[657] | 1 | /*
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| 2 | *
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| 3 | * Copyright (c) 2002, NVIDIA Corporation.
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| 4 | *
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| 5 | *
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| 6 | *
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| 7 | * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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| 8 | * of your agreement to the following terms, and your use, installation,
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| 9 | * modification or redistribution of this NVIDIA software constitutes
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| 10 | * acceptance of these terms. If you do not agree with these terms, please do
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| 11 | * not use, install, modify or redistribute this NVIDIA software.
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| 12 | *
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| 13 | *
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| 14 | *
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| 15 | * In consideration of your agreement to abide by the following terms, and
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| 16 | * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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| 17 | * under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
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| 18 | * Software"), to use, reproduce, modify and redistribute the NVIDIA
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| 19 | * Software, with or without modifications, in source and/or binary forms;
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| 20 | * provided that if you redistribute the NVIDIA Software, you must retain the
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| 21 | * copyright notice of NVIDIA, this notice and the following text and
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| 22 | * disclaimers in all such redistributions of the NVIDIA Software. Neither the
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| 23 | * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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| 24 | * to endorse or promote products derived from the NVIDIA Software without
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| 25 | * specific prior written permission from NVIDIA. Except as expressly stated
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| 26 | * in this notice, no other rights or licenses express or implied, are granted
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| 27 | * by NVIDIA herein, including but not limited to any patent rights that may be
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| 28 | * infringed by your derivative works or by other works in which the NVIDIA
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| 29 | * Software may be incorporated. No hardware is licensed hereunder.
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| 30 | *
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| 31 | *
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| 32 | *
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| 33 | * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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| 34 | * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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| 35 | * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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| 36 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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| 37 | * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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| 38 | *
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| 39 | *
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| 40 | *
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| 41 | * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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| 42 | * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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| 43 | * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 44 | * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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| 45 | * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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| 46 | * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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| 47 | * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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| 48 | * OF THE POSSIBILITY OF SUCH DAMAGE.
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| 49 | *
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| 50 | */
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| 51 |
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| 52 | #ifndef _cggl_h
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| 53 | #define _cggl_h
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| 54 |
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| 55 |
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| 56 |
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| 57 | #include <Cg/cg.h>
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| 58 |
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| 59 | /* Set up for either Win32 import/export/lib. */
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| 60 | #ifndef CGGLDLL_API
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| 61 | #if WIN32
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| 62 | # include <windows.h>
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| 63 | #ifdef CGGLDLL_EXPORTS
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| 64 | #define CGGLDLL_API __declspec(dllexport)
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| 65 | #elif defined (CG_LIB)
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| 66 | #define CGGLDLL_API
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| 67 | #else
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| 68 | #define CGGLDLL_API __declspec(dllimport)
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| 69 | #endif
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| 70 | #else
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| 71 | #define CGGLDLL_API
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| 72 | #endif
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| 73 | #endif
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| 74 |
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| 75 | #ifdef __APPLE__
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| 76 | #include <OpenGL/gl.h>
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| 77 | #else
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| 78 | #include <GL/gl.h>
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| 79 | #endif
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| 80 |
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| 81 | #ifdef __cplusplus
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| 82 | extern "C" {
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| 83 | #endif
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| 84 |
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| 85 | /*****************************************************************************/
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| 86 | /*** cgGL Type Definitions ***/
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| 87 | /*****************************************************************************/
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| 88 |
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| 89 | typedef enum
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| 90 | {
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| 91 | CG_GL_MATRIX_IDENTITY = 0,
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| 92 | CG_GL_MATRIX_TRANSPOSE = 1,
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| 93 | CG_GL_MATRIX_INVERSE = 2,
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| 94 | CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
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| 95 |
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| 96 | CG_GL_MODELVIEW_MATRIX,
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| 97 | CG_GL_PROJECTION_MATRIX,
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| 98 | CG_GL_TEXTURE_MATRIX,
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| 99 | CG_GL_MODELVIEW_PROJECTION_MATRIX,
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| 100 |
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| 101 | CG_GL_VERTEX,
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| 102 | CG_GL_FRAGMENT,
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| 103 |
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| 104 | } CGGLenum;
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| 105 |
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| 106 |
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| 107 | #ifndef CGGL_EXPLICIT
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| 108 |
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| 109 | /******************************************************************************
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| 110 | *** Profile Functions
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| 111 | *****************************************************************************/
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| 112 |
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| 113 | CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
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| 114 |
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| 115 | CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
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| 116 | CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
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| 117 |
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| 118 | CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
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| 119 | CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
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| 120 |
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| 121 | /******************************************************************************
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| 122 | *** Program Managment Functions
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| 123 | *****************************************************************************/
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| 124 |
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| 125 | CGGLDLL_API void cgGLLoadProgram(CGprogram program);
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| 126 | CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
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| 127 | CGGLDLL_API void cgGLBindProgram(CGprogram program);
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| 128 | CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
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| 129 | CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);
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| 130 |
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| 131 | /******************************************************************************
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| 132 | *** Parameter Managment Functions
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| 133 | *****************************************************************************/
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| 134 |
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| 135 | CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
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| 136 | float x);
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| 137 |
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| 138 | CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
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| 139 | float x,
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| 140 | float y);
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| 141 |
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| 142 | CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
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| 143 | float x,
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| 144 | float y,
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| 145 | float z);
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| 146 |
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| 147 | CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
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| 148 | float x,
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| 149 | float y,
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| 150 | float z,
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| 151 | float w);
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| 152 |
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| 153 | CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
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| 154 |
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| 155 | CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
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| 156 |
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| 157 | CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
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| 158 |
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| 159 | CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
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| 160 |
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| 161 | CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
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| 162 | double x);
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| 163 |
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| 164 | CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
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| 165 | double x,
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| 166 | double y);
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| 167 |
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| 168 | CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
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| 169 | double x,
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| 170 | double y,
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| 171 | double z);
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| 172 |
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| 173 | CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
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| 174 | double x,
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| 175 | double y,
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| 176 | double z,
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| 177 | double w);
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| 178 |
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| 179 | CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
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| 180 |
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| 181 | CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
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| 182 |
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| 183 | CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
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| 184 |
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| 185 | CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
