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10<h1>OgreRefApp::CollideCamera Class Reference</h1>A camera which can interact with the world. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for OgreRefApp::CollideCamera:
16<p><center><img src="classOgreRefApp_1_1CollideCamera.png" usemap="#OgreRefApp::CollideCamera_map" border="0" alt=""></center>
17<map name="OgreRefApp::CollideCamera_map">
18<area href="classOgreRefApp_1_1ApplicationObject.html" alt="OgreRefApp::ApplicationObject" shape="rect" coords="0,56,189,80">
19<area href="classOgre_1_1UserDefinedObject.html" alt="Ogre::UserDefinedObject" shape="rect" coords="0,0,189,24">
20</map>
21<a href="classOgreRefApp_1_1CollideCamera-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
22<tr><td></td></tr>
23<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
24<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa0">CollideCamera</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
25
26<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa1">getRealCamera</a> (void)</td></tr>
27
28<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the internal Camera object.  <a href="#OgreRefApp_1_1CollideCameraa1"></a><br><br></td></tr>
29<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa2">_notifyCollided</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *wf, const CollisionInfo &amp;info)</td></tr>
30
31<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This method is called automatically if testCollide indicates a real collision.  <a href="#OgreRefApp_1_1CollideCameraa2"></a><br><br></td></tr>
32<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa3">setOrientation</a> (const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;orientation)</td></tr>
33
34<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the orientation of this object.  <a href="#OgreRefApp_1_1CollideCameraa3"></a><br><br></td></tr>
35<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa4">getOrientation</a> (void)</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current orientation of this object.  <a href="#OgreRefApp_1_1CollideCameraa4"></a><br><br></td></tr>
38<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa5">translate</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;d)</td></tr>
39
40<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Moves the object along it's local axes.  <a href="#OgreRefApp_1_1CollideCameraa5"></a><br><br></td></tr>
41<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa6">roll</a> (const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;angle)</td></tr>
42
43<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object around the local Z-axis.  <a href="#OgreRefApp_1_1CollideCameraa6"></a><br><br></td></tr>
44<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa7">roll</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> angleunits)</td></tr>
45
46<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa8">pitch</a> (const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;angle)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object around the local X-axis.  <a href="#OgreRefApp_1_1CollideCameraa8"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa9">pitch</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> angleunits)</td></tr>
50
51<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa10">yaw</a> (const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;angle)</td></tr>
52
53<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object around the local Y-axis.  <a href="#OgreRefApp_1_1CollideCameraa10"></a><br><br></td></tr>
54<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa11">yaw</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> angleunits)</td></tr>
55
56<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa12">rotate</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;axis, const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;angle)</td></tr>
57
58<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object around an arbitrary axis.  <a href="#OgreRefApp_1_1CollideCameraa12"></a><br><br></td></tr>
59<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa13">rotate</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;axis, <a class="el" href="namespaceOgre.html#a465">Real</a> angleunits)</td></tr>
60
61<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa14">rotate</a> (const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;q)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object around an aritrary axis using a Quarternion.  <a href="#OgreRefApp_1_1CollideCameraa14"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa15">setProjectionType</a> (ProjectionType pt)</td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type of projection to use (orthographic or perspective).  <a href="#OgreRefApp_1_1CollideCameraa15"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>ProjectionType&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa16">getProjectionType</a> (void) const </td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves info on the type of projection used (orthographic or perspective).  <a href="#OgreRefApp_1_1CollideCameraa16"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa17">setPolygonMode</a> (PolygonMode sd)</td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the level of rendering detail required from this camera.  <a href="#OgreRefApp_1_1CollideCameraa17"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>PolygonMode&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa18">getPolygonMode</a> (void) const </td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the level of detail that the camera will render.  <a href="#OgreRefApp_1_1CollideCameraa18"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa19">setDirection</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the camera's direction vector.  <a href="#OgreRefApp_1_1CollideCameraa19"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa20">setDirection</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vec)</td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the camera's direction vector.  <a href="#OgreRefApp_1_1CollideCameraa20"></a><br><br></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa21">getDirection</a> (void) const </td></tr>
83
84<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa22">lookAt</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;targetPoint)</td></tr>
85
86<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Points the camera at a location in worldspace.  <a href="#OgreRefApp_1_1CollideCameraa22"></a><br><br></td></tr>
87<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa23">lookAt</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
88
89<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Points the camera at a location in worldspace.  <a href="#OgreRefApp_1_1CollideCameraa23"></a><br><br></td></tr>
90<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa24">setFixedYawAxis</a> (bool useFixed, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;fixedAxis=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>)</td></tr>
91
92<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.  <a href="#OgreRefApp_1_1CollideCameraa24"></a><br><br></td></tr>
93<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa25">setFOVy</a> (const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;fovy)</td></tr>
94
95<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the Y-dimension Field Of View (FOV) of the camera.  <a href="#OgreRefApp_1_1CollideCameraa25"></a><br><br></td></tr>
96<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa26">setFOVy</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> fovy)</td></tr>
97
98<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa27">getFOVy</a> (void) const </td></tr>
99
100<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the cameras Y-dimension Field Of View (FOV).  <a href="#OgreRefApp_1_1CollideCameraa27"></a><br><br></td></tr>
101<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa28">setNearClipDistance</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> nearDist)</td></tr>
102
103<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of the near clipping plane.  <a href="#OgreRefApp_1_1CollideCameraa28"></a><br><br></td></tr>
104<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa29">getNearClipDistance</a> (void) const </td></tr>
105
106<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of the near clipping plane.  <a href="#OgreRefApp_1_1CollideCameraa29"></a><br><br></td></tr>
107<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa30">setFarClipDistance</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> farDist)</td></tr>
108
109<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the distance to the far clipping plane.  <a href="#OgreRefApp_1_1CollideCameraa30"></a><br><br></td></tr>
110<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa31">getFarClipDistance</a> (void) const </td></tr>
111
112<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the distance from the camera to the far clipping plane.  <a href="#OgreRefApp_1_1CollideCameraa31"></a><br><br></td></tr>
113<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa32">setAspectRatio</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> ratio)</td></tr>
114
115<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the aspect ratio for the camera viewport.  <a href="#OgreRefApp_1_1CollideCameraa32"></a><br><br></td></tr>
116<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa33">getAspectRatio</a> (void) const </td></tr>
117
118<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retreives the current aspect ratio.  <a href="#OgreRefApp_1_1CollideCameraa33"></a><br><br></td></tr>
119<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa34">getFrustumPlane</a> (FrustumPlane plane)</td></tr>
120
121<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a specified plane of the frustum.  <a href="#OgreRefApp_1_1CollideCameraa34"></a><br><br></td></tr>
122<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa35">isVisible</a> (const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;bound, FrustumPlane *culledBy=0)</td></tr>
123
124<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given container is visible in the Frustum.  <a href="#OgreRefApp_1_1CollideCameraa35"></a><br><br></td></tr>
125<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa36">isVisible</a> (const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;bound, FrustumPlane *culledBy=0)</td></tr>
126
127<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given container is visible in the Frustum.  <a href="#OgreRefApp_1_1CollideCameraa36"></a><br><br></td></tr>
128<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCameraa37">isVisible</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vert, FrustumPlane *culledBy=0)</td></tr>
129
130<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether the given vertex is visible in the Frustum.  <a href="#OgreRefApp_1_1CollideCameraa37"></a><br><br></td></tr>
131<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada2">setPosition</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vec)</td></tr>
132
133<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of this object.  <a href="#OgreRefApp_1_1OgreHeada2"></a><br><br></td></tr>
134<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada3">setPosition</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
135
136<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the position of this object.  <a href="#OgreRefApp_1_1OgreHeada3"></a><br><br></td></tr>
137<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada5">getPosition</a> (void)</td></tr>
138
139<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current position of this object.  <a href="#OgreRefApp_1_1OgreHeada5"></a><br><br></td></tr>
140<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada7">_updateFromDynamics</a> (void)</td></tr>
141
142<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Updates the position of this game object from the simulation.  <a href="#OgreRefApp_1_1OgreHeada7"></a><br><br></td></tr>
143<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada8">isCollisionEnabled</a> (void)</td></tr>
144
145<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is considered for collision.  <a href="#OgreRefApp_1_1OgreHeada8"></a><br><br></td></tr>
146<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada9">isDynamicsEnabled</a> (void)</td></tr>
147
