1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> |
---|
2 | <HTML> |
---|
3 | <HEAD> |
---|
4 | <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252"> |
---|
5 | <TITLE>OGRE Readme</TITLE> |
---|
6 | <META NAME="GENERATOR" CONTENT="OpenOffice.org 1.1.4 (Win32)"> |
---|
7 | <META NAME="CREATED" CONTENT="20050219;16153107"> |
---|
8 | <META NAME="CHANGED" CONTENT="20050219;17194093"> |
---|
9 | <link rel="stylesheet" type="text/css" href="style.css"> |
---|
10 | |
---|
11 | </HEAD> |
---|
12 | <BODY LANG="en-US" TEXT="#ccffcc" LINK="#ffff00" BGCOLOR="#003300" DIR="LTR"> |
---|
13 | <P CLASS="header" ALIGN=CENTER>OGRE (Object-Oriented Graphics |
---|
14 | Rendering Engine)</P> |
---|
15 | <P CLASS="header" ALIGN=CENTER>Source Distribution README file</P> |
---|
16 | <P CLASS="header" ALIGN=CENTER><A HREF="http://www.ogre3d.org/">http://www.ogre3d.org</A></P> |
---|
17 | <P CLASS="mainheader" ALIGN=LEFT>Summary</P> |
---|
18 | <P>OGRE (Object-Oriented Graphics Rendering Engine) is a |
---|
19 | scene-oriented, flexible 3D engine written in C++ designed to make it |
---|
20 | easier and more intuitive for developers to produce games and demos |
---|
21 | utilising 3D hardware. The class library abstracts all the details of |
---|
22 | using the underlying system libraries like Direct3D and OpenGL and |
---|
23 | provides an interface based on world objects and other intuitive |
---|
24 | classes. |
---|
25 | </P> |
---|
26 | <P>This distribution contains the full original source code for OGRE |
---|
27 | and is the most flexible way of obtaining the engine, although it |
---|
28 | does require you to build it yourself. For people who want a little |
---|
29 | more convenience, at the expense of a larger download and slightly |
---|
30 | less flexibility, there is also a precompiled SDK release available |
---|
31 | for some compilers.</P> |
---|
32 | <P CLASS="mainheader" ALIGN=LEFT>Index Of Contents</P> |
---|
33 | <P CLASS="newsdate"><A HREF="ChangeLog.html">What's New?</A></P> |
---|
34 | <P>A summary of the new and altered features in this release. |
---|
35 | </P> |
---|
36 | <P CLASS="newsdate"><A HREF="Readme/Readme_Features.html">Features</A></P> |
---|
37 | <P CLASS="maincontent">A summary of OGRE's main features.</P> |
---|
38 | <P CLASS="newsdate"><A HREF="Readme/ReadMe_Building.html">Building |
---|
39 | the core OGRE libraries</A></P> |
---|
40 | <P CLASS="maincontent">This section covers building the libraries and |
---|
41 | plugins which make up the core OGRE system.</P> |
---|
42 | <P CLASS="newsdate"><A HREF="manual/index.html">The OGRE Manual</A></P> |
---|
43 | <P>A descriptive reference to the major parts of the engine such as |
---|
44 | scripts. |
---|
45 | </P> |
---|
46 | <P CLASS="newsdate"><A HREF="api/html/index.html">API Reference</A></P> |
---|
47 | <P CLASS="maincontent">The full OGRE API documentation, as generated |
---|
48 | from the (heavily!) commented source.</P> |
---|
49 | <P CLASS="newsdate"><A HREF="FAQ.html">Frequently Asked Questions</A></P> |
---|
50 | <P CLASS="maincontent">If you're having problems, please consult the |
---|
51 | FAQ before asking the authors or posting in the forums.</P> |
---|
52 | <P CLASS="newsdate"><A HREF="http://www.ogre3d.org/wiki">The OGRE |
---|
53 | Wiki</A></P> |
---|
54 | <P>A gold mine of tutorials, tips and code snippets which will help |
---|
55 | you get up to speed with the engine.</P> |
---|
