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10 | <h1>OgreSceneNode.h</h1><a href="OgreSceneNode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef _SceneNode_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define _SceneNode_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> |
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38 | 00029 |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreNode_8h.html">OgreNode.h</a>"</span> |
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40 | 00031 <span class="preprocessor">#include "<a class="code" href="OgreIteratorWrappers_8h.html">OgreIteratorWrappers.h</a>"</span> |
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41 | 00032 <span class="preprocessor">#include "<a class="code" href="OgreAxisAlignedBox_8h.html">OgreAxisAlignedBox.h</a>"</span> |
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42 | 00033 |
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43 | 00034 <span class="keyword">namespace </span>Ogre { |
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44 | 00035 |
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45 | <a name="l00045"></a><a class="code" href="classOgre_1_1SceneNode.html">00045</a> <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a16">_OgreExport</a> SceneNode : <span class="keyword">public</span> <a class="code" href="classOgre_1_1Node.html">Node</a> |
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46 | 00046 { |
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47 | 00047 <span class="keyword">public</span>: |
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48 | <a name="l00048"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodew0">00048</a> <span class="keyword">typedef</span> HashMap<String, MovableObject*> <a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodew0">ObjectMap</a>; |
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49 | <a name="l00049"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodew1">00049</a> <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator<ObjectMap></a> <a class="code" href="classOgre_1_1MapIterator.html">ObjectIterator</a>; |
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50 | <a name="l00050"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodew2">00050</a> <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1ConstMapIterator.html">ConstMapIterator<ObjectMap></a> <a class="code" href="classOgre_1_1ConstMapIterator.html">ConstObjectIterator</a>; |
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51 | 00051 |
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52 | 00052 <span class="keyword">protected</span>: |
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53 | <a name="l00053"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep0">00053</a> <a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodew0">ObjectMap</a> mObjectsByName; |
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54 | <a name="l00054"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep1">00054</a> <span class="keyword">mutable</span> <a class="code" href="namespaceOgre.html#a59">LightList</a> mLightList; |
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55 | <a name="l00055"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep2">00055</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> mLightListDirty; |
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56 | 00056 |
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57 | <a name="l00058"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep3">00058</a> <a class="code" href="classOgre_1_1WireBoundingBox.html">WireBoundingBox</a> *mWireBoundingBox; |
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58 | <a name="l00060"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep4">00060</a> <span class="keywordtype">bool</span> mShowBoundingBox; |
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59 | 00061 |
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60 | <a name="l00063"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep5">00063</a> <a class="code" href="classOgre_1_1SceneManager.html">SceneManager</a>* mCreator; |
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61 | 00064 |
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62 | <a name="l00066"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep6">00066</a> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> mWorldAABB; |
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63 | 00067 |
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64 | 00070 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateBounds(<span class="keywordtype">void</span>); |
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65 | 00071 |
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66 | 00073 <a class="code" href="classOgre_1_1Node.html">Node</a>* createChildImpl(<span class="keywordtype">void</span>); |
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67 | 00074 |
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68 | 00076 <a class="code" href="classOgre_1_1Node.html">Node</a>* createChildImpl(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); |
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69 | 00077 |
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70 | 00079 <span class="keywordtype">void</span> setParent(<a class="code" href="classOgre_1_1Node.html">Node</a>* parent); |
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71 | 00080 |
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72 | 00084 <span class="keywordtype">void</span> setInSceneGraph(<span class="keywordtype">bool</span> inGraph); |
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73 | 00085 |
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74 | <a name="l00087"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep7">00087</a> <span class="keywordtype">bool</span> mYawFixed; |
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75 | <a name="l00089"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep8">00089</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> mYawFixedAxis; |
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76 | 00090 |
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77 | <a name="l00092"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep9">00092</a> SceneNode* mAutoTrackTarget; |
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78 | <a name="l00094"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep10">00094</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> mAutoTrackOffset; |
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79 | <a name="l00096"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep11">00096</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> mAutoTrackLocalDirection; |
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80 | <a name="l00098"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodep12">00098</a> <span class="keywordtype">bool</span> mIsInSceneGraph; |
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81 | 00099 <span class="keyword">public</span>: |
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82 | 00104 SceneNode(<a class="code" href="classOgre_1_1SceneManager.html">SceneManager</a>* creator); |
