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38 | <title>OGRE ChangeLog</title> |
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95 | <body style="direction: ltr; color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);" lang="en-GB" link="#003300"> |
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103 | <p class="header" align="center"><img style="width: 250px; height: 100px;" alt="Logo" src="ogre-logo.gif"></p> |
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104 | |
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105 | |
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106 | <p class="header" align="center">OGRE |
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107 | (Object-Oriented Graphics |
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108 | Rendering Engine)</p> |
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109 | |
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110 | |
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111 | |
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113 | |
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114 | |
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115 | |
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116 | <p class="header" align="center">Change Log</p> |
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117 | |
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118 | |
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119 | |
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120 | |
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122 | |
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123 | |
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124 | <p class="mainheader" align="left">v1.2.0 |
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125 | [Dagon] (RC1: 12 March 2006) |
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126 | - Major Release</p> |
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127 | 1.2.0 is a new major stable release, and therefore has literally |
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128 | shedloads of new features. Some interfaces have also changed since the |
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129 | 1.0.x branch (Azathoth), for full information on porting your |
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130 | application from the previous version of OGRE, see the <a href="http://www.ogre3d.org/wiki/index.php/DagonNotes#Porting_notes">Dagon Porting Notes</a> in the OGRE Wiki. |
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131 | <ul> |
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132 | |
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133 | |
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134 | <li><b>Compositing framework</b><span style="font-weight: bold;"></span></li> |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | <ul> |
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140 | |
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141 | |
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142 | <li>Full-screen post-processing effects made simple</li> |
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143 | |
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144 | |
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145 | <li>Easily render to multiple targets, potentially multiple times, and combine the results through shaders</li> |
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146 | |
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147 | |
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148 | <li>Chain multiple compositors together flexibly so post-processing results can be combined simply</li> |
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149 | |
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150 | |
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151 | <li>Scriptable through .compositor scripts so you can write less code</li> |
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152 | |
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153 | |
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154 | <li>Demo_Compositor shows you how to create compositors in code and through script</li> |
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155 | |
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156 | |
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157 | |
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158 | |
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159 | </ul> |
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160 | |
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161 | |
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162 | <li style="font-weight: bold;">Multiple Render Target (MRT) support</li> |
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163 | |
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164 | |
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165 | |
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166 | |
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167 | <ul> |
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168 | |
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169 | |
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170 | <li>Render to multiple targets simultaneously in the same rendering operation</li> |
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171 | |
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172 | |
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173 | <li>Perform advanced effects like deferred shading (demo included)</li> |
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174 | |
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175 | |
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176 | <li>Requires a card which supports MRT</li> |
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177 | |
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178 | |
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179 | |
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180 | |
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181 | </ul> |
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182 | |
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183 | |
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184 | <li><b>RenderTexture enhancements</b></li> |
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185 | |
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186 | |
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187 | |
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188 | |
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189 | <ul> |
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190 | |
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191 | |
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192 | <li>RenderTextures are now created like all other textures, with |
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193 | TextureManager::getSingleton().createManual; you just need to set a usage parameter of |
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194 | TU_RENDERTARGET</li> |
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195 | |
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196 | |
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197 | <li>Render to the faces of cube maps and to volume slices</li> |
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198 | |
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199 | |
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200 | <li>Retrieve the content of these sub-faces by accessing the |
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201 | HardwarePixelBuffer like so: |
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202 | tex->getBuffer(x,y)->getRenderTarget(z)</li> |
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203 | |
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204 | |
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205 | <li> RenderTarget::writeContentsToDisk now implemented for all RenderTextures</li> |
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206 | |
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207 | |
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208 | <li> D3D9: RenderTextures of compatible formats now share one DepthStencil surface to conserve memory</li> |
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209 | |
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210 | |
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211 | <li> GL: For faster and more flexible rendertextures use GL_EXT_framebuffer_object instead of pbuffers (if available)</li> |
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212 | |
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213 | |
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214 | <li> GL: PBuffers only used when rendertarget is smaller than frame buffer. If smaller, the framebuffer is used, as this is faster</li> |
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215 | |
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216 | |
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217 | <li> GL: PBuffers are shared between RenderTextures to conserve memory</li> |
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218 | |
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219 | |
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220 | |
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221 | |
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222 | </ul> |
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223 | |
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224 | |
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225 | <li> <b>MovableObject changes</b> |
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226 | |
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227 | |
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228 | <ul> |
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229 | |
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230 | |
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231 | <li> All MovableObjects are now created through |
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232 | MovableObjectFactory, and new factories can be registered by plugins. |
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233 | Plugging in new object types generically is now simple |
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234 | </li> |
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235 | |
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236 | |
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237 | <li> SceneQueries can now exclude entire MovableObject types as well as individual objects |
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238 | </li> |
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239 | |
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240 | |
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241 | <li> Added MovableObject::setRenderingDistance which operates like |
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242 | the same method of StaticGeometry, effectively limiting the view |
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243 | distance of individual objects |
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244 | </li> |
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245 | |
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246 | |
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247 | <li> MovableObject::setVisibilityFlags controls the visibility of |
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248 | objects based on a mask set in SceneManager::setVisibilityMask, in the |
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249 | same way as SceneQuery works. This is yet another way for you to |
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250 | control object visibility, and makes it simpler to turn categories of |
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251 | object on / off quickly and efficiently |
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252 | </li> |
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253 | |
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254 | |
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255 | <li> The default values for MovableObject::setQueryFlags and |
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256 | MovableObject::setVisibilityFlags on creation of the MovableObject are |
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257 | now defined in the static methods MovableObject::setDefaultQueryFlags |
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258 | and MovableObject::setDefaultVisibilityFlags. These defaults start out |
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259 | at 0xFFFFFFFF to preserve previous behaviour. |
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260 | </li> |
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261 | |
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262 | |
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263 | |
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264 | |
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265 | </ul> |
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266 | |
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267 | |
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268 | |
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269 | </li> |
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270 | |
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271 | |
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272 | <li><b>Billboard / particle enhancements</b> |
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273 | |
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274 | |
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275 | <ul> |
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276 | |
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277 | |
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278 | <li> Billboards can now be sorted individually relative to the |
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279 | camera to provide correct transparency effects (also applies to |
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280 | BillboardParticleRenderer, and a new 'sorted' attribute is available in |
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281 | particle scripts) </li> |
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282 | |
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283 | |
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284 | <li> ParticleSystemRenderer can now describing their desired sort mode by override '_getSortMode'. |
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285 | </li> |
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286 | |
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287 | |
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288 | <li> Billboards can now have their own individual texture |
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289 | coordinates to allow you to display subsets of a texture per billboard |
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290 | (e.g. for billboard based text) |
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291 | </li> |
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292 | |
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293 | |
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294 | <li> Particles can now be kept in local space rather than world space |
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295 | </li> |
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296 | |
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297 | |
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298 | <li> Added two new billboard/particle type: |
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299 | BBT_PERPENDICULAR_COMMON (perpendicular_common) and |
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300 | BBT_PERPENDICULAR_SELF (perpendicular_self). BBT_PERPENDICULAR_COMMON |
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301 | make the billboard plane perpendicular to a common direction, and |
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302 | BBT_PERPENDICULAR_SELF make the billboard plane perpendicular to their |
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303 | own direction. In other words, their facing to the given direction |
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304 | instead of the camera. It's useful for an aureola around the player and |
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305 | parallel to the ground etc. Both of them use an additional up-vector to |
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306 | determine the billboard X and Y axis. |
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307 | </li> |
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308 | |
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309 | |
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310 | <li> Added billboard/particle rotation type setting, allowing you |
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311 | to rotate vertices or rotate texture coordinates. Defaults to rotate |
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312 | texture coordinates to preserve previous behavior. Use new |
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313 | 'billboard_rotation_type' attribute to set rotate type in particle |
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314 | scripts when using BillboardParticleRenderer. |
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315 | </li> |
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316 | |
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317 | |
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318 | <li> Billboard particle renderer now supports setting the billboard origin in particle scripts via 'billboard_origin'. |
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319 | </li> |
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320 | |
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321 | |
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322 | <li> Particle system now allows the user to configure the sampling |
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323 | interval, either fixed or based on frame-rate. Default based on |
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324 | frame-rate to preserving previous behavior. Use |
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325 | 'ParticleSystem::setIterationInterval' to configure iteration interval |
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326 | per particle system, or use |
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327 | 'ParticleSystem::setDefaultIterationInterval' to set the default |
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328 | iteration interval for all ParticleSystem instances that don't have |
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329 | their own setting. Available in script as 'iteration_interval'. |
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330 | </li> |
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331 | |
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332 | |
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333 | <li> ParticleSystem now supports a 'nonvisible update timeout' |
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334 | which means that if a particle system is not visible from any camera |
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335 | for the time specified, it will cease to update, saving the expense. |
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336 | You can set the default for all systems without their own setting |
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337 | through ParticleSystem::setDefaultNonvisibleUpdateTimeout, or set it |
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338 | per system (through script as 'nonvisible_update_timeout'). |
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339 | </li> |
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340 | |
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341 | |
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342 | <li> Each billboard can now have its own custom texture |
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343 | coordinates instead of merely generated coordinates (which were either |
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344 | the whole texture or grid set) |
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345 | </li> |
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346 | |
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347 | |
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348 | <li> Billboardset now supports an 'accurate facing' model so that |
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349 | billoard orientation is calculated based on the relative positions of |
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350 | the camera and each billboard, which is more accurate but slower than |
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351 | the default method (which is to use the camera axes for all |
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352 | billboards). This option is available through particle systems as |
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353 | 'accurate_facing true' too. |
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354 | </li> |
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355 | |
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356 | |
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357 | <li> BillboardChain and RibbonTrail classes allow you to do 'beam' effects like jet trails and lightning arcs |
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358 | </li> |
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359 | |
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360 | |
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361 | |
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362 | |
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363 | </ul> |
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364 | |
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365 | |
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366 | |
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367 | </li> |
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368 | |
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369 | |
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370 | <li> <b>SceneManager enhancements</b> |
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371 | |
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372 | |
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373 | <ul> |
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374 | |
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375 | |
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376 | <li> SceneManagers are now constructed from SceneManagerFactory instances, allowing more than one instance of the same type of SM |
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377 | </li> |
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378 | |
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379 | |
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380 | <li> SceneManagers must be constructed first using |
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381 | Root::createSceneManager, and can be created based on a scene type mask |
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382 | (a binary combination of requested types), or an explicit name |
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383 | </li> |
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384 | |
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385 | |
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386 | <li> Available SceneManager types can be iterated over using |
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387 | Root::getSceneManagerMetaDataIterator, each with a type name, |
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388 | description, scene type mask and world geometry support flag |
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389 | </li> |
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390 | |
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391 | |
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392 | <li> Using multiple simultaneous SceneManagers, of the same type or different types, is now safe</li> |
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393 | |
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394 | |
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395 | <li> SceneManager::setWorldGeometry now accepts a stream as input as well as a filename</li> |
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396 | |
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397 | |
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398 | |
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399 | |
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400 | </ul> |
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401 | |
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402 | |
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403 | |
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404 | </li> |
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405 | |
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406 | |
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407 | <li> <b>Material enhancements</b> |
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408 | |
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409 | |
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410 | <ul> |
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411 | |
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412 | |
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413 | <li> Techniques, passes, and Texture unit states can now be named |
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414 | </li> |
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415 | |
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416 | |
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417 | <li> Materials can now extend other materials, through the script |
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418 | syntax 'material DerivedMaterial : BaseMaterial', to allow simple |
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419 | refinement of existing materials |
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420 | </li> |
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421 | |
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422 | |
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423 | <li> matrix4x4, float4, float9, and float16 in material script now properly load matrices for use with GLSL shader unitforms |
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424 | </li> |
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425 | |
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426 | |
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427 | <li> New auto parameter binding 'pass_number' |
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428 | </li> |
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429 | |
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430 | |
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431 | <li> Serializer now writes out all shader bindings (for tools) |
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432 | </li> |
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433 | |
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434 | |
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435 | <li> Passes can now iterate an arbitrary number of times, either globally or per light |
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436 | </li> |
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437 | |
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438 | |
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439 | <li> New auto parameter binding 'pass_iteration_number' |
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440 | </li> |
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441 | |
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442 | |
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443 | <li> There is no limit on the number of frames for animated textures. There used to be a limit of 32. |
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444 | </li> |
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445 | |
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446 | |
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447 | <li> matrix4x4 in material script now uses same matrix element layout for Cg, HLSL, GLSL |
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448 | </li> |
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449 | |
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450 | |
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451 | <li> New TextureUnitState blending option, blend_diffuse_colour, |
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452 | allows you to use the RGB luminence of vertex colours as an additional |
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453 | blending parametric |
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454 | </li> |
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455 | |
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456 | |
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457 | <li> New texture addressing mode 'border' and texture unit |
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458 | attribute 'tex_border_colour'. 'border' addressing mode will set to the |
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459 | border colour when texture coordinates outside the range [0.0, 1.0]. |
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460 | </li> |
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461 | |
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462 | |
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463 | <li> New gpu parameter 'render_target_flipping', allow adjust |
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464 | position to accord with requires texture flipping when bypassed |
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465 | standardise projection transform. |
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466 | </li> |
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467 | |
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468 | |
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469 | <li> New gpu parameters 'fog_colour' and 'fog_params', allow access fog parameters by gpu program if need. |
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470 | </li> |
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471 | |
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472 | |
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473 | <li> New pass attribute 'polygon_mode', allowing you to specify |
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474 | solid, wireframe or point rendering on a per-pass basis (instead of |
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475 | just an object basis as before) |
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476 | </li> |
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477 | |
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478 | |
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479 | <li> New feature 'material schemes' - every technique can be |
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480 | allocated to a scheme ('scheme blah' in technique block), and viewports |
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481 | can have a preferred scheme. This allows wholesale switching between |
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482 | techniques per viewport, or just globally to do scalable effects, or |
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483 | hdr paths etc |
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484 | </li> |
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485 | |
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486 | |
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487 | <li> new Ocean Demo added showing use of CEGUI manipulating programable shader parameters in realtime. |
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488 | </li> |
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489 | |
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490 | |
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491 | <li> New option on texture loading within texture_unit to load a |
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492 | single-channel luminence texture into alpha, useful for fixed-function |
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493 | alpha textures |
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494 | </li> |
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495 | |
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496 | |
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497 | |
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498 | |
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499 | </ul> |
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500 | |
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501 | |
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502 | |
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503 | </li> |
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504 | |
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505 | |
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506 | <li> <b>Animation enhancements</b> |
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507 | |
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508 | |
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509 | <ul> |
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510 | |
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511 | |
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512 | <li><span style="font-weight: bold;">Morph and Pose animation</span></li> |
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513 | |
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514 | |
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515 | |
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516 | |
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517 | <ul> |
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518 | |
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519 | |
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520 | <li>Animation of vertex positions in either hardware or software</li> |
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521 | |
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522 | |
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523 | <li>'Morph' variant is similar to old-skool vertex keyframe |
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524 | animation; this is recommended only for legacy applications (e.g. |
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525 | MD2)</li> |
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526 | |
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527 | |
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528 | <li>'Pose' variant is a modern, blendable pose based system |
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529 | which allows you to perform much more sophisticated vertex animation |
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530 | such as facial animation (using expression and mouth shape keys), and |
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531 | can be combined with skeletal animation.</li> |
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532 | |
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533 | |
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534 | |
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535 | |
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536 | </ul> |
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537 | |
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538 | |
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539 | <li> Existing animation tracks are now just one type of track, ie NodeAnimationTrack |
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540 | </li> |
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541 | |
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542 | |
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543 | <li> New 'NumericAnimationTrack' allows the animation of any numeric value through the AnimableValue abstraction |
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544 | </li> |
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545 | |
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546 | |
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547 | <li>Significant number of optimisations means that animation is now faster than before |
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548 | </li> |
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549 | |
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550 | |
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551 | |
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552 | |
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553 | </ul> |
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554 | |
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555 | |
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556 | |
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557 | </li> |
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558 | |
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559 | |
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560 | <li> <b>Skinning blending enhancements</b>. |
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561 | |
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562 | |
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563 | <ul> |
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564 | |
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565 | |
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566 | <li>Larger skeletons are now possible with hardware skinning. |
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567 | OGRE now only passes world matrices for the bones of a subentity |
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568 | that are |
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569 | actually used, saving shader constants if you split up your mesh, |
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570 | should your skeleton get too large for the constraints of the target |
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571 | shader model. |
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572 | </li> |
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573 | |
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574 | |
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575 | <li> Software skinning is now more efficient</li> |
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576 | |
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577 | |
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578 | |
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579 | |
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580 | <ul> |
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581 | |
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582 | |
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583 | <li>Temporary blended buffers are now held for a period of time |
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584 | per entity before being released back to the pool, which allows better |
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585 | frame coherency on these buffers</li> |
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586 | |
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587 | |
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588 | <li>software skinning is now done in object space, |
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589 | with additional |
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590 | special optimisations for frozen/disabled animation, so that |
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591 | the software blended |
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592 | vertex datacan be kept for as many frames as practical without |
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593 | recalculating it (it will only get released when the entity has been |
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594 | out of frame for some time) |
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595 | </li> |
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596 | |
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597 | |
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598 | |
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599 | |
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600 | </ul> |
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601 | |
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602 | |
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603 | |
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604 | |
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605 | </ul> |
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606 | |
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607 | |
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608 | |
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609 | </li> |
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610 | |
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611 | |
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612 | <li> <b>ManualObject added</b> to make custom geometry creation more accessible |
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613 | |
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614 | |
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615 | <ul> |
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616 | |
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617 | |
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618 | <li> Closely mirrors the GL immediate mode interface; create geometry using begin(); position(); normal(); texCoord(); end(); |
---|
619 | </li> |
---|
620 | |
---|
621 | |
---|
622 | <li> Builds data into regular hardware buffers for performance |
---|
623 | </li> |
---|
624 | |
---|
625 | |
---|
626 | <li> Supports all types of shadows |
---|
627 | </li> |
---|
628 | |
---|
629 | |
---|
630 | <li> Can convert the result to Mesh if desired for instancing |
---|
631 | </li> |
---|
632 | |
---|
633 | |
---|
634 | |
---|
635 | |
---|
636 | </ul> |
---|
637 | |
---|
638 | |
---|
639 | |
---|
640 | </li> |
---|
641 | |
---|
642 | |
---|
643 | <li> <b>Node </b><b>enhancements</b> |
---|
644 | |
---|
645 | |
---|
646 | <ul> |
---|
647 | |
---|
648 | |
---|
649 | <li> Node::Listener added so you can use Node::setListener to get callbacks when the transform changes |
---|
650 | </li> |
---|
651 | |
---|
652 | |
---|
653 | <li> Node::setInheritOrientation/getInheritOrientation added |
---|
654 | allows configure the node whether it should inherit orientation from |
---|
655 | it's parent node. |
---|
656 | </li> |
---|
657 | |
---|
658 | |
---|
659 | |
---|
660 | |
---|
661 | </ul> |
---|
662 | |
---|
663 | |
---|
664 | |
---|
665 | </li> |
---|
666 | |
---|
667 | |
---|
668 | <li> <b>Render queue enhancements</b> |
---|
669 | |
---|
670 | |
---|
671 | <ul> |
---|
672 | |
---|
673 | |
---|
674 | <li> Render queue groups can now be given an arbitrary uint8 identifier rather than just one of a fixed set of enums |
---|
675 | </li> |
---|
676 | |
---|
677 | |
---|
678 | <li> Custom render queue invocation sequence per viewport if required |
---|
679 | </li> |
---|
680 | |
---|
681 | |
---|
682 | <li> Allow suppression of shadow processing and render state changes during custom invocation |
---|
683 | </li> |
---|
684 | |
---|
685 | |
---|
686 | <li> Ordering / grouping of non-transparents can be changed per invocation |
---|
687 | </li> |
---|
688 | |
---|
689 | |
---|
690 | |
---|
691 | |
---|
692 | </ul> |
---|
693 | |
---|
694 | |
---|
695 | |
---|
696 | </li> |
---|
697 | |
---|
698 | |
---|
699 | <li> <b>Shadow enhancements</b> |
---|
700 | |
---|
701 | |
---|
702 | <ul> |
---|
703 | |
---|
704 | |
---|
705 | <li> New shadow type SHADOWTYPE_TEXTURE_ADDITIVE, allowing the |
---|
706 | lighting accuracy of additive shadows with the GPU speed of texture |
---|
707 | shadows |
---|
708 | </li> |
---|
709 | |
---|
710 | |
---|
711 | <li> You can now disable the rendering of shadows per viewport, to save time in mini-maps / RTTs etc |
---|
712 | </li> |
---|
713 | |
---|
714 | |
---|
715 | <li> ShadowListener interface added |
---|
716 | |
---|
717 | |
---|
718 | <ul> |
---|
719 | |
---|
720 | |
---|
721 | <li> <i>shadowTexturesUpdated</i> allows you to hook into the time |
---|
722 | when shadow textures have been rendered to, but before they are used. |
---|
723 | You can use this to perform custom shadow behaviour such as filtering |
---|
724 | </li> |
---|
725 | |
---|
726 | |
---|
727 | <li> <i>shadowTextureCasterPreViewProj</i> and <i>shadowTextureReceiverPreViewProj</i> |
---|
728 | fires before the view & projection matrices are set for the shadow |
---|
729 | caster / receiver renders respectively; you can use these hooks to |
---|
730 | provide a specialised camera setup if you want to define custom shadow |
---|
731 | systems |
---|
732 | </li> |
---|
733 | |
---|
734 | |
---|
735 | |
---|
736 | |
---|
737 | </ul> |
---|
738 | |
---|
739 | |
---|
740 | |
---|
741 | </li> |
---|
742 | |
---|
743 | |
---|
744 | <li> Texture shadow casting now fully supports alpha blended / alpha rejection materials |
---|
745 | </li> |
---|
746 | |
---|
747 | |
---|
748 | <li> Both stencil and texture additive shadow technique now fully supports alpha rejection shadow receiver. |
---|
749 | </li> |
---|
750 | |
---|
751 | |
---|
752 | <li> Texture shadow supports point light, used directional light |
---|
753 | look at target mechanism and 120 degree FOV (similar spotlight) |
---|
754 | behavior. </li> |
---|
755 | |
---|
756 | |
---|
757 | |
---|
758 | |
---|
759 | </ul> |
---|
760 | |
---|
761 | |
---|
762 | |
---|
763 | </li> |
---|
764 | |
---|
765 | |
---|
766 | <li> <b>Resource management </b><b>enhancements</b> |
---|
767 | |
---|
768 | |
---|
769 | <ul> |
---|
770 | |
---|
771 | |
---|
772 | <li> Added a new predefined resource group called |
---|
773 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME ("Internal") for |
---|
774 | dealing with resources created internally by the engine; you can now |
---|
775 | safely unload the default resource group if you choose without |
---|
776 | affecting these internal resources. |
---|
777 | </li> |
---|
778 | |
---|
779 | |
---|
780 | <li> Added a new meta resource group called |
---|
781 | ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ("Autodetect"); if |
---|
782 | you use this group name, the <i>real</i> resource group is detected at |
---|
783 | load time based on where the resource is found in the configured |
---|
784 | resource locations. Entity now uses this method by default to load |
---|
785 | meshes so you no longer have to preload meshes in custom resource |
---|
786 | groups if you don't want to (although preloading is often a good idea |
---|
787 | anyway for performance). |
---|
788 | </li> |
---|
789 | |
---|
790 | |
---|
791 | <li> <b>Resource loading group fallback</b> |
---|
792 | |
---|
793 | |
---|
794 | <ul> |
---|
795 | |
---|
796 | |
---|
797 | <li> When a resource is not found in the requested resource group, look for it in the others based on resource locations |
---|
798 | </li> |
---|
799 | |
---|
800 | |
---|
801 | <li> The group ownership of resources changes when this happens |
---|
802 | </li> |
---|
803 | |
---|
804 | |
---|
805 | <li> This allows you to load a material from a custom group and have it load textures into a general resource group dynamically |
---|
806 | </li> |
---|
807 | |
---|
808 | |
---|
809 | |
---|
810 | |
---|
811 | </ul> |
---|
812 | |
---|
813 | |
---|
814 | |
---|
815 | </li> |
---|
816 | |
---|
817 | |
---|
818 | <li> <b>ResourceGroupManager::unloadUnreferencedResourcesInGroup</b> now available to unload only resources which are not currently being used |
---|
819 | </li> |
---|
820 | |
---|
821 | |
---|
822 | <li> <b>ResourceManager::unloadUnreferencedResources</b> / <b>ResourceManager::reloadUnreferencedResources</b> now available to unload / reload only resources which are not currently being used |
---|
823 | </li> |
---|
824 | |
---|
825 | |
---|
826 | |
---|
827 | |
---|
828 | </ul> |
---|
829 | |
---|
830 | |
---|
831 | |
---|
832 | </li> |
---|
833 | |
---|
834 | |
---|
835 | </ul> |
---|
836 | |
---|
837 | |
---|
838 | |
---|
839 | <ul> |
---|
840 | |
---|
841 | |
---|
842 | <li> <b>Platform Manager enhancements</b> |
---|
843 | |
---|
844 | |
---|
845 | <ul> |
---|
846 | |
---|
847 | |
---|
848 | <li> Added Ogre::PlatformManager::messagePump(RenderWindow*) to the |
---|
849 | platform manager - This moves the Win32 message pump from Ogre::Root to |
---|
850 | the Win32Platform Manager, and the GLX platform messages to the GLX |
---|
851 | Platform manager. On other platforms (Mac & SDL) this has no |
---|
852 | effect. Call this method if not using startRendering (as startRendering |
---|
853 | calls this everyloop for the default renderwindow) to pump messages |
---|
854 | into Ogre while avoiding the OS pcific issues in your own code - allows |
---|
855 | alt-tabbing, etc to work correctly. |
---|
856 | </li> |
---|
857 | |
---|
858 | |
---|
859 | <li> Timer stability on dual core systems |
---|
860 | </li> |
---|
861 | |
---|
862 | |
---|
863 | <li> GLX Platform only listens to Window X events when not using |
---|
864 | Ogre input system - allows ability to plug in other input systems |
---|
865 | easier, while not having to pump specific X events into Ogre manually.</li> |
---|
866 | |
---|
867 | |
---|
868 | <li> Added Viewport::setSkiesEnabled() to let users hide skies for |
---|
869 | viewport individually, allow control skies displays or not more easy, |
---|
870 | especially for using multiple viewports.</li> |
---|
871 | |
---|
872 | |
---|
873 | |
---|
874 | |
---|
875 | </ul> |
---|
876 | |
---|
877 | |
---|
878 | |
---|
879 | </li> |
---|
880 | |
---|
881 | |
---|
882 | <li><span style="font-weight: bold;">D3D9 enhancements</span></li> |
---|
883 | |
---|
884 | |
---|
885 | |
---|
886 | |
---|
887 | <ul> |
---|
888 | |
---|
889 | |
---|
890 | <li> Triple buffering enabled when vsync is enabled</li> |
---|
891 | |
---|
892 | |
---|
893 | |
---|
894 | |
---|
895 | </ul> |
---|
896 | |
---|
897 | |
---|
898 | <li style="font-weight: bold;">GL enhancements</li> |
---|
899 | |
---|
900 | |
---|
901 | |
---|
902 | |
---|
903 | <ul> |
---|
904 | |
---|
905 | |
---|
906 | <li> Two sided stencil is always supported for GL 2.0 compliant drivers, even ATI |
---|
907 | </li> |
---|
908 | |
---|
909 | |
---|
910 | <li> Fast texture-to-texture blit, blitFromMemory, and hardware |
---|
911 | accelerated bi/trilinear scaling using FBO. This improves loading time |
---|
912 | in the common case that some textures need to be scaled to power-of-two |
---|
913 | size. |
---|
914 | </li> |
---|
915 | |
---|
916 | |
---|
917 | <li> Implement Texture::copyToTexture for GL, which was already |
---|
918 | implemented for DX9 (useful for longer term storage of graphics |
---|
919 | rendered to a texture) |
---|
920 | </li> |
---|
921 | |
---|
922 | |
---|
923 | |
---|
924 | |
---|
925 | </ul> |
---|
926 | |
---|
927 | |
---|
928 | <li><span style="font-weight: bold;">Camera / Viewport Enhancements</span></li> |
---|
929 | |
---|
930 | |
---|
931 | |
---|
932 | |
---|
933 | <ul> |
---|
934 | |
---|
935 | |
---|
936 | <li>Cameras & Frustums can now have custom view and / or projection matrices if required |
---|
937 | </li> |
---|
938 | |
---|
939 | |
---|
940 | <li> Viewports now have a setting to say which buffers they clear if clearing is enabled (colour, depth, stencil)</li> |
---|
941 | |
---|
942 | |
---|
943 | <li> |
---|
944 | Added off-axis perspective projection to Frustum and Camera. |
---|
945 | Related functions: Frustum::setFrustumOffset, |
---|
946 | Frustum::getFrustumOffset, Frustum::setFocalLength, |
---|
947 | Frustum::getFocalLength.</li> |
---|
948 | |
---|
949 | |
---|
950 | <li> Added methods to access 'virtual' (reflected if need) or 'real' (unreflected always) world orientation/position of the camera.</li> |
---|
951 | |
---|
952 | |
---|
953 | |
---|
954 | |
---|
955 | </ul> |
---|
956 | |
---|
957 | |
---|
958 | <li> Added <b>radix sorting</b> routines to allow for faster sorting |
---|
959 | </li> |
---|
960 | |
---|
961 | |
---|
962 | <li> CEGUI renderer updated to v0.4.x |
---|
963 | </li> |
---|
964 | |
---|
965 | |
---|
966 | <li> Added IndexData::optimiseVertexCache to allow people to cache-optimise their triangle list indexes |
---|
967 | </li> |
---|
968 | |
---|
969 | |
---|
970 | <li> Added pulse width modulation option to WaveformControllerFunction |
---|
971 | </li> |
---|
972 | |
---|
973 | |
---|
974 | <li> Added Root::setFrameSmoothingPeriod() to let users customise smoothing of frame time fluctuations. |
---|
975 | </li> |
---|
976 | |
---|
977 | |
---|
978 | <li> Every render system config options are stored to configuration file. |
---|
979 | </li> |
---|
980 | |
---|
981 | |
---|
982 | <li> VC6 & VC7.0 (2002) support discontinued; officially supported Microsoft compilers are now VC7.1 (2003) and VC8 (2005) |
---|
983 | </li> |
---|
984 | |
---|
985 | |
---|
986 | <li> Direct3D7 support removed</li> |
---|
987 | |
---|
988 | |
---|
989 | </ul> |
---|
990 | |
---|
991 | <p class="mainheader" align="left">v1.0.7 |
---|
992 | [Azathoth] (12 February 2006) |
---|
993 | - Maintenance Release</p> |
---|
994 | |
---|
995 | |
---|
996 | |
---|
997 | |
---|
998 | |
---|
999 | |
---|
1000 | |
---|
1001 | <ul> |
---|
1002 | |
---|
1003 | |
---|
1004 | <li><span style="font-weight: bold;">D3D9:</span></li> |
---|
1005 | |
---|
1006 | |
---|
1007 | |
---|
1008 | |
---|
1009 | <ul> |
---|
1010 | |
---|
1011 | |
---|
1012 | <li>Fixed device leak when destroying primary window manually rather than via shutdown()</li> |
---|
1013 | |
---|
1014 | |
---|
1015 | <li>Potential D3D9 leaks during fatal error conditions fixed</li> |
---|
1016 | |
---|
1017 | |
---|
1018 | <li>Fix potential leak when using DDS textures if premature shutdown encountered</li> |
---|
1019 | |
---|
1020 | |
---|
1021 | <li>Fix another trailing state issue on device lost/restore, clear all texture units and vertex streams before resetting</li> |
---|
1022 | |
---|
1023 | |
---|
1024 | <li>Don't create any mipmaps when building temp surface in blitToMemory</li> |
---|
1025 | |
---|
1026 | |
---|
1027 | <li>Fixed a compile bug in double-precision mode</li> |
---|
1028 | |
---|
1029 | |
---|
1030 | <li>Floating point texture support now correctly logged</li> |
---|
1031 | |
---|
1032 | |
---|
1033 | <li>Fix vs_2_x/a, ps_2_x/a/b detection</li> |
---|
1034 | |
---|
1035 | |
---|
1036 | |
---|
1037 | |
---|
1038 | </ul> |
---|
1039 | |
---|
1040 | |
---|
1041 | <li style="font-weight: bold;">D3D7:</li> |
---|
1042 | |
---|
1043 | |
---|
1044 | |
---|
1045 | |
---|
1046 | <ul> |
---|
1047 | |
---|
1048 | |
---|
1049 | <li style="font-weight: bold;"><span style="font-weight: normal;">Fix crash when </span><span style="font-weight: normal;">D3D7 window is minimised</span></li> |
---|
1050 | |
---|
1051 | |
---|
1052 | |
---|
1053 | |
---|
1054 | </ul> |
---|
1055 | |
---|
1056 | |
---|
1057 | <li style="font-weight: bold;">GL:</li> |
---|
1058 | |
---|
1059 | |
---|
1060 | |
---|
1061 | |
---|
1062 | <ul> |
---|
1063 | |
---|
1064 | |
---|
1065 | <li>Fix potential performance problems with NPOT pbuffers</li> |
---|
1066 | |
---|
1067 | |
---|
1068 | |
---|
1069 | |
---|
1070 | </ul> |
---|
1071 | |
---|
1072 | |
---|
1073 | <li><span style="font-weight: bold;">Terrain plugin:</span></li> |
---|
1074 | |
---|
1075 | |
---|
1076 | |
---|
1077 | |
---|
1078 | <ul> |
---|
1079 | |
---|
1080 | |
---|
1081 | <li>Light list finding should be specialised for each terrain tile. </li> |
---|
1082 | |
---|
1083 | |
---|
1084 | <li>LOD calculation should use minimum distance between terrain tile bounding box and camera position</li> |
---|
1085 | |
---|
1086 | |
---|
1087 | |
---|
1088 | |
---|
1089 | </ul> |
---|
1090 | |
---|
1091 | |
---|
1092 | |
---|
1093 | |
---|
1094 | <ul> |
---|
1095 | |
---|
1096 | |
---|
1097 | <li>Throw exception when registering a page source for a type which is already present</li> |
---|
1098 | |
---|
1099 | |
---|
1100 | |
---|
1101 | |
---|
1102 | </ul> |
---|
1103 | |
---|
1104 | |
---|
1105 | <li><span style="font-weight: bold;">Nodes:</span></li> |
---|
1106 | |
---|
1107 | |
---|
1108 | |
---|
1109 | |
---|
1110 | <ul> |
---|
1111 | |
---|
1112 | |
---|
1113 | <li>Fixed |
---|
1114 | a bug in SceneNode::setDirection with a local natural facing of |
---|
1115 | something other than +/-Z, and when dealing with different spaces</li> |
---|
1116 | |
---|
1117 | |
---|
1118 | |
---|
1119 | |
---|
1120 | </ul> |
---|
1121 | |
---|
1122 | |
---|
1123 | |
---|
1124 | |
---|
1125 | <ul> |
---|
1126 | |
---|
1127 | |
---|
1128 | <li>TagPoint should always reflect parent entity scale changes</li> |
---|
1129 | |
---|
1130 | |
---|
1131 | <li>Fixed crash in SceneManager::destroySceneNode when using auto tracking</li> |
---|
1132 | |
---|
1133 | |
---|
1134 | |
---|
1135 | |
---|
1136 | </ul> |
---|
1137 | |
---|
1138 | |
---|
1139 | <li><span style="font-weight: bold;">Shadows:</span></li> |
---|
1140 | |
---|
1141 | |
---|
1142 | |
---|
1143 | |
---|
1144 | <ul> |
---|
1145 | |
---|
1146 | |
---|
1147 | <li>Fix rendering of texture shadows not respecting getShadowsEnabled() flag on queue group</li> |
---|
1148 | |
---|
1149 | |
---|
1150 | <li>Alpha-blended materials can now cast texture shadows accurately</li> |
---|
1151 | |
---|
1152 | |
---|
1153 | <li>Correctly render stencil shadows when oblique depth projection in use (use zfail all the time)</li> |
---|
1154 | |
---|
1155 | |
---|
1156 | <li>Free up shadow textures immediately when texture shadows no longer in use to save video memory</li> |
---|
1157 | |
---|
1158 | |
---|
1159 | |
---|
1160 | |
---|
1161 | </ul> |
---|
