source: OGRE/trunk/ogrenew/Dependencies/include/il/ilut.h @ 657

Revision 657, 11.5 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1//-----------------------------------------------------------------------------
2//
3// ImageLib Utility Toolkit Sources
4// Copyright (C) 2000-2002 by Denton Woods
5// Last modified: 06/23/2002 <--Y2K Compliant! =]
6//
7// Filename: IL/ilut.h
8//
9// Description: The main include file for ILUT
10//
11//-----------------------------------------------------------------------------
12
13
14#ifndef __ilut_h_
15#ifndef __ILUT_H__
16
17#define __ilut_h_
18#define __ILUT_H__
19
20#include "IL/il.h"
21#include "IL/ilu.h"
22
23
24//-----------------------------------------------------------------------------
25// Defines
26//-----------------------------------------------------------------------------
27
28#define ILUT_VERSION_1_6_7 1
29#define ILUT_VERSION       167
30
31
32// Attribute Bits
33#define ILUT_OPENGL_BIT      0x00000001
34#define ILUT_D3D_BIT         0x00000002
35#define ILUT_ALL_ATTRIB_BITS 0x000FFFFF
36
37
38// Error Types
39#define ILUT_INVALID_ENUM        0x0501
40#define ILUT_OUT_OF_MEMORY       0x0502
41#define ILUT_INVALID_VALUE       0x0505
42#define ILUT_ILLEGAL_OPERATION   0x0506
43#define ILUT_INVALID_PARAM       0x0509
44#define ILUT_COULD_NOT_OPEN_FILE 0x050A
45#define ILUT_STACK_OVERFLOW      0x050E
46#define ILUT_STACK_UNDERFLOW     0x050F
47#define ILUT_BAD_DIMENSIONS      0x0511
48#define ILUT_NOT_SUPPORTED       0x0550
49
50
51// State Definitions
52#define ILUT_PALETTE_MODE         0x0600
53#define ILUT_OPENGL_CONV          0x0610
54#define ILUT_D3D_MIPLEVELS        0x0620
55#define ILUT_MAXTEX_WIDTH         0x0630
56#define ILUT_MAXTEX_HEIGHT        0x0631
57#define ILUT_MAXTEX_DEPTH         0x0632
58#define ILUT_GL_USE_S3TC          0x0634
59#define ILUT_D3D_USE_DXTC         0x0634
60#define ILUT_GL_GEN_S3TC          0x0635
61#define ILUT_D3D_GEN_DXTC         0x0635
62#define ILUT_S3TC_FORMAT          0x0705
63#define ILUT_DXTC_FORMAT          0x0705
64#define ILUT_D3D_POOL             0x0706
65#define ILUT_D3D_ALPHA_KEY_COLOR  0x0707
66#define ILUT_D3D_ALPHA_KEY_COLOUR 0x0707
67
68//This new state does automatic texture target detection
69//if enabled. Currently, only cubemap detection is supported.
70//if the current image is no cubemap, the 2d texture is chosen.
71#define ILUT_GL_AUTODETECT_TEXTURE_TARGET 0x0807
72
73
74// Values
75#define ILUT_VERSION_NUM IL_VERSION_NUM
76#define ILUT_VENDOR      IL_VENDOR
77
78// The different rendering api's...more to be added later?
79#define ILUT_OPENGL    0
80#define ILUT_ALLEGRO   1
81#define ILUT_WIN32     2
82#define ILUT_DIRECT3D8 3
83#define ILUT_DIRECT3D9 4
84
85/*
86// Includes specific config
87#ifdef DJGPP
88        #define ILUT_USE_ALLEGRO
89#elif _WIN32_WCE
90        #define ILUT_USE_WIN32
91#elif _WIN32
92        //#ifdef __GNUC__ //__CYGWIN32__ (Cygwin seems to not define this with DevIL builds)
93        #define ILUT_USE_WIN32
94                #include "IL/config.h"
95
96                // Temporary fix for the SDL main() linker bug.
