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10 | <h1>OgreGLRenderSystem.h</h1><a href="OgreGLRenderSystem_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://ogre.sourceforge.net/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef __GLRenderSystem_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __GLRenderSystem_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span> |
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38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgrePlatform_8h.html">OgrePlatform.h</a>"</span> |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreRenderSystem_8h.html">OgreRenderSystem.h</a>"</span> |
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40 | 00031 <span class="preprocessor">#include "<a class="code" href="OgreGLHardwareBufferManager_8h.html">OgreGLHardwareBufferManager.h</a>"</span> |
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41 | 00032 <span class="preprocessor">#include "<a class="code" href="OgreGLGpuProgramManager_8h.html">OgreGLGpuProgramManager.h</a>"</span> |
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42 | 00033 <span class="preprocessor">#include "<a class="code" href="OgreVector4_8h.html">OgreVector4.h</a>"</span> |
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43 | 00034 |
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44 | 00035 |
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45 | 00036 <span class="keyword">namespace </span>Ogre { |
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46 | <a name="l00040"></a><a class="code" href="classOgre_1_1GLRenderSystem.html">00040</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLRenderSystem.html">GLRenderSystem</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1RenderSystem.html">RenderSystem</a> |
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47 | 00041 { |
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48 | 00042 <span class="keyword">private</span>: |
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49 | 00043 <span class="comment">// Rendering loop control</span> |
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50 | <a name="l00044"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">00044</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mStopRendering</a>; |
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51 | 00045 |
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52 | 00046 <span class="comment">// Array of up to 8 lights, indexed as per API</span> |
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53 | 00047 <span class="comment">// Note that a null value indicates a free slot</span> |
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54 | <a name="l00048"></a><a class="code" href="OgreGLRenderSystem_8h.html#a0">00048</a> <span class="preprocessor"> #define MAX_LIGHTS 8</span> |
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55 | <a name="l00049"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">00049</a> <span class="preprocessor"></span> <a class="code" href="classOgre_1_1Light.html">Light</a>* mLights[<a class="code" href="OgreD3D9RenderSystem_8h.html#a0">MAX_LIGHTS</a>]; |
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56 | 00050 |
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57 | 00051 <span class="comment">// clip planes</span> |
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58 | <a name="l00052"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">00052</a> <span class="keyword">typedef</span> std::vector<Vector4> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a>; |
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59 | <a name="l00053"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">00053</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">mClipPlanes</a>; |
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60 | 00054 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd0">setGLClipPlanes</a>() <span class="keyword">const</span>; |
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61 | 00055 |
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62 | 00056 |
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63 | 00057 <span class="comment">// view matrix to set world against</span> |
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64 | <a name="l00058"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">00058</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mViewMatrix; |
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65 | <a name="l00059"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr4">00059</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mWorldMatrix; |
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66 | <a name="l00060"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">00060</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">mTextureMatrix</a>; |
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67 | 00061 |
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68 | 00062 <span class="comment">// Last min & mip filtering options, so we can combine them</span> |
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69 | <a name="l00063"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">00063</a> <a class="code" href="namespaceOgre.html#a640">FilterOptions</a> mMinFilter; |
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70 | <a name="l00064"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr7">00064</a> <a class="code" href="namespaceOgre.html#a640">FilterOptions</a> mMipFilter; |
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71 | 00065 |
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72 | 00066 <span class="comment">// XXX 8 max texture units?</span> |
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73 | <a name="l00067"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">00067</a> size_t <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">mTextureCoordIndex</a>[<a class="code" href="OgreConfig_8h.html#a6">OGRE_MAX_TEXTURE_COORD_SETS</a>]; |
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74 | 00068 |
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75 | <a name="l00070"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">00070</a> <a class="code" href="OgreGLPrerequisites_8h.html#a41">GLenum</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">mTextureTypes</a>[<a class="code" href="OgreConfig_8h.html#a7">OGRE_MAX_TEXTURE_LAYERS</a>]; |
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76 | 00071 |
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77 | <a name="l00073"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">00073</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">mFixedFunctionTextureUnits</a>; |
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78 | 00074 |
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79 | 00075 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd1">initConfigOptions</a>(<span class="keywordtype">void</span>); |
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80 | 00076 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd2">initInputDevices</a>(<span class="keywordtype">void</span>); |
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81 | 00077 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd3">processInputDevices</a>(<span class="keywordtype">void</span>); |
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82 | 00078 |