148<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is physically simulated.  <a href="#OgreRefApp_1_1OgreHeada9"></a><br><br></td></tr>
149<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada10">setDynamicsDisableThreshold</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> linearSq, <a class="el" href="namespaceOgre.html#a465">Real</a> angularSq, <a class="el" href="namespaceOgre.html#a465">Real</a> overTime)</td></tr>
150
151<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the linear and angular velocity thresholds, below which the object will have it's dynamics automatically disabled for performance.  <a href="#OgreRefApp_1_1OgreHeada10"></a><br><br></td></tr>
152<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada11">setCollisionEnabled</a> (bool enabled)</td></tr>
153
154<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada12">setDynamicsEnabled</a> (bool enabled, bool reEnableOnInteraction=false)</td></tr>
155
156<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object is physically simulated at this time.  <a href="#OgreRefApp_1_1OgreHeada12"></a><br><br></td></tr>
157<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada13">setBounceParameters</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> restitutionValue, <a class="el" href="namespaceOgre.html#a465">Real</a> velocityThreshold)</td></tr>
158
159<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the 'bounciness' of this object.  <a href="#OgreRefApp_1_1OgreHeada13"></a><br><br></td></tr>
160<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada14">getBounceRestitutionValue</a> (void)</td></tr>
161
162<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the cefficient of restitution (bounciness) for this object.  <a href="#OgreRefApp_1_1OgreHeada14"></a><br><br></td></tr>
163<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada15">getBounceVelocityThreshold</a> (void)</td></tr>
164
165<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the bounce velocity threshold for this object.  <a href="#OgreRefApp_1_1OgreHeada15"></a><br><br></td></tr>
166<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada16">setSoftness</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> softness)</td></tr>
167
168<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the softness of this object, which determines how much it is allowed to penetrate other objects.  <a href="#OgreRefApp_1_1OgreHeada16"></a><br><br></td></tr>
169<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada17">getSoftness</a> (void)</td></tr>
170
171<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the softness factor of this object.  <a href="#OgreRefApp_1_1OgreHeada17"></a><br><br></td></tr>
172<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada18">setFriction</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> friction)</td></tr>
173
174<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the Coulomb frictional coefficient for this object.  <a href="#OgreRefApp_1_1OgreHeada18"></a><br><br></td></tr>
175<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada19">getFriction</a> (void)</td></tr>
176
177<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the Coulomb frictional coefficient for this object.  <a href="#OgreRefApp_1_1OgreHeada19"></a><br><br></td></tr>
178<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada20">addForce</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;direction, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;atPosition=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s0">Vector3::ZERO</a>)</td></tr>
179
180<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a linear force to this object, in object space, at the position indicated.  <a href="#OgreRefApp_1_1OgreHeada20"></a><br><br></td></tr>
181<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada21">addForce</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> dir_x, <a class="el" href="namespaceOgre.html#a465">Real</a> dir_y, <a class="el" href="namespaceOgre.html#a465">Real</a> dir_z, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_x=0, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_y=0, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_z=0)</td></tr>
182
183<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a linear force to this object, in object space, at the position indicated.  <a href="#OgreRefApp_1_1OgreHeada21"></a><br><br></td></tr>
184<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada22">addForceWorldSpace</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;direction, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;atPosition=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s0">Vector3::ZERO</a>)</td></tr>
185
186<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a linear force to this object, in world space, at the position indicated.  <a href="#OgreRefApp_1_1OgreHeada22"></a><br><br></td></tr>
187<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada23">addForceWorldSpace</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> dir_x, <a class="el" href="namespaceOgre.html#a465">Real</a> dir_y, <a class="el" href="namespaceOgre.html#a465">Real</a> dir_z, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_x, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_y, <a class="el" href="namespaceOgre.html#a465">Real</a> pos_z)</td></tr>
188
189<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a linear force to this object, in world space, at the position indicated.  <a href="#OgreRefApp_1_1OgreHeada23"></a><br><br></td></tr>
190<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada24">addTorque</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;direction)</td></tr>
191
192<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds rotational force to this object, in object space.  <a href="#OgreRefApp_1_1OgreHeada24"></a><br><br></td></tr>
193<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada25">addTorque</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
194
195<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds rotational force to this object, in object space.  <a href="#OgreRefApp_1_1OgreHeada25"></a><br><br></td></tr>
196<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada26">addTorqueWorldSpace</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;direction)</td></tr>
197
198<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds rotational force to this object, in world space.  <a href="#OgreRefApp_1_1OgreHeada26"></a><br><br></td></tr>
199<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada27">addTorqueWorldSpace</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
200
201<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds rotational force to this object, in world space.  <a href="#OgreRefApp_1_1OgreHeada27"></a><br><br></td></tr>
202<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada28">testCollide</a> (<a class="el" href="classOgreRefApp_1_1ApplicationObject.html">ApplicationObject</a> *otherObj)</td></tr>
203
204<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests to see if there is a detailed collision between this object and the object passed in.  <a href="#OgreRefApp_1_1OgreHeada28"></a><br><br></td></tr>
205<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada29">testCollide</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *wf)</td></tr>
206
207<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests to see if there is a detailed collision between this object and the world fragment passed in.  <a href="#OgreRefApp_1_1OgreHeada29"></a><br><br></td></tr>
208<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada30">_notifyCollided</a> (<a class="el" href="classOgreRefApp_1_1ApplicationObject.html">ApplicationObject</a> *otherObj, const CollisionInfo &amp;info)</td></tr>
209
210<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This method is called automatically if testCollide indicates a real collision.  <a href="#OgreRefApp_1_1OgreHeada30"></a><br><br></td></tr>
211<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada32">getSceneNode</a> (void)</td></tr>
212
213<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the SceneNode which is being used to represent this object's position in the OGRE world.  <a href="#OgreRefApp_1_1OgreHeada32"></a><br><br></td></tr>
214<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Entity.html">Entity</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada33">getEntity</a> (void)</td></tr>
215
216<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the Entity which is being used to represent this object in the OGRE world.  <a href="#OgreRefApp_1_1OgreHeada33"></a><br><br></td></tr>
217<tr><td class="memItemLeft" nowrap align=right valign=top>dBody *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada34">getOdeBody</a> (void)</td></tr>
218
219<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the ODE body used to represent this object's mass and current velocity.  <a href="#OgreRefApp_1_1OgreHeada34"></a><br><br></td></tr>
220<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada35">setMassSphere</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> density, <a class="el" href="namespaceOgre.html#a465">Real</a> radius)</td></tr>
221
222<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the mass parameters of this object to represent a sphere.  <a href="#OgreRefApp_1_1OgreHeada35"></a><br><br></td></tr>
223<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada36">setMassBox</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> density, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;dimensions, const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;orientation=<a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>)</td></tr>
224
225<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the mass parameters of this object to represent a box.  <a href="#OgreRefApp_1_1OgreHeada36"></a><br><br></td></tr>
226<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada37">setMassCappedCylinder</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> density, <a class="el" href="namespaceOgre.html#a465">Real</a> length, <a class="el" href="namespaceOgre.html#a465">Real</a> width, const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;orientation=<a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>)</td></tr>
227
228<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the mass parameters of this object to represent a capped cylinder.  <a href="#OgreRefApp_1_1OgreHeada37"></a><br><br></td></tr>
229<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada38">setMassExpert</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> mass, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> center, const <a class="el" href="classOgre_1_1Matrix3.html">Matrix3</a> inertia)</td></tr>
230
231<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mass parameters manually, use only if you know how!  <a href="#OgreRefApp_1_1OgreHeada38"></a><br><br></td></tr>
232<tr><td class="memItemLeft" nowrap align=right valign=top>const dMass *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada39">getOdeMass</a> (void)</td></tr>
233
234<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the ODE mass parameters for this object.  <a href="#OgreRefApp_1_1OgreHeada39"></a><br><br></td></tr>
235<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada40">setLinearVelocity</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vel)</td></tr>
236
237<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the current linear velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada40"></a><br><br></td></tr>
238<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada41">setLinearVelocity</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
239
240<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the current linear velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada41"></a><br><br></td></tr>
241<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada42">getLinearVelocity</a> (void)</td></tr>
242
243<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current linear velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada42"></a><br><br></td></tr>
244<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada43">getAngularVelocity</a> (void)</td></tr>
245
246<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current angular velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada43"></a><br><br></td></tr>
247<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada44">setAngularVelocity</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;vel)</td></tr>
