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23 | <title>OGRE ChangeLog</title><meta name="GENERATOR" content="OpenOffice.org 2.0 (Win32)"> |
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59 | <body style="direction: ltr; color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);" lang="en-GB" link="#003300"> |
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63 | |
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64 | <p class="header" align="center">OGRE |
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65 | (Object-Oriented Graphics |
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66 | Rendering Engine)</p> |
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67 | |
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68 | |
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69 | |
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70 | |
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71 | <p class="header" align="center">Change Log</p> |
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72 | |
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73 | |
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74 | |
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75 | |
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76 | <p class="mainheader" align="left">v1.0.7 |
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77 | [Azathoth] (12 February 2005) |
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78 | - Maintenance Release</p> |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | <ul><li><span style="font-weight: bold;">D3D9:</span></li><ul><li>Fixed device leak when destroying primary window manually rather than via shutdown()</li><li>Potential D3D9 leaks during fatal error conditions fixed</li><li>Fix potential leak when using DDS textures if premature shutdown encountered</li><li>Fix another trailing state issue on device lost/restore, clear all texture units and vertex streams before resetting</li><li>Don't create any mipmaps when building temp surface in blitToMemory</li><li>Fixed a compile bug in double-precision mode</li><li>Floating point texture support now correctly logged</li><li>Fix vs_2_x/a, ps_2_x/a/b detection</li></ul><li style="font-weight: bold;">D3D7:</li><ul><li style="font-weight: bold;"><span style="font-weight: normal;">Fix crash when </span><span style="font-weight: normal;">D3D7 window is minimised</span></li></ul><li style="font-weight: bold;">GL:</li><ul><li>Fix potential performance problems with NPOT pbuffers</li></ul><li><span style="font-weight: bold;">Terrain plugin:</span></li><ul><li>Light list finding should be specialised for each terrain tile. </li><li>LOD calculation should use minimum distance between terrain tile bounding box and camera position</li></ul><ul><li>Throw exception when registering a page source for a type which is already present</li></ul><li><span style="font-weight: bold;">Nodes:</span></li><ul><li>Fixed |
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84 | a bug in SceneNode::setDirection with a local natural facing of |
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85 | something other than +/-Z, and when dealing with different spaces</li></ul><ul><li>TagPoint should always reflect parent entity scale changes</li><li>Fixed crash in SceneManager::destroySceneNode when using auto tracking</li></ul><li><span style="font-weight: bold;">Shadows:</span></li><ul><li>Fix rendering of texture shadows not respecting getShadowsEnabled() flag on queue group</li><li>Alpha-blended materials can now cast texture shadows accurately</li><li>Correctly render stencil shadows when oblique depth projection in use (use zfail all the time)</li><li>Free up shadow textures immediately when texture shadows no longer in use to save video memory</li></ul><li style="font-weight: bold;">Materials:</li><ul><li>Fix incorrect output serialisation of 'modulate' and 'colour_blend' scene blend factors from memory to .material files</li></ul><ul><li>Fix splitting of passes when too many texture units used</li><li>Bugfix |
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86 | for auto gpu program parameters:'view_direction', 'view_side_vector' |
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87 | and 'view_up_vector' should be in world space. Also viewport size |
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88 | params were using render target details instead of viewport</li></ul><li style="font-weight: bold;">Particles & billboards:</li><ul><li>Fix billboard orientation when using camera reflection</li><li>AreaEmitter should have a different default 'up' to the default 'direction'</li><li>Fix bug in particle scale affector - should scale from default dimensions in the first instance</li></ul><li>Workaround to avoid std::iostream memory leaks in VC8 (MS bug - until VC8 SP1 arrives)</li><li>Fix Font::StrBBox for strings containing spaces</li><li>Memory manager tweaks to improve shutdown performance when using large containers in debug</li><li>Quaternion now outputs to stream with same element ordering as constructor</li><li>Accessor methods added to retrieve current sky settings on SceneManager</li><li>Add automatic fallback for Vector3.getRotationTo if 180 degree rotation is requested</li><li>Cleaner |
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89 | Implementation of occlusion query delete mechanism. Added |
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90 | destroyHardwareOcclusionQuery and made RenderSystem clean up any |
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91 | remaining queries at shutdown just like RenderTarget</li><li>Eliminate |
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92 | potential temp blended buffer checkout bug: occuring when call |
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93 | TempBlendedBufferInfo::checkoutTempCopies more than once in same frame.</li><li>Fixed rendersystems setClipPlanes sending of user clip plane equations to device (d was inverted)</li><li>Fix bug in edge list builder when indexStart is used</li><li>Fix bug where Math::ASin returned the wrong value for +1.0 and -1.0</li><li>Fix bug in border panel; uvs for centre panel should be updated at the same time as the border</li><li>XSI exporter significant speed improvements and better progress reporting</li><li>Timer more consistent after performance counter hiccups, and will run continuously over the 49.7 days boundary</li><li>Move zziplib headers so external apps are no longer dependent</li><li>Update controllers before updating scene animations in case users use controllers to manipulate scene animation</li><li>Avoid multi-results of same object from OctreePlaneBoundedVolumeListSceneQuery</li><li>Default |
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94 | mMaterialName as well as mpMaterial in SubEntity so they are consistent |
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95 | (issue with StaticGeometry if no material set) </li><li>Fix infinite loop when RenderQueueListener tried to skip a queue</li><li>Fix crash when creating / destroying Root more than once</li><li>3D Studio Max exporter now supports Max 8</li><li>New barrel and palette models added</li><li>Many compiler warnings squashed</li><li>Documentation clarifications</li></ul><p class="mainheader" align="left">v1.0.6 |
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96 | [Azathoth] (20 November 2005) |
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97 | - Maintenance Release</p> |
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98 | |
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99 | |
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100 | |
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101 | |
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102 | <ul> |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | <li><span style="font-weight: bold;">Visual C++ |
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108 | 2005 </span>now supported, use Ogre_vc8.sln</li> |
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109 | |
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110 | |
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111 | |
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112 | |
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113 | <li><span style="font-weight: bold;">XSI Exporter</span> |
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114 | |
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115 | |
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116 | |
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117 | <ul> |
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118 | |
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119 | |
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120 | |
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121 | |
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122 | <li>XSI v5 now supported (in addition to v4.0 and 4.2)</li> |
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123 | |
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124 | |
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125 | |
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126 | |
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127 | <li>Material exporter now picks up custom texture |
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128 | transforms correctly </li> |
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129 | |
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130 | |
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131 | |
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132 | |
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133 | <li>Fix for using multiple clusters with envelopes (bone |
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134 | assignment groups) spanning them. </li> |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | <li>Don't export empty submeshes (caused by starting with |
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140 | polys which are later all reallocated to clusters) </li> |
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141 | |
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142 | |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | |
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148 | </ul> |
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149 | |
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150 | |
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151 | |
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152 | |
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153 | </li> |
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154 | |
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155 | |
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156 | |
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157 | |
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158 | <li><span style="font-weight: bold;">D3D9 fixes</span>: |
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159 | |
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160 | |
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161 | |
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162 | <ul> |
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163 | |
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164 | |
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165 | |
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166 | |
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167 | <li>Render window writeContentsToFile method speeded up + |
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168 | some bugfixes </li> |
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169 | |
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170 | |
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171 | |
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172 | |
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173 | <li>Avoid a memory leak when GPU programs fail to load</li> |
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174 | |
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175 | |
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176 | <li>Fix potential surface leak when destroying a secondary window but not the device</li> |
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177 | |
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178 | |
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179 | |
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180 | |
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181 | |
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182 | |
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183 | |
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184 | </ul> |
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185 | |
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186 | |
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187 | |
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188 | |
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189 | </li> |
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190 | |
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191 | |
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192 | |
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193 | |
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194 | <li><span style="font-weight: bold;">GL fixes</span>: |
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195 | |
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196 | |
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197 | |
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198 | <ul> |
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199 | |
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200 | |
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201 | |
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202 | |
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203 | <li>Don't change GL context while creating a new render |
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204 | window if current context is available </li> |
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205 | |
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206 | |
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207 | |
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208 | |
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209 | <li>Share lists between render window GL contexts</li> |
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210 | |
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211 | |
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212 | |
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213 | |
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214 | <li>Fixed incorrect loaded state when creating a manual |
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215 | texture in GL</li> |
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216 | |
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217 | |
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218 | |
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219 | |
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220 | <li>Fixed many gcc warnings on GL atifs compiler</li> |
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221 | |
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222 | <li>Type correction for external / parent handles in GLX platform & doc corrections</li> |
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223 | |
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224 | |
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225 | |
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226 | |
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227 | |
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228 | |
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229 | |
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230 | </ul> |
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231 | |
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232 | |
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233 | |
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234 | |
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235 | </li> |
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236 | |
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237 | |
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238 | |
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239 | |
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240 | <li><span style="font-weight: bold;">D3D7 fixes</span>: |
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241 | |
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242 | |
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243 | |
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244 | <ul> |
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245 | |
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246 | |
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247 | |
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248 | |
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249 | <li>Fixed Dx7 device lost problems, switching from |
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250 | fullscreen to windowed and back now works in Dx7 too.</li> |
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251 | |
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252 | |
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253 | |
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254 | |
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255 | <li>Fix oblique projection on D3D7 (fix bad clipping on |
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256 | render to texture demo)</li> |
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257 | |
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258 | |
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259 | |
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260 | |
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261 | |
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262 | |
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263 | |
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264 | </ul> |
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265 | |
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266 | |
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267 | |
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268 | |
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269 | </li> |
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270 | |
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271 | |
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272 | |
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273 | |
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274 | <li><span style="font-weight: bold;">Mesh / Entity |
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275 | fixes</span>: |
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276 | |
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277 | |
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278 | |
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279 | <ul> |
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280 | |
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281 | |
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282 | |
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283 | |
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284 | <li>XML format DTD</li> |
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285 | |
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286 | |
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287 | |
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288 | |
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289 | |
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290 | |
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291 | |
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292 | <ul> |
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293 | |
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294 | |
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295 | |
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296 | |
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297 | <li>Range of texture_coords attribute should be 0 to 8 |
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298 | not 0 to 7 </li> |
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299 | |
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300 | |
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301 | |
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302 | |
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303 | |
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304 | |
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305 | |
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306 | </ul> |
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307 | |
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308 | |
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309 | |
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310 | |
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311 | |
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312 | |
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313 | |
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314 | <ul> |
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315 | |
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316 | |
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317 | |
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318 | |
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319 | <li>3D texture coordinates should be considered valid in |
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320 | DTD</li> |
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321 | |
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322 | |
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323 | |
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324 | |
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325 | |
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326 | |
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327 | |
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328 | </ul> |
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329 | |
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330 | |
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331 | |
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332 | |
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333 | <li>Mesh::getSubMesh now safely checks for an index out of |
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334 | bounds condition.</li> |
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335 | |
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336 | |
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337 | |
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338 | |
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339 | <li> Unload mesh should clear bone assignments and removes |
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340 | reference to skeleton</li> |
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341 | |
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342 | |
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343 | |
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344 | |
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345 | <li>Added method to access manual levels of detail for the |
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346 | entity. Allow user more control to the lod level (e.g. change material, |
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347 | attach objects).</li> |
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348 | |
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349 | |
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350 | |
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351 | |
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352 | |
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353 | |
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354 | |
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355 | </ul> |
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356 | |
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357 | |
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358 | |
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359 | |
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360 | </li> |
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361 | |
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362 | |
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363 | |
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364 | |
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365 | <li><span style="font-weight: bold;">Hardware |
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366 | vertex buffer pool fixes</span>: |
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367 | |
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368 | |
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369 | |
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370 | <ul> |
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371 | |
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372 | |
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373 | |
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374 | |
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375 | <li>TempBlendedBufferInfo destructor needs to make sure |
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376 | allocated buffer copies have been released - this bug showed up when |
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377 | entities using software skinned skeletal animation were removed from |
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378 | the scenemanager during rendering prior to frame ended finishing </li> |
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379 | |
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380 | |
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381 | |
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382 | |
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383 | <li>Buffer manager must make sure that no buffer copies or |
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384 | free temp vertex buffers exist that are associated with a vertex buffer |
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385 | that is being deleted </li> |
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386 | |
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387 | |
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388 | |
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389 | |
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390 | |
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391 | |
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392 | |
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393 | </ul> |
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394 | |
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395 | |
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396 | |
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397 | |
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398 | </li> |
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399 | |
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400 | |
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401 | |
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402 | |
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403 | <li><span style="font-weight: bold;">Logging |
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404 | changes</span>: |
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405 | |
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406 | |
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407 | |
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408 | <ul> |
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409 | |
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410 | |
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411 | |
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412 | |
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413 | <li>Silently tolerate not having any log files to write to, |
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414 | so people can run logless if they really want. </li> |
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415 | |
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416 | |
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417 | |
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418 | |
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419 | <li>Allow suppression of file output on Log to allow a |
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420 | LogListener-only setup </li> |
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421 | |
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422 | |
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423 | |
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424 | |
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425 | |
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426 | |
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427 | |
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428 | </ul> |
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429 | |
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430 | |
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431 | |
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432 | |
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433 | </li> |
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434 | |
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435 | |
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436 | |
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437 | |
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438 | <li><span style="font-weight: bold;">Shader fixes</span>: |
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439 | |
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440 | |
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441 | |
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442 | <ul> |
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443 | |
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444 | |
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445 | |
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446 | |
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447 | <li>Correct number of constants supported by ps_1_x</li> |
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448 | |
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449 | |
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450 | |
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451 | |
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452 | <li>Fix ps_2_x detection; report as ps_2_a/b but assembler |
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453 | syntax is still called ps_2_x</li> |
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454 | |
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455 | |
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456 | |
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457 | |
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458 | <li>Fixed |
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459 | memory/resource leak of high-level GPU program in the case qhere the |
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460 | high-level portion is loaded, but the low-level GPU program itself |
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461 | never loaded</li> |
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462 | |
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463 | |
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464 | |
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465 | |
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466 | |
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467 | |
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468 | |
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469 | </ul> |
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470 | |
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471 | |
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472 | |
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473 | |
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474 | </li> |
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475 | |
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476 | |
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477 | |
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478 | |
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479 | <li><span style="font-weight: bold;">Shadow fixes</span>: |
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480 | |
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481 | |
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482 | |
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483 | <ul> |
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484 | |
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485 | |
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486 | |
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487 | |
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488 | <li>Fix missing shadow volume extrude program parameters |
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489 | when shadow volume materials initialised somewhere else </li> |
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490 | |
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491 | |
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492 | |
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493 | |
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494 | <li>Resolve an issue when find shadow casters for light, |
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495 | and the light is attached to scene node. Should use derived light |
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496 | position/direction to query for shadow casters </li> |
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497 | |
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498 | |
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499 | |
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500 | |
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501 | |
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502 | |
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503 | |
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504 | </ul> |
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505 | |
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506 | |
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507 | |
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508 | |
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509 | </li> |
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510 | |
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511 | |
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512 | |
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513 | |
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514 | <li><span style="font-weight: bold;">Material fixes</span>:</li> |
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515 | |
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516 | |
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517 | |
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518 | |
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519 | |
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520 | |
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521 | |
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522 | <ul> |
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523 | |
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524 | |
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525 | |
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526 | |
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527 | <li>Ensure that custom texture transforms are serialised / |
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528 | deserialised into .material scripts</li> |
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529 | |
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530 | |
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531 | |
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532 | |
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533 | <li>When |
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534 | material recompile required, need to unload whole content of material, |
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535 | avoid leak because some TUS animation/effect controllers maybe created.</li> |
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536 | |
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537 | |
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538 | |
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539 | |
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540 | <li>Fix cloning problems when using the ACT_TIME auto |
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541 | parameter</li> |
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542 | |
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543 | |
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544 | |
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545 | |
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546 | |
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547 | |
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548 | |
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549 | </ul> |
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550 | |
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551 | |
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552 | |
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553 | |
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554 | <li><span style="font-weight: bold;">Texture fixes</span>: |
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555 | |
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556 | |
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557 | |
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558 | <ul> |
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559 | |
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560 | |
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561 | |
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562 | |
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563 | <li>TextureManager loadImage/loadRawData |
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564 | should be create texture as manual texture without loader, in fact the |
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565 | texture can't auto reload again.</li> |
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566 | |
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567 | |
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568 | |
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569 | |
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570 | <li>Enable/disable 32-bit textures now work properly even |
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571 | if no texture exists, and only reloads the loaded and reloadable |
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572 | textures.</li> |
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573 | |
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574 | |
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575 | |
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576 | |
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577 | <li>You |
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578 | can now access the original dimensions of the texture image even if the |
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579 | final texture dimensions (due to hardware requirements) are different</li> |
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580 | |
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581 | |
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582 | |
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583 | |
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584 | |
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585 | |
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586 | |
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587 | </ul> |
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588 | |
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589 | |
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590 | |
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591 | |
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592 | </li> |
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593 | |
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594 | |
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595 | |
