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10 | <h1>OgreRenderQueueSortingGrouping.h</h1><a href="OgreRenderQueueSortingGrouping_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef __RenderQueueSortingGrouping_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __RenderQueueSortingGrouping_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="comment">// Precompiler options</span> |
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38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreIteratorWrappers_8h.html">OgreIteratorWrappers.h</a>"</span> |
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40 | 00031 <span class="preprocessor">#include "<a class="code" href="OgreMaterial_8h.html">OgreMaterial.h</a>"</span> |
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41 | 00032 <span class="preprocessor">#include "<a class="code" href="OgreTechnique_8h.html">OgreTechnique.h</a>"</span> |
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42 | 00033 <span class="preprocessor">#include "<a class="code" href="OgrePass_8h.html">OgrePass.h</a>"</span> |
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43 | 00034 <span class="preprocessor">#include "<a class="code" href="OgreRadixSort_8h.html">OgreRadixSort.h</a>"</span> |
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44 | 00035 |
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45 | 00036 <span class="keyword">namespace </span>Ogre { |
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46 | 00037 |
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47 | <a name="l00042"></a><a class="code" href="structOgre_1_1RenderablePass.html">00042</a> <span class="keyword">struct </span><a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a> |
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48 | 00043 { |
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49 | <a name="l00045"></a><a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">00045</a> <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* <a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>; |
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50 | <a name="l00047"></a><a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">00047</a> <a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass; |
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51 | 00048 |
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52 | <a name="l00049"></a><a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePassa0">00049</a> <a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePassa0">RenderablePass</a>(<a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend, <a class="code" href="classOgre_1_1Pass.html">Pass</a>* p) :<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>(rend), pass(p) {} |
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53 | 00050 }; |
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54 | 00051 |
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55 | 00052 |
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56 | <a name="l00060"></a><a class="code" href="classOgre_1_1QueuedRenderableVisitor.html">00060</a> <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a16">_OgreExport</a> QueuedRenderableVisitor |
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57 | 00061 { |
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58 | 00062 <span class="keyword">public</span>: |
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59 | <a name="l00063"></a><a class="code" href="classOgre_1_1QueuedRenderableVisitor.html#Ogre_1_1QueuedRenderableVisitora0">00063</a> QueuedRenderableVisitor() {} |
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60 | <a name="l00064"></a><a class="code" href="classOgre_1_1QueuedRenderableVisitor.html#Ogre_1_1QueuedRenderableVisitora1">00064</a> <span class="keyword">virtual</span> ~QueuedRenderableVisitor() {} |
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61 | 00065 |
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62 | 00072 <span class="keyword">virtual</span> <span class="keywordtype">void</span> visit(<span class="keyword">const</span> <a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a>* rp) = 0; |
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63 | 00073 |
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64 | 00074 <span class="comment">/* When visiting a collection grouped by pass, this is</span> |
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65 | 00075 <span class="comment"> called when the grouping pass changes.</span> |
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66 | 00076 <span class="comment"> @remarks</span> |
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67 | 00077 <span class="comment"> If this method is called, the RenderablePass visit </span> |
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68 | 00078 <span class="comment"> method will not be called for this collection. The </span> |
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69 | 00079 <span class="comment"> Renderable visit method will be called for each item</span> |
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70 | 00080 <span class="comment"> underneath the pass grouping level.</span> |
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71 | 00081 <span class="comment"> @returns True to continue, false to skip the Renderables underneath</span> |