248
249<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the current angular velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada44"></a><br><br></td></tr>
250<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada45">setAngularVelocity</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
251
252<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the current angular velocity of this object.  <a href="#OgreRefApp_1_1OgreHeada45"></a><br><br></td></tr>
253<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada47">translate</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
254
255<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Moves the object along it's local axes.  <a href="#OgreRefApp_1_1OgreHeada47"></a><br><br></td></tr>
256<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada48">translateWorldSpace</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;d)</td></tr>
257
258<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Moves the object along the world axes.  <a href="#OgreRefApp_1_1OgreHeada48"></a><br><br></td></tr>
259<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada49">translateWorldSpace</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
260
261<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Moves the object along the world axes.  <a href="#OgreRefApp_1_1OgreHeada49"></a><br><br></td></tr>
262<tr><td class="memItemLeft" nowrap align=right valign=top>virtual long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1UserDefinedObject.html#Ogre_1_1UserDefinedObjecta2">getTypeID</a> (void) const </td></tr>
263
264<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return a number identifying the type of user defined object.  <a href="#Ogre_1_1UserDefinedObjecta2"></a><br><br></td></tr>
265<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1UserDefinedObject.html#Ogre_1_1UserDefinedObjecta3">getTypeName</a> (void) const </td></tr>
266
267<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return a string identifying the type of user defined object.  <a href="#Ogre_1_1UserDefinedObjecta3"></a><br><br></td></tr>
268<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
269<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::list&lt; dGeom * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">CollisionProxyList</a></td></tr>
270
271<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Collision proxies, must be set up if collision enabled.  <a href="#OgreRefApp_1_1OgreHeadx0"></a><br><br></td></tr>
272<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
273<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCamerab0">setUp</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
274
275<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set up.  <a href="#OgreRefApp_1_1CollideCamerab0"></a><br><br></td></tr>
276<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCamerab1">nearDistChanged</a> (void)</td></tr>
277
278<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Triggers recacl of collison bounds.  <a href="#OgreRefApp_1_1CollideCamerab1"></a><br><br></td></tr>
279<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb1">updateCollisionProxies</a> (void)</td></tr>
280
281<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for updating the state of the collision proxies.  <a href="#OgreRefApp_1_1OgreHeadb1"></a><br><br></td></tr>
282<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb2">testCollidePlaneBounds</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *wf)</td></tr>
283
284<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for testing the plane bounded region WorldFragment type.  <a href="#OgreRefApp_1_1OgreHeadb2"></a><br><br></td></tr>
285<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb3">setEntityQueryFlags</a> (void)</td></tr>
286
287<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for updating the query mask.  <a href="#OgreRefApp_1_1OgreHeadb3"></a><br><br></td></tr>
288<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
289<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCamerap0">mCamera</a></td></tr>
290
291<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Contained camera.  <a href="#OgreRefApp_1_1CollideCamerap0"></a><br><br></td></tr>
292<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp0">mSceneNode</a></td></tr>
293
294<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Entity.html">Entity</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp1">mEntity</a></td></tr>
295
296<tr><td class="memItemLeft" nowrap align=right valign=top>dBody *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp2">mOdeBody</a></td></tr>
297
298<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dynamics properties, must be set up by subclasses if dynamics enabled.  <a href="#OgreRefApp_1_1OgreHeadp2"></a><br><br></td></tr>
299<tr><td class="memItemLeft" nowrap align=right valign=top>dMass&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp3">mMass</a></td></tr>
300
301<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mass parameters.  <a href="#OgreRefApp_1_1OgreHeadp3"></a><br><br></td></tr>
302<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">CollisionProxyList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp4">mCollisionProxies</a></td></tr>
303
304<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp5">mDynamicsEnabled</a></td></tr>
305
306<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp6">mReenableIfInteractedWith</a></td></tr>
307
308<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp7">mCollisionEnabled</a></td></tr>
309
310<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp8">mBounceCoeffRestitution</a></td></tr>
311
312<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp9">mBounceVelocityThreshold</a></td></tr>
313
314<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp10">mSoftness</a></td></tr>
315
316<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp11">mFriction</a></td></tr>
317
318<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp12">mLinearVelDisableThreshold</a></td></tr>
319
320<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp13">mAngularVelDisableThreshold</a></td></tr>
321
322<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp14">mDisableTime</a></td></tr>
323
324<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp15">mDisableTimeEnd</a></td></tr>
325
326</table>
327<hr><a name="_details"></a><h2>Detailed Description</h2>
328A camera which can interact with the world.
329<p>
330
331<p>
332Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00035">35</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.<hr><h2>Member Typedef Documentation</h2>
333<a class="anchor" name="OgreRefApp_1_1OgreHeadx0" doxytag="OgreRefApp::CollideCamera::CollisionProxyList" ></a><p>
334<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
335  <tr>
336    <td class="mdRow">
337      <table cellpadding="0" cellspacing="0" border="0">
338        <tr>
339          <td class="md" nowrap valign="top"> typedef std::list&lt;dGeom*&gt; <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">OgreRefApp::ApplicationObject::CollisionProxyList</a><code> [protected, inherited]</code>
340      </table>
341    </td>
342  </tr>
343</table>
344<table cellspacing=5 cellpadding=0 border=0>
345  <tr>
346    <td>
347      &nbsp;
348    </td>
349    <td>
350
351<p>
352Collision proxies, must be set up if collision enabled.
353<p>
354
355<p>
356Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00056">56</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
357  </tr>
358</table>
359<hr><h2>Constructor &amp; Destructor Documentation</h2>
360<a class="anchor" name="OgreRefApp_1_1CollideCameraa0" doxytag="OgreRefApp::CollideCamera::CollideCamera" ></a><p>
361<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
362  <tr>
363    <td class="mdRow">
364      <table cellpadding="0" cellspacing="0" border="0">
365        <tr>
366          <td class="md" nowrap valign="top"> OgreRefApp::CollideCamera::CollideCamera </td>
367          <td class="md" valign="top">(&nbsp;</td>
368          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
369          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
370          <td class="md" valign="top">&nbsp;)&nbsp;</td>
371          <td class="md" nowrap></td>
372        </tr>
373
374      </table>
375    </td>
376  </tr>
377</table>
378<table cellspacing=5 cellpadding=0 border=0>
379  <tr>
380    <td>
381      &nbsp;
382    </td>
383    <td>
384
385<p>
386    </td>
387  </tr>
388</table>
389<hr><h2>Member Function Documentation</h2>
390<a class="anchor" name="OgreRefApp_1_1OgreHeada30" doxytag="OgreRefApp::CollideCamera::_notifyCollided" ></a><p>
391<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
392  <tr>
393    <td class="mdRow">
394      <table cellpadding="0" cellspacing="0" border="0">
395        <tr>
396          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::_notifyCollided </td>
397          <td class="md" valign="top">(&nbsp;</td>
398          <td class="md" nowrap valign="top"><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">ApplicationObject</a> *&nbsp;</td>
399          <td class="mdname" nowrap> <em>otherObj</em>, </td>
400        </tr>
401        <tr>
402          <td class="md" nowrap align="right"></td>
403          <td></td>
404          <td class="md" nowrap>const <a class="el" href="structOgreRefApp_1_1ApplicationObject_1_1CollisionInfo.html">CollisionInfo</a> &amp;&nbsp;</td>
405          <td class="mdname" nowrap> <em>info</em></td>
406        </tr>
407        <tr>
408          <td></td>
409          <td class="md">)&nbsp;</td>
410          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
411        </tr>
412
413      </table>
414    </td>
415  </tr>
416</table>
417<table cellspacing=5 cellpadding=0 border=0>
418  <tr>
419    <td>
420      &nbsp;
421    </td>
422    <td>
423
424<p>
425This method is called automatically if testCollide indicates a real collision.
426<p>
427
428<p>
429Reimplemented in <a class="el" href="classOgreRefApp_1_1Box.html#OgreRefApp_1_1Boxa2">OgreRefApp::Box</a>.    </td>
430  </tr>
431</table>
432<a class="anchor" name="OgreRefApp_1_1CollideCameraa2" doxytag="OgreRefApp::CollideCamera::_notifyCollided" ></a><p>
433<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
434  <tr>
435    <td class="mdRow">
436      <table cellpadding="0" cellspacing="0" border="0">
437        <tr>
438          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::_notifyCollided </td>
439          <td class="md" valign="top">(&nbsp;</td>
440          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
441          <td class="mdname" nowrap> <em>wf</em>, </td>
442        </tr>
443        <tr>
444          <td class="md" nowrap align="right"></td>
445          <td></td>
446          <td class="md" nowrap>const CollisionInfo &amp;&nbsp;</td>
447          <td class="mdname" nowrap> <em>info</em></td>
448        </tr>
449        <tr>
450          <td></td>
451          <td class="md">)&nbsp;</td>
452          <td class="md" colspan="2"><code> [virtual]</code></td>
453        </tr>
454
455      </table>
456    </td>
457  </tr>
458</table>
459<table cellspacing=5 cellpadding=0 border=0>
460  <tr>
461    <td>
462      &nbsp;
463    </td>
464    <td>
465
466<p>
467This method is called automatically if testCollide indicates a real collision.
468<p>
469
470<p>
471Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada31">OgreRefApp::ApplicationObject</a>.    </td>
472  </tr>
473</table>
474<a class="anchor" name="OgreRefApp_1_1OgreHeada7" doxytag="OgreRefApp::CollideCamera::_updateFromDynamics" ></a><p>
475<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
476  <tr>
477    <td class="mdRow">
478      <table cellpadding="0" cellspacing="0" border="0">
479        <tr>
480          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::_updateFromDynamics </td>
481          <td class="md" valign="top">(&nbsp;</td>
482          <td class="md" nowrap valign="top">void&nbsp;</td>
483          <td class="mdname1" valign="top" nowrap>          </td>
484          <td class="md" valign="top">&nbsp;)&nbsp;</td>
485          <td class="md" nowrap><code> [virtual, inherited]</code></td>
486        </tr>
487
488      </table>
489    </td>
490  </tr>
491</table>
492<table cellspacing=5 cellpadding=0 border=0>
493  <tr>
494    <td>
495      &nbsp;
496    </td>
497    <td>
498
499<p>
500Updates the position of this game object from the simulation.
