[690] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> |
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| 3 | <HEAD> |
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| 4 | <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252"> |
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| 5 | <TITLE>OGRE FAQ</TITLE> |
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| 7 | <META NAME="CREATED" CONTENT="20050219;17050904"> |
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| 9 | <link rel="stylesheet" type="text/css" href="style.css"> |
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| 10 | |
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| 11 | </HEAD> |
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| 12 | <BODY LANG="en-US" TEXT="#ccffcc" LINK="#ffff00" BGCOLOR="#003300" DIR="LTR"> |
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| 13 | <P CLASS="header" ALIGN=CENTER>OGRE (Object-Oriented Graphics |
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| 14 | Rendering Engine)</P> |
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| 15 | <P CLASS="header" ALIGN=CENTER>Frequently Asked Questions (FAQ)</P> |
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| 16 | <P CLASS="mainheader" ALIGN=LEFT>Q: What platforms does OGRE build |
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| 17 | under? |
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| 18 | </P> |
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| 19 | <TABLE WIDTH=100% BORDER=1 BORDERCOLOR="#996600" CELLPADDING=0 CELLSPACING=0> |
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| 20 | <TR> |
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| 21 | <TD WIDTH=33% BGCOLOR="#999900"> |
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| 22 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Platform</B></FONT></FONT></P> |
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| 23 | </TD> |
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| 24 | <TD WIDTH=20% BGCOLOR="#999900"> |
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| 25 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Compiler</B></FONT></FONT></P> |
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| 26 | </TD> |
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| 27 | <TD BGCOLOR="#999900"> |
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| 28 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Extra |
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| 29 | Notes</B></FONT></FONT></P> |
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| 30 | </TD> |
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| 31 | </TR> |
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| 32 | <TR> |
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| 33 | <TD WIDTH=33%> |
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| 34 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 35 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Windows |
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| 36 | 95/98/Me/2000/XP</FONT></FONT></P> |
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| 37 | </TD> |
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| 38 | <TD WIDTH=20%> |
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| 39 | <P ALIGN=CENTER STYLE="margin-bottom: 0.05cm; border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 40 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Microsoft |
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| 41 | Visual C++ 6 SP3+<BR>Microsoft Visual C++.Net 2002</FONT></FONT></P> |
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| 42 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 43 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Microsoft |
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| 44 | Visual C++.Net 2003</FONT></FONT></P> |
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| 45 | </TD> |
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| 46 | <TD> |
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| 47 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 48 | <FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">DirectX |
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| 49 | 8.1b SDK<BR>Due to STL problems with MS compilers if you are using |
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| 50 | VC6 or VC.Net 2002 you MUST install <A HREF="http://www.stlport.org/">STLport</A></FONT></FONT></P> |
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| 51 | </TD> |
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| 52 | </TR> |
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| 53 | <TR> |
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| 54 | <TD WIDTH=33%> |
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| 55 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 56 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Linux</FONT></FONT></P> |
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| 57 | </TD> |
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| 58 | <TD WIDTH=20%> |
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| 59 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 60 | <FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">gcc |
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| 61 | 3.x<BR>gcc 2.9x with <A HREF="http://www.stlport.org/">STLport |
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| 62 | STLport</A></FONT></FONT></P> |
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| 63 | </TD> |
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| 64 | <TD> |
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| 65 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 66 | <FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">gcc 3.2 |
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| 67 | highly recommended. See <A HREF="README.linux">Linux README</A></FONT></FONT></P> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | <TR> |
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| 71 | <TD WIDTH=33%> |
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| 72 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 73 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Mac OSX </FONT></FONT> |
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| 74 | </P> |
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| 75 | </TD> |
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| 76 | <TD WIDTH=20%> |
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| 77 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 78 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">gcc 3.x</FONT></FONT></P> |
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| 79 | </TD> |
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| 80 | <TD> |
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| 81 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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| 82 | <FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">See the |
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| 83 | <A HREF="README_MacOSX.txt">Mac README</A></FONT></FONT></P> |
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| 84 | </TD> |
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| 85 | </TR> |
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| 86 | </TABLE> |
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| 87 | <P CLASS="mainheader" ALIGN=LEFT>Q: When do I need STLport and why?</P> |
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| 88 | <P ALIGN=LEFT>You need STLport if you're running Microsoft Visual C++ |
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| 89 | version 6 or .NET 2002, because the STL implementation in these |
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| 90 | versions of VC++ is very old, pretty slow and has a number of known |
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| 91 | bugs. If you are using Visual C++.Net 2003 or later you do not need |
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| 92 | STLport.</P> |
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| 93 | <P ALIGN=LEFT>You also need STLport if you're using gcc 2.9x because |
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| 94 | the STL included with this version is not ANSI compliant enough for |
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| 95 | OGRE. You don't need it if you have gcc v3.x because the STL in that |
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| 96 | version has been updated. |
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| 97 | </P> |
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| 98 | <P CLASS="mainheader" ALIGN=LEFT>Q: How do I install STLport?</P> |
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| 99 | <P>Approach #1 – build it yourself:</P> |