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| 186 |
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| 187 | CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
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| 188 |
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| 189 | CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
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| 190 |
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| 191 | CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
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| 192 |
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| 193 | CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);
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| 194 |
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| 195 | CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);
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| 196 |
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| 197 | CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);
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| 198 |
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| 199 | CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);
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| 200 |
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| 201 | CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);
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| 202 |
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| 203 | CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);
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| 204 |
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| 205 | CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
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| 206 | long offset,
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| 207 | long nelements,
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| 208 | const float *v);
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| 209 |
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| 210 | CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
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| 211 | long offset,
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| 212 | long nelements,
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| 213 | const float *v);
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| 214 |
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| 215 | CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
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| 216 | long offset,
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| 217 | long nelements,
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| 218 | const float *v);
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| 219 |
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| 220 | CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
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| 221 | long offset,
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| 222 | long nelements,
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| 223 | const float *v);
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| 224 |
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| 225 | CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
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| 226 | long offset,
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| 227 | long nelements,
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| 228 | const double *v);
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| 229 |
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| 230 | CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
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| 231 | long offset,
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| 232 | long nelements,
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| 233 | const double *v);
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| 234 |
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| 235 | CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
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| 236 | long offset,
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| 237 | long nelements,
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| 238 | const double *v);
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| 239 |
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| 240 | CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
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| 241 | long offset,
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| 242 | long nelements,
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| 243 | const double *v);
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| 244 |
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| 245 | CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
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| 246 | long offset,
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| 247 | long nelements,
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| 248 | float *v);
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| 249 |
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| 250 | CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
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| 251 | long offset,
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| 252 | long nelements,
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| 253 | float *v);
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| 254 |
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| 255 | CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
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| 256 | long offset,
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| 257 | long nelements,
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| 258 | float *v);
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| 259 |
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| 260 | CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
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| 261 | long offset,
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| 262 | long nelements,
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| 263 | float *v);
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| 264 |
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| 265 | CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
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| 266 | long offset,
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| 267 | long nelements,
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| 268 | double *v);
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| 269 |
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| 270 | CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
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| 271 | long offset,
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| 272 | long nelements,
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| 273 | double *v);
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| 274 |
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| 275 | CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
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| 276 | long offset,
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| 277 | long nelements,
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| 278 | double *v);
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| 279 |
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| 280 | CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
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| 281 | long offset,
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| 282 | long nelements,
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| 283 | double *v);
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| 284 |
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| 285 | CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
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| 286 | GLint fsize,
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| 287 | GLenum type,
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| 288 | GLsizei stride,
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| 289 | const GLvoid *pointer);
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| 290 |
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| 291 | CGGLDLL_API void cgGLEnableClientState(CGparameter param);
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| 292 | CGGLDLL_API void cgGLDisableClientState(CGparameter param);
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| 293 |
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| 294 | /******************************************************************************
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| 295 | *** Matrix Parameter Managment Functions
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| 296 | *****************************************************************************/
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| 297 |
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| 298 | CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param,
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| 299 | const double *matrix);
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| 300 | CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param,
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| 301 | const float *matrix);
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| 302 | CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param,
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| 303 | const double *matrix);
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| 304 | CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param,
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| 305 | const float *matrix);
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| 306 |
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| 307 | CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
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| 308 | CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
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| 309 | CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
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| 310 | CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
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| 311 |
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| 312 | CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param,
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| 313 | CGGLenum matrix,
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| 314 | CGGLenum transform);
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| 315 |
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| 316 | CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param,
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| 317 | long offset,
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| 318 | long nelements,
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| 319 | const float *matrices);
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| 320 |
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| 321 | CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param,
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| 322 | long offset,
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| 323 | long nelements,
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| 324 | const float *matrices);
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| 325 |
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| 326 | CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param,
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| 327 | long offset,
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| 328 | long nelements,
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| 329 | const double *matrices);
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| 330 |
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| 331 | CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param,
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| 332 | long offset,
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| 333 | long nelements,
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| 334 | const double *matrices);
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| 335 |
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| 336 | CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param,
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| 337 | long offset,
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| 338 | long nelements,
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| 339 | float *matrices);
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| 340 |
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| 341 | CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param,
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| 342 | long offset,
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| 343 | long nelements,
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| 344 | float *matrices);
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| 345 |
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| 346 | CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param,
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| 347 | long offset,
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| 348 | long nelements,
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| 349 | double *matrices);
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| 350 |
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| 351 | CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param,
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| 352 | long offset,
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| 353 | long nelements,
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| 354 | double *matrices);
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| 355 |
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| 356 | /******************************************************************************
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| 357 | *** Texture Parameter Managment Functions
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| 358 | *****************************************************************************/
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| 359 |
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| 360 | CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
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| 361 | CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
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| 362 | CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
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| 363 | CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
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| 364 | CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
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| 365 | CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
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| 366 | CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);
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| 367 |
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| 368 | #endif
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| 369 |
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| 370 | #ifdef __cplusplus
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| 371 | }
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| 372 | #endif
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| 373 |
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| 374 |
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| 375 | #endif
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