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596 | |
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597 | <li><span style="font-weight: bold;">Dependencies |
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598 | updated</span> </li> |
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599 | |
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600 | |
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601 | |
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602 | |
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603 | |
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604 | |
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605 | |
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606 | <ul> |
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607 | |
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608 | |
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609 | |
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610 | |
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611 | <li>Freetype is now v2.1.1.0 </li> |
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612 | |
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613 | |
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614 | |
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615 | |
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616 | |
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617 | |
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618 | |
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619 | </ul> |
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620 | |
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621 | |
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622 | |
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623 | |
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624 | |
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625 | |
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626 | |
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627 | <ul> |
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628 | |
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629 | |
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630 | |
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631 | |
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632 | <li>DevIL is now 1.6.7 </li> |
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633 | |
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634 | |
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635 | |
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636 | |
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637 | |
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638 | |
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639 | |
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640 | </ul> |
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641 | |
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642 | |
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643 | |
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644 | |
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645 | |
---|
646 | |
---|
647 | |
---|
648 | <ul> |
---|
649 | |
---|
650 | |
---|
651 | |
---|
652 | |
---|
653 | <li>zlib is now 1.2.3 </li> |
---|
654 | |
---|
655 | |
---|
656 | |
---|
657 | |
---|
658 | |
---|
659 | |
---|
660 | |
---|
661 | </ul> |
---|
662 | |
---|
663 | |
---|
664 | |
---|
665 | |
---|
666 | |
---|
667 | |
---|
668 | |
---|
669 | <ul> |
---|
670 | |
---|
671 | |
---|
672 | |
---|
673 | |
---|
674 | <li>zzliplib is now 0.13.44 (this fixes a memory leak when |
---|
675 | reloading resources from a zip file) </li> |
---|
676 | |
---|
677 | |
---|
678 | |
---|
679 | |
---|
680 | |
---|
681 | |
---|
682 | |
---|
683 | </ul> |
---|
684 | |
---|
685 | |
---|
686 | |
---|
687 | |
---|
688 | |
---|
689 | |
---|
690 | |
---|
691 | <ul> |
---|
692 | |
---|
693 | |
---|
694 | |
---|
695 | |
---|
696 | <li>CEGui remains at 0.3.x since 0.4.x requires potential |
---|
697 | changes to custom looks, users are free to upgrade themselves (but will |
---|
698 | need the source release, not the SDK)</li> |
---|
699 | |
---|
700 | |
---|
701 | |
---|
702 | |
---|
703 | |
---|
704 | |
---|
705 | |
---|
706 | </ul> |
---|
707 | |
---|
708 | |
---|
709 | |
---|
710 | |
---|
711 | <li><span style="font-weight: bold;">Particle |
---|
712 | systems</span>: </li> |
---|
713 | |
---|
714 | |
---|
715 | |
---|
716 | |
---|
717 | |
---|
718 | |
---|
719 | |
---|
720 | <ul> |
---|
721 | |
---|
722 | |
---|
723 | |
---|
724 | |
---|
725 | <li>Delay loading of image on ColourImage particle affector |
---|
726 | to avoid startup overhead, and deal with more formats instead of |
---|
727 | assuming pixel format </li> |
---|
728 | |
---|
729 | |
---|
730 | |
---|
731 | |
---|
732 | |
---|
733 | |
---|
734 | |
---|
735 | </ul> |
---|
736 | |
---|
737 | |
---|
738 | |
---|
739 | |
---|
740 | |
---|
741 | |
---|
742 | |
---|
743 | <ul> |
---|
744 | |
---|
745 | |
---|
746 | |
---|
747 | |
---|
748 | <li>Should check for duplicates before creating/adding new |
---|
749 | particle system templates, otherwise leakage </li> |
---|
750 | |
---|
751 | |
---|
752 | |
---|
753 | |
---|
754 | |
---|
755 | |
---|
756 | |
---|
757 | </ul> |
---|
758 | |
---|
759 | |
---|
760 | |
---|
761 | |
---|
762 | <li>Disable gcc version script which causes problems in gcc |
---|
763 | v4.x </li> |
---|
764 | |
---|
765 | |
---|
766 | |
---|
767 | |
---|
768 | <li>Add the ability to raise and listen in on |
---|
769 | RenderSystem-specific |
---|
770 | events (allows people to listen in on device lost / restore if they |
---|
771 | choose to)</li> |
---|
772 | |
---|
773 | |
---|
774 | |
---|
775 | |
---|
776 | <li>Fix comparison bug in HardwarePixelBuffer::blit which would |
---|
777 | cause it to scale unnecessarily </li> |
---|
778 | |
---|
779 | |
---|
780 | |
---|
781 | |
---|
782 | <li>Solve crash when ray scene query is done without landscape |
---|
783 | loaded in TerrainSceneManager </li> |
---|
784 | |
---|
785 | |
---|
786 | |
---|
787 | |
---|
788 | <li>Open data streams one at a time while parsing scripts to |
---|
789 | avoid opening a lot of disk files simultaneously that may exceed file |
---|
790 | handle limits </li> |
---|
791 | |
---|
792 | |
---|
793 | |
---|
794 | |
---|
795 | <li>Allow archives to be unloaded </li> |
---|
796 | |
---|
797 | |
---|
798 | |
---|
799 | |
---|
800 | <li>Fixed destroying track which maybe absent, just ignore it |
---|
801 | when this situation happens </li> |
---|
802 | |
---|
803 | |
---|
804 | |
---|
805 | |
---|
806 | <li>Fix merging of CEGui flags in Linux build</li> |
---|
807 | |
---|
808 | |
---|
809 | |
---|
810 | |
---|
811 | <li>Don't allow double-load of plugins</li> |
---|
812 | |
---|
813 | |
---|
814 | |
---|
815 | |
---|
816 | <li>Gracefully deal with invalid requests to use the same |
---|
817 | SceneNode name more than once</li> |
---|
818 | |
---|
819 | |
---|
820 | |
---|
821 | |
---|
822 | <li>RenderTarget::writeContentsToTimestampedFile now writes out |
---|
823 | the date/time in correct human readable format</li> |
---|
824 | |
---|
825 | |
---|
826 | |
---|
827 | |
---|
828 | <li>Fix for "unknown property."scale" in $Biped_Object" error |
---|
829 | in 3DSMax exporter</li> |
---|
830 | <li>OverlayElement parent overlay initialisation fixed</li> |
---|
831 | |
---|
832 | |
---|
833 | |
---|
834 | |
---|
835 | <li>Several documentation corrections </li> |
---|
836 | |
---|
837 | |
---|
838 | |
---|
839 | |
---|
840 | </ul> |
---|
841 | |
---|
842 | |
---|
843 | |
---|
844 | |
---|
845 | <p class="mainheader" align="left">v1.0.5 |
---|
846 | [Azathoth] (25 September |
---|
847 | 2005) - Maintenance Release</p> |
---|
848 | |
---|
849 | |
---|
850 | |
---|
851 | |
---|
852 | <ul> |
---|
853 | |
---|
854 | |
---|
855 | |
---|
856 | |
---|
857 | <li> |
---|
858 | |
---|
859 | |
---|
860 | |
---|
861 | <p style="margin-bottom: 0cm;">D3D9: </p> |
---|
862 | |
---|
863 | |
---|
864 | |
---|
865 | |
---|
866 | |
---|
867 | |
---|
868 | |
---|
869 | <ul> |
---|
870 | |
---|
871 | |
---|
872 | |
---|
873 | |
---|
874 | <li> |
---|
875 | |
---|
876 | |
---|
877 | |
---|
878 | <p style="margin-bottom: 0cm;">Fixed device lost |
---|
879 | issue with manual textures with manual loaders. </p> |
---|
880 | |
---|
881 | |
---|
882 | |
---|
883 | |
---|
884 | </li> |
---|
885 | |
---|
886 | |
---|
887 | |
---|
888 | |
---|
889 | <li> |
---|
890 | |
---|
891 | |
---|
892 | |
---|
893 | <p style="margin-bottom: 0cm;">Ensure that |
---|
894 | textures which were unloaded at the time of the device lost remain |
---|
895 | unloaded after the device is restored (previously these textures would |
---|
896 | be loaded by the restore) </p> |
---|
897 | |
---|
898 | |
---|
899 | |
---|
900 | |
---|
901 | </li> |
---|
902 | |
---|
903 | |
---|
904 | |
---|
905 | |
---|
906 | <li> |
---|
907 | |
---|
908 | |
---|
909 | |
---|
910 | <p style="margin-bottom: 0cm;">Fix restoration of |
---|
911 | specified number of mipmaps after device restore </p> |
---|
912 | |
---|
913 | |
---|
914 | |
---|
915 | |
---|
916 | </li> |
---|
917 | |
---|
918 | |
---|
919 | |
---|
920 | |
---|
921 | <li> |
---|
922 | |
---|
923 | |
---|
924 | |
---|
925 | <p style="margin-bottom: 0cm;">Fix mipmap issue |
---|
926 | introduced in 1.0.4 with textures whose dimensions are not power of two</p> |
---|
927 | |
---|
928 | |
---|
929 | |
---|
930 | |
---|
931 | </li> |
---|
932 | |
---|
933 | |
---|
934 | |
---|
935 | |
---|
936 | |
---|
937 | |
---|
938 | |
---|
939 | </ul> |
---|
940 | |
---|
941 | |
---|
942 | |
---|
943 | |
---|
944 | </li> |
---|
945 | |
---|
946 | |
---|
947 | |
---|
948 | |
---|
949 | <li> |
---|
950 | |
---|
951 | |
---|
952 | |
---|
953 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
954 | |
---|
955 | |
---|
956 | |
---|
957 | |
---|
958 | |
---|
959 | |
---|
960 | |
---|
961 | <ul> |
---|
962 | |
---|
963 | |
---|
964 | |
---|
965 | |
---|
966 | <li> |
---|
967 | |
---|
968 | |
---|
969 | |
---|
970 | <p style="margin-bottom: 0cm;">context switching |
---|
971 | should be preserving GPU programs and depth/colour mask settings, |
---|
972 | because scene manager treat render system as ONE 'context' ONLY. </p> |
---|
973 | |
---|
974 | |
---|
975 | |
---|
976 | |
---|
977 | </li> |
---|
978 | |
---|
979 | |
---|
980 | |
---|
981 | |
---|
982 | <li> |
---|
983 | |
---|
984 | |
---|
985 | |
---|
986 | <p style="margin-bottom: 0cm;">'Warning texture' |
---|
987 | now bound to a texture unit if it is used but not defined, e.g. in a |
---|
988 | shader but the material definition does not include a corresponding |
---|
989 | texture unit </p> |
---|
990 | |
---|
991 | |
---|
992 | |
---|
993 | |
---|
994 | </li> |
---|
995 | |
---|
996 | |
---|
997 | |
---|
998 | |
---|
999 | <li> |
---|
1000 | |
---|
1001 | |
---|
1002 | |
---|
1003 | <p style="margin-bottom: 0cm;">Fix a flipping |
---|
1004 | issue when a viewport doesn't take up the whole of a render texture</p> |
---|
1005 | |
---|
1006 | |
---|
1007 | |
---|
1008 | |
---|
1009 | </li> |
---|
1010 | |
---|
1011 | |
---|
1012 | |
---|
1013 | |
---|
1014 | |
---|
1015 | |
---|
1016 | |
---|
1017 | </ul> |
---|
1018 | |
---|
1019 | |
---|
1020 | |
---|
1021 | |
---|
1022 | </li> |
---|
1023 | |
---|
1024 | |
---|
1025 | |
---|
1026 | |
---|
1027 | <li> |
---|
1028 | |
---|
1029 | |
---|
1030 | |
---|
1031 | <p style="margin-bottom: 0cm;">XSI Exporter: </p> |
---|
1032 | |
---|
1033 | |
---|
1034 | |
---|
1035 | |
---|
1036 | |
---|
1037 | |
---|
1038 | |
---|
1039 | <ul> |
---|
1040 | |
---|
1041 | |
---|
1042 | |
---|
1043 | |
---|
1044 | <li> |
---|
1045 | |
---|
1046 | |
---|
1047 | |
---|
1048 | <p style="margin-bottom: 0cm;">Fix export of |
---|
1049 | multiple animations where initial pose is different </p> |
---|
1050 | |
---|
1051 | |
---|
1052 | |
---|
1053 | |
---|
1054 | </li> |
---|
1055 | |
---|
1056 | |
---|
1057 | |
---|
1058 | |
---|
1059 | <li> |
---|
1060 | |
---|
1061 | |
---|
1062 | |
---|
1063 | <p style="margin-bottom: 0cm;">Material prefix |
---|
1064 | should apply to the exported .mesh as well as the .material</p> |
---|
1065 | |
---|
1066 | |
---|
1067 | |
---|
1068 | |
---|
1069 | </li> |
---|
1070 | |
---|
1071 | |
---|
1072 | |
---|
1073 | |
---|
1074 | |
---|
1075 | |
---|
1076 | |
---|
1077 | </ul> |
---|
1078 | |
---|
1079 | |
---|
1080 | |
---|
1081 | |
---|
1082 | </li> |
---|
1083 | |
---|
1084 | |
---|
1085 | |
---|
1086 | |
---|
1087 | <li> |
---|
1088 | |
---|
1089 | |
---|
1090 | |
---|
1091 | <p style="margin-bottom: 0cm;">Fix memory leak on |
---|
1092 | software skinning</p> |
---|
1093 | |
---|
1094 | |
---|
1095 | |
---|
1096 | |
---|
1097 | </li> |
---|
1098 | |
---|
1099 | |
---|
1100 | |
---|
1101 | |
---|
1102 | <li> |
---|
1103 | |
---|
1104 | |
---|
1105 | |
---|
1106 | <p style="margin-bottom: 0cm;">Material: compile |
---|
1107 | illumination passes on demand</p> |
---|
1108 | |
---|
1109 | |
---|
1110 | |
---|
1111 | |
---|
1112 | </li> |
---|
1113 | |
---|
1114 | |
---|
1115 | |
---|
1116 | |
---|
1117 | <li> |
---|
1118 | |
---|
1119 | |
---|
1120 | |
---|
1121 | <p style="margin-bottom: 0cm;">BillboardSet: Optimise |
---|
1122 | updating of bounds when creating a new billboard</p> |
---|
1123 | |
---|
1124 | |
---|
1125 | |
---|
1126 | |
---|
1127 | </li> |
---|
1128 | |
---|
1129 | |
---|
1130 | |
---|
1131 | |
---|
1132 | <li> |
---|
1133 | |
---|
1134 | |
---|
1135 | |
---|
1136 | <p style="margin-bottom: 0cm;">Win32 platform fix: |
---|
1137 | DInput buffer overflows resolved</p> |
---|
1138 | |
---|
1139 | |
---|
1140 | |
---|
1141 | |
---|
1142 | </li> |
---|
1143 | |
---|
1144 | |
---|
1145 | |
---|
1146 | |
---|
1147 | <li> |
---|
1148 | |
---|
1149 | |
---|
1150 | |
---|
1151 | <p style="margin-bottom: 0cm;">StaticGeometry::addSceneNode |
---|
1152 | should cascade as documented</p> |
---|
1153 | |
---|
1154 | |
---|
1155 | |
---|
1156 | |
---|
1157 | </li> |
---|
1158 | |
---|
1159 | |
---|
1160 | |
---|
1161 | |
---|
1162 | <li> |
---|
1163 | |
---|
1164 | |
---|
1165 | |
---|
1166 | <p style="margin-bottom: 0cm;">Ensure |
---|
1167 | HardwareBufferLicensee::licenseExpired is called in all cases</p> |
---|
1168 | |
---|
1169 | |
---|
1170 | |
---|
1171 | |
---|
1172 | </li> |
---|
1173 | |
---|
1174 | |
---|
1175 | |
---|
1176 | |
---|
1177 | <li> |
---|
1178 | |
---|
1179 | |
---|
1180 | |
---|
1181 | <p style="margin-bottom: 0cm;">GLXWindow::resize fixed</p> |
---|
1182 | |
---|
1183 | |
---|
1184 | |
---|
1185 | |
---|
1186 | </li> |
---|
1187 | |
---|
1188 | |
---|
1189 | |
---|
1190 | |
---|
1191 | <li> |
---|
1192 | |
---|
1193 | |
---|
1194 | |
---|
1195 | <p style="margin-bottom: 0cm;">Fix potential memory |
---|
1196 | leak during overlay creation</p> |
---|
1197 | |
---|
1198 | |
---|
1199 | |
---|
1200 | |
---|
1201 | </li> |
---|
1202 | |
---|
1203 | |
---|
1204 | |
---|
1205 | |
---|
1206 | <li> |
---|
1207 | |
---|
1208 | |
---|
1209 | |
---|
1210 | <p style="margin-bottom: 0cm;">Alter bump mapping / |
---|
1211 | offset mapping shaders to handle directional lights as well</p> |
---|
1212 | |
---|
1213 | |
---|
1214 | |
---|
1215 | |
---|
1216 | </li> |
---|
1217 | |
---|
1218 | |
---|
1219 | |
---|
1220 | |
---|
1221 | <li> |
---|
1222 | |
---|
1223 | |
---|
1224 | |
---|
1225 | <p style="margin-bottom: 0cm;">Fix a range issue on |
---|
1226 | the specular bump mapping shader, looks nicer now</p> |
---|
1227 | |
---|
1228 | |
---|
1229 | |
---|
1230 | |
---|
1231 | </li> |
---|
1232 | |
---|
1233 | |
---|
1234 | |
---|
1235 | |
---|
1236 | <li> |
---|
1237 | |
---|
1238 | |
---|
1239 | |
---|
1240 | <p style="margin-bottom: 0cm;">Fix memory leaks when |
---|
1241 | using StaticGeometry & stencil shadows</p> |
---|
1242 | |
---|
1243 | |
---|
1244 | |
---|
1245 | |
---|
1246 | </li> |
---|
1247 | |
---|
1248 | |
---|
1249 | |
---|
1250 | |
---|
1251 | <li> |
---|
1252 | |
---|
1253 | |
---|
1254 | |
---|
1255 | <p style="margin-bottom: 0cm;">Fix TextureUnitState |
---|
1256 | clone bug: _load called after after TUS is cloned so that effect and |
---|
1257 | animation controllers are constructed. Also reduced _dirtyhash() calls |
---|
1258 | while cloning TUS</p> |
---|
1259 | |
---|
1260 | |
---|
1261 | |
---|
1262 | |
---|
1263 | </li> |
---|
1264 | |
---|
1265 | |
---|
1266 | |
---|
1267 | |
---|
1268 | <li> |
---|
1269 | |
---|
1270 | |
---|
1271 | |
---|
1272 | <p style="margin-bottom: 0cm;">Fix off-by-one bug in |
---|
1273 | parseAlphaOpEx when using manual blend</p> |
---|
1274 | |
---|
1275 | |
---|
1276 | |
---|
1277 | |
---|
1278 | </li> |
---|
1279 | |
---|
1280 | |
---|
1281 | |
---|
1282 | |
---|
1283 | <li> |
---|
1284 | |
---|
1285 | |
---|
1286 | |
---|
1287 | <p style="margin-bottom: 0cm;">Fix potential |
---|
1288 | transparencybug: passes can be transparent even if destination blend |
---|
1289 | factor is zero, if source factor is destination-based</p> |
---|
1290 | |
---|
1291 | |
---|
1292 | |
---|
1293 | |
---|
1294 | </li> |
---|
1295 | |
---|
1296 | |
---|
1297 | |
---|
1298 | |
---|
1299 | <li> |
---|
1300 | |
---|
1301 | |
---|
1302 | |
---|
1303 | <p style="margin-bottom: 0cm;">Node: Assert that a |
---|
1304 | node is parent-less before adding it in addChild, avoids inconsistency |
---|
1305 | issues</p> |
---|
1306 | |
---|
1307 | |
---|
1308 | |
---|
1309 | |
---|
1310 | </li> |
---|
1311 | |
---|
1312 | |
---|
1313 | |
---|
1314 | |
---|
1315 | <li> |
---|
1316 | |
---|
1317 | |
---|
1318 | |
---|
1319 | <p style="margin-bottom: 0cm;">Support conversion from |
---|
1320 | and to PF_FLOATxx_R pixel format</p> |
---|
1321 | |
---|
1322 | |
---|
1323 | |
---|
1324 | |
---|
1325 | </li> |
---|
1326 | |
---|
1327 | |
---|
1328 | |
---|
1329 | |
---|
1330 | <li> |
---|
1331 | |
---|
1332 | |
---|
1333 | |
---|
1334 | <p style="margin-bottom: 0cm;">Fix segfault in |
---|
1335 | OgreXMLConverter when built with GCC 4.0</p> |
---|
1336 | |
---|
1337 | |
---|
1338 | |
---|
1339 | |
---|
1340 | </li> |
---|
1341 | |
---|
1342 | |
---|
1343 | |
---|
1344 | |
---|
1345 | <li> |
---|
1346 | |
---|
1347 | |
---|
1348 | |
---|
1349 | <p style="margin-bottom: 0cm;">Fix big endian |
---|
1350 | compilation bug in CEGuiTexture (affects Linux on PPC and OSX)</p> |
---|
1351 | |
---|
1352 | |
---|
1353 | |
---|
1354 | |
---|
1355 | </li> |
---|
1356 | |
---|
1357 | |
---|
1358 | |
---|
1359 | |
---|
1360 | <li> |
---|
1361 | |
---|
1362 | |
---|
1363 | |
---|
1364 | <p style="margin-bottom: 0cm;">Some API and manual |
---|
1365 | clarifications, including: </p> |
---|
1366 | |
---|
1367 | |
---|
1368 | |
---|
1369 | |
---|
1370 | |
---|
1371 | |
---|
1372 | |
---|
1373 | <ul> |
---|
1374 | |
---|
1375 | |
---|
1376 | |
---|
1377 | |
---|
1378 | <li> |
---|
1379 | |
---|
1380 | |
---|
1381 | |
---|
1382 | <p style="margin-bottom: 0cm;">Finally add section |
---|
1383 | on hardware pixel buffers</p> |
---|
1384 | |
---|
1385 | |
---|
1386 | |
---|
1387 | |
---|
1388 | </li> |
---|
1389 | |
---|
1390 | |
---|
1391 | |
---|
1392 | |
---|
1393 | <li> |
---|
1394 | |
---|
1395 | |
---|
1396 | |
---|
1397 | <p style="margin-bottom: 0cm;">now includes |
---|
1398 | minimum ATI/nVidia card specifications for shaders of a given profile </p> |
---|
1399 | |
---|
1400 | |
---|
1401 | |
---|
1402 | |
---|
1403 | </li> |
---|
1404 | |
---|
1405 | |
---|
1406 | |
---|
1407 | |
---|
1408 | <li> |
---|
1409 | |
---|
1410 | |
---|
1411 | |
---|
1412 | <p>Remove / correct old GUI manual pages</p> |
---|
1413 | |
---|
1414 | |
---|
1415 | |
---|
1416 | |
---|
1417 | </li> |
---|
1418 | |
---|
1419 | |
---|
1420 | |
---|
1421 | |
---|
1422 | |
---|
1423 | |
---|
1424 | |
---|
1425 | </ul> |
---|
1426 | |
---|
1427 | |
---|
1428 | |
---|
1429 | |
---|
1430 | </li> |
---|
1431 | |
---|
1432 | |
---|
1433 | |
---|
1434 | |
---|
1435 | </ul> |
---|
1436 | |
---|
1437 | |
---|
1438 | |
---|
1439 | |
---|
1440 | <p class="mainheader" align="left">v1.0.4 |
---|
1441 | [Azathoth] (21 August 2005) - |
---|
1442 | Maintenance Release</p> |
---|
1443 | |
---|
1444 | |
---|
1445 | |
---|
1446 | |
---|
1447 | <ul> |
---|
1448 | |
---|
1449 | |
---|
1450 | |
---|
1451 | |
---|
1452 | <li> |
---|
1453 | |
---|
1454 | |
---|
1455 | |
---|
1456 | <p style="margin-bottom: 0cm;">Fix texture shadows |
---|
1457 | when using basic SceneManager (not octree or bsp) </p> |
---|
1458 | |
---|
1459 | |
---|
1460 | |
---|
1461 | |
---|
1462 | </li> |
---|
1463 | |
---|
1464 | |
---|
1465 | |
---|
1466 | |
---|
1467 | <li> |
---|
1468 | |
---|
1469 | |
---|
1470 | |
---|
1471 | <p style="margin-bottom: 0cm;">Fix memory leaks in |
---|
1472 | Demo_Water and Demo_VolumeTex</p> |
---|
1473 | |
---|
1474 | |
---|
1475 | |
---|
1476 | |
---|
1477 | </li> |
---|
1478 | |
---|
1479 | |
---|
1480 | |
---|
1481 | |
---|
1482 | <li> |
---|
1483 | |
---|
1484 | |
---|
1485 | |
---|
1486 | <p style="margin-bottom: 0cm;">Add isStillOutstanding |
---|
1487 | method to hardware occlusion queries to promote more asynchronous |
---|
1488 | behaviour</p> |
---|
1489 | |
---|
1490 | |
---|
1491 | |
---|
1492 | |
---|
1493 | </li> |
---|
1494 | |
---|
1495 | |
---|
1496 | |
---|
1497 | |
---|
1498 | <li> |
---|
1499 | |
---|
1500 | |
---|
1501 | |
---|
1502 | <p style="margin-bottom: 0cm;">Fix a couple of squared |
---|
1503 | distance comparison bugs</p> |
---|
1504 | |
---|
1505 | |
---|
1506 | |
---|
1507 | |
---|
1508 | </li> |
---|
1509 | |
---|
1510 | |
---|
1511 | |
---|
1512 | |
---|
1513 | <li> |
---|
1514 | |
---|
1515 | |
---|
1516 | |
---|
1517 | <p style="margin-bottom: 0cm;">Fix |
---|
1518 | OverlayElement::updateTextureGeometry being called repetitively</p> |
---|
1519 | |
---|
1520 | |
---|
1521 | |
---|
1522 | |
---|
1523 | </li> |
---|
1524 | |
---|
1525 | |
---|
1526 | |
---|
1527 | |
---|
1528 | <li> |
---|
1529 | |
---|
1530 | |
---|
1531 | |
---|
1532 | <p style="margin-bottom: 0cm;">D3D |
---|
1533 | _makePerspectiveMatrix fix (left/top/right/bottom version)</p> |
---|
1534 | |
---|
1535 | |
---|
1536 | |
---|
1537 | |
---|
1538 | </li> |
---|
1539 | |
---|
1540 | |
---|
1541 | |
---|
1542 | |
---|
1543 | <li> |
---|
1544 | |
---|
1545 | |
---|
1546 | |
---|
1547 | <p style="margin-bottom: 0cm;">Demo_VolumeTex material |
---|
1548 | loading bug fixed</p> |
---|
1549 | |
---|
1550 | |
---|
1551 | |
---|
1552 | |
---|
1553 | </li> |
---|
1554 | |
---|
1555 | |
---|
1556 | |
---|
1557 | |
---|
1558 | <li> |
---|
1559 | |
---|
1560 | |
---|
1561 | |
---|
1562 | <p style="margin-bottom: 0cm;">Fixed accumulated |
---|
1563 | discrepancy in animation track optimise</p> |
---|
1564 | |
---|
1565 | |
---|
1566 | |
---|
1567 | |
---|
1568 | </li> |
---|
1569 | |
---|
1570 | |
---|
1571 | |
---|
1572 | |
---|
1573 | <li> |
---|
1574 | |
---|
1575 | |
---|
1576 | |
---|
1577 | <p style="margin-bottom: 0cm;">Bugfix to |
---|
1578 | SceneQuery::removeQueryFlags</p> |
---|
1579 | |
---|
1580 | |
---|
1581 | |
---|
1582 | |
---|
1583 | </li> |
---|
1584 | |
---|
1585 | |
---|
1586 | |
---|
1587 | |
---|
1588 | <li> |
---|
1589 | |
---|
1590 | |
---|
1591 | |
---|
1592 | <p style="margin-bottom: 0cm;">Node destruction now |
---|
1593 | cleaner</p> |
---|
1594 | |
---|
1595 | |
---|
1596 | |
---|
1597 | |
---|
1598 | </li> |
---|
1599 | |
---|
1600 | |
---|
1601 | |
---|
1602 | |
---|
1603 | <li> |
---|
1604 | |
---|
1605 | |
---|
1606 | |
---|
1607 | <p style="margin-bottom: 0cm;">Add ability to force |
---|
1608 | software skinning to Entity</p> |
---|
1609 | |
---|
1610 | |
---|
1611 | |
---|
1612 | |
---|
1613 | </li> |
---|
1614 | |
---|
1615 | |
---|
1616 | |
---|
1617 | |
---|
1618 | <li> |
---|
1619 | |
---|
1620 | |
---|
1621 | |
---|
1622 | <p style="margin-bottom: 0cm;">D3D texture bugfixes </p> |
---|
1623 | |
---|
1624 | |
---|
1625 | |
---|
1626 | |
---|
1627 | |
---|
1628 | |
---|
1629 | |
---|
1630 | <ul> |
---|
1631 | |
---|
1632 | |
---|
1633 | |
---|
1634 | |
---|
1635 | <li> |
---|
1636 | |
---|
1637 | |
---|
1638 | |
---|
1639 | <p style="margin-bottom: 0cm;">We need to check |
---|
1640 | the corrected pixel format before determining hardware |
---|
1641 | dynamic/auto-mipmap texture support </p> |
---|
1642 | |
---|
1643 | |
---|
1644 | |
---|
1645 | |
---|
1646 | </li> |
---|
1647 | |
---|
1648 | |
---|
1649 | |
---|
1650 | |
---|
1651 | <li> |
---|
1652 | |
---|
1653 | |
---|
1654 | |
---|
1655 | <p style="margin-bottom: 0cm;">The D3D render |
---|
1656 | system texture auto mipmap generation should respect the TU_AUTOMIPMAP |
---|
1657 | usage </p> |
---|
1658 | |
---|
1659 | |
---|
1660 | |
---|
1661 | |
---|
1662 | </li> |
---|
1663 | |
---|
1664 | |
---|
1665 | |
---|
1666 | |
---|
1667 | <li> |
---|
1668 | |
---|
1669 | |
---|
1670 | |
---|
1671 | <p style="margin-bottom: 0cm;">Should check the |
---|
1672 | ability to use dyncamic textures in volume and cube maps before |
---|
1673 | enabling the flag</p> |
---|
1674 | |
---|
1675 | |
---|
1676 | |
---|
1677 | |
---|
1678 | </li> |
---|
1679 | |
---|
1680 | |
---|
1681 | |
---|
1682 | |
---|
1683 | |
---|
1684 | |
---|
1685 | |
---|
1686 | </ul> |
---|
1687 | |
---|
1688 | |
---|
1689 | |
---|
1690 | |
---|
1691 | </li> |
---|
1692 | |
---|
1693 | |
---|
1694 | |
---|
1695 | |
---|
1696 | <li> |
---|
1697 | |
---|
1698 | |
---|
1699 | |
---|
1700 | <p style="margin-bottom: 0cm;">Fix remaining device |
---|
1701 | restore problems with manual (e.g. dynamic) textures, RTTs that are |
---|
1702 | never used, and colour state after restore</p> |
---|
1703 | |
---|
1704 | |
---|
1705 | |
---|
1706 | |
---|
1707 | </li> |
---|
1708 | |
---|
1709 | |
---|
1710 | |
---|
1711 | |
---|
1712 | <li> |
---|
1713 | |
---|
1714 | |
---|
1715 | |
---|
1716 | <p style="margin-bottom: 0cm;">Material bug - fixup |
---|
1717 | best techniques container when material copied</p> |
---|
1718 | |
---|
1719 | |
---|
1720 | |
---|
1721 | |
---|
1722 | </li> |
---|
1723 | |
---|
1724 | |
---|
1725 | |
---|
1726 | |
---|
1727 | <li> |
---|
1728 | |
---|
1729 | |
---|
1730 | |
---|
1731 | <p style="margin-bottom: 0cm;">Fix depth bias in D3D9 |
---|
1732 | on nVidia to be more reliable</p> |
---|
1733 | |
---|
1734 | |
---|
1735 | |
---|
1736 | |
---|
1737 | </li> |
---|
1738 | |
---|
1739 | |
---|
1740 | |
---|
1741 | |
---|
1742 | <li> |
---|
1743 | |
---|
1744 | |
---|
1745 | |
---|
1746 | <p style="margin-bottom: 0cm;">Fix iterator |
---|
1747 | invalidation problem in SceneNode::removeAndDestroyChildren</p> |
---|
1748 | |
---|
1749 | |
---|
1750 | |
---|
1751 | |
---|
1752 | </li> |
---|
1753 | |
---|
1754 | |
---|
1755 | |
---|
1756 | |
---|
1757 | <li> |
---|
1758 | |
---|
1759 | |
---|
1760 | |
---|
1761 | <p style="margin-bottom: 0cm;">Quaternion::equals now |
---|
1762 | takes negated quaternion into account, may define the same rotation </p> |
---|
1763 | |
---|
1764 | |
---|
1765 | |
---|
1766 | |
---|
1767 | </li> |
---|
1768 | |
---|
1769 | |
---|
1770 | |
---|
1771 | |
---|
1772 | <li> |
---|
1773 | |
---|
1774 | |
---|
1775 | |
---|
1776 | <p style="margin-bottom: 0cm;">XML Converter issues |
---|
1777 | fixed: </p> |
---|
1778 | |
---|
1779 | |
---|
1780 | |
---|
1781 | |
---|
1782 | |
---|
1783 | |
---|
1784 | |
---|
1785 | <ul> |
---|
1786 | |
---|
1787 | |
---|
1788 | |
---|
1789 | |
---|
1790 | <li> |
---|
1791 | |
---|
1792 | |
---|
1793 | |
---|
1794 | <p style="margin-bottom: 0cm;">crash fix - prevent |
---|
1795 | FileStreamDataStream from deleting stack allocated stream </p> |
---|
1796 | |
---|
1797 | |
---|
1798 | |
---|
1799 | |
---|
1800 | </li> |
---|
1801 | |
---|
1802 | |
---|
1803 | |
---|
1804 | |
---|
1805 | <li> |
---|
1806 | |
---|
1807 | |
---|
1808 | |
---|
1809 | <p style="margin-bottom: 0cm;">fixed a problem |
---|
1810 | with converting manual LOD levels </p> |
---|
1811 | |
---|
1812 | |
---|
1813 | |
---|
1814 | |
---|
1815 | </li> |
---|
1816 | |
---|
1817 | |
---|
1818 | |
---|
1819 | |
---|
1820 | |
---|
1821 | |
---|
1822 | |
---|
1823 | </ul> |
---|
1824 | |
---|
1825 | |
---|
1826 | |
---|
1827 | |
---|
1828 | </li> |
---|
1829 | |
---|
1830 | |
---|
1831 | |
---|
1832 | |
---|
1833 | <li> |
---|
1834 | |
---|
1835 | |
---|
1836 | |
---|
1837 | <p style="margin-bottom: 0cm;">Fixed water demo crash |
---|
1838 | if ESC pressed at config screen</p> |
---|
1839 | |
---|
1840 | |
---|
1841 | |
---|
1842 | |
---|
1843 | </li> |
---|
1844 | |
---|
1845 | |
---|
1846 | |
---|
1847 | |
---|
1848 | <li> |
---|
1849 | |
---|
1850 | |
---|
1851 | |
---|
1852 | <p style="margin-bottom: 0cm;">Fixed Viewport/Camera |
---|
1853 | auto aspect ratio bug - use floating point division, not integer</p> |
---|
1854 | |
---|
1855 | |
---|
1856 | |
---|
1857 | |
---|
1858 | </li> |
---|
1859 | |
---|
1860 | |
---|
1861 | |
---|
1862 | |
---|
1863 | <li> |
---|
1864 | |
---|
1865 | |
---|
1866 | |
---|
1867 | <p style="margin-bottom: 0cm;">getRenderTargetIterator |
---|
1868 | added to RenderSystem to allow external parsing of current targets</p> |
---|
1869 | |
---|
1870 | |
---|
1871 | |
---|
1872 | |
---|
1873 | </li> |
---|
1874 | |
---|
1875 | |
---|
1876 | |
---|
1877 | |
---|
1878 | <li> |
---|
1879 | |
---|
1880 | |
---|
1881 | |
---|
1882 | <p style="margin-bottom: 0cm;">Clamp projected texture |
---|
1883 | in Demo_RenderToTexture to avoid artefacts on some cards</p> |
---|
1884 | |
---|
1885 | |
---|
1886 | |
---|
1887 | |
---|
1888 | </li> |
---|
1889 | |
---|
1890 | |
---|
1891 | |
---|
1892 | |
---|
1893 | <li> |
---|
1894 | |
---|
1895 | |
---|
1896 | |
---|
1897 | <p style="margin-bottom: 0cm;">TagPoint was not |
---|
1898 | inheriting parent entity scale meaning attached object didn't scale |
---|
1899 | with their parents; now they do</p> |
---|
1900 | |
---|
1901 | |
---|
1902 | |
---|
1903 | |
---|
1904 | </li> |
---|
1905 | |
---|
1906 | |
---|
1907 | |
---|
1908 | |
---|
1909 | <li> |
---|
1910 | |
---|
1911 | |
---|
1912 | |
---|
1913 | <p style="margin-bottom: 0cm;">Several small |
---|
1914 | documentation corrections </p> |
---|
1915 | |
---|
1916 | |
---|
1917 | |
---|
1918 | |
---|
1919 | </li> |
---|
1920 | |
---|
1921 | |
---|
1922 | |
---|
1923 | |
---|
1924 | <li> |
---|
1925 | |
---|
1926 | |
---|
1927 | |
---|
1928 | <p style="margin-bottom: 0cm;">Fixed off-by-one bug in |
---|
1929 | SimpleSpline & RotationSpline which caused incorrect |
---|
1930 | interpolation over loop</p> |
---|
1931 | |
---|
1932 | |
---|
1933 | |
---|
1934 | |
---|
1935 | </li> |
---|
1936 | |
---|
1937 | |
---|
1938 | |
---|
1939 | |
---|
1940 | <li> |
---|
1941 | |
---|
1942 | |
---|
1943 | |
---|
1944 | <p style="margin-bottom: 0cm;">Resource group |
---|
1945 | initialised flag is now reset when clearing, allowing scripts to be |
---|
1946 | re-read</p> |
---|
1947 | |
---|
1948 | |
---|
1949 | |
---|
1950 | |
---|
1951 | </li> |
---|
1952 | |
---|
1953 | |
---|
1954 | |
---|
1955 | |
---|
1956 | <li> |
---|
1957 | |
---|
1958 | |
---|
1959 | |
---|
1960 | <p style="margin-bottom: 0cm;">Hardware skinning |
---|
1961 | example shaders now handle directional as well as point lights</p> |
---|
1962 | |
---|
1963 | |
---|
1964 | |
---|
1965 | |
---|
1966 | </li> |
---|
1967 | |
---|
1968 | |
---|
1969 | |
---|
1970 | |
---|
1971 | <li> |
---|
1972 | |
---|
1973 | |
---|
1974 | |
---|
1975 | <p style="margin-bottom: 0cm;">Fixed CEGuiTexture so |
---|
1976 | it frees shared pointer whether it deleted shared texture or not</p> |
---|
1977 | |
---|
1978 | |
---|
1979 | |
---|
1980 | |
---|
1981 | </li> |
---|
1982 | |
---|
1983 | |
---|
1984 | |
---|
1985 | |
---|
1986 | <li> |
---|
1987 | |
---|
1988 | |
---|
1989 | |
---|
1990 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
1991 | EventProcessor shutdown: wasn't removing its registered frame listener |
---|
1992 | which causes a seg fault if rendering continues</p> |
---|
1993 | |
---|
1994 | |
---|
1995 | |
---|
1996 | |
---|
1997 | </li> |
---|
1998 | |
---|
1999 | |
---|
2000 | |
---|
2001 | |
---|
2002 | <li> |
---|
2003 | |
---|
2004 | |
---|
2005 | |
---|
2006 | <p style="margin-bottom: 0cm;">Infinite loop bug fixed |
---|
2007 | in Matrix3::QLAlgorithm</p> |
---|
2008 | |
---|
2009 | |
---|
2010 | |
---|
2011 | |
---|
2012 | </li> |
---|
2013 | |
---|
2014 | |
---|
2015 | |
---|
2016 | |
---|
2017 | <li> |
---|
2018 | |
---|
2019 | |
---|
2020 | |
---|
2021 | <p style="margin-bottom: 0cm;">Small compatibility |
---|
2022 | fixes for VS2005</p> |
---|
2023 | |
---|
2024 | |
---|
2025 | |
---|
2026 | |
---|
2027 | </li> |
---|
2028 | |
---|
2029 | |
---|
2030 | |
---|
2031 | |
---|
2032 | <li> |
---|
2033 | |
---|
2034 | |
---|
2035 | |
---|
2036 | <p style="margin-bottom: 0cm;">Context switching |
---|
2037 | problem in GL Render system (GLX) solved </p> |
---|
2038 | |
---|
2039 | |
---|
2040 | |
---|
2041 | |
---|
2042 | </li> |
---|
2043 | |
---|
2044 | |
---|
2045 | |
---|
2046 | |
---|
2047 | <li> |
---|
2048 | |
---|
2049 | |
---|
2050 | |
---|
2051 | <p>Some const correctness and other tidying exercises</p> |
---|
2052 | |
---|
2053 | |
---|
2054 | |
---|
2055 | |
---|
2056 | </li> |
---|
2057 | |
---|
2058 | |
---|
2059 | |
---|
2060 | |
---|
2061 | </ul> |
---|
2062 | |
---|
2063 | |
---|
2064 | |
---|
2065 | |
---|
2066 | <p class="mainheader" align="left">v1.0.3 |
---|
2067 | [Azathoth] (10 July 2005) - |
---|
2068 | Maintenance Release</p> |
---|
2069 | |
---|
2070 | |
---|
2071 | |
---|
2072 | |
---|
2073 | <ul> |
---|
2074 | |
---|
2075 | |
---|
2076 | |
---|
2077 | |
---|
2078 | <li> |
---|
2079 | |
---|
2080 | |
---|
2081 | |
---|
2082 | <p style="margin-bottom: 0cm;">Fixed a problem in D3D9 |
---|
2083 | where GeForce 6x00 range was not enabling infinite projection </p> |
---|
2084 | |
---|
2085 | |
---|
2086 | |
---|
2087 | |
---|
2088 | </li> |
---|
2089 | |
---|
2090 | |
---|
2091 | |
---|
2092 | |
---|
2093 | <li> |
---|
2094 | |
---|
2095 | |
---|
2096 | |
---|
2097 | <p style="margin-bottom: 0cm;">libOgreMain.so now only |
---|
2098 | exports symbols based on ogremain.map </p> |
---|
2099 | |
---|
2100 | |
---|
2101 | |
---|
2102 | |
---|
2103 | </li> |
---|
2104 | |
---|
2105 | |
---|
2106 | |
---|
2107 | |
---|
2108 | <li> |
---|
2109 | |
---|
2110 | |
---|
2111 | |
---|
2112 | <p style="margin-bottom: 0cm;">Fixed --enable-openexr |
---|
2113 | argument for ./configure </p> |
---|
2114 | |
---|
2115 | |
---|
2116 | |
---|
2117 | |
---|
2118 | </li> |
---|
2119 | |
---|
2120 | |
---|
2121 | |
---|
2122 | |
---|
2123 | <li> |
---|
2124 | |
---|
2125 | |
---|
2126 | |
---|
2127 | <p style="margin-bottom: 0cm;">XSI exporter - don't |
---|
2128 | crash if textures are not found, just warn instead. Also trap |
---|
2129 | cases where too many texture coordinate sets are used and warn.</p> |
---|
2130 | |
---|
2131 | |
---|
2132 | |
---|
2133 | |
---|
2134 | </li> |
---|
2135 | |
---|
2136 | |
---|
2137 | |
---|
2138 | |
---|
2139 | <li> |
---|
2140 | |
---|
2141 | |
---|
2142 | |
---|
2143 | <p style="margin-bottom: 0cm;">Last of D3D9 leaks |
---|
2144 | removed </p> |
---|
2145 | |
---|
2146 | |
---|
2147 | |
---|
2148 | |
---|
2149 | </li> |
---|
2150 | |
---|
2151 | |
---|
2152 | |
---|
2153 | |
---|
2154 | <li> |
---|
2155 | |
---|
2156 | |
---|
2157 | |
---|
2158 | <p style="margin-bottom: 0cm;">Extra logging for D3D9 |
---|
2159 | device lost / restore process </p> |
---|
2160 | |
---|
2161 | |
---|
2162 | |
---|
2163 | |
---|
2164 | </li> |
---|
2165 | |
---|
2166 | |
---|
2167 | |
---|
2168 | |
---|
2169 | <li> |
---|
2170 | |
---|
2171 | |
---|
2172 | |
---|
2173 | <p style="margin-bottom: 0cm;">Fix device restore of |
---|
2174 | RTT in D3D9 </p> |
---|
2175 | |
---|
2176 | |
---|
2177 | |
---|
2178 | |
---|
2179 | </li> |
---|
2180 | |
---|
2181 | |
---|
2182 | |
---|
2183 | |
---|
2184 | <li> |
---|
2185 | |
---|
2186 | |
---|
2187 | |
---|
2188 | <p style="margin-bottom: 0cm;">Replace SDL hard-coded |
---|
2189 | constant args for SDL_ShowMouse </p> |
---|
2190 | |
---|
2191 | |
---|
2192 | |
---|
2193 | |
---|
2194 | </li> |
---|
2195 | |
---|
2196 | |
---|
2197 | |
---|
2198 | |
---|
2199 | <li> |
---|
2200 | |
---|
2201 | |
---|
2202 | |
---|
2203 | <p style="margin-bottom: 0cm;">Make |
---|
2204 | RenderWindow::windowMovedOrResized virtual & generalised from |
---|
2205 | GL/D3D since they're useful for people with externally managed windows </p> |
---|
2206 | |
---|
2207 | |
---|
2208 | |
---|
2209 | |
---|
2210 | </li> |
---|
2211 | |
---|
2212 | |
---|
2213 | |
---|
2214 | |
---|
2215 | <li> |
---|
2216 | |
---|
2217 | |
---|
2218 | |
---|
2219 | <p style="margin-bottom: 0cm;">Corrected type of the |
---|
2220 | returned value from std::string::find_first_of and find_first_not_of </p> |
---|
2221 | |
---|
2222 | |
---|
2223 | |
---|
2224 | |
---|
2225 | </li> |
---|
2226 | |
---|
2227 | |
---|
2228 | |
---|
2229 | |
---|
2230 | <li> |
---|
2231 | |
---|
2232 | |
---|
2233 | |
---|
2234 | <p style="margin-bottom: 0cm;">Allow external setting |
---|
2235 | of BillboardSet bounds for billboard injection </p> |
---|
2236 | |
---|
2237 | |
---|
2238 | |
---|
2239 | |
---|
2240 | </li> |
---|
2241 | |
---|
2242 | |
---|
2243 | |
---|
2244 | |
---|
2245 | <li> |
---|
2246 | |
---|
2247 | |
---|
2248 | |
---|
2249 | <p style="margin-bottom: 0cm;">Q3A level loader - |
---|
2250 | reject lightmap indexes < 0, not just -1, for greater level |
---|
2251 | compatibility </p> |
---|
2252 | |
---|
2253 | |
---|
2254 | |
---|
2255 | |
---|
2256 | </li> |
---|
2257 | |
---|
2258 | |
---|
2259 | |
---|
2260 | |
---|
2261 | <li> |
---|
2262 | |
---|
2263 | |
---|
2264 | |
---|
2265 | <p style="margin-bottom: 0cm;">Export TagPoint to |
---|
2266 | allow post attach-to-bone modifications </p> |
---|
2267 | |
---|
2268 | |
---|
2269 | |
---|
2270 | |
---|
2271 | </li> |
---|
2272 | |
---|
2273 | |
---|
2274 | |
---|
2275 | |
---|
2276 | <li> |
---|
2277 | |
---|
2278 | |
---|
2279 | |
---|
2280 | <p style="margin-bottom: 0cm;">Set ambient light |
---|
2281 | settings per _renderScene call incase we switch contexts in GL </p> |
---|
2282 | |
---|
2283 | |
---|
2284 | |
---|
2285 | |
---|
2286 | </li> |
---|
2287 | |
---|
2288 | |
---|
2289 | |
---|
2290 | |
---|
2291 | <li> |
---|
2292 | |
---|
2293 | |
---|
2294 | |
---|
2295 | <p style="margin-bottom: 0cm;">gcc 4.0 compatibility |
---|
2296 | and removed the need for GCC_3_1 compiler flag</p> |
---|
2297 | |
---|
2298 | |
---|
2299 | |
---|
2300 | |
---|
2301 | </li> |
---|
2302 | |
---|
2303 | |
---|
2304 | |
---|
2305 | |
---|
2306 | <li> |
---|
2307 | |
---|
2308 | |
---|
2309 | |
---|
2310 | <p style="margin-bottom: 0cm;">In GL, support the |
---|
2311 | GL_MAX_TEXTURE_IMAGE_UNITS_ARB number of texture units when using |
---|
2312 | shader hardware instead of just GL_MAX_TEXTURE_UNITS</p> |
---|
2313 | |
---|
2314 | |
---|
2315 | |
---|
2316 | |
---|
2317 | </li> |
---|
2318 | |
---|
2319 | |
---|
2320 | |
---|
2321 | |
---|
2322 | <li> |
---|
2323 | |
---|
2324 | |
---|
2325 | |
---|
2326 | <p style="margin-bottom: 0cm;">Fix attaching particle |
---|
2327 | systems to bones </p> |
---|
2328 | |
---|
2329 | |
---|
2330 | |
---|
2331 | |
---|
2332 | </li> |
---|
2333 | |
---|
2334 | |
---|
2335 | |
---|
2336 | |
---|
2337 | <li> |
---|
2338 | |
---|
2339 | |
---|
2340 | |
---|
2341 | <p style="margin-bottom: 0cm;">Implemented vp30, vp40, |
---|
2342 | fp30 and fp40 Cg profiles </p> |
---|
2343 | |
---|
2344 | |
---|
2345 | |
---|
2346 | |
---|
2347 | </li> |
---|
2348 | |
---|
2349 | |
---|
2350 | |
---|
2351 | |
---|
2352 | <li> |
---|
2353 | |
---|
2354 | |
---|
2355 | |
---|
2356 | <p style="margin-bottom: 0cm;">Fixed a 64 bit issue in |
---|
2357 | Serializer::flipEndian </p> |
---|
2358 | |
---|
2359 | |
---|
2360 | |
---|
2361 | |
---|
2362 | </li> |
---|
2363 | |
---|
2364 | |
---|
2365 | |
---|
2366 | |
---|
2367 | <li> |
---|
2368 | |
---|
2369 | |
---|
2370 | |
---|
2371 | <p style="margin-bottom: 0cm;">Add conversion from |
---|
2372 | GpuProgramPtr to HighLevelGpuProgramPtr, and fix mutex usage on |
---|
2373 | existing reverse conversion </p> |
---|
2374 | |
---|
2375 | |
---|
2376 | |
---|
2377 | |
---|
2378 | </li> |
---|
2379 | |
---|
2380 | |
---|
2381 | |
---|
2382 | |
---|
2383 | <li> |
---|
2384 | |
---|
2385 | |
---|
2386 | |
---|
2387 | <p style="margin-bottom: 0cm;">CEGUI v0.3.0 now |
---|
2388 | required</p> |
---|
2389 | |
---|
2390 | |
---|
2391 | |
---|
2392 | |
---|
2393 | </li> |
---|
2394 | |
---|
2395 | |
---|
2396 | |
---|
2397 | |
---|
2398 | <li> |
---|
2399 | |
---|
2400 | |
---|
2401 | |
---|
2402 | <p style="margin-bottom: 0cm;">Fix memory leak in |
---|
2403 | ZipDataStream </p> |
---|
2404 | |
---|
2405 | |
---|
2406 | |
---|
2407 | |
---|
2408 | </li> |
---|
2409 | |
---|
2410 | |
---|
2411 | |
---|
2412 | |
---|
2413 | <li> |
---|
2414 | |
---|
2415 | |
---|
2416 | |
---|
2417 | <p style="margin-bottom: 0cm;">Fix to |
---|
2418 | AnimationTrack::optimise - we should not eliminate all duplicate keys |
---|
2419 | since the boundary values are required to preserve the interpolation |
---|
2420 | shape. In fact, we need to preserve sequences of up to no more than 4 |
---|
2421 | identical keys to preserve tangents for if spline interpolation is |
---|
2422 | used. Any inner ones are removed. </p> |
---|
2423 | |
---|
2424 | |
---|
2425 | |
---|
2426 | |
---|
2427 | </li> |
---|
2428 | |
---|
2429 | |
---|
2430 | |
---|
2431 | |
---|
2432 | <li> |
---|
2433 | |
---|
2434 | |
---|
2435 | |
---|
2436 | <p style="margin-bottom: 0cm;">Matrix4::operator != |
---|
2437 | should take a const reference parameter </p> |
---|
2438 | |
---|
2439 | |
---|
2440 | |
---|
2441 | |
---|
2442 | </li> |
---|
2443 | |
---|