56 | <P>If you are running on Linux, please also see the <A HREF="README.linux">Linux |
---|
57 | README</A> which will also assist you in Linux-specific issues. If |
---|
58 | you are running Mac OSX, read the <A HREF="README_MacOSX.txt">Mac |
---|
59 | README</A>. |
---|
60 | </P> |
---|
61 | <P CLASS="mainheader" ALIGN=LEFT>Contributing</P> |
---|
62 | <P ALIGN=LEFT>We welcome all contributions to OGRE, be that new |
---|
63 | plugins, bugfixes, extensions, tutorials, documentation, example |
---|
64 | applications, artwork or pretty much anything else! If you would like |
---|
65 | to contribute to the development of OGRE, please read the <A HREF="ContributorLicenseAgreement.html">Contributor |
---|
66 | License Agreement</A>, and then contact Steve Streeting at |
---|
67 | <A HREF="steve@ogre3d.org">steve@ogre3d.org</A> if you agree with the |
---|
68 | terms. You can also submit patches against the CVS version, go the |
---|
69 | the <A HREF="http://www.ogre3d.org/">web site </A>and click on the |
---|
70 | 'Submit a Patch' link.</P> |
---|
71 | <P CLASS="mainheader" ALIGN=LEFT>Keeping Up To Date</P> |
---|
72 | <P ALIGN=LEFT>The best place to keep up to date with developments on |
---|
73 | OGRE is the <A HREF="http://www.ogre3d.org/">Official Web Site</A>. |
---|
74 | From there you can download the latest source code and documentation. |
---|
75 | You can choose between keeping bang up to date with CVS (Concurrent |
---|
76 | Versioning System) or by just getting the regularly released |
---|
77 | snapshots.</P> |
---|
78 | <P ALIGN=LEFT>The changes included in this current version can be |
---|
79 | viewed on the <A HREF="ChangeLog.html">ChangeLog</A>. |
---|
80 | </P> |
---|
81 | <P CLASS="mainheader" ALIGN=LEFT>Getting Support</P> |
---|
82 | <P ALIGN=LEFT>Please use our extensive forums if you need help or |
---|
83 | think you may have found a bug. Go to the <A HREF="http://ogre.sf.net/">main |
---|
84 | web site</A> and click on the Forums link.</P> |
---|
85 | <P CLASS="mainheader" ALIGN=LEFT>Licensing</P> |
---|
86 | <P>OGRE is distributed as free software under the GNU Lesser General |
---|
87 | Public License (see <A HREF="License.html">License.html</A>). In |
---|
88 | summary this means that you can use OGRE for any purpose, provided |
---|
89 | that if you make changes to OGRE itself, you must release the changes |
---|
90 | back into into the public domain under the LGPL and make it clear |
---|
91 | where you have made the changes. Your own application can be |
---|
92 | distributed under any license you like. Note that in the case of |
---|
93 | OGRE, inlining and macros in headers are used purely for performance |
---|
94 | or platform independence reasons, and including any of OGRE's headers |
---|
95 | in your projects does not result in a derived work. |
---|
96 | </P> |
---|
97 | <P>This program is distributed in the hope that it will be useful, |
---|
98 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
99 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
---|
100 | Lesser General Public License for more details.</P> |
---|
101 | <P>You should have received a copy of the GNU Lesser General Public |
---|
102 | License along with this program; if not, write to the Free Software |
---|
103 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
---|
104 | USA, or go to <A HREF="http://www.gnu.org/copyleft/lesser.txt">http://www.gnu.org/copyleft/lesser.txt</A>.</P> |
