[657] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> |
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| 5 | <TITLE>OGRE Readme</TITLE> |
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| 12 | <BODY LANG="en-US" TEXT="#ccffcc" LINK="#ffff00" BGCOLOR="#003300" DIR="LTR"> |
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| 13 | <P CLASS="header" ALIGN=CENTER>OGRE (Object-Oriented Graphics |
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| 14 | Rendering Engine)</P> |
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| 15 | <P CLASS="header" ALIGN=CENTER>Source Distribution README file</P> |
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| 16 | <P CLASS="header" ALIGN=CENTER><A HREF="http://www.ogre3d.org/">http://www.ogre3d.org</A></P> |
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| 17 | <P CLASS="mainheader" ALIGN=LEFT>Summary</P> |
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| 18 | <P>OGRE (Object-Oriented Graphics Rendering Engine) is a |
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| 19 | scene-oriented, flexible 3D engine written in C++ designed to make it |
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| 20 | easier and more intuitive for developers to produce games and demos |
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| 21 | utilising 3D hardware. The class library abstracts all the details of |
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| 22 | using the underlying system libraries like Direct3D and OpenGL and |
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| 23 | provides an interface based on world objects and other intuitive |
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| 24 | classes. |
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| 25 | </P> |
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| 26 | <P>This distribution contains the full original source code for OGRE |
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| 27 | and is the most flexible way of obtaining the engine, although it |
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| 28 | does require you to build it yourself. For people who want a little |
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| 29 | more convenience, at the expense of a larger download and slightly |
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| 30 | less flexibility, there is also a precompiled SDK release available |
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| 31 | for some compilers.</P> |
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| 32 | <P CLASS="mainheader" ALIGN=LEFT>Index Of Contents</P> |
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| 33 | <P CLASS="newsdate"><A HREF="ChangeLog.html">What's New?</A></P> |
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| 34 | <P>A summary of the new and altered features in this release. |
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| 35 | </P> |
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| 36 | <P CLASS="newsdate"><A HREF="Readme/Readme_Features.html">Features</A></P> |
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| 37 | <P CLASS="maincontent">A summary of OGRE's main features.</P> |
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| 38 | <P CLASS="newsdate"><A HREF="Readme/ReadMe_Building.html">Building |
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| 39 | the core OGRE libraries</A></P> |
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| 40 | <P CLASS="maincontent">This section covers building the libraries and |
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| 41 | plugins which make up the core OGRE system.</P> |
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| 42 | <P CLASS="newsdate"><A HREF="manual/index.html">The OGRE Manual</A></P> |
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| 43 | <P>A descriptive reference to the major parts of the engine such as |
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| 44 | scripts. |
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| 45 | </P> |
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| 46 | <P CLASS="newsdate"><A HREF="api/html/index.html">API Reference</A></P> |
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| 47 | <P CLASS="maincontent">The full OGRE API documentation, as generated |
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| 48 | from the (heavily!) commented source.</P> |
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| 49 | <P CLASS="newsdate"><A HREF="FAQ.html">Frequently Asked Questions</A></P> |
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| 50 | <P CLASS="maincontent">If you're having problems, please consult the |
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| 51 | FAQ before asking the authors or posting in the forums.</P> |
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| 52 | <P CLASS="newsdate"><A HREF="http://www.ogre3d.org/wiki">The OGRE |
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| 53 | Wiki</A></P> |
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| 54 | <P>A gold mine of tutorials, tips and code snippets which will help |
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| 55 | you get up to speed with the engine.</P> |
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| 56 | <P>If you are running on Linux, please also see the <A HREF="README.linux">Linux |
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| 57 | README</A> which will also assist you in Linux-specific issues. If |
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| 58 | you are running Mac OSX, read the <A HREF="README_MacOSX.txt">Mac |
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| 59 | README</A>. |
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| 60 | </P> |
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| 61 | <P CLASS="mainheader" ALIGN=LEFT>Contributing</P> |
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| 62 | <P ALIGN=LEFT>We welcome all contributions to OGRE, be that new |
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| 63 | plugins, bugfixes, extensions, tutorials, documentation, example |
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| 64 | applications, artwork or pretty much anything else! If you would like |
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| 65 | to contribute to the development of OGRE, please read the <A HREF="ContributorLicenseAgreement.html">Contributor |
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| 66 | License Agreement</A>, and then contact Steve Streeting at |
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| 67 | <A HREF="steve@ogre3d.org">steve@ogre3d.org</A> if you agree with the |
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| 68 | terms. You can also submit patches against the CVS version, go the |
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| 69 | the <A HREF="http://www.ogre3d.org/">web site </A>and click on the |
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| 70 | 'Submit a Patch' link.</P> |
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| 71 | <P CLASS="mainheader" ALIGN=LEFT>Keeping Up To Date</P> |
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| 72 | <P ALIGN=LEFT>The best place to keep up to date with developments on |
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| 73 | OGRE is the <A HREF="http://www.ogre3d.org/">Official Web Site</A>. |
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| 74 | From there you can download the latest source code and documentation. |
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| 75 | You can choose between keeping bang up to date with CVS (Concurrent |