2444 | |
---|
2445 | |
---|
2446 | |
---|
2447 | <li> |
---|
2448 | |
---|
2449 | |
---|
2450 | |
---|
2451 | <p style="margin-bottom: 0cm;">Node::removeAllChildren |
---|
2452 | should notify those children of detachment and clear the child update |
---|
2453 | list too. </p> |
---|
2454 | |
---|
2455 | |
---|
2456 | |
---|
2457 | |
---|
2458 | </li> |
---|
2459 | |
---|
2460 | |
---|
2461 | |
---|
2462 | |
---|
2463 | <li> |
---|
2464 | |
---|
2465 | |
---|
2466 | |
---|
2467 | <p style="margin-bottom: 0cm;">Fix a bug in |
---|
2468 | StringUtil::match where a partial match after a wildcard goes wrong and |
---|
2469 | the wildcard doesn't correctly consume it ready for later matches </p> |
---|
2470 | |
---|
2471 | |
---|
2472 | |
---|
2473 | |
---|
2474 | </li> |
---|
2475 | |
---|
2476 | |
---|
2477 | |
---|
2478 | |
---|
2479 | <li> |
---|
2480 | |
---|
2481 | |
---|
2482 | |
---|
2483 | <p style="margin-bottom: 0cm;">Fixed some variable |
---|
2484 | shadowing warnings in gcc </p> |
---|
2485 | |
---|
2486 | |
---|
2487 | |
---|
2488 | |
---|
2489 | </li> |
---|
2490 | |
---|
2491 | |
---|
2492 | |
---|
2493 | |
---|
2494 | <li> |
---|
2495 | |
---|
2496 | |
---|
2497 | |
---|
2498 | <p style="margin-bottom: 0cm;">Don't try to prep |
---|
2499 | subentities for shadow volumes if they don't have their own geometry </p> |
---|
2500 | |
---|
2501 | |
---|
2502 | |
---|
2503 | |
---|
2504 | </li> |
---|
2505 | |
---|
2506 | |
---|
2507 | |
---|
2508 | |
---|
2509 | <li> |
---|
2510 | |
---|
2511 | |
---|
2512 | |
---|
2513 | <p style="margin-bottom: 0cm;">Fixed |
---|
2514 | DataStream::readLine returning incorrect count and not dealing with |
---|
2515 | reading exactly the max length properly </p> |
---|
2516 | |
---|
2517 | |
---|
2518 | |
---|
2519 | |
---|
2520 | </li> |
---|
2521 | |
---|
2522 | |
---|
2523 | |
---|
2524 | |
---|
2525 | <li> |
---|
2526 | |
---|
2527 | |
---|
2528 | |
---|
2529 | <p style="margin-bottom: 0cm;">Fixed |
---|
2530 | TerrainSceneManager incorrectly calculating normals </p> |
---|
2531 | |
---|
2532 | |
---|
2533 | |
---|
2534 | |
---|
2535 | </li> |
---|
2536 | |
---|
2537 | |
---|
2538 | |
---|
2539 | |
---|
2540 | <li> |
---|
2541 | |
---|
2542 | |
---|
2543 | |
---|
2544 | <p style="margin-bottom: 0cm;">VertexData::vertexStart |
---|
2545 | bugfix for GL render system </p> |
---|
2546 | |
---|
2547 | |
---|
2548 | |
---|
2549 | |
---|
2550 | </li> |
---|
2551 | |
---|
2552 | |
---|
2553 | |
---|
2554 | |
---|
2555 | <li> |
---|
2556 | |
---|
2557 | |
---|
2558 | |
---|
2559 | <p style="margin-bottom: 0cm;">Fix small inconsistency |
---|
2560 | in near / far clip plane in world space between rendersystems </p> |
---|
2561 | |
---|
2562 | |
---|
2563 | |
---|
2564 | |
---|
2565 | </li> |
---|
2566 | |
---|
2567 | |
---|
2568 | |
---|
2569 | |
---|
2570 | <li> |
---|
2571 | |
---|
2572 | |
---|
2573 | |
---|
2574 | <p style="margin-bottom: 0cm;">A few win32 resize / |
---|
2575 | getMetrics fixes </p> |
---|
2576 | |
---|
2577 | |
---|
2578 | |
---|
2579 | |
---|
2580 | </li> |
---|
2581 | |
---|
2582 | |
---|
2583 | |
---|
2584 | |
---|
2585 | <li> |
---|
2586 | |
---|
2587 | |
---|
2588 | |
---|
2589 | <p style="margin-bottom: 0cm;">Allocate initial |
---|
2590 | particle pools on demand to save memory </p> |
---|
2591 | |
---|
2592 | |
---|
2593 | |
---|
2594 | |
---|
2595 | </li> |
---|
2596 | |
---|
2597 | |
---|
2598 | |
---|
2599 | |
---|
2600 | <li> |
---|
2601 | |
---|
2602 | |
---|
2603 | |
---|
2604 | <p style="margin-bottom: 0cm;">3DSMax exporter - |
---|
2605 | support mirrored bones </p> |
---|
2606 | |
---|
2607 | |
---|
2608 | |
---|
2609 | |
---|
2610 | </li> |
---|
2611 | |
---|
2612 | |
---|
2613 | |
---|
2614 | |
---|
2615 | <li> |
---|
2616 | |
---|
2617 | |
---|
2618 | |
---|
2619 | <p style="margin-bottom: 0cm;">Fix memory leak in Bsp |
---|
2620 | Collision demo </p> |
---|
2621 | |
---|
2622 | |
---|
2623 | |
---|
2624 | |
---|
2625 | </li> |
---|
2626 | |
---|
2627 | |
---|
2628 | |
---|
2629 | |
---|
2630 | <li> |
---|
2631 | |
---|
2632 | |
---|
2633 | |
---|
2634 | <p style="margin-bottom: 0cm;">Correct GLX |
---|
2635 | initialisation issue </p> |
---|
2636 | |
---|
2637 | |
---|
2638 | |
---|
2639 | |
---|
2640 | </li> |
---|
2641 | |
---|
2642 | |
---|
2643 | |
---|
2644 | |
---|
2645 | <li> |
---|
2646 | |
---|
2647 | |
---|
2648 | |
---|
2649 | <p style="margin-bottom: 0cm;">Objects which are |
---|
2650 | attached to bones are now properly picked up by scene queries and cast |
---|
2651 | shadows properly </p> |
---|
2652 | |
---|
2653 | |
---|
2654 | |
---|
2655 | |
---|
2656 | </li> |
---|
2657 | |
---|
2658 | |
---|
2659 | |
---|
2660 | |
---|
2661 | <li> |
---|
2662 | |
---|
2663 | |
---|
2664 | |
---|
2665 | <p style="margin-bottom: 0cm;">Fixed carrying forward |
---|
2666 | of manual loader through Material::applyDefaults</p> |
---|
2667 | |
---|
2668 | |
---|
2669 | |
---|
2670 | |
---|
2671 | </li> |
---|
2672 | |
---|
2673 | |
---|
2674 | |
---|
2675 | |
---|
2676 | <li> |
---|
2677 | |
---|
2678 | |
---|
2679 | |
---|
2680 | <p>A few other miscellaneous safety checks</p> |
---|
2681 | |
---|
2682 | |
---|
2683 | |
---|
2684 | |
---|
2685 | </li> |
---|
2686 | |
---|
2687 | |
---|
2688 | |
---|
2689 | |
---|
2690 | </ul> |
---|
2691 | |
---|
2692 | |
---|
2693 | |
---|
2694 | |
---|
2695 | <p class="mainheader" align="left">v1.0.2 |
---|
2696 | [Azathoth] (30 May 2005) - |
---|
2697 | Maintenance Release</p> |
---|
2698 | |
---|
2699 | |
---|
2700 | |
---|
2701 | |
---|
2702 | <ul> |
---|
2703 | |
---|
2704 | |
---|
2705 | |
---|
2706 | |
---|
2707 | <li> |
---|
2708 | |
---|
2709 | |
---|
2710 | |
---|
2711 | <p style="margin-bottom: 0cm;">Mesh::buildTangentVectors |
---|
2712 | now deals with 32-bit indexes </p> |
---|
2713 | |
---|
2714 | |
---|
2715 | |
---|
2716 | |
---|
2717 | </li> |
---|
2718 | |
---|
2719 | |
---|
2720 | |
---|
2721 | |
---|
2722 | <li> |
---|
2723 | |
---|
2724 | |
---|
2725 | |
---|
2726 | <p style="margin-bottom: 0cm;">Re-introduce commented |
---|
2727 | out degenerate face test in progressive mesh, adds quality at very low |
---|
2728 | LOD levels </p> |
---|
2729 | |
---|
2730 | |
---|
2731 | |
---|
2732 | |
---|
2733 | </li> |
---|
2734 | |
---|
2735 | |
---|
2736 | |
---|
2737 | |
---|
2738 | <li> |
---|
2739 | |
---|
2740 | |
---|
2741 | |
---|
2742 | <p style="margin-bottom: 0cm;">Multisampling in GLX |
---|
2743 | corrected </p> |
---|
2744 | |
---|
2745 | |
---|
2746 | |
---|
2747 | |
---|
2748 | </li> |
---|
2749 | |
---|
2750 | |
---|
2751 | |
---|
2752 | |
---|
2753 | <li> |
---|
2754 | |
---|
2755 | |
---|
2756 | |
---|
2757 | <p style="margin-bottom: 0cm;">Documentation fixes </p> |
---|
2758 | |
---|
2759 | |
---|
2760 | |
---|
2761 | |
---|
2762 | </li> |
---|
2763 | |
---|
2764 | |
---|
2765 | |
---|
2766 | |
---|
2767 | <li> |
---|
2768 | |
---|
2769 | |
---|
2770 | |
---|
2771 | <p style="margin-bottom: 0cm;">A few state |
---|
2772 | optimisations in the rendersystem </p> |
---|
2773 | |
---|
2774 | |
---|
2775 | |
---|
2776 | |
---|
2777 | </li> |
---|
2778 | |
---|
2779 | |
---|
2780 | |
---|
2781 | |
---|
2782 | <li> |
---|
2783 | |
---|
2784 | |
---|
2785 | |
---|
2786 | <p style="margin-bottom: 0cm;">Removed calls to srand |
---|
2787 | in Math - user might want to control random number seeding </p> |
---|
2788 | |
---|
2789 | |
---|
2790 | |
---|
2791 | |
---|
2792 | </li> |
---|
2793 | |
---|
2794 | |
---|
2795 | |
---|
2796 | |
---|
2797 | <li> |
---|
2798 | |
---|
2799 | |
---|
2800 | |
---|
2801 | <p style="margin-bottom: 0cm;">Addition of a few minor |
---|
2802 | 'getter' methods and const-correctness </p> |
---|
2803 | |
---|
2804 | |
---|
2805 | |
---|
2806 | |
---|
2807 | </li> |
---|
2808 | |
---|
2809 | |
---|
2810 | |
---|
2811 | |
---|
2812 | <li> |
---|
2813 | |
---|
2814 | |
---|
2815 | |
---|
2816 | <p style="margin-bottom: 0cm;">Matrix4 * Plane should |
---|
2817 | use inverse transpose to transform plane normal to deal with |
---|
2818 | non-uniform scale. </p> |
---|
2819 | |
---|
2820 | |
---|
2821 | |
---|
2822 | |
---|
2823 | </li> |
---|
2824 | |
---|
2825 | |
---|
2826 | |
---|
2827 | |
---|
2828 | <li> |
---|
2829 | |
---|
2830 | |
---|
2831 | |
---|
2832 | <p style="margin-bottom: 0cm;">GL: throw an exception |
---|
2833 | when we failed to properly initialise a texture, instead of a devide by |
---|
2834 | zero </p> |
---|
2835 | |
---|
2836 | |
---|
2837 | |
---|
2838 | |
---|
2839 | </li> |
---|
2840 | |
---|
2841 | |
---|
2842 | |
---|
2843 | |
---|
2844 | <li> |
---|
2845 | |
---|
2846 | |
---|
2847 | |
---|
2848 | <p style="margin-bottom: 0cm;">Fix for skeleton |
---|
2849 | serializer (showed up in XSI testing) - don't assume every bone has a |
---|
2850 | track. </p> |
---|
2851 | |
---|
2852 | |
---|
2853 | |
---|
2854 | |
---|
2855 | </li> |
---|
2856 | |
---|
2857 | |
---|
2858 | |
---|
2859 | |
---|
2860 | <li> |
---|
2861 | |
---|
2862 | |
---|
2863 | |
---|
2864 | <p style="margin-bottom: 0cm;">VC7.1 + |
---|
2865 | OGRE_DOUBLE_PRECISION fix </p> |
---|
2866 | |
---|
2867 | |
---|
2868 | |
---|
2869 | |
---|
2870 | </li> |
---|
2871 | |
---|
2872 | |
---|
2873 | |
---|
2874 | |
---|
2875 | <li> |
---|
2876 | |
---|
2877 | |
---|
2878 | |
---|
2879 | <p style="margin-bottom: 0cm;">Fix bug in |
---|
2880 | getSquaredViewDepth in WireBoundingBox </p> |
---|
2881 | |
---|
2882 | |
---|
2883 | |
---|
2884 | |
---|
2885 | </li> |
---|
2886 | |
---|
2887 | |
---|
2888 | |
---|
2889 | |
---|
2890 | <li> |
---|
2891 | |
---|
2892 | |
---|
2893 | |
---|
2894 | <p style="margin-bottom: 0cm;">Added useful fuzzy |
---|
2895 | comparison methods to Vector3 / Quaternion </p> |
---|
2896 | |
---|
2897 | |
---|
2898 | |
---|
2899 | |
---|
2900 | </li> |
---|
2901 | |
---|
2902 | |
---|
2903 | |
---|
2904 | |
---|
2905 | <li> |
---|
2906 | |
---|
2907 | |
---|
2908 | |
---|
2909 | <p style="margin-bottom: 0cm;">Add animation |
---|
2910 | optimisation methods to eliminate tracks which do nothing and duplicate |
---|
2911 | keyframes (used by default in XML converter) </p> |
---|
2912 | |
---|
2913 | |
---|
2914 | |
---|
2915 | |
---|
2916 | </li> |
---|
2917 | |
---|
2918 | |
---|
2919 | |
---|
2920 | |
---|
2921 | <li> |
---|
2922 | |
---|
2923 | |
---|
2924 | |
---|
2925 | <p style="margin-bottom: 0cm;">Include |
---|
2926 | quake3settings.cfg in SDK distribution </p> |
---|
2927 | |
---|
2928 | |
---|
2929 | |
---|
2930 | |
---|
2931 | </li> |
---|
2932 | |
---|
2933 | |
---|
2934 | |
---|
2935 | |
---|
2936 | <li> |
---|
2937 | |
---|
2938 | |
---|
2939 | |
---|
2940 | <p style="margin-bottom: 0cm;">Minor particle fixes </p> |
---|
2941 | |
---|
2942 | |
---|
2943 | |
---|
2944 | |
---|
2945 | </li> |
---|
2946 | |
---|
2947 | |
---|
2948 | |
---|
2949 | |
---|
2950 | <li> |
---|
2951 | |
---|
2952 | |
---|
2953 | |
---|
2954 | <p style="margin-bottom: 0cm;">Allow Renderable to |
---|
2955 | determine whether it can be overridden by camera as to the detail level |
---|
2956 | it renders at. Allows us to view the whole scene in wireframe but keep |
---|
2957 | the overlays solid by default. </p> |
---|
2958 | |
---|
2959 | |
---|
2960 | |
---|
2961 | |
---|
2962 | </li> |
---|
2963 | |
---|
2964 | |
---|
2965 | |
---|
2966 | |
---|
2967 | <li> |
---|
2968 | |
---|
2969 | |
---|
2970 | |
---|
2971 | <p style="margin-bottom: 0cm;">Bugfix - when |
---|
2972 | bulk-loading resources, unsupported high-level and assembler programs |
---|
2973 | end up getting loaded since they are part of the declared resources in |
---|
2974 | the group </p> |
---|
2975 | |
---|
2976 | |
---|
2977 | |
---|
2978 | |
---|
2979 | </li> |
---|
2980 | |
---|
2981 | |
---|
2982 | |
---|
2983 | |
---|
2984 | <li> |
---|
2985 | |
---|
2986 | |
---|
2987 | |
---|
2988 | <p style="margin-bottom: 0cm;">Fix resource counting |
---|
2989 | bug on bulk loading </p> |
---|
2990 | |
---|
2991 | |
---|
2992 | |
---|
2993 | |
---|
2994 | </li> |
---|
2995 | |
---|
2996 | |
---|
2997 | |
---|
2998 | |
---|
2999 | <li> |
---|
3000 | |
---|
3001 | |
---|
3002 | |
---|
3003 | <p style="margin-bottom: 0cm;">GLX backdrop image now |
---|
3004 | embedded </p> |
---|
3005 | |
---|
3006 | |
---|
3007 | |
---|
3008 | |
---|
3009 | </li> |
---|
3010 | |
---|
3011 | |
---|
3012 | |
---|
3013 | |
---|
3014 | <li> |
---|
3015 | |
---|
3016 | |
---|
3017 | |
---|
3018 | <p style="margin-bottom: 0cm;">StringConverter::parseUnsignedInt |
---|
3019 | fixed for boundary numbers </p> |
---|
3020 | |
---|
3021 | |
---|
3022 | |
---|
3023 | |
---|
3024 | </li> |
---|
3025 | |
---|
3026 | |
---|
3027 | |
---|
3028 | |
---|
3029 | <li> |
---|
3030 | |
---|
3031 | |
---|
3032 | |
---|
3033 | <p style="margin-bottom: 0cm;">Fixed OgreGLTexture and |
---|
3034 | compressed textures delete [] mismatch </p> |
---|
3035 | |
---|
3036 | |
---|
3037 | |
---|
3038 | |
---|
3039 | </li> |
---|
3040 | |
---|
3041 | |
---|
3042 | |
---|
3043 | |
---|
3044 | <li> |
---|
3045 | |
---|
3046 | |
---|
3047 | |
---|
3048 | <p style="margin-bottom: 0cm;">Timer - compensate for |
---|
3049 | QueryPerformanceCounter hiccups on some chipsets </p> |
---|
3050 | |
---|
3051 | |
---|
3052 | |
---|
3053 | |
---|
3054 | </li> |
---|
3055 | |
---|
3056 | |
---|
3057 | |
---|
3058 | |
---|
3059 | <li> |
---|
3060 | |
---|
3061 | |
---|
3062 | |
---|
3063 | <p style="margin-bottom: 0cm;">MeshUpgrader should set |
---|
3064 | mesh padding factor to nothing to avoid adding extra padding </p> |
---|
3065 | |
---|
3066 | |
---|
3067 | |
---|
3068 | |
---|
3069 | </li> |
---|
3070 | |
---|
3071 | |
---|
3072 | |
---|
3073 | |
---|
3074 | <li> |
---|
3075 | |
---|
3076 | |
---|
3077 | |
---|
3078 | <p style="margin-bottom: 0cm;">Material - restore |
---|
3079 | manual loader and manual flag after applying defaults </p> |
---|
3080 | |
---|
3081 | |
---|
3082 | |
---|
3083 | |
---|
3084 | </li> |
---|
3085 | |
---|
3086 | |
---|
3087 | |
---|
3088 | |
---|
3089 | <li> |
---|
3090 | |
---|
3091 | |
---|
3092 | |
---|
3093 | <p style="margin-bottom: 0cm;">Fixed |
---|
3094 | Node::getPitch/getRoll/getYaw </p> |
---|
3095 | |
---|
3096 | |
---|
3097 | |
---|
3098 | |
---|
3099 | </li> |
---|
3100 | |
---|
3101 | |
---|
3102 | |
---|
3103 | |
---|
3104 | <li> |
---|
3105 | |
---|
3106 | |
---|
3107 | |
---|
3108 | <p style="margin-bottom: 0cm;">Implement |
---|
3109 | ParentWindowHandle for GLX - Disable FSAA for now, it's heavily |
---|
3110 | unstable for NVidia </p> |
---|
3111 | |
---|
3112 | |
---|
3113 | |
---|
3114 | |
---|
3115 | </li> |
---|
3116 | |
---|
3117 | |
---|
3118 | |
---|
3119 | |
---|
3120 | <li> |
---|
3121 | |
---|
3122 | |
---|
3123 | |
---|
3124 | <p style="margin-bottom: 0cm;">Don't try to log |
---|
3125 | exception when no LogManager exists yet </p> |
---|
3126 | |
---|
3127 | |
---|
3128 | |
---|
3129 | |
---|
3130 | </li> |
---|
3131 | |
---|
3132 | |
---|
3133 | |
---|
3134 | |
---|
3135 | <li> |
---|
3136 | |
---|
3137 | |
---|
3138 | |
---|
3139 | <p style="margin-bottom: 0cm;">Allow skeletons to |
---|
3140 | share animations with other skeletons (requires strict skeletal |
---|
3141 | structure matching) Supports a scale option to adapt animation to |
---|
3142 | matching skeletons with different sizes </p> |
---|
3143 | |
---|
3144 | |
---|
3145 | |
---|
3146 | |
---|
3147 | </li> |
---|
3148 | |
---|
3149 | |
---|
3150 | |
---|
3151 | |
---|
3152 | <li> |
---|
3153 | |
---|
3154 | |
---|
3155 | |
---|
3156 | <p style="margin-bottom: 0cm;">D3D9 window resizing |
---|
3157 | issues resolved </p> |
---|
3158 | |
---|
3159 | |
---|
3160 | |
---|
3161 | |
---|
3162 | </li> |
---|
3163 | |
---|
3164 | |
---|
3165 | |
---|
3166 | |
---|
3167 | <li> |
---|
3168 | |
---|
3169 | |
---|
3170 | |
---|
3171 | <p style="margin-bottom: 0cm;">Properly support |
---|
3172 | downgrading to 16-bit textures again via |
---|
3173 | TextureManager::getSingleton().enable32BitTextures(false) </p> |
---|
3174 | |
---|
3175 | |
---|
3176 | |
---|
3177 | |
---|
3178 | </li> |
---|
3179 | |
---|
3180 | |
---|
3181 | |
---|
3182 | |
---|
3183 | <li> |
---|
3184 | |
---|
3185 | |
---|
3186 | |
---|
3187 | <p style="margin-bottom: 0cm;">Small bugfix for |
---|
3188 | TerrainSceneManager (texture coords wrapped at 1 vertex too high) </p> |
---|
3189 | |
---|
3190 | |
---|
3191 | |
---|
3192 | |
---|
3193 | </li> |
---|
3194 | |
---|
3195 | |
---|
3196 | |
---|
3197 | |
---|
3198 | <li> |
---|
3199 | |
---|
3200 | |
---|
3201 | |
---|
3202 | <p style="margin-bottom: 0cm;">Some MingW and some |
---|
3203 | Linux distribution (e.g. Gentoo) build fixes </p> |
---|
3204 | |
---|
3205 | |
---|
3206 | |
---|
3207 | |
---|
3208 | </li> |
---|
3209 | |
---|
3210 | |
---|
3211 | |
---|
3212 | |
---|
3213 | <li> |
---|
3214 | |
---|
3215 | |
---|
3216 | |
---|
3217 | <p style="margin-bottom: 0cm;">Fix multi-pass |
---|
3218 | precision issue on nVidia when using GL </p> |
---|
3219 | |
---|
3220 | |
---|
3221 | |
---|
3222 | |
---|
3223 | </li> |
---|
3224 | |
---|
3225 | |
---|
3226 | |
---|
3227 | |
---|
3228 | <li> |
---|
3229 | |
---|
3230 | |
---|
3231 | |
---|
3232 | <p style="margin-bottom: 0cm;">Fixed Dynlib* deleted 2 |
---|
3233 | times when unloading plugins manually </p> |
---|
3234 | |
---|
3235 | |
---|
3236 | |
---|
3237 | |
---|
3238 | </li> |
---|
3239 | |
---|
3240 | |
---|
3241 | |
---|
3242 | |
---|
3243 | <li> |
---|
3244 | |
---|
3245 | |
---|
3246 | |
---|
3247 | <p style="margin-bottom: 0cm;">Fixed BSP plugin |
---|
3248 | creating materials in wrong group </p> |
---|
3249 | |
---|
3250 | |
---|
3251 | |
---|
3252 | |
---|
3253 | </li> |
---|
3254 | |
---|
3255 | |
---|
3256 | |
---|
3257 | |
---|
3258 | <li> |
---|
3259 | |
---|
3260 | |
---|
3261 | |
---|
3262 | <p style="margin-bottom: 0cm;">Fixed unitialised |
---|
3263 | member mQueuedForDeletion in Pass </p> |
---|
3264 | |
---|
3265 | |
---|
3266 | |
---|
3267 | |
---|
3268 | </li> |
---|
3269 | |
---|
3270 | |
---|
3271 | |
---|
3272 | |
---|
3273 | <li> |
---|
3274 | |
---|
3275 | |
---|
3276 | |
---|
3277 | <p style="margin-bottom: 0cm;">Gui demo control name |
---|
3278 | strings fixed </p> |
---|
3279 | |
---|
3280 | |
---|
3281 | |
---|
3282 | |
---|
3283 | </li> |
---|
3284 | |
---|
3285 | |
---|
3286 | |
---|
3287 | |
---|
3288 | <li> |
---|
3289 | |
---|
3290 | |
---|
3291 | |
---|
3292 | <p style="margin-bottom: 0cm;">ResourceManager::load |
---|
3293 | methods (and derivatives) now reload an existing Resource which is |
---|
3294 | already present, but has been manually unloaded </p> |
---|
3295 | |
---|
3296 | |
---|
3297 | |
---|
3298 | |
---|
3299 | </li> |
---|
3300 | |
---|
3301 | |
---|
3302 | |
---|
3303 | |
---|
3304 | <li> |
---|
3305 | |
---|
3306 | |
---|
3307 | |
---|
3308 | <p style="margin-bottom: 0cm;">Fixes Linux boost |
---|
3309 | linking issue when --enable-threading used. Modified slightly |
---|
3310 | to check for the existence of the library during ./configure. </p> |
---|
3311 | |
---|
3312 | |
---|
3313 | |
---|
3314 | |
---|
3315 | </li> |
---|
3316 | |
---|
3317 | |
---|
3318 | |
---|
3319 | |
---|
3320 | <li> |
---|
3321 | |
---|
3322 | |
---|
3323 | |
---|
3324 | <p style="margin-bottom: 0cm;">Linux - disabled RTTI |
---|
3325 | and disabled the ability to use undefined symbols in plugin object |
---|
3326 | files. </p> |
---|
3327 | |
---|
3328 | |
---|
3329 | |
---|
3330 | |
---|
3331 | </li> |
---|
3332 | |
---|
3333 | |
---|
3334 | |
---|
3335 | |
---|
3336 | <li> |
---|
3337 | |
---|
3338 | |
---|
3339 | |
---|
3340 | <p style="margin-bottom: 0cm;">Fix ordering of |
---|
3341 | directional lights in GPU programs to be consistent </p> |
---|
3342 | |
---|
3343 | |
---|
3344 | |
---|
3345 | |
---|
3346 | </li> |
---|
3347 | |
---|
3348 | |
---|
3349 | |
---|
3350 | |
---|
3351 | <li> |
---|
3352 | |
---|
3353 | |
---|
3354 | |
---|
3355 | <p style="margin-bottom: 0cm;">Fix reloading of |
---|
3356 | high-level programs </p> |
---|
3357 | |
---|
3358 | |
---|
3359 | |
---|
3360 | |
---|
3361 | </li> |
---|
3362 | |
---|
3363 | |
---|
3364 | |
---|
3365 | |
---|
3366 | <li> |
---|
3367 | |
---|
3368 | |
---|
3369 | |
---|
3370 | <p style="margin-bottom: 0cm;">Don't do anything in |
---|
3371 | SharedPtr::setNull if already null, avoids issues with shared mutex for |
---|
3372 | null shared pointers. </p> |
---|
3373 | |
---|
3374 | |
---|
3375 | |
---|
3376 | |
---|
3377 | </li> |
---|
3378 | |
---|
3379 | |
---|
3380 | |
---|
3381 | |
---|
3382 | <li> |
---|
3383 | |
---|
3384 | |
---|
3385 | |
---|
3386 | <p>PanelOverlayElement can now live with materials which have |
---|
3387 | no texture units.</p> |
---|
3388 | |
---|
3389 | |
---|
3390 | |
---|
3391 | |
---|
3392 | </li> |
---|
3393 | |
---|
3394 | |
---|
3395 | |
---|
3396 | |
---|
3397 | </ul> |
---|
3398 | |
---|
3399 | |
---|
3400 | |
---|
3401 | |
---|
3402 | <p class="mainheader" align="left">v1.0.1 |
---|
3403 | [Azathoth] (10 April 2005) - |
---|
3404 | Maintenance Release</p> |
---|
3405 | |
---|
3406 | |
---|
3407 | |
---|
3408 | |
---|
3409 | <ul> |
---|
3410 | |
---|
3411 | |
---|
3412 | |
---|
3413 | |
---|
3414 | <li> |
---|
3415 | |
---|
3416 | |
---|
3417 | |
---|
3418 | <p style="margin-bottom: 0cm;">Support for Cg 1.3 </p> |
---|
3419 | |
---|
3420 | |
---|
3421 | |
---|
3422 | |
---|
3423 | </li> |
---|
3424 | |
---|
3425 | |
---|
3426 | |
---|
3427 | |
---|
3428 | <li> |
---|
3429 | |
---|
3430 | |
---|
3431 | |
---|
3432 | <p style="margin-bottom: 0cm;">ConfigFile no longer |
---|
3433 | crashes on empty parameter values </p> |
---|
3434 | |
---|
3435 | |
---|
3436 | |
---|
3437 | |
---|
3438 | </li> |
---|
3439 | |
---|
3440 | |
---|
3441 | |
---|
3442 | |
---|
3443 | <li> |
---|
3444 | |
---|
3445 | |
---|
3446 | |
---|
3447 | <p style="margin-bottom: 0cm;">Fix crash when using |
---|
3448 | sharing skeleton instance between entities </p> |
---|
3449 | |
---|
3450 | |
---|
3451 | |
---|
3452 | |
---|
3453 | </li> |
---|
3454 | |
---|
3455 | |
---|
3456 | |
---|
3457 | |
---|
3458 | <li> |
---|
3459 | |
---|
3460 | |
---|
3461 | |
---|
3462 | <p style="margin-bottom: 0cm;">Shutdown primary |
---|
3463 | rendertarget last, fix for crash on ATI OpenGL shutdown when using |
---|
3464 | multiple targets. </p> |
---|
3465 | |
---|
3466 | |
---|
3467 | |
---|
3468 | |
---|
3469 | </li> |
---|
3470 | |
---|
3471 | |
---|
3472 | |
---|
3473 | |
---|
3474 | <li> |
---|
3475 | |
---|
3476 | |
---|
3477 | |
---|
3478 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
3479 | exiting in frameEnded and using software skinned entities </p> |
---|
3480 | |
---|
3481 | |
---|
3482 | |
---|
3483 | |
---|
3484 | </li> |
---|
3485 | |
---|
3486 | |
---|
3487 | |
---|
3488 | |
---|
3489 | <li> |
---|
3490 | |
---|
3491 | |
---|
3492 | |
---|
3493 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
3494 | using a Cg-based custom material in TerrainSceneManager </p> |
---|
3495 | |
---|
3496 | |
---|
3497 | |
---|
3498 | |
---|
3499 | </li> |
---|
3500 | |
---|
3501 | |
---|
3502 | |
---|
3503 | |
---|
3504 | <li> |
---|
3505 | |
---|
3506 | |
---|
3507 | |
---|
3508 | <p style="margin-bottom: 0cm;">Tolerate not having |
---|
3509 | loaded a texture to allow people making editors to apply materials |
---|
3510 | which have missing resources. </p> |
---|
3511 | |
---|
3512 | |
---|
3513 | |
---|
3514 | |
---|
3515 | </li> |
---|
3516 | |
---|
3517 | |
---|
3518 | |
---|
3519 | |
---|
3520 | <li> |
---|
3521 | |
---|
3522 | |
---|
3523 | |
---|
3524 | <p style="margin-bottom: 0cm;">Fixed the case of |
---|
3525 | vertex_program in OgreGLGpuProgramManager.cpp </p> |
---|
3526 | |
---|
3527 | |
---|
3528 | |
---|
3529 | |
---|
3530 | </li> |
---|
3531 | |
---|
3532 | |
---|
3533 | |
---|
3534 | |
---|
3535 | <li> |
---|
3536 | |
---|
3537 | |
---|
3538 | |
---|
3539 | <p style="margin-bottom: 0cm;">Modified |
---|
3540 | --with-platform=GLX to look for X11 headers. </p> |
---|
3541 | |
---|
3542 | |
---|
3543 | |
---|
3544 | |
---|
3545 | </li> |
---|
3546 | |
---|
3547 | |
---|
3548 | |
---|
3549 | |
---|
3550 | <li> |
---|
3551 | |
---|
3552 | |
---|
3553 | |
---|
3554 | <p style="margin-bottom: 0cm;">Fix display corruption |
---|
3555 | on DDS with custom mipmaps via DevIL (ie GL); the custom mipmaps are |
---|
3556 | not loaded yet so just ignore them. D3D9 unaffected. </p> |
---|
3557 | |
---|
3558 | |
---|
3559 | |
---|
3560 | |
---|
3561 | </li> |
---|
3562 | |
---|
3563 | |
---|
3564 | |
---|
3565 | |
---|
3566 | <li> |
---|
3567 | |
---|
3568 | |
---|
3569 | |
---|
3570 | <p style="margin-bottom: 0cm;">Fix bug when using |
---|
3571 | colour_op_ex and alpha_op_ex to supply manual colour and alpha at the |
---|
3572 | same time in the same texture unit </p> |
---|
3573 | |
---|
3574 | |
---|
3575 | |
---|
3576 | |
---|
3577 | </li> |
---|
3578 | |
---|
3579 | |
---|
3580 | |
---|
3581 | |
---|
3582 | <li> |
---|
3583 | |
---|
3584 | |
---|
3585 | |
---|
3586 | <p style="margin-bottom: 0cm;">Don't define *any* |
---|
3587 | memory macros if the user doesn't want them or we are in release mode </p> |
---|
3588 | |
---|
3589 | |
---|
3590 | |
---|
3591 | |
---|
3592 | </li> |
---|
3593 | |
---|
3594 | |
---|
3595 | |
---|
3596 | |
---|
3597 | <li> |
---|
3598 | |
---|
3599 | |
---|
3600 | |
---|
3601 | <p style="margin-bottom: 0cm;">Add CEGUI-OGRE.pc.in |
---|
3602 | back into the CEGUIRenderer. </p> |
---|
3603 | |
---|
3604 | |
---|
3605 | |
---|
3606 | |
---|
3607 | </li> |
---|
3608 | |
---|
3609 | |
---|
3610 | |
---|
3611 | |
---|
3612 | <li> |
---|
3613 | |
---|
3614 | |
---|
3615 | |
---|
3616 | <p style="margin-bottom: 0cm;">Fix bufferering area |
---|
3617 | contention in Zip </p> |
---|
3618 | |
---|
3619 | |
---|
3620 | |
---|
3621 | |
---|
3622 | </li> |
---|
3623 | |
---|
3624 | |
---|
3625 | |
---|
3626 | |
---|
3627 | <li> |
---|
3628 | |
---|
3629 | |
---|
3630 | |
---|
3631 | <p style="margin-bottom: 0cm;">Fixed particle system |
---|
3632 | so custom render queue id is properly passed through to renderer </p> |
---|
3633 | |
---|
3634 | |
---|
3635 | |
---|
3636 | |
---|
3637 | </li> |
---|
3638 | |
---|
3639 | |
---|
3640 | |
---|
3641 | |
---|
3642 | <li> |
---|
3643 | |
---|
3644 | |
---|
3645 | |
---|
3646 | <p style="margin-bottom: 0cm;">Deal with zero-volume |
---|
3647 | meshes in StaticGeometry </p> |
---|
3648 | |
---|
3649 | |
---|
3650 | |
---|
3651 | |
---|
3652 | </li> |
---|
3653 | |
---|
3654 | |
---|
3655 | |
---|
3656 | |
---|
3657 | <li> |
---|
3658 | |
---|
3659 | |
---|
3660 | |
---|
3661 | <p style="margin-bottom: 0cm;">Actually use the left |
---|
3662 | and right flags in StringUtil::trim </p> |
---|
3663 | |
---|
3664 | |
---|
3665 | |
---|
3666 | |
---|
3667 | </li> |
---|
3668 | |
---|
3669 | |
---|
3670 | |
---|
3671 | |
---|
3672 | <li> |
---|
3673 | |
---|
3674 | |
---|
3675 | |
---|
3676 | <p style="margin-bottom: 0cm;">cppunit m4 fix needed |
---|
3677 | for some autotools versions </p> |
---|
3678 | |
---|
3679 | |
---|
3680 | |
---|
3681 | |
---|
3682 | </li> |
---|
3683 | |
---|
3684 | |
---|
3685 | |
---|
3686 | |
---|
3687 | <li> |
---|
3688 | |
---|
3689 | |
---|
3690 | |
---|
3691 | <p style="margin-bottom: 0cm;">Add |
---|
3692 | Exception::getDescription so that it is possible to get the |
---|
3693 | 'description' field of the exception without the rest. This is useful |
---|
3694 | for printing or logging errors compactly. </p> |
---|
3695 | |
---|
3696 | |
---|
3697 | |
---|
3698 | |
---|
3699 | </li> |
---|
3700 | |
---|
3701 | |
---|
3702 | |
---|
3703 | |
---|
3704 | <li> |
---|
3705 | |
---|
3706 | |
---|
3707 | |
---|
3708 | <p style="margin-bottom: 0cm;">Make |
---|
3709 | SceneManager::setSkyBox, setSkyPlane and setSkyDome only set their |
---|
3710 | respective enabled flags at the end of the function. This makes sure |
---|
3711 | that when an exception happens the renderloop will not crash in its |
---|
3712 | next iteration. </p> |
---|
3713 | |
---|
3714 | |
---|
3715 | |
---|
3716 | |
---|
3717 | </li> |
---|
3718 | |
---|
3719 | |
---|
3720 | |
---|
3721 | |
---|
3722 | <li> |
---|
3723 | |
---|
3724 | |
---|
3725 | |
---|
3726 | <p style="margin-bottom: 0cm;">Added missing |
---|
3727 | OgreParticleSystemRenderer.h to OgreMain/include/Makefile.am </p> |
---|
3728 | |
---|
3729 | |
---|
3730 | |
---|
3731 | |
---|
3732 | </li> |
---|
3733 | |
---|
3734 | |
---|
3735 | |
---|
3736 | |
---|
3737 | <li> |
---|
3738 | |
---|
3739 | |
---|
3740 | |
---|
3741 | <p style="margin-bottom: 0cm;">Fixed sysrq key for GLX |
---|
3742 | </p> |
---|
3743 | |
---|
3744 | |
---|
3745 | |
---|
3746 | |
---|
3747 | </li> |
---|
3748 | |
---|
3749 | |
---|
3750 | |
---|
3751 | |
---|
3752 | <li> |
---|
3753 | |
---|
3754 | |
---|
3755 | |
---|
3756 | <p style="margin-bottom: 0cm;">Fixed GLX screenshot |
---|
3757 | colours </p> |
---|
3758 | |
---|
3759 | |
---|
3760 | |
---|
3761 | |
---|
3762 | </li> |
---|
3763 | |
---|
3764 | |
---|
3765 | |
---|
3766 | |
---|
3767 | <li> |
---|
3768 | |
---|
3769 | |
---|
3770 | |
---|
3771 | <p style="margin-bottom: 0cm;">Fixed material |
---|
3772 | exporting in Milkshape </p> |
---|
3773 | |
---|
3774 | |
---|
3775 | |
---|
3776 | |
---|
3777 | </li> |
---|
3778 | |
---|
3779 | |
---|
3780 | |
---|
3781 | |
---|
3782 | <li> |
---|
3783 | |
---|
3784 | |
---|
3785 | |
---|
3786 | <p style="margin-bottom: 0cm;">Back buffer resizing, |
---|
3787 | dedicated depth stencil and lost device / destruction fixes for |
---|
3788 | additional swap chains under Direct3D9 </p> |
---|
3789 | |
---|
3790 | |
---|
3791 | |
---|
3792 | |
---|
3793 | </li> |
---|
3794 | |
---|
3795 | |
---|
3796 | |
---|
3797 | |
---|
3798 | <li> |
---|
3799 | |
---|
3800 | |
---|
3801 | |
---|
3802 | <p style="margin-bottom: 0cm;">Added many new shader |
---|
3803 | auto parameters; includes support for equivalents of many RenderMonkey |
---|
3804 | parameter bindings </p> |
---|
3805 | |
---|
3806 | |
---|
3807 | |
---|
3808 | |
---|
3809 | </li> |
---|
3810 | |
---|
3811 | |
---|
3812 | |
---|
3813 | |
---|
3814 | <li> |
---|
3815 | |
---|
3816 | |
---|
3817 | |
---|
3818 | <p style="margin-bottom: 0cm;">Allow usage of external |
---|
3819 | input system (GGI, SDL) with GLX </p> |
---|
3820 | |
---|
3821 | |
---|
3822 | |
---|
3823 | |
---|
3824 | </li> |
---|
3825 | |
---|
3826 | |
---|
3827 | |
---|
3828 | |
---|
3829 | <li> |
---|
3830 | |
---|
3831 | |
---|
3832 | |
---|
3833 | <p style="margin-bottom: 0cm;">Fixed display of self- |
---|
3834 | or common-oriented billboards that are attached to a rotated node </p> |
---|
3835 | |
---|
3836 | |
---|
3837 | |
---|
3838 | |
---|
3839 | </li> |
---|
3840 | |
---|
3841 | |
---|
3842 | |
---|
3843 | |
---|
3844 | <li> |
---|
3845 | |
---|
3846 | |
---|
3847 | |
---|
3848 | <p style="margin-bottom: 0cm;">Fix for CEGUI renderer |
---|
3849 | under latest Linux nVidia drivers; also increases performance of CEGUI |
---|
3850 | rendering </p> |
---|
3851 | |
---|
3852 | |
---|
3853 | |
---|
3854 | |
---|
3855 | </li> |
---|
3856 | |
---|
3857 | |
---|
3858 | |
---|
3859 | |
---|
3860 | <li> |
---|
3861 | |
---|
3862 | |
---|
3863 | |
---|
3864 | <p style="margin-bottom: 0cm;">XSI mesh and skeletal |
---|
3865 | animation exporter </p> |
---|
3866 | |
---|
3867 | |
---|
3868 | |
---|
3869 | |
---|
3870 | </li> |
---|
3871 | |
---|
3872 | |
---|
3873 | |
---|
3874 | |
---|
3875 | <li> |
---|
3876 | |
---|
3877 | |
---|
3878 | |
---|
3879 | <p style="margin-bottom: 0cm;">Added a missing |
---|
3880 | vertexbuffer unlock in MeshSerializerImpl::writeGeometry. </p> |
---|
3881 | |
---|
3882 | |
---|
3883 | |
---|
3884 | |
---|
3885 | </li> |
---|
3886 | |
---|
3887 | |
---|
3888 | |
---|
3889 | |
---|
3890 | <li> |
---|
3891 | |
---|
3892 | |
---|
3893 | |
---|
3894 | <p style="margin-bottom: 0cm;">Add explicitly named |
---|
3895 | methods to ConfigFile to resolve ambiguity when using defaulted |
---|
3896 | paramters </p> |
---|
3897 | |
---|
3898 | |
---|
3899 | |
---|
3900 | |
---|
3901 | </li> |
---|
3902 | |
---|
3903 | |
---|
3904 | |
---|
3905 | |
---|
3906 | <li> |
---|
3907 | |
---|
3908 | |
---|
3909 | |
---|
3910 | <p style="margin-bottom: 0cm;">Minor documentation |
---|
3911 | updates </p> |
---|
3912 | |
---|
3913 | |
---|
3914 | |
---|
3915 | |
---|
3916 | </li> |
---|
3917 | |
---|
3918 | |
---|
3919 | |
---|
3920 | |
---|
3921 | <li> |
---|
3922 | |
---|
3923 | |
---|
3924 | |
---|
3925 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
3926 | support fixes </p> |
---|
3927 | |
---|
3928 | |
---|
3929 | |
---|
3930 | |
---|
3931 | </li> |
---|
3932 | |
---|
3933 | |
---|
3934 | |
---|
3935 | |
---|
3936 | <li> |
---|
3937 | |
---|
3938 | |
---|
3939 | |
---|
3940 | <p style="margin-bottom: 0cm;">Clean up some support |
---|
3941 | for D3D9 buffer lock options </p> |
---|
3942 | |
---|
3943 | |
---|
3944 | |
---|
3945 | |
---|
3946 | </li> |
---|
3947 | |
---|
3948 | |
---|
3949 | |
---|
3950 | |
---|
3951 | <li> |
---|
3952 | |
---|
3953 | |
---|
3954 | |
---|
3955 | <p style="margin-bottom: 0cm;">Fixed modifiers getting |
---|
3956 | lost on mouseup </p> |
---|
3957 | |
---|
3958 | |
---|
3959 | |
---|
3960 | |
---|
3961 | </li> |
---|
3962 | |
---|
3963 | |
---|
3964 | |
---|
3965 | |
---|
3966 | <li> |
---|
3967 | |
---|
3968 | |
---|
3969 | |
---|
3970 | <p style="margin-bottom: 0cm;">Frame / input event |
---|
3971 | Listener removal now doesn't invalidate iterators anymore </p> |
---|
3972 | |
---|
3973 | |
---|
3974 | |
---|
3975 | |
---|
3976 | </li> |
---|
3977 | |
---|
3978 | |
---|
3979 | |
---|
3980 | |
---|
3981 | <li> |
---|
3982 | |
---|
3983 | |
---|
3984 | |
---|
3985 | <p style="margin-bottom: 0cm;">Fixed |
---|
3986 | ResourceManager::resourceExists bug which caused it to return true when |
---|
3987 | the resource didn't exist. </p> |
---|
3988 | |
---|
3989 | |
---|
3990 | |
---|
3991 | |
---|
3992 | </li> |
---|
3993 | |
---|
3994 | |
---|
3995 | |
---|
3996 | |
---|
3997 | <li> |
---|
3998 | |
---|
3999 | |
---|
4000 | |
---|
4001 | <p style="margin-bottom: 0cm;">Initialise |
---|
4002 | mAnimController in the TextureUnitState copy contructor. </p> |
---|
4003 | |
---|
4004 | |
---|
4005 | |
---|
4006 | |
---|
4007 | </li> |
---|
4008 | |
---|
4009 | |
---|
4010 | |
---|
4011 | |
---|
4012 | <li> |
---|
4013 | |
---|
4014 | |
---|
4015 | |
---|
4016 | <p style="margin-bottom: 0cm;">Fixed a problem which |
---|
4017 | caused SkeletonInstance::unloadImpl() not to be called on destruction. </p> |
---|
4018 | |
---|
4019 | |
---|
4020 | |
---|
4021 | |
---|
4022 | </li> |
---|
4023 | |
---|
4024 | |
---|
4025 | |
---|
4026 | |
---|
4027 | <li> |
---|
4028 | |
---|
4029 | |
---|
4030 | |
---|
4031 | <p style="margin-bottom: 0cm;">Remove StringConverter |
---|
4032 | downcast warnings from MSVC </p> |
---|
4033 | |
---|
4034 | |
---|
4035 | |
---|
4036 | |
---|
4037 | </li> |
---|
4038 | |
---|
4039 | |
---|
4040 | |
---|
4041 | |
---|
4042 | <li> |
---|
4043 | |
---|
4044 | |
---|
4045 | |
---|
4046 | <p style="margin-bottom: 0cm;">Fixed a memory leak in |
---|
4047 | BspSceneManager when loading multiple maps </p> |
---|
4048 | |
---|
4049 | |
---|
4050 | |
---|
4051 | |
---|
4052 | </li> |
---|
4053 | |
---|
4054 | |
---|
4055 | |
---|
4056 | |
---|
4057 | <li> |
---|
4058 | |
---|
4059 | |
---|
4060 | |
---|
4061 | <p style="margin-bottom: 0cm;">Custom DDS mipmaps now |
---|
4062 | work in GL as well as D3D </p> |
---|
4063 | |
---|
4064 | |
---|
4065 | |
---|
4066 | |
---|
4067 | </li> |
---|
4068 | |
---|
4069 | |
---|
4070 | |
---|
4071 | |
---|
4072 | <li> |
---|
4073 | |
---|
4074 | |
---|
4075 | |
---|
4076 | <p style="margin-bottom: 0cm;">scene_blend now works |
---|
4077 | after D3D9 lost device recovery </p> |
---|
4078 | |
---|
4079 | |
---|
4080 | |
---|
4081 | |
---|
4082 | </li> |
---|
4083 | |
---|
4084 | |
---|
4085 | |
---|
4086 | |
---|
4087 | <li> |
---|
4088 | |
---|
4089 | |
---|
4090 | |
---|
4091 | <p style="margin-bottom: 0cm;">Potential D3D9 blending |
---|
4092 | state optimisation on some cards </p> |
---|
4093 | |
---|
4094 | |
---|
4095 | |
---|
4096 | |
---|
4097 | </li> |
---|
4098 | |
---|
4099 | |
---|
4100 | |
---|
4101 | |
---|
4102 | <li> |
---|
4103 | |
---|
4104 | |
---|
4105 | |
---|
4106 | <p style="margin-bottom: 0cm;">Fixed loading of |
---|
4107 | axes.mesh when displaying debug skeletons </p> |
---|
4108 | |
---|
4109 | |
---|
4110 | |
---|
4111 | |
---|
4112 | </li> |
---|
4113 | |
---|
4114 | |
---|
4115 | |
---|
4116 | |
---|
4117 | <li> |
---|
4118 | |
---|
4119 | |
---|
4120 | |
---|
4121 | <p style="margin-bottom: 0cm;">Specular highlights now |
---|
4122 | look the same in GL as D3D9, and secondary vertex colour now works |
---|
4123 | correctly in GL </p> |
---|
4124 | |
---|
4125 | |
---|
4126 | |
---|
4127 | |
---|
4128 | </li> |
---|
4129 | |
---|
4130 | |
---|
4131 | |
---|
4132 | |
---|
4133 | <li> |
---|
4134 | |
---|
4135 | |
---|
4136 | |
---|
4137 | <p style="margin-bottom: 0cm;">Code::Blocks support |
---|
4138 | and projects added </p> |
---|
4139 | |
---|
4140 | |
---|
4141 | |
---|
4142 | |
---|
4143 | </li> |
---|
4144 | |
---|
4145 | |
---|
4146 | |
---|
4147 | |
---|
4148 | <li> |
---|
4149 | |
---|
4150 | |
---|
4151 | |
---|
4152 | <p style="margin-bottom: 0cm;">Invisible lights are |
---|
4153 | now properly excluded from shadow calculations </p> |
---|
4154 | |
---|
4155 | |
---|
4156 | |
---|
4157 | |
---|
4158 | </li> |
---|
4159 | |
---|
4160 | |
---|
4161 | |
---|
4162 | |
---|
4163 | <li> |
---|
4164 | |
---|
4165 | |
---|
4166 | |
---|
4167 | <p>FSAA support in Win32 OpenGL </p> |
---|
4168 | |
---|
4169 | |
---|
4170 | |
---|
4171 | |
---|
4172 | </li> |
---|
4173 | |
---|
4174 | |
---|
4175 | |
---|
4176 | |
---|
4177 | </ul> |
---|
4178 | |
---|
4179 | |
---|
4180 | |
---|
4181 | |
---|
4182 | <p class="mainheader" align="left">v1.0.0 Final |
---|
4183 | [Azathoth] (21 February |
---|
4184 | 2005) - Major Release</p> |
---|
4185 | |
---|
4186 | |
---|
4187 | |
---|
4188 | |
---|
4189 | <p align="left">The final 1.0.0 release includes a set of |
---|
4190 | bugfixes to |
---|
4191 | the original release candidate, and will also see the first emergence |
---|
4192 | of a precompiled SDK for OGRE. Again, if you are upgrading from |
---|
4193 | Hastur (0.15.x) please read the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
4194 | Porting Notes Wiki Page</a>. </p> |
---|
4195 | |
---|
4196 | |
---|
4197 | |
---|
4198 | |
---|
4199 | <p align="left">Bugfixes & changes since RC1:</p> |
---|
4200 | |
---|
4201 | |
---|
4202 | |
---|
4203 | |
---|
4204 | <ul> |
---|
4205 | |
---|
4206 | |
---|
4207 | |
---|
4208 | |
---|
4209 | <li> |
---|
4210 | |
---|
4211 | |
---|
4212 | |
---|
4213 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
4214 | a couple of memory leaks and a buffer overrun in StaticGeometry</p> |
---|
4215 | |
---|
4216 | |
---|
4217 | |
---|
4218 | |
---|
4219 | </li> |
---|
4220 | |
---|
4221 | |
---|
4222 | |
---|
4223 | |
---|
4224 | <li> |
---|
4225 | |
---|
4226 | |
---|
4227 | |
---|
4228 | <p style="margin-bottom: 0cm;" align="left">API |
---|
4229 | doc introduction page added</p> |
---|
4230 | |
---|
4231 | |
---|
4232 | |
---|
4233 | |
---|
4234 | </li> |
---|
4235 | |
---|
4236 | |
---|
4237 | |
---|
4238 | |
---|
4239 | <li> |
---|
4240 | |
---|
4241 | |
---|
4242 | |
---|
4243 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
4244 | version numbers in Linux build system</p> |
---|
4245 | |
---|
4246 | |
---|
4247 | |
---|
4248 | |
---|
4249 | </li> |
---|
4250 | |
---|
4251 | |
---|
4252 | |
---|
4253 | |
---|
4254 | <li> |
---|
4255 | |
---|
4256 | |
---|
4257 | |
---|
4258 | <p style="margin-bottom: 0cm;" align="left">ResourceGroupManager |
---|
4259 | iterator bugs and memory leak on removing groups fixed</p> |
---|
4260 | |
---|
4261 | |
---|
4262 | |
---|
4263 | |
---|
4264 | </li> |
---|
4265 | |
---|
4266 | |
---|
4267 | |
---|
4268 | |
---|
4269 | <li> |
---|
4270 | |
---|
4271 | |
---|
4272 | |
---|
4273 | <p style="margin-bottom: 0cm;" align="left">Vsync |
---|
4274 | option was not being passed correctly in D3D rendersystems</p> |
---|
4275 | |
---|
4276 | |
---|
4277 | |
---|
4278 | |
---|
4279 | </li> |
---|
4280 | |
---|
4281 | |
---|
4282 | |
---|
4283 | |
---|
4284 | <li> |
---|
4285 | |
---|
4286 | |
---|
4287 | |
---|
4288 | <p style="margin-bottom: 0cm;" align="left">Add |
---|
4289 | external access to software blend data in Entity</p> |
---|
4290 | |
---|
4291 | |
---|
4292 | |
---|
4293 | |
---|
4294 | </li> |
---|
4295 | |
---|
4296 | |
---|
4297 | |
---|
4298 | |
---|
4299 | <li> |
---|
4300 | |
---|
4301 | |
---|
4302 | |
---|
4303 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
4304 | DynLib .so appending issue on Linux</p> |
---|
4305 | |
---|
4306 | |
---|
4307 | |
---|
4308 | |
---|
4309 | </li> |
---|
4310 | |
---|
4311 | |
---|
4312 | |
---|
4313 | |
---|
4314 | <li> |
---|
4315 | |
---|
4316 | |
---|
4317 | |
---|
4318 | <p style="margin-bottom: 0cm;" align="left">Depth |
---|
4319 | bias fixed on D3D9 and GL</p> |
---|
4320 | |
---|
4321 | |
---|
4322 | |
---|
4323 | |
---|
4324 | </li> |
---|
4325 | |
---|
4326 | |
---|
4327 | |
---|
4328 | |
---|
4329 | <li> |
---|
4330 | |
---|
4331 | |
---|
4332 | |
---|
4333 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
4334 | problem with particle systems in some fullscreen modes</p> |
---|
4335 | |
---|
4336 | |
---|
4337 | |
---|
4338 | |
---|
4339 | </li> |
---|
4340 | |
---|
4341 | |
---|
4342 | |
---|
4343 | |
---|
4344 | <li> |
---|
4345 | |
---|
4346 | |
---|
4347 | |
---|
4348 | <p style="margin-bottom: 0cm;" align="left">Convert |
---|
4349 | paletted images to RGBA automatically</p> |
---|
4350 | |
---|