1162 | |
---|
1163 | |
---|
1164 | <li style="font-weight: bold;">Materials:</li> |
---|
1165 | |
---|
1166 | |
---|
1167 | |
---|
1168 | |
---|
1169 | <ul> |
---|
1170 | |
---|
1171 | |
---|
1172 | <li>Fix incorrect output serialisation of 'modulate' and 'colour_blend' scene blend factors from memory to .material files</li> |
---|
1173 | |
---|
1174 | |
---|
1175 | |
---|
1176 | |
---|
1177 | </ul> |
---|
1178 | |
---|
1179 | |
---|
1180 | |
---|
1181 | |
---|
1182 | <ul> |
---|
1183 | |
---|
1184 | |
---|
1185 | <li>Fix splitting of passes when too many texture units used</li> |
---|
1186 | |
---|
1187 | |
---|
1188 | <li>Bugfix |
---|
1189 | for auto gpu program parameters:'view_direction', 'view_side_vector' |
---|
1190 | and 'view_up_vector' should be in world space. Also viewport size |
---|
1191 | params were using render target details instead of viewport</li> |
---|
1192 | |
---|
1193 | |
---|
1194 | |
---|
1195 | |
---|
1196 | </ul> |
---|
1197 | |
---|
1198 | |
---|
1199 | <li style="font-weight: bold;">Particles & billboards:</li> |
---|
1200 | |
---|
1201 | |
---|
1202 | |
---|
1203 | |
---|
1204 | <ul> |
---|
1205 | |
---|
1206 | |
---|
1207 | <li>Fix billboard orientation when using camera reflection</li> |
---|
1208 | |
---|
1209 | |
---|
1210 | <li>AreaEmitter should have a different default 'up' to the default 'direction'</li> |
---|
1211 | |
---|
1212 | |
---|
1213 | <li>Fix bug in particle scale affector - should scale from default dimensions in the first instance</li> |
---|
1214 | |
---|
1215 | |
---|
1216 | |
---|
1217 | |
---|
1218 | </ul> |
---|
1219 | |
---|
1220 | |
---|
1221 | <li>Workaround to avoid std::iostream memory leaks in VC8 (MS bug - until VC8 SP1 arrives)</li> |
---|
1222 | |
---|
1223 | |
---|
1224 | <li>Fix Font::StrBBox for strings containing spaces</li> |
---|
1225 | |
---|
1226 | |
---|
1227 | <li>Memory manager tweaks to improve shutdown performance when using large containers in debug</li> |
---|
1228 | |
---|
1229 | |
---|
1230 | <li>Quaternion now outputs to stream with same element ordering as constructor</li> |
---|
1231 | |
---|
1232 | |
---|
1233 | <li>Accessor methods added to retrieve current sky settings on SceneManager</li> |
---|
1234 | |
---|
1235 | |
---|
1236 | <li>Add automatic fallback for Vector3.getRotationTo if 180 degree rotation is requested</li> |
---|
1237 | |
---|
1238 | |
---|
1239 | <li>Cleaner |
---|
1240 | Implementation of occlusion query delete mechanism. Added |
---|
1241 | destroyHardwareOcclusionQuery and made RenderSystem clean up any |
---|
1242 | remaining queries at shutdown just like RenderTarget</li> |
---|
1243 | |
---|
1244 | |
---|
1245 | <li>Eliminate |
---|
1246 | potential temp blended buffer checkout bug: occuring when call |
---|
1247 | TempBlendedBufferInfo::checkoutTempCopies more than once in same frame.</li> |
---|
1248 | |
---|
1249 | |
---|
1250 | <li>Fixed rendersystems setClipPlanes sending of user clip plane equations to device (d was inverted)</li> |
---|
1251 | |
---|
1252 | |
---|
1253 | <li>Fix bug in edge list builder when indexStart is used</li> |
---|
1254 | |
---|
1255 | |
---|
1256 | <li>Fix bug where Math::ASin returned the wrong value for +1.0 and -1.0</li> |
---|
1257 | |
---|
1258 | |
---|
1259 | <li>Fix bug in border panel; uvs for centre panel should be updated at the same time as the border</li> |
---|
1260 | |
---|
1261 | |
---|
1262 | <li>XSI exporter significant speed improvements and better progress reporting</li> |
---|
1263 | |
---|
1264 | |
---|
1265 | <li>Timer more consistent after performance counter hiccups, and will run continuously over the 49.7 days boundary</li> |
---|
1266 | |
---|
1267 | |
---|
1268 | <li>Move zziplib headers so external apps are no longer dependent</li> |
---|
1269 | |
---|
1270 | |
---|
1271 | <li>Update controllers before updating scene animations in case users use controllers to manipulate scene animation</li> |
---|
1272 | |
---|
1273 | |
---|
1274 | <li>Avoid multi-results of same object from OctreePlaneBoundedVolumeListSceneQuery</li> |
---|
1275 | |
---|
1276 | |
---|
1277 | <li>Default |
---|
1278 | mMaterialName as well as mpMaterial in SubEntity so they are consistent |
---|
1279 | (issue with StaticGeometry if no material set) </li> |
---|
1280 | |
---|
1281 | |
---|
1282 | <li>Fix infinite loop when RenderQueueListener tried to skip a queue</li> |
---|
1283 | |
---|
1284 | |
---|
1285 | <li>Fix crash when creating / destroying Root more than once</li> |
---|
1286 | |
---|
1287 | |
---|
1288 | <li>3D Studio Max exporter now supports Max 8</li> |
---|
1289 | |
---|
1290 | |
---|
1291 | <li>New barrel and palette models added</li> |
---|
1292 | |
---|
1293 | |
---|
1294 | <li>Many compiler warnings squashed</li> |
---|
1295 | |
---|
1296 | |
---|
1297 | <li>Documentation clarifications</li> |
---|
1298 | |
---|
1299 | |
---|
1300 | </ul> |
---|
1301 | |
---|
1302 | |
---|
1303 | <p class="mainheader" align="left">v1.0.6 |
---|
1304 | [Azathoth] (20 November 2005) |
---|
1305 | - Maintenance Release</p> |
---|
1306 | |
---|
1307 | |
---|
1308 | |
---|
1309 | |
---|
1310 | |
---|
1311 | |
---|
1312 | |
---|
1313 | <ul> |
---|
1314 | |
---|
1315 | |
---|
1316 | |
---|
1317 | |
---|
1318 | |
---|
1319 | |
---|
1320 | |
---|
1321 | <li><span style="font-weight: bold;">Visual C++ |
---|
1322 | 2005 </span>now supported, use Ogre_vc8.sln</li> |
---|
1323 | |
---|
1324 | |
---|
1325 | |
---|
1326 | |
---|
1327 | |
---|
1328 | |
---|
1329 | |
---|
1330 | <li><span style="font-weight: bold;">XSI Exporter</span> |
---|
1331 | |
---|
1332 | |
---|
1333 | |
---|
1334 | |
---|
1335 | |
---|
1336 | |
---|
1337 | <ul> |
---|
1338 | |
---|
1339 | |
---|
1340 | |
---|
1341 | |
---|
1342 | |
---|
1343 | |
---|
1344 | |
---|
1345 | <li>XSI v5 now supported (in addition to v4.0 and 4.2)</li> |
---|
1346 | |
---|
1347 | |
---|
1348 | |
---|
1349 | |
---|
1350 | |
---|
1351 | |
---|
1352 | |
---|
1353 | <li>Material exporter now picks up custom texture |
---|
1354 | transforms correctly </li> |
---|
1355 | |
---|
1356 | |
---|
1357 | |
---|
1358 | |
---|
1359 | |
---|
1360 | |
---|
1361 | |
---|
1362 | <li>Fix for using multiple clusters with envelopes (bone |
---|
1363 | assignment groups) spanning them. </li> |
---|
1364 | |
---|
1365 | |
---|
1366 | |
---|
1367 | |
---|
1368 | |
---|
1369 | |
---|
1370 | |
---|
1371 | <li>Don't export empty submeshes (caused by starting with |
---|
1372 | polys which are later all reallocated to clusters) </li> |
---|
1373 | |
---|
1374 | |
---|
1375 | |
---|
1376 | |
---|
1377 | |
---|
1378 | |
---|
1379 | |
---|
1380 | |
---|
1381 | |
---|
1382 | |
---|
1383 | |
---|
1384 | |
---|
1385 | |
---|
1386 | </ul> |
---|
1387 | |
---|
1388 | |
---|
1389 | |
---|
1390 | |
---|
1391 | |
---|
1392 | |
---|
1393 | |
---|
1394 | </li> |
---|
1395 | |
---|
1396 | |
---|
1397 | |
---|
1398 | |
---|
1399 | |
---|
1400 | |
---|
1401 | |
---|
1402 | <li><span style="font-weight: bold;">D3D9 fixes</span>: |
---|
1403 | |
---|
1404 | |
---|
1405 | |
---|
1406 | |
---|
1407 | |
---|
1408 | |
---|
1409 | <ul> |
---|
1410 | |
---|
1411 | |
---|
1412 | |
---|
1413 | |
---|
1414 | |
---|
1415 | |
---|
1416 | |
---|
1417 | <li>Render window writeContentsToFile method speeded up + |
---|
1418 | some bugfixes </li> |
---|
1419 | |
---|
1420 | |
---|
1421 | |
---|
1422 | |
---|
1423 | |
---|
1424 | |
---|
1425 | |
---|
1426 | <li>Avoid a memory leak when GPU programs fail to load</li> |
---|
1427 | |
---|
1428 | |
---|
1429 | |
---|
1430 | |
---|
1431 | |
---|
1432 | <li>Fix potential surface leak when destroying a secondary window but not the device</li> |
---|
1433 | |
---|
1434 | |
---|
1435 | |
---|
1436 | |
---|
1437 | |
---|
1438 | |
---|
1439 | |
---|
1440 | |
---|
1441 | |
---|
1442 | |
---|
1443 | |
---|
1444 | |
---|
1445 | |
---|
1446 | </ul> |
---|
1447 | |
---|
1448 | |
---|
1449 | |
---|
1450 | |
---|
1451 | |
---|
1452 | |
---|
1453 | |
---|
1454 | </li> |
---|
1455 | |
---|
1456 | |
---|
1457 | |
---|
1458 | |
---|
1459 | |
---|
1460 | |
---|
1461 | |
---|
1462 | <li><span style="font-weight: bold;">GL fixes</span>: |
---|
1463 | |
---|
1464 | |
---|
1465 | |
---|
1466 | |
---|
1467 | |
---|
1468 | |
---|
1469 | <ul> |
---|
1470 | |
---|
1471 | |
---|
1472 | |
---|
1473 | |
---|
1474 | |
---|
1475 | |
---|
1476 | |
---|
1477 | <li>Don't change GL context while creating a new render |
---|
1478 | window if current context is available </li> |
---|
1479 | |
---|
1480 | |
---|
1481 | |
---|
1482 | |
---|
1483 | |
---|
1484 | |
---|
1485 | |
---|
1486 | <li>Share lists between render window GL contexts</li> |
---|
1487 | |
---|
1488 | |
---|
1489 | |
---|
1490 | |
---|
1491 | |
---|
1492 | |
---|
1493 | |
---|
1494 | <li>Fixed incorrect loaded state when creating a manual |
---|
1495 | texture in GL</li> |
---|
1496 | |
---|
1497 | |
---|
1498 | |
---|
1499 | |
---|
1500 | |
---|
1501 | |
---|
1502 | |
---|
1503 | <li>Fixed many gcc warnings on GL atifs compiler</li> |
---|
1504 | |
---|
1505 | |
---|
1506 | |
---|
1507 | |
---|
1508 | <li>Type correction for external / parent handles in GLX platform & doc corrections</li> |
---|
1509 | |
---|
1510 | |
---|
1511 | |
---|
1512 | |
---|
1513 | |
---|
1514 | |
---|
1515 | |
---|
1516 | |
---|
1517 | |
---|
1518 | |
---|
1519 | |
---|
1520 | |
---|
1521 | |
---|
1522 | </ul> |
---|
1523 | |
---|
1524 | |
---|
1525 | |
---|
1526 | |
---|
1527 | |
---|
1528 | |
---|
1529 | |
---|
1530 | </li> |
---|
1531 | |
---|
1532 | |
---|
1533 | |
---|
1534 | |
---|
1535 | |
---|
1536 | |
---|
1537 | |
---|
1538 | <li><span style="font-weight: bold;">D3D7 fixes</span>: |
---|
1539 | |
---|
1540 | |
---|
1541 | |
---|
1542 | |
---|
1543 | |
---|
1544 | |
---|
1545 | <ul> |
---|
1546 | |
---|
1547 | |
---|
1548 | |
---|
1549 | |
---|
1550 | |
---|
1551 | |
---|
1552 | |
---|
1553 | <li>Fixed Dx7 device lost problems, switching from |
---|
1554 | fullscreen to windowed and back now works in Dx7 too.</li> |
---|
1555 | |
---|
1556 | |
---|
1557 | |
---|
1558 | |
---|
1559 | |
---|
1560 | |
---|
1561 | |
---|
1562 | <li>Fix oblique projection on D3D7 (fix bad clipping on |
---|
1563 | render to texture demo)</li> |
---|
1564 | |
---|
1565 | |
---|
1566 | |
---|
1567 | |
---|
1568 | |
---|
1569 | |
---|
1570 | |
---|
1571 | |
---|
1572 | |
---|
1573 | |
---|
1574 | |
---|
1575 | |
---|
1576 | |
---|
1577 | </ul> |
---|
1578 | |
---|
1579 | |
---|
1580 | |
---|
1581 | |
---|
1582 | |
---|
1583 | |
---|
1584 | |
---|
1585 | </li> |
---|
1586 | |
---|
1587 | |
---|
1588 | |
---|
1589 | |
---|
1590 | |
---|
1591 | |
---|
1592 | |
---|
1593 | <li><span style="font-weight: bold;">Mesh / Entity |
---|
1594 | fixes</span>: |
---|
1595 | |
---|
1596 | |
---|
1597 | |
---|
1598 | |
---|
1599 | |
---|
1600 | |
---|
1601 | <ul> |
---|
1602 | |
---|
1603 | |
---|
1604 | |
---|
1605 | |
---|
1606 | |
---|
1607 | |
---|
1608 | |
---|
1609 | <li>XML format DTD</li> |
---|
1610 | |
---|
1611 | |
---|
1612 | |
---|
1613 | |
---|
1614 | |
---|
1615 | |
---|
1616 | |
---|
1617 | |
---|
1618 | |
---|
1619 | |
---|
1620 | |
---|
1621 | |
---|
1622 | |
---|
1623 | <ul> |
---|
1624 | |
---|
1625 | |
---|
1626 | |
---|
1627 | |
---|
1628 | |
---|
1629 | |
---|
1630 | |
---|
1631 | <li>Range of texture_coords attribute should be 0 to 8 |
---|
1632 | not 0 to 7 </li> |
---|
1633 | |
---|
1634 | |
---|
1635 | |
---|
1636 | |
---|
1637 | |
---|
1638 | |
---|
1639 | |
---|
1640 | |
---|
1641 | |
---|
1642 | |
---|
1643 | |
---|
1644 | |
---|
1645 | |
---|
1646 | </ul> |
---|
1647 | |
---|
1648 | |
---|
1649 | |
---|
1650 | |
---|
1651 | |
---|
1652 | |
---|
1653 | |
---|
1654 | |
---|
1655 | |
---|
1656 | |
---|
1657 | |
---|
1658 | |
---|
1659 | |
---|
1660 | <ul> |
---|
1661 | |
---|
1662 | |
---|
1663 | |
---|
1664 | |
---|
1665 | |
---|
1666 | |
---|
1667 | |
---|
1668 | <li>3D texture coordinates should be considered valid in |
---|
1669 | DTD</li> |
---|
1670 | |
---|
1671 | |
---|
1672 | |
---|
1673 | |
---|
1674 | |
---|
1675 | |
---|
1676 | |
---|
1677 | |
---|
1678 | |
---|
1679 | |
---|
1680 | |
---|
1681 | |
---|
1682 | |
---|
1683 | </ul> |
---|
1684 | |
---|
1685 | |
---|
1686 | |
---|
1687 | |
---|
1688 | |
---|
1689 | |
---|
1690 | |
---|
1691 | <li>Mesh::getSubMesh now safely checks for an index out of |
---|
1692 | bounds condition.</li> |
---|
1693 | |
---|
1694 | |
---|
1695 | |
---|
1696 | |
---|
1697 | |
---|
1698 | |
---|
1699 | |
---|
1700 | <li> Unload mesh should clear bone assignments and removes |
---|
1701 | reference to skeleton</li> |
---|
1702 | |
---|
1703 | |
---|
1704 | |
---|
1705 | |
---|
1706 | |
---|
1707 | |
---|
1708 | |
---|
1709 | <li>Added method to access manual levels of detail for the |
---|
1710 | entity. Allow user more control to the lod level (e.g. change material, |
---|
1711 | attach objects).</li> |
---|
1712 | |
---|
1713 | |
---|
1714 | |
---|
1715 | |
---|
1716 | |
---|
1717 | |
---|
1718 | |
---|
1719 | |
---|
1720 | |
---|
1721 | |
---|
1722 | |
---|
1723 | |
---|
1724 | |
---|
1725 | </ul> |
---|
1726 | |
---|
1727 | |
---|
1728 | |
---|
1729 | |
---|
1730 | |
---|
1731 | |
---|
1732 | |
---|
1733 | </li> |
---|
1734 | |
---|
1735 | |
---|
1736 | |
---|
1737 | |
---|
1738 | |
---|
1739 | |
---|
1740 | |
---|
1741 | <li><span style="font-weight: bold;">Hardware |
---|
1742 | vertex buffer pool fixes</span>: |
---|
1743 | |
---|
1744 | |
---|
1745 | |
---|
1746 | |
---|
1747 | |
---|
1748 | |
---|
1749 | <ul> |
---|
1750 | |
---|
1751 | |
---|
1752 | |
---|
1753 | |
---|
1754 | |
---|
1755 | |
---|
1756 | |
---|
1757 | <li>TempBlendedBufferInfo destructor needs to make sure |
---|
1758 | allocated buffer copies have been released - this bug showed up when |
---|
1759 | entities using software skinned skeletal animation were removed from |
---|
1760 | the scenemanager during rendering prior to frame ended finishing </li> |
---|
1761 | |
---|
1762 | |
---|
1763 | |
---|
1764 | |
---|
1765 | |
---|
1766 | |
---|
1767 | |
---|
1768 | <li>Buffer manager must make sure that no buffer copies or |
---|
1769 | free temp vertex buffers exist that are associated with a vertex buffer |
---|
1770 | that is being deleted </li> |
---|
1771 | |
---|
1772 | |
---|
1773 | |
---|
1774 | |
---|
1775 | |
---|
1776 | |
---|
1777 | |
---|
1778 | |
---|
1779 | |
---|
1780 | |
---|
1781 | |
---|
1782 | |
---|
1783 | |
---|
1784 | </ul> |
---|
1785 | |
---|
1786 | |
---|
1787 | |
---|
1788 | |
---|
1789 | |
---|
1790 | |
---|
1791 | |
---|
1792 | </li> |
---|
1793 | |
---|
1794 | |
---|
1795 | |
---|
1796 | |
---|
1797 | |
---|
1798 | |
---|
1799 | |
---|
1800 | <li><span style="font-weight: bold;">Logging |
---|
1801 | changes</span>: |
---|
1802 | |
---|
1803 | |
---|
1804 | |
---|
1805 | |
---|
1806 | |
---|
1807 | |
---|
1808 | <ul> |
---|
1809 | |
---|
1810 | |
---|
1811 | |
---|
1812 | |
---|
1813 | |
---|
1814 | |
---|
1815 | |
---|
1816 | <li>Silently tolerate not having any log files to write to, |
---|
1817 | so people can run logless if they really want. </li> |
---|
1818 | |
---|
1819 | |
---|
1820 | |
---|
1821 | |
---|
1822 | |
---|
1823 | |
---|
1824 | |
---|
1825 | <li>Allow suppression of file output on Log to allow a |
---|
1826 | LogListener-only setup </li> |
---|
1827 | |
---|
1828 | |
---|
1829 | |
---|
1830 | |
---|
1831 | |
---|
1832 | |
---|
1833 | |
---|
1834 | |
---|
1835 | |
---|
1836 | |
---|
1837 | |
---|
1838 | |
---|
1839 | |
---|
1840 | </ul> |
---|
1841 | |
---|
1842 | |
---|
1843 | |
---|
1844 | |
---|
1845 | |
---|
1846 | |
---|
1847 | |
---|
1848 | </li> |
---|
1849 | |
---|
1850 | |
---|
1851 | |
---|
1852 | |
---|
1853 | |
---|
1854 | |
---|
1855 | |
---|
1856 | <li><span style="font-weight: bold;">Shader fixes</span>: |
---|
1857 | |
---|
1858 | |
---|
1859 | |
---|
1860 | |
---|
1861 | |
---|
1862 | |
---|
1863 | <ul> |
---|
1864 | |
---|
1865 | |
---|
1866 | |
---|
1867 | |
---|
1868 | |
---|
1869 | |
---|
1870 | |
---|
1871 | <li>Correct number of constants supported by ps_1_x</li> |
---|
1872 | |
---|
1873 | |
---|
1874 | |
---|
1875 | |
---|
1876 | |
---|
1877 | |
---|
1878 | |
---|
1879 | <li>Fix ps_2_x detection; report as ps_2_a/b but assembler |
---|
1880 | syntax is still called ps_2_x</li> |
---|
1881 | |
---|
1882 | |
---|
1883 | |
---|
1884 | |
---|
1885 | |
---|
1886 | |
---|
1887 | |
---|
1888 | <li>Fixed |
---|
1889 | memory/resource leak of high-level GPU program in the case qhere the |
---|
1890 | high-level portion is loaded, but the low-level GPU program itself |
---|
1891 | never loaded</li> |
---|
1892 | |
---|
1893 | |
---|
1894 | |
---|
1895 | |
---|
1896 | |
---|
1897 | |
---|
1898 | |
---|
1899 | |
---|
1900 | |
---|
1901 | |
---|
1902 | |
---|
1903 | |
---|
1904 | |
---|
1905 | </ul> |
---|
1906 | |
---|
1907 | |
---|
1908 | |
---|
1909 | |
---|
1910 | |
---|
1911 | |
---|
1912 | |
---|
1913 | </li> |
---|
1914 | |
---|
1915 | |
---|
1916 | |
---|
1917 | |
---|
1918 | |
---|
1919 | |
---|
1920 | |
---|
1921 | <li><span style="font-weight: bold;">Shadow fixes</span>: |
---|
1922 | |
---|
1923 | |
---|
1924 | |
---|
1925 | |
---|
1926 | |
---|
1927 | |
---|
1928 | <ul> |
---|
1929 | |
---|
1930 | |
---|
1931 | |
---|
1932 | |
---|
1933 | |
---|
1934 | |
---|
1935 | |
---|
1936 | <li>Fix missing shadow volume extrude program parameters |
---|
1937 | when shadow volume materials initialised somewhere else </li> |
---|
1938 | |
---|
1939 | |
---|
1940 | |
---|
1941 | |
---|
1942 | |
---|
1943 | |
---|
1944 | |
---|
1945 | <li>Resolve an issue when find shadow casters for light, |
---|
1946 | and the light is attached to scene node. Should use derived light |
---|
1947 | position/direction to query for shadow casters </li> |
---|
1948 | |
---|
1949 | |
---|
1950 | |
---|
1951 | |
---|
1952 | |
---|
1953 | |
---|
1954 | |
---|
1955 | |
---|
1956 | |
---|
1957 | |
---|
1958 | |
---|
1959 | |
---|
1960 | |
---|
1961 | </ul> |
---|
1962 | |
---|
1963 | |
---|
1964 | |
---|
1965 | |
---|
1966 | |
---|
1967 | |
---|
1968 | |
---|
1969 | </li> |
---|
1970 | |
---|
1971 | |
---|
1972 | |
---|
1973 | |
---|
1974 | |
---|
1975 | |
---|
1976 | |
---|
1977 | <li><span style="font-weight: bold;">Material fixes</span>:</li> |
---|
1978 | |
---|
1979 | |
---|
1980 | |
---|
1981 | |
---|
1982 | |
---|
1983 | |
---|
1984 | |
---|
1985 | |
---|
1986 | |
---|
1987 | |
---|
1988 | |
---|
1989 | |
---|
1990 | |
---|
1991 | <ul> |
---|
1992 | |
---|
1993 | |
---|
1994 | |
---|
1995 | |
---|
1996 | |
---|
1997 | |
---|
1998 | |
---|
1999 | <li>Ensure that custom texture transforms are serialised / |
---|
2000 | deserialised into .material scripts</li> |
---|
2001 | |
---|
2002 | |
---|
2003 | |
---|
2004 | |
---|
2005 | |
---|
2006 | |
---|
2007 | |
---|
2008 | <li>When |
---|
2009 | material recompile required, need to unload whole content of material, |
---|
2010 | avoid leak because some TUS animation/effect controllers maybe created.</li> |
---|
2011 | |
---|
2012 | |
---|
2013 | |
---|
2014 | |
---|
2015 | |
---|
2016 | |
---|
2017 | |
---|
2018 | <li>Fix cloning problems when using the ACT_TIME auto |
---|
2019 | parameter</li> |
---|
2020 | |
---|
2021 | |
---|
2022 | |
---|
2023 | |
---|
2024 | |
---|
2025 | |
---|
2026 | |
---|
2027 | |
---|
2028 | |
---|
2029 | |
---|
2030 | |
---|
2031 | |
---|
2032 | |
---|
2033 | </ul> |
---|
2034 | |
---|
2035 | |
---|
2036 | |
---|
2037 | |
---|
2038 | |
---|
2039 | |
---|
2040 | |
---|
2041 | <li><span style="font-weight: bold;">Texture fixes</span>: |
---|
2042 | |
---|
2043 | |
---|
2044 | |
---|
2045 | |
---|
2046 | |
---|
2047 | |
---|
2048 | <ul> |
---|
2049 | |
---|
2050 | |
---|
2051 | |
---|
2052 | |
---|
2053 | |
---|
2054 | |
---|
2055 | |
---|
2056 | <li>TextureManager loadImage/loadRawData |
---|
2057 | should be create texture as manual texture without loader, in fact the |
---|
2058 | texture can't auto reload again.</li> |
---|
2059 | |
---|
2060 | |
---|
2061 | |
---|
2062 | |
---|
2063 | |
---|
2064 | |
---|
2065 | |
---|
2066 | <li>Enable/disable 32-bit textures now work properly even |
---|
2067 | if no texture exists, and only reloads the loaded and reloadable |
---|
2068 | textures.</li> |
---|
2069 | |
---|
2070 | |
---|
2071 | |
---|
2072 | |
---|
2073 | |
---|
2074 | |
---|
2075 | |
---|
2076 | <li>You |
---|
2077 | can now access the original dimensions of the texture image even if the |
---|
2078 | final texture dimensions (due to hardware requirements) are different</li> |
---|
2079 | |
---|
2080 | |
---|
2081 | |
---|
2082 | |
---|
2083 | |
---|
2084 | |
---|
2085 | |
---|
2086 | |
---|
2087 | |
---|
2088 | |
---|
2089 | |
---|
2090 | |
---|
2091 | |
---|
2092 | </ul> |
---|
2093 | |
---|
2094 | |
---|
2095 | |
---|
2096 | |
---|
2097 | |
---|
2098 | |
---|
2099 | |
---|
2100 | </li> |
---|
2101 | |
---|
2102 | |
---|
2103 | |
---|
2104 | |
---|
2105 | |
---|
2106 | |
---|
2107 | |
---|
2108 | <li><span style="font-weight: bold;">Dependencies |
---|
2109 | updated</span> </li> |
---|
2110 | |
---|
2111 | |
---|
2112 | |
---|
2113 | |
---|
2114 | |
---|
2115 | |
---|
2116 | |
---|
2117 | |
---|
2118 | |
---|
2119 | |
---|
2120 | |
---|
2121 | |
---|
2122 | |
---|
2123 | <ul> |
---|
2124 | |
---|
2125 | |
---|
2126 | |
---|
2127 | |
---|
2128 | |
---|
2129 | |
---|
2130 | |
---|
2131 | <li>Freetype is now v2.1.1.0 </li> |
---|
2132 | |
---|
2133 | |
---|
2134 | |
---|
2135 | |
---|
2136 | |
---|
2137 | |
---|
2138 | |
---|
2139 | |
---|
2140 | |
---|
2141 | |
---|
2142 | |
---|
2143 | |
---|
2144 | |
---|
2145 | </ul> |
---|
2146 | |
---|
2147 | |
---|
2148 | |
---|
2149 | |
---|
2150 | |
---|
2151 | |
---|
2152 | |
---|
2153 | |
---|
2154 | |
---|
2155 | |
---|
2156 | |
---|
2157 | |
---|
2158 | |
---|
2159 | <ul> |
---|
2160 | |
---|
2161 | |
---|
2162 | |
---|
2163 | |
---|
2164 | |
---|
2165 | |
---|
2166 | |
---|
2167 | <li>DevIL is now 1.6.7 </li> |
---|
2168 | |
---|
2169 | |
---|
2170 | |
---|
2171 | |
---|
2172 | |
---|
2173 | |
---|
2174 | |
---|
2175 | |
---|
2176 | |
---|
2177 | |
---|
2178 | |
---|
2179 | |
---|
2180 | |
---|
2181 | </ul> |
---|
2182 | |
---|
2183 | |
---|
2184 | |
---|
2185 | |
---|
2186 | |
---|
2187 | |
---|
2188 | |
---|
2189 | |
---|
2190 | |
---|
2191 | |
---|
2192 | |
---|
2193 | |
---|
2194 | |
---|
2195 | <ul> |
---|
2196 | |
---|
2197 | |
---|
2198 | |
---|
2199 | |
---|
2200 | |
---|
2201 | |
---|
2202 | |
---|
2203 | <li>zlib is now 1.2.3 </li> |
---|
2204 | |
---|
2205 | |
---|
2206 | |
---|
2207 | |
---|
2208 | |
---|
2209 | |
---|
2210 | |
---|
2211 | |
---|
2212 | |
---|
2213 | |
---|
2214 | |
---|
2215 | |
---|
2216 | |
---|
2217 | </ul> |
---|
2218 | |
---|
2219 | |
---|
2220 | |
---|
2221 | |
---|
2222 | |
---|
2223 | |
---|
2224 | |
---|
2225 | |
---|
2226 | |
---|
2227 | |
---|
2228 | |
---|
2229 | |
---|
2230 | |
---|
2231 | <ul> |
---|
2232 | |
---|
2233 | |
---|
2234 | |
---|
2235 | |
---|
2236 | |
---|
2237 | |
---|
2238 | |
---|
2239 | <li>zzliplib is now 0.13.44 (this fixes a memory leak when |
---|
2240 | reloading resources from a zip file) </li> |
---|
2241 | |
---|
2242 | |
---|
2243 | |
---|
2244 | |
---|
2245 | |
---|
2246 | |
---|
2247 | |
---|
2248 | |
---|
2249 | |
---|
2250 | |
---|
2251 | |
---|
2252 | |
---|
2253 | |
---|
2254 | </ul> |
---|
2255 | |
---|
2256 | |
---|
2257 | |
---|
2258 | |
---|
2259 | |
---|
2260 | |
---|
2261 | |
---|
2262 | |
---|
2263 | |
---|
2264 | |
---|
2265 | |
---|
2266 | |
---|
2267 | |
---|
2268 | <ul> |
---|
2269 | |
---|
2270 | |
---|
2271 | |
---|
2272 | |
---|
2273 | |
---|
2274 | |
---|
2275 | |
---|
2276 | <li>CEGui remains at 0.3.x since 0.4.x requires potential |
---|
2277 | changes to custom looks, users are free to upgrade themselves (but will |
---|
2278 | need the source release, not the SDK)</li> |
---|
2279 | |
---|
2280 | |
---|
2281 | |
---|
2282 | |
---|
2283 | |
---|
2284 | |
---|
2285 | |
---|
2286 | |
---|
2287 | |
---|
2288 | |
---|
2289 | |
---|
2290 | |
---|
2291 | |
---|
2292 | </ul> |
---|
2293 | |
---|
2294 | |
---|
2295 | |
---|
2296 | |
---|
2297 | |
---|
2298 | |
---|
2299 | |
---|
2300 | <li><span style="font-weight: bold;">Particle |
---|
2301 | systems</span>: </li> |
---|
2302 | |
---|
2303 | |
---|
2304 | |
---|
2305 | |
---|
2306 | |
---|
2307 | |
---|
2308 | |
---|
2309 | |
---|
2310 | |
---|
2311 | |
---|
2312 | |
---|
2313 | |
---|
2314 | |
---|
2315 | <ul> |
---|
2316 | |
---|
2317 | |
---|
2318 | |
---|
2319 | |
---|
2320 | |
---|
2321 | |
---|
2322 | |
---|
2323 | <li>Delay loading of image on ColourImage particle affector |
---|
2324 | to avoid startup overhead, and deal with more formats instead of |
---|
2325 | assuming pixel format </li> |
---|
2326 | |
---|
2327 | |
---|
2328 | |
---|
2329 | |
---|
2330 | |
---|
2331 | |
---|
2332 | |
---|
2333 | |
---|
2334 | |
---|
2335 | |
---|
2336 | |
---|
2337 | |
---|
2338 | |
---|
2339 | </ul> |
---|
2340 | |
---|
2341 | |
---|
2342 | |
---|
2343 | |
---|
2344 | |
---|
2345 | |
---|
2346 | |
---|
2347 | |
---|
2348 | |
---|
2349 | |
---|
2350 | |
---|
2351 | |
---|
2352 | |
---|
2353 | <ul> |
---|
2354 | |
---|
2355 | |
---|
2356 | |
---|
2357 | |
---|
2358 | |
---|
2359 | |
---|
2360 | |
---|
2361 | <li>Should check for duplicates before creating/adding new |
---|
2362 | particle system templates, otherwise leakage </li> |
---|
2363 | |
---|
2364 | |
---|
2365 | |
---|
2366 | |
---|
2367 | |
---|
2368 | |
---|
2369 | |
---|
2370 | |
---|
2371 | |
---|
2372 | |
---|
2373 | |
---|
2374 | |
---|
2375 | |
---|
2376 | </ul> |
---|
2377 | |
---|
2378 | |
---|
2379 | |
---|
2380 | |
---|
2381 | |
---|
2382 | |
---|
2383 | |
---|
2384 | <li>Disable gcc version script which causes problems in gcc |
---|
2385 | v4.x </li> |
---|
2386 | |
---|
2387 | |
---|
2388 | |
---|
2389 | |
---|
2390 | |
---|
2391 | |
---|
2392 | |
---|
2393 | <li>Add the ability to raise and listen in on |
---|
2394 | RenderSystem-specific |
---|
2395 | events (allows people to listen in on device lost / restore if they |
---|
2396 | choose to)</li> |
---|
2397 | |
---|
2398 | |
---|
2399 | |
---|
2400 | |
---|
2401 | |
---|
2402 | |
---|
2403 | |
---|
2404 | <li>Fix comparison bug in HardwarePixelBuffer::blit which would |
---|
2405 | cause it to scale unnecessarily </li> |
---|
2406 | |
---|
2407 | |
---|
2408 | |
---|
2409 | |
---|
2410 | |
---|
2411 | |
---|
2412 | |
---|
2413 | <li>Solve crash when ray scene query is done without landscape |
---|
2414 | loaded in TerrainSceneManager </li> |
---|
2415 | |
---|
2416 | |
---|
2417 | |
---|
2418 | |
---|
2419 | |
---|
2420 | |
---|
2421 | |
---|
2422 | <li>Open data streams one at a time while parsing scripts to |
---|
2423 | avoid opening a lot of disk files simultaneously that may exceed file |
---|
2424 | handle limits </li> |
---|
2425 | |
---|
2426 | |
---|
2427 | |
---|
2428 | |
---|
2429 | |
---|
2430 | |
---|
2431 | |
---|
2432 | <li>Allow archives to be unloaded </li> |
---|
2433 | |
---|
2434 | |
---|
2435 | |
---|
2436 | |
---|
2437 | |
---|
2438 | |
---|
2439 | |
---|
2440 | <li>Fixed destroying track which maybe absent, just ignore it |
---|
2441 | when this situation happens </li> |
---|
2442 | |
---|
2443 | |
---|
2444 | |
---|
2445 | |
---|
2446 | |
---|
2447 | |
---|
2448 | |
---|
2449 | <li>Fix merging of CEGui flags in Linux build</li> |
---|
2450 | |
---|
2451 | |
---|
2452 | |
---|
2453 | |
---|
2454 | |
---|
2455 | |
---|
2456 | |
---|
2457 | <li>Don't allow double-load of plugins</li> |
---|
2458 | |
---|
2459 | |
---|
2460 | |
---|
2461 | |
---|
2462 | |
---|
2463 | |
---|
2464 | |
---|
2465 | <li>Gracefully deal with invalid requests to use the same |
---|
2466 | SceneNode name more than once</li> |
---|
2467 | |
---|
2468 | |
---|
2469 | |
---|
2470 | |
---|
2471 | |
---|
2472 | |
---|
2473 | |
---|
2474 | <li>RenderTarget::writeContentsToTimestampedFile now writes out |
---|
2475 | the date/time in correct human readable format</li> |
---|
2476 | |
---|
2477 | |
---|
2478 | |
---|
2479 | |
---|
2480 | |
---|
2481 | |
---|
2482 | |
---|
2483 | <li>Fix for "unknown property."scale" in $Biped_Object" error |
---|
2484 | in 3DSMax exporter</li> |
---|
2485 | |
---|
2486 | |
---|
2487 | |
---|
2488 | <li>OverlayElement parent overlay initialisation fixed</li> |
---|
2489 | |
---|
2490 | |
---|
2491 | |
---|
2492 | |
---|
2493 | |
---|
2494 | |
---|
2495 | |
---|
2496 | <li>Several documentation corrections </li> |
---|
2497 | |
---|
2498 | |
---|
2499 | |
---|
2500 | |
---|
2501 | |
---|
2502 | |
---|
2503 | |
---|
2504 | </ul> |
---|
2505 | |
---|
2506 | |
---|
2507 | |
---|
2508 | |
---|
2509 | |
---|
2510 | |
---|
2511 | |
---|
2512 | <p class="mainheader" align="left">v1.0.5 |
---|
2513 | [Azathoth] (25 September |
---|
2514 | 2005) - Maintenance Release</p> |
---|
2515 | |
---|
2516 | |
---|
2517 | |
---|
2518 | |
---|
2519 | |
---|
2520 | |
---|
2521 | |
---|
2522 | <ul> |
---|
2523 | |
---|
2524 | |
---|
2525 | |
---|
2526 | |
---|
2527 | |
---|
2528 | |
---|
2529 | |
---|
2530 | <li> |
---|
2531 | |
---|
2532 | |
---|
2533 | |
---|
2534 | |
---|
2535 | |
---|
2536 | |
---|
2537 | <p style="margin-bottom: 0cm;">D3D9: </p> |
---|
2538 | |
---|
2539 | |
---|
2540 | |
---|
2541 | |
---|
2542 | |
---|
2543 | |
---|
2544 | |
---|
2545 | |
---|
2546 | |
---|
2547 | |
---|
2548 | |
---|
2549 | |
---|
2550 | |
---|
2551 | <ul> |
---|
2552 | |
---|
2553 | |
---|
2554 | |
---|
2555 | |
---|
2556 | |
---|
2557 | |
---|
2558 | |
---|
2559 | <li> |
---|
2560 | |
---|
2561 | |
---|
2562 | |
---|
2563 | |
---|
2564 | |
---|
2565 | |
---|
2566 | <p style="margin-bottom: 0cm;">Fixed device lost |
---|
2567 | issue with manual textures with manual loaders. </p> |
---|
2568 | |
---|
2569 | |
---|
2570 | |
---|
2571 | |
---|
2572 | |
---|
2573 | |
---|
2574 | |
---|
2575 | </li> |
---|
2576 | |
---|
2577 | |
---|
2578 | |
---|
2579 | |
---|
2580 | |
---|
2581 | |
---|
2582 | |
---|
2583 | <li> |
---|
2584 | |
---|
2585 | |
---|
2586 | |
---|
2587 | |
---|
2588 | |
---|
2589 | |
---|
2590 | <p style="margin-bottom: 0cm;">Ensure that |
---|
2591 | textures which were unloaded at the time of the device lost remain |
---|
2592 | unloaded after the device is restored (previously these textures would |
---|
2593 | be loaded by the restore) </p> |
---|
2594 | |
---|
2595 | |
---|
2596 | |
---|
2597 | |
---|
2598 | |
---|
2599 | |
---|
2600 | |
---|
2601 | </li> |
---|
2602 | |
---|
2603 | |
---|
2604 | |
---|
2605 | |
---|
2606 | |
---|
2607 | |
---|
2608 | |
---|
2609 | <li> |
---|
2610 | |
---|
2611 | |
---|
2612 | |
---|
2613 | |
---|
2614 | |
---|
2615 | |
---|
2616 | <p style="margin-bottom: 0cm;">Fix restoration of |
---|
2617 | specified number of mipmaps after device restore </p> |
---|
2618 | |
---|
2619 | |
---|
2620 | |
---|
2621 | |
---|
2622 | |
---|
2623 | |
---|
2624 | |
---|
2625 | </li> |
---|
2626 | |
---|
2627 | |
---|
2628 | |
---|
2629 | |
---|
2630 | |
---|
2631 | |
---|
2632 | |
---|
2633 | <li> |
---|
2634 | |
---|
2635 | |
---|
2636 | |
---|
2637 | |
---|
2638 | |
---|
2639 | |
---|
2640 | <p style="margin-bottom: 0cm;">Fix mipmap issue |
---|
2641 | introduced in 1.0.4 with textures whose dimensions are not power of two</p> |
---|
2642 | |
---|
2643 | |
---|
2644 | |
---|
2645 | |
---|
2646 | |
---|
2647 | |
---|
2648 | |
---|
2649 | </li> |
---|
2650 | |
---|
2651 | |
---|
2652 | |
---|
2653 | |
---|
2654 | |
---|
2655 | |
---|
2656 | |
---|
2657 | |
---|
2658 | |
---|
2659 | |
---|
2660 | |
---|
2661 | |
---|
2662 | |
---|
2663 | </ul> |
---|
2664 | |
---|
2665 | |
---|
2666 | |
---|
2667 | |
---|
2668 | |
---|
2669 | |
---|
2670 | |
---|
2671 | </li> |
---|
2672 | |
---|
2673 | |
---|
2674 | |
---|
2675 | |
---|
2676 | |
---|
2677 | |
---|
2678 | |
---|
2679 | <li> |
---|
2680 | |
---|
2681 | |
---|
2682 | |
---|
2683 | |
---|
2684 | |
---|
2685 | |
---|
2686 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
2687 | |
---|
2688 | |
---|
2689 | |
---|
2690 | |
---|
2691 | |
---|
2692 | |
---|
2693 | |
---|
2694 | |
---|
2695 | |
---|
2696 | |
---|
2697 | |
---|
2698 | |
---|
2699 | |
---|
2700 | <ul> |
---|
2701 | |
---|
2702 | |
---|
2703 | |
---|
2704 | |
---|
2705 | |
---|
2706 | |
---|
2707 | |
---|
2708 | <li> |
---|
2709 | |
---|
2710 | |
---|
2711 | |
---|
2712 | |
---|
2713 | |
---|
2714 | |
---|
2715 | <p style="margin-bottom: 0cm;">context switching |
---|
2716 | should be preserving GPU programs and depth/colour mask settings, |
---|
2717 | because scene manager treat render system as ONE 'context' ONLY. </p> |
---|
2718 | |
---|
2719 | |
---|
2720 | |
---|
2721 | |
---|
2722 | |
---|
2723 | |
---|
2724 | |
---|
2725 | </li> |
---|
2726 | |
---|
2727 | |
---|
2728 | |
---|
2729 | |
---|
2730 | |
---|
2731 | |
---|
2732 | |
---|
2733 | <li> |
---|
2734 | |
---|
2735 | |
---|
2736 | |
---|
2737 | |
---|
2738 | |
---|
2739 | |
---|
2740 | <p style="margin-bottom: 0cm;">'Warning texture' |
---|
2741 | now bound to a texture unit if it is used but not defined, e.g. in a |
---|
2742 | shader but the material definition does not include a corresponding |
---|
2743 | texture unit </p> |
---|
2744 | |
---|
2745 | |
---|
2746 | |
---|
2747 | |
---|
2748 | |
---|
2749 | |
---|
2750 | |
---|
2751 | </li> |
---|
2752 | |
---|
2753 | |
---|
2754 | |
---|
2755 | |
---|
2756 | |
---|
2757 | |
---|
2758 | |
---|
2759 | <li> |
---|
2760 | |
---|
2761 | |
---|
2762 | |
---|
2763 | |
---|
2764 | |
---|
2765 | |
---|
2766 | <p style="margin-bottom: 0cm;">Fix a flipping |
---|
2767 | issue when a viewport doesn't take up the whole of a render texture</p> |
---|
2768 | |
---|
2769 | |
---|
2770 | |
---|
2771 | |
---|
2772 | |
---|
2773 | |
---|
2774 | |
---|
2775 | </li> |
---|
2776 | |
---|
2777 | |
---|
2778 | |
---|
2779 | |
---|
2780 | |
---|
2781 | |
---|
2782 | |
---|
2783 | |
---|
2784 | |
---|
2785 | |
---|
2786 | |
---|
2787 | |
---|
2788 | |
---|
2789 | </ul> |
---|
2790 | |
---|
2791 | |
---|
2792 | |
---|
2793 | |
---|
2794 | |
---|
2795 | |
---|
2796 | |
---|
2797 | </li> |
---|
2798 | |
---|
2799 | |
---|
2800 | |
---|
2801 | |
---|
2802 | |
---|
2803 | |
---|
2804 | |
---|
2805 | <li> |
---|
2806 | |
---|
2807 | |
---|
2808 | |
---|
2809 | |
---|
2810 | |
---|
2811 | |
---|
2812 | <p style="margin-bottom: 0cm;">XSI Exporter: </p> |
---|
2813 | |
---|
2814 | |
---|
2815 | |
---|
2816 | |
---|
2817 | |
---|
2818 | |
---|
2819 | |
---|
2820 | |
---|
2821 | |
---|
2822 | |
---|
2823 | |
---|
2824 | |
---|
2825 | |
---|
2826 | <ul> |
---|
2827 | |
---|
2828 | |
---|
2829 | |
---|
2830 | |
---|
2831 | |
---|
2832 | |
---|
2833 | |
---|
2834 | <li> |
---|
2835 | |
---|
2836 | |
---|
2837 | |
---|
2838 | |
---|
2839 | |
---|
2840 | |
---|
2841 | <p style="margin-bottom: 0cm;">Fix export of |
---|
2842 | multiple animations where initial pose is different </p> |
---|
2843 | |
---|
2844 | |
---|
2845 | |
---|
2846 | |
---|
2847 | |
---|
2848 | |
---|
2849 | |
---|
2850 | </li> |
---|
2851 | |
---|
2852 | |
---|
2853 | |
---|
2854 | |
---|
2855 | |
---|
2856 | |
---|
2857 | |
---|
2858 | <li> |
---|
2859 | |
---|
2860 | |
---|
2861 | |
---|
2862 | |
---|
2863 | |
---|
2864 | |
---|
2865 | <p style="margin-bottom: 0cm;">Material prefix |
---|
2866 | should apply to the exported .mesh as well as the .material</p> |
---|
2867 | |
---|
2868 | |
---|
2869 | |
---|
2870 | |
---|
2871 | |
---|
2872 | |
---|
2873 | |
---|
2874 | </li> |
---|
2875 | |
---|
2876 | |
---|
2877 | |
---|
2878 | |
---|
2879 | |
---|
2880 | |
---|
2881 | |
---|
2882 | |
---|
2883 | |
---|
2884 | |
---|
2885 | |
---|
2886 | |
---|
2887 | |
---|
2888 | </ul> |
---|
2889 | |
---|
2890 | |
---|
2891 | |
---|
2892 | |
---|
2893 | |
---|
2894 | |
---|
2895 | |
---|
2896 | </li> |
---|
2897 | |
---|
2898 | |
---|
2899 | |
---|
2900 | |
---|
2901 | |
---|
2902 | |
---|
2903 | |
---|
2904 | <li> |
---|
2905 | |
---|
2906 | |
---|
2907 | |
---|
2908 | |
---|
2909 | |
---|
2910 | |
---|
2911 | <p style="margin-bottom: 0cm;">Fix memory leak on |
---|
2912 | software skinning</p> |
---|
2913 | |
---|
2914 | |
---|
2915 | |
---|
2916 | |
---|
2917 | |
---|
2918 | |
---|
2919 | |
---|
2920 | </li> |
---|
2921 | |
---|
2922 | |
---|
2923 | |
---|
2924 | |
---|
2925 | |
---|
2926 | |
---|
2927 | |
---|
2928 | <li> |
---|
2929 | |
---|
2930 | |
---|
2931 | |
---|
2932 | |
---|
2933 | |
---|
2934 | |
---|
2935 | <p style="margin-bottom: 0cm;">Material: compile |
---|
2936 | illumination passes on demand</p> |
---|
2937 | |
---|
2938 | |
---|
2939 | |
---|
2940 | |
---|
2941 | |
---|
2942 | |
---|
2943 | |
---|
2944 | </li> |
---|
2945 | |
---|
2946 | |
---|
2947 | |
---|
2948 | |
---|
2949 | |
---|
2950 | |
---|
2951 | |
---|
2952 | <li> |
---|
2953 | |
---|
2954 | |
---|
2955 | |
---|
2956 | |
---|
2957 | |
---|
2958 | |
---|
2959 | <p style="margin-bottom: 0cm;">BillboardSet: Optimise |
---|
2960 | updating of bounds when creating a new billboard</p> |
---|
2961 | |
---|
2962 | |
---|
2963 | |
---|
2964 | |
---|
2965 | |
---|
2966 | |
---|
2967 | |
---|
2968 | </li> |
---|
2969 | |
---|
2970 | |
---|
2971 | |
---|
2972 | |
---|
2973 | |
---|
2974 | |
---|
2975 | |
---|
2976 | <li> |
---|
2977 | |
---|
2978 | |
---|
2979 | |
---|
2980 | |
---|
2981 | |
---|
2982 | |
---|
2983 | <p style="margin-bottom: 0cm;">Win32 platform fix: |
---|
2984 | DInput buffer overflows resolved</p> |
---|
2985 | |
---|
2986 | |
---|
2987 | |
---|
2988 | |
---|
2989 | |
---|
2990 | |
---|
2991 | |
---|
2992 | </li> |
---|
2993 | |
---|
2994 | |
---|
2995 | |
---|
2996 | |
---|
2997 | |
---|
2998 | |
---|
2999 | |
---|
3000 | <li> |
---|
3001 | |
---|
3002 | |
---|
3003 | |
---|
3004 | |
---|
3005 | |
---|
3006 | |
---|
3007 | <p style="margin-bottom: 0cm;">StaticGeometry::addSceneNode |
---|
3008 | should cascade as documented</p> |
---|
3009 | |
---|
3010 | |
---|
3011 | |
---|
3012 | |
---|
3013 | |
---|
3014 | |
---|
3015 | |
---|
3016 | </li> |
---|
3017 | |
---|
3018 | |
---|
3019 | |
---|
3020 | |
---|
3021 | |
---|
3022 | |
---|
3023 | |
---|
3024 | <li> |
---|
3025 | |
---|
3026 | |
---|
3027 | |
---|
3028 | |
---|
3029 | |
---|
3030 | |
---|
3031 | <p style="margin-bottom: 0cm;">Ensure |
---|
3032 | HardwareBufferLicensee::licenseExpired is called in all cases</p> |
---|
3033 | |
---|
3034 | |
---|
3035 | |
---|
3036 | |
---|
3037 | |
---|
3038 | |
---|
3039 | |
---|
3040 | </li> |
---|
3041 | |
---|
3042 | |
---|
3043 | |
---|
3044 | |
---|
3045 | |
---|
3046 | |
---|
3047 | |
---|
3048 | <li> |
---|
3049 | |
---|
3050 | |
---|
3051 | |
---|
3052 | |
---|
3053 | |
---|
3054 | |
---|
3055 | <p style="margin-bottom: 0cm;">GLXWindow::resize fixed</p> |
---|
3056 | |
---|
3057 | |
---|
3058 | |
---|
3059 | |
---|
3060 | |
---|
3061 | |
---|
3062 | |
---|
3063 | </li> |
---|
3064 | |
---|
3065 | |
---|
3066 | |
---|
3067 | |
---|
3068 | |
---|
3069 | |
---|
3070 | |
---|
3071 | <li> |
---|
3072 | |
---|
3073 | |
---|
3074 | |
---|
3075 | |
---|
3076 | |
---|
3077 | |
---|
3078 | <p style="margin-bottom: 0cm;">Fix potential memory |
---|
3079 | leak during overlay creation</p> |
---|
3080 | |
---|
3081 | |
---|
3082 | |
---|
3083 | |
---|
3084 | |
---|
3085 | |
---|
3086 | |
---|
3087 | </li> |
---|
3088 | |
---|
3089 | |
---|
3090 | |
---|
3091 | |
---|
3092 | |
---|
3093 | |
---|
3094 | |
---|
3095 | <li> |
---|
3096 | |
---|
3097 | |
---|
3098 | |
---|
3099 | |
---|
3100 | |
---|
3101 | |
---|
3102 | <p style="margin-bottom: 0cm;">Alter bump mapping / |
---|
3103 | offset mapping shaders to handle directional lights as well</p> |
---|
3104 | |
---|
3105 | |
---|
3106 | |
---|
3107 | |
---|
3108 | |
---|
3109 | |
---|
3110 | |
---|
3111 | </li> |
---|
3112 | |
---|
3113 | |
---|
3114 | |
---|
3115 | |
---|
3116 | |
---|
3117 | |
---|
3118 | |
---|
3119 | <li> |
---|
3120 | |
---|
3121 | |
---|
3122 | |
---|
3123 | |
---|
3124 | |
---|
3125 | |
---|
3126 | <p style="margin-bottom: 0cm;">Fix a range issue on |
---|
3127 | the specular bump mapping shader, looks nicer now</p> |
---|
3128 | |
---|
3129 | |
---|
3130 | |
---|
3131 | |
---|
3132 | |
---|
3133 | |
---|
3134 | |
---|
3135 | </li> |
---|
3136 | |
---|
3137 | |
---|
3138 | |
---|
3139 | |
---|
3140 | |
---|
3141 | |
---|
3142 | |
---|
3143 | <li> |
---|
3144 | |
---|
3145 | |
---|
3146 | |
---|
3147 | |
---|
3148 | |
---|
3149 | |
---|
3150 | <p style="margin-bottom: 0cm;">Fix memory leaks when |
---|
3151 | using StaticGeometry & stencil shadows</p> |
---|
3152 | |
---|
3153 | |
---|
3154 | |
---|
3155 | |
---|
3156 | |
---|
3157 | |
---|
3158 | |
---|
3159 | </li> |
---|
3160 | |
---|
3161 | |
---|
3162 | |
---|
3163 | |
---|
3164 | |
---|
3165 | |
---|
3166 | |
---|
3167 | <li> |
---|
3168 | |
---|
3169 | |
---|
3170 | |
---|
3171 | |
---|
3172 | |
---|
3173 | |
---|
3174 | <p style="margin-bottom: 0cm;">Fix TextureUnitState |
---|
3175 | clone bug: _load called after after TUS is cloned so that effect and |
---|
3176 | animation controllers are constructed. Also reduced _dirtyhash() calls |
---|
3177 | while cloning TUS</p> |
---|
3178 | |
---|
3179 | |
---|
3180 | |
---|
3181 | |
---|
3182 | |
---|
3183 | |
---|
3184 | |
---|
3185 | </li> |
---|
3186 | |
---|
3187 | |
---|
3188 | |
---|
3189 | |
---|
3190 | |
---|
3191 | |
---|
3192 | |
---|
3193 | <li> |
---|
3194 | |
---|
3195 | |
---|
3196 | |
---|
3197 | |
---|
3198 | |
---|
3199 | |
---|
3200 | <p style="margin-bottom: 0cm;">Fix off-by-one bug in |
---|
3201 | parseAlphaOpEx when using manual blend</p> |
---|
3202 | |
---|
3203 | |
---|
3204 | |
---|
3205 | |
---|
3206 | |
---|
3207 | |
---|
3208 | |
---|
3209 | </li> |
---|
3210 | |
---|
3211 | |
---|
3212 | |
---|
3213 | |
---|
3214 | |
---|
3215 | |
---|
3216 | |
---|
3217 | <li> |
---|
3218 | |
---|
3219 | |
---|
3220 | |
---|
3221 | |
---|
3222 | |
---|
3223 | |
---|
3224 | <p style="margin-bottom: 0cm;">Fix potential |
---|
3225 | transparencybug: passes can be transparent even if destination blend |
---|
3226 | factor is zero, if source factor is destination-based</p> |
---|
3227 | |
---|
3228 | |
---|
3229 | |
---|
3230 | |
---|
3231 | |
---|
3232 | |
---|
3233 | |
---|
3234 | </li> |
---|
3235 | |
---|
3236 | |
---|
3237 | |
---|
3238 | |
---|
3239 | |
---|
3240 | |
---|
3241 | |
---|
3242 | <li> |
---|
3243 | |
---|
3244 | |
---|
3245 | |
---|
3246 | |
---|
3247 | |
---|
3248 | |
---|
3249 | <p style="margin-bottom: 0cm;">Node: Assert that a |
---|
3250 | node is parent-less before adding it in addChild, avoids inconsistency |
---|
3251 | issues</p> |
---|
3252 | |
---|
3253 | |
---|
3254 | |
---|
3255 | |
---|
3256 | |
---|
3257 | |
---|
3258 | |
---|
3259 | </li> |
---|
3260 | |
---|
3261 | |
---|
3262 | |
---|
3263 | |
---|
3264 | |
---|
3265 | |
---|
3266 | |
---|
3267 | <li> |
---|
3268 | |
---|
3269 | |
---|
3270 | |
---|
3271 | |
---|
3272 | |
---|
3273 | |
---|
3274 | <p style="margin-bottom: 0cm;">Support conversion from |
---|
3275 | and to PF_FLOATxx_R pixel format</p> |
---|
3276 | |
---|
3277 | |
---|
3278 | |
---|
3279 | |
---|
3280 | |
---|
3281 | |
---|
3282 | |
---|
3283 | </li> |
---|
3284 | |
---|
3285 | |
---|
3286 | |
---|
3287 | |
---|
3288 | |
---|
3289 | |
---|
3290 | |
---|
3291 | <li> |
---|
3292 | |
---|
3293 | |
---|
3294 | |
---|
3295 | |
---|
3296 | |
---|
3297 | |
---|
3298 | <p style="margin-bottom: 0cm;">Fix segfault in |
---|
3299 | OgreXMLConverter when built with GCC 4.0</p> |
---|
3300 | |
---|
3301 | |
---|
3302 | |
---|
3303 | |
---|
3304 | |
---|
3305 | |
---|
3306 | |
---|
3307 | </li> |
---|
3308 | |
---|
3309 | |
---|
3310 | |
---|
3311 | |
---|
3312 | |
---|
3313 | |
---|
3314 | |
---|
3315 | <li> |
---|
3316 | |
---|
3317 | |
---|
3318 | |
---|
3319 | |
---|
3320 | |
---|
3321 | |
---|
3322 | <p style="margin-bottom: 0cm;">Fix big endian |
---|
3323 | compilation bug in CEGuiTexture (affects Linux on PPC and OSX)</p> |
---|
3324 | |
---|
3325 | |
---|
3326 | |
---|
3327 | |
---|
3328 | |
---|
3329 | |
---|
3330 | |
---|
3331 | </li> |
---|
3332 | |
---|
3333 | |
---|
3334 | |
---|
3335 | |
---|
3336 | |
---|
3337 | |
---|
3338 | |
---|
3339 | <li> |
---|
3340 | |
---|
3341 | |
---|
3342 | |
---|
3343 | |
---|
3344 | |
---|
3345 | |
---|
3346 | <p style="margin-bottom: 0cm;">Some API and manual |
---|
3347 | clarifications, including: </p> |
---|
3348 | |
---|
3349 | |
---|
3350 | |
---|
3351 | |
---|
3352 | |
---|
3353 | |
---|
3354 | |
---|
3355 | |
---|
3356 | |
---|
3357 | |
---|
3358 | |
---|
3359 | |
---|
3360 | |
---|
3361 | <ul> |
---|
3362 | |
---|
3363 | |
---|
3364 | |
---|
3365 | |
---|
3366 | |
---|
3367 | |
---|
3368 | |
---|
3369 | <li> |
---|
3370 | |
---|
3371 | |
---|
3372 | |
---|
3373 | |
---|
3374 | |
---|
3375 | |
---|
3376 | <p style="margin-bottom: 0cm;">Finally add section |
---|
3377 | on hardware pixel buffers</p> |
---|
3378 | |
---|
3379 | |
---|
3380 | |
---|
3381 | |
---|
3382 | |
---|
3383 | |
---|
3384 | |
---|
3385 | </li> |
---|
3386 | |
---|
3387 | |
---|
3388 | |
---|
3389 | |
---|
3390 | |
---|
3391 | |
---|
3392 | |
---|
3393 | <li> |
---|
3394 | |
---|
3395 | |
---|
3396 | |
---|
3397 | |
---|
3398 | |
---|
3399 | |
---|
3400 | <p style="margin-bottom: 0cm;">now includes |
---|
3401 | minimum ATI/nVidia card specifications for shaders of a given profile </p> |
---|
3402 | |
---|
3403 | |
---|
3404 | |
---|
3405 | |
---|
3406 | |
---|
3407 | |
---|
3408 | |
---|
3409 | </li> |
---|
3410 | |
---|
3411 | |
---|
3412 | |
---|
3413 | |
---|
3414 | |
---|
3415 | |
---|
3416 | |
---|
3417 | <li> |
---|
3418 | |
---|
3419 | |
---|
3420 | |
---|
3421 | |
---|
3422 | |
---|
3423 | |
---|
3424 | <p>Remove / correct old GUI manual pages</p> |
---|
3425 | |
---|
3426 | |
---|
3427 | |
---|
3428 | |
---|
3429 | |
---|
3430 | |
---|
3431 | |
---|
3432 | </li> |
---|
3433 | |
---|
3434 | |
---|
3435 | |
---|
3436 | |
---|
3437 | |
---|
3438 | |
---|
3439 | |
---|
3440 | |
---|
3441 | |
---|
3442 | |
---|
3443 | |
---|
3444 | |
---|
3445 | |
---|
3446 | </ul> |
---|
3447 | |
---|
3448 | |
---|
3449 | |
---|
3450 | |
---|
3451 | |
---|
3452 | |
---|
3453 | |
---|
3454 | </li> |
---|
3455 | |
---|
3456 | |
---|
3457 | |
---|
3458 | |
---|
3459 | |
---|
3460 | |
---|
3461 | |
---|
3462 | </ul> |
---|
3463 | |
---|
3464 | |
---|
3465 | |
---|
3466 | |
---|
3467 | |
---|
3468 | |
---|
3469 | |
---|
3470 | <p class="mainheader" align="left">v1.0.4 |
---|
3471 | [Azathoth] (21 August 2005) - |
---|
3472 | Maintenance Release</p> |
---|
3473 | |
---|
3474 | |
---|
3475 | |
---|
3476 | |
---|
3477 | |
---|
3478 | |
---|
3479 | |
---|
3480 | <ul> |
---|
3481 | |
---|
3482 | |
---|
3483 | |
---|
3484 | |
---|
3485 | |
---|
3486 | |
---|
3487 | |
---|
3488 | <li> |
---|
3489 | |
---|
3490 | |
---|
3491 | |
---|
3492 | |
---|
3493 | |
---|
3494 | |
---|
3495 | <p style="margin-bottom: 0cm;">Fix texture shadows |
---|
3496 | when using basic SceneManager (not octree or bsp) </p> |
---|
3497 | |
---|
3498 | |
---|
3499 | |
---|
3500 | |
---|
3501 | |
---|
3502 | |
---|
3503 | |
---|
3504 | </li> |
---|
3505 | |
---|
3506 | |
---|
3507 | |
---|
3508 | |
---|
3509 | |
---|
3510 | |
---|
3511 | |
---|
3512 | <li> |
---|
3513 | |
---|
3514 | |
---|
3515 | |
---|
3516 | |
---|
3517 | |
---|
3518 | |
---|
3519 | <p style="margin-bottom: 0cm;">Fix memory leaks in |
---|
3520 | Demo_Water and Demo_VolumeTex</p> |
---|
3521 | |
---|
3522 | |
---|
3523 | |
---|
3524 | |
---|
3525 | |
---|
3526 | |
---|
3527 | |
---|
3528 | </li> |
---|
3529 | |
---|
3530 | |
---|
3531 | |
---|
3532 | |
---|
3533 | |
---|
3534 | |
---|
3535 | |
---|
3536 | <li> |
---|
3537 | |
---|
3538 | |
---|
3539 | |
---|
3540 | |
---|
3541 | |
---|
3542 | |
---|
3543 | <p style="margin-bottom: 0cm;">Add isStillOutstanding |
---|
3544 | method to hardware occlusion queries to promote more asynchronous |
---|
3545 | behaviour</p> |
---|
3546 | |
---|
3547 | |
---|
3548 | |
---|
3549 | |
---|
3550 | |
---|
3551 | |
---|
3552 | |
---|
3553 | </li> |
---|
3554 | |
---|
3555 | |
---|
3556 | |
---|
3557 | |
---|
3558 | |
---|
3559 | |
---|
3560 | |
---|
3561 | <li> |
---|
3562 | |
---|
3563 | |
---|
3564 | |
---|
3565 | |
---|
3566 | |
---|
3567 | |
---|
3568 | <p style="margin-bottom: 0cm;">Fix a couple of squared |
---|
3569 | distance comparison bugs</p> |
---|
3570 | |
---|
3571 | |
---|
3572 | |
---|
3573 | |
---|
3574 | |
---|
3575 | |
---|
3576 | |
---|
3577 | </li> |
---|
3578 | |
---|
3579 | |
---|
3580 | |
---|
3581 | |
---|
3582 | |
---|
3583 | |
---|
3584 | |
---|
3585 | <li> |
---|
3586 | |
---|
3587 | |
---|
3588 | |
---|
3589 | |
---|
3590 | |
---|
3591 | |
---|
3592 | <p style="margin-bottom: 0cm;">Fix |
---|
3593 | OverlayElement::updateTextureGeometry being called repetitively</p> |
---|
3594 | |
---|
3595 | |
---|
3596 | |
---|
3597 | |
---|
3598 | |
---|
3599 | |
---|
3600 | |
---|
3601 | </li> |
---|
3602 | |
---|
3603 | |
---|
3604 | |
---|
3605 | |
---|
3606 | |
---|
3607 | |
---|
3608 | |
---|
3609 | <li> |
---|
3610 | |
---|
3611 | |
---|
3612 | |
---|
3613 | |
---|
3614 | |
---|
3615 | |
---|
3616 | <p style="margin-bottom: 0cm;">D3D |
---|
3617 | _makePerspectiveMatrix fix (left/top/right/bottom version)</p> |
---|
3618 | |
---|
3619 | |
---|
3620 | |
---|
3621 | |
---|
3622 | |
---|
3623 | |
---|
3624 | |
---|
3625 | </li> |
---|
3626 | |
---|
3627 | |
---|
3628 | |
---|
3629 | |
---|
3630 | |
---|
3631 | |
---|
3632 | |
---|
3633 | <li> |
---|
3634 | |
---|
3635 | |
---|
3636 | |
---|
3637 | |
---|
3638 | |
---|
3639 | |
---|
3640 | <p style="margin-bottom: 0cm;">Demo_VolumeTex material |
---|
3641 | loading bug fixed</p> |
---|
3642 | |
---|
3643 | |
---|
3644 | |
---|
3645 | |
---|
3646 | |
---|
3647 | |
---|
3648 | |
---|
3649 | </li> |
---|
3650 | |
---|
3651 | |
---|
3652 | |
---|
3653 | |
---|
3654 | |
---|
3655 | |
---|
3656 | |
---|
3657 | <li> |
---|
3658 | |
---|
3659 | |
---|
3660 | |
---|
3661 | |
---|
3662 | |
---|
3663 | |
---|
3664 | <p style="margin-bottom: 0cm;">Fixed accumulated |
---|
3665 | discrepancy in animation track optimise</p> |
---|
3666 | |
---|
3667 | |
---|
3668 | |
---|
3669 | |
---|
3670 | |
---|
3671 | |
---|
3672 | |
---|
3673 | </li> |
---|
3674 | |
---|
3675 | |
---|
3676 | |
---|
3677 | |
---|
3678 | |
---|
3679 | |
---|
3680 | |
---|
3681 | <li> |
---|
3682 | |
---|
3683 | |
---|
3684 | |
---|
3685 | |
---|
3686 | |
---|
3687 | |
---|
3688 | <p style="margin-bottom: 0cm;">Bugfix to |
---|
3689 | SceneQuery::removeQueryFlags</p> |
---|
3690 | |
---|
3691 | |
---|
3692 | |
---|
3693 | |
---|
3694 | |
---|
3695 | |
---|
3696 | |
---|
3697 | </li> |
---|
3698 | |
---|
3699 | |
---|
3700 | |
---|
3701 | |
---|
3702 | |
---|
3703 | |
---|
3704 | |
---|
3705 | <li> |
---|
3706 | |
---|
3707 | |
---|
3708 | |
---|
3709 | |
---|
3710 | |
---|
3711 | |
---|
3712 | <p style="margin-bottom: 0cm;">Node destruction now |
---|
3713 | cleaner</p> |
---|
3714 | |
---|
3715 | |
---|
3716 | |
---|
3717 | |
---|
3718 | |
---|
3719 | |
---|
3720 | |
---|
3721 | </li> |
---|
3722 | |
---|
3723 | |
---|
3724 | |
---|
3725 | |
---|
3726 | |
---|
3727 | |
---|
3728 | |
---|
3729 | <li> |
---|
3730 | |
---|
3731 | |
---|
3732 | |
---|
3733 | |
---|
3734 | |
---|
3735 | |
---|
3736 | <p style="margin-bottom: 0cm;">Add ability to force |
---|
3737 | software skinning to Entity</p> |
---|
3738 | |
---|
3739 | |
---|
3740 | |
---|
3741 | |
---|
3742 | |
---|
3743 | |
---|
3744 | |
---|
3745 | </li> |
---|
3746 | |
---|
3747 | |
---|
3748 | |
---|
3749 | |
---|
3750 | |
---|
3751 | |
---|
3752 | |
---|
3753 | <li> |
---|
3754 | |
---|
3755 | |
---|
3756 | |
---|
3757 | |
---|
3758 | |
---|
3759 | |
---|
3760 | <p style="margin-bottom: 0cm;">D3D texture bugfixes </p> |
---|
3761 | |
---|
3762 | |
---|
3763 | |
---|
3764 | |
---|
3765 | |
---|
3766 | |
---|
3767 | |
---|
3768 | |
---|
3769 | |
---|
3770 | |
---|
3771 | |
---|
3772 | |
---|
3773 | |
---|
3774 | <ul> |
---|
3775 | |
---|
3776 | |
---|
3777 | |
---|
3778 | |
---|
3779 | |
---|
3780 | |
---|
3781 | |
---|
3782 | <li> |
---|
3783 | |
---|
3784 | |
---|
3785 | |
---|
3786 | |
---|
3787 | |
---|
3788 | |
---|
3789 | <p style="margin-bottom: 0cm;">We need to check |
---|
3790 | the corrected pixel format before determining hardware |
---|
3791 | dynamic/auto-mipmap texture support </p> |
---|
3792 | |
---|
3793 | |
---|
3794 | |
---|
3795 | |
---|
3796 | |
---|
3797 | |
---|
3798 | |
---|
3799 | </li> |
---|
3800 | |
---|
3801 | |
---|
3802 | |
---|
3803 | |
---|
3804 | |
---|
3805 | |
---|
3806 | |
---|
3807 | <li> |
---|
3808 | |
---|
3809 | |
---|
3810 | |
---|
3811 | |
---|
3812 | |
---|
3813 | |
---|
3814 | <p style="margin-bottom: 0cm;">The D3D render |
---|
3815 | system texture auto mipmap generation should respect the TU_AUTOMIPMAP |
---|
3816 | usage </p> |
---|
3817 | |
---|
3818 | |
---|
3819 | |
---|
3820 | |
---|
3821 | |
---|
3822 | |
---|
3823 | |
---|
3824 | </li> |
---|
3825 | |
---|
3826 | |
---|
3827 | |
---|
3828 | |
---|
3829 | |
---|
3830 | |
---|
3831 | |
---|
3832 | <li> |
---|
3833 | |
---|
3834 | |
---|
3835 | |
---|
3836 | |
---|
3837 | |
---|
3838 | |
---|
3839 | <p style="margin-bottom: 0cm;">Should check the |
---|
3840 | ability to use dyncamic textures in volume and cube maps before |
---|
3841 | enabling the flag</p> |
---|
3842 | |
---|
3843 | |
---|
3844 | |
---|
3845 | |
---|
3846 | |
---|
3847 | |
---|
3848 | |
---|
3849 | </li> |
---|
3850 | |
---|
3851 | |
---|
3852 | |
---|
3853 | |
---|
3854 | |
---|
3855 | |
---|
3856 | |
---|
3857 | |
---|
3858 | |
---|
3859 | |
---|
3860 | |
---|
3861 | |
---|
3862 | |
---|
3863 | </ul> |
---|
3864 | |
---|
3865 | |
---|
3866 | |
---|
3867 | |
---|
3868 | |
---|
3869 | |
---|
3870 | |
---|
3871 | </li> |
---|
3872 | |
---|
3873 | |
---|
3874 | |
---|
3875 | |
---|
3876 | |
---|
3877 | |
---|
3878 | |
---|
3879 | <li> |
---|
3880 | |
---|
3881 | |
---|
3882 | |
---|
3883 | |
---|
3884 | |
---|
3885 | |
---|
3886 | <p style="margin-bottom: 0cm;">Fix remaining device |
---|
3887 | restore problems with manual (e.g. dynamic) textures, RTTs that are |
---|
3888 | never used, and colour state after restore</p> |
---|
3889 | |
---|
3890 | |
---|
3891 | |
---|
3892 | |
---|
3893 | |
---|
3894 | |
---|
3895 | |
---|
3896 | </li> |
---|
3897 | |
---|
3898 | |
---|
3899 | |
---|
3900 | |
---|
3901 | |
---|
3902 | |
---|
3903 | |
---|
3904 | <li> |
---|
3905 | |
---|
3906 | |
---|
3907 | |
---|
3908 | |
---|
3909 | |
---|
3910 | |
---|
3911 | <p style="margin-bottom: 0cm;">Material bug - fixup |
---|
3912 | best techniques container when material copied</p> |
---|
3913 | |
---|
3914 | |
---|
3915 | |
---|
3916 | |
---|
3917 | |
---|
3918 | |
---|
3919 | |
---|
3920 | </li> |
---|
3921 | |
---|
3922 | |
---|
3923 | |
---|
3924 | |
---|
3925 | |
---|
3926 | |
---|
3927 | |
---|
3928 | <li> |
---|
3929 | |
---|
3930 | |
---|
3931 | |
---|
3932 | |
---|
3933 | |
---|
3934 | |
---|
3935 | <p style="margin-bottom: 0cm;">Fix depth bias in D3D9 |
---|
3936 | on nVidia to be more reliable</p> |
---|
3937 | |
---|
3938 | |
---|
3939 | |
---|
3940 | |
---|
3941 | |
---|
3942 | |
---|
3943 | |
---|
3944 | </li> |
---|
3945 | |
---|
3946 | |
---|
3947 | |
---|
3948 | |
---|
3949 | |
---|
3950 | |
---|
3951 | |
---|
3952 | <li> |
---|
3953 | |
---|
3954 | |
---|
3955 | |
---|
3956 | |
---|
3957 | |
---|
3958 | |
---|
3959 | <p style="margin-bottom: 0cm;">Fix iterator |
---|
3960 | invalidation problem in SceneNode::removeAndDestroyChildren</p> |
---|
3961 | |
---|
3962 | |
---|
3963 | |
---|
3964 | |
---|
3965 | |
---|
3966 | |
---|
3967 | |
---|
3968 | </li> |
---|
3969 | |
---|
3970 | |
---|
3971 | |
---|
3972 | |
---|
3973 | |
---|
3974 | |
---|
3975 | |
---|
3976 | <li> |
---|
3977 | |
---|
3978 | |
---|
3979 | |
---|
3980 | |
---|
3981 | |
---|
3982 | |
---|
3983 | <p style="margin-bottom: 0cm;">Quaternion::equals now |
---|
3984 | takes negated quaternion into account, may define the same rotation </p> |
---|
3985 | |
---|
3986 | |
---|
3987 | |
---|
3988 | |
---|
3989 | |
---|
3990 | |
---|
3991 | |
---|
3992 | </li> |
---|
3993 | |
---|
3994 | |
---|
3995 | |
---|
3996 | |
---|
3997 | |
---|
3998 | |
---|
3999 | |
---|
4000 | <li> |
---|
4001 | |
---|
4002 | |
---|
4003 | |
---|
4004 | |
---|
4005 | |
---|
4006 | |
---|
4007 | <p style="margin-bottom: 0cm;">XML Converter issues |
---|
4008 | fixed: </p> |
---|
4009 | |
---|
4010 | |
---|
4011 | |
---|
4012 | |
---|
4013 | |
---|
4014 | |
---|
4015 | |
---|
4016 | |
---|
4017 | |
---|
4018 | |
---|
4019 | |
---|
4020 | |
---|
4021 | |
---|
4022 | <ul> |
---|
4023 | |
---|
4024 | |
---|
4025 | |
---|
4026 | |
---|
4027 | |
---|
4028 | |
---|
4029 | |
---|
4030 | <li> |
---|
4031 | |
---|
4032 | |
---|
4033 | |
---|
4034 | |
---|
4035 | |
---|
4036 | |
---|
4037 | <p style="margin-bottom: 0cm;">crash fix - prevent |
---|
4038 | FileStreamDataStream from deleting stack allocated stream </p> |
---|
4039 | |
---|
4040 | |
---|
4041 | |
---|
4042 | |
---|
4043 | |
---|
4044 | |
---|
4045 | |
---|
4046 | </li> |
---|
4047 | |
---|
4048 | |
---|
4049 | |
---|
4050 | |
---|
4051 | |
---|
4052 | |
---|
4053 | |
---|
4054 | <li> |
---|
4055 | |
---|
4056 | |
---|
4057 | |
---|
4058 | |
---|
4059 | |
---|
4060 | |
---|
4061 | <p style="margin-bottom: 0cm;">fixed a problem |
---|
4062 | with converting manual LOD levels </p> |
---|
4063 | |
---|
4064 | |
---|
4065 | |
---|
4066 | |
---|
4067 | |
---|
4068 | |
---|
4069 | |
---|
4070 | </li> |
---|
4071 | |
---|
4072 | |
---|
4073 | |
---|
4074 | |
---|
4075 | |
---|
4076 | |
---|
4077 | |
---|
4078 | |
---|
4079 | |
---|
4080 | |
---|
4081 | |
---|
4082 | |
---|
4083 | |
---|
4084 | </ul> |
---|
4085 | |
---|
4086 | |
---|
4087 | |
---|
4088 | |
---|
4089 | |
---|
4090 | |
---|
4091 | |
---|
4092 | </li> |
---|
4093 | |
---|
4094 | |
---|
4095 | |
---|
4096 | |
---|
4097 | |
---|
4098 | |
---|
4099 | |
---|
4100 | <li> |
---|
4101 | |
---|
4102 | |
---|
4103 | |
---|
4104 | |
---|
4105 | |
---|
4106 | |
---|
4107 | <p style="margin-bottom: 0cm;">Fixed water demo crash |
---|
4108 | if ESC pressed at config screen</p> |
---|
4109 | |
---|
4110 | |
---|
4111 | |
---|
4112 | |
---|
4113 | |
---|
4114 | |
---|
4115 | |
---|
4116 | </li> |
---|
4117 | |
---|
4118 | |
---|
4119 | |
---|
4120 | |
---|
4121 | |
---|
4122 | |
---|
4123 | |
---|
4124 | <li> |
---|
4125 | |
---|
4126 | |
---|
4127 | |
---|
4128 | |
---|
4129 | |
---|
4130 | |
---|
4131 | <p style="margin-bottom: 0cm;">Fixed Viewport/Camera |
---|
4132 | auto aspect ratio bug - use floating point division, not integer</p> |
---|
4133 | |
---|
4134 | |
---|
4135 | |
---|
4136 | |
---|
4137 | |
---|
4138 | |
---|
4139 | |
---|
4140 | </li> |
---|
4141 | |
---|
4142 | |
---|
4143 | |
---|
4144 | |
---|
4145 | |
---|
4146 | |
---|
4147 | |
---|
4148 | <li> |
---|
4149 | |
---|
4150 | |
---|
4151 | |
---|
4152 | |
---|
4153 | |
---|
4154 | |
---|
4155 | <p style="margin-bottom: 0cm;">getRenderTargetIterator |
---|
4156 | added to RenderSystem to allow external parsing of current targets</p> |
---|
4157 | |
---|
4158 | |
---|
4159 | |
---|
4160 | |
---|
4161 | |
---|
4162 | |
---|
4163 | |
---|
4164 | </li> |
---|
4165 | |
---|
4166 | |
---|
4167 | |
---|
4168 | |
---|
4169 | |
---|
4170 | |
---|
4171 | |
---|
4172 | <li> |
---|
4173 | |
---|
4174 | |
---|
4175 | |
---|
4176 | |
---|
4177 | |
---|
4178 | |
---|
4179 | <p style="margin-bottom: 0cm;">Clamp projected texture |
---|
4180 | in Demo_RenderToTexture to avoid artefacts on some cards</p> |
---|
4181 | |
---|
4182 | |
---|
4183 | |
---|
4184 | |
---|
4185 | |
---|
4186 | |
---|
4187 | |
---|
4188 | </li> |
---|