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| 76 | Versioning System) or by just getting the regularly released |
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| 77 | snapshots.</P> |
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| 78 | <P ALIGN=LEFT>The changes included in this current version can be |
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| 79 | viewed on the <A HREF="ChangeLog.html">ChangeLog</A>. |
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| 80 | </P> |
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| 81 | <P CLASS="mainheader" ALIGN=LEFT>Getting Support</P> |
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| 82 | <P ALIGN=LEFT>Please use our extensive forums if you need help or |
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| 83 | think you may have found a bug. Go to the <A HREF="http://ogre.sf.net/">main |
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| 84 | web site</A> and click on the Forums link.</P> |
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| 85 | <P CLASS="mainheader" ALIGN=LEFT>Licensing</P> |
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| 86 | <P>OGRE is distributed as free software under the GNU Lesser General |
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| 87 | Public License (see <A HREF="License.html">License.html</A>). In |
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| 88 | summary this means that you can use OGRE for any purpose, provided |
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| 89 | that if you make changes to OGRE itself, you must release the changes |
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| 90 | back into into the public domain under the LGPL and make it clear |
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| 91 | where you have made the changes. Your own application can be |
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| 92 | distributed under any license you like. Note that in the case of |
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| 93 | OGRE, inlining and macros in headers are used purely for performance |
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| 94 | or platform independence reasons, and including any of OGRE's headers |
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| 95 | in your projects does not result in a derived work. |
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| 96 | </P> |
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| 97 | <P>This program is distributed in the hope that it will be useful, |
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| 98 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 99 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 100 | Lesser General Public License for more details.</P> |
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| 101 | <P>You should have received a copy of the GNU Lesser General Public |
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| 102 | License along with this program; if not, write to the Free Software |
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| 103 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
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| 104 | USA, or go to <A HREF="http://www.gnu.org/copyleft/lesser.txt">http://www.gnu.org/copyleft/lesser.txt</A>.</P> |
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| 105 | <P>In addition, if you use Ogre it would be nice if you displayed the |
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| 106 | Ogre logo somewhere in your application (start up or shutdown) for a |
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| 107 | minimum of 2 seconds. This splash-screen is displayed on the standard |
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| 108 | Ogre configuration dialog anyway, so if you use that you don't need |
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| 109 | to do anything extra. The logo is included in the download archive as |
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| 110 | Examples\Resources\ogrelogo.png.</P> |
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| 111 | <P>Some textures distrubuted with Ogre are used with permission of |
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| 112 | <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A> and may |
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| 113 | not be re-distributed, sold, or given away except in the form of |
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| 114 | rendered images, animations, or real time 3D applications when credit |
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| 115 | is given to <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A>.</P> |
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| 116 | <P>The 'Han Solo' TrueType font is © 2000 by Iconian Fonts - |
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| 117 | Daniel Zadorozny. This font may be freely distributed and is free for |
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| 118 | all non-commercial uses. This font is e-mailware; that is, if you |
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| 119 | like it, please e-mail the author at: <A HREF="mailto:iconian@aol.com">iconian@aol.com</A>.</P> |
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| 120 | <P CLASS="mainheader" ALIGN=LEFT>Acknowledgements</P> |
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| 121 | <P>The authors wish to credit the following for their work which is |
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| 122 | used in whole or in part in OGRE:</P> |
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| 123 | <P>Artwork:</P> |
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| 124 | <UL> |
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| 125 | <LI><P STYLE="margin-bottom: 0cm">Matt Anderson at |
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| 126 | <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A> who |
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| 127 | kindly gave permission for the use of some textures</P> |
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| 128 | <LI><P STYLE="margin-bottom: 0cm">Jonathan Clark at |
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| 129 | <A HREF="http://www.jonathanclark.com/">http://www.jonathanclark.com</A> |
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| 130 | for some Golgotha textures thet were released to the public domain.</P> |
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| 131 | <LI><P STYLE="margin-bottom: 0cm">The 'Raptor Assault Gunboat' mesh |
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| 132 | & texture are © 2002 by Adrian 'cearny' Cearnau.</P> |
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| 133 | <LI><P STYLE="margin-bottom: 0cm">The robot andn ninja mesh and |
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| 134 | animation are by <A HREF="http://www.psionic3d.co.uk/">Psionic</A>, |
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| 135 | kindly made available from the <A HREF="http://www.insanesoftware.de/">CharacterFX</A> |
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| 136 | site</P> |
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| 137 | <LI><P STYLE="margin-bottom: 0cm">The 'Razor 2' mesh is by Dennis |
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| 138 | Verbeek</P> |
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| 139 | <LI><P STYLE="margin-bottom: 0cm">Skyboxes in cubemapJS.zip are |
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| 140 | ©<A HREF="http://www.schlorb.com/">Johannes Schlorb</A>, used |
