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| 10 | <h1>OgreVector3.h</h1><a href="OgreVector3_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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| 11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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| 12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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| 13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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| 14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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| 15 | 00006 <span class="comment"></span> |
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| 16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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| 17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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| 18 | 00009 <span class="comment"></span> |
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| 19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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| 20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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| 21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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| 22 | 00013 <span class="comment">version.</span> |
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| 23 | 00014 <span class="comment"></span> |
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| 24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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| 25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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| 26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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| 27 | 00018 <span class="comment"></span> |
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| 28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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| 29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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| 30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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| 31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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| 32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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| 33 | 00024 <span class="comment">*/</span> |
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| 34 | 00025 <span class="preprocessor">#ifndef __Vector3_H__</span> |
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| 35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __Vector3_H__</span> |
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| 36 | 00027 <span class="preprocessor"></span> |
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| 37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> |
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| 38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgreMath_8h.html">OgreMath.h</a>"</span> |
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| 39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreQuaternion_8h.html">OgreQuaternion.h</a>"</span> |
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| 40 | 00031 |
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| 41 | 00032 <span class="keyword">namespace </span>Ogre |
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| 42 | 00033 { |
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| 43 | 00034 |
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| 44 | <a name="l00042"></a><a class="code" href="classOgre_1_1Vector3.html">00042</a> <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a16">_OgreExport</a> Vector3 |
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| 45 | 00043 { |
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| 46 | 00044 <span class="keyword">public</span>: |
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| 47 | 00045 <span class="keyword">union </span>{ |
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| 48 | 00046 <span class="keyword">struct </span>{ |
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| 49 | <a name="l00047"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">00047</a> <a class="code" href="namespaceOgre.html#a420">Real</a> x, y, z; |
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| 50 | 00048 }; |
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| 51 | <a name="l00049"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o3">00049</a> <a class="code" href="namespaceOgre.html#a420">Real</a> val[3]; |
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| 52 | 00050 }; |
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| 53 | 00051 |
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| 54 | 00052 <span class="keyword">public</span>: |
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| 55 | <a name="l00053"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a0">00053</a> <span class="keyword">inline</span> Vector3() |
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| 56 | 00054 { |
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| 57 | 00055 } |
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| 58 | 00056 |
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| 59 | <a name="l00057"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a1">00057</a> <span class="keyword">inline</span> Vector3( <a class="code" href="namespaceOgre.html#a420">Real</a> fX, <a class="code" href="namespaceOgre.html#a420">Real</a> fY, <a class="code" href="namespaceOgre.html#a420">Real</a> fZ ) |
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| 60 | 00058 : x( fX ), y( fY ), z( fZ ) |
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| 61 | 00059 { |
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| 62 | 00060 } |
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| 63 | 00061 |
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| 64 | <a name="l00062"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a2">00062</a> <span class="keyword">inline</span> Vector3( <a class="code" href="namespaceOgre.html#a420">Real</a> afCoordinate[3] ) |
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| 65 | 00063 : x( afCoordinate[0] ), |
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| 66 | 00064 y( afCoordinate[1] ), |