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83 | 00079 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd4">setGLLight</a>(size_t index, <a class="code" href="classOgre_1_1Light.html">Light</a>* lt); |
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84 | 00080 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd5">makeGLMatrix</a>(GLfloat gl_matrix[16], <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& m); |
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85 | 00081 |
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86 | 00082 <a class="code" href="OgreGLPrerequisites_8h.html#a40">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd6">getBlendMode</a>(SceneBlendFactor ogreBlend) <span class="keyword">const</span>; |
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87 | 00083 |
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88 | 00084 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd7">setLights</a>(); |
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89 | 00085 |
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90 | 00086 <span class="comment">// Store last depth write state</span> |
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91 | <a name="l00087"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr11">00087</a> <span class="keywordtype">bool</span> mDepthWrite; |
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92 | 00088 <span class="comment">// Store last colour write state</span> |
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93 | <a name="l00089"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr12">00089</a> <span class="keywordtype">bool</span> mColourWrite[4]; |
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94 | 00090 |
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95 | 00091 <a class="code" href="OgreGLPrerequisites_8h.html#a40">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd8">convertCompareFunction</a>(CompareFunction func) <span class="keyword">const</span>; |
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96 | 00092 <a class="code" href="OgreGLPrerequisites_8h.html#a40">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd9">convertStencilOp</a>(StencilOperation op, <span class="keywordtype">bool</span> invert = <span class="keyword">false</span>) <span class="keyword">const</span>; |
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97 | 00093 |
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98 | 00094 <span class="comment">// internal method for anisotrophy validation</span> |
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99 | 00095 GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd10">_getCurrentAnisotropy</a>(size_t unit); |
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100 | 00096 |
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101 | <a name="l00098"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">00098</a> <a class="code" href="classOgre_1_1GLSupport.html">GLSupport</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">mGLSupport</a>; |
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102 | 00099 |
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103 | 00101 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd11">setGLLightPositionDirection</a>(<a class="code" href="classOgre_1_1Light.html">Light</a>* lt, GLenum lightindex); |
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104 | 00102 |
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105 | <a name="l00103"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">00103</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">mUseAutoTextureMatrix</a>; |
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106 | <a name="l00104"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">00104</a> GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">mAutoTextureMatrix</a>[16]; |
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107 | 00105 |
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108 | 00106 <span class="comment">// check if the GL system has already been initialized</span> |
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109 | <a name="l00107"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">00107</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">mGLInitialized</a>; |
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110 | 00108 <span class="comment">// Initialise GL context</span> |
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111 | 00109 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd12">initGL</a>(<span class="keywordtype">void</span>); |
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112 | 00110 |
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113 | <a name="l00111"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr17">00111</a> <a class="code" href="classOgre_1_1HardwareBufferManager.html">HardwareBufferManager</a>* mHardwareBufferManager; |
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114 | <a name="l00112"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr18">00112</a> <a class="code" href="classOgre_1_1GLGpuProgramManager.html">GLGpuProgramManager</a>* mGpuProgramManager; |
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115 | 00113 |
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116 | <a name="l00114"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr19">00114</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mCurrentLights; |
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117 | 00115 |
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118 | 00116 GLuint <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd13">getCombinedMinMipFilter</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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119 | 00117 |
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120 | <a name="l00118"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">00118</a> <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">mCurrentVertexProgram</a>; |
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121 | <a name="l00119"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">00119</a> <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">mCurrentFragmentProgram</a>; |
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122 | 00120 |
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123 | 00121 <span class="comment">/* The main GL context */</span> |
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124 | <a name="l00122"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">00122</a> <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">mMainContext</a>; |
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125 | 00123 <span class="comment">/* The current GL context */</span> |
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126 | <a name="l00124"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">00124</a> <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">mCurrentContext</a>; |
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127 | 00125 <span class="comment">/* Type that maps render targets to contexts */</span> |
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128 | <a name="l00126"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">00126</a> <span class="keyword">typedef</span> std::map<RenderTarget*,GLContext*> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a>; |
