[657] | 1 | /*
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| 2 | *
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| 3 | * Copyright (c) 2002, NVIDIA Corporation.
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| 4 | *
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| 5 | *
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| 6 | *
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| 7 | * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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| 8 | * of your agreement to the following terms, and your use, installation,
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| 9 | * modification or redistribution of this NVIDIA software constitutes
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| 10 | * acceptance of these terms. If you do not agree with these terms, please do
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| 11 | * not use, install, modify or redistribute this NVIDIA software.
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| 12 | *
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| 13 | *
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| 14 | *
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| 15 | * In consideration of your agreement to abide by the following terms, and
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| 16 | * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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| 17 | * under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
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| 18 | * Software"), to use, reproduce, modify and redistribute the NVIDIA
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| 19 | * Software, with or without modifications, in source and/or binary forms;
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| 20 | * provided that if you redistribute the NVIDIA Software, you must retain the
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| 21 | * copyright notice of NVIDIA, this notice and the following text and
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| 22 | * disclaimers in all such redistributions of the NVIDIA Software. Neither the
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| 23 | * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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| 24 | * to endorse or promote products derived from the NVIDIA Software without
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| 25 | * specific prior written permission from NVIDIA. Except as expressly stated
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| 26 | * in this notice, no other rights or licenses express or implied, are granted
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| 27 | * by NVIDIA herein, including but not limited to any patent rights that may be
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| 28 | * infringed by your derivative works or by other works in which the NVIDIA
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| 29 | * Software may be incorporated. No hardware is licensed hereunder.
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| 30 | *
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| 31 | *
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| 32 | *
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| 33 | * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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| 34 | * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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| 35 | * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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| 36 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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| 37 | * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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| 38 | *
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| 39 | *
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| 40 | *
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| 41 | * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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| 42 | * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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| 43 | * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 44 | * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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| 45 | * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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| 46 | * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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| 47 | * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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| 48 | * OF THE POSSIBILITY OF SUCH DAMAGE.
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| 49 | *
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| 50 | */
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| 51 |
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| 52 | /*********************************************************************NVMH2****
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| 53 | File: cgContextManager.h
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| 54 |
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| 55 | Copyright (C) 1999, 2000 NVIDIA Corporation
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| 56 | This file is provided without support, instruction, or implied warranty of any
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| 57 | kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
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| 58 | not liable under any circumstances for any damages or loss whatsoever arising
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| 59 | from the use or inability to use this file or items derived from it.
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| 60 |
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| 61 | Comments:
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| 62 |
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| 63 | cgContextManager - a class for loading various cg programs,
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| 64 |
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| 65 |
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| 66 | ******************************************************************************/
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| 67 |
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| 68 |
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| 69 |
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| 70 | #ifndef __NV_CG_MANAGER_H
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| 71 | #define __NV_CG_MANAGER_H
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| 72 |
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| 73 | #if WIN32
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| 74 |
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| 75 | #pragma warning (disable:4786) // identifier was truncated to '255' characters in the browser information
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| 76 |
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| 77 | #include <windows.h>
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| 78 | #include <d3d8.h>
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| 79 | #include <d3dx8.h>
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| 80 |
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| 81 | #include <Cg/cgTemplates.h>
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| 82 | #include <Cg/cg.h>
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| 83 | #include <Cg/cgProgramManager.h>
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 | class cgContextManager;
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| 91 |
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| 92 |
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| 93 | class cgContextContainer
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| 94 | {
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| 95 | public:
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| 96 |
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| 97 |
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| 98 | // retrieve the listing file for the last compile
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| 99 | const char *GetLastListing();
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| 100 |