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| 67 | 00065 z( afCoordinate[2] ) |
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| 68 | 00066 { |
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| 69 | 00067 } |
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| 70 | 00068 |
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| 71 | <a name="l00069"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a3">00069</a> <span class="keyword">inline</span> Vector3( <span class="keywordtype">int</span> afCoordinate[3] ) |
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| 72 | 00070 { |
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| 73 | 00071 x = (<a class="code" href="namespaceOgre.html#a420">Real</a>)afCoordinate[0]; |
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| 74 | 00072 y = (<a class="code" href="namespaceOgre.html#a420">Real</a>)afCoordinate[1]; |
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| 75 | 00073 z = (<a class="code" href="namespaceOgre.html#a420">Real</a>)afCoordinate[2]; |
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| 76 | 00074 } |
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| 77 | 00075 |
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| 78 | <a name="l00076"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a4">00076</a> <span class="keyword">inline</span> Vector3( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a420">Real</a>* <span class="keyword">const</span> r ) |
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| 79 | 00077 : x( r[0] ), y( r[1] ), z( r[2] ) |
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| 80 | 00078 { |
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| 81 | 00079 } |
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| 82 | 00080 |
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| 83 | <a name="l00081"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a5">00081</a> <span class="keyword">inline</span> Vector3( <span class="keyword">const</span> Vector3& rkVector ) |
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| 84 | 00082 : x( rkVector.x ), y( rkVector.y ), z( rkVector.z ) |
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| 85 | 00083 { |
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| 86 | 00084 } |
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| 87 | 00085 |
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| 88 | <a name="l00086"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a6">00086</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> operator [] ( size_t i )<span class="keyword"> const</span> |
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| 89 | 00087 <span class="keyword"> </span>{ |
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| 90 | 00088 assert( i < 3 ); |
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| 91 | 00089 |
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| 92 | 00090 <span class="keywordflow">return</span> *(&x+i); |
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| 93 | 00091 } |
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| 94 | 00092 |
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| 95 | <a name="l00093"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a7">00093</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a>& operator [] ( size_t i ) |
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| 96 | 00094 { |
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| 97 | 00095 assert( i < 3 ); |
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| 98 | 00096 |
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| 99 | 00097 <span class="keywordflow">return</span> *(&x+i); |
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| 100 | 00098 } |
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| 101 | 00099 |
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| 102 | <a name="l00104"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a8">00104</a> <span class="keyword">inline</span> Vector3& operator = ( <span class="keyword">const</span> Vector3& rkVector ) |
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| 103 | 00105 { |
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| 104 | 00106 x = rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 105 | 00107 y = rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 106 | 00108 z = rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 107 | 00109 |
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| 108 | 00110 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
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| 109 | 00111 } |
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| 110 | 00112 |
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| 111 | <a name="l00113"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a9">00113</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="namespaceOgre.html#a618">operator == </a>( <span class="keyword">const</span> Vector3& rkVector )<span class="keyword"> const</span> |
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| 112 | 00114 <span class="keyword"> </span>{ |
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| 113 | 00115 <span class="keywordflow">return</span> ( x == rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> && y == rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> && z == rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> ); |
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| 114 | 00116 } |
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| 115 | 00117 |
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| 116 | <a name="l00118"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a10">00118</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="namespaceOgre.html#a619">operator != </a>( <span class="keyword">const</span> Vector3& rkVector )<span class="keyword"> const</span> |
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| 117 | 00119 <span class="keyword"> </span>{ |
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| 118 | 00120 <span class="keywordflow">return</span> ( x != rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> || y != rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> || z != rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> ); |
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| 119 | 00121 } |
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| 120 | 00122 |
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| 121 | 00123 <span class="comment">// arithmetic operations</span> |
