source: OGRE/trunk/ogrenew/Docs/README_MacOSX.txt @ 692

Revision 692, 3.4 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

RevLine 
[692]1QuickStart
2----------
31)  Check your OS X and XCode install
4    - OS X 10.2, minimum
5    - Latest XCode (1.5) suggested
6    - X11 SDK Install Required (for freetype2 dylib)
72)  Retrieve the necessary external frameworks from SourceForge:
8        http://sourceforge.net/project/showfiles.php?group_id=2997&package_id=101495&release_id=307256)
9
10    OR
11
12    Install all the frameworks yourself:
13    - SDL 1.2 (http://www.libsdl.org/download-1.2.php)
14    - DevIL 1.6.7 (http://openil.sourceforge.net/download.php)
15    - Cg 1.2 (http://developer.nvidia.com/object/cg_toolkit_1_2.html)
16    - zzip (Get the source from http://zziplib.sf.net and see the OGRE forums
17        for an Xcode build file.)
183)  Open and build Mac/XCode/Ogre/Ogre.xcode
194)  Install the built Ogre.framework
205)  Open and build Mac/XCode/Samples/Samples.xcode
216)  Run samples and be happy.
22
23FAQ
24---
25
26Q:  How to I build individual samples?
27A:  In Samples.xcode select an individual app as the target rather than the
28    aggregate target.  Build.
29
30Q:  How to I run other samples?
31A:  In Samples.xcode open the Run window (cmd-shift-R) and change the target
32    executable in the toolbar.  Run.
33
34Using the Ogre.framework in Your Applications
35---------------------------------------------
361)  Build the Ogre.framework
372)  Create a new project, using the Cocoa Application template
383)  Delete ALL the generated files from within XCode. Delete *.m, *.pch, *.nib
394)  In you build target's Info screen (cmd+i while the target is highlighed),
40    remove the Prefix Header
415)  Add SDLMain.m and SDLMain.h to your project. These are in the
42    ogrenew/Mac/XCode/Classes folder. You will  probably want to copy
43    these items so you may change them without affecting the originals.
446)  Wrap your main function with:
45   
46    #ifdef __cplusplus
47    extern "C"
48    {
49    #endif
50
51    int main (...)
52   
53    #ifdef __cplusplus
54    }
55    #endif
56
577)  Add the SDL and Ogre frameworks to your project in "Linked Frameworks". 
58    You can have these copied into your application when it is built, and then
59    not have your users install these themselves.  For information on how to do
60    this refer to the XCode documentation.
618)  Create the required plugins.cfg and resources.cfg files.
62    You may start from the examples of these files in
63    ogrenew/Mac/XCode/Samples.  The plugins.cfg can probably be left as is,
64    but you will want to remove the entries from resources.cfg, as they refer
65    to the Sample resources. The entries in resources.cfg are relative to the
66    'Resources' group in your application. By default, it and all of its
67    sub-directories are searched by Ogre.
689)  If you have built the Ogre framework with the Development build
69    style (the default), you will have to edit the Development build
70    style of your Application to use the Ogre debug headers. To do this,
71    set your 'OTHER_CFLAGS' and 'OTHER_CXXFLAGS' to '-DDEBUG'.
7210) You are now ready to add your own resources and source files.
73    Take a look at the Samples and the documentation on the ogre
74    website for guidance. You should be able to replicate the Samples
75    by adding all of the source files from the Sample to your application,
76    and adding the files from Media that it uses to your Resources.
7711) When shipping your newly built .app You should be able to put the OGRE and
78    other frameworks in .app/Contents/Frameworks and they will be found and
79    used at runtime.
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