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| 100 | <P STYLE="margin-left: 0.82cm">Download the latest from |
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| 101 | <A HREF="http://www.stlport.org/">www.stlport.org</A> and unzip it |
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| 102 | somewhere |
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| 103 | </P> |
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| 104 | <UL> |
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| 105 | <LI><P STYLE="margin-bottom: 0cm">Open a command prompt, and change |
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| 106 | to the folder STLport-x.x.x\src |
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| 107 | </P> |
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| 108 | </UL> |
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| 109 | <UL> |
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| 110 | <LI><P>If you're using Visual C++ 6: |
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| 111 | </P> |
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| 112 | </UL> |
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| 113 | <OL> |
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| 114 | <LI><P STYLE="margin-bottom: 0cm">make sure you've run VCVARS32.BAT |
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| 115 | from the MSVC6 folder, <B>in the same command prompt window</B></P> |
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| 116 | <LI><P>type 'nmake -f vc6.mak clean all' |
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| 117 | </P> |
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| 118 | </OL> |
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| 119 | <UL> |
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| 120 | <LI><P>If you're using Visual C++.Net: |
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| 121 | </P> |
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| 122 | </UL> |
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| 123 | <OL> |
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| 124 | <LI><P STYLE="margin-bottom: 0cm">make sure you've run VSVARS32.BAT |
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| 125 | from the MSVC .NET folder, <B>in the same command prompt window</B> |
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| 126 | </P> |
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| 127 | <LI><P>type 'nmake -f vc7.mak clean all' |
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| 128 | </P> |
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| 129 | </OL> |
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| 130 | <UL> |
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| 131 | <LI><P>If you're using gcc 2.9x: |
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| 132 | </P> |
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| 133 | </UL> |
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| 134 | <OL> |
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| 135 | <LI><P STYLE="margin-bottom: 0cm">type './configure' |
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| 136 | </P> |
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| 137 | <LI><P STYLE="margin-bottom: 0cm">type 'make' |
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| 138 | </P> |
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| 139 | <LI><P>type 'make install' |
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| 140 | </P> |
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| 141 | </OL> |
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| 142 | <P>Approach #2 – download a prebuilt installer from the OGRE |
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| 143 | site</P> |
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| 144 | <UL> |
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| 145 | <LI><P STYLE="margin-bottom: 0cm">Download the prebuilt STLport |
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| 146 | installer from the OGRE downloads area</P> |
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| 147 | <LI><P STYLE="margin-bottom: 0cm">Run the installer</P> |
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| 148 | </UL> |
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| 149 | <P STYLE="margin-left: 0.82cm; margin-bottom: 0cm"><BR> |
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| 150 | </P> |
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| 151 | <P>Whichever approach you take, you have to update your Visual C++ |
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| 152 | paths afterwards:</P> |
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| 153 | <UL> |
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| 154 | <LI><P STYLE="margin-bottom: 0cm">Open Microsoft Visual C++ and |
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| 155 | select Tools | Options... from the menu bar to bring up the options |
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| 156 | dialog |
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| 157 | </P> |
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| 158 | </UL> |
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| 159 | <UL> |
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| 160 | <LI><P STYLE="margin-bottom: 0cm">Go to the include folders list: in |
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| 161 | VC6 this is on the 'Directories' tab, in VC++.Net it is under |
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| 162 | Projects|VC++ Directories in the tree on the left |
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| 163 | </P> |
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| 164 | </UL> |
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| 165 | <UL> |
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| 166 | <LI><P STYLE="margin-bottom: 0cm">Insert the directory |
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| 167 | <path_to_STLport-x.x.x>\stlport is at the TOP of your include |
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| 168 | folders list. Crucially, it MUST be above all Microsoft include |
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| 169 | folders. |
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| 170 | </P> |
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| 171 | </UL> |
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| 172 | <UL> |
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| 173 | <LI><P STYLE="margin-bottom: 0cm">Insert the directory |
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| 174 | <path_to_STLport-x.x.x>\lib into your library folder list. |
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| 175 | </P> |
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| 176 | </UL> |
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| 177 | <UL> |
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| 178 | <LI><P>Close VC++ to save the settings |
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| 179 | </P> |
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| 180 | </UL> |
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| 181 | <P CLASS="mainheader">Q: Why do I have problems compiling the |
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| 182 | DirectX-based source files in Microsoft Visual C++ 6? |
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| 183 | </P> |
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| 184 | <P CLASS="maincontent">Microsoft is phasing out support for Visual |
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| 185 | C++ 6. If you are using it, the latest DirectX 9 SDK which is |
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| 186 | supported by Microsoft is the Summer 2004 update; any version after |
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| 187 | than will NOT WORK with VC6. In addition, you must download the |
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| 188 | 'Extras' package and install that too, otherwise you will receive |
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| 189 | 'security_cookie' link errors.</P> |
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| 190 | <P CLASS="maincontent"><A HREF="http://msdn.microsoft.com/directx">Microsoft's |
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| 191 | DirectX page</A>. |
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| 192 | </P> |
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| 193 | <P CLASS="mainheader">Q: What is the 'Dependencies' folder for? |
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| 194 | </P> |
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| 195 | <P CLASS="maincontent">Ogre depends on a number of external libraries |
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| 196 | such as jpeglib, libpng, zlib, and SDL. Rather than expect people to |