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129 | 00127 <span class="comment">/* Map of render target -> context mappings. This is used to find the</span> |
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130 | 00128 <span class="comment"> * GL context for a certain render target */</span> |
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131 | <a name="l00129"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">00129</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">mContextMap</a>; |
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132 | 00130 <span class="keyword">public</span>: |
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133 | 00131 <span class="comment">// Default constructor / destructor</span> |
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134 | 00132 <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">GLRenderSystem</a>(); |
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135 | 00133 <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">~GLRenderSystem</a>(); |
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136 | 00134 |
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137 | 00135 <span class="comment">// ----------------------------------</span> |
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138 | 00136 <span class="comment">// Overridden RenderSystem functions</span> |
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139 | 00137 <span class="comment">// ----------------------------------</span> |
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140 | 00141 <span class="comment"></span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">getName</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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141 | 00145 <a class="code" href="namespaceOgre.html#a114">ConfigOptionMap</a>& <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">getConfigOptions</a>(<span class="keywordtype">void</span>); |
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142 | 00149 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">setConfigOption</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &name, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &value); |
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143 | 00153 <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">validateConfigOptions</a>(<span class="keywordtype">void</span>); |
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144 | 00157 <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">initialise</a>(<span class="keywordtype">bool</span> autoCreateWindow, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& windowTitle = <span class="stringliteral">"OGRE Render Window"</span>); |
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145 | 00161 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">reinitialise</a>(<span class="keywordtype">void</span>); <span class="comment">// Used if settings changed mid-rendering</span> |
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146 | 00165 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">shutdown</a>(<span class="keywordtype">void</span>); |
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147 | 00166 |
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148 | 00170 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">setAmbientLight</a>(<span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b); |
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149 | 00174 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">setShadingType</a>(ShadeOptions so); |
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150 | 00178 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setLightingEnabled</a>(<span class="keywordtype">bool</span> enabled); |
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151 | 00179 |
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152 | 00181 <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">createRenderWindow</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, |
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153 | 00182 <span class="keywordtype">bool</span> fullScreen, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0); |
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154 | 00183 |
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155 | 00185 <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a> * <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">createRenderTexture</a>( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> & name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, |
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156 | 00186 TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8, |
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157 | 00187 <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0 ); |
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158 | 00188 |
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159 | 00192 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">destroyRenderWindow</a>(<a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* pWin); |
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160 | 00196 <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">getErrorDescription</a>(<span class="keywordtype">long</span> errorNumber) <span class="keyword">const</span>; |
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161 | 00197 |
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162 | 00201 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">convertColourValue</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour, <a class="code" href="namespaceOgre.html#a412">uint32</a>* pDest); |
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163 | 00205 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">setNormaliseNormals</a>(<span class="keywordtype">bool</span> normalise); |
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164 | 00206 |
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165 | 00207 <span class="comment">// -----------------------------</span> |
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166 | 00208 <span class="comment">// Low-level overridden members</span> |
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167 | 00209 <span class="comment">// -----------------------------</span> |
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168 | 00213 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">_useLights</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>& lights, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> limit); |
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169 | 00217 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">_setWorldMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); |
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170 | 00221 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_setViewMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); |
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171 | 00225 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); |
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172 | 00229 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setSurfaceParams</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &ambient, |
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173 | 00230 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &diffuse, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &specular, |