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| 122 | <a name="l00124"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a11">00124</a> <span class="keyword">inline</span> Vector3 operator + ( <span class="keyword">const</span> Vector3& rkVector )<span class="keyword"> const</span> |
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| 123 | 00125 <span class="keyword"> </span>{ |
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| 124 | 00126 Vector3 kSum; |
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| 125 | 00127 |
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| 126 | 00128 kSum.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = x + rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 127 | 00129 kSum.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = y + rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 128 | 00130 kSum.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = z + rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 129 | 00131 |
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| 130 | 00132 <span class="keywordflow">return</span> kSum; |
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| 131 | 00133 } |
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| 132 | 00134 |
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| 133 | <a name="l00135"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a12">00135</a> <span class="keyword">inline</span> Vector3 operator - ( <span class="keyword">const</span> Vector3& rkVector )<span class="keyword"> const</span> |
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| 134 | 00136 <span class="keyword"> </span>{ |
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| 135 | 00137 Vector3 kDiff; |
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| 136 | 00138 |
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| 137 | 00139 kDiff.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = x - rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 138 | 00140 kDiff.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = y - rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 139 | 00141 kDiff.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = z - rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 140 | 00142 |
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| 141 | 00143 <span class="keywordflow">return</span> kDiff; |
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| 142 | 00144 } |
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| 143 | 00145 |
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| 144 | <a name="l00146"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a13">00146</a> <span class="keyword">inline</span> Vector3 <a class="code" href="namespaceOgre.html#a612">operator * </a>( <a class="code" href="namespaceOgre.html#a420">Real</a> fScalar )<span class="keyword"> const</span> |
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| 145 | 00147 <span class="keyword"> </span>{ |
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| 146 | 00148 Vector3 kProd; |
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| 147 | 00149 |
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| 148 | 00150 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = fScalar*x; |
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| 149 | 00151 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = fScalar*y; |
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| 150 | 00152 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = fScalar*z; |
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| 151 | 00153 |
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| 152 | 00154 <span class="keywordflow">return</span> kProd; |
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| 153 | 00155 } |
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| 154 | 00156 |
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| 155 | <a name="l00157"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a14">00157</a> <span class="keyword">inline</span> Vector3 <a class="code" href="namespaceOgre.html#a612">operator * </a>( <span class="keyword">const</span> Vector3& rhs)<span class="keyword"> const</span> |
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| 156 | 00158 <span class="keyword"> </span>{ |
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| 157 | 00159 Vector3 kProd; |
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| 158 | 00160 |
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| 159 | 00161 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> * x; |
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| 160 | 00162 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> * y; |
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| 161 | 00163 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> * z; |
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| 162 | 00164 |
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| 163 | 00165 <span class="keywordflow">return</span> kProd; |
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| 164 | 00166 } |
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| 165 | 00167 |
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| 166 | <a name="l00168"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a15">00168</a> <span class="keyword">inline</span> Vector3 <a class="code" href="namespaceOgre.html#a613">operator / </a>( <a class="code" href="namespaceOgre.html#a420">Real</a> fScalar )<span class="keyword"> const</span> |
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| 167 | 00169 <span class="keyword"> </span>{ |
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| 168 | 00170 assert( fScalar != 0.0 ); |
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| 169 | 00171 |
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| 170 | 00172 Vector3 kDiv; |
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| 171 | 00173 |
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| 172 | 00174 <a class="code" href="namespaceOgre.html#a420">Real</a> fInv = 1.0 / fScalar; |
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| 173 | 00175 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = x * fInv; |
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| 174 | 00176 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = y * fInv; |
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| 175 | 00177 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = z * fInv; |