---|
105 | <P>In addition, if you use Ogre it would be nice if you displayed the |
---|
106 | Ogre logo somewhere in your application (start up or shutdown) for a |
---|
107 | minimum of 2 seconds. This splash-screen is displayed on the standard |
---|
108 | Ogre configuration dialog anyway, so if you use that you don't need |
---|
109 | to do anything extra. The logo is included in the download archive as |
---|
110 | Examples\Resources\ogrelogo.png.</P> |
---|
111 | <P>Some textures distrubuted with Ogre are used with permission of |
---|
112 | <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A> and may |
---|
113 | not be re-distributed, sold, or given away except in the form of |
---|
114 | rendered images, animations, or real time 3D applications when credit |
---|
115 | is given to <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A>.</P> |
---|
116 | <P>The 'Han Solo' TrueType font is © 2000 by Iconian Fonts - |
---|
117 | Daniel Zadorozny. This font may be freely distributed and is free for |
---|
118 | all non-commercial uses. This font is e-mailware; that is, if you |
---|
119 | like it, please e-mail the author at: <A HREF="mailto:iconian@aol.com">iconian@aol.com</A>.</P> |
---|
120 | <P CLASS="mainheader" ALIGN=LEFT>Acknowledgements</P> |
---|
121 | <P>The authors wish to credit the following for their work which is |
---|
122 | used in whole or in part in OGRE:</P> |
---|
123 | <P>Artwork:</P> |
---|
124 | <UL> |
---|
125 | <LI><P STYLE="margin-bottom: 0cm">Matt Anderson at |
---|
126 | <A HREF="http://www.The3dStudio.com/">www.The3dStudio.com</A> who |
---|
127 | kindly gave permission for the use of some textures</P> |
---|
128 | <LI><P STYLE="margin-bottom: 0cm">Jonathan Clark at |
---|
129 | <A HREF="http://www.jonathanclark.com/">http://www.jonathanclark.com</A> |
---|
130 | for some Golgotha textures thet were released to the public domain.</P> |
---|
131 | <LI><P STYLE="margin-bottom: 0cm">The 'Raptor Assault Gunboat' mesh |
---|
132 | & texture are © 2002 by Adrian 'cearny' Cearnau.</P> |
---|
133 | <LI><P STYLE="margin-bottom: 0cm">The robot andn ninja mesh and |
---|
134 | animation are by <A HREF="http://www.psionic3d.co.uk/">Psionic</A>, |
---|
135 | kindly made available from the <A HREF="http://www.insanesoftware.de/">CharacterFX</A> |
---|
136 | site</P> |
---|
137 | <LI><P STYLE="margin-bottom: 0cm">The 'Razor 2' mesh is by Dennis |
---|
138 | Verbeek</P> |
---|
139 | <LI><P STYLE="margin-bottom: 0cm">Skyboxes in cubemapJS.zip are |
---|
140 | ©<A HREF="http://www.schlorb.com/">Johannes Schlorb</A>, used |
---|
141 | with permission. |
---|
142 | </P> |
---|
143 | <LI><P>Grass texture is courtesy of Mathias 'freezer' Walch</P> |
---|
144 | </UL> |
---|
145 | <P>Included as source (modified as appropriate), and credited |
---|
146 | appropriately in the source files affected:</P> |
---|
147 | <UL> |
---|
148 | <LI><P STYLE="margin-bottom: 0cm">Many of the maths/spatial routines |
---|
149 | are inspired by Dr D.H. Eberley, adapted from the 'free' parts of |
---|
150 | the Wild Magic engine 0.2 source provided with his book "3D |
---|
151 | Engine Design" (<A HREF="http://www.wild-magic.com/">http://www.wild-magic.com/</A>)</P> |
---|
152 | <LI><P STYLE="margin-bottom: 0cm">Quake3 loading routines used a lot |
---|
153 | of information gleaned from <A HREF="http://www.planetquake.com/aftershock/">Aftershock</A> |
---|