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72 | 00082 <span class="comment"> */</span> |
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73 | 00083 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> visit(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Pass.html">Pass</a>* p) = 0; |
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74 | 00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> visit(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* r) = 0; |
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75 | 00091 |
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76 | 00092 |
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77 | 00093 }; |
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78 | 00094 |
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79 | <a name="l00104"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html">00104</a> <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> QueuedRenderableCollection |
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80 | 00105 { |
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81 | 00106 <span class="keyword">public</span>: |
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82 | <a name="l00115"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionw3">00115</a> <span class="keyword">enum</span> OrganisationMode |
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83 | 00116 { |
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84 | 00118 OM_PASS_GROUP = 1, |
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85 | 00120 OM_SORT_DESCENDING = 2, |
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86 | 00124 OM_SORT_ASCENDING = 6 |
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87 | 00125 }; |
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88 | 00126 |
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89 | 00127 <span class="keyword">protected</span>: |
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90 | <a name="l00129"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1PassGroupLess.html">00129</a> <span class="keyword">struct </span><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1PassGroupLess.html">PassGroupLess</a> |
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91 | 00130 { |
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92 | <a name="l00131"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1PassGroupLess.html#Ogre_1_1QueuedRenderableCollection_1_1PassGroupLessa0">00131</a> <span class="keywordtype">bool</span> <a class="code" href="class__OgreExport.html">_OgreExport</a> operator()(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Pass.html">Pass</a>* a, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Pass.html">Pass</a>* b)<span class="keyword"> const</span> |
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93 | 00132 <span class="keyword"> </span>{ |
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94 | 00133 <span class="comment">// Sort by passHash, which is pass, then texture unit changes</span> |
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95 | 00134 <a class="code" href="namespaceOgre.html#a455">uint32</a> hasha = a-><a class="code" href="classOgre_1_1Pass.html#Ogre_1_1Passa130">getHash</a>(); |
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96 | 00135 <a class="code" href="namespaceOgre.html#a455">uint32</a> hashb = b-><a class="code" href="classOgre_1_1Pass.html#Ogre_1_1Passa130">getHash</a>(); |
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97 | 00136 <span class="keywordflow">if</span> (hasha == hashb) |
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98 | 00137 { |
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99 | 00138 <span class="comment">// Must differentTransparentQueueItemLessiate by pointer incase 2 passes end up with the same hash</span> |
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100 | 00139 <span class="keywordflow">return</span> a < b; |
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101 | 00140 } |
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102 | 00141 <span class="keywordflow">else</span> |
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103 | 00142 { |
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104 | 00143 <span class="keywordflow">return</span> hasha < hashb; |
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105 | 00144 } |
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106 | 00145 } |
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107 | 00146 }; |
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108 | <a name="l00148"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html">00148</a> <span class="keyword">struct </span><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html">DepthSortDescendingLess</a> |
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109 | 00149 { |
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110 | <a name="l00150"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html#Ogre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLesso0">00150</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* camera; |
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111 | 00151 |
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112 | <a name="l00152"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html#Ogre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLessa0">00152</a> <a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html">DepthSortDescendingLess</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam) |