97                //#ifdef  ILUT_USE_SDL
98                //#undef  ILUT_USE_SDL
99                //#endif//ILUT_USE_SDL
100
101        //#else
102        //      #define ILUT_USE_WIN32
103        //      #define ILUT_USE_OPENGL
104        //      #define ILUT_USE_SDL
105        //      #define ILUT_USE_DIRECTX8
106        //#endif
107#elif BEOS  // Don't know the #define
108        #define ILUT_USE_BEOS
109        #define ILUT_USE_OPENGL
110#elif MACOSX
111        #define ILUT_USE_OPENGL
112#else
113       
114        // We are surely using a *nix so the configure script
115        // may have written the configured config.h header
116        #include "IL/config.h"
117#endif
118*/
119
120#ifdef _WIN32
121        #if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
122                #if defined(_MSC_VER) || defined(__BORLANDC__)
123                        #pragma comment(lib, "DevILUT.lib")
124                #endif
125        #endif
126#endif
127
128
129
130
131#include "IL/config.h"
132
133//////////////
134// Opengl
135//////////////
136
137#ifdef ILUT_USE_OPENGL
138        #if defined(_MSC_VER) || defined(_WIN32)
139                //#define WIN32_LEAN_AND_MEAN
140                #include <windows.h>
141        #endif//_MSC_VER
142
143        #ifdef __APPLE__
144                #include <OpenGL/gl.h>
145                #include <OpenGL/glu.h>
146        #else
147                #include <GL/gl.h>
148                #include <GL/glu.h>
149        #endif//__APPLE__
150#endif
151
152
153#ifdef ILUT_USE_WIN32
154        //#define WIN32_LEAN_AND_MEAN
155        #include <windows.h>
156#endif
157
158
159//
160// If we can avoid including these in all cases thing tend to break less
161// and we can keep all of them defined as available
162//
163// Kriss
164//
165
166// ImageLib Utility Toolkit's Allegro Functions
167#ifdef ILUT_USE_ALLEGRO
168//      #include <allegro.h>
169#endif//ILUT_USE_ALLEGRO
170
171#ifdef ILUT_USE_SDL
172//      #include <SDL.h>
173#endif
174
175#ifdef ILUT_USE_DIRECTX8
176//      #include <d3d8.h>
177#endif//ILUT_USE_DIRECTX9
178
179#ifdef ILUT_USE_DIRECTX9
180//      #include <d3d9.h>
181#endif//ILUT_USE_DIRECTX9
182
183
184
185//-----------------------------------------------------------------------------
186// Functions
187//-----------------------------------------------------------------------------
188
189#ifdef __cplusplus
190extern "C" {
191#endif
192
193// ImageLib Utility Toolkit Functions
194ILAPI ILboolean         ILAPIENTRY ilutDisable(ILenum Mode);
195ILAPI ILboolean         ILAPIENTRY ilutEnable(ILenum Mode);
196ILAPI ILboolean         ILAPIENTRY ilutGetBoolean(ILenum Mode);
197ILAPI ILvoid            ILAPIENTRY ilutGetBooleanv(ILenum Mode, ILboolean *Param);
198ILAPI ILint                     ILAPIENTRY ilutGetInteger(ILenum Mode);
199ILAPI ILvoid            ILAPIENTRY ilutGetIntegerv(ILenum Mode, ILint *Param);
200ILAPI ILstring          ILAPIENTRY ilutGetString(ILenum StringName);
201ILAPI ILvoid            ILAPIENTRY ilutInit(ILvoid);
202ILAPI ILboolean         ILAPIENTRY ilutIsDisabled(ILenum Mode);
203ILAPI ILboolean         ILAPIENTRY ilutIsEnabled(ILenum Mode);
204ILAPI ILvoid            ILAPIENTRY ilutPopAttrib(ILvoid);
205ILAPI ILvoid            ILAPIENTRY ilutPushAttrib(ILuint Bits);
206ILAPI ILvoid            ILAPIENTRY ilutSetInteger(ILenum Mode, ILint Param);
207
208ILAPI ILboolean ILAPIENTRY ilutRenderer(ILenum Renderer);
209
210
211// ImageLib Utility Toolkit's OpenGL Functions
212#ifdef ILUT_USE_OPENGL
213        ILAPI GLuint    ILAPIENTRY ilutGLBindTexImage();
214        ILAPI GLuint    ILAPIENTRY ilutGLBindMipmaps(ILvoid);
215        ILAPI ILboolean ILAPIENTRY ilutGLBuildMipmaps(ILvoid);
216        ILAPI GLuint    ILAPIENTRY ilutGLLoadImage(const ILstring FileName);
217        ILAPI ILboolean ILAPIENTRY ilutGLScreen(ILvoid);
218        ILAPI ILboolean ILAPIENTRY ilutGLScreenie(ILvoid);
219        ILAPI ILboolean ILAPIENTRY ilutGLSaveImage(const ILstring FileName, GLuint TexID);
220        ILAPI ILboolean ILAPIENTRY ilutGLSetTex(GLuint TexID);
221        ILAPI ILboolean ILAPIENTRY ilutGLTexImage(GLuint Level);
222        ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff);
223#endif//ILUT_USE_OPENGL
224
225
226// ImageLib Utility Toolkit's Allegro Functions
227#ifdef ILUT_USE_ALLEGRO
228
229#ifdef __cplusplus
230}
231#endif
232        #include <allegro.h>
233#ifdef __cplusplus
234extern "C" {
235#endif
236
237        ILAPI BITMAP* ILAPIENTRY ilutAllegLoadImage(const ILstring FileName);
238        ILAPI BITMAP* ILAPIENTRY ilutConvertToAlleg(PALETTE Pal);
239#endif//ILUT_USE_ALLEGRO
240
241
242// ImageLib Utility Toolkit's SDL Functions
243#ifdef ILUT_USE_SDL
244        ILAPI struct SDL_Surface* ILAPIENTRY ilutConvertToSDLSurface(unsigned int flags);