4189 | |
---|
4190 | |
---|
4191 | |
---|
4192 | |
---|
4193 | |
---|
4194 | |
---|
4195 | |
---|
4196 | <li> |
---|
4197 | |
---|
4198 | |
---|
4199 | |
---|
4200 | |
---|
4201 | |
---|
4202 | |
---|
4203 | <p style="margin-bottom: 0cm;">TagPoint was not |
---|
4204 | inheriting parent entity scale meaning attached object didn't scale |
---|
4205 | with their parents; now they do</p> |
---|
4206 | |
---|
4207 | |
---|
4208 | |
---|
4209 | |
---|
4210 | |
---|
4211 | |
---|
4212 | |
---|
4213 | </li> |
---|
4214 | |
---|
4215 | |
---|
4216 | |
---|
4217 | |
---|
4218 | |
---|
4219 | |
---|
4220 | |
---|
4221 | <li> |
---|
4222 | |
---|
4223 | |
---|
4224 | |
---|
4225 | |
---|
4226 | |
---|
4227 | |
---|
4228 | <p style="margin-bottom: 0cm;">Several small |
---|
4229 | documentation corrections </p> |
---|
4230 | |
---|
4231 | |
---|
4232 | |
---|
4233 | |
---|
4234 | |
---|
4235 | |
---|
4236 | |
---|
4237 | </li> |
---|
4238 | |
---|
4239 | |
---|
4240 | |
---|
4241 | |
---|
4242 | |
---|
4243 | |
---|
4244 | |
---|
4245 | <li> |
---|
4246 | |
---|
4247 | |
---|
4248 | |
---|
4249 | |
---|
4250 | |
---|
4251 | |
---|
4252 | <p style="margin-bottom: 0cm;">Fixed off-by-one bug in |
---|
4253 | SimpleSpline & RotationSpline which caused incorrect |
---|
4254 | interpolation over loop</p> |
---|
4255 | |
---|
4256 | |
---|
4257 | |
---|
4258 | |
---|
4259 | |
---|
4260 | |
---|
4261 | |
---|
4262 | </li> |
---|
4263 | |
---|
4264 | |
---|
4265 | |
---|
4266 | |
---|
4267 | |
---|
4268 | |
---|
4269 | |
---|
4270 | <li> |
---|
4271 | |
---|
4272 | |
---|
4273 | |
---|
4274 | |
---|
4275 | |
---|
4276 | |
---|
4277 | <p style="margin-bottom: 0cm;">Resource group |
---|
4278 | initialised flag is now reset when clearing, allowing scripts to be |
---|
4279 | re-read</p> |
---|
4280 | |
---|
4281 | |
---|
4282 | |
---|
4283 | |
---|
4284 | |
---|
4285 | |
---|
4286 | |
---|
4287 | </li> |
---|
4288 | |
---|
4289 | |
---|
4290 | |
---|
4291 | |
---|
4292 | |
---|
4293 | |
---|
4294 | |
---|
4295 | <li> |
---|
4296 | |
---|
4297 | |
---|
4298 | |
---|
4299 | |
---|
4300 | |
---|
4301 | |
---|
4302 | <p style="margin-bottom: 0cm;">Hardware skinning |
---|
4303 | example shaders now handle directional as well as point lights</p> |
---|
4304 | |
---|
4305 | |
---|
4306 | |
---|
4307 | |
---|
4308 | |
---|
4309 | |
---|
4310 | |
---|
4311 | </li> |
---|
4312 | |
---|
4313 | |
---|
4314 | |
---|
4315 | |
---|
4316 | |
---|
4317 | |
---|
4318 | |
---|
4319 | <li> |
---|
4320 | |
---|
4321 | |
---|
4322 | |
---|
4323 | |
---|
4324 | |
---|
4325 | |
---|
4326 | <p style="margin-bottom: 0cm;">Fixed CEGuiTexture so |
---|
4327 | it frees shared pointer whether it deleted shared texture or not</p> |
---|
4328 | |
---|
4329 | |
---|
4330 | |
---|
4331 | |
---|
4332 | |
---|
4333 | |
---|
4334 | |
---|
4335 | </li> |
---|
4336 | |
---|
4337 | |
---|
4338 | |
---|
4339 | |
---|
4340 | |
---|
4341 | |
---|
4342 | |
---|
4343 | <li> |
---|
4344 | |
---|
4345 | |
---|
4346 | |
---|
4347 | |
---|
4348 | |
---|
4349 | |
---|
4350 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
4351 | EventProcessor shutdown: wasn't removing its registered frame listener |
---|
4352 | which causes a seg fault if rendering continues</p> |
---|
4353 | |
---|
4354 | |
---|
4355 | |
---|
4356 | |
---|
4357 | |
---|
4358 | |
---|
4359 | |
---|
4360 | </li> |
---|
4361 | |
---|
4362 | |
---|
4363 | |
---|
4364 | |
---|
4365 | |
---|
4366 | |
---|
4367 | |
---|
4368 | <li> |
---|
4369 | |
---|
4370 | |
---|
4371 | |
---|
4372 | |
---|
4373 | |
---|
4374 | |
---|
4375 | <p style="margin-bottom: 0cm;">Infinite loop bug fixed |
---|
4376 | in Matrix3::QLAlgorithm</p> |
---|
4377 | |
---|
4378 | |
---|
4379 | |
---|
4380 | |
---|
4381 | |
---|
4382 | |
---|
4383 | |
---|
4384 | </li> |
---|
4385 | |
---|
4386 | |
---|
4387 | |
---|
4388 | |
---|
4389 | |
---|
4390 | |
---|
4391 | |
---|
4392 | <li> |
---|
4393 | |
---|
4394 | |
---|
4395 | |
---|
4396 | |
---|
4397 | |
---|
4398 | |
---|
4399 | <p style="margin-bottom: 0cm;">Small compatibility |
---|
4400 | fixes for VS2005</p> |
---|
4401 | |
---|
4402 | |
---|
4403 | |
---|
4404 | |
---|
4405 | |
---|
4406 | |
---|
4407 | |
---|
4408 | </li> |
---|
4409 | |
---|
4410 | |
---|
4411 | |
---|
4412 | |
---|
4413 | |
---|
4414 | |
---|
4415 | |
---|
4416 | <li> |
---|
4417 | |
---|
4418 | |
---|
4419 | |
---|
4420 | |
---|
4421 | |
---|
4422 | |
---|
4423 | <p style="margin-bottom: 0cm;">Context switching |
---|
4424 | problem in GL Render system (GLX) solved </p> |
---|
4425 | |
---|
4426 | |
---|
4427 | |
---|
4428 | |
---|
4429 | |
---|
4430 | |
---|
4431 | |
---|
4432 | </li> |
---|
4433 | |
---|
4434 | |
---|
4435 | |
---|
4436 | |
---|
4437 | |
---|
4438 | |
---|
4439 | |
---|
4440 | <li> |
---|
4441 | |
---|
4442 | |
---|
4443 | |
---|
4444 | |
---|
4445 | |
---|
4446 | |
---|
4447 | <p>Some const correctness and other tidying exercises</p> |
---|
4448 | |
---|
4449 | |
---|
4450 | |
---|
4451 | |
---|
4452 | |
---|
4453 | |
---|
4454 | |
---|
4455 | </li> |
---|
4456 | |
---|
4457 | |
---|
4458 | |
---|
4459 | |
---|
4460 | |
---|
4461 | |
---|
4462 | |
---|
4463 | </ul> |
---|
4464 | |
---|
4465 | |
---|
4466 | |
---|
4467 | |
---|
4468 | |
---|
4469 | |
---|
4470 | |
---|
4471 | <p class="mainheader" align="left">v1.0.3 |
---|
4472 | [Azathoth] (10 July 2005) - |
---|
4473 | Maintenance Release</p> |
---|
4474 | |
---|
4475 | |
---|
4476 | |
---|
4477 | |
---|
4478 | |
---|
4479 | |
---|
4480 | |
---|
4481 | <ul> |
---|
4482 | |
---|
4483 | |
---|
4484 | |
---|
4485 | |
---|
4486 | |
---|
4487 | |
---|
4488 | |
---|
4489 | <li> |
---|
4490 | |
---|
4491 | |
---|
4492 | |
---|
4493 | |
---|
4494 | |
---|
4495 | |
---|
4496 | <p style="margin-bottom: 0cm;">Fixed a problem in D3D9 |
---|
4497 | where GeForce 6x00 range was not enabling infinite projection </p> |
---|
4498 | |
---|
4499 | |
---|
4500 | |
---|
4501 | |
---|
4502 | |
---|
4503 | |
---|
4504 | |
---|
4505 | </li> |
---|
4506 | |
---|
4507 | |
---|
4508 | |
---|
4509 | |
---|
4510 | |
---|
4511 | |
---|
4512 | |
---|
4513 | <li> |
---|
4514 | |
---|
4515 | |
---|
4516 | |
---|
4517 | |
---|
4518 | |
---|
4519 | |
---|
4520 | <p style="margin-bottom: 0cm;">libOgreMain.so now only |
---|
4521 | exports symbols based on ogremain.map </p> |
---|
4522 | |
---|
4523 | |
---|
4524 | |
---|
4525 | |
---|
4526 | |
---|
4527 | |
---|
4528 | |
---|
4529 | </li> |
---|
4530 | |
---|
4531 | |
---|
4532 | |
---|
4533 | |
---|
4534 | |
---|
4535 | |
---|
4536 | |
---|
4537 | <li> |
---|
4538 | |
---|
4539 | |
---|
4540 | |
---|
4541 | |
---|
4542 | |
---|
4543 | |
---|
4544 | <p style="margin-bottom: 0cm;">Fixed --enable-openexr |
---|
4545 | argument for ./configure </p> |
---|
4546 | |
---|
4547 | |
---|
4548 | |
---|
4549 | |
---|
4550 | |
---|
4551 | |
---|
4552 | |
---|
4553 | </li> |
---|
4554 | |
---|
4555 | |
---|
4556 | |
---|
4557 | |
---|
4558 | |
---|
4559 | |
---|
4560 | |
---|
4561 | <li> |
---|
4562 | |
---|
4563 | |
---|
4564 | |
---|
4565 | |
---|
4566 | |
---|
4567 | |
---|
4568 | <p style="margin-bottom: 0cm;">XSI exporter - don't |
---|
4569 | crash if textures are not found, just warn instead. Also trap |
---|
4570 | cases where too many texture coordinate sets are used and warn.</p> |
---|
4571 | |
---|
4572 | |
---|
4573 | |
---|
4574 | |
---|
4575 | |
---|
4576 | |
---|
4577 | |
---|
4578 | </li> |
---|
4579 | |
---|
4580 | |
---|
4581 | |
---|
4582 | |
---|
4583 | |
---|
4584 | |
---|
4585 | |
---|
4586 | <li> |
---|
4587 | |
---|
4588 | |
---|
4589 | |
---|
4590 | |
---|
4591 | |
---|
4592 | |
---|
4593 | <p style="margin-bottom: 0cm;">Last of D3D9 leaks |
---|
4594 | removed </p> |
---|
4595 | |
---|
4596 | |
---|
4597 | |
---|
4598 | |
---|
4599 | |
---|
4600 | |
---|
4601 | |
---|
4602 | </li> |
---|
4603 | |
---|
4604 | |
---|
4605 | |
---|
4606 | |
---|
4607 | |
---|
4608 | |
---|
4609 | |
---|
4610 | <li> |
---|
4611 | |
---|
4612 | |
---|
4613 | |
---|
4614 | |
---|
4615 | |
---|
4616 | |
---|
4617 | <p style="margin-bottom: 0cm;">Extra logging for D3D9 |
---|
4618 | device lost / restore process </p> |
---|
4619 | |
---|
4620 | |
---|
4621 | |
---|
4622 | |
---|
4623 | |
---|
4624 | |
---|
4625 | |
---|
4626 | </li> |
---|
4627 | |
---|
4628 | |
---|
4629 | |
---|
4630 | |
---|
4631 | |
---|
4632 | |
---|
4633 | |
---|
4634 | <li> |
---|
4635 | |
---|
4636 | |
---|
4637 | |
---|
4638 | |
---|
4639 | |
---|
4640 | |
---|
4641 | <p style="margin-bottom: 0cm;">Fix device restore of |
---|
4642 | RTT in D3D9 </p> |
---|
4643 | |
---|
4644 | |
---|
4645 | |
---|
4646 | |
---|
4647 | |
---|
4648 | |
---|
4649 | |
---|
4650 | </li> |
---|
4651 | |
---|
4652 | |
---|
4653 | |
---|
4654 | |
---|
4655 | |
---|
4656 | |
---|
4657 | |
---|
4658 | <li> |
---|
4659 | |
---|
4660 | |
---|
4661 | |
---|
4662 | |
---|
4663 | |
---|
4664 | |
---|
4665 | <p style="margin-bottom: 0cm;">Replace SDL hard-coded |
---|
4666 | constant args for SDL_ShowMouse </p> |
---|
4667 | |
---|
4668 | |
---|
4669 | |
---|
4670 | |
---|
4671 | |
---|
4672 | |
---|
4673 | |
---|
4674 | </li> |
---|
4675 | |
---|
4676 | |
---|
4677 | |
---|
4678 | |
---|
4679 | |
---|
4680 | |
---|
4681 | |
---|
4682 | <li> |
---|
4683 | |
---|
4684 | |
---|
4685 | |
---|
4686 | |
---|
4687 | |
---|
4688 | |
---|
4689 | <p style="margin-bottom: 0cm;">Make |
---|
4690 | RenderWindow::windowMovedOrResized virtual & generalised from |
---|
4691 | GL/D3D since they're useful for people with externally managed windows </p> |
---|
4692 | |
---|
4693 | |
---|
4694 | |
---|
4695 | |
---|
4696 | |
---|
4697 | |
---|
4698 | |
---|
4699 | </li> |
---|
4700 | |
---|
4701 | |
---|
4702 | |
---|
4703 | |
---|
4704 | |
---|
4705 | |
---|
4706 | |
---|
4707 | <li> |
---|
4708 | |
---|
4709 | |
---|
4710 | |
---|
4711 | |
---|
4712 | |
---|
4713 | |
---|
4714 | <p style="margin-bottom: 0cm;">Corrected type of the |
---|
4715 | returned value from std::string::find_first_of and find_first_not_of </p> |
---|
4716 | |
---|
4717 | |
---|
4718 | |
---|
4719 | |
---|
4720 | |
---|
4721 | |
---|
4722 | |
---|
4723 | </li> |
---|
4724 | |
---|
4725 | |
---|
4726 | |
---|
4727 | |
---|
4728 | |
---|
4729 | |
---|
4730 | |
---|
4731 | <li> |
---|
4732 | |
---|
4733 | |
---|
4734 | |
---|
4735 | |
---|
4736 | |
---|
4737 | |
---|
4738 | <p style="margin-bottom: 0cm;">Allow external setting |
---|
4739 | of BillboardSet bounds for billboard injection </p> |
---|
4740 | |
---|
4741 | |
---|
4742 | |
---|
4743 | |
---|
4744 | |
---|
4745 | |
---|
4746 | |
---|
4747 | </li> |
---|
4748 | |
---|
4749 | |
---|
4750 | |
---|
4751 | |
---|
4752 | |
---|
4753 | |
---|
4754 | |
---|
4755 | <li> |
---|
4756 | |
---|
4757 | |
---|
4758 | |
---|
4759 | |
---|
4760 | |
---|
4761 | |
---|
4762 | <p style="margin-bottom: 0cm;">Q3A level loader - |
---|
4763 | reject lightmap indexes < 0, not just -1, for greater level |
---|
4764 | compatibility </p> |
---|
4765 | |
---|
4766 | |
---|
4767 | |
---|
4768 | |
---|
4769 | |
---|
4770 | |
---|
4771 | |
---|
4772 | </li> |
---|
4773 | |
---|
4774 | |
---|
4775 | |
---|
4776 | |
---|
4777 | |
---|
4778 | |
---|
4779 | |
---|
4780 | <li> |
---|
4781 | |
---|
4782 | |
---|
4783 | |
---|
4784 | |
---|
4785 | |
---|
4786 | |
---|
4787 | <p style="margin-bottom: 0cm;">Export TagPoint to |
---|
4788 | allow post attach-to-bone modifications </p> |
---|
4789 | |
---|
4790 | |
---|
4791 | |
---|
4792 | |
---|
4793 | |
---|
4794 | |
---|
4795 | |
---|
4796 | </li> |
---|
4797 | |
---|
4798 | |
---|
4799 | |
---|
4800 | |
---|
4801 | |
---|
4802 | |
---|
4803 | |
---|
4804 | <li> |
---|
4805 | |
---|
4806 | |
---|
4807 | |
---|
4808 | |
---|
4809 | |
---|
4810 | |
---|
4811 | <p style="margin-bottom: 0cm;">Set ambient light |
---|
4812 | settings per _renderScene call incase we switch contexts in GL </p> |
---|
4813 | |
---|
4814 | |
---|
4815 | |
---|
4816 | |
---|
4817 | |
---|
4818 | |
---|
4819 | |
---|
4820 | </li> |
---|
4821 | |
---|
4822 | |
---|
4823 | |
---|
4824 | |
---|
4825 | |
---|
4826 | |
---|
4827 | |
---|
4828 | <li> |
---|
4829 | |
---|
4830 | |
---|
4831 | |
---|
4832 | |
---|
4833 | |
---|
4834 | |
---|
4835 | <p style="margin-bottom: 0cm;">gcc 4.0 compatibility |
---|
4836 | and removed the need for GCC_3_1 compiler flag</p> |
---|
4837 | |
---|
4838 | |
---|
4839 | |
---|
4840 | |
---|
4841 | |
---|
4842 | |
---|
4843 | |
---|
4844 | </li> |
---|
4845 | |
---|
4846 | |
---|
4847 | |
---|
4848 | |
---|
4849 | |
---|
4850 | |
---|
4851 | |
---|
4852 | <li> |
---|
4853 | |
---|
4854 | |
---|
4855 | |
---|
4856 | |
---|
4857 | |
---|
4858 | |
---|
4859 | <p style="margin-bottom: 0cm;">In GL, support the |
---|
4860 | GL_MAX_TEXTURE_IMAGE_UNITS_ARB number of texture units when using |
---|
4861 | shader hardware instead of just GL_MAX_TEXTURE_UNITS</p> |
---|
4862 | |
---|
4863 | |
---|
4864 | |
---|
4865 | |
---|
4866 | |
---|
4867 | |
---|
4868 | |
---|
4869 | </li> |
---|
4870 | |
---|
4871 | |
---|
4872 | |
---|
4873 | |
---|
4874 | |
---|
4875 | |
---|
4876 | |
---|
4877 | <li> |
---|
4878 | |
---|
4879 | |
---|
4880 | |
---|
4881 | |
---|
4882 | |
---|
4883 | |
---|
4884 | <p style="margin-bottom: 0cm;">Fix attaching particle |
---|
4885 | systems to bones </p> |
---|
4886 | |
---|
4887 | |
---|
4888 | |
---|
4889 | |
---|
4890 | |
---|
4891 | |
---|
4892 | |
---|
4893 | </li> |
---|
4894 | |
---|
4895 | |
---|
4896 | |
---|
4897 | |
---|
4898 | |
---|
4899 | |
---|
4900 | |
---|
4901 | <li> |
---|
4902 | |
---|
4903 | |
---|
4904 | |
---|
4905 | |
---|
4906 | |
---|
4907 | |
---|
4908 | <p style="margin-bottom: 0cm;">Implemented vp30, vp40, |
---|
4909 | fp30 and fp40 Cg profiles </p> |
---|
4910 | |
---|
4911 | |
---|
4912 | |
---|
4913 | |
---|
4914 | |
---|
4915 | |
---|
4916 | |
---|
4917 | </li> |
---|
4918 | |
---|
4919 | |
---|
4920 | |
---|
4921 | |
---|
4922 | |
---|
4923 | |
---|
4924 | |
---|
4925 | <li> |
---|
4926 | |
---|
4927 | |
---|
4928 | |
---|
4929 | |
---|
4930 | |
---|
4931 | |
---|
4932 | <p style="margin-bottom: 0cm;">Fixed a 64 bit issue in |
---|
4933 | Serializer::flipEndian </p> |
---|
4934 | |
---|
4935 | |
---|
4936 | |
---|
4937 | |
---|
4938 | |
---|
4939 | |
---|
4940 | |
---|
4941 | </li> |
---|
4942 | |
---|
4943 | |
---|
4944 | |
---|
4945 | |
---|
4946 | |
---|
4947 | |
---|
4948 | |
---|
4949 | <li> |
---|
4950 | |
---|
4951 | |
---|
4952 | |
---|
4953 | |
---|
4954 | |
---|
4955 | |
---|
4956 | <p style="margin-bottom: 0cm;">Add conversion from |
---|
4957 | GpuProgramPtr to HighLevelGpuProgramPtr, and fix mutex usage on |
---|
4958 | existing reverse conversion </p> |
---|
4959 | |
---|
4960 | |
---|
4961 | |
---|
4962 | |
---|
4963 | |
---|
4964 | |
---|
4965 | |
---|
4966 | </li> |
---|
4967 | |
---|
4968 | |
---|
4969 | |
---|
4970 | |
---|
4971 | |
---|
4972 | |
---|
4973 | |
---|
4974 | <li> |
---|
4975 | |
---|
4976 | |
---|
4977 | |
---|
4978 | |
---|
4979 | |
---|
4980 | |
---|
4981 | <p style="margin-bottom: 0cm;">CEGUI v0.3.0 now |
---|
4982 | required</p> |
---|
4983 | |
---|
4984 | |
---|
4985 | |
---|
4986 | |
---|
4987 | |
---|
4988 | |
---|
4989 | |
---|
4990 | </li> |
---|
4991 | |
---|
4992 | |
---|
4993 | |
---|
4994 | |
---|
4995 | |
---|
4996 | |
---|
4997 | |
---|
4998 | <li> |
---|
4999 | |
---|
5000 | |
---|
5001 | |
---|
5002 | |
---|
5003 | |
---|
5004 | |
---|
5005 | <p style="margin-bottom: 0cm;">Fix memory leak in |
---|
5006 | ZipDataStream </p> |
---|
5007 | |
---|
5008 | |
---|
5009 | |
---|
5010 | |
---|
5011 | |
---|
5012 | |
---|
5013 | |
---|
5014 | </li> |
---|
5015 | |
---|
5016 | |
---|
5017 | |
---|
5018 | |
---|
5019 | |
---|
5020 | |
---|
5021 | |
---|
5022 | <li> |
---|
5023 | |
---|
5024 | |
---|
5025 | |
---|
5026 | |
---|
5027 | |
---|
5028 | |
---|
5029 | <p style="margin-bottom: 0cm;">Fix to |
---|
5030 | AnimationTrack::optimise - we should not eliminate all duplicate keys |
---|
5031 | since the boundary values are required to preserve the interpolation |
---|
5032 | shape. In fact, we need to preserve sequences of up to no more than 4 |
---|
5033 | identical keys to preserve tangents for if spline interpolation is |
---|
5034 | used. Any inner ones are removed. </p> |
---|
5035 | |
---|
5036 | |
---|
5037 | |
---|
5038 | |
---|
5039 | |
---|
5040 | |
---|
5041 | |
---|
5042 | </li> |
---|
5043 | |
---|
5044 | |
---|
5045 | |
---|
5046 | |
---|
5047 | |
---|
5048 | |
---|
5049 | |
---|
5050 | <li> |
---|
5051 | |
---|
5052 | |
---|
5053 | |
---|
5054 | |
---|
5055 | |
---|
5056 | |
---|
5057 | <p style="margin-bottom: 0cm;">Matrix4::operator != |
---|
5058 | should take a const reference parameter </p> |
---|
5059 | |
---|
5060 | |
---|
5061 | |
---|
5062 | |
---|
5063 | |
---|
5064 | |
---|
5065 | |
---|
5066 | </li> |
---|
5067 | |
---|
5068 | |
---|
5069 | |
---|
5070 | |
---|
5071 | |
---|
5072 | |
---|
5073 | |
---|
5074 | <li> |
---|
5075 | |
---|
5076 | |
---|
5077 | |
---|
5078 | |
---|
5079 | |
---|
5080 | |
---|
5081 | <p style="margin-bottom: 0cm;">Node::removeAllChildren |
---|
5082 | should notify those children of detachment and clear the child update |
---|
5083 | list too. </p> |
---|
5084 | |
---|
5085 | |
---|
5086 | |
---|
5087 | |
---|
5088 | |
---|
5089 | |
---|
5090 | |
---|
5091 | </li> |
---|
5092 | |
---|
5093 | |
---|
5094 | |
---|
5095 | |
---|
5096 | |
---|
5097 | |
---|
5098 | |
---|
5099 | <li> |
---|
5100 | |
---|
5101 | |
---|
5102 | |
---|
5103 | |
---|
5104 | |
---|
5105 | |
---|
5106 | <p style="margin-bottom: 0cm;">Fix a bug in |
---|
5107 | StringUtil::match where a partial match after a wildcard goes wrong and |
---|
5108 | the wildcard doesn't correctly consume it ready for later matches </p> |
---|
5109 | |
---|
5110 | |
---|
5111 | |
---|
5112 | |
---|
5113 | |
---|
5114 | |
---|
5115 | |
---|
5116 | </li> |
---|
5117 | |
---|
5118 | |
---|
5119 | |
---|
5120 | |
---|
5121 | |
---|
5122 | |
---|
5123 | |
---|
5124 | <li> |
---|
5125 | |
---|
5126 | |
---|
5127 | |
---|
5128 | |
---|
5129 | |
---|
5130 | |
---|
5131 | <p style="margin-bottom: 0cm;">Fixed some variable |
---|
5132 | shadowing warnings in gcc </p> |
---|
5133 | |
---|
5134 | |
---|
5135 | |
---|
5136 | |
---|
5137 | |
---|
5138 | |
---|
5139 | |
---|
5140 | </li> |
---|
5141 | |
---|
5142 | |
---|
5143 | |
---|
5144 | |
---|
5145 | |
---|
5146 | |
---|
5147 | |
---|
5148 | <li> |
---|
5149 | |
---|
5150 | |
---|
5151 | |
---|
5152 | |
---|
5153 | |
---|
5154 | |
---|
5155 | <p style="margin-bottom: 0cm;">Don't try to prep |
---|
5156 | subentities for shadow volumes if they don't have their own geometry </p> |
---|
5157 | |
---|
5158 | |
---|
5159 | |
---|
5160 | |
---|
5161 | |
---|
5162 | |
---|
5163 | |
---|
5164 | </li> |
---|
5165 | |
---|
5166 | |
---|
5167 | |
---|
5168 | |
---|
5169 | |
---|
5170 | |
---|
5171 | |
---|
5172 | <li> |
---|
5173 | |
---|
5174 | |
---|
5175 | |
---|
5176 | |
---|
5177 | |
---|
5178 | |
---|
5179 | <p style="margin-bottom: 0cm;">Fixed |
---|
5180 | DataStream::readLine returning incorrect count and not dealing with |
---|
5181 | reading exactly the max length properly </p> |
---|
5182 | |
---|
5183 | |
---|
5184 | |
---|
5185 | |
---|
5186 | |
---|
5187 | |
---|
5188 | |
---|
5189 | </li> |
---|
5190 | |
---|
5191 | |
---|
5192 | |
---|
5193 | |
---|
5194 | |
---|
5195 | |
---|
5196 | |
---|
5197 | <li> |
---|
5198 | |
---|
5199 | |
---|
5200 | |
---|
5201 | |
---|
5202 | |
---|
5203 | |
---|
5204 | <p style="margin-bottom: 0cm;">Fixed |
---|
5205 | TerrainSceneManager incorrectly calculating normals </p> |
---|
5206 | |
---|
5207 | |
---|
5208 | |
---|
5209 | |
---|
5210 | |
---|
5211 | |
---|
5212 | |
---|
5213 | </li> |
---|
5214 | |
---|
5215 | |
---|
5216 | |
---|
5217 | |
---|
5218 | |
---|
5219 | |
---|
5220 | |
---|
5221 | <li> |
---|
5222 | |
---|
5223 | |
---|
5224 | |
---|
5225 | |
---|
5226 | |
---|
5227 | |
---|
5228 | <p style="margin-bottom: 0cm;">VertexData::vertexStart |
---|
5229 | bugfix for GL render system </p> |
---|
5230 | |
---|
5231 | |
---|
5232 | |
---|
5233 | |
---|
5234 | |
---|
5235 | |
---|
5236 | |
---|
5237 | </li> |
---|
5238 | |
---|
5239 | |
---|
5240 | |
---|
5241 | |
---|
5242 | |
---|
5243 | |
---|
5244 | |
---|
5245 | <li> |
---|
5246 | |
---|
5247 | |
---|
5248 | |
---|
5249 | |
---|
5250 | |
---|
5251 | |
---|
5252 | <p style="margin-bottom: 0cm;">Fix small inconsistency |
---|
5253 | in near / far clip plane in world space between rendersystems </p> |
---|
5254 | |
---|
5255 | |
---|
5256 | |
---|
5257 | |
---|
5258 | |
---|
5259 | |
---|
5260 | |
---|
5261 | </li> |
---|
5262 | |
---|
5263 | |
---|
5264 | |
---|
5265 | |
---|
5266 | |
---|
5267 | |
---|
5268 | |
---|
5269 | <li> |
---|
5270 | |
---|
5271 | |
---|
5272 | |
---|
5273 | |
---|
5274 | |
---|
5275 | |
---|
5276 | <p style="margin-bottom: 0cm;">A few win32 resize / |
---|
5277 | getMetrics fixes </p> |
---|
5278 | |
---|
5279 | |
---|
5280 | |
---|
5281 | |
---|
5282 | |
---|
5283 | |
---|
5284 | |
---|
5285 | </li> |
---|
5286 | |
---|
5287 | |
---|
5288 | |
---|
5289 | |
---|
5290 | |
---|
5291 | |
---|
5292 | |
---|
5293 | <li> |
---|
5294 | |
---|
5295 | |
---|
5296 | |
---|
5297 | |
---|
5298 | |
---|
5299 | |
---|
5300 | <p style="margin-bottom: 0cm;">Allocate initial |
---|
5301 | particle pools on demand to save memory </p> |
---|
5302 | |
---|
5303 | |
---|
5304 | |
---|
5305 | |
---|
5306 | |
---|
5307 | |
---|
5308 | |
---|
5309 | </li> |
---|
5310 | |
---|
5311 | |
---|
5312 | |
---|
5313 | |
---|
5314 | |
---|
5315 | |
---|
5316 | |
---|
5317 | <li> |
---|
5318 | |
---|
5319 | |
---|
5320 | |
---|
5321 | |
---|
5322 | |
---|
5323 | |
---|
5324 | <p style="margin-bottom: 0cm;">3DSMax exporter - |
---|
5325 | support mirrored bones </p> |
---|
5326 | |
---|
5327 | |
---|
5328 | |
---|
5329 | |
---|
5330 | |
---|
5331 | |
---|
5332 | |
---|
5333 | </li> |
---|
5334 | |
---|
5335 | |
---|
5336 | |
---|
5337 | |
---|
5338 | |
---|
5339 | |
---|
5340 | |
---|
5341 | <li> |
---|
5342 | |
---|
5343 | |
---|
5344 | |
---|
5345 | |
---|
5346 | |
---|
5347 | |
---|
5348 | <p style="margin-bottom: 0cm;">Fix memory leak in Bsp |
---|
5349 | Collision demo </p> |
---|
5350 | |
---|
5351 | |
---|
5352 | |
---|
5353 | |
---|
5354 | |
---|
5355 | |
---|
5356 | |
---|
5357 | </li> |
---|
5358 | |
---|
5359 | |
---|
5360 | |
---|
5361 | |
---|
5362 | |
---|
5363 | |
---|
5364 | |
---|
5365 | <li> |
---|
5366 | |
---|
5367 | |
---|
5368 | |
---|
5369 | |
---|
5370 | |
---|
5371 | |
---|
5372 | <p style="margin-bottom: 0cm;">Correct GLX |
---|
5373 | initialisation issue </p> |
---|
5374 | |
---|
5375 | |
---|
5376 | |
---|
5377 | |
---|
5378 | |
---|
5379 | |
---|
5380 | |
---|
5381 | </li> |
---|
5382 | |
---|
5383 | |
---|
5384 | |
---|
5385 | |
---|
5386 | |
---|
5387 | |
---|
5388 | |
---|
5389 | <li> |
---|
5390 | |
---|
5391 | |
---|
5392 | |
---|
5393 | |
---|
5394 | |
---|
5395 | |
---|
5396 | <p style="margin-bottom: 0cm;">Objects which are |
---|
5397 | attached to bones are now properly picked up by scene queries and cast |
---|
5398 | shadows properly </p> |
---|
5399 | |
---|
5400 | |
---|
5401 | |
---|
5402 | |
---|
5403 | |
---|
5404 | |
---|
5405 | |
---|
5406 | </li> |
---|
5407 | |
---|
5408 | |
---|
5409 | |
---|
5410 | |
---|
5411 | |
---|
5412 | |
---|
5413 | |
---|
5414 | <li> |
---|
5415 | |
---|
5416 | |
---|
5417 | |
---|
5418 | |
---|
5419 | |
---|
5420 | |
---|
5421 | <p style="margin-bottom: 0cm;">Fixed carrying forward |
---|
5422 | of manual loader through Material::applyDefaults</p> |
---|
5423 | |
---|
5424 | |
---|
5425 | |
---|
5426 | |
---|
5427 | |
---|
5428 | |
---|
5429 | |
---|
5430 | </li> |
---|
5431 | |
---|
5432 | |
---|
5433 | |
---|
5434 | |
---|
5435 | |
---|
5436 | |
---|
5437 | |
---|
5438 | <li> |
---|
5439 | |
---|
5440 | |
---|
5441 | |
---|
5442 | |
---|
5443 | |
---|
5444 | |
---|
5445 | <p>A few other miscellaneous safety checks</p> |
---|
5446 | |
---|
5447 | |
---|
5448 | |
---|
5449 | |
---|
5450 | |
---|
5451 | |
---|
5452 | |
---|
5453 | </li> |
---|
5454 | |
---|
5455 | |
---|
5456 | |
---|
5457 | |
---|
5458 | |
---|
5459 | |
---|
5460 | |
---|
5461 | </ul> |
---|
5462 | |
---|
5463 | |
---|
5464 | |
---|
5465 | |
---|
5466 | |
---|
5467 | |
---|
5468 | |
---|
5469 | <p class="mainheader" align="left">v1.0.2 |
---|
5470 | [Azathoth] (30 May 2005) - |
---|
5471 | Maintenance Release</p> |
---|
5472 | |
---|
5473 | |
---|
5474 | |
---|
5475 | |
---|
5476 | |
---|
5477 | |
---|
5478 | |
---|
5479 | <ul> |
---|
5480 | |
---|
5481 | |
---|
5482 | |
---|
5483 | |
---|
5484 | |
---|
5485 | |
---|
5486 | |
---|
5487 | <li> |
---|
5488 | |
---|
5489 | |
---|
5490 | |
---|
5491 | |
---|
5492 | |
---|
5493 | |
---|
5494 | <p style="margin-bottom: 0cm;">Mesh::buildTangentVectors |
---|
5495 | now deals with 32-bit indexes </p> |
---|
5496 | |
---|
5497 | |
---|
5498 | |
---|
5499 | |
---|
5500 | |
---|
5501 | |
---|
5502 | |
---|
5503 | </li> |
---|
5504 | |
---|
5505 | |
---|
5506 | |
---|
5507 | |
---|
5508 | |
---|
5509 | |
---|
5510 | |
---|
5511 | <li> |
---|
5512 | |
---|
5513 | |
---|
5514 | |
---|
5515 | |
---|
5516 | |
---|
5517 | |
---|
5518 | <p style="margin-bottom: 0cm;">Re-introduce commented |
---|
5519 | out degenerate face test in progressive mesh, adds quality at very low |
---|
5520 | LOD levels </p> |
---|
5521 | |
---|
5522 | |
---|
5523 | |
---|
5524 | |
---|
5525 | |
---|
5526 | |
---|
5527 | |
---|
5528 | </li> |
---|
5529 | |
---|
5530 | |
---|
5531 | |
---|
5532 | |
---|
5533 | |
---|
5534 | |
---|
5535 | |
---|
5536 | <li> |
---|
5537 | |
---|
5538 | |
---|
5539 | |
---|
5540 | |
---|
5541 | |
---|
5542 | |
---|
5543 | <p style="margin-bottom: 0cm;">Multisampling in GLX |
---|
5544 | corrected </p> |
---|
5545 | |
---|
5546 | |
---|
5547 | |
---|
5548 | |
---|
5549 | |
---|
5550 | |
---|
5551 | |
---|
5552 | </li> |
---|
5553 | |
---|
5554 | |
---|
5555 | |
---|
5556 | |
---|
5557 | |
---|
5558 | |
---|
5559 | |
---|
5560 | <li> |
---|
5561 | |
---|
5562 | |
---|
5563 | |
---|
5564 | |
---|
5565 | |
---|
5566 | |
---|
5567 | <p style="margin-bottom: 0cm;">Documentation fixes </p> |
---|
5568 | |
---|
5569 | |
---|
5570 | |
---|
5571 | |
---|
5572 | |
---|
5573 | |
---|
5574 | |
---|
5575 | </li> |
---|
5576 | |
---|
5577 | |
---|
5578 | |
---|
5579 | |
---|
5580 | |
---|
5581 | |
---|
5582 | |
---|
5583 | <li> |
---|
5584 | |
---|
5585 | |
---|
5586 | |
---|
5587 | |
---|
5588 | |
---|
5589 | |
---|
5590 | <p style="margin-bottom: 0cm;">A few state |
---|
5591 | optimisations in the rendersystem </p> |
---|
5592 | |
---|
5593 | |
---|
5594 | |
---|
5595 | |
---|
5596 | |
---|
5597 | |
---|
5598 | |
---|
5599 | </li> |
---|
5600 | |
---|
5601 | |
---|
5602 | |
---|
5603 | |
---|
5604 | |
---|
5605 | |
---|
5606 | |
---|
5607 | <li> |
---|
5608 | |
---|
5609 | |
---|
5610 | |
---|
5611 | |
---|
5612 | |
---|
5613 | |
---|
5614 | <p style="margin-bottom: 0cm;">Removed calls to srand |
---|
5615 | in Math - user might want to control random number seeding </p> |
---|
5616 | |
---|
5617 | |
---|
5618 | |
---|
5619 | |
---|
5620 | |
---|
5621 | |
---|
5622 | |
---|
5623 | </li> |
---|
5624 | |
---|
5625 | |
---|
5626 | |
---|
5627 | |
---|
5628 | |
---|
5629 | |
---|
5630 | |
---|
5631 | <li> |
---|
5632 | |
---|
5633 | |
---|
5634 | |
---|
5635 | |
---|
5636 | |
---|
5637 | |
---|
5638 | <p style="margin-bottom: 0cm;">Addition of a few minor |
---|
5639 | 'getter' methods and const-correctness </p> |
---|
5640 | |
---|
5641 | |
---|
5642 | |
---|
5643 | |
---|
5644 | |
---|
5645 | |
---|
5646 | |
---|
5647 | </li> |
---|
5648 | |
---|
5649 | |
---|
5650 | |
---|
5651 | |
---|
5652 | |
---|
5653 | |
---|
5654 | |
---|
5655 | <li> |
---|
5656 | |
---|
5657 | |
---|
5658 | |
---|
5659 | |
---|
5660 | |
---|
5661 | |
---|
5662 | <p style="margin-bottom: 0cm;">Matrix4 * Plane should |
---|
5663 | use inverse transpose to transform plane normal to deal with |
---|
5664 | non-uniform scale. </p> |
---|
5665 | |
---|
5666 | |
---|
5667 | |
---|
5668 | |
---|
5669 | |
---|
5670 | |
---|
5671 | |
---|
5672 | </li> |
---|
5673 | |
---|
5674 | |
---|
5675 | |
---|
5676 | |
---|
5677 | |
---|
5678 | |
---|
5679 | |
---|
5680 | <li> |
---|
5681 | |
---|
5682 | |
---|
5683 | |
---|
5684 | |
---|
5685 | |
---|
5686 | |
---|
5687 | <p style="margin-bottom: 0cm;">GL: throw an exception |
---|
5688 | when we failed to properly initialise a texture, instead of a devide by |
---|
5689 | zero </p> |
---|
5690 | |
---|
5691 | |
---|
5692 | |
---|
5693 | |
---|
5694 | |
---|
5695 | |
---|
5696 | |
---|
5697 | </li> |
---|
5698 | |
---|
5699 | |
---|
5700 | |
---|
5701 | |
---|
5702 | |
---|
5703 | |
---|
5704 | |
---|
5705 | <li> |
---|
5706 | |
---|
5707 | |
---|
5708 | |
---|
5709 | |
---|
5710 | |
---|
5711 | |
---|
5712 | <p style="margin-bottom: 0cm;">Fix for skeleton |
---|
5713 | serializer (showed up in XSI testing) - don't assume every bone has a |
---|
5714 | track. </p> |
---|
5715 | |
---|
5716 | |
---|
5717 | |
---|
5718 | |
---|
5719 | |
---|
5720 | |
---|
5721 | |
---|
5722 | </li> |
---|
5723 | |
---|
5724 | |
---|
5725 | |
---|
5726 | |
---|
5727 | |
---|
5728 | |
---|
5729 | |
---|
5730 | <li> |
---|
5731 | |
---|
5732 | |
---|
5733 | |
---|
5734 | |
---|
5735 | |
---|
5736 | |
---|
5737 | <p style="margin-bottom: 0cm;">VC7.1 + |
---|
5738 | OGRE_DOUBLE_PRECISION fix </p> |
---|
5739 | |
---|
5740 | |
---|
5741 | |
---|
5742 | |
---|
5743 | |
---|
5744 | |
---|
5745 | |
---|
5746 | </li> |
---|
5747 | |
---|
5748 | |
---|
5749 | |
---|
5750 | |
---|
5751 | |
---|
5752 | |
---|
5753 | |
---|
5754 | <li> |
---|
5755 | |
---|
5756 | |
---|
5757 | |
---|
5758 | |
---|
5759 | |
---|
5760 | |
---|
5761 | <p style="margin-bottom: 0cm;">Fix bug in |
---|
5762 | getSquaredViewDepth in WireBoundingBox </p> |
---|
5763 | |
---|
5764 | |
---|
5765 | |
---|
5766 | |
---|
5767 | |
---|
5768 | |
---|
5769 | |
---|
5770 | </li> |
---|
5771 | |
---|
5772 | |
---|
5773 | |
---|
5774 | |
---|
5775 | |
---|
5776 | |
---|
5777 | |
---|
5778 | <li> |
---|
5779 | |
---|
5780 | |
---|
5781 | |
---|
5782 | |
---|
5783 | |
---|
5784 | |
---|
5785 | <p style="margin-bottom: 0cm;">Added useful fuzzy |
---|
5786 | comparison methods to Vector3 / Quaternion </p> |
---|
5787 | |
---|
5788 | |
---|
5789 | |
---|
5790 | |
---|
5791 | |
---|
5792 | |
---|
5793 | |
---|
5794 | </li> |
---|
5795 | |
---|
5796 | |
---|
5797 | |
---|
5798 | |
---|
5799 | |
---|
5800 | |
---|
5801 | |
---|
5802 | <li> |
---|
5803 | |
---|
5804 | |
---|
5805 | |
---|
5806 | |
---|
5807 | |
---|
5808 | |
---|
5809 | <p style="margin-bottom: 0cm;">Add animation |
---|
5810 | optimisation methods to eliminate tracks which do nothing and duplicate |
---|
5811 | keyframes (used by default in XML converter) </p> |
---|
5812 | |
---|
5813 | |
---|
5814 | |
---|
5815 | |
---|
5816 | |
---|
5817 | |
---|
5818 | |
---|
5819 | </li> |
---|
5820 | |
---|
5821 | |
---|
5822 | |
---|
5823 | |
---|
5824 | |
---|
5825 | |
---|
5826 | |
---|
5827 | <li> |
---|
5828 | |
---|
5829 | |
---|
5830 | |
---|
5831 | |
---|
5832 | |
---|
5833 | |
---|
5834 | <p style="margin-bottom: 0cm;">Include |
---|
5835 | quake3settings.cfg in SDK distribution </p> |
---|
5836 | |
---|
5837 | |
---|
5838 | |
---|
5839 | |
---|
5840 | |
---|
5841 | |
---|
5842 | |
---|
5843 | </li> |
---|
5844 | |
---|
5845 | |
---|
5846 | |
---|
5847 | |
---|
5848 | |
---|
5849 | |
---|
5850 | |
---|
5851 | <li> |
---|
5852 | |
---|
5853 | |
---|
5854 | |
---|
5855 | |
---|
5856 | |
---|
5857 | |
---|
5858 | <p style="margin-bottom: 0cm;">Minor particle fixes </p> |
---|
5859 | |
---|
5860 | |
---|
5861 | |
---|
5862 | |
---|
5863 | |
---|
5864 | |
---|
5865 | |
---|
5866 | </li> |
---|
5867 | |
---|
5868 | |
---|
5869 | |
---|
5870 | |
---|
5871 | |
---|
5872 | |
---|
5873 | |
---|
5874 | <li> |
---|
5875 | |
---|
5876 | |
---|
5877 | |
---|
5878 | |
---|
5879 | |
---|
5880 | |
---|
5881 | <p style="margin-bottom: 0cm;">Allow Renderable to |
---|
5882 | determine whether it can be overridden by camera as to the detail level |
---|
5883 | it renders at. Allows us to view the whole scene in wireframe but keep |
---|
5884 | the overlays solid by default. </p> |
---|
5885 | |
---|
5886 | |
---|
5887 | |
---|
5888 | |
---|
5889 | |
---|
5890 | |
---|
5891 | |
---|
5892 | </li> |
---|
5893 | |
---|
5894 | |
---|
5895 | |
---|
5896 | |
---|
5897 | |
---|
5898 | |
---|
5899 | |
---|
5900 | <li> |
---|
5901 | |
---|
5902 | |
---|
5903 | |
---|
5904 | |
---|
5905 | |
---|
5906 | |
---|
5907 | <p style="margin-bottom: 0cm;">Bugfix - when |
---|
5908 | bulk-loading resources, unsupported high-level and assembler programs |
---|
5909 | end up getting loaded since they are part of the declared resources in |
---|
5910 | the group </p> |
---|
5911 | |
---|
5912 | |
---|
5913 | |
---|
5914 | |
---|
5915 | |
---|
5916 | |
---|
5917 | |
---|
5918 | </li> |
---|
5919 | |
---|
5920 | |
---|
5921 | |
---|
5922 | |
---|
5923 | |
---|
5924 | |
---|
5925 | |
---|
5926 | <li> |
---|
5927 | |
---|
5928 | |
---|
5929 | |
---|
5930 | |
---|
5931 | |
---|
5932 | |
---|
5933 | <p style="margin-bottom: 0cm;">Fix resource counting |
---|
5934 | bug on bulk loading </p> |
---|
5935 | |
---|
5936 | |
---|
5937 | |
---|
5938 | |
---|
5939 | |
---|
5940 | |
---|
5941 | |
---|
5942 | </li> |
---|
5943 | |
---|
5944 | |
---|
5945 | |
---|
5946 | |
---|
5947 | |
---|
5948 | |
---|
5949 | |
---|
5950 | <li> |
---|
5951 | |
---|
5952 | |
---|
5953 | |
---|
5954 | |
---|
5955 | |
---|
5956 | |
---|
5957 | <p style="margin-bottom: 0cm;">GLX backdrop image now |
---|
5958 | embedded </p> |
---|
5959 | |
---|
5960 | |
---|
5961 | |
---|
5962 | |
---|
5963 | |
---|
5964 | |
---|
5965 | |
---|
5966 | </li> |
---|
5967 | |
---|
5968 | |
---|
5969 | |
---|
5970 | |
---|
5971 | |
---|
5972 | |
---|
5973 | |
---|
5974 | <li> |
---|
5975 | |
---|
5976 | |
---|
5977 | |
---|
5978 | |
---|
5979 | |
---|
5980 | |
---|
5981 | <p style="margin-bottom: 0cm;">StringConverter::parseUnsignedInt |
---|
5982 | fixed for boundary numbers </p> |
---|
5983 | |
---|
5984 | |
---|
5985 | |
---|
5986 | |
---|
5987 | |
---|
5988 | |
---|
5989 | |
---|
5990 | </li> |
---|
5991 | |
---|
5992 | |
---|
5993 | |
---|
5994 | |
---|
5995 | |
---|
5996 | |
---|
5997 | |
---|
5998 | <li> |
---|
5999 | |
---|
6000 | |
---|
6001 | |
---|
6002 | |
---|
6003 | |
---|
6004 | |
---|
6005 | <p style="margin-bottom: 0cm;">Fixed OgreGLTexture and |
---|
6006 | compressed textures delete [] mismatch </p> |
---|
6007 | |
---|
6008 | |
---|
6009 | |
---|
6010 | |
---|
6011 | |
---|
6012 | |
---|
6013 | |
---|
6014 | </li> |
---|
6015 | |
---|
6016 | |
---|
6017 | |
---|
6018 | |
---|
6019 | |
---|
6020 | |
---|
6021 | |
---|
6022 | <li> |
---|
6023 | |
---|
6024 | |
---|
6025 | |
---|
6026 | |
---|
6027 | |
---|
6028 | |
---|
6029 | <p style="margin-bottom: 0cm;">Timer - compensate for |
---|
6030 | QueryPerformanceCounter hiccups on some chipsets </p> |
---|
6031 | |
---|
6032 | |
---|
6033 | |
---|
6034 | |
---|
6035 | |
---|
6036 | |
---|
6037 | |
---|
6038 | </li> |
---|
6039 | |
---|
6040 | |
---|
6041 | |
---|
6042 | |
---|
6043 | |
---|
6044 | |
---|
6045 | |
---|
6046 | <li> |
---|
6047 | |
---|
6048 | |
---|
6049 | |
---|
6050 | |
---|
6051 | |
---|
6052 | |
---|
6053 | <p style="margin-bottom: 0cm;">MeshUpgrader should set |
---|
6054 | mesh padding factor to nothing to avoid adding extra padding </p> |
---|
6055 | |
---|
6056 | |
---|
6057 | |
---|
6058 | |
---|
6059 | |
---|
6060 | |
---|
6061 | |
---|
6062 | </li> |
---|
6063 | |
---|
6064 | |
---|
6065 | |
---|
6066 | |
---|
6067 | |
---|
6068 | |
---|
6069 | |
---|
6070 | <li> |
---|
6071 | |
---|
6072 | |
---|
6073 | |
---|
6074 | |
---|
6075 | |
---|
6076 | |
---|
6077 | <p style="margin-bottom: 0cm;">Material - restore |
---|
6078 | manual loader and manual flag after applying defaults </p> |
---|
6079 | |
---|
6080 | |
---|
6081 | |
---|
6082 | |
---|
6083 | |
---|
6084 | |
---|
6085 | |
---|
6086 | </li> |
---|
6087 | |
---|
6088 | |
---|
6089 | |
---|
6090 | |
---|
6091 | |
---|
6092 | |
---|
6093 | |
---|
6094 | <li> |
---|
6095 | |
---|
6096 | |
---|
6097 | |
---|
6098 | |
---|
6099 | |
---|
6100 | |
---|
6101 | <p style="margin-bottom: 0cm;">Fixed |
---|
6102 | Node::getPitch/getRoll/getYaw </p> |
---|
6103 | |
---|
6104 | |
---|
6105 | |
---|
6106 | |
---|
6107 | |
---|
6108 | |
---|
6109 | |
---|
6110 | </li> |
---|
6111 | |
---|
6112 | |
---|
6113 | |
---|
6114 | |
---|
6115 | |
---|
6116 | |
---|
6117 | |
---|
6118 | <li> |
---|
6119 | |
---|
6120 | |
---|
6121 | |
---|
6122 | |
---|
6123 | |
---|
6124 | |
---|
6125 | <p style="margin-bottom: 0cm;">Implement |
---|
6126 | ParentWindowHandle for GLX - Disable FSAA for now, it's heavily |
---|
6127 | unstable for NVidia </p> |
---|
6128 | |
---|
6129 | |
---|
6130 | |
---|
6131 | |
---|
6132 | |
---|
6133 | |
---|
6134 | |
---|
6135 | </li> |
---|
6136 | |
---|
6137 | |
---|
6138 | |
---|
6139 | |
---|
6140 | |
---|
6141 | |
---|
6142 | |
---|
6143 | <li> |
---|
6144 | |
---|
6145 | |
---|
6146 | |
---|
6147 | |
---|
6148 | |
---|
6149 | |
---|
6150 | <p style="margin-bottom: 0cm;">Don't try to log |
---|
6151 | exception when no LogManager exists yet </p> |
---|
6152 | |
---|
6153 | |
---|
6154 | |
---|
6155 | |
---|
6156 | |
---|
6157 | |
---|
6158 | |
---|
6159 | </li> |
---|
6160 | |
---|
6161 | |
---|
6162 | |
---|
6163 | |
---|
6164 | |
---|
6165 | |
---|
6166 | |
---|
6167 | <li> |
---|
6168 | |
---|
6169 | |
---|
6170 | |
---|
6171 | |
---|
6172 | |
---|
6173 | |
---|
6174 | <p style="margin-bottom: 0cm;">Allow skeletons to |
---|
6175 | share animations with other skeletons (requires strict skeletal |
---|
6176 | structure matching) Supports a scale option to adapt animation to |
---|
6177 | matching skeletons with different sizes </p> |
---|
6178 | |
---|
6179 | |
---|
6180 | |
---|
6181 | |
---|
6182 | |
---|
6183 | |
---|
6184 | |
---|
6185 | </li> |
---|
6186 | |
---|
6187 | |
---|
6188 | |
---|
6189 | |
---|
6190 | |
---|
6191 | |
---|
6192 | |
---|
6193 | <li> |
---|
6194 | |
---|
6195 | |
---|
6196 | |
---|
6197 | |
---|
6198 | |
---|
6199 | |
---|
6200 | <p style="margin-bottom: 0cm;">D3D9 window resizing |
---|
6201 | issues resolved </p> |
---|
6202 | |
---|
6203 | |
---|
6204 | |
---|
6205 | |
---|
6206 | |
---|
6207 | |
---|
6208 | |
---|
6209 | </li> |
---|
6210 | |
---|
6211 | |
---|
6212 | |
---|
6213 | |
---|
6214 | |
---|
6215 | |
---|
6216 | |
---|
6217 | <li> |
---|
6218 | |
---|
6219 | |
---|
6220 | |
---|
6221 | |
---|
6222 | |
---|
6223 | |
---|
6224 | <p style="margin-bottom: 0cm;">Properly support |
---|
6225 | downgrading to 16-bit textures again via |
---|
6226 | TextureManager::getSingleton().enable32BitTextures(false) </p> |
---|
6227 | |
---|
6228 | |
---|
6229 | |
---|
6230 | |
---|
6231 | |
---|
6232 | |
---|
6233 | |
---|
6234 | </li> |
---|
6235 | |
---|
6236 | |
---|
6237 | |
---|
6238 | |
---|
6239 | |
---|
6240 | |
---|
6241 | |
---|
6242 | <li> |
---|
6243 | |
---|
6244 | |
---|
6245 | |
---|
6246 | |
---|
6247 | |
---|
6248 | |
---|
6249 | <p style="margin-bottom: 0cm;">Small bugfix for |
---|
6250 | TerrainSceneManager (texture coords wrapped at 1 vertex too high) </p> |
---|
6251 | |
---|
6252 | |
---|
6253 | |
---|
6254 | |
---|
6255 | |
---|
6256 | |
---|
6257 | |
---|
6258 | </li> |
---|
6259 | |
---|
6260 | |
---|
6261 | |
---|
6262 | |
---|
6263 | |
---|
6264 | |
---|
6265 | |
---|
6266 | <li> |
---|
6267 | |
---|
6268 | |
---|
6269 | |
---|
6270 | |
---|
6271 | |
---|
6272 | |
---|
6273 | <p style="margin-bottom: 0cm;">Some MingW and some |
---|
6274 | Linux distribution (e.g. Gentoo) build fixes </p> |
---|
6275 | |
---|
6276 | |
---|
6277 | |
---|
6278 | |
---|
6279 | |
---|
6280 | |
---|
6281 | |
---|
6282 | </li> |
---|
6283 | |
---|
6284 | |
---|
6285 | |
---|
6286 | |
---|
6287 | |
---|
6288 | |
---|
6289 | |
---|
6290 | <li> |
---|
6291 | |
---|
6292 | |
---|
6293 | |
---|
6294 | |
---|
6295 | |
---|
6296 | |
---|
6297 | <p style="margin-bottom: 0cm;">Fix multi-pass |
---|
6298 | precision issue on nVidia when using GL </p> |
---|
6299 | |
---|
6300 | |
---|
6301 | |
---|
6302 | |
---|
6303 | |
---|
6304 | |
---|
6305 | |
---|
6306 | </li> |
---|
6307 | |
---|
6308 | |
---|
6309 | |
---|
6310 | |
---|
6311 | |
---|
6312 | |
---|
6313 | |
---|
6314 | <li> |
---|
6315 | |
---|
6316 | |
---|
6317 | |
---|
6318 | |
---|
6319 | |
---|
6320 | |
---|
6321 | <p style="margin-bottom: 0cm;">Fixed Dynlib* deleted 2 |
---|
6322 | times when unloading plugins manually </p> |
---|
6323 | |
---|
6324 | |
---|
6325 | |
---|
6326 | |
---|
6327 | |
---|
6328 | |
---|
6329 | |
---|
6330 | </li> |
---|
6331 | |
---|
6332 | |
---|
6333 | |
---|
6334 | |
---|
6335 | |
---|
6336 | |
---|
6337 | |
---|
6338 | <li> |
---|
6339 | |
---|
6340 | |
---|
6341 | |
---|
6342 | |
---|
6343 | |
---|
6344 | |
---|
6345 | <p style="margin-bottom: 0cm;">Fixed BSP plugin |
---|
6346 | creating materials in wrong group </p> |
---|
6347 | |
---|
6348 | |
---|
6349 | |
---|
6350 | |
---|
6351 | |
---|
6352 | |
---|
6353 | |
---|
6354 | </li> |
---|
6355 | |
---|
6356 | |
---|
6357 | |
---|
6358 | |
---|
6359 | |
---|
6360 | |
---|
6361 | |
---|
6362 | <li> |
---|
6363 | |
---|
6364 | |
---|
6365 | |
---|
6366 | |
---|
6367 | |
---|
6368 | |
---|
6369 | <p style="margin-bottom: 0cm;">Fixed unitialised |
---|
6370 | member mQueuedForDeletion in Pass </p> |
---|
6371 | |
---|
6372 | |
---|
6373 | |
---|
6374 | |
---|
6375 | |
---|
6376 | |
---|
6377 | |
---|
6378 | </li> |
---|
6379 | |
---|
6380 | |
---|
6381 | |
---|
6382 | |
---|
6383 | |
---|
6384 | |
---|
6385 | |
---|
6386 | <li> |
---|
6387 | |
---|
6388 | |
---|
6389 | |
---|
6390 | |
---|
6391 | |
---|
6392 | |
---|
6393 | <p style="margin-bottom: 0cm;">Gui demo control name |
---|
6394 | strings fixed </p> |
---|
6395 | |
---|
6396 | |
---|
6397 | |
---|
6398 | |
---|
6399 | |
---|
6400 | |
---|
6401 | |
---|
6402 | </li> |
---|
6403 | |
---|
6404 | |
---|
6405 | |
---|
6406 | |
---|
6407 | |
---|
6408 | |
---|
6409 | |
---|
6410 | <li> |
---|
6411 | |
---|
6412 | |
---|
6413 | |
---|
6414 | |
---|
6415 | |
---|
6416 | |
---|
6417 | <p style="margin-bottom: 0cm;">ResourceManager::load |
---|
6418 | methods (and derivatives) now reload an existing Resource which is |
---|
6419 | already present, but has been manually unloaded </p> |
---|
6420 | |
---|
6421 | |
---|
6422 | |
---|
6423 | |
---|
6424 | |
---|
6425 | |
---|
6426 | |
---|
6427 | </li> |
---|
6428 | |
---|
6429 | |
---|
6430 | |
---|
6431 | |
---|
6432 | |
---|
6433 | |
---|
6434 | |
---|
6435 | <li> |
---|
6436 | |
---|
6437 | |
---|
6438 | |
---|
6439 | |
---|
6440 | |
---|
6441 | |
---|
6442 | <p style="margin-bottom: 0cm;">Fixes Linux boost |
---|
6443 | linking issue when --enable-threading used. Modified slightly |
---|
6444 | to check for the existence of the library during ./configure. </p> |
---|
6445 | |
---|
6446 | |
---|
6447 | |
---|
6448 | |
---|
6449 | |
---|
6450 | |
---|
6451 | |
---|
6452 | </li> |
---|
6453 | |
---|
6454 | |
---|
6455 | |
---|
6456 | |
---|
6457 | |
---|
6458 | |
---|
6459 | |
---|
6460 | <li> |
---|
6461 | |
---|
6462 | |
---|
6463 | |
---|
6464 | |
---|
6465 | |
---|
6466 | |
---|
6467 | <p style="margin-bottom: 0cm;">Linux - disabled RTTI |
---|
6468 | and disabled the ability to use undefined symbols in plugin object |
---|
6469 | files. </p> |
---|
6470 | |
---|
6471 | |
---|
6472 | |
---|
6473 | |
---|
6474 | |
---|
6475 | |
---|
6476 | |
---|
6477 | </li> |
---|
6478 | |
---|
6479 | |
---|
6480 | |
---|
6481 | |
---|
6482 | |
---|
6483 | |
---|
6484 | |
---|
6485 | <li> |
---|
6486 | |
---|
6487 | |
---|
6488 | |
---|
6489 | |
---|
6490 | |
---|
6491 | |
---|
6492 | <p style="margin-bottom: 0cm;">Fix ordering of |
---|
6493 | directional lights in GPU programs to be consistent </p> |
---|
6494 | |
---|
6495 | |
---|
6496 | |
---|
6497 | |
---|
6498 | |
---|
6499 | |
---|
6500 | |
---|
6501 | </li> |
---|
6502 | |
---|
6503 | |
---|
6504 | |
---|
6505 | |
---|
6506 | |
---|
6507 | |
---|
6508 | |
---|
6509 | <li> |
---|
6510 | |
---|
6511 | |
---|
6512 | |
---|
6513 | |
---|
6514 | |
---|
6515 | |
---|
6516 | <p style="margin-bottom: 0cm;">Fix reloading of |
---|
6517 | high-level programs </p> |
---|
6518 | |
---|
6519 | |
---|
6520 | |
---|
6521 | |
---|
6522 | |
---|
6523 | |
---|
6524 | |
---|
6525 | </li> |
---|
6526 | |
---|
6527 | |
---|
6528 | |
---|
6529 | |
---|
6530 | |
---|
6531 | |
---|
6532 | |
---|
6533 | <li> |
---|
6534 | |
---|
6535 | |
---|
6536 | |
---|
6537 | |
---|
6538 | |
---|
6539 | |
---|
6540 | <p style="margin-bottom: 0cm;">Don't do anything in |
---|
6541 | SharedPtr::setNull if already null, avoids issues with shared mutex for |
---|
6542 | null shared pointers. </p> |
---|
6543 | |
---|
6544 | |
---|
6545 | |
---|
6546 | |
---|
6547 | |
---|
6548 | |
---|
6549 | |
---|
6550 | </li> |
---|
6551 | |
---|
6552 | |
---|
6553 | |
---|
6554 | |
---|
6555 | |
---|
6556 | |
---|
6557 | |
---|
6558 | <li> |
---|
6559 | |
---|
6560 | |
---|
6561 | |
---|
6562 | |
---|
6563 | |
---|
6564 | |
---|
6565 | <p>PanelOverlayElement can now live with materials which have |
---|
6566 | no texture units.</p> |
---|
6567 | |
---|
6568 | |
---|
6569 | |
---|
6570 | |
---|
6571 | |
---|
6572 | |
---|
6573 | |
---|
6574 | </li> |
---|
6575 | |
---|
6576 | |
---|
6577 | |
---|
6578 | |
---|
6579 | |
---|
6580 | |
---|
6581 | |
---|
6582 | </ul> |
---|
6583 | |
---|
6584 | |
---|
6585 | |
---|
6586 | |
---|
6587 | |
---|
6588 | |
---|
6589 | |
---|
6590 | <p class="mainheader" align="left">v1.0.1 |
---|
6591 | [Azathoth] (10 April 2005) - |
---|
6592 | Maintenance Release</p> |
---|
6593 | |
---|
6594 | |
---|
6595 | |
---|
6596 | |
---|
6597 | |
---|
6598 | |
---|
6599 | |
---|
6600 | <ul> |
---|
6601 | |
---|
6602 | |
---|
6603 | |
---|
6604 | |
---|
6605 | |
---|
6606 | |
---|
6607 | |
---|
6608 | <li> |
---|
6609 | |
---|
6610 | |
---|
6611 | |
---|
6612 | |
---|
6613 | |
---|
6614 | |
---|
6615 | <p style="margin-bottom: 0cm;">Support for Cg 1.3 </p> |
---|
6616 | |
---|
6617 | |
---|
6618 | |
---|
6619 | |
---|
6620 | |
---|
6621 | |
---|
6622 | |
---|
6623 | </li> |
---|
6624 | |
---|
6625 | |
---|
6626 | |
---|
6627 | |
---|
6628 | |
---|
6629 | |
---|
6630 | |
---|
6631 | <li> |
---|
6632 | |
---|
6633 | |
---|
6634 | |
---|
6635 | |
---|
6636 | |
---|
6637 | |
---|
6638 | <p style="margin-bottom: 0cm;">ConfigFile no longer |
---|
6639 | crashes on empty parameter values </p> |
---|
6640 | |
---|
6641 | |
---|
6642 | |
---|
6643 | |
---|
6644 | |
---|
6645 | |
---|
6646 | |
---|
6647 | </li> |
---|
6648 | |
---|
6649 | |
---|
6650 | |
---|
6651 | |
---|
6652 | |
---|
6653 | |
---|
6654 | |
---|
6655 | <li> |
---|
6656 | |
---|
6657 | |
---|
6658 | |
---|
6659 | |
---|
6660 | |
---|
6661 | |
---|
6662 | <p style="margin-bottom: 0cm;">Fix crash when using |
---|
6663 | sharing skeleton instance between entities </p> |
---|
6664 | |
---|
6665 | |
---|
6666 | |
---|
6667 | |
---|
6668 | |
---|
6669 | |
---|
6670 | |
---|
6671 | </li> |
---|
6672 | |
---|
6673 | |
---|
6674 | |
---|
6675 | |
---|
6676 | |
---|
6677 | |
---|
6678 | |
---|
6679 | <li> |
---|
6680 | |
---|
6681 | |
---|
6682 | |
---|
6683 | |
---|
6684 | |
---|
6685 | |
---|
6686 | <p style="margin-bottom: 0cm;">Shutdown primary |
---|
6687 | rendertarget last, fix for crash on ATI OpenGL shutdown when using |
---|
6688 | multiple targets. </p> |
---|
6689 | |
---|
6690 | |
---|
6691 | |
---|
6692 | |
---|
6693 | |
---|
6694 | |
---|
6695 | |
---|
6696 | </li> |
---|
6697 | |
---|
6698 | |
---|
6699 | |
---|
6700 | |
---|
6701 | |
---|
6702 | |
---|
6703 | |
---|
6704 | <li> |
---|
6705 | |
---|
6706 | |
---|
6707 | |
---|
6708 | |
---|
6709 | |
---|
6710 | |
---|
6711 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
6712 | exiting in frameEnded and using software skinned entities </p> |
---|
6713 | |
---|
6714 | |
---|
6715 | |
---|
6716 | |
---|
6717 | |
---|
6718 | |
---|
6719 | |
---|
6720 | </li> |
---|
6721 | |
---|
6722 | |
---|
6723 | |
---|
6724 | |
---|
6725 | |
---|
6726 | |
---|
6727 | |
---|
6728 | <li> |
---|
6729 | |
---|
6730 | |
---|
6731 | |
---|
6732 | |
---|
6733 | |
---|
6734 | |
---|
6735 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
6736 | using a Cg-based custom material in TerrainSceneManager </p> |
---|
6737 | |
---|
6738 | |
---|
6739 | |
---|
6740 | |
---|
6741 | |
---|
6742 | |
---|
6743 | |
---|
6744 | </li> |
---|
6745 | |
---|
6746 | |
---|
6747 | |
---|
6748 | |
---|
6749 | |
---|
6750 | |
---|
6751 | |
---|
6752 | <li> |
---|
6753 | |
---|
6754 | |
---|
6755 | |
---|
6756 | |
---|
6757 | |
---|
6758 | |
---|
6759 | <p style="margin-bottom: 0cm;">Tolerate not having |
---|
6760 | loaded a texture to allow people making editors to apply materials |
---|
6761 | which have missing resources. </p> |
---|
6762 | |
---|
6763 | |
---|
6764 | |
---|
6765 | |
---|
6766 | |
---|
6767 | |
---|
6768 | |
---|
6769 | </li> |
---|
6770 | |
---|
6771 | |
---|
6772 | |
---|
6773 | |
---|
6774 | |
---|
6775 | |
---|
6776 | |
---|
6777 | <li> |
---|
6778 | |
---|
6779 | |
---|
6780 | |
---|
6781 | |
---|
6782 | |
---|
6783 | |
---|
6784 | <p style="margin-bottom: 0cm;">Fixed the case of |
---|
6785 | vertex_program in OgreGLGpuProgramManager.cpp </p> |
---|
6786 | |
---|
6787 | |
---|
6788 | |
---|
6789 | |
---|
6790 | |
---|
6791 | |
---|
6792 | |
---|
6793 | </li> |
---|
6794 | |
---|
6795 | |
---|
6796 | |
---|
6797 | |
---|
6798 | |
---|
6799 | |
---|
6800 | |
---|
6801 | <li> |
---|
6802 | |
---|
6803 | |
---|
6804 | |
---|
6805 | |
---|
6806 | |
---|
6807 | |
---|
6808 | <p style="margin-bottom: 0cm;">Modified |
---|
6809 | --with-platform=GLX to look for X11 headers. </p> |
---|
6810 | |
---|
6811 | |
---|
6812 | |
---|
6813 | |
---|
6814 | |
---|
6815 | |
---|
6816 | |
---|
6817 | </li> |
---|
6818 | |
---|
6819 | |
---|
6820 | |
---|
6821 | |
---|
6822 | |
---|
6823 | |
---|
6824 | |
---|
6825 | <li> |
---|
6826 | |
---|
6827 | |
---|
6828 | |
---|
6829 | |
---|
6830 | |
---|
6831 | |
---|
6832 | <p style="margin-bottom: 0cm;">Fix display corruption |
---|
6833 | on DDS with custom mipmaps via DevIL (ie GL); the custom mipmaps are |
---|
6834 | not loaded yet so just ignore them. D3D9 unaffected. </p> |
---|
6835 | |
---|
6836 | |
---|
6837 | |
---|
6838 | |
---|
6839 | |
---|
6840 | |
---|
6841 | |
---|
6842 | </li> |
---|
6843 | |
---|
6844 | |
---|
6845 | |
---|
6846 | |
---|
6847 | |
---|
6848 | |
---|
6849 | |
---|
6850 | <li> |
---|
6851 | |
---|
6852 | |
---|
6853 | |
---|
6854 | |
---|
6855 | |
---|
6856 | |
---|
6857 | <p style="margin-bottom: 0cm;">Fix bug when using |
---|
6858 | colour_op_ex and alpha_op_ex to supply manual colour and alpha at the |
---|
6859 | same time in the same texture unit </p> |
---|
6860 | |
---|
6861 | |
---|
6862 | |
---|
6863 | |
---|
6864 | |
---|
6865 | |
---|
6866 | |
---|
6867 | </li> |
---|
6868 | |
---|
6869 | |
---|
6870 | |
---|
6871 | |
---|
6872 | |
---|
6873 | |
---|
6874 | |
---|
6875 | <li> |
---|
6876 | |
---|
6877 | |
---|
6878 | |
---|
6879 | |
---|
6880 | |
---|
6881 | |
---|
6882 | <p style="margin-bottom: 0cm;">Don't define *any* |
---|
6883 | memory macros if the user doesn't want them or we are in release mode </p> |
---|
6884 | |
---|
6885 | |
---|
6886 | |
---|
6887 | |
---|
6888 | |
---|
6889 | |
---|
6890 | |
---|
6891 | </li> |
---|
6892 | |
---|
6893 | |
---|
6894 | |
---|
6895 | |
---|
6896 | |
---|
6897 | |
---|
6898 | |
---|
6899 | <li> |
---|
6900 | |
---|
6901 | |
---|
6902 | |
---|
6903 | |
---|
6904 | |
---|
6905 | |
---|
6906 | <p style="margin-bottom: 0cm;">Add CEGUI-OGRE.pc.in |
---|
6907 | back into the CEGUIRenderer. </p> |
---|
6908 | |
---|
6909 | |
---|
6910 | |
---|
6911 | |
---|
6912 | |
---|
6913 | |
---|
6914 | |
---|
6915 | </li> |
---|
6916 | |
---|
6917 | |
---|
6918 | |
---|
6919 | |
---|
6920 | |
---|
6921 | |
---|
6922 | |
---|
6923 | <li> |
---|
6924 | |
---|
6925 | |
---|
6926 | |
---|
6927 | |
---|
6928 | |
---|
6929 | |
---|
6930 | <p style="margin-bottom: 0cm;">Fix bufferering area |
---|
6931 | contention in Zip </p> |
---|
6932 | |
---|
6933 | |
---|
6934 | |
---|
6935 | |
---|
6936 | |
---|
6937 | |
---|
6938 | |
---|
6939 | </li> |
---|
6940 | |
---|
6941 | |
---|
6942 | |
---|
6943 | |
---|
6944 | |
---|
6945 | |
---|
6946 | |
---|
6947 | <li> |
---|
6948 | |
---|
6949 | |
---|
6950 | |
---|
6951 | |
---|
6952 | |
---|
6953 | |
---|
6954 | <p style="margin-bottom: 0cm;">Fixed particle system |
---|
6955 | so custom render queue id is properly passed through to renderer </p> |
---|
6956 | |
---|
6957 | |
---|
6958 | |
---|
6959 | |
---|
6960 | |
---|
6961 | |
---|
6962 | |
---|
6963 | </li> |
---|
6964 | |
---|
6965 | |
---|
6966 | |
---|
6967 | |
---|
6968 | |
---|
6969 | |
---|
6970 | |
---|
6971 | <li> |
---|
6972 | |
---|
6973 | |
---|
6974 | |
---|
6975 | |
---|
6976 | |
---|
6977 | |
---|
6978 | <p style="margin-bottom: 0cm;">Deal with zero-volume |
---|
6979 | meshes in StaticGeometry </p> |
---|
6980 | |
---|
6981 | |
---|
6982 | |
---|
6983 | |
---|
6984 | |
---|
6985 | |
---|
6986 | |
---|
6987 | </li> |
---|
6988 | |
---|
6989 | |
---|
6990 | |
---|
6991 | |
---|
6992 | |
---|
6993 | |
---|
6994 | |
---|
6995 | <li> |
---|
6996 | |
---|
6997 | |
---|
6998 | |
---|
6999 | |
---|
7000 | |
---|
7001 | |
---|
7002 | <p style="margin-bottom: 0cm;">Actually use the left |
---|
7003 | and right flags in StringUtil::trim </p> |
---|
7004 | |
---|
7005 | |
---|
7006 | |
---|
7007 | |
---|
7008 | |
---|
7009 | |
---|
7010 | |
---|
7011 | </li> |
---|
7012 | |
---|
7013 | |
---|
7014 | |
---|
7015 | |
---|
7016 | |
---|
7017 | |
---|
7018 | |
---|
7019 | <li> |
---|
7020 | |
---|
7021 | |
---|
7022 | |
---|
7023 | |
---|
7024 | |
---|
7025 | |
---|
7026 | <p style="margin-bottom: 0cm;">cppunit m4 fix needed |
---|
7027 | for some autotools versions </p> |
---|
7028 | |
---|
7029 | |
---|
7030 | |
---|
7031 | |
---|
7032 | |
---|
7033 | |
---|
7034 | |
---|
7035 | </li> |
---|
7036 | |
---|
7037 | |
---|
7038 | |
---|
7039 | |
---|
7040 | |
---|
7041 | |
---|
7042 | |
---|
7043 | <li> |
---|
7044 | |
---|
7045 | |
---|
7046 | |
---|
7047 | |
---|
7048 | |
---|
7049 | |
---|
7050 | <p style="margin-bottom: 0cm;">Add |
---|
7051 | Exception::getDescription so that it is possible to get the |
---|
7052 | 'description' field of the exception without the rest. This is useful |
---|
7053 | for printing or logging errors compactly. </p> |
---|
7054 | |
---|
7055 | |
---|
7056 | |
---|
7057 | |
---|
7058 | |
---|
7059 | |
---|
7060 | |
---|
7061 | </li> |
---|
7062 | |
---|
7063 | |
---|
7064 | |
---|
7065 | |
---|
7066 | |
---|
7067 | |
---|
7068 | |
---|
7069 | <li> |
---|
7070 | |
---|
7071 | |
---|
7072 | |
---|
7073 | |
---|
7074 | |
---|
7075 | |
---|
7076 | <p style="margin-bottom: 0cm;">Make |
---|
7077 | SceneManager::setSkyBox, setSkyPlane and setSkyDome only set their |
---|
7078 | respective enabled flags at the end of the function. This makes sure |
---|
7079 | that when an exception happens the renderloop will not crash in its |
---|
7080 | next iteration. </p> |
---|
7081 | |
---|
7082 | |
---|
7083 | |
---|
7084 | |
---|
7085 | |
---|
7086 | |
---|
7087 | |
---|
7088 | </li> |
---|
7089 | |
---|
7090 | |
---|
7091 | |
---|
7092 | |
---|
7093 | |
---|
7094 | |
---|
7095 | |
---|
7096 | <li> |
---|
7097 | |
---|
7098 | |
---|
7099 | |
---|
7100 | |
---|
7101 | |
---|
7102 | |
---|
7103 | <p style="margin-bottom: 0cm;">Added missing |
---|
7104 | OgreParticleSystemRenderer.h to OgreMain/include/Makefile.am </p> |
---|
7105 | |
---|
7106 | |
---|
7107 | |
---|
7108 | |
---|
7109 | |
---|
7110 | |
---|
7111 | |
---|
7112 | </li> |
---|
7113 | |
---|
7114 | |
---|
7115 | |
---|
7116 | |
---|
7117 | |
---|
7118 | |
---|
7119 | |
---|
7120 | <li> |
---|
7121 | |
---|
7122 | |
---|
7123 | |
---|
7124 | |
---|
7125 | |
---|
7126 | |
---|
7127 | <p style="margin-bottom: 0cm;">Fixed sysrq key for GLX |
---|
7128 | </p> |
---|
7129 | |
---|
7130 | |
---|
7131 | |
---|
7132 | |
---|
7133 | |
---|
7134 | |
---|
7135 | |
---|
7136 | </li> |
---|
7137 | |
---|
7138 | |
---|
7139 | |
---|
7140 | |
---|
7141 | |
---|
7142 | |
---|
7143 | |
---|
7144 | <li> |
---|
7145 | |
---|
7146 | |
---|
7147 | |
---|
7148 | |
---|
7149 | |
---|
7150 | |
---|
7151 | <p style="margin-bottom: 0cm;">Fixed GLX screenshot |
---|
7152 | colours </p> |
---|
7153 | |
---|
7154 | |
---|
7155 | |
---|
7156 | |
---|
7157 | |
---|
7158 | |
---|
7159 | |
---|
7160 | </li> |
---|
7161 | |
---|
7162 | |
---|
7163 | |
---|
7164 | |
---|
7165 | |
---|
7166 | |
---|
7167 | |
---|
7168 | <li> |
---|
7169 | |
---|
7170 | |
---|
7171 | |
---|
7172 | |
---|
7173 | |
---|
7174 | |
---|
7175 | <p style="margin-bottom: 0cm;">Fixed material |
---|
7176 | exporting in Milkshape </p> |
---|
7177 | |
---|
7178 | |
---|
7179 | |
---|
7180 | |
---|
7181 | |
---|
7182 | |
---|
7183 | |
---|
7184 | </li> |
---|
7185 | |
---|
7186 | |
---|
7187 | |
---|
7188 | |
---|
7189 | |
---|
7190 | |
---|
7191 | |
---|
7192 | <li> |
---|
7193 | |
---|
7194 | |
---|
7195 | |
---|
7196 | |
---|
7197 | |
---|
7198 | |
---|
7199 | <p style="margin-bottom: 0cm;">Back buffer resizing, |
---|
7200 | dedicated depth stencil and lost device / destruction fixes for |
---|
7201 | additional swap chains under Direct3D9 </p> |
---|
7202 | |
---|
7203 | |
---|
7204 | |
---|
7205 | |
---|
7206 | |
---|
7207 | |
---|
7208 | |
---|
7209 | </li> |
---|
7210 | |
---|
7211 | |
---|
7212 | |
---|
7213 | |
---|
7214 | |
---|
7215 | |
---|
7216 | |
---|
7217 | <li> |
---|
7218 | |
---|
7219 | |
---|
7220 | |
---|
7221 | |
---|
7222 | |
---|
7223 | |
---|
7224 | <p style="margin-bottom: 0cm;">Added many new shader |
---|
7225 | auto parameters; includes support for equivalents of many RenderMonkey |
---|
7226 | parameter bindings </p> |
---|
7227 | |
---|
7228 | |
---|
7229 | |
---|
7230 | |
---|
7231 | |
---|
7232 | |
---|
7233 | |
---|
7234 | </li> |
---|
7235 | |
---|
7236 | |
---|
7237 | |
---|
7238 | |
---|
7239 | |
---|
7240 | |
---|
7241 | |
---|
7242 | <li> |
---|
7243 | |
---|
7244 | |
---|
7245 | |
---|
7246 | |
---|
7247 | |
---|
7248 | |
---|
7249 | <p style="margin-bottom: 0cm;">Allow usage of external |
---|
7250 | input system (GGI, SDL) with GLX </p> |
---|
7251 | |
---|
7252 | |
---|
7253 | |
---|
7254 | |
---|
7255 | |
---|
7256 | |
---|
7257 | |
---|
7258 | </li> |
---|
7259 | |
---|
7260 | |
---|
7261 | |
---|
7262 | |
---|
7263 | |
---|
7264 | |
---|
7265 | |
---|
7266 | <li> |
---|
7267 | |
---|
7268 | |
---|
7269 | |
---|
7270 | |
---|
7271 | |
---|
7272 | |
---|
7273 | <p style="margin-bottom: 0cm;">Fixed display of self- |
---|
7274 | or common-oriented billboards that are attached to a rotated node </p> |
---|
7275 | |
---|
7276 | |
---|
7277 | |
---|
7278 | |
---|
7279 | |
---|
7280 | |
---|
7281 | |
---|
7282 | </li> |
---|
7283 | |
---|
7284 | |
---|
7285 | |
---|
7286 | |
---|
7287 | |
---|
7288 | |
---|
7289 | |
---|
7290 | <li> |
---|
7291 | |
---|
7292 | |
---|
7293 | |
---|
7294 | |
---|
7295 | |
---|
7296 | |
---|
7297 | <p style="margin-bottom: 0cm;">Fix for CEGUI renderer |
---|
7298 | under latest Linux nVidia drivers; also increases performance of CEGUI |
---|
7299 | rendering </p> |
---|
7300 | |
---|
7301 | |
---|
7302 | |
---|
7303 | |
---|
7304 | |
---|
7305 | |
---|
7306 | |
---|
7307 | </li> |
---|