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113 | 00153 : camera(cam) |
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114 | 00154 { |
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115 | 00155 } |
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116 | 00156 |
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117 | <a name="l00157"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLess.html#Ogre_1_1QueuedRenderableCollection_1_1DepthSortDescendingLessa1">00157</a> <span class="keywordtype">bool</span> <a class="code" href="class__OgreExport.html">_OgreExport</a> operator()(<span class="keyword">const</span> <a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a>& a, <span class="keyword">const</span> <a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a>& b)<span class="keyword"> const</span> |
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118 | 00158 <span class="keyword"> </span>{ |
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119 | 00159 <span class="keywordflow">if</span> (a.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a> == b.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>) |
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120 | 00160 { |
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121 | 00161 <span class="comment">// Same renderable, sort by pass hash</span> |
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122 | 00162 <span class="keywordflow">return</span> a.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">pass</a>-><a class="code" href="classOgre_1_1Pass.html#Ogre_1_1Passa130">getHash</a>() < b.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">pass</a>-><a class="code" href="classOgre_1_1Pass.html#Ogre_1_1Passa130">getHash</a>(); |
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123 | 00163 } |
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124 | 00164 <span class="keywordflow">else</span> |
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125 | 00165 { |
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126 | 00166 <span class="comment">// Different renderables, sort by depth</span> |
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127 | 00167 <a class="code" href="namespaceOgre.html#a465">Real</a> adepth = a.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>-><a class="code" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea61">getSquaredViewDepth</a>(camera); |
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128 | 00168 <a class="code" href="namespaceOgre.html#a465">Real</a> bdepth = b.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>-><a class="code" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea61">getSquaredViewDepth</a>(camera); |
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129 | 00169 <span class="keywordflow">if</span> (adepth == bdepth) |
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130 | 00170 { |
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131 | 00171 <span class="comment">// Must return deterministic result, doesn't matter what</span> |
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132 | 00172 <span class="keywordflow">return</span> a.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">pass</a> < b.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">pass</a>; |
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133 | 00173 } |
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134 | 00174 <span class="keywordflow">else</span> |
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135 | 00175 { |
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136 | 00176 <span class="comment">// Sort DESCENDING by depth (ie far objects first)</span> |
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137 | 00177 <span class="keywordflow">return</span> (adepth > bdepth); |
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138 | 00178 } |
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139 | 00179 } |
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140 | 00180 |
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141 | 00181 } |
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142 | 00182 }; |
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143 | 00183 |
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144 | <a name="l00187"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx0">00187</a> <span class="keyword">typedef</span> std::vector<RenderablePass> <a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx0">RenderablePassList</a>; |
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145 | <a name="l00188"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx1">00188</a> <span class="keyword">typedef</span> std::vector<Renderable*> <a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx1">RenderableList</a>; |
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146 | <a name="l00190"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx2">00190</a> <span class="keyword">typedef</span> std::map<Pass*, RenderableList*, PassGroupLess> <a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx2">PassGroupRenderableMap</a>; |
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147 | 00191 |