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| 141 | with permission. |
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| 142 | </P> |
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| 143 | <LI><P>Grass texture is courtesy of Mathias 'freezer' Walch</P> |
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| 144 | </UL> |
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| 145 | <P>Included as source (modified as appropriate), and credited |
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| 146 | appropriately in the source files affected:</P> |
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| 147 | <UL> |
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| 148 | <LI><P STYLE="margin-bottom: 0cm">Many of the maths/spatial routines |
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| 149 | are inspired by Dr D.H. Eberley, adapted from the 'free' parts of |
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| 150 | the Wild Magic engine 0.2 source provided with his book "3D |
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| 151 | Engine Design" (<A HREF="http://www.wild-magic.com/">http://www.wild-magic.com/</A>)</P> |
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| 152 | <LI><P STYLE="margin-bottom: 0cm">Quake3 loading routines used a lot |
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| 153 | of information gleaned from <A HREF="http://www.planetquake.com/aftershock/">Aftershock</A> |
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| 154 | and <A HREF="http://strony.poland.com/bsekura/">Bart Sekura's ROGL</A></P> |
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| 155 | <LI><P STYLE="margin-bottom: 0cm">Singleton template class is © |
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| 156 | Scott Bilas 2000 from Game Programming Gems |
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| 157 | </P> |
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| 158 | <LI><P>Memory manager is based on MMGR © Paul Nettle at <A HREF="www.fluidstudios.com">Fluid |
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| 159 | Studios</A></P> |
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| 160 | </UL> |
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| 161 | <P>Source not modified, but linked in as part of the complete OGRE |
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| 162 | system:</P> |
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| 163 | <UL> |
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| 164 | <LI><P STYLE="margin-bottom: 0cm">Compression is courtesy of the |
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| 165 | zlib compression library © 1995-1998 Jean-loup Gailly and Mark |
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| 166 | Adler (<A HREF="http://www.gzip.org/zlib">http://www.gzip.org/zlib</A>)</P> |
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| 167 | <LI><P STYLE="margin-bottom: 0cm">Default image codecs are provided |
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| 168 | by <A HREF="http://openil.sourceforge.net/">DevIL</A>. |
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| 169 | </P> |
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| 170 | <LI><P STYLE="margin-bottom: 0cm">ZIP archive support is provided by |
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| 171 | <A HREF="http://zziplib.sourceforge.net/">zziplib</A>.</P> |
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| 172 | <LI><P STYLE="margin-bottom: 0cm">Interactive GUI support is by |
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| 173 | <A HREF="http://www.cegui.org.uk/">Crazy Eddies GUI</A>.</P> |
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| 174 | <LI><P STYLE="margin-bottom: 0cm">SDL is © (too many to list!) |
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| 175 | (<A HREF="http://www.libsdl.org/">http://www.libsdl.org</A>)</P> |
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| 176 | <LI><P STYLE="margin-bottom: 0cm">Freetype2 is © The Freetype |
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| 177 | Team (<A HREF="http://www.freetype.org/">http://www.freetype.org</A>)</P> |
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| 178 | <LI><P>ODE is © Russel Smith (<A HREF="http://q12.org/ode/">http://q12.org/ode/</A>)</P> |
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| 179 | </UL> |
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| 180 | <P>Standalone tools used:</P> |
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| 181 | <UL> |
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| 182 | <LI><P STYLE="margin-bottom: 0cm">Document generation from C++ |
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| 183 | source code is by Doxygen © Dimitri van Heesch |
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| 184 | (<A HREF="http://www.doxygen.org/">http://www.doxygen.org</A>)</P> |
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| 185 | <LI><P>Milkshape3D for modelling & exporting |
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| 186 | (<A HREF="http://www.milkshape3d.com/">http://www.milkshape3d.com</A>)</P> |
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| 187 | </UL> |
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| 188 | <P>And I'd also like to thank the following just for inspiration, |
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| 189 | ideas, and pretty much anything else:</P> |
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| 190 | <UL> |
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| 191 | <LI><P STYLE="margin-bottom: 0cm">Scott Meyers for his superb |
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| 192 | 'Effective C++' series</P> |
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| 193 | <LI><P STYLE="margin-bottom: 0cm">Everybody who has ever written for |
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| 194 | Game Developer magazine, but particularly Chris Hecker and Jeff |
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| 195 | Lander whose work is consistently enlightening</P> |
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| 196 | <LI><P STYLE="margin-bottom: 0cm">Michael Abrash for his 'Zen' books |
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| 197 | which inspired me to try graphics programming in the first place</P> |
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| 198 | <LI><P STYLE="margin-bottom: 0cm">Everybody at SourceForge and VA |
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| 199 | Linux for providing <B>fantastic</B> facilities for developers with |
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| 200 | modest budgets</P> |
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| 201 | <LI><P STYLE="margin-bottom: 0cm">Scott Adams (Dilbert) for |
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| 202 | providing a humourous distraction when I've had enough for the day</P> |
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| 203 | <LI><P>My wife Marie for putting up with all this!</P> |
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| 204 | </UL> |
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| 205 | <P>Copyright © 2005 by The OGRE Team<SCRIPT> |
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| 206 | <!--//hide script from old browsers |
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| 207 | document.write( "Last modified "+ document.lastModified ); |
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| 208 | //end hiding contents --> |
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| 209 | </SCRIPT></P> |
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