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83 | 00109 SceneNode(<a class="code" href="classOgre_1_1SceneManager.html">SceneManager</a>* creator, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); |
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84 | 00110 ~SceneNode(); |
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85 | 00111 |
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86 | 00117 <span class="keyword">virtual</span> <span class="keywordtype">void</span> attachObject(<a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* obj); |
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87 | 00118 |
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88 | 00121 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> numAttachedObjects(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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89 | 00122 |
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90 | 00127 <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* getAttachedObject(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> index); |
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91 | 00128 |
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92 | 00132 <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* getAttachedObject(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); |
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93 | 00133 |
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94 | 00139 <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* detachObject(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> index); |
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95 | 00141 <span class="keyword">virtual</span> <span class="keywordtype">void</span> detachObject(<a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* obj); |
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96 | 00142 |
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97 | 00144 <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* detachObject(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); |
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98 | 00145 |
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99 | 00148 <span class="keyword">virtual</span> <span class="keywordtype">void</span> detachAllObjects(<span class="keywordtype">void</span>); |
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100 | 00149 |
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101 | <a name="l00153"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodea11">00153</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isInSceneGraph(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mIsInSceneGraph; } |
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102 | 00154 |
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103 | <a name="l00159"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodea12">00159</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> _notifyRootNode(<span class="keywordtype">void</span>) { mIsInSceneGraph = <span class="keyword">true</span>; } |
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104 | 00160 |
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105 | 00161 |
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106 | 00174 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _update(<span class="keywordtype">bool</span> updateChildren, <span class="keywordtype">bool</span> parentHasChanged); |
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107 | 00175 |
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108 | 00192 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _findVisibleObjects(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam, <a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* queue, |
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109 | 00193 <span class="keywordtype">bool</span> includeChildren = <span class="keyword">true</span>, <span class="keywordtype">bool</span> displayNodes = <span class="keyword">false</span>, <span class="keywordtype">bool</span> onlyShadowCasters = <span class="keyword">false</span>); |
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110 | 00194 |
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111 | 00200 <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> _getWorldAABB(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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112 | 00201 |
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113 | 00212 <span class="keyword">virtual</span> ObjectIterator getAttachedObjectIterator(<span class="keywordtype">void</span>); |
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114 | 00223 <span class="keyword">virtual</span> ConstObjectIterator getAttachedObjectIterator(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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115 | 00224 |
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116 | 00230 <a class="code" href="classOgre_1_1SceneManager.html">SceneManager</a>* getCreator(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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117 | 00231 |
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118 | 00242 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAndDestroyChild(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); |
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119 | 00243 |
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120 | 00254 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAndDestroyChild(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> index); |
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121 | 00255 |
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122 | 00262 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAndDestroyAllChildren(<span class="keywordtype">void</span>); |
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123 | 00263 |
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124 | 00268 <span class="keyword">virtual</span> <span class="keywordtype">void</span> showBoundingBox(<span class="keywordtype">bool</span> bShow); |
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125 | 00269 |
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126 | 00272 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _addBoundingBoxToQueue(<a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* queue); |
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127 | 00273 |
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128 | 00281 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getShowBoundingBox() <span class="keyword">const</span>; |
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129 | 00282 |
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130 | 00289 <span class="keyword">virtual</span> SceneNode* createChildSceneNode( |
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131 | 00290 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& translate = Vector3::ZERO, |
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132 | 00291 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>& rotate = Quaternion::IDENTITY ); |
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133 | 00292 |