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| 176 | 00178 |
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| 177 | 00179 <span class="keywordflow">return</span> kDiv; |
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| 178 | 00180 } |
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| 179 | 00181 |
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| 180 | <a name="l00182"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a16">00182</a> <span class="keyword">inline</span> Vector3 <a class="code" href="namespaceOgre.html#a613">operator / </a>( <span class="keyword">const</span> Vector3& rhs)<span class="keyword"> const</span> |
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| 181 | 00183 <span class="keyword"> </span>{ |
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| 182 | 00184 Vector3 kDiv; |
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| 183 | 00185 |
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| 184 | 00186 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = x / rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 185 | 00187 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = y / rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 186 | 00188 kDiv.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = z / rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 187 | 00189 |
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| 188 | 00190 <span class="keywordflow">return</span> kDiv; |
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| 189 | 00191 } |
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| 190 | 00192 |
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| 191 | 00193 |
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| 192 | <a name="l00194"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a17">00194</a> <span class="keyword">inline</span> Vector3 operator - ()<span class="keyword"> const</span> |
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| 193 | 00195 <span class="keyword"> </span>{ |
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| 194 | 00196 Vector3 kNeg; |
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| 195 | 00197 |
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| 196 | 00198 kNeg.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = -x; |
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| 197 | 00199 kNeg.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = -y; |
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| 198 | 00200 kNeg.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = -z; |
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| 199 | 00201 |
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| 200 | 00202 <span class="keywordflow">return</span> kNeg; |
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| 201 | 00203 } |
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| 202 | 00204 |
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| 203 | <a name="l00205"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3n0">00205</a> <span class="keyword">inline</span> <span class="keyword">friend</span> Vector3 <a class="code" href="namespaceOgre.html#a612">operator * </a>( <a class="code" href="namespaceOgre.html#a420">Real</a> fScalar, <span class="keyword">const</span> Vector3& rkVector ) |
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| 204 | 00206 { |
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| 205 | 00207 Vector3 kProd; |
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| 206 | 00208 |
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| 207 | 00209 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = fScalar * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 208 | 00210 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = fScalar * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 209 | 00211 kProd.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = fScalar * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 210 | 00212 |
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| 211 | 00213 <span class="keywordflow">return</span> kProd; |
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| 212 | 00214 } |
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| 213 | 00215 |
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| 214 | 00216 <span class="comment">// arithmetic updates</span> |
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| 215 | <a name="l00217"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a18">00217</a> <span class="keyword">inline</span> Vector3& operator += ( <span class="keyword">const</span> Vector3& rkVector ) |
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| 216 | 00218 { |
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| 217 | 00219 x += rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
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| 218 | 00220 y += rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
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| 219 | 00221 z += rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
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| 220 | 00222 |
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| 221 | 00223 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
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| 222 | 00224 } |
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| 223 | 00225 |
---|
| 224 | <a name="l00226"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a19">00226</a> <span class="keyword">inline</span> Vector3& operator -= ( <span class="keyword">const</span> Vector3& rkVector ) |
---|
| 225 | 00227 { |
---|
| 226 | 00228 x -= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 227 | 00229 y -= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 228 | 00230 z -= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 229 | 00231 |
---|
| 230 | 00232 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
---|
| 231 | 00233 } |
---|
| 232 | 00234 |
---|
| 233 | <a name="l00235"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a20">00235</a> <span class="keyword">inline</span> Vector3& operator *= ( <a class="code" href="namespaceOgre.html#a420">Real</a> fScalar ) |
---|
| 234 | 00236 { |
---|
| 235 | 00237 x *= fScalar; |
---|
| 236 | 00238 y *= fScalar; |
---|
| 237 | 00239 z *= fScalar; |
---|
| 238 | 00240 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
---|
| 239 | 00241 } |
---|
| 240 | 00242 |
---|
