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5 | <TITLE>Building OGRE</TITLE> |
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9 | <link rel="stylesheet" type="text/css" href="../style.css"> |
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10 | </HEAD> |
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11 | <BODY LANG="en-US" TEXT="#ccffcc" LINK="#ffff00" BGCOLOR="#003300" DIR="LTR"> |
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12 | <P CLASS="header" ALIGN=CENTER>OGRE (Object-Oriented Graphics |
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13 | Rendering Engine)</P> |
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14 | <P CLASS="header" ALIGN=CENTER>Building OGRE |
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15 | </P> |
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16 | <P CLASS="header" ALIGN=CENTER><A HREF="http://www.ogre3d.org/">http://www.ogre3d.org</A></P> |
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17 | <P CLASS="mainheader" ALIGN=LEFT>Building and Installing OGRE</P> |
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18 | <P ALIGN=LEFT>This release of OGRE builds under the following |
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19 | configurations:</P> |
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20 | <TABLE WIDTH=100% BORDER=1 BORDERCOLOR="#996600" CELLPADDING=0 CELLSPACING=0> |
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21 | <TR> |
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22 | <TD WIDTH=33% BGCOLOR="#999900"> |
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23 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Platform</B></FONT></FONT></P> |
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24 | </TD> |
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25 | <TD WIDTH=20% BGCOLOR="#999900"> |
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26 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Compiler</B></FONT></FONT></P> |
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27 | </TD> |
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28 | <TD BGCOLOR="#999900"> |
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29 | <P ALIGN=CENTER><FONT COLOR="#333300"><FONT SIZE=1 STYLE="font-size: 8pt"><B>Extra |
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30 | Notes</B></FONT></FONT></P> |
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31 | </TD> |
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32 | </TR> |
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33 | <TR> |
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34 | <TD WIDTH=33%> |
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35 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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36 | <A HREF="#VC"><FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">Windows |
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37 | 95/98/Me/2000/XP</FONT></FONT></A></P> |
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38 | </TD> |
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39 | <TD WIDTH=20%> |
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40 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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41 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Microsoft |
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42 | Visual C++ 6 SP3+<BR>Microsoft Visual C++.Net<BR>Microsoft Visual |
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43 | C++.Net 2003</FONT></FONT></P> |
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44 | </TD> |
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45 | <TD> |
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46 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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47 | <FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">Requires |
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48 | DirectX 9.0 SDK. Note that the last version of the DirectX 9 SDK |
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49 | supported for VC6 is the <B>Summer 2004 version</B>.<BR><A HREF="http://www.stlport.org/">STLport</A> |
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50 | required for versions prior to .Net 2003<BR>You should also |
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51 | download the latest 3rd-party libraries from the site.</FONT></FONT></P> |
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52 | </TD> |
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53 | </TR> |
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54 | <TR> |
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55 | <TD WIDTH=33%> |
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56 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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57 | <A HREF="#Linux"><FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">Linux</FONT></FONT></A></P> |
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58 | </TD> |
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59 | <TD WIDTH=20%> |
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60 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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61 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">gcc (GNU |
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62 | Compiler Collection)</FONT></FONT></P> |
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63 | </TD> |
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64 | <TD> |
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65 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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66 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Requires |
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67 | gcc 3.x</FONT></FONT></P> |
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68 | </TD> |
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69 | </TR> |
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70 | <TR> |
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71 | <TD WIDTH=33%> |
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72 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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73 | <A HREF="#Mac"><FONT SIZE=1 STYLE="font-size: 8pt"><FONT COLOR="#66cc33">Mac |
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74 | OSX </FONT></FONT></A> |
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75 | </P> |
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76 | </TD> |
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77 | <TD WIDTH=20%> |
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78 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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79 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">gcc (GNU |
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80 | Compiler Collection)</FONT></FONT></P> |
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81 | </TD> |
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82 | <TD> |
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83 | <P ALIGN=CENTER STYLE="border-top: none; border-bottom: 1.00pt solid #666600; border-left: 1.00pt solid #666600; border-right: 1.00pt solid #666600; padding-top: 0cm; padding-bottom: 0.26cm; padding-left: 0.05cm; padding-right: 0.05cm"> |
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84 | <FONT COLOR="#66cc33"><FONT SIZE=1 STYLE="font-size: 8pt">Requires |
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85 | gcc 3.x</FONT></FONT></P> |
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86 | </TD> |
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87 | </TR> |
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88 | </TABLE> |
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89 | <P ALIGN=LEFT> </P> |
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90 | <P CLASS="mainheader" ALIGN=LEFT><A NAME="VC"></A>Building with |
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91 | Visual C++ 6 or Visual C++.Net</P> |
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92 | <P ALIGN=LEFT>If you're building with Visual C++, follow these steps:</P> |
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93 | <OL> |
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94 | <LI><P STYLE="margin-bottom: 0cm">Make sure you have downloaded and |