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174 | 00231 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &emissive, <a class="code" href="namespaceOgre.html#a420">Real</a> shininess, |
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175 | 00232 <a class="code" href="namespaceOgre.html#a58">TrackVertexColourType</a> tracking); |
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176 | 00236 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setTexture</a>(size_t unit, <span class="keywordtype">bool</span> enabled, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &texname); |
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177 | 00240 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setTextureCoordSet</a>(size_t stage, size_t index); |
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178 | 00244 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m, |
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179 | 00245 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Frustum.html">Frustum</a>* frustum = 0); |
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180 | 00249 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureBlendMode</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1LayerBlendModeEx.html">LayerBlendModeEx</a>& bm); |
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181 | 00253 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam); |
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182 | 00257 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureMatrix</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& xform); |
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183 | 00261 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor); |
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184 | 00265 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setAlphaRejectSettings</a>(CompareFunction func, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> value); |
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185 | 00269 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setViewport</a>(<a class="code" href="classOgre_1_1Viewport.html">Viewport</a> *vp); |
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186 | 00273 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_beginFrame</a>(<span class="keywordtype">void</span>); |
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187 | 00277 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_endFrame</a>(<span class="keywordtype">void</span>); |
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188 | 00281 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_setCullingMode</a>(CullingMode mode); |
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189 | 00285 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_setDepthBufferParams</a>(<span class="keywordtype">bool</span> depthTest = <span class="keyword">true</span>, <span class="keywordtype">bool</span> depthWrite = <span class="keyword">true</span>, CompareFunction depthFunction = CMPF_LESS_EQUAL); |
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190 | 00289 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setDepthBufferCheckEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>); |
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191 | 00293 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferWriteEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>); |
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192 | 00297 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferFunction</a>(CompareFunction func = CMPF_LESS_EQUAL); |
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193 | 00301 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBias</a>(<a class="code" href="namespaceOgre.html#a422">ushort</a> bias); |
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194 | 00305 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setColourBufferWriteEnabled</a>(<span class="keywordtype">bool</span> red, <span class="keywordtype">bool</span> green, <span class="keywordtype">bool</span> blue, <span class="keywordtype">bool</span> alpha); |
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195 | 00309 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setFog</a>(FogMode mode, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour, <a class="code" href="namespaceOgre.html#a420">Real</a> density, <a class="code" href="namespaceOgre.html#a420">Real</a> start, <a class="code" href="namespaceOgre.html#a420">Real</a> end); |
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196 | 00313 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_makeProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, |
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197 | 00314 <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); |
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198 | 00318 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_makeProjectionMatrix</a>(<a class="code" href="namespaceOgre.html#a420">Real</a> left, <a class="code" href="namespaceOgre.html#a420">Real</a> right, <a class="code" href="namespaceOgre.html#a420">Real</a> bottom, <a class="code" href="namespaceOgre.html#a420">Real</a> top, |
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199 | 00319 <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); |
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200 | 00323 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeOrthoMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, |
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201 | 00324 <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); |
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202 | 00328 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema45">_applyObliqueDepthProjection</a>(<a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& matrix, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Plane.html">Plane</a>& plane, |
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203 | 00329 <span class="keywordtype">bool</span> forGpuProgram); |
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204 | 00333 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">setClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <a class="code" href="namespaceOgre.html#a420">Real</a> A, <a class="code" href="namespaceOgre.html#a420">Real</a> B, <a class="code" href="namespaceOgre.html#a420">Real</a> C, <a class="code" href="namespaceOgre.html#a420">Real</a> D); |
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205 | 00337 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">enableClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <span class="keywordtype">bool</span> enable); |
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206 | 00341 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">_setRasterisationMode</a>(SceneDetailLevel level); |
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207 | 00345 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">setStencilCheckEnabled</a>(<span class="keywordtype">bool</span> enabled); |
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208 | 00348 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">setStencilBufferParams</a>(CompareFunction func = CMPF_ALWAYS_PASS, |
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209 | 00349 <a class="code" href="namespaceOgre.html#a412">uint32</a> refValue = 0, <a class="code" href="namespaceOgre.html#a412">uint32</a> mask = 0xFFFFFFFF, |