4351 | |
---|
4352 | |
---|
4353 | |
---|
4354 | </li> |
---|
4355 | |
---|
4356 | |
---|
4357 | |
---|
4358 | |
---|
4359 | <li> |
---|
4360 | |
---|
4361 | |
---|
4362 | |
---|
4363 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
4364 | a skeleton issue when unloading & reloading resources</p> |
---|
4365 | |
---|
4366 | |
---|
4367 | |
---|
4368 | |
---|
4369 | </li> |
---|
4370 | |
---|
4371 | |
---|
4372 | |
---|
4373 | |
---|
4374 | <li> |
---|
4375 | |
---|
4376 | |
---|
4377 | |
---|
4378 | <p style="margin-bottom: 0cm;" align="left">Disable |
---|
4379 | fog when rendering shadow textures</p> |
---|
4380 | |
---|
4381 | |
---|
4382 | |
---|
4383 | |
---|
4384 | </li> |
---|
4385 | |
---|
4386 | |
---|
4387 | |
---|
4388 | |
---|
4389 | <li> |
---|
4390 | |
---|
4391 | |
---|
4392 | |
---|
4393 | <p style="margin-bottom: 0cm;" align="left">Allow |
---|
4394 | users to configure custom texture shadows; change caster & |
---|
4395 | receiver material and texture format</p> |
---|
4396 | |
---|
4397 | |
---|
4398 | |
---|
4399 | |
---|
4400 | </li> |
---|
4401 | |
---|
4402 | |
---|
4403 | |
---|
4404 | |
---|
4405 | <li> |
---|
4406 | |
---|
4407 | |
---|
4408 | |
---|
4409 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
4410 | a shutdown problem when external apps linked directly to octree plugin</p> |
---|
4411 | |
---|
4412 | |
---|
4413 | |
---|
4414 | |
---|
4415 | </li> |
---|
4416 | |
---|
4417 | |
---|
4418 | |
---|
4419 | |
---|
4420 | <li> |
---|
4421 | |
---|
4422 | |
---|
4423 | |
---|
4424 | <p style="margin-bottom: 0cm;" align="left">OgreGuiRenderer |
---|
4425 | project moved from CEGUI source repository to Ogre repository to |
---|
4426 | simplify dependencies</p> |
---|
4427 | |
---|
4428 | |
---|
4429 | |
---|
4430 | |
---|
4431 | </li> |
---|
4432 | |
---|
4433 | |
---|
4434 | |
---|
4435 | |
---|
4436 | <li> |
---|
4437 | |
---|
4438 | |
---|
4439 | |
---|
4440 | <p style="margin-bottom: 0cm;" align="left">Be |
---|
4441 | tolerant of externally created LogManager instances</p> |
---|
4442 | |
---|
4443 | |
---|
4444 | |
---|
4445 | |
---|
4446 | </li> |
---|
4447 | |
---|
4448 | |
---|
4449 | |
---|
4450 | |
---|
4451 | <li> |
---|
4452 | |
---|
4453 | |
---|
4454 | |
---|
4455 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
4456 | crash on invalid DXTx surface sizes</p> |
---|
4457 | |
---|
4458 | |
---|
4459 | |
---|
4460 | |
---|
4461 | </li> |
---|
4462 | |
---|
4463 | |
---|
4464 | |
---|
4465 | |
---|
4466 | <li> |
---|
4467 | |
---|
4468 | |
---|
4469 | |
---|
4470 | <p style="margin-bottom: 0cm;" align="left">Image |
---|
4471 | based fonts fixed</p> |
---|
4472 | |
---|
4473 | |
---|
4474 | |
---|
4475 | |
---|
4476 | </li> |
---|
4477 | |
---|
4478 | |
---|
4479 | |
---|
4480 | |
---|
4481 | <li> |
---|
4482 | |
---|
4483 | |
---|
4484 | |
---|
4485 | <p style="margin-bottom: 0cm;" align="left">API |
---|
4486 | documentation content and style updates</p> |
---|
4487 | |
---|
4488 | |
---|
4489 | |
---|
4490 | |
---|
4491 | </li> |
---|
4492 | |
---|
4493 | |
---|
4494 | |
---|
4495 | |
---|
4496 | <li> |
---|
4497 | |
---|
4498 | |
---|
4499 | |
---|
4500 | <p style="margin-bottom: 0cm;" align="left">Update |
---|
4501 | version of image scaling routines</p> |
---|
4502 | |
---|
4503 | |
---|
4504 | |
---|
4505 | |
---|
4506 | </li> |
---|
4507 | |
---|
4508 | |
---|
4509 | |
---|
4510 | |
---|
4511 | <li> |
---|
4512 | |
---|
4513 | |
---|
4514 | |
---|
4515 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
4516 | a bug with the translation of scene_blend modulate</p> |
---|
4517 | |
---|
4518 | |
---|
4519 | |
---|
4520 | |
---|
4521 | </li> |
---|
4522 | |
---|
4523 | |
---|
4524 | |
---|
4525 | |
---|
4526 | </ul> |
---|
4527 | |
---|
4528 | |
---|
4529 | |
---|
4530 | |
---|
4531 | <p style="margin-left: 0.77cm; margin-bottom: 0cm;" align="left"><br> |
---|
4532 | |
---|
4533 | |
---|
4534 | |
---|
4535 | |
---|
4536 | </p> |
---|
4537 | |
---|
4538 | |
---|
4539 | |
---|
4540 | |
---|
4541 | <p class="mainheader" align="left">v1.0.0 RC1 |
---|
4542 | [Azathoth] (5 February |
---|
4543 | 2005) - Major Release</p> |
---|
4544 | |
---|
4545 | |
---|
4546 | |
---|
4547 | |
---|
4548 | <p>1.0.0 is a big release, and due to us wanting to freeze |
---|
4549 | interfaces |
---|
4550 | at the best possible level for 1.0.0 there are more interface |
---|
4551 | breaking changes in 1.0.0 than is typical for previous releases. For |
---|
4552 | the full lowdown on upgrading your code from Hastur (0.15.x) to |
---|
4553 | Azathoth (1.0.x) , please see the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
4554 | Porting Notes Wiki Page</a>. </p> |
---|
4555 | |
---|
4556 | |
---|
4557 | |
---|
4558 | |
---|
4559 | <p align="left">Enhancements and new Features:</p> |
---|
4560 | |
---|
4561 | |
---|
4562 | |
---|
4563 | |
---|
4564 | <ul> |
---|
4565 | |
---|
4566 | |
---|
4567 | |
---|
4568 | |
---|
4569 | <li> |
---|
4570 | |
---|
4571 | |
---|
4572 | |
---|
4573 | <p style="margin-bottom: 0cm;">Resource System |
---|
4574 | Overhaul: </p> |
---|
4575 | |
---|
4576 | |
---|
4577 | |
---|
4578 | |
---|
4579 | |
---|
4580 | |
---|
4581 | |
---|
4582 | <ul> |
---|
4583 | |
---|
4584 | |
---|
4585 | |
---|
4586 | |
---|
4587 | <li> |
---|
4588 | |
---|
4589 | |
---|
4590 | |
---|
4591 | <p style="margin-bottom: 0cm;">Resources now |
---|
4592 | addressed through shared pointers </p> |
---|
4593 | |
---|
4594 | |
---|
4595 | |
---|
4596 | |
---|
4597 | </li> |
---|
4598 | |
---|
4599 | |
---|
4600 | |
---|
4601 | |
---|
4602 | <li> |
---|
4603 | |
---|
4604 | |
---|
4605 | |
---|
4606 | <p style="margin-bottom: 0cm;">Resource groups can |
---|
4607 | now be defined so that you can load and unload resources in groups, and |
---|
4608 | also set up group-specific search paths and scripting tasks. </p> |
---|
4609 | |
---|
4610 | |
---|
4611 | |
---|
4612 | |
---|
4613 | </li> |
---|
4614 | |
---|
4615 | |
---|
4616 | |
---|
4617 | |
---|
4618 | <li> |
---|
4619 | |
---|
4620 | |
---|
4621 | |
---|
4622 | <p style="margin-bottom: 0cm;">Manual resource |
---|
4623 | provision formalised; there is now a ManualLoader class that should be |
---|
4624 | implemented when creating resources in code; this allows resource |
---|
4625 | reloads to be possible in all cases </p> |
---|
4626 | |
---|
4627 | |
---|
4628 | |
---|
4629 | |
---|
4630 | </li> |
---|
4631 | |
---|
4632 | |
---|
4633 | |
---|
4634 | |
---|
4635 | <li> |
---|
4636 | |
---|
4637 | |
---|
4638 | |
---|
4639 | <p style="margin-bottom: 0cm;">Streaming support - |
---|
4640 | data is now accessed from Ogre's virtual file system solely through the |
---|
4641 | DataStream class (and subclasses), meaning that accessing very large |
---|
4642 | files efficiently is now possible while still using the resource |
---|
4643 | system. </p> |
---|
4644 | |
---|
4645 | |
---|
4646 | |
---|
4647 | |
---|
4648 | </li> |
---|
4649 | |
---|
4650 | |
---|
4651 | |
---|
4652 | |
---|
4653 | <li> |
---|
4654 | |
---|
4655 | |
---|
4656 | |
---|
4657 | <p style="margin-bottom: 0cm;">Loading progress |
---|
4658 | reports; you can now register ResourceGroupListeners in order to |
---|
4659 | implement loading bars </p> |
---|
4660 | |
---|
4661 | |
---|
4662 | |
---|
4663 | |
---|
4664 | </li> |
---|
4665 | |
---|
4666 | |
---|
4667 | |
---|
4668 | |
---|
4669 | <li> |
---|
4670 | |
---|
4671 | |
---|
4672 | |
---|
4673 | <p style="margin-bottom: 0cm;">Thread safety - |
---|
4674 | steps have been taked to make the resource system thread-safe to allow |
---|
4675 | background loading. This feature is experimental and should only be |
---|
4676 | used by experienced users. </p> |
---|
4677 | |
---|
4678 | |
---|
4679 | |
---|
4680 | |
---|
4681 | </li> |
---|
4682 | |
---|
4683 | |
---|
4684 | |
---|
4685 | |
---|
4686 | |
---|
4687 | |
---|
4688 | |
---|
4689 | </ul> |
---|
4690 | |
---|
4691 | |
---|
4692 | |
---|
4693 | |
---|
4694 | </li> |
---|
4695 | |
---|
4696 | |
---|
4697 | |
---|
4698 | |
---|
4699 | <li> |
---|
4700 | |
---|
4701 | |
---|
4702 | |
---|
4703 | <p style="margin-bottom: 0cm;">Hardware Pixel Buffers |
---|
4704 | & Image enhancements: </p> |
---|
4705 | |
---|
4706 | |
---|
4707 | |
---|
4708 | |
---|
4709 | |
---|
4710 | |
---|
4711 | |
---|
4712 | <ul> |
---|
4713 | |
---|
4714 | |
---|
4715 | |
---|
4716 | |
---|
4717 | <li> |
---|
4718 | |
---|
4719 | |
---|
4720 | |
---|
4721 | <p style="margin-bottom: 0cm;">Direct access to |
---|
4722 | read / write to texture surfaces through the HardwarePixelBuffer class, |
---|
4723 | including mip levels, cube surfaces and volume slices </p> |
---|
4724 | |
---|
4725 | |
---|
4726 | |
---|
4727 | |
---|
4728 | </li> |
---|
4729 | |
---|
4730 | |
---|
4731 | |
---|
4732 | |
---|
4733 | <li> |
---|
4734 | |
---|
4735 | |
---|
4736 | |
---|
4737 | <p style="margin-bottom: 0cm;">Pixel formats have |
---|
4738 | been extended, are now unambiguous across endianness, having separate |
---|
4739 | 'native' endian formats and per-byte formats </p> |
---|
4740 | |
---|
4741 | |
---|
4742 | |
---|
4743 | |
---|
4744 | </li> |
---|
4745 | |
---|
4746 | |
---|
4747 | |
---|
4748 | |
---|
4749 | <li> |
---|
4750 | |
---|
4751 | |
---|
4752 | |
---|
4753 | <p style="margin-bottom: 0cm;">Support for |
---|
4754 | floating-point pixel formats, luminence formats, depth formats, and |
---|
4755 | compressed formats </p> |
---|
4756 | |
---|
4757 | |
---|
4758 | |
---|
4759 | |
---|
4760 | </li> |
---|
4761 | |
---|
4762 | |
---|
4763 | |
---|
4764 | |
---|
4765 | <li> |
---|
4766 | |
---|
4767 | |
---|
4768 | |
---|
4769 | <p style="margin-bottom: 0cm;">Image class has |
---|
4770 | been tidied and enhanced to support composite images (like cube maps) </p> |
---|
4771 | |
---|
4772 | |
---|
4773 | |
---|
4774 | |
---|
4775 | </li> |
---|
4776 | |
---|
4777 | |
---|
4778 | |
---|
4779 | |
---|
4780 | <li> |
---|
4781 | |
---|
4782 | |
---|
4783 | |
---|
4784 | <p style="margin-bottom: 0cm;">PixelUtil class now |
---|
4785 | provides access to all pixel format conversion functions, with |
---|
4786 | optimised templated conversion routines available in capable compilers </p> |
---|
4787 | |
---|
4788 | |
---|
4789 | |
---|
4790 | |
---|
4791 | </li> |
---|
4792 | |
---|
4793 | |
---|
4794 | |
---|
4795 | |
---|
4796 | |
---|
4797 | |
---|
4798 | |
---|
4799 | </ul> |
---|
4800 | |
---|
4801 | |
---|
4802 | |
---|
4803 | |
---|
4804 | </li> |
---|
4805 | |
---|
4806 | |
---|
4807 | |
---|
4808 | |
---|
4809 | <li> |
---|
4810 | |
---|
4811 | |
---|
4812 | |
---|
4813 | <p style="margin-bottom: 0cm;">High Dynamic Range |
---|
4814 | (HDR) rendering support: </p> |
---|
4815 | |
---|
4816 | |
---|
4817 | |
---|
4818 | |
---|
4819 | |
---|
4820 | |
---|
4821 | |
---|
4822 | <ul> |
---|
4823 | |
---|
4824 | |
---|
4825 | |
---|
4826 | |
---|
4827 | <li> |
---|
4828 | |
---|
4829 | |
---|
4830 | |
---|
4831 | <p style="margin-bottom: 0cm;">Create render |
---|
4832 | textures in floating-point pixel formats </p> |
---|
4833 | |
---|
4834 | |
---|
4835 | |
---|
4836 | |
---|
4837 | </li> |
---|
4838 | |
---|
4839 | |
---|
4840 | |
---|
4841 | |
---|
4842 | <li> |
---|
4843 | |
---|
4844 | |
---|
4845 | |
---|
4846 | <p style="margin-bottom: 0cm;">Load .hdr or .exr |
---|
4847 | textures from disk using the OpenEXR plugin (optional) </p> |
---|
4848 | |
---|
4849 | |
---|
4850 | |
---|
4851 | |
---|
4852 | </li> |
---|
4853 | |
---|
4854 | |
---|
4855 | |
---|
4856 | |
---|
4857 | |
---|
4858 | |
---|
4859 | |
---|
4860 | </ul> |
---|
4861 | |
---|
4862 | |
---|
4863 | |
---|
4864 | |
---|
4865 | </li> |
---|
4866 | |
---|
4867 | |
---|
4868 | |
---|
4869 | |
---|
4870 | <li> |
---|
4871 | |
---|
4872 | |
---|
4873 | |
---|
4874 | <p style="margin-bottom: 0cm;">Particle System |
---|
4875 | enhancements: Particle systems are no longer limited to rendering with |
---|
4876 | billboards, they render through instances of ParticleSystemRenderer |
---|
4877 | subclasses, which can be implemented in plugins and added at runtime. |
---|
4878 | Use of these alternative renderers is scriptable and can be used to |
---|
4879 | implement alternative particle types like ribbons. </p> |
---|
4880 | |
---|
4881 | |
---|
4882 | |
---|
4883 | |
---|
4884 | </li> |
---|
4885 | |
---|
4886 | |
---|
4887 | |
---|
4888 | |
---|
4889 | <li> |
---|
4890 | |
---|
4891 | |
---|
4892 | |
---|
4893 | <p style="margin-bottom: 0cm;">GUI changes: </p> |
---|
4894 | |
---|
4895 | |
---|
4896 | |
---|
4897 | |
---|
4898 | |
---|
4899 | |
---|
4900 | |
---|
4901 | <ul> |
---|
4902 | |
---|
4903 | |
---|
4904 | |
---|
4905 | |
---|
4906 | <li> |
---|
4907 | |
---|
4908 | |
---|
4909 | |
---|
4910 | <p style="margin-bottom: 0cm;">The OGRE internal |
---|
4911 | GUI has been replaced with <a href="http://www.cegui.org.uk/">Crazy |
---|
4912 | Eddie's GUI</a>, a superior GUI system which follows the same |
---|
4913 | kind of design principles as Ogre itself (portable, clean OO code). </p> |
---|
4914 | |
---|
4915 | |
---|
4916 | |
---|
4917 | |
---|
4918 | </li> |
---|
4919 | |
---|
4920 | |
---|
4921 | |
---|
4922 | |
---|
4923 | <li> |
---|
4924 | |
---|
4925 | |
---|
4926 | |
---|
4927 | <p style="margin-bottom: 0cm;">Non-interactive |
---|
4928 | overlays remain within OGRE itself, the classes have been renamed |
---|
4929 | *OverlayElement instead of *GuiElement to reflect their role </p> |
---|
4930 | |
---|
4931 | |
---|
4932 | |
---|
4933 | |
---|
4934 | </li> |
---|
4935 | |
---|
4936 | |
---|
4937 | |
---|
4938 | |
---|
4939 | |
---|
4940 | |
---|
4941 | |
---|
4942 | </ul> |
---|
4943 | |
---|
4944 | |
---|
4945 | |
---|
4946 | |
---|
4947 | </li> |
---|
4948 | |
---|
4949 | |
---|
4950 | |
---|
4951 | |
---|
4952 | <li> |
---|
4953 | |
---|
4954 | |
---|
4955 | |
---|
4956 | <p style="margin-bottom: 0cm;"><b><font color="#006600">Material changes</font></b>: </p> |
---|
4957 | |
---|
4958 | |
---|
4959 | |
---|
4960 | |
---|
4961 | |
---|
4962 | |
---|
4963 | |
---|
4964 | <ul> |
---|
4965 | |
---|
4966 | |
---|
4967 | |
---|
4968 | |
---|
4969 | <li> |
---|
4970 | |
---|
4971 | |
---|
4972 | |
---|
4973 | <p style="margin-bottom: 0cm;">alpha_rejection has |
---|
4974 | been moved from the texture_unit to the pass </p> |
---|
4975 | |
---|
4976 | |
---|
4977 | |
---|
4978 | |
---|
4979 | </li> |
---|
4980 | |
---|
4981 | |
---|
4982 | |
---|
4983 | |
---|
4984 | <li> |
---|
4985 | |
---|
4986 | |
---|
4987 | |
---|
4988 | <p style="margin-bottom: 0cm;">Linking vertex |
---|
4989 | colours to material attributes; you can now link vertex colours to any |
---|
4990 | of the diffuse, specular, emissive or ambient material attribures, |
---|
4991 | (e.g. 'ambient vertexcolour') rather than the linkage being implicit. </p> |
---|
4992 | |
---|
4993 | |
---|
4994 | |
---|
4995 | |
---|
4996 | </li> |
---|
4997 | |
---|
4998 | |
---|
4999 | |
---|
5000 | |
---|
5001 | <li> |
---|
5002 | |
---|
5003 | |
---|
5004 | |
---|
5005 | <p style="margin-bottom: 0cm;">You can now define |
---|
5006 | the number of mipmaps to be generated when loading a texture in the |
---|
5007 | material script, from '0' to 'unlimited' </p> |
---|
5008 | |
---|
5009 | |
---|
5010 | |
---|
5011 | |
---|
5012 | </li> |
---|
5013 | |
---|
5014 | |
---|
5015 | |
---|
5016 | |
---|
5017 | |
---|
5018 | |
---|
5019 | |
---|
5020 | </ul> |
---|
5021 | |
---|
5022 | |
---|
5023 | |
---|
5024 | |
---|
5025 | </li> |
---|
5026 | |
---|
5027 | |
---|
5028 | |
---|
5029 | |
---|
5030 | <li> |
---|
5031 | |
---|
5032 | |
---|
5033 | |
---|
5034 | <p style="margin-bottom: 0cm;">New StaticGeometry |
---|
5035 | class allows you to batch up individual meshes and render thousands of |
---|
5036 | them far more efficiently than if they were separate movable objects </p> |
---|
5037 | |
---|
5038 | |
---|
5039 | |
---|
5040 | |
---|
5041 | </li> |
---|
5042 | |
---|
5043 | |
---|
5044 | |
---|
5045 | |
---|
5046 | <li> |
---|
5047 | |
---|
5048 | |
---|
5049 | |
---|
5050 | <p style="margin-bottom: 0cm;">GL now supports render |
---|
5051 | textures larger than the frame buffer (through pbuffers) </p> |
---|
5052 | |
---|
5053 | |
---|
5054 | |
---|
5055 | |
---|
5056 | </li> |
---|
5057 | |
---|
5058 | |
---|
5059 | |
---|
5060 | |
---|
5061 | <li> |
---|
5062 | |
---|
5063 | |
---|
5064 | |
---|
5065 | <p style="margin-bottom: 0cm;">D3D9 uses best possible |
---|
5066 | filter method supported by hardware for generating Mipmaps, this can |
---|
5067 | improve display quality especially when using trilinear filtering </p> |
---|
5068 | |
---|
5069 | |
---|
5070 | |
---|
5071 | |
---|
5072 | </li> |
---|
5073 | |
---|
5074 | |
---|
5075 | |
---|
5076 | |
---|
5077 | <li> |
---|
5078 | |
---|
5079 | |
---|
5080 | |
---|
5081 | <p style="margin-bottom: 0cm;">Support all image types |
---|
5082 | that DevIL can load: bmp, gif, hdr, ico, jpeg, pnm, mng and many more </p> |
---|
5083 | |
---|
5084 | |
---|
5085 | |
---|
5086 | |
---|
5087 | </li> |
---|
5088 | |
---|
5089 | |
---|
5090 | |
---|
5091 | |
---|
5092 | <li> |
---|
5093 | |
---|
5094 | |
---|
5095 | |
---|
5096 | <p style="margin-bottom: 0cm;">GLX, SDL, D3D9: |
---|
5097 | FSAA(Full Scene AntiAliasing) support improved </p> |
---|
5098 | |
---|
5099 | |
---|
5100 | |
---|
5101 | |
---|
5102 | </li> |
---|
5103 | |
---|
5104 | |
---|
5105 | |
---|
5106 | |
---|
5107 | <li> |
---|
5108 | |
---|
5109 | |
---|
5110 | |
---|
5111 | <p style="margin-bottom: 0cm;">Image codecs are now |
---|
5112 | completely replaceable, if you wish to remove the use of DevIL </p> |
---|
5113 | |
---|
5114 | |
---|
5115 | |
---|
5116 | |
---|
5117 | </li> |
---|
5118 | |
---|
5119 | |
---|
5120 | |
---|
5121 | |
---|
5122 | <li> |
---|
5123 | |
---|
5124 | |
---|
5125 | |
---|
5126 | <p style="margin-bottom: 0cm;">Better support for 3D |
---|
5127 | and compressed textures </p> |
---|
5128 | |
---|
5129 | |
---|
5130 | |
---|
5131 | |
---|
5132 | </li> |
---|
5133 | |
---|
5134 | |
---|
5135 | |
---|
5136 | |
---|
5137 | <li> |
---|
5138 | |
---|
5139 | |
---|
5140 | |
---|
5141 | <p style="margin-bottom: 0cm;">New and improved demos: |
---|
5142 | </p> |
---|
5143 | |
---|
5144 | |
---|
5145 | |
---|
5146 | |
---|
5147 | |
---|
5148 | |
---|
5149 | |
---|
5150 | <ul> |
---|
5151 | |
---|
5152 | |
---|
5153 | |
---|
5154 | |
---|
5155 | <li> |
---|
5156 | |
---|
5157 | |
---|
5158 | |
---|
5159 | <p style="margin-bottom: 0cm;">'DynTex' shows how |
---|
5160 | to procedurally generate textures using the new pixel buffer API </p> |
---|
5161 | |
---|
5162 | |
---|
5163 | |
---|
5164 | |
---|
5165 | </li> |
---|
5166 | |
---|
5167 | |
---|
5168 | |
---|
5169 | |
---|
5170 | <li> |
---|
5171 | |
---|
5172 | |
---|
5173 | |
---|
5174 | <p style="margin-bottom: 0cm;">'VolumeTex' |
---|
5175 | demonstrates volume rendering and procedurally generated meshes and 3D |
---|
5176 | textures </p> |
---|
5177 | |
---|
5178 | |
---|
5179 | |
---|
5180 | |
---|
5181 | </li> |
---|
5182 | |
---|
5183 | |
---|
5184 | |
---|
5185 | |
---|
5186 | <li> |
---|
5187 | |
---|
5188 | |
---|
5189 | |
---|
5190 | <p style="margin-bottom: 0cm;">'Grass' |
---|
5191 | demonstrates the use of the new StaticGeometry class to batch up lots |
---|
5192 | of individual meshes </p> |
---|
5193 | |
---|
5194 | |
---|
5195 | |
---|
5196 | |
---|
5197 | </li> |
---|
5198 | |
---|
5199 | |
---|
5200 | |
---|
5201 | |
---|
5202 | <li> |
---|
5203 | |
---|
5204 | |
---|
5205 | |
---|
5206 | <p style="margin-bottom: 0cm;">'Gui' has been |
---|
5207 | updated to use Crazy Eddies GUI. </p> |
---|
5208 | |
---|
5209 | |
---|
5210 | |
---|
5211 | |
---|
5212 | </li> |
---|
5213 | |
---|
5214 | |
---|
5215 | |
---|
5216 | |
---|
5217 | |
---|
5218 | |
---|
5219 | |
---|
5220 | </ul> |
---|
5221 | |
---|
5222 | |
---|
5223 | |
---|
5224 | |
---|
5225 | </li> |
---|
5226 | |
---|
5227 | |
---|
5228 | |
---|
5229 | |
---|
5230 | <li> |
---|
5231 | |
---|
5232 | |
---|
5233 | |
---|
5234 | <p style="margin-bottom: 0cm;">Interface to |
---|
5235 | RenderSystem::createWindow and RenderSystem::createRenderTexture |
---|
5236 | cleaned up and made more flexible </p> |
---|
5237 | |
---|
5238 | |
---|
5239 | |
---|
5240 | |
---|
5241 | </li> |
---|
5242 | |
---|
5243 | |
---|
5244 | |
---|
5245 | |
---|
5246 | <li> |
---|
5247 | |
---|
5248 | |
---|
5249 | |
---|
5250 | <p style="margin-bottom: 0cm;">Support Athlon 64 in |
---|
5251 | native 64-bit mode (Linux) </p> |
---|
5252 | |
---|
5253 | |
---|
5254 | |
---|
5255 | |
---|
5256 | </li> |
---|
5257 | |
---|
5258 | |
---|
5259 | |
---|
5260 | |
---|
5261 | <li> |
---|
5262 | |
---|
5263 | |
---|
5264 | |
---|
5265 | <p style="margin-bottom: 0cm;">Support running the |
---|
5266 | OGRE core in double precision floating point mode through the use of |
---|
5267 | OGRE_DOUBLE_PRECISION </p> |
---|
5268 | |
---|
5269 | |
---|
5270 | |
---|
5271 | |
---|
5272 | </li> |
---|
5273 | |
---|
5274 | |
---|
5275 | |
---|
5276 | |
---|
5277 | <li> |
---|
5278 | |
---|
5279 | |
---|
5280 | |
---|
5281 | <p style="margin-bottom: 0cm;">Add 'inverse transform' |
---|
5282 | automatic shader parameter bindings </p> |
---|
5283 | |
---|
5284 | |
---|
5285 | |
---|
5286 | |
---|
5287 | </li> |
---|
5288 | |
---|
5289 | |
---|
5290 | |
---|
5291 | |
---|
5292 | <li> |
---|
5293 | |
---|
5294 | |
---|
5295 | |
---|
5296 | <p style="margin-bottom: 0cm;">MinGW/Cygwin build |
---|
5297 | system using auto* tools included </p> |
---|
5298 | |
---|
5299 | |
---|
5300 | |
---|
5301 | |
---|
5302 | </li> |
---|
5303 | |
---|
5304 | |
---|
5305 | |
---|
5306 | |
---|
5307 | <li> |
---|
5308 | |
---|
5309 | |
---|
5310 | |
---|
5311 | <p>Visual C++ 2005 Beta support </p> |
---|
5312 | |
---|
5313 | |
---|
5314 | |
---|
5315 | |
---|
5316 | </li> |
---|
5317 | |
---|
5318 | |
---|
5319 | |
---|
5320 | |
---|
5321 | </ul> |
---|
5322 | |
---|
5323 | |
---|
5324 | |
---|
5325 | |
---|
5326 | <p align="left">Bugfixes:</p> |
---|
5327 | |
---|
5328 | |
---|
5329 | |
---|
5330 | |
---|
5331 | <ul> |
---|
5332 | |
---|
5333 | |
---|
5334 | |
---|
5335 | |
---|
5336 | <li> |
---|
5337 | |
---|
5338 | |
---|
5339 | |
---|
5340 | <p style="margin-bottom: 0cm;">Fixed texture_view_proj |
---|
5341 | shader parameter binding </p> |
---|
5342 | |
---|
5343 | |
---|
5344 | |
---|
5345 | |
---|
5346 | </li> |
---|
5347 | |
---|
5348 | |
---|
5349 | |
---|
5350 | |
---|
5351 | <li> |
---|
5352 | |
---|
5353 | |
---|
5354 | |
---|
5355 | <p style="margin-bottom: 0cm;">Terrain now supports |
---|
5356 | texture shadows </p> |
---|
5357 | |
---|
5358 | |
---|
5359 | |
---|
5360 | |
---|
5361 | </li> |
---|
5362 | |
---|
5363 | |
---|
5364 | |
---|
5365 | |
---|
5366 | <li> |
---|
5367 | |
---|
5368 | |
---|
5369 | |
---|
5370 | <p style="margin-bottom: 0cm;">Fixed 4-weight hardware |
---|
5371 | skinning vertex shader </p> |
---|
5372 | |
---|
5373 | |
---|
5374 | |
---|
5375 | |
---|
5376 | </li> |
---|
5377 | |
---|
5378 | |
---|
5379 | |
---|
5380 | |
---|
5381 | <li> |
---|
5382 | |
---|
5383 | |
---|
5384 | |
---|
5385 | <p style="margin-bottom: 0cm;">Fixed possible texture |
---|
5386 | frame overflow in animated texture controller </p> |
---|
5387 | |
---|
5388 | |
---|
5389 | |
---|
5390 | |
---|
5391 | </li> |
---|
5392 | |
---|
5393 | |
---|
5394 | |
---|
5395 | |
---|
5396 | <li> |
---|
5397 | |
---|
5398 | |
---|
5399 | |
---|
5400 | <p>GLX: alt-tab now allows mouse to escape window </p> |
---|
5401 | |
---|
5402 | |
---|
5403 | |
---|
5404 | |
---|
5405 | </li> |
---|
5406 | |
---|
5407 | |
---|
5408 | |
---|
5409 | |
---|
5410 | </ul> |
---|
5411 | |
---|
5412 | |
---|
5413 | |
---|
5414 | |
---|
5415 | <p class="mainheader" align="left">v0.15.2 [Hastur] |
---|
5416 | (13 January 2005) - |
---|
5417 | Maintenance Release</p> |
---|
5418 | |
---|
5419 | |
---|
5420 | |
---|
5421 | |
---|
5422 | <p align="left">Changes:</p> |
---|
5423 | |
---|
5424 | |
---|
5425 | |
---|
5426 | |
---|
5427 | <ul> |
---|
5428 | |
---|
5429 | |
---|
5430 | |
---|
5431 | |
---|
5432 | <li> |
---|
5433 | |
---|
5434 | |
---|
5435 | |
---|
5436 | <p style="margin-bottom: 0cm;">Stencil shadows: </p> |
---|
5437 | |
---|
5438 | |
---|
5439 | |
---|
5440 | |
---|
5441 | |
---|
5442 | |
---|
5443 | |
---|
5444 | <ul> |
---|
5445 | |
---|
5446 | |
---|
5447 | |
---|
5448 | |
---|
5449 | <li> |
---|
5450 | |
---|
5451 | |
---|
5452 | |
---|
5453 | <p style="margin-bottom: 0cm;">Runtime performance |
---|
5454 | improvements </p> |
---|
5455 | |
---|
5456 | |
---|
5457 | |
---|
5458 | |
---|
5459 | </li> |
---|
5460 | |
---|
5461 | |
---|
5462 | |
---|
5463 | |
---|
5464 | <li> |
---|
5465 | |
---|
5466 | |
---|
5467 | |
---|
5468 | <p style="margin-bottom: 0cm;">Edge list |
---|
5469 | construction can now deal with non-manifold meshes, and is faster. You |
---|
5470 | can re-calculate edge lists on your affected .mesh files by using |
---|
5471 | OgreXmlConverter to convert to XML and back. </p> |
---|
5472 | |
---|
5473 | |
---|
5474 | |
---|
5475 | |
---|
5476 | </li> |
---|
5477 | |
---|
5478 | |
---|
5479 | |
---|
5480 | |
---|
5481 | <li> |
---|
5482 | |
---|
5483 | |
---|
5484 | |
---|
5485 | <p style="margin-bottom: 0cm;">Shadow culling |
---|
5486 | fixes including in reflected camera scenarios </p> |
---|
5487 | |
---|
5488 | |
---|
5489 | |
---|
5490 | |
---|
5491 | </li> |
---|
5492 | |
---|
5493 | |
---|
5494 | |
---|
5495 | |
---|
5496 | |
---|
5497 | |
---|
5498 | |
---|
5499 | </ul> |
---|
5500 | |
---|
5501 | |
---|
5502 | |
---|
5503 | |
---|
5504 | </li> |
---|
5505 | |
---|
5506 | |
---|
5507 | |
---|
5508 | |
---|
5509 | <li> |
---|
5510 | |
---|
5511 | |
---|
5512 | |
---|
5513 | <p style="margin-bottom: 0cm;">TerrainSceneManager: |
---|
5514 | Fixed crash when you clear the terrain scene but don't call |
---|
5515 | setWorldGeometry again </p> |
---|
5516 | |
---|
5517 | |
---|
5518 | |
---|
5519 | |
---|
5520 | </li> |
---|
5521 | |
---|
5522 | |
---|
5523 | |
---|
5524 | |
---|
5525 | <li> |
---|
5526 | |
---|
5527 | |
---|
5528 | |
---|
5529 | <p style="margin-bottom: 0cm;">Direct3D textures: |
---|
5530 | Prefer D3DFMT_X8R8G8B8 over D3DFMT_R8G8B8 for texture formats, and |
---|
5531 | disable auto mipmap generation when mipmaps == 0 </p> |
---|
5532 | |
---|
5533 | |
---|
5534 | |
---|
5535 | |
---|
5536 | </li> |
---|
5537 | |
---|
5538 | |
---|
5539 | |
---|
5540 | |
---|
5541 | <li> |
---|
5542 | |
---|
5543 | |
---|
5544 | |
---|
5545 | <p style="margin-bottom: 0cm;">BillboardSet: avoid |
---|
5546 | double-free crashes under certain calling orders. </p> |
---|
5547 | |
---|
5548 | |
---|
5549 | |
---|
5550 | |
---|
5551 | </li> |
---|
5552 | |
---|
5553 | |
---|
5554 | |
---|
5555 | |
---|
5556 | <li> |
---|
5557 | |
---|
5558 | |
---|
5559 | |
---|
5560 | <p style="margin-bottom: 0cm;">Camera: </p> |
---|
5561 | |
---|
5562 | |
---|
5563 | |
---|
5564 | |
---|
5565 | |
---|
5566 | |
---|
5567 | |
---|
5568 | <ul> |
---|
5569 | |
---|
5570 | |
---|
5571 | |
---|
5572 | |
---|
5573 | <li> |
---|
5574 | |
---|
5575 | |
---|
5576 | |
---|
5577 | <p style="margin-bottom: 0cm;">Better safety |
---|
5578 | checks for bad parameters to setDirection </p> |
---|
5579 | |
---|
5580 | |
---|
5581 | |
---|
5582 | |
---|
5583 | </li> |
---|
5584 | |
---|
5585 | |
---|
5586 | |
---|
5587 | |
---|
5588 | <li> |
---|
5589 | |
---|
5590 | |
---|
5591 | |
---|
5592 | <p style="margin-bottom: 0cm;">Camera::getCameraToViewportRay |
---|
5593 | now works for orthographic projection </p> |
---|
5594 | |
---|
5595 | |
---|
5596 | |
---|
5597 | |
---|
5598 | </li> |
---|
5599 | |
---|
5600 | |
---|
5601 | |
---|
5602 | |
---|
5603 | |
---|
5604 | |
---|
5605 | |
---|
5606 | </ul> |
---|
5607 | |
---|
5608 | |
---|
5609 | |
---|
5610 | |
---|
5611 | </li> |
---|
5612 | |
---|
5613 | |
---|
5614 | |
---|
5615 | |
---|
5616 | <li> |
---|
5617 | |
---|
5618 | |
---|
5619 | |
---|
5620 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
5621 | |
---|
5622 | |
---|
5623 | |
---|
5624 | |
---|
5625 | |
---|
5626 | |
---|
5627 | |
---|
5628 | <ul> |
---|
5629 | |
---|
5630 | |
---|
5631 | |
---|
5632 | |
---|
5633 | <li> |
---|
5634 | |
---|
5635 | |
---|
5636 | |
---|
5637 | <p style="margin-bottom: 0cm;">Added virtual |
---|
5638 | keyword to GLSupport::setExternalWindowHandle </p> |
---|
5639 | |
---|
5640 | |
---|
5641 | |
---|
5642 | |
---|
5643 | </li> |
---|
5644 | |
---|
5645 | |
---|
5646 | |
---|
5647 | |
---|
5648 | <li> |
---|
5649 | |
---|
5650 | |
---|
5651 | |
---|
5652 | <p style="margin-bottom: 0cm;">Fix a couple of |
---|
5653 | potential consistency issues in fixed-function lighting states </p> |
---|
5654 | |
---|
5655 | |
---|
5656 | |
---|
5657 | |
---|
5658 | </li> |
---|
5659 | |
---|
5660 | |
---|
5661 | |
---|
5662 | |
---|
5663 | |
---|
5664 | |
---|
5665 | |
---|
5666 | </ul> |
---|
5667 | |
---|
5668 | |
---|
5669 | |
---|
5670 | |
---|
5671 | </li> |
---|
5672 | |
---|
5673 | |
---|
5674 | |
---|
5675 | |
---|
5676 | <li> |
---|
5677 | |
---|
5678 | |
---|
5679 | |
---|
5680 | <p style="margin-bottom: 0cm;">Scene Queries: </p> |
---|
5681 | |
---|
5682 | |
---|
5683 | |
---|
5684 | |
---|
5685 | |
---|
5686 | |
---|
5687 | |
---|
5688 | <ul> |
---|
5689 | |
---|
5690 | |
---|
5691 | |
---|
5692 | |
---|
5693 | <li> |
---|
5694 | |
---|
5695 | |
---|
5696 | |
---|
5697 | <p style="margin-bottom: 0cm;">Query mask flags |
---|
5698 | for world geometry made more explicit </p> |
---|
5699 | |
---|
5700 | |
---|
5701 | |
---|
5702 | |
---|
5703 | </li> |
---|
5704 | |
---|
5705 | |
---|
5706 | |
---|
5707 | |
---|
5708 | <li> |
---|
5709 | |
---|
5710 | |
---|
5711 | |
---|
5712 | <p style="margin-bottom: 0cm;">Boolean result from |
---|
5713 | query listeners consistently respected </p> |
---|
5714 | |
---|
5715 | |
---|
5716 | |
---|
5717 | |
---|
5718 | </li> |
---|
5719 | |
---|
5720 | |
---|
5721 | |
---|
5722 | |
---|
5723 | <li> |
---|
5724 | |
---|
5725 | |
---|
5726 | |
---|
5727 | <p style="margin-bottom: 0cm;">Added specialised |
---|
5728 | BspRaySceneQuery for fast BSP ray results </p> |
---|
5729 | |
---|
5730 | |
---|
5731 | |
---|
5732 | |
---|
5733 | </li> |
---|
5734 | |
---|
5735 | |
---|
5736 | |
---|
5737 | |
---|
5738 | <li> |
---|
5739 | |
---|
5740 | |
---|
5741 | |
---|
5742 | <p style="margin-bottom: 0cm;">Don't match objects |
---|
5743 | which are attached to detached subtrees of the scene graph </p> |
---|
5744 | |
---|
5745 | |
---|
5746 | |
---|
5747 | |
---|
5748 | </li> |
---|
5749 | |
---|
5750 | |
---|
5751 | |
---|
5752 | |
---|
5753 | |
---|
5754 | |
---|
5755 | |
---|
5756 | </ul> |
---|
5757 | |
---|
5758 | |
---|
5759 | |
---|
5760 | |
---|
5761 | </li> |
---|
5762 | |
---|
5763 | |
---|
5764 | |
---|
5765 | |
---|
5766 | <li> |
---|
5767 | |
---|
5768 | |
---|
5769 | |
---|
5770 | <p style="margin-bottom: 0cm;">Font: several fixes to |
---|
5771 | make on-screen fonts much crisper </p> |
---|
5772 | |
---|
5773 | |
---|
5774 | |
---|
5775 | |
---|
5776 | </li> |
---|
5777 | |
---|
5778 | |
---|
5779 | |
---|
5780 | |
---|
5781 | <li> |
---|
5782 | |
---|
5783 | |
---|
5784 | |
---|
5785 | <p style="margin-bottom: 0cm;">Windows: requested size |
---|
5786 | now translated to client area size in windowed mode (except if full |
---|
5787 | window size exceeds the desktop size) </p> |
---|
5788 | |
---|
5789 | |
---|
5790 | |
---|
5791 | |
---|
5792 | </li> |
---|
5793 | |
---|
5794 | |
---|
5795 | |
---|
5796 | |
---|
5797 | <li> |
---|
5798 | |
---|
5799 | |
---|
5800 | |
---|
5801 | <p style="margin-bottom: 0cm;">Material scripts: |
---|
5802 | automatic GPU program parameter 'projection_matrix' now parsed |
---|
5803 | correctly </p> |
---|
5804 | |
---|
5805 | |
---|
5806 | |
---|
5807 | |
---|
5808 | </li> |
---|
5809 | |
---|
5810 | |
---|
5811 | |
---|
5812 | |
---|
5813 | <li> |
---|
5814 | |
---|
5815 | |
---|
5816 | |
---|
5817 | <p style="margin-bottom: 0cm;">VC7.1+ STL: Avoid long |
---|
5818 | shutdown in debug mode </p> |
---|
5819 | |
---|
5820 | |
---|
5821 | |
---|
5822 | |
---|
5823 | </li> |
---|
5824 | |
---|
5825 | |
---|
5826 | |
---|
5827 | |
---|
5828 | <li> |
---|
5829 | |
---|
5830 | |
---|
5831 | |
---|
5832 | <p style="margin-bottom: 0cm;">VC6: Added /Zm option |
---|
5833 | to VC6 to avoid compiler out of heap space errors </p> |
---|
5834 | |
---|
5835 | |
---|
5836 | |
---|
5837 | |
---|
5838 | </li> |
---|
5839 | |
---|
5840 | |
---|
5841 | |
---|
5842 | |
---|
5843 | <li> |
---|
5844 | |
---|
5845 | |
---|
5846 | |
---|
5847 | <p style="margin-bottom: 0cm;">Blender exporter: </p> |
---|
5848 | |
---|
5849 | |
---|
5850 | |
---|
5851 | |
---|
5852 | |
---|
5853 | |
---|
5854 | |
---|
5855 | <ul> |
---|
5856 | |
---|
5857 | |
---|
5858 | |
---|
5859 | |
---|
5860 | <li> |
---|
5861 | |
---|
5862 | |
---|
5863 | |
---|
5864 | <p style="margin-bottom: 0cm;">Fixed calculation |
---|
5865 | of initial bone rotation. </p> |
---|
5866 | |
---|
5867 | |
---|
5868 | |
---|
5869 | |
---|
5870 | </li> |
---|
5871 | |
---|
5872 | |
---|
5873 | |
---|
5874 | |
---|
5875 | <li> |
---|
5876 | |
---|
5877 | |
---|
5878 | |
---|
5879 | <p style="margin-bottom: 0cm;">Restored |
---|
5880 | possibility to export an armature as mesh. </p> |
---|
5881 | |
---|
5882 | |
---|
5883 | |
---|
5884 | |
---|
5885 | </li> |
---|
5886 | |
---|
5887 | |
---|
5888 | |
---|
5889 | |
---|
5890 | <li> |
---|
5891 | |
---|
5892 | |
---|
5893 | |
---|
5894 | <p style="margin-bottom: 0cm;">Option to export in |
---|
5895 | objects local coordinates. </p> |
---|
5896 | |
---|
5897 | |
---|
5898 | |
---|
5899 | |
---|
5900 | </li> |
---|
5901 | |
---|
5902 | |
---|
5903 | |
---|
5904 | |
---|
5905 | <li> |
---|
5906 | |
---|
5907 | |
---|
5908 | |
---|
5909 | <p style="margin-bottom: 0cm;">Allow image |
---|
5910 | textures to be assigned via a material texture channel. </p> |
---|
5911 | |
---|
5912 | |
---|
5913 | |
---|
5914 | |
---|
5915 | </li> |
---|
5916 | |
---|
5917 | |
---|
5918 | |
---|
5919 | |
---|
5920 | <li> |
---|
5921 | |
---|
5922 | |
---|
5923 | |
---|
5924 | <p style="margin-bottom: 0cm;">Preliminary bump |
---|
5925 | map support. </p> |
---|
5926 | |
---|
5927 | |
---|
5928 | |
---|
5929 | |
---|
5930 | </li> |
---|
5931 | |
---|
5932 | |
---|
5933 | |
---|
5934 | |
---|
5935 | <li> |
---|
5936 | |
---|
5937 | |
---|
5938 | |
---|
5939 | <p style="margin-bottom: 0cm;">Option to run |
---|
5940 | OgreXMLConverter automatically </p> |
---|
5941 | |
---|
5942 | |
---|
5943 | |
---|
5944 | |
---|
5945 | </li> |
---|
5946 | |
---|
5947 | |
---|
5948 | |
---|
5949 | |
---|
5950 | |
---|
5951 | |
---|
5952 | |
---|
5953 | </ul> |
---|
5954 | |
---|
5955 | |
---|
5956 | |
---|
5957 | |
---|
5958 | </li> |
---|
5959 | |
---|
5960 | |
---|
5961 | |
---|
5962 | |
---|
5963 | <li> |
---|
5964 | |
---|
5965 | |
---|
5966 | |
---|
5967 | <p style="margin-bottom: 0cm;">3DS exporter: </p> |
---|
5968 | |
---|
5969 | |
---|
5970 | |
---|
5971 | |
---|
5972 | |
---|
5973 | |
---|
5974 | |
---|
5975 | <ul> |
---|
5976 | |
---|
5977 | |
---|
5978 | |
---|
5979 | |
---|
5980 | <li> |
---|
5981 | |
---|
5982 | |
---|
5983 | |
---|
5984 | <p style="margin-bottom: 0cm;">Export vertex alpha |
---|
5985 | export as the a component of the vertex color </p> |
---|
5986 | |
---|
5987 | |
---|
5988 | |
---|
5989 | |
---|
5990 | </li> |
---|
5991 | |
---|
5992 | |
---|
5993 | |
---|
5994 | |
---|
5995 | <li> |
---|
5996 | |
---|
5997 | |
---|
5998 | |
---|
5999 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
6000 | bugs in UV export (inc multi-UV export) </p> |
---|
6001 | |
---|
6002 | |
---|
6003 | |
---|
6004 | |
---|
6005 | </li> |
---|
6006 | |
---|
6007 | |
---|
6008 | |
---|
6009 | |
---|
6010 | <li> |
---|
6011 | |
---|
6012 | |
---|
6013 | |
---|
6014 | <p style="margin-bottom: 0cm;">Fix a bug for IK |
---|
6015 | export </p> |
---|
6016 | |
---|
6017 | |
---|
6018 | |
---|
6019 | |
---|
6020 | </li> |
---|
6021 | |
---|
6022 | |
---|
6023 | |
---|
6024 | |
---|
6025 | <li> |
---|
6026 | |
---|
6027 | |
---|
6028 | |
---|
6029 | <p style="margin-bottom: 0cm;">Speed up the mesh |
---|
6030 | export process. No very easy to notice for small objects but great |
---|
6031 | speed improvements for very big objects. </p> |
---|
6032 | |
---|
6033 | |
---|
6034 | |
---|
6035 | |
---|
6036 | </li> |
---|
6037 | |
---|
6038 | |
---|
6039 | |
---|
6040 | |
---|
6041 | <li> |
---|
6042 | |
---|
6043 | |
---|
6044 | |
---|
6045 | <p style="margin-bottom: 0cm;">Any kind of objects |
---|
6046 | can now be part of the hierarchy if they are part of the Skin/Physique |
---|
6047 | modifier. </p> |
---|
6048 | |
---|
6049 | |
---|
6050 | |
---|
6051 | |
---|
6052 | </li> |
---|
6053 | |
---|
6054 | |
---|
6055 | |
---|
6056 | |
---|
6057 | <li> |
---|
6058 | |
---|
6059 | |
---|
6060 | |
---|
6061 | <p style="margin-bottom: 0cm;">Log a warning when |
---|
6062 | there is a vertex with more than 4 bones assigned. </p> |
---|
6063 | |
---|
6064 | |
---|
6065 | |
---|
6066 | |
---|
6067 | </li> |
---|
6068 | |
---|
6069 | |
---|
6070 | |
---|
6071 | |
---|
6072 | <li> |
---|
6073 | |
---|
6074 | |
---|
6075 | |
---|
6076 | <p style="margin-bottom: 0cm;">Scale of 0.0 is no |
---|
6077 | longer possible. 0.0 is replaced by 1.0 when used. </p> |
---|
6078 | |
---|
6079 | |
---|
6080 | |
---|
6081 | |
---|
6082 | </li> |
---|
6083 | |
---|
6084 | |
---|
6085 | |
---|
6086 | |
---|
6087 | <li> |
---|
6088 | |
---|
6089 | |
---|
6090 | |
---|
6091 | <p style="margin-bottom: 0cm;">Animation names are |
---|
6092 | properly exported when using multiple animations. </p> |
---|
6093 | |
---|
6094 | |
---|
6095 | |
---|
6096 | |
---|
6097 | </li> |
---|
6098 | |
---|
6099 | |
---|
6100 | |
---|
6101 | |
---|
6102 | |
---|
6103 | |
---|
6104 | |
---|
6105 | </ul> |
---|
6106 | |
---|
6107 | |
---|
6108 | |
---|
6109 | |
---|
6110 | </li> |
---|
6111 | |
---|
6112 | |
---|
6113 | |
---|
6114 | |
---|
6115 | <li> |
---|
6116 | |
---|
6117 | |
---|
6118 | |
---|
6119 | <p style="margin-bottom: 0cm;">Memory manager: Fix use |
---|
6120 | of memory macros without namespace Ogre </p> |
---|
6121 | |
---|
6122 | |
---|
6123 | |
---|
6124 | |
---|
6125 | </li> |
---|
6126 | |
---|
6127 | |
---|
6128 | |
---|
6129 | |
---|
6130 | <li> |
---|
6131 | |
---|
6132 | |
---|
6133 | |
---|
6134 | <p style="margin-bottom: 0cm;">Manual updates: </p> |
---|
6135 | |
---|
6136 | |
---|
6137 | |
---|
6138 | |
---|
6139 | |
---|
6140 | |
---|
6141 | |
---|
6142 | <ul> |
---|
6143 | |
---|
6144 | |
---|
6145 | |
---|
6146 | |
---|
6147 | <li> |
---|
6148 | |
---|
6149 | |
---|
6150 | |
---|
6151 | <p style="margin-bottom: 0cm;">Mention optional |
---|
6152 | alpha components to ambient / diffuse / specular / emissive </p> |
---|
6153 | |
---|
6154 | |
---|
6155 | |
---|
6156 | |
---|
6157 | </li> |
---|
6158 | |
---|
6159 | |
---|
6160 | |
---|
6161 | |
---|
6162 | <li> |
---|
6163 | |
---|
6164 | |
---|
6165 | |
---|
6166 | <p>Documented additional community-contributed particle |
---|
6167 | emitters / affectors </p> |
---|
6168 | |
---|
6169 | |
---|
6170 | |
---|
6171 | |
---|
6172 | </li> |
---|
6173 | |
---|
6174 | |
---|
6175 | |
---|
6176 | |
---|
6177 | |
---|
6178 | |
---|
6179 | |
---|
6180 | </ul> |
---|
6181 | |
---|
6182 | |
---|
6183 | |
---|
6184 | |
---|
6185 | </li> |
---|
6186 | |
---|
6187 | |
---|
6188 | |
---|
6189 | |
---|
6190 | </ul> |
---|
6191 | |
---|
6192 | |
---|
6193 | |
---|
6194 | |
---|
6195 | <p class="mainheader" align="left">v0.15.1 [Hastur] |
---|
6196 | (28 November 2004) |
---|
6197 | - Maintenance Release</p> |
---|
6198 | |
---|
6199 | |
---|
6200 | |
---|
6201 | |
---|
6202 | <p align="left">Bugfixes:</p> |
---|
6203 | |
---|
6204 | |
---|
6205 | |
---|
6206 | |
---|
6207 | <ul> |
---|
6208 | |
---|
6209 | |
---|
6210 | |
---|
6211 | |
---|
6212 | <li> |
---|
6213 | |
---|
6214 | |
---|
6215 | |
---|
6216 | <p style="margin-bottom: 0cm;">Particle system |
---|
6217 | performance improved </p> |
---|
6218 | |
---|
6219 | |
---|
6220 | |
---|
6221 | |
---|
6222 | </li> |
---|
6223 | |
---|
6224 | |
---|
6225 | |
---|
6226 | |
---|
6227 | <li> |
---|
6228 | |
---|
6229 | |
---|
6230 | |
---|
6231 | <p style="margin-bottom: 0cm;">Blender exporter fixes |
---|
6232 | & enhancements: </p> |
---|
6233 | |
---|
6234 | |
---|
6235 | |
---|
6236 | |
---|
6237 | |
---|
6238 | |
---|
6239 | |
---|
6240 | <ul> |
---|
6241 | |
---|
6242 | |
---|
6243 | |
---|
6244 | |
---|
6245 | <li> |
---|
6246 | |
---|
6247 | |
---|
6248 | |
---|
6249 | <p style="margin-bottom: 0cm;">vertex colours |
---|
6250 | supported </p> |
---|
6251 | |
---|
6252 | |
---|
6253 | |
---|
6254 | |
---|
6255 | </li> |
---|
6256 | |
---|
6257 | |
---|
6258 | |
---|
6259 | |
---|
6260 | <li> |
---|
6261 | |
---|
6262 | |
---|
6263 | |
---|
6264 | <p style="margin-bottom: 0cm;">initial bone |
---|
6265 | rotation bug fixed </p> |
---|
6266 | |
---|
6267 | |
---|
6268 | |
---|
6269 | |
---|
6270 | </li> |
---|
6271 | |
---|
6272 | |
---|
6273 | |
---|
6274 | |
---|
6275 | <li> |
---|
6276 | |
---|
6277 | |
---|
6278 | |
---|
6279 | <p style="margin-bottom: 0cm;">location keyframe |
---|
6280 | export bug fixed</p> |
---|
6281 | |
---|
6282 | |
---|
6283 | |
---|
6284 | |
---|
6285 | </li> |
---|
6286 | |
---|
6287 | |
---|
6288 | |
---|
6289 | |
---|
6290 | |
---|
6291 | |
---|
6292 | |
---|
6293 | </ul> |
---|
6294 | |
---|
6295 | |
---|
6296 | |
---|
6297 | |
---|
6298 | </li> |
---|
6299 | |
---|
6300 | |
---|
6301 | |
---|
6302 | |
---|
6303 | <li> |
---|
6304 | |
---|
6305 | |
---|
6306 | |
---|
6307 | <p style="margin-bottom: 0cm;">3DS Max exporter fixes |
---|
6308 | and enhancements<br> |
---|
6309 | |
---|
6310 | |
---|
6311 | |
---|
6312 | |
---|