7308 | |
---|
7309 | |
---|
7310 | |
---|
7311 | |
---|
7312 | |
---|
7313 | |
---|
7314 | |
---|
7315 | <li> |
---|
7316 | |
---|
7317 | |
---|
7318 | |
---|
7319 | |
---|
7320 | |
---|
7321 | |
---|
7322 | <p style="margin-bottom: 0cm;">XSI mesh and skeletal |
---|
7323 | animation exporter </p> |
---|
7324 | |
---|
7325 | |
---|
7326 | |
---|
7327 | |
---|
7328 | |
---|
7329 | |
---|
7330 | |
---|
7331 | </li> |
---|
7332 | |
---|
7333 | |
---|
7334 | |
---|
7335 | |
---|
7336 | |
---|
7337 | |
---|
7338 | |
---|
7339 | <li> |
---|
7340 | |
---|
7341 | |
---|
7342 | |
---|
7343 | |
---|
7344 | |
---|
7345 | |
---|
7346 | <p style="margin-bottom: 0cm;">Added a missing |
---|
7347 | vertexbuffer unlock in MeshSerializerImpl::writeGeometry. </p> |
---|
7348 | |
---|
7349 | |
---|
7350 | |
---|
7351 | |
---|
7352 | |
---|
7353 | |
---|
7354 | |
---|
7355 | </li> |
---|
7356 | |
---|
7357 | |
---|
7358 | |
---|
7359 | |
---|
7360 | |
---|
7361 | |
---|
7362 | |
---|
7363 | <li> |
---|
7364 | |
---|
7365 | |
---|
7366 | |
---|
7367 | |
---|
7368 | |
---|
7369 | |
---|
7370 | <p style="margin-bottom: 0cm;">Add explicitly named |
---|
7371 | methods to ConfigFile to resolve ambiguity when using defaulted |
---|
7372 | paramters </p> |
---|
7373 | |
---|
7374 | |
---|
7375 | |
---|
7376 | |
---|
7377 | |
---|
7378 | |
---|
7379 | |
---|
7380 | </li> |
---|
7381 | |
---|
7382 | |
---|
7383 | |
---|
7384 | |
---|
7385 | |
---|
7386 | |
---|
7387 | |
---|
7388 | <li> |
---|
7389 | |
---|
7390 | |
---|
7391 | |
---|
7392 | |
---|
7393 | |
---|
7394 | |
---|
7395 | <p style="margin-bottom: 0cm;">Minor documentation |
---|
7396 | updates </p> |
---|
7397 | |
---|
7398 | |
---|
7399 | |
---|
7400 | |
---|
7401 | |
---|
7402 | |
---|
7403 | |
---|
7404 | </li> |
---|
7405 | |
---|
7406 | |
---|
7407 | |
---|
7408 | |
---|
7409 | |
---|
7410 | |
---|
7411 | |
---|
7412 | <li> |
---|
7413 | |
---|
7414 | |
---|
7415 | |
---|
7416 | |
---|
7417 | |
---|
7418 | |
---|
7419 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
7420 | support fixes </p> |
---|
7421 | |
---|
7422 | |
---|
7423 | |
---|
7424 | |
---|
7425 | |
---|
7426 | |
---|
7427 | |
---|
7428 | </li> |
---|
7429 | |
---|
7430 | |
---|
7431 | |
---|
7432 | |
---|
7433 | |
---|
7434 | |
---|
7435 | |
---|
7436 | <li> |
---|
7437 | |
---|
7438 | |
---|
7439 | |
---|
7440 | |
---|
7441 | |
---|
7442 | |
---|
7443 | <p style="margin-bottom: 0cm;">Clean up some support |
---|
7444 | for D3D9 buffer lock options </p> |
---|
7445 | |
---|
7446 | |
---|
7447 | |
---|
7448 | |
---|
7449 | |
---|
7450 | |
---|
7451 | |
---|
7452 | </li> |
---|
7453 | |
---|
7454 | |
---|
7455 | |
---|
7456 | |
---|
7457 | |
---|
7458 | |
---|
7459 | |
---|
7460 | <li> |
---|
7461 | |
---|
7462 | |
---|
7463 | |
---|
7464 | |
---|
7465 | |
---|
7466 | |
---|
7467 | <p style="margin-bottom: 0cm;">Fixed modifiers getting |
---|
7468 | lost on mouseup </p> |
---|
7469 | |
---|
7470 | |
---|
7471 | |
---|
7472 | |
---|
7473 | |
---|
7474 | |
---|
7475 | |
---|
7476 | </li> |
---|
7477 | |
---|
7478 | |
---|
7479 | |
---|
7480 | |
---|
7481 | |
---|
7482 | |
---|
7483 | |
---|
7484 | <li> |
---|
7485 | |
---|
7486 | |
---|
7487 | |
---|
7488 | |
---|
7489 | |
---|
7490 | |
---|
7491 | <p style="margin-bottom: 0cm;">Frame / input event |
---|
7492 | Listener removal now doesn't invalidate iterators anymore </p> |
---|
7493 | |
---|
7494 | |
---|
7495 | |
---|
7496 | |
---|
7497 | |
---|
7498 | |
---|
7499 | |
---|
7500 | </li> |
---|
7501 | |
---|
7502 | |
---|
7503 | |
---|
7504 | |
---|
7505 | |
---|
7506 | |
---|
7507 | |
---|
7508 | <li> |
---|
7509 | |
---|
7510 | |
---|
7511 | |
---|
7512 | |
---|
7513 | |
---|
7514 | |
---|
7515 | <p style="margin-bottom: 0cm;">Fixed |
---|
7516 | ResourceManager::resourceExists bug which caused it to return true when |
---|
7517 | the resource didn't exist. </p> |
---|
7518 | |
---|
7519 | |
---|
7520 | |
---|
7521 | |
---|
7522 | |
---|
7523 | |
---|
7524 | |
---|
7525 | </li> |
---|
7526 | |
---|
7527 | |
---|
7528 | |
---|
7529 | |
---|
7530 | |
---|
7531 | |
---|
7532 | |
---|
7533 | <li> |
---|
7534 | |
---|
7535 | |
---|
7536 | |
---|
7537 | |
---|
7538 | |
---|
7539 | |
---|
7540 | <p style="margin-bottom: 0cm;">Initialise |
---|
7541 | mAnimController in the TextureUnitState copy contructor. </p> |
---|
7542 | |
---|
7543 | |
---|
7544 | |
---|
7545 | |
---|
7546 | |
---|
7547 | |
---|
7548 | |
---|
7549 | </li> |
---|
7550 | |
---|
7551 | |
---|
7552 | |
---|
7553 | |
---|
7554 | |
---|
7555 | |
---|
7556 | |
---|
7557 | <li> |
---|
7558 | |
---|
7559 | |
---|
7560 | |
---|
7561 | |
---|
7562 | |
---|
7563 | |
---|
7564 | <p style="margin-bottom: 0cm;">Fixed a problem which |
---|
7565 | caused SkeletonInstance::unloadImpl() not to be called on destruction. </p> |
---|
7566 | |
---|
7567 | |
---|
7568 | |
---|
7569 | |
---|
7570 | |
---|
7571 | |
---|
7572 | |
---|
7573 | </li> |
---|
7574 | |
---|
7575 | |
---|
7576 | |
---|
7577 | |
---|
7578 | |
---|
7579 | |
---|
7580 | |
---|
7581 | <li> |
---|
7582 | |
---|
7583 | |
---|
7584 | |
---|
7585 | |
---|
7586 | |
---|
7587 | |
---|
7588 | <p style="margin-bottom: 0cm;">Remove StringConverter |
---|
7589 | downcast warnings from MSVC </p> |
---|
7590 | |
---|
7591 | |
---|
7592 | |
---|
7593 | |
---|
7594 | |
---|
7595 | |
---|
7596 | |
---|
7597 | </li> |
---|
7598 | |
---|
7599 | |
---|
7600 | |
---|
7601 | |
---|
7602 | |
---|
7603 | |
---|
7604 | |
---|
7605 | <li> |
---|
7606 | |
---|
7607 | |
---|
7608 | |
---|
7609 | |
---|
7610 | |
---|
7611 | |
---|
7612 | <p style="margin-bottom: 0cm;">Fixed a memory leak in |
---|
7613 | BspSceneManager when loading multiple maps </p> |
---|
7614 | |
---|
7615 | |
---|
7616 | |
---|
7617 | |
---|
7618 | |
---|
7619 | |
---|
7620 | |
---|
7621 | </li> |
---|
7622 | |
---|
7623 | |
---|
7624 | |
---|
7625 | |
---|
7626 | |
---|
7627 | |
---|
7628 | |
---|
7629 | <li> |
---|
7630 | |
---|
7631 | |
---|
7632 | |
---|
7633 | |
---|
7634 | |
---|
7635 | |
---|
7636 | <p style="margin-bottom: 0cm;">Custom DDS mipmaps now |
---|
7637 | work in GL as well as D3D </p> |
---|
7638 | |
---|
7639 | |
---|
7640 | |
---|
7641 | |
---|
7642 | |
---|
7643 | |
---|
7644 | |
---|
7645 | </li> |
---|
7646 | |
---|
7647 | |
---|
7648 | |
---|
7649 | |
---|
7650 | |
---|
7651 | |
---|
7652 | |
---|
7653 | <li> |
---|
7654 | |
---|
7655 | |
---|
7656 | |
---|
7657 | |
---|
7658 | |
---|
7659 | |
---|
7660 | <p style="margin-bottom: 0cm;">scene_blend now works |
---|
7661 | after D3D9 lost device recovery </p> |
---|
7662 | |
---|
7663 | |
---|
7664 | |
---|
7665 | |
---|
7666 | |
---|
7667 | |
---|
7668 | |
---|
7669 | </li> |
---|
7670 | |
---|
7671 | |
---|
7672 | |
---|
7673 | |
---|
7674 | |
---|
7675 | |
---|
7676 | |
---|
7677 | <li> |
---|
7678 | |
---|
7679 | |
---|
7680 | |
---|
7681 | |
---|
7682 | |
---|
7683 | |
---|
7684 | <p style="margin-bottom: 0cm;">Potential D3D9 blending |
---|
7685 | state optimisation on some cards </p> |
---|
7686 | |
---|
7687 | |
---|
7688 | |
---|
7689 | |
---|
7690 | |
---|
7691 | |
---|
7692 | |
---|
7693 | </li> |
---|
7694 | |
---|
7695 | |
---|
7696 | |
---|
7697 | |
---|
7698 | |
---|
7699 | |
---|
7700 | |
---|
7701 | <li> |
---|
7702 | |
---|
7703 | |
---|
7704 | |
---|
7705 | |
---|
7706 | |
---|
7707 | |
---|
7708 | <p style="margin-bottom: 0cm;">Fixed loading of |
---|
7709 | axes.mesh when displaying debug skeletons </p> |
---|
7710 | |
---|
7711 | |
---|
7712 | |
---|
7713 | |
---|
7714 | |
---|
7715 | |
---|
7716 | |
---|
7717 | </li> |
---|
7718 | |
---|
7719 | |
---|
7720 | |
---|
7721 | |
---|
7722 | |
---|
7723 | |
---|
7724 | |
---|
7725 | <li> |
---|
7726 | |
---|
7727 | |
---|
7728 | |
---|
7729 | |
---|
7730 | |
---|
7731 | |
---|
7732 | <p style="margin-bottom: 0cm;">Specular highlights now |
---|
7733 | look the same in GL as D3D9, and secondary vertex colour now works |
---|
7734 | correctly in GL </p> |
---|
7735 | |
---|
7736 | |
---|
7737 | |
---|
7738 | |
---|
7739 | |
---|
7740 | |
---|
7741 | |
---|
7742 | </li> |
---|
7743 | |
---|
7744 | |
---|
7745 | |
---|
7746 | |
---|
7747 | |
---|
7748 | |
---|
7749 | |
---|
7750 | <li> |
---|
7751 | |
---|
7752 | |
---|
7753 | |
---|
7754 | |
---|
7755 | |
---|
7756 | |
---|
7757 | <p style="margin-bottom: 0cm;">Code::Blocks support |
---|
7758 | and projects added </p> |
---|
7759 | |
---|
7760 | |
---|
7761 | |
---|
7762 | |
---|
7763 | |
---|
7764 | |
---|
7765 | |
---|
7766 | </li> |
---|
7767 | |
---|
7768 | |
---|
7769 | |
---|
7770 | |
---|
7771 | |
---|
7772 | |
---|
7773 | |
---|
7774 | <li> |
---|
7775 | |
---|
7776 | |
---|
7777 | |
---|
7778 | |
---|
7779 | |
---|
7780 | |
---|
7781 | <p style="margin-bottom: 0cm;">Invisible lights are |
---|
7782 | now properly excluded from shadow calculations </p> |
---|
7783 | |
---|
7784 | |
---|
7785 | |
---|
7786 | |
---|
7787 | |
---|
7788 | |
---|
7789 | |
---|
7790 | </li> |
---|
7791 | |
---|
7792 | |
---|
7793 | |
---|
7794 | |
---|
7795 | |
---|
7796 | |
---|
7797 | |
---|
7798 | <li> |
---|
7799 | |
---|
7800 | |
---|
7801 | |
---|
7802 | |
---|
7803 | |
---|
7804 | |
---|
7805 | <p>FSAA support in Win32 OpenGL </p> |
---|
7806 | |
---|
7807 | |
---|
7808 | |
---|
7809 | |
---|
7810 | |
---|
7811 | |
---|
7812 | |
---|
7813 | </li> |
---|
7814 | |
---|
7815 | |
---|
7816 | |
---|
7817 | |
---|
7818 | |
---|
7819 | |
---|
7820 | |
---|
7821 | </ul> |
---|
7822 | |
---|
7823 | |
---|
7824 | |
---|
7825 | |
---|
7826 | |
---|
7827 | |
---|
7828 | |
---|
7829 | <p class="mainheader" align="left">v1.0.0 Final |
---|
7830 | [Azathoth] (21 February |
---|
7831 | 2005) - Major Release</p> |
---|
7832 | |
---|
7833 | |
---|
7834 | |
---|
7835 | |
---|
7836 | |
---|
7837 | |
---|
7838 | |
---|
7839 | <p align="left">The final 1.0.0 release includes a set of |
---|
7840 | bugfixes to |
---|
7841 | the original release candidate, and will also see the first emergence |
---|
7842 | of a precompiled SDK for OGRE. Again, if you are upgrading from |
---|
7843 | Hastur (0.15.x) please read the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
7844 | Porting Notes Wiki Page</a>. </p> |
---|
7845 | |
---|
7846 | |
---|
7847 | |
---|
7848 | |
---|
7849 | |
---|
7850 | |
---|
7851 | |
---|
7852 | <p align="left">Bugfixes & changes since RC1:</p> |
---|
7853 | |
---|
7854 | |
---|
7855 | |
---|
7856 | |
---|
7857 | |
---|
7858 | |
---|
7859 | |
---|
7860 | <ul> |
---|
7861 | |
---|
7862 | |
---|
7863 | |
---|
7864 | |
---|
7865 | |
---|
7866 | |
---|
7867 | |
---|
7868 | <li> |
---|
7869 | |
---|
7870 | |
---|
7871 | |
---|
7872 | |
---|
7873 | |
---|
7874 | |
---|
7875 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
7876 | a couple of memory leaks and a buffer overrun in StaticGeometry</p> |
---|
7877 | |
---|
7878 | |
---|
7879 | |
---|
7880 | |
---|
7881 | |
---|
7882 | |
---|
7883 | |
---|
7884 | </li> |
---|
7885 | |
---|
7886 | |
---|
7887 | |
---|
7888 | |
---|
7889 | |
---|
7890 | |
---|
7891 | |
---|
7892 | <li> |
---|
7893 | |
---|
7894 | |
---|
7895 | |
---|
7896 | |
---|
7897 | |
---|
7898 | |
---|
7899 | <p style="margin-bottom: 0cm;" align="left">API |
---|
7900 | doc introduction page added</p> |
---|
7901 | |
---|
7902 | |
---|
7903 | |
---|
7904 | |
---|
7905 | |
---|
7906 | |
---|
7907 | |
---|
7908 | </li> |
---|
7909 | |
---|
7910 | |
---|
7911 | |
---|
7912 | |
---|
7913 | |
---|
7914 | |
---|
7915 | |
---|
7916 | <li> |
---|
7917 | |
---|
7918 | |
---|
7919 | |
---|
7920 | |
---|
7921 | |
---|
7922 | |
---|
7923 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
7924 | version numbers in Linux build system</p> |
---|
7925 | |
---|
7926 | |
---|
7927 | |
---|
7928 | |
---|
7929 | |
---|
7930 | |
---|
7931 | |
---|
7932 | </li> |
---|
7933 | |
---|
7934 | |
---|
7935 | |
---|
7936 | |
---|
7937 | |
---|
7938 | |
---|
7939 | |
---|
7940 | <li> |
---|
7941 | |
---|
7942 | |
---|
7943 | |
---|
7944 | |
---|
7945 | |
---|
7946 | |
---|
7947 | <p style="margin-bottom: 0cm;" align="left">ResourceGroupManager |
---|
7948 | iterator bugs and memory leak on removing groups fixed</p> |
---|
7949 | |
---|
7950 | |
---|
7951 | |
---|
7952 | |
---|
7953 | |
---|
7954 | |
---|
7955 | |
---|
7956 | </li> |
---|
7957 | |
---|
7958 | |
---|
7959 | |
---|
7960 | |
---|
7961 | |
---|
7962 | |
---|
7963 | |
---|
7964 | <li> |
---|
7965 | |
---|
7966 | |
---|
7967 | |
---|
7968 | |
---|
7969 | |
---|
7970 | |
---|
7971 | <p style="margin-bottom: 0cm;" align="left">Vsync |
---|
7972 | option was not being passed correctly in D3D rendersystems</p> |
---|
7973 | |
---|
7974 | |
---|
7975 | |
---|
7976 | |
---|
7977 | |
---|
7978 | |
---|
7979 | |
---|
7980 | </li> |
---|
7981 | |
---|
7982 | |
---|
7983 | |
---|
7984 | |
---|
7985 | |
---|
7986 | |
---|
7987 | |
---|
7988 | <li> |
---|
7989 | |
---|
7990 | |
---|
7991 | |
---|
7992 | |
---|
7993 | |
---|
7994 | |
---|
7995 | <p style="margin-bottom: 0cm;" align="left">Add |
---|
7996 | external access to software blend data in Entity</p> |
---|
7997 | |
---|
7998 | |
---|
7999 | |
---|
8000 | |
---|
8001 | |
---|
8002 | |
---|
8003 | |
---|
8004 | </li> |
---|
8005 | |
---|
8006 | |
---|
8007 | |
---|
8008 | |
---|
8009 | |
---|
8010 | |
---|
8011 | |
---|
8012 | <li> |
---|
8013 | |
---|
8014 | |
---|
8015 | |
---|
8016 | |
---|
8017 | |
---|
8018 | |
---|
8019 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
8020 | DynLib .so appending issue on Linux</p> |
---|
8021 | |
---|
8022 | |
---|
8023 | |
---|
8024 | |
---|
8025 | |
---|
8026 | |
---|
8027 | |
---|
8028 | </li> |
---|
8029 | |
---|
8030 | |
---|
8031 | |
---|
8032 | |
---|
8033 | |
---|
8034 | |
---|
8035 | |
---|
8036 | <li> |
---|
8037 | |
---|
8038 | |
---|
8039 | |
---|
8040 | |
---|
8041 | |
---|
8042 | |
---|
8043 | <p style="margin-bottom: 0cm;" align="left">Depth |
---|
8044 | bias fixed on D3D9 and GL</p> |
---|
8045 | |
---|
8046 | |
---|
8047 | |
---|
8048 | |
---|
8049 | |
---|
8050 | |
---|
8051 | |
---|
8052 | </li> |
---|
8053 | |
---|
8054 | |
---|
8055 | |
---|
8056 | |
---|
8057 | |
---|
8058 | |
---|
8059 | |
---|
8060 | <li> |
---|
8061 | |
---|
8062 | |
---|
8063 | |
---|
8064 | |
---|
8065 | |
---|
8066 | |
---|
8067 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
8068 | problem with particle systems in some fullscreen modes</p> |
---|
8069 | |
---|
8070 | |
---|
8071 | |
---|
8072 | |
---|
8073 | |
---|
8074 | |
---|
8075 | |
---|
8076 | </li> |
---|
8077 | |
---|
8078 | |
---|
8079 | |
---|
8080 | |
---|
8081 | |
---|
8082 | |
---|
8083 | |
---|
8084 | <li> |
---|
8085 | |
---|
8086 | |
---|
8087 | |
---|
8088 | |
---|
8089 | |
---|
8090 | |
---|
8091 | <p style="margin-bottom: 0cm;" align="left">Convert |
---|
8092 | paletted images to RGBA automatically</p> |
---|
8093 | |
---|
8094 | |
---|
8095 | |
---|
8096 | |
---|
8097 | |
---|
8098 | |
---|
8099 | |
---|
8100 | </li> |
---|
8101 | |
---|
8102 | |
---|
8103 | |
---|
8104 | |
---|
8105 | |
---|
8106 | |
---|
8107 | |
---|
8108 | <li> |
---|
8109 | |
---|
8110 | |
---|
8111 | |
---|
8112 | |
---|
8113 | |
---|
8114 | |
---|
8115 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
8116 | a skeleton issue when unloading & reloading resources</p> |
---|
8117 | |
---|
8118 | |
---|
8119 | |
---|
8120 | |
---|
8121 | |
---|
8122 | |
---|
8123 | |
---|
8124 | </li> |
---|
8125 | |
---|
8126 | |
---|
8127 | |
---|
8128 | |
---|
8129 | |
---|
8130 | |
---|
8131 | |
---|
8132 | <li> |
---|
8133 | |
---|
8134 | |
---|
8135 | |
---|
8136 | |
---|
8137 | |
---|
8138 | |
---|
8139 | <p style="margin-bottom: 0cm;" align="left">Disable |
---|
8140 | fog when rendering shadow textures</p> |
---|
8141 | |
---|
8142 | |
---|
8143 | |
---|
8144 | |
---|
8145 | |
---|
8146 | |
---|
8147 | |
---|
8148 | </li> |
---|
8149 | |
---|
8150 | |
---|
8151 | |
---|
8152 | |
---|
8153 | |
---|
8154 | |
---|
8155 | |
---|
8156 | <li> |
---|
8157 | |
---|
8158 | |
---|
8159 | |
---|
8160 | |
---|
8161 | |
---|
8162 | |
---|
8163 | <p style="margin-bottom: 0cm;" align="left">Allow |
---|
8164 | users to configure custom texture shadows; change caster & |
---|
8165 | receiver material and texture format</p> |
---|
8166 | |
---|
8167 | |
---|
8168 | |
---|
8169 | |
---|
8170 | |
---|
8171 | |
---|
8172 | |
---|
8173 | </li> |
---|
8174 | |
---|
8175 | |
---|
8176 | |
---|
8177 | |
---|
8178 | |
---|
8179 | |
---|
8180 | |
---|
8181 | <li> |
---|
8182 | |
---|
8183 | |
---|
8184 | |
---|
8185 | |
---|
8186 | |
---|
8187 | |
---|
8188 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
8189 | a shutdown problem when external apps linked directly to octree plugin</p> |
---|
8190 | |
---|
8191 | |
---|
8192 | |
---|
8193 | |
---|
8194 | |
---|
8195 | |
---|
8196 | |
---|
8197 | </li> |
---|
8198 | |
---|
8199 | |
---|
8200 | |
---|
8201 | |
---|
8202 | |
---|
8203 | |
---|
8204 | |
---|
8205 | <li> |
---|
8206 | |
---|
8207 | |
---|
8208 | |
---|
8209 | |
---|
8210 | |
---|
8211 | |
---|
8212 | <p style="margin-bottom: 0cm;" align="left">OgreGuiRenderer |
---|
8213 | project moved from CEGUI source repository to Ogre repository to |
---|
8214 | simplify dependencies</p> |
---|
8215 | |
---|
8216 | |
---|
8217 | |
---|
8218 | |
---|
8219 | |
---|
8220 | |
---|
8221 | |
---|
8222 | </li> |
---|
8223 | |
---|
8224 | |
---|
8225 | |
---|
8226 | |
---|
8227 | |
---|
8228 | |
---|
8229 | |
---|
8230 | <li> |
---|
8231 | |
---|
8232 | |
---|
8233 | |
---|
8234 | |
---|
8235 | |
---|
8236 | |
---|
8237 | <p style="margin-bottom: 0cm;" align="left">Be |
---|
8238 | tolerant of externally created LogManager instances</p> |
---|
8239 | |
---|
8240 | |
---|
8241 | |
---|
8242 | |
---|
8243 | |
---|
8244 | |
---|
8245 | |
---|
8246 | </li> |
---|
8247 | |
---|
8248 | |
---|
8249 | |
---|
8250 | |
---|
8251 | |
---|
8252 | |
---|
8253 | |
---|
8254 | <li> |
---|
8255 | |
---|
8256 | |
---|
8257 | |
---|
8258 | |
---|
8259 | |
---|
8260 | |
---|
8261 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
8262 | crash on invalid DXTx surface sizes</p> |
---|
8263 | |
---|
8264 | |
---|
8265 | |
---|
8266 | |
---|
8267 | |
---|
8268 | |
---|
8269 | |
---|
8270 | </li> |
---|
8271 | |
---|
8272 | |
---|
8273 | |
---|
8274 | |
---|
8275 | |
---|
8276 | |
---|
8277 | |
---|
8278 | <li> |
---|
8279 | |
---|
8280 | |
---|
8281 | |
---|
8282 | |
---|
8283 | |
---|
8284 | |
---|
8285 | <p style="margin-bottom: 0cm;" align="left">Image |
---|
8286 | based fonts fixed</p> |
---|
8287 | |
---|
8288 | |
---|
8289 | |
---|
8290 | |
---|
8291 | |
---|
8292 | |
---|
8293 | |
---|
8294 | </li> |
---|
8295 | |
---|
8296 | |
---|
8297 | |
---|
8298 | |
---|
8299 | |
---|
8300 | |
---|
8301 | |
---|
8302 | <li> |
---|
8303 | |
---|
8304 | |
---|
8305 | |
---|
8306 | |
---|
8307 | |
---|
8308 | |
---|
8309 | <p style="margin-bottom: 0cm;" align="left">API |
---|
8310 | documentation content and style updates</p> |
---|
8311 | |
---|
8312 | |
---|
8313 | |
---|
8314 | |
---|
8315 | |
---|
8316 | |
---|
8317 | |
---|
8318 | </li> |
---|
8319 | |
---|
8320 | |
---|
8321 | |
---|
8322 | |
---|
8323 | |
---|
8324 | |
---|
8325 | |
---|
8326 | <li> |
---|
8327 | |
---|
8328 | |
---|
8329 | |
---|
8330 | |
---|
8331 | |
---|
8332 | |
---|
8333 | <p style="margin-bottom: 0cm;" align="left">Update |
---|
8334 | version of image scaling routines</p> |
---|
8335 | |
---|
8336 | |
---|
8337 | |
---|
8338 | |
---|
8339 | |
---|
8340 | |
---|
8341 | |
---|
8342 | </li> |
---|
8343 | |
---|
8344 | |
---|
8345 | |
---|
8346 | |
---|
8347 | |
---|
8348 | |
---|
8349 | |
---|
8350 | <li> |
---|
8351 | |
---|
8352 | |
---|
8353 | |
---|
8354 | |
---|
8355 | |
---|
8356 | |
---|
8357 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
8358 | a bug with the translation of scene_blend modulate</p> |
---|
8359 | |
---|
8360 | |
---|
8361 | |
---|
8362 | |
---|
8363 | |
---|
8364 | |
---|
8365 | |
---|
8366 | </li> |
---|
8367 | |
---|
8368 | |
---|
8369 | |
---|
8370 | |
---|
8371 | |
---|
8372 | |
---|
8373 | |
---|
8374 | </ul> |
---|
8375 | |
---|
8376 | |
---|
8377 | |
---|
8378 | |
---|
8379 | |
---|
8380 | |
---|
8381 | |
---|
8382 | <p style="margin-left: 0.77cm; margin-bottom: 0cm;" align="left"><br> |
---|
8383 | |
---|
8384 | |
---|
8385 | |
---|
8386 | |
---|
8387 | |
---|
8388 | |
---|
8389 | |
---|
8390 | </p> |
---|
8391 | |
---|
8392 | |
---|
8393 | |
---|
8394 | |
---|
8395 | |
---|
8396 | |
---|
8397 | |
---|
8398 | <p class="mainheader" align="left">v1.0.0 RC1 |
---|
8399 | [Azathoth] (5 February |
---|
8400 | 2005) - Major Release</p> |
---|
8401 | |
---|
8402 | |
---|
8403 | |
---|
8404 | |
---|
8405 | |
---|
8406 | |
---|
8407 | |
---|
8408 | <p>1.0.0 is a big release, and due to us wanting to freeze |
---|
8409 | interfaces |
---|
8410 | at the best possible level for 1.0.0 there are more interface |
---|
8411 | breaking changes in 1.0.0 than is typical for previous releases. For |
---|
8412 | the full lowdown on upgrading your code from Hastur (0.15.x) to |
---|
8413 | Azathoth (1.0.x) , please see the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
8414 | Porting Notes Wiki Page</a>. </p> |
---|
8415 | |
---|
8416 | |
---|
8417 | |
---|
8418 | |
---|
8419 | |
---|
8420 | |
---|
8421 | |
---|
8422 | <p align="left">Enhancements and new Features:</p> |
---|
8423 | |
---|
8424 | |
---|
8425 | |
---|
8426 | |
---|
8427 | |
---|
8428 | |
---|
8429 | |
---|
8430 | <ul> |
---|
8431 | |
---|
8432 | |
---|
8433 | |
---|
8434 | |
---|
8435 | |
---|
8436 | |
---|
8437 | |
---|
8438 | <li> |
---|
8439 | |
---|
8440 | |
---|
8441 | |
---|
8442 | |
---|
8443 | |
---|
8444 | |
---|
8445 | <p style="margin-bottom: 0cm;">Resource System |
---|
8446 | Overhaul: </p> |
---|
8447 | |
---|
8448 | |
---|
8449 | |
---|
8450 | |
---|
8451 | |
---|
8452 | |
---|
8453 | |
---|
8454 | |
---|
8455 | |
---|
8456 | |
---|
8457 | |
---|
8458 | |
---|
8459 | |
---|
8460 | <ul> |
---|
8461 | |
---|
8462 | |
---|
8463 | |
---|
8464 | |
---|
8465 | |
---|
8466 | |
---|
8467 | |
---|
8468 | <li> |
---|
8469 | |
---|
8470 | |
---|
8471 | |
---|
8472 | |
---|
8473 | |
---|
8474 | |
---|
8475 | <p style="margin-bottom: 0cm;">Resources now |
---|
8476 | addressed through shared pointers </p> |
---|
8477 | |
---|
8478 | |
---|
8479 | |
---|
8480 | |
---|
8481 | |
---|
8482 | |
---|
8483 | |
---|
8484 | </li> |
---|
8485 | |
---|
8486 | |
---|
8487 | |
---|
8488 | |
---|
8489 | |
---|
8490 | |
---|
8491 | |
---|
8492 | <li> |
---|
8493 | |
---|
8494 | |
---|
8495 | |
---|
8496 | |
---|
8497 | |
---|
8498 | |
---|
8499 | <p style="margin-bottom: 0cm;">Resource groups can |
---|
8500 | now be defined so that you can load and unload resources in groups, and |
---|
8501 | also set up group-specific search paths and scripting tasks. </p> |
---|
8502 | |
---|
8503 | |
---|
8504 | |
---|
8505 | |
---|
8506 | |
---|
8507 | |
---|
8508 | |
---|
8509 | </li> |
---|
8510 | |
---|
8511 | |
---|
8512 | |
---|
8513 | |
---|
8514 | |
---|
8515 | |
---|
8516 | |
---|
8517 | <li> |
---|
8518 | |
---|
8519 | |
---|
8520 | |
---|
8521 | |
---|
8522 | |
---|
8523 | |
---|
8524 | <p style="margin-bottom: 0cm;">Manual resource |
---|
8525 | provision formalised; there is now a ManualLoader class that should be |
---|
8526 | implemented when creating resources in code; this allows resource |
---|
8527 | reloads to be possible in all cases </p> |
---|
8528 | |
---|
8529 | |
---|
8530 | |
---|
8531 | |
---|
8532 | |
---|
8533 | |
---|
8534 | |
---|
8535 | </li> |
---|
8536 | |
---|
8537 | |
---|
8538 | |
---|
8539 | |
---|
8540 | |
---|
8541 | |
---|
8542 | |
---|
8543 | <li> |
---|
8544 | |
---|
8545 | |
---|
8546 | |
---|
8547 | |
---|
8548 | |
---|
8549 | |
---|
8550 | <p style="margin-bottom: 0cm;">Streaming support - |
---|
8551 | data is now accessed from Ogre's virtual file system solely through the |
---|
8552 | DataStream class (and subclasses), meaning that accessing very large |
---|
8553 | files efficiently is now possible while still using the resource |
---|
8554 | system. </p> |
---|
8555 | |
---|
8556 | |
---|
8557 | |
---|
8558 | |
---|
8559 | |
---|
8560 | |
---|
8561 | |
---|
8562 | </li> |
---|
8563 | |
---|
8564 | |
---|
8565 | |
---|
8566 | |
---|
8567 | |
---|
8568 | |
---|
8569 | |
---|
8570 | <li> |
---|
8571 | |
---|
8572 | |
---|
8573 | |
---|
8574 | |
---|
8575 | |
---|
8576 | |
---|
8577 | <p style="margin-bottom: 0cm;">Loading progress |
---|
8578 | reports; you can now register ResourceGroupListeners in order to |
---|
8579 | implement loading bars </p> |
---|
8580 | |
---|
8581 | |
---|
8582 | |
---|
8583 | |
---|
8584 | |
---|
8585 | |
---|
8586 | |
---|
8587 | </li> |
---|
8588 | |
---|
8589 | |
---|
8590 | |
---|
8591 | |
---|
8592 | |
---|
8593 | |
---|
8594 | |
---|
8595 | <li> |
---|
8596 | |
---|
8597 | |
---|
8598 | |
---|
8599 | |
---|
8600 | |
---|
8601 | |
---|
8602 | <p style="margin-bottom: 0cm;">Thread safety - |
---|
8603 | steps have been taked to make the resource system thread-safe to allow |
---|
8604 | background loading. This feature is experimental and should only be |
---|
8605 | used by experienced users. </p> |
---|
8606 | |
---|
8607 | |
---|
8608 | |
---|
8609 | |
---|
8610 | |
---|
8611 | |
---|
8612 | |
---|
8613 | </li> |
---|
8614 | |
---|
8615 | |
---|
8616 | |
---|
8617 | |
---|
8618 | |
---|
8619 | |
---|
8620 | |
---|
8621 | |
---|
8622 | |
---|
8623 | |
---|
8624 | |
---|
8625 | |
---|
8626 | |
---|
8627 | </ul> |
---|
8628 | |
---|
8629 | |
---|
8630 | |
---|
8631 | |
---|
8632 | |
---|
8633 | |
---|
8634 | |
---|
8635 | </li> |
---|
8636 | |
---|
8637 | |
---|
8638 | |
---|
8639 | |
---|
8640 | |
---|
8641 | |
---|
8642 | |
---|
8643 | <li> |
---|
8644 | |
---|
8645 | |
---|
8646 | |
---|
8647 | |
---|
8648 | |
---|
8649 | |
---|
8650 | <p style="margin-bottom: 0cm;">Hardware Pixel Buffers |
---|
8651 | & Image enhancements: </p> |
---|
8652 | |
---|
8653 | |
---|
8654 | |
---|
8655 | |
---|
8656 | |
---|
8657 | |
---|
8658 | |
---|
8659 | |
---|
8660 | |
---|
8661 | |
---|
8662 | |
---|
8663 | |
---|
8664 | |
---|
8665 | <ul> |
---|
8666 | |
---|
8667 | |
---|
8668 | |
---|
8669 | |
---|
8670 | |
---|
8671 | |
---|
8672 | |
---|
8673 | <li> |
---|
8674 | |
---|
8675 | |
---|
8676 | |
---|
8677 | |
---|
8678 | |
---|
8679 | |
---|
8680 | <p style="margin-bottom: 0cm;">Direct access to |
---|
8681 | read / write to texture surfaces through the HardwarePixelBuffer class, |
---|
8682 | including mip levels, cube surfaces and volume slices </p> |
---|
8683 | |
---|
8684 | |
---|
8685 | |
---|
8686 | |
---|
8687 | |
---|
8688 | |
---|
8689 | |
---|
8690 | </li> |
---|
8691 | |
---|
8692 | |
---|
8693 | |
---|
8694 | |
---|
8695 | |
---|
8696 | |
---|
8697 | |
---|
8698 | <li> |
---|
8699 | |
---|
8700 | |
---|
8701 | |
---|
8702 | |
---|
8703 | |
---|
8704 | |
---|
8705 | <p style="margin-bottom: 0cm;">Pixel formats have |
---|
8706 | been extended, are now unambiguous across endianness, having separate |
---|
8707 | 'native' endian formats and per-byte formats </p> |
---|
8708 | |
---|
8709 | |
---|
8710 | |
---|
8711 | |
---|
8712 | |
---|
8713 | |
---|
8714 | |
---|
8715 | </li> |
---|
8716 | |
---|
8717 | |
---|
8718 | |
---|
8719 | |
---|
8720 | |
---|
8721 | |
---|
8722 | |
---|
8723 | <li> |
---|
8724 | |
---|
8725 | |
---|
8726 | |
---|
8727 | |
---|
8728 | |
---|
8729 | |
---|
8730 | <p style="margin-bottom: 0cm;">Support for |
---|
8731 | floating-point pixel formats, luminence formats, depth formats, and |
---|
8732 | compressed formats </p> |
---|
8733 | |
---|
8734 | |
---|
8735 | |
---|
8736 | |
---|
8737 | |
---|
8738 | |
---|
8739 | |
---|
8740 | </li> |
---|
8741 | |
---|
8742 | |
---|
8743 | |
---|
8744 | |
---|
8745 | |
---|
8746 | |
---|
8747 | |
---|
8748 | <li> |
---|
8749 | |
---|
8750 | |
---|
8751 | |
---|
8752 | |
---|
8753 | |
---|
8754 | |
---|
8755 | <p style="margin-bottom: 0cm;">Image class has |
---|
8756 | been tidied and enhanced to support composite images (like cube maps) </p> |
---|
8757 | |
---|
8758 | |
---|
8759 | |
---|
8760 | |
---|
8761 | |
---|
8762 | |
---|
8763 | |
---|
8764 | </li> |
---|
8765 | |
---|
8766 | |
---|
8767 | |
---|
8768 | |
---|
8769 | |
---|
8770 | |
---|
8771 | |
---|
8772 | <li> |
---|
8773 | |
---|
8774 | |
---|
8775 | |
---|
8776 | |
---|
8777 | |
---|
8778 | |
---|
8779 | <p style="margin-bottom: 0cm;">PixelUtil class now |
---|
8780 | provides access to all pixel format conversion functions, with |
---|
8781 | optimised templated conversion routines available in capable compilers </p> |
---|
8782 | |
---|
8783 | |
---|
8784 | |
---|
8785 | |
---|
8786 | |
---|
8787 | |
---|
8788 | |
---|
8789 | </li> |
---|
8790 | |
---|
8791 | |
---|
8792 | |
---|
8793 | |
---|
8794 | |
---|
8795 | |
---|
8796 | |
---|
8797 | |
---|
8798 | |
---|
8799 | |
---|
8800 | |
---|
8801 | |
---|
8802 | |
---|
8803 | </ul> |
---|
8804 | |
---|
8805 | |
---|
8806 | |
---|
8807 | |
---|
8808 | |
---|
8809 | |
---|
8810 | |
---|
8811 | </li> |
---|
8812 | |
---|
8813 | |
---|
8814 | |
---|
8815 | |
---|
8816 | |
---|
8817 | |
---|
8818 | |
---|
8819 | <li> |
---|
8820 | |
---|
8821 | |
---|
8822 | |
---|
8823 | |
---|
8824 | |
---|
8825 | |
---|
8826 | <p style="margin-bottom: 0cm;">High Dynamic Range |
---|
8827 | (HDR) rendering support: </p> |
---|
8828 | |
---|
8829 | |
---|
8830 | |
---|
8831 | |
---|
8832 | |
---|
8833 | |
---|
8834 | |
---|
8835 | |
---|
8836 | |
---|
8837 | |
---|
8838 | |
---|
8839 | |
---|
8840 | |
---|
8841 | <ul> |
---|
8842 | |
---|
8843 | |
---|
8844 | |
---|
8845 | |
---|
8846 | |
---|
8847 | |
---|
8848 | |
---|
8849 | <li> |
---|
8850 | |
---|
8851 | |
---|
8852 | |
---|
8853 | |
---|
8854 | |
---|
8855 | |
---|
8856 | <p style="margin-bottom: 0cm;">Create render |
---|
8857 | textures in floating-point pixel formats </p> |
---|
8858 | |
---|
8859 | |
---|
8860 | |
---|
8861 | |
---|
8862 | |
---|
8863 | |
---|
8864 | |
---|
8865 | </li> |
---|
8866 | |
---|
8867 | |
---|
8868 | |
---|
8869 | |
---|
8870 | |
---|
8871 | |
---|
8872 | |
---|
8873 | <li> |
---|
8874 | |
---|
8875 | |
---|
8876 | |
---|
8877 | |
---|
8878 | |
---|
8879 | |
---|
8880 | <p style="margin-bottom: 0cm;">Load .hdr or .exr |
---|
8881 | textures from disk using the OpenEXR plugin (optional) </p> |
---|
8882 | |
---|
8883 | |
---|
8884 | |
---|
8885 | |
---|
8886 | |
---|
8887 | |
---|
8888 | |
---|
8889 | </li> |
---|
8890 | |
---|
8891 | |
---|
8892 | |
---|
8893 | |
---|
8894 | |
---|
8895 | |
---|
8896 | |
---|
8897 | |
---|
8898 | |
---|
8899 | |
---|
8900 | |
---|
8901 | |
---|
8902 | |
---|
8903 | </ul> |
---|
8904 | |
---|
8905 | |
---|
8906 | |
---|
8907 | |
---|
8908 | |
---|
8909 | |
---|
8910 | |
---|
8911 | </li> |
---|
8912 | |
---|
8913 | |
---|
8914 | |
---|
8915 | |
---|
8916 | |
---|
8917 | |
---|
8918 | |
---|
8919 | <li> |
---|
8920 | |
---|
8921 | |
---|
8922 | |
---|
8923 | |
---|
8924 | |
---|
8925 | |
---|
8926 | <p style="margin-bottom: 0cm;">Particle System |
---|
8927 | enhancements: Particle systems are no longer limited to rendering with |
---|
8928 | billboards, they render through instances of ParticleSystemRenderer |
---|
8929 | subclasses, which can be implemented in plugins and added at runtime. |
---|
8930 | Use of these alternative renderers is scriptable and can be used to |
---|
8931 | implement alternative particle types like ribbons. </p> |
---|
8932 | |
---|
8933 | |
---|
8934 | |
---|
8935 | |
---|
8936 | |
---|
8937 | |
---|
8938 | |
---|
8939 | </li> |
---|
8940 | |
---|
8941 | |
---|
8942 | |
---|
8943 | |
---|
8944 | |
---|
8945 | |
---|
8946 | |
---|
8947 | <li> |
---|
8948 | |
---|
8949 | |
---|
8950 | |
---|
8951 | |
---|
8952 | |
---|
8953 | |
---|
8954 | <p style="margin-bottom: 0cm;">GUI changes: </p> |
---|
8955 | |
---|
8956 | |
---|
8957 | |
---|
8958 | |
---|
8959 | |
---|
8960 | |
---|
8961 | |
---|
8962 | |
---|
8963 | |
---|
8964 | |
---|
8965 | |
---|
8966 | |
---|
8967 | |
---|
8968 | <ul> |
---|
8969 | |
---|
8970 | |
---|
8971 | |
---|
8972 | |
---|
8973 | |
---|
8974 | |
---|
8975 | |
---|
8976 | <li> |
---|
8977 | |
---|
8978 | |
---|
8979 | |
---|
8980 | |
---|
8981 | |
---|
8982 | |
---|
8983 | <p style="margin-bottom: 0cm;">The OGRE internal |
---|
8984 | GUI has been replaced with <a href="http://www.cegui.org.uk/">Crazy |
---|
8985 | Eddie's GUI</a>, a superior GUI system which follows the same |
---|
8986 | kind of design principles as Ogre itself (portable, clean OO code). </p> |
---|
8987 | |
---|
8988 | |
---|
8989 | |
---|
8990 | |
---|
8991 | |
---|
8992 | |
---|
8993 | |
---|
8994 | </li> |
---|
8995 | |
---|
8996 | |
---|
8997 | |
---|
8998 | |
---|
8999 | |
---|
9000 | |
---|
9001 | |
---|
9002 | <li> |
---|
9003 | |
---|
9004 | |
---|
9005 | |
---|
9006 | |
---|
9007 | |
---|
9008 | |
---|
9009 | <p style="margin-bottom: 0cm;">Non-interactive |
---|
9010 | overlays remain within OGRE itself, the classes have been renamed |
---|
9011 | *OverlayElement instead of *GuiElement to reflect their role </p> |
---|
9012 | |
---|
9013 | |
---|
9014 | |
---|
9015 | |
---|
9016 | |
---|
9017 | |
---|
9018 | |
---|
9019 | </li> |
---|
9020 | |
---|
9021 | |
---|
9022 | |
---|
9023 | |
---|
9024 | |
---|
9025 | |
---|
9026 | |
---|
9027 | |
---|
9028 | |
---|
9029 | |
---|
9030 | |
---|
9031 | |
---|
9032 | |
---|
9033 | </ul> |
---|
9034 | |
---|
9035 | |
---|
9036 | |
---|
9037 | |
---|
9038 | |
---|
9039 | |
---|
9040 | |
---|
9041 | </li> |
---|
9042 | |
---|
9043 | |
---|
9044 | |
---|
9045 | |
---|
9046 | |
---|
9047 | |
---|
9048 | |
---|
9049 | <li> |
---|
9050 | |
---|
9051 | |
---|
9052 | |
---|
9053 | |
---|
9054 | |
---|
9055 | |
---|
9056 | <p style="margin-bottom: 0cm;"><b><font color="#006600">Material changes</font></b>: </p> |
---|
9057 | |
---|
9058 | |
---|
9059 | |
---|
9060 | |
---|
9061 | |
---|
9062 | |
---|
9063 | |
---|
9064 | |
---|
9065 | |
---|
9066 | |
---|
9067 | |
---|
9068 | |
---|
9069 | |
---|
9070 | <ul> |
---|
9071 | |
---|
9072 | |
---|
9073 | |
---|
9074 | |
---|
9075 | |
---|
9076 | |
---|
9077 | |
---|
9078 | <li> |
---|
9079 | |
---|
9080 | |
---|
9081 | |
---|
9082 | |
---|
9083 | |
---|
9084 | |
---|
9085 | <p style="margin-bottom: 0cm;">alpha_rejection has |
---|
9086 | been moved from the texture_unit to the pass </p> |
---|
9087 | |
---|
9088 | |
---|
9089 | |
---|
9090 | |
---|
9091 | |
---|
9092 | |
---|
9093 | |
---|
9094 | </li> |
---|
9095 | |
---|
9096 | |
---|
9097 | |
---|
9098 | |
---|
9099 | |
---|
9100 | |
---|
9101 | |
---|
9102 | <li> |
---|
9103 | |
---|
9104 | |
---|
9105 | |
---|
9106 | |
---|
9107 | |
---|
9108 | |
---|
9109 | <p style="margin-bottom: 0cm;">Linking vertex |
---|
9110 | colours to material attributes; you can now link vertex colours to any |
---|
9111 | of the diffuse, specular, emissive or ambient material attribures, |
---|
9112 | (e.g. 'ambient vertexcolour') rather than the linkage being implicit. </p> |
---|
9113 | |
---|
9114 | |
---|
9115 | |
---|
9116 | |
---|
9117 | |
---|
9118 | |
---|
9119 | |
---|
9120 | </li> |
---|
9121 | |
---|
9122 | |
---|
9123 | |
---|
9124 | |
---|
9125 | |
---|
9126 | |
---|
9127 | |
---|
9128 | <li> |
---|
9129 | |
---|
9130 | |
---|
9131 | |
---|
9132 | |
---|
9133 | |
---|
9134 | |
---|
9135 | <p style="margin-bottom: 0cm;">You can now define |
---|
9136 | the number of mipmaps to be generated when loading a texture in the |
---|
9137 | material script, from '0' to 'unlimited' </p> |
---|
9138 | |
---|
9139 | |
---|
9140 | |
---|
9141 | |
---|
9142 | |
---|
9143 | |
---|
9144 | |
---|
9145 | </li> |
---|
9146 | |
---|
9147 | |
---|
9148 | |
---|
9149 | |
---|
9150 | |
---|
9151 | |
---|
9152 | |
---|
9153 | |
---|
9154 | |
---|
9155 | |
---|
9156 | |
---|
9157 | |
---|
9158 | |
---|
9159 | </ul> |
---|
9160 | |
---|
9161 | |
---|
9162 | |
---|
9163 | |
---|
9164 | |
---|
9165 | |
---|
9166 | |
---|
9167 | </li> |
---|
9168 | |
---|
9169 | |
---|
9170 | |
---|
9171 | |
---|
9172 | |
---|
9173 | |
---|
9174 | |
---|
9175 | <li> |
---|
9176 | |
---|
9177 | |
---|
9178 | |
---|
9179 | |
---|
9180 | |
---|
9181 | |
---|
9182 | <p style="margin-bottom: 0cm;">New StaticGeometry |
---|
9183 | class allows you to batch up individual meshes and render thousands of |
---|
9184 | them far more efficiently than if they were separate movable objects </p> |
---|
9185 | |
---|
9186 | |
---|
9187 | |
---|
9188 | |
---|
9189 | |
---|
9190 | |
---|
9191 | |
---|
9192 | </li> |
---|
9193 | |
---|
9194 | |
---|
9195 | |
---|
9196 | |
---|
9197 | |
---|
9198 | |
---|
9199 | |
---|
9200 | <li> |
---|
9201 | |
---|
9202 | |
---|
9203 | |
---|
9204 | |
---|
9205 | |
---|
9206 | |
---|
9207 | <p style="margin-bottom: 0cm;">GL now supports render |
---|
9208 | textures larger than the frame buffer (through pbuffers) </p> |
---|
9209 | |
---|
9210 | |
---|
9211 | |
---|
9212 | |
---|
9213 | |
---|
9214 | |
---|
9215 | |
---|
9216 | </li> |
---|
9217 | |
---|
9218 | |
---|
9219 | |
---|
9220 | |
---|
9221 | |
---|
9222 | |
---|
9223 | |
---|
9224 | <li> |
---|
9225 | |
---|
9226 | |
---|
9227 | |
---|
9228 | |
---|
9229 | |
---|
9230 | |
---|
9231 | <p style="margin-bottom: 0cm;">D3D9 uses best possible |
---|
9232 | filter method supported by hardware for generating Mipmaps, this can |
---|
9233 | improve display quality especially when using trilinear filtering </p> |
---|
9234 | |
---|
9235 | |
---|
9236 | |
---|
9237 | |
---|
9238 | |
---|
9239 | |
---|
9240 | |
---|
9241 | </li> |
---|
9242 | |
---|
9243 | |
---|
9244 | |
---|
9245 | |
---|
9246 | |
---|
9247 | |
---|
9248 | |
---|
9249 | <li> |
---|
9250 | |
---|
9251 | |
---|
9252 | |
---|
9253 | |
---|
9254 | |
---|
9255 | |
---|
9256 | <p style="margin-bottom: 0cm;">Support all image types |
---|
9257 | that DevIL can load: bmp, gif, hdr, ico, jpeg, pnm, mng and many more </p> |
---|
9258 | |
---|
9259 | |
---|
9260 | |
---|
9261 | |
---|
9262 | |
---|
9263 | |
---|
9264 | |
---|
9265 | </li> |
---|
9266 | |
---|
9267 | |
---|
9268 | |
---|
9269 | |
---|
9270 | |
---|
9271 | |
---|
9272 | |
---|
9273 | <li> |
---|
9274 | |
---|
9275 | |
---|
9276 | |
---|
9277 | |
---|
9278 | |
---|
9279 | |
---|
9280 | <p style="margin-bottom: 0cm;">GLX, SDL, D3D9: |
---|
9281 | FSAA(Full Scene AntiAliasing) support improved </p> |
---|
9282 | |
---|
9283 | |
---|
9284 | |
---|
9285 | |
---|
9286 | |
---|
9287 | |
---|
9288 | |
---|
9289 | </li> |
---|
9290 | |
---|
9291 | |
---|
9292 | |
---|
9293 | |
---|
9294 | |
---|
9295 | |
---|
9296 | |
---|
9297 | <li> |
---|
9298 | |
---|
9299 | |
---|
9300 | |
---|
9301 | |
---|
9302 | |
---|
9303 | |
---|
9304 | <p style="margin-bottom: 0cm;">Image codecs are now |
---|
9305 | completely replaceable, if you wish to remove the use of DevIL </p> |
---|
9306 | |
---|
9307 | |
---|
9308 | |
---|
9309 | |
---|
9310 | |
---|
9311 | |
---|
9312 | |
---|
9313 | </li> |
---|
9314 | |
---|
9315 | |
---|
9316 | |
---|
9317 | |
---|
9318 | |
---|
9319 | |
---|
9320 | |
---|
9321 | <li> |
---|
9322 | |
---|
9323 | |
---|
9324 | |
---|
9325 | |
---|
9326 | |
---|
9327 | |
---|
9328 | <p style="margin-bottom: 0cm;">Better support for 3D |
---|
9329 | and compressed textures </p> |
---|
9330 | |
---|
9331 | |
---|
9332 | |
---|
9333 | |
---|
9334 | |
---|
9335 | |
---|
9336 | |
---|
9337 | </li> |
---|
9338 | |
---|
9339 | |
---|
9340 | |
---|
9341 | |
---|
9342 | |
---|
9343 | |
---|
9344 | |
---|
9345 | <li> |
---|
9346 | |
---|
9347 | |
---|
9348 | |
---|
9349 | |
---|
9350 | |
---|
9351 | |
---|
9352 | <p style="margin-bottom: 0cm;">New and improved demos: |
---|
9353 | </p> |
---|
9354 | |
---|
9355 | |
---|
9356 | |
---|
9357 | |
---|
9358 | |
---|
9359 | |
---|
9360 | |
---|
9361 | |
---|
9362 | |
---|
9363 | |
---|
9364 | |
---|
9365 | |
---|
9366 | |
---|
9367 | <ul> |
---|
9368 | |
---|
9369 | |
---|
9370 | |
---|
9371 | |
---|
9372 | |
---|
9373 | |
---|
9374 | |
---|
9375 | <li> |
---|
9376 | |
---|
9377 | |
---|
9378 | |
---|
9379 | |
---|
9380 | |
---|
9381 | |
---|
9382 | <p style="margin-bottom: 0cm;">'DynTex' shows how |
---|
9383 | to procedurally generate textures using the new pixel buffer API </p> |
---|
9384 | |
---|
9385 | |
---|
9386 | |
---|
9387 | |
---|
9388 | |
---|
9389 | |
---|
9390 | |
---|
9391 | </li> |
---|
9392 | |
---|
9393 | |
---|
9394 | |
---|
9395 | |
---|
9396 | |
---|
9397 | |
---|
9398 | |
---|
9399 | <li> |
---|
9400 | |
---|
9401 | |
---|
9402 | |
---|
9403 | |
---|
9404 | |
---|
9405 | |
---|
9406 | <p style="margin-bottom: 0cm;">'VolumeTex' |
---|
9407 | demonstrates volume rendering and procedurally generated meshes and 3D |
---|
9408 | textures </p> |
---|
9409 | |
---|
9410 | |
---|
9411 | |
---|
9412 | |
---|
9413 | |
---|
9414 | |
---|
9415 | |
---|
9416 | </li> |
---|
9417 | |
---|
9418 | |
---|
9419 | |
---|
9420 | |
---|
9421 | |
---|
9422 | |
---|
9423 | |
---|
9424 | <li> |
---|
9425 | |
---|
9426 | |
---|
9427 | |
---|
9428 | |
---|
9429 | |
---|
9430 | |
---|
9431 | <p style="margin-bottom: 0cm;">'Grass' |
---|
9432 | demonstrates the use of the new StaticGeometry class to batch up lots |
---|
9433 | of individual meshes </p> |
---|
9434 | |
---|
9435 | |
---|
9436 | |
---|
9437 | |
---|
9438 | |
---|
9439 | |
---|
9440 | |
---|
9441 | </li> |
---|
9442 | |
---|
9443 | |
---|
9444 | |
---|
9445 | |
---|
9446 | |
---|
9447 | |
---|
9448 | |
---|
9449 | <li> |
---|
9450 | |
---|
9451 | |
---|
9452 | |
---|
9453 | |
---|
9454 | |
---|
9455 | |
---|
9456 | <p style="margin-bottom: 0cm;">'Gui' has been |
---|
9457 | updated to use Crazy Eddies GUI. </p> |
---|
9458 | |
---|
9459 | |
---|
9460 | |
---|
9461 | |
---|
9462 | |
---|
9463 | |
---|
9464 | |
---|
9465 | </li> |
---|
9466 | |
---|
9467 | |
---|
9468 | |
---|
9469 | |
---|
9470 | |
---|
9471 | |
---|
9472 | |
---|
9473 | |
---|
9474 | |
---|
9475 | |
---|
9476 | |
---|
9477 | |
---|
9478 | |
---|
9479 | </ul> |
---|
9480 | |
---|
9481 | |
---|
9482 | |
---|
9483 | |
---|
9484 | |
---|
9485 | |
---|
9486 | |
---|
9487 | </li> |
---|
9488 | |
---|
9489 | |
---|
9490 | |
---|
9491 | |
---|
9492 | |
---|
9493 | |
---|
9494 | |
---|
9495 | <li> |
---|
9496 | |
---|
9497 | |
---|
9498 | |
---|
9499 | |
---|
9500 | |
---|
9501 | |
---|
9502 | <p style="margin-bottom: 0cm;">Interface to |
---|
9503 | RenderSystem::createWindow and RenderSystem::createRenderTexture |
---|
9504 | cleaned up and made more flexible </p> |
---|
9505 | |
---|
9506 | |
---|
9507 | |
---|
9508 | |
---|
9509 | |
---|
9510 | |
---|
9511 | |
---|
9512 | </li> |
---|
9513 | |
---|
9514 | |
---|
9515 | |
---|
9516 | |
---|
9517 | |
---|
9518 | |
---|
9519 | |
---|
9520 | <li> |
---|
9521 | |
---|
9522 | |
---|
9523 | |
---|
9524 | |
---|
9525 | |
---|
9526 | |
---|
9527 | <p style="margin-bottom: 0cm;">Support Athlon 64 in |
---|
9528 | native 64-bit mode (Linux) </p> |
---|
9529 | |
---|
9530 | |
---|
9531 | |
---|
9532 | |
---|
9533 | |
---|
9534 | |
---|
9535 | |
---|
9536 | </li> |
---|
9537 | |
---|
9538 | |
---|
9539 | |
---|
9540 | |
---|
9541 | |
---|
9542 | |
---|
9543 | |
---|
9544 | <li> |
---|
9545 | |
---|
9546 | |
---|
9547 | |
---|
9548 | |
---|
9549 | |
---|
9550 | |
---|
9551 | <p style="margin-bottom: 0cm;">Support running the |
---|
9552 | OGRE core in double precision floating point mode through the use of |
---|
9553 | OGRE_DOUBLE_PRECISION </p> |
---|
9554 | |
---|
9555 | |
---|
9556 | |
---|
9557 | |
---|
9558 | |
---|
9559 | |
---|
9560 | |
---|
9561 | </li> |
---|
9562 | |
---|
9563 | |
---|
9564 | |
---|
9565 | |
---|
9566 | |
---|
9567 | |
---|
9568 | |
---|
9569 | <li> |
---|
9570 | |
---|
9571 | |
---|
9572 | |
---|
9573 | |
---|
9574 | |
---|
9575 | |
---|
9576 | <p style="margin-bottom: 0cm;">Add 'inverse transform' |
---|
9577 | automatic shader parameter bindings </p> |
---|
9578 | |
---|
9579 | |
---|
9580 | |
---|
9581 | |
---|
9582 | |
---|
9583 | |
---|
9584 | |
---|
9585 | </li> |
---|
9586 | |
---|
9587 | |
---|
9588 | |
---|
9589 | |
---|
9590 | |
---|
9591 | |
---|
9592 | |
---|
9593 | <li> |
---|
9594 | |
---|
9595 | |
---|
9596 | |
---|
9597 | |
---|
9598 | |
---|
9599 | |
---|
9600 | <p style="margin-bottom: 0cm;">MinGW/Cygwin build |
---|
9601 | system using auto* tools included </p> |
---|
9602 | |
---|
9603 | |
---|
9604 | |
---|
9605 | |
---|
9606 | |
---|
9607 | |
---|
9608 | |
---|
9609 | </li> |
---|
9610 | |
---|
9611 | |
---|
9612 | |
---|
9613 | |
---|
9614 | |
---|
9615 | |
---|
9616 | |
---|
9617 | <li> |
---|
9618 | |
---|
9619 | |
---|
9620 | |
---|
9621 | |
---|
9622 | |
---|
9623 | |
---|
9624 | <p>Visual C++ 2005 Beta support </p> |
---|
9625 | |
---|
9626 | |
---|
9627 | |
---|
9628 | |
---|
9629 | |
---|
9630 | |
---|
9631 | |
---|
9632 | </li> |
---|
9633 | |
---|
9634 | |
---|
9635 | |
---|
9636 | |
---|
9637 | |
---|
9638 | |
---|
9639 | |
---|
9640 | </ul> |
---|
9641 | |
---|
9642 | |
---|
9643 | |
---|
9644 | |
---|
9645 | |
---|
9646 | |
---|
9647 | |
---|
9648 | <p align="left">Bugfixes:</p> |
---|
9649 | |
---|
9650 | |
---|
9651 | |
---|
9652 | |
---|
9653 | |
---|
9654 | |
---|
9655 | |
---|
9656 | <ul> |
---|
9657 | |
---|
9658 | |
---|
9659 | |
---|
9660 | |
---|
9661 | |
---|
9662 | |
---|
9663 | |
---|
9664 | <li> |
---|
9665 | |
---|
9666 | |
---|
9667 | |
---|
9668 | |
---|
9669 | |
---|
9670 | |
---|
9671 | <p style="margin-bottom: 0cm;">Fixed texture_view_proj |
---|
9672 | shader parameter binding </p> |
---|
9673 | |
---|
9674 | |
---|
9675 | |
---|
9676 | |
---|
9677 | |
---|
9678 | |
---|
9679 | |
---|
9680 | </li> |
---|
9681 | |
---|
9682 | |
---|
9683 | |
---|
9684 | |
---|
9685 | |
---|
9686 | |
---|
9687 | |
---|
9688 | <li> |
---|
9689 | |
---|
9690 | |
---|
9691 | |
---|
9692 | |
---|
9693 | |
---|
9694 | |
---|
9695 | <p style="margin-bottom: 0cm;">Terrain now supports |
---|
9696 | texture shadows </p> |
---|
9697 | |
---|
9698 | |
---|
9699 | |
---|
9700 | |
---|
9701 | |
---|
9702 | |
---|
9703 | |
---|
9704 | </li> |
---|
9705 | |
---|
9706 | |
---|
9707 | |
---|
9708 | |
---|
9709 | |
---|
9710 | |
---|
9711 | |
---|
9712 | <li> |
---|
9713 | |
---|
9714 | |
---|
9715 | |
---|
9716 | |
---|
9717 | |
---|
9718 | |
---|
9719 | <p style="margin-bottom: 0cm;">Fixed 4-weight hardware |
---|
9720 | skinning vertex shader </p> |
---|
9721 | |
---|
9722 | |
---|
9723 | |
---|
9724 | |
---|
9725 | |
---|
9726 | |
---|
9727 | |
---|
9728 | </li> |
---|
9729 | |
---|
9730 | |
---|
9731 | |
---|
9732 | |
---|
9733 | |
---|
9734 | |
---|
9735 | |
---|
9736 | <li> |
---|
9737 | |
---|
9738 | |
---|
9739 | |
---|
9740 | |
---|
9741 | |
---|
9742 | |
---|
9743 | <p style="margin-bottom: 0cm;">Fixed possible texture |
---|
9744 | frame overflow in animated texture controller </p> |
---|
9745 | |
---|
9746 | |
---|
9747 | |
---|
9748 | |
---|
9749 | |
---|
9750 | |
---|
9751 | |
---|
9752 | </li> |
---|
9753 | |
---|
9754 | |
---|
9755 | |
---|
9756 | |
---|
9757 | |
---|
9758 | |
---|
9759 | |
---|
9760 | <li> |
---|
9761 | |
---|
9762 | |
---|
9763 | |
---|
9764 | |
---|
9765 | |
---|
9766 | |
---|
9767 | <p>GLX: alt-tab now allows mouse to escape window </p> |
---|
9768 | |
---|
9769 | |
---|
9770 | |
---|
9771 | |
---|
9772 | |
---|
9773 | |
---|
9774 | |
---|
9775 | </li> |
---|
9776 | |
---|
9777 | |
---|
9778 | |
---|
9779 | |
---|
9780 | |
---|
9781 | |
---|
9782 | |
---|
9783 | </ul> |
---|
9784 | |
---|
9785 | |
---|
9786 | |
---|
9787 | |
---|
9788 | |
---|
9789 | |
---|
9790 | |
---|
9791 | <p class="mainheader" align="left">v0.15.2 [Hastur] |
---|
9792 | (13 January 2005) - |
---|
9793 | Maintenance Release</p> |
---|
9794 | |
---|
9795 | |
---|
9796 | |
---|
9797 | |
---|
9798 | |
---|
9799 | |
---|
9800 | |
---|
9801 | <p align="left">Changes:</p> |
---|
9802 | |
---|
9803 | |
---|
9804 | |
---|
9805 | |
---|
9806 | |
---|
9807 | |
---|
9808 | |
---|
9809 | <ul> |
---|
9810 | |
---|
9811 | |
---|
9812 | |
---|
9813 | |
---|
9814 | |
---|
9815 | |
---|
9816 | |
---|
9817 | <li> |
---|
9818 | |
---|
9819 | |
---|
9820 | |
---|
9821 | |
---|
9822 | |
---|
9823 | |
---|
9824 | <p style="margin-bottom: 0cm;">Stencil shadows: </p> |
---|
9825 | |
---|
9826 | |
---|
9827 | |
---|
9828 | |
---|
9829 | |
---|
9830 | |
---|
9831 | |
---|
9832 | |
---|
9833 | |
---|
9834 | |
---|
9835 | |
---|
9836 | |
---|
9837 | |
---|
9838 | <ul> |
---|
9839 | |
---|
9840 | |
---|
9841 | |
---|
9842 | |
---|
9843 | |
---|
9844 | |
---|
9845 | |
---|
9846 | <li> |
---|
9847 | |
---|
9848 | |
---|
9849 | |
---|
9850 | |
---|
9851 | |
---|
9852 | |
---|
9853 | <p style="margin-bottom: 0cm;">Runtime performance |
---|
9854 | improvements </p> |
---|
9855 | |
---|
9856 | |
---|
9857 | |
---|
9858 | |
---|
9859 | |
---|
9860 | |
---|
9861 | |
---|
9862 | </li> |
---|
9863 | |
---|
9864 | |
---|
9865 | |
---|
9866 | |
---|
9867 | |
---|
9868 | |
---|
9869 | |
---|
9870 | <li> |
---|
9871 | |
---|
9872 | |
---|
9873 | |
---|
9874 | |
---|
9875 | |
---|
9876 | |
---|
9877 | <p style="margin-bottom: 0cm;">Edge list |
---|
9878 | construction can now deal with non-manifold meshes, and is faster. You |
---|
9879 | can re-calculate edge lists on your affected .mesh files by using |
---|
9880 | OgreXmlConverter to convert to XML and back. </p> |
---|
9881 | |
---|
9882 | |
---|
9883 | |
---|
9884 | |
---|
9885 | |
---|
9886 | |
---|
9887 | |
---|
9888 | </li> |
---|
9889 | |
---|
9890 | |
---|
9891 | |
---|
9892 | |
---|
9893 | |
---|
9894 | |
---|
9895 | |
---|
9896 | <li> |
---|
9897 | |
---|
9898 | |
---|
9899 | |
---|
9900 | |
---|
9901 | |
---|
9902 | |
---|
9903 | <p style="margin-bottom: 0cm;">Shadow culling |
---|
9904 | fixes including in reflected camera scenarios </p> |
---|
9905 | |
---|
9906 | |
---|
9907 | |
---|
9908 | |
---|
9909 | |
---|
9910 | |
---|
9911 | |
---|
9912 | </li> |
---|
9913 | |
---|
9914 | |
---|
9915 | |
---|
9916 | |
---|
9917 | |
---|
9918 | |
---|
9919 | |
---|
9920 | |
---|
9921 | |
---|
9922 | |
---|
9923 | |
---|
9924 | |
---|
9925 | |
---|
9926 | </ul> |
---|
9927 | |
---|
9928 | |
---|
9929 | |
---|
9930 | |
---|
9931 | |
---|
9932 | |
---|
9933 | |
---|
9934 | </li> |
---|
9935 | |
---|
9936 | |
---|
9937 | |
---|
9938 | |
---|
9939 | |
---|
9940 | |
---|
9941 | |
---|
9942 | <li> |
---|
9943 | |
---|
9944 | |
---|
9945 | |
---|
9946 | |
---|
9947 | |
---|
9948 | |
---|
9949 | <p style="margin-bottom: 0cm;">TerrainSceneManager: |
---|
9950 | Fixed crash when you clear the terrain scene but don't call |
---|
9951 | setWorldGeometry again </p> |
---|
9952 | |
---|
9953 | |
---|
9954 | |
---|
9955 | |
---|
9956 | |
---|
9957 | |
---|
9958 | |
---|
9959 | </li> |
---|
9960 | |
---|
9961 | |
---|
9962 | |
---|
9963 | |
---|
9964 | |
---|
9965 | |
---|
9966 | |
---|
9967 | <li> |
---|
9968 | |
---|
9969 | |
---|
9970 | |
---|
9971 | |
---|
9972 | |
---|
9973 | |
---|
9974 | <p style="margin-bottom: 0cm;">Direct3D textures: |
---|
9975 | Prefer D3DFMT_X8R8G8B8 over D3DFMT_R8G8B8 for texture formats, and |
---|
9976 | disable auto mipmap generation when mipmaps == 0 </p> |
---|
9977 | |
---|
9978 | |
---|
9979 | |
---|
9980 | |
---|
9981 | |
---|
9982 | |
---|
9983 | |
---|
9984 | </li> |
---|
9985 | |
---|
9986 | |
---|
9987 | |
---|
9988 | |
---|
9989 | |
---|
9990 | |
---|
9991 | |
---|
9992 | <li> |
---|
9993 | |
---|
9994 | |
---|
9995 | |
---|
9996 | |
---|
9997 | |
---|
9998 | |
---|
9999 | <p style="margin-bottom: 0cm;">BillboardSet: avoid |
---|
10000 | double-free crashes under certain calling orders. </p> |
---|
10001 | |
---|
10002 | |
---|
10003 | |
---|
10004 | |
---|
10005 | |
---|
10006 | |
---|
10007 | |
---|
10008 | </li> |
---|
10009 | |
---|
10010 | |
---|
10011 | |
---|
10012 | |
---|
10013 | |
---|
10014 | |
---|
10015 | |
---|
10016 | <li> |
---|
10017 | |
---|
10018 | |
---|
10019 | |
---|
10020 | |
---|
10021 | |
---|
10022 | |
---|
10023 | <p style="margin-bottom: 0cm;">Camera: </p> |
---|
10024 | |
---|
10025 | |
---|
10026 | |
---|
10027 | |
---|
10028 | |
---|
10029 | |
---|
10030 | |
---|
10031 | |
---|
10032 | |
---|
10033 | |
---|
10034 | |
---|
10035 | |
---|
10036 | |
---|
10037 | <ul> |
---|
10038 | |
---|
10039 | |
---|
10040 | |
---|
10041 | |
---|
10042 | |
---|
10043 | |
---|
10044 | |
---|
10045 | <li> |
---|
10046 | |
---|
10047 | |
---|
10048 | |
---|
10049 | |
---|
10050 | |
---|
10051 | |
---|
10052 | <p style="margin-bottom: 0cm;">Better safety |
---|
10053 | checks for bad parameters to setDirection </p> |
---|
10054 | |
---|
10055 | |
---|
10056 | |
---|
10057 | |
---|
10058 | |
---|
10059 | |
---|
10060 | |
---|
10061 | </li> |
---|
10062 | |
---|
10063 | |
---|
10064 | |
---|
10065 | |
---|
10066 | |
---|
10067 | |
---|
10068 | |
---|
10069 | <li> |
---|
10070 | |
---|
10071 | |
---|
10072 | |
---|
10073 | |
---|
10074 | |
---|
10075 | |
---|
10076 | <p style="margin-bottom: 0cm;">Camera::getCameraToViewportRay |
---|
10077 | now works for orthographic projection </p> |
---|
10078 | |
---|
10079 | |
---|
10080 | |
---|
10081 | |
---|
10082 | |
---|
10083 | |
---|
10084 | |
---|
10085 | </li> |
---|
10086 | |
---|
10087 | |
---|
10088 | |
---|
10089 | |
---|
10090 | |
---|
10091 | |
---|
10092 | |
---|
10093 | |
---|
10094 | |
---|
10095 | |
---|
10096 | |
---|
10097 | |
---|
10098 | |
---|
10099 | </ul> |
---|
10100 | |
---|
10101 | |
---|
10102 | |
---|
10103 | |
---|
10104 | |
---|
10105 | |
---|
10106 | |
---|
10107 | </li> |
---|
10108 | |
---|
10109 | |
---|
10110 | |
---|
10111 | |
---|
10112 | |
---|
10113 | |
---|
10114 | |
---|
10115 | <li> |
---|
10116 | |
---|
10117 | |
---|
10118 | |
---|
10119 | |
---|
10120 | |
---|
10121 | |
---|
10122 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
10123 | |
---|
10124 | |
---|
10125 | |
---|
10126 | |
---|
10127 | |
---|
10128 | |
---|
10129 | |
---|
10130 | |
---|
10131 | |
---|
10132 | |
---|
10133 | |
---|
10134 | |
---|
10135 | |
---|
10136 | <ul> |
---|
10137 | |
---|
10138 | |
---|
10139 | |
---|
10140 | |
---|
10141 | |
---|
10142 | |
---|
10143 | |
---|
10144 | <li> |
---|
10145 | |
---|
10146 | |
---|
10147 | |
---|
10148 | |
---|
10149 | |
---|
10150 | |
---|
10151 | <p style="margin-bottom: 0cm;">Added virtual |
---|
10152 | keyword to GLSupport::setExternalWindowHandle </p> |
---|
10153 | |
---|
10154 | |
---|
10155 | |
---|
10156 | |
---|
10157 | |
---|
10158 | |
---|
10159 | |
---|
10160 | </li> |
---|
10161 | |
---|
10162 | |
---|
10163 | |
---|
10164 | |
---|
10165 | |
---|
10166 | |
---|
10167 | |
---|
10168 | <li> |
---|
10169 | |
---|
10170 | |
---|
10171 | |
---|
10172 | |
---|
10173 | |
---|
10174 | |
---|
10175 | <p style="margin-bottom: 0cm;">Fix a couple of |
---|
10176 | potential consistency issues in fixed-function lighting states </p> |
---|
10177 | |
---|
10178 | |
---|
10179 | |
---|
10180 | |
---|
10181 | |
---|
10182 | |
---|
10183 | |
---|
10184 | </li> |
---|
10185 | |
---|
10186 | |
---|
10187 | |
---|
10188 | |
---|
10189 | |
---|
10190 | |
---|
10191 | |
---|
10192 | |
---|
10193 | |
---|
10194 | |
---|
10195 | |
---|
10196 | |
---|
10197 | |
---|
10198 | </ul> |
---|
10199 | |
---|
10200 | |
---|
10201 | |
---|
10202 | |
---|
10203 | |
---|
10204 | |
---|
10205 | |
---|
10206 | </li> |
---|
10207 | |
---|
10208 | |
---|
10209 | |
---|
10210 | |
---|
10211 | |
---|
10212 | |
---|
10213 | |
---|
10214 | <li> |
---|
10215 | |
---|
10216 | |
---|
10217 | |
---|
10218 | |
---|
10219 | |
---|
10220 | |
---|
10221 | <p style="margin-bottom: 0cm;">Scene Queries: </p> |
---|
10222 | |
---|
10223 | |
---|
10224 | |
---|
10225 | |
---|
10226 | |
---|
10227 | |
---|
10228 | |
---|
10229 | |
---|
10230 | |
---|
10231 | |
---|
10232 | |
---|
10233 | |
---|
10234 | |
---|
10235 | <ul> |
---|
10236 | |
---|
10237 | |
---|
10238 | |
---|
10239 | |
---|
10240 | |
---|
10241 | |
---|
10242 | |
---|
10243 | <li> |
---|
10244 | |
---|
10245 | |
---|
10246 | |
---|
10247 | |
---|
10248 | |
---|
10249 | |
---|
10250 | <p style="margin-bottom: 0cm;">Query mask flags |
---|
10251 | for world geometry made more explicit </p> |
---|
10252 | |
---|
10253 | |
---|
10254 | |
---|
10255 | |
---|
10256 | |
---|
10257 | |
---|
10258 | |
---|
10259 | </li> |
---|
10260 | |
---|
10261 | |
---|
10262 | |
---|
10263 | |
---|
10264 | |
---|
10265 | |
---|
10266 | |
---|
10267 | <li> |
---|
10268 | |
---|
10269 | |
---|
10270 | |
---|
10271 | |
---|
10272 | |
---|
10273 | |
---|
10274 | <p style="margin-bottom: 0cm;">Boolean result from |
---|
10275 | query listeners consistently respected </p> |
---|
10276 | |
---|
10277 | |
---|
10278 | |
---|
10279 | |
---|
10280 | |
---|
10281 | |
---|
10282 | |
---|
10283 | </li> |
---|
10284 | |
---|
10285 | |
---|
10286 | |
---|
10287 | |
---|
10288 | |
---|
10289 | |
---|
10290 | |
---|
10291 | <li> |
---|
10292 | |
---|
10293 | |
---|
10294 | |
---|
10295 | |
---|
10296 | |
---|
10297 | |
---|
10298 | <p style="margin-bottom: 0cm;">Added specialised |
---|
10299 | BspRaySceneQuery for fast BSP ray results </p> |
---|
10300 | |
---|
10301 | |
---|
10302 | |
---|
10303 | |
---|
10304 | |
---|
10305 | |
---|
10306 | |
---|
10307 | </li> |
---|
10308 | |
---|
10309 | |
---|
10310 | |
---|
10311 | |
---|
10312 | |
---|
10313 | |
---|
10314 | |
---|
10315 | <li> |
---|
10316 | |
---|
10317 | |
---|
10318 | |
---|
10319 | |
---|
10320 | |
---|
10321 | |
---|
10322 | <p style="margin-bottom: 0cm;">Don't match objects |
---|
10323 | which are attached to detached subtrees of the scene graph </p> |
---|
10324 | |
---|
10325 | |
---|
10326 | |
---|
10327 | |
---|
10328 | |
---|
10329 | |
---|
10330 | |
---|
10331 | </li> |
---|
10332 | |
---|
10333 | |
---|
10334 | |
---|
10335 | |
---|
10336 | |
---|
10337 | |
---|
10338 | |
---|
10339 | |
---|
10340 | |
---|
10341 | |
---|
10342 | |
---|
10343 | |
---|
10344 | |
---|
10345 | </ul> |
---|
10346 | |
---|
10347 | |
---|
10348 | |
---|
10349 | |
---|
10350 | |
---|
10351 | |
---|
10352 | |
---|
10353 | </li> |
---|
10354 | |
---|
10355 | |
---|
10356 | |
---|
10357 | |
---|
10358 | |
---|
10359 | |
---|
10360 | |
---|
10361 | <li> |
---|
10362 | |
---|
10363 | |
---|
10364 | |
---|
10365 | |
---|
10366 | |
---|
10367 | |
---|
10368 | <p style="margin-bottom: 0cm;">Font: several fixes to |
---|
10369 | make on-screen fonts much crisper </p> |
---|
10370 | |
---|
10371 | |
---|
10372 | |
---|
10373 | |
---|
10374 | |
---|
10375 | |
---|
10376 | |
---|
10377 | </li> |
---|
10378 | |
---|
10379 | |
---|
10380 | |
---|
10381 | |
---|
10382 | |
---|
10383 | |
---|
10384 | |
---|
10385 | <li> |
---|
10386 | |
---|
10387 | |
---|
10388 | |
---|
10389 | |
---|
10390 | |
---|
10391 | |
---|
10392 | <p style="margin-bottom: 0cm;">Windows: requested size |
---|
10393 | now translated to client area size in windowed mode (except if full |
---|
10394 | window size exceeds the desktop size) </p> |
---|
10395 | |
---|
10396 | |
---|
10397 | |
---|
10398 | |
---|
10399 | |
---|
10400 | |
---|
10401 | |
---|
10402 | </li> |
---|
10403 | |
---|
10404 | |
---|
10405 | |
---|
10406 | |
---|
10407 | |
---|
10408 | |
---|
10409 | |
---|
10410 | <li> |
---|
10411 | |
---|
10412 | |
---|
10413 | |
---|
10414 | |
---|
10415 | |
---|
10416 | |
---|
10417 | <p style="margin-bottom: 0cm;">Material scripts: |
---|
10418 | automatic GPU program parameter 'projection_matrix' now parsed |
---|
10419 | correctly </p> |
---|
10420 | |
---|
10421 | |
---|
10422 | |
---|
10423 | |
---|
10424 | |
---|
10425 | |
---|
10426 | |
---|
10427 | </li> |
---|
10428 | |
---|
10429 | |
---|
10430 | |
---|
10431 | |
---|
10432 | |
---|
10433 | |
---|
10434 | |
---|
10435 | <li> |
---|
10436 | |
---|
