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10 | <h1>OgreRefAppApplicationObject.h</h1><a href="OgreRefAppApplicationObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of the OGRE Reference Application, a layer built</span> |
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13 | 00004 <span class="comment">on top of OGRE(Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef __REFAPP_APPLICATIONOBJECT_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __REFAPP_APPLICATIONOBJECT_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgreRefAppPrerequisites_8h.html">OgreRefAppPrerequisites.h</a>"</span> |
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38 | 00029 |
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39 | <a name="l00030"></a><a class="code" href="namespaceOgreRefApp.html">00030</a> <span class="keyword">namespace </span>OgreRefApp { |
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40 | 00031 |
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41 | <a name="l00042"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html">00042</a> <span class="keyword">class </span><a class="code" href="OgreRefAppPrerequisites_8h.html#a0">_OgreRefAppExport</a> ApplicationObject : <span class="keyword">public</span> UserDefinedObject |
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42 | 00043 { |
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43 | 00044 <span class="keyword">protected</span>: |
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44 | 00045 <span class="comment">// Visual component</span> |
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45 | <a name="l00046"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp0">00046</a> SceneNode* mSceneNode; |
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46 | <a name="l00047"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp1">00047</a> Entity* mEntity; |
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47 | 00048 |
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48 | <a name="l00050"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp2">00050</a> dBody* mOdeBody; |
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49 | <a name="l00052"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp3">00052</a> dMass mMass; |
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50 | 00053 |
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51 | 00054 |
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52 | <a name="l00056"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">00056</a> <span class="keyword">typedef</span> std::list<dGeom*> <a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">CollisionProxyList</a>; |
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53 | <a name="l00057"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp4">00057</a> <a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">CollisionProxyList</a> mCollisionProxies; |
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54 | 00058 |
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55 | 00059 |
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56 | <a name="l00060"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp5">00060</a> <span class="keywordtype">bool</span> mDynamicsEnabled; |
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57 | <a name="l00061"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp6">00061</a> <span class="keywordtype">bool</span> mReenableIfInteractedWith; |
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58 | <a name="l00062"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp7">00062</a> <span class="keywordtype">bool</span> mCollisionEnabled; |
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59 | 00063 |
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60 | <a name="l00064"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp8">00064</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mBounceCoeffRestitution; |
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61 | <a name="l00065"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp9">00065</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mBounceVelocityThreshold; |
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62 | <a name="l00066"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp10">00066</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mSoftness; |
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63 | <a name="l00067"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp11">00067</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mFriction; |
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64 | <a name="l00068"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp12">00068</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mLinearVelDisableThreshold; |
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65 | <a name="l00069"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp13">00069</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mAngularVelDisableThreshold; |
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66 | <a name="l00070"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp14">00070</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mDisableTime; |
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67 | <a name="l00071"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp15">00071</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mDisableTimeEnd; |
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68 | 00072 |
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69 | 00073 <span class="comment">// Set up method, must override</span> |
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70 | 00074 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setUp(<span class="keyword">const</span> String& name) = 0; |
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71 | 00076 <span class="keyword">virtual</span> <span class="keywordtype">void</span> updateCollisionProxies(<span class="keywordtype">void</span>); |
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72 | 00077 |
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73 | 00079 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> testCollidePlaneBounds(<a class="code" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a>* wf); |
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74 | 00080 |
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75 | 00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setEntityQueryFlags(<span class="keywordtype">void</span>); |
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76 | 00083 |
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77 | 00084 <span class="keyword">public</span>: |
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78 | 00085 ApplicationObject(<span class="keyword">const</span> String& name); |
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79 | 00086 <span class="keyword">virtual</span> ~ApplicationObject(); |
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80 | 00087 |
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81 | 00089 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPosition(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vec); |
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82 | 00091 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPosition(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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83 | 00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setOrientation(<span class="keyword">const</span> Quaternion& orientation); |
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84 | 00095 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getPosition(<span class="keywordtype">void</span>); |
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85 | 00097 <span class="keyword">virtual</span> <span class="keyword">const</span> Quaternion& getOrientation(<span class="keywordtype">void</span>); |
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86 | 00098 |
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87 | 00100 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateFromDynamics(<span class="keywordtype">void</span>); |
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88 | 00101 |
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89 | 00103 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isCollisionEnabled(<span class="keywordtype">void</span>); |
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90 | 00109 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isDynamicsEnabled(<span class="keywordtype">void</span>); |
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91 | 00135 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDynamicsDisableThreshold(<a class="code" href="namespaceOgre.html#a420">Real</a> linearSq, <a class="code" href="namespaceOgre.html#a420">Real</a> angularSq, <a class="code" href="namespaceOgre.html#a420">Real</a> overTime); |