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148 | <a name="l00193"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorPass.html">00193</a> <span class="keyword">struct </span><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorPass.html">RadixSortFunctorPass</a> |
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149 | 00194 { |
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150 | <a name="l00195"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorPass.html#Ogre_1_1QueuedRenderableCollection_1_1RadixSortFunctorPassa0">00195</a> <a class="code" href="namespaceOgre.html#a455">uint32</a> operator()(<span class="keyword">const</span> <a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a>& p)<span class="keyword"> const</span> |
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151 | 00196 <span class="keyword"> </span>{ |
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152 | 00197 <span class="keywordflow">return</span> p.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso1">pass</a>-><a class="code" href="classOgre_1_1Pass.html#Ogre_1_1Passa130">getHash</a>(); |
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153 | 00198 } |
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154 | 00199 }; |
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155 | 00200 |
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156 | <a name="l00202"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectiont0">00202</a> <span class="keyword">static</span> <a class="code" href="classOgre_1_1RadixSort.html">RadixSort<RenderablePassList, RenderablePass, uint32></a> msRadixSorter1; |
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157 | 00203 |
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158 | <a name="l00205"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html">00205</a> <span class="keyword">struct </span><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html">RadixSortFunctorDistance</a> |
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159 | 00206 { |
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160 | <a name="l00207"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html#Ogre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistanceo0">00207</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* camera; |
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161 | 00208 |
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162 | <a name="l00209"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html#Ogre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistancea0">00209</a> <a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html">RadixSortFunctorDistance</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam) |
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163 | 00210 : camera(cam) |
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164 | 00211 { |
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165 | 00212 } |
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166 | 00213 |
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167 | <a name="l00214"></a><a class="code" href="structOgre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistance.html#Ogre_1_1QueuedRenderableCollection_1_1RadixSortFunctorDistancea1">00214</a> <span class="keywordtype">float</span> operator()(<span class="keyword">const</span> <a class="code" href="structOgre_1_1RenderablePass.html">RenderablePass</a>& p)<span class="keyword"> const</span> |
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168 | 00215 <span class="keyword"> </span>{ |
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169 | 00216 <span class="comment">// Sort DESCENDING by depth (ie far objects first), use negative distance</span> |
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170 | 00217 <span class="comment">// here because radix sorter always dealing with accessing sort</span> |
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171 | 00218 <span class="keywordflow">return</span> static_cast<float>(- p.<a class="code" href="structOgre_1_1RenderablePass.html#Ogre_1_1RenderablePasso0">renderable</a>-><a class="code" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea61">getSquaredViewDepth</a>(camera)); |
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172 | 00219 } |
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173 | 00220 }; |
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174 | 00221 |
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175 | <a name="l00223"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectiont1">00223</a> <span class="keyword">static</span> <a class="code" href="classOgre_1_1RadixSort.html">RadixSort<RenderablePassList, RenderablePass, float></a> msRadixSorter2; |
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176 | 00224 |
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177 | <a name="l00226"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionp0">00226</a> <a class="code" href="namespaceOgre.html#a457">uint8</a> mOrganisationMode; |
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178 | 00227 |
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179 | <a name="l00229"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionp1">00229</a> <a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx2">PassGroupRenderableMap</a> mGrouped; |
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180 | <a name="l00231"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionp2">00231</a> <a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectionx0">RenderablePassList</a> mSortedDescending; |