501<p>
502    </td>
503  </tr>
504</table>
505<a class="anchor" name="OgreRefApp_1_1OgreHeada21" doxytag="OgreRefApp::CollideCamera::addForce" ></a><p>
506<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
507  <tr>
508    <td class="mdRow">
509      <table cellpadding="0" cellspacing="0" border="0">
510        <tr>
511          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addForce </td>
512          <td class="md" valign="top">(&nbsp;</td>
513          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
514          <td class="mdname" nowrap> <em>dir_x</em>, </td>
515        </tr>
516        <tr>
517          <td class="md" nowrap align="right"></td>
518          <td></td>
519          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
520          <td class="mdname" nowrap> <em>dir_y</em>, </td>
521        </tr>
522        <tr>
523          <td class="md" nowrap align="right"></td>
524          <td></td>
525          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
526          <td class="mdname" nowrap> <em>dir_z</em>, </td>
527        </tr>
528        <tr>
529          <td class="md" nowrap align="right"></td>
530          <td></td>
531          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
532          <td class="mdname" nowrap> <em>pos_x</em> = 0, </td>
533        </tr>
534        <tr>
535          <td class="md" nowrap align="right"></td>
536          <td></td>
537          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
538          <td class="mdname" nowrap> <em>pos_y</em> = 0, </td>
539        </tr>
540        <tr>
541          <td class="md" nowrap align="right"></td>
542          <td></td>
543          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
544          <td class="mdname" nowrap> <em>pos_z</em> = 0</td>
545        </tr>
546        <tr>
547          <td></td>
548          <td class="md">)&nbsp;</td>
549          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
550        </tr>
551
552      </table>
553    </td>
554  </tr>
555</table>
556<table cellspacing=5 cellpadding=0 border=0>
557  <tr>
558    <td>
559      &nbsp;
560    </td>
561    <td>
562
563<p>
564Adds a linear force to this object, in object space, at the position indicated.
565<p>
566<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
567<dl compact><dt><b>Parameters:</b></dt><dd>
568  <table border="0" cellspacing="2" cellpadding="0">
569    <tr><td valign=top><em>dir_x,dir_y,dir_z</em>&nbsp;</td><td>The force direction in object coordinates. </td></tr>
570    <tr><td valign=top><em>pos_x,pos_y,pos_z</em>&nbsp;</td><td>The position at which the force is to be applied, in object coordinates. </td></tr>
571  </table>
572</dl>
573    </td>
574  </tr>
575</table>
576<a class="anchor" name="OgreRefApp_1_1OgreHeada20" doxytag="OgreRefApp::CollideCamera::addForce" ></a><p>
577<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
578  <tr>
579    <td class="mdRow">
580      <table cellpadding="0" cellspacing="0" border="0">
581        <tr>
582          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addForce </td>
583          <td class="md" valign="top">(&nbsp;</td>
584          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
585          <td class="mdname" nowrap> <em>direction</em>, </td>
586        </tr>
587        <tr>
588          <td class="md" nowrap align="right"></td>
589          <td></td>
590          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
591          <td class="mdname" nowrap> <em>atPosition</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s0">Vector3::ZERO</a></td>
592        </tr>
593        <tr>
594          <td></td>
595          <td class="md">)&nbsp;</td>
596          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
597        </tr>
598
599      </table>
600    </td>
601  </tr>
602</table>
603<table cellspacing=5 cellpadding=0 border=0>
604  <tr>
605    <td>
606      &nbsp;
607    </td>
608    <td>
609
610<p>
611Adds a linear force to this object, in object space, at the position indicated.
612<p>
613<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
614<dl compact><dt><b>Parameters:</b></dt><dd>
615  <table border="0" cellspacing="2" cellpadding="0">
616    <tr><td valign=top><em>direction</em>&nbsp;</td><td>The force direction in object coordinates. </td></tr>
617    <tr><td valign=top><em>atPosition</em>&nbsp;</td><td>The position at which the force is to be applied, in object coordinates. </td></tr>
618  </table>
619</dl>
620    </td>
621  </tr>
622</table>
623<a class="anchor" name="OgreRefApp_1_1OgreHeada23" doxytag="OgreRefApp::CollideCamera::addForceWorldSpace" ></a><p>
624<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
625  <tr>
626    <td class="mdRow">
627      <table cellpadding="0" cellspacing="0" border="0">
628        <tr>
629          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addForceWorldSpace </td>
630          <td class="md" valign="top">(&nbsp;</td>
631          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
632          <td class="mdname" nowrap> <em>dir_x</em>, </td>
633        </tr>
634        <tr>
635          <td class="md" nowrap align="right"></td>
636          <td></td>
637          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
638          <td class="mdname" nowrap> <em>dir_y</em>, </td>
639        </tr>
640        <tr>
641          <td class="md" nowrap align="right"></td>
642          <td></td>
643          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
644          <td class="mdname" nowrap> <em>dir_z</em>, </td>
645        </tr>
646        <tr>
647          <td class="md" nowrap align="right"></td>
648          <td></td>
649          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
650          <td class="mdname" nowrap> <em>pos_x</em>, </td>
651        </tr>
652        <tr>
653          <td class="md" nowrap align="right"></td>
654          <td></td>
655          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
656          <td class="mdname" nowrap> <em>pos_y</em>, </td>
657        </tr>
658        <tr>
659          <td class="md" nowrap align="right"></td>
660          <td></td>
661          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
662          <td class="mdname" nowrap> <em>pos_z</em></td>
663        </tr>
664        <tr>
665          <td></td>
666          <td class="md">)&nbsp;</td>
667          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
668        </tr>
669
670      </table>
671    </td>
672  </tr>
673</table>
674<table cellspacing=5 cellpadding=0 border=0>
675  <tr>
676    <td>
677      &nbsp;
678    </td>
679    <td>
680
681<p>
682Adds a linear force to this object, in world space, at the position indicated.
683<p>
684<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
685<dl compact><dt><b>Parameters:</b></dt><dd>
686  <table border="0" cellspacing="2" cellpadding="0">
687    <tr><td valign=top><em>dir_x,dir_y,dir_z</em>&nbsp;</td><td>The force direction in world coordinates. </td></tr>
688    <tr><td valign=top><em>pos_x,pos_y,pos_z</em>&nbsp;</td><td>The position at which the force is to be applied, in world coordinates. </td></tr>
689  </table>
690</dl>
691    </td>
692  </tr>
693</table>
694<a class="anchor" name="OgreRefApp_1_1OgreHeada22" doxytag="OgreRefApp::CollideCamera::addForceWorldSpace" ></a><p>
695<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
696  <tr>
697    <td class="mdRow">
698      <table cellpadding="0" cellspacing="0" border="0">
699        <tr>
700          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addForceWorldSpace </td>
701          <td class="md" valign="top">(&nbsp;</td>
702          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
703          <td class="mdname" nowrap> <em>direction</em>, </td>
704        </tr>
705        <tr>
706          <td class="md" nowrap align="right"></td>
707          <td></td>
708          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
709          <td class="mdname" nowrap> <em>atPosition</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s0">Vector3::ZERO</a></td>
710        </tr>
711        <tr>
712          <td></td>
713          <td class="md">)&nbsp;</td>
714          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
715        </tr>
716
717      </table>
718    </td>
719  </tr>
720</table>
721<table cellspacing=5 cellpadding=0 border=0>
722  <tr>
723    <td>
724      &nbsp;
725    </td>
726    <td>
727
728<p>
729Adds a linear force to this object, in world space, at the position indicated.
730<p>
731<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
732<dl compact><dt><b>Parameters:</b></dt><dd>
733  <table border="0" cellspacing="2" cellpadding="0">
734    <tr><td valign=top><em>direction</em>&nbsp;</td><td>The force direction in world coordinates. </td></tr>
735    <tr><td valign=top><em>atPosition</em>&nbsp;</td><td>The position at which the force is to be applied, in world coordinates. </td></tr>
736  </table>
737</dl>
738    </td>
739  </tr>
740</table>
741<a class="anchor" name="OgreRefApp_1_1OgreHeada25" doxytag="OgreRefApp::CollideCamera::addTorque" ></a><p>
742<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
743  <tr>
744    <td class="mdRow">
745      <table cellpadding="0" cellspacing="0" border="0">
746        <tr>
747          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addTorque </td>
748          <td class="md" valign="top">(&nbsp;</td>
749          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
750          <td class="mdname" nowrap> <em>x</em>, </td>
751        </tr>
752        <tr>
753          <td class="md" nowrap align="right"></td>
754          <td></td>
755          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
756          <td class="mdname" nowrap> <em>y</em>, </td>
757        </tr>
758        <tr>
759          <td class="md" nowrap align="right"></td>
760          <td></td>
761          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
762          <td class="mdname" nowrap> <em>z</em></td>
763        </tr>
764        <tr>
765          <td></td>
766          <td class="md">)&nbsp;</td>
767          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
768        </tr>
769
770      </table>
771    </td>
772  </tr>
773</table>
774<table cellspacing=5 cellpadding=0 border=0>
775  <tr>
776    <td>
777      &nbsp;
778    </td>
779    <td>
780
781<p>
782Adds rotational force to this object, in object space.