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| 101 |
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| 102 | // loads and compiles the cg program
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| 103 | cgProgramContainer * LoadCGProgramFromFile(
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| 104 | const char * filename, // filename of the Cg program
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| 105 | const char * title, // title of the program
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| 106 | cgProfileType type, // profile of the program
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| 107 | cgVertexDefinition * va = 0, // optionally, set streams or allow different vetex definitions
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| 108 | DWORD * outIndex = 0,
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| 109 | const char * entry = 0);
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| 110 |
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| 111 | cgProgramContainer * LoadCGProgramFromMemory(
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| 112 | const char * memory, // memory location that contain the cg program
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| 113 | const char * title, // name of the program
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| 114 | cgProfileType type, // profile of the program
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| 115 | cgVertexDefinition * va = 0, // optionally, set the streams for each vertex entry
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| 116 | DWORD * outIndex = 0,
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| 117 | const char * entry = 0);
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| 118 |
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| 119 |
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| 120 | // use outIndex returned from LoadCGProgramFrom to retriece the program iterator
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| 121 | cgProgramContainer * GetProgramIterator(DWORD index);
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| 122 |
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| 123 |
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| 124 | // program operators (for multiple programs(vertex, pixel) in one cg
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| 125 | // pass NULL to get first program
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| 126 | cgProgramIter *GetNextProgram(cgProgramIter *iter);
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| 127 |
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| 128 | // get a specific program
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| 129 | cgProgramIter *ProgramByName(const char *name);
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| 130 |
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| 131 |
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| 132 | // get the vertexshader or pixel shader handle that is passed to
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| 133 | // SetVertexShader and SetPixelShader
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| 134 | DWORD GetShaderHandle(cgProfileType type)
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| 135 | {
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| 136 | return pm.GetShaderHandle( type);
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| 137 | }
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| 138 |
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| 139 | ~cgContextContainer( );
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| 140 |
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| 141 | friend class cgContextManager;
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| 142 | protected:
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| 143 |
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| 144 | cgContextContainer( LPDIRECT3DDEVICE8 pd3dDevice, cgContext * context);
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| 145 |
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| 146 |
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| 147 | private:
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| 148 |
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| 149 |
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| 150 | cgProgramContainer * CreateProgramContainer(DWORD * outIndex = 0);
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| 151 |
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| 152 | cgProgramContainer * CreateProgramContainer(
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| 153 | cgProgramIter *ProgramIter,
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| 154 | LPDIRECT3DDEVICE8 pd3dDevice,
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| 155 | DWORD * outIndex = 0); // index of this
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| 156 |
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| 157 | // loads and compiles the cg program
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| 158 | HRESULT AddProgramFromFile(const char * filename, const char * name, cgProfileType type, const char * entry = 0);
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| 159 | HRESULT AddProgramFromMemory(const char * memory, const char * name, cgProfileType type, const char * entry = 0);
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| 160 |
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| 161 |
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| 162 | void Free();
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| 163 | cgProgramManager pm; // manage the vertex or pixel shader that is derived from this
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| 164 | cgContext * m_Context;
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| 165 | cg_string m_ContextDefinition;
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| 166 | LPDIRECT3DDEVICE8 m_pd3dDevice;
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| 167 |
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| 168 | };
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| 169 |
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| 170 |
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| 171 |
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| 172 | class cgContextManager
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| 173 | {
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| 174 | private:
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| 175 |
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| 176 | cg_vector < cgContextContainer *> m_ContextContainers;
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| 177 | cg_vector < DWORD > m_ContextIndices; // indirection to m_Shaders
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| 178 | // Programs hold an index to this array for
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| 179 | // their shaders. The array int at that index
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| 180 | // holds the index into the m_Shaders array.
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| 181 |
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| 182 | // each context has a list of programs (up to one for each profile)
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| 183 |
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| 184 |
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| 185 | public:
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| 186 | cgContextManager();
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| 187 | ~cgContextManager();
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| 188 |
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| 189 | cgError Free();
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| 190 |
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| 191 | cgContextContainer *CreateContextContainer(LPDIRECT3DDEVICE8 pd3dDevice, DWORD * outIndex);
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| 192 |
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| 193 |
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| 194 |
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| 195 | };
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| 196 |
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| 197 |
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| 198 | #endif // WIN32
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| 199 |
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| 200 | #endif
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