6313 | (Note you must completely delete your existing exporter files and add |
---|
6314 | the new 'Ogre Exporter' button to your interface)</p> |
---|
6315 | |
---|
6316 | |
---|
6317 | |
---|
6318 | |
---|
6319 | |
---|
6320 | |
---|
6321 | |
---|
6322 | <ul> |
---|
6323 | |
---|
6324 | |
---|
6325 | |
---|
6326 | |
---|
6327 | <li> |
---|
6328 | |
---|
6329 | |
---|
6330 | |
---|
6331 | <p style="margin-bottom: 0cm;">Smoothing groups |
---|
6332 | now work correctly </p> |
---|
6333 | |
---|
6334 | |
---|
6335 | |
---|
6336 | |
---|
6337 | </li> |
---|
6338 | |
---|
6339 | |
---|
6340 | |
---|
6341 | |
---|
6342 | <li> |
---|
6343 | |
---|
6344 | |
---|
6345 | |
---|
6346 | <p style="margin-bottom: 0cm;">Bones without any |
---|
6347 | vertices assignements will be exported correctly </p> |
---|
6348 | |
---|
6349 | |
---|
6350 | |
---|
6351 | |
---|
6352 | </li> |
---|
6353 | |
---|
6354 | |
---|
6355 | |
---|
6356 | |
---|
6357 | <li> |
---|
6358 | |
---|
6359 | |
---|
6360 | |
---|
6361 | <p style="margin-bottom: 0cm;">Biped export is now |
---|
6362 | automatic and is fixed up</p> |
---|
6363 | |
---|
6364 | |
---|
6365 | |
---|
6366 | |
---|
6367 | </li> |
---|
6368 | |
---|
6369 | |
---|
6370 | |
---|
6371 | |
---|
6372 | <li> |
---|
6373 | |
---|
6374 | |
---|
6375 | |
---|
6376 | <p style="margin-bottom: 0cm;">Specify edge list |
---|
6377 | precalculation, tangent vector precalculation (normal mapping) and LOD |
---|
6378 | generation </p> |
---|
6379 | |
---|
6380 | |
---|
6381 | |
---|
6382 | |
---|
6383 | </li> |
---|
6384 | |
---|
6385 | |
---|
6386 | |
---|
6387 | |
---|
6388 | <li> |
---|
6389 | |
---|
6390 | |
---|
6391 | |
---|
6392 | <p style="margin-bottom: 0cm;">Multiple UV |
---|
6393 | channels supported </p> |
---|
6394 | |
---|
6395 | |
---|
6396 | |
---|
6397 | |
---|
6398 | </li> |
---|
6399 | |
---|
6400 | |
---|
6401 | |
---|
6402 | |
---|
6403 | <li> |
---|
6404 | |
---|
6405 | |
---|
6406 | |
---|
6407 | <p style="margin-bottom: 0cm;">Multiple animation |
---|
6408 | support </p> |
---|
6409 | |
---|
6410 | |
---|
6411 | |
---|
6412 | |
---|
6413 | </li> |
---|
6414 | |
---|
6415 | |
---|
6416 | |
---|
6417 | |
---|
6418 | <li> |
---|
6419 | |
---|
6420 | |
---|
6421 | |
---|
6422 | <p style="margin-bottom: 0cm;">IK sampling |
---|
6423 | (experimental) </p> |
---|
6424 | |
---|
6425 | |
---|
6426 | |
---|
6427 | |
---|
6428 | </li> |
---|
6429 | |
---|
6430 | |
---|
6431 | |
---|
6432 | |
---|
6433 | |
---|
6434 | |
---|
6435 | |
---|
6436 | </ul> |
---|
6437 | |
---|
6438 | |
---|
6439 | |
---|
6440 | |
---|
6441 | </li> |
---|
6442 | |
---|
6443 | |
---|
6444 | |
---|
6445 | |
---|
6446 | <li> |
---|
6447 | |
---|
6448 | |
---|
6449 | |
---|
6450 | <p style="margin-bottom: 0cm;">Lightwave exporter now |
---|
6451 | compatible with 0.15</p> |
---|
6452 | |
---|
6453 | |
---|
6454 | |
---|
6455 | |
---|
6456 | </li> |
---|
6457 | |
---|
6458 | |
---|
6459 | |
---|
6460 | |
---|
6461 | <li> |
---|
6462 | |
---|
6463 | |
---|
6464 | |
---|
6465 | <p style="margin-bottom: 0cm;">Removing texture |
---|
6466 | effects did not remove properly controllers</p> |
---|
6467 | |
---|
6468 | |
---|
6469 | |
---|
6470 | |
---|
6471 | </li> |
---|
6472 | |
---|
6473 | |
---|
6474 | |
---|
6475 | |
---|
6476 | <li> |
---|
6477 | |
---|
6478 | |
---|
6479 | |
---|
6480 | <p style="margin-bottom: 0cm;">MipFilter now set |
---|
6481 | correctly when using TextureUnitState::setTextureFiltering</p> |
---|
6482 | |
---|
6483 | |
---|
6484 | |
---|
6485 | |
---|
6486 | </li> |
---|
6487 | |
---|
6488 | |
---|
6489 | |
---|
6490 | |
---|
6491 | <li> |
---|
6492 | |
---|
6493 | |
---|
6494 | |
---|
6495 | <p style="margin-bottom: 0cm;">Mesh fix: allow manual |
---|
6496 | LOD to be created even after edge lists have been built </p> |
---|
6497 | |
---|
6498 | |
---|
6499 | |
---|
6500 | |
---|
6501 | </li> |
---|
6502 | |
---|
6503 | |
---|
6504 | |
---|
6505 | |
---|
6506 | <li> |
---|
6507 | |
---|
6508 | |
---|
6509 | |
---|
6510 | <p style="margin-bottom: 0cm;">Fixed handling of |
---|
6511 | overlays with 3D elements </p> |
---|
6512 | |
---|
6513 | |
---|
6514 | |
---|
6515 | |
---|
6516 | </li> |
---|
6517 | |
---|
6518 | |
---|
6519 | |
---|
6520 | |
---|
6521 | <li> |
---|
6522 | |
---|
6523 | |
---|
6524 | |
---|
6525 | <p style="margin-bottom: 0cm;">Octree scene queries |
---|
6526 | now deal with null AABBs correctly </p> |
---|
6527 | |
---|
6528 | |
---|
6529 | |
---|
6530 | |
---|
6531 | </li> |
---|
6532 | |
---|
6533 | |
---|
6534 | |
---|
6535 | |
---|
6536 | <li> |
---|
6537 | |
---|
6538 | |
---|
6539 | |
---|
6540 | <p style="margin-bottom: 0cm;">Prevent a memory leak |
---|
6541 | when closing a D3D7 or D3D9 window using WM_CLOSE (e.g. the 'X') </p> |
---|
6542 | |
---|
6543 | |
---|
6544 | |
---|
6545 | |
---|
6546 | </li> |
---|
6547 | |
---|
6548 | |
---|
6549 | |
---|
6550 | |
---|
6551 | <li> |
---|
6552 | |
---|
6553 | |
---|
6554 | |
---|
6555 | <p style="margin-bottom: 0cm;">Added missing |
---|
6556 | toLowerCase call in MaterialSerializer </p> |
---|
6557 | |
---|
6558 | |
---|
6559 | |
---|
6560 | |
---|
6561 | </li> |
---|
6562 | |
---|
6563 | |
---|
6564 | |
---|
6565 | |
---|
6566 | <li> |
---|
6567 | |
---|
6568 | |
---|
6569 | |
---|
6570 | <p style="margin-bottom: 0cm;">Particle System: fix |
---|
6571 | parameter types and descriptions </p> |
---|
6572 | |
---|
6573 | |
---|
6574 | |
---|
6575 | |
---|
6576 | </li> |
---|
6577 | |
---|
6578 | |
---|
6579 | |
---|
6580 | |
---|
6581 | <li> |
---|
6582 | |
---|
6583 | |
---|
6584 | |
---|
6585 | <p style="margin-bottom: 0cm;">Fixed missing |
---|
6586 | _dirtyHash in TextureUnitState constructor </p> |
---|
6587 | |
---|
6588 | |
---|
6589 | |
---|
6590 | |
---|
6591 | </li> |
---|
6592 | |
---|
6593 | |
---|
6594 | |
---|
6595 | |
---|
6596 | <li> |
---|
6597 | |
---|
6598 | |
---|
6599 | |
---|
6600 | <p style="margin-bottom: 0cm;">Fixed a couple of typos |
---|
6601 | in the manual </p> |
---|
6602 | |
---|
6603 | |
---|
6604 | |
---|
6605 | |
---|
6606 | </li> |
---|
6607 | |
---|
6608 | |
---|
6609 | |
---|
6610 | |
---|
6611 | <li> |
---|
6612 | |
---|
6613 | |
---|
6614 | |
---|
6615 | <p style="margin-bottom: 0cm;">Fixed errors when |
---|
6616 | undefining OGRE_FORCE_ANGLE_TYPES </p> |
---|
6617 | |
---|
6618 | |
---|
6619 | |
---|
6620 | |
---|
6621 | </li> |
---|
6622 | |
---|
6623 | |
---|
6624 | |
---|
6625 | |
---|
6626 | <li> |
---|
6627 | |
---|
6628 | |
---|
6629 | |
---|
6630 | <p style="margin-bottom: 0cm;">Fixed bug with aspect |
---|
6631 | ratio of text in relative metrics mode </p> |
---|
6632 | |
---|
6633 | |
---|
6634 | |
---|
6635 | |
---|
6636 | </li> |
---|
6637 | |
---|
6638 | |
---|
6639 | |
---|
6640 | |
---|
6641 | <li> |
---|
6642 | |
---|
6643 | |
---|
6644 | |
---|
6645 | <p style="margin-bottom: 0cm;">Set Terrain query flags |
---|
6646 | so it can be excluded / included specifically in scene queries </p> |
---|
6647 | |
---|
6648 | |
---|
6649 | |
---|
6650 | |
---|
6651 | </li> |
---|
6652 | |
---|
6653 | |
---|
6654 | |
---|
6655 | |
---|
6656 | <li> |
---|
6657 | |
---|
6658 | |
---|
6659 | |
---|
6660 | <p style="margin-bottom: 0cm;">Added stl_user_config.h |
---|
6661 | to ensure use of _STLP_DEBUG is consistent </p> |
---|
6662 | |
---|
6663 | |
---|
6664 | |
---|
6665 | |
---|
6666 | </li> |
---|
6667 | |
---|
6668 | |
---|
6669 | |
---|
6670 | |
---|
6671 | <li> |
---|
6672 | |
---|
6673 | |
---|
6674 | |
---|
6675 | <p style="margin-bottom: 0cm;">BillboardSet did not |
---|
6676 | add billboards back to the free list on clear() </p> |
---|
6677 | |
---|
6678 | |
---|
6679 | |
---|
6680 | |
---|
6681 | </li> |
---|
6682 | |
---|
6683 | |
---|
6684 | |
---|
6685 | |
---|
6686 | <li> |
---|
6687 | |
---|
6688 | |
---|
6689 | |
---|
6690 | <p>TerrainSceneManager fix when calling clearScene()</p> |
---|
6691 | |
---|
6692 | |
---|
6693 | |
---|
6694 | |
---|
6695 | </li> |
---|
6696 | |
---|
6697 | |
---|
6698 | |
---|
6699 | |
---|
6700 | </ul> |
---|
6701 | |
---|
6702 | |
---|
6703 | |
---|
6704 | |
---|
6705 | <p class="mainheader" align="left">v0.15.0 [Hastur] |
---|
6706 | (23 October 2004) - |
---|
6707 | Major Release</p> |
---|
6708 | |
---|
6709 | |
---|
6710 | |
---|
6711 | |
---|
6712 | <p align="left">Note: Ogre development branches will now |
---|
6713 | have code |
---|
6714 | names; the 0.15 stable branch is known as 'Hastur', the continuing |
---|
6715 | development branch (which will be released as 1.0) is called |
---|
6716 | 'Azathoth'. </p> |
---|
6717 | |
---|
6718 | |
---|
6719 | |
---|
6720 | |
---|
6721 | <p align="left">Enhancements:</p> |
---|
6722 | |
---|
6723 | |
---|
6724 | |
---|
6725 | |
---|
6726 | <ul> |
---|
6727 | |
---|
6728 | |
---|
6729 | |
---|
6730 | |
---|
6731 | <li> |
---|
6732 | |
---|
6733 | |
---|
6734 | |
---|
6735 | <p style="margin-bottom: 0cm;">Binary mesh format |
---|
6736 | enhanced. Previously the binary mesh format did not support all the |
---|
6737 | flexibility you could attain when you built meshes programmatically. |
---|
6738 | This has been addressed, and the mesh can now store arbitrary vertex |
---|
6739 | buffer formats, precomputed edge lists (for stencil shadows), and |
---|
6740 | tangent-space vectors (for normal mapping). You are strongly adviced to |
---|
6741 | use the OgreMeshUpgrade tool on all your meshes to uprade them to the |
---|
6742 | latest version, and choose 'y' when asked if you want to reorganise |
---|
6743 | your vertex buffers. The 'automatic' option is the quickest way to get |
---|
6744 | your meshes up to date, and you may find them slightly faster to render |
---|
6745 | |
---|
6746 | as a result. <br> |
---|
6747 | |
---|
6748 | |
---|
6749 | |
---|
6750 | |
---|
6751 | Bear in mind that the .mesh size will increase because edge lists are |
---|
6752 | precomputed and stored by default - if you don't intend to use stencil |
---|
6753 | shadows then you can disable this with the '-e' parameter.</p> |
---|
6754 | |
---|
6755 | |
---|
6756 | |
---|
6757 | |
---|
6758 | </li> |
---|
6759 | |
---|
6760 | |
---|
6761 | |
---|
6762 | |
---|
6763 | <li> |
---|
6764 | |
---|
6765 | |
---|
6766 | |
---|
6767 | <p style="margin-bottom: 0cm;">OpenGL Shading Language |
---|
6768 | (GLSL) support. This means Ogre now supports programmable shaders |
---|
6769 | written in Cg, HLSL, GLSL and all variants of assembler (DirectX and |
---|
6770 | GL). </p> |
---|
6771 | |
---|
6772 | |
---|
6773 | |
---|
6774 | |
---|
6775 | </li> |
---|
6776 | |
---|
6777 | |
---|
6778 | |
---|
6779 | |
---|
6780 | <li> |
---|
6781 | |
---|
6782 | |
---|
6783 | |
---|
6784 | <p style="margin-bottom: 0cm;">Explicit Radian, Degree |
---|
6785 | and AngleUnit classes. To resolve ambiguity as to which angle unit is |
---|
6786 | being used, all methods which take an angle now take a Radian class. |
---|
6787 | You can pass Degree instances to this too and get automatic |
---|
6788 | degree-to-radian conversion. You can also use the AngleUnit class which |
---|
6789 | defaults to the current angle units (see Math). Note that conversions |
---|
6790 | are inlined and are thus very cheap; although if you want to avoid them |
---|
6791 | entirely, use Radian. This is an interface breaking change, so you will |
---|
6792 | need to update your code to use Radian(radianValue) or |
---|
6793 | Degree(degreeValue) where you are using basic types to store angles.</p> |
---|
6794 | |
---|
6795 | |
---|
6796 | |
---|
6797 | |
---|
6798 | </li> |
---|
6799 | |
---|
6800 | |
---|
6801 | |
---|
6802 | |
---|
6803 | <li> |
---|
6804 | |
---|
6805 | |
---|
6806 | |
---|
6807 | <p style="margin-bottom: 0cm;">Reflection |
---|
6808 | enhancements. Automatic reflections using dynamic planes are now simple |
---|
6809 | to create using MovablePlane, and 'custom near clip planes' (oblique |
---|
6810 | depth projection) are available to allow you to clip reflected geometry |
---|
6811 | to an arbitrary plane without requiring additional hardware support |
---|
6812 | such as user clip planes. </p> |
---|
6813 | |
---|
6814 | |
---|
6815 | |
---|
6816 | |
---|
6817 | </li> |
---|
6818 | |
---|
6819 | |
---|
6820 | |
---|
6821 | |
---|
6822 | <li> |
---|
6823 | |
---|
6824 | |
---|
6825 | |
---|
6826 | <p style="margin-bottom: 0cm;">Per-Renderable custom |
---|
6827 | parameters can now be mapped into vertex / fragment programs (using |
---|
6828 | ACT_CUSTOM) to better customise the look of your programmably shaded |
---|
6829 | objects</p> |
---|
6830 | |
---|
6831 | |
---|
6832 | |
---|
6833 | |
---|
6834 | </li> |
---|
6835 | |
---|
6836 | |
---|
6837 | |
---|
6838 | |
---|
6839 | <li> |
---|
6840 | |
---|
6841 | |
---|
6842 | |
---|
6843 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
6844 | optimisation: by default it now uses an approximation of true |
---|
6845 | rotational interpolation which is slightly faster; true spherical |
---|
6846 | interpolation is still an option if more accuracy is required.</p> |
---|
6847 | |
---|
6848 | |
---|
6849 | |
---|
6850 | |
---|
6851 | </li> |
---|
6852 | |
---|
6853 | |
---|
6854 | |
---|
6855 | |
---|
6856 | <li> |
---|
6857 | |
---|
6858 | |
---|
6859 | |
---|
6860 | <p style="margin-bottom: 0cm;">Edge list improvements; |
---|
6861 | Ogre can now deal with even more model construction variants while |
---|
6862 | still retaining stencil shadow integrity </p> |
---|
6863 | |
---|
6864 | |
---|
6865 | |
---|
6866 | |
---|
6867 | </li> |
---|
6868 | |
---|
6869 | |
---|
6870 | |
---|
6871 | |
---|
6872 | <li> |
---|
6873 | |
---|
6874 | |
---|
6875 | |
---|
6876 | <p style="margin-bottom: 0cm;">Billboard / particle |
---|
6877 | system index and vertex buffers are now deferred loading </p> |
---|
6878 | |
---|
6879 | |
---|
6880 | |
---|
6881 | |
---|
6882 | </li> |
---|
6883 | |
---|
6884 | |
---|
6885 | |
---|
6886 | |
---|
6887 | <li> |
---|
6888 | |
---|
6889 | |
---|
6890 | |
---|
6891 | <p style="margin-bottom: 0cm;">Blender and Milkshape |
---|
6892 | exporters updated </p> |
---|
6893 | |
---|
6894 | |
---|
6895 | |
---|
6896 | |
---|
6897 | </li> |
---|
6898 | |
---|
6899 | |
---|
6900 | |
---|
6901 | |
---|
6902 | <li> |
---|
6903 | |
---|
6904 | |
---|
6905 | |
---|
6906 | <p style="margin-bottom: 0cm;">GL now has a FSAA |
---|
6907 | option like D3D </p> |
---|
6908 | |
---|
6909 | |
---|
6910 | |
---|
6911 | |
---|
6912 | </li> |
---|
6913 | |
---|
6914 | |
---|
6915 | |
---|
6916 | |
---|
6917 | <li> |
---|
6918 | |
---|
6919 | |
---|
6920 | |
---|
6921 | <p style="margin-bottom: 0cm;">Specialised scene |
---|
6922 | queries for the OctreeSceneManager </p> |
---|
6923 | |
---|
6924 | |
---|
6925 | |
---|
6926 | |
---|
6927 | </li> |
---|
6928 | |
---|
6929 | |
---|
6930 | |
---|
6931 | |
---|
6932 | <li> |
---|
6933 | |
---|
6934 | |
---|
6935 | |
---|
6936 | <p style="margin-bottom: 0cm;">Mesh bounds padding is |
---|
6937 | now more configurable </p> |
---|
6938 | |
---|
6939 | |
---|
6940 | |
---|
6941 | |
---|
6942 | </li> |
---|
6943 | |
---|
6944 | |
---|
6945 | |
---|
6946 | |
---|
6947 | <li> |
---|
6948 | |
---|
6949 | |
---|
6950 | |
---|
6951 | <p style="margin-bottom: 0cm;">Skeleton instances can |
---|
6952 | now be shared between multiple entities to allow optional add-ons to |
---|
6953 | animated meshes </p> |
---|
6954 | |
---|
6955 | |
---|
6956 | |
---|
6957 | |
---|
6958 | </li> |
---|
6959 | |
---|
6960 | |
---|
6961 | |
---|
6962 | |
---|
6963 | <li> |
---|
6964 | |
---|
6965 | |
---|
6966 | |
---|
6967 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
6968 | can now cast texture shadows, if an option is enabled in their material |
---|
6969 | (useful for alpha rejection textures) </p> |
---|
6970 | |
---|
6971 | |
---|
6972 | |
---|
6973 | |
---|
6974 | </li> |
---|
6975 | |
---|
6976 | |
---|
6977 | |
---|
6978 | |
---|
6979 | <li> |
---|
6980 | |
---|
6981 | |
---|
6982 | |
---|
6983 | <p>Added GLX platform manager, enabling the use of OGRE on |
---|
6984 | Linux without using SDL. This also has a nice configuration dialog |
---|
6985 | instead of the text based one. </p> |
---|
6986 | |
---|
6987 | |
---|
6988 | |
---|
6989 | |
---|
6990 | </li> |
---|
6991 | |
---|
6992 | |
---|
6993 | |
---|
6994 | |
---|
6995 | </ul> |
---|
6996 | |
---|
6997 | |
---|
6998 | |
---|
6999 | |
---|
7000 | <p>Bugfixes:</p> |
---|
7001 | |
---|
7002 | |
---|
7003 | |
---|
7004 | |
---|
7005 | <ul> |
---|
7006 | |
---|
7007 | |
---|
7008 | |
---|
7009 | |
---|
7010 | <li> |
---|
7011 | |
---|
7012 | |
---|
7013 | |
---|
7014 | <p style="margin-bottom: 0cm;">Ogre::String is no |
---|
7015 | longer a subclass of std::string, but a typedef to it. All extra |
---|
7016 | methods which were on Ogre::String are now on the Ogre::StringUtil |
---|
7017 | class. This is to resolve compatibility issues on some STLs; this is an |
---|
7018 | interface breaking change so you will need to update your code to use |
---|
7019 | the equivalent StringUtil methods.</p> |
---|
7020 | |
---|
7021 | |
---|
7022 | |
---|
7023 | |
---|
7024 | </li> |
---|
7025 | |
---|
7026 | |
---|
7027 | |
---|
7028 | |
---|
7029 | <li> |
---|
7030 | |
---|
7031 | |
---|
7032 | |
---|
7033 | <p style="margin-bottom: 0cm;">DirectX no longer |
---|
7034 | prefers W buffers over Z buffers unless 16-bit colour is being used </p> |
---|
7035 | |
---|
7036 | |
---|
7037 | |
---|
7038 | |
---|
7039 | </li> |
---|
7040 | |
---|
7041 | |
---|
7042 | |
---|
7043 | |
---|
7044 | <li> |
---|
7045 | |
---|
7046 | |
---|
7047 | |
---|
7048 | <p style="margin-bottom: 0cm;">DirectInput usage now |
---|
7049 | plays nicer with other apps </p> |
---|
7050 | |
---|
7051 | |
---|
7052 | |
---|
7053 | |
---|
7054 | </li> |
---|
7055 | |
---|
7056 | |
---|
7057 | |
---|
7058 | |
---|
7059 | <li> |
---|
7060 | |
---|
7061 | |
---|
7062 | |
---|
7063 | <p style="margin-bottom: 0cm;">Fixed the number of |
---|
7064 | textures used when a custom number of shadow textures were specified </p> |
---|
7065 | |
---|
7066 | |
---|
7067 | |
---|
7068 | |
---|
7069 | </li> |
---|
7070 | |
---|
7071 | |
---|
7072 | |
---|
7073 | |
---|
7074 | <li> |
---|
7075 | |
---|
7076 | |
---|
7077 | |
---|
7078 | <p style="margin-bottom: 0cm;">Fixed TS_PARENT and |
---|
7079 | TS_WORLD Node transform options </p> |
---|
7080 | |
---|
7081 | |
---|
7082 | |
---|
7083 | |
---|
7084 | </li> |
---|
7085 | |
---|
7086 | |
---|
7087 | |
---|
7088 | |
---|
7089 | <li> |
---|
7090 | |
---|
7091 | |
---|
7092 | |
---|
7093 | <p style="margin-bottom: 0cm;">Fixed LBX_BLEND_MANUAL |
---|
7094 | in GL </p> |
---|
7095 | |
---|
7096 | |
---|
7097 | |
---|
7098 | |
---|
7099 | </li> |
---|
7100 | |
---|
7101 | |
---|
7102 | |
---|
7103 | |
---|
7104 | <li> |
---|
7105 | |
---|
7106 | |
---|
7107 | |
---|
7108 | <p style="margin-bottom: 0cm;">Fixed finding of nearby |
---|
7109 | lights so it takes into account bounds of node </p> |
---|
7110 | |
---|
7111 | |
---|
7112 | |
---|
7113 | |
---|
7114 | </li> |
---|
7115 | |
---|
7116 | |
---|
7117 | |
---|
7118 | |
---|
7119 | <li> |
---|
7120 | |
---|
7121 | |
---|
7122 | |
---|
7123 | <p style="margin-bottom: 0cm;">Avoided ATI shutdown |
---|
7124 | issues in GL/Linux by making the shutdown sequence more explicit </p> |
---|
7125 | |
---|
7126 | |
---|
7127 | |
---|
7128 | |
---|
7129 | </li> |
---|
7130 | |
---|
7131 | |
---|
7132 | |
---|
7133 | |
---|
7134 | <li> |
---|
7135 | |
---|
7136 | |
---|
7137 | |
---|
7138 | <p style="margin-bottom: 0cm;">Initialisation of |
---|
7139 | shadow materials now works when more than one SceneManager is active </p> |
---|
7140 | |
---|
7141 | |
---|
7142 | |
---|
7143 | |
---|
7144 | </li> |
---|
7145 | |
---|
7146 | |
---|
7147 | |
---|
7148 | |
---|
7149 | <li> |
---|
7150 | |
---|
7151 | |
---|
7152 | |
---|
7153 | <p style="margin-bottom: 0cm;">Some frustum |
---|
7154 | calculation issues were resolved, especially calculation of corners and |
---|
7155 | planes in orthographic mode </p> |
---|
7156 | |
---|
7157 | |
---|
7158 | |
---|
7159 | |
---|
7160 | </li> |
---|
7161 | |
---|
7162 | |
---|
7163 | |
---|
7164 | |
---|
7165 | <li> |
---|
7166 | |
---|
7167 | |
---|
7168 | |
---|
7169 | <p style="margin-bottom: 0cm;">use32bitindexes was not |
---|
7170 | being read from XML correctly </p> |
---|
7171 | |
---|
7172 | |
---|
7173 | |
---|
7174 | |
---|
7175 | </li> |
---|
7176 | |
---|
7177 | |
---|
7178 | |
---|
7179 | |
---|
7180 | <li> |
---|
7181 | |
---|
7182 | |
---|
7183 | |
---|
7184 | <p style="margin-bottom: 0cm;">Fixed memory leak when |
---|
7185 | attaching and detaching objects from bones </p> |
---|
7186 | |
---|
7187 | |
---|
7188 | |
---|
7189 | |
---|
7190 | </li> |
---|
7191 | |
---|
7192 | |
---|
7193 | |
---|
7194 | |
---|
7195 | <li> |
---|
7196 | |
---|
7197 | |
---|
7198 | |
---|
7199 | <p style="margin-bottom: 0cm;">Stencil shadows were |
---|
7200 | not working correctly when 2-sided stencilling was not available and |
---|
7201 | there was more than one SubMesh with it's own geometry </p> |
---|
7202 | |
---|
7203 | |
---|
7204 | |
---|
7205 | |
---|
7206 | </li> |
---|
7207 | |
---|
7208 | |
---|
7209 | |
---|
7210 | |
---|
7211 | <li> |
---|
7212 | |
---|
7213 | |
---|
7214 | |
---|
7215 | <p>Various other minor issues</p> |
---|
7216 | |
---|
7217 | |
---|
7218 | |
---|
7219 | |
---|
7220 | </li> |
---|
7221 | |
---|
7222 | |
---|
7223 | |
---|
7224 | |
---|
7225 | </ul> |
---|
7226 | |
---|
7227 | |
---|
7228 | |
---|
7229 | |
---|
7230 | <p>Deprecation warnings:</p> |
---|
7231 | |
---|
7232 | |
---|
7233 | |
---|
7234 | |
---|
7235 | <ul> |
---|
7236 | |
---|
7237 | |
---|
7238 | |
---|
7239 | |
---|
7240 | <li> |
---|
7241 | |
---|
7242 | |
---|
7243 | |
---|
7244 | <p style="margin-bottom: 0cm;">SceneNode::attachCamera |
---|
7245 | and SceneNode::attachLight, which have been deprecated for some time, |
---|
7246 | have been removed. Use SceneNode::attachObject.</p> |
---|
7247 | |
---|
7248 | |
---|
7249 | |
---|
7250 | |
---|
7251 | </li> |
---|
7252 | |
---|
7253 | |
---|
7254 | |
---|
7255 | |
---|
7256 | <li> |
---|
7257 | |
---|
7258 | |
---|
7259 | |
---|
7260 | <p style="margin-bottom: 0cm;">Internal GUI classes; |
---|
7261 | in the next release, the internal GUI will be removed in favour of <a href="http://crayzedsgui.sourceforge.net/">Crazy Eddie's GUI</a>, |
---|
7262 | and we advise all users to begin migrating their code now. This covers |
---|
7263 | the interactive GUIs (ie buttons, scroll bars etc) and not static |
---|
7264 | overlays, which will still be available in Ogre. </p> |
---|
7265 | |
---|
7266 | |
---|
7267 | |
---|
7268 | |
---|
7269 | </li> |
---|
7270 | |
---|
7271 | |
---|
7272 | |
---|
7273 | |
---|
7274 | <li> |
---|
7275 | |
---|
7276 | |
---|
7277 | |
---|
7278 | <p>NatureSceneManager; this will be moved to ogreaddons in |
---|
7279 | the next version incase anyone wishes to continue to maintain it. The |
---|
7280 | Ogre team have no plans to support this scene manager since |
---|
7281 | TerrainSceneManager and PagingLandscape (in ogreaddons) provide better |
---|
7282 | terrain rendering options.</p> |
---|
7283 | |
---|
7284 | |
---|
7285 | |
---|
7286 | |
---|
7287 | </li> |
---|
7288 | |
---|
7289 | |
---|
7290 | |
---|
7291 | |
---|
7292 | </ul> |
---|
7293 | |
---|
7294 | |
---|
7295 | |
---|
7296 | |
---|
7297 | <p class="mainheader" align="left">v0.14.1 (28 July |
---|
7298 | 2004) - Maintenance |
---|
7299 | Release</p> |
---|
7300 | |
---|
7301 | |
---|
7302 | |
---|
7303 | |
---|
7304 | <p align="left">Enhancements:</p> |
---|
7305 | |
---|
7306 | |
---|
7307 | |
---|
7308 | |
---|
7309 | <ul> |
---|
7310 | |
---|
7311 | |
---|
7312 | |
---|
7313 | |
---|
7314 | <li> |
---|
7315 | |
---|
7316 | |
---|
7317 | |
---|
7318 | <p style="margin-bottom: 0cm;"><b>TerrainSceneManager |
---|
7319 | improved</b></p> |
---|
7320 | |
---|
7321 | |
---|
7322 | |
---|
7323 | |
---|
7324 | |
---|
7325 | |
---|
7326 | |
---|
7327 | <ul> |
---|
7328 | |
---|
7329 | |
---|
7330 | |
---|
7331 | |
---|
7332 | <li> |
---|
7333 | |
---|
7334 | |
---|
7335 | |
---|
7336 | <p style="margin-bottom: 0cm;">Vertex program |
---|
7337 | morphing allows for almost imperceptible leve l-of-detail changes</p> |
---|
7338 | |
---|
7339 | |
---|
7340 | |
---|
7341 | |
---|
7342 | </li> |
---|
7343 | |
---|
7344 | |
---|
7345 | |
---|
7346 | |
---|
7347 | <li> |
---|
7348 | |
---|
7349 | |
---|
7350 | |
---|
7351 | <p style="margin-bottom: 0cm;">Improved efficiency |
---|
7352 | allows for larger terrains </p> |
---|
7353 | |
---|
7354 | |
---|
7355 | |
---|
7356 | |
---|
7357 | </li> |
---|
7358 | |
---|
7359 | |
---|
7360 | |
---|
7361 | |
---|
7362 | <li> |
---|
7363 | |
---|
7364 | |
---|
7365 | |
---|
7366 | <p style="margin-bottom: 0cm;">Improved LOD |
---|
7367 | calculation leads to more accurate rendering with the same or fewer |
---|
7368 | triangles</p> |
---|
7369 | |
---|
7370 | |
---|
7371 | |
---|
7372 | |
---|
7373 | </li> |
---|
7374 | |
---|
7375 | |
---|
7376 | |
---|
7377 | |
---|
7378 | <li> |
---|
7379 | |
---|
7380 | |
---|
7381 | |
---|
7382 | <p style="margin-bottom: 0cm;">Custom terrain |
---|
7383 | materials can now be used </p> |
---|
7384 | |
---|
7385 | |
---|
7386 | |
---|
7387 | |
---|
7388 | </li> |
---|
7389 | |
---|
7390 | |
---|
7391 | |
---|
7392 | |
---|
7393 | <li> |
---|
7394 | |
---|
7395 | |
---|
7396 | |
---|
7397 | <p style="margin-bottom: 0cm;">Pluggable terrain |
---|
7398 | data sources allow terrain data to come from any source </p> |
---|
7399 | |
---|
7400 | |
---|
7401 | |
---|
7402 | |
---|
7403 | </li> |
---|
7404 | |
---|
7405 | |
---|
7406 | |
---|
7407 | |
---|
7408 | <li> |
---|
7409 | |
---|
7410 | |
---|
7411 | |
---|
7412 | <p style="margin-bottom: 0cm;">Demo now |
---|
7413 | demonstrates the use of RaySceneQuery to 'stick' the camera to the |
---|
7414 | terrain</p> |
---|
7415 | |
---|
7416 | |
---|
7417 | |
---|
7418 | |
---|
7419 | </li> |
---|
7420 | |
---|
7421 | |
---|
7422 | |
---|
7423 | |
---|
7424 | |
---|
7425 | |
---|
7426 | |
---|
7427 | </ul> |
---|
7428 | |
---|
7429 | |
---|
7430 | |
---|
7431 | |
---|
7432 | </li> |
---|
7433 | |
---|
7434 | |
---|
7435 | |
---|
7436 | |
---|
7437 | <li> |
---|
7438 | |
---|
7439 | |
---|
7440 | |
---|
7441 | <p style="margin-bottom: 0cm;">Maya, Blender and 3DS |
---|
7442 | exporters updated </p> |
---|
7443 | |
---|
7444 | |
---|
7445 | |
---|
7446 | |
---|
7447 | </li> |
---|
7448 | |
---|
7449 | |
---|
7450 | |
---|
7451 | |
---|
7452 | <li> |
---|
7453 | |
---|
7454 | |
---|
7455 | |
---|
7456 | <p style="margin-bottom: 0cm;">RenderSystem can now |
---|
7457 | report the texel offset differences between systems (required for <a href="http://crayzedsgui.sourceforge.net/">CrazyEddie's GUI</a>) |
---|
7458 | </p> |
---|
7459 | |
---|
7460 | |
---|
7461 | |
---|
7462 | |
---|
7463 | </li> |
---|
7464 | |
---|
7465 | |
---|
7466 | |
---|
7467 | |
---|
7468 | <li> |
---|
7469 | |
---|
7470 | |
---|
7471 | |
---|
7472 | <p>Code is now more 'MingW friendly', although this is still |
---|
7473 | not officially supported, community supported DevPaks are available |
---|
7474 | from <a href="http://the-agency.sourceforge.net/">The |
---|
7475 | Agency</a> </p> |
---|
7476 | |
---|
7477 | |
---|
7478 | |
---|
7479 | |
---|
7480 | </li> |
---|
7481 | |
---|
7482 | |
---|
7483 | |
---|
7484 | |
---|
7485 | </ul> |
---|
7486 | |
---|
7487 | |
---|
7488 | |
---|
7489 | |
---|
7490 | <p>Bugfixes:</p> |
---|
7491 | |
---|
7492 | |
---|
7493 | |
---|
7494 | |
---|
7495 | <ul> |
---|
7496 | |
---|
7497 | |
---|
7498 | |
---|
7499 | |
---|
7500 | <li> |
---|
7501 | |
---|
7502 | |
---|
7503 | |
---|
7504 | <p style="margin-bottom: 0cm;">Visibility of child |
---|
7505 | objects attached to the skeleton of an Entity was being ignored </p> |
---|
7506 | |
---|
7507 | |
---|
7508 | |
---|
7509 | |
---|
7510 | </li> |
---|
7511 | |
---|
7512 | |
---|
7513 | |
---|
7514 | |
---|
7515 | <li> |
---|
7516 | |
---|
7517 | |
---|
7518 | |
---|
7519 | <p style="margin-bottom: 0cm;">Fixed infinite loop in |
---|
7520 | resize() methods of D3D windows </p> |
---|
7521 | |
---|
7522 | |
---|
7523 | |
---|
7524 | |
---|
7525 | </li> |
---|
7526 | |
---|
7527 | |
---|
7528 | |
---|
7529 | |
---|
7530 | <li> |
---|
7531 | |
---|
7532 | |
---|
7533 | |
---|
7534 | <p style="margin-bottom: 0cm;">Fixed XMLConverter bug |
---|
7535 | when using constant reduction in interactive mode </p> |
---|
7536 | |
---|
7537 | |
---|
7538 | |
---|
7539 | |
---|
7540 | </li> |
---|
7541 | |
---|
7542 | |
---|
7543 | |
---|
7544 | |
---|
7545 | <li> |
---|
7546 | |
---|
7547 | |
---|
7548 | |
---|
7549 | <p style="margin-bottom: 0cm;">Made the XML mesh |
---|
7550 | serializer properly assume 'false' for usesharedvertices and |
---|
7551 | use32bitindexes </p> |
---|
7552 | |
---|
7553 | |
---|
7554 | |
---|
7555 | |
---|
7556 | </li> |
---|
7557 | |
---|
7558 | |
---|
7559 | |
---|
7560 | |
---|
7561 | <li> |
---|
7562 | |
---|
7563 | |
---|
7564 | |
---|
7565 | <p style="margin-bottom: 0cm;">Skeletally animated |
---|
7566 | meshes with a vertex program which did not implement hardware skinning |
---|
7567 | were transformed incorrectly. </p> |
---|
7568 | |
---|
7569 | |
---|
7570 | |
---|
7571 | |
---|
7572 | </li> |
---|
7573 | |
---|
7574 | |
---|
7575 | |
---|
7576 | |
---|
7577 | <li> |
---|
7578 | |
---|
7579 | |
---|
7580 | |
---|
7581 | <p style="margin-bottom: 0cm;">Fixed some driver |
---|
7582 | crashes on GL</p> |
---|
7583 | |
---|
7584 | |
---|
7585 | |
---|
7586 | |
---|
7587 | </li> |
---|
7588 | |
---|
7589 | |
---|
7590 | |
---|
7591 | |
---|
7592 | <li> |
---|
7593 | |
---|
7594 | |
---|
7595 | |
---|
7596 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
7597 | leaks, especially when no rendering is performed before shutdown </p> |
---|
7598 | |
---|
7599 | |
---|
7600 | |
---|
7601 | |
---|
7602 | </li> |
---|
7603 | |
---|
7604 | |
---|
7605 | |
---|
7606 | |
---|
7607 | <li> |
---|
7608 | |
---|
7609 | |
---|
7610 | |
---|
7611 | <p style="margin-bottom: 0cm;">Prevented multiple |
---|
7612 | instances of HollowEllipsoidEmitter and RingEmitter from adding their |
---|
7613 | custom params to the dictionary twice. </p> |
---|
7614 | |
---|
7615 | |
---|
7616 | |
---|
7617 | |
---|
7618 | </li> |
---|
7619 | |
---|
7620 | |
---|
7621 | |
---|
7622 | |
---|
7623 | <li> |
---|
7624 | |
---|
7625 | |
---|
7626 | |
---|
7627 | <p style="margin-bottom: 0cm;">Math::UnitRandom should |
---|
7628 | have been Math::SymmetricRandom in RingEmitter </p> |
---|
7629 | |
---|
7630 | |
---|
7631 | |
---|
7632 | |
---|
7633 | </li> |
---|
7634 | |
---|
7635 | |
---|
7636 | |
---|
7637 | |
---|
7638 | <li> |
---|
7639 | |
---|
7640 | |
---|
7641 | |
---|
7642 | <p style="margin-bottom: 0cm;">Corrected docs for |
---|
7643 | TextureUnitState::setAnimatedTextureName </p> |
---|
7644 | |
---|
7645 | |
---|
7646 | |
---|
7647 | |
---|
7648 | </li> |
---|
7649 | |
---|
7650 | |
---|
7651 | |
---|
7652 | |
---|
7653 | <li> |
---|
7654 | |
---|
7655 | |
---|
7656 | |
---|
7657 | <p style="margin-bottom: 0cm;">Fixed light update so |
---|
7658 | that lights attached to nodes update properly even when the node does |
---|
7659 | not change. </p> |
---|
7660 | |
---|
7661 | |
---|
7662 | |
---|
7663 | |
---|
7664 | </li> |
---|
7665 | |
---|
7666 | |
---|
7667 | |
---|
7668 | |
---|
7669 | <li> |
---|
7670 | |
---|
7671 | |
---|
7672 | |
---|
7673 | <p style="margin-bottom: 0cm;">Assign queue groups to |
---|
7674 | manual LOD entities too </p> |
---|
7675 | |
---|
7676 | |
---|
7677 | |
---|
7678 | |
---|
7679 | </li> |
---|
7680 | |
---|
7681 | |
---|
7682 | |
---|
7683 | |
---|
7684 | <li> |
---|
7685 | |
---|
7686 | |
---|
7687 | |
---|
7688 | <p style="margin-bottom: 0cm;">Fix to the early-exit |
---|
7689 | in Overlay::_findVisibleObjects could cause important updates to be |
---|
7690 | missed if the overlay wasn't visible on startup </p> |
---|
7691 | |
---|
7692 | |
---|
7693 | |
---|
7694 | |
---|
7695 | </li> |
---|
7696 | |
---|
7697 | |
---|
7698 | |
---|
7699 | |
---|
7700 | <li> |
---|
7701 | |
---|
7702 | |
---|
7703 | |
---|
7704 | <p>Patched the EdgeBuilder (calculates stencil shadow |
---|
7705 | structures) so that it detects when there are too many triangles |
---|
7706 | attached to a single edge, and reverts to not welding vertices across |
---|
7707 | vertex sets. This allow it to deal with multiple capped submeshes with |
---|
7708 | their own geometry (which are manifold in themselves) even if they |
---|
7709 | touch at the boundaries. At the same time it still deals with the case |
---|
7710 | where a model is only manifold when all submeshes are combined (it |
---|
7711 | tries to find this case first).</p> |
---|
7712 | |
---|
7713 | |
---|
7714 | |
---|
7715 | |
---|
7716 | </li> |
---|
7717 | |
---|
7718 | |
---|
7719 | |
---|
7720 | |
---|
7721 | </ul> |
---|
7722 | |
---|
7723 | |
---|
7724 | |
---|
7725 | |
---|
7726 | <p class="mainheader" align="left">v0.14.0 (12 May |
---|
7727 | 2004) - Major |
---|
7728 | Release</p> |
---|
7729 | |
---|
7730 | |
---|
7731 | |
---|
7732 | |
---|
7733 | <p align="left">Enhancements:</p> |
---|
7734 | |
---|
7735 | |
---|
7736 | |
---|
7737 | |
---|
7738 | <ul> |
---|
7739 | |
---|
7740 | |
---|
7741 | |
---|
7742 | |
---|
7743 | <li> |
---|
7744 | |
---|
7745 | |
---|
7746 | |
---|
7747 | <p style="margin-bottom: 0cm;"><b>Shadows</b> |
---|
7748 | </p> |
---|
7749 | |
---|
7750 | |
---|
7751 | |
---|
7752 | |
---|
7753 | |
---|
7754 | |
---|
7755 | |
---|
7756 | <ul> |
---|
7757 | |
---|
7758 | |
---|
7759 | |
---|
7760 | |
---|
7761 | <li> |
---|
7762 | |
---|
7763 | |
---|
7764 | |
---|
7765 | <p style="margin-bottom: 0cm;">3 different |
---|
7766 | techniques: </p> |
---|
7767 | |
---|
7768 | |
---|
7769 | |
---|
7770 | |
---|
7771 | |
---|
7772 | |
---|
7773 | |
---|
7774 | <ul> |
---|
7775 | |
---|
7776 | |
---|
7777 | |
---|
7778 | |
---|
7779 | <li> |
---|
7780 | |
---|
7781 | |
---|
7782 | |
---|
7783 | <p style="margin-bottom: 0cm;">Modulative |
---|
7784 | stencil shadows (simple extra pass darkens the shadowed areas) </p> |
---|
7785 | |
---|
7786 | |
---|
7787 | |
---|
7788 | |
---|
7789 | </li> |
---|
7790 | |
---|
7791 | |
---|
7792 | |
---|
7793 | |
---|
7794 | <li> |
---|
7795 | |
---|
7796 | |
---|
7797 | |
---|
7798 | <p style="margin-bottom: 0cm;">Additive |
---|
7799 | stencil shadows (masking of light contribution, aka Doom3-style, |
---|
7800 | including a smart pass categoriser / splitter which means you don't |
---|
7801 | need to rewrite your materials) </p> |
---|
7802 | |
---|
7803 | |
---|
7804 | |
---|
7805 | |
---|
7806 | </li> |
---|
7807 | |
---|
7808 | |
---|
7809 | |
---|
7810 | |
---|
7811 | <li> |
---|
7812 | |
---|
7813 | |
---|
7814 | |
---|
7815 | <p style="margin-bottom: 0cm;">Modulative |
---|
7816 | projective texture shadows </p> |
---|
7817 | |
---|
7818 | |
---|
7819 | |
---|
7820 | |
---|
7821 | </li> |
---|
7822 | |
---|
7823 | |
---|
7824 | |
---|
7825 | |
---|
7826 | |
---|
7827 | |
---|
7828 | |
---|
7829 | </ul> |
---|
7830 | |
---|
7831 | |
---|
7832 | |
---|
7833 | |
---|
7834 | </li> |
---|
7835 | |
---|
7836 | |
---|
7837 | |
---|
7838 | |
---|
7839 | <li> |
---|
7840 | |
---|
7841 | |
---|
7842 | |
---|
7843 | <p style="margin-bottom: 0cm;">Multiple stencil |
---|
7844 | shadow optimisations, including vertex program extrusion, smart light |
---|
7845 | and shadow caster culling, integration with mesh LOD, zpass and zfail |
---|
7846 | methods, 2-sided stencilling, scissor region clipping </p> |
---|
7847 | |
---|
7848 | |
---|
7849 | |
---|
7850 | |
---|
7851 | </li> |
---|
7852 | |
---|
7853 | |
---|
7854 | |
---|
7855 | |
---|
7856 | <li> |
---|
7857 | |
---|
7858 | |
---|
7859 | |
---|
7860 | <p style="margin-bottom: 0cm;">Texture shadows |
---|
7861 | fade out at the far distance and around the edges of spotlight, hiding |
---|
7862 | the finite edges of these shadow types</p> |
---|
7863 | |
---|
7864 | |
---|
7865 | |
---|
7866 | |
---|
7867 | </li> |
---|
7868 | |
---|
7869 | |
---|
7870 | |
---|
7871 | |
---|
7872 | <li> |
---|
7873 | |
---|
7874 | |
---|
7875 | |
---|
7876 | <p>Important: Those writing custom SceneManager |
---|
7877 | implementations will have to review the changes to the render queues |
---|
7878 | and render sequence when shadows are enabled, since supporting several |
---|
7879 | types of shadows has required these processes to be significantly |
---|
7880 | enhanced and decomposed into multiple parts (which should lend |
---|
7881 | themselves to customisation in your SMs if you need them). In |
---|
7882 | particular, note that the signature of |
---|
7883 | SceneManager::_findVisibleObjects has changed so if you override this |
---|
7884 | you will need to alter yours too - the compiler will not tell you about |
---|
7885 | this!</p> |
---|
7886 | |
---|
7887 | |
---|
7888 | |
---|
7889 | |
---|
7890 | </li> |
---|
7891 | |
---|
7892 | |
---|
7893 | |
---|
7894 | |
---|
7895 | |
---|
7896 | |
---|
7897 | |
---|
7898 | </ul> |
---|
7899 | |
---|
7900 | |
---|
7901 | |
---|
7902 | |
---|
7903 | </li> |
---|
7904 | |
---|
7905 | |
---|
7906 | |
---|
7907 | |
---|
7908 | </ul> |
---|
7909 | |
---|
7910 | |
---|
7911 | |
---|
7912 | |
---|
7913 | <ul> |
---|
7914 | |
---|
7915 | |
---|
7916 | |
---|
7917 | |
---|
7918 | <li> |
---|
7919 | |
---|
7920 | |
---|
7921 | |
---|
7922 | <p style="margin-bottom: 0cm;"><b>Hardware |
---|
7923 | Skinning</b> </p> |
---|
7924 | |
---|
7925 | |
---|
7926 | |
---|
7927 | |
---|
7928 | |
---|
7929 | |
---|
7930 | |
---|
7931 | <ul> |
---|
7932 | |
---|
7933 | |
---|
7934 | |
---|
7935 | |
---|
7936 | <li> |
---|
7937 | |
---|
7938 | |
---|
7939 | |
---|
7940 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
7941 | can now be driven using vertex programs </p> |
---|
7942 | |
---|
7943 | |
---|
7944 | |
---|
7945 | |
---|
7946 | </li> |
---|
7947 | |
---|
7948 | |
---|
7949 | |
---|
7950 | |
---|
7951 | <li> |
---|
7952 | |
---|
7953 | |
---|
7954 | |
---|
7955 | <p style="margin-bottom: 0cm;">Number of bones |
---|
7956 | limited only by your target vertex program version</p> |
---|
7957 | |
---|
7958 | |
---|
7959 | |
---|
7960 | |
---|
7961 | </li> |
---|
7962 | |
---|
7963 | |
---|
7964 | |
---|
7965 | |
---|
7966 | |
---|
7967 | |
---|
7968 | |
---|
7969 | </ul> |
---|
7970 | |
---|
7971 | |
---|
7972 | |
---|
7973 | |
---|
7974 | </li> |
---|
7975 | |
---|
7976 | |
---|
7977 | |
---|
7978 | |
---|
7979 | <li> |
---|
7980 | |
---|
7981 | |
---|
7982 | |
---|
7983 | <p style="margin-bottom: 0cm;"><b>General |
---|
7984 | purpose projective texturing</b>. Projective texturing was |
---|
7985 | possible in Ogre before, but it required you to manually set up the |
---|
7986 | texture matrices. Now there is a simple 1-method call which allows you |
---|
7987 | to link a texture unit to a Frustum instance, and it will automatically |
---|
7988 | sync the projection of the texture with changes to the frustum. </p> |
---|
7989 | |
---|
7990 | |
---|
7991 | |
---|
7992 | |
---|
7993 | </li> |
---|
7994 | |
---|
7995 | |
---|
7996 | |
---|
7997 | |
---|
7998 | <li> |
---|
7999 | |
---|
8000 | |
---|
8001 | |
---|
8002 | <p style="margin-bottom: 0cm;"><b>Node/SceneNode |
---|
8003 | enhancements</b>. You can now make a node automatically track |
---|
8004 | (constantly look at) another node, and all transforms now take a |
---|
8005 | 'transform space' parameter to make it easier to perform |
---|
8006 | transformations relative to any space. </p> |
---|
8007 | |
---|
8008 | |
---|
8009 | |
---|
8010 | |
---|
8011 | </li> |
---|
8012 | |
---|
8013 | |
---|
8014 | |
---|
8015 | |
---|
8016 | <li> |
---|
8017 | |
---|
8018 | |
---|
8019 | |
---|
8020 | <p style="margin-bottom: 0cm;"><b>Skeleton |
---|
8021 | instances</b>. The sharing of skeletons between multiple animated |
---|
8022 | objects has been made more flexible so that you can now more easily |
---|
8023 | hook up external effects on the bones on particular instances of that |
---|
8024 | skeleton (in entities); applications such as manually controlling bones |
---|
8025 | or ragdoll simulations benefit from these enhancements. </p> |
---|
8026 | |
---|
8027 | |
---|
8028 | |
---|
8029 | |
---|
8030 | </li> |
---|
8031 | |
---|
8032 | |
---|
8033 | |
---|
8034 | |
---|
8035 | <li> |
---|
8036 | |
---|
8037 | |
---|
8038 | |
---|
8039 | <p style="margin-bottom: 0cm;"><b>External |
---|
8040 | Texture Sources</b>. You can now register external texture |
---|
8041 | sources in order to feed texture data in from another source; this has |
---|
8042 | been used to render video through a texture for example, although the |
---|
8043 | technique can be used for many other things.</p> |
---|
8044 | |
---|
8045 | |
---|
8046 | |
---|
8047 | |
---|
8048 | </li> |
---|
8049 | |
---|
8050 | |
---|
8051 | |
---|
8052 | |
---|
8053 | <li> |
---|
8054 | |
---|
8055 | |
---|
8056 | |
---|
8057 | <p style="margin-bottom: 0cm;">Updated GTK demo |
---|
8058 | showing you how to embed an Ogre window in a GTK application.</p> |
---|
8059 | |
---|
8060 | |
---|
8061 | |
---|
8062 | |
---|
8063 | </li> |
---|
8064 | |
---|
8065 | |
---|
8066 | |
---|
8067 | |
---|
8068 | <li> |
---|
8069 | |
---|
8070 | |
---|
8071 | |
---|
8072 | <p style="margin-bottom: 0cm;">Added an offset |
---|
8073 | (parallax) mapping example to the Dot3Bump demo, along with a normal |
---|
8074 | mapped statue</p> |
---|
8075 | |
---|
8076 | |
---|
8077 | |
---|
8078 | |
---|
8079 | </li> |
---|
8080 | |
---|
8081 | |
---|
8082 | |
---|
8083 | |
---|
8084 | <li> |
---|
8085 | |
---|
8086 | |
---|
8087 | |
---|