| 241 | <a name="l00243"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a21">00243</a> <span class="keyword">inline</span> Vector3& operator *= ( <span class="keyword">const</span> Vector3& rkVector ) |
---|
| 242 | 00244 { |
---|
| 243 | 00245 x *= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 244 | 00246 y *= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 245 | 00247 z *= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 246 | 00248 |
---|
| 247 | 00249 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
---|
| 248 | 00250 } |
---|
| 249 | 00251 |
---|
| 250 | <a name="l00252"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a22">00252</a> <span class="keyword">inline</span> Vector3& operator /= ( <a class="code" href="namespaceOgre.html#a420">Real</a> fScalar ) |
---|
| 251 | 00253 { |
---|
| 252 | 00254 assert( fScalar != 0.0 ); |
---|
| 253 | 00255 |
---|
| 254 | 00256 <a class="code" href="namespaceOgre.html#a420">Real</a> fInv = 1.0 / fScalar; |
---|
| 255 | 00257 |
---|
| 256 | 00258 x *= fInv; |
---|
| 257 | 00259 y *= fInv; |
---|
| 258 | 00260 z *= fInv; |
---|
| 259 | 00261 |
---|
| 260 | 00262 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
---|
| 261 | 00263 } |
---|
| 262 | 00264 |
---|
| 263 | <a name="l00265"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a23">00265</a> <span class="keyword">inline</span> Vector3& operator /= ( <span class="keyword">const</span> Vector3& rkVector ) |
---|
| 264 | 00266 { |
---|
| 265 | 00267 x /= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 266 | 00268 y /= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 267 | 00269 z /= rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 268 | 00270 |
---|
| 269 | 00271 <span class="keywordflow">return</span> *<span class="keyword">this</span>; |
---|
| 270 | 00272 } |
---|
| 271 | 00273 |
---|
| 272 | 00274 |
---|
| 273 | <a name="l00282"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a24">00282</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> length ()<span class="keyword"> const</span> |
---|
| 274 | 00283 <span class="keyword"> </span>{ |
---|
| 275 | 00284 <span class="keywordflow">return</span> Math::Sqrt( x * x + y * y + z * z ); |
---|
| 276 | 00285 } |
---|
| 277 | 00286 |
---|
| 278 | <a name="l00297"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a25">00297</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> squaredLength ()<span class="keyword"> const</span> |
---|
| 279 | 00298 <span class="keyword"> </span>{ |
---|
| 280 | 00299 <span class="keywordflow">return</span> x * x + y * y + z * z; |
---|
| 281 | 00300 } |
---|
| 282 | 00301 |
---|
| 283 | <a name="l00316"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a26">00316</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> dotProduct(<span class="keyword">const</span> Vector3& vec)<span class="keyword"> const</span> |
---|
| 284 | 00317 <span class="keyword"> </span>{ |
---|
| 285 | 00318 <span class="keywordflow">return</span> x * vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> + y * vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> + z * vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 286 | 00319 } |
---|
| 287 | 00320 |
---|
| 288 | <a name="l00330"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a27">00330</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> normalise() |
---|
| 289 | 00331 { |
---|
| 290 | 00332 <a class="code" href="namespaceOgre.html#a420">Real</a> fLength = Math::Sqrt( x * x + y * y + z * z ); |
---|
| 291 | 00333 |
---|
| 292 | 00334 <span class="comment">// Will also work for zero-sized vectors, but will change nothing</span> |
---|
| 293 | 00335 <span class="keywordflow">if</span> ( fLength > 1e-08 ) |
---|
| 294 | 00336 { |
---|
| 295 | 00337 <a class="code" href="namespaceOgre.html#a420">Real</a> fInvLength = 1.0 / fLength; |
---|
| 296 | 00338 x *= fInvLength; |
---|
| 297 | 00339 y *= fInvLength; |
---|
| 298 | 00340 z *= fInvLength; |
---|
| 299 | 00341 } |
---|
| 300 | 00342 |
---|
| 301 | 00343 <span class="keywordflow">return</span> fLength; |
---|
| 302 | 00344 } |
---|
| 303 | 00345 |
---|
| 304 | <a name="l00373"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a28">00373</a> <span class="keyword">inline</span> Vector3 crossProduct( <span class="keyword">const</span> Vector3& rkVector )<span class="keyword"> const</span> |
---|
| 305 | 00374 <span class="keyword"> </span>{ |
---|
| 306 | 00375 Vector3 kCross; |
---|
| 307 | 00376 |
---|
| 308 | 00377 kCross.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> = y * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> - z * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 309 | 00378 kCross.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> = z * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> - x * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 310 | 00379 kCross.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> = x * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> - y * rkVector.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 311 | 00380 |
---|
| 312 | 00381 <span class="keywordflow">return</span> kCross; |
---|
| 313 | 00382 } |
---|
| 314 | 00383 |
---|
| 315 | <a name="l00387"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a29">00387</a> <span class="keyword">inline</span> Vector3 midPoint( <span class="keyword">const</span> Vector3& vec )<span class="keyword"> const</span> |
---|
| 316 | 00388 <span class="keyword"> </span>{ |
---|
| 317 | 00389 <span class="keywordflow">return</span> Vector3( |
---|
| 318 | 00390 ( x + vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> ) * 0.5, |
---|
| 319 | 00391 ( y + vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> ) * 0.5, |
---|
| 320 | 00392 ( z + vec.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> ) * 0.5 ); |
---|
| 321 | 00393 } |
---|
| 322 | 00394 |
---|
| 323 | <a name="l00398"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a30">00398</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator < ( <span class="keyword">const</span> Vector3& rhs )<span class="keyword"> const</span> |
---|
| 324 | 00399 <span class="keyword"> </span>{ |
---|
| 325 | 00400 <span class="keywordflow">if</span>( x < rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> && y < rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> && z < rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> ) |
---|
| 326 | 00401 <span class="keywordflow">return</span> <span class="keyword">true</span>; |
---|
| 327 | 00402 <span class="keywordflow">return</span> <span class="keyword">false</span>; |