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95 | installed <A HREF="http://www.stlport.org/">STLport</A>, version |
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96 | 4.6.2 if you are not using .Net 2003. The instructions for building |
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97 | and installing STLport are in the <A HREF="../FAQ.html">FAQ</A></P> |
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98 | <LI><P STYLE="margin-bottom: 0cm">Download and install the <A HREF="http://msdn.microsoft.com/directx">DirectX9 |
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99 | SDK</A>, get the latest if you're using VC7+, the Summer 2004 |
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100 | version plus the 'Extras' if using VC6.</P> |
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101 | <LI><P STYLE="margin-bottom: 0cm">Download and extract the latest |
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102 | 3rd party libraries distribution (you can find this in the downloads |
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103 | section of the <A HREF="http://www.ogre3d.org/">OGRE hompage</A>). |
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104 | See the <A HREF="../FAQ.html">FAQ</A> for more details.</P> |
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105 | <LI><P STYLE="margin-bottom: 0cm">Open either Ogre.dsw (VC6) or |
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106 | Ogre.sln (VC7+)</P> |
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107 | <LI><P STYLE="margin-bottom: 0cm">Check the ordering of your include |
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108 | and library paths (in Tools | Options). The ordering should be |
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109 | STLport (if applicable), DirectX, then everything else.</P> |
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110 | <LI><P>Perform a Batch Build for <B>all</B> the projects. The |
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111 | dependencies should ensure everything is built in the right order.</P> |
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112 | </OL> |
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113 | <P CLASS="mainheader"><A NAME="Linux"></A>Building under Linux</P> |
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114 | <P ALIGN=LEFT>If you're building under Linux with gcc, here's a very |
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115 | quick overview:</P> |
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116 | <OL> |
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117 | <LI><P STYLE="margin-bottom: 0cm">If you're using gcc version 2.9x, |
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118 | make sure you've installed <A HREF="http://www.stlport.org/">STLport</A>. |
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119 | However, if you can we advise using gcc 3.2+.</P> |
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120 | <LI><P STYLE="margin-bottom: 0cm">Confirm that you have SDL 1.2.4, |
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121 | Freetype2, DevIL, zziplib, CEGUI 0.2.0 and pkg-config available on |
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122 | your system (if not, install them!)</P> |
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123 | <LI><P STYLE="margin-bottom: 0cm">Change to the 'ogrenew' directory, |
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124 | </P> |
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125 | <LI><P STYLE="margin-bottom: 0cm">If you are installing from CVS, |
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126 | run './bootstrap'</P> |
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127 | <LI><P STYLE="margin-bottom: 0cm">type './configure'.</P> |
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128 | <LI><P>Run 'make' and 'make install' (the latter as root)</P> |
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129 | </OL> |
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130 | <P>For more detailed instructions, see the<A HREF="../README.linux"> |
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131 | Linux README</A>.</P> |
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132 | <P CLASS="mainheader" ALIGN=LEFT><A NAME="Mac"></A>Building under Mac |
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133 | OSX</P> |
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134 | <P ALIGN=LEFT>Please read the <A HREF="../README_MacOSX.txt">Mac |
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135 | README</A>.</P> |
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136 | <P CLASS="mainheader" ALIGN=LEFT>Explanation of the Core libraries</P> |
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137 | <P ALIGN=LEFT>OGRE compiles into a number of shared |
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138 | dynamically-linked libraries for use by OGRE applications. It also |
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139 | has a number of optional plugin libraries, which are used to provide |
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140 | rendering system implementations (e.g. an interface to DirectX) and |
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141 | special features (e.g. a BSP-oriented scene manager). Plugins are |
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142 | configured using the 'plugins.cfg' file located in the same folder as |
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143 | your application. Here's an example:</P> |
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144 | <P ALIGN=LEFT>-----snip------------------------------------------------------</P> |
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145 | <P ALIGN=LEFT>PluginFolder=plugins\</P> |
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146 | <P># Define particle system plugin<BR>Plugin=Plugin_ParticleFX</P> |
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147 | <P>-----snip------------------------------------------------------</P> |
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148 | <P>This simple plugins.cfg tells Ogre to load all plugins from the |
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149 | 'plugins' folder directly under the application's folder, and to load |
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150 | Plugin_ParticleFX (.dll in Windows, .so in Linux), the particle |
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151 | system implementation.</P> |
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152 | <P>The best way to get started with OGRE is to look at the example |
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153 | applications which are included. These should make it clear to you |
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154 | how easy it is to get an OGRE application running in a surprisingly |
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155 | small amount of code!</P> |
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156 | <P CLASS="mainheader">Libraries in detail</P> |
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157 | <P ALIGN=LEFT>The libraries are:</P> |
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158 | <TABLE WIDTH=100% BORDER=1 CELLPADDING=2 CELLSPACING=0> |
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159 | <COL WIDTH=37*> |
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160 | <COL WIDTH=219*> |
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161 | <TR> |
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162 | <TD WIDTH=14%> |
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163 | <P>OgreMain</P> |
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164 | </TD> |
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165 | <TD WIDTH=86%> |
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166 | <P>The core dll which includes all the basic classes, and |
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167 | abstractions of all the engine components which will be refined |
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168 | per OS platform, rendering API, or per scene type. This library |
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169 | must be on the path or in the current folder to be loaded at |
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170 | startup. The source for this is completely cross-platform. |