8088 | <p style="margin-bottom: 0cm;">Mac OSX now supports Cg |
---|
8089 | so the plugin has been enabled</p> |
---|
8090 | |
---|
8091 | |
---|
8092 | |
---|
8093 | |
---|
8094 | </li> |
---|
8095 | |
---|
8096 | |
---|
8097 | |
---|
8098 | |
---|
8099 | <li> |
---|
8100 | |
---|
8101 | |
---|
8102 | |
---|
8103 | <p style="margin-bottom: 0cm;">Introduced the Frustum |
---|
8104 | class as a superclass of Camera, abstracting many of the features so |
---|
8105 | they can be reused in other situations like texture projection. </p> |
---|
8106 | |
---|
8107 | |
---|
8108 | |
---|
8109 | |
---|
8110 | </li> |
---|
8111 | |
---|
8112 | |
---|
8113 | |
---|
8114 | |
---|
8115 | <li> |
---|
8116 | |
---|
8117 | |
---|
8118 | |
---|
8119 | <p style="margin-bottom: 0cm;">Updated Blender and |
---|
8120 | Lightwave exporters </p> |
---|
8121 | |
---|
8122 | |
---|
8123 | |
---|
8124 | |
---|
8125 | </li> |
---|
8126 | |
---|
8127 | |
---|
8128 | |
---|
8129 | |
---|
8130 | <li> |
---|
8131 | |
---|
8132 | |
---|
8133 | |
---|
8134 | <p style="margin-bottom: 0cm;">SubEntities can now |
---|
8135 | have their visibility toggled individually </p> |
---|
8136 | |
---|
8137 | |
---|
8138 | |
---|
8139 | |
---|
8140 | </li> |
---|
8141 | |
---|
8142 | |
---|
8143 | |
---|
8144 | |
---|
8145 | <li> |
---|
8146 | |
---|
8147 | |
---|
8148 | |
---|
8149 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
8150 | query support</p> |
---|
8151 | |
---|
8152 | |
---|
8153 | |
---|
8154 | |
---|
8155 | </li> |
---|
8156 | |
---|
8157 | |
---|
8158 | |
---|
8159 | |
---|
8160 | <li> |
---|
8161 | |
---|
8162 | |
---|
8163 | |
---|
8164 | <p>Animation looping can now be disabled on AnimationState</p> |
---|
8165 | |
---|
8166 | |
---|
8167 | |
---|
8168 | |
---|
8169 | </li> |
---|
8170 | |
---|
8171 | |
---|
8172 | |
---|
8173 | |
---|
8174 | </ul> |
---|
8175 | |
---|
8176 | |
---|
8177 | |
---|
8178 | |
---|
8179 | <p align="left">Bugfixes:</p> |
---|
8180 | |
---|
8181 | |
---|
8182 | |
---|
8183 | |
---|
8184 | <ul> |
---|
8185 | |
---|
8186 | |
---|
8187 | |
---|
8188 | |
---|
8189 | <li> |
---|
8190 | |
---|
8191 | |
---|
8192 | |
---|
8193 | <p>Too many to list individually; please read the CVS log for |
---|
8194 | a full account.</p> |
---|
8195 | |
---|
8196 | |
---|
8197 | |
---|
8198 | |
---|
8199 | </li> |
---|
8200 | |
---|
8201 | |
---|
8202 | |
---|
8203 | |
---|
8204 | </ul> |
---|
8205 | |
---|
8206 | |
---|
8207 | |
---|
8208 | |
---|
8209 | <p class="mainheader" align="left">v0.13.1 (1 March |
---|
8210 | 2004) - Maintenance |
---|
8211 | Release</p> |
---|
8212 | |
---|
8213 | |
---|
8214 | |
---|
8215 | |
---|
8216 | <p align="left">Enhancements:</p> |
---|
8217 | |
---|
8218 | |
---|
8219 | |
---|
8220 | |
---|
8221 | <ul> |
---|
8222 | |
---|
8223 | |
---|
8224 | |
---|
8225 | |
---|
8226 | <li> |
---|
8227 | |
---|
8228 | |
---|
8229 | |
---|
8230 | <p>Updated Blender exporter, now includes a GUI and full |
---|
8231 | skeletal animation support</p> |
---|
8232 | |
---|
8233 | |
---|
8234 | |
---|
8235 | |
---|
8236 | </li> |
---|
8237 | |
---|
8238 | |
---|
8239 | |
---|
8240 | |
---|
8241 | </ul> |
---|
8242 | |
---|
8243 | |
---|
8244 | |
---|
8245 | |
---|
8246 | <p align="left">Bugfixes:</p> |
---|
8247 | |
---|
8248 | |
---|
8249 | |
---|
8250 | |
---|
8251 | <ul> |
---|
8252 | |
---|
8253 | |
---|
8254 | |
---|
8255 | |
---|
8256 | <li> |
---|
8257 | |
---|
8258 | |
---|
8259 | |
---|
8260 | <p style="margin-bottom: 0cm;">Removed redundant |
---|
8261 | Demo_TechDemo.vcproj link from Ogre.sln </p> |
---|
8262 | |
---|
8263 | |
---|
8264 | |
---|
8265 | |
---|
8266 | </li> |
---|
8267 | |
---|
8268 | |
---|
8269 | |
---|
8270 | |
---|
8271 | <li> |
---|
8272 | |
---|
8273 | |
---|
8274 | |
---|
8275 | <p style="margin-bottom: 0cm;">Removed the forced |
---|
8276 | normal normalisation code from the D3D renderers, it is not required so |
---|
8277 | long as the models have unit-length normals, and this is now fixable on |
---|
8278 | a per-Entity basis. Including this code in the render system caused |
---|
8279 | some state management problems with SceneManager. </p> |
---|
8280 | |
---|
8281 | |
---|
8282 | |
---|
8283 | |
---|
8284 | </li> |
---|
8285 | |
---|
8286 | |
---|
8287 | |
---|
8288 | |
---|
8289 | <li> |
---|
8290 | |
---|
8291 | |
---|
8292 | |
---|
8293 | <p style="margin-bottom: 0cm;">D3D7 now correctly |
---|
8294 | records all capabilities (inc cubemapping, anisotropy) </p> |
---|
8295 | |
---|
8296 | |
---|
8297 | |
---|
8298 | |
---|
8299 | </li> |
---|
8300 | |
---|
8301 | |
---|
8302 | |
---|
8303 | |
---|
8304 | <li> |
---|
8305 | |
---|
8306 | |
---|
8307 | |
---|
8308 | <p style="margin-bottom: 0cm;">Fixed a bug with |
---|
8309 | multiple attachments of objects to bones. Previously attached objects |
---|
8310 | were not always properly visible and/or did not move correctly. </p> |
---|
8311 | |
---|
8312 | |
---|
8313 | |
---|
8314 | |
---|
8315 | </li> |
---|
8316 | |
---|
8317 | |
---|
8318 | |
---|
8319 | |
---|
8320 | <li> |
---|
8321 | |
---|
8322 | |
---|
8323 | |
---|
8324 | <p style="margin-bottom: 0cm;">Fixed a crash bug with |
---|
8325 | ConfigFile when an empty value was specified </p> |
---|
8326 | |
---|
8327 | |
---|
8328 | |
---|
8329 | |
---|
8330 | </li> |
---|
8331 | |
---|
8332 | |
---|
8333 | |
---|
8334 | |
---|
8335 | <li> |
---|
8336 | |
---|
8337 | |
---|
8338 | |
---|
8339 | <p style="margin-bottom: 0cm;">Win32Input8::capture() |
---|
8340 | should not capture input types which are disabled </p> |
---|
8341 | |
---|
8342 | |
---|
8343 | |
---|
8344 | |
---|
8345 | </li> |
---|
8346 | |
---|
8347 | |
---|
8348 | |
---|
8349 | |
---|
8350 | <li> |
---|
8351 | |
---|
8352 | |
---|
8353 | |
---|
8354 | <p style="margin-bottom: 0cm;">Fixed Wings exporter |
---|
8355 | 'v' texture coordinates </p> |
---|
8356 | |
---|
8357 | |
---|
8358 | |
---|
8359 | |
---|
8360 | </li> |
---|
8361 | |
---|
8362 | |
---|
8363 | |
---|
8364 | |
---|
8365 | <li> |
---|
8366 | |
---|
8367 | |
---|
8368 | |
---|
8369 | <p style="margin-bottom: 0cm;">Fixed |
---|
8370 | AxisAlignedBox::scale </p> |
---|
8371 | |
---|
8372 | |
---|
8373 | |
---|
8374 | |
---|
8375 | </li> |
---|
8376 | |
---|
8377 | |
---|
8378 | |
---|
8379 | |
---|
8380 | <li> |
---|
8381 | |
---|
8382 | |
---|
8383 | |
---|
8384 | <p style="margin-bottom: 0cm;">Particle fix, could |
---|
8385 | result in stuttery particle emission in some cases </p> |
---|
8386 | |
---|
8387 | |
---|
8388 | |
---|
8389 | |
---|
8390 | </li> |
---|
8391 | |
---|
8392 | |
---|
8393 | |
---|
8394 | |
---|
8395 | <li> |
---|
8396 | |
---|
8397 | |
---|
8398 | |
---|
8399 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
8400 | problems with the pass map custom sort handler which resulted in "Error |
---|
8401 | inserting new pass entry into SolidRenderablePassMap" assert. </p> |
---|
8402 | |
---|
8403 | |
---|
8404 | |
---|
8405 | |
---|
8406 | </li> |
---|
8407 | |
---|
8408 | |
---|
8409 | |
---|
8410 | |
---|
8411 | <li> |
---|
8412 | |
---|
8413 | |
---|
8414 | |
---|
8415 | <p style="margin-bottom: 0cm;">Small refapp fix for |
---|
8416 | segfault when using objects without an ODE body </p> |
---|
8417 | |
---|
8418 | |
---|
8419 | |
---|
8420 | |
---|
8421 | </li> |
---|
8422 | |
---|
8423 | |
---|
8424 | |
---|
8425 | |
---|
8426 | <li> |
---|
8427 | |
---|
8428 | |
---|
8429 | |
---|
8430 | <p style="margin-bottom: 0cm;">Fix for |
---|
8431 | HardwareVertexBufferBinding::getNextIndex not incrementing the next |
---|
8432 | index properly. </p> |
---|
8433 | |
---|
8434 | |
---|
8435 | |
---|
8436 | |
---|
8437 | </li> |
---|
8438 | |
---|
8439 | |
---|
8440 | |
---|
8441 | |
---|
8442 | <li> |
---|
8443 | |
---|
8444 | |
---|
8445 | |
---|
8446 | <p style="margin-bottom: 0cm;">Added pthread check to |
---|
8447 | configure.in </p> |
---|
8448 | |
---|
8449 | |
---|
8450 | |
---|
8451 | |
---|
8452 | </li> |
---|
8453 | |
---|
8454 | |
---|
8455 | |
---|
8456 | |
---|
8457 | <li> |
---|
8458 | |
---|
8459 | |
---|
8460 | |
---|
8461 | <p style="margin-bottom: 0cm;">bootstrap now deals |
---|
8462 | with automake 1.8 </p> |
---|
8463 | |
---|
8464 | |
---|
8465 | |
---|
8466 | |
---|
8467 | </li> |
---|
8468 | |
---|
8469 | |
---|
8470 | |
---|
8471 | |
---|
8472 | <li> |
---|
8473 | |
---|
8474 | |
---|
8475 | |
---|
8476 | <p>Relative mouse coordinate fixes on linux </p> |
---|
8477 | |
---|
8478 | |
---|
8479 | |
---|
8480 | |
---|
8481 | </li> |
---|
8482 | |
---|
8483 | |
---|
8484 | |
---|
8485 | |
---|
8486 | </ul> |
---|
8487 | |
---|
8488 | |
---|
8489 | |
---|
8490 | |
---|
8491 | <p class="mainheader" align="left">v0.13.0 (18 |
---|
8492 | January 2004) - Major |
---|
8493 | Release</p> |
---|
8494 | |
---|
8495 | |
---|
8496 | |
---|
8497 | |
---|
8498 | <p align="left">Changes since 0.12.3:</p> |
---|
8499 | |
---|
8500 | |
---|
8501 | |
---|
8502 | |
---|
8503 | <ul> |
---|
8504 | |
---|
8505 | |
---|
8506 | |
---|
8507 | |
---|
8508 | <li> |
---|
8509 | |
---|
8510 | |
---|
8511 | |
---|
8512 | <p style="margin-bottom: 0cm;"><b>Major material |
---|
8513 | upgrade</b>! This is a subsection of it's own.. </p> |
---|
8514 | |
---|
8515 | |
---|
8516 | |
---|
8517 | |
---|
8518 | |
---|
8519 | |
---|
8520 | |
---|
8521 | <ul> |
---|
8522 | |
---|
8523 | |
---|
8524 | |
---|
8525 | |
---|
8526 | <li> |
---|
8527 | |
---|
8528 | |
---|
8529 | |
---|
8530 | <p style="margin-bottom: 0cm;">Support for vertex |
---|
8531 | and fragment programs (shaders), including: </p> |
---|
8532 | |
---|
8533 | |
---|
8534 | |
---|
8535 | |
---|
8536 | |
---|
8537 | |
---|
8538 | |
---|
8539 | <ul> |
---|
8540 | |
---|
8541 | |
---|
8542 | |
---|
8543 | |
---|
8544 | <li> |
---|
8545 | |
---|
8546 | |
---|
8547 | |
---|
8548 | <p style="margin-bottom: 0cm;">Low-level |
---|
8549 | assembler programs under D3D9 (vs_1_1, vs_2_x, ps_1_x, ps_2_x) and GL |
---|
8550 | (NV_texture_shader, NV_register_combiners, arbvp1, arbfp1, |
---|
8551 | ATI_fragment_shader) </p> |
---|
8552 | |
---|
8553 | |
---|
8554 | |
---|
8555 | |
---|
8556 | </li> |
---|
8557 | |
---|
8558 | |
---|
8559 | |
---|
8560 | |
---|
8561 | <li> |
---|
8562 | |
---|
8563 | |
---|
8564 | |
---|
8565 | <p style="margin-bottom: 0cm;">High-level |
---|
8566 | program support via plugins, so far we support Cg and D3D9 HLSL. Cg |
---|
8567 | compiles down to D3D and GL assembler, and includes converters to |
---|
8568 | non-assembler formats including NV_register_combiners and |
---|
8569 | ATI_fragment_shader so you can write a single program for all targets. </p> |
---|
8570 | |
---|
8571 | |
---|
8572 | |
---|
8573 | |
---|
8574 | </li> |
---|
8575 | |
---|
8576 | |
---|
8577 | |
---|
8578 | |
---|
8579 | <li> |
---|
8580 | |
---|
8581 | |
---|
8582 | |
---|
8583 | <p style="margin-bottom: 0cm;">Support for |
---|
8584 | automatically updated parameter bindings such as 'object space camera |
---|
8585 | position', 'object space light direction' and many more </p> |
---|
8586 | |
---|
8587 | |
---|
8588 | |
---|
8589 | |
---|
8590 | </li> |
---|
8591 | |
---|
8592 | |
---|
8593 | |
---|
8594 | |
---|
8595 | <li> |
---|
8596 | |
---|
8597 | |
---|
8598 | |
---|
8599 | <p style="margin-bottom: 0cm;">Programs can be |
---|
8600 | defined and reused many times with different parameters, all through |
---|
8601 | .material scripts </p> |
---|
8602 | |
---|
8603 | |
---|
8604 | |
---|
8605 | |
---|
8606 | </li> |
---|
8607 | |
---|
8608 | |
---|
8609 | |
---|
8610 | |
---|
8611 | |
---|
8612 | |
---|
8613 | |
---|
8614 | </ul> |
---|
8615 | |
---|
8616 | |
---|
8617 | |
---|
8618 | |
---|
8619 | </li> |
---|
8620 | |
---|
8621 | |
---|
8622 | |
---|
8623 | |
---|
8624 | <li> |
---|
8625 | |
---|
8626 | |
---|
8627 | |
---|
8628 | <p style="margin-bottom: 0cm;">Materials now |
---|
8629 | support multiple 'techniques', which can be used as automatic fallbacks |
---|
8630 | for older cards which don't support the requisite features for your |
---|
8631 | preferred shading approach</p> |
---|
8632 | |
---|
8633 | |
---|
8634 | |
---|
8635 | |
---|
8636 | </li> |
---|
8637 | |
---|
8638 | |
---|
8639 | |
---|
8640 | |
---|
8641 | <li> |
---|
8642 | |
---|
8643 | |
---|
8644 | |
---|
8645 | <p style="margin-bottom: 0cm;">Material LOD - you |
---|
8646 | can tell materials to change technique over distance to save rendering |
---|
8647 | power on distant objects; this is subject to the same control |
---|
8648 | parameters (camera bias and entity bias) that is used for mesh LOD so |
---|
8649 | you can tweak it heavily </p> |
---|
8650 | |
---|
8651 | |
---|
8652 | |
---|
8653 | |
---|
8654 | </li> |
---|
8655 | |
---|
8656 | |
---|
8657 | |
---|
8658 | |
---|
8659 | <li> |
---|
8660 | |
---|
8661 | |
---|
8662 | |
---|
8663 | <p style="margin-bottom: 0cm;">Scriptable |
---|
8664 | multipass rendering; you can now specify multiple passes in one |
---|
8665 | material if you wish, and those passes can also be iterated once per |
---|
8666 | light automatically, and the engine will call the pass with each nearby |
---|
8667 | light </p> |
---|
8668 | |
---|
8669 | |
---|
8670 | |
---|
8671 | |
---|
8672 | </li> |
---|
8673 | |
---|
8674 | |
---|
8675 | |
---|
8676 | |
---|
8677 | <li> |
---|
8678 | |
---|
8679 | |
---|
8680 | |
---|
8681 | <p style="margin-bottom: 0cm;">The .material |
---|
8682 | script format has been extensively upgraded to handle all these new |
---|
8683 | options; however if you have 0.12.x or previous scripts you can |
---|
8684 | automatically update them using the OgreMaterialUpgrade tool </p> |
---|
8685 | |
---|
8686 | |
---|
8687 | |
---|
8688 | |
---|
8689 | </li> |
---|
8690 | |
---|
8691 | |
---|
8692 | |
---|
8693 | |
---|
8694 | |
---|
8695 | |
---|
8696 | |
---|
8697 | </ul> |
---|
8698 | |
---|
8699 | |
---|
8700 | |
---|
8701 | |
---|
8702 | </li> |
---|
8703 | |
---|
8704 | |
---|
8705 | |
---|
8706 | |
---|
8707 | <li> |
---|
8708 | |
---|
8709 | |
---|
8710 | |
---|
8711 | <p style="margin-bottom: 0cm;"><b>Light |
---|
8712 | management upgraded</b>; you can now have an unlimited number of |
---|
8713 | lights in the scene, and OGRE will pick and use the 'n' closest lights |
---|
8714 | ('n' is configurable per pass in the material scripts) which are within |
---|
8715 | their attenuation range when rendering an object. This makes light |
---|
8716 | management much more practical, especially when using vertex and |
---|
8717 | fragment programs. As mentioned above, passes can even be configured to |
---|
8718 | iterate using the 'n' nearest lights. </p> |
---|
8719 | |
---|
8720 | |
---|
8721 | |
---|
8722 | |
---|
8723 | </li> |
---|
8724 | |
---|
8725 | |
---|
8726 | |
---|
8727 | |
---|
8728 | <li> |
---|
8729 | |
---|
8730 | |
---|
8731 | |
---|
8732 | <p style="margin-bottom: 0cm;"><b>More texture |
---|
8733 | formats supported</b>: we now support 1D textures, compressed |
---|
8734 | textures (DXT formats), volume textures (true 3D textures, not just 6 |
---|
8735 | faces like cube maps), and loading all of the above from the .dds |
---|
8736 | format, even in GL. </p> |
---|
8737 | |
---|
8738 | |
---|
8739 | |
---|
8740 | |
---|
8741 | </li> |
---|
8742 | |
---|
8743 | |
---|
8744 | |
---|
8745 | |
---|
8746 | <li> |
---|
8747 | |
---|
8748 | |
---|
8749 | |
---|
8750 | <p style="margin-bottom: 0cm;"><b>XCode </b>IDE |
---|
8751 | support on Mac OSX</p> |
---|
8752 | |
---|
8753 | |
---|
8754 | |
---|
8755 | |
---|
8756 | </li> |
---|
8757 | |
---|
8758 | |
---|
8759 | |
---|
8760 | |
---|
8761 | <li> |
---|
8762 | |
---|
8763 | |
---|
8764 | |
---|
8765 | <p style="margin-bottom: 0cm;">Precompiled header |
---|
8766 | support on VC6 and VC7, this makes compilation a lot faster. </p> |
---|
8767 | |
---|
8768 | |
---|
8769 | |
---|
8770 | |
---|
8771 | </li> |
---|
8772 | |
---|
8773 | |
---|
8774 | |
---|
8775 | |
---|
8776 | <li> |
---|
8777 | |
---|
8778 | |
---|
8779 | |
---|
8780 | <p style="margin-bottom: 0cm;">Updated 3DS and Maya |
---|
8781 | exporters</p> |
---|
8782 | |
---|
8783 | |
---|
8784 | |
---|
8785 | |
---|
8786 | </li> |
---|
8787 | |
---|
8788 | |
---|
8789 | |
---|
8790 | |
---|
8791 | <li> |
---|
8792 | |
---|
8793 | |
---|
8794 | |
---|
8795 | <p style="margin-bottom: 0cm;">Frame events can now be |
---|
8796 | raised externally, which makes it easier to update the internal state |
---|
8797 | of particle systems, controllers et al when you're running your own |
---|
8798 | rendering loop instead of using Root::startRendering. </p> |
---|
8799 | |
---|
8800 | |
---|
8801 | |
---|
8802 | |
---|
8803 | </li> |
---|
8804 | |
---|
8805 | |
---|
8806 | |
---|
8807 | |
---|
8808 | <li> |
---|
8809 | |
---|
8810 | |
---|
8811 | |
---|
8812 | <p style="margin-bottom: 0cm;">Texture filtering can |
---|
8813 | now be controlled more finely by optionally setting the min, mag an mip |
---|
8814 | filter instead of one abstracted filter type.</p> |
---|
8815 | |
---|
8816 | |
---|
8817 | |
---|
8818 | |
---|
8819 | </li> |
---|
8820 | |
---|
8821 | |
---|
8822 | |
---|
8823 | |
---|
8824 | <li> |
---|
8825 | |
---|
8826 | |
---|
8827 | |
---|
8828 | <p style="margin-bottom: 0cm;">Fonts now look cleaner, |
---|
8829 | texture size has been optimised and filtering tuned </p> |
---|
8830 | |
---|
8831 | |
---|
8832 | |
---|
8833 | |
---|
8834 | </li> |
---|
8835 | |
---|
8836 | |
---|
8837 | |
---|
8838 | |
---|
8839 | <li> |
---|
8840 | |
---|
8841 | |
---|
8842 | |
---|
8843 | <p>The 'v' texture coordinate has been flipped so that the |
---|
8844 | origin is now in the top-left, this removes the need to flip textures |
---|
8845 | and improves loading times as well as making compressed texture support |
---|
8846 | feasible. The .mesh format will be converted on the fly automatically, |
---|
8847 | but you should use OgreMeshUpgrade to fix it permanently </p> |
---|
8848 | |
---|
8849 | |
---|
8850 | |
---|
8851 | |
---|
8852 | </li> |
---|
8853 | |
---|
8854 | |
---|
8855 | |
---|
8856 | |
---|
8857 | </ul> |
---|
8858 | |
---|
8859 | |
---|
8860 | |
---|
8861 | |
---|
8862 | <p class="mainheader" align="left">v0.12.3 (4 |
---|
8863 | January 2004) - |
---|
8864 | Maintenance Release</p> |
---|
8865 | |
---|
8866 | |
---|
8867 | |
---|
8868 | |
---|
8869 | <p align="left">Changes since 0.12.2:</p> |
---|
8870 | |
---|
8871 | |
---|
8872 | |
---|
8873 | |
---|
8874 | <ul> |
---|
8875 | |
---|
8876 | |
---|
8877 | |
---|
8878 | |
---|
8879 | <li> |
---|
8880 | |
---|
8881 | |
---|
8882 | |
---|
8883 | <p style="margin-bottom: 0cm;">Fixed a problem with |
---|
8884 | overlay sizes when using multiple render targets </p> |
---|
8885 | |
---|
8886 | |
---|
8887 | |
---|
8888 | |
---|
8889 | </li> |
---|
8890 | |
---|
8891 | |
---|
8892 | |
---|
8893 | |
---|
8894 | <li> |
---|
8895 | |
---|
8896 | |
---|
8897 | |
---|
8898 | <p style="margin-bottom: 0cm;">Fixed a bug with frame |
---|
8899 | rate stats when using multiple render targets</p> |
---|
8900 | |
---|
8901 | |
---|
8902 | |
---|
8903 | |
---|
8904 | </li> |
---|
8905 | |
---|
8906 | |
---|
8907 | |
---|
8908 | |
---|
8909 | <li> |
---|
8910 | |
---|
8911 | |
---|
8912 | |
---|
8913 | <p style="margin-bottom: 0cm;">Fixed a few boundary |
---|
8914 | conditions in the mesh LOD generation which could cause crashes </p> |
---|
8915 | |
---|
8916 | |
---|
8917 | |
---|
8918 | |
---|
8919 | </li> |
---|
8920 | |
---|
8921 | |
---|
8922 | |
---|
8923 | |
---|
8924 | <li> |
---|
8925 | |
---|
8926 | |
---|
8927 | |
---|
8928 | <p style="margin-bottom: 0cm;">GL render system now |
---|
8929 | pumps events properly in Windows </p> |
---|
8930 | |
---|
8931 | |
---|
8932 | |
---|
8933 | |
---|
8934 | </li> |
---|
8935 | |
---|
8936 | |
---|
8937 | |
---|
8938 | |
---|
8939 | <li> |
---|
8940 | |
---|
8941 | |
---|
8942 | |
---|
8943 | <p style="margin-bottom: 0cm;">RenderTarget::writeContentsToTimestampedFile |
---|
8944 | erroneous characters removed </p> |
---|
8945 | |
---|
8946 | |
---|
8947 | |
---|
8948 | |
---|
8949 | </li> |
---|
8950 | |
---|
8951 | |
---|
8952 | |
---|
8953 | |
---|
8954 | <li> |
---|
8955 | |
---|
8956 | |
---|
8957 | |
---|
8958 | <p style="margin-bottom: 0cm;">Compatibility with new |
---|
8959 | STLport version (4.6) </p> |
---|
8960 | |
---|
8961 | |
---|
8962 | |
---|
8963 | |
---|
8964 | </li> |
---|
8965 | |
---|
8966 | |
---|
8967 | |
---|
8968 | |
---|
8969 | <li> |
---|
8970 | |
---|
8971 | |
---|
8972 | |
---|
8973 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
8974 | leaks in D3D </p> |
---|
8975 | |
---|
8976 | |
---|
8977 | |
---|
8978 | |
---|
8979 | </li> |
---|
8980 | |
---|
8981 | |
---|
8982 | |
---|
8983 | |
---|
8984 | <li> |
---|
8985 | |
---|
8986 | |
---|
8987 | |
---|
8988 | <p style="margin-bottom: 0cm;">Fixed a buffer overrun |
---|
8989 | problem in TextAreaGuiElement when using '\n'</p> |
---|
8990 | |
---|
8991 | |
---|
8992 | |
---|
8993 | |
---|
8994 | </li> |
---|
8995 | |
---|
8996 | |
---|
8997 | |
---|
8998 | |
---|
8999 | <li> |
---|
9000 | |
---|
9001 | |
---|
9002 | |
---|
9003 | <p>Fixed a precompiled header option which sneaked into 0.12 |
---|
9004 | in VC6 OgreMain</p> |
---|
9005 | |
---|
9006 | |
---|
9007 | |
---|
9008 | |
---|
9009 | </li> |
---|
9010 | |
---|
9011 | |
---|
9012 | |
---|
9013 | |
---|
9014 | </ul> |
---|
9015 | |
---|
9016 | |
---|
9017 | |
---|
9018 | |
---|
9019 | <p class="mainheader" align="left">v0.12.2 (21 |
---|
9020 | November 2003) - |
---|
9021 | Maintenance Release</p> |
---|
9022 | |
---|
9023 | |
---|
9024 | |
---|
9025 | |
---|
9026 | <p align="left">Changes since 0.12.1:</p> |
---|
9027 | |
---|
9028 | |
---|
9029 | |
---|
9030 | |
---|
9031 | <ul> |
---|
9032 | |
---|
9033 | |
---|
9034 | |
---|
9035 | |
---|
9036 | <li> |
---|
9037 | |
---|
9038 | |
---|
9039 | |
---|
9040 | <p style="margin-bottom: 0cm;">Blender exporter |
---|
9041 | updated; now supports the latest version of Blender, and also supports |
---|
9042 | animation </p> |
---|
9043 | |
---|
9044 | |
---|
9045 | |
---|
9046 | |
---|
9047 | </li> |
---|
9048 | |
---|
9049 | |
---|
9050 | |
---|
9051 | |
---|
9052 | <li> |
---|
9053 | |
---|
9054 | |
---|
9055 | |
---|
9056 | <p style="margin-bottom: 0cm;">Wings3D exporter |
---|
9057 | updated, now supports the new uv exporting format of 0.98.16b </p> |
---|
9058 | |
---|
9059 | |
---|
9060 | |
---|
9061 | |
---|
9062 | </li> |
---|
9063 | |
---|
9064 | |
---|
9065 | |
---|
9066 | |
---|
9067 | <li> |
---|
9068 | |
---|
9069 | |
---|
9070 | |
---|
9071 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
9072 | BspIntersectionQuery which caused intersectins to be reported between |
---|
9073 | entities and the world when collision was disabled </p> |
---|
9074 | |
---|
9075 | |
---|
9076 | |
---|
9077 | |
---|
9078 | </li> |
---|
9079 | |
---|
9080 | |
---|
9081 | |
---|
9082 | |
---|
9083 | <li> |
---|
9084 | |
---|
9085 | |
---|
9086 | |
---|
9087 | <p style="margin-bottom: 0cm;">Meshes exported with |
---|
9088 | more than 4 bone assignments per vertex now have their weights |
---|
9089 | rebalanced to just 4 automatically on conversion to .mesh</p> |
---|
9090 | |
---|
9091 | |
---|
9092 | |
---|
9093 | |
---|
9094 | </li> |
---|
9095 | |
---|
9096 | |
---|
9097 | |
---|
9098 | |
---|
9099 | <li> |
---|
9100 | |
---|
9101 | |
---|
9102 | |
---|
9103 | <p style="margin-bottom: 0cm;">Fixed a bug in |
---|
9104 | Quaternion::Slerp which resulted in a non-unit Quaternion being |
---|
9105 | returned sometimes when the 'shortestPath' option was used. This |
---|
9106 | manifested itself as oddly scaling bones when animating an entity</p> |
---|
9107 | |
---|
9108 | |
---|
9109 | |
---|
9110 | |
---|
9111 | </li> |
---|
9112 | |
---|
9113 | |
---|
9114 | |
---|
9115 | |
---|
9116 | <li> |
---|
9117 | |
---|
9118 | |
---|
9119 | |
---|
9120 | <p style="margin-bottom: 0cm;">Fixed a bug in ray / |
---|
9121 | plane intersection where it was incorrectly concluded that the ray was |
---|
9122 | parallel to the plane </p> |
---|
9123 | |
---|
9124 | |
---|
9125 | |
---|
9126 | |
---|
9127 | </li> |
---|
9128 | |
---|
9129 | |
---|
9130 | |
---|
9131 | |
---|
9132 | <li> |
---|
9133 | |
---|
9134 | |
---|
9135 | |
---|
9136 | <p style="margin-bottom: 0cm;">Fixed some D3D memory |
---|
9137 | leaks </p> |
---|
9138 | |
---|
9139 | |
---|
9140 | |
---|
9141 | |
---|
9142 | </li> |
---|
9143 | |
---|
9144 | |
---|
9145 | |
---|
9146 | |
---|
9147 | <li> |
---|
9148 | |
---|
9149 | |
---|
9150 | |
---|
9151 | <p style="margin-bottom: 0cm;">Fixed some Mesh |
---|
9152 | automatic loading and unloading issues </p> |
---|
9153 | |
---|
9154 | |
---|
9155 | |
---|
9156 | |
---|
9157 | </li> |
---|
9158 | |
---|
9159 | |
---|
9160 | |
---|
9161 | |
---|
9162 | <li> |
---|
9163 | |
---|
9164 | |
---|
9165 | |
---|
9166 | <p>Colour values in XML files are now parsed as r,g,b,a |
---|
9167 | instead of a packed long </p> |
---|
9168 | |
---|
9169 | |
---|
9170 | |
---|
9171 | |
---|
9172 | </li> |
---|
9173 | |
---|
9174 | |
---|
9175 | |
---|
9176 | |
---|
9177 | </ul> |
---|
9178 | |
---|
9179 | |
---|
9180 | |
---|
9181 | |
---|
9182 | <p class="mainheader" align="left">v0.12.1 (12 |
---|
9183 | October 2003) - |
---|
9184 | Maintenance Release</p> |
---|
9185 | |
---|
9186 | |
---|
9187 | |
---|
9188 | |
---|
9189 | <p align="left">Changes since 0.12.0:</p> |
---|
9190 | |
---|
9191 | |
---|
9192 | |
---|
9193 | |
---|
9194 | <ul> |
---|
9195 | |
---|
9196 | |
---|
9197 | |
---|
9198 | |
---|
9199 | <li> |
---|
9200 | |
---|
9201 | |
---|
9202 | |
---|
9203 | <p style="margin-bottom: 0cm;">Added new, improved |
---|
9204 | Maya exporter from macross and fifty1 </p> |
---|
9205 | |
---|
9206 | |
---|
9207 | |
---|
9208 | |
---|
9209 | </li> |
---|
9210 | |
---|
9211 | |
---|
9212 | |
---|
9213 | |
---|
9214 | <li> |
---|
9215 | |
---|
9216 | |
---|
9217 | |
---|
9218 | <p style="margin-bottom: 0cm;">Fixed bug in the |
---|
9219 | TerrainSceneManager where we were locking a write-only buffer for |
---|
9220 | reading </p> |
---|
9221 | |
---|
9222 | |
---|
9223 | |
---|
9224 | |
---|
9225 | </li> |
---|
9226 | |
---|
9227 | |
---|
9228 | |
---|
9229 | |
---|
9230 | <li> |
---|
9231 | |
---|
9232 | |
---|
9233 | |
---|
9234 | <p style="margin-bottom: 0cm;">Added lines in |
---|
9235 | bootstrap to make sure the correct versions of auto* tools are used on |
---|
9236 | Gentoo </p> |
---|
9237 | |
---|
9238 | |
---|
9239 | |
---|
9240 | |
---|
9241 | </li> |
---|
9242 | |
---|
9243 | |
---|
9244 | |
---|
9245 | |
---|
9246 | <li> |
---|
9247 | |
---|
9248 | |
---|
9249 | |
---|
9250 | <p style="margin-bottom: 0cm;">Fixed screenshot taking |
---|
9251 | bug in Direct3D9 on some older cards </p> |
---|
9252 | |
---|
9253 | |
---|
9254 | |
---|
9255 | |
---|
9256 | </li> |
---|
9257 | |
---|
9258 | |
---|
9259 | |
---|
9260 | |
---|
9261 | <li> |
---|
9262 | |
---|
9263 | |
---|
9264 | |
---|
9265 | <p style="margin-bottom: 0cm;">Fixed bounding boxes on |
---|
9266 | skeletally animated entities with other entities attached to bones </p> |
---|
9267 | |
---|
9268 | |
---|
9269 | |
---|
9270 | |
---|
9271 | </li> |
---|
9272 | |
---|
9273 | |
---|
9274 | |
---|
9275 | |
---|
9276 | <li> |
---|
9277 | |
---|
9278 | |
---|
9279 | |
---|
9280 | <p style="margin-bottom: 0cm;">Fixed particle display |
---|
9281 | problem in VC6 release mode</p> |
---|
9282 | |
---|
9283 | |
---|
9284 | |
---|
9285 | |
---|
9286 | </li> |
---|
9287 | |
---|
9288 | |
---|
9289 | |
---|
9290 | |
---|
9291 | <li> |
---|
9292 | |
---|
9293 | |
---|
9294 | |
---|
9295 | <p style="margin-bottom: 0cm;">Fixed links in |
---|
9296 | tutorials index </p> |
---|
9297 | |
---|
9298 | |
---|
9299 | |
---|
9300 | |
---|
9301 | </li> |
---|
9302 | |
---|
9303 | |
---|
9304 | |
---|
9305 | |
---|
9306 | <li> |
---|
9307 | |
---|
9308 | |
---|
9309 | |
---|
9310 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
9311 | BillboardSet::removeBillboard and getBillboard when indexing a |
---|
9312 | billboard in the latter part of the list </p> |
---|
9313 | |
---|
9314 | |
---|
9315 | |
---|
9316 | |
---|
9317 | </li> |
---|
9318 | |
---|
9319 | |
---|
9320 | |
---|
9321 | |
---|
9322 | <li> |
---|
9323 | |
---|
9324 | |
---|
9325 | |
---|
9326 | <p style="margin-bottom: 0cm;">XMLConverter now deals |
---|
9327 | with multiple texture coordinate sets properly </p> |
---|
9328 | |
---|
9329 | |
---|
9330 | |
---|
9331 | |
---|
9332 | </li> |
---|
9333 | |
---|
9334 | |
---|
9335 | |
---|
9336 | |
---|
9337 | <li> |
---|
9338 | |
---|
9339 | |
---|
9340 | |
---|
9341 | <p style="margin-bottom: 0cm;">Fixed minor issue in |
---|
9342 | StringConverter's quaternion handling </p> |
---|
9343 | |
---|
9344 | |
---|
9345 | |
---|
9346 | |
---|
9347 | </li> |
---|
9348 | |
---|
9349 | |
---|
9350 | |
---|
9351 | |
---|
9352 | <li> |
---|
9353 | |
---|
9354 | |
---|
9355 | |
---|
9356 | <p style="margin-bottom: 0cm;">NatureSceneManager now |
---|
9357 | clears down terrain data properly </p> |
---|
9358 | |
---|
9359 | |
---|
9360 | |
---|
9361 | |
---|
9362 | </li> |
---|
9363 | |
---|
9364 | |
---|
9365 | |
---|
9366 | |
---|
9367 | <li> |
---|
9368 | |
---|
9369 | |
---|
9370 | |
---|
9371 | <p>New option in ConfigFile to turn off trimming of values, |
---|
9372 | used in loading ogre.cfg since some ATI drivers have a trailing space</p> |
---|
9373 | |
---|
9374 | |
---|
9375 | |
---|
9376 | |
---|
9377 | </li> |
---|
9378 | |
---|
9379 | |
---|
9380 | |
---|
9381 | |
---|
9382 | </ul> |
---|
9383 | |
---|
9384 | |
---|
9385 | |
---|
9386 | |
---|
9387 | <p class="mainheader" align="left">v0.12.0 (23 |
---|
9388 | September 2003) - Major |
---|
9389 | Release </p> |
---|
9390 | |
---|
9391 | |
---|
9392 | |
---|
9393 | |
---|
9394 | <p align="left">Changes since 0.11.0:</p> |
---|
9395 | |
---|
9396 | |
---|
9397 | |
---|
9398 | |
---|
9399 | <ul> |
---|
9400 | |
---|
9401 | |
---|
9402 | |
---|
9403 | |
---|
9404 | <li> |
---|
9405 | |
---|
9406 | |
---|
9407 | |
---|
9408 | <p style="margin-bottom: 0cm;">Complete overhaul of |
---|
9409 | core geometry usage resulting in optimised use of hardware vertex and |
---|
9410 | index buffers, providing significant speed boosts on all cards, |
---|
9411 | typically of between 50 and 200% depending on the application. ATI |
---|
9412 | 9500+ cards on DirectX9 will see particularly large increases (often |
---|
9413 | five-fold) due to their particular affinity to this approach. </p> |
---|
9414 | |
---|
9415 | |
---|
9416 | |
---|
9417 | |
---|
9418 | </li> |
---|
9419 | |
---|
9420 | |
---|
9421 | |
---|
9422 | |
---|
9423 | <li> |
---|
9424 | |
---|
9425 | |
---|
9426 | |
---|
9427 | <p style="margin-bottom: 0cm;">Geometry structures |
---|
9428 | redesigned to support the above and also to provide the basis for |
---|
9429 | vertex and pixel shaders. This will not affect you unless you |
---|
9430 | manipulated geometry structures such as the old GeometryData directly - |
---|
9431 | those who did <a href="vbo-update/index.html">should read |
---|
9432 | about the details of the changes</a>. </p> |
---|
9433 | |
---|
9434 | |
---|
9435 | |
---|
9436 | |
---|
9437 | </li> |
---|
9438 | |
---|
9439 | |
---|
9440 | |
---|
9441 | |
---|
9442 | <li> |
---|
9443 | |
---|
9444 | |
---|
9445 | |
---|
9446 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
9447 | no longer assume that depth writing needs to be off, this setting was |
---|
9448 | causing some problems with those using alpha blending. Those of you |
---|
9449 | using transparent materials which do need depth writing to be turned |
---|
9450 | off will need to set it in your material scripts </p> |
---|
9451 | |
---|
9452 | |
---|
9453 | |
---|
9454 | |
---|
9455 | </li> |
---|
9456 | |
---|
9457 | |
---|
9458 | |
---|
9459 | |
---|
9460 | <li> |
---|
9461 | |
---|
9462 | |
---|
9463 | |
---|
9464 | <p style="margin-bottom: 0cm;">DirectX 8 rendersystem |
---|
9465 | retired, the current DirectX rendersystem is now DirectX9, with legacy |
---|
9466 | cards supported through the DirectX7 rendersystem or OpenGL </p> |
---|
9467 | |
---|
9468 | |
---|
9469 | |
---|
9470 | |
---|
9471 | </li> |
---|
9472 | |
---|
9473 | |
---|
9474 | |
---|
9475 | |
---|
9476 | <li> |
---|
9477 | |
---|
9478 | |
---|
9479 | |
---|
9480 | <p style="margin-bottom: 0cm;">Support for cubic |
---|
9481 | textures and cubic reflection mapping added </p> |
---|
9482 | |
---|
9483 | |
---|
9484 | |
---|
9485 | |
---|
9486 | </li> |
---|
9487 | |
---|
9488 | |
---|
9489 | |
---|
9490 | |
---|
9491 | <li> |
---|
9492 | |
---|
9493 | |
---|
9494 | |
---|
9495 | <p style="margin-bottom: 0cm;">Support for DOT3 bump |
---|
9496 | mapping added </p> |
---|
9497 | |
---|
9498 | |
---|
9499 | |
---|
9500 | |
---|
9501 | </li> |
---|
9502 | |
---|
9503 | |
---|
9504 | |
---|
9505 | |
---|
9506 | <li> |
---|
9507 | |
---|
9508 | |
---|
9509 | |
---|
9510 | <p style="margin-bottom: 0cm;">Significant speed |
---|
9511 | improvements on rebuilding bezier patch surfaces, changing detail level |
---|
9512 | is now a lot faster </p> |
---|
9513 | |
---|
9514 | |
---|
9515 | |
---|
9516 | |
---|
9517 | </li> |
---|
9518 | |
---|
9519 | |
---|
9520 | |
---|
9521 | |
---|
9522 | <li> |
---|
9523 | |
---|
9524 | |
---|
9525 | |
---|
9526 | <p style="margin-bottom: 0cm;">Binary .mesh format |
---|
9527 | updated - please run 'OgreMeshUpgrade' (from Tools/MeshUpgrader) on |
---|
9528 | your old meshes, they may not work properly unless you do this </p> |
---|
9529 | |
---|
9530 | |
---|
9531 | |
---|
9532 | |
---|
9533 | </li> |
---|
9534 | |
---|
9535 | |
---|
9536 | |
---|
9537 | |
---|
9538 | <li> |
---|
9539 | |
---|
9540 | |
---|
9541 | |
---|
9542 | <p style="margin-bottom: 0cm;">OgreXmlConverter now |
---|
9543 | includes parameters to allow you to generate LODs as you convert </p> |
---|
9544 | |
---|
9545 | |
---|
9546 | |
---|
9547 | |
---|
9548 | </li> |
---|
9549 | |
---|
9550 | |
---|
9551 | |
---|
9552 | |
---|
9553 | <li> |
---|
9554 | |
---|
9555 | |
---|
9556 | |
---|
9557 | <p style="margin-bottom: 0cm;">Mesh serializer now |
---|
9558 | rationalises bone assignments so that only 4 are included per vertex </p> |
---|
9559 | |
---|
9560 | |
---|
9561 | |
---|
9562 | |
---|
9563 | </li> |
---|
9564 | |
---|
9565 | |
---|
9566 | |
---|
9567 | |
---|
9568 | <li> |
---|
9569 | |
---|
9570 | |
---|
9571 | |
---|
9572 | <p style="margin-bottom: 0cm;">DTDs for .mesh.xml and |
---|
9573 | .skeleton.xml added </p> |
---|
9574 | |
---|
9575 | |
---|
9576 | |
---|
9577 | |
---|
9578 | </li> |
---|
9579 | |
---|
9580 | |
---|
9581 | |
---|
9582 | |
---|
9583 | <li> |
---|
9584 | |
---|
9585 | |
---|
9586 | |
---|
9587 | <p style="margin-bottom: 0cm;">Added Gtk platform |
---|
9588 | manager with support for ogre as a Gtk/GL widget </p> |
---|
9589 | |
---|
9590 | |
---|
9591 | |
---|
9592 | |
---|
9593 | </li> |
---|
9594 | |
---|
9595 | |
---|
9596 | |
---|
9597 | |
---|
9598 | <li> |
---|
9599 | |
---|
9600 | |
---|
9601 | |
---|
9602 | <p style="margin-bottom: 0cm;">3D Studio Exporter now |
---|
9603 | supports IK and Biped </p> |
---|
9604 | |
---|
9605 | |
---|
9606 | |
---|
9607 | |
---|
9608 | </li> |
---|
9609 | |
---|
9610 | |
---|
9611 | |
---|
9612 | |
---|
9613 | <li> |
---|
9614 | |
---|
9615 | |
---|
9616 | |
---|
9617 | <p style="margin-bottom: 0cm;">Lightwave converter |
---|
9618 | added </p> |
---|
9619 | |
---|
9620 | |
---|
9621 | |
---|
9622 | |
---|
9623 | </li> |
---|
9624 | |
---|
9625 | |
---|
9626 | |
---|
9627 | |
---|
9628 | <li> |
---|
9629 | |
---|
9630 | |
---|
9631 | |
---|
9632 | <p style="margin-bottom: 0cm;">Wings3D converter added |
---|
9633 | </p> |
---|
9634 | |
---|
9635 | |
---|
9636 | |
---|
9637 | |
---|
9638 | </li> |
---|
9639 | |
---|
9640 | |
---|
9641 | |
---|
9642 | |
---|
9643 | <li> |
---|
9644 | |
---|
9645 | |
---|
9646 | |
---|
9647 | <p style="margin-bottom: 0cm;">Memory leaks with |
---|
9648 | controllers removed </p> |
---|
9649 | |
---|
9650 | |
---|
9651 | |
---|
9652 | |
---|
9653 | </li> |
---|
9654 | |
---|
9655 | |
---|
9656 | |
---|
9657 | |
---|
9658 | <li> |
---|
9659 | |
---|
9660 | |
---|
9661 | |
---|
9662 | <p style="margin-bottom: 0cm;">Visual real-time |
---|
9663 | profiling tool added </p> |
---|
9664 | |
---|
9665 | |
---|
9666 | |
---|
9667 | |
---|
9668 | </li> |
---|
9669 | |
---|
9670 | |
---|
9671 | |
---|
9672 | |
---|
9673 | <li> |
---|
9674 | |
---|
9675 | |
---|
9676 | |
---|
9677 | <p>Many bugfixes and minor enhancements </p> |
---|
9678 | |
---|
9679 | |
---|
9680 | |
---|
9681 | |
---|
9682 | </li> |
---|
9683 | |
---|
9684 | |
---|
9685 | |
---|
9686 | |
---|
9687 | </ul> |
---|
9688 | |
---|
9689 | |
---|
9690 | |
---|
9691 | |
---|
9692 | <p class="mainheader" align="left">v0.11.0 (18 June |
---|
9693 | 2003)</p> |
---|
9694 | |
---|
9695 | |
---|
9696 | |
---|
9697 | |
---|
9698 | <p align="left">Changes since 0.10.0:</p> |
---|
9699 | |
---|
9700 | |
---|
9701 | |
---|
9702 | |
---|
9703 | <ul> |
---|
9704 | |
---|
9705 | |
---|
9706 | |
---|
9707 | |
---|
9708 | <li> |
---|
9709 | |
---|
9710 | |
---|
9711 | |
---|
9712 | <p style="margin-bottom: 0cm;">SceneQuery introduced; |
---|
9713 | a generic way to query the SceneManager database of objects and world |
---|
9714 | geometry in a way which is optimised per scene management technique but |
---|
9715 | transparent for the client application. Currently only |
---|
9716 | IntersectionSceneQuery is implemented but RaySceneQuery, |
---|
9717 | SphereSceneQuery and others will soon be available too </p> |
---|
9718 | |
---|
9719 | |
---|
9720 | |
---|
9721 | |
---|
9722 | </li> |
---|
9723 | |
---|
9724 | |
---|
9725 | |
---|
9726 | |
---|
9727 | <li> |
---|
9728 | |
---|
9729 | |
---|
9730 | |
---|
9731 | <p style="margin-bottom: 0cm;">ReferenceApplication |
---|
9732 | introduced; this is a new library which sits on top of the main OGRE |
---|
9733 | library in order to provide a reference implementation of combining |
---|
9734 | OGRE with other libraries for use in a full application. Currently |
---|
9735 | combines OGRE and ODE to provide an easy to use collision and realistic |
---|
9736 | physics system, utilising the new SceneQuery functions for generic |
---|
9737 | collision detection. Object to object collision is currently supported, |
---|
9738 | together this object to world collision for the BspSceneManager (ie |
---|
9739 | collision against Quake3 levels), see the BspCollision demo for an |
---|
9740 | example. Per-object friction, bounciness and mass parameters are all |
---|
9741 | definable, also most of the ODE joint types ie ball, hinge, hinge2, |
---|
9742 | universal. World collision for the terrain managers will be added |
---|
9743 | shortly. </p> |
---|
9744 | |
---|
9745 | |
---|
9746 | |
---|
9747 | |
---|
9748 | </li> |
---|
9749 | |
---|
9750 | |
---|
9751 | |
---|
9752 | |
---|
9753 | <li> |
---|
9754 | |
---|
9755 | |
---|
9756 | |
---|
9757 | <p style="margin-bottom: 0cm;">Many structural |
---|
9758 | enhancements to the GLRenderSystem, including an extension manager, |
---|
9759 | separation of window creation etc into a GLSupport class (to enable |
---|
9760 | platform specific window management). Win32GLSupport added so Win32 no |
---|
9761 | longer uses SDL for window management. </p> |
---|
9762 | |
---|
9763 | |
---|
9764 | |
---|
9765 | |
---|
9766 | </li> |
---|
9767 | |
---|
9768 | |
---|
9769 | |
---|
9770 | |
---|
9771 | <li> |
---|
9772 | |
---|
9773 | |
---|
9774 | |
---|
9775 | <p style="margin-bottom: 0cm;">Hardware mipmap |
---|
9776 | generation supported in GL 1.3+ </p> |
---|
9777 | |
---|
9778 | |
---|
9779 | |
---|
9780 | |
---|
9781 | </li> |
---|
9782 | |
---|
9783 | |
---|
9784 | |
---|
9785 | |
---|
9786 | <li> |
---|
9787 | |
---|
9788 | |
---|
9789 | |
---|
9790 | <p style="margin-bottom: 0cm;">New demos: BspCollision |
---|
9791 | and Demo_Water </p> |
---|
9792 | |
---|
9793 | |
---|
9794 | |
---|
9795 | |
---|
9796 | </li> |
---|
9797 | |
---|
9798 | |
---|
9799 | |
---|
9800 | |
---|
9801 | <li> |
---|
9802 | |
---|
9803 | |
---|
9804 | |
---|
9805 | <p style="margin-bottom: 0cm;">RenderTargetListener |
---|
9806 | now supports pre and post Viewport update events </p> |
---|
9807 | |
---|
9808 | |
---|
9809 | |
---|
9810 | |
---|
9811 | </li> |
---|
9812 | |
---|
9813 | |
---|
9814 | |
---|
9815 | |
---|
9816 | <li> |
---|
9817 | |
---|
9818 | |
---|
9819 | |
---|
9820 | <p style="margin-bottom: 0cm;">RenderSystem now |
---|
9821 | supports anisotropic texture filtering and dot3 texture operations </p> |
---|
9822 | |
---|
9823 | |
---|
9824 | |
---|
9825 | |
---|
9826 | </li> |
---|
9827 | |
---|
9828 | |
---|
9829 | |
---|
9830 | |
---|
9831 | <li> |
---|
9832 | |
---|
9833 | |
---|
9834 | |
---|
9835 | <p style="margin-bottom: 0cm;">Significant updates to |
---|
9836 | the 3D Studio Max exporter, now very mature </p> |
---|
9837 | |
---|
9838 | |
---|
9839 | |
---|
9840 | |
---|
9841 | </li> |
---|
9842 | |
---|
9843 | |
---|
9844 | |
---|
9845 | |
---|
9846 | <li> |
---|
9847 | |
---|
9848 | |
---|
9849 | |
---|
9850 | <p style="margin-bottom: 0cm;">Added 3 more basic mesh |
---|
9851 | exporters / converters: Maya, Wings3D and VRML 97 </p> |
---|
9852 | |
---|
9853 | |
---|
9854 | |
---|
9855 | |
---|
9856 | </li> |
---|
9857 | |
---|
9858 | |
---|
9859 | |
---|
9860 | |
---|
9861 | <li> |
---|
9862 | |
---|
9863 | |
---|
9864 | |
---|
9865 | <p style="margin-bottom: 0cm;">Attaching objects to a |
---|
9866 | skeleton: any MovableObject (entities, particle systems etc) can now be |
---|
9867 | attached to any bone on an entity, and will move correctly with the |
---|
9868 | animation </p> |
---|
9869 | |
---|
9870 | |
---|
9871 | |
---|
