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10 | <h1>OgreRefAppCollideCamera.h</h1><a href="OgreRefAppCollideCamera_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of the OGRE Reference Application, a layer built</span> |
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13 | 00004 <span class="comment">on top of OGRE(Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef __REFAPP_COLLIDECAMERA_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __REFAPP_COLLIDECAMERA_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgreRefAppPrerequisites_8h.html">OgreRefAppPrerequisites.h</a>"</span> |
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38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgreCamera_8h.html">OgreCamera.h</a>"</span> |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreRefAppApplicationObject_8h.html">OgreRefAppApplicationObject.h</a>"</span> |
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40 | 00031 |
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41 | 00032 <span class="keyword">namespace </span>OgreRefApp { |
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42 | 00033 |
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43 | <a name="l00035"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html">00035</a> <span class="keyword">class </span><a class="code" href="OgreRefAppPrerequisites_8h.html#a0">_OgreRefAppExport</a> CollideCamera : <span class="keyword">public</span> <a class="code" href="classOgreRefApp_1_1ApplicationObject.html">ApplicationObject</a> |
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44 | 00036 { |
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45 | 00037 <span class="keyword">protected</span>: |
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46 | 00039 <span class="comment">/* Note that I choose to contain Camera rather than subclass because the</span> |
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47 | 00040 <span class="comment"> multiple inheritence would get very nasty (lots of method name clashes)</span> |
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48 | 00041 <span class="comment"> and it's better that we can hide a few non-relevant methods this way.</span> |
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49 | 00042 <span class="comment"> ApplicationObject needs to be the top-level interface anyway. */</span> |
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50 | <a name="l00043"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCamerap0">00043</a> <a class="code" href="classOgre_1_1Camera.html">Camera</a> *mCamera; |
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51 | 00045 <span class="keywordtype">void</span> setUp(<span class="keyword">const</span> String& name); |
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52 | 00047 <span class="keywordtype">void</span> nearDistChanged(<span class="keywordtype">void</span>); |
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53 | 00048 <span class="keyword">public</span>: |
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54 | 00049 CollideCamera(<span class="keyword">const</span> String& name); |
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55 | 00050 |
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56 | <a name="l00052"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa1">00052</a> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* getRealCamera(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> mCamera; } |
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57 | 00053 |
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58 | 00054 <span class="comment">// ----------------------------------------------</span> |
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59 | 00055 <span class="comment">// Overridden methods from ApplicationObject</span> |
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60 | 00056 <span class="comment">// Note that we position the camera using the node</span> |
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61 | 00057 <span class="comment">// But we orient the camera on it's own rotation</span> |
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62 | 00058 <span class="comment">// ----------------------------------------------</span> |
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63 | 00059 |
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64 | 00062 <span class="keywordtype">void</span> _notifyCollided(<a class="code" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a>* wf, <span class="keyword">const</span> CollisionInfo& info); |
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65 | 00064 <span class="keywordtype">void</span> setOrientation(<span class="keyword">const</span> Quaternion& orientation); |
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66 | 00066 <span class="keyword">const</span> Quaternion& getOrientation(<span class="keywordtype">void</span>); |
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67 | 00067 |
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68 | 00075 <span class="keywordtype">void</span> translate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& d); |
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69 | 00078 <span class="keywordtype">void</span> roll(<span class="keyword">const</span> Radian& angle); |
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70 | 00079 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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71 | <a name="l00080"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa7">00080</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> roll(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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72 | 00081 roll ( Angle(angleunits) ); |
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73 | 00082 } |
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74 | 00083 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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75 | 00084 <span class="preprocessor"></span> |
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76 | 00087 <span class="keywordtype">void</span> pitch(<span class="keyword">const</span> Radian& angle); |
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77 | 00088 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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78 | <a name="l00089"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa9">00089</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> pitch(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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79 | 00090 pitch ( Angle(angleunits) ); |
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80 | 00091 } |
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81 | 00092 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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82 | 00093 <span class="preprocessor"></span> |
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83 | 00096 <span class="keywordtype">void</span> yaw(<span class="keyword">const</span> Radian& angle); |
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84 | 00097 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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85 | <a name="l00098"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa11">00098</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> yaw(<a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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86 | 00099 yaw ( Angle(angleunits) ); |
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87 | 00100 } |
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88 | 00101 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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89 | 00102 <span class="preprocessor"></span> |
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90 | 00105 <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& axis, <span class="keyword">const</span> Radian& angle); |
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91 | 00106 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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92 | <a name="l00107"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa13">00107</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& axis, <a class="code" href="namespaceOgre.html#a420">Real</a> angleunits) { |
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93 | 00108 rotate ( axis, Angle(angleunits) ); |