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181 | 00232 |
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182 | 00234 <span class="keywordtype">void</span> acceptVisitorGrouped(QueuedRenderableVisitor* visitor) <span class="keyword">const</span>; |
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183 | 00236 <span class="keywordtype">void</span> acceptVisitorDescending(QueuedRenderableVisitor* visitor) <span class="keyword">const</span>; |
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184 | 00238 <span class="keywordtype">void</span> acceptVisitorAscending(QueuedRenderableVisitor* visitor) <span class="keyword">const</span>; |
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185 | 00239 |
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186 | 00240 <span class="keyword">public</span>: |
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187 | 00241 QueuedRenderableCollection(); |
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188 | 00242 ~QueuedRenderableCollection(); |
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189 | 00243 |
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190 | 00245 <span class="keywordtype">void</span> clear(<span class="keywordtype">void</span>); |
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191 | 00246 |
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192 | 00252 <span class="keywordtype">void</span> removePassGroup(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* p); |
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193 | 00253 |
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194 | <a name="l00259"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectiona4">00259</a> <span class="keywordtype">void</span> resetOrganisationModes(<span class="keywordtype">void</span>) |
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195 | 00260 { |
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196 | 00261 mOrganisationMode = 0; |
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197 | 00262 } |
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198 | 00263 |
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199 | <a name="l00269"></a><a class="code" href="classOgre_1_1QueuedRenderableCollection.html#Ogre_1_1QueuedRenderableCollectiona5">00269</a> <span class="keywordtype">void</span> addOrganisationMode(OrganisationMode om) |
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200 | 00270 { |
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201 | 00271 mOrganisationMode |= om; |
---|
202 | 00272 } |
---|
203 | 00273 |
---|
204 | 00275 <span class="keywordtype">void</span> addRenderable(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass, <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend); |
---|
205 | 00276 |
---|
206 | 00280 <span class="keywordtype">void</span> sort(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam); |
---|
207 | 00281 |
---|
208 | 00288 <span class="keywordtype">void</span> acceptVisitor(QueuedRenderableVisitor* visitor, OrganisationMode om) <span class="keyword">const</span>; |
---|
209 | 00289 |
---|
210 | 00290 }; |
---|
211 | 00291 |
---|
212 | <a name="l00311"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html">00311</a> <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> RenderPriorityGroup |
---|
213 | 00312 { |
---|
214 | 00313 <span class="keyword">protected</span>: |
---|
215 | 00314 |
---|
216 | <a name="l00316"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp0">00316</a> <a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* mParent; |
---|
217 | <a name="l00317"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp1">00317</a> <span class="keywordtype">bool</span> mSplitPassesByLightingType; |
---|
218 | <a name="l00318"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp2">00318</a> <span class="keywordtype">bool</span> mSplitNoShadowPasses; |
---|
219 | <a name="l00319"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp3">00319</a> <span class="keywordtype">bool</span> mShadowCastersNotReceivers; |
---|
220 | <a name="l00321"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp4">00321</a> QueuedRenderableCollection mSolidsBasic; |
---|
221 | <a name="l00323"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp5">00323</a> QueuedRenderableCollection mSolidsDiffuseSpecular; |
---|
222 | <a name="l00325"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp6">00325</a> QueuedRenderableCollection mSolidsDecal; |
---|
223 | <a name="l00327"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp7">00327</a> QueuedRenderableCollection mSolidsNoShadowReceive; |
---|
224 | <a name="l00329"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupp8">00329</a> QueuedRenderableCollection mTransparents; |
---|
225 | 00330 |
---|
226 | 00332 <span class="keywordtype">void</span> removePassEntry(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* p); |
---|
227 | 00333 |
---|
228 | 00335 <span class="keywordtype">void</span> addSolidRenderable(<a class="code" href="classOgre_1_1Technique.html">Technique</a>* pTech, <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend, <span class="keywordtype">bool</span> toNoShadowMap); |
---|
229 | 00337 <span class="keywordtype">void</span> addSolidRenderableSplitByLightType(<a class="code" href="classOgre_1_1Technique.html">Technique</a>* pTech, <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend); |