9872 | |
---|
9873 | </li> |
---|
9874 | |
---|
9875 | |
---|
9876 | |
---|
9877 | |
---|
9878 | <li> |
---|
9879 | |
---|
9880 | |
---|
9881 | |
---|
9882 | <p style="margin-bottom: 0cm;">XMLConverter can now |
---|
9883 | generate / update LOD information for meshes too </p> |
---|
9884 | |
---|
9885 | |
---|
9886 | |
---|
9887 | |
---|
9888 | </li> |
---|
9889 | |
---|
9890 | |
---|
9891 | |
---|
9892 | |
---|
9893 | <li> |
---|
9894 | |
---|
9895 | |
---|
9896 | |
---|
9897 | <p style="margin-bottom: 0cm;">Bones can now be |
---|
9898 | manually controlled in combination with animation tracks much more |
---|
9899 | easily, allowing you to do things like tilt a characters head toward a |
---|
9900 | target while playing other animations, make a character bend at the |
---|
9901 | waist etc. </p> |
---|
9902 | |
---|
9903 | |
---|
9904 | |
---|
9905 | |
---|
9906 | </li> |
---|
9907 | |
---|
9908 | |
---|
9909 | |
---|
9910 | |
---|
9911 | <li> |
---|
9912 | |
---|
9913 | |
---|
9914 | |
---|
9915 | <p style="margin-bottom: 0cm;">New particle affectors: |
---|
9916 | ScaleAffector (particle resizing) and ColourFaderAffector2 (dual-state |
---|
9917 | colour affector which changes behaviour based on a particle's TTL) </p> |
---|
9918 | |
---|
9919 | |
---|
9920 | |
---|
9921 | |
---|
9922 | </li> |
---|
9923 | |
---|
9924 | |
---|
9925 | |
---|
9926 | |
---|
9927 | <li> |
---|
9928 | |
---|
9929 | |
---|
9930 | |
---|
9931 | <p style="margin-bottom: 0cm;">Alternative terrain |
---|
9932 | engine added (NatureSceneManager), supports paging and very large areas |
---|
9933 | </p> |
---|
9934 | |
---|
9935 | |
---|
9936 | |
---|
9937 | |
---|
9938 | </li> |
---|
9939 | |
---|
9940 | |
---|
9941 | |
---|
9942 | |
---|
9943 | <li> |
---|
9944 | |
---|
9945 | |
---|
9946 | |
---|
9947 | <p style="margin-bottom: 0cm;">Significant speed |
---|
9948 | enhancements to Node, in particular skeletal animation is now many |
---|
9949 | times faster for large skeletons </p> |
---|
9950 | |
---|
9951 | |
---|
9952 | |
---|
9953 | |
---|
9954 | </li> |
---|
9955 | |
---|
9956 | |
---|
9957 | |
---|
9958 | |
---|
9959 | <li> |
---|
9960 | |
---|
9961 | |
---|
9962 | |
---|
9963 | <p style="margin-bottom: 0cm;">Interface breaking |
---|
9964 | change since 0.10.0: SceneNode::createChild now returns a Node* rather |
---|
9965 | than a SceneNode*, you will have to cast it. This was to resolve |
---|
9966 | virtualisation problems </p> |
---|
9967 | |
---|
9968 | |
---|
9969 | |
---|
9970 | |
---|
9971 | </li> |
---|
9972 | |
---|
9973 | |
---|
9974 | |
---|
9975 | |
---|
9976 | <li> |
---|
9977 | |
---|
9978 | |
---|
9979 | |
---|
9980 | <p style="margin-bottom: 0cm;">Platform-specific Timer |
---|
9981 | classes and general timing improvements mean that accuracy and |
---|
9982 | consistency is much better </p> |
---|
9983 | |
---|
9984 | |
---|
9985 | |
---|
9986 | |
---|
9987 | </li> |
---|
9988 | |
---|
9989 | |
---|
9990 | |
---|
9991 | |
---|
9992 | <li> |
---|
9993 | |
---|
9994 | |
---|
9995 | |
---|
9996 | <p style="margin-bottom: 0cm;">Rendering to texture |
---|
9997 | now supported in GL as well as D3D </p> |
---|
9998 | |
---|
9999 | |
---|
10000 | |
---|
10001 | |
---|
10002 | </li> |
---|
10003 | |
---|
10004 | |
---|
10005 | |
---|
10006 | |
---|
10007 | <li> |
---|
10008 | |
---|
10009 | |
---|
10010 | |
---|
10011 | <p style="margin-bottom: 0cm;">SDLRenderSystem renamed |
---|
10012 | to GLRenderSystem </p> |
---|
10013 | |
---|
10014 | |
---|
10015 | |
---|
10016 | |
---|
10017 | </li> |
---|
10018 | |
---|
10019 | |
---|
10020 | |
---|
10021 | |
---|
10022 | <li> |
---|
10023 | |
---|
10024 | |
---|
10025 | |
---|
10026 | <p style="margin-bottom: 0cm;">Python support |
---|
10027 | resurrected, Linux only for now due to Boost problems with VC </p> |
---|
10028 | |
---|
10029 | |
---|
10030 | |
---|
10031 | |
---|
10032 | </li> |
---|
10033 | |
---|
10034 | |
---|
10035 | |
---|
10036 | |
---|
10037 | <li> |
---|
10038 | |
---|
10039 | |
---|
10040 | |
---|
10041 | <p style="margin-bottom: 0cm;">Gui enhancements, |
---|
10042 | including pop up menus and scrollable text areas and being able to |
---|
10043 | #include in .overlay files to reuse definitions (NB: the event and gui |
---|
10044 | classes will shortly be moved into a separate plugin) </p> |
---|
10045 | |
---|
10046 | |
---|
10047 | |
---|
10048 | |
---|
10049 | </li> |
---|
10050 | |
---|
10051 | |
---|
10052 | |
---|
10053 | |
---|
10054 | <li> |
---|
10055 | |
---|
10056 | |
---|
10057 | |
---|
10058 | <p style="margin-bottom: 0cm;">Added ability to switch |
---|
10059 | between buffered and unbuffered input on demand </p> |
---|
10060 | |
---|
10061 | |
---|
10062 | |
---|
10063 | |
---|
10064 | </li> |
---|
10065 | |
---|
10066 | |
---|
10067 | |
---|
10068 | |
---|
10069 | <li> |
---|
10070 | |
---|
10071 | |
---|
10072 | |
---|
10073 | <p style="margin-bottom: 0cm;">VC++.Net 2003 support |
---|
10074 | added </p> |
---|
10075 | |
---|
10076 | |
---|
10077 | |
---|
10078 | |
---|
10079 | </li> |
---|
10080 | |
---|
10081 | |
---|
10082 | |
---|
10083 | |
---|
10084 | <li> |
---|
10085 | |
---|
10086 | |
---|
10087 | |
---|
10088 | <p style="margin-bottom: 0cm;">MaterialSerializer for |
---|
10089 | writing .material scripts from an in-memory version </p> |
---|
10090 | |
---|
10091 | |
---|
10092 | |
---|
10093 | |
---|
10094 | </li> |
---|
10095 | |
---|
10096 | |
---|
10097 | |
---|
10098 | |
---|
10099 | <li> |
---|
10100 | |
---|
10101 | |
---|
10102 | |
---|
10103 | <p>Many bugfixes, including the removal of all remaining |
---|
10104 | memory leaks </p> |
---|
10105 | |
---|
10106 | |
---|
10107 | |
---|
10108 | |
---|
10109 | </li> |
---|
10110 | |
---|
10111 | |
---|
10112 | |
---|
10113 | |
---|
10114 | </ul> |
---|
10115 | |
---|
10116 | |
---|
10117 | |
---|
10118 | |
---|
10119 | <p class="mainheader" align="left">v0.10.0 (28 Feb |
---|
10120 | 2003)</p> |
---|
10121 | |
---|
10122 | |
---|
10123 | |
---|
10124 | |
---|
10125 | <p align="left">Changes since 0.9.7:</p> |
---|
10126 | |
---|
10127 | |
---|
10128 | |
---|
10129 | |
---|
10130 | <ul> |
---|
10131 | |
---|
10132 | |
---|
10133 | |
---|
10134 | |
---|
10135 | <li> |
---|
10136 | |
---|
10137 | |
---|
10138 | |
---|
10139 | <p style="margin-bottom: 0cm;">Major speed increases |
---|
10140 | for large scenes. Scenes with more than 1500 objects are now feasible |
---|
10141 | at high frame rates. </p> |
---|
10142 | |
---|
10143 | |
---|
10144 | |
---|
10145 | |
---|
10146 | </li> |
---|
10147 | |
---|
10148 | |
---|
10149 | |
---|
10150 | |
---|
10151 | <li> |
---|
10152 | |
---|
10153 | |
---|
10154 | |
---|
10155 | <p style="margin-bottom: 0cm;">3D Studio Max 4 / 5 |
---|
10156 | script for exporting meshes and skeletons to XML (which can then be |
---|
10157 | converted to binary using XMLConverter) </p> |
---|
10158 | |
---|
10159 | |
---|
10160 | |
---|
10161 | |
---|
10162 | </li> |
---|
10163 | |
---|
10164 | |
---|
10165 | |
---|
10166 | |
---|
10167 | <li> |
---|
10168 | |
---|
10169 | |
---|
10170 | |
---|
10171 | <p style="margin-bottom: 0cm;">Major updates to the |
---|
10172 | Python bindings </p> |
---|
10173 | |
---|
10174 | |
---|
10175 | |
---|
10176 | |
---|
10177 | </li> |
---|
10178 | |
---|
10179 | |
---|
10180 | |
---|
10181 | |
---|
10182 | <li> |
---|
10183 | |
---|
10184 | |
---|
10185 | |
---|
10186 | <p style="margin-bottom: 0cm;">Added UserDefinedObject |
---|
10187 | to allow references back to external app objects from OGRE objects </p> |
---|
10188 | |
---|
10189 | |
---|
10190 | |
---|
10191 | |
---|
10192 | </li> |
---|
10193 | |
---|
10194 | |
---|
10195 | |
---|
10196 | |
---|
10197 | <li> |
---|
10198 | |
---|
10199 | |
---|
10200 | |
---|
10201 | <p style="margin-bottom: 0cm;">Experimental Direct3D 9 |
---|
10202 | Render System </p> |
---|
10203 | |
---|
10204 | |
---|
10205 | |
---|
10206 | |
---|
10207 | </li> |
---|
10208 | |
---|
10209 | |
---|
10210 | |
---|
10211 | |
---|
10212 | <li> |
---|
10213 | |
---|
10214 | |
---|
10215 | |
---|
10216 | <p style="margin-bottom: 0cm;">Skeletal animation now |
---|
10217 | supports additive blending of multiple animations as well as average |
---|
10218 | blending </p> |
---|
10219 | |
---|
10220 | |
---|
10221 | |
---|
10222 | |
---|
10223 | </li> |
---|
10224 | |
---|
10225 | |
---|
10226 | |
---|
10227 | |
---|
10228 | <li> |
---|
10229 | |
---|
10230 | |
---|
10231 | |
---|
10232 | <p>Bugfixes & small feature enhancements </p> |
---|
10233 | |
---|
10234 | |
---|
10235 | |
---|
10236 | |
---|
10237 | </li> |
---|
10238 | |
---|
10239 | |
---|
10240 | |
---|
10241 | |
---|
10242 | </ul> |
---|
10243 | |
---|
10244 | |
---|
10245 | |
---|
10246 | |
---|
10247 | <p class="mainheader" align="left">v0.9.7 (26 |
---|
10248 | January 2003)</p> |
---|
10249 | |
---|
10250 | |
---|
10251 | |
---|
10252 | |
---|
10253 | <p align="left">Changes since 0.99f:</p> |
---|
10254 | |
---|
10255 | |
---|
10256 | |
---|
10257 | |
---|
10258 | <ul> |
---|
10259 | |
---|
10260 | |
---|
10261 | |
---|
10262 | |
---|
10263 | <li> |
---|
10264 | |
---|
10265 | |
---|
10266 | |
---|
10267 | <p style="margin-bottom: 0cm;">Mac OSX support added </p> |
---|
10268 | |
---|
10269 | |
---|
10270 | |
---|
10271 | |
---|
10272 | </li> |
---|
10273 | |
---|
10274 | |
---|
10275 | |
---|
10276 | |
---|
10277 | <li> |
---|
10278 | |
---|
10279 | |
---|
10280 | |
---|
10281 | <p style="margin-bottom: 0cm;">Mesh LOD support: both |
---|
10282 | automatic algorithmic detail reduction, and manual LOD assignment </p> |
---|
10283 | |
---|
10284 | |
---|
10285 | |
---|
10286 | |
---|
10287 | </li> |
---|
10288 | |
---|
10289 | |
---|
10290 | |
---|
10291 | |
---|
10292 | <li> |
---|
10293 | |
---|
10294 | |
---|
10295 | |
---|
10296 | <p style="margin-bottom: 0cm;">Milkshape exporter |
---|
10297 | extended to support generation of LODs </p> |
---|
10298 | |
---|
10299 | |
---|
10300 | |
---|
10301 | |
---|
10302 | </li> |
---|
10303 | |
---|
10304 | |
---|
10305 | |
---|
10306 | |
---|
10307 | <li> |
---|
10308 | |
---|
10309 | |
---|
10310 | |
---|
10311 | <p style="margin-bottom: 0cm;">Rendering to a texture |
---|
10312 | (supported in Direct3D only for now, GL support to follow) </p> |
---|
10313 | |
---|
10314 | |
---|
10315 | |
---|
10316 | |
---|
10317 | </li> |
---|
10318 | |
---|
10319 | |
---|
10320 | |
---|
10321 | |
---|
10322 | <li> |
---|
10323 | |
---|
10324 | |
---|
10325 | |
---|
10326 | <p style="margin-bottom: 0cm;">Screenshot support </p> |
---|
10327 | |
---|
10328 | |
---|
10329 | |
---|
10330 | |
---|
10331 | </li> |
---|
10332 | |
---|
10333 | |
---|
10334 | |
---|
10335 | |
---|
10336 | <li> |
---|
10337 | |
---|
10338 | |
---|
10339 | |
---|
10340 | <p style="margin-bottom: 0cm;">DevIL now used for |
---|
10341 | image loading / saving </p> |
---|
10342 | |
---|
10343 | |
---|
10344 | |
---|
10345 | |
---|
10346 | </li> |
---|
10347 | |
---|
10348 | |
---|
10349 | |
---|
10350 | |
---|
10351 | <li> |
---|
10352 | |
---|
10353 | |
---|
10354 | |
---|
10355 | <p style="margin-bottom: 0cm;">Blender export script </p> |
---|
10356 | |
---|
10357 | |
---|
10358 | |
---|
10359 | |
---|
10360 | </li> |
---|
10361 | |
---|
10362 | |
---|
10363 | |
---|
10364 | |
---|
10365 | <li> |
---|
10366 | |
---|
10367 | |
---|
10368 | |
---|
10369 | <p style="margin-bottom: 0cm;">Initial GUI support and |
---|
10370 | buffered input support </p> |
---|
10371 | |
---|
10372 | |
---|
10373 | |
---|
10374 | |
---|
10375 | </li> |
---|
10376 | |
---|
10377 | |
---|
10378 | |
---|
10379 | |
---|
10380 | <li> |
---|
10381 | |
---|
10382 | |
---|
10383 | |
---|
10384 | <p style="margin-bottom: 0cm;">Updates to the Python |
---|
10385 | exports </p> |
---|
10386 | |
---|
10387 | |
---|
10388 | |
---|
10389 | |
---|
10390 | </li> |
---|
10391 | |
---|
10392 | |
---|
10393 | |
---|
10394 | |
---|
10395 | <li> |
---|
10396 | |
---|
10397 | |
---|
10398 | |
---|
10399 | <p style="margin-bottom: 0cm;">A few vector / |
---|
10400 | quaternion optimisations </p> |
---|
10401 | |
---|
10402 | |
---|
10403 | |
---|
10404 | |
---|
10405 | </li> |
---|
10406 | |
---|
10407 | |
---|
10408 | |
---|
10409 | |
---|
10410 | <li> |
---|
10411 | |
---|
10412 | |
---|
10413 | |
---|
10414 | <p style="margin-bottom: 0cm;">Linux / Mac 'install' |
---|
10415 | target paths rationalised </p> |
---|
10416 | |
---|
10417 | |
---|
10418 | |
---|
10419 | |
---|
10420 | </li> |
---|
10421 | |
---|
10422 | |
---|
10423 | |
---|
10424 | |
---|
10425 | <li> |
---|
10426 | |
---|
10427 | |
---|
10428 | |
---|
10429 | <p style="margin-bottom: 0cm;">Bugfixes (including GL |
---|
10430 | lighting and texture effect problems, many memory leaks fixed) </p> |
---|
10431 | |
---|
10432 | |
---|
10433 | |
---|
10434 | |
---|
10435 | </li> |
---|
10436 | |
---|
10437 | |
---|
10438 | |
---|
10439 | |
---|
10440 | <li> |
---|
10441 | |
---|
10442 | |
---|
10443 | |
---|
10444 | <p>Version numbering change (to more standard format) </p> |
---|
10445 | |
---|
10446 | |
---|
10447 | |
---|
10448 | |
---|
10449 | </li> |
---|
10450 | |
---|
10451 | |
---|
10452 | |
---|
10453 | |
---|
10454 | </ul> |
---|
10455 | |
---|
10456 | |
---|
10457 | |
---|
10458 | |
---|
10459 | <p class="mainheader" align="left">v0.99f (1 |
---|
10460 | December 2002)</p> |
---|
10461 | |
---|
10462 | |
---|
10463 | |
---|
10464 | |
---|
10465 | <p align="left">Changes since 0.99e:</p> |
---|
10466 | |
---|
10467 | |
---|
10468 | |
---|
10469 | |
---|
10470 | <ul> |
---|
10471 | |
---|
10472 | |
---|
10473 | |
---|
10474 | |
---|
10475 | <li> |
---|
10476 | |
---|
10477 | |
---|
10478 | |
---|
10479 | <p style="margin-bottom: 0cm;">Terrain rendering |
---|
10480 | through the OctreeSceneManager subclass TerrainSceneManager, including |
---|
10481 | detail texturing and vertex colouring options </p> |
---|
10482 | |
---|
10483 | |
---|
10484 | |
---|
10485 | |
---|
10486 | </li> |
---|
10487 | |
---|
10488 | |
---|
10489 | |
---|
10490 | |
---|
10491 | <li> |
---|
10492 | |
---|
10493 | |
---|
10494 | |
---|
10495 | <p style="margin-bottom: 0cm;">Overlays can now have |
---|
10496 | pixel metrics as well as relative metrics, and can be flexibly aligned </p> |
---|
10497 | |
---|
10498 | |
---|
10499 | |
---|
10500 | |
---|
10501 | </li> |
---|
10502 | |
---|
10503 | |
---|
10504 | |
---|
10505 | |
---|
10506 | <li> |
---|
10507 | |
---|
10508 | |
---|
10509 | |
---|
10510 | <p style="margin-bottom: 0cm;">New debug overlay </p> |
---|
10511 | |
---|
10512 | |
---|
10513 | |
---|
10514 | |
---|
10515 | </li> |
---|
10516 | |
---|
10517 | |
---|
10518 | |
---|
10519 | |
---|
10520 | <li> |
---|
10521 | |
---|
10522 | |
---|
10523 | |
---|
10524 | <p style="margin-bottom: 0cm;">Curved sky planes |
---|
10525 | (fog-friendly alternative to sky domes) </p> |
---|
10526 | |
---|
10527 | |
---|
10528 | |
---|
10529 | |
---|
10530 | </li> |
---|
10531 | |
---|
10532 | |
---|
10533 | |
---|
10534 | |
---|
10535 | <li> |
---|
10536 | |
---|
10537 | |
---|
10538 | |
---|
10539 | <p style="margin-bottom: 0cm;">Animation tracks can |
---|
10540 | now scale nodes as well as rotate and translate </p> |
---|
10541 | |
---|
10542 | |
---|
10543 | |
---|
10544 | |
---|
10545 | </li> |
---|
10546 | |
---|
10547 | |
---|
10548 | |
---|
10549 | |
---|
10550 | <li> |
---|
10551 | |
---|
10552 | |
---|
10553 | |
---|
10554 | <p style="margin-bottom: 0cm;">Depth bias now |
---|
10555 | available as a material option, for doing decals </p> |
---|
10556 | |
---|
10557 | |
---|
10558 | |
---|
10559 | |
---|
10560 | </li> |
---|
10561 | |
---|
10562 | |
---|
10563 | |
---|
10564 | |
---|
10565 | <li> |
---|
10566 | |
---|
10567 | |
---|
10568 | |
---|
10569 | <p style="margin-bottom: 0cm;">Stencil buffer |
---|
10570 | operations now supported </p> |
---|
10571 | |
---|
10572 | |
---|
10573 | |
---|
10574 | |
---|
10575 | </li> |
---|
10576 | |
---|
10577 | |
---|
10578 | |
---|
10579 | |
---|
10580 | <li> |
---|
10581 | |
---|
10582 | |
---|
10583 | |
---|
10584 | <p style="margin-bottom: 0cm;">RenderQueueListener |
---|
10585 | allows custom filters to be plugged in, compositing operations to be |
---|
10586 | performed </p> |
---|
10587 | |
---|
10588 | |
---|
10589 | |
---|
10590 | |
---|
10591 | </li> |
---|
10592 | |
---|
10593 | |
---|
10594 | |
---|
10595 | |
---|
10596 | <li> |
---|
10597 | |
---|
10598 | |
---|
10599 | |
---|
10600 | <p style="margin-bottom: 0cm;">New version of 3DSMax |
---|
10601 | exporter </p> |
---|
10602 | |
---|
10603 | |
---|
10604 | |
---|
10605 | |
---|
10606 | </li> |
---|
10607 | |
---|
10608 | |
---|
10609 | |
---|
10610 | |
---|
10611 | <li> |
---|
10612 | |
---|
10613 | |
---|
10614 | |
---|
10615 | <p>Many bugfixes (as usual) </p> |
---|
10616 | |
---|
10617 | |
---|
10618 | |
---|
10619 | |
---|
10620 | </li> |
---|
10621 | |
---|
10622 | |
---|
10623 | |
---|
10624 | |
---|
10625 | </ul> |
---|
10626 | |
---|
10627 | |
---|
10628 | |
---|
10629 | |
---|
10630 | <p class="mainheader" align="left">v0.99e (25 |
---|
10631 | October 2002)</p> |
---|
10632 | |
---|
10633 | |
---|
10634 | |
---|
10635 | |
---|
10636 | <p align="left">Changes since 0.99d:</p> |
---|
10637 | |
---|
10638 | |
---|
10639 | |
---|
10640 | |
---|
10641 | <ul> |
---|
10642 | |
---|
10643 | |
---|
10644 | |
---|
10645 | |
---|
10646 | <li> |
---|
10647 | |
---|
10648 | |
---|
10649 | |
---|
10650 | <p style="margin-bottom: 0cm;">Overlay support (HUDs, |
---|
10651 | menus) </p> |
---|
10652 | |
---|
10653 | |
---|
10654 | |
---|
10655 | |
---|
10656 | </li> |
---|
10657 | |
---|
10658 | |
---|
10659 | |
---|
10660 | |
---|
10661 | <li> |
---|
10662 | |
---|
10663 | |
---|
10664 | |
---|
10665 | <p style="margin-bottom: 0cm;">Font rendering </p> |
---|
10666 | |
---|
10667 | |
---|
10668 | |
---|
10669 | |
---|
10670 | </li> |
---|
10671 | |
---|
10672 | |
---|
10673 | |
---|
10674 | |
---|
10675 | <li> |
---|
10676 | |
---|
10677 | |
---|
10678 | |
---|
10679 | <p style="margin-bottom: 0cm;">Octree scene manager |
---|
10680 | added </p> |
---|
10681 | |
---|
10682 | |
---|
10683 | |
---|
10684 | |
---|
10685 | </li> |
---|
10686 | |
---|
10687 | |
---|
10688 | |
---|
10689 | |
---|
10690 | <li> |
---|
10691 | |
---|
10692 | |
---|
10693 | |
---|
10694 | <p style="margin-bottom: 0cm;">XMLConverter allows |
---|
10695 | conversion of .mesh and .skeleton files to XML (XML to .mesh and |
---|
10696 | .skeleton is not finished yet) </p> |
---|
10697 | |
---|
10698 | |
---|
10699 | |
---|
10700 | |
---|
10701 | </li> |
---|
10702 | |
---|
10703 | |
---|
10704 | |
---|
10705 | |
---|
10706 | <li> |
---|
10707 | |
---|
10708 | |
---|
10709 | |
---|
10710 | <p style="margin-bottom: 0cm;">DirectX 8 render system |
---|
10711 | </p> |
---|
10712 | |
---|
10713 | |
---|
10714 | |
---|
10715 | |
---|
10716 | </li> |
---|
10717 | |
---|
10718 | |
---|
10719 | |
---|
10720 | |
---|
10721 | <li> |
---|
10722 | |
---|
10723 | |
---|
10724 | |
---|
10725 | <p style="margin-bottom: 0cm;">Spline interpolation of |
---|
10726 | animation, both for skeletal animation and for animating any SceneNode </p> |
---|
10727 | |
---|
10728 | |
---|
10729 | |
---|
10730 | |
---|
10731 | </li> |
---|
10732 | |
---|
10733 | |
---|
10734 | |
---|
10735 | |
---|
10736 | <li> |
---|
10737 | |
---|
10738 | |
---|
10739 | |
---|
10740 | <p style="margin-bottom: 0cm;">Automatic camera |
---|
10741 | tracking, spline animations can be used to script smooth camera sweeps </p> |
---|
10742 | |
---|
10743 | |
---|
10744 | |
---|
10745 | |
---|
10746 | </li> |
---|
10747 | |
---|
10748 | |
---|
10749 | |
---|
10750 | |
---|
10751 | <li> |
---|
10752 | |
---|
10753 | |
---|
10754 | |
---|
10755 | <p>Many bugfixes </p> |
---|
10756 | |
---|
10757 | |
---|
10758 | |
---|
10759 | |
---|
10760 | </li> |
---|
10761 | |
---|
10762 | |
---|
10763 | |
---|
10764 | |
---|
10765 | </ul> |
---|
10766 | |
---|
10767 | |
---|
10768 | |
---|
10769 | |
---|
10770 | <p class="mainheader" align="left">v0.99d (5 |
---|
10771 | September 2002)</p> |
---|
10772 | |
---|
10773 | |
---|
10774 | |
---|
10775 | |
---|
10776 | <p class="maincontent" align="left">Changes since |
---|
10777 | 0.99c:</p> |
---|
10778 | |
---|
10779 | |
---|
10780 | |
---|
10781 | |
---|
10782 | <ul> |
---|
10783 | |
---|
10784 | |
---|
10785 | |
---|
10786 | |
---|
10787 | <li> |
---|
10788 | |
---|
10789 | |
---|
10790 | |
---|
10791 | <p style="margin-bottom: 0cm;">Full Linux support! </p> |
---|
10792 | |
---|
10793 | |
---|
10794 | |
---|
10795 | |
---|
10796 | </li> |
---|
10797 | |
---|
10798 | |
---|
10799 | |
---|
10800 | |
---|
10801 | <li> |
---|
10802 | |
---|
10803 | |
---|
10804 | |
---|
10805 | <p style="margin-bottom: 0cm;">Debug memory manager |
---|
10806 | tracing memory leaks </p> |
---|
10807 | |
---|
10808 | |
---|
10809 | |
---|
10810 | |
---|
10811 | </li> |
---|
10812 | |
---|
10813 | |
---|
10814 | |
---|
10815 | |
---|
10816 | <li> |
---|
10817 | |
---|
10818 | |
---|
10819 | |
---|
10820 | <p style="margin-bottom: 0cm;">Generic animation |
---|
10821 | support via Animation, AnimationTrack and KeyFrame classes </p> |
---|
10822 | |
---|
10823 | |
---|
10824 | |
---|
10825 | |
---|
10826 | </li> |
---|
10827 | |
---|
10828 | |
---|
10829 | |
---|
10830 | |
---|
10831 | <li> |
---|
10832 | |
---|
10833 | |
---|
10834 | |
---|
10835 | <p style="margin-bottom: 0cm;">Skeletal animation on |
---|
10836 | meshes, including multiple bone assignments and animation blending </p> |
---|
10837 | |
---|
10838 | |
---|
10839 | |
---|
10840 | |
---|
10841 | </li> |
---|
10842 | |
---|
10843 | |
---|
10844 | |
---|
10845 | |
---|
10846 | <li> |
---|
10847 | |
---|
10848 | |
---|
10849 | |
---|
10850 | <p style="margin-bottom: 0cm;">Updated Milkshape |
---|
10851 | exporter, exports skeleton and animations, can split the combined |
---|
10852 | sequence into many separate animations </p> |
---|
10853 | |
---|
10854 | |
---|
10855 | |
---|
10856 | |
---|
10857 | </li> |
---|
10858 | |
---|
10859 | |
---|
10860 | |
---|
10861 | |
---|
10862 | <li> |
---|
10863 | |
---|
10864 | |
---|
10865 | |
---|
10866 | <p style="margin-bottom: 0cm;">Codec structure, used |
---|
10867 | for loading images more generically and can be used for general coding |
---|
10868 | / decoding </p> |
---|
10869 | |
---|
10870 | |
---|
10871 | |
---|
10872 | |
---|
10873 | </li> |
---|
10874 | |
---|
10875 | |
---|
10876 | |
---|
10877 | |
---|
10878 | <li> |
---|
10879 | |
---|
10880 | |
---|
10881 | |
---|
10882 | <p style="margin-bottom: 0cm;">Many bugfixes </p> |
---|
10883 | |
---|
10884 | |
---|
10885 | |
---|
10886 | |
---|
10887 | </li> |
---|
10888 | |
---|
10889 | |
---|
10890 | |
---|
10891 | |
---|
10892 | <li> |
---|
10893 | |
---|
10894 | |
---|
10895 | |
---|
10896 | <p>New tutorials </p> |
---|
10897 | |
---|
10898 | |
---|
10899 | |
---|
10900 | |
---|
10901 | </li> |
---|
10902 | |
---|
10903 | |
---|
10904 | |
---|
10905 | |
---|
10906 | </ul> |
---|
10907 | |
---|
10908 | |
---|
10909 | |
---|
10910 | |
---|
10911 | <p class="mainheader" align="left">v0.99c (19 July |
---|
10912 | 2002)</p> |
---|
10913 | |
---|
10914 | |
---|
10915 | |
---|
10916 | |
---|
10917 | <p align="left">Changes since 0.99b:</p> |
---|
10918 | |
---|
10919 | |
---|
10920 | |
---|
10921 | |
---|
10922 | <blockquote>Enhancements:</blockquote> |
---|
10923 | |
---|
10924 | |
---|
10925 | |
---|
10926 | |
---|
10927 | <ul> |
---|
10928 | |
---|
10929 | |
---|
10930 | |
---|
10931 | |
---|
10932 | <li> |
---|
10933 | |
---|
10934 | |
---|
10935 | |
---|
10936 | <blockquote style="margin-bottom: 0cm;">New |
---|
10937 | MeshSerializer class for importing / exporting mesh data, to be used as |
---|
10938 | the framework for all future modelling tool exporters </blockquote> |
---|
10939 | |
---|
10940 | |
---|
10941 | |
---|
10942 | |
---|
10943 | </li> |
---|
10944 | |
---|
10945 | |
---|
10946 | |
---|
10947 | |
---|
10948 | <li> |
---|
10949 | |
---|
10950 | |
---|
10951 | |
---|
10952 | <blockquote style="margin-bottom: 0cm;">Milkshape3D |
---|
10953 | exporter provided, which uses MeshSerializer to export to the new .mesh |
---|
10954 | file format. This replaces the 3ds2oof utility which along with the |
---|
10955 | .oof is now deprecated, although .oof models can still be loaded. In |
---|
10956 | this version the Milkshape exporter only exports static mesh data |
---|
10957 | without bones or animation. </blockquote> |
---|
10958 | |
---|
10959 | |
---|
10960 | |
---|
10961 | |
---|
10962 | </li> |
---|
10963 | |
---|
10964 | |
---|
10965 | |
---|
10966 | |
---|
10967 | <li> |
---|
10968 | |
---|
10969 | |
---|
10970 | |
---|
10971 | <blockquote style="margin-bottom: 0cm;">SceneNode now |
---|
10972 | supports scaling (uniform and non-uniform), including the option to |
---|
10973 | inherit parent scale or just use own </blockquote> |
---|
10974 | |
---|
10975 | |
---|
10976 | |
---|
10977 | |
---|
10978 | </li> |
---|
10979 | |
---|
10980 | |
---|
10981 | |
---|
10982 | |
---|
10983 | <li> |
---|
10984 | |
---|
10985 | |
---|
10986 | |
---|
10987 | <blockquote style="margin-bottom: 0cm;">Completely new |
---|
10988 | source code folder layout; should be more obvious than the old one. All |
---|
10989 | dependencies are now included in the code structure to avoid having to |
---|
10990 | distribute binary libraries </blockquote> |
---|
10991 | |
---|
10992 | |
---|
10993 | |
---|
10994 | |
---|
10995 | </li> |
---|
10996 | |
---|
10997 | |
---|
10998 | |
---|
10999 | |
---|
11000 | <li> |
---|
11001 | |
---|
11002 | |
---|
11003 | |
---|
11004 | <blockquote style="margin-bottom: 0cm;">Boost added to |
---|
11005 | the Dependencies area </blockquote> |
---|
11006 | |
---|
11007 | |
---|
11008 | |
---|
11009 | |
---|
11010 | </li> |
---|
11011 | |
---|
11012 | |
---|
11013 | |
---|
11014 | |
---|
11015 | <li> |
---|
11016 | |
---|
11017 | |
---|
11018 | |
---|
11019 | <blockquote>New tutorial added, kindly written by Nicholas |
---|
11020 | Green </blockquote> |
---|
11021 | |
---|
11022 | |
---|
11023 | |
---|
11024 | |
---|
11025 | </li> |
---|
11026 | |
---|
11027 | |
---|
11028 | |
---|
11029 | |
---|
11030 | </ul> |
---|
11031 | |
---|
11032 | |
---|
11033 | |
---|
11034 | |
---|
11035 | <blockquote>Work-in-progress:</blockquote> |
---|
11036 | |
---|
11037 | |
---|
11038 | |
---|
11039 | |
---|
11040 | <ul> |
---|
11041 | |
---|
11042 | |
---|
11043 | |
---|
11044 | |
---|
11045 | <li> |
---|
11046 | |
---|
11047 | |
---|
11048 | |
---|
11049 | <blockquote style="margin-bottom: 0cm;">Linux |
---|
11050 | makefiles now present, buildable with gcc 3+ </blockquote> |
---|
11051 | |
---|
11052 | |
---|
11053 | |
---|
11054 | |
---|
11055 | </li> |
---|
11056 | |
---|
11057 | |
---|
11058 | |
---|
11059 | |
---|
11060 | <li> |
---|
11061 | |
---|
11062 | |
---|
11063 | |
---|
11064 | <blockquote style="margin-bottom: 0cm;">SDL / OpenGL |
---|
11065 | render system implementation provided, not totally complete yet but |
---|
11066 | almost there </blockquote> |
---|
11067 | |
---|
11068 | |
---|
11069 | |
---|
11070 | |
---|
11071 | </li> |
---|
11072 | |
---|
11073 | |
---|
11074 | |
---|
11075 | |
---|
11076 | <li> |
---|
11077 | |
---|
11078 | |
---|
11079 | |
---|
11080 | <blockquote>Skeletal animation classes (Animation, |
---|
11081 | AnimationTrack, KeyFrame, Skeleton, Bone) </blockquote> |
---|
11082 | |
---|
11083 | |
---|
11084 | |
---|
11085 | |
---|
11086 | </li> |
---|
11087 | |
---|
11088 | |
---|
11089 | |
---|
11090 | |
---|
11091 | </ul> |
---|
11092 | |
---|
11093 | |
---|
11094 | |
---|
11095 | |
---|
11096 | <blockquote>Bugfixes:</blockquote> |
---|
11097 | |
---|
11098 | |
---|
11099 | |
---|
11100 | |
---|
11101 | <ul> |
---|
11102 | |
---|
11103 | |
---|
11104 | |
---|
11105 | |
---|
11106 | <li> |
---|
11107 | |
---|
11108 | |
---|
11109 | |
---|
11110 | <blockquote style="margin-bottom: 0cm;">Math::NEG_INFINITY |
---|
11111 | now correctly defined </blockquote> |
---|
11112 | |
---|
11113 | |
---|
11114 | |
---|
11115 | |
---|
11116 | </li> |
---|
11117 | |
---|
11118 | |
---|
11119 | |
---|
11120 | |
---|
11121 | <li> |
---|
11122 | |
---|
11123 | |
---|
11124 | |
---|
11125 | <blockquote style="margin-bottom: 0cm;">ColourValue |
---|
11126 | getAsLongARGB alpha bug fixed </blockquote> |
---|
11127 | |
---|
11128 | |
---|
11129 | |
---|
11130 | |
---|
11131 | </li> |
---|
11132 | |
---|
11133 | |
---|
11134 | |
---|
11135 | |
---|
11136 | <li> |
---|
11137 | |
---|
11138 | |
---|
11139 | |
---|
11140 | <blockquote>Problems with camera positioning & lookat |
---|
11141 | behaviour when attached to a SceneNode fixed </blockquote> |
---|
11142 | |
---|
11143 | |
---|
11144 | |
---|
11145 | |
---|
11146 | </li> |
---|
11147 | |
---|
11148 | |
---|
11149 | |
---|
11150 | |
---|
11151 | </ul> |
---|
11152 | |
---|
11153 | |
---|
11154 | |
---|
11155 | |
---|
11156 | <p class="mainheader" align="left">v0.99b (9 June |
---|
11157 | 2002)</p> |
---|
11158 | |
---|
11159 | |
---|
11160 | |
---|
11161 | |
---|
11162 | <p align="left">Changes since 0.98b:</p> |
---|
11163 | |
---|
11164 | |
---|
11165 | |
---|
11166 | |
---|
11167 | <blockquote>Enhancements:</blockquote> |
---|
11168 | |
---|
11169 | |
---|
11170 | |
---|
11171 | |
---|
11172 | <ul> |
---|
11173 | |
---|
11174 | |
---|
11175 | |
---|
11176 | |
---|
11177 | <li> |
---|
11178 | |
---|
11179 | |
---|
11180 | |
---|
11181 | <blockquote style="margin-bottom: 0cm;">Particle |
---|
11182 | systems implemented, including customisable emitters / affectors |
---|
11183 | through the use of plugins, defining particle system templates through |
---|
11184 | text scripts for easy modification, flexible culling options, flat and |
---|
11185 | oriented billboards for point or directional particles, fast-forwarding |
---|
11186 | of systems to avoid obvious particle system startup, force application, |
---|
11187 | randomised colours & emission angles, randomised velocities and |
---|
11188 | lifetimes and much more. </blockquote> |
---|
11189 | |
---|
11190 | |
---|
11191 | |
---|
11192 | |
---|
11193 | </li> |
---|
11194 | |
---|
11195 | |
---|
11196 | |
---|
11197 | |
---|
11198 | <li> |
---|
11199 | |
---|
11200 | |
---|
11201 | |
---|
11202 | <blockquote style="margin-bottom: 0cm;">Billboarding |
---|
11203 | support (used by particle systems, but can also be used on their own to |
---|
11204 | create backgrounds, static light flares etc) </blockquote> |
---|
11205 | |
---|
11206 | |
---|
11207 | |
---|
11208 | |
---|
11209 | </li> |
---|
11210 | |
---|
11211 | |
---|
11212 | |
---|
11213 | |
---|
11214 | <li> |
---|
11215 | |
---|
11216 | |
---|
11217 | |
---|
11218 | <blockquote style="margin-bottom: 0cm;">Now builds |
---|
11219 | under VC.Net (VC7), .sln and .vcproj files are now included in the |
---|
11220 | distribution </blockquote> |
---|
11221 | |
---|
11222 | |
---|
11223 | |
---|
11224 | |
---|
11225 | </li> |
---|
11226 | |
---|
11227 | |
---|
11228 | |
---|
11229 | |
---|
11230 | <li> |
---|
11231 | |
---|
11232 | |
---|
11233 | |
---|
11234 | <blockquote style="margin-bottom: 0cm;">Zip archives |
---|
11235 | now cache a file index for more efficient retrieval </blockquote> |
---|
11236 | |
---|
11237 | |
---|
11238 | |
---|
11239 | |
---|
11240 | </li> |
---|
11241 | |
---|
11242 | |
---|
11243 | |
---|
11244 | |
---|
11245 | <li> |
---|
11246 | |
---|
11247 | |
---|
11248 | |
---|
11249 | <blockquote>StringInterface base class and helper classes |
---|
11250 | like ParamCommand and StringConverter now available to make scriptable |
---|
11251 | classes easier to create </blockquote> |
---|
11252 | |
---|
11253 | |
---|
11254 | |
---|
11255 | |
---|
11256 | </li> |
---|
11257 | |
---|
11258 | |
---|
11259 | |
---|
11260 | |
---|
11261 | </ul> |
---|
11262 | |
---|
11263 | |
---|
11264 | |
---|
11265 | |
---|
11266 | <blockquote>Bugfixes:</blockquote> |
---|
11267 | |
---|
11268 | |
---|
11269 | |
---|
11270 | |
---|
11271 | <ul> |
---|
11272 | |
---|
11273 | |
---|
11274 | |
---|
11275 | |
---|
11276 | <li> |
---|
11277 | |
---|
11278 | |
---|
11279 | |
---|
11280 | <blockquote style="margin-bottom: 0cm;">Several bugs |
---|
11281 | in 3DS2OOF 3D Studio converter fixed, such as exported files including |
---|
11282 | camera & lights (these are now ignored), objects with missing |
---|
11283 | SmoothGroups, and issue with merging multiple objects </blockquote> |
---|
11284 | |
---|
11285 | |
---|
11286 | |
---|
11287 | |
---|
11288 | </li> |
---|
11289 | |
---|
11290 | |
---|
11291 | |
---|
11292 | |
---|
11293 | <li> |
---|
11294 | |
---|
11295 | |
---|
11296 | |
---|
11297 | <blockquote style="margin-bottom: 0cm;">Environment |
---|
11298 | mapping bug which caused incorrect wrapping is now fixed </blockquote> |
---|
11299 | |
---|
11300 | |
---|
11301 | |
---|
11302 | |
---|
11303 | </li> |
---|
11304 | |
---|
11305 | |
---|
11306 | |
---|
11307 | |
---|
11308 | <li> |
---|
11309 | |
---|
11310 | |
---|
11311 | |
---|
11312 | <blockquote style="margin-bottom: 0cm;">All container |
---|
11313 | 'wrappers' have now been replaced with the original STL class since we |
---|
11314 | are now using STLport and don't have the dll boundary problems present |
---|
11315 | in theMicrosoft STL implementation </blockquote> |
---|
11316 | |
---|
11317 | |
---|
11318 | |
---|
11319 | |
---|
11320 | </li> |
---|
11321 | |
---|
11322 | |
---|
11323 | |
---|
11324 | |
---|
11325 | <li> |
---|
11326 | |
---|
11327 | |
---|
11328 | |
---|
11329 | <blockquote>SceneNodes now derive their orientation & |
---|
11330 | position on demand if they are out of date </blockquote> |
---|
11331 | |
---|
11332 | |
---|
11333 | |
---|
11334 | |
---|
11335 | </li> |
---|
11336 | |
---|
11337 | |
---|
11338 | |
---|
11339 | |
---|
11340 | </ul> |
---|
11341 | |
---|
11342 | |
---|
11343 | |
---|
11344 | |
---|
11345 | <p class="mainheader" align="left">v0.98b (29 March |
---|
11346 | 2002)</p> |
---|
11347 | |
---|
11348 | |
---|
11349 | |
---|
11350 | |
---|
11351 | <p align="left">Changes since 0.97e:</p> |
---|
11352 | |
---|
11353 | |
---|
11354 | |
---|
11355 | |
---|
11356 | <ul> |
---|
11357 | |
---|
11358 | |
---|
11359 | |
---|
11360 | |
---|
11361 | <li> |
---|
11362 | |
---|
11363 | |
---|
11364 | |
---|
11365 | <p style="margin-bottom: 0cm;">Material scripts. All |
---|
11366 | materials can now be specified in .material files, which are loaded at |
---|
11367 | startup and can be altered without recompiling your application. Tweak |
---|
11368 | to your hearts content! See the material scripting section in the |
---|
11369 | Tutorials for more information. </p> |
---|
11370 | |
---|
11371 | |
---|
11372 | |
---|
11373 | |
---|
11374 | </li> |
---|
11375 | |
---|
11376 | |
---|
11377 | |
---|
11378 | |
---|
11379 | <li> |
---|
11380 | |
---|
11381 | |
---|
11382 | |
---|
11383 | <p style="margin-bottom: 0cm;">Landscape rendering - a |
---|
11384 | ROAM scene manager example implementation is now included in the |
---|
11385 | distribution, together with an example demo. Whilst the ROAM approach |
---|
11386 | will not be developed further due to it's relatively high CPU overhead, |
---|
11387 | it serves as an example of how vastly different scene managers can be |
---|
11388 | plugged into Ogre. </p> |
---|
11389 | |
---|
11390 | |
---|
11391 | |
---|
11392 | |
---|
11393 | </li> |
---|
11394 | |
---|
11395 | |
---|
11396 | |
---|
11397 | |
---|
11398 | <li> |
---|
11399 | |
---|
11400 | |
---|
11401 | |
---|
11402 | <p style="margin-bottom: 0cm;">Billboarding. |
---|
11403 | Billboards can now be used to create special effects. Particle systems |
---|
11404 | using this facility are under development. </p> |
---|
11405 | |
---|
11406 | |
---|
11407 | |
---|
11408 | |
---|
11409 | </li> |
---|
11410 | |
---|
11411 | |
---|
11412 | |
---|
11413 | |
---|
11414 | <li> |
---|
11415 | |
---|
11416 | |
---|
11417 | |
---|
11418 | <p style="margin-bottom: 0cm;">Better culling on the |
---|
11419 | standard scene manager. The standard non-scene-specific scene manager |
---|
11420 | now hierarchically culls movables based on their bounding boxes. A |
---|
11421 | triangle counter monitors culling performance. </p> |
---|
11422 | |
---|
11423 | |
---|
11424 | |
---|
11425 | |
---|
11426 | </li> |
---|
11427 | |
---|
11428 | |
---|
11429 | |
---|
11430 | |
---|
11431 | <li> |
---|
11432 | |
---|
11433 | |
---|
11434 | |
---|
11435 | <p style="margin-bottom: 0cm;">Refactored the methods |
---|
11436 | called in the main rendering loop in SceneManager to allow subclasses |
---|
11437 | to modify the behaviour more easily without having to duplicate code. </p> |
---|
11438 | |
---|
11439 | |
---|
11440 | |
---|
11441 | |
---|
11442 | </li> |
---|
11443 | |
---|
11444 | |
---|
11445 | |
---|
11446 | |
---|
11447 | <li> |
---|
11448 | |
---|
11449 | |
---|
11450 | |
---|
11451 | <p>Better compliance with STL standards. Ogre is now built |
---|
11452 | using <a href="http://www.stlport.org/">STLport</a> |
---|
11453 | on both Windows and Linux, and this has necessitated a closer fit with |
---|
11454 | the STL standard rather than the Microsoft implementation. </p> |
---|
11455 | |
---|
11456 | |
---|
11457 | |
---|
11458 | |
---|
11459 | </li> |
---|
11460 | |
---|
11461 | |
---|
11462 | |
---|
11463 | |
---|
11464 | </ul> |
---|
11465 | |
---|
11466 | |
---|
11467 | |
---|
11468 | |
---|
11469 | <p> </p> |
---|
11470 | |
---|
11471 | |
---|
11472 | |
---|
11473 | |
---|
11474 | <p class="mainheader" align="left">v0.97e (16 Feb |
---|
11475 | 2002)</p> |
---|
11476 | |
---|
11477 | |
---|
11478 | |
---|
11479 | |
---|
11480 | <p>Changes since 0.97b:</p> |
---|
11481 | |
---|
11482 | |
---|
11483 | |
---|
11484 | |
---|
11485 | <ul> |
---|
11486 | |
---|
11487 | |
---|
11488 | |
---|
11489 | |
---|
11490 | <li> |
---|
11491 | |
---|
11492 | |
---|
11493 | |
---|
11494 | <p style="margin-bottom: 0cm;">Archive driver system |
---|
11495 | is in! Say bye-bye to the Ogre::Archive class and welcome to |
---|
11496 | dynamically-loaded archive codecs! </p> |
---|
11497 | |
---|
11498 | |
---|
11499 | |
---|
11500 | |
---|
11501 | </li> |
---|
11502 | |
---|
11503 | |
---|
11504 | |
---|
11505 | |
---|
11506 | <li> |
---|
11507 | |
---|
11508 | |
---|
11509 | |
---|
11510 | <p style="margin-bottom: 0cm;">Two archive codecs are |
---|
11511 | provided: FileSystem codec (works like a normal directory) and Zip |
---|
11512 | Archive codec (works with Zip archives) </p> |
---|
11513 | |
---|
11514 | |
---|
11515 | |
---|
11516 | |
---|
11517 | </li> |
---|
11518 | |
---|
11519 | |
---|
11520 | |
---|
11521 | |
---|
11522 | <li> |
---|
11523 | |
---|
11524 | |
---|
11525 | |
---|
11526 | <p style="margin-bottom: 0cm;">Changed all examples |
---|
11527 | and the Indoor Engine to work with the new codecs </p> |
---|
11528 | |
---|
11529 | |
---|
11530 | |
---|
11531 | |
---|
11532 | </li> |
---|
11533 | |
---|
11534 | |
---|
11535 | |
---|
11536 | |
---|
11537 | <li> |
---|
11538 | |
---|
11539 | |
---|
11540 | |
---|
11541 | <p style="margin-bottom: 0cm;">Modified the way |
---|
11542 | ResourceManager::_findResourceData returns data: now it takes a pointer |
---|
11543 | to a DataChunk and fills the pointed object with all the data, thus |
---|
11544 | avoiding unnecesary memory copying (and eventually fragmentation) </p> |
---|
11545 | |
---|
11546 | |
---|
11547 | |
---|
11548 | |
---|
11549 | </li> |
---|
11550 | |
---|
11551 | |
---|
11552 | |
---|
11553 | |
---|
11554 | <li> |
---|
11555 | |
---|
11556 | |
---|
11557 | |
---|
11558 | <p style="margin-bottom: 0cm;">Some cosmetic changes |
---|
11559 | to the way plug-ins are loaded - no need to specify the extension of |
---|
11560 | the plug-in anymore, and it is registered as given in the Plugins.cfg |
---|
11561 | file. This is because we don't want to load a Dll two times - the first |
---|
11562 | time as [PluginPath]\PluginName.dll and the second time as plain |
---|
11563 | PluginName </p> |
---|
11564 | |
---|
11565 | |
---|
11566 | |
---|
11567 | |
---|
11568 | </li> |
---|
11569 | |
---|
11570 | |
---|
11571 | |
---|
11572 | |
---|
11573 | <li> |
---|
11574 | |
---|
11575 | |
---|
11576 | |
---|
11577 | <p style="margin-bottom: 0cm;">Cosmetic changes in |
---|
11578 | projects and workspaces. They should give no error when compiling and |
---|
11579 | you shouldn't need to create the necessary directories yourselves </p> |
---|
11580 | |
---|
11581 | |
---|
11582 | |
---|
11583 | |
---|
11584 | </li> |
---|
11585 | |
---|
11586 | |
---|
11587 | |
---|
11588 | |
---|
11589 | <li> |
---|
11590 | |
---|
11591 | |
---|
11592 | |
---|
11593 | <p>The Resources folder has changed. The two .oof models and |
---|
11594 | their textures now reside in zip archives to reflect the usage of the |
---|
11595 | new Archive codecs. </p> |
---|
11596 | |
---|
11597 | |
---|
11598 | |
---|
11599 | |
---|
11600 | </li> |
---|
11601 | |
---|
11602 | |
---|
11603 | |
---|
11604 | |
---|
11605 | </ul> |
---|
11606 | |
---|
11607 | |
---|
11608 | |
---|
11609 | |
---|
11610 | <p class="mainheader" align="left">v0.97b (6 Feb |
---|
11611 | 2002)</p> |
---|
11612 | |
---|
11613 | |
---|
11614 | |
---|
11615 | |
---|
11616 | <p align="left">Changes since 0.96b:</p> |
---|
11617 | |
---|
11618 | |
---|
11619 | |
---|
11620 | |
---|
11621 | <ul> |
---|
11622 | |
---|
11623 | |
---|
11624 | |
---|
11625 | |
---|
11626 | <li> |
---|
11627 | |
---|
11628 | |
---|
11629 | |
---|
11630 | <p style="margin-bottom: 0cm;">Added some more |
---|
11631 | standard Controller objects to allow easy texture scrolling, rotating |
---|
11632 | and scaling. Added support for these to the Quake3 renderer . </p> |
---|
11633 | |
---|
11634 | |