783<p>
784<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
785<dl compact><dt><b>Parameters:</b></dt><dd>
786  <table border="0" cellspacing="2" cellpadding="0">
787    <tr><td valign=top><em>x,y,z</em>&nbsp;</td><td>The direction of the torque to apply, in object space. </td></tr>
788  </table>
789</dl>
790    </td>
791  </tr>
792</table>
793<a class="anchor" name="OgreRefApp_1_1OgreHeada24" doxytag="OgreRefApp::CollideCamera::addTorque" ></a><p>
794<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
795  <tr>
796    <td class="mdRow">
797      <table cellpadding="0" cellspacing="0" border="0">
798        <tr>
799          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addTorque </td>
800          <td class="md" valign="top">(&nbsp;</td>
801          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
802          <td class="mdname1" valign="top" nowrap> <em>direction</em>          </td>
803          <td class="md" valign="top">&nbsp;)&nbsp;</td>
804          <td class="md" nowrap><code> [virtual, inherited]</code></td>
805        </tr>
806
807      </table>
808    </td>
809  </tr>
810</table>
811<table cellspacing=5 cellpadding=0 border=0>
812  <tr>
813    <td>
814      &nbsp;
815    </td>
816    <td>
817
818<p>
819Adds rotational force to this object, in object space.
820<p>
821<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
822<dl compact><dt><b>Parameters:</b></dt><dd>
823  <table border="0" cellspacing="2" cellpadding="0">
824    <tr><td valign=top><em>direction</em>&nbsp;</td><td>The direction of the torque to apply, in object space. </td></tr>
825  </table>
826</dl>
827    </td>
828  </tr>
829</table>
830<a class="anchor" name="OgreRefApp_1_1OgreHeada27" doxytag="OgreRefApp::CollideCamera::addTorqueWorldSpace" ></a><p>
831<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
832  <tr>
833    <td class="mdRow">
834      <table cellpadding="0" cellspacing="0" border="0">
835        <tr>
836          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addTorqueWorldSpace </td>
837          <td class="md" valign="top">(&nbsp;</td>
838          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
839          <td class="mdname" nowrap> <em>x</em>, </td>
840        </tr>
841        <tr>
842          <td class="md" nowrap align="right"></td>
843          <td></td>
844          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
845          <td class="mdname" nowrap> <em>y</em>, </td>
846        </tr>
847        <tr>
848          <td class="md" nowrap align="right"></td>
849          <td></td>
850          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
851          <td class="mdname" nowrap> <em>z</em></td>
852        </tr>
853        <tr>
854          <td></td>
855          <td class="md">)&nbsp;</td>
856          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
857        </tr>
858
859      </table>
860    </td>
861  </tr>
862</table>
863<table cellspacing=5 cellpadding=0 border=0>
864  <tr>
865    <td>
866      &nbsp;
867    </td>
868    <td>
869
870<p>
871Adds rotational force to this object, in world space.
872<p>
873<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
874<dl compact><dt><b>Parameters:</b></dt><dd>
875  <table border="0" cellspacing="2" cellpadding="0">
876    <tr><td valign=top><em>x,y,z</em>&nbsp;</td><td>The direction of the torque to apply, in world space. </td></tr>
877  </table>
878</dl>
879    </td>
880  </tr>
881</table>
882<a class="anchor" name="OgreRefApp_1_1OgreHeada26" doxytag="OgreRefApp::CollideCamera::addTorqueWorldSpace" ></a><p>
883<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
884  <tr>
885    <td class="mdRow">
886      <table cellpadding="0" cellspacing="0" border="0">
887        <tr>
888          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::addTorqueWorldSpace </td>
889          <td class="md" valign="top">(&nbsp;</td>
890          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
891          <td class="mdname1" valign="top" nowrap> <em>direction</em>          </td>
892          <td class="md" valign="top">&nbsp;)&nbsp;</td>
893          <td class="md" nowrap><code> [virtual, inherited]</code></td>
894        </tr>
895
896      </table>
897    </td>
898  </tr>
899</table>
900<table cellspacing=5 cellpadding=0 border=0>
901  <tr>
902    <td>
903      &nbsp;
904    </td>
905    <td>
906
907<p>
908Adds rotational force to this object, in world space.
909<p>
910<dl compact><dt><b>Remarks:</b></dt><dd>All forces are applied, then reset after World::applyDynamics is called. </dd></dl>
911<dl compact><dt><b>Parameters:</b></dt><dd>
912  <table border="0" cellspacing="2" cellpadding="0">
913    <tr><td valign=top><em>direction</em>&nbsp;</td><td>The direction of the torque to apply, in world space. </td></tr>
914  </table>
915</dl>
916    </td>
917  </tr>
918</table>
919<a class="anchor" name="OgreRefApp_1_1OgreHeada43" doxytag="OgreRefApp::CollideCamera::getAngularVelocity" ></a><p>
920<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
921  <tr>
922    <td class="mdRow">
923      <table cellpadding="0" cellspacing="0" border="0">
924        <tr>
925          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; OgreRefApp::ApplicationObject::getAngularVelocity </td>
926          <td class="md" valign="top">(&nbsp;</td>
927          <td class="md" nowrap valign="top">void&nbsp;</td>
928          <td class="mdname1" valign="top" nowrap>          </td>
929          <td class="md" valign="top">&nbsp;)&nbsp;</td>
930          <td class="md" nowrap><code> [inherited]</code></td>
931        </tr>
932
933      </table>
934    </td>
935  </tr>
936</table>
937<table cellspacing=5 cellpadding=0 border=0>
938  <tr>
939    <td>
940      &nbsp;
941    </td>
942    <td>
943
944<p>
945Gets the current angular velocity of this object.
946<p>
947<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. </dd></dl>
948<dl compact><dt><b>Returns:</b></dt><dd>Vector3 representing the angular velocity in units per second around each axis. </dd></dl>
949    </td>
950  </tr>
951</table>
952<a class="anchor" name="OgreRefApp_1_1CollideCameraa33" doxytag="OgreRefApp::CollideCamera::getAspectRatio" ></a><p>
953<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
954  <tr>
955    <td class="mdRow">
956      <table cellpadding="0" cellspacing="0" border="0">
957        <tr>
958          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::CollideCamera::getAspectRatio </td>
959          <td class="md" valign="top">(&nbsp;</td>
960          <td class="md" nowrap valign="top">void&nbsp;</td>
961          <td class="mdname1" valign="top" nowrap>          </td>
962          <td class="md" valign="top">&nbsp;)&nbsp;</td>
963          <td class="md" nowrap> const</td>
964        </tr>
965
966      </table>
967    </td>
968  </tr>
969</table>
970<table cellspacing=5 cellpadding=0 border=0>
971  <tr>
972    <td>
973      &nbsp;
974    </td>
975    <td>
976
977<p>
978Retreives the current aspect ratio.
979<p>
980    </td>
981  </tr>
982</table>
983<a class="anchor" name="OgreRefApp_1_1OgreHeada14" doxytag="OgreRefApp::CollideCamera::getBounceRestitutionValue" ></a><p>
984<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
985  <tr>
986    <td class="mdRow">
987      <table cellpadding="0" cellspacing="0" border="0">
988        <tr>
989          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::ApplicationObject::getBounceRestitutionValue </td>
990          <td class="md" valign="top">(&nbsp;</td>
991          <td class="md" nowrap valign="top">void&nbsp;</td>
992          <td class="mdname1" valign="top" nowrap>          </td>
993          <td class="md" valign="top">&nbsp;)&nbsp;</td>
994          <td class="md" nowrap><code> [virtual, inherited]</code></td>
995        </tr>
996
997      </table>
998    </td>
999  </tr>
1000</table>
1001<table cellspacing=5 cellpadding=0 border=0>
1002  <tr>
1003    <td>
1004      &nbsp;
1005    </td>
1006    <td>
1007
1008<p>
1009Gets the cefficient of restitution (bounciness) for this object.