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92 | 00136 |
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93 | 00137 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionEnabled(<span class="keywordtype">bool</span> enabled); |
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94 | 00151 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDynamicsEnabled(<span class="keywordtype">bool</span> enabled, <span class="keywordtype">bool</span> reEnableOnInteraction = <span class="keyword">false</span>); |
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95 | 00152 |
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96 | 00165 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBounceParameters(<a class="code" href="namespaceOgre.html#a420">Real</a> restitutionValue, <a class="code" href="namespaceOgre.html#a420">Real</a> velocityThreshold); |
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97 | 00167 <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getBounceRestitutionValue(<span class="keywordtype">void</span>); |
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98 | 00169 <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getBounceVelocityThreshold(<span class="keywordtype">void</span>); |
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99 | 00170 |
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100 | 00178 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSoftness(<a class="code" href="namespaceOgre.html#a420">Real</a> softness); |
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101 | 00180 <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getSoftness(<span class="keywordtype">void</span>); |
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102 | 00181 |
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103 | 00190 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFriction(<a class="code" href="namespaceOgre.html#a420">Real</a> friction); |
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104 | 00192 <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getFriction(<span class="keywordtype">void</span>); |
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105 | 00199 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForce(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& direction, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& atPosition = Vector3::ZERO); |
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106 | 00206 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForce(<a class="code" href="namespaceOgre.html#a420">Real</a> dir_x, <a class="code" href="namespaceOgre.html#a420">Real</a> dir_y, <a class="code" href="namespaceOgre.html#a420">Real</a> dir_z, |
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107 | 00207 <a class="code" href="namespaceOgre.html#a420">Real</a> pos_x = 0, <a class="code" href="namespaceOgre.html#a420">Real</a> pos_y = 0, <a class="code" href="namespaceOgre.html#a420">Real</a> pos_z = 0); |
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108 | 00214 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForceWorldSpace(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& direction, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& atPosition = Vector3::ZERO); |
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109 | 00221 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForceWorldSpace(<a class="code" href="namespaceOgre.html#a420">Real</a> dir_x, <a class="code" href="namespaceOgre.html#a420">Real</a> dir_y, <a class="code" href="namespaceOgre.html#a420">Real</a> dir_z, |
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110 | 00222 <a class="code" href="namespaceOgre.html#a420">Real</a> pos_x, <a class="code" href="namespaceOgre.html#a420">Real</a> pos_y, <a class="code" href="namespaceOgre.html#a420">Real</a> pos_z); |
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111 | 00227 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorque(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& direction); |
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112 | 00232 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorque(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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113 | 00237 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorqueWorldSpace(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& direction); |
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114 | 00242 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorqueWorldSpace(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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115 | 00243 |
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116 | 00251 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> testCollide(ApplicationObject* otherObj); |
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117 | 00252 |
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118 | 00260 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> testCollide(<a class="code" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a>* wf); |
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119 | 00261 |
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120 | <a name="l00263"></a><a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html">00263</a> <span class="keyword">struct </span><a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html">CollisionInfo</a> |
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121 | 00264 { |
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122 | <a name="l00266"></a><a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html#OgreRefApp_1_1ApplicationObject_1_1CollisionInfoo0">00266</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> position; |
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123 | <a name="l00268"></a><a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html#OgreRefApp_1_1ApplicationObject_1_1CollisionInfoo1">00268</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> normal; |
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124 | <a name="l00270"></a><a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html#OgreRefApp_1_1ApplicationObject_1_1CollisionInfoo2">00270</a> <a class="code" href="namespaceOgre.html#a420">Real</a> penetrationDepth; |
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125 | 00271 }; |
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126 | 00274 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _notifyCollided(ApplicationObject* otherObj, <span class="keyword">const</span> <a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html">CollisionInfo</a>& info); |
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127 | 00277 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _notifyCollided(<a class="code" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a>* wf, <span class="keyword">const</span> <a class="code" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html">CollisionInfo</a>& info); |
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128 | 00280 SceneNode* getSceneNode(<span class="keywordtype">void</span>); |
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129 | 00282 Entity* getEntity(<span class="keywordtype">void</span>); |
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130 | 00284 dBody* getOdeBody(<span class="keywordtype">void</span>); |
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131 | 00285 |
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132 | 00294 <span class="keywordtype">void</span> setMassSphere(<a class="code" href="namespaceOgre.html#a420">Real</a> density, <a class="code" href="namespaceOgre.html#a420">Real</a> radius); |
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133 | 00295 |
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134 | 00304 <span class="keywordtype">void</span> setMassBox(<a class="code" href="namespaceOgre.html#a420">Real</a> density, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& dimensions, |
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135 | 00305 <span class="keyword">const</span> Quaternion& orientation = Quaternion::IDENTITY); |
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136 | 00306 |
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137 | 00317 <span class="keywordtype">void</span> setMassCappedCylinder(<a class="code" href="namespaceOgre.html#a420">Real</a> density, <a class="code" href="namespaceOgre.html#a420">Real</a> length, <a class="code" href="namespaceOgre.html#a420">Real</a> width, |
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138 | 00318 <span class="keyword">const</span> Quaternion& orientation = Quaternion::IDENTITY); |
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139 | 00319 |