---|
| 328 | 00403 } |
---|
| 329 | 00404 |
---|
| 330 | <a name="l00408"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a31">00408</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator > ( <span class="keyword">const</span> Vector3& rhs )<span class="keyword"> const</span> |
---|
| 331 | 00409 <span class="keyword"> </span>{ |
---|
| 332 | 00410 <span class="keywordflow">if</span>( x > rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> && y > rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> && z > rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> ) |
---|
| 333 | 00411 <span class="keywordflow">return</span> <span class="keyword">true</span>; |
---|
| 334 | 00412 <span class="keywordflow">return</span> <span class="keyword">false</span>; |
---|
| 335 | 00413 } |
---|
| 336 | 00414 |
---|
| 337 | <a name="l00422"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a32">00422</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> makeFloor( <span class="keyword">const</span> Vector3& cmp ) |
---|
| 338 | 00423 { |
---|
| 339 | 00424 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> < x ) x = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 340 | 00425 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> < y ) y = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 341 | 00426 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> < z ) z = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 342 | 00427 } |
---|
| 343 | 00428 |
---|
| 344 | <a name="l00436"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a33">00436</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> makeCeil( <span class="keyword">const</span> Vector3& cmp ) |
---|
| 345 | 00437 { |
---|
| 346 | 00438 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> > x ) x = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>; |
---|
| 347 | 00439 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> > y ) y = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>; |
---|
| 348 | 00440 <span class="keywordflow">if</span>( cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> > z ) z = cmp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>; |
---|
| 349 | 00441 } |
---|
| 350 | 00442 |
---|
| 351 | <a name="l00450"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a34">00450</a> <span class="keyword">inline</span> Vector3 perpendicular(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
---|
| 352 | 00451 <span class="keyword"> </span>{ |
---|
| 353 | 00452 <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a420">Real</a> fSquareZero = 1e-06 * 1e-06; |
---|
| 354 | 00453 |
---|
| 355 | 00454 Vector3 perp = this->crossProduct( Vector3::UNIT_X ); |
---|
| 356 | 00455 |
---|
| 357 | 00456 <span class="comment">// Check length</span> |
---|
| 358 | 00457 <span class="keywordflow">if</span>( perp.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a25">squaredLength</a>() < fSquareZero ) |
---|
| 359 | 00458 { |
---|
| 360 | 00459 <span class="comment">/* This vector is the Y axis multiplied by a scalar, so we have </span> |
---|
| 361 | 00460 <span class="comment"> to use another axis.</span> |
---|
| 362 | 00461 <span class="comment"> */</span> |
---|
| 363 | 00462 perp = this->crossProduct( Vector3::UNIT_Y ); |
---|
| 364 | 00463 } |
---|
| 365 | 00464 |
---|
| 366 | 00465 <span class="keywordflow">return</span> perp; |
---|
| 367 | 00466 } |
---|
| 368 | <a name="l00486"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a35">00486</a> <span class="keyword">inline</span> Vector3 randomDeviant( |
---|
| 369 | 00487 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& angle, |
---|
| 370 | 00488 <span class="keyword">const</span> Vector3& up = Vector3::ZERO )<span class="keyword"> const</span> |
---|
| 371 | 00489 <span class="keyword"> </span>{ |
---|
| 372 | 00490 Vector3 newUp; |
---|
| 373 | 00491 |
---|
| 374 | 00492 <span class="keywordflow">if</span> (up == Vector3::ZERO) |
---|
| 375 | 00493 { |
---|
| 376 | 00494 <span class="comment">// Generate an up vector</span> |
---|
| 377 | 00495 newUp = this->perpendicular(); |
---|
| 378 | 00496 } |
---|
| 379 | 00497 <span class="keywordflow">else</span> |
---|
| 380 | 00498 { |
---|
| 381 | 00499 newUp = up; |
---|
| 382 | 00500 } |
---|
| 383 | 00501 |
---|
| 384 | 00502 <span class="comment">// Rotate up vector by random amount around this</span> |
---|
| 385 | 00503 <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> q; |
---|
| 386 | 00504 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniona8">FromAngleAxis</a>( <a class="code" href="classOgre_1_1Radian.html">Radian</a>(Math::UnitRandom() * Math::TWO_PI), *<span class="keyword">this</span> ); |
---|
| 387 | 00505 newUp = q * newUp; |
---|
| 388 | 00506 |
---|
| 389 | 00507 <span class="comment">// Finally rotate this by given angle around randomised up</span> |
---|
| 390 | 00508 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniona8">FromAngleAxis</a>( angle, newUp ); |
---|
| 391 | 00509 <span class="keywordflow">return</span> q * (*this); |
---|
| 392 | 00510 } |
---|
| 393 | 00511 <span class="preprocessor">#ifndef OGRE_FORCE_ANGLE_TYPES</span> |
---|
| 394 | 00512 <span class="preprocessor"></span> <span class="keyword">inline</span> Vector3 randomDeviant( |
---|
| 395 | 00513 <a class="code" href="namespaceOgre.html#a420">Real</a> angle, |
---|
| 396 | 00514 <span class="keyword">const</span> Vector3& up = Vector3::ZERO )<span class="keyword"> const</span> |
---|
| 397 | 00515 <span class="keyword"> </span>{ |
---|
| 398 | 00516 <span class="keywordflow">return</span> randomDeviant ( <a class="code" href="classOgre_1_1Radian.html">Radian</a>(angle), up ); |
---|
| 399 | 00517 } |
---|
| 400 | 00518 <span class="preprocessor">#endif//OGRE_FORCE_ANGLE_TYPES</span> |
---|
| 401 | 00519 <span class="preprocessor"></span> |
---|
| 402 | <a name="l00526"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a36">00526</a> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> getRotationTo(<span class="keyword">const</span> Vector3& dest)<span class="keyword"> const</span> |
---|
| 403 | 00527 <span class="keyword"> </span>{ |
---|
| 404 | 00528 <span class="comment">// Based on Stan Melax's article in Game Programming Gems</span> |
---|
| 405 | 00529 <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> q; |
---|
| 406 | 00530 <span class="comment">// Copy, since cannot modify local</span> |
---|
| 407 | 00531 Vector3 v0 = *<span class="keyword">this</span>; |
---|
| 408 | 00532 Vector3 v1 = dest; |