1010<p>
1011    </td>
1012  </tr>
1013</table>
1014<a class="anchor" name="OgreRefApp_1_1OgreHeada15" doxytag="OgreRefApp::CollideCamera::getBounceVelocityThreshold" ></a><p>
1015<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1016  <tr>
1017    <td class="mdRow">
1018      <table cellpadding="0" cellspacing="0" border="0">
1019        <tr>
1020          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::ApplicationObject::getBounceVelocityThreshold </td>
1021          <td class="md" valign="top">(&nbsp;</td>
1022          <td class="md" nowrap valign="top">void&nbsp;</td>
1023          <td class="mdname1" valign="top" nowrap>          </td>
1024          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1025          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1026        </tr>
1027
1028      </table>
1029    </td>
1030  </tr>
1031</table>
1032<table cellspacing=5 cellpadding=0 border=0>
1033  <tr>
1034    <td>
1035      &nbsp;
1036    </td>
1037    <td>
1038
1039<p>
1040Gets the bounce velocity threshold for this object.
1041<p>
1042    </td>
1043  </tr>
1044</table>
1045<a class="anchor" name="OgreRefApp_1_1CollideCameraa21" doxytag="OgreRefApp::CollideCamera::getDirection" ></a><p>
1046<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1047  <tr>
1048    <td class="mdRow">
1049      <table cellpadding="0" cellspacing="0" border="0">
1050        <tr>
1051          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> OgreRefApp::CollideCamera::getDirection </td>
1052          <td class="md" valign="top">(&nbsp;</td>
1053          <td class="md" nowrap valign="top">void&nbsp;</td>
1054          <td class="mdname1" valign="top" nowrap>          </td>
1055          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1056          <td class="md" nowrap> const</td>
1057        </tr>
1058
1059      </table>
1060    </td>
1061  </tr>
1062</table>
1063<table cellspacing=5 cellpadding=0 border=0>
1064  <tr>
1065    <td>
1066      &nbsp;
1067    </td>
1068    <td>
1069
1070<p>
1071    </td>
1072  </tr>
1073</table>
1074<a class="anchor" name="OgreRefApp_1_1OgreHeada33" doxytag="OgreRefApp::CollideCamera::getEntity" ></a><p>
1075<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1076  <tr>
1077    <td class="mdRow">
1078      <table cellpadding="0" cellspacing="0" border="0">
1079        <tr>
1080          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Entity.html">Entity</a>* OgreRefApp::ApplicationObject::getEntity </td>
1081          <td class="md" valign="top">(&nbsp;</td>
1082          <td class="md" nowrap valign="top">void&nbsp;</td>
1083          <td class="mdname1" valign="top" nowrap>          </td>
1084          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1085          <td class="md" nowrap><code> [inherited]</code></td>
1086        </tr>
1087
1088      </table>
1089    </td>
1090  </tr>
1091</table>
1092<table cellspacing=5 cellpadding=0 border=0>
1093  <tr>
1094    <td>
1095      &nbsp;
1096    </td>
1097    <td>
1098
1099<p>
1100Gets the Entity which is being used to represent this object in the OGRE world.
1101<p>
1102    </td>
1103  </tr>
1104</table>
1105<a class="anchor" name="OgreRefApp_1_1CollideCameraa31" doxytag="OgreRefApp::CollideCamera::getFarClipDistance" ></a><p>
1106<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1107  <tr>
1108    <td class="mdRow">
1109      <table cellpadding="0" cellspacing="0" border="0">
1110        <tr>
1111          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::CollideCamera::getFarClipDistance </td>
1112          <td class="md" valign="top">(&nbsp;</td>
1113          <td class="md" nowrap valign="top">void&nbsp;</td>
1114          <td class="mdname1" valign="top" nowrap>          </td>
1115          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1116          <td class="md" nowrap> const</td>
1117        </tr>
1118
1119      </table>
1120    </td>
1121  </tr>
1122</table>
1123<table cellspacing=5 cellpadding=0 border=0>
1124  <tr>
1125    <td>
1126      &nbsp;
1127    </td>
1128    <td>
1129
1130<p>
1131Retrieves the distance from the camera to the far clipping plane.
1132<p>
1133    </td>
1134  </tr>
1135</table>
1136<a class="anchor" name="OgreRefApp_1_1CollideCameraa27" doxytag="OgreRefApp::CollideCamera::getFOVy" ></a><p>
1137<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1138  <tr>
1139    <td class="mdRow">
1140      <table cellpadding="0" cellspacing="0" border="0">
1141        <tr>
1142          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Radian.html">Radian</a>&amp; OgreRefApp::CollideCamera::getFOVy </td>
1143          <td class="md" valign="top">(&nbsp;</td>
1144          <td class="md" nowrap valign="top">void&nbsp;</td>
1145          <td class="mdname1" valign="top" nowrap>          </td>
1146          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1147          <td class="md" nowrap> const</td>
1148        </tr>
1149
1150      </table>
1151    </td>
1152  </tr>
1153</table>
1154<table cellspacing=5 cellpadding=0 border=0>
1155  <tr>
1156    <td>
1157      &nbsp;
1158    </td>
1159    <td>
1160
1161<p>
1162Retrieves the cameras Y-dimension Field Of View (FOV).
1163<p>
1164    </td>
1165  </tr>
1166</table>
1167<a class="anchor" name="OgreRefApp_1_1OgreHeada19" doxytag="OgreRefApp::CollideCamera::getFriction" ></a><p>
1168<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1169  <tr>
1170    <td class="mdRow">
1171      <table cellpadding="0" cellspacing="0" border="0">
1172        <tr>
1173          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::ApplicationObject::getFriction </td>
1174          <td class="md" valign="top">(&nbsp;</td>
1175          <td class="md" nowrap valign="top">void&nbsp;</td>
1176          <td class="mdname1" valign="top" nowrap>          </td>
1177          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1178          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1179        </tr>
1180
1181      </table>
1182    </td>
1183  </tr>
1184</table>
1185<table cellspacing=5 cellpadding=0 border=0>
1186  <tr>
1187    <td>
1188      &nbsp;
1189    </td>
1190    <td>
1191
1192<p>
1193Gets the Coulomb frictional coefficient for this object.
1194<p>
1195    </td>
1196  </tr>
1197</table>
1198<a class="anchor" name="OgreRefApp_1_1CollideCameraa34" doxytag="OgreRefApp::CollideCamera::getFrustumPlane" ></a><p>
1199<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1200  <tr>
1201    <td class="mdRow">
1202      <table cellpadding="0" cellspacing="0" border="0">
1203        <tr>
1204          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Plane.html">Plane</a>&amp; OgreRefApp::CollideCamera::getFrustumPlane </td>
1205          <td class="md" valign="top">(&nbsp;</td>
1206          <td class="md" nowrap valign="top">FrustumPlane&nbsp;</td>
1207          <td class="mdname1" valign="top" nowrap> <em>plane</em>          </td>
1208          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1209          <td class="md" nowrap></td>
1210        </tr>
1211
1212      </table>
1213    </td>
1214  </tr>
1215</table>
1216<table cellspacing=5 cellpadding=0 border=0>
1217  <tr>
1218    <td>
1219      &nbsp;
1220    </td>
1221    <td>
1222
1223<p>
1224Retrieves a specified plane of the frustum.
1225<p>
1226<dl compact><dt><b>Remarks:</b></dt><dd>Gets a reference to one of the planes which make up the camera frustum, e.g. for clipping purposes. </dd></dl>
1227    </td>
1228  </tr>
1229</table>
1230<a class="anchor" name="OgreRefApp_1_1OgreHeada42" doxytag="OgreRefApp::CollideCamera::getLinearVelocity" ></a><p>
1231<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1232  <tr>
1233    <td class="mdRow">
1234      <table cellpadding="0" cellspacing="0" border="0">
1235        <tr>
1236          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; OgreRefApp::ApplicationObject::getLinearVelocity </td>
1237          <td class="md" valign="top">(&nbsp;</td>
1238          <td class="md" nowrap valign="top">void&nbsp;</td>
1239          <td class="mdname1" valign="top" nowrap>          </td>
1240          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1241          <td class="md" nowrap><code> [inherited]</code></td>
1242        </tr>
1243
1244      </table>
1245    </td>
1246  </tr>
1247</table>
1248<table cellspacing=5 cellpadding=0 border=0>
1249  <tr>
1250    <td>
1251      &nbsp;
1252    </td>
1253    <td>
1254
1255<p>
1256Gets the current linear velocity of this object.
1257<p>
1258<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. </dd></dl>
1259<dl compact><dt><b>Returns:</b></dt><dd>Vector3 representing the velocity in units per second. </dd></dl>
1260    </td>
1261  </tr>
1262</table>
1263<a class="anchor" name="OgreRefApp_1_1CollideCameraa29" doxytag="OgreRefApp::CollideCamera::getNearClipDistance" ></a><p>
1264<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1265  <tr>
1266    <td class="mdRow">
1267      <table cellpadding="0" cellspacing="0" border="0">
1268        <tr>
1269          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::CollideCamera::getNearClipDistance </td>
1270          <td class="md" valign="top">(&nbsp;</td>
1271          <td class="md" nowrap valign="top">void&nbsp;</td>
1272          <td class="mdname1" valign="top" nowrap>          </td>
1273          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1274          <td class="md" nowrap> const</td>
1275        </tr>
1276
1277      </table>
1278    </td>
1279  </tr>
1280</table>
1281<table cellspacing=5 cellpadding=0 border=0>
1282  <tr>
1283    <td>
1284      &nbsp;
1285    </td>
1286    <td>
1287
1288<p>
1289Sets the position of the near clipping plane.