10437 | |
---|
10438 | |
---|
10439 | |
---|
10440 | |
---|
10441 | |
---|
10442 | <p style="margin-bottom: 0cm;">VC7.1+ STL: Avoid long |
---|
10443 | shutdown in debug mode </p> |
---|
10444 | |
---|
10445 | |
---|
10446 | |
---|
10447 | |
---|
10448 | |
---|
10449 | |
---|
10450 | |
---|
10451 | </li> |
---|
10452 | |
---|
10453 | |
---|
10454 | |
---|
10455 | |
---|
10456 | |
---|
10457 | |
---|
10458 | |
---|
10459 | <li> |
---|
10460 | |
---|
10461 | |
---|
10462 | |
---|
10463 | |
---|
10464 | |
---|
10465 | |
---|
10466 | <p style="margin-bottom: 0cm;">VC6: Added /Zm option |
---|
10467 | to VC6 to avoid compiler out of heap space errors </p> |
---|
10468 | |
---|
10469 | |
---|
10470 | |
---|
10471 | |
---|
10472 | |
---|
10473 | |
---|
10474 | |
---|
10475 | </li> |
---|
10476 | |
---|
10477 | |
---|
10478 | |
---|
10479 | |
---|
10480 | |
---|
10481 | |
---|
10482 | |
---|
10483 | <li> |
---|
10484 | |
---|
10485 | |
---|
10486 | |
---|
10487 | |
---|
10488 | |
---|
10489 | |
---|
10490 | <p style="margin-bottom: 0cm;">Blender exporter: </p> |
---|
10491 | |
---|
10492 | |
---|
10493 | |
---|
10494 | |
---|
10495 | |
---|
10496 | |
---|
10497 | |
---|
10498 | |
---|
10499 | |
---|
10500 | |
---|
10501 | |
---|
10502 | |
---|
10503 | |
---|
10504 | <ul> |
---|
10505 | |
---|
10506 | |
---|
10507 | |
---|
10508 | |
---|
10509 | |
---|
10510 | |
---|
10511 | |
---|
10512 | <li> |
---|
10513 | |
---|
10514 | |
---|
10515 | |
---|
10516 | |
---|
10517 | |
---|
10518 | |
---|
10519 | <p style="margin-bottom: 0cm;">Fixed calculation |
---|
10520 | of initial bone rotation. </p> |
---|
10521 | |
---|
10522 | |
---|
10523 | |
---|
10524 | |
---|
10525 | |
---|
10526 | |
---|
10527 | |
---|
10528 | </li> |
---|
10529 | |
---|
10530 | |
---|
10531 | |
---|
10532 | |
---|
10533 | |
---|
10534 | |
---|
10535 | |
---|
10536 | <li> |
---|
10537 | |
---|
10538 | |
---|
10539 | |
---|
10540 | |
---|
10541 | |
---|
10542 | |
---|
10543 | <p style="margin-bottom: 0cm;">Restored |
---|
10544 | possibility to export an armature as mesh. </p> |
---|
10545 | |
---|
10546 | |
---|
10547 | |
---|
10548 | |
---|
10549 | |
---|
10550 | |
---|
10551 | |
---|
10552 | </li> |
---|
10553 | |
---|
10554 | |
---|
10555 | |
---|
10556 | |
---|
10557 | |
---|
10558 | |
---|
10559 | |
---|
10560 | <li> |
---|
10561 | |
---|
10562 | |
---|
10563 | |
---|
10564 | |
---|
10565 | |
---|
10566 | |
---|
10567 | <p style="margin-bottom: 0cm;">Option to export in |
---|
10568 | objects local coordinates. </p> |
---|
10569 | |
---|
10570 | |
---|
10571 | |
---|
10572 | |
---|
10573 | |
---|
10574 | |
---|
10575 | |
---|
10576 | </li> |
---|
10577 | |
---|
10578 | |
---|
10579 | |
---|
10580 | |
---|
10581 | |
---|
10582 | |
---|
10583 | |
---|
10584 | <li> |
---|
10585 | |
---|
10586 | |
---|
10587 | |
---|
10588 | |
---|
10589 | |
---|
10590 | |
---|
10591 | <p style="margin-bottom: 0cm;">Allow image |
---|
10592 | textures to be assigned via a material texture channel. </p> |
---|
10593 | |
---|
10594 | |
---|
10595 | |
---|
10596 | |
---|
10597 | |
---|
10598 | |
---|
10599 | |
---|
10600 | </li> |
---|
10601 | |
---|
10602 | |
---|
10603 | |
---|
10604 | |
---|
10605 | |
---|
10606 | |
---|
10607 | |
---|
10608 | <li> |
---|
10609 | |
---|
10610 | |
---|
10611 | |
---|
10612 | |
---|
10613 | |
---|
10614 | |
---|
10615 | <p style="margin-bottom: 0cm;">Preliminary bump |
---|
10616 | map support. </p> |
---|
10617 | |
---|
10618 | |
---|
10619 | |
---|
10620 | |
---|
10621 | |
---|
10622 | |
---|
10623 | |
---|
10624 | </li> |
---|
10625 | |
---|
10626 | |
---|
10627 | |
---|
10628 | |
---|
10629 | |
---|
10630 | |
---|
10631 | |
---|
10632 | <li> |
---|
10633 | |
---|
10634 | |
---|
10635 | |
---|
10636 | |
---|
10637 | |
---|
10638 | |
---|
10639 | <p style="margin-bottom: 0cm;">Option to run |
---|
10640 | OgreXMLConverter automatically </p> |
---|
10641 | |
---|
10642 | |
---|
10643 | |
---|
10644 | |
---|
10645 | |
---|
10646 | |
---|
10647 | |
---|
10648 | </li> |
---|
10649 | |
---|
10650 | |
---|
10651 | |
---|
10652 | |
---|
10653 | |
---|
10654 | |
---|
10655 | |
---|
10656 | |
---|
10657 | |
---|
10658 | |
---|
10659 | |
---|
10660 | |
---|
10661 | |
---|
10662 | </ul> |
---|
10663 | |
---|
10664 | |
---|
10665 | |
---|
10666 | |
---|
10667 | |
---|
10668 | |
---|
10669 | |
---|
10670 | </li> |
---|
10671 | |
---|
10672 | |
---|
10673 | |
---|
10674 | |
---|
10675 | |
---|
10676 | |
---|
10677 | |
---|
10678 | <li> |
---|
10679 | |
---|
10680 | |
---|
10681 | |
---|
10682 | |
---|
10683 | |
---|
10684 | |
---|
10685 | <p style="margin-bottom: 0cm;">3DS exporter: </p> |
---|
10686 | |
---|
10687 | |
---|
10688 | |
---|
10689 | |
---|
10690 | |
---|
10691 | |
---|
10692 | |
---|
10693 | |
---|
10694 | |
---|
10695 | |
---|
10696 | |
---|
10697 | |
---|
10698 | |
---|
10699 | <ul> |
---|
10700 | |
---|
10701 | |
---|
10702 | |
---|
10703 | |
---|
10704 | |
---|
10705 | |
---|
10706 | |
---|
10707 | <li> |
---|
10708 | |
---|
10709 | |
---|
10710 | |
---|
10711 | |
---|
10712 | |
---|
10713 | |
---|
10714 | <p style="margin-bottom: 0cm;">Export vertex alpha |
---|
10715 | export as the a component of the vertex color </p> |
---|
10716 | |
---|
10717 | |
---|
10718 | |
---|
10719 | |
---|
10720 | |
---|
10721 | |
---|
10722 | |
---|
10723 | </li> |
---|
10724 | |
---|
10725 | |
---|
10726 | |
---|
10727 | |
---|
10728 | |
---|
10729 | |
---|
10730 | |
---|
10731 | <li> |
---|
10732 | |
---|
10733 | |
---|
10734 | |
---|
10735 | |
---|
10736 | |
---|
10737 | |
---|
10738 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
10739 | bugs in UV export (inc multi-UV export) </p> |
---|
10740 | |
---|
10741 | |
---|
10742 | |
---|
10743 | |
---|
10744 | |
---|
10745 | |
---|
10746 | |
---|
10747 | </li> |
---|
10748 | |
---|
10749 | |
---|
10750 | |
---|
10751 | |
---|
10752 | |
---|
10753 | |
---|
10754 | |
---|
10755 | <li> |
---|
10756 | |
---|
10757 | |
---|
10758 | |
---|
10759 | |
---|
10760 | |
---|
10761 | |
---|
10762 | <p style="margin-bottom: 0cm;">Fix a bug for IK |
---|
10763 | export </p> |
---|
10764 | |
---|
10765 | |
---|
10766 | |
---|
10767 | |
---|
10768 | |
---|
10769 | |
---|
10770 | |
---|
10771 | </li> |
---|
10772 | |
---|
10773 | |
---|
10774 | |
---|
10775 | |
---|
10776 | |
---|
10777 | |
---|
10778 | |
---|
10779 | <li> |
---|
10780 | |
---|
10781 | |
---|
10782 | |
---|
10783 | |
---|
10784 | |
---|
10785 | |
---|
10786 | <p style="margin-bottom: 0cm;">Speed up the mesh |
---|
10787 | export process. No very easy to notice for small objects but great |
---|
10788 | speed improvements for very big objects. </p> |
---|
10789 | |
---|
10790 | |
---|
10791 | |
---|
10792 | |
---|
10793 | |
---|
10794 | |
---|
10795 | |
---|
10796 | </li> |
---|
10797 | |
---|
10798 | |
---|
10799 | |
---|
10800 | |
---|
10801 | |
---|
10802 | |
---|
10803 | |
---|
10804 | <li> |
---|
10805 | |
---|
10806 | |
---|
10807 | |
---|
10808 | |
---|
10809 | |
---|
10810 | |
---|
10811 | <p style="margin-bottom: 0cm;">Any kind of objects |
---|
10812 | can now be part of the hierarchy if they are part of the Skin/Physique |
---|
10813 | modifier. </p> |
---|
10814 | |
---|
10815 | |
---|
10816 | |
---|
10817 | |
---|
10818 | |
---|
10819 | |
---|
10820 | |
---|
10821 | </li> |
---|
10822 | |
---|
10823 | |
---|
10824 | |
---|
10825 | |
---|
10826 | |
---|
10827 | |
---|
10828 | |
---|
10829 | <li> |
---|
10830 | |
---|
10831 | |
---|
10832 | |
---|
10833 | |
---|
10834 | |
---|
10835 | |
---|
10836 | <p style="margin-bottom: 0cm;">Log a warning when |
---|
10837 | there is a vertex with more than 4 bones assigned. </p> |
---|
10838 | |
---|
10839 | |
---|
10840 | |
---|
10841 | |
---|
10842 | |
---|
10843 | |
---|
10844 | |
---|
10845 | </li> |
---|
10846 | |
---|
10847 | |
---|
10848 | |
---|
10849 | |
---|
10850 | |
---|
10851 | |
---|
10852 | |
---|
10853 | <li> |
---|
10854 | |
---|
10855 | |
---|
10856 | |
---|
10857 | |
---|
10858 | |
---|
10859 | |
---|
10860 | <p style="margin-bottom: 0cm;">Scale of 0.0 is no |
---|
10861 | longer possible. 0.0 is replaced by 1.0 when used. </p> |
---|
10862 | |
---|
10863 | |
---|
10864 | |
---|
10865 | |
---|
10866 | |
---|
10867 | |
---|
10868 | |
---|
10869 | </li> |
---|
10870 | |
---|
10871 | |
---|
10872 | |
---|
10873 | |
---|
10874 | |
---|
10875 | |
---|
10876 | |
---|
10877 | <li> |
---|
10878 | |
---|
10879 | |
---|
10880 | |
---|
10881 | |
---|
10882 | |
---|
10883 | |
---|
10884 | <p style="margin-bottom: 0cm;">Animation names are |
---|
10885 | properly exported when using multiple animations. </p> |
---|
10886 | |
---|
10887 | |
---|
10888 | |
---|
10889 | |
---|
10890 | |
---|
10891 | |
---|
10892 | |
---|
10893 | </li> |
---|
10894 | |
---|
10895 | |
---|
10896 | |
---|
10897 | |
---|
10898 | |
---|
10899 | |
---|
10900 | |
---|
10901 | |
---|
10902 | |
---|
10903 | |
---|
10904 | |
---|
10905 | |
---|
10906 | |
---|
10907 | </ul> |
---|
10908 | |
---|
10909 | |
---|
10910 | |
---|
10911 | |
---|
10912 | |
---|
10913 | |
---|
10914 | |
---|
10915 | </li> |
---|
10916 | |
---|
10917 | |
---|
10918 | |
---|
10919 | |
---|
10920 | |
---|
10921 | |
---|
10922 | |
---|
10923 | <li> |
---|
10924 | |
---|
10925 | |
---|
10926 | |
---|
10927 | |
---|
10928 | |
---|
10929 | |
---|
10930 | <p style="margin-bottom: 0cm;">Memory manager: Fix use |
---|
10931 | of memory macros without namespace Ogre </p> |
---|
10932 | |
---|
10933 | |
---|
10934 | |
---|
10935 | |
---|
10936 | |
---|
10937 | |
---|
10938 | |
---|
10939 | </li> |
---|
10940 | |
---|
10941 | |
---|
10942 | |
---|
10943 | |
---|
10944 | |
---|
10945 | |
---|
10946 | |
---|
10947 | <li> |
---|
10948 | |
---|
10949 | |
---|
10950 | |
---|
10951 | |
---|
10952 | |
---|
10953 | |
---|
10954 | <p style="margin-bottom: 0cm;">Manual updates: </p> |
---|
10955 | |
---|
10956 | |
---|
10957 | |
---|
10958 | |
---|
10959 | |
---|
10960 | |
---|
10961 | |
---|
10962 | |
---|
10963 | |
---|
10964 | |
---|
10965 | |
---|
10966 | |
---|
10967 | |
---|
10968 | <ul> |
---|
10969 | |
---|
10970 | |
---|
10971 | |
---|
10972 | |
---|
10973 | |
---|
10974 | |
---|
10975 | |
---|
10976 | <li> |
---|
10977 | |
---|
10978 | |
---|
10979 | |
---|
10980 | |
---|
10981 | |
---|
10982 | |
---|
10983 | <p style="margin-bottom: 0cm;">Mention optional |
---|
10984 | alpha components to ambient / diffuse / specular / emissive </p> |
---|
10985 | |
---|
10986 | |
---|
10987 | |
---|
10988 | |
---|
10989 | |
---|
10990 | |
---|
10991 | |
---|
10992 | </li> |
---|
10993 | |
---|
10994 | |
---|
10995 | |
---|
10996 | |
---|
10997 | |
---|
10998 | |
---|
10999 | |
---|
11000 | <li> |
---|
11001 | |
---|
11002 | |
---|
11003 | |
---|
11004 | |
---|
11005 | |
---|
11006 | |
---|
11007 | <p>Documented additional community-contributed particle |
---|
11008 | emitters / affectors </p> |
---|
11009 | |
---|
11010 | |
---|
11011 | |
---|
11012 | |
---|
11013 | |
---|
11014 | |
---|
11015 | |
---|
11016 | </li> |
---|
11017 | |
---|
11018 | |
---|
11019 | |
---|
11020 | |
---|
11021 | |
---|
11022 | |
---|
11023 | |
---|
11024 | |
---|
11025 | |
---|
11026 | |
---|
11027 | |
---|
11028 | |
---|
11029 | |
---|
11030 | </ul> |
---|
11031 | |
---|
11032 | |
---|
11033 | |
---|
11034 | |
---|
11035 | |
---|
11036 | |
---|
11037 | |
---|
11038 | </li> |
---|
11039 | |
---|
11040 | |
---|
11041 | |
---|
11042 | |
---|
11043 | |
---|
11044 | |
---|
11045 | |
---|
11046 | </ul> |
---|
11047 | |
---|
11048 | |
---|
11049 | |
---|
11050 | |
---|
11051 | |
---|
11052 | |
---|
11053 | |
---|
11054 | <p class="mainheader" align="left">v0.15.1 [Hastur] |
---|
11055 | (28 November 2004) |
---|
11056 | - Maintenance Release</p> |
---|
11057 | |
---|
11058 | |
---|
11059 | |
---|
11060 | |
---|
11061 | |
---|
11062 | |
---|
11063 | |
---|
11064 | <p align="left">Bugfixes:</p> |
---|
11065 | |
---|
11066 | |
---|
11067 | |
---|
11068 | |
---|
11069 | |
---|
11070 | |
---|
11071 | |
---|
11072 | <ul> |
---|
11073 | |
---|
11074 | |
---|
11075 | |
---|
11076 | |
---|
11077 | |
---|
11078 | |
---|
11079 | |
---|
11080 | <li> |
---|
11081 | |
---|
11082 | |
---|
11083 | |
---|
11084 | |
---|
11085 | |
---|
11086 | |
---|
11087 | <p style="margin-bottom: 0cm;">Particle system |
---|
11088 | performance improved </p> |
---|
11089 | |
---|
11090 | |
---|
11091 | |
---|
11092 | |
---|
11093 | |
---|
11094 | |
---|
11095 | |
---|
11096 | </li> |
---|
11097 | |
---|
11098 | |
---|
11099 | |
---|
11100 | |
---|
11101 | |
---|
11102 | |
---|
11103 | |
---|
11104 | <li> |
---|
11105 | |
---|
11106 | |
---|
11107 | |
---|
11108 | |
---|
11109 | |
---|
11110 | |
---|
11111 | <p style="margin-bottom: 0cm;">Blender exporter fixes |
---|
11112 | & enhancements: </p> |
---|
11113 | |
---|
11114 | |
---|
11115 | |
---|
11116 | |
---|
11117 | |
---|
11118 | |
---|
11119 | |
---|
11120 | |
---|
11121 | |
---|
11122 | |
---|
11123 | |
---|
11124 | |
---|
11125 | |
---|
11126 | <ul> |
---|
11127 | |
---|
11128 | |
---|
11129 | |
---|
11130 | |
---|
11131 | |
---|
11132 | |
---|
11133 | |
---|
11134 | <li> |
---|
11135 | |
---|
11136 | |
---|
11137 | |
---|
11138 | |
---|
11139 | |
---|
11140 | |
---|
11141 | <p style="margin-bottom: 0cm;">vertex colours |
---|
11142 | supported </p> |
---|
11143 | |
---|
11144 | |
---|
11145 | |
---|
11146 | |
---|
11147 | |
---|
11148 | |
---|
11149 | |
---|
11150 | </li> |
---|
11151 | |
---|
11152 | |
---|
11153 | |
---|
11154 | |
---|
11155 | |
---|
11156 | |
---|
11157 | |
---|
11158 | <li> |
---|
11159 | |
---|
11160 | |
---|
11161 | |
---|
11162 | |
---|
11163 | |
---|
11164 | |
---|
11165 | <p style="margin-bottom: 0cm;">initial bone |
---|
11166 | rotation bug fixed </p> |
---|
11167 | |
---|
11168 | |
---|
11169 | |
---|
11170 | |
---|
11171 | |
---|
11172 | |
---|
11173 | |
---|
11174 | </li> |
---|
11175 | |
---|
11176 | |
---|
11177 | |
---|
11178 | |
---|
11179 | |
---|
11180 | |
---|
11181 | |
---|
11182 | <li> |
---|
11183 | |
---|
11184 | |
---|
11185 | |
---|
11186 | |
---|
11187 | |
---|
11188 | |
---|
11189 | <p style="margin-bottom: 0cm;">location keyframe |
---|
11190 | export bug fixed</p> |
---|
11191 | |
---|
11192 | |
---|
11193 | |
---|
11194 | |
---|
11195 | |
---|
11196 | |
---|
11197 | |
---|
11198 | </li> |
---|
11199 | |
---|
11200 | |
---|
11201 | |
---|
11202 | |
---|
11203 | |
---|
11204 | |
---|
11205 | |
---|
11206 | |
---|
11207 | |
---|
11208 | |
---|
11209 | |
---|
11210 | |
---|
11211 | |
---|
11212 | </ul> |
---|
11213 | |
---|
11214 | |
---|
11215 | |
---|
11216 | |
---|
11217 | |
---|
11218 | |
---|
11219 | |
---|
11220 | </li> |
---|
11221 | |
---|
11222 | |
---|
11223 | |
---|
11224 | |
---|
11225 | |
---|
11226 | |
---|
11227 | |
---|
11228 | <li> |
---|
11229 | |
---|
11230 | |
---|
11231 | |
---|
11232 | |
---|
11233 | |
---|
11234 | |
---|
11235 | <p style="margin-bottom: 0cm;">3DS Max exporter fixes |
---|
11236 | and enhancements<br> |
---|
11237 | |
---|
11238 | |
---|
11239 | |
---|
11240 | |
---|
11241 | |
---|
11242 | |
---|
11243 | |
---|
11244 | (Note you must completely delete your existing exporter files and add |
---|
11245 | the new 'Ogre Exporter' button to your interface)</p> |
---|
11246 | |
---|
11247 | |
---|
11248 | |
---|
11249 | |
---|
11250 | |
---|
11251 | |
---|
11252 | |
---|
11253 | |
---|
11254 | |
---|
11255 | |
---|
11256 | |
---|
11257 | |
---|
11258 | |
---|
11259 | <ul> |
---|
11260 | |
---|
11261 | |
---|
11262 | |
---|
11263 | |
---|
11264 | |
---|
11265 | |
---|
11266 | |
---|
11267 | <li> |
---|
11268 | |
---|
11269 | |
---|
11270 | |
---|
11271 | |
---|
11272 | |
---|
11273 | |
---|
11274 | <p style="margin-bottom: 0cm;">Smoothing groups |
---|
11275 | now work correctly </p> |
---|
11276 | |
---|
11277 | |
---|
11278 | |
---|
11279 | |
---|
11280 | |
---|
11281 | |
---|
11282 | |
---|
11283 | </li> |
---|
11284 | |
---|
11285 | |
---|
11286 | |
---|
11287 | |
---|
11288 | |
---|
11289 | |
---|
11290 | |
---|
11291 | <li> |
---|
11292 | |
---|
11293 | |
---|
11294 | |
---|
11295 | |
---|
11296 | |
---|
11297 | |
---|
11298 | <p style="margin-bottom: 0cm;">Bones without any |
---|
11299 | vertices assignements will be exported correctly </p> |
---|
11300 | |
---|
11301 | |
---|
11302 | |
---|
11303 | |
---|
11304 | |
---|
11305 | |
---|
11306 | |
---|
11307 | </li> |
---|
11308 | |
---|
11309 | |
---|
11310 | |
---|
11311 | |
---|
11312 | |
---|
11313 | |
---|
11314 | |
---|
11315 | <li> |
---|
11316 | |
---|
11317 | |
---|
11318 | |
---|
11319 | |
---|
11320 | |
---|
11321 | |
---|
11322 | <p style="margin-bottom: 0cm;">Biped export is now |
---|
11323 | automatic and is fixed up</p> |
---|
11324 | |
---|
11325 | |
---|
11326 | |
---|
11327 | |
---|
11328 | |
---|
11329 | |
---|
11330 | |
---|
11331 | </li> |
---|
11332 | |
---|
11333 | |
---|
11334 | |
---|
11335 | |
---|
11336 | |
---|
11337 | |
---|
11338 | |
---|
11339 | <li> |
---|
11340 | |
---|
11341 | |
---|
11342 | |
---|
11343 | |
---|
11344 | |
---|
11345 | |
---|
11346 | <p style="margin-bottom: 0cm;">Specify edge list |
---|
11347 | precalculation, tangent vector precalculation (normal mapping) and LOD |
---|
11348 | generation </p> |
---|
11349 | |
---|
11350 | |
---|
11351 | |
---|
11352 | |
---|
11353 | |
---|
11354 | |
---|
11355 | |
---|
11356 | </li> |
---|
11357 | |
---|
11358 | |
---|
11359 | |
---|
11360 | |
---|
11361 | |
---|
11362 | |
---|
11363 | |
---|
11364 | <li> |
---|
11365 | |
---|
11366 | |
---|
11367 | |
---|
11368 | |
---|
11369 | |
---|
11370 | |
---|
11371 | <p style="margin-bottom: 0cm;">Multiple UV |
---|
11372 | channels supported </p> |
---|
11373 | |
---|
11374 | |
---|
11375 | |
---|
11376 | |
---|
11377 | |
---|
11378 | |
---|
11379 | |
---|
11380 | </li> |
---|
11381 | |
---|
11382 | |
---|
11383 | |
---|
11384 | |
---|
11385 | |
---|
11386 | |
---|
11387 | |
---|
11388 | <li> |
---|
11389 | |
---|
11390 | |
---|
11391 | |
---|
11392 | |
---|
11393 | |
---|
11394 | |
---|
11395 | <p style="margin-bottom: 0cm;">Multiple animation |
---|
11396 | support </p> |
---|
11397 | |
---|
11398 | |
---|
11399 | |
---|
11400 | |
---|
11401 | |
---|
11402 | |
---|
11403 | |
---|
11404 | </li> |
---|
11405 | |
---|
11406 | |
---|
11407 | |
---|
11408 | |
---|
11409 | |
---|
11410 | |
---|
11411 | |
---|
11412 | <li> |
---|
11413 | |
---|
11414 | |
---|
11415 | |
---|
11416 | |
---|
11417 | |
---|
11418 | |
---|
11419 | <p style="margin-bottom: 0cm;">IK sampling |
---|
11420 | (experimental) </p> |
---|
11421 | |
---|
11422 | |
---|
11423 | |
---|
11424 | |
---|
11425 | |
---|
11426 | |
---|
11427 | |
---|
11428 | </li> |
---|
11429 | |
---|
11430 | |
---|
11431 | |
---|
11432 | |
---|
11433 | |
---|
11434 | |
---|
11435 | |
---|
11436 | |
---|
11437 | |
---|
11438 | |
---|
11439 | |
---|
11440 | |
---|
11441 | |
---|
11442 | </ul> |
---|
11443 | |
---|
11444 | |
---|
11445 | |
---|
11446 | |
---|
11447 | |
---|
11448 | |
---|
11449 | |
---|
11450 | </li> |
---|
11451 | |
---|
11452 | |
---|
11453 | |
---|
11454 | |
---|
11455 | |
---|
11456 | |
---|
11457 | |
---|
11458 | <li> |
---|
11459 | |
---|
11460 | |
---|
11461 | |
---|
11462 | |
---|
11463 | |
---|
11464 | |
---|
11465 | <p style="margin-bottom: 0cm;">Lightwave exporter now |
---|
11466 | compatible with 0.15</p> |
---|
11467 | |
---|
11468 | |
---|
11469 | |
---|
11470 | |
---|
11471 | |
---|
11472 | |
---|
11473 | |
---|
11474 | </li> |
---|
11475 | |
---|
11476 | |
---|
11477 | |
---|
11478 | |
---|
11479 | |
---|
11480 | |
---|
11481 | |
---|
11482 | <li> |
---|
11483 | |
---|
11484 | |
---|
11485 | |
---|
11486 | |
---|
11487 | |
---|
11488 | |
---|
11489 | <p style="margin-bottom: 0cm;">Removing texture |
---|
11490 | effects did not remove properly controllers</p> |
---|
11491 | |
---|
11492 | |
---|
11493 | |
---|
11494 | |
---|
11495 | |
---|
11496 | |
---|
11497 | |
---|
11498 | </li> |
---|
11499 | |
---|
11500 | |
---|
11501 | |
---|
11502 | |
---|
11503 | |
---|
11504 | |
---|
11505 | |
---|
11506 | <li> |
---|
11507 | |
---|
11508 | |
---|
11509 | |
---|
11510 | |
---|
11511 | |
---|
11512 | |
---|
11513 | <p style="margin-bottom: 0cm;">MipFilter now set |
---|
11514 | correctly when using TextureUnitState::setTextureFiltering</p> |
---|
11515 | |
---|
11516 | |
---|
11517 | |
---|
11518 | |
---|
11519 | |
---|
11520 | |
---|
11521 | |
---|
11522 | </li> |
---|
11523 | |
---|
11524 | |
---|
11525 | |
---|
11526 | |
---|
11527 | |
---|
11528 | |
---|
11529 | |
---|
11530 | <li> |
---|
11531 | |
---|
11532 | |
---|
11533 | |
---|
11534 | |
---|
11535 | |
---|
11536 | |
---|
11537 | <p style="margin-bottom: 0cm;">Mesh fix: allow manual |
---|
11538 | LOD to be created even after edge lists have been built </p> |
---|
11539 | |
---|
11540 | |
---|
11541 | |
---|
11542 | |
---|
11543 | |
---|
11544 | |
---|
11545 | |
---|
11546 | </li> |
---|
11547 | |
---|
11548 | |
---|
11549 | |
---|
11550 | |
---|
11551 | |
---|
11552 | |
---|
11553 | |
---|
11554 | <li> |
---|
11555 | |
---|
11556 | |
---|
11557 | |
---|
11558 | |
---|
11559 | |
---|
11560 | |
---|
11561 | <p style="margin-bottom: 0cm;">Fixed handling of |
---|
11562 | overlays with 3D elements </p> |
---|
11563 | |
---|
11564 | |
---|
11565 | |
---|
11566 | |
---|
11567 | |
---|
11568 | |
---|
11569 | |
---|
11570 | </li> |
---|
11571 | |
---|
11572 | |
---|
11573 | |
---|
11574 | |
---|
11575 | |
---|
11576 | |
---|
11577 | |
---|
11578 | <li> |
---|
11579 | |
---|
11580 | |
---|
11581 | |
---|
11582 | |
---|
11583 | |
---|
11584 | |
---|
11585 | <p style="margin-bottom: 0cm;">Octree scene queries |
---|
11586 | now deal with null AABBs correctly </p> |
---|
11587 | |
---|
11588 | |
---|
11589 | |
---|
11590 | |
---|
11591 | |
---|
11592 | |
---|
11593 | |
---|
11594 | </li> |
---|
11595 | |
---|
11596 | |
---|
11597 | |
---|
11598 | |
---|
11599 | |
---|
11600 | |
---|
11601 | |
---|
11602 | <li> |
---|
11603 | |
---|
11604 | |
---|
11605 | |
---|
11606 | |
---|
11607 | |
---|
11608 | |
---|
11609 | <p style="margin-bottom: 0cm;">Prevent a memory leak |
---|
11610 | when closing a D3D7 or D3D9 window using WM_CLOSE (e.g. the 'X') </p> |
---|
11611 | |
---|
11612 | |
---|
11613 | |
---|
11614 | |
---|
11615 | |
---|
11616 | |
---|
11617 | |
---|
11618 | </li> |
---|
11619 | |
---|
11620 | |
---|
11621 | |
---|
11622 | |
---|
11623 | |
---|
11624 | |
---|
11625 | |
---|
11626 | <li> |
---|
11627 | |
---|
11628 | |
---|
11629 | |
---|
11630 | |
---|
11631 | |
---|
11632 | |
---|
11633 | <p style="margin-bottom: 0cm;">Added missing |
---|
11634 | toLowerCase call in MaterialSerializer </p> |
---|
11635 | |
---|
11636 | |
---|
11637 | |
---|
11638 | |
---|
11639 | |
---|
11640 | |
---|
11641 | |
---|
11642 | </li> |
---|
11643 | |
---|
11644 | |
---|
11645 | |
---|
11646 | |
---|
11647 | |
---|
11648 | |
---|
11649 | |
---|
11650 | <li> |
---|
11651 | |
---|
11652 | |
---|
11653 | |
---|
11654 | |
---|
11655 | |
---|
11656 | |
---|
11657 | <p style="margin-bottom: 0cm;">Particle System: fix |
---|
11658 | parameter types and descriptions </p> |
---|
11659 | |
---|
11660 | |
---|
11661 | |
---|
11662 | |
---|
11663 | |
---|
11664 | |
---|
11665 | |
---|
11666 | </li> |
---|
11667 | |
---|
11668 | |
---|
11669 | |
---|
11670 | |
---|
11671 | |
---|
11672 | |
---|
11673 | |
---|
11674 | <li> |
---|
11675 | |
---|
11676 | |
---|
11677 | |
---|
11678 | |
---|
11679 | |
---|
11680 | |
---|
11681 | <p style="margin-bottom: 0cm;">Fixed missing |
---|
11682 | _dirtyHash in TextureUnitState constructor </p> |
---|
11683 | |
---|
11684 | |
---|
11685 | |
---|
11686 | |
---|
11687 | |
---|
11688 | |
---|
11689 | |
---|
11690 | </li> |
---|
11691 | |
---|
11692 | |
---|
11693 | |
---|
11694 | |
---|
11695 | |
---|
11696 | |
---|
11697 | |
---|
11698 | <li> |
---|
11699 | |
---|
11700 | |
---|
11701 | |
---|
11702 | |
---|
11703 | |
---|
11704 | |
---|
11705 | <p style="margin-bottom: 0cm;">Fixed a couple of typos |
---|
11706 | in the manual </p> |
---|
11707 | |
---|
11708 | |
---|
11709 | |
---|
11710 | |
---|
11711 | |
---|
11712 | |
---|
11713 | |
---|
11714 | </li> |
---|
11715 | |
---|
11716 | |
---|
11717 | |
---|
11718 | |
---|
11719 | |
---|
11720 | |
---|
11721 | |
---|
11722 | <li> |
---|
11723 | |
---|
11724 | |
---|
11725 | |
---|
11726 | |
---|
11727 | |
---|
11728 | |
---|
11729 | <p style="margin-bottom: 0cm;">Fixed errors when |
---|
11730 | undefining OGRE_FORCE_ANGLE_TYPES </p> |
---|
11731 | |
---|
11732 | |
---|
11733 | |
---|
11734 | |
---|
11735 | |
---|
11736 | |
---|
11737 | |
---|
11738 | </li> |
---|
11739 | |
---|
11740 | |
---|
11741 | |
---|
11742 | |
---|
11743 | |
---|
11744 | |
---|
11745 | |
---|
11746 | <li> |
---|
11747 | |
---|
11748 | |
---|
11749 | |
---|
11750 | |
---|
11751 | |
---|
11752 | |
---|
11753 | <p style="margin-bottom: 0cm;">Fixed bug with aspect |
---|
11754 | ratio of text in relative metrics mode </p> |
---|
11755 | |
---|
11756 | |
---|
11757 | |
---|
11758 | |
---|
11759 | |
---|
11760 | |
---|
11761 | |
---|
11762 | </li> |
---|
11763 | |
---|
11764 | |
---|
11765 | |
---|
11766 | |
---|
11767 | |
---|
11768 | |
---|
11769 | |
---|
11770 | <li> |
---|
11771 | |
---|
11772 | |
---|
11773 | |
---|
11774 | |
---|
11775 | |
---|
11776 | |
---|
11777 | <p style="margin-bottom: 0cm;">Set Terrain query flags |
---|
11778 | so it can be excluded / included specifically in scene queries </p> |
---|
11779 | |
---|
11780 | |
---|
11781 | |
---|
11782 | |
---|
11783 | |
---|
11784 | |
---|
11785 | |
---|
11786 | </li> |
---|
11787 | |
---|
11788 | |
---|
11789 | |
---|
11790 | |
---|
11791 | |
---|
11792 | |
---|
11793 | |
---|
11794 | <li> |
---|
11795 | |
---|
11796 | |
---|
11797 | |
---|
11798 | |
---|
11799 | |
---|
11800 | |
---|
11801 | <p style="margin-bottom: 0cm;">Added stl_user_config.h |
---|
11802 | to ensure use of _STLP_DEBUG is consistent </p> |
---|
11803 | |
---|
11804 | |
---|
11805 | |
---|
11806 | |
---|
11807 | |
---|
11808 | |
---|
11809 | |
---|
11810 | </li> |
---|
11811 | |
---|
11812 | |
---|
11813 | |
---|
11814 | |
---|
11815 | |
---|
11816 | |
---|
11817 | |
---|
11818 | <li> |
---|
11819 | |
---|
11820 | |
---|
11821 | |
---|
11822 | |
---|
11823 | |
---|
11824 | |
---|
11825 | <p style="margin-bottom: 0cm;">BillboardSet did not |
---|
11826 | add billboards back to the free list on clear() </p> |
---|
11827 | |
---|
11828 | |
---|
11829 | |
---|
11830 | |
---|
11831 | |
---|
11832 | |
---|
11833 | |
---|
11834 | </li> |
---|
11835 | |
---|
11836 | |
---|
11837 | |
---|
11838 | |
---|
11839 | |
---|
11840 | |
---|
11841 | |
---|
11842 | <li> |
---|
11843 | |
---|
11844 | |
---|
11845 | |
---|
11846 | |
---|
11847 | |
---|
11848 | |
---|
11849 | <p>TerrainSceneManager fix when calling clearScene()</p> |
---|
11850 | |
---|
11851 | |
---|
11852 | |
---|
11853 | |
---|
11854 | |
---|
11855 | |
---|
11856 | |
---|
11857 | </li> |
---|
11858 | |
---|
11859 | |
---|
11860 | |
---|
11861 | |
---|
11862 | |
---|
11863 | |
---|
11864 | |
---|
11865 | </ul> |
---|
11866 | |
---|
11867 | |
---|
11868 | |
---|
11869 | |
---|
11870 | |
---|
11871 | |
---|
11872 | |
---|
11873 | <p class="mainheader" align="left">v0.15.0 [Hastur] |
---|
11874 | (23 October 2004) - |
---|
11875 | Major Release</p> |
---|
11876 | |
---|
11877 | |
---|
11878 | |
---|
11879 | |
---|
11880 | |
---|
11881 | |
---|
11882 | |
---|
11883 | <p align="left">Note: Ogre development branches will now |
---|
11884 | have code |
---|
11885 | names; the 0.15 stable branch is known as 'Hastur', the continuing |
---|
11886 | development branch (which will be released as 1.0) is called |
---|
11887 | 'Azathoth'. </p> |
---|
11888 | |
---|
11889 | |
---|
11890 | |
---|
11891 | |
---|
11892 | |
---|
11893 | |
---|
11894 | |
---|
11895 | <p align="left">Enhancements:</p> |
---|
11896 | |
---|
11897 | |
---|
11898 | |
---|
11899 | |
---|
11900 | |
---|
11901 | |
---|
11902 | |
---|
11903 | <ul> |
---|
11904 | |
---|
11905 | |
---|
11906 | |
---|
11907 | |
---|
11908 | |
---|
11909 | |
---|
11910 | |
---|
11911 | <li> |
---|
11912 | |
---|
11913 | |
---|
11914 | |
---|
11915 | |
---|
11916 | |
---|
11917 | |
---|
11918 | <p style="margin-bottom: 0cm;">Binary mesh format |
---|
11919 | enhanced. Previously the binary mesh format did not support all the |
---|
11920 | flexibility you could attain when you built meshes programmatically. |
---|
11921 | This has been addressed, and the mesh can now store arbitrary vertex |
---|
11922 | buffer formats, precomputed edge lists (for stencil shadows), and |
---|
11923 | tangent-space vectors (for normal mapping). You are strongly adviced to |
---|
11924 | use the OgreMeshUpgrade tool on all your meshes to uprade them to the |
---|
11925 | latest version, and choose 'y' when asked if you want to reorganise |
---|
11926 | your vertex buffers. The 'automatic' option is the quickest way to get |
---|
11927 | your meshes up to date, and you may find them slightly faster to render |
---|
11928 | |
---|
11929 | as a result. <br> |
---|
11930 | |
---|
11931 | |
---|
11932 | |
---|
11933 | |
---|
11934 | |
---|
11935 | |
---|
11936 | |
---|
11937 | Bear in mind that the .mesh size will increase because edge lists are |
---|
11938 | precomputed and stored by default - if you don't intend to use stencil |
---|
11939 | shadows then you can disable this with the '-e' parameter.</p> |
---|
11940 | |
---|
11941 | |
---|
11942 | |
---|
11943 | |
---|
11944 | |
---|
11945 | |
---|
11946 | |
---|
11947 | </li> |
---|
11948 | |
---|
11949 | |
---|
11950 | |
---|
11951 | |
---|
11952 | |
---|
11953 | |
---|
11954 | |
---|
11955 | <li> |
---|
11956 | |
---|
11957 | |
---|
11958 | |
---|
11959 | |
---|
11960 | |
---|
11961 | |
---|
11962 | <p style="margin-bottom: 0cm;">OpenGL Shading Language |
---|
11963 | (GLSL) support. This means Ogre now supports programmable shaders |
---|
11964 | written in Cg, HLSL, GLSL and all variants of assembler (DirectX and |
---|
11965 | GL). </p> |
---|
11966 | |
---|
11967 | |
---|
11968 | |
---|
11969 | |
---|
11970 | |
---|
11971 | |
---|
11972 | |
---|
11973 | </li> |
---|
11974 | |
---|
11975 | |
---|
11976 | |
---|
11977 | |
---|
11978 | |
---|
11979 | |
---|
11980 | |
---|
11981 | <li> |
---|
11982 | |
---|
11983 | |
---|
11984 | |
---|
11985 | |
---|
11986 | |
---|
11987 | |
---|
11988 | <p style="margin-bottom: 0cm;">Explicit Radian, Degree |
---|
11989 | and AngleUnit classes. To resolve ambiguity as to which angle unit is |
---|
11990 | being used, all methods which take an angle now take a Radian class. |
---|
11991 | You can pass Degree instances to this too and get automatic |
---|
11992 | degree-to-radian conversion. You can also use the AngleUnit class which |
---|
11993 | defaults to the current angle units (see Math). Note that conversions |
---|
11994 | are inlined and are thus very cheap; although if you want to avoid them |
---|
11995 | entirely, use Radian. This is an interface breaking change, so you will |
---|
11996 | need to update your code to use Radian(radianValue) or |
---|
11997 | Degree(degreeValue) where you are using basic types to store angles.</p> |
---|
11998 | |
---|
11999 | |
---|
12000 | |
---|
12001 | |
---|
12002 | |
---|
12003 | |
---|
12004 | |
---|
12005 | </li> |
---|
12006 | |
---|
12007 | |
---|
12008 | |
---|
12009 | |
---|
12010 | |
---|
12011 | |
---|
12012 | |
---|
12013 | <li> |
---|
12014 | |
---|
12015 | |
---|
12016 | |
---|
12017 | |
---|
12018 | |
---|
12019 | |
---|
12020 | <p style="margin-bottom: 0cm;">Reflection |
---|
12021 | enhancements. Automatic reflections using dynamic planes are now simple |
---|
12022 | to create using MovablePlane, and 'custom near clip planes' (oblique |
---|
12023 | depth projection) are available to allow you to clip reflected geometry |
---|
12024 | to an arbitrary plane without requiring additional hardware support |
---|
12025 | such as user clip planes. </p> |
---|
12026 | |
---|
12027 | |
---|
12028 | |
---|
12029 | |
---|
12030 | |
---|
12031 | |
---|
12032 | |
---|
12033 | </li> |
---|
12034 | |
---|
12035 | |
---|
12036 | |
---|
12037 | |
---|
12038 | |
---|
12039 | |
---|
12040 | |
---|
12041 | <li> |
---|
12042 | |
---|
12043 | |
---|
12044 | |
---|
12045 | |
---|
12046 | |
---|
12047 | |
---|
12048 | <p style="margin-bottom: 0cm;">Per-Renderable custom |
---|
12049 | parameters can now be mapped into vertex / fragment programs (using |
---|
12050 | ACT_CUSTOM) to better customise the look of your programmably shaded |
---|
12051 | objects</p> |
---|
12052 | |
---|
12053 | |
---|
12054 | |
---|
12055 | |
---|
12056 | |
---|
12057 | |
---|
12058 | |
---|
12059 | </li> |
---|
12060 | |
---|
12061 | |
---|
12062 | |
---|
12063 | |
---|
12064 | |
---|
12065 | |
---|
12066 | |
---|
12067 | <li> |
---|
12068 | |
---|
12069 | |
---|
12070 | |
---|
12071 | |
---|
12072 | |
---|
12073 | |
---|
12074 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
12075 | optimisation: by default it now uses an approximation of true |
---|
12076 | rotational interpolation which is slightly faster; true spherical |
---|
12077 | interpolation is still an option if more accuracy is required.</p> |
---|
12078 | |
---|
12079 | |
---|
12080 | |
---|
12081 | |
---|
12082 | |
---|
12083 | |
---|
12084 | |
---|
12085 | </li> |
---|
12086 | |
---|
12087 | |
---|
12088 | |
---|
12089 | |
---|
12090 | |
---|
12091 | |
---|
12092 | |
---|
12093 | <li> |
---|
12094 | |
---|
12095 | |
---|
12096 | |
---|
12097 | |
---|
12098 | |
---|
12099 | |
---|
12100 | <p style="margin-bottom: 0cm;">Edge list improvements; |
---|
12101 | Ogre can now deal with even more model construction variants while |
---|
12102 | still retaining stencil shadow integrity </p> |
---|
12103 | |
---|
12104 | |
---|
12105 | |
---|
12106 | |
---|
12107 | |
---|
12108 | |
---|
12109 | |
---|
12110 | </li> |
---|
12111 | |
---|
12112 | |
---|
12113 | |
---|
12114 | |
---|
12115 | |
---|
12116 | |
---|
12117 | |
---|
12118 | <li> |
---|
12119 | |
---|
12120 | |
---|
12121 | |
---|
12122 | |
---|
12123 | |
---|
12124 | |
---|
12125 | <p style="margin-bottom: 0cm;">Billboard / particle |
---|
12126 | system index and vertex buffers are now deferred loading </p> |
---|
12127 | |
---|
12128 | |
---|
12129 | |
---|
12130 | |
---|
12131 | |
---|
12132 | |
---|
12133 | |
---|
12134 | </li> |
---|
12135 | |
---|
12136 | |
---|
12137 | |
---|
12138 | |
---|
12139 | |
---|
12140 | |
---|
12141 | |
---|
12142 | <li> |
---|
12143 | |
---|
12144 | |
---|
12145 | |
---|
12146 | |
---|
12147 | |
---|
12148 | |
---|
12149 | <p style="margin-bottom: 0cm;">Blender and Milkshape |
---|
12150 | exporters updated </p> |
---|
12151 | |
---|
12152 | |
---|
12153 | |
---|
12154 | |
---|
12155 | |
---|
12156 | |
---|
12157 | |
---|
12158 | </li> |
---|
12159 | |
---|
12160 | |
---|
12161 | |
---|
12162 | |
---|
12163 | |
---|
12164 | |
---|
12165 | |
---|
12166 | <li> |
---|
12167 | |
---|
12168 | |
---|
12169 | |
---|
12170 | |
---|
12171 | |
---|
12172 | |
---|
12173 | <p style="margin-bottom: 0cm;">GL now has a FSAA |
---|
12174 | option like D3D </p> |
---|
12175 | |
---|
12176 | |
---|
12177 | |
---|
12178 | |
---|
12179 | |
---|
12180 | |
---|
12181 | |
---|
12182 | </li> |
---|
12183 | |
---|
12184 | |
---|
12185 | |
---|
12186 | |
---|
12187 | |
---|
12188 | |
---|
12189 | |
---|
12190 | <li> |
---|
12191 | |
---|
12192 | |
---|
12193 | |
---|
12194 | |
---|
12195 | |
---|
12196 | |
---|
12197 | <p style="margin-bottom: 0cm;">Specialised scene |
---|
12198 | queries for the OctreeSceneManager </p> |
---|
12199 | |
---|
12200 | |
---|
12201 | |
---|
12202 | |
---|
12203 | |
---|
12204 | |
---|
12205 | |
---|
12206 | </li> |
---|
12207 | |
---|
12208 | |
---|
12209 | |
---|
12210 | |
---|
12211 | |
---|
12212 | |
---|
12213 | |
---|
12214 | <li> |
---|
12215 | |
---|
12216 | |
---|
12217 | |
---|
12218 | |
---|
12219 | |
---|
12220 | |
---|
12221 | <p style="margin-bottom: 0cm;">Mesh bounds padding is |
---|
12222 | now more configurable </p> |
---|
12223 | |
---|
12224 | |
---|
12225 | |
---|
12226 | |
---|
12227 | |
---|
12228 | |
---|
12229 | |
---|
12230 | </li> |
---|
12231 | |
---|
12232 | |
---|
12233 | |
---|
12234 | |
---|
12235 | |
---|
12236 | |
---|
12237 | |
---|
12238 | <li> |
---|
12239 | |
---|
12240 | |
---|
12241 | |
---|
12242 | |
---|
12243 | |
---|
12244 | |
---|
12245 | <p style="margin-bottom: 0cm;">Skeleton instances can |
---|
12246 | now be shared between multiple entities to allow optional add-ons to |
---|
12247 | animated meshes </p> |
---|
12248 | |
---|
12249 | |
---|
12250 | |
---|
12251 | |
---|
12252 | |
---|
12253 | |
---|
12254 | |
---|
12255 | </li> |
---|
12256 | |
---|
12257 | |
---|
12258 | |
---|
12259 | |
---|
12260 | |
---|
12261 | |
---|
12262 | |
---|
12263 | <li> |
---|
12264 | |
---|
12265 | |
---|
12266 | |
---|
12267 | |
---|
12268 | |
---|
12269 | |
---|
12270 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
12271 | can now cast texture shadows, if an option is enabled in their material |
---|
12272 | (useful for alpha rejection textures) </p> |
---|
12273 | |
---|
12274 | |
---|
12275 | |
---|
12276 | |
---|
12277 | |
---|
12278 | |
---|
12279 | |
---|
12280 | </li> |
---|
12281 | |
---|
12282 | |
---|
12283 | |
---|
12284 | |
---|
12285 | |
---|
12286 | |
---|
12287 | |
---|
12288 | <li> |
---|
12289 | |
---|
12290 | |
---|
12291 | |
---|
12292 | |
---|
12293 | |
---|
12294 | |
---|
12295 | <p>Added GLX platform manager, enabling the use of OGRE on |
---|
12296 | Linux without using SDL. This also has a nice configuration dialog |
---|
12297 | instead of the text based one. </p> |
---|
12298 | |
---|
12299 | |
---|
12300 | |
---|
12301 | |
---|
12302 | |
---|
12303 | |
---|
12304 | |
---|
12305 | </li> |
---|
12306 | |
---|
12307 | |
---|
12308 | |
---|
12309 | |
---|
12310 | |
---|
12311 | |
---|
12312 | |
---|
12313 | </ul> |
---|
12314 | |
---|
12315 | |
---|
12316 | |
---|
12317 | |
---|
12318 | |
---|
12319 | |
---|
12320 | |
---|
12321 | <p>Bugfixes:</p> |
---|
12322 | |
---|
12323 | |
---|
12324 | |
---|
12325 | |
---|
12326 | |
---|
12327 | |
---|
12328 | |
---|
12329 | <ul> |
---|
12330 | |
---|
12331 | |
---|
12332 | |
---|
12333 | |
---|
12334 | |
---|
12335 | |
---|
12336 | |
---|
12337 | <li> |
---|
12338 | |
---|
12339 | |
---|
12340 | |
---|
12341 | |
---|
12342 | |
---|
12343 | |
---|
12344 | <p style="margin-bottom: 0cm;">Ogre::String is no |
---|
12345 | longer a subclass of std::string, but a typedef to it. All extra |
---|
12346 | methods which were on Ogre::String are now on the Ogre::StringUtil |
---|
12347 | class. This is to resolve compatibility issues on some STLs; this is an |
---|
12348 | interface breaking change so you will need to update your code to use |
---|
12349 | the equivalent StringUtil methods.</p> |
---|
12350 | |
---|
12351 | |
---|
12352 | |
---|
12353 | |
---|
12354 | |
---|
12355 | |
---|
12356 | |
---|
12357 | </li> |
---|
12358 | |
---|
12359 | |
---|
12360 | |
---|
12361 | |
---|
12362 | |
---|
12363 | |
---|
12364 | |
---|
12365 | <li> |
---|
12366 | |
---|
12367 | |
---|
12368 | |
---|
12369 | |
---|
12370 | |
---|
12371 | |
---|
12372 | <p style="margin-bottom: 0cm;">DirectX no longer |
---|
12373 | prefers W buffers over Z buffers unless 16-bit colour is being used </p> |
---|
12374 | |
---|
12375 | |
---|
12376 | |
---|
12377 | |
---|
12378 | |
---|
12379 | |
---|
12380 | |
---|
12381 | </li> |
---|
12382 | |
---|
12383 | |
---|
12384 | |
---|
12385 | |
---|
12386 | |
---|
12387 | |
---|
12388 | |
---|
12389 | <li> |
---|
12390 | |
---|
12391 | |
---|
12392 | |
---|
12393 | |
---|
12394 | |
---|
12395 | |
---|
12396 | <p style="margin-bottom: 0cm;">DirectInput usage now |
---|
12397 | plays nicer with other apps </p> |
---|
12398 | |
---|
12399 | |
---|
12400 | |
---|
12401 | |
---|
12402 | |
---|
12403 | |
---|
12404 | |
---|
12405 | </li> |
---|
12406 | |
---|
12407 | |
---|
12408 | |
---|
12409 | |
---|
12410 | |
---|
12411 | |
---|
12412 | |
---|
12413 | <li> |
---|
12414 | |
---|
12415 | |
---|
12416 | |
---|
12417 | |
---|
12418 | |
---|
12419 | |
---|
12420 | <p style="margin-bottom: 0cm;">Fixed the number of |
---|
12421 | textures used when a custom number of shadow textures were specified </p> |
---|
12422 | |
---|
12423 | |
---|
12424 | |
---|
12425 | |
---|
12426 | |
---|
12427 | |
---|
12428 | |
---|
12429 | </li> |
---|
12430 | |
---|
12431 | |
---|
12432 | |
---|
12433 | |
---|
12434 | |
---|
12435 | |
---|
12436 | |
---|
12437 | <li> |
---|
12438 | |
---|
12439 | |
---|
12440 | |
---|
12441 | |
---|
12442 | |
---|
12443 | |
---|
12444 | <p style="margin-bottom: 0cm;">Fixed TS_PARENT and |
---|
12445 | TS_WORLD Node transform options </p> |
---|
12446 | |
---|
12447 | |
---|
12448 | |
---|
12449 | |
---|
12450 | |
---|
12451 | |
---|
12452 | |
---|
12453 | </li> |
---|
12454 | |
---|
12455 | |
---|
12456 | |
---|
12457 | |
---|
12458 | |
---|
12459 | |
---|
12460 | |
---|
12461 | <li> |
---|
12462 | |
---|
12463 | |
---|
12464 | |
---|
12465 | |
---|
12466 | |
---|
12467 | |
---|
12468 | <p style="margin-bottom: 0cm;">Fixed LBX_BLEND_MANUAL |
---|
12469 | in GL </p> |
---|
12470 | |
---|
12471 | |
---|
12472 | |
---|
12473 | |
---|
12474 | |
---|
12475 | |
---|
12476 | |
---|
12477 | </li> |
---|
12478 | |
---|
12479 | |
---|
12480 | |
---|
12481 | |
---|
12482 | |
---|
12483 | |
---|
12484 | |
---|
12485 | <li> |
---|
12486 | |
---|
12487 | |
---|
12488 | |
---|
12489 | |
---|
12490 | |
---|
12491 | |
---|
12492 | <p style="margin-bottom: 0cm;">Fixed finding of nearby |
---|
12493 | lights so it takes into account bounds of node </p> |
---|
12494 | |
---|
12495 | |
---|
12496 | |
---|
12497 | |
---|
12498 | |
---|
12499 | |
---|
12500 | |
---|
12501 | </li> |
---|
12502 | |
---|
12503 | |
---|
12504 | |
---|
12505 | |
---|
12506 | |
---|
12507 | |
---|
12508 | |
---|
12509 | <li> |
---|
12510 | |
---|
12511 | |
---|
12512 | |
---|
12513 | |
---|
12514 | |
---|
12515 | |
---|
12516 | <p style="margin-bottom: 0cm;">Avoided ATI shutdown |
---|
12517 | issues in GL/Linux by making the shutdown sequence more explicit </p> |
---|
12518 | |
---|
12519 | |
---|
12520 | |
---|
12521 | |
---|
12522 | |
---|
12523 | |
---|
12524 | |
---|
12525 | </li> |
---|
12526 | |
---|
12527 | |
---|
12528 | |
---|
12529 | |
---|
12530 | |
---|
12531 | |
---|
12532 | |
---|
12533 | <li> |
---|
12534 | |
---|
12535 | |
---|
12536 | |
---|
12537 | |
---|
12538 | |
---|
12539 | |
---|
12540 | <p style="margin-bottom: 0cm;">Initialisation of |
---|
12541 | shadow materials now works when more than one SceneManager is active </p> |
---|
12542 | |
---|
12543 | |
---|
12544 | |
---|
12545 | |
---|
12546 | |
---|
12547 | |
---|
12548 | |
---|
12549 | </li> |
---|
12550 | |
---|
12551 | |
---|
12552 | |
---|
12553 | |
---|
12554 | |
---|
12555 | |
---|
12556 | |
---|
12557 | <li> |
---|
12558 | |
---|
12559 | |
---|
12560 | |
---|
12561 | |
---|
12562 | |
---|
12563 | |
---|
12564 | <p style="margin-bottom: 0cm;">Some frustum |
---|
12565 | calculation issues were resolved, especially calculation of corners and |
---|
12566 | planes in orthographic mode </p> |
---|
12567 | |
---|
12568 | |
---|
12569 | |
---|
12570 | |
---|
12571 | |
---|
12572 | |
---|
12573 | |
---|
12574 | </li> |
---|
12575 | |
---|
12576 | |
---|
12577 | |
---|
12578 | |
---|
12579 | |
---|
12580 | |
---|
12581 | |
---|
12582 | <li> |
---|
12583 | |
---|
12584 | |
---|
12585 | |
---|
12586 | |
---|
12587 | |
---|
12588 | |
---|
12589 | <p style="margin-bottom: 0cm;">use32bitindexes was not |
---|
12590 | being read from XML correctly </p> |
---|
12591 | |
---|
12592 | |
---|
12593 | |
---|
12594 | |
---|
12595 | |
---|
12596 | |
---|
12597 | |
---|
12598 | </li> |
---|
12599 | |
---|
12600 | |
---|
12601 | |
---|
12602 | |
---|
12603 | |
---|
12604 | |
---|
12605 | |
---|
12606 | <li> |
---|
12607 | |
---|
12608 | |
---|
12609 | |
---|
12610 | |
---|
12611 | |
---|
12612 | |
---|
12613 | <p style="margin-bottom: 0cm;">Fixed memory leak when |
---|
12614 | attaching and detaching objects from bones </p> |
---|
12615 | |
---|
12616 | |
---|
12617 | |
---|
12618 | |
---|
12619 | |
---|
12620 | |
---|
12621 | |
---|
12622 | </li> |
---|
12623 | |
---|
12624 | |
---|
12625 | |
---|
12626 | |
---|
12627 | |
---|
12628 | |
---|
12629 | |
---|
12630 | <li> |
---|
12631 | |
---|
12632 | |
---|
12633 | |
---|
12634 | |
---|
12635 | |
---|
12636 | |
---|
12637 | <p style="margin-bottom: 0cm;">Stencil shadows were |
---|
12638 | not working correctly when 2-sided stencilling was not available and |
---|
12639 | there was more than one SubMesh with it's own geometry </p> |
---|
12640 | |
---|
12641 | |
---|
12642 | |
---|
12643 | |
---|
12644 | |
---|
12645 | |
---|
12646 | |
---|
12647 | </li> |
---|
12648 | |
---|
12649 | |
---|
12650 | |
---|
12651 | |
---|
12652 | |
---|
12653 | |
---|
12654 | |
---|
12655 | <li> |
---|
12656 | |
---|
12657 | |
---|
12658 | |
---|
12659 | |
---|
12660 | |
---|
12661 | |
---|
12662 | <p>Various other minor issues</p> |
---|
12663 | |
---|
12664 | |
---|
12665 | |
---|
12666 | |
---|
12667 | |
---|
12668 | |
---|
12669 | |
---|
12670 | </li> |
---|
12671 | |
---|
12672 | |
---|
12673 | |
---|
12674 | |
---|
12675 | |
---|
12676 | |
---|
12677 | |
---|
12678 | </ul> |
---|
12679 | |
---|
12680 | |
---|
12681 | |
---|
12682 | |
---|
12683 | |
---|
12684 | |
---|
12685 | |
---|
12686 | <p>Deprecation warnings:</p> |
---|
12687 | |
---|
12688 | |
---|
12689 | |
---|
12690 | |
---|
12691 | |
---|
12692 | |
---|
12693 | |
---|
12694 | <ul> |
---|
12695 | |
---|
12696 | |
---|
12697 | |
---|
12698 | |
---|
12699 | |
---|
12700 | |
---|
12701 | |
---|
12702 | <li> |
---|
12703 | |
---|
12704 | |
---|
12705 | |
---|
12706 | |
---|
12707 | |
---|
12708 | |
---|
12709 | <p style="margin-bottom: 0cm;">SceneNode::attachCamera |
---|
12710 | and SceneNode::attachLight, which have been deprecated for some time, |
---|
12711 | have been removed. Use SceneNode::attachObject.</p> |
---|
12712 | |
---|
12713 | |
---|
12714 | |
---|
12715 | |
---|
12716 | |
---|
12717 | |
---|
12718 | |
---|
12719 | </li> |
---|
12720 | |
---|
12721 | |
---|
12722 | |
---|
12723 | |
---|
12724 | |
---|
12725 | |
---|
12726 | |
---|
12727 | <li> |
---|
12728 | |
---|
12729 | |
---|
12730 | |
---|
12731 | |
---|
12732 | |
---|
12733 | |
---|
12734 | <p style="margin-bottom: 0cm;">Internal GUI classes; |
---|
12735 | in the next release, the internal GUI will be removed in favour of <a href="http://crayzedsgui.sourceforge.net/">Crazy Eddie's GUI</a>, |
---|
12736 | and we advise all users to begin migrating their code now. This covers |
---|
12737 | the interactive GUIs (ie buttons, scroll bars etc) and not static |
---|
12738 | overlays, which will still be available in Ogre. </p> |
---|
12739 | |
---|
12740 | |
---|
12741 | |
---|
12742 | |
---|
12743 | |
---|
12744 | |
---|
12745 | |
---|
12746 | </li> |
---|
12747 | |
---|
12748 | |
---|
12749 | |
---|
12750 | |
---|
12751 | |
---|
12752 | |
---|
12753 | |
---|
12754 | <li> |
---|
12755 | |
---|
12756 | |
---|
12757 | |
---|
12758 | |
---|
12759 | |
---|
12760 | |
---|
12761 | <p>NatureSceneManager; this will be moved to ogreaddons in |
---|
12762 | the next version incase anyone wishes to continue to maintain it. The |
---|
12763 | Ogre team have no plans to support this scene manager since |
---|
12764 | TerrainSceneManager and PagingLandscape (in ogreaddons) provide better |
---|
12765 | terrain rendering options.</p> |
---|
12766 | |
---|
12767 | |
---|
12768 | |
---|
12769 | |
---|
12770 | |
---|
12771 | |
---|
12772 | |
---|
12773 | </li> |
---|
12774 | |
---|
12775 | |
---|
12776 | |
---|
12777 | |
---|
12778 | |
---|
12779 | |
---|
12780 | |
---|
12781 | </ul> |
---|
12782 | |
---|
12783 | |
---|
12784 | |
---|
12785 | |
---|
12786 | |
---|
12787 | |
---|
12788 | |
---|
12789 | <p class="mainheader" align="left">v0.14.1 (28 July |
---|
12790 | 2004) - Maintenance |
---|
12791 | Release</p> |
---|
12792 | |
---|
12793 | |
---|
12794 | |
---|
12795 | |
---|
12796 | |
---|
12797 | |
---|
12798 | |
---|
12799 | <p align="left">Enhancements:</p> |
---|
12800 | |
---|
12801 | |
---|
12802 | |
---|
12803 | |
---|
12804 | |
---|
12805 | |
---|
12806 | |
---|
12807 | <ul> |
---|
12808 | |
---|
12809 | |
---|
12810 | |
---|
12811 | |
---|
12812 | |
---|
12813 | |
---|
12814 | |
---|
12815 | <li> |
---|
12816 | |
---|
12817 | |
---|
12818 | |
---|
12819 | |
---|
12820 | |
---|
12821 | |
---|
12822 | <p style="margin-bottom: 0cm;"><b>TerrainSceneManager |
---|
12823 | improved</b></p> |
---|
12824 | |
---|
12825 | |
---|
12826 | |
---|
12827 | |
---|
12828 | |
---|
12829 | |
---|
12830 | |
---|
12831 | |
---|
12832 | |
---|
12833 | |
---|
12834 | |
---|
12835 | |
---|
12836 | |
---|
12837 | <ul> |
---|
12838 | |
---|
12839 | |
---|
12840 | |
---|
12841 | |
---|
12842 | |
---|
12843 | |
---|
12844 | |
---|
12845 | <li> |
---|
12846 | |
---|
12847 | |
---|
12848 | |
---|
12849 | |
---|
12850 | |
---|
12851 | |
---|
12852 | <p style="margin-bottom: 0cm;">Vertex program |
---|
12853 | morphing allows for almost imperceptible leve l-of-detail changes</p> |
---|
12854 | |
---|
12855 | |
---|
12856 | |
---|
12857 | |
---|
12858 | |
---|
12859 | |
---|
12860 | |
---|
12861 | </li> |
---|
12862 | |
---|
12863 | |
---|
12864 | |
---|
12865 | |
---|
12866 | |
---|
12867 | |
---|
12868 | |
---|
12869 | <li> |
---|
12870 | |
---|
12871 | |
---|
12872 | |
---|
12873 | |
---|
12874 | |
---|
12875 | |
---|
12876 | <p style="margin-bottom: 0cm;">Improved efficiency |
---|
12877 | allows for larger terrains </p> |
---|
12878 | |
---|
12879 | |
---|
12880 | |
---|
12881 | |
---|
12882 | |
---|
12883 | |
---|
12884 | |
---|
12885 | </li> |
---|
12886 | |
---|
12887 | |
---|
12888 | |
---|
12889 | |
---|
12890 | |
---|
12891 | |
---|
12892 | |
---|
12893 | <li> |
---|
12894 | |
---|
12895 | |
---|
12896 | |
---|
12897 | |
---|
12898 | |
---|
12899 | |
---|
12900 | <p style="margin-bottom: 0cm;">Improved LOD |
---|
12901 | calculation leads to more accurate rendering with the same or fewer |
---|
12902 | triangles</p> |
---|
12903 | |
---|
12904 | |
---|
12905 | |
---|
12906 | |
---|
12907 | |
---|
12908 | |
---|
12909 | |
---|
12910 | </li> |
---|
12911 | |
---|
12912 | |
---|
12913 | |
---|
12914 | |
---|
12915 | |
---|
12916 | |
---|
12917 | |
---|
12918 | <li> |
---|
12919 | |
---|
12920 | |
---|
12921 | |
---|
12922 | |
---|
12923 | |
---|
12924 | |
---|
12925 | <p style="margin-bottom: 0cm;">Custom terrain |
---|
12926 | materials can now be used </p> |
---|
12927 | |
---|
12928 | |
---|
12929 | |
---|
12930 | |
---|
12931 | |
---|
12932 | |
---|
12933 | |
---|
12934 | </li> |
---|
12935 | |
---|
12936 | |
---|
12937 | |
---|
12938 | |
---|
12939 | |
---|
12940 | |
---|
12941 | |
---|
12942 | <li> |
---|
12943 | |
---|
12944 | |
---|
12945 | |
---|
12946 | |
---|
12947 | |
---|
12948 | |
---|
12949 | <p style="margin-bottom: 0cm;">Pluggable terrain |
---|
12950 | data sources allow terrain data to come from any source </p> |
---|
12951 | |
---|
12952 | |
---|
12953 | |
---|
12954 | |
---|
12955 | |
---|
12956 | |
---|
12957 | |
---|
12958 | </li> |
---|
12959 | |
---|
12960 | |
---|
12961 | |
---|
12962 | |
---|
12963 | |
---|
12964 | |
---|
12965 | |
---|
12966 | <li> |
---|
12967 | |
---|
12968 | |
---|
12969 | |
---|
12970 | |
---|
12971 | |
---|
12972 | |
---|
12973 | <p style="margin-bottom: 0cm;">Demo now |
---|
12974 | demonstrates the use of RaySceneQuery to 'stick' the camera to the |
---|
12975 | terrain</p> |
---|
12976 | |
---|
12977 | |
---|
12978 | |
---|
12979 | |
---|
12980 | |
---|
12981 | |
---|
12982 | |
---|
12983 | </li> |
---|
12984 | |
---|
12985 | |
---|
12986 | |
---|
12987 | |
---|
12988 | |
---|
12989 | |
---|
12990 | |
---|
12991 | |
---|
12992 | |
---|
12993 | |
---|
12994 | |
---|
12995 | |
---|
12996 | |
---|
12997 | </ul> |
---|
12998 | |
---|
12999 | |
---|
13000 | |
---|
13001 | |
---|
13002 | |
---|
13003 | |
---|
13004 | |
---|
13005 | </li> |
---|
13006 | |
---|
13007 | |
---|
13008 | |
---|
13009 | |
---|
13010 | |
---|
13011 | |
---|
13012 | |
---|
13013 | <li> |
---|
13014 | |
---|
13015 | |
---|
13016 | |
---|
13017 | |
---|
13018 | |
---|
13019 | |
---|
13020 | <p style="margin-bottom: 0cm;">Maya, Blender and 3DS |
---|
13021 | exporters updated </p> |
---|
13022 | |
---|
13023 | |
---|
13024 | |
---|
13025 | |
---|
13026 | |
---|
13027 | |
---|
13028 | |
---|
13029 | </li> |
---|
13030 | |
---|
13031 | |
---|
13032 | |
---|
13033 | |
---|
13034 | |
---|
13035 | |
---|
13036 | |
---|
13037 | <li> |
---|
13038 | |
---|
13039 | |
---|
13040 | |
---|
13041 | |
---|
13042 | |
---|
13043 | |
---|
13044 | <p style="margin-bottom: 0cm;">RenderSystem can now |
---|
13045 | report the texel offset differences between systems (required for <a href="http://crayzedsgui.sourceforge.net/">CrazyEddie's GUI</a>) |
---|
13046 | </p> |
---|
13047 | |
---|
13048 | |
---|
13049 | |
---|
13050 | |
---|
13051 | |
---|
13052 | |
---|
13053 | |
---|
13054 | </li> |
---|
13055 | |
---|
13056 | |
---|
13057 | |
---|
13058 | |
---|
13059 | |
---|
13060 | |
---|
13061 | |
---|
13062 | <li> |
---|
13063 | |
---|
13064 | |
---|
13065 | |
---|
13066 | |
---|
13067 | |
---|
13068 | |
---|
13069 | <p>Code is now more 'MingW friendly', although this is still |
---|
13070 | not officially supported, community supported DevPaks are available |
---|
13071 | from <a href="http://the-agency.sourceforge.net/">The |
---|
13072 | Agency</a> </p> |
---|
13073 | |
---|
13074 | |
---|
13075 | |
---|
13076 | |
---|
13077 | |
---|
13078 | |
---|
13079 | |
---|
13080 | </li> |
---|
13081 | |
---|
13082 | |
---|
13083 | |
---|
13084 | |
---|
13085 | |
---|
13086 | |
---|
13087 | |
---|
13088 | </ul> |
---|
13089 | |
---|
13090 | |
---|
13091 | |
---|
13092 | |
---|
13093 | |
---|
13094 | |
---|
13095 | |
---|
13096 | <p>Bugfixes:</p> |
---|
13097 | |
---|
13098 | |
---|
13099 | |
---|
13100 | |
---|
13101 | |
---|
13102 | |
---|
13103 | |
---|
13104 | <ul> |
---|
13105 | |
---|
13106 | |
---|
13107 | |
---|
13108 | |
---|
13109 | |
---|
13110 | |
---|
13111 | |
---|
13112 | <li> |
---|
13113 | |
---|
13114 | |
---|
13115 | |
---|
13116 | |
---|
13117 | |
---|
13118 | |
---|
13119 | <p style="margin-bottom: 0cm;">Visibility of child |
---|
13120 | objects attached to the skeleton of an Entity was being ignored </p> |
---|
13121 | |
---|
13122 | |
---|
13123 | |
---|
13124 | |
---|
13125 | |
---|
13126 | |
---|
13127 | |
---|
13128 | </li> |
---|
13129 | |
---|
13130 | |
---|
13131 | |
---|
13132 | |
---|
13133 | |
---|
13134 | |
---|
13135 | |
---|
13136 | <li> |
---|
13137 | |
---|
13138 | |
---|
13139 | |
---|
13140 | |
---|
13141 | |
---|
13142 | |
---|
13143 | <p style="margin-bottom: 0cm;">Fixed infinite loop in |
---|
13144 | resize() methods of D3D windows </p> |
---|
13145 | |
---|
13146 | |
---|
13147 | |
---|
13148 | |
---|
13149 | |
---|
13150 | |
---|
13151 | |
---|
13152 | </li> |
---|
13153 | |
---|
13154 | |
---|
13155 | |
---|
13156 | |
---|
13157 | |
---|
13158 | |
---|
13159 | |
---|
13160 | <li> |
---|
13161 | |
---|
13162 | |
---|
13163 | |
---|
13164 | |
---|
13165 | |
---|
13166 | |
---|
13167 | <p style="margin-bottom: 0cm;">Fixed XMLConverter bug |
---|
13168 | when using constant reduction in interactive mode </p> |
---|
13169 | |
---|
13170 | |
---|
13171 | |
---|
13172 | |
---|
13173 | |
---|
13174 | |
---|
13175 | |
---|
13176 | </li> |
---|
13177 | |
---|
13178 | |
---|
13179 | |
---|
13180 | |
---|
13181 | |
---|
13182 | |
---|
13183 | |
---|
13184 | <li> |
---|
13185 | |
---|
13186 | |
---|
13187 | |
---|
13188 | |
---|
13189 | |
---|
13190 | |
---|
13191 | <p style="margin-bottom: 0cm;">Made the XML mesh |
---|
13192 | serializer properly assume 'false' for usesharedvertices and |
---|
13193 | use32bitindexes </p> |
---|
13194 | |
---|
13195 | |
---|
13196 | |
---|
13197 | |
---|
13198 | |
---|
13199 | |
---|
13200 | |
---|
13201 | </li> |
---|
13202 | |
---|
13203 | |
---|
13204 | |
---|
13205 | |
---|
13206 | |
---|
13207 | |
---|
13208 | |
---|
13209 | <li> |
---|
13210 | |
---|
13211 | |
---|
13212 | |
---|
13213 | |
---|
13214 | |
---|
13215 | |
---|
13216 | <p style="margin-bottom: 0cm;">Skeletally animated |
---|
13217 | meshes with a vertex program which did not implement hardware skinning |
---|
13218 | were transformed incorrectly. </p> |
---|
13219 | |
---|
13220 | |
---|
13221 | |
---|
13222 | |
---|
13223 | |
---|
13224 | |
---|
13225 | |
---|
13226 | </li> |
---|
13227 | |
---|
13228 | |
---|
13229 | |
---|
13230 | |
---|
13231 | |
---|
13232 | |
---|
13233 | |
---|
13234 | <li> |
---|
13235 | |
---|
13236 | |
---|
13237 | |
---|
13238 | |
---|
13239 | |
---|
13240 | |
---|
13241 | <p style="margin-bottom: 0cm;">Fixed some driver |
---|
13242 | crashes on GL</p> |
---|
13243 | |
---|
13244 | |
---|
13245 | |
---|
13246 | |
---|
13247 | |
---|
13248 | |
---|
13249 | |
---|
13250 | </li> |
---|
13251 | |
---|
13252 | |
---|
13253 | |
---|
13254 | |
---|
13255 | |
---|
13256 | |
---|
13257 | |
---|
13258 | <li> |
---|
13259 | |
---|
13260 | |
---|
13261 | |
---|
13262 | |
---|
13263 | |
---|
13264 | |
---|
13265 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
13266 | leaks, especially when no rendering is performed before shutdown </p> |
---|
13267 | |
---|
13268 | |
---|
13269 | |
---|
13270 | |
---|
13271 | |
---|
13272 | |
---|
13273 | |
---|
13274 | </li> |
---|
13275 | |
---|
13276 | |
---|
13277 | |
---|
13278 | |
---|
13279 | |
---|
13280 | |
---|
13281 | |
---|
13282 | <li> |
---|
13283 | |
---|
13284 | |
---|
13285 | |
---|
13286 | |
---|
13287 | |
---|
13288 | |
---|
13289 | <p style="margin-bottom: 0cm;">Prevented multiple |
---|
13290 | instances of HollowEllipsoidEmitter and RingEmitter from adding their |
---|
13291 | custom params to the dictionary twice. </p> |
---|
13292 | |
---|
13293 | |
---|
13294 | |
---|
13295 | |
---|
13296 | |
---|
13297 | |
---|
13298 | |
---|
13299 | </li> |
---|
13300 | |
---|
13301 | |
---|
13302 | |
---|
13303 | |
---|
13304 | |
---|
13305 | |
---|
13306 | |
---|
13307 | <li> |
---|
13308 | |
---|
13309 | |
---|
13310 | |
---|
13311 | |
---|
13312 | |
---|
13313 | |
---|
13314 | <p style="margin-bottom: 0cm;">Math::UnitRandom should |
---|
13315 | have been Math::SymmetricRandom in RingEmitter </p> |
---|
13316 | |
---|
13317 | |
---|
13318 | |
---|
13319 | |
---|
13320 | |
---|
13321 | |
---|
13322 | |
---|
13323 | </li> |
---|
13324 | |
---|
13325 | |
---|
13326 | |
---|
13327 | |
---|
13328 | |
---|
13329 | |
---|
13330 | |
---|
13331 | <li> |
---|
13332 | |
---|
13333 | |
---|
13334 | |
---|
13335 | |
---|
13336 | |
---|
13337 | |
---|
13338 | <p style="margin-bottom: 0cm;">Corrected docs for |
---|
13339 | TextureUnitState::setAnimatedTextureName </p> |
---|
13340 | |
---|
13341 | |
---|
13342 | |
---|
13343 | |
---|
13344 | |
---|
13345 | |
---|
13346 | |
---|
13347 | </li> |
---|
13348 | |
---|
13349 | |
---|
13350 | |
---|
13351 | |
---|
13352 | |
---|
13353 | |
---|
13354 | |
---|
13355 | <li> |
---|
13356 | |
---|
13357 | |
---|
13358 | |
---|
13359 | |
---|
13360 | |
---|
13361 | |
---|
13362 | <p style="margin-bottom: 0cm;">Fixed light update so |
---|
13363 | that lights attached to nodes update properly even when the node does |
---|
13364 | not change. </p> |
---|
13365 | |
---|
13366 | |
---|
13367 | |
---|
13368 | |
---|
13369 | |
---|
13370 | |
---|
13371 | |
---|
13372 | </li> |
---|
13373 | |
---|
13374 | |
---|
13375 | |
