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OgreGLHardwarePixelBuffer.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __GLPIXELBUFFER_H__
00026 #define __GLPIXELBUFFER_H__
00027 
00028 #include "OgreGLPrerequisites.h"
00029 #include "OgreHardwarePixelBuffer.h"
00030 
00031 namespace Ogre {
00032     class GLHardwarePixelBuffer: public HardwarePixelBuffer
00033     {
00034     protected:  
00036         PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
00037 
00039         void unlockImpl(void);
00040         
00041         // Internal buffer; either on-card or in system memory, freed/allocated on demand
00042         // depending on buffer usage
00043         PixelBox mBuffer;
00044         GLenum mGLInternalFormat; // GL internal format
00045         
00046         // Buffer allocation/freeage
00047         void allocateBuffer();
00048         void freeBuffer();
00049         // Upload a box of pixels to this buffer on the card
00050         virtual void upload(const PixelBox &data);
00051         // Download a box of pixels from the card
00052         virtual void download(const PixelBox &data);
00053     public:
00055         GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
00056                 PixelFormat mFormat,
00057                 HardwareBuffer::Usage usage);
00058         
00060         void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
00061         
00063         void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
00064         
00065         ~GLHardwarePixelBuffer();
00066         
00069         virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
00070         GLenum getGLFormat() { return mGLInternalFormat; }
00071     };
00072 
00075     class GLTextureBuffer: public GLHardwarePixelBuffer
00076     {
00077     public:
00079         GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, 
00080             bool softwareMipmap);
00081         ~GLTextureBuffer();
00082         
00084         virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
00086         RenderTexture* getRenderTarget(size_t);
00087         // Upload a box of pixels to this buffer on the card
00088         virtual void upload(const PixelBox &data);
00089         // Download a box of pixels from the card
00090         virtual void download(const PixelBox &data);
00091   
00092         // Hardware implementation of blitFromMemory
00093         virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
00094         
00095         // Notify TextureBuffer of destruction of render target
00096         void _clearSliceRTT(size_t zoffset)
00097         {
00098             mSliceTRT[zoffset] = 0;
00099         }
00100         // Copy from framebuffer
00101         void copyFromFramebuffer(size_t zoffset);
00103         void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
00104         // Blitting implementation
00105         void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
00106     protected:
00107         // In case this is a texture level
00108         GLenum mTarget;
00109         GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
00110         GLuint mTextureID;
00111         GLint mFace;
00112         GLint mLevel;
00113         bool mSoftwareMipmap;       // Use GLU for mip mapping
00114         
00115         typedef std::vector<RenderTexture*> SliceTRT;
00116         SliceTRT mSliceTRT;
00117     };
00120     class GLRenderBuffer: public GLHardwarePixelBuffer
00121     {
00122     public:
00123         GLRenderBuffer(GLenum format, size_t width, size_t height);
00124         ~GLRenderBuffer();
00125         
00127         virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
00128     protected:
00129         // In case this is a  render buffer
00130         GLuint mRenderbufferID;
00131     };
00132 };
00133 
00134 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:41 2006