245        ILAPI struct SDL_Surface* ILAPIENTRY ilutSDLSurfaceLoadImage(const ILstring FileName);
246        ILAPI ILboolean    ILAPIENTRY ilutSDLSurfaceFromBitmap(struct SDL_Surface *Bitmap);
247#endif//ILUT_USE_SDL
248
249
250// ImageLib Utility Toolkit's BeOS Functions
251#ifdef  ILUT_USE_BEOS
252        ILAPI BBitmap ILAPIENTRY ilutConvertToBBitmap(ILvoid);
253#endif//ILUT_USE_BEOS
254
255
256// ImageLib Utility Toolkit's Win32 GDI Functions
257#ifdef ILUT_USE_WIN32
258        ILAPI HBITMAP   ILAPIENTRY ilutConvertToHBitmap(HDC hDC);
259        ILAPI HBITMAP   ILAPIENTRY ilutConvertSliceToHBitmap(HDC hDC, ILuint slice);
260        ILAPI ILvoid    ILAPIENTRY ilutFreePaddedData(ILubyte *Data);
261        ILAPI ILvoid    ILAPIENTRY ilutGetBmpInfo(BITMAPINFO *Info);
262        ILAPI HPALETTE  ILAPIENTRY ilutGetHPal(ILvoid);
263        ILAPI ILubyte*  ILAPIENTRY ilutGetPaddedData(ILvoid);
264        ILAPI ILboolean ILAPIENTRY ilutGetWinClipboard(ILvoid);
265        ILAPI ILboolean ILAPIENTRY ilutLoadResource(HINSTANCE hInst, ILint ID, const ILstring ResourceType, ILenum Type);
266        ILAPI ILboolean ILAPIENTRY ilutSetHBitmap(HBITMAP Bitmap);
267        ILAPI ILboolean ILAPIENTRY ilutSetHPal(HPALETTE Pal);
268        ILAPI ILboolean ILAPIENTRY ilutSetWinClipboard(ILvoid);
269        ILAPI HBITMAP   ILAPIENTRY ilutWinLoadImage(const ILstring FileName, HDC hDC);
270        ILAPI ILboolean ILAPIENTRY ilutWinLoadUrl(const ILstring Url);
271        ILAPI ILboolean ILAPIENTRY ilutWinPrint(ILuint XPos, ILuint YPos, ILuint Width, ILuint Height, HDC hDC);
272        ILAPI ILboolean ILAPIENTRY ilutWinSaveImage(const ILstring FileName, HBITMAP Bitmap);
273#endif//ILUT_USE_WIN32
274
275// ImageLib Utility Toolkit's DirectX 8 Functions
276#ifdef ILUT_USE_DIRECTX8
277//      ILAPI ILvoid    ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels);
278        ILAPI struct IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(struct IDirect3DDevice8 *Device);
279        ILAPI struct IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(struct IDirect3DDevice8 *Device);
280        ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DTexture8 **Texture);
281        ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DVolumeTexture8 **Texture);
282        ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(struct IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DTexture8 **Texture);
283        ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(struct IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DVolumeTexture8 **Texture);
284        ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DTexture8 **Texture);
285        ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DVolumeTexture8 **Texture);
286        // These two are not tested yet.
287        ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture8 **Texture);
288        ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture8 **Texture);
289        ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(struct IDirect3DDevice8 *Device, struct IDirect3DSurface8 *Surface);
290#endif//ILUT_USE_DIRECTX8
291
292#ifdef ILUT_USE_DIRECTX9
293//      ILAPI ILvoid  ILAPIENTRY ilutD3D9MipFunc(ILuint NumLevels);
294        ILAPI struct IDirect3DTexture9*       ILAPIENTRY ilutD3D9Texture       (struct IDirect3DDevice9* Device);
295        ILAPI struct IDirect3DVolumeTexture9* ILAPIENTRY ilutD3D9VolumeTexture (struct IDirect3DDevice9* Device);
296
297        ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFile(struct IDirect3DDevice9 *Device, char *FileName, struct IDirect3DTexture9 **Texture);
298        ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFile(struct IDirect3DDevice9 *Device, char *FileName, struct IDirect3DVolumeTexture9 **Texture);
299        ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileInMemory(struct IDirect3DDevice9 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DTexture9 **Texture);
300        ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileInMemory(struct IDirect3DDevice9 *Device, ILvoid *Lump, ILuint Size, struct IDirect3DVolumeTexture9 **Texture);
301        ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DTexture9 **Texture);
302        ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DVolumeTexture9 **Texture);
303
304        // These two are not tested yet.
305        ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture9 **Texture);
306        ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture9 **Texture);
307        ILAPI ILboolean ILAPIENTRY ilutD3D9LoadSurface(struct IDirect3DDevice9 *Device, struct IDirect3DSurface9 *Surface);
308#endif//ILUT_USE_DIRECTX9
309
310#ifdef __cplusplus
311}
312#endif
313
314#endif // __ILUT_H__
315#endif // __ilut_h_
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