---|
13376 | |
---|
13377 | |
---|
13378 | |
---|
13379 | |
---|
13380 | <li> |
---|
13381 | |
---|
13382 | |
---|
13383 | |
---|
13384 | |
---|
13385 | |
---|
13386 | |
---|
13387 | <p style="margin-bottom: 0cm;">Assign queue groups to |
---|
13388 | manual LOD entities too </p> |
---|
13389 | |
---|
13390 | |
---|
13391 | |
---|
13392 | |
---|
13393 | |
---|
13394 | |
---|
13395 | |
---|
13396 | </li> |
---|
13397 | |
---|
13398 | |
---|
13399 | |
---|
13400 | |
---|
13401 | |
---|
13402 | |
---|
13403 | |
---|
13404 | <li> |
---|
13405 | |
---|
13406 | |
---|
13407 | |
---|
13408 | |
---|
13409 | |
---|
13410 | |
---|
13411 | <p style="margin-bottom: 0cm;">Fix to the early-exit |
---|
13412 | in Overlay::_findVisibleObjects could cause important updates to be |
---|
13413 | missed if the overlay wasn't visible on startup </p> |
---|
13414 | |
---|
13415 | |
---|
13416 | |
---|
13417 | |
---|
13418 | |
---|
13419 | |
---|
13420 | |
---|
13421 | </li> |
---|
13422 | |
---|
13423 | |
---|
13424 | |
---|
13425 | |
---|
13426 | |
---|
13427 | |
---|
13428 | |
---|
13429 | <li> |
---|
13430 | |
---|
13431 | |
---|
13432 | |
---|
13433 | |
---|
13434 | |
---|
13435 | |
---|
13436 | <p>Patched the EdgeBuilder (calculates stencil shadow |
---|
13437 | structures) so that it detects when there are too many triangles |
---|
13438 | attached to a single edge, and reverts to not welding vertices across |
---|
13439 | vertex sets. This allow it to deal with multiple capped submeshes with |
---|
13440 | their own geometry (which are manifold in themselves) even if they |
---|
13441 | touch at the boundaries. At the same time it still deals with the case |
---|
13442 | where a model is only manifold when all submeshes are combined (it |
---|
13443 | tries to find this case first).</p> |
---|
13444 | |
---|
13445 | |
---|
13446 | |
---|
13447 | |
---|
13448 | |
---|
13449 | |
---|
13450 | |
---|
13451 | </li> |
---|
13452 | |
---|
13453 | |
---|
13454 | |
---|
13455 | |
---|
13456 | |
---|
13457 | |
---|
13458 | |
---|
13459 | </ul> |
---|
13460 | |
---|
13461 | |
---|
13462 | |
---|
13463 | |
---|
13464 | |
---|
13465 | |
---|
13466 | |
---|
13467 | <p class="mainheader" align="left">v0.14.0 (12 May |
---|
13468 | 2004) - Major |
---|
13469 | Release</p> |
---|
13470 | |
---|
13471 | |
---|
13472 | |
---|
13473 | |
---|
13474 | |
---|
13475 | |
---|
13476 | |
---|
13477 | <p align="left">Enhancements:</p> |
---|
13478 | |
---|
13479 | |
---|
13480 | |
---|
13481 | |
---|
13482 | |
---|
13483 | |
---|
13484 | |
---|
13485 | <ul> |
---|
13486 | |
---|
13487 | |
---|
13488 | |
---|
13489 | |
---|
13490 | |
---|
13491 | |
---|
13492 | |
---|
13493 | <li> |
---|
13494 | |
---|
13495 | |
---|
13496 | |
---|
13497 | |
---|
13498 | |
---|
13499 | |
---|
13500 | <p style="margin-bottom: 0cm;"><b>Shadows</b> |
---|
13501 | </p> |
---|
13502 | |
---|
13503 | |
---|
13504 | |
---|
13505 | |
---|
13506 | |
---|
13507 | |
---|
13508 | |
---|
13509 | |
---|
13510 | |
---|
13511 | |
---|
13512 | |
---|
13513 | |
---|
13514 | |
---|
13515 | <ul> |
---|
13516 | |
---|
13517 | |
---|
13518 | |
---|
13519 | |
---|
13520 | |
---|
13521 | |
---|
13522 | |
---|
13523 | <li> |
---|
13524 | |
---|
13525 | |
---|
13526 | |
---|
13527 | |
---|
13528 | |
---|
13529 | |
---|
13530 | <p style="margin-bottom: 0cm;">3 different |
---|
13531 | techniques: </p> |
---|
13532 | |
---|
13533 | |
---|
13534 | |
---|
13535 | |
---|
13536 | |
---|
13537 | |
---|
13538 | |
---|
13539 | |
---|
13540 | |
---|
13541 | |
---|
13542 | |
---|
13543 | |
---|
13544 | |
---|
13545 | <ul> |
---|
13546 | |
---|
13547 | |
---|
13548 | |
---|
13549 | |
---|
13550 | |
---|
13551 | |
---|
13552 | |
---|
13553 | <li> |
---|
13554 | |
---|
13555 | |
---|
13556 | |
---|
13557 | |
---|
13558 | |
---|
13559 | |
---|
13560 | <p style="margin-bottom: 0cm;">Modulative |
---|
13561 | stencil shadows (simple extra pass darkens the shadowed areas) </p> |
---|
13562 | |
---|
13563 | |
---|
13564 | |
---|
13565 | |
---|
13566 | |
---|
13567 | |
---|
13568 | |
---|
13569 | </li> |
---|
13570 | |
---|
13571 | |
---|
13572 | |
---|
13573 | |
---|
13574 | |
---|
13575 | |
---|
13576 | |
---|
13577 | <li> |
---|
13578 | |
---|
13579 | |
---|
13580 | |
---|
13581 | |
---|
13582 | |
---|
13583 | |
---|
13584 | <p style="margin-bottom: 0cm;">Additive |
---|
13585 | stencil shadows (masking of light contribution, aka Doom3-style, |
---|
13586 | including a smart pass categoriser / splitter which means you don't |
---|
13587 | need to rewrite your materials) </p> |
---|
13588 | |
---|
13589 | |
---|
13590 | |
---|
13591 | |
---|
13592 | |
---|
13593 | |
---|
13594 | |
---|
13595 | </li> |
---|
13596 | |
---|
13597 | |
---|
13598 | |
---|
13599 | |
---|
13600 | |
---|
13601 | |
---|
13602 | |
---|
13603 | <li> |
---|
13604 | |
---|
13605 | |
---|
13606 | |
---|
13607 | |
---|
13608 | |
---|
13609 | |
---|
13610 | <p style="margin-bottom: 0cm;">Modulative |
---|
13611 | projective texture shadows </p> |
---|
13612 | |
---|
13613 | |
---|
13614 | |
---|
13615 | |
---|
13616 | |
---|
13617 | |
---|
13618 | |
---|
13619 | </li> |
---|
13620 | |
---|
13621 | |
---|
13622 | |
---|
13623 | |
---|
13624 | |
---|
13625 | |
---|
13626 | |
---|
13627 | |
---|
13628 | |
---|
13629 | |
---|
13630 | |
---|
13631 | |
---|
13632 | |
---|
13633 | </ul> |
---|
13634 | |
---|
13635 | |
---|
13636 | |
---|
13637 | |
---|
13638 | |
---|
13639 | |
---|
13640 | |
---|
13641 | </li> |
---|
13642 | |
---|
13643 | |
---|
13644 | |
---|
13645 | |
---|
13646 | |
---|
13647 | |
---|
13648 | |
---|
13649 | <li> |
---|
13650 | |
---|
13651 | |
---|
13652 | |
---|
13653 | |
---|
13654 | |
---|
13655 | |
---|
13656 | <p style="margin-bottom: 0cm;">Multiple stencil |
---|
13657 | shadow optimisations, including vertex program extrusion, smart light |
---|
13658 | and shadow caster culling, integration with mesh LOD, zpass and zfail |
---|
13659 | methods, 2-sided stencilling, scissor region clipping </p> |
---|
13660 | |
---|
13661 | |
---|
13662 | |
---|
13663 | |
---|
13664 | |
---|
13665 | |
---|
13666 | |
---|
13667 | </li> |
---|
13668 | |
---|
13669 | |
---|
13670 | |
---|
13671 | |
---|
13672 | |
---|
13673 | |
---|
13674 | |
---|
13675 | <li> |
---|
13676 | |
---|
13677 | |
---|
13678 | |
---|
13679 | |
---|
13680 | |
---|
13681 | |
---|
13682 | <p style="margin-bottom: 0cm;">Texture shadows |
---|
13683 | fade out at the far distance and around the edges of spotlight, hiding |
---|
13684 | the finite edges of these shadow types</p> |
---|
13685 | |
---|
13686 | |
---|
13687 | |
---|
13688 | |
---|
13689 | |
---|
13690 | |
---|
13691 | |
---|
13692 | </li> |
---|
13693 | |
---|
13694 | |
---|
13695 | |
---|
13696 | |
---|
13697 | |
---|
13698 | |
---|
13699 | |
---|
13700 | <li> |
---|
13701 | |
---|
13702 | |
---|
13703 | |
---|
13704 | |
---|
13705 | |
---|
13706 | |
---|
13707 | <p>Important: Those writing custom SceneManager |
---|
13708 | implementations will have to review the changes to the render queues |
---|
13709 | and render sequence when shadows are enabled, since supporting several |
---|
13710 | types of shadows has required these processes to be significantly |
---|
13711 | enhanced and decomposed into multiple parts (which should lend |
---|
13712 | themselves to customisation in your SMs if you need them). In |
---|
13713 | particular, note that the signature of |
---|
13714 | SceneManager::_findVisibleObjects has changed so if you override this |
---|
13715 | you will need to alter yours too - the compiler will not tell you about |
---|
13716 | this!</p> |
---|
13717 | |
---|
13718 | |
---|
13719 | |
---|
13720 | |
---|
13721 | |
---|
13722 | |
---|
13723 | |
---|
13724 | </li> |
---|
13725 | |
---|
13726 | |
---|
13727 | |
---|
13728 | |
---|
13729 | |
---|
13730 | |
---|
13731 | |
---|
13732 | |
---|
13733 | |
---|
13734 | |
---|
13735 | |
---|
13736 | |
---|
13737 | |
---|
13738 | </ul> |
---|
13739 | |
---|
13740 | |
---|
13741 | |
---|
13742 | |
---|
13743 | |
---|
13744 | |
---|
13745 | |
---|
13746 | </li> |
---|
13747 | |
---|
13748 | |
---|
13749 | |
---|
13750 | |
---|
13751 | |
---|
13752 | |
---|
13753 | |
---|
13754 | </ul> |
---|
13755 | |
---|
13756 | |
---|
13757 | |
---|
13758 | |
---|
13759 | |
---|
13760 | |
---|
13761 | |
---|
13762 | <ul> |
---|
13763 | |
---|
13764 | |
---|
13765 | |
---|
13766 | |
---|
13767 | |
---|
13768 | |
---|
13769 | |
---|
13770 | <li> |
---|
13771 | |
---|
13772 | |
---|
13773 | |
---|
13774 | |
---|
13775 | |
---|
13776 | |
---|
13777 | <p style="margin-bottom: 0cm;"><b>Hardware |
---|
13778 | Skinning</b> </p> |
---|
13779 | |
---|
13780 | |
---|
13781 | |
---|
13782 | |
---|
13783 | |
---|
13784 | |
---|
13785 | |
---|
13786 | |
---|
13787 | |
---|
13788 | |
---|
13789 | |
---|
13790 | |
---|
13791 | |
---|
13792 | <ul> |
---|
13793 | |
---|
13794 | |
---|
13795 | |
---|
13796 | |
---|
13797 | |
---|
13798 | |
---|
13799 | |
---|
13800 | <li> |
---|
13801 | |
---|
13802 | |
---|
13803 | |
---|
13804 | |
---|
13805 | |
---|
13806 | |
---|
13807 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
13808 | can now be driven using vertex programs </p> |
---|
13809 | |
---|
13810 | |
---|
13811 | |
---|
13812 | |
---|
13813 | |
---|
13814 | |
---|
13815 | |
---|
13816 | </li> |
---|
13817 | |
---|
13818 | |
---|
13819 | |
---|
13820 | |
---|
13821 | |
---|
13822 | |
---|
13823 | |
---|
13824 | <li> |
---|
13825 | |
---|
13826 | |
---|
13827 | |
---|
13828 | |
---|
13829 | |
---|
13830 | |
---|
13831 | <p style="margin-bottom: 0cm;">Number of bones |
---|
13832 | limited only by your target vertex program version</p> |
---|
13833 | |
---|
13834 | |
---|
13835 | |
---|
13836 | |
---|
13837 | |
---|
13838 | |
---|
13839 | |
---|
13840 | </li> |
---|
13841 | |
---|
13842 | |
---|
13843 | |
---|
13844 | |
---|
13845 | |
---|
13846 | |
---|
13847 | |
---|
13848 | |
---|
13849 | |
---|
13850 | |
---|
13851 | |
---|
13852 | |
---|
13853 | |
---|
13854 | </ul> |
---|
13855 | |
---|
13856 | |
---|
13857 | |
---|
13858 | |
---|
13859 | |
---|
13860 | |
---|
13861 | |
---|
13862 | </li> |
---|
13863 | |
---|
13864 | |
---|
13865 | |
---|
13866 | |
---|
13867 | |
---|
13868 | |
---|
13869 | |
---|
13870 | <li> |
---|
13871 | |
---|
13872 | |
---|
13873 | |
---|
13874 | |
---|
13875 | |
---|
13876 | |
---|
13877 | <p style="margin-bottom: 0cm;"><b>General |
---|
13878 | purpose projective texturing</b>. Projective texturing was |
---|
13879 | possible in Ogre before, but it required you to manually set up the |
---|
13880 | texture matrices. Now there is a simple 1-method call which allows you |
---|
13881 | to link a texture unit to a Frustum instance, and it will automatically |
---|
13882 | sync the projection of the texture with changes to the frustum. </p> |
---|
13883 | |
---|
13884 | |
---|
13885 | |
---|
13886 | |
---|
13887 | |
---|
13888 | |
---|
13889 | |
---|
13890 | </li> |
---|
13891 | |
---|
13892 | |
---|
13893 | |
---|
13894 | |
---|
13895 | |
---|
13896 | |
---|
13897 | |
---|
13898 | <li> |
---|
13899 | |
---|
13900 | |
---|
13901 | |
---|
13902 | |
---|
13903 | |
---|
13904 | |
---|
13905 | <p style="margin-bottom: 0cm;"><b>Node/SceneNode |
---|
13906 | enhancements</b>. You can now make a node automatically track |
---|
13907 | (constantly look at) another node, and all transforms now take a |
---|
13908 | 'transform space' parameter to make it easier to perform |
---|
13909 | transformations relative to any space. </p> |
---|
13910 | |
---|
13911 | |
---|
13912 | |
---|
13913 | |
---|
13914 | |
---|
13915 | |
---|
13916 | |
---|
13917 | </li> |
---|
13918 | |
---|
13919 | |
---|
13920 | |
---|
13921 | |
---|
13922 | |
---|
13923 | |
---|
13924 | |
---|
13925 | <li> |
---|
13926 | |
---|
13927 | |
---|
13928 | |
---|
13929 | |
---|
13930 | |
---|
13931 | |
---|
13932 | <p style="margin-bottom: 0cm;"><b>Skeleton |
---|
13933 | instances</b>. The sharing of skeletons between multiple animated |
---|
13934 | objects has been made more flexible so that you can now more easily |
---|
13935 | hook up external effects on the bones on particular instances of that |
---|
13936 | skeleton (in entities); applications such as manually controlling bones |
---|
13937 | or ragdoll simulations benefit from these enhancements. </p> |
---|
13938 | |
---|
13939 | |
---|
13940 | |
---|
13941 | |
---|
13942 | |
---|
13943 | |
---|
13944 | |
---|
13945 | </li> |
---|
13946 | |
---|
13947 | |
---|
13948 | |
---|
13949 | |
---|
13950 | |
---|
13951 | |
---|
13952 | |
---|
13953 | <li> |
---|
13954 | |
---|
13955 | |
---|
13956 | |
---|
13957 | |
---|
13958 | |
---|
13959 | |
---|
13960 | <p style="margin-bottom: 0cm;"><b>External |
---|
13961 | Texture Sources</b>. You can now register external texture |
---|
13962 | sources in order to feed texture data in from another source; this has |
---|
13963 | been used to render video through a texture for example, although the |
---|
13964 | technique can be used for many other things.</p> |
---|
13965 | |
---|
13966 | |
---|
13967 | |
---|
13968 | |
---|
13969 | |
---|
13970 | |
---|
13971 | |
---|
13972 | </li> |
---|
13973 | |
---|
13974 | |
---|
13975 | |
---|
13976 | |
---|
13977 | |
---|
13978 | |
---|
13979 | |
---|
13980 | <li> |
---|
13981 | |
---|
13982 | |
---|
13983 | |
---|
13984 | |
---|
13985 | |
---|
13986 | |
---|
13987 | <p style="margin-bottom: 0cm;">Updated GTK demo |
---|
13988 | showing you how to embed an Ogre window in a GTK application.</p> |
---|
13989 | |
---|
13990 | |
---|
13991 | |
---|
13992 | |
---|
13993 | |
---|
13994 | |
---|
13995 | |
---|
13996 | </li> |
---|
13997 | |
---|
13998 | |
---|
13999 | |
---|
14000 | |
---|
14001 | |
---|
14002 | |
---|
14003 | |
---|
14004 | <li> |
---|
14005 | |
---|
14006 | |
---|
14007 | |
---|
14008 | |
---|
14009 | |
---|
14010 | |
---|
14011 | <p style="margin-bottom: 0cm;">Added an offset |
---|
14012 | (parallax) mapping example to the Dot3Bump demo, along with a normal |
---|
14013 | mapped statue</p> |
---|
14014 | |
---|
14015 | |
---|
14016 | |
---|
14017 | |
---|
14018 | |
---|
14019 | |
---|
14020 | |
---|
14021 | </li> |
---|
14022 | |
---|
14023 | |
---|
14024 | |
---|
14025 | |
---|
14026 | |
---|
14027 | |
---|
14028 | |
---|
14029 | <li> |
---|
14030 | |
---|
14031 | |
---|
14032 | |
---|
14033 | |
---|
14034 | |
---|
14035 | |
---|
14036 | <p style="margin-bottom: 0cm;">Mac OSX now supports Cg |
---|
14037 | so the plugin has been enabled</p> |
---|
14038 | |
---|
14039 | |
---|
14040 | |
---|
14041 | |
---|
14042 | |
---|
14043 | |
---|
14044 | |
---|
14045 | </li> |
---|
14046 | |
---|
14047 | |
---|
14048 | |
---|
14049 | |
---|
14050 | |
---|
14051 | |
---|
14052 | |
---|
14053 | <li> |
---|
14054 | |
---|
14055 | |
---|
14056 | |
---|
14057 | |
---|
14058 | |
---|
14059 | |
---|
14060 | <p style="margin-bottom: 0cm;">Introduced the Frustum |
---|
14061 | class as a superclass of Camera, abstracting many of the features so |
---|
14062 | they can be reused in other situations like texture projection. </p> |
---|
14063 | |
---|
14064 | |
---|
14065 | |
---|
14066 | |
---|
14067 | |
---|
14068 | |
---|
14069 | |
---|
14070 | </li> |
---|
14071 | |
---|
14072 | |
---|
14073 | |
---|
14074 | |
---|
14075 | |
---|
14076 | |
---|
14077 | |
---|
14078 | <li> |
---|
14079 | |
---|
14080 | |
---|
14081 | |
---|
14082 | |
---|
14083 | |
---|
14084 | |
---|
14085 | <p style="margin-bottom: 0cm;">Updated Blender and |
---|
14086 | Lightwave exporters </p> |
---|
14087 | |
---|
14088 | |
---|
14089 | |
---|
14090 | |
---|
14091 | |
---|
14092 | |
---|
14093 | |
---|
14094 | </li> |
---|
14095 | |
---|
14096 | |
---|
14097 | |
---|
14098 | |
---|
14099 | |
---|
14100 | |
---|
14101 | |
---|
14102 | <li> |
---|
14103 | |
---|
14104 | |
---|
14105 | |
---|
14106 | |
---|
14107 | |
---|
14108 | |
---|
14109 | <p style="margin-bottom: 0cm;">SubEntities can now |
---|
14110 | have their visibility toggled individually </p> |
---|
14111 | |
---|
14112 | |
---|
14113 | |
---|
14114 | |
---|
14115 | |
---|
14116 | |
---|
14117 | |
---|
14118 | </li> |
---|
14119 | |
---|
14120 | |
---|
14121 | |
---|
14122 | |
---|
14123 | |
---|
14124 | |
---|
14125 | |
---|
14126 | <li> |
---|
14127 | |
---|
14128 | |
---|
14129 | |
---|
14130 | |
---|
14131 | |
---|
14132 | |
---|
14133 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
14134 | query support</p> |
---|
14135 | |
---|
14136 | |
---|
14137 | |
---|
14138 | |
---|
14139 | |
---|
14140 | |
---|
14141 | |
---|
14142 | </li> |
---|
14143 | |
---|
14144 | |
---|
14145 | |
---|
14146 | |
---|
14147 | |
---|
14148 | |
---|
14149 | |
---|
14150 | <li> |
---|
14151 | |
---|
14152 | |
---|
14153 | |
---|
14154 | |
---|
14155 | |
---|
14156 | |
---|
14157 | <p>Animation looping can now be disabled on AnimationState</p> |
---|
14158 | |
---|
14159 | |
---|
14160 | |
---|
14161 | |
---|
14162 | |
---|
14163 | |
---|
14164 | |
---|
14165 | </li> |
---|
14166 | |
---|
14167 | |
---|
14168 | |
---|
14169 | |
---|
14170 | |
---|
14171 | |
---|
14172 | |
---|
14173 | </ul> |
---|
14174 | |
---|
14175 | |
---|
14176 | |
---|
14177 | |
---|
14178 | |
---|
14179 | |
---|
14180 | |
---|
14181 | <p align="left">Bugfixes:</p> |
---|
14182 | |
---|
14183 | |
---|
14184 | |
---|
14185 | |
---|
14186 | |
---|
14187 | |
---|
14188 | |
---|
14189 | <ul> |
---|
14190 | |
---|
14191 | |
---|
14192 | |
---|
14193 | |
---|
14194 | |
---|
14195 | |
---|
14196 | |
---|
14197 | <li> |
---|
14198 | |
---|
14199 | |
---|
14200 | |
---|
14201 | |
---|
14202 | |
---|
14203 | |
---|
14204 | <p>Too many to list individually; please read the CVS log for |
---|
14205 | a full account.</p> |
---|
14206 | |
---|
14207 | |
---|
14208 | |
---|
14209 | |
---|
14210 | |
---|
14211 | |
---|
14212 | |
---|
14213 | </li> |
---|
14214 | |
---|
14215 | |
---|
14216 | |
---|
14217 | |
---|
14218 | |
---|
14219 | |
---|
14220 | |
---|
14221 | </ul> |
---|
14222 | |
---|
14223 | |
---|
14224 | |
---|
14225 | |
---|
14226 | |
---|
14227 | |
---|
14228 | |
---|
14229 | <p class="mainheader" align="left">v0.13.1 (1 March |
---|
14230 | 2004) - Maintenance |
---|
14231 | Release</p> |
---|
14232 | |
---|
14233 | |
---|
14234 | |
---|
14235 | |
---|
14236 | |
---|
14237 | |
---|
14238 | |
---|
14239 | <p align="left">Enhancements:</p> |
---|
14240 | |
---|
14241 | |
---|
14242 | |
---|
14243 | |
---|
14244 | |
---|
14245 | |
---|
14246 | |
---|
14247 | <ul> |
---|
14248 | |
---|
14249 | |
---|
14250 | |
---|
14251 | |
---|
14252 | |
---|
14253 | |
---|
14254 | |
---|
14255 | <li> |
---|
14256 | |
---|
14257 | |
---|
14258 | |
---|
14259 | |
---|
14260 | |
---|
14261 | |
---|
14262 | <p>Updated Blender exporter, now includes a GUI and full |
---|
14263 | skeletal animation support</p> |
---|
14264 | |
---|
14265 | |
---|
14266 | |
---|
14267 | |
---|
14268 | |
---|
14269 | |
---|
14270 | |
---|
14271 | </li> |
---|
14272 | |
---|
14273 | |
---|
14274 | |
---|
14275 | |
---|
14276 | |
---|
14277 | |
---|
14278 | |
---|
14279 | </ul> |
---|
14280 | |
---|
14281 | |
---|
14282 | |
---|
14283 | |
---|
14284 | |
---|
14285 | |
---|
14286 | |
---|
14287 | <p align="left">Bugfixes:</p> |
---|
14288 | |
---|
14289 | |
---|
14290 | |
---|
14291 | |
---|
14292 | |
---|
14293 | |
---|
14294 | |
---|
14295 | <ul> |
---|
14296 | |
---|
14297 | |
---|
14298 | |
---|
14299 | |
---|
14300 | |
---|
14301 | |
---|
14302 | |
---|
14303 | <li> |
---|
14304 | |
---|
14305 | |
---|
14306 | |
---|
14307 | |
---|
14308 | |
---|
14309 | |
---|
14310 | <p style="margin-bottom: 0cm;">Removed redundant |
---|
14311 | Demo_TechDemo.vcproj link from Ogre.sln </p> |
---|
14312 | |
---|
14313 | |
---|
14314 | |
---|
14315 | |
---|
14316 | |
---|
14317 | |
---|
14318 | |
---|
14319 | </li> |
---|
14320 | |
---|
14321 | |
---|
14322 | |
---|
14323 | |
---|
14324 | |
---|
14325 | |
---|
14326 | |
---|
14327 | <li> |
---|
14328 | |
---|
14329 | |
---|
14330 | |
---|
14331 | |
---|
14332 | |
---|
14333 | |
---|
14334 | <p style="margin-bottom: 0cm;">Removed the forced |
---|
14335 | normal normalisation code from the D3D renderers, it is not required so |
---|
14336 | long as the models have unit-length normals, and this is now fixable on |
---|
14337 | a per-Entity basis. Including this code in the render system caused |
---|
14338 | some state management problems with SceneManager. </p> |
---|
14339 | |
---|
14340 | |
---|
14341 | |
---|
14342 | |
---|
14343 | |
---|
14344 | |
---|
14345 | |
---|
14346 | </li> |
---|
14347 | |
---|
14348 | |
---|
14349 | |
---|
14350 | |
---|
14351 | |
---|
14352 | |
---|
14353 | |
---|
14354 | <li> |
---|
14355 | |
---|
14356 | |
---|
14357 | |
---|
14358 | |
---|
14359 | |
---|
14360 | |
---|
14361 | <p style="margin-bottom: 0cm;">D3D7 now correctly |
---|
14362 | records all capabilities (inc cubemapping, anisotropy) </p> |
---|
14363 | |
---|
14364 | |
---|
14365 | |
---|
14366 | |
---|
14367 | |
---|
14368 | |
---|
14369 | |
---|
14370 | </li> |
---|
14371 | |
---|
14372 | |
---|
14373 | |
---|
14374 | |
---|
14375 | |
---|
14376 | |
---|
14377 | |
---|
14378 | <li> |
---|
14379 | |
---|
14380 | |
---|
14381 | |
---|
14382 | |
---|
14383 | |
---|
14384 | |
---|
14385 | <p style="margin-bottom: 0cm;">Fixed a bug with |
---|
14386 | multiple attachments of objects to bones. Previously attached objects |
---|
14387 | were not always properly visible and/or did not move correctly. </p> |
---|
14388 | |
---|
14389 | |
---|
14390 | |
---|
14391 | |
---|
14392 | |
---|
14393 | |
---|
14394 | |
---|
14395 | </li> |
---|
14396 | |
---|
14397 | |
---|
14398 | |
---|
14399 | |
---|
14400 | |
---|
14401 | |
---|
14402 | |
---|
14403 | <li> |
---|
14404 | |
---|
14405 | |
---|
14406 | |
---|
14407 | |
---|
14408 | |
---|
14409 | |
---|
14410 | <p style="margin-bottom: 0cm;">Fixed a crash bug with |
---|
14411 | ConfigFile when an empty value was specified </p> |
---|
14412 | |
---|
14413 | |
---|
14414 | |
---|
14415 | |
---|
14416 | |
---|
14417 | |
---|
14418 | |
---|
14419 | </li> |
---|
14420 | |
---|
14421 | |
---|
14422 | |
---|
14423 | |
---|
14424 | |
---|
14425 | |
---|
14426 | |
---|
14427 | <li> |
---|
14428 | |
---|
14429 | |
---|
14430 | |
---|
14431 | |
---|
14432 | |
---|
14433 | |
---|
14434 | <p style="margin-bottom: 0cm;">Win32Input8::capture() |
---|
14435 | should not capture input types which are disabled </p> |
---|
14436 | |
---|
14437 | |
---|
14438 | |
---|
14439 | |
---|
14440 | |
---|
14441 | |
---|
14442 | |
---|
14443 | </li> |
---|
14444 | |
---|
14445 | |
---|
14446 | |
---|
14447 | |
---|
14448 | |
---|
14449 | |
---|
14450 | |
---|
14451 | <li> |
---|
14452 | |
---|
14453 | |
---|
14454 | |
---|
14455 | |
---|
14456 | |
---|
14457 | |
---|
14458 | <p style="margin-bottom: 0cm;">Fixed Wings exporter |
---|
14459 | 'v' texture coordinates </p> |
---|
14460 | |
---|
14461 | |
---|
14462 | |
---|
14463 | |
---|
14464 | |
---|
14465 | |
---|
14466 | |
---|
14467 | </li> |
---|
14468 | |
---|
14469 | |
---|
14470 | |
---|
14471 | |
---|
14472 | |
---|
14473 | |
---|
14474 | |
---|
14475 | <li> |
---|
14476 | |
---|
14477 | |
---|
14478 | |
---|
14479 | |
---|
14480 | |
---|
14481 | |
---|
14482 | <p style="margin-bottom: 0cm;">Fixed |
---|
14483 | AxisAlignedBox::scale </p> |
---|
14484 | |
---|
14485 | |
---|
14486 | |
---|
14487 | |
---|
14488 | |
---|
14489 | |
---|
14490 | |
---|
14491 | </li> |
---|
14492 | |
---|
14493 | |
---|
14494 | |
---|
14495 | |
---|
14496 | |
---|
14497 | |
---|
14498 | |
---|
14499 | <li> |
---|
14500 | |
---|
14501 | |
---|
14502 | |
---|
14503 | |
---|
14504 | |
---|
14505 | |
---|
14506 | <p style="margin-bottom: 0cm;">Particle fix, could |
---|
14507 | result in stuttery particle emission in some cases </p> |
---|
14508 | |
---|
14509 | |
---|
14510 | |
---|
14511 | |
---|
14512 | |
---|
14513 | |
---|
14514 | |
---|
14515 | </li> |
---|
14516 | |
---|
14517 | |
---|
14518 | |
---|
14519 | |
---|
14520 | |
---|
14521 | |
---|
14522 | |
---|
14523 | <li> |
---|
14524 | |
---|
14525 | |
---|
14526 | |
---|
14527 | |
---|
14528 | |
---|
14529 | |
---|
14530 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
14531 | problems with the pass map custom sort handler which resulted in "Error |
---|
14532 | inserting new pass entry into SolidRenderablePassMap" assert. </p> |
---|
14533 | |
---|
14534 | |
---|
14535 | |
---|
14536 | |
---|
14537 | |
---|
14538 | |
---|
14539 | |
---|
14540 | </li> |
---|
14541 | |
---|
14542 | |
---|
14543 | |
---|
14544 | |
---|
14545 | |
---|
14546 | |
---|
14547 | |
---|
14548 | <li> |
---|
14549 | |
---|
14550 | |
---|
14551 | |
---|
14552 | |
---|
14553 | |
---|
14554 | |
---|
14555 | <p style="margin-bottom: 0cm;">Small refapp fix for |
---|
14556 | segfault when using objects without an ODE body </p> |
---|
14557 | |
---|
14558 | |
---|
14559 | |
---|
14560 | |
---|
14561 | |
---|
14562 | |
---|
14563 | |
---|
14564 | </li> |
---|
14565 | |
---|
14566 | |
---|
14567 | |
---|
14568 | |
---|
14569 | |
---|
14570 | |
---|
14571 | |
---|
14572 | <li> |
---|
14573 | |
---|
14574 | |
---|
14575 | |
---|
14576 | |
---|
14577 | |
---|
14578 | |
---|
14579 | <p style="margin-bottom: 0cm;">Fix for |
---|
14580 | HardwareVertexBufferBinding::getNextIndex not incrementing the next |
---|
14581 | index properly. </p> |
---|
14582 | |
---|
14583 | |
---|
14584 | |
---|
14585 | |
---|
14586 | |
---|
14587 | |
---|
14588 | |
---|
14589 | </li> |
---|
14590 | |
---|
14591 | |
---|
14592 | |
---|
14593 | |
---|
14594 | |
---|
14595 | |
---|
14596 | |
---|
14597 | <li> |
---|
14598 | |
---|
14599 | |
---|
14600 | |
---|
14601 | |
---|
14602 | |
---|
14603 | |
---|
14604 | <p style="margin-bottom: 0cm;">Added pthread check to |
---|
14605 | configure.in </p> |
---|
14606 | |
---|
14607 | |
---|
14608 | |
---|
14609 | |
---|
14610 | |
---|
14611 | |
---|
14612 | |
---|
14613 | </li> |
---|
14614 | |
---|
14615 | |
---|
14616 | |
---|
14617 | |
---|
14618 | |
---|
14619 | |
---|
14620 | |
---|
14621 | <li> |
---|
14622 | |
---|
14623 | |
---|
14624 | |
---|
14625 | |
---|
14626 | |
---|
14627 | |
---|
14628 | <p style="margin-bottom: 0cm;">bootstrap now deals |
---|
14629 | with automake 1.8 </p> |
---|
14630 | |
---|
14631 | |
---|
14632 | |
---|
14633 | |
---|
14634 | |
---|
14635 | |
---|
14636 | |
---|
14637 | </li> |
---|
14638 | |
---|
14639 | |
---|
14640 | |
---|
14641 | |
---|
14642 | |
---|
14643 | |
---|
14644 | |
---|
14645 | <li> |
---|
14646 | |
---|
14647 | |
---|
14648 | |
---|
14649 | |
---|
14650 | |
---|
14651 | |
---|
14652 | <p>Relative mouse coordinate fixes on linux </p> |
---|
14653 | |
---|
14654 | |
---|
14655 | |
---|
14656 | |
---|
14657 | |
---|
14658 | |
---|
14659 | |
---|
14660 | </li> |
---|
14661 | |
---|
14662 | |
---|
14663 | |
---|
14664 | |
---|
14665 | |
---|
14666 | |
---|
14667 | |
---|
14668 | </ul> |
---|
14669 | |
---|
14670 | |
---|
14671 | |
---|
14672 | |
---|
14673 | |
---|
14674 | |
---|
14675 | |
---|
14676 | <p class="mainheader" align="left">v0.13.0 (18 |
---|
14677 | January 2004) - Major |
---|
14678 | Release</p> |
---|
14679 | |
---|
14680 | |
---|
14681 | |
---|
14682 | |
---|
14683 | |
---|
14684 | |
---|
14685 | |
---|
14686 | <p align="left">Changes since 0.12.3:</p> |
---|
14687 | |
---|
14688 | |
---|
14689 | |
---|
14690 | |
---|
14691 | |
---|
14692 | |
---|
14693 | |
---|
14694 | <ul> |
---|
14695 | |
---|
14696 | |
---|
14697 | |
---|
14698 | |
---|
14699 | |
---|
14700 | |
---|
14701 | |
---|
14702 | <li> |
---|
14703 | |
---|
14704 | |
---|
14705 | |
---|
14706 | |
---|
14707 | |
---|
14708 | |
---|
14709 | <p style="margin-bottom: 0cm;"><b>Major material |
---|
14710 | upgrade</b>! This is a subsection of it's own.. </p> |
---|
14711 | |
---|
14712 | |
---|
14713 | |
---|
14714 | |
---|
14715 | |
---|
14716 | |
---|
14717 | |
---|
14718 | |
---|
14719 | |
---|
14720 | |
---|
14721 | |
---|
14722 | |
---|
14723 | |
---|
14724 | <ul> |
---|
14725 | |
---|
14726 | |
---|
14727 | |
---|
14728 | |
---|
14729 | |
---|
14730 | |
---|
14731 | |
---|
14732 | <li> |
---|
14733 | |
---|
14734 | |
---|
14735 | |
---|
14736 | |
---|
14737 | |
---|
14738 | |
---|
14739 | <p style="margin-bottom: 0cm;">Support for vertex |
---|
14740 | and fragment programs (shaders), including: </p> |
---|
14741 | |
---|
14742 | |
---|
14743 | |
---|
14744 | |
---|
14745 | |
---|
14746 | |
---|
14747 | |
---|
14748 | |
---|
14749 | |
---|
14750 | |
---|
14751 | |
---|
14752 | |
---|
14753 | |
---|
14754 | <ul> |
---|
14755 | |
---|
14756 | |
---|
14757 | |
---|
14758 | |
---|
14759 | |
---|
14760 | |
---|
14761 | |
---|
14762 | <li> |
---|
14763 | |
---|
14764 | |
---|
14765 | |
---|
14766 | |
---|
14767 | |
---|
14768 | |
---|
14769 | <p style="margin-bottom: 0cm;">Low-level |
---|
14770 | assembler programs under D3D9 (vs_1_1, vs_2_x, ps_1_x, ps_2_x) and GL |
---|
14771 | (NV_texture_shader, NV_register_combiners, arbvp1, arbfp1, |
---|
14772 | ATI_fragment_shader) </p> |
---|
14773 | |
---|
14774 | |
---|
14775 | |
---|
14776 | |
---|
14777 | |
---|
14778 | |
---|
14779 | |
---|
14780 | </li> |
---|
14781 | |
---|
14782 | |
---|
14783 | |
---|
14784 | |
---|
14785 | |
---|
14786 | |
---|
14787 | |
---|
14788 | <li> |
---|
14789 | |
---|
14790 | |
---|
14791 | |
---|
14792 | |
---|
14793 | |
---|
14794 | |
---|
14795 | <p style="margin-bottom: 0cm;">High-level |
---|
14796 | program support via plugins, so far we support Cg and D3D9 HLSL. Cg |
---|
14797 | compiles down to D3D and GL assembler, and includes converters to |
---|
14798 | non-assembler formats including NV_register_combiners and |
---|
14799 | ATI_fragment_shader so you can write a single program for all targets. </p> |
---|
14800 | |
---|
14801 | |
---|
14802 | |
---|
14803 | |
---|
14804 | |
---|
14805 | |
---|
14806 | |
---|
14807 | </li> |
---|
14808 | |
---|
14809 | |
---|
14810 | |
---|
14811 | |
---|
14812 | |
---|
14813 | |
---|
14814 | |
---|
14815 | <li> |
---|
14816 | |
---|
14817 | |
---|
14818 | |
---|
14819 | |
---|
14820 | |
---|
14821 | |
---|
14822 | <p style="margin-bottom: 0cm;">Support for |
---|
14823 | automatically updated parameter bindings such as 'object space camera |
---|
14824 | position', 'object space light direction' and many more </p> |
---|
14825 | |
---|
14826 | |
---|
14827 | |
---|
14828 | |
---|
14829 | |
---|
14830 | |
---|
14831 | |
---|
14832 | </li> |
---|
14833 | |
---|
14834 | |
---|
14835 | |
---|
14836 | |
---|
14837 | |
---|
14838 | |
---|
14839 | |
---|
14840 | <li> |
---|
14841 | |
---|
14842 | |
---|
14843 | |
---|
14844 | |
---|
14845 | |
---|
14846 | |
---|
14847 | <p style="margin-bottom: 0cm;">Programs can be |
---|
14848 | defined and reused many times with different parameters, all through |
---|
14849 | .material scripts </p> |
---|
14850 | |
---|
14851 | |
---|
14852 | |
---|
14853 | |
---|
14854 | |
---|
14855 | |
---|
14856 | |
---|
14857 | </li> |
---|
14858 | |
---|
14859 | |
---|
14860 | |
---|
14861 | |
---|
14862 | |
---|
14863 | |
---|
14864 | |
---|
14865 | |
---|
14866 | |
---|
14867 | |
---|
14868 | |
---|
14869 | |
---|
14870 | |
---|
14871 | </ul> |
---|
14872 | |
---|
14873 | |
---|
14874 | |
---|
14875 | |
---|
14876 | |
---|
14877 | |
---|
14878 | |
---|
14879 | </li> |
---|
14880 | |
---|
14881 | |
---|
14882 | |
---|
14883 | |
---|
14884 | |
---|
14885 | |
---|
14886 | |
---|
14887 | <li> |
---|
14888 | |
---|
14889 | |
---|
14890 | |
---|
14891 | |
---|
14892 | |
---|
14893 | |
---|
14894 | <p style="margin-bottom: 0cm;">Materials now |
---|
14895 | support multiple 'techniques', which can be used as automatic fallbacks |
---|
14896 | for older cards which don't support the requisite features for your |
---|
14897 | preferred shading approach</p> |
---|
14898 | |
---|
14899 | |
---|
14900 | |
---|
14901 | |
---|
14902 | |
---|
14903 | |
---|
14904 | |
---|
14905 | </li> |
---|
14906 | |
---|
14907 | |
---|
14908 | |
---|
14909 | |
---|
14910 | |
---|
14911 | |
---|
14912 | |
---|
14913 | <li> |
---|
14914 | |
---|
14915 | |
---|
14916 | |
---|
14917 | |
---|
14918 | |
---|
14919 | |
---|
14920 | <p style="margin-bottom: 0cm;">Material LOD - you |
---|
14921 | can tell materials to change technique over distance to save rendering |
---|
14922 | power on distant objects; this is subject to the same control |
---|
14923 | parameters (camera bias and entity bias) that is used for mesh LOD so |
---|
14924 | you can tweak it heavily </p> |
---|
14925 | |
---|
14926 | |
---|
14927 | |
---|
14928 | |
---|
14929 | |
---|
14930 | |
---|
14931 | |
---|
14932 | </li> |
---|
14933 | |
---|
14934 | |
---|
14935 | |
---|
14936 | |
---|
14937 | |
---|
14938 | |
---|
14939 | |
---|
14940 | <li> |
---|
14941 | |
---|
14942 | |
---|
14943 | |
---|
14944 | |
---|
14945 | |
---|
14946 | |
---|
14947 | <p style="margin-bottom: 0cm;">Scriptable |
---|
14948 | multipass rendering; you can now specify multiple passes in one |
---|
14949 | material if you wish, and those passes can also be iterated once per |
---|
14950 | light automatically, and the engine will call the pass with each nearby |
---|
14951 | light </p> |
---|
14952 | |
---|
14953 | |
---|
14954 | |
---|
14955 | |
---|
14956 | |
---|
14957 | |
---|
14958 | |
---|
14959 | </li> |
---|
14960 | |
---|
14961 | |
---|
14962 | |
---|
14963 | |
---|
14964 | |
---|
14965 | |
---|
14966 | |
---|
14967 | <li> |
---|
14968 | |
---|
14969 | |
---|
14970 | |
---|
14971 | |
---|
14972 | |
---|
14973 | |
---|
14974 | <p style="margin-bottom: 0cm;">The .material |
---|
14975 | script format has been extensively upgraded to handle all these new |
---|
14976 | options; however if you have 0.12.x or previous scripts you can |
---|
14977 | automatically update them using the OgreMaterialUpgrade tool </p> |
---|
14978 | |
---|
14979 | |
---|
14980 | |
---|
14981 | |
---|
14982 | |
---|
14983 | |
---|
14984 | |
---|
14985 | </li> |
---|
14986 | |
---|
14987 | |
---|
14988 | |
---|
14989 | |
---|
14990 | |
---|
14991 | |
---|
14992 | |
---|
14993 | |
---|
14994 | |
---|
14995 | |
---|
14996 | |
---|
14997 | |
---|
14998 | |
---|
14999 | </ul> |
---|
15000 | |
---|
15001 | |
---|
15002 | |
---|
15003 | |
---|
15004 | |
---|
15005 | |
---|
15006 | |
---|
15007 | </li> |
---|
15008 | |
---|
15009 | |
---|
15010 | |
---|
15011 | |
---|
15012 | |
---|
15013 | |
---|
15014 | |
---|
15015 | <li> |
---|
15016 | |
---|
15017 | |
---|
15018 | |
---|
15019 | |
---|
15020 | |
---|
15021 | |
---|
15022 | <p style="margin-bottom: 0cm;"><b>Light |
---|
15023 | management upgraded</b>; you can now have an unlimited number of |
---|
15024 | lights in the scene, and OGRE will pick and use the 'n' closest lights |
---|
15025 | ('n' is configurable per pass in the material scripts) which are within |
---|
15026 | their attenuation range when rendering an object. This makes light |
---|
15027 | management much more practical, especially when using vertex and |
---|
15028 | fragment programs. As mentioned above, passes can even be configured to |
---|
15029 | iterate using the 'n' nearest lights. </p> |
---|
15030 | |
---|
15031 | |
---|
15032 | |
---|
15033 | |
---|
15034 | |
---|
15035 | |
---|
15036 | |
---|
15037 | </li> |
---|
15038 | |
---|
15039 | |
---|
15040 | |
---|
15041 | |
---|
15042 | |
---|
15043 | |
---|
15044 | |
---|
15045 | <li> |
---|
15046 | |
---|
15047 | |
---|
15048 | |
---|
15049 | |
---|
15050 | |
---|
15051 | |
---|
15052 | <p style="margin-bottom: 0cm;"><b>More texture |
---|
15053 | formats supported</b>: we now support 1D textures, compressed |
---|
15054 | textures (DXT formats), volume textures (true 3D textures, not just 6 |
---|
15055 | faces like cube maps), and loading all of the above from the .dds |
---|
15056 | format, even in GL. </p> |
---|
15057 | |
---|
15058 | |
---|
15059 | |
---|
15060 | |
---|
15061 | |
---|
15062 | |
---|
15063 | |
---|
15064 | </li> |
---|
15065 | |
---|
15066 | |
---|
15067 | |
---|
15068 | |
---|
15069 | |
---|
15070 | |
---|
15071 | |
---|
15072 | <li> |
---|
15073 | |
---|
15074 | |
---|
15075 | |
---|
15076 | |
---|
15077 | |
---|
15078 | |
---|
15079 | <p style="margin-bottom: 0cm;"><b>XCode </b>IDE |
---|
15080 | support on Mac OSX</p> |
---|
15081 | |
---|
15082 | |
---|
15083 | |
---|
15084 | |
---|
15085 | |
---|
15086 | |
---|
15087 | |
---|
15088 | </li> |
---|
15089 | |
---|
15090 | |
---|
15091 | |
---|
15092 | |
---|
15093 | |
---|
15094 | |
---|
15095 | |
---|
15096 | <li> |
---|
15097 | |
---|
15098 | |
---|
15099 | |
---|
15100 | |
---|
15101 | |
---|
15102 | |
---|
15103 | <p style="margin-bottom: 0cm;">Precompiled header |
---|
15104 | support on VC6 and VC7, this makes compilation a lot faster. </p> |
---|
15105 | |
---|
15106 | |
---|
15107 | |
---|
15108 | |
---|
15109 | |
---|
15110 | |
---|
15111 | |
---|
15112 | </li> |
---|
15113 | |
---|
15114 | |
---|
15115 | |
---|
15116 | |
---|
15117 | |
---|
15118 | |
---|
15119 | |
---|
15120 | <li> |
---|
15121 | |
---|
15122 | |
---|
15123 | |
---|
15124 | |
---|
15125 | |
---|
15126 | |
---|
15127 | <p style="margin-bottom: 0cm;">Updated 3DS and Maya |
---|
15128 | exporters</p> |
---|
15129 | |
---|
15130 | |
---|
15131 | |
---|
15132 | |
---|
15133 | |
---|
15134 | |
---|
15135 | |
---|
15136 | </li> |
---|
15137 | |
---|
15138 | |
---|
15139 | |
---|
15140 | |
---|
15141 | |
---|
15142 | |
---|
15143 | |
---|
15144 | <li> |
---|
15145 | |
---|
15146 | |
---|
15147 | |
---|
15148 | |
---|
15149 | |
---|
15150 | |
---|
15151 | <p style="margin-bottom: 0cm;">Frame events can now be |
---|
15152 | raised externally, which makes it easier to update the internal state |
---|
15153 | of particle systems, controllers et al when you're running your own |
---|
15154 | rendering loop instead of using Root::startRendering. </p> |
---|
15155 | |
---|
15156 | |
---|
15157 | |
---|
15158 | |
---|
15159 | |
---|
15160 | |
---|
15161 | |
---|
15162 | </li> |
---|
15163 | |
---|
15164 | |
---|
15165 | |
---|
15166 | |
---|
15167 | |
---|
15168 | |
---|
15169 | |
---|
15170 | <li> |
---|
15171 | |
---|
15172 | |
---|
15173 | |
---|
15174 | |
---|
15175 | |
---|
15176 | |
---|
15177 | <p style="margin-bottom: 0cm;">Texture filtering can |
---|
15178 | now be controlled more finely by optionally setting the min, mag an mip |
---|
15179 | filter instead of one abstracted filter type.</p> |
---|
15180 | |
---|
15181 | |
---|
15182 | |
---|
15183 | |
---|
15184 | |
---|
15185 | |
---|
15186 | |
---|
15187 | </li> |
---|
15188 | |
---|
15189 | |
---|
15190 | |
---|
15191 | |
---|
15192 | |
---|
15193 | |
---|
15194 | |
---|
15195 | <li> |
---|
15196 | |
---|
15197 | |
---|
15198 | |
---|
15199 | |
---|
15200 | |
---|
15201 | |
---|
15202 | <p style="margin-bottom: 0cm;">Fonts now look cleaner, |
---|
15203 | texture size has been optimised and filtering tuned </p> |
---|
15204 | |
---|
15205 | |
---|
15206 | |
---|
15207 | |
---|
15208 | |
---|
15209 | |
---|
15210 | |
---|
15211 | </li> |
---|
15212 | |
---|
15213 | |
---|
15214 | |
---|
15215 | |
---|
15216 | |
---|
15217 | |
---|
15218 | |
---|
15219 | <li> |
---|
15220 | |
---|
15221 | |
---|
15222 | |
---|
15223 | |
---|
15224 | |
---|
15225 | |
---|
15226 | <p>The 'v' texture coordinate has been flipped so that the |
---|
15227 | origin is now in the top-left, this removes the need to flip textures |
---|
15228 | and improves loading times as well as making compressed texture support |
---|
15229 | feasible. The .mesh format will be converted on the fly automatically, |
---|
15230 | but you should use OgreMeshUpgrade to fix it permanently </p> |
---|
15231 | |
---|
15232 | |
---|
15233 | |
---|
15234 | |
---|
15235 | |
---|
15236 | |
---|
15237 | |
---|
15238 | </li> |
---|
15239 | |
---|
15240 | |
---|
15241 | |
---|
15242 | |
---|
15243 | |
---|
15244 | |
---|
15245 | |
---|
15246 | </ul> |
---|
15247 | |
---|
15248 | |
---|
15249 | |
---|
15250 | |
---|
15251 | |
---|
15252 | |
---|
15253 | |
---|
15254 | <p class="mainheader" align="left">v0.12.3 (4 |
---|
15255 | January 2004) - |
---|
15256 | Maintenance Release</p> |
---|
15257 | |
---|
15258 | |
---|
15259 | |
---|
15260 | |
---|
15261 | |
---|
15262 | |
---|
15263 | |
---|
15264 | <p align="left">Changes since 0.12.2:</p> |
---|
15265 | |
---|
15266 | |
---|
15267 | |
---|
15268 | |
---|
15269 | |
---|
15270 | |
---|
15271 | |
---|
15272 | <ul> |
---|
15273 | |
---|
15274 | |
---|
15275 | |
---|
15276 | |
---|
15277 | |
---|
15278 | |
---|
15279 | |
---|
15280 | <li> |
---|
15281 | |
---|
15282 | |
---|
15283 | |
---|
15284 | |
---|
15285 | |
---|
15286 | |
---|
15287 | <p style="margin-bottom: 0cm;">Fixed a problem with |
---|
15288 | overlay sizes when using multiple render targets </p> |
---|
15289 | |
---|
15290 | |
---|
15291 | |
---|
15292 | |
---|
15293 | |
---|
15294 | |
---|
15295 | |
---|
15296 | </li> |
---|
15297 | |
---|
15298 | |
---|
15299 | |
---|
15300 | |
---|
15301 | |
---|
15302 | |
---|
15303 | |
---|
15304 | <li> |
---|
15305 | |
---|
15306 | |
---|
15307 | |
---|
15308 | |
---|
15309 | |
---|
15310 | |
---|
15311 | <p style="margin-bottom: 0cm;">Fixed a bug with frame |
---|
15312 | rate stats when using multiple render targets</p> |
---|
15313 | |
---|
15314 | |
---|
15315 | |
---|
15316 | |
---|
15317 | |
---|
15318 | |
---|
15319 | |
---|
15320 | </li> |
---|
15321 | |
---|
15322 | |
---|
15323 | |
---|
15324 | |
---|
15325 | |
---|
15326 | |
---|
15327 | |
---|
15328 | <li> |
---|
15329 | |
---|
15330 | |
---|
15331 | |
---|
15332 | |
---|
15333 | |
---|
15334 | |
---|
15335 | <p style="margin-bottom: 0cm;">Fixed a few boundary |
---|
15336 | conditions in the mesh LOD generation which could cause crashes </p> |
---|
15337 | |
---|
15338 | |
---|
15339 | |
---|
15340 | |
---|
15341 | |
---|
15342 | |
---|
15343 | |
---|
15344 | </li> |
---|
15345 | |
---|
15346 | |
---|
15347 | |
---|
15348 | |
---|
15349 | |
---|
15350 | |
---|
15351 | |
---|
15352 | <li> |
---|
15353 | |
---|
15354 | |
---|
15355 | |
---|
15356 | |
---|
15357 | |
---|
15358 | |
---|
15359 | <p style="margin-bottom: 0cm;">GL render system now |
---|
15360 | pumps events properly in Windows </p> |
---|
15361 | |
---|
15362 | |
---|
15363 | |
---|
15364 | |
---|
15365 | |
---|
15366 | |
---|
15367 | |
---|
15368 | </li> |
---|
15369 | |
---|
15370 | |
---|
15371 | |
---|
15372 | |
---|
15373 | |
---|
15374 | |
---|
15375 | |
---|
15376 | <li> |
---|
15377 | |
---|
15378 | |
---|
15379 | |
---|
15380 | |
---|
15381 | |
---|
15382 | |
---|
15383 | <p style="margin-bottom: 0cm;">RenderTarget::writeContentsToTimestampedFile |
---|
15384 | erroneous characters removed </p> |
---|
15385 | |
---|
15386 | |
---|
15387 | |
---|
15388 | |
---|
15389 | |
---|
15390 | |
---|
15391 | |
---|
15392 | </li> |
---|
15393 | |
---|
15394 | |
---|
15395 | |
---|
15396 | |
---|
15397 | |
---|
15398 | |
---|
15399 | |
---|
15400 | <li> |
---|
15401 | |
---|
15402 | |
---|
15403 | |
---|
15404 | |
---|
15405 | |
---|
15406 | |
---|
15407 | <p style="margin-bottom: 0cm;">Compatibility with new |
---|
15408 | STLport version (4.6) </p> |
---|
15409 | |
---|
15410 | |
---|
15411 | |
---|
15412 | |
---|
15413 | |
---|
15414 | |
---|
15415 | |
---|
15416 | </li> |
---|
15417 | |
---|
15418 | |
---|
15419 | |
---|
15420 | |
---|
15421 | |
---|
15422 | |
---|
15423 | |
---|
15424 | <li> |
---|
15425 | |
---|
15426 | |
---|
15427 | |
---|
15428 | |
---|
15429 | |
---|
15430 | |
---|
15431 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
15432 | leaks in D3D </p> |
---|
15433 | |
---|
15434 | |
---|
15435 | |
---|
15436 | |
---|
15437 | |
---|
15438 | |
---|
15439 | |
---|
15440 | </li> |
---|
15441 | |
---|
15442 | |
---|
15443 | |
---|
15444 | |
---|
15445 | |
---|
15446 | |
---|
15447 | |
---|
15448 | <li> |
---|
15449 | |
---|
15450 | |
---|
15451 | |
---|
15452 | |
---|
15453 | |
---|
15454 | |
---|
15455 | <p style="margin-bottom: 0cm;">Fixed a buffer overrun |
---|
15456 | problem in TextAreaGuiElement when using '\n'</p> |
---|
15457 | |
---|
15458 | |
---|
15459 | |
---|
15460 | |
---|
15461 | |
---|
15462 | |
---|
15463 | |
---|
15464 | </li> |
---|
15465 | |
---|
15466 | |
---|
15467 | |
---|
15468 | |
---|
15469 | |
---|
15470 | |
---|
15471 | |
---|
15472 | <li> |
---|
15473 | |
---|
15474 | |
---|
15475 | |
---|
15476 | |
---|
15477 | |
---|
15478 | |
---|
15479 | <p>Fixed a precompiled header option which sneaked into 0.12 |
---|
15480 | in VC6 OgreMain</p> |
---|
15481 | |
---|
15482 | |
---|
15483 | |
---|
15484 | |
---|
15485 | |
---|
15486 | |
---|
15487 | |
---|
15488 | </li> |
---|
15489 | |
---|
15490 | |
---|
15491 | |
---|
15492 | |
---|
15493 | |
---|
15494 | |
---|
15495 | |
---|
15496 | </ul> |
---|
15497 | |
---|
15498 | |
---|
15499 | |
---|
15500 | |
---|
15501 | |
---|
15502 | |
---|
15503 | |
---|
15504 | <p class="mainheader" align="left">v0.12.2 (21 |
---|
15505 | November 2003) - |
---|
15506 | Maintenance Release</p> |
---|
15507 | |
---|
15508 | |
---|
15509 | |
---|
15510 | |
---|
15511 | |
---|
15512 | |
---|
15513 | |
---|
15514 | <p align="left">Changes since 0.12.1:</p> |
---|
15515 | |
---|
15516 | |
---|
15517 | |
---|
15518 | |
---|
15519 | |
---|
15520 | |
---|
15521 | |
---|
15522 | <ul> |
---|
15523 | |
---|
15524 | |
---|
15525 | |
---|
15526 | |
---|
15527 | |
---|
15528 | |
---|
15529 | |
---|
15530 | <li> |
---|
15531 | |
---|
15532 | |
---|
15533 | |
---|
15534 | |
---|
15535 | |
---|
15536 | |
---|
15537 | <p style="margin-bottom: 0cm;">Blender exporter |
---|
15538 | updated; now supports the latest version of Blender, and also supports |
---|
15539 | animation </p> |
---|
15540 | |
---|
15541 | |
---|
15542 | |
---|
15543 | |
---|
15544 | |
---|
15545 | |
---|
15546 | |
---|
15547 | </li> |
---|
15548 | |
---|
15549 | |
---|
15550 | |
---|
15551 | |
---|
15552 | |
---|
15553 | |
---|
15554 | |
---|
15555 | <li> |
---|
15556 | |
---|
15557 | |
---|
15558 | |
---|
15559 | |
---|
15560 | |
---|
15561 | |
---|
15562 | <p style="margin-bottom: 0cm;">Wings3D exporter |
---|
15563 | updated, now supports the new uv exporting format of 0.98.16b </p> |
---|
15564 | |
---|
15565 | |
---|
15566 | |
---|
15567 | |
---|
15568 | |
---|
15569 | |
---|
15570 | |
---|
15571 | </li> |
---|
15572 | |
---|
15573 | |
---|
15574 | |
---|
15575 | |
---|
15576 | |
---|
15577 | |
---|
15578 | |
---|
15579 | <li> |
---|
15580 | |
---|
15581 | |
---|
15582 | |
---|
15583 | |
---|
15584 | |
---|
15585 | |
---|
15586 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
15587 | BspIntersectionQuery which caused intersectins to be reported between |
---|
15588 | entities and the world when collision was disabled </p> |
---|
15589 | |
---|
15590 | |
---|
15591 | |
---|
15592 | |
---|
15593 | |
---|
15594 | |
---|
15595 | |
---|
15596 | </li> |
---|
15597 | |
---|
15598 | |
---|
15599 | |
---|
15600 | |
---|
15601 | |
---|
15602 | |
---|
15603 | |
---|
15604 | <li> |
---|
15605 | |
---|
15606 | |
---|
15607 | |
---|
15608 | |
---|
15609 | |
---|
15610 | |
---|
15611 | <p style="margin-bottom: 0cm;">Meshes exported with |
---|
15612 | more than 4 bone assignments per vertex now have their weights |
---|
15613 | rebalanced to just 4 automatically on conversion to .mesh</p> |
---|
15614 | |
---|
15615 | |
---|
15616 | |
---|
15617 | |
---|
15618 | |
---|
15619 | |
---|
15620 | |
---|
15621 | </li> |
---|
15622 | |
---|
15623 | |
---|
15624 | |
---|
15625 | |
---|
15626 | |
---|
15627 | |
---|
15628 | |
---|
15629 | <li> |
---|
15630 | |
---|
15631 | |
---|
15632 | |
---|
15633 | |
---|
15634 | |
---|
15635 | |
---|
15636 | <p style="margin-bottom: 0cm;">Fixed a bug in |
---|
15637 | Quaternion::Slerp which resulted in a non-unit Quaternion being |
---|
15638 | returned sometimes when the 'shortestPath' option was used. This |
---|
15639 | manifested itself as oddly scaling bones when animating an entity</p> |
---|
15640 | |
---|
15641 | |
---|
15642 | |
---|
15643 | |
---|
15644 | |
---|
15645 | |
---|
15646 | |
---|
15647 | </li> |
---|
15648 | |
---|
15649 | |
---|
15650 | |
---|
15651 | |
---|
15652 | |
---|
15653 | |
---|
15654 | |
---|
15655 | <li> |
---|
15656 | |
---|
15657 | |
---|
15658 | |
---|
15659 | |
---|
15660 | |
---|
15661 | |
---|
15662 | <p style="margin-bottom: 0cm;">Fixed a bug in ray / |
---|
15663 | plane intersection where it was incorrectly concluded that the ray was |
---|
15664 | parallel to the plane </p> |
---|
15665 | |
---|
15666 | |
---|
15667 | |
---|
15668 | |
---|
15669 | |
---|
15670 | |
---|
15671 | |
---|
15672 | </li> |
---|
15673 | |
---|
15674 | |
---|
15675 | |
---|
15676 | |
---|
15677 | |
---|
15678 | |
---|
15679 | |
---|
15680 | <li> |
---|
15681 | |
---|
15682 | |
---|
15683 | |
---|
15684 | |
---|
15685 | |
---|
15686 | |
---|
15687 | <p style="margin-bottom: 0cm;">Fixed some D3D memory |
---|
15688 | leaks </p> |
---|
15689 | |
---|
15690 | |
---|
15691 | |
---|
15692 | |
---|
15693 | |
---|
15694 | |
---|
15695 | |
---|
15696 | </li> |
---|
15697 | |
---|
15698 | |
---|
15699 | |
---|
15700 | |
---|
15701 | |
---|
15702 | |
---|
15703 | |
---|
15704 | <li> |
---|
15705 | |
---|
15706 | |
---|
15707 | |
---|
15708 | |
---|
15709 | |
---|
15710 | |
---|
15711 | <p style="margin-bottom: 0cm;">Fixed some Mesh |
---|
15712 | automatic loading and unloading issues </p> |
---|
15713 | |
---|
15714 | |
---|
15715 | |
---|
15716 | |
---|
15717 | |
---|
15718 | |
---|
15719 | |
---|
15720 | </li> |
---|
15721 | |
---|
15722 | |
---|
15723 | |
---|
15724 | |
---|
15725 | |
---|
15726 | |
---|
15727 | |
---|
15728 | <li> |
---|
15729 | |
---|
15730 | |
---|
15731 | |
---|
15732 | |
---|
15733 | |
---|
15734 | |
---|
15735 | <p>Colour values in XML files are now parsed as r,g,b,a |
---|
15736 | instead of a packed long </p> |
---|
15737 | |
---|
15738 | |
---|
15739 | |
---|
15740 | |
---|
15741 | |
---|
15742 | |
---|
15743 | |
---|
15744 | </li> |
---|
15745 | |
---|
15746 | |
---|
15747 | |
---|
15748 | |
---|
15749 | |
---|
15750 | |
---|
15751 | |
---|
15752 | </ul> |
---|
15753 | |
---|
15754 | |
---|
15755 | |
---|
15756 | |
---|
15757 | |
---|
15758 | |
---|
15759 | |
---|
15760 | <p class="mainheader" align="left">v0.12.1 (12 |
---|
15761 | October 2003) - |
---|
15762 | Maintenance Release</p> |
---|
15763 | |
---|
15764 | |
---|
15765 | |
---|
15766 | |
---|
15767 | |
---|
15768 | |
---|
15769 | |
---|
15770 | <p align="left">Changes since 0.12.0:</p> |
---|
15771 | |
---|
15772 | |
---|
15773 | |
---|
15774 | |
---|
15775 | |
---|
15776 | |
---|
15777 | |
---|
15778 | <ul> |
---|
15779 | |
---|
15780 | |
---|
15781 | |
---|
15782 | |
---|
15783 | |
---|
15784 | |
---|
15785 | |
---|
15786 | <li> |
---|
15787 | |
---|
15788 | |
---|
15789 | |
---|
15790 | |
---|
15791 | |
---|
15792 | |
---|
15793 | <p style="margin-bottom: 0cm;">Added new, improved |
---|
15794 | Maya exporter from macross and fifty1 </p> |
---|
15795 | |
---|
15796 | |
---|
15797 | |
---|
15798 | |
---|
15799 | |
---|
15800 | |
---|
15801 | |
---|
15802 | </li> |
---|
15803 | |
---|
15804 | |
---|
15805 | |
---|
15806 | |
---|
15807 | |
---|
15808 | |
---|
15809 | |
---|
15810 | <li> |
---|
15811 | |
---|
15812 | |
---|
15813 | |
---|
15814 | |
---|
15815 | |
---|
15816 | |
---|
15817 | <p style="margin-bottom: 0cm;">Fixed bug in the |
---|
15818 | TerrainSceneManager where we were locking a write-only buffer for |
---|
15819 | reading </p> |
---|
15820 | |
---|
15821 | |
---|
15822 | |
---|
15823 | |
---|
15824 | |
---|
15825 | |
---|
15826 | |
---|
15827 | </li> |
---|
15828 | |
---|
15829 | |
---|
15830 | |
---|
15831 | |
---|
15832 | |
---|
15833 | |
---|
15834 | |
---|
15835 | <li> |
---|
15836 | |
---|
15837 | |
---|
15838 | |
---|
15839 | |
---|
15840 | |
---|
15841 | |
---|
15842 | <p style="margin-bottom: 0cm;">Added lines in |
---|
15843 | bootstrap to make sure the correct versions of auto* tools are used on |
---|
15844 | Gentoo </p> |
---|
15845 | |
---|
15846 | |
---|
15847 | |
---|
15848 | |
---|
15849 | |
---|
15850 | |
---|
15851 | |
---|
15852 | </li> |
---|
15853 | |
---|
15854 | |
---|
15855 | |
---|
15856 | |
---|
15857 | |
---|
15858 | |
---|
15859 | |
---|
15860 | <li> |
---|
15861 | |
---|
15862 | |
---|
15863 | |
---|
15864 | |
---|
15865 | |
---|
15866 | |
---|
15867 | <p style="margin-bottom: 0cm;">Fixed screenshot taking |
---|
15868 | bug in Direct3D9 on some older cards </p> |
---|
15869 | |
---|
15870 | |
---|
15871 | |
---|
15872 | |
---|
15873 | |
---|
15874 | |
---|
15875 | |
---|
15876 | </li> |
---|
15877 | |
---|
15878 | |
---|
15879 | |
---|
15880 | |
---|
15881 | |
---|
15882 | |
---|
15883 | |
---|
15884 | <li> |
---|
15885 | |
---|
15886 | |
---|
15887 | |
---|
15888 | |
---|
15889 | |
---|
15890 | |
---|
15891 | <p style="margin-bottom: 0cm;">Fixed bounding boxes on |
---|
15892 | skeletally animated entities with other entities attached to bones </p> |
---|
15893 | |
---|
15894 | |
---|
15895 | |
---|
15896 | |
---|
15897 | |
---|
15898 | |
---|
15899 | |
---|
15900 | </li> |
---|
15901 | |
---|
15902 | |
---|
15903 | |
---|
15904 | |
---|
15905 | |
---|
15906 | |
---|
15907 | |
---|
15908 | <li> |
---|
15909 | |
---|
15910 | |
---|
15911 | |
---|
15912 | |
---|
15913 | |
---|
15914 | |
---|
15915 | <p style="margin-bottom: 0cm;">Fixed particle display |
---|
15916 | problem in VC6 release mode</p> |
---|
15917 | |
---|
15918 | |
---|
15919 | |
---|
15920 | |
---|
15921 | |
---|
15922 | |
---|
15923 | |
---|
15924 | </li> |
---|
15925 | |
---|
15926 | |
---|
15927 | |
---|
15928 | |
---|
15929 | |
---|
15930 | |
---|
15931 | |
---|
15932 | <li> |
---|
15933 | |
---|
15934 | |
---|
15935 | |
---|
15936 | |
---|
15937 | |
---|
15938 | |
---|
15939 | <p style="margin-bottom: 0cm;">Fixed links in |
---|
15940 | tutorials index </p> |
---|
15941 | |
---|
15942 | |
---|
15943 | |
---|
15944 | |
---|
15945 | |
---|
15946 | |
---|
15947 | |
---|
15948 | </li> |
---|
15949 | |
---|
15950 | |
---|
15951 | |
---|
15952 | |
---|
15953 | |
---|
15954 | |
---|
15955 | |
---|
15956 | <li> |
---|
15957 | |
---|
15958 | |
---|
15959 | |
---|
15960 | |
---|
15961 | |
---|
15962 | |
---|
15963 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
15964 | BillboardSet::removeBillboard and getBillboard when indexing a |
---|
15965 | billboard in the latter part of the list </p> |
---|
15966 | |
---|
15967 | |
---|
15968 | |
---|
15969 | |
---|
15970 | |
---|
15971 | |
---|
15972 | |
---|
15973 | </li> |
---|
15974 | |
---|
15975 | |
---|
15976 | |
---|
15977 | |
---|
15978 | |
---|
15979 | |
---|
15980 | |
---|
15981 | <li> |
---|
15982 | |
---|
15983 | |
---|
15984 | |
---|
15985 | |
---|
15986 | |
---|
15987 | |
---|
15988 | <p style="margin-bottom: 0cm;">XMLConverter now deals |
---|
15989 | with multiple texture coordinate sets properly </p> |
---|
15990 | |
---|
15991 | |
---|
15992 | |
---|
15993 | |
---|
15994 | |
---|
15995 | |
---|
15996 | |
---|
15997 | </li> |
---|
15998 | |
---|
15999 | |
---|
16000 | |
---|
16001 | |
---|
16002 | |
---|
16003 | |
---|
16004 | |
---|
16005 | <li> |
---|
16006 | |
---|
16007 | |
---|
16008 | |
---|
16009 | |
---|
16010 | |
---|
16011 | |
---|
16012 | <p style="margin-bottom: 0cm;">Fixed minor issue in |
---|
16013 | StringConverter's quaternion handling </p> |
---|
16014 | |
---|
16015 | |
---|
16016 | |
---|
16017 | |
---|
16018 | |
---|
16019 | |
---|
16020 | |
---|
16021 | </li> |
---|
16022 | |
---|
16023 | |
---|
16024 | |
---|
16025 | |
---|
16026 | |
---|
16027 | |
---|
16028 | |
---|
16029 | <li> |
---|
16030 | |
---|
16031 | |
---|
16032 | |
---|
16033 | |
---|
16034 | |
---|
16035 | |
---|
16036 | <p style="margin-bottom: 0cm;">NatureSceneManager now |
---|
16037 | clears down terrain data properly </p> |
---|
16038 | |
---|
16039 | |
---|
16040 | |
---|
16041 | |
---|
16042 | |
---|
16043 | |
---|
16044 | |
---|
16045 | </li> |
---|
16046 | |
---|
16047 | |
---|
16048 | |
---|
16049 | |
---|
16050 | |
---|
16051 | |
---|
16052 | |
---|
16053 | <li> |
---|
16054 | |
---|
16055 | |
---|
16056 | |
---|
16057 | |
---|
16058 | |
---|
16059 | |
---|
16060 | <p>New option in ConfigFile to turn off trimming of values, |
---|
16061 | used in loading ogre.cfg since some ATI drivers have a trailing space</p> |
---|
16062 | |
---|
16063 | |
---|
16064 | |
---|
16065 | |
---|
16066 | |
---|
16067 | |
---|
16068 | |
---|
16069 | </li> |
---|
16070 | |
---|
16071 | |
---|
16072 | |
---|
16073 | |
---|
16074 | |
---|
16075 | |
---|
16076 | |
---|
16077 | </ul> |
---|
16078 | |
---|
16079 | |
---|
16080 | |
---|
16081 | |
---|
16082 | |
---|
16083 | |
---|
16084 | |
---|
16085 | <p class="mainheader" align="left">v0.12.0 (23 |
---|
16086 | September 2003) - Major |
---|
16087 | Release </p> |
---|
16088 | |
---|
16089 | |
---|
16090 | |
---|
16091 | |
---|
16092 | |
---|
16093 | |
---|
16094 | |
---|
16095 | <p align="left">Changes since 0.11.0:</p> |
---|
16096 | |
---|
16097 | |
---|
16098 | |
---|
16099 | |
---|
16100 | |
---|
16101 | |
---|
16102 | |
---|
16103 | <ul> |
---|
16104 | |
---|
16105 | |
---|
16106 | |
---|
16107 | |
---|
16108 | |
---|
16109 | |
---|
16110 | |
---|
16111 | <li> |
---|
16112 | |
---|
16113 | |
---|
16114 | |
---|
16115 | |
---|
16116 | |
---|
16117 | |
---|
16118 | <p style="margin-bottom: 0cm;">Complete overhaul of |
---|
16119 | core geometry usage resulting in optimised use of hardware vertex and |
---|
16120 | index buffers, providing significant speed boosts on all cards, |
---|
16121 | typically of between 50 and 200% depending on the application. ATI |
---|
16122 | 9500+ cards on DirectX9 will see particularly large increases (often |
---|
16123 | five-fold) due to their particular affinity to this approach. </p> |
---|
16124 | |
---|
16125 | |
---|
16126 | |
---|
16127 | |
---|
16128 | |
---|
16129 | |
---|
16130 | |
---|
16131 | </li> |
---|
16132 | |
---|
16133 | |
---|
16134 | |
---|
16135 | |
---|
16136 | |
---|
16137 | |
---|
16138 | |
---|
16139 | <li> |
---|
16140 | |
---|
16141 | |
---|
16142 | |
---|
16143 | |
---|
16144 | |
---|
16145 | |
---|
16146 | <p style="margin-bottom: 0cm;">Geometry structures |
---|
16147 | redesigned to support the above and also to provide the basis for |
---|
16148 | vertex and pixel shaders. This will not affect you unless you |
---|
16149 | manipulated geometry structures such as the old GeometryData directly - |
---|
16150 | those who did <a href="vbo-update/index.html">should read |
---|
16151 | about the details of the changes</a>. </p> |
---|
16152 | |
---|
16153 | |
---|
16154 | |
---|
16155 | |
---|
16156 | |
---|
16157 | |
---|
16158 | |
---|
16159 | </li> |
---|
16160 | |
---|
16161 | |
---|
16162 | |
---|
16163 | |
---|
16164 | |
---|
16165 | |
---|
16166 | |
---|
16167 | <li> |
---|
16168 | |
---|
16169 | |
---|
16170 | |
---|
16171 | |
---|
16172 | |
---|
16173 | |
---|
16174 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
16175 | no longer assume that depth writing needs to be off, this setting was |
---|
16176 | causing some problems with those using alpha blending. Those of you |
---|
16177 | using transparent materials which do need depth writing to be turned |
---|
16178 | off will need to set it in your material scripts </p> |
---|
16179 | |
---|
16180 | |
---|
16181 | |
---|
16182 | |
---|
16183 | |
---|
16184 | |
---|
16185 | |
---|
16186 | </li> |
---|
16187 | |
---|
16188 | |
---|
16189 | |
---|
16190 | |
---|
16191 | |
---|
16192 | |
---|
16193 | |
---|
16194 | <li> |
---|
16195 | |
---|
16196 | |
---|
16197 | |
---|
16198 | |