1290<p>
1291    </td>
1292  </tr>
1293</table>
1294<a class="anchor" name="OgreRefApp_1_1OgreHeada34" doxytag="OgreRefApp::CollideCamera::getOdeBody" ></a><p>
1295<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1296  <tr>
1297    <td class="mdRow">
1298      <table cellpadding="0" cellspacing="0" border="0">
1299        <tr>
1300          <td class="md" nowrap valign="top"> dBody* OgreRefApp::ApplicationObject::getOdeBody </td>
1301          <td class="md" valign="top">(&nbsp;</td>
1302          <td class="md" nowrap valign="top">void&nbsp;</td>
1303          <td class="mdname1" valign="top" nowrap>          </td>
1304          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1305          <td class="md" nowrap><code> [inherited]</code></td>
1306        </tr>
1307
1308      </table>
1309    </td>
1310  </tr>
1311</table>
1312<table cellspacing=5 cellpadding=0 border=0>
1313  <tr>
1314    <td>
1315      &nbsp;
1316    </td>
1317    <td>
1318
1319<p>
1320Gets the ODE body used to represent this object's mass and current velocity.
1321<p>
1322    </td>
1323  </tr>
1324</table>
1325<a class="anchor" name="OgreRefApp_1_1OgreHeada39" doxytag="OgreRefApp::CollideCamera::getOdeMass" ></a><p>
1326<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1327  <tr>
1328    <td class="mdRow">
1329      <table cellpadding="0" cellspacing="0" border="0">
1330        <tr>
1331          <td class="md" nowrap valign="top"> const dMass* OgreRefApp::ApplicationObject::getOdeMass </td>
1332          <td class="md" valign="top">(&nbsp;</td>
1333          <td class="md" nowrap valign="top">void&nbsp;</td>
1334          <td class="mdname1" valign="top" nowrap>          </td>
1335          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1336          <td class="md" nowrap><code> [inherited]</code></td>
1337        </tr>
1338
1339      </table>
1340    </td>
1341  </tr>
1342</table>
1343<table cellspacing=5 cellpadding=0 border=0>
1344  <tr>
1345    <td>
1346      &nbsp;
1347    </td>
1348    <td>
1349
1350<p>
1351Gets the ODE mass parameters for this object.
1352<p>
1353    </td>
1354  </tr>
1355</table>
1356<a class="anchor" name="OgreRefApp_1_1CollideCameraa4" doxytag="OgreRefApp::CollideCamera::getOrientation" ></a><p>
1357<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1358  <tr>
1359    <td class="mdRow">
1360      <table cellpadding="0" cellspacing="0" border="0">
1361        <tr>
1362          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; OgreRefApp::CollideCamera::getOrientation </td>
1363          <td class="md" valign="top">(&nbsp;</td>
1364          <td class="md" nowrap valign="top">void&nbsp;</td>
1365          <td class="mdname1" valign="top" nowrap>          </td>
1366          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1367          <td class="md" nowrap><code> [virtual]</code></td>
1368        </tr>
1369
1370      </table>
1371    </td>
1372  </tr>
1373</table>
1374<table cellspacing=5 cellpadding=0 border=0>
1375  <tr>
1376    <td>
1377      &nbsp;
1378    </td>
1379    <td>
1380
1381<p>
1382Gets the current orientation of this object.
1383<p>
1384
1385<p>
1386Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada6">OgreRefApp::ApplicationObject</a>.    </td>
1387  </tr>
1388</table>
1389<a class="anchor" name="OgreRefApp_1_1CollideCameraa18" doxytag="OgreRefApp::CollideCamera::getPolygonMode" ></a><p>
1390<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1391  <tr>
1392    <td class="mdRow">
1393      <table cellpadding="0" cellspacing="0" border="0">
1394        <tr>
1395          <td class="md" nowrap valign="top"> PolygonMode OgreRefApp::CollideCamera::getPolygonMode </td>
1396          <td class="md" valign="top">(&nbsp;</td>
1397          <td class="md" nowrap valign="top">void&nbsp;</td>
1398          <td class="mdname1" valign="top" nowrap>          </td>
1399          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1400          <td class="md" nowrap> const</td>
1401        </tr>
1402
1403      </table>
1404    </td>
1405  </tr>
1406</table>
1407<table cellspacing=5 cellpadding=0 border=0>
1408  <tr>
1409    <td>
1410      &nbsp;
1411    </td>
1412    <td>
1413
1414<p>
1415Retrieves the level of detail that the camera will render.
1416<p>
1417    </td>
1418  </tr>
1419</table>
1420<a class="anchor" name="OgreRefApp_1_1OgreHeada5" doxytag="OgreRefApp::CollideCamera::getPosition" ></a><p>
1421<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1422  <tr>
1423    <td class="mdRow">
1424      <table cellpadding="0" cellspacing="0" border="0">
1425        <tr>
1426          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; OgreRefApp::ApplicationObject::getPosition </td>
1427          <td class="md" valign="top">(&nbsp;</td>
1428          <td class="md" nowrap valign="top">void&nbsp;</td>
1429          <td class="mdname1" valign="top" nowrap>          </td>
1430          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1431          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1432        </tr>
1433
1434      </table>
1435    </td>
1436  </tr>
1437</table>
1438<table cellspacing=5 cellpadding=0 border=0>
1439  <tr>
1440    <td>
1441      &nbsp;
1442    </td>
1443    <td>
1444
1445<p>
1446Gets the current position of this object.
1447<p>
1448    </td>
1449  </tr>
1450</table>
1451<a class="anchor" name="OgreRefApp_1_1CollideCameraa16" doxytag="OgreRefApp::CollideCamera::getProjectionType" ></a><p>
1452<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1453  <tr>
1454    <td class="mdRow">
1455      <table cellpadding="0" cellspacing="0" border="0">
1456        <tr>
1457          <td class="md" nowrap valign="top"> ProjectionType OgreRefApp::CollideCamera::getProjectionType </td>
1458          <td class="md" valign="top">(&nbsp;</td>
1459          <td class="md" nowrap valign="top">void&nbsp;</td>
1460          <td class="mdname1" valign="top" nowrap>          </td>
1461          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1462          <td class="md" nowrap> const</td>
1463        </tr>
1464
1465      </table>
1466    </td>
1467  </tr>
1468</table>
1469<table cellspacing=5 cellpadding=0 border=0>
1470  <tr>
1471    <td>
1472      &nbsp;
1473    </td>
1474    <td>
1475
1476<p>
1477Retrieves info on the type of projection used (orthographic or perspective).
1478<p>
1479    </td>
1480  </tr>
1481</table>
1482<a class="anchor" name="OgreRefApp_1_1CollideCameraa1" doxytag="OgreRefApp::CollideCamera::getRealCamera" ></a><p>
1483<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1484  <tr>
1485    <td class="mdRow">
1486      <table cellpadding="0" cellspacing="0" border="0">
1487        <tr>
1488          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Camera.html">Camera</a>* OgreRefApp::CollideCamera::getRealCamera </td>
1489          <td class="md" valign="top">(&nbsp;</td>
1490          <td class="md" nowrap valign="top">void&nbsp;</td>
1491          <td class="mdname1" valign="top" nowrap>          </td>
1492          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1493          <td class="md" nowrap></td>
1494        </tr>
1495
1496      </table>
1497    </td>
1498  </tr>
1499</table>
1500<table cellspacing=5 cellpadding=0 border=0>
1501  <tr>
1502    <td>
1503      &nbsp;
1504    </td>
1505    <td>
1506
1507<p>
1508Gets the internal Camera object.
1509<p>
1510
1511<p>
1512Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00052">52</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
1513  </tr>
1514</table>
1515<a class="anchor" name="OgreRefApp_1_1OgreHeada32" doxytag="OgreRefApp::CollideCamera::getSceneNode" ></a><p>
1516<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1517  <tr>
1518    <td class="mdRow">
1519      <table cellpadding="0" cellspacing="0" border="0">
1520        <tr>
1521          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* OgreRefApp::ApplicationObject::getSceneNode </td>
1522          <td class="md" valign="top">(&nbsp;</td>
1523          <td class="md" nowrap valign="top">void&nbsp;</td>
1524          <td class="mdname1" valign="top" nowrap>          </td>
1525          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1526          <td class="md" nowrap><code> [inherited]</code></td>
1527        </tr>
1528
1529      </table>
1530    </td>
1531  </tr>
1532</table>
1533<table cellspacing=5 cellpadding=0 border=0>
1534  <tr>
1535    <td>
1536      &nbsp;
1537    </td>
1538    <td>
1539
1540<p>
1541Gets the SceneNode which is being used to represent this object's position in the OGRE world.