---|
230 | 00339 <span class="keywordtype">void</span> addTransparentRenderable(<a class="code" href="classOgre_1_1Technique.html">Technique</a>* pTech, <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend); |
---|
231 | 00340 |
---|
232 | 00341 <span class="keyword">public</span>: |
---|
233 | 00342 RenderPriorityGroup(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* parent, |
---|
234 | 00343 <span class="keywordtype">bool</span> splitPassesByLightingType, |
---|
235 | 00344 <span class="keywordtype">bool</span> splitNoShadowPasses, |
---|
236 | 00345 <span class="keywordtype">bool</span> shadowCastersNotReceivers); |
---|
237 | 00346 |
---|
238 | <a name="l00347"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa1">00347</a> ~RenderPriorityGroup() { } |
---|
239 | 00348 |
---|
240 | <a name="l00353"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa2">00353</a> <span class="keyword">const</span> QueuedRenderableCollection& getSolidsBasic(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
241 | 00354 <span class="keyword"> </span>{ <span class="keywordflow">return</span> mSolidsBasic; } |
---|
242 | <a name="l00357"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa3">00357</a> <span class="keyword">const</span> QueuedRenderableCollection& getSolidsDiffuseSpecular(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
243 | 00358 <span class="keyword"> </span>{ <span class="keywordflow">return</span> mSolidsDiffuseSpecular; } |
---|
244 | <a name="l00361"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa4">00361</a> <span class="keyword">const</span> QueuedRenderableCollection& getSolidsDecal(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
245 | 00362 <span class="keyword"> </span>{ <span class="keywordflow">return</span> mSolidsDecal; } |
---|
246 | <a name="l00365"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa5">00365</a> <span class="keyword">const</span> QueuedRenderableCollection& getSolidsNoShadowReceive(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
247 | 00366 <span class="keyword"> </span>{ <span class="keywordflow">return</span> mSolidsNoShadowReceive; } |
---|
248 | <a name="l00368"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa6">00368</a> <span class="keyword">const</span> QueuedRenderableCollection& getTransparents(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
249 | 00369 <span class="keyword"> </span>{ <span class="keywordflow">return</span> mTransparents; } |
---|
250 | 00370 |
---|
251 | 00371 |
---|
252 | 00378 <span class="keywordtype">void</span> resetOrganisationModes(<span class="keywordtype">void</span>); |
---|
253 | 00379 |
---|
254 | 00386 <span class="keywordtype">void</span> addOrganisationMode(QueuedRenderableCollection::OrganisationMode om); |
---|
255 | 00387 |
---|
256 | 00394 <span class="keywordtype">void</span> defaultOrganisationMode(<span class="keywordtype">void</span>); |
---|
257 | 00395 |
---|
258 | 00397 <span class="keywordtype">void</span> addRenderable(<a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* pRend, <a class="code" href="classOgre_1_1Technique.html">Technique</a>* pTech); |
---|
259 | 00398 |
---|
260 | 00401 <span class="keywordtype">void</span> sort(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam); |
---|
261 | 00402 |
---|
262 | 00405 <span class="keywordtype">void</span> clear(<span class="keywordtype">void</span>); |
---|
263 | 00406 |
---|
264 | <a name="l00410"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa13">00410</a> <span class="keywordtype">void</span> setSplitPassesByLightingType(<span class="keywordtype">bool</span> split) |
---|
265 | 00411 { |
---|
266 | 00412 mSplitPassesByLightingType = split; |
---|
267 | 00413 } |
---|
268 | 00414 |
---|
269 | <a name="l00418"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa14">00418</a> <span class="keywordtype">void</span> setSplitNoShadowPasses(<span class="keywordtype">bool</span> split) |
---|
270 | 00419 { |
---|
271 | 00420 mSplitNoShadowPasses = split; |
---|
272 | 00421 } |
---|
273 | 00422 |
---|
274 | <a name="l00426"></a><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa15">00426</a> <span class="keywordtype">void</span> setShadowCastersCannotBeReceivers(<span class="keywordtype">bool</span> ind) |
---|
275 | 00427 { |
---|
276 | 00428 mShadowCastersNotReceivers = ind; |
---|
277 | 00429 } |
---|
278 | 00430 |
---|
279 | 00431 |
---|
280 | 00432 |
---|
281 | 00433 }; |
---|
282 | 00434 |
---|
283 | 00435 |
---|
284 | <a name="l00443"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html">00443</a> <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> RenderQueueGroup |
---|
285 | 00444 { |
---|
286 | 00445 <span class="keyword">public</span>: |
---|
287 | <a name="l00446"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupw0">00446</a> <span class="keyword">typedef</span> std::map<ushort, RenderPriorityGroup*, std::less<ushort> > <a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupw0">PriorityMap</a>; |
---|
288 | <a name="l00447"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupw1">00447</a> <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator<PriorityMap></a> <a class="code" href="classOgre_1_1MapIterator.html">PriorityMapIterator</a>; |
---|
289 | 00448 <span class="keyword">protected</span>: |