---|
16199 | |
---|
16200 | |
---|
16201 | <p style="margin-bottom: 0cm;">DirectX 8 rendersystem |
---|
16202 | retired, the current DirectX rendersystem is now DirectX9, with legacy |
---|
16203 | cards supported through the DirectX7 rendersystem or OpenGL </p> |
---|
16204 | |
---|
16205 | |
---|
16206 | |
---|
16207 | |
---|
16208 | |
---|
16209 | |
---|
16210 | |
---|
16211 | </li> |
---|
16212 | |
---|
16213 | |
---|
16214 | |
---|
16215 | |
---|
16216 | |
---|
16217 | |
---|
16218 | |
---|
16219 | <li> |
---|
16220 | |
---|
16221 | |
---|
16222 | |
---|
16223 | |
---|
16224 | |
---|
16225 | |
---|
16226 | <p style="margin-bottom: 0cm;">Support for cubic |
---|
16227 | textures and cubic reflection mapping added </p> |
---|
16228 | |
---|
16229 | |
---|
16230 | |
---|
16231 | |
---|
16232 | |
---|
16233 | |
---|
16234 | |
---|
16235 | </li> |
---|
16236 | |
---|
16237 | |
---|
16238 | |
---|
16239 | |
---|
16240 | |
---|
16241 | |
---|
16242 | |
---|
16243 | <li> |
---|
16244 | |
---|
16245 | |
---|
16246 | |
---|
16247 | |
---|
16248 | |
---|
16249 | |
---|
16250 | <p style="margin-bottom: 0cm;">Support for DOT3 bump |
---|
16251 | mapping added </p> |
---|
16252 | |
---|
16253 | |
---|
16254 | |
---|
16255 | |
---|
16256 | |
---|
16257 | |
---|
16258 | |
---|
16259 | </li> |
---|
16260 | |
---|
16261 | |
---|
16262 | |
---|
16263 | |
---|
16264 | |
---|
16265 | |
---|
16266 | |
---|
16267 | <li> |
---|
16268 | |
---|
16269 | |
---|
16270 | |
---|
16271 | |
---|
16272 | |
---|
16273 | |
---|
16274 | <p style="margin-bottom: 0cm;">Significant speed |
---|
16275 | improvements on rebuilding bezier patch surfaces, changing detail level |
---|
16276 | is now a lot faster </p> |
---|
16277 | |
---|
16278 | |
---|
16279 | |
---|
16280 | |
---|
16281 | |
---|
16282 | |
---|
16283 | |
---|
16284 | </li> |
---|
16285 | |
---|
16286 | |
---|
16287 | |
---|
16288 | |
---|
16289 | |
---|
16290 | |
---|
16291 | |
---|
16292 | <li> |
---|
16293 | |
---|
16294 | |
---|
16295 | |
---|
16296 | |
---|
16297 | |
---|
16298 | |
---|
16299 | <p style="margin-bottom: 0cm;">Binary .mesh format |
---|
16300 | updated - please run 'OgreMeshUpgrade' (from Tools/MeshUpgrader) on |
---|
16301 | your old meshes, they may not work properly unless you do this </p> |
---|
16302 | |
---|
16303 | |
---|
16304 | |
---|
16305 | |
---|
16306 | |
---|
16307 | |
---|
16308 | |
---|
16309 | </li> |
---|
16310 | |
---|
16311 | |
---|
16312 | |
---|
16313 | |
---|
16314 | |
---|
16315 | |
---|
16316 | |
---|
16317 | <li> |
---|
16318 | |
---|
16319 | |
---|
16320 | |
---|
16321 | |
---|
16322 | |
---|
16323 | |
---|
16324 | <p style="margin-bottom: 0cm;">OgreXmlConverter now |
---|
16325 | includes parameters to allow you to generate LODs as you convert </p> |
---|
16326 | |
---|
16327 | |
---|
16328 | |
---|
16329 | |
---|
16330 | |
---|
16331 | |
---|
16332 | |
---|
16333 | </li> |
---|
16334 | |
---|
16335 | |
---|
16336 | |
---|
16337 | |
---|
16338 | |
---|
16339 | |
---|
16340 | |
---|
16341 | <li> |
---|
16342 | |
---|
16343 | |
---|
16344 | |
---|
16345 | |
---|
16346 | |
---|
16347 | |
---|
16348 | <p style="margin-bottom: 0cm;">Mesh serializer now |
---|
16349 | rationalises bone assignments so that only 4 are included per vertex </p> |
---|
16350 | |
---|
16351 | |
---|
16352 | |
---|
16353 | |
---|
16354 | |
---|
16355 | |
---|
16356 | |
---|
16357 | </li> |
---|
16358 | |
---|
16359 | |
---|
16360 | |
---|
16361 | |
---|
16362 | |
---|
16363 | |
---|
16364 | |
---|
16365 | <li> |
---|
16366 | |
---|
16367 | |
---|
16368 | |
---|
16369 | |
---|
16370 | |
---|
16371 | |
---|
16372 | <p style="margin-bottom: 0cm;">DTDs for .mesh.xml and |
---|
16373 | .skeleton.xml added </p> |
---|
16374 | |
---|
16375 | |
---|
16376 | |
---|
16377 | |
---|
16378 | |
---|
16379 | |
---|
16380 | |
---|
16381 | </li> |
---|
16382 | |
---|
16383 | |
---|
16384 | |
---|
16385 | |
---|
16386 | |
---|
16387 | |
---|
16388 | |
---|
16389 | <li> |
---|
16390 | |
---|
16391 | |
---|
16392 | |
---|
16393 | |
---|
16394 | |
---|
16395 | |
---|
16396 | <p style="margin-bottom: 0cm;">Added Gtk platform |
---|
16397 | manager with support for ogre as a Gtk/GL widget </p> |
---|
16398 | |
---|
16399 | |
---|
16400 | |
---|
16401 | |
---|
16402 | |
---|
16403 | |
---|
16404 | |
---|
16405 | </li> |
---|
16406 | |
---|
16407 | |
---|
16408 | |
---|
16409 | |
---|
16410 | |
---|
16411 | |
---|
16412 | |
---|
16413 | <li> |
---|
16414 | |
---|
16415 | |
---|
16416 | |
---|
16417 | |
---|
16418 | |
---|
16419 | |
---|
16420 | <p style="margin-bottom: 0cm;">3D Studio Exporter now |
---|
16421 | supports IK and Biped </p> |
---|
16422 | |
---|
16423 | |
---|
16424 | |
---|
16425 | |
---|
16426 | |
---|
16427 | |
---|
16428 | |
---|
16429 | </li> |
---|
16430 | |
---|
16431 | |
---|
16432 | |
---|
16433 | |
---|
16434 | |
---|
16435 | |
---|
16436 | |
---|
16437 | <li> |
---|
16438 | |
---|
16439 | |
---|
16440 | |
---|
16441 | |
---|
16442 | |
---|
16443 | |
---|
16444 | <p style="margin-bottom: 0cm;">Lightwave converter |
---|
16445 | added </p> |
---|
16446 | |
---|
16447 | |
---|
16448 | |
---|
16449 | |
---|
16450 | |
---|
16451 | |
---|
16452 | |
---|
16453 | </li> |
---|
16454 | |
---|
16455 | |
---|
16456 | |
---|
16457 | |
---|
16458 | |
---|
16459 | |
---|
16460 | |
---|
16461 | <li> |
---|
16462 | |
---|
16463 | |
---|
16464 | |
---|
16465 | |
---|
16466 | |
---|
16467 | |
---|
16468 | <p style="margin-bottom: 0cm;">Wings3D converter added |
---|
16469 | </p> |
---|
16470 | |
---|
16471 | |
---|
16472 | |
---|
16473 | |
---|
16474 | |
---|
16475 | |
---|
16476 | |
---|
16477 | </li> |
---|
16478 | |
---|
16479 | |
---|
16480 | |
---|
16481 | |
---|
16482 | |
---|
16483 | |
---|
16484 | |
---|
16485 | <li> |
---|
16486 | |
---|
16487 | |
---|
16488 | |
---|
16489 | |
---|
16490 | |
---|
16491 | |
---|
16492 | <p style="margin-bottom: 0cm;">Memory leaks with |
---|
16493 | controllers removed </p> |
---|
16494 | |
---|
16495 | |
---|
16496 | |
---|
16497 | |
---|
16498 | |
---|
16499 | |
---|
16500 | |
---|
16501 | </li> |
---|
16502 | |
---|
16503 | |
---|
16504 | |
---|
16505 | |
---|
16506 | |
---|
16507 | |
---|
16508 | |
---|
16509 | <li> |
---|
16510 | |
---|
16511 | |
---|
16512 | |
---|
16513 | |
---|
16514 | |
---|
16515 | |
---|
16516 | <p style="margin-bottom: 0cm;">Visual real-time |
---|
16517 | profiling tool added </p> |
---|
16518 | |
---|
16519 | |
---|
16520 | |
---|
16521 | |
---|
16522 | |
---|
16523 | |
---|
16524 | |
---|
16525 | </li> |
---|
16526 | |
---|
16527 | |
---|
16528 | |
---|
16529 | |
---|
16530 | |
---|
16531 | |
---|
16532 | |
---|
16533 | <li> |
---|
16534 | |
---|
16535 | |
---|
16536 | |
---|
16537 | |
---|
16538 | |
---|
16539 | |
---|
16540 | <p>Many bugfixes and minor enhancements </p> |
---|
16541 | |
---|
16542 | |
---|
16543 | |
---|
16544 | |
---|
16545 | |
---|
16546 | |
---|
16547 | |
---|
16548 | </li> |
---|
16549 | |
---|
16550 | |
---|
16551 | |
---|
16552 | |
---|
16553 | |
---|
16554 | |
---|
16555 | |
---|
16556 | </ul> |
---|
16557 | |
---|
16558 | |
---|
16559 | |
---|
16560 | |
---|
16561 | |
---|
16562 | |
---|
16563 | |
---|
16564 | <p class="mainheader" align="left">v0.11.0 (18 June |
---|
16565 | 2003)</p> |
---|
16566 | |
---|
16567 | |
---|
16568 | |
---|
16569 | |
---|
16570 | |
---|
16571 | |
---|
16572 | |
---|
16573 | <p align="left">Changes since 0.10.0:</p> |
---|
16574 | |
---|
16575 | |
---|
16576 | |
---|
16577 | |
---|
16578 | |
---|
16579 | |
---|
16580 | |
---|
16581 | <ul> |
---|
16582 | |
---|
16583 | |
---|
16584 | |
---|
16585 | |
---|
16586 | |
---|
16587 | |
---|
16588 | |
---|
16589 | <li> |
---|
16590 | |
---|
16591 | |
---|
16592 | |
---|
16593 | |
---|
16594 | |
---|
16595 | |
---|
16596 | <p style="margin-bottom: 0cm;">SceneQuery introduced; |
---|
16597 | a generic way to query the SceneManager database of objects and world |
---|
16598 | geometry in a way which is optimised per scene management technique but |
---|
16599 | transparent for the client application. Currently only |
---|
16600 | IntersectionSceneQuery is implemented but RaySceneQuery, |
---|
16601 | SphereSceneQuery and others will soon be available too </p> |
---|
16602 | |
---|
16603 | |
---|
16604 | |
---|
16605 | |
---|
16606 | |
---|
16607 | |
---|
16608 | |
---|
16609 | </li> |
---|
16610 | |
---|
16611 | |
---|
16612 | |
---|
16613 | |
---|
16614 | |
---|
16615 | |
---|
16616 | |
---|
16617 | <li> |
---|
16618 | |
---|
16619 | |
---|
16620 | |
---|
16621 | |
---|
16622 | |
---|
16623 | |
---|
16624 | <p style="margin-bottom: 0cm;">ReferenceApplication |
---|
16625 | introduced; this is a new library which sits on top of the main OGRE |
---|
16626 | library in order to provide a reference implementation of combining |
---|
16627 | OGRE with other libraries for use in a full application. Currently |
---|
16628 | combines OGRE and ODE to provide an easy to use collision and realistic |
---|
16629 | physics system, utilising the new SceneQuery functions for generic |
---|
16630 | collision detection. Object to object collision is currently supported, |
---|
16631 | together this object to world collision for the BspSceneManager (ie |
---|
16632 | collision against Quake3 levels), see the BspCollision demo for an |
---|
16633 | example. Per-object friction, bounciness and mass parameters are all |
---|
16634 | definable, also most of the ODE joint types ie ball, hinge, hinge2, |
---|
16635 | universal. World collision for the terrain managers will be added |
---|
16636 | shortly. </p> |
---|
16637 | |
---|
16638 | |
---|
16639 | |
---|
16640 | |
---|
16641 | |
---|
16642 | |
---|
16643 | |
---|
16644 | </li> |
---|
16645 | |
---|
16646 | |
---|
16647 | |
---|
16648 | |
---|
16649 | |
---|
16650 | |
---|
16651 | |
---|
16652 | <li> |
---|
16653 | |
---|
16654 | |
---|
16655 | |
---|
16656 | |
---|
16657 | |
---|
16658 | |
---|
16659 | <p style="margin-bottom: 0cm;">Many structural |
---|
16660 | enhancements to the GLRenderSystem, including an extension manager, |
---|
16661 | separation of window creation etc into a GLSupport class (to enable |
---|
16662 | platform specific window management). Win32GLSupport added so Win32 no |
---|
16663 | longer uses SDL for window management. </p> |
---|
16664 | |
---|
16665 | |
---|
16666 | |
---|
16667 | |
---|
16668 | |
---|
16669 | |
---|
16670 | |
---|
16671 | </li> |
---|
16672 | |
---|
16673 | |
---|
16674 | |
---|
16675 | |
---|
16676 | |
---|
16677 | |
---|
16678 | |
---|
16679 | <li> |
---|
16680 | |
---|
16681 | |
---|
16682 | |
---|
16683 | |
---|
16684 | |
---|
16685 | |
---|
16686 | <p style="margin-bottom: 0cm;">Hardware mipmap |
---|
16687 | generation supported in GL 1.3+ </p> |
---|
16688 | |
---|
16689 | |
---|
16690 | |
---|
16691 | |
---|
16692 | |
---|
16693 | |
---|
16694 | |
---|
16695 | </li> |
---|
16696 | |
---|
16697 | |
---|
16698 | |
---|
16699 | |
---|
16700 | |
---|
16701 | |
---|
16702 | |
---|
16703 | <li> |
---|
16704 | |
---|
16705 | |
---|
16706 | |
---|
16707 | |
---|
16708 | |
---|
16709 | |
---|
16710 | <p style="margin-bottom: 0cm;">New demos: BspCollision |
---|
16711 | and Demo_Water </p> |
---|
16712 | |
---|
16713 | |
---|
16714 | |
---|
16715 | |
---|
16716 | |
---|
16717 | |
---|
16718 | |
---|
16719 | </li> |
---|
16720 | |
---|
16721 | |
---|
16722 | |
---|
16723 | |
---|
16724 | |
---|
16725 | |
---|
16726 | |
---|
16727 | <li> |
---|
16728 | |
---|
16729 | |
---|
16730 | |
---|
16731 | |
---|
16732 | |
---|
16733 | |
---|
16734 | <p style="margin-bottom: 0cm;">RenderTargetListener |
---|
16735 | now supports pre and post Viewport update events </p> |
---|
16736 | |
---|
16737 | |
---|
16738 | |
---|
16739 | |
---|
16740 | |
---|
16741 | |
---|
16742 | |
---|
16743 | </li> |
---|
16744 | |
---|
16745 | |
---|
16746 | |
---|
16747 | |
---|
16748 | |
---|
16749 | |
---|
16750 | |
---|
16751 | <li> |
---|
16752 | |
---|
16753 | |
---|
16754 | |
---|
16755 | |
---|
16756 | |
---|
16757 | |
---|
16758 | <p style="margin-bottom: 0cm;">RenderSystem now |
---|
16759 | supports anisotropic texture filtering and dot3 texture operations </p> |
---|
16760 | |
---|
16761 | |
---|
16762 | |
---|
16763 | |
---|
16764 | |
---|
16765 | |
---|
16766 | |
---|
16767 | </li> |
---|
16768 | |
---|
16769 | |
---|
16770 | |
---|
16771 | |
---|
16772 | |
---|
16773 | |
---|
16774 | |
---|
16775 | <li> |
---|
16776 | |
---|
16777 | |
---|
16778 | |
---|
16779 | |
---|
16780 | |
---|
16781 | |
---|
16782 | <p style="margin-bottom: 0cm;">Significant updates to |
---|
16783 | the 3D Studio Max exporter, now very mature </p> |
---|
16784 | |
---|
16785 | |
---|
16786 | |
---|
16787 | |
---|
16788 | |
---|
16789 | |
---|
16790 | |
---|
16791 | </li> |
---|
16792 | |
---|
16793 | |
---|
16794 | |
---|
16795 | |
---|
16796 | |
---|
16797 | |
---|
16798 | |
---|
16799 | <li> |
---|
16800 | |
---|
16801 | |
---|
16802 | |
---|
16803 | |
---|
16804 | |
---|
16805 | |
---|
16806 | <p style="margin-bottom: 0cm;">Added 3 more basic mesh |
---|
16807 | exporters / converters: Maya, Wings3D and VRML 97 </p> |
---|
16808 | |
---|
16809 | |
---|
16810 | |
---|
16811 | |
---|
16812 | |
---|
16813 | |
---|
16814 | |
---|
16815 | </li> |
---|
16816 | |
---|
16817 | |
---|
16818 | |
---|
16819 | |
---|
16820 | |
---|
16821 | |
---|
16822 | |
---|
16823 | <li> |
---|
16824 | |
---|
16825 | |
---|
16826 | |
---|
16827 | |
---|
16828 | |
---|
16829 | |
---|
16830 | <p style="margin-bottom: 0cm;">Attaching objects to a |
---|
16831 | skeleton: any MovableObject (entities, particle systems etc) can now be |
---|
16832 | attached to any bone on an entity, and will move correctly with the |
---|
16833 | animation </p> |
---|
16834 | |
---|
16835 | |
---|
16836 | |
---|
16837 | |
---|
16838 | |
---|
16839 | |
---|
16840 | |
---|
16841 | </li> |
---|
16842 | |
---|
16843 | |
---|
16844 | |
---|
16845 | |
---|
16846 | |
---|
16847 | |
---|
16848 | |
---|
16849 | <li> |
---|
16850 | |
---|
16851 | |
---|
16852 | |
---|
16853 | |
---|
16854 | |
---|
16855 | |
---|
16856 | <p style="margin-bottom: 0cm;">XMLConverter can now |
---|
16857 | generate / update LOD information for meshes too </p> |
---|
16858 | |
---|
16859 | |
---|
16860 | |
---|
16861 | |
---|
16862 | |
---|
16863 | |
---|
16864 | |
---|
16865 | </li> |
---|
16866 | |
---|
16867 | |
---|
16868 | |
---|
16869 | |
---|
16870 | |
---|
16871 | |
---|
16872 | |
---|
16873 | <li> |
---|
16874 | |
---|
16875 | |
---|
16876 | |
---|
16877 | |
---|
16878 | |
---|
16879 | |
---|
16880 | <p style="margin-bottom: 0cm;">Bones can now be |
---|
16881 | manually controlled in combination with animation tracks much more |
---|
16882 | easily, allowing you to do things like tilt a characters head toward a |
---|
16883 | target while playing other animations, make a character bend at the |
---|
16884 | waist etc. </p> |
---|
16885 | |
---|
16886 | |
---|
16887 | |
---|
16888 | |
---|
16889 | |
---|
16890 | |
---|
16891 | |
---|
16892 | </li> |
---|
16893 | |
---|
16894 | |
---|
16895 | |
---|
16896 | |
---|
16897 | |
---|
16898 | |
---|
16899 | |
---|
16900 | <li> |
---|
16901 | |
---|
16902 | |
---|
16903 | |
---|
16904 | |
---|
16905 | |
---|
16906 | |
---|
16907 | <p style="margin-bottom: 0cm;">New particle affectors: |
---|
16908 | ScaleAffector (particle resizing) and ColourFaderAffector2 (dual-state |
---|
16909 | colour affector which changes behaviour based on a particle's TTL) </p> |
---|
16910 | |
---|
16911 | |
---|
16912 | |
---|
16913 | |
---|
16914 | |
---|
16915 | |
---|
16916 | |
---|
16917 | </li> |
---|
16918 | |
---|
16919 | |
---|
16920 | |
---|
16921 | |
---|
16922 | |
---|
16923 | |
---|
16924 | |
---|
16925 | <li> |
---|
16926 | |
---|
16927 | |
---|
16928 | |
---|
16929 | |
---|
16930 | |
---|
16931 | |
---|
16932 | <p style="margin-bottom: 0cm;">Alternative terrain |
---|
16933 | engine added (NatureSceneManager), supports paging and very large areas |
---|
16934 | </p> |
---|
16935 | |
---|
16936 | |
---|
16937 | |
---|
16938 | |
---|
16939 | |
---|
16940 | |
---|
16941 | |
---|
16942 | </li> |
---|
16943 | |
---|
16944 | |
---|
16945 | |
---|
16946 | |
---|
16947 | |
---|
16948 | |
---|
16949 | |
---|
16950 | <li> |
---|
16951 | |
---|
16952 | |
---|
16953 | |
---|
16954 | |
---|
16955 | |
---|
16956 | |
---|
16957 | <p style="margin-bottom: 0cm;">Significant speed |
---|
16958 | enhancements to Node, in particular skeletal animation is now many |
---|
16959 | times faster for large skeletons </p> |
---|
16960 | |
---|
16961 | |
---|
16962 | |
---|
16963 | |
---|
16964 | |
---|
16965 | |
---|
16966 | |
---|
16967 | </li> |
---|
16968 | |
---|
16969 | |
---|
16970 | |
---|
16971 | |
---|
16972 | |
---|
16973 | |
---|
16974 | |
---|
16975 | <li> |
---|
16976 | |
---|
16977 | |
---|
16978 | |
---|
16979 | |
---|
16980 | |
---|
16981 | |
---|
16982 | <p style="margin-bottom: 0cm;">Interface breaking |
---|
16983 | change since 0.10.0: SceneNode::createChild now returns a Node* rather |
---|
16984 | than a SceneNode*, you will have to cast it. This was to resolve |
---|
16985 | virtualisation problems </p> |
---|
16986 | |
---|
16987 | |
---|
16988 | |
---|
16989 | |
---|
16990 | |
---|
16991 | |
---|
16992 | |
---|
16993 | </li> |
---|
16994 | |
---|
16995 | |
---|
16996 | |
---|
16997 | |
---|
16998 | |
---|
16999 | |
---|
17000 | |
---|
17001 | <li> |
---|
17002 | |
---|
17003 | |
---|
17004 | |
---|
17005 | |
---|
17006 | |
---|
17007 | |
---|
17008 | <p style="margin-bottom: 0cm;">Platform-specific Timer |
---|
17009 | classes and general timing improvements mean that accuracy and |
---|
17010 | consistency is much better </p> |
---|
17011 | |
---|
17012 | |
---|
17013 | |
---|
17014 | |
---|
17015 | |
---|
17016 | |
---|
17017 | |
---|
17018 | </li> |
---|
17019 | |
---|
17020 | |
---|
17021 | |
---|
17022 | |
---|
17023 | |
---|
17024 | |
---|
17025 | |
---|
17026 | <li> |
---|
17027 | |
---|
17028 | |
---|
17029 | |
---|
17030 | |
---|
17031 | |
---|
17032 | |
---|
17033 | <p style="margin-bottom: 0cm;">Rendering to texture |
---|
17034 | now supported in GL as well as D3D </p> |
---|
17035 | |
---|
17036 | |
---|
17037 | |
---|
17038 | |
---|
17039 | |
---|
17040 | |
---|
17041 | |
---|
17042 | </li> |
---|
17043 | |
---|
17044 | |
---|
17045 | |
---|
17046 | |
---|
17047 | |
---|
17048 | |
---|
17049 | |
---|
17050 | <li> |
---|
17051 | |
---|
17052 | |
---|
17053 | |
---|
17054 | |
---|
17055 | |
---|
17056 | |
---|
17057 | <p style="margin-bottom: 0cm;">SDLRenderSystem renamed |
---|
17058 | to GLRenderSystem </p> |
---|
17059 | |
---|
17060 | |
---|
17061 | |
---|
17062 | |
---|
17063 | |
---|
17064 | |
---|
17065 | |
---|
17066 | </li> |
---|
17067 | |
---|
17068 | |
---|
17069 | |
---|
17070 | |
---|
17071 | |
---|
17072 | |
---|
17073 | |
---|
17074 | <li> |
---|
17075 | |
---|
17076 | |
---|
17077 | |
---|
17078 | |
---|
17079 | |
---|
17080 | |
---|
17081 | <p style="margin-bottom: 0cm;">Python support |
---|
17082 | resurrected, Linux only for now due to Boost problems with VC </p> |
---|
17083 | |
---|
17084 | |
---|
17085 | |
---|
17086 | |
---|
17087 | |
---|
17088 | |
---|
17089 | |
---|
17090 | </li> |
---|
17091 | |
---|
17092 | |
---|
17093 | |
---|
17094 | |
---|
17095 | |
---|
17096 | |
---|
17097 | |
---|
17098 | <li> |
---|
17099 | |
---|
17100 | |
---|
17101 | |
---|
17102 | |
---|
17103 | |
---|
17104 | |
---|
17105 | <p style="margin-bottom: 0cm;">Gui enhancements, |
---|
17106 | including pop up menus and scrollable text areas and being able to |
---|
17107 | #include in .overlay files to reuse definitions (NB: the event and gui |
---|
17108 | classes will shortly be moved into a separate plugin) </p> |
---|
17109 | |
---|
17110 | |
---|
17111 | |
---|
17112 | |
---|
17113 | |
---|
17114 | |
---|
17115 | |
---|
17116 | </li> |
---|
17117 | |
---|
17118 | |
---|
17119 | |
---|
17120 | |
---|
17121 | |
---|
17122 | |
---|
17123 | |
---|
17124 | <li> |
---|
17125 | |
---|
17126 | |
---|
17127 | |
---|
17128 | |
---|
17129 | |
---|
17130 | |
---|
17131 | <p style="margin-bottom: 0cm;">Added ability to switch |
---|
17132 | between buffered and unbuffered input on demand </p> |
---|
17133 | |
---|
17134 | |
---|
17135 | |
---|
17136 | |
---|
17137 | |
---|
17138 | |
---|
17139 | |
---|
17140 | </li> |
---|
17141 | |
---|
17142 | |
---|
17143 | |
---|
17144 | |
---|
17145 | |
---|
17146 | |
---|
17147 | |
---|
17148 | <li> |
---|
17149 | |
---|
17150 | |
---|
17151 | |
---|
17152 | |
---|
17153 | |
---|
17154 | |
---|
17155 | <p style="margin-bottom: 0cm;">VC++.Net 2003 support |
---|
17156 | added </p> |
---|
17157 | |
---|
17158 | |
---|
17159 | |
---|
17160 | |
---|
17161 | |
---|
17162 | |
---|
17163 | |
---|
17164 | </li> |
---|
17165 | |
---|
17166 | |
---|
17167 | |
---|
17168 | |
---|
17169 | |
---|
17170 | |
---|
17171 | |
---|
17172 | <li> |
---|
17173 | |
---|
17174 | |
---|
17175 | |
---|
17176 | |
---|
17177 | |
---|
17178 | |
---|
17179 | <p style="margin-bottom: 0cm;">MaterialSerializer for |
---|
17180 | writing .material scripts from an in-memory version </p> |
---|
17181 | |
---|
17182 | |
---|
17183 | |
---|
17184 | |
---|
17185 | |
---|
17186 | |
---|
17187 | |
---|
17188 | </li> |
---|
17189 | |
---|
17190 | |
---|
17191 | |
---|
17192 | |
---|
17193 | |
---|
17194 | |
---|
17195 | |
---|
17196 | <li> |
---|
17197 | |
---|
17198 | |
---|
17199 | |
---|
17200 | |
---|
17201 | |
---|
17202 | |
---|
17203 | <p>Many bugfixes, including the removal of all remaining |
---|
17204 | memory leaks </p> |
---|
17205 | |
---|
17206 | |
---|
17207 | |
---|
17208 | |
---|
17209 | |
---|
17210 | |
---|
17211 | |
---|
17212 | </li> |
---|
17213 | |
---|
17214 | |
---|
17215 | |
---|
17216 | |
---|
17217 | |
---|
17218 | |
---|
17219 | |
---|
17220 | </ul> |
---|
17221 | |
---|
17222 | |
---|
17223 | |
---|
17224 | |
---|
17225 | |
---|
17226 | |
---|
17227 | |
---|
17228 | <p class="mainheader" align="left">v0.10.0 (28 Feb |
---|
17229 | 2003)</p> |
---|
17230 | |
---|
17231 | |
---|
17232 | |
---|
17233 | |
---|
17234 | |
---|
17235 | |
---|
17236 | |
---|
17237 | <p align="left">Changes since 0.9.7:</p> |
---|
17238 | |
---|
17239 | |
---|
17240 | |
---|
17241 | |
---|
17242 | |
---|
17243 | |
---|
17244 | |
---|
17245 | <ul> |
---|
17246 | |
---|
17247 | |
---|
17248 | |
---|
17249 | |
---|
17250 | |
---|
17251 | |
---|
17252 | |
---|
17253 | <li> |
---|
17254 | |
---|
17255 | |
---|
17256 | |
---|
17257 | |
---|
17258 | |
---|
17259 | |
---|
17260 | <p style="margin-bottom: 0cm;">Major speed increases |
---|
17261 | for large scenes. Scenes with more than 1500 objects are now feasible |
---|
17262 | at high frame rates. </p> |
---|
17263 | |
---|
17264 | |
---|
17265 | |
---|
17266 | |
---|
17267 | |
---|
17268 | |
---|
17269 | |
---|
17270 | </li> |
---|
17271 | |
---|
17272 | |
---|
17273 | |
---|
17274 | |
---|
17275 | |
---|
17276 | |
---|
17277 | |
---|
17278 | <li> |
---|
17279 | |
---|
17280 | |
---|
17281 | |
---|
17282 | |
---|
17283 | |
---|
17284 | |
---|
17285 | <p style="margin-bottom: 0cm;">3D Studio Max 4 / 5 |
---|
17286 | script for exporting meshes and skeletons to XML (which can then be |
---|
17287 | converted to binary using XMLConverter) </p> |
---|
17288 | |
---|
17289 | |
---|
17290 | |
---|
17291 | |
---|
17292 | |
---|
17293 | |
---|
17294 | |
---|
17295 | </li> |
---|
17296 | |
---|
17297 | |
---|
17298 | |
---|
17299 | |
---|
17300 | |
---|
17301 | |
---|
17302 | |
---|
17303 | <li> |
---|
17304 | |
---|
17305 | |
---|
17306 | |
---|
17307 | |
---|
17308 | |
---|
17309 | |
---|
17310 | <p style="margin-bottom: 0cm;">Major updates to the |
---|
17311 | Python bindings </p> |
---|
17312 | |
---|
17313 | |
---|
17314 | |
---|
17315 | |
---|
17316 | |
---|
17317 | |
---|
17318 | |
---|
17319 | </li> |
---|
17320 | |
---|
17321 | |
---|
17322 | |
---|
17323 | |
---|
17324 | |
---|
17325 | |
---|
17326 | |
---|
17327 | <li> |
---|
17328 | |
---|
17329 | |
---|
17330 | |
---|
17331 | |
---|
17332 | |
---|
17333 | |
---|
17334 | <p style="margin-bottom: 0cm;">Added UserDefinedObject |
---|
17335 | to allow references back to external app objects from OGRE objects </p> |
---|
17336 | |
---|
17337 | |
---|
17338 | |
---|
17339 | |
---|
17340 | |
---|
17341 | |
---|
17342 | |
---|
17343 | </li> |
---|
17344 | |
---|
17345 | |
---|
17346 | |
---|
17347 | |
---|
17348 | |
---|
17349 | |
---|
17350 | |
---|
17351 | <li> |
---|
17352 | |
---|
17353 | |
---|
17354 | |
---|
17355 | |
---|
17356 | |
---|
17357 | |
---|
17358 | <p style="margin-bottom: 0cm;">Experimental Direct3D 9 |
---|
17359 | Render System </p> |
---|
17360 | |
---|
17361 | |
---|
17362 | |
---|
17363 | |
---|
17364 | |
---|
17365 | |
---|
17366 | |
---|
17367 | </li> |
---|
17368 | |
---|
17369 | |
---|
17370 | |
---|
17371 | |
---|
17372 | |
---|
17373 | |
---|
17374 | |
---|
17375 | <li> |
---|
17376 | |
---|
17377 | |
---|
17378 | |
---|
17379 | |
---|
17380 | |
---|
17381 | |
---|
17382 | <p style="margin-bottom: 0cm;">Skeletal animation now |
---|
17383 | supports additive blending of multiple animations as well as average |
---|
17384 | blending </p> |
---|
17385 | |
---|
17386 | |
---|
17387 | |
---|
17388 | |
---|
17389 | |
---|
17390 | |
---|
17391 | |
---|
17392 | </li> |
---|
17393 | |
---|
17394 | |
---|
17395 | |
---|
17396 | |
---|
17397 | |
---|
17398 | |
---|
17399 | |
---|
17400 | <li> |
---|
17401 | |
---|
17402 | |
---|
17403 | |
---|
17404 | |
---|
17405 | |
---|
17406 | |
---|
17407 | <p>Bugfixes & small feature enhancements </p> |
---|
17408 | |
---|
17409 | |
---|
17410 | |
---|
17411 | |
---|
17412 | |
---|
17413 | |
---|
17414 | |
---|
17415 | </li> |
---|
17416 | |
---|
17417 | |
---|
17418 | |
---|
17419 | |
---|
17420 | |
---|
17421 | |
---|
17422 | |
---|
17423 | </ul> |
---|
17424 | |
---|
17425 | |
---|
17426 | |
---|
17427 | |
---|
17428 | |
---|
17429 | |
---|
17430 | |
---|
17431 | <p class="mainheader" align="left">v0.9.7 (26 |
---|
17432 | January 2003)</p> |
---|
17433 | |
---|
17434 | |
---|
17435 | |
---|
17436 | |
---|
17437 | |
---|
17438 | |
---|
17439 | |
---|
17440 | <p align="left">Changes since 0.99f:</p> |
---|
17441 | |
---|
17442 | |
---|
17443 | |
---|
17444 | |
---|
17445 | |
---|
17446 | |
---|
17447 | |
---|
17448 | <ul> |
---|
17449 | |
---|
17450 | |
---|
17451 | |
---|
17452 | |
---|
17453 | |
---|
17454 | |
---|
17455 | |
---|
17456 | <li> |
---|
17457 | |
---|
17458 | |
---|
17459 | |
---|
17460 | |
---|
17461 | |
---|
17462 | |
---|
17463 | <p style="margin-bottom: 0cm;">Mac OSX support added </p> |
---|
17464 | |
---|
17465 | |
---|
17466 | |
---|
17467 | |
---|
17468 | |
---|
17469 | |
---|
17470 | |
---|
17471 | </li> |
---|
17472 | |
---|
17473 | |
---|
17474 | |
---|
17475 | |
---|
17476 | |
---|
17477 | |
---|
17478 | |
---|
17479 | <li> |
---|
17480 | |
---|
17481 | |
---|
17482 | |
---|
17483 | |
---|
17484 | |
---|
17485 | |
---|
17486 | <p style="margin-bottom: 0cm;">Mesh LOD support: both |
---|
17487 | automatic algorithmic detail reduction, and manual LOD assignment </p> |
---|
17488 | |
---|
17489 | |
---|
17490 | |
---|
17491 | |
---|
17492 | |
---|
17493 | |
---|
17494 | |
---|
17495 | </li> |
---|
17496 | |
---|
17497 | |
---|
17498 | |
---|
17499 | |
---|
17500 | |
---|
17501 | |
---|
17502 | |
---|
17503 | <li> |
---|
17504 | |
---|
17505 | |
---|
17506 | |
---|
17507 | |
---|
17508 | |
---|
17509 | |
---|
17510 | <p style="margin-bottom: 0cm;">Milkshape exporter |
---|
17511 | extended to support generation of LODs </p> |
---|
17512 | |
---|
17513 | |
---|
17514 | |
---|
17515 | |
---|
17516 | |
---|
17517 | |
---|
17518 | |
---|
17519 | </li> |
---|
17520 | |
---|
17521 | |
---|
17522 | |
---|
17523 | |
---|
17524 | |
---|
17525 | |
---|
17526 | |
---|
17527 | <li> |
---|
17528 | |
---|
17529 | |
---|
17530 | |
---|
17531 | |
---|
17532 | |
---|
17533 | |
---|
17534 | <p style="margin-bottom: 0cm;">Rendering to a texture |
---|
17535 | (supported in Direct3D only for now, GL support to follow) </p> |
---|
17536 | |
---|
17537 | |
---|
17538 | |
---|
17539 | |
---|
17540 | |
---|
17541 | |
---|
17542 | |
---|
17543 | </li> |
---|
17544 | |
---|
17545 | |
---|
17546 | |
---|
17547 | |
---|
17548 | |
---|
17549 | |
---|
17550 | |
---|
17551 | <li> |
---|
17552 | |
---|
17553 | |
---|
17554 | |
---|
17555 | |
---|
17556 | |
---|
17557 | |
---|
17558 | <p style="margin-bottom: 0cm;">Screenshot support </p> |
---|
17559 | |
---|
17560 | |
---|
17561 | |
---|
17562 | |
---|
17563 | |
---|
17564 | |
---|
17565 | |
---|
17566 | </li> |
---|
17567 | |
---|
17568 | |
---|
17569 | |
---|
17570 | |
---|
17571 | |
---|
17572 | |
---|
17573 | |
---|
17574 | <li> |
---|
17575 | |
---|
17576 | |
---|
17577 | |
---|
17578 | |
---|
17579 | |
---|
17580 | |
---|
17581 | <p style="margin-bottom: 0cm;">DevIL now used for |
---|
17582 | image loading / saving </p> |
---|
17583 | |
---|
17584 | |
---|
17585 | |
---|
17586 | |
---|
17587 | |
---|
17588 | |
---|
17589 | |
---|
17590 | </li> |
---|
17591 | |
---|
17592 | |
---|
17593 | |
---|
17594 | |
---|
17595 | |
---|
17596 | |
---|
17597 | |
---|
17598 | <li> |
---|
17599 | |
---|
17600 | |
---|
17601 | |
---|
17602 | |
---|
17603 | |
---|
17604 | |
---|
17605 | <p style="margin-bottom: 0cm;">Blender export script </p> |
---|
17606 | |
---|
17607 | |
---|
17608 | |
---|
17609 | |
---|
17610 | |
---|
17611 | |
---|
17612 | |
---|
17613 | </li> |
---|
17614 | |
---|
17615 | |
---|
17616 | |
---|
17617 | |
---|
17618 | |
---|
17619 | |
---|
17620 | |
---|
17621 | <li> |
---|
17622 | |
---|
17623 | |
---|
17624 | |
---|
17625 | |
---|
17626 | |
---|
17627 | |
---|
17628 | <p style="margin-bottom: 0cm;">Initial GUI support and |
---|
17629 | buffered input support </p> |
---|
17630 | |
---|
17631 | |
---|
17632 | |
---|
17633 | |
---|
17634 | |
---|
17635 | |
---|
17636 | |
---|
17637 | </li> |
---|
17638 | |
---|
17639 | |
---|
17640 | |
---|
17641 | |
---|
17642 | |
---|
17643 | |
---|
17644 | |
---|
17645 | <li> |
---|
17646 | |
---|
17647 | |
---|
17648 | |
---|
17649 | |
---|
17650 | |
---|
17651 | |
---|
17652 | <p style="margin-bottom: 0cm;">Updates to the Python |
---|
17653 | exports </p> |
---|
17654 | |
---|
17655 | |
---|
17656 | |
---|
17657 | |
---|
17658 | |
---|
17659 | |
---|
17660 | |
---|
17661 | </li> |
---|
17662 | |
---|
17663 | |
---|
17664 | |
---|
17665 | |
---|
17666 | |
---|
17667 | |
---|
17668 | |
---|
17669 | <li> |
---|
17670 | |
---|
17671 | |
---|
17672 | |
---|
17673 | |
---|
17674 | |
---|
17675 | |
---|
17676 | <p style="margin-bottom: 0cm;">A few vector / |
---|
17677 | quaternion optimisations </p> |
---|
17678 | |
---|
17679 | |
---|
17680 | |
---|
17681 | |
---|
17682 | |
---|
17683 | |
---|
17684 | |
---|
17685 | </li> |
---|
17686 | |
---|
17687 | |
---|
17688 | |
---|
17689 | |
---|
17690 | |
---|
17691 | |
---|
17692 | |
---|
17693 | <li> |
---|
17694 | |
---|
17695 | |
---|
17696 | |
---|
17697 | |
---|
17698 | |
---|
17699 | |
---|
17700 | <p style="margin-bottom: 0cm;">Linux / Mac 'install' |
---|
17701 | target paths rationalised </p> |
---|
17702 | |
---|
17703 | |
---|
17704 | |
---|
17705 | |
---|
17706 | |
---|
17707 | |
---|
17708 | |
---|
17709 | </li> |
---|
17710 | |
---|
17711 | |
---|
17712 | |
---|
17713 | |
---|
17714 | |
---|
17715 | |
---|
17716 | |
---|
17717 | <li> |
---|
17718 | |
---|
17719 | |
---|
17720 | |
---|
17721 | |
---|
17722 | |
---|
17723 | |
---|
17724 | <p style="margin-bottom: 0cm;">Bugfixes (including GL |
---|
17725 | lighting and texture effect problems, many memory leaks fixed) </p> |
---|
17726 | |
---|
17727 | |
---|
17728 | |
---|
17729 | |
---|
17730 | |
---|
17731 | |
---|
17732 | |
---|
17733 | </li> |
---|
17734 | |
---|
17735 | |
---|
17736 | |
---|
17737 | |
---|
17738 | |
---|
17739 | |
---|
17740 | |
---|
17741 | <li> |
---|
17742 | |
---|
17743 | |
---|
17744 | |
---|
17745 | |
---|
17746 | |
---|
17747 | |
---|
17748 | <p>Version numbering change (to more standard format) </p> |
---|
17749 | |
---|
17750 | |
---|
17751 | |
---|
17752 | |
---|
17753 | |
---|
17754 | |
---|
17755 | |
---|
17756 | </li> |
---|
17757 | |
---|
17758 | |
---|
17759 | |
---|
17760 | |
---|
17761 | |
---|
17762 | |
---|
17763 | |
---|
17764 | </ul> |
---|
17765 | |
---|
17766 | |
---|
17767 | |
---|
17768 | |
---|
17769 | |
---|
17770 | |
---|
17771 | |
---|
17772 | <p class="mainheader" align="left">v0.99f (1 |
---|
17773 | December 2002)</p> |
---|
17774 | |
---|
17775 | |
---|
17776 | |
---|
17777 | |
---|
17778 | |
---|
17779 | |
---|
17780 | |
---|
17781 | <p align="left">Changes since 0.99e:</p> |
---|
17782 | |
---|
17783 | |
---|
17784 | |
---|
17785 | |
---|
17786 | |
---|
17787 | |
---|
17788 | |
---|
17789 | <ul> |
---|
17790 | |
---|
17791 | |
---|
17792 | |
---|
17793 | |
---|
17794 | |
---|
17795 | |
---|
17796 | |
---|
17797 | <li> |
---|
17798 | |
---|
17799 | |
---|
17800 | |
---|
17801 | |
---|
17802 | |
---|
17803 | |
---|
17804 | <p style="margin-bottom: 0cm;">Terrain rendering |
---|
17805 | through the OctreeSceneManager subclass TerrainSceneManager, including |
---|
17806 | detail texturing and vertex colouring options </p> |
---|
17807 | |
---|
17808 | |
---|
17809 | |
---|
17810 | |
---|
17811 | |
---|
17812 | |
---|
17813 | |
---|
17814 | </li> |
---|
17815 | |
---|
17816 | |
---|
17817 | |
---|
17818 | |
---|
17819 | |
---|
17820 | |
---|
17821 | |
---|
17822 | <li> |
---|
17823 | |
---|
17824 | |
---|
17825 | |
---|
17826 | |
---|
17827 | |
---|
17828 | |
---|
17829 | <p style="margin-bottom: 0cm;">Overlays can now have |
---|
17830 | pixel metrics as well as relative metrics, and can be flexibly aligned </p> |
---|
17831 | |
---|
17832 | |
---|
17833 | |
---|
17834 | |
---|
17835 | |
---|
17836 | |
---|
17837 | |
---|
17838 | </li> |
---|
17839 | |
---|
17840 | |
---|
17841 | |
---|
17842 | |
---|
17843 | |
---|
17844 | |
---|
17845 | |
---|
17846 | <li> |
---|
17847 | |
---|
17848 | |
---|
17849 | |
---|
17850 | |
---|
17851 | |
---|
17852 | |
---|
17853 | <p style="margin-bottom: 0cm;">New debug overlay </p> |
---|
17854 | |
---|
17855 | |
---|
17856 | |
---|
17857 | |
---|
17858 | |
---|
17859 | |
---|
17860 | |
---|
17861 | </li> |
---|
17862 | |
---|
17863 | |
---|
17864 | |
---|
17865 | |
---|
17866 | |
---|
17867 | |
---|
17868 | |
---|
17869 | <li> |
---|
17870 | |
---|
17871 | |
---|
17872 | |
---|
17873 | |
---|
17874 | |
---|
17875 | |
---|
17876 | <p style="margin-bottom: 0cm;">Curved sky planes |
---|
17877 | (fog-friendly alternative to sky domes) </p> |
---|
17878 | |
---|
17879 | |
---|
17880 | |
---|
17881 | |
---|
17882 | |
---|
17883 | |
---|
17884 | |
---|
17885 | </li> |
---|
17886 | |
---|
17887 | |
---|
17888 | |
---|
17889 | |
---|
17890 | |
---|
17891 | |
---|
17892 | |
---|
17893 | <li> |
---|
17894 | |
---|
17895 | |
---|
17896 | |
---|
17897 | |
---|
17898 | |
---|
17899 | |
---|
17900 | <p style="margin-bottom: 0cm;">Animation tracks can |
---|
17901 | now scale nodes as well as rotate and translate </p> |
---|
17902 | |
---|
17903 | |
---|
17904 | |
---|
17905 | |
---|
17906 | |
---|
17907 | |
---|
17908 | |
---|
17909 | </li> |
---|
17910 | |
---|
17911 | |
---|
17912 | |
---|
17913 | |
---|
17914 | |
---|
17915 | |
---|
17916 | |
---|
17917 | <li> |
---|
17918 | |
---|
17919 | |
---|
17920 | |
---|
17921 | |
---|
17922 | |
---|
17923 | |
---|
17924 | <p style="margin-bottom: 0cm;">Depth bias now |
---|
17925 | available as a material option, for doing decals </p> |
---|
17926 | |
---|
17927 | |
---|
17928 | |
---|
17929 | |
---|
17930 | |
---|
17931 | |
---|
17932 | |
---|
17933 | </li> |
---|
17934 | |
---|
17935 | |
---|
17936 | |
---|
17937 | |
---|
17938 | |
---|
17939 | |
---|
17940 | |
---|
17941 | <li> |
---|
17942 | |
---|
17943 | |
---|
17944 | |
---|
17945 | |
---|
17946 | |
---|
17947 | |
---|
17948 | <p style="margin-bottom: 0cm;">Stencil buffer |
---|
17949 | operations now supported </p> |
---|
17950 | |
---|
17951 | |
---|
17952 | |
---|
17953 | |
---|
17954 | |
---|
17955 | |
---|
17956 | |
---|
17957 | </li> |
---|
17958 | |
---|
17959 | |
---|
17960 | |
---|
17961 | |
---|
17962 | |
---|
17963 | |
---|
17964 | |
---|
17965 | <li> |
---|
17966 | |
---|
17967 | |
---|
17968 | |
---|
17969 | |
---|
17970 | |
---|
17971 | |
---|
17972 | <p style="margin-bottom: 0cm;">RenderQueueListener |
---|
17973 | allows custom filters to be plugged in, compositing operations to be |
---|
17974 | performed </p> |
---|
17975 | |
---|
17976 | |
---|
17977 | |
---|
17978 | |
---|
17979 | |
---|
17980 | |
---|
17981 | |
---|
17982 | </li> |
---|
17983 | |
---|
17984 | |
---|
17985 | |
---|
17986 | |
---|
17987 | |
---|
17988 | |
---|
17989 | |
---|
17990 | <li> |
---|
17991 | |
---|
17992 | |
---|
17993 | |
---|
17994 | |
---|
17995 | |
---|
17996 | |
---|
17997 | <p style="margin-bottom: 0cm;">New version of 3DSMax |
---|
17998 | exporter </p> |
---|
17999 | |
---|
18000 | |
---|
18001 | |
---|
18002 | |
---|
18003 | |
---|
18004 | |
---|
18005 | |
---|
18006 | </li> |
---|
18007 | |
---|
18008 | |
---|
18009 | |
---|
18010 | |
---|
18011 | |
---|
18012 | |
---|
18013 | |
---|
18014 | <li> |
---|
18015 | |
---|
18016 | |
---|
18017 | |
---|
18018 | |
---|
18019 | |
---|
18020 | |
---|
18021 | <p>Many bugfixes (as usual) </p> |
---|
18022 | |
---|
18023 | |
---|
18024 | |
---|
18025 | |
---|
18026 | |
---|
18027 | |
---|
18028 | |
---|
18029 | </li> |
---|
18030 | |
---|
18031 | |
---|
18032 | |
---|
18033 | |
---|
18034 | |
---|
18035 | |
---|
18036 | |
---|
18037 | </ul> |
---|
18038 | |
---|
18039 | |
---|
18040 | |
---|
18041 | |
---|
18042 | |
---|
18043 | |
---|
18044 | |
---|
18045 | <p class="mainheader" align="left">v0.99e (25 |
---|
18046 | October 2002)</p> |
---|
18047 | |
---|
18048 | |
---|
18049 | |
---|
18050 | |
---|
18051 | |
---|
18052 | |
---|
18053 | |
---|
18054 | <p align="left">Changes since 0.99d:</p> |
---|
18055 | |
---|
18056 | |
---|
18057 | |
---|
18058 | |
---|
18059 | |
---|
18060 | |
---|
18061 | |
---|
18062 | <ul> |
---|
18063 | |
---|
18064 | |
---|
18065 | |
---|
18066 | |
---|
18067 | |
---|
18068 | |
---|
18069 | |
---|
18070 | <li> |
---|
18071 | |
---|
18072 | |
---|
18073 | |
---|
18074 | |
---|
18075 | |
---|
18076 | |
---|
18077 | <p style="margin-bottom: 0cm;">Overlay support (HUDs, |
---|
18078 | menus) </p> |
---|
18079 | |
---|
18080 | |
---|
18081 | |
---|
18082 | |
---|
18083 | |
---|
18084 | |
---|
18085 | |
---|
18086 | </li> |
---|
18087 | |
---|
18088 | |
---|
18089 | |
---|
18090 | |
---|
18091 | |
---|
18092 | |
---|
18093 | |
---|
18094 | <li> |
---|
18095 | |
---|
18096 | |
---|
18097 | |
---|
18098 | |
---|
18099 | |
---|
18100 | |
---|
18101 | <p style="margin-bottom: 0cm;">Font rendering </p> |
---|
18102 | |
---|
18103 | |
---|
18104 | |
---|
18105 | |
---|
18106 | |
---|
18107 | |
---|
18108 | |
---|
18109 | </li> |
---|
18110 | |
---|
18111 | |
---|
18112 | |
---|
18113 | |
---|
18114 | |
---|
18115 | |
---|
18116 | |
---|
18117 | <li> |
---|
18118 | |
---|
18119 | |
---|
18120 | |
---|
18121 | |
---|
18122 | |
---|
18123 | |
---|
18124 | <p style="margin-bottom: 0cm;">Octree scene manager |
---|
18125 | added </p> |
---|
18126 | |
---|
18127 | |
---|
18128 | |
---|
18129 | |
---|
18130 | |
---|
18131 | |
---|
18132 | |
---|
18133 | </li> |
---|
18134 | |
---|
18135 | |
---|
18136 | |
---|
18137 | |
---|
18138 | |
---|
18139 | |
---|
18140 | |
---|
18141 | <li> |
---|
18142 | |
---|
18143 | |
---|
18144 | |
---|
18145 | |
---|
18146 | |
---|
18147 | |
---|
18148 | <p style="margin-bottom: 0cm;">XMLConverter allows |
---|
18149 | conversion of .mesh and .skeleton files to XML (XML to .mesh and |
---|
18150 | .skeleton is not finished yet) </p> |
---|
18151 | |
---|
18152 | |
---|
18153 | |
---|
18154 | |
---|
18155 | |
---|
18156 | |
---|
18157 | |
---|
18158 | </li> |
---|
18159 | |
---|
18160 | |
---|
18161 | |
---|
18162 | |
---|
18163 | |
---|
18164 | |
---|
18165 | |
---|
18166 | <li> |
---|
18167 | |
---|
18168 | |
---|
18169 | |
---|
18170 | |
---|
18171 | |
---|
18172 | |
---|
18173 | <p style="margin-bottom: 0cm;">DirectX 8 render system |
---|
18174 | </p> |
---|
18175 | |
---|
18176 | |
---|
18177 | |
---|
18178 | |
---|
18179 | |
---|
18180 | |
---|
18181 | |
---|
18182 | </li> |
---|
18183 | |
---|
18184 | |
---|
18185 | |
---|
18186 | |
---|
18187 | |
---|
18188 | |
---|
18189 | |
---|
18190 | <li> |
---|
18191 | |
---|
18192 | |
---|
18193 | |
---|
18194 | |
---|
18195 | |
---|
18196 | |
---|
18197 | <p style="margin-bottom: 0cm;">Spline interpolation of |
---|
18198 | animation, both for skeletal animation and for animating any SceneNode </p> |
---|
18199 | |
---|
18200 | |
---|
18201 | |
---|
18202 | |
---|
18203 | |
---|
18204 | |
---|
18205 | |
---|
18206 | </li> |
---|
18207 | |
---|
18208 | |
---|
18209 | |
---|
18210 | |
---|
18211 | |
---|
18212 | |
---|
18213 | |
---|
18214 | <li> |
---|
18215 | |
---|
18216 | |
---|
18217 | |
---|
18218 | |
---|
18219 | |
---|
18220 | |
---|
18221 | <p style="margin-bottom: 0cm;">Automatic camera |
---|
18222 | tracking, spline animations can be used to script smooth camera sweeps </p> |
---|
18223 | |
---|
18224 | |
---|
18225 | |
---|
18226 | |
---|
18227 | |
---|
18228 | |
---|
18229 | |
---|
18230 | </li> |
---|
18231 | |
---|
18232 | |
---|
18233 | |
---|
18234 | |
---|
18235 | |
---|
18236 | |
---|
18237 | |
---|
18238 | <li> |
---|
18239 | |
---|
18240 | |
---|
18241 | |
---|
18242 | |
---|
18243 | |
---|
18244 | |
---|
18245 | <p>Many bugfixes </p> |
---|
18246 | |
---|
18247 | |
---|
18248 | |
---|
18249 | |
---|
18250 | |
---|
18251 | |
---|
18252 | |
---|
18253 | </li> |
---|
18254 | |
---|
18255 | |
---|
18256 | |
---|
18257 | |
---|
18258 | |
---|
18259 | |
---|
18260 | |
---|
18261 | </ul> |
---|
18262 | |
---|
18263 | |
---|
18264 | |
---|
18265 | |
---|
18266 | |
---|
18267 | |
---|
18268 | |
---|
18269 | <p class="mainheader" align="left">v0.99d (5 |
---|
18270 | September 2002)</p> |
---|
18271 | |
---|
18272 | |
---|
18273 | |
---|
18274 | |
---|
18275 | |
---|
18276 | |
---|
18277 | |
---|
18278 | <p class="maincontent" align="left">Changes since |
---|
18279 | 0.99c:</p> |
---|
18280 | |
---|
18281 | |
---|
18282 | |
---|
18283 | |
---|
18284 | |
---|
18285 | |
---|
18286 | |
---|
18287 | <ul> |
---|
18288 | |
---|
18289 | |
---|
18290 | |
---|
18291 | |
---|
18292 | |
---|
18293 | |
---|
18294 | |
---|
18295 | <li> |
---|
18296 | |
---|
18297 | |
---|
18298 | |
---|
18299 | |
---|
18300 | |
---|
18301 | |
---|
18302 | <p style="margin-bottom: 0cm;">Full Linux support! </p> |
---|
18303 | |
---|
18304 | |
---|
18305 | |
---|
18306 | |
---|
18307 | |
---|
18308 | |
---|
18309 | |
---|
18310 | </li> |
---|
18311 | |
---|
18312 | |
---|
18313 | |
---|
18314 | |
---|
18315 | |
---|
18316 | |
---|
18317 | |
---|
18318 | <li> |
---|
18319 | |
---|
18320 | |
---|
18321 | |
---|
18322 | |
---|
18323 | |
---|
18324 | |
---|
18325 | <p style="margin-bottom: 0cm;">Debug memory manager |
---|
18326 | tracing memory leaks </p> |
---|
18327 | |
---|
18328 | |
---|
18329 | |
---|
18330 | |
---|
18331 | |
---|
18332 | |
---|
18333 | |
---|
18334 | </li> |
---|
18335 | |
---|
18336 | |
---|
18337 | |
---|
18338 | |
---|
18339 | |
---|
18340 | |
---|
18341 | |
---|
18342 | <li> |
---|
18343 | |
---|
18344 | |
---|
18345 | |
---|
18346 | |
---|
18347 | |
---|
18348 | |
---|
18349 | <p style="margin-bottom: 0cm;">Generic animation |
---|
18350 | support via Animation, AnimationTrack and KeyFrame classes </p> |
---|
18351 | |
---|
18352 | |
---|
18353 | |
---|
18354 | |
---|
18355 | |
---|
18356 | |
---|
18357 | |
---|
18358 | </li> |
---|
18359 | |
---|
18360 | |
---|
18361 | |
---|
18362 | |
---|
18363 | |
---|
18364 | |
---|
18365 | |
---|
18366 | <li> |
---|
18367 | |
---|
18368 | |
---|
18369 | |
---|
18370 | |
---|
18371 | |
---|
18372 | |
---|
18373 | <p style="margin-bottom: 0cm;">Skeletal animation on |
---|
18374 | meshes, including multiple bone assignments and animation blending </p> |
---|
18375 | |
---|
18376 | |
---|
18377 | |
---|
18378 | |
---|
18379 | |
---|
18380 | |
---|
18381 | |
---|
18382 | </li> |
---|
18383 | |
---|
18384 | |
---|
18385 | |
---|
18386 | |
---|
18387 | |
---|
18388 | |
---|
18389 | |
---|
18390 | <li> |
---|
18391 | |
---|
18392 | |
---|
18393 | |
---|
18394 | |
---|
18395 | |
---|
18396 | |
---|
18397 | <p style="margin-bottom: 0cm;">Updated Milkshape |
---|
18398 | exporter, exports skeleton and animations, can split the combined |
---|
18399 | sequence into many separate animations </p> |
---|
18400 | |
---|
18401 | |
---|
18402 | |
---|
18403 | |
---|
18404 | |
---|
18405 | |
---|
18406 | |
---|
18407 | </li> |
---|
18408 | |
---|
18409 | |
---|
18410 | |
---|
18411 | |
---|
18412 | |
---|
18413 | |
---|
18414 | |
---|
18415 | <li> |
---|
18416 | |
---|
18417 | |
---|
18418 | |
---|
18419 | |
---|
18420 | |
---|
18421 | |
---|
18422 | <p style="margin-bottom: 0cm;">Codec structure, used |
---|
18423 | for loading images more generically and can be used for general coding |
---|
18424 | / decoding </p> |
---|
18425 | |
---|
18426 | |
---|
18427 | |
---|
18428 | |
---|
18429 | |
---|
18430 | |
---|
18431 | |
---|
18432 | </li> |
---|
18433 | |
---|
18434 | |
---|
18435 | |
---|
18436 | |
---|
18437 | |
---|
18438 | |
---|
18439 | |
---|
18440 | <li> |
---|
18441 | |
---|
18442 | |
---|
18443 | |
---|
18444 | |
---|
18445 | |
---|
18446 | |
---|
18447 | <p style="margin-bottom: 0cm;">Many bugfixes </p> |
---|
18448 | |
---|
18449 | |
---|
18450 | |
---|
18451 | |
---|
18452 | |
---|
18453 | |
---|
18454 | |
---|
18455 | </li> |
---|
18456 | |
---|
18457 | |
---|
18458 | |
---|
18459 | |
---|
18460 | |
---|
18461 | |
---|
18462 | |
---|
18463 | <li> |
---|
18464 | |
---|
18465 | |
---|
18466 | |
---|
18467 | |
---|
18468 | |
---|
18469 | |
---|
18470 | <p>New tutorials </p> |
---|
18471 | |
---|
18472 | |
---|
18473 | |
---|
18474 | |
---|
18475 | |
---|
18476 | |
---|
18477 | |
---|
18478 | </li> |
---|
18479 | |
---|
18480 | |
---|
18481 | |
---|
18482 | |
---|
18483 | |
---|
18484 | |
---|
18485 | |
---|
18486 | </ul> |
---|
18487 | |
---|
18488 | |
---|
18489 | |
---|
18490 | |
---|
18491 | |
---|
18492 | |
---|
18493 | |
---|
18494 | <p class="mainheader" align="left">v0.99c (19 July |
---|
18495 | 2002)</p> |
---|
18496 | |
---|
18497 | |
---|
18498 | |
---|
18499 | |
---|
18500 | |
---|
18501 | |
---|
18502 | |
---|
18503 | <p align="left">Changes since 0.99b:</p> |
---|
18504 | |
---|
18505 | |
---|
18506 | |
---|
18507 | |
---|
18508 | |
---|
18509 | |
---|
18510 | |
---|
18511 | <blockquote>Enhancements:</blockquote> |
---|
18512 | |
---|
18513 | |
---|
18514 | |
---|
18515 | |
---|
18516 | |
---|
18517 | |
---|
18518 | |
---|
18519 | <ul> |
---|
18520 | |
---|
18521 | |
---|
18522 | |
---|
18523 | |
---|
18524 | |
---|
18525 | |
---|
18526 | |
---|
18527 | <li> |
---|
18528 | |
---|
18529 | |
---|
18530 | |
---|
18531 | |
---|
18532 | |
---|
18533 | |
---|
18534 | <blockquote style="margin-bottom: 0cm;">New |
---|
18535 | MeshSerializer class for importing / exporting mesh data, to be used as |
---|
18536 | the framework for all future modelling tool exporters </blockquote> |
---|
18537 | |
---|
18538 | |
---|
18539 | |
---|
18540 | |
---|
18541 | |
---|
18542 | |
---|
18543 | |
---|
18544 | </li> |
---|
18545 | |
---|
18546 | |
---|
18547 | |
---|
18548 | |
---|
18549 | |
---|
18550 | |
---|
18551 | |
---|
18552 | <li> |
---|
18553 | |
---|
18554 | |
---|
18555 | |
---|
18556 | |
---|
18557 | |
---|
18558 | |
---|
18559 | <blockquote style="margin-bottom: 0cm;">Milkshape3D |
---|
18560 | exporter provided, which uses MeshSerializer to export to the new .mesh |
---|
18561 | file format. This replaces the 3ds2oof utility which along with the |
---|
18562 | .oof is now deprecated, although .oof models can still be loaded. In |
---|
18563 | this version the Milkshape exporter only exports static mesh data |
---|
18564 | without bones or animation. </blockquote> |
---|
18565 | |
---|
18566 | |
---|
18567 | |
---|
18568 | |
---|
18569 | |
---|
18570 | |
---|
18571 | |
---|
18572 | </li> |
---|
18573 | |
---|
18574 | |
---|
18575 | |
---|
18576 | |
---|
18577 | |
---|
18578 | |
---|
18579 | |
---|
18580 | <li> |
---|
18581 | |
---|
18582 | |
---|
18583 | |
---|
18584 | |
---|
18585 | |
---|
18586 | |
---|
18587 | <blockquote style="margin-bottom: 0cm;">SceneNode now |
---|
18588 | supports scaling (uniform and non-uniform), including the option to |
---|
18589 | inherit parent scale or just use own </blockquote> |
---|
18590 | |
---|
18591 | |
---|
18592 | |
---|
18593 | |
---|
18594 | |
---|
18595 | |
---|
18596 | |
---|
18597 | </li> |
---|
18598 | |
---|
18599 | |
---|
18600 | |
---|
18601 | |
---|
18602 | |
---|
18603 | |
---|
18604 | |
---|
18605 | <li> |
---|
18606 | |
---|
18607 | |
---|
18608 | |
---|
18609 | |
---|
18610 | |
---|
18611 | |
---|
18612 | <blockquote style="margin-bottom: 0cm;">Completely new |
---|
18613 | source code folder layout; should be more obvious than the old one. All |
---|
18614 | dependencies are now included in the code structure to avoid having to |
---|
18615 | distribute binary libraries </blockquote> |
---|
18616 | |
---|
18617 | |
---|
18618 | |
---|
18619 | |
---|
18620 | |
---|
18621 | |
---|
18622 | |
---|
18623 | </li> |
---|
18624 | |
---|
18625 | |
---|
18626 | |
---|
18627 | |
---|
18628 | |
---|
18629 | |
---|
18630 | |
---|
18631 | <li> |
---|
18632 | |
---|
18633 | |
---|
18634 | |
---|
18635 | |
---|
18636 | |
---|
18637 | |
---|
18638 | <blockquote style="margin-bottom: 0cm;">Boost added to |
---|
18639 | the Dependencies area </blockquote> |
---|
18640 | |
---|
18641 | |
---|
18642 | |
---|
18643 | |
---|
18644 | |
---|
18645 | |
---|
18646 | |
---|
18647 | </li> |
---|
18648 | |
---|
18649 | |
---|
18650 | |
---|
18651 | |
---|
18652 | |
---|
18653 | |
---|
18654 | |
---|
18655 | <li> |
---|
18656 | |
---|
18657 | |
---|
18658 | |
---|
18659 | |
---|
18660 | |
---|
18661 | |
---|
18662 | <blockquote>New tutorial added, kindly written by Nicholas |
---|
18663 | Green </blockquote> |
---|
18664 | |
---|
18665 | |
---|
18666 | |
---|
18667 | |
---|
18668 | |
---|
18669 | |
---|
18670 | |
---|
18671 | </li> |
---|
18672 | |
---|
18673 | |
---|
18674 | |
---|
18675 | |
---|
18676 | |
---|
18677 | |
---|
18678 | |
---|
18679 | </ul> |
---|
18680 | |
---|
18681 | |
---|
18682 | |
---|
18683 | |
---|
18684 | |
---|
18685 | |
---|
18686 | |
---|
18687 | <blockquote>Work-in-progress:</blockquote> |
---|
18688 | |
---|
18689 | |
---|
18690 | |
---|
18691 | |
---|
18692 | |
---|
18693 | |
---|
18694 | |
---|
18695 | <ul> |
---|
18696 | |
---|
18697 | |
---|
18698 | |
---|
18699 | |
---|
18700 | |
---|
18701 | |
---|
18702 | |
---|
18703 | <li> |
---|
18704 | |
---|
18705 | |
---|
18706 | |
---|
18707 | |
---|
18708 | |
---|
18709 | |
---|
18710 | <blockquote style="margin-bottom: 0cm;">Linux |
---|
18711 | makefiles now present, buildable with gcc 3+ </blockquote> |
---|
18712 | |
---|
18713 | |
---|
18714 | |
---|
18715 | |
---|
18716 | |
---|
18717 | |
---|
18718 | |
---|
18719 | </li> |
---|
18720 | |
---|
18721 | |
---|
18722 | |
---|
18723 | |
---|
18724 | |
---|
18725 | |
---|
18726 | |
---|
18727 | <li> |
---|
18728 | |
---|
18729 | |
---|
18730 | |
---|
18731 | |
---|
18732 | |
---|
18733 | |
---|
18734 | <blockquote style="margin-bottom: 0cm;">SDL / OpenGL |
---|
18735 | render system implementation provided, not totally complete yet but |
---|
18736 | almost there </blockquote> |
---|
18737 | |
---|
18738 | |
---|
18739 | |
---|
18740 | |
---|
18741 | |
---|
18742 | |
---|
18743 | |
---|
18744 | </li> |
---|
18745 | |
---|
18746 | |
---|
18747 | |
---|
18748 | |
---|
18749 | |
---|
18750 | |
---|
18751 | |
---|
18752 | <li> |
---|
18753 | |
---|
18754 | |
---|
18755 | |
---|
18756 | |
---|
18757 | |
---|
18758 | |
---|
18759 | <blockquote>Skeletal animation classes (Animation, |
---|
18760 | AnimationTrack, KeyFrame, Skeleton, Bone) </blockquote> |
---|
18761 | |
---|
18762 | |
---|
18763 | |
---|
18764 | |
---|
18765 | |
---|
18766 | |
---|
18767 | |
---|
18768 | </li> |
---|
18769 | |
---|
18770 | |
---|
18771 | |
---|
18772 | |
---|
18773 | |
---|
18774 | |
---|
18775 | |
---|
18776 | </ul> |
---|
18777 | |
---|
18778 | |
---|
18779 | |
---|
18780 | |
---|
18781 | |
---|
18782 | |
---|
18783 | |
---|
18784 | <blockquote>Bugfixes:</blockquote> |
---|
18785 | |
---|
18786 | |
---|
18787 | |
---|
18788 | |
---|
18789 | |
---|
18790 | |
---|
18791 | |
---|
18792 | <ul> |
---|
18793 | |
---|
18794 | |
---|
18795 | |
---|
18796 | |
---|
18797 | |
---|
18798 | |
---|
18799 | |
---|
18800 | <li> |
---|
18801 | |
---|
18802 | |
---|
18803 | |
---|
18804 | |
---|
18805 | |
---|
18806 | |
---|
18807 | <blockquote style="margin-bottom: 0cm;">Math::NEG_INFINITY |
---|
18808 | now correctly defined </blockquote> |
---|
18809 | |
---|
18810 | |
---|
18811 | |
---|
18812 | |
---|
18813 | |
---|
18814 | |
---|
18815 | |
---|
18816 | </li> |
---|
18817 | |
---|
18818 | |
---|
18819 | |
---|
18820 | |
---|
18821 | |
---|
18822 | |
---|
18823 | |
---|
18824 | <li> |
---|
18825 | |
---|
18826 | |
---|
18827 | |
---|
18828 | |
---|
18829 | |
---|
18830 | |
---|
18831 | <blockquote style="margin-bottom: 0cm;">ColourValue |
---|
18832 | getAsLongARGB alpha bug fixed </blockquote> |
---|
18833 | |
---|
18834 | |
---|
18835 | |
---|
18836 | |
---|
18837 | |
---|
18838 | |
---|
18839 | |
---|
18840 | </li> |
---|
18841 | |
---|
18842 | |
---|
18843 | |
---|
18844 | |
---|
18845 | |
---|
18846 | |
---|
18847 | |
---|
18848 | <li> |
---|
18849 | |
---|
18850 | |
---|
18851 | |
---|
18852 | |
---|
18853 | |
---|
18854 | |
---|
18855 | <blockquote>Problems with camera positioning & lookat |
---|
18856 | behaviour when attached to a SceneNode fixed </blockquote> |
---|
18857 | |
---|
18858 | |
---|
18859 | |
---|
18860 | |
---|
18861 | |
---|
18862 | |
---|
18863 | |
---|
18864 | </li> |
---|
18865 | |
---|
18866 | |
---|
18867 | |
---|
18868 | |
---|
18869 | |
---|
18870 | |
---|
18871 | |
---|
18872 | </ul> |
---|
18873 | |
---|
18874 | |
---|
18875 | |
---|
18876 | |
---|
18877 | |
---|
18878 | |
---|
18879 | |
---|
18880 | <p class="mainheader" align="left">v0.99b (9 June |
---|
18881 | 2002)</p> |
---|
18882 | |
---|
18883 | |
---|
18884 | |
---|
18885 | |
---|
18886 | |
---|
18887 | |
---|
18888 | |
---|
18889 | <p align="left">Changes since 0.98b:</p> |
---|
18890 | |
---|
18891 | |
---|
18892 | |
---|
18893 | |
---|
18894 | |
---|
18895 | |
---|
18896 | |
---|
18897 | <blockquote>Enhancements:</blockquote> |
---|
18898 | |
---|
18899 | |
---|
18900 | |
---|
18901 | |
---|
18902 | |
---|
18903 | |
---|
18904 | |
---|
18905 | <ul> |
---|
18906 | |
---|
18907 | |
---|
18908 | |
---|
18909 | |
---|
18910 | |
---|
18911 | |
---|
18912 | |
---|
18913 | <li> |
---|
18914 | |
---|
18915 | |
---|
18916 | |
---|
18917 | |
---|
18918 | |
---|
18919 | |
---|
18920 | <blockquote style="margin-bottom: 0cm;">Particle |
---|
18921 | systems implemented, including customisable emitters / affectors |
---|
18922 | through the use of plugins, defining particle system templates through |
---|
18923 | text scripts for easy modification, flexible culling options, flat and |
---|
18924 | oriented billboards for point or directional particles, fast-forwarding |
---|
18925 | of systems to avoid obvious particle system startup, force application, |
---|
18926 | randomised colours & emission angles, randomised velocities and |
---|
18927 | lifetimes and much more. </blockquote> |
---|
18928 | |
---|
18929 | |
---|
18930 | |
---|
18931 | |
---|
18932 | |
---|
18933 | |
---|
18934 | |
---|
18935 | </li> |
---|
18936 | |
---|
18937 | |
---|
18938 | |
---|
18939 | |
---|
18940 | |
---|
18941 | |
---|
18942 | |
---|
18943 | <li> |
---|
18944 | |
---|
18945 | |
---|
18946 | |
---|
18947 | |
---|
18948 | |
---|
18949 | |
---|
18950 | <blockquote style="margin-bottom: 0cm;">Billboarding |
---|
18951 | support (used by particle systems, but can also be used on their own to |
---|
18952 | create backgrounds, static light flares etc) </blockquote> |
---|
18953 | |
---|
18954 | |
---|
18955 | |
---|
18956 | |
---|
18957 | |
---|
18958 | |
---|
18959 | |
---|
18960 | </li> |
---|
18961 | |
---|
18962 | |
---|
18963 | |
---|
18964 | |
---|
18965 | |
---|
18966 | |
---|
18967 | |
---|
18968 | <li> |
---|
18969 | |
---|
18970 | |
---|
18971 | |
---|
18972 | |
---|
18973 | |
---|
18974 | |
---|
18975 | <blockquote style="margin-bottom: 0cm;">Now builds |
---|
18976 | under VC.Net (VC7), .sln and .vcproj files are now included in the |
---|
18977 | distribution </blockquote> |
---|
18978 | |
---|
18979 | |
---|
18980 | |
---|
18981 | |
---|
18982 | |
---|
18983 | |
---|
18984 | |
---|
18985 | </li> |
---|
18986 | |
---|
18987 | |
---|
18988 | |
---|
18989 | |
---|
18990 | |
---|
18991 | |
---|
18992 | |
---|
18993 | <li> |
---|
18994 | |
---|
18995 | |
---|
18996 | |
---|
18997 | |
---|
18998 | |
---|
18999 | |
---|
19000 | <blockquote style="margin-bottom: 0cm;">Zip archives |
---|
19001 | now cache a file index for more efficient retrieval </blockquote> |
---|
19002 | |
---|
19003 | |
---|
19004 | |
---|
19005 | |
---|
19006 | |
---|
19007 | |
---|
19008 | |
---|
19009 | </li> |
---|
19010 | |
---|
19011 | |
---|
19012 | |
---|
19013 | |
---|
19014 | |
---|
19015 | |
---|
19016 | |
---|
19017 | <li> |
---|
19018 | |
---|
19019 | |
---|
19020 | |
---|
19021 | |
---|
19022 | |
---|
19023 | |
---|
19024 | <blockquote>StringInterface base class and helper classes |
---|
19025 | like ParamCommand and StringConverter now available to make scriptable |
---|
19026 | classes easier to create </blockquote> |
---|
19027 | |
---|
19028 | |
---|
19029 | |
---|
19030 | |
---|
19031 | |
---|
19032 | |
---|
19033 | |
---|
19034 | </li> |
---|
19035 | |
---|
19036 | |
---|
19037 | |
---|
19038 | |
---|
19039 | |
---|
19040 | |
---|
19041 | |
---|
19042 | </ul> |
---|
19043 | |
---|
19044 | |
---|
19045 | |
---|
19046 | |
---|
19047 | |
---|
19048 | |
---|
19049 | |
---|
19050 | <blockquote>Bugfixes:</blockquote> |
---|
19051 | |
---|
19052 | |
---|
19053 | |
---|
19054 | |
---|
19055 | |
---|
19056 | |
---|
19057 | |
---|
19058 | <ul> |
---|
19059 | |
---|
19060 | |
---|
19061 | |
---|
19062 | |
---|
19063 | |
---|
19064 | |
---|
19065 | |
---|
19066 | <li> |
---|
19067 | |
---|
19068 | |
---|
19069 | |
---|
19070 | |
---|
19071 | |
---|
19072 | |
---|
19073 | <blockquote style="margin-bottom: 0cm;">Several bugs |
---|
19074 | in 3DS2OOF 3D Studio converter fixed, such as exported files including |
---|
19075 | camera & lights (these are now ignored), objects with missing |
---|
19076 | SmoothGroups, and issue with merging multiple objects </blockquote> |
---|
19077 | |
---|
19078 | |
---|
19079 | |
---|
19080 | |
---|
19081 | |
---|
19082 | |
---|
19083 | |
---|
19084 | </li> |
---|
19085 | |
---|
19086 | |
---|
19087 | |
---|
19088 | |
---|
19089 | |
---|
19090 | |
---|
19091 | |
---|
19092 | <li> |
---|
19093 | |
---|
19094 | |
---|
19095 | |
---|
19096 | |
---|
19097 | |
---|
19098 | |
---|
19099 | <blockquote style="margin-bottom: 0cm;">Environment |
---|
19100 | mapping bug which caused incorrect wrapping is now fixed </blockquote> |
---|
19101 | |
---|
19102 | |
---|
19103 | |
---|
19104 | |
---|
19105 | |
---|
19106 | |
---|
19107 | |
---|
19108 | </li> |
---|
19109 | |
---|
19110 | |
---|
19111 | |
---|
19112 | |