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94 | 00109 } |
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95 | 00110 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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96 | 00111 <span class="preprocessor"></span> |
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97 | 00114 <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> Quaternion& q); |
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98 | 00115 |
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99 | 00116 <span class="comment">// ----------------------------------------------</span> |
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100 | 00117 <span class="comment">// The following are methods delegated to Camera</span> |
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101 | 00118 <span class="comment">// ----------------------------------------------</span> |
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102 | 00119 |
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103 | 00122 <span class="keywordtype">void</span> setProjectionType(ProjectionType pt); |
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104 | 00123 |
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105 | 00126 <a class="code" href="namespaceOgre.html#a651">ProjectionType</a> getProjectionType(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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106 | 00127 |
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107 | 00135 <span class="keywordtype">void</span> setDetailLevel(SceneDetailLevel sd); |
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108 | 00136 |
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109 | 00139 <a class="code" href="namespaceOgre.html#a646">SceneDetailLevel</a> getDetailLevel(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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110 | 00140 |
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111 | 00146 <span class="keywordtype">void</span> setDirection(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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112 | 00147 |
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113 | 00150 <span class="keywordtype">void</span> setDirection(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vec); |
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114 | 00151 |
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115 | 00152 <span class="comment">/* Gets the camera's direction.</span> |
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116 | 00153 <span class="comment"> */</span> |
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117 | 00154 <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> getDirection(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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118 | 00155 |
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119 | 00156 |
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120 | 00165 <span class="keywordtype">void</span> lookAt( <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& targetPoint ); |
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121 | 00178 <span class="keywordtype">void</span> lookAt(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z); |
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122 | 00179 |
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123 | 00194 <span class="keywordtype">void</span> setFixedYawAxis( <span class="keywordtype">bool</span> useFixed, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& fixedAxis = Vector3::UNIT_Y ); |
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124 | 00195 |
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125 | 00208 <span class="keywordtype">void</span> setFOVy(<span class="keyword">const</span> Radian& fovy); |
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126 | 00209 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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127 | <a name="l00210"></a><a class="code" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa26">00210</a> <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> setFOVy(<a class="code" href="namespaceOgre.html#a420">Real</a> fovy) { |
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128 | 00211 setFOVy ( Angle(fovy) ); |
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129 | 00212 } |
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130 | 00213 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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131 | 00214 <span class="preprocessor"></span> |
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132 | 00217 <span class="keyword">const</span> Radian& getFOVy(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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133 | 00218 |
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134 | 00230 <span class="keywordtype">void</span> setNearClipDistance(<a class="code" href="namespaceOgre.html#a420">Real</a> nearDist); |
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135 | 00231 |
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136 | 00234 <a class="code" href="namespaceOgre.html#a420">Real</a> getNearClipDistance(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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137 | 00235 |
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138 | 00252 <span class="keywordtype">void</span> setFarClipDistance(<a class="code" href="namespaceOgre.html#a420">Real</a> farDist); |
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139 | 00253 |
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140 | 00256 <a class="code" href="namespaceOgre.html#a420">Real</a> getFarClipDistance(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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141 | 00257 |
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142 | 00266 <span class="keywordtype">void</span> setAspectRatio(<a class="code" href="namespaceOgre.html#a420">Real</a> ratio); |
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143 | 00267 |
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144 | 00270 <a class="code" href="namespaceOgre.html#a420">Real</a> getAspectRatio(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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145 | 00271 |
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146 | 00276 <span class="keyword">const</span> Plane& getFrustumPlane( FrustumPlane plane ); |
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147 | 00277 |
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148 | 00289 <span class="keywordtype">bool</span> isVisible(<span class="keyword">const</span> AxisAlignedBox& bound, FrustumPlane* culledBy = 0); |
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149 | 00290 |
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150 | 00302 <span class="keywordtype">bool</span> isVisible(<span class="keyword">const</span> Sphere& bound, FrustumPlane* culledBy = 0); |
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151 | 00303 |
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152 | 00315 <span class="keywordtype">bool</span> isVisible(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vert, FrustumPlane* culledBy = 0); |
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153 | 00316 |
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154 | 00317 }; |
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155 | 00318 |
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156 | 00319 } |
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157 | 00320 |
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158 | 00321 <span class="preprocessor">#endif</span> |
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159 | </pre></div><hr> |
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160 | <p> |
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161 | Copyright © 2000-2005 by The OGRE Team<br /> |
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162 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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163 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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170 | |
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171 | Last modified Sun Feb 12 12:59:50 2006 |
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