---|
| 409 | 00533 v0.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a27">normalise</a>(); |
---|
| 410 | 00534 v1.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a27">normalise</a>(); |
---|
| 411 | 00535 |
---|
| 412 | 00536 Vector3 c = v0.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a28">crossProduct</a>(v1); |
---|
| 413 | 00537 |
---|
| 414 | 00538 <a class="code" href="namespaceOgre.html#a420">Real</a> d = v0.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a26">dotProduct</a>(v1); |
---|
| 415 | 00539 <span class="comment">// If dot == 1, vectors are the same</span> |
---|
| 416 | 00540 <span class="keywordflow">if</span> (d >= 1.0f) |
---|
| 417 | 00541 { |
---|
| 418 | 00542 <span class="keywordflow">return</span> Quaternion::IDENTITY; |
---|
| 419 | 00543 } |
---|
| 420 | 00544 <span class="comment">// NB if the crossProduct approaches zero, we get unstable because ANY axis will do</span> |
---|
| 421 | 00545 <span class="comment">// when v0 == -v1</span> |
---|
| 422 | 00546 <span class="keywordflow">if</span> (c.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a37">isZeroLength</a>()) |
---|
| 423 | 00547 { |
---|
| 424 | 00548 Vector3 axis = Vector3::UNIT_X.crossProduct(*<span class="keyword">this</span>); |
---|
| 425 | 00549 <span class="keywordflow">if</span> (axis.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a37">isZeroLength</a>()) <span class="comment">// pick another if colinear</span> |
---|
| 426 | 00550 axis = Vector3::UNIT_Y.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a28">crossProduct</a>(*<span class="keyword">this</span>); |
---|
| 427 | 00551 axis.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a27">normalise</a>(); |
---|
| 428 | 00552 <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> ret; |
---|
| 429 | 00553 ret.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniona8">FromAngleAxis</a>(<a class="code" href="classOgre_1_1Radian.html">Radian</a>(Math::PI), axis); |
---|
| 430 | 00554 <span class="keywordflow">return</span> ret; |
---|
| 431 | 00555 } |
---|
| 432 | 00556 <a class="code" href="namespaceOgre.html#a420">Real</a> s = Math::Sqrt( (1+d)*2 ); |
---|
| 433 | 00557 assert (s != 0 && <span class="stringliteral">"Divide by zero!"</span>); |
---|
| 434 | 00558 <a class="code" href="namespaceOgre.html#a420">Real</a> invs = 1 / s; |
---|
| 435 | 00559 |
---|
| 436 | 00560 |
---|
| 437 | 00561 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniono1">x</a> = c.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a> * invs; |
---|
| 438 | 00562 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniono2">y</a> = c.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a> * invs; |
---|
| 439 | 00563 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniono3">z</a> = c.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a> * invs; |
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| 440 | 00564 q.<a class="code" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaterniono0">w</a> = s * 0.5; |
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| 441 | 00565 <span class="keywordflow">return</span> q; |
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| 442 | 00566 } |
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| 443 | 00567 |
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| 444 | <a name="l00569"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a37">00569</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> isZeroLength(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
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| 445 | 00570 <span class="keyword"> </span>{ |
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| 446 | 00571 <a class="code" href="namespaceOgre.html#a420">Real</a> sqlen = (x * x) + (y * y) + (z * z); |
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| 447 | 00572 <span class="keywordflow">return</span> (sqlen < (1e-06 * 1e-06)); |
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| 448 | 00573 |
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| 449 | 00574 } |
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| 450 | 00575 |
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| 451 | <a name="l00578"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a38">00578</a> <span class="keyword">inline</span> Vector3 normalisedCopy(<span class="keywordtype">void</span>)<span class="keyword"> const</span> |
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| 452 | 00579 <span class="keyword"> </span>{ |
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| 453 | 00580 Vector3 ret = *<span class="keyword">this</span>; |
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| 454 | 00581 ret.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a27">normalise</a>(); |
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| 455 | 00582 <span class="keywordflow">return</span> ret; |
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| 456 | 00583 } |
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| 457 | 00584 |
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| 458 | <a name="l00588"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a39">00588</a> <span class="keyword">inline</span> Vector3 reflect(<span class="keyword">const</span> Vector3& normal)<span class="keyword"> const</span> |
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| 459 | 00589 <span class="keyword"> </span>{ |
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| 460 | 00590 <span class="keywordflow">return</span> Vector3( *<span class="keyword">this</span> - ( 2 * this->dotProduct(normal) * normal ) ); |
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| 461 | 00591 } |
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| 462 | 00592 |
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| 463 | <a name="l00599"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a40">00599</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> positionEquals(<span class="keyword">const</span> Vector3& rhs, <a class="code" href="namespaceOgre.html#a420">Real</a> tolerance = 1e-03)<span class="keyword"> const</span> |
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| 464 | 00600 <span class="keyword"> </span>{ |
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| 465 | 00601 <span class="keywordflow">return</span> Math::RealEqual(x, rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o0">x</a>, tolerance) && |