---|
19113 | |
---|
19114 | |
---|
19115 | |
---|
19116 | <li> |
---|
19117 | |
---|
19118 | |
---|
19119 | |
---|
19120 | |
---|
19121 | |
---|
19122 | |
---|
19123 | <blockquote style="margin-bottom: 0cm;">All container |
---|
19124 | 'wrappers' have now been replaced with the original STL class since we |
---|
19125 | are now using STLport and don't have the dll boundary problems present |
---|
19126 | in theMicrosoft STL implementation </blockquote> |
---|
19127 | |
---|
19128 | |
---|
19129 | |
---|
19130 | |
---|
19131 | |
---|
19132 | |
---|
19133 | |
---|
19134 | </li> |
---|
19135 | |
---|
19136 | |
---|
19137 | |
---|
19138 | |
---|
19139 | |
---|
19140 | |
---|
19141 | |
---|
19142 | <li> |
---|
19143 | |
---|
19144 | |
---|
19145 | |
---|
19146 | |
---|
19147 | |
---|
19148 | |
---|
19149 | <blockquote>SceneNodes now derive their orientation & |
---|
19150 | position on demand if they are out of date </blockquote> |
---|
19151 | |
---|
19152 | |
---|
19153 | |
---|
19154 | |
---|
19155 | |
---|
19156 | |
---|
19157 | |
---|
19158 | </li> |
---|
19159 | |
---|
19160 | |
---|
19161 | |
---|
19162 | |
---|
19163 | |
---|
19164 | |
---|
19165 | |
---|
19166 | </ul> |
---|
19167 | |
---|
19168 | |
---|
19169 | |
---|
19170 | |
---|
19171 | |
---|
19172 | |
---|
19173 | |
---|
19174 | <p class="mainheader" align="left">v0.98b (29 March |
---|
19175 | 2002)</p> |
---|
19176 | |
---|
19177 | |
---|
19178 | |
---|
19179 | |
---|
19180 | |
---|
19181 | |
---|
19182 | |
---|
19183 | <p align="left">Changes since 0.97e:</p> |
---|
19184 | |
---|
19185 | |
---|
19186 | |
---|
19187 | |
---|
19188 | |
---|
19189 | |
---|
19190 | |
---|
19191 | <ul> |
---|
19192 | |
---|
19193 | |
---|
19194 | |
---|
19195 | |
---|
19196 | |
---|
19197 | |
---|
19198 | |
---|
19199 | <li> |
---|
19200 | |
---|
19201 | |
---|
19202 | |
---|
19203 | |
---|
19204 | |
---|
19205 | |
---|
19206 | <p style="margin-bottom: 0cm;">Material scripts. All |
---|
19207 | materials can now be specified in .material files, which are loaded at |
---|
19208 | startup and can be altered without recompiling your application. Tweak |
---|
19209 | to your hearts content! See the material scripting section in the |
---|
19210 | Tutorials for more information. </p> |
---|
19211 | |
---|
19212 | |
---|
19213 | |
---|
19214 | |
---|
19215 | |
---|
19216 | |
---|
19217 | |
---|
19218 | </li> |
---|
19219 | |
---|
19220 | |
---|
19221 | |
---|
19222 | |
---|
19223 | |
---|
19224 | |
---|
19225 | |
---|
19226 | <li> |
---|
19227 | |
---|
19228 | |
---|
19229 | |
---|
19230 | |
---|
19231 | |
---|
19232 | |
---|
19233 | <p style="margin-bottom: 0cm;">Landscape rendering - a |
---|
19234 | ROAM scene manager example implementation is now included in the |
---|
19235 | distribution, together with an example demo. Whilst the ROAM approach |
---|
19236 | will not be developed further due to it's relatively high CPU overhead, |
---|
19237 | it serves as an example of how vastly different scene managers can be |
---|
19238 | plugged into Ogre. </p> |
---|
19239 | |
---|
19240 | |
---|
19241 | |
---|
19242 | |
---|
19243 | |
---|
19244 | |
---|
19245 | |
---|
19246 | </li> |
---|
19247 | |
---|
19248 | |
---|
19249 | |
---|
19250 | |
---|
19251 | |
---|
19252 | |
---|
19253 | |
---|
19254 | <li> |
---|
19255 | |
---|
19256 | |
---|
19257 | |
---|
19258 | |
---|
19259 | |
---|
19260 | |
---|
19261 | <p style="margin-bottom: 0cm;">Billboarding. |
---|
19262 | Billboards can now be used to create special effects. Particle systems |
---|
19263 | using this facility are under development. </p> |
---|
19264 | |
---|
19265 | |
---|
19266 | |
---|
19267 | |
---|
19268 | |
---|
19269 | |
---|
19270 | |
---|
19271 | </li> |
---|
19272 | |
---|
19273 | |
---|
19274 | |
---|
19275 | |
---|
19276 | |
---|
19277 | |
---|
19278 | |
---|
19279 | <li> |
---|
19280 | |
---|
19281 | |
---|
19282 | |
---|
19283 | |
---|
19284 | |
---|
19285 | |
---|
19286 | <p style="margin-bottom: 0cm;">Better culling on the |
---|
19287 | standard scene manager. The standard non-scene-specific scene manager |
---|
19288 | now hierarchically culls movables based on their bounding boxes. A |
---|
19289 | triangle counter monitors culling performance. </p> |
---|
19290 | |
---|
19291 | |
---|
19292 | |
---|
19293 | |
---|
19294 | |
---|
19295 | |
---|
19296 | |
---|
19297 | </li> |
---|
19298 | |
---|
19299 | |
---|
19300 | |
---|
19301 | |
---|
19302 | |
---|
19303 | |
---|
19304 | |
---|
19305 | <li> |
---|
19306 | |
---|
19307 | |
---|
19308 | |
---|
19309 | |
---|
19310 | |
---|
19311 | |
---|
19312 | <p style="margin-bottom: 0cm;">Refactored the methods |
---|
19313 | called in the main rendering loop in SceneManager to allow subclasses |
---|
19314 | to modify the behaviour more easily without having to duplicate code. </p> |
---|
19315 | |
---|
19316 | |
---|
19317 | |
---|
19318 | |
---|
19319 | |
---|
19320 | |
---|
19321 | |
---|
19322 | </li> |
---|
19323 | |
---|
19324 | |
---|
19325 | |
---|
19326 | |
---|
19327 | |
---|
19328 | |
---|
19329 | |
---|
19330 | <li> |
---|
19331 | |
---|
19332 | |
---|
19333 | |
---|
19334 | |
---|
19335 | |
---|
19336 | |
---|
19337 | <p>Better compliance with STL standards. Ogre is now built |
---|
19338 | using <a href="http://www.stlport.org/">STLport</a> |
---|
19339 | on both Windows and Linux, and this has necessitated a closer fit with |
---|
19340 | the STL standard rather than the Microsoft implementation. </p> |
---|
19341 | |
---|
19342 | |
---|
19343 | |
---|
19344 | |
---|
19345 | |
---|
19346 | |
---|
19347 | |
---|
19348 | </li> |
---|
19349 | |
---|
19350 | |
---|
19351 | |
---|
19352 | |
---|
19353 | |
---|
19354 | |
---|
19355 | |
---|
19356 | </ul> |
---|
19357 | |
---|
19358 | |
---|
19359 | |
---|
19360 | |
---|
19361 | |
---|
19362 | |
---|
19363 | |
---|
19364 | <p> </p> |
---|
19365 | |
---|
19366 | |
---|
19367 | |
---|
19368 | |
---|
19369 | |
---|
19370 | |
---|
19371 | |
---|
19372 | <p class="mainheader" align="left">v0.97e (16 Feb |
---|
19373 | 2002)</p> |
---|
19374 | |
---|
19375 | |
---|
19376 | |
---|
19377 | |
---|
19378 | |
---|
19379 | |
---|
19380 | |
---|
19381 | <p>Changes since 0.97b:</p> |
---|
19382 | |
---|
19383 | |
---|
19384 | |
---|
19385 | |
---|
19386 | |
---|
19387 | |
---|
19388 | |
---|
19389 | <ul> |
---|
19390 | |
---|
19391 | |
---|
19392 | |
---|
19393 | |
---|
19394 | |
---|
19395 | |
---|
19396 | |
---|
19397 | <li> |
---|
19398 | |
---|
19399 | |
---|
19400 | |
---|
19401 | |
---|
19402 | |
---|
19403 | |
---|
19404 | <p style="margin-bottom: 0cm;">Archive driver system |
---|
19405 | is in! Say bye-bye to the Ogre::Archive class and welcome to |
---|
19406 | dynamically-loaded archive codecs! </p> |
---|
19407 | |
---|
19408 | |
---|
19409 | |
---|
19410 | |
---|
19411 | |
---|
19412 | |
---|
19413 | |
---|
19414 | </li> |
---|
19415 | |
---|
19416 | |
---|
19417 | |
---|
19418 | |
---|
19419 | |
---|
19420 | |
---|
19421 | |
---|
19422 | <li> |
---|
19423 | |
---|
19424 | |
---|
19425 | |
---|
19426 | |
---|
19427 | |
---|
19428 | |
---|
19429 | <p style="margin-bottom: 0cm;">Two archive codecs are |
---|
19430 | provided: FileSystem codec (works like a normal directory) and Zip |
---|
19431 | Archive codec (works with Zip archives) </p> |
---|
19432 | |
---|
19433 | |
---|
19434 | |
---|
19435 | |
---|
19436 | |
---|
19437 | |
---|
19438 | |
---|
19439 | </li> |
---|
19440 | |
---|
19441 | |
---|
19442 | |
---|
19443 | |
---|
19444 | |
---|
19445 | |
---|
19446 | |
---|
19447 | <li> |
---|
19448 | |
---|
19449 | |
---|
19450 | |
---|
19451 | |
---|
19452 | |
---|
19453 | |
---|
19454 | <p style="margin-bottom: 0cm;">Changed all examples |
---|
19455 | and the Indoor Engine to work with the new codecs </p> |
---|
19456 | |
---|
19457 | |
---|
19458 | |
---|
19459 | |
---|
19460 | |
---|
19461 | |
---|
19462 | |
---|
19463 | </li> |
---|
19464 | |
---|
19465 | |
---|
19466 | |
---|
19467 | |
---|
19468 | |
---|
19469 | |
---|
19470 | |
---|
19471 | <li> |
---|
19472 | |
---|
19473 | |
---|
19474 | |
---|
19475 | |
---|
19476 | |
---|
19477 | |
---|
19478 | <p style="margin-bottom: 0cm;">Modified the way |
---|
19479 | ResourceManager::_findResourceData returns data: now it takes a pointer |
---|
19480 | to a DataChunk and fills the pointed object with all the data, thus |
---|
19481 | avoiding unnecesary memory copying (and eventually fragmentation) </p> |
---|
19482 | |
---|
19483 | |
---|
19484 | |
---|
19485 | |
---|
19486 | |
---|
19487 | |
---|
19488 | |
---|
19489 | </li> |
---|
19490 | |
---|
19491 | |
---|
19492 | |
---|
19493 | |
---|
19494 | |
---|
19495 | |
---|
19496 | |
---|
19497 | <li> |
---|
19498 | |
---|
19499 | |
---|
19500 | |
---|
19501 | |
---|
19502 | |
---|
19503 | |
---|
19504 | <p style="margin-bottom: 0cm;">Some cosmetic changes |
---|
19505 | to the way plug-ins are loaded - no need to specify the extension of |
---|
19506 | the plug-in anymore, and it is registered as given in the Plugins.cfg |
---|
19507 | file. This is because we don't want to load a Dll two times - the first |
---|
19508 | time as [PluginPath]\PluginName.dll and the second time as plain |
---|
19509 | PluginName </p> |
---|
19510 | |
---|
19511 | |
---|
19512 | |
---|
19513 | |
---|
19514 | |
---|
19515 | |
---|
19516 | |
---|
19517 | </li> |
---|
19518 | |
---|
19519 | |
---|
19520 | |
---|
19521 | |
---|
19522 | |
---|
19523 | |
---|
19524 | |
---|
19525 | <li> |
---|
19526 | |
---|
19527 | |
---|
19528 | |
---|
19529 | |
---|
19530 | |
---|
19531 | |
---|
19532 | <p style="margin-bottom: 0cm;">Cosmetic changes in |
---|
19533 | projects and workspaces. They should give no error when compiling and |
---|
19534 | you shouldn't need to create the necessary directories yourselves </p> |
---|
19535 | |
---|
19536 | |
---|
19537 | |
---|
19538 | |
---|
19539 | |
---|
19540 | |
---|
19541 | |
---|
19542 | </li> |
---|
19543 | |
---|
19544 | |
---|
19545 | |
---|
19546 | |
---|
19547 | |
---|
19548 | |
---|
19549 | |
---|
19550 | <li> |
---|
19551 | |
---|
19552 | |
---|
19553 | |
---|
19554 | |
---|
19555 | |
---|
19556 | |
---|
19557 | <p>The Resources folder has changed. The two .oof models and |
---|
19558 | their textures now reside in zip archives to reflect the usage of the |
---|
19559 | new Archive codecs. </p> |
---|
19560 | |
---|
19561 | |
---|
19562 | |
---|
19563 | |
---|
19564 | |
---|
19565 | |
---|
19566 | |
---|
19567 | </li> |
---|
19568 | |
---|
19569 | |
---|
19570 | |
---|
19571 | |
---|
19572 | |
---|
19573 | |
---|
19574 | |
---|
19575 | </ul> |
---|
19576 | |
---|
19577 | |
---|
19578 | |
---|
19579 | |
---|
19580 | |
---|
19581 | |
---|
19582 | |
---|
19583 | <p class="mainheader" align="left">v0.97b (6 Feb |
---|
19584 | 2002)</p> |
---|
19585 | |
---|
19586 | |
---|
19587 | |
---|
19588 | |
---|
19589 | |
---|
19590 | |
---|
19591 | |
---|
19592 | <p align="left">Changes since 0.96b:</p> |
---|
19593 | |
---|
19594 | |
---|
19595 | |
---|
19596 | |
---|
19597 | |
---|
19598 | |
---|
19599 | |
---|
19600 | <ul> |
---|
19601 | |
---|
19602 | |
---|
19603 | |
---|
19604 | |
---|
19605 | |
---|
19606 | |
---|
19607 | |
---|
19608 | <li> |
---|
19609 | |
---|
19610 | |
---|
19611 | |
---|
19612 | |
---|
19613 | |
---|
19614 | |
---|
19615 | <p style="margin-bottom: 0cm;">Added some more |
---|
19616 | standard Controller objects to allow easy texture scrolling, rotating |
---|
19617 | and scaling. Added support for these to the Quake3 renderer . </p> |
---|
19618 | |
---|
19619 | |
---|
19620 | |
---|
19621 | |
---|
19622 | |
---|
19623 | |
---|
19624 | |
---|
19625 | </li> |
---|
19626 | |
---|
19627 | |
---|
19628 | |
---|
19629 | |
---|
19630 | |
---|
19631 | |
---|
19632 | |
---|
19633 | <li> |
---|
19634 | |
---|
19635 | |
---|
19636 | |
---|
19637 | |
---|
19638 | |
---|
19639 | |
---|
19640 | <p style="margin-bottom: 0cm;">Wave-based controllers |
---|
19641 | allow texture modifications (among other things) to be based on wave |
---|
19642 | types rather than just constant effects </p> |
---|
19643 | |
---|
19644 | |
---|
19645 | |
---|
19646 | |
---|
19647 | |
---|
19648 | |
---|
19649 | |
---|
19650 | </li> |
---|
19651 | |
---|
19652 | |
---|
19653 | |
---|
19654 | |
---|
19655 | |
---|
19656 | |
---|
19657 | |
---|
19658 | <li> |
---|
19659 | |
---|
19660 | |
---|
19661 | |
---|
19662 | |
---|
19663 | |
---|
19664 | |
---|
19665 | <p style="margin-bottom: 0cm;">Added more friendly |
---|
19666 | error dialog when an unhandled exception is thrown </p> |
---|
19667 | |
---|
19668 | |
---|
19669 | |
---|
19670 | |
---|
19671 | |
---|
19672 | |
---|
19673 | |
---|
19674 | </li> |
---|
19675 | |
---|
19676 | |
---|
19677 | |
---|
19678 | |
---|
19679 | |
---|
19680 | |
---|
19681 | |
---|
19682 | <li> |
---|
19683 | |
---|
19684 | |
---|
19685 | |
---|
19686 | |
---|
19687 | |
---|
19688 | |
---|
19689 | <p style="margin-bottom: 0cm;">Fixed a couple of bugs |
---|
19690 | in the config dialog which causes crashes </p> |
---|
19691 | |
---|
19692 | |
---|
19693 | |
---|
19694 | |
---|
19695 | |
---|
19696 | |
---|
19697 | |
---|
19698 | </li> |
---|
19699 | |
---|
19700 | |
---|
19701 | |
---|
19702 | |
---|
19703 | |
---|
19704 | |
---|
19705 | |
---|
19706 | <li> |
---|
19707 | |
---|
19708 | |
---|
19709 | |
---|
19710 | |
---|
19711 | |
---|
19712 | |
---|
19713 | <p>Fogging enabled - scene-wide or customised per material </p> |
---|
19714 | |
---|
19715 | |
---|
19716 | |
---|
19717 | |
---|
19718 | |
---|
19719 | |
---|
19720 | |
---|
19721 | </li> |
---|
19722 | |
---|
19723 | |
---|
19724 | |
---|
19725 | |
---|
19726 | |
---|
19727 | |
---|
19728 | |
---|
19729 | </ul> |
---|
19730 | |
---|
19731 | |
---|
19732 | |
---|
19733 | |
---|
19734 | |
---|
19735 | |
---|
19736 | |
---|
19737 | <p align="left"> </p> |
---|
19738 | |
---|
19739 | |
---|
19740 | |
---|
19741 | |
---|
19742 | |
---|
19743 | |
---|
19744 | |
---|
19745 | <p class="mainheader" align="left">v0.96b (6 |
---|
19746 | January 2002)</p> |
---|
19747 | |
---|
19748 | |
---|
19749 | |
---|
19750 | |
---|
19751 | |
---|
19752 | |
---|
19753 | |
---|
19754 | <p align="left">I've changed this log a little to be more |
---|
19755 | concise |
---|
19756 | regarding changes made between snapshot versions. </p> |
---|
19757 | |
---|
19758 | |
---|
19759 | |
---|
19760 | |
---|
19761 | |
---|
19762 | |
---|
19763 | |
---|
19764 | <p align="left">Changes since 0.95b:</p> |
---|
19765 | |
---|
19766 | |
---|
19767 | |
---|
19768 | |
---|
19769 | |
---|
19770 | |
---|
19771 | |
---|
19772 | <ul> |
---|
19773 | |
---|
19774 | |
---|
19775 | |
---|
19776 | |
---|
19777 | |
---|
19778 | |
---|
19779 | |
---|
19780 | <li> |
---|
19781 | |
---|
19782 | |
---|
19783 | |
---|
19784 | |
---|
19785 | |
---|
19786 | |
---|
19787 | <p style="margin-bottom: 0cm;">Animated tetxure |
---|
19788 | support. Each texture layer can have multiple frames, with one being |
---|
19789 | active at a time. </p> |
---|
19790 | |
---|
19791 | |
---|
19792 | |
---|
19793 | |
---|
19794 | |
---|
19795 | |
---|
19796 | |
---|
19797 | </li> |
---|
19798 | |
---|
19799 | |
---|
19800 | |
---|
19801 | |
---|
19802 | |
---|
19803 | |
---|
19804 | |
---|
19805 | <li> |
---|
19806 | |
---|
19807 | |
---|
19808 | |
---|
19809 | |
---|
19810 | |
---|
19811 | |
---|
19812 | <p style="margin-bottom: 0cm;">Controller |
---|
19813 | architecture. Controller allow object properties to be updated based on |
---|
19814 | other events or values whilst only loosely coupling the source and |
---|
19815 | destination objects together. In this version Controllers are used for |
---|
19816 | animating texture layers by setting the active texture frame based on a |
---|
19817 | frame timer object. </p> |
---|
19818 | |
---|
19819 | |
---|
19820 | |
---|
19821 | |
---|
19822 | |
---|
19823 | |
---|
19824 | |
---|
19825 | </li> |
---|
19826 | |
---|
19827 | |
---|
19828 | |
---|
19829 | |
---|
19830 | |
---|
19831 | |
---|
19832 | |
---|
19833 | <li> |
---|
19834 | |
---|
19835 | |
---|
19836 | |
---|
19837 | |
---|
19838 | |
---|
19839 | |
---|
19840 | <p style="margin-bottom: 0cm;">Quake 3 .shader script |
---|
19841 | support. Animated textures, multilayer textures etc now being loaded |
---|
19842 | in. No scrolling, rotating or stretching effects yet though </p> |
---|
19843 | |
---|
19844 | |
---|
19845 | |
---|
19846 | |
---|
19847 | |
---|
19848 | |
---|
19849 | |
---|
19850 | </li> |
---|
19851 | |
---|
19852 | |
---|
19853 | |
---|
19854 | |
---|
19855 | |
---|
19856 | |
---|
19857 | |
---|
19858 | <li> |
---|
19859 | |
---|
19860 | |
---|
19861 | |
---|
19862 | |
---|
19863 | |
---|
19864 | |
---|
19865 | <p style="margin-bottom: 0cm;">Skyplanes, skydomes and |
---|
19866 | skyboxes are now supported </p> |
---|
19867 | |
---|
19868 | |
---|
19869 | |
---|
19870 | |
---|
19871 | |
---|
19872 | |
---|
19873 | |
---|
19874 | </li> |
---|
19875 | |
---|
19876 | |
---|
19877 | |
---|
19878 | |
---|
19879 | |
---|
19880 | |
---|
19881 | |
---|
19882 | <li> |
---|
19883 | |
---|
19884 | |
---|
19885 | |
---|
19886 | |
---|
19887 | |
---|
19888 | |
---|
19889 | <p style="margin-bottom: 0cm;">Major improvement in |
---|
19890 | rendering speed thanks to a far smarter render state management |
---|
19891 | approach. </p> |
---|
19892 | |
---|
19893 | |
---|
19894 | |
---|
19895 | |
---|
19896 | |
---|
19897 | |
---|
19898 | |
---|
19899 | </li> |
---|
19900 | |
---|
19901 | |
---|
19902 | |
---|
19903 | |
---|
19904 | |
---|
19905 | |
---|
19906 | |
---|
19907 | <li> |
---|
19908 | |
---|
19909 | |
---|
19910 | |
---|
19911 | |
---|
19912 | |
---|
19913 | |
---|
19914 | <p>Transparent objects now always render correctly when in |
---|
19915 | front of solid objects. </p> |
---|
19916 | |
---|
19917 | |
---|
19918 | |
---|
19919 | |
---|
19920 | |
---|
19921 | |
---|
19922 | |
---|
19923 | </li> |
---|
19924 | |
---|
19925 | |
---|
19926 | |
---|
19927 | |
---|
19928 | |
---|
19929 | |
---|
19930 | |
---|
19931 | </ul> |
---|
19932 | |
---|
19933 | |
---|
19934 | |
---|
19935 | |
---|
19936 | |
---|
19937 | |
---|
19938 | |
---|
19939 | <p class="mainheader" align="left">6 January 2002</p> |
---|
19940 | |
---|
19941 | |
---|
19942 | |
---|
19943 | |
---|
19944 | |
---|
19945 | |
---|
19946 | |
---|
19947 | <p align="left">Most bugs in shader parsing sorted out. A |
---|
19948 | few shader |
---|
19949 | effects are not supported yet, but most are there and look good. |
---|
19950 | Texture coordinate modifications are missing for the moment, but |
---|
19951 | environment mapping is in (albeit a little different from Q3A's |
---|
19952 | method - I chose to use cameraspace reflection vectors to produce the |
---|
19953 | effect because these are hardware accelerable, whilst Q3A's method of |
---|
19954 | using the vector from camera location to vertex is not), as are all |
---|
19955 | the shafts of light, animated flames etc.</p> |
---|
19956 | |
---|
19957 | |
---|
19958 | |
---|
19959 | |
---|
19960 | |
---|
19961 | |
---|
19962 | |
---|
19963 | <p align="left">No MD3 models are being rendered so there |
---|
19964 | are a few |
---|
19965 | blank spots in the level where a gargoyle, wall sconce etc should be. |
---|
19966 | I'm not going to implement this for now, I've proved the point I |
---|
19967 | wanted to prove which is that Ogre can handle this type of scene |
---|
19968 | well. It's just a few Q3-specific details which are missing which is |
---|
19969 | no big deal, I never set out to produce a working copy of Q3A.</p> |
---|
19970 | |
---|
19971 | |
---|
19972 | |
---|
19973 | |
---|
19974 | |
---|
19975 | |
---|
19976 | |
---|
19977 | <p align="left">I will be releasing another snapshot based |
---|
19978 | on this |
---|
19979 | codebase, and also will release binary demos of all the examples.</p> |
---|
19980 | |
---|
19981 | |
---|
19982 | |
---|
19983 | |
---|
19984 | |
---|
19985 | |
---|
19986 | |
---|
19987 | <p align="left">Next: texture coordinate modifications, |
---|
19988 | extensions to |
---|
19989 | the controller classes. Then particle systems. </p> |
---|
19990 | |
---|
19991 | |
---|
19992 | |
---|
19993 | |
---|
19994 | |
---|
19995 | |
---|
19996 | |
---|
19997 | <p class="mainheader" align="left">5 January 2002</p> |
---|
19998 | |
---|
19999 | |
---|
20000 | |
---|
20001 | |
---|
20002 | |
---|
20003 | |
---|
20004 | |
---|
20005 | <p align="left">Skydomes and skyboxes are in and working, |
---|
20006 | giving you 3 |
---|
20007 | types of sky to play with. Skyboxes are for static, wrap-around |
---|
20008 | environment textures like space, whilst skydomes are like skyplanes, |
---|
20009 | but curved.</p> |
---|
20010 | |
---|
20011 | |
---|
20012 | |
---|
20013 | |
---|
20014 | |
---|
20015 | |
---|
20016 | |
---|
20017 | <p align="left">Quake3 shader script conversion is going |
---|
20018 | well, Ogre |
---|
20019 | loads in the .shader files and converts them to Material objects as |
---|
20020 | required, meaning that you can now see flames, shafts of light, TV |
---|
20021 | screens etc inside Ogre. Animated textures are being loaded but not |
---|
20022 | animated yet - I'm going to try and get animation working within a |
---|
20023 | nice generic OO controller framework if I can rather than bash out a |
---|
20024 | single-use approach.</p> |
---|
20025 | |
---|
20026 | |
---|
20027 | |
---|
20028 | |
---|
20029 | |
---|
20030 | |
---|
20031 | |
---|
20032 | <p align="left">One thing I've noticed now the sky is |
---|
20033 | being displayed |
---|
20034 | is there are 'sparklies' around the curved surfaces visible mostly |
---|
20035 | when there is a light-coloured sky. Damn. It appears the points |
---|
20036 | generated from the bezier patches don't quite match up with the |
---|
20037 | surrounding static geometry, meaning there are small gaps. This is a |
---|
20038 | TODO.</p> |
---|
20039 | |
---|
20040 | |
---|
20041 | |
---|
20042 | |
---|
20043 | |
---|
20044 | |
---|
20045 | |
---|
20046 | <p align="left">I still need to fix the odd crash point |
---|
20047 | and a few |
---|
20048 | shaders aren't being loaded properly. Also environment mapping needs |
---|
20049 | a bit of work since Quake3 bases them on camera position -> |
---|
20050 | vertex |
---|
20051 | rather than camera eye vector -> normal, which means they look |
---|
20052 | wrong. I should alos render the 'models' in the level i.e. geometry |
---|
20053 | that doesn't have lightmaps like gargoyles.</p> |
---|
20054 | |
---|
20055 | |
---|
20056 | |
---|
20057 | |
---|
20058 | |
---|
20059 | |
---|
20060 | |
---|
20061 | <p class="mainheader" align="left">27 December 2001</p> |
---|
20062 | |
---|
20063 | |
---|
20064 | |
---|
20065 | |
---|
20066 | |
---|
20067 | |
---|
20068 | |
---|
20069 | <p align="left">Skyplanes are now working. You can now |
---|
20070 | create a plane |
---|
20071 | which is at contant distance from the camera at and orientation for |
---|
20072 | use as a sky. I'll be moving on to skyboxes imminently which will |
---|
20073 | allow full wrap-around skies.</p> |
---|
20074 | |
---|
20075 | |
---|
20076 | |
---|
20077 | |
---|
20078 | |
---|
20079 | |
---|
20080 | |
---|
20081 | <p align="left">I have also totally revamped the example |
---|
20082 | code that is |
---|
20083 | included with the engine. Instead of the single TestApp project, |
---|
20084 | there is now an Examples folder with multiple projects under this |
---|
20085 | which demo each effect. I have also created an object-oriented |
---|
20086 | framework for the examples too, meaning they are now a lot better |
---|
20087 | structured and hopefully better to understand.</p> |
---|
20088 | |
---|
20089 | |
---|
20090 | |
---|
20091 | |
---|
20092 | |
---|
20093 | |
---|
20094 | |
---|
20095 | <p align="left">I also intend to release some binary demos |
---|
20096 | soon so |
---|
20097 | people can quickly see what the engine is capable of without having |
---|
20098 | to build from the source. The good news this week is that I just did |
---|
20099 | a Release build of the Quake3 level renderer, and it runs at a very |
---|
20100 | sweet 170fps in windowed mode on my Athlon 1Ghz and GeForce 2. In |
---|
20101 | fullscreen mode at 1024x768 at 32-bit colour it still manages between |
---|
20102 | 50 and 80 fps. I'm very pleased indeed. I would like to tidy up some |
---|
20103 | of the missing textures before I do a binary release so I'll be |
---|
20104 | sorting out the skybox support and other texture effects first.</p> |
---|
20105 | |
---|
20106 | |
---|
20107 | |
---|
20108 | |
---|
20109 | |
---|
20110 | |
---|
20111 | |
---|
20112 | <p class="mainheader" align="left">24 December 2001</p> |
---|
20113 | |
---|
20114 | |
---|
20115 | |
---|
20116 | |
---|
20117 | |
---|
20118 | |
---|
20119 | |
---|
20120 | <p align="left">Refactored the entity rendering routines |
---|
20121 | in the base |
---|
20122 | SceneManager class to make them easier to reuse in subclasses.</p> |
---|
20123 | |
---|
20124 | |
---|
20125 | |
---|
20126 | |
---|
20127 | |
---|
20128 | |
---|
20129 | |
---|
20130 | <p align="left">Material class enhanced to contain all the |
---|
20131 | other render |
---|
20132 | settings such as depth buffer parameters, culling modes, texture |
---|
20133 | filtering etc. It is now possible to drive all the rendering settings |
---|
20134 | via the Material class now so that no calls are required to the |
---|
20135 | RenderSystem class. This makes the settings more intuitive to use, |
---|
20136 | and ensures that you can have different settings per object if you |
---|
20137 | want by assigning different materials, and the SceneManager controls |
---|
20138 | the changes to the rendering settings.</p> |
---|
20139 | |
---|
20140 | |
---|
20141 | |
---|
20142 | |
---|
20143 | |
---|
20144 | |
---|
20145 | |
---|
20146 | <p align="left">Major rewrite of SceneManager::setMaterial |
---|
20147 | and added |
---|
20148 | RenderSystem::_setTextureUnitSettings (used by the former) so that |
---|
20149 | only <b>changes</b> to the material settings are sent to |
---|
20150 | the |
---|
20151 | RenderSystem. This ensures that rendering state changes are minimised |
---|
20152 | and that custom settings are reset only when required. This has |
---|
20153 | improved the framerate across the board by about 50%. A further |
---|
20154 | optimisation which is still to be made is ordering the materials in |
---|
20155 | the render sequence to minimise the render state changes still |
---|
20156 | further, e.g. scheduling 2 materials that have the same layer 0 |
---|
20157 | texture but different layer 1 textures next to each other.</p> |
---|
20158 | |
---|
20159 | |
---|
20160 | |
---|
20161 | |
---|
20162 | |
---|
20163 | |
---|
20164 | |
---|
20165 | <p align="left">Started adding sky plane and sky box |
---|
20166 | support to the |
---|
20167 | SceneManager class, but this is not yet functional.</p> |
---|
20168 | |
---|
20169 | |
---|
20170 | |
---|
20171 | |
---|
20172 | |
---|
20173 | |
---|
20174 | |
---|
20175 | <p align="left">Merry Xmas!</p> |
---|
20176 | |
---|
20177 | |
---|
20178 | |
---|
20179 | |
---|
20180 | |
---|
20181 | |
---|
20182 | |
---|
20183 | <p class="mainheader" align="left">4 December 2001</p> |
---|
20184 | |
---|
20185 | |
---|
20186 | |
---|
20187 | |
---|
20188 | |
---|
20189 | |
---|
20190 | |
---|
20191 | <p align="left">General Bezier Patch support through the |
---|
20192 | PatchSurface |
---|
20193 | class.</p> |
---|
20194 | |
---|
20195 | |
---|
20196 | |
---|
20197 | |
---|
20198 | |
---|
20199 | |
---|
20200 | |
---|
20201 | <p align="left">Quake3 level loading uses curved surface |
---|
20202 | support to |
---|
20203 | display Q3A's bezier curves. Custom shader scripts still to be done.</p> |
---|
20204 | |
---|
20205 | |
---|
20206 | |
---|
20207 | |
---|
20208 | |
---|
20209 | |
---|
20210 | |
---|
20211 | <p align="left">IMPORTANT: To compile & run the |
---|
20212 | TestApp demo |
---|
20213 | application you will need to change line 414 of WinMainTest.cpp to |
---|
20214 | point at your Quake3Arena pak0.pk3, since I can't distribute Q3A |
---|
20215 | levels and textures for size and copyright reasons.</p> |
---|
20216 | |
---|
20217 | |
---|
20218 | |
---|
20219 | |
---|
20220 | |
---|
20221 | |
---|
20222 | |
---|
20223 | <p class="mainheader" align="left">11 November 2001</p> |
---|
20224 | |
---|
20225 | |
---|
20226 | |
---|
20227 | |
---|
20228 | |
---|
20229 | |
---|
20230 | |
---|
20231 | <p>First Quake3 level rendering release. No support for shader |
---|
20232 | scripts or curved surfaces yet. </p> |
---|
20233 | |
---|
20234 | |
---|
20235 | |
---|
20236 | |
---|
20237 | |
---|
20238 | |
---|
20239 | |
---|
20240 | <p class="mainheader" align="left">12 October 2001</p> |
---|
20241 | |
---|
20242 | |
---|
20243 | |
---|
20244 | |
---|
20245 | |
---|
20246 | |
---|
20247 | |
---|
20248 | <p>Modified the material blending routines to make it more |
---|
20249 | reliable |
---|
20250 | to fall back on multipass rendering whilst preserving all the correct |
---|
20251 | effects. To do this I had to simplify the basic multitexture blending |
---|
20252 | operations which automatically fall back to multipass, and require |
---|
20253 | that the application explicitly specifies a fallback blend multipass |
---|
20254 | operation if it chooses to use the more complex blending modes which |
---|
20255 | are only available under multitexture hardware. I hope by doing this |
---|
20256 | I keep it simple for most cases (people normally use jusy ADD, |
---|
20257 | MODULATE, REPLACE or ALPHABLEND anyway) whilst still allowing |
---|
20258 | complete flexibility for those who like to tinker with the obscure |
---|
20259 | modes.</p> |
---|
20260 | |
---|
20261 | |
---|
20262 | |
---|
20263 | |
---|
20264 | |
---|
20265 | |
---|
20266 | |
---|
20267 | <p>Decided to make another point release even without the |
---|
20268 | finished |
---|
20269 | Quake3 stuff because there's so much that's useful.</p> |
---|
20270 | |
---|
20271 | |
---|
20272 | |
---|
20273 | |
---|
20274 | |
---|
20275 | |
---|
20276 | |
---|
20277 | <p class="mainheader" align="left">9 October 2001</p> |
---|
20278 | |
---|
20279 | |
---|
20280 | |
---|
20281 | |
---|
20282 | |
---|
20283 | |
---|
20284 | |
---|
20285 | <p>Object/scene blending operations (as opposed to multiple |
---|
20286 | texture |
---|
20287 | layer blending on the same object) support has been added, allowing |
---|
20288 | new effects like transparency.</p> |
---|
20289 | |
---|
20290 | |
---|
20291 | |
---|
20292 | |
---|
20293 | |
---|
20294 | |
---|
20295 | |
---|
20296 | <p>I keep getting distracted from my Quake3 level work but I am |
---|
20297 | progressing - the reason why I switched to this subject is that I |
---|
20298 | realised my fallback technique to multipass rendering when not enough |
---|
20299 | multitexturing hardware was available was not correct, and in order |
---|
20300 | to be able to fix it I needed these new blending options. I'm now |
---|
20301 | wondering whether to fix the multipass fallback now I have the tools |
---|
20302 | or to leave it until later. Right now, if you use more texture layers |
---|
20303 | than the hardware supports in a single pass, things won't look right. |
---|
20304 | I'll get to it.</p> |
---|
20305 | |
---|
20306 | |
---|
20307 | |
---|
20308 | |
---|
20309 | |
---|
20310 | |
---|
20311 | |
---|
20312 | <p class="mainheader" align="left">6 October 2001</p> |
---|
20313 | |
---|
20314 | |
---|
20315 | |
---|
20316 | |
---|
20317 | |
---|
20318 | |
---|
20319 | |
---|
20320 | <p>Ok, remember the problem from 16 September re texture |
---|
20321 | coordinates |
---|
20322 | and confusion over whether (0,0) was the top or bottom left corner of |
---|
20323 | the texture? Well it turns out that once again Direct3D is the odd |
---|
20324 | one out, and 3DS is actually using the more common convention, i.e. |
---|
20325 | (0,0) is the <i>bottom</i> left corner. I have therefore |
---|
20326 | changed the |
---|
20327 | 3ds2oof routine <i>back</i> to how it was before (using |
---|
20328 | 3DS UV |
---|
20329 | corrdinates directly) and am flipping the texture itself in the |
---|
20330 | Y-axis when loading it in the Direct3D texture implementation to |
---|
20331 | compensate (D3DTexture.cpp). I should have checked more thoroughly |
---|
20332 | before changing things to be in line with D3D, I should have known it |
---|
20333 | would probably be the odd one.</p> |
---|
20334 | |
---|
20335 | |
---|
20336 | |
---|
20337 | |
---|
20338 | |
---|
20339 | |
---|
20340 | |
---|
20341 | <p>I've done this because I want Ogre to follow industry |
---|
20342 | standards |
---|
20343 | (e.g. right-handed coordinates, anticlockwise vertex winding) rather |
---|
20344 | than Direct3D's viewpoint which is usually the opposite, even though |
---|
20345 | it's Direct3D I'm working on at the moment. I do this because it's |
---|
20346 | what everybody will be used to when they come from maths texts or |
---|
20347 | modelling tools, and is the same as the OpenGL approach (so the |
---|
20348 | OpenGL port should be easier than Direct3D). I just compensate inside |
---|
20349 | my Direct3D-specific classes (e.g. by flipping the Z axis, changing |
---|
20350 | the culling mode, or flipping the texture as above).</p> |
---|
20351 | |
---|
20352 | |
---|
20353 | |
---|
20354 | |
---|
20355 | |
---|
20356 | |
---|
20357 | |
---|
20358 | <p class="mainheader" align="left">5 October 2001</p> |
---|
20359 | |
---|
20360 | |
---|
20361 | |
---|
20362 | |
---|
20363 | |
---|
20364 | |
---|
20365 | |
---|
20366 | <p>Progressive updates are being made to the OgreEngineIndoor |
---|
20367 | module |
---|
20368 | in CVS. Quake3 levels are being loaded and coversion is in progress.</p> |
---|
20369 | |
---|
20370 | |
---|
20371 | |
---|
20372 | |
---|
20373 | |
---|
20374 | |
---|
20375 | |
---|
20376 | <p>I have also fixed a couple more bugs: the ColourValue class |
---|
20377 | was |
---|
20378 | implementing colours a little too bright and wrapped around to black |
---|
20379 | when pure white was specified. This has been fixed. In addition, the |
---|
20380 | mipmap generation was not generating enough mipmaps under Direct3D |
---|
20381 | because D3DX ignores requests for the number of mipmaps and generates |
---|
20382 | as many as required to reduce to a 1x1 texture. This caused smaller |
---|
20383 | mipmaps to be black and thus textures would wink out at long |
---|
20384 | distances. This has been fixed.</p> |
---|
20385 | |
---|
20386 | |
---|
20387 | |
---|
20388 | |
---|
20389 | |
---|
20390 | |
---|
20391 | |
---|
20392 | <p class="mainheader" align="left">16 September 2001</p> |
---|
20393 | |
---|
20394 | |
---|
20395 | |
---|
20396 | |
---|
20397 | |
---|
20398 | |
---|
20399 | |
---|
20400 | <p>Slow going due to moving house. However, fixed a problem with |
---|
20401 | texture coordinates as converted from 3DS using 3ds2oof - I just |
---|
20402 | realised that 3DS uses UV coordinates where V=0.0 is at the <i>bottom</i> |
---|
20403 | of the texture map, instead of the top as with everything else! That |
---|
20404 | explains the strange textures on some models. Fixed 3ds2oof to make |
---|
20405 | V=(1.0 - V) during the conversion. Reconvert your models!</p> |
---|
20406 | |
---|
20407 | |
---|
20408 | |
---|
20409 | |
---|
20410 | |
---|
20411 | |
---|
20412 | |
---|
20413 | <p class="mainheader" align="left">29 August 2001</p> |
---|
20414 | |
---|
20415 | |
---|
20416 | |
---|
20417 | |
---|
20418 | |
---|
20419 | |
---|
20420 | |
---|
20421 | <p>Ogre now supports loading of resources from more flexible |
---|
20422 | locations, including compressed archives (.zip and Quake3 .pk3 |
---|
20423 | files). You can specify a list of search paths and archives which are |
---|
20424 | either general across the whole of Ogre or specific to a resource |
---|
20425 | type (e.g. textures, meshes).</p> |
---|
20426 | |
---|
20427 | |
---|
20428 | |
---|
20429 | |
---|
20430 | |
---|
20431 | |
---|
20432 | |
---|
20433 | <p>I've also added support for loading TGA images as well, since |
---|
20434 | Quake3 maps use them in places. </p> |
---|
20435 | |
---|
20436 | |
---|
20437 | |
---|
20438 | |
---|
20439 | |
---|
20440 | |
---|
20441 | |
---|
20442 | <p>I have also dropped support for BMP files. This is because I |
---|
20443 | have |
---|
20444 | had to implement memory-based versions of the image decoders to |
---|
20445 | support loading from archives, and to be frank I couldn't be bothered |
---|
20446 | to implement one for BMP since it's a naff format in my opinion and |
---|
20447 | tied to the Windows platform anyway. Ogre supports JPEG, PNG and TGA |
---|
20448 | which should be plenty of flexibility. Personally I think when you've |
---|
20449 | got PNG (for lossless) and JPEG (for lossy), you don't need anything |
---|
20450 | else.</p> |
---|
20451 | |
---|
20452 | |
---|
20453 | |
---|
20454 | |
---|
20455 | |
---|
20456 | |
---|
20457 | |
---|
20458 | <p class="mainheader" align="left">10 August 2001</p> |
---|
20459 | |
---|
20460 | |
---|
20461 | |
---|
20462 | |
---|
20463 | |
---|
20464 | |
---|
20465 | |
---|
20466 | <p>Texture blending is now in and working! The new TestApp |
---|
20467 | demonstrates the functionality by loading a base model with a |
---|
20468 | standard texture, then adding a second texture layer and applying an |
---|
20469 | environment map to it. The keys 0-7 change the texture blending mode |
---|
20470 | to show what effects different parameters have.</p> |
---|
20471 | |
---|
20472 | |
---|
20473 | |
---|
20474 | |
---|
20475 | |
---|
20476 | |
---|
20477 | |
---|
20478 | <p>I'm now moving onto other features; I want to look at Quake3 |
---|
20479 | file |
---|
20480 | loading - there are a couple of things nagging me about managing |
---|
20481 | materials and entities that I'd like to look at but I'd really like |
---|
20482 | to get started on Q3A bsp files now. I also wanted to work on |
---|
20483 | animation, both within models (skeletal animation & bones) and |
---|
20484 | for paths of objects (bezier curves & bsplines), but I just |
---|
20485 | don't |
---|
20486 | have time to do everything I want to! Q3A files first.</p> |
---|
20487 | |
---|
20488 | |
---|
20489 | |
---|
20490 | |
---|
20491 | |
---|
20492 | |
---|
20493 | |
---|
20494 | <p class="mainheader" align="left">5 August 2001</p> |
---|
20495 | |
---|
20496 | |
---|
20497 | |
---|
20498 | |
---|
20499 | |
---|
20500 | |
---|
20501 | |
---|
20502 | <p>Back from a break for holidays!</p> |
---|
20503 | |
---|
20504 | |
---|
20505 | |
---|
20506 | |
---|
20507 | |
---|
20508 | |
---|
20509 | |
---|
20510 | <p>The Camera class now allows a SceneNode to override it's |
---|
20511 | position |
---|
20512 | and orientation when the Camera is attached to a SceneNode. This will |
---|
20513 | allow cameras attached to world objects etc.</p> |
---|
20514 | |
---|
20515 | |
---|
20516 | |
---|
20517 | |
---|
20518 | |
---|
20519 | |
---|
20520 | |
---|
20521 | <p>Started implementing the texture blending operations - the |
---|
20522 | interface is complete, I'm now moving onto the Direct3D |
---|
20523 | implementation. For the moment I'm not worrying about minimising the |
---|
20524 | number of times that changes to blending parameters are made during a |
---|
20525 | frame - I'm still concentrating on minimising the texture changes, |
---|
20526 | which is the main overhead anyway. More optimisation will likely come |
---|
20527 | along with new SceneManager subclasses.</p> |
---|
20528 | |
---|
20529 | |
---|
20530 | |
---|
20531 | |
---|
20532 | |
---|
20533 | |
---|
20534 | |
---|
20535 | <p class="mainheader" align="left">21 July 2001</p> |
---|
20536 | |
---|
20537 | |
---|
20538 | |
---|
20539 | |
---|
20540 | |
---|
20541 | |
---|
20542 | |
---|
20543 | <p>The Camera class now uses quaternions too. Camera rotation is |
---|
20544 | a |
---|
20545 | lot more concise now (instead of storing & trying to update 3 |
---|
20546 | vectors I just have a single quaternion) and is more predictable and |
---|
20547 | hopefully more flexible for the future. </p> |
---|
20548 | |
---|
20549 | |
---|
20550 | |
---|
20551 | |
---|
20552 | |
---|
20553 | |
---|
20554 | |
---|
20555 | <p>You can attach a Camera to a SceneNode (this is meant for use |
---|
20556 | in |
---|
20557 | having cameras tracking other objects in the world) but I have yet to |
---|
20558 | implement this - I intend now that they're both on the same basis |
---|
20559 | that if you choose to attach a camera to a scene node then the |
---|
20560 | SceneNode overrides the camera's own position and direction, and |
---|
20561 | maybe even that they update each other (so telling a camera to look |
---|
20562 | somewhere would update the orientation of it's SceneNode too).</p> |
---|
20563 | |
---|
20564 | |
---|
20565 | |
---|
20566 | |
---|
20567 | |
---|
20568 | |
---|
20569 | |
---|
20570 | <p class="mainheader" align="left">19 July 2001</p> |
---|
20571 | |
---|
20572 | |
---|
20573 | |
---|
20574 | |
---|
20575 | |
---|
20576 | |
---|
20577 | |
---|
20578 | <p>Updated SceneNode class to use quaternions internally for all |
---|
20579 | orientations / rotations. This should both be faster and give me more |
---|
20580 | flexibility for the future. Also added a lot more manipulation |
---|
20581 | routines the SceneNode class which were sorely lacking before if you |
---|
20582 | wanted to move stuff around. The Camera class still uses matrices |
---|
20583 | internally but I intend to change that so that a Camera depends on |
---|
20584 | the SceneNode it is attached to for positioning rather than doing it |
---|
20585 | itself. To this end I will need to add extra features to the |
---|
20586 | SceneNode class to replicate functions like lookAt(), which is ok |
---|
20587 | since this will be handy for pointing other objects at each other |
---|
20588 | too.</p> |
---|
20589 | |
---|
20590 | |
---|
20591 | |
---|
20592 | |
---|
20593 | |
---|
20594 | |
---|
20595 | |
---|
20596 | <p class="mainheader" align="left">17 July 2001</p> |
---|
20597 | |
---|
20598 | |
---|
20599 | |
---|
20600 | |
---|
20601 | |
---|
20602 | |
---|
20603 | |
---|
20604 | <p>Fixed an issue with the 3ds2oof utility - it now generates |
---|
20605 | vertex |
---|
20606 | normals based on smooth groups rather than just averaging based on |
---|
20607 | the faces which use the vertex. This removes artefacts along model |
---|
20608 | 'seams' e.g. the point where a texture wraps around on the model.</p> |
---|
20609 | |
---|
20610 | |
---|
20611 | |
---|
20612 | |
---|
20613 | |
---|
20614 | |
---|
20615 | |
---|
20616 | <p>Reimplemented environment mapping using the new |
---|
20617 | Material::TextureLayer structure. Started work on adding more |
---|
20618 | manipulation features to the SceneNode class (body code still to do).</p> |
---|
20619 | |
---|
20620 | |
---|
20621 | |
---|
20622 | |
---|
20623 | |
---|
20624 | |
---|
20625 | |
---|
20626 | <p class="mainheader" align="left">4 July 2001</p> |
---|
20627 | |
---|
20628 | |
---|
20629 | |
---|
20630 | |
---|
20631 | |
---|
20632 | |
---|
20633 | |
---|
20634 | <p>Python now has full access to the engine, and it's working |
---|
20635 | great. |
---|
20636 | I've also enabled callbacks into Python from the engine, so you can |
---|
20637 | register a Python class as a listener for frame update events so C++ |
---|
20638 | calls Python every frame. Nice.</p> |
---|
20639 | |
---|
20640 | |
---|
20641 | |
---|
20642 | |
---|
20643 | |
---|
20644 | |
---|
20645 | |
---|
20646 | <p>Future Python developments include an embedded version of |
---|
20647 | Python |
---|
20648 | in Ogre so you can build a compiled application which still used |
---|
20649 | interpreted scripts for some things - this will be useful for level |
---|
20650 | scripting etc where the script can be kept in the level data. For now |
---|
20651 | though I'm going back to developing the core engine features .</p> |
---|
20652 | |
---|
20653 | |
---|
20654 | |
---|
20655 | |
---|
20656 | |
---|
20657 | |
---|
20658 | |
---|
20659 | <p class="mainheader" align="left">20 June 2001</p> |
---|
20660 | |
---|
20661 | |
---|
20662 | |
---|
20663 | |
---|
20664 | |
---|
20665 | |
---|
20666 | |
---|
20667 | <p>Spending an awful lot of time exposing all the necessary |
---|
20668 | objects |
---|
20669 | and their interfaces to Python (up till now I have it working but |
---|
20670 | only a few interfaces were exposed). About 90% there now, with a few |
---|
20671 | issues to iron out - I had to extend the compiler heap limit to get |
---|
20672 | it to compile so far since the heavy usage of templates puts a great |
---|
20673 | strain on the compiler memory usage. In a few days I should be in a |
---|
20674 | position to do all my engine testing through Python as well as |
---|
20675 | through a custom C++ application (currently TestApp). </p> |
---|
20676 | |
---|
20677 | |
---|
20678 | |
---|
20679 | |
---|
20680 | |
---|
20681 | |
---|
20682 | |
---|
20683 | <p class="mainheader" align="left">13 June 2001</p> |
---|
20684 | |
---|
20685 | |
---|
20686 | |
---|
20687 | |
---|
20688 | |
---|
20689 | |
---|
20690 | |
---|
20691 | <p>Added FrameListener and FrameEvent classes in order to |
---|
20692 | represent |
---|
20693 | the frame update callback functions in a more object-oriented way. |
---|
20694 | User applications now extend FrameListener and register their |
---|
20695 | interest in receiving frame events - this is based on the Java model |
---|
20696 | of event listening. Note that a boon of this method is that Boost |
---|
20697 | Python allows you to extend existing C++ classes so this provides a |
---|
20698 | perfect mechanism to have C++ call Python scripts when events occur. </p> |
---|
20699 | |
---|
20700 | |
---|
20701 | |
---|
20702 | |
---|
20703 | |
---|
20704 | |
---|
20705 | |
---|
20706 | <p>I intend to extend this pattern to other events like |
---|
20707 | collisions |
---|
20708 | when I implement them. </p> |
---|
20709 | |
---|
20710 | |
---|
20711 | |
---|
20712 | |
---|
20713 | |
---|
20714 | |
---|
20715 | |
---|
20716 | <p class="mainheader" align="left">10 June 2001</p> |
---|
20717 | |
---|
20718 | |
---|
20719 | |
---|
20720 | |
---|
20721 | |
---|
20722 | |
---|
20723 | |
---|
20724 | <p align="left">Changed from using SWIG to Boost Python |
---|
20725 | for Python |
---|
20726 | script integration. I changed because Boost Python supports C++ |
---|
20727 | features much beter (including catching C++ exceptions and turning |
---|
20728 | them into Python exceptions, support for namespaces and overloaded |
---|
20729 | operators), it integrates better with my build cycle (doesn't require |
---|
20730 | a separate generate from interface files and can be built directly |
---|
20731 | into the library), and is more up-to-date with the latest Python |
---|
20732 | libraries. I was finding that SWIG's emphasis on pure C as opposed to |
---|
20733 | C++ was getting in the way, and Boost has definitely addressed this.</p> |
---|
20734 | |
---|
20735 | |
---|
20736 | |
---|
20737 | |
---|
20738 | |
---|
20739 | |
---|
20740 | |
---|
20741 | <p align="left">Introduced PythonLink class to expose |
---|
20742 | classes to |
---|
20743 | Python.</p> |
---|
20744 | |
---|
20745 | |
---|
20746 | |
---|
20747 | |
---|
20748 | |
---|
20749 | |
---|
20750 | |
---|
20751 | <p class="mainheader" align="left">7 June 2001</p> |
---|
20752 | |
---|
20753 | |
---|
20754 | |
---|
20755 | |
---|
20756 | |
---|
20757 | |
---|
20758 | |
---|
20759 | <p align="left">Implemented Python integration using SWIG |
---|
20760 | (Simplified |
---|
20761 | Wrapper and Interface Generator). You can now start and initialise |
---|
20762 | Ogre from a Python console and drive it interactively. More work |
---|
20763 | required to expose the full interface to Python however.</p> |
---|
20764 | |
---|
20765 | |
---|
20766 | |
---|
20767 | |
---|
20768 | |
---|
20769 | |
---|
20770 | |
---|
20771 | <p class="mainheader" align="left">31 May 2001</p> |
---|
20772 | |
---|
20773 | |
---|
20774 | |
---|
20775 | |
---|
20776 | |
---|
20777 | |
---|
20778 | |
---|
20779 | <p align="left">Cut over to CVS - CVS repository is now up |
---|
20780 | and running |
---|
20781 | at SourceForge.</p> |
---|
20782 | |
---|
20783 | |
---|
20784 | |
---|
20785 | |
---|
20786 | |
---|
20787 | |
---|
20788 | |
---|
20789 | <p class="mainheader" align="left">20 May 2001</p> |
---|
20790 | |
---|
20791 | |
---|
20792 | |
---|
20793 | |
---|
20794 | |
---|
20795 | |
---|
20796 | |
---|
20797 | <p align="left">SceneNode class integrated with Entity / |
---|
20798 | SubEntity |
---|
20799 | classes. Working basic scene graph. Also reimplemented my previous |
---|
20800 | hack using DirectInput as a proper platform-specific user input class |
---|
20801 | - added the OgreUtility module for this purpose.</p> |
---|
20802 | |
---|
20803 | |
---|
20804 | |
---|
20805 | |
---|
20806 | |
---|
20807 | |
---|
20808 | |
---|
20809 | <p class="mainheader" align="left">15 May 2001</p> |
---|
20810 | |
---|
20811 | |
---|
20812 | |
---|
20813 | |
---|
20814 | |
---|
20815 | |
---|
20816 | |
---|
20817 | <p align="left">SubEntity implementation complete, |
---|
20818 | together with |
---|
20819 | customisable Materials at the SubEntity level. Material usage by |
---|
20820 | SubEntities is now indexed by the SceneManager so that rendering can |
---|
20821 | be grouped by Material such that as few as possible render state |
---|
20822 | changes take place. Note that this does not currently deal with |
---|
20823 | transparency.</p> |
---|
20824 | |
---|
20825 | |
---|
20826 | |
---|
20827 | |
---|
20828 | |
---|
20829 | |
---|
20830 | |
---|
20831 | <p class="mainheader" align="left">13 May 2001</p> |
---|
20832 | |
---|
20833 | |
---|
20834 | |
---|
20835 | |
---|
20836 | |
---|
20837 | |
---|
20838 | |
---|
20839 | <p align="left">Bugs with the new Mesh loading routines |
---|
20840 | now ironed out.</p> |
---|
20841 | |
---|
20842 | |
---|
20843 | |
---|
20844 | |
---|
20845 | |
---|
20846 | |
---|
20847 | |
---|
20848 | <p class="mainheader" align="left">24 April 2001</p> |
---|
20849 | |
---|
20850 | |
---|
20851 | |
---|
20852 | |
---|
20853 | |
---|
20854 | |
---|
20855 | |
---|
20856 | <p align="left">Implemented Mesh, SubMesh and MeshManager |
---|
20857 | classes for |
---|
20858 | loading Ogre Object Format files (converted from .3ds using the Ogre |
---|
20859 | 3ds2oof tool). Decided to allow the original 3ds mesh to be broken |
---|
20860 | down into chunks specific per material or grouped as a whole |
---|
20861 | depending on requirements. The 3ds2oof utility makes a goos guess as |
---|
20862 | to what is best, based on the percentage of the vertices each SubMesh |
---|
20863 | uses out of the whole model - the lower the percentage the greater |
---|
20864 | chance it will have a dedicated vertex list rather than sharing the |
---|
20865 | whole since that saves sending unnecessary vertices to the pipeline. |
---|
20866 | However this can be customised with parameters since you may want to |
---|
20867 | use vertex buffers where it's more efficient to store 1 buffer even |
---|
20868 | if you only use parts of it.</p> |
---|
20869 | |
---|
20870 | |
---|
20871 | |
---|
20872 | |
---|
20873 | |
---|
20874 | |
---|
20875 | |
---|
20876 | <p class="mainheader" align="left">1 April 2001</p> |
---|
20877 | |
---|
20878 | |
---|
20879 | |
---|
20880 | |
---|
20881 | |
---|
20882 | |
---|
20883 | |
---|
20884 | <p align="left">Began overhaul of Mesh loading routines.</p> |
---|
20885 | |
---|
20886 | |
---|
20887 | |
---|
20888 | |
---|
20889 | |
---|
20890 | |
---|
20891 | |
---|
20892 | <p class="mainheader" align="left">30 March 2001</p> |
---|
20893 | |
---|
20894 | |
---|
20895 | |
---|
20896 | |
---|
20897 | |
---|
20898 | |
---|
20899 | |
---|
20900 | <p align="left">Switched to Doxygen for document |
---|
20901 | generation since ccdoc |
---|
20902 | still doesn't support namespaces. Doxygen is better at |
---|
20903 | cross-referencing anyway and draws nice diagrams.</p> |
---|
20904 | |
---|
20905 | |
---|
20906 | |
---|
20907 | |
---|
20908 | |
---|
20909 | |
---|
20910 | |
---|
20911 | <p class="mainheader" align="left">24 March 2001</p> |
---|
20912 | |
---|
20913 | |
---|
20914 | |
---|
20915 | |
---|
20916 | |
---|
20917 | |
---|
20918 | |
---|
20919 | <p align="left">Added JPEG loading support, and moved this |
---|
20920 | and existing |
---|
20921 | image loading code (PNG) into the Image class. BMP loading is still |
---|
20922 | supported but only on Windows platforms so this is still residing in |
---|
20923 | the D3DTexture class as a special case.</p> |
---|
20924 | |
---|
20925 | |
---|
20926 | |
---|
20927 | |
---|
20928 | |
---|
20929 | |
---|
20930 | |
---|
20931 | <p align="left">Improved the handling of non-square |
---|
20932 | textures on |
---|
20933 | hardware that supports only square textures. The image is now |
---|
20934 | stretched into the square area so that the relative texture |
---|
20935 | coordinates are still valid and no black bands appear on the model.</p> |
---|
20936 | |
---|
20937 | |
---|
20938 | |
---|
20939 | |
---|
20940 | |
---|
20941 | |
---|
20942 | |
---|
20943 | <p class="mainheader" align="left">23 March 2001</p> |
---|
20944 | |
---|
20945 | |
---|
20946 | |
---|
20947 | |
---|
20948 | |
---|
20949 | |
---|
20950 | |
---|
20951 | <p align="left">Multiple viewports per window is |
---|
20952 | implemented and |
---|
20953 | working Ok. Z-Order also applies so picture-in-picture views are |
---|
20954 | possible by placing a smaller viewport on top of another larger one.</p> |
---|
20955 | |
---|
20956 | |
---|
20957 | |
---|
20958 | |
---|
20959 | |
---|
20960 | |
---|
20961 | |
---|
20962 | <p class="mainheader" align="left">11 March 2001</p> |
---|
20963 | |
---|
20964 | |
---|
20965 | |
---|
20966 | |
---|
20967 | |
---|
20968 | |
---|
20969 | |
---|
20970 | <p align="left">Changed the default mechanism for |
---|
20971 | supplying vertex |
---|
20972 | components (position, normals, texture coords, colours) to the |
---|
20973 | RenderOperation class. They were previously assumed to be part of the |
---|
20974 | same buffer with flags indicating which were present. However this |
---|
20975 | was too restrictive and prevented you using entirely separate memory |
---|
20976 | areas for different components, and adding extra components to |
---|
20977 | vertices on the fly. </p> |
---|
20978 | |
---|
20979 | |
---|
20980 | |
---|
20981 | |
---|
20982 | |
---|
20983 | |
---|
20984 | |
---|
20985 | <p align="left">Instead the RenderOperation class now |
---|
20986 | takes pointers |
---|
20987 | for each component, and a 'span' value determines the gap between |
---|
20988 | each value. This allows you to use separate buffers if you like, but |
---|
20989 | also use a combined buffer if that suits you (by using the 'span' |
---|
20990 | value to skip over values in between).</p> |
---|
20991 | |
---|
20992 | |
---|
20993 | |
---|
20994 | |
---|
20995 | |
---|
20996 | |
---|
20997 | |
---|
20998 | <p class="mainheader" align="left">6 March 2001</p> |
---|
20999 | |
---|
21000 | |
---|
21001 | |
---|
21002 | |
---|
21003 | |
---|
21004 | |
---|
21005 | |
---|
21006 | <p align="left">Implemented a 3DStudio conversion tool |
---|
21007 | that works |
---|
21008 | directly from the .3DS files rather than from ASCII exports (as |
---|
21009 | previously) or from a MAX plugin as some others do, which requires a |
---|
21010 | 3DS license. I based my code on an existing open source routine but I |
---|
21011 | have exteded it since it had a few shortcomings. The tool is called |
---|
21012 | '3ds2oof' because it converts 3DS files to a proprietary format, .OOF |
---|
21013 | (Ogre Object File). This is because it's more efficient for me to do |
---|
21014 | extra processing at conversion time like calculating bounding boxes, |
---|
21015 | splitting vertex buffers, strippifying etc (not that I'm doing all |
---|
21016 | this yet, but I <i>can</i>) rather than at load time as I |
---|
21017 | would have |
---|
21018 | to do if I loaded direct from 3DS inside Ogre.</p> |
---|
21019 | |
---|
21020 | |
---|
21021 | |
---|
21022 | |
---|
21023 | |
---|
21024 | |
---|
21025 | |
---|
21026 | <p class="mainheader" align="left">1 March 2001</p> |
---|
21027 | |
---|
21028 | |
---|
21029 | |
---|
21030 | |
---|
21031 | |
---|
21032 | |
---|
21033 | |
---|
21034 | <p align="left">Over the last 2 weeks I reimplemented my |
---|
21035 | interface to |
---|
21036 | the DirectX rendering pipeline in the new Ogre structure, under the |
---|
21037 | D3DRenderSystem class. Rendering requests are now packaged up in the |
---|
21038 | RenderOperation class, giving me more flexibility on how rendering |
---|
21039 | requests are submitted and handled. Now all the support classes (mesh |
---|
21040 | loading, scene management) are needed.</p> |
---|
21041 | |
---|
21042 | |
---|
21043 | |
---|
21044 | |
---|
21045 | |
---|
21046 | |
---|
21047 | |
---|
21048 | <p class="mainheader" align="left">11 February 2001</p> |
---|
21049 | |
---|
21050 | |
---|
21051 | |
---|
21052 | |
---|
21053 | |
---|
21054 | |
---|
21055 | |
---|
21056 | <p align="left">I've been picking apart the platform |
---|
21057 | dependencies in |
---|
21058 | Ogre so it'll be more portable. I'm also making it flexible enough to |
---|
21059 | handle any number of rendering windows and viewports within thse |
---|
21060 | windows, and also giving you the choice of an automatic rendering |
---|
21061 | loop (max frame rate) and a render-on-demand interface much like you |
---|
21062 | would need for an application like a modelling tool where you want to |
---|
21063 | free up cycles when things don't move and frae rate isn't the most |
---|
21064 | important thing.</p> |
---|
21065 | |
---|
21066 | |
---|
21067 | |
---|
21068 | |
---|
21069 | |
---|
21070 | |
---|
21071 | |
---|
21072 | <p align="left">I now have a nice hierarchy crossing the |
---|
21073 | OgreEngine and |
---|
21074 | OgreWin32Platform modules, with functionality broken down into |
---|
21075 | RenderTarget, RenderWindow and Win32RenderWindow classes. Other |
---|
21076 | platforms can be implemented later, just replacing the |
---|
21077 | Win32RenderWindow maybe with XRenderWindow or MacRenderWindow.</p> |
---|
21078 | |
---|
21079 | |
---|
21080 | |
---|
21081 | |
---|
21082 | |
---|
21083 | |
---|
21084 | |
---|
21085 | <p class="mainheader" align="left">29 December 2000</p> |
---|
21086 | |
---|
21087 | |
---|
21088 | |
---|
21089 | |
---|
21090 | |
---|
21091 | |
---|
21092 | |
---|
21093 | <p align="left">Ogre development starts again after almost |
---|
21094 | a year's |
---|
21095 | break while I finished my degree. Lots of research and design work at |
---|
21096 | this stage to work out how I should structure the object model.</p> |
---|
21097 | |
---|
21098 | |
---|
21099 | |
---|
21100 | |
---|
21101 | |
---|
21102 | |
---|
21103 | |
---|
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