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| 197 | have these already or download them separately, and to minimise |
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| 198 | problems with incompatible versions of these libraries, you can |
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| 199 | download them from the OGRE downloads area (get the '3rd party |
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| 200 | libraries' download for your compiler). You only need this if you are |
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| 201 | using Microsoft Visual C++ because Linux distributions usually come |
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| 202 | with these libraries built in (just in case yours doesn't, use |
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| 203 | <A HREF="http://rpmfind.net/">RPMfind</A>).</P> |
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| 204 | <P CLASS="mainheader">Q: Why do I get a message like 'unable to open |
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| 205 | zlib.h' or some other header file?</P> |
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| 206 | <P>If you're using VC++, make sure you've downloaded the 3rd-party |
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| 207 | libraries distribution from the OGRE download area. This archive |
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| 208 | should be extracted into the 'ogrenew' folder.</P> |
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| 209 | <P CLASS="mainheader">Q: When I try to debug a sample or my own |
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| 210 | application, I get an error saying plugins.cfg is not found, why?</P> |
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| 211 | <P>The relative location of OGRE library files and configuration |
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| 212 | files are very important for successfully starting an OGRE |
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| 213 | application, in debug mode or otherwise. The existing samples |
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| 214 | provided copy their executables into 'Samples\Common\bin\Debug' or |
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| 215 | 'Samples\Common\bin\Release', where all the other files are placed |
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| 216 | correctly. It is recommended that you set up your own examples to |
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| 217 | place their executables in the same location to avoid problems, and |
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| 218 | debug them from there too. |
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| 219 | </P> |
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| 220 | <P>If you do want to move the files, bear in mind the following |
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| 221 | dependencies: |
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| 222 | </P> |
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| 223 | <UL> |
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| 224 | <LI><P STYLE="margin-bottom: 0cm">The OgreMain and OgrePlatform |
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| 225 | libraries must be in the same folder as the executable, or on the |
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| 226 | path |
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| 227 | </P> |
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| 228 | <LI><P STYLE="margin-bottom: 0cm">The plugins.cfg file must be in |
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| 229 | the same folder as the executable |
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| 230 | </P> |
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| 231 | <LI><P>The plugin libraries listed in plugins.cfg must be located in |
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| 232 | the folder specified in the 'PluginFolder' setting in plugins.cfg |
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| 233 | </P> |
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| 234 | </UL> |
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| 235 | <P CLASS="mainheader">Q: I have problems loading some resource files |
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| 236 | (textures, meshes, material definitions etc)</P> |
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| 237 | <P>Check the following:</P> |
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| 238 | <OL> |
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| 239 | <LI><P STYLE="margin-bottom: 0cm">Make sure the case of the |
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| 240 | filenames is correct. Some operating systems are case-sensitive in |
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| 241 | their file operations, and all of OGRE's internal lookups for |
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| 242 | reusing resources is case-sensitive so assume that case IS |
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| 243 | important. |
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| 244 | </P> |
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| 245 | <LI><P STYLE="margin-bottom: 0cm">Make sure the location of the |
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| 246 | resource is on the resource path. You can add resource paths by |
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| 247 | calling Root::addResourceLocation and supplying either a folder or a |
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| 248 | ZIP compressed archive to search in |
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| 249 | </P> |
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| 250 | <LI><P>If you're trying to use a material or particle system |
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| 251 | scripted from a .material or .particle file, ensure that you call |
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| 252 | ResourceGroupManager::initialiseAllResourceGroups |
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| 253 | </P> |
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| 254 | </OL> |
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| 255 | <P CLASS="mainheader">Q: What is the minimum set of resource files I |
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| 256 | need to run my own OGRE application?</P> |
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| 257 | <P>If you wish to use the OGRE debug panel or the profiler, you need |
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| 258 | to have the OgreCore.zip package on your resource path.</P> |
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| 259 | <P CLASS="mainheader">Q: After I did a CVS update, no matter what |
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| 260 | demo/app I try to run, I get thrown in the debugger because of what |
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| 261 | appears to be memory over-runs/allocation problems.</P> |
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| 262 | <P>This is because there have been major changes in the core OGRE |
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| 263 | library, changes that affect all the other linked plug-ins/apps. The |
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| 264 | solution is simple (though a bit slow): a full rebuild of all the |
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| 265 | OGRE sources. |
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| 266 | </P> |
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| 267 | <P CLASS="mainheader">Q: Why do I get errors about 'LPDIRECTINPUT8' : |
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| 268 | missing storage-class or type specifiers?</P> |
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| 269 | <P>This is caused by either not having the DirectX SDK, or having the |
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| 270 | include folder for it lower down on your include list than an oder |
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| 271 | version of the Windows platform SDK or the Visual C++ include |
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| 272 | folders. Make sure your DirectX SDK includes are above VC / Platform |
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| 273 | SDK but still below STLport.</P> |
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| 274 | <P><BR><BR> |
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| 275 | </P> |
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| 276 | </BODY> |
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| 277 | </HTML> |
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