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171 | </P> |
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172 | </TD> |
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173 | </TR> |
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174 | <TR> |
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175 | <TD WIDTH=14%> |
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176 | <P>OgrePlatform</P> |
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177 | </TD> |
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178 | <TD WIDTH=86%> |
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179 | <P>This library implements concrete versions of the classes |
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180 | required to be implemented for each platform. There are currently |
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181 | implementations for Win32 and Linux platforms.</P> |
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182 | <P>This library is loaded dynamically by the PlatformManager class |
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183 | (in OgreMain) and must either be on the path or in the current |
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184 | folder.</P> |
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185 | </TD> |
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186 | </TR> |
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187 | <TR> |
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188 | <TD WIDTH=14%> |
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189 | <P>RenderSystem_Direct3D7/9</P> |
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190 | </TD> |
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191 | <TD WIDTH=86%> |
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192 | <P>Plugin library which adds a RenderSystem implementation for |
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193 | Direct3D. This library is loaded dynamically by the plugin |
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194 | architecture described above, and must be located in the folder |
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195 | specified in plugins.cfg. You may use any of these render systems |
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196 | on Windows, but the more recent version support extra features.</P> |
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197 | </TD> |
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198 | </TR> |
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199 | <TR> |
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200 | <TD WIDTH=14%> |
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201 | <P>RenderSystem_GL</P> |
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202 | </TD> |
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203 | <TD WIDTH=86%> |
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204 | <P>Implementation of the RenderSystem which is based on OpenGL. |
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205 | Used for the Linux & Mac platforms primarily but can be used |
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206 | in Windows too.</P> |
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207 | </TD> |
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208 | </TR> |
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209 | <TR> |
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210 | <TD WIDTH=14%> |
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211 | <P>Plugin_BspSceneManager</P> |
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212 | </TD> |
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213 | <TD WIDTH=86%> |
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214 | <P>Plugin specialisation of the general-purpose SceneManager for |
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215 | rendering indoor levels based on a BSP tree. Allows Quake3 maps to |
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216 | be loaded and rendered very efficiently whilst exposing none of |
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217 | the complexity to the core Ogre system. This library is loaded |
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218 | dynamically by the plugin architecture described above, and must |
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219 | be located in the folder specified in plugins.cfg.</P> |
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220 | </TD> |
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221 | </TR> |
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222 | <TR> |
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223 | <TD WIDTH=14%> |
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224 | <P>Plugin_ParticleFX</P> |
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225 | </TD> |
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226 | <TD WIDTH=86%> |
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227 | <P>Plugin which provides a range of particle system tools such as |
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228 | standard emitters and affectors.</P> |
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229 | </TD> |
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230 | </TR> |
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231 | <TR> |
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232 | <TD WIDTH=14%> |
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233 | <P>Plugin_OctreeSceneManager</P> |
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234 | </TD> |
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235 | <TD WIDTH=86%> |
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236 | <P>Plugin which provides scene management based on an octree |
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237 | system.</P> |
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238 | </TD> |
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239 | </TR> |
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240 | <TR> |
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241 | <TD WIDTH=14%> |
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242 | <P>ReferenceAppLayer</P> |
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243 | </TD> |
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244 | <TD WIDTH=86%> |
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245 | <P>This is a utility library which is a client of the OgreMain |
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246 | library, and can be used by your application to add additional |
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247 | non-graphics related features to your application. It is designed |
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248 | to be an example of how you might tie together other libraries |
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249 | with OGRE in order to build a larger system; in this case we |
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250 | implement collision and physics using ODE.</P> |
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251 | </TD> |
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252 | </TR> |
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253 | </TABLE> |
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254 | <P CLASS="maincontent" ALIGN=LEFT>There are also several other |
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255 | plugins, tools and demos which are built as part of the standard |
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256 | batch build process.</P> |
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257 | <P CLASS="maincontent" ALIGN=LEFT>More tips and information can be |
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258 | obtained from the <A HREF="http://www.ogre3d.org/wiki">OGRE Wiki</A>. |
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259 | </P> |
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260 | <P CLASS="maincontent" ALIGN=CENTER><A HREF="../ReadMe.html">Back to |
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261 | Readme.html</A></P> |
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262 | <P CLASS="mainheader"> </P> |
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263 | <P>Copyright © 2005 by The OGRE Team<SCRIPT> |
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264 | <!--//hide script from old browsers |
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