---|
11635 | |
---|
11636 | |
---|
11637 | </li> |
---|
11638 | |
---|
11639 | |
---|
11640 | |
---|
11641 | |
---|
11642 | <li> |
---|
11643 | |
---|
11644 | |
---|
11645 | |
---|
11646 | <p style="margin-bottom: 0cm;">Wave-based controllers |
---|
11647 | allow texture modifications (among other things) to be based on wave |
---|
11648 | types rather than just constant effects </p> |
---|
11649 | |
---|
11650 | |
---|
11651 | |
---|
11652 | |
---|
11653 | </li> |
---|
11654 | |
---|
11655 | |
---|
11656 | |
---|
11657 | |
---|
11658 | <li> |
---|
11659 | |
---|
11660 | |
---|
11661 | |
---|
11662 | <p style="margin-bottom: 0cm;">Added more friendly |
---|
11663 | error dialog when an unhandled exception is thrown </p> |
---|
11664 | |
---|
11665 | |
---|
11666 | |
---|
11667 | |
---|
11668 | </li> |
---|
11669 | |
---|
11670 | |
---|
11671 | |
---|
11672 | |
---|
11673 | <li> |
---|
11674 | |
---|
11675 | |
---|
11676 | |
---|
11677 | <p style="margin-bottom: 0cm;">Fixed a couple of bugs |
---|
11678 | in the config dialog which causes crashes </p> |
---|
11679 | |
---|
11680 | |
---|
11681 | |
---|
11682 | |
---|
11683 | </li> |
---|
11684 | |
---|
11685 | |
---|
11686 | |
---|
11687 | |
---|
11688 | <li> |
---|
11689 | |
---|
11690 | |
---|
11691 | |
---|
11692 | <p>Fogging enabled - scene-wide or customised per material </p> |
---|
11693 | |
---|
11694 | |
---|
11695 | |
---|
11696 | |
---|
11697 | </li> |
---|
11698 | |
---|
11699 | |
---|
11700 | |
---|
11701 | |
---|
11702 | </ul> |
---|
11703 | |
---|
11704 | |
---|
11705 | |
---|
11706 | |
---|
11707 | <p align="left"> </p> |
---|
11708 | |
---|
11709 | |
---|
11710 | |
---|
11711 | |
---|
11712 | <p class="mainheader" align="left">v0.96b (6 |
---|
11713 | January 2002)</p> |
---|
11714 | |
---|
11715 | |
---|
11716 | |
---|
11717 | |
---|
11718 | <p align="left">I've changed this log a little to be more |
---|
11719 | concise |
---|
11720 | regarding changes made between snapshot versions. </p> |
---|
11721 | |
---|
11722 | |
---|
11723 | |
---|
11724 | |
---|
11725 | <p align="left">Changes since 0.95b:</p> |
---|
11726 | |
---|
11727 | |
---|
11728 | |
---|
11729 | |
---|
11730 | <ul> |
---|
11731 | |
---|
11732 | |
---|
11733 | |
---|
11734 | |
---|
11735 | <li> |
---|
11736 | |
---|
11737 | |
---|
11738 | |
---|
11739 | <p style="margin-bottom: 0cm;">Animated tetxure |
---|
11740 | support. Each texture layer can have multiple frames, with one being |
---|
11741 | active at a time. </p> |
---|
11742 | |
---|
11743 | |
---|
11744 | |
---|
11745 | |
---|
11746 | </li> |
---|
11747 | |
---|
11748 | |
---|
11749 | |
---|
11750 | |
---|
11751 | <li> |
---|
11752 | |
---|
11753 | |
---|
11754 | |
---|
11755 | <p style="margin-bottom: 0cm;">Controller |
---|
11756 | architecture. Controller allow object properties to be updated based on |
---|
11757 | other events or values whilst only loosely coupling the source and |
---|
11758 | destination objects together. In this version Controllers are used for |
---|
11759 | animating texture layers by setting the active texture frame based on a |
---|
11760 | frame timer object. </p> |
---|
11761 | |
---|
11762 | |
---|
11763 | |
---|
11764 | |
---|
11765 | </li> |
---|
11766 | |
---|
11767 | |
---|
11768 | |
---|
11769 | |
---|
11770 | <li> |
---|
11771 | |
---|
11772 | |
---|
11773 | |
---|
11774 | <p style="margin-bottom: 0cm;">Quake 3 .shader script |
---|
11775 | support. Animated textures, multilayer textures etc now being loaded |
---|
11776 | in. No scrolling, rotating or stretching effects yet though </p> |
---|
11777 | |
---|
11778 | |
---|
11779 | |
---|
11780 | |
---|
11781 | </li> |
---|
11782 | |
---|
11783 | |
---|
11784 | |
---|
11785 | |
---|
11786 | <li> |
---|
11787 | |
---|
11788 | |
---|
11789 | |
---|
11790 | <p style="margin-bottom: 0cm;">Skyplanes, skydomes and |
---|
11791 | skyboxes are now supported </p> |
---|
11792 | |
---|
11793 | |
---|
11794 | |
---|
11795 | |
---|
11796 | </li> |
---|
11797 | |
---|
11798 | |
---|
11799 | |
---|
11800 | |
---|
11801 | <li> |
---|
11802 | |
---|
11803 | |
---|
11804 | |
---|
11805 | <p style="margin-bottom: 0cm;">Major improvement in |
---|
11806 | rendering speed thanks to a far smarter render state management |
---|
11807 | approach. </p> |
---|
11808 | |
---|
11809 | |
---|
11810 | |
---|
11811 | |
---|
11812 | </li> |
---|
11813 | |
---|
11814 | |
---|
11815 | |
---|
11816 | |
---|
11817 | <li> |
---|
11818 | |
---|
11819 | |
---|
11820 | |
---|
11821 | <p>Transparent objects now always render correctly when in |
---|
11822 | front of solid objects. </p> |
---|
11823 | |
---|
11824 | |
---|
11825 | |
---|
11826 | |
---|
11827 | </li> |
---|
11828 | |
---|
11829 | |
---|
11830 | |
---|
11831 | |
---|
11832 | </ul> |
---|
11833 | |
---|
11834 | |
---|
11835 | |
---|
11836 | |
---|
11837 | <p class="mainheader" align="left">6 January 2002</p> |
---|
11838 | |
---|
11839 | |
---|
11840 | |
---|
11841 | |
---|
11842 | <p align="left">Most bugs in shader parsing sorted out. A |
---|
11843 | few shader |
---|
11844 | effects are not supported yet, but most are there and look good. |
---|
11845 | Texture coordinate modifications are missing for the moment, but |
---|
11846 | environment mapping is in (albeit a little different from Q3A's |
---|
11847 | method - I chose to use cameraspace reflection vectors to produce the |
---|
11848 | effect because these are hardware accelerable, whilst Q3A's method of |
---|
11849 | using the vector from camera location to vertex is not), as are all |
---|
11850 | the shafts of light, animated flames etc.</p> |
---|
11851 | |
---|
11852 | |
---|
11853 | |
---|
11854 | |
---|
11855 | <p align="left">No MD3 models are being rendered so there |
---|
11856 | are a few |
---|
11857 | blank spots in the level where a gargoyle, wall sconce etc should be. |
---|
11858 | I'm not going to implement this for now, I've proved the point I |
---|
11859 | wanted to prove which is that Ogre can handle this type of scene |
---|
11860 | well. It's just a few Q3-specific details which are missing which is |
---|
11861 | no big deal, I never set out to produce a working copy of Q3A.</p> |
---|
11862 | |
---|
11863 | |
---|
11864 | |
---|
11865 | |
---|
11866 | <p align="left">I will be releasing another snapshot based |
---|
11867 | on this |
---|
11868 | codebase, and also will release binary demos of all the examples.</p> |
---|
11869 | |
---|
11870 | |
---|
11871 | |
---|
11872 | |
---|
11873 | <p align="left">Next: texture coordinate modifications, |
---|
11874 | extensions to |
---|
11875 | the controller classes. Then particle systems. </p> |
---|
11876 | |
---|
11877 | |
---|
11878 | |
---|
11879 | |
---|
11880 | <p class="mainheader" align="left">5 January 2002</p> |
---|
11881 | |
---|
11882 | |
---|
11883 | |
---|
11884 | |
---|
11885 | <p align="left">Skydomes and skyboxes are in and working, |
---|
11886 | giving you 3 |
---|
11887 | types of sky to play with. Skyboxes are for static, wrap-around |
---|
11888 | environment textures like space, whilst skydomes are like skyplanes, |
---|
11889 | but curved.</p> |
---|
11890 | |
---|
11891 | |
---|
11892 | |
---|
11893 | |
---|
11894 | <p align="left">Quake3 shader script conversion is going |
---|
11895 | well, Ogre |
---|
11896 | loads in the .shader files and converts them to Material objects as |
---|
11897 | required, meaning that you can now see flames, shafts of light, TV |
---|
11898 | screens etc inside Ogre. Animated textures are being loaded but not |
---|
11899 | animated yet - I'm going to try and get animation working within a |
---|
11900 | nice generic OO controller framework if I can rather than bash out a |
---|
11901 | single-use approach.</p> |
---|
11902 | |
---|
11903 | |
---|
11904 | |
---|
11905 | |
---|
11906 | <p align="left">One thing I've noticed now the sky is |
---|
11907 | being displayed |
---|
11908 | is there are 'sparklies' around the curved surfaces visible mostly |
---|
11909 | when there is a light-coloured sky. Damn. It appears the points |
---|
11910 | generated from the bezier patches don't quite match up with the |
---|
11911 | surrounding static geometry, meaning there are small gaps. This is a |
---|
11912 | TODO.</p> |
---|
11913 | |
---|
11914 | |
---|
11915 | |
---|
11916 | |
---|
11917 | <p align="left">I still need to fix the odd crash point |
---|
11918 | and a few |
---|
11919 | shaders aren't being loaded properly. Also environment mapping needs |
---|
11920 | a bit of work since Quake3 bases them on camera position -> |
---|
11921 | vertex |
---|
11922 | rather than camera eye vector -> normal, which means they look |
---|
11923 | wrong. I should alos render the 'models' in the level i.e. geometry |
---|
11924 | that doesn't have lightmaps like gargoyles.</p> |
---|
11925 | |
---|
11926 | |
---|
11927 | |
---|
11928 | |
---|
11929 | <p class="mainheader" align="left">27 December 2001</p> |
---|
11930 | |
---|
11931 | |
---|
11932 | |
---|
11933 | |
---|
11934 | <p align="left">Skyplanes are now working. You can now |
---|
11935 | create a plane |
---|
11936 | which is at contant distance from the camera at and orientation for |
---|
11937 | use as a sky. I'll be moving on to skyboxes imminently which will |
---|
11938 | allow full wrap-around skies.</p> |
---|
11939 | |
---|
11940 | |
---|
11941 | |
---|
11942 | |
---|
11943 | <p align="left">I have also totally revamped the example |
---|
11944 | code that is |
---|
11945 | included with the engine. Instead of the single TestApp project, |
---|
11946 | there is now an Examples folder with multiple projects under this |
---|
11947 | which demo each effect. I have also created an object-oriented |
---|
11948 | framework for the examples too, meaning they are now a lot better |
---|
11949 | structured and hopefully better to understand.</p> |
---|
11950 | |
---|
11951 | |
---|
11952 | |
---|
11953 | |
---|
11954 | <p align="left">I also intend to release some binary demos |
---|
11955 | soon so |
---|
11956 | people can quickly see what the engine is capable of without having |
---|
11957 | to build from the source. The good news this week is that I just did |
---|
11958 | a Release build of the Quake3 level renderer, and it runs at a very |
---|
11959 | sweet 170fps in windowed mode on my Athlon 1Ghz and GeForce 2. In |
---|
11960 | fullscreen mode at 1024x768 at 32-bit colour it still manages between |
---|
11961 | 50 and 80 fps. I'm very pleased indeed. I would like to tidy up some |
---|
11962 | of the missing textures before I do a binary release so I'll be |
---|
11963 | sorting out the skybox support and other texture effects first.</p> |
---|
11964 | |
---|
11965 | |
---|
11966 | |
---|
11967 | |
---|
11968 | <p class="mainheader" align="left">24 December 2001</p> |
---|
11969 | |
---|
11970 | |
---|
11971 | |
---|
11972 | |
---|
11973 | <p align="left">Refactored the entity rendering routines |
---|
11974 | in the base |
---|
11975 | SceneManager class to make them easier to reuse in subclasses.</p> |
---|
11976 | |
---|
11977 | |
---|
11978 | |
---|
11979 | |
---|
11980 | <p align="left">Material class enhanced to contain all the |
---|
11981 | other render |
---|
11982 | settings such as depth buffer parameters, culling modes, texture |
---|
11983 | filtering etc. It is now possible to drive all the rendering settings |
---|
11984 | via the Material class now so that no calls are required to the |
---|
11985 | RenderSystem class. This makes the settings more intuitive to use, |
---|
11986 | and ensures that you can have different settings per object if you |
---|
11987 | want by assigning different materials, and the SceneManager controls |
---|
11988 | the changes to the rendering settings.</p> |
---|
11989 | |
---|
11990 | |
---|
11991 | |
---|
11992 | |
---|
11993 | <p align="left">Major rewrite of SceneManager::setMaterial |
---|
11994 | and added |
---|
11995 | RenderSystem::_setTextureUnitSettings (used by the former) so that |
---|
11996 | only <b>changes</b> to the material settings are sent to |
---|
11997 | the |
---|
11998 | RenderSystem. This ensures that rendering state changes are minimised |
---|
11999 | and that custom settings are reset only when required. This has |
---|
12000 | improved the framerate across the board by about 50%. A further |
---|
12001 | optimisation which is still to be made is ordering the materials in |
---|
12002 | the render sequence to minimise the render state changes still |
---|
12003 | further, e.g. scheduling 2 materials that have the same layer 0 |
---|
12004 | texture but different layer 1 textures next to each other.</p> |
---|
12005 | |
---|
12006 | |
---|
12007 | |
---|
12008 | |
---|
12009 | <p align="left">Started adding sky plane and sky box |
---|
12010 | support to the |
---|
12011 | SceneManager class, but this is not yet functional.</p> |
---|
12012 | |
---|
12013 | |
---|
12014 | |
---|
12015 | |
---|
12016 | <p align="left">Merry Xmas!</p> |
---|
12017 | |
---|
12018 | |
---|
12019 | |
---|
12020 | |
---|
12021 | <p class="mainheader" align="left">4 December 2001</p> |
---|
12022 | |
---|
12023 | |
---|
12024 | |
---|
12025 | |
---|
12026 | <p align="left">General Bezier Patch support through the |
---|
12027 | PatchSurface |
---|
12028 | class.</p> |
---|
12029 | |
---|
12030 | |
---|
12031 | |
---|
12032 | |
---|
12033 | <p align="left">Quake3 level loading uses curved surface |
---|
12034 | support to |
---|
12035 | display Q3A's bezier curves. Custom shader scripts still to be done.</p> |
---|
12036 | |
---|
12037 | |
---|
12038 | |
---|
12039 | |
---|
12040 | <p align="left">IMPORTANT: To compile & run the |
---|
12041 | TestApp demo |
---|
12042 | application you will need to change line 414 of WinMainTest.cpp to |
---|
12043 | point at your Quake3Arena pak0.pk3, since I can't distribute Q3A |
---|
12044 | levels and textures for size and copyright reasons.</p> |
---|
12045 | |
---|
12046 | |
---|
12047 | |
---|
12048 | |
---|
12049 | <p class="mainheader" align="left">11 November 2001</p> |
---|
12050 | |
---|
12051 | |
---|
12052 | |
---|
12053 | |
---|
12054 | <p>First Quake3 level rendering release. No support for shader |
---|
12055 | scripts or curved surfaces yet. </p> |
---|
12056 | |
---|
12057 | |
---|
12058 | |
---|
12059 | |
---|
12060 | <p class="mainheader" align="left">12 October 2001</p> |
---|
12061 | |
---|
12062 | |
---|
12063 | |
---|
12064 | |
---|
12065 | <p>Modified the material blending routines to make it more |
---|
12066 | reliable |
---|
12067 | to fall back on multipass rendering whilst preserving all the correct |
---|
12068 | effects. To do this I had to simplify the basic multitexture blending |
---|
12069 | operations which automatically fall back to multipass, and require |
---|
12070 | that the application explicitly specifies a fallback blend multipass |
---|
12071 | operation if it chooses to use the more complex blending modes which |
---|
12072 | are only available under multitexture hardware. I hope by doing this |
---|
12073 | I keep it simple for most cases (people normally use jusy ADD, |
---|
12074 | MODULATE, REPLACE or ALPHABLEND anyway) whilst still allowing |
---|
12075 | complete flexibility for those who like to tinker with the obscure |
---|
12076 | modes.</p> |
---|
12077 | |
---|
12078 | |
---|
12079 | |
---|
12080 | |
---|
12081 | <p>Decided to make another point release even without the |
---|
12082 | finished |
---|
12083 | Quake3 stuff because there's so much that's useful.</p> |
---|
12084 | |
---|
12085 | |
---|
12086 | |
---|
12087 | |
---|
12088 | <p class="mainheader" align="left">9 October 2001</p> |
---|
12089 | |
---|
12090 | |
---|
12091 | |
---|
12092 | |
---|
12093 | <p>Object/scene blending operations (as opposed to multiple |
---|
12094 | texture |
---|
12095 | layer blending on the same object) support has been added, allowing |
---|
12096 | new effects like transparency.</p> |
---|
12097 | |
---|
12098 | |
---|
12099 | |
---|
12100 | |
---|
12101 | <p>I keep getting distracted from my Quake3 level work but I am |
---|
12102 | progressing - the reason why I switched to this subject is that I |
---|
12103 | realised my fallback technique to multipass rendering when not enough |
---|
12104 | multitexturing hardware was available was not correct, and in order |
---|
12105 | to be able to fix it I needed these new blending options. I'm now |
---|
12106 | wondering whether to fix the multipass fallback now I have the tools |
---|
12107 | or to leave it until later. Right now, if you use more texture layers |
---|
12108 | than the hardware supports in a single pass, things won't look right. |
---|
12109 | I'll get to it.</p> |
---|
12110 | |
---|
12111 | |
---|
12112 | |
---|
12113 | |
---|
12114 | <p class="mainheader" align="left">6 October 2001</p> |
---|
12115 | |
---|
12116 | |
---|
12117 | |
---|
12118 | |
---|
12119 | <p>Ok, remember the problem from 16 September re texture |
---|
12120 | coordinates |
---|
12121 | and confusion over whether (0,0) was the top or bottom left corner of |
---|
12122 | the texture? Well it turns out that once again Direct3D is the odd |
---|
12123 | one out, and 3DS is actually using the more common convention, i.e. |
---|
12124 | (0,0) is the <i>bottom</i> left corner. I have therefore |
---|
12125 | changed the |
---|
12126 | 3ds2oof routine <i>back</i> to how it was before (using |
---|
12127 | 3DS UV |
---|
12128 | corrdinates directly) and am flipping the texture itself in the |
---|
12129 | Y-axis when loading it in the Direct3D texture implementation to |
---|
12130 | compensate (D3DTexture.cpp). I should have checked more thoroughly |
---|
12131 | before changing things to be in line with D3D, I should have known it |
---|
12132 | would probably be the odd one.</p> |
---|
12133 | |
---|
12134 | |
---|
12135 | |
---|
12136 | |
---|
12137 | <p>I've done this because I want Ogre to follow industry |
---|
12138 | standards |
---|
12139 | (e.g. right-handed coordinates, anticlockwise vertex winding) rather |
---|
12140 | than Direct3D's viewpoint which is usually the opposite, even though |
---|
12141 | it's Direct3D I'm working on at the moment. I do this because it's |
---|
12142 | what everybody will be used to when they come from maths texts or |
---|
12143 | modelling tools, and is the same as the OpenGL approach (so the |
---|
12144 | OpenGL port should be easier than Direct3D). I just compensate inside |
---|
12145 | my Direct3D-specific classes (e.g. by flipping the Z axis, changing |
---|
12146 | the culling mode, or flipping the texture as above).</p> |
---|
12147 | |
---|
12148 | |
---|
12149 | |
---|
12150 | |
---|
12151 | <p class="mainheader" align="left">5 October 2001</p> |
---|
12152 | |
---|
12153 | |
---|
12154 | |
---|
12155 | |
---|
12156 | <p>Progressive updates are being made to the OgreEngineIndoor |
---|
12157 | module |
---|
12158 | in CVS. Quake3 levels are being loaded and coversion is in progress.</p> |
---|
12159 | |
---|
12160 | |
---|
12161 | |
---|
12162 | |
---|
12163 | <p>I have also fixed a couple more bugs: the ColourValue class |
---|
12164 | was |
---|
12165 | implementing colours a little too bright and wrapped around to black |
---|
12166 | when pure white was specified. This has been fixed. In addition, the |
---|
12167 | mipmap generation was not generating enough mipmaps under Direct3D |
---|
12168 | because D3DX ignores requests for the number of mipmaps and generates |
---|
12169 | as many as required to reduce to a 1x1 texture. This caused smaller |
---|
12170 | mipmaps to be black and thus textures would wink out at long |
---|
12171 | distances. This has been fixed.</p> |
---|
12172 | |
---|
12173 | |
---|
12174 | |
---|
12175 | |
---|
12176 | <p class="mainheader" align="left">16 September 2001</p> |
---|
12177 | |
---|
12178 | |
---|
12179 | |
---|
12180 | |
---|
12181 | <p>Slow going due to moving house. However, fixed a problem with |
---|
12182 | texture coordinates as converted from 3DS using 3ds2oof - I just |
---|
12183 | realised that 3DS uses UV coordinates where V=0.0 is at the <i>bottom</i> |
---|
12184 | of the texture map, instead of the top as with everything else! That |
---|
12185 | explains the strange textures on some models. Fixed 3ds2oof to make |
---|
12186 | V=(1.0 - V) during the conversion. Reconvert your models!</p> |
---|
12187 | |
---|
12188 | |
---|
12189 | |
---|
12190 | |
---|
12191 | <p class="mainheader" align="left">29 August 2001</p> |
---|
12192 | |
---|
12193 | |
---|
12194 | |
---|
12195 | |
---|
12196 | <p>Ogre now supports loading of resources from more flexible |
---|
12197 | locations, including compressed archives (.zip and Quake3 .pk3 |
---|
12198 | files). You can specify a list of search paths and archives which are |
---|
12199 | either general across the whole of Ogre or specific to a resource |
---|
12200 | type (e.g. textures, meshes).</p> |
---|
12201 | |
---|
12202 | |
---|
12203 | |
---|
12204 | |
---|
12205 | <p>I've also added support for loading TGA images as well, since |
---|
12206 | Quake3 maps use them in places. </p> |
---|
12207 | |
---|
12208 | |
---|
12209 | |
---|
12210 | |
---|
12211 | <p>I have also dropped support for BMP files. This is because I |
---|
12212 | have |
---|
12213 | had to implement memory-based versions of the image decoders to |
---|
12214 | support loading from archives, and to be frank I couldn't be bothered |
---|
12215 | to implement one for BMP since it's a naff format in my opinion and |
---|
12216 | tied to the Windows platform anyway. Ogre supports JPEG, PNG and TGA |
---|
12217 | which should be plenty of flexibility. Personally I think when you've |
---|
12218 | got PNG (for lossless) and JPEG (for lossy), you don't need anything |
---|
12219 | else.</p> |
---|
12220 | |
---|
12221 | |
---|
12222 | |
---|
12223 | |
---|
12224 | <p class="mainheader" align="left">10 August 2001</p> |
---|
12225 | |
---|
12226 | |
---|
12227 | |
---|
12228 | |
---|
12229 | <p>Texture blending is now in and working! The new TestApp |
---|
12230 | demonstrates the functionality by loading a base model with a |
---|
12231 | standard texture, then adding a second texture layer and applying an |
---|
12232 | environment map to it. The keys 0-7 change the texture blending mode |
---|
12233 | to show what effects different parameters have.</p> |
---|
12234 | |
---|
12235 | |
---|
12236 | |
---|
12237 | |
---|
12238 | <p>I'm now moving onto other features; I want to look at Quake3 |
---|
12239 | file |
---|
12240 | loading - there are a couple of things nagging me about managing |
---|
12241 | materials and entities that I'd like to look at but I'd really like |
---|
12242 | to get started on Q3A bsp files now. I also wanted to work on |
---|
12243 | animation, both within models (skeletal animation & bones) and |
---|
12244 | for paths of objects (bezier curves & bsplines), but I just |
---|
12245 | don't |
---|
12246 | have time to do everything I want to! Q3A files first.</p> |
---|
12247 | |
---|
12248 | |
---|
12249 | |
---|
12250 | |
---|
12251 | <p class="mainheader" align="left">5 August 2001</p> |
---|
12252 | |
---|
12253 | |
---|
12254 | |
---|
12255 | |
---|
12256 | <p>Back from a break for holidays!</p> |
---|
12257 | |
---|
12258 | |
---|
12259 | |
---|
12260 | |
---|
12261 | <p>The Camera class now allows a SceneNode to override it's |
---|
12262 | position |
---|
12263 | and orientation when the Camera is attached to a SceneNode. This will |
---|
12264 | allow cameras attached to world objects etc.</p> |
---|
12265 | |
---|
12266 | |
---|
12267 | |
---|
12268 | |
---|
12269 | <p>Started implementing the texture blending operations - the |
---|
12270 | interface is complete, I'm now moving onto the Direct3D |
---|
12271 | implementation. For the moment I'm not worrying about minimising the |
---|
12272 | number of times that changes to blending parameters are made during a |
---|
12273 | frame - I'm still concentrating on minimising the texture changes, |
---|
12274 | which is the main overhead anyway. More optimisation will likely come |
---|
12275 | along with new SceneManager subclasses.</p> |
---|
12276 | |
---|
12277 | |
---|
12278 | |
---|
12279 | |
---|
12280 | <p class="mainheader" align="left">21 July 2001</p> |
---|
12281 | |
---|
12282 | |
---|
12283 | |
---|
12284 | |
---|
12285 | <p>The Camera class now uses quaternions too. Camera rotation is |
---|
12286 | a |
---|
12287 | lot more concise now (instead of storing & trying to update 3 |
---|
12288 | vectors I just have a single quaternion) and is more predictable and |
---|
12289 | hopefully more flexible for the future. </p> |
---|
12290 | |
---|
12291 | |
---|
12292 | |
---|
12293 | |
---|
12294 | <p>You can attach a Camera to a SceneNode (this is meant for use |
---|
12295 | in |
---|
12296 | having cameras tracking other objects in the world) but I have yet to |
---|
12297 | implement this - I intend now that they're both on the same basis |
---|
12298 | that if you choose to attach a camera to a scene node then the |
---|
12299 | SceneNode overrides the camera's own position and direction, and |
---|
12300 | maybe even that they update each other (so telling a camera to look |
---|
12301 | somewhere would update the orientation of it's SceneNode too).</p> |
---|
12302 | |
---|
12303 | |
---|
12304 | |
---|
12305 | |
---|
12306 | <p class="mainheader" align="left">19 July 2001</p> |
---|
12307 | |
---|
12308 | |
---|
12309 | |
---|
12310 | |
---|
12311 | <p>Updated SceneNode class to use quaternions internally for all |
---|
12312 | orientations / rotations. This should both be faster and give me more |
---|
12313 | flexibility for the future. Also added a lot more manipulation |
---|
12314 | routines the SceneNode class which were sorely lacking before if you |
---|
12315 | wanted to move stuff around. The Camera class still uses matrices |
---|
12316 | internally but I intend to change that so that a Camera depends on |
---|
12317 | the SceneNode it is attached to for positioning rather than doing it |
---|
12318 | itself. To this end I will need to add extra features to the |
---|
12319 | SceneNode class to replicate functions like lookAt(), which is ok |
---|
12320 | since this will be handy for pointing other objects at each other |
---|
12321 | too.</p> |
---|
12322 | |
---|
12323 | |
---|
12324 | |
---|
12325 | |
---|
12326 | <p class="mainheader" align="left">17 July 2001</p> |
---|
12327 | |
---|
12328 | |
---|
12329 | |
---|
12330 | |
---|
12331 | <p>Fixed an issue with the 3ds2oof utility - it now generates |
---|
12332 | vertex |
---|
12333 | normals based on smooth groups rather than just averaging based on |
---|
12334 | the faces which use the vertex. This removes artefacts along model |
---|
12335 | 'seams' e.g. the point where a texture wraps around on the model.</p> |
---|
12336 | |
---|
12337 | |
---|
12338 | |
---|
12339 | |
---|
12340 | <p>Reimplemented environment mapping using the new |
---|
12341 | Material::TextureLayer structure. Started work on adding more |
---|
12342 | manipulation features to the SceneNode class (body code still to do).</p> |
---|
12343 | |
---|
12344 | |
---|
12345 | |
---|
12346 | |
---|
12347 | <p class="mainheader" align="left">4 July 2001</p> |
---|
12348 | |
---|
12349 | |
---|
12350 | |
---|
12351 | |
---|
12352 | <p>Python now has full access to the engine, and it's working |
---|
12353 | great. |
---|
12354 | I've also enabled callbacks into Python from the engine, so you can |
---|
12355 | register a Python class as a listener for frame update events so C++ |
---|
12356 | calls Python every frame. Nice.</p> |
---|
12357 | |
---|
12358 | |
---|
12359 | |
---|
12360 | |
---|
12361 | <p>Future Python developments include an embedded version of |
---|
12362 | Python |
---|
12363 | in Ogre so you can build a compiled application which still used |
---|
12364 | interpreted scripts for some things - this will be useful for level |
---|
12365 | scripting etc where the script can be kept in the level data. For now |
---|
12366 | though I'm going back to developing the core engine features .</p> |
---|
12367 | |
---|
12368 | |
---|
12369 | |
---|
12370 | |
---|
12371 | <p class="mainheader" align="left">20 June 2001</p> |
---|
12372 | |
---|
12373 | |
---|
12374 | |
---|
12375 | |
---|
12376 | <p>Spending an awful lot of time exposing all the necessary |
---|
12377 | objects |
---|
12378 | and their interfaces to Python (up till now I have it working but |
---|
12379 | only a few interfaces were exposed). About 90% there now, with a few |
---|
12380 | issues to iron out - I had to extend the compiler heap limit to get |
---|
12381 | it to compile so far since the heavy usage of templates puts a great |
---|
12382 | strain on the compiler memory usage. In a few days I should be in a |
---|
12383 | position to do all my engine testing through Python as well as |
---|
12384 | through a custom C++ application (currently TestApp). </p> |
---|
12385 | |
---|
12386 | |
---|
12387 | |
---|
12388 | |
---|
12389 | <p class="mainheader" align="left">13 June 2001</p> |
---|
12390 | |
---|
12391 | |
---|
12392 | |
---|
12393 | |
---|
12394 | <p>Added FrameListener and FrameEvent classes in order to |
---|
12395 | represent |
---|
12396 | the frame update callback functions in a more object-oriented way. |
---|
12397 | User applications now extend FrameListener and register their |
---|
12398 | interest in receiving frame events - this is based on the Java model |
---|
12399 | of event listening. Note that a boon of this method is that Boost |
---|
12400 | Python allows you to extend existing C++ classes so this provides a |
---|
12401 | perfect mechanism to have C++ call Python scripts when events occur. </p> |
---|
12402 | |
---|
12403 | |
---|
12404 | |
---|
12405 | |
---|
12406 | <p>I intend to extend this pattern to other events like |
---|
12407 | collisions |
---|
12408 | when I implement them. </p> |
---|
12409 | |
---|
12410 | |
---|
12411 | |
---|
12412 | |
---|
12413 | <p class="mainheader" align="left">10 June 2001</p> |
---|
12414 | |
---|
12415 | |
---|
12416 | |
---|
12417 | |
---|
12418 | <p align="left">Changed from using SWIG to Boost Python |
---|
12419 | for Python |
---|
12420 | script integration. I changed because Boost Python supports C++ |
---|
12421 | features much beter (including catching C++ exceptions and turning |
---|
12422 | them into Python exceptions, support for namespaces and overloaded |
---|
12423 | operators), it integrates better with my build cycle (doesn't require |
---|
12424 | a separate generate from interface files and can be built directly |
---|
12425 | into the library), and is more up-to-date with the latest Python |
---|
12426 | libraries. I was finding that SWIG's emphasis on pure C as opposed to |
---|
12427 | C++ was getting in the way, and Boost has definitely addressed this.</p> |
---|
12428 | |
---|
12429 | |
---|
12430 | |
---|
12431 | |
---|
12432 | <p align="left">Introduced PythonLink class to expose |
---|
12433 | classes to |
---|
12434 | Python.</p> |
---|
12435 | |
---|
12436 | |
---|
12437 | |
---|
12438 | |
---|
12439 | <p class="mainheader" align="left">7 June 2001</p> |
---|
12440 | |
---|
12441 | |
---|
12442 | |
---|
12443 | |
---|
12444 | <p align="left">Implemented Python integration using SWIG |
---|
12445 | (Simplified |
---|
12446 | Wrapper and Interface Generator). You can now start and initialise |
---|
12447 | Ogre from a Python console and drive it interactively. More work |
---|
12448 | required to expose the full interface to Python however.</p> |
---|
12449 | |
---|
12450 | |
---|
12451 | |
---|
12452 | |
---|
12453 | <p class="mainheader" align="left">31 May 2001</p> |
---|
12454 | |
---|
12455 | |
---|
12456 | |
---|
12457 | |
---|
12458 | <p align="left">Cut over to CVS - CVS repository is now up |
---|
12459 | and running |
---|
12460 | at SourceForge.</p> |
---|
12461 | |
---|
12462 | |
---|
12463 | |
---|
12464 | |
---|
12465 | <p class="mainheader" align="left">20 May 2001</p> |
---|
12466 | |
---|
12467 | |
---|
12468 | |
---|
12469 | |
---|
12470 | <p align="left">SceneNode class integrated with Entity / |
---|
12471 | SubEntity |
---|
12472 | classes. Working basic scene graph. Also reimplemented my previous |
---|
12473 | hack using DirectInput as a proper platform-specific user input class |
---|
12474 | - added the OgreUtility module for this purpose.</p> |
---|
12475 | |
---|
12476 | |
---|
12477 | |
---|
12478 | |
---|
12479 | <p class="mainheader" align="left">15 May 2001</p> |
---|
12480 | |
---|
12481 | |
---|
12482 | |
---|
12483 | |
---|
12484 | <p align="left">SubEntity implementation complete, |
---|
12485 | together with |
---|
12486 | customisable Materials at the SubEntity level. Material usage by |
---|
12487 | SubEntities is now indexed by the SceneManager so that rendering can |
---|
12488 | be grouped by Material such that as few as possible render state |
---|
12489 | changes take place. Note that this does not currently deal with |
---|
12490 | transparency.</p> |
---|
12491 | |
---|
12492 | |
---|
12493 | |
---|
12494 | |
---|
12495 | <p class="mainheader" align="left">13 May 2001</p> |
---|
12496 | |
---|
12497 | |
---|
12498 | |
---|
12499 | |
---|
12500 | <p align="left">Bugs with the new Mesh loading routines |
---|
12501 | now ironed out.</p> |
---|
12502 | |
---|
12503 | |
---|
12504 | |
---|
12505 | |
---|
12506 | <p class="mainheader" align="left">24 April 2001</p> |
---|
12507 | |
---|
12508 | |
---|
12509 | |
---|
12510 | |
---|
12511 | <p align="left">Implemented Mesh, SubMesh and MeshManager |
---|
12512 | classes for |
---|
12513 | loading Ogre Object Format files (converted from .3ds using the Ogre |
---|
12514 | 3ds2oof tool). Decided to allow the original 3ds mesh to be broken |
---|
12515 | down into chunks specific per material or grouped as a whole |
---|
12516 | depending on requirements. The 3ds2oof utility makes a goos guess as |
---|
12517 | to what is best, based on the percentage of the vertices each SubMesh |
---|
12518 | uses out of the whole model - the lower the percentage the greater |
---|
12519 | chance it will have a dedicated vertex list rather than sharing the |
---|
12520 | whole since that saves sending unnecessary vertices to the pipeline. |
---|
12521 | However this can be customised with parameters since you may want to |
---|
12522 | use vertex buffers where it's more efficient to store 1 buffer even |
---|
12523 | if you only use parts of it.</p> |
---|
12524 | |
---|
12525 | |
---|
12526 | |
---|
12527 | |
---|
12528 | <p class="mainheader" align="left">1 April 2001</p> |
---|
12529 | |
---|
12530 | |
---|
12531 | |
---|
12532 | |
---|
12533 | <p align="left">Began overhaul of Mesh loading routines.</p> |
---|
12534 | |
---|
12535 | |
---|
12536 | |
---|
12537 | |
---|
12538 | <p class="mainheader" align="left">30 March 2001</p> |
---|
12539 | |
---|
12540 | |
---|
12541 | |
---|
12542 | |
---|
12543 | <p align="left">Switched to Doxygen for document |
---|
12544 | generation since ccdoc |
---|
12545 | still doesn't support namespaces. Doxygen is better at |
---|
12546 | cross-referencing anyway and draws nice diagrams.</p> |
---|
12547 | |
---|
12548 | |
---|
12549 | |
---|
12550 | |
---|
12551 | <p class="mainheader" align="left">24 March 2001</p> |
---|
12552 | |
---|
12553 | |
---|
12554 | |
---|
12555 | |
---|
12556 | <p align="left">Added JPEG loading support, and moved this |
---|
12557 | and existing |
---|
12558 | image loading code (PNG) into the Image class. BMP loading is still |
---|
12559 | supported but only on Windows platforms so this is still residing in |
---|
12560 | the D3DTexture class as a special case.</p> |
---|
12561 | |
---|
12562 | |
---|
12563 | |
---|
12564 | |
---|
12565 | <p align="left">Improved the handling of non-square |
---|
12566 | textures on |
---|
12567 | hardware that supports only square textures. The image is now |
---|
12568 | stretched into the square area so that the relative texture |
---|
12569 | coordinates are still valid and no black bands appear on the model.</p> |
---|
12570 | |
---|
12571 | |
---|
12572 | |
---|
12573 | |
---|
12574 | <p class="mainheader" align="left">23 March 2001</p> |
---|
12575 | |
---|
12576 | |
---|
12577 | |
---|
12578 | |
---|
12579 | <p align="left">Multiple viewports per window is |
---|
12580 | implemented and |
---|
12581 | working Ok. Z-Order also applies so picture-in-picture views are |
---|
12582 | possible by placing a smaller viewport on top of another larger one.</p> |
---|
12583 | |
---|
12584 | |
---|
12585 | |
---|
12586 | |
---|
12587 | <p class="mainheader" align="left">11 March 2001</p> |
---|
12588 | |
---|
12589 | |
---|
12590 | |
---|
12591 | |
---|
12592 | <p align="left">Changed the default mechanism for |
---|
12593 | supplying vertex |
---|
12594 | components (position, normals, texture coords, colours) to the |
---|
12595 | RenderOperation class. They were previously assumed to be part of the |
---|
12596 | same buffer with flags indicating which were present. However this |
---|
12597 | was too restrictive and prevented you using entirely separate memory |
---|
12598 | areas for different components, and adding extra components to |
---|
12599 | vertices on the fly. </p> |
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12600 | |
---|
12601 | |
---|
12602 | |
---|
12603 | |
---|
12604 | <p align="left">Instead the RenderOperation class now |
---|
12605 | takes pointers |
---|
12606 | for each component, and a 'span' value determines the gap between |
---|
12607 | each value. This allows you to use separate buffers if you like, but |
---|
12608 | also use a combined buffer if that suits you (by using the 'span' |
---|
12609 | value to skip over values in between).</p> |
---|
12610 | |
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12611 | |
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12612 | |
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12613 | |
---|
12614 | <p class="mainheader" align="left">6 March 2001</p> |
---|
12615 | |
---|
12616 | |
---|
12617 | |
---|
12618 | |
---|
12619 | <p align="left">Implemented a 3DStudio conversion tool |
---|
12620 | that works |
---|
12621 | directly from the .3DS files rather than from ASCII exports (as |
---|
12622 | previously) or from a MAX plugin as some others do, which requires a |
---|
12623 | 3DS license. I based my code on an existing open source routine but I |
---|
12624 | have exteded it since it had a few shortcomings. The tool is called |
---|
12625 | '3ds2oof' because it converts 3DS files to a proprietary format, .OOF |
---|
12626 | (Ogre Object File). This is because it's more efficient for me to do |
---|
12627 | extra processing at conversion time like calculating bounding boxes, |
---|
12628 | splitting vertex buffers, strippifying etc (not that I'm doing all |
---|
12629 | this yet, but I <i>can</i>) rather than at load time as I |
---|
12630 | would have |
---|
12631 | to do if I loaded direct from 3DS inside Ogre.</p> |
---|
12632 | |
---|
12633 | |
---|
12634 | |
---|
12635 | |
---|
12636 | <p class="mainheader" align="left">1 March 2001</p> |
---|
12637 | |
---|
12638 | |
---|
12639 | |
---|
12640 | |
---|
12641 | <p align="left">Over the last 2 weeks I reimplemented my |
---|
12642 | interface to |
---|
12643 | the DirectX rendering pipeline in the new Ogre structure, under the |
---|
12644 | D3DRenderSystem class. Rendering requests are now packaged up in the |
---|
12645 | RenderOperation class, giving me more flexibility on how rendering |
---|
12646 | requests are submitted and handled. Now all the support classes (mesh |
---|
12647 | loading, scene management) are needed.</p> |
---|
12648 | |
---|
12649 | |
---|
12650 | |
---|
12651 | |
---|
12652 | <p class="mainheader" align="left">11 February 2001</p> |
---|
12653 | |
---|
12654 | |
---|
12655 | |
---|
12656 | |
---|
12657 | <p align="left">I've been picking apart the platform |
---|
12658 | dependencies in |
---|
12659 | Ogre so it'll be more portable. I'm also making it flexible enough to |
---|
12660 | handle any number of rendering windows and viewports within thse |
---|
12661 | windows, and also giving you the choice of an automatic rendering |
---|
12662 | loop (max frame rate) and a render-on-demand interface much like you |
---|
12663 | would need for an application like a modelling tool where you want to |
---|
12664 | free up cycles when things don't move and frae rate isn't the most |
---|
12665 | important thing.</p> |
---|
12666 | |
---|
12667 | |
---|
12668 | |
---|
12669 | |
---|
12670 | <p align="left">I now have a nice hierarchy crossing the |
---|
12671 | OgreEngine and |
---|
12672 | OgreWin32Platform modules, with functionality broken down into |
---|
12673 | RenderTarget, RenderWindow and Win32RenderWindow classes. Other |
---|
12674 | platforms can be implemented later, just replacing the |
---|
12675 | Win32RenderWindow maybe with XRenderWindow or MacRenderWindow.</p> |
---|
12676 | |
---|
12677 | |
---|
12678 | |
---|
12679 | |
---|
12680 | <p class="mainheader" align="left">29 December 2000</p> |
---|
12681 | |
---|
12682 | |
---|
12683 | |
---|
12684 | |
---|
12685 | <p align="left">Ogre development starts again after almost |
---|
12686 | a year's |
---|
12687 | break while I finished my degree. Lots of research and design work at |
---|
12688 | this stage to work out how I should structure the object model.</p> |
---|
12689 | |
---|
12690 | |
---|
12691 | |
---|
12692 | |
---|
12693 | <p align="left"> </p> |
---|
12694 | |
---|
12695 | |
---|
12696 | |
---|
12697 | |
---|
12698 | </body></html> |
---|