154 | and <A HREF="http://strony.poland.com/bsekura/">Bart Sekura's ROGL</A></P> |
---|
155 | <LI><P STYLE="margin-bottom: 0cm">Singleton template class is © |
---|
156 | Scott Bilas 2000 from Game Programming Gems |
---|
157 | </P> |
---|
158 | <LI><P>Memory manager is based on MMGR © Paul Nettle at <A HREF="www.fluidstudios.com">Fluid |
---|
159 | Studios</A></P> |
---|
160 | </UL> |
---|
161 | <P>Source not modified, but linked in as part of the complete OGRE |
---|
162 | system:</P> |
---|
163 | <UL> |
---|
164 | <LI><P STYLE="margin-bottom: 0cm">Compression is courtesy of the |
---|
165 | zlib compression library © 1995-1998 Jean-loup Gailly and Mark |
---|
166 | Adler (<A HREF="http://www.gzip.org/zlib">http://www.gzip.org/zlib</A>)</P> |
---|
167 | <LI><P STYLE="margin-bottom: 0cm">Default image codecs are provided |
---|
168 | by <A HREF="http://openil.sourceforge.net/">DevIL</A>. |
---|
169 | </P> |
---|
170 | <LI><P STYLE="margin-bottom: 0cm">ZIP archive support is provided by |
---|
171 | <A HREF="http://zziplib.sourceforge.net/">zziplib</A>.</P> |
---|
172 | <LI><P STYLE="margin-bottom: 0cm">Interactive GUI support is by |
---|
173 | <A HREF="http://www.cegui.org.uk/">Crazy Eddies GUI</A>.</P> |
---|
174 | <LI><P STYLE="margin-bottom: 0cm">SDL is © (too many to list!) |
---|
175 | (<A HREF="http://www.libsdl.org/">http://www.libsdl.org</A>)</P> |
---|
176 | <LI><P STYLE="margin-bottom: 0cm">Freetype2 is © The Freetype |
---|
177 | Team (<A HREF="http://www.freetype.org/">http://www.freetype.org</A>)</P> |
---|
178 | <LI><P>ODE is © Russel Smith (<A HREF="http://q12.org/ode/">http://q12.org/ode/</A>)</P> |
---|
179 | </UL> |
---|
180 | <P>Standalone tools used:</P> |
---|
181 | <UL> |
---|
182 | <LI><P STYLE="margin-bottom: 0cm">Document generation from C++ |
---|
183 | source code is by Doxygen © Dimitri van Heesch |
---|
184 | (<A HREF="http://www.doxygen.org/">http://www.doxygen.org</A>)</P> |
---|
185 | <LI><P>Milkshape3D for modelling & exporting |
---|
186 | (<A HREF="http://www.milkshape3d.com/">http://www.milkshape3d.com</A>)</P> |
---|
187 | </UL> |
---|
188 | <P>And I'd also like to thank the following just for inspiration, |
---|
189 | ideas, and pretty much anything else:</P> |
---|
190 | <UL> |
---|
191 | <LI><P STYLE="margin-bottom: 0cm">Scott Meyers for his superb |
---|
192 | 'Effective C++' series</P> |
---|
193 | <LI><P STYLE="margin-bottom: 0cm">Everybody who has ever written for |
---|
194 | Game Developer magazine, but particularly Chris Hecker and Jeff |
---|
195 | Lander whose work is consistently enlightening</P> |
---|
196 | <LI><P STYLE="margin-bottom: 0cm">Michael Abrash for his 'Zen' books |
---|
197 | which inspired me to try graphics programming in the first place</P> |
---|
198 | <LI><P STYLE="margin-bottom: 0cm">Everybody at SourceForge and VA |
---|
199 | Linux for providing <B>fantastic</B> facilities for developers with |
---|
200 | modest budgets</P> |
---|
201 | <LI><P STYLE="margin-bottom: 0cm">Scott Adams (Dilbert) for |
---|
202 | providing a humourous distraction when I've had enough for the day</P> |
---|
203 | <LI><P>My wife Marie for putting up with all this!</P> |
---|
204 | </UL> |
---|
205 | <P>Copyright © 2005 by The OGRE Team<SCRIPT> |
---|
206 | <!--//hide script from old browsers |
---|
207 | document.write( "Last modified "+ document.lastModified ); |
---|
208 | //end hiding contents --> |
---|
209 | </SCRIPT></P> |
---|
210 | </BODY> |
---|
211 | </HTML> |
---|