---|
290 | <a name="l00449"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp0">00449</a> <a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* mParent; |
---|
291 | <a name="l00450"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp1">00450</a> <span class="keywordtype">bool</span> mSplitPassesByLightingType; |
---|
292 | <a name="l00451"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp2">00451</a> <span class="keywordtype">bool</span> mSplitNoShadowPasses; |
---|
293 | <a name="l00452"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp3">00452</a> <span class="keywordtype">bool</span> mShadowCastersNotReceivers; |
---|
294 | <a name="l00454"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp4">00454</a> <a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupw0">PriorityMap</a> mPriorityGroups; |
---|
295 | <a name="l00456"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupp5">00456</a> <span class="keywordtype">bool</span> mShadowsEnabled; |
---|
296 | 00457 |
---|
297 | 00458 |
---|
298 | 00459 <span class="keyword">public</span>: |
---|
299 | <a name="l00460"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa0">00460</a> RenderQueueGroup(<a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* parent, |
---|
300 | 00461 <span class="keywordtype">bool</span> splitPassesByLightingType, |
---|
301 | 00462 <span class="keywordtype">bool</span> splitNoShadowPasses, |
---|
302 | 00463 <span class="keywordtype">bool</span> shadowCastersNotReceivers) |
---|
303 | 00464 : mParent(parent) |
---|
304 | 00465 , mSplitPassesByLightingType(splitPassesByLightingType) |
---|
305 | 00466 , mSplitNoShadowPasses(splitNoShadowPasses) |
---|
306 | 00467 , mShadowCastersNotReceivers(shadowCastersNotReceivers) |
---|
307 | 00468 , mShadowsEnabled(true) |
---|
308 | 00469 { |
---|
309 | 00470 } |
---|
310 | 00471 |
---|
311 | <a name="l00472"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa1">00472</a> ~RenderQueueGroup() { |
---|
312 | 00473 <span class="comment">// destroy contents now</span> |
---|
313 | 00474 PriorityMap::iterator i; |
---|
314 | 00475 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != mPriorityGroups.end(); ++i) |
---|
315 | 00476 { |
---|
316 | 00477 <span class="keyword">delete</span> i->second; |
---|
317 | 00478 } |
---|
318 | 00479 } |
---|
319 | 00480 |
---|
320 | <a name="l00482"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa2">00482</a> <a class="code" href="classOgre_1_1MapIterator.html">PriorityMapIterator</a> getIterator(<span class="keywordtype">void</span>) |
---|
321 | 00483 { |
---|
322 | 00484 <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">PriorityMapIterator</a>(mPriorityGroups.begin(), mPriorityGroups.end()); |
---|
323 | 00485 } |
---|
324 | 00486 |
---|
325 | <a name="l00488"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa3">00488</a> <span class="keywordtype">void</span> addRenderable(<a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* pRend, <a class="code" href="classOgre_1_1Technique.html">Technique</a>* pTech, <a class="code" href="namespaceOgre.html#a467">ushort</a> priority) |
---|
326 | 00489 { |
---|
327 | 00490 <span class="comment">// Check if priority group is there</span> |
---|
328 | 00491 PriorityMap::iterator i = mPriorityGroups.find(priority); |
---|
329 | 00492 RenderPriorityGroup* pPriorityGrp; |
---|
330 | 00493 <span class="keywordflow">if</span> (i == mPriorityGroups.end()) |
---|
331 | 00494 { |
---|
332 | 00495 <span class="comment">// Missing, create</span> |
---|
333 | 00496 pPriorityGrp = <span class="keyword">new</span> RenderPriorityGroup(<span class="keyword">this</span>, |
---|
334 | 00497 mSplitPassesByLightingType, |
---|
335 | 00498 mSplitNoShadowPasses, |
---|
336 | 00499 mShadowCastersNotReceivers); |
---|
337 | 00500 mPriorityGroups.insert(PriorityMap::value_type(priority, pPriorityGrp)); |
---|
338 | 00501 } |
---|
339 | 00502 <span class="keywordflow">else</span> |
---|
340 | 00503 { |
---|
341 | 00504 pPriorityGrp = i->second; |
---|
342 | 00505 } |
---|
343 | 00506 |
---|
344 | 00507 <span class="comment">// Add</span> |
---|
345 | 00508 pPriorityGrp-><a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa10">addRenderable</a>(pRend, pTech); |
---|
346 | 00509 |
---|
347 | 00510 } |
---|
348 | 00511 |
---|
349 | <a name="l00519"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa4">00519</a> <span class="keywordtype">void</span> clear(<span class="keywordtype">bool</span> destroy = <span class="keyword">false</span>) |
---|
350 | 00520 { |
---|
351 | 00521 PriorityMap::iterator i, iend; |
---|
352 | 00522 iend = mPriorityGroups.end(); |
---|
353 | 00523 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
354 | 00524 { |
---|
355 | 00525 <span class="keywordflow">if</span> (destroy) |
---|
356 | 00526 <span class="keyword">delete</span> i->second; |
---|
357 | 00527 <span class="keywordflow">else</span> |
---|
358 | 00528 i->second->clear(); |
---|
359 | 00529 } |
---|
360 | 00530 |
---|
361 | 00531 <span class="keywordflow">if</span> (destroy) |
---|
362 | 00532 mPriorityGroups.clear(); |
---|
363 | 00533 |
---|
364 | 00534 } |
---|
365 | 00535 |
---|
366 | <a name="l00548"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa5">00548</a> <span class="keywordtype">void</span> setShadowsEnabled(<span class="keywordtype">bool</span> enabled) { mShadowsEnabled = enabled; } |
---|
367 | 00549 |
---|