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140 | 00325 <span class="keywordtype">void</span> setMassExpert(<a class="code" href="namespaceOgre.html#a420">Real</a> mass, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> center, <span class="keyword">const</span> Matrix3 inertia); |
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141 | 00326 |
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142 | 00328 <span class="keyword">const</span> dMass* getOdeMass(<span class="keywordtype">void</span>); |
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143 | 00329 |
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144 | 00336 <span class="keywordtype">void</span> setLinearVelocity(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vel); |
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145 | 00343 <span class="keywordtype">void</span> setLinearVelocity(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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146 | 00349 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getLinearVelocity(<span class="keywordtype">void</span>); |
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147 | 00350 |
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148 | 00356 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getAngularVelocity(<span class="keywordtype">void</span>); |
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149 | 00357 |
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150 | 00364 <span class="keywordtype">void</span> setAngularVelocity(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vel); |
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151 | 00371 <span class="keywordtype">void</span> setAngularVelocity(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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152 | 00372 |
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153 | 00380 <span class="keyword">virtual</span> <span class="keywordtype">void</span> translate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& d); |
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154 | 00387 <span class="keyword">virtual</span> <span class="keywordtype">void</span> translate(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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155 | 00388 |
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156 | 00396 <span class="keyword">virtual</span> <span class="keywordtype">void</span> translateWorldSpace(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& d); |
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157 | 00403 <span class="keyword">virtual</span> <span class="keywordtype">void</span> translateWorldSpace(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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158 | 00404 |
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159 | 00407 <span class="keyword">virtual</span> <span class="keywordtype">void</span> roll(<span class="keyword">const</span> Radian& angle); |
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160 | 00408 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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161 | <a name="l00409"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada51">00409</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> roll(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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162 | 00410 roll ( Angle(angleunits) ); |
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163 | 00411 } |
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164 | 00412 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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165 | 00413 <span class="preprocessor"></span> |
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166 | 00416 <span class="keyword">virtual</span> <span class="keywordtype">void</span> pitch(<span class="keyword">const</span> Radian& angle); |
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167 | 00417 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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168 | <a name="l00418"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada53">00418</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> pitch(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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169 | 00419 pitch ( Angle(angleunits) ); |
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170 | 00420 } |
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171 | 00421 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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172 | 00422 <span class="preprocessor"></span> |
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173 | 00425 <span class="keyword">virtual</span> <span class="keywordtype">void</span> yaw(<span class="keyword">const</span> Radian& angle); |
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174 | 00426 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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175 | <a name="l00427"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada55">00427</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> yaw(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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176 | 00428 yaw ( Angle(angleunits) ); |
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177 | 00429 } |
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178 | 00430 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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179 | 00431 <span class="preprocessor"></span> |
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180 | 00434 <span class="keyword">virtual</span> <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& axis, <span class="keyword">const</span> Radian& angle); |
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181 | 00435 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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182 | <a name="l00436"></a><a class="code" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada57">00436</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& axis, <a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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183 | 00437 rotate ( axis, Angle(angleunits) ); |
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184 | 00438 } |
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185 | 00439 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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186 | 00440 <span class="preprocessor"></span> |
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187 | 00443 <span class="keyword">virtual</span> <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> Quaternion& q); |
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188 | 00444 |
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189 | 00445 |
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190 | 00446 }; |
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191 | 00447 |
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192 | 00448 |
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193 | 00449 } <span class="comment">// namespace</span> |
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194 | 00450 |
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195 | 00451 <span class="preprocessor">#endif</span> |
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196 | 00452 <span class="preprocessor"></span> |
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197 | 00453 |
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198 | </pre></div><hr> |
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199 | <p> |
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200 | Copyright © 2000-2005 by The OGRE Team<br /> |
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201 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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202 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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204 | <Work rdf:about=""> |
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205 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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207 | </Work> |
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208 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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209 | |
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210 | Last modified Sun Feb 12 12:59:50 2006 |
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211 | </p> |
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212 | </body> |
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213 | </html> |
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