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210 | 00350 StencilOperation stencilFailOp = SOP_KEEP, |
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211 | 00351 StencilOperation depthFailOp = SOP_KEEP, |
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212 | 00352 StencilOperation passOp = SOP_KEEP, |
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213 | 00353 <span class="keywordtype">bool</span> twoSidedOperation = <span class="keyword">false</span>); |
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214 | 00357 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter); |
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215 | 00361 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">_setTextureLayerAnisotropy</a>(size_t unit, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> maxAnisotropy); |
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216 | 00365 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">setVertexDeclaration</a>(<a class="code" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a>* decl); |
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217 | 00369 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">setVertexBufferBinding</a>(<a class="code" href="classOgre_1_1VertexBufferBinding.html">VertexBufferBinding</a>* binding); |
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218 | 00373 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">_render</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderOperation.html">RenderOperation</a>& op); |
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219 | 00377 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">bindGpuProgram</a>(<a class="code" href="classOgre_1_1GpuProgram.html">GpuProgram</a>* prg); |
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220 | 00381 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">unbindGpuProgram</a>(GpuProgramType gptype); |
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221 | 00385 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">bindGpuProgramParameters</a>(GpuProgramType gptype, <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> <a class="code" href="OgreGLPrerequisites_8h.html#a74">params</a>); |
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222 | 00389 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">setClipPlanes</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a410">PlaneList</a>& clipPlanes); |
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223 | 00393 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema60">setScissorTest</a>(<span class="keywordtype">bool</span> enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600) ; |
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224 | 00394 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema61">clearFrameBuffer</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> buffers, |
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225 | 00395 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour = ColourValue::Black, |
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226 | 00396 <a class="code" href="namespaceOgre.html#a420">Real</a> depth = 1.0f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> stencil = 0); |
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227 | 00397 <a class="code" href="classOgre_1_1HardwareOcclusionQuery.html">HardwareOcclusionQuery</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema62">createHardwareOcclusionQuery</a>(<span class="keywordtype">void</span>); |
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228 | 00398 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema63">getHorizontalTexelOffset</a>(<span class="keywordtype">void</span>); |
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229 | 00399 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema64">getVerticalTexelOffset</a>(<span class="keywordtype">void</span>); |
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230 | 00400 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema65">getMinimumDepthInputValue</a>(<span class="keywordtype">void</span>); |
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231 | 00401 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema66">getMaximumDepthInputValue</a>(<span class="keywordtype">void</span>); |
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232 | 00402 |
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233 | 00403 <span class="comment">// ----------------------------------</span> |
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234 | 00404 <span class="comment">// GLRenderSystem specific members</span> |
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235 | 00405 <span class="comment">// ----------------------------------</span> |
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236 | 00410 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema67">_oneTimeContextInitialization</a>(); |
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237 | 00413 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema68">_switchContext</a>(<a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *context); |
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238 | 00417 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema69">_setRenderTarget</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target); |
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239 | 00421 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema70">_registerContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target, <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *context); |
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240 | 00427 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema71">_unregisterContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target); |
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241 | 00432 <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema72">_getMainContext</a>(); |
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242 | 00433 }; |
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243 | 00434 } |
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244 | 00435 <span class="preprocessor">#endif</span> |
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245 | 00436 <span class="preprocessor"></span> |
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246 | </pre></div><hr> |
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247 | <p> |
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248 | Copyright © 2000-2005 by The OGRE Team<br /> |
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249 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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250 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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256 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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257 | |
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258 | Last modified Sun Feb 12 12:59:45 2006 |
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259 | </p> |
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260 | </body> |
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261 | </html> |
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