368 | <a name="l00551"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa6">00551</a> <span class="keywordtype">bool</span> getShadowsEnabled(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mShadowsEnabled; } |
---|
369 | 00552 |
---|
370 | <a name="l00556"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa7">00556</a> <span class="keywordtype">void</span> setSplitPassesByLightingType(<span class="keywordtype">bool</span> split) |
---|
371 | 00557 { |
---|
372 | 00558 mSplitPassesByLightingType = split; |
---|
373 | 00559 PriorityMap::iterator i, iend; |
---|
374 | 00560 iend = mPriorityGroups.end(); |
---|
375 | 00561 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
376 | 00562 { |
---|
377 | 00563 i->second->setSplitPassesByLightingType(split); |
---|
378 | 00564 } |
---|
379 | 00565 } |
---|
380 | <a name="l00570"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa8">00570</a> <span class="keywordtype">void</span> setSplitNoShadowPasses(<span class="keywordtype">bool</span> split) |
---|
381 | 00571 { |
---|
382 | 00572 mSplitNoShadowPasses = split; |
---|
383 | 00573 PriorityMap::iterator i, iend; |
---|
384 | 00574 iend = mPriorityGroups.end(); |
---|
385 | 00575 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
386 | 00576 { |
---|
387 | 00577 i->second->setSplitNoShadowPasses(split); |
---|
388 | 00578 } |
---|
389 | 00579 } |
---|
390 | <a name="l00583"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa9">00583</a> <span class="keywordtype">void</span> setShadowCastersCannotBeReceivers(<span class="keywordtype">bool</span> ind) |
---|
391 | 00584 { |
---|
392 | 00585 mShadowCastersNotReceivers = ind; |
---|
393 | 00586 PriorityMap::iterator i, iend; |
---|
394 | 00587 iend = mPriorityGroups.end(); |
---|
395 | 00588 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
396 | 00589 { |
---|
397 | 00590 i->second->setShadowCastersCannotBeReceivers(ind); |
---|
398 | 00591 } |
---|
399 | 00592 } |
---|
400 | <a name="l00599"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa10">00599</a> <span class="keywordtype">void</span> resetOrganisationModes(<span class="keywordtype">void</span>) |
---|
401 | 00600 { |
---|
402 | 00601 PriorityMap::iterator i, iend; |
---|
403 | 00602 iend = mPriorityGroups.end(); |
---|
404 | 00603 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
405 | 00604 { |
---|
406 | 00605 i->second->resetOrganisationModes(); |
---|
407 | 00606 } |
---|
408 | 00607 } |
---|
409 | 00608 |
---|
410 | <a name="l00615"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa11">00615</a> <span class="keywordtype">void</span> addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) |
---|
411 | 00616 { |
---|
412 | 00617 PriorityMap::iterator i, iend; |
---|
413 | 00618 iend = mPriorityGroups.end(); |
---|
414 | 00619 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
415 | 00620 { |
---|
416 | 00621 i->second->addOrganisationMode(om); |
---|
417 | 00622 } |
---|
418 | 00623 } |
---|
419 | 00624 |
---|
420 | <a name="l00631"></a><a class="code" href="classOgre_1_1RenderQueueGroup.html#Ogre_1_1RenderQueueGroupa12">00631</a> <span class="keywordtype">void</span> defaultOrganisationMode(<span class="keywordtype">void</span>) |
---|
421 | 00632 { |
---|
422 | 00633 PriorityMap::iterator i, iend; |
---|
423 | 00634 iend = mPriorityGroups.end(); |
---|
424 | 00635 <span class="keywordflow">for</span> (i = mPriorityGroups.begin(); i != iend; ++i) |
---|
425 | 00636 { |
---|
426 | 00637 i->second->defaultOrganisationMode(); |
---|
427 | 00638 } |
---|
428 | 00639 } |
---|
429 | 00640 |
---|
430 | 00641 }; |
---|
431 | 00642 |
---|
432 | 00643 |
---|
433 | 00644 |
---|
434 | 00645 } |
---|
435 | 00646 |
---|
436 | 00647 <span class="preprocessor">#endif</span> |
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437 | 00648 <span class="preprocessor"></span> |
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438 | 00649 |
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439 | </pre></div><hr> |
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440 | <p> |
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441 | Copyright © 2000-2005 by The OGRE Team<br /> |
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442 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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443 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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444 | <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> |
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445 | <Work rdf:about=""> |
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446 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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447 | <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /> |
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448 | </Work> |
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449 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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450 | |
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451 | Last modified Sun Mar 12 14:37:48 2006 |
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452 | </p> |
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453 | </body> |
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454 | </html> |
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