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134 | 00302 <span class="keyword">virtual</span> SceneNode* createChildSceneNode(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& translate = Vector3::ZERO, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>& rotate = Quaternion::IDENTITY); |
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135 | 00303 |
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136 | 00313 <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>& findLights(<a class="code" href="namespaceOgre.html#a420">Real</a> radius) <span class="keyword">const</span>; |
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137 | 00314 |
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138 | 00329 <span class="keywordtype">void</span> setFixedYawAxis( <span class="keywordtype">bool</span> useFixed, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& fixedAxis = Vector3::UNIT_Y ); |
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139 | 00330 |
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140 | 00333 <span class="keyword">virtual</span> <span class="keywordtype">void</span> yaw(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& angle, TransformSpace relativeTo = TS_LOCAL); |
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141 | 00334 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
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142 | 00335 <span class="preprocessor"></span> <span class="keyword">inline</span> <span class="keywordtype">void</span> yaw(<a class="code" href="namespaceOgre.html#a420">Real</a> degrees, TransformSpace relativeTo = TS_LOCAL) { |
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143 | 00336 yaw ( <a class="code" href="classOgre_1_1Angle.html">Angle</a>(degrees), relativeTo ); |
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144 | 00337 } |
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145 | 00338 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
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146 | 00339 <span class="preprocessor"></span> |
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147 | 00349 <span class="keywordtype">void</span> setDirection(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y, <a class="code" href="namespaceOgre.html#a420">Real</a> z, |
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148 | 00350 TransformSpace relativeTo = TS_LOCAL, |
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149 | 00351 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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150 | 00352 |
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151 | 00363 <span class="keywordtype">void</span> setDirection(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& vec, TransformSpace relativeTo = TS_LOCAL, |
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152 | 00364 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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153 | 00371 <span class="keywordtype">void</span> lookAt( <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& targetPoint, TransformSpace relativeTo, |
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154 | 00372 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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155 | 00391 <span class="keywordtype">void</span> setAutoTracking(<span class="keywordtype">bool</span> enabled, SceneNode* target = 0, |
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156 | 00392 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& localDirectionVector = Vector3::NEGATIVE_UNIT_Z, |
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157 | 00393 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& offset = Vector3::ZERO); |
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158 | <a name="l00395"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodea34">00395</a> SceneNode* getAutoTrackTarget(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> mAutoTrackTarget; } |
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159 | <a name="l00397"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodea35">00397</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getAutoTrackOffset(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> mAutoTrackOffset; } |
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160 | <a name="l00399"></a><a class="code" href="classOgre_1_1SceneNode.html#Ogre_1_1SceneNodea36">00399</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getAutoTrackLocalDirection(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> mAutoTrackLocalDirection; } |
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161 | 00401 <span class="keywordtype">void</span> _autoTrack(<span class="keywordtype">void</span>); |
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162 | 00403 SceneNode* getParentSceneNode(<span class="keywordtype">void</span>) <span class="keyword">const</span>; |
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163 | 00412 <span class="keywordtype">void</span> setVisible(<span class="keywordtype">bool</span> visible, <span class="keywordtype">bool</span> cascade = <span class="keyword">true</span>); |
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164 | 00420 <span class="keywordtype">void</span> flipVisibility(<span class="keywordtype">bool</span> cascade = <span class="keyword">true</span>); |
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165 | 00421 |
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166 | 00422 |
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167 | 00423 |
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168 | 00424 |
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169 | 00425 |
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170 | 00426 }; |
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171 | 00427 |
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172 | 00428 |
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173 | 00429 }<span class="comment">// namespace</span> |
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174 | 00430 |
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175 | 00431 <span class="preprocessor">#endif</span> |
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176 | </pre></div><hr> |
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177 | <p> |
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178 | Copyright © 2000-2005 by The OGRE Team<br /> |
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179 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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180 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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183 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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185 | </Work> |
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186 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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187 | |
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188 | Last modified Sun Feb 12 12:59:52 2006 |
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189 | </p> |
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190 | </body> |
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191 | </html> |
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