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| 466 | 00602 Math::RealEqual(y, rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o1">y</a>, tolerance) && |
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| 467 | 00603 Math::RealEqual(z, rhs.<a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3o2">z</a>, tolerance); |
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| 468 | 00604 |
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| 469 | 00605 } |
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| 470 | <a name="l00612"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3a41">00612</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> directionEquals(<span class="keyword">const</span> Vector3& rhs, |
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| 471 | 00613 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& tolerance)<span class="keyword"> const</span> |
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| 472 | 00614 <span class="keyword"> </span>{ |
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| 473 | 00615 <a class="code" href="namespaceOgre.html#a420">Real</a> dot = dotProduct(rhs); |
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| 474 | 00616 <a class="code" href="classOgre_1_1Radian.html">Radian</a> angle = Math::ACos(dot); |
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| 475 | 00617 |
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| 476 | 00618 <span class="keywordflow">return</span> Math::Abs(angle.<a class="code" href="classOgre_1_1Radian.html#Ogre_1_1Radiana6">valueRadians</a>()) <= tolerance.<a class="code" href="classOgre_1_1Radian.html#Ogre_1_1Radiana6">valueRadians</a>(); |
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| 477 | 00619 |
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| 478 | 00620 } |
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| 479 | 00621 |
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| 480 | 00622 <span class="comment">// special points</span> |
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| 481 | <a name="l00623"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s0">00623</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 ZERO; |
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| 482 | <a name="l00624"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s1">00624</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 UNIT_X; |
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| 483 | <a name="l00625"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">00625</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 UNIT_Y; |
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| 484 | <a name="l00626"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s3">00626</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 UNIT_Z; |
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| 485 | <a name="l00627"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s4">00627</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 NEGATIVE_UNIT_X; |
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| 486 | <a name="l00628"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s5">00628</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 NEGATIVE_UNIT_Y; |
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| 487 | <a name="l00629"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s6">00629</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 NEGATIVE_UNIT_Z; |
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| 488 | <a name="l00630"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s7">00630</a> <span class="keyword">static</span> <span class="keyword">const</span> Vector3 UNIT_SCALE; |
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| 489 | 00631 |
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| 490 | 00634 <span class="keyword">inline</span> <a class="code" href="class__OgreExport.html">_OgreExport</a> <span class="keyword">friend</span> std::ostream& <span class="keyword">operator</span> << |
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| 491 | <a name="l00635"></a><a class="code" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3n1">00635</a> ( std::ostream& o, <span class="keyword">const</span> Vector3& v ) |
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| 492 | 00636 { |
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| 493 | 00637 o << <span class="stringliteral">"Vector3("</span> << v.x << <span class="stringliteral">", "</span> << v.y << <span class="stringliteral">", "</span> << v.z << <span class="stringliteral">")"</span>; |
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| 494 | 00638 <span class="keywordflow">return</span> o; |
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| 495 | 00639 } |
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| 496 | 00640 }; |
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| 497 | 00641 |
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| 498 | 00642 } |
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| 499 | 00643 <span class="preprocessor">#endif</span> |
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| 500 | </pre></div><hr> |
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| 501 | <p> |
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| 502 | Copyright © 2000-2005 by The OGRE Team<br /> |
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| 503 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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| 504 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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| 505 | <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> |
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| 506 | <Work rdf:about=""> |
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| 507 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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| 508 | <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /> |
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| 509 | </Work> |
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| 510 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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| 511 | |
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| 512 | Last modified Sun Feb 12 12:59:54 2006 |
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| 513 | </p> |
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| 514 | </body> |
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| 515 | </html> |
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