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10 | <h1>OgreD3D9HardwareOcclusionQuery.h</h1><a href="OgreD3D9HardwareOcclusionQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment">(Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://ogre.sourceforge.net/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 |
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35 | 00026 <span class="preprocessor">#ifndef _D3D9HARWAREOCCLUSIONQUERY_H__</span> |
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36 | 00027 <span class="preprocessor"></span><span class="preprocessor">#define _D3D9HARWAREOCCLUSIONQUERY_H__</span> |
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37 | 00028 <span class="preprocessor"></span> |
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38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgreD3D9Prerequisites_8h.html">OgreD3D9Prerequisites.h</a>"</span> |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreHardwareOcclusionQuery_8h.html">OgreHardwareOcclusionQuery.h</a>"</span> |
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40 | 00031 |
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41 | 00032 |
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42 | 00033 <span class="keyword">namespace </span>Ogre { |
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43 | 00034 |
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44 | 00035 <span class="comment">// If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered </span> |
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45 | 00036 <span class="comment">// if the first pass results has too few pixels visible.</span> |
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46 | 00037 |
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47 | 00038 <span class="comment">// Be sure to render all occluder first and whats out so the RenderQue don't switch places on </span> |
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48 | 00039 <span class="comment">// the occluding objects and the tested objects because it thinks it's more effective..</span> |
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49 | 00040 |
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50 | <a name="l00050"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html">00050</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html">D3D9HardwareOcclusionQuery</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareOcclusionQuery.html">HardwareOcclusionQuery</a> |
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51 | 00051 { |
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52 | 00052 <span class="comment">//----------------------------------------------------------------------</span> |
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53 | 00053 <span class="comment">// Public methods</span> |
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54 | 00054 <span class="comment">//--</span> |
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55 | 00055 <span class="keyword">public</span>: |
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56 | 00056 |
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57 | 00061 <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya0">D3D9HardwareOcclusionQuery</a>( IDirect3DDevice9* pD3DDevice ); |
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58 | 00062 |
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59 | 00066 <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya1">~D3D9HardwareOcclusionQuery</a>(); |
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60 | 00067 |
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61 | 00068 <span class="comment">//------------------------------------------------------------------</span> |
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62 | 00069 <span class="comment">// Occlusion query functions (see base class documentation for this)</span> |
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63 | 00070 <span class="comment">//--</span> |
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64 | 00071 |
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65 | 00072 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya2">beginOcclusionQuery</a>(); |
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66 | 00073 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya3">endOcclusionQuery</a>(); |
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67 | 00074 <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya4">pullOcclusionQuery</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* NumOfFragments); |
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68 | <a name="l00075"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya5">00075</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya5">getLastQuerysPixelcount</a>() { <span class="keywordflow">return</span> mPixelCount; } |
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69 | 00076 <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya6">isStillOutstanding</a>(<span class="keywordtype">void</span>); |
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70 | 00077 |
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71 | 00078 |
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72 | 00079 |
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73 | 00080 <span class="comment">//----------------------------------------------------------------------</span> |
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74 | 00081 <span class="comment">// private members</span> |
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75 | 00082 <span class="comment">//--</span> |
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76 | 00083 <span class="keyword">private</span>: |
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77 | <a name="l00084"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryr0">00084</a> IDirect3DQuery9* <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryr0">mpQuery</a>; |
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78 | <a name="l00085"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryr1">00085</a> IDirect3DDevice9* mpDevice; |
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79 | 00086 }; |
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80 | 00087 |
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81 | 00088 |
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82 | 00089 } |
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83 | 00090 |
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84 | 00091 |
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85 | 00092 <span class="preprocessor">#endif</span> |
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86 | </pre></div><hr> |
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87 | <p> |
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88 | Copyright © 2000-2005 by The OGRE Team<br /> |
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89 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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90 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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97 | |
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98 | Last modified Sun Mar 12 14:37:39 2006 |
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99 | </p> |
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