1542<p>
1543    </td>
1544  </tr>
1545</table>
1546<a class="anchor" name="OgreRefApp_1_1OgreHeada17" doxytag="OgreRefApp::CollideCamera::getSoftness" ></a><p>
1547<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1548  <tr>
1549    <td class="mdRow">
1550      <table cellpadding="0" cellspacing="0" border="0">
1551        <tr>
1552          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> OgreRefApp::ApplicationObject::getSoftness </td>
1553          <td class="md" valign="top">(&nbsp;</td>
1554          <td class="md" nowrap valign="top">void&nbsp;</td>
1555          <td class="mdname1" valign="top" nowrap>          </td>
1556          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1557          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1558        </tr>
1559
1560      </table>
1561    </td>
1562  </tr>
1563</table>
1564<table cellspacing=5 cellpadding=0 border=0>
1565  <tr>
1566    <td>
1567      &nbsp;
1568    </td>
1569    <td>
1570
1571<p>
1572Gets the softness factor of this object.
1573<p>
1574    </td>
1575  </tr>
1576</table>
1577<a class="anchor" name="Ogre_1_1UserDefinedObjecta2" doxytag="OgreRefApp::CollideCamera::getTypeID" ></a><p>
1578<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1579  <tr>
1580    <td class="mdRow">
1581      <table cellpadding="0" cellspacing="0" border="0">
1582        <tr>
1583          <td class="md" nowrap valign="top"> virtual long Ogre::UserDefinedObject::getTypeID </td>
1584          <td class="md" valign="top">(&nbsp;</td>
1585          <td class="md" nowrap valign="top">void&nbsp;</td>
1586          <td class="mdname1" valign="top" nowrap>          </td>
1587          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1588          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1589        </tr>
1590
1591      </table>
1592    </td>
1593  </tr>
1594</table>
1595<table cellspacing=5 cellpadding=0 border=0>
1596  <tr>
1597    <td>
1598      &nbsp;
1599    </td>
1600    <td>
1601
1602<p>
1603Return a number identifying the type of user defined object.
1604<p>
1605<dl compact><dt><b>Remarks:</b></dt><dd>Can be used to differentiate between different types of object which you attach to OGRE <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances. Recommend you override this in your classes if you use more than one type of object. </dd></dl>
1606<dl compact><dt><b></b></dt><dd>Alternatively, you can override the getTypeName method and use that instead; that version is a litle more friendly and easier to scope, but obviously slightly less efficient. You choose which you prefer. </dd></dl>
1607    </td>
1608  </tr>
1609</table>
1610<a class="anchor" name="Ogre_1_1UserDefinedObjecta3" doxytag="OgreRefApp::CollideCamera::getTypeName" ></a><p>
1611<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1612  <tr>
1613    <td class="mdRow">
1614      <table cellpadding="0" cellspacing="0" border="0">
1615        <tr>
1616          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a471">String</a>&amp; Ogre::UserDefinedObject::getTypeName </td>
1617          <td class="md" valign="top">(&nbsp;</td>
1618          <td class="md" nowrap valign="top">void&nbsp;</td>
1619          <td class="mdname1" valign="top" nowrap>          </td>
1620          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1621          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1622        </tr>
1623
1624      </table>
1625    </td>
1626  </tr>
1627</table>
1628<table cellspacing=5 cellpadding=0 border=0>
1629  <tr>
1630    <td>
1631      &nbsp;
1632    </td>
1633    <td>
1634
1635<p>
1636Return a string identifying the type of user defined object.
1637<p>
1638<dl compact><dt><b>Remarks:</b></dt><dd>Can be used to differentiate between different types of object which you attach to OGRE <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances. Recommend you override this in your classes if you use more than one type of object. </dd></dl>
1639<dl compact><dt><b></b></dt><dd>Alternatively, you can override the getTypeID method and use that instead; that version is a litle more efficient, but obviously slightly less easy to read. You choose which you prefer. </dd></dl>
1640    </td>
1641  </tr>
1642</table>
1643<a class="anchor" name="OgreRefApp_1_1OgreHeada8" doxytag="OgreRefApp::CollideCamera::isCollisionEnabled" ></a><p>
1644<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1645  <tr>
1646    <td class="mdRow">
1647      <table cellpadding="0" cellspacing="0" border="0">
1648        <tr>
1649          <td class="md" nowrap valign="top"> virtual bool OgreRefApp::ApplicationObject::isCollisionEnabled </td>
1650          <td class="md" valign="top">(&nbsp;</td>
1651          <td class="md" nowrap valign="top">void&nbsp;</td>
1652          <td class="mdname1" valign="top" nowrap>          </td>
1653          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1654          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1655        </tr>
1656
1657      </table>
1658    </td>
1659  </tr>
1660</table>
1661<table cellspacing=5 cellpadding=0 border=0>
1662  <tr>
1663    <td>
1664      &nbsp;
1665    </td>
1666    <td>
1667
1668<p>
1669Returns whether or not this object is considered for collision.
1670<p>
1671    </td>
1672  </tr>
1673</table>
1674<a class="anchor" name="OgreRefApp_1_1OgreHeada9" doxytag="OgreRefApp::CollideCamera::isDynamicsEnabled" ></a><p>
1675<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1676  <tr>
1677    <td class="mdRow">
1678      <table cellpadding="0" cellspacing="0" border="0">
1679        <tr>
1680          <td class="md" nowrap valign="top"> virtual bool OgreRefApp::ApplicationObject::isDynamicsEnabled </td>
1681          <td class="md" valign="top">(&nbsp;</td>
1682          <td class="md" nowrap valign="top">void&nbsp;</td>
1683          <td class="mdname1" valign="top" nowrap>          </td>
1684          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1685          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1686        </tr>
1687
1688      </table>
1689    </td>
1690  </tr>
1691</table>
1692<table cellspacing=5 cellpadding=0 border=0>
1693  <tr>
1694    <td>
1695      &nbsp;
1696    </td>
1697    <td>
1698
1699<p>
1700Returns whether or not this object is physically simulated.
1701<p>
1702<dl compact><dt><b>Remarks:</b></dt><dd>Objects which are not physically simulated only move when their SceneNode is manually altered. </dd></dl>
1703    </td>
1704  </tr>
1705</table>
1706<a class="anchor" name="OgreRefApp_1_1CollideCameraa37" doxytag="OgreRefApp::CollideCamera::isVisible" ></a><p>
1707<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1708  <tr>
1709    <td class="mdRow">
1710      <table cellpadding="0" cellspacing="0" border="0">
1711        <tr>
1712          <td class="md" nowrap valign="top"> bool OgreRefApp::CollideCamera::isVisible </td>
1713          <td class="md" valign="top">(&nbsp;</td>
1714          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
1715          <td class="mdname" nowrap> <em>vert</em>, </td>
1716        </tr>
1717        <tr>
1718          <td class="md" nowrap align="right"></td>
1719          <td></td>
1720          <td class="md" nowrap>FrustumPlane *&nbsp;</td>
1721          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
1722        </tr>
1723        <tr>
1724          <td></td>
1725          <td class="md">)&nbsp;</td>
1726          <td class="md" colspan="2"></td>
1727        </tr>
1728
1729      </table>
1730    </td>
1731  </tr>
1732</table>
1733<table cellspacing=5 cellpadding=0 border=0>
1734  <tr>
1735    <td>
1736      &nbsp;
1737    </td>
1738    <td>
1739
1740<p>
1741Tests whether the given vertex is visible in the Frustum.
1742<p>
1743<dl compact><dt><b>Parameters:</b></dt><dd>
1744  <table border="0" cellspacing="2" cellpadding="0">
1745    <tr><td valign=top><em>vert</em>&nbsp;</td><td>Vertex to be checked </td></tr>
1746    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
1747  </table>
1748</dl>
1749<dl compact><dt><b>Returns:</b></dt><dd>If the box was visible, true is returned. </dd></dl>
1750<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
1751    </td>
1752  </tr>
1753</table>
1754<a class="anchor" name="OgreRefApp_1_1CollideCameraa36" doxytag="OgreRefApp::CollideCamera::isVisible" ></a><p>
1755<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1756  <tr>
1757    <td class="mdRow">
1758      <table cellpadding="0" cellspacing="0" border="0">
1759        <tr>
1760          <td class="md" nowrap valign="top"> bool OgreRefApp::CollideCamera::isVisible </td>
1761          <td class="md" valign="top">(&nbsp;</td>
1762          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td>
1763          <td class="mdname" nowrap> <em>bound</em>, </td>
1764        </tr>
1765        <tr>
1766          <td class="md" nowrap align="right"></td>
1767          <td></td>
1768          <td class="md" nowrap>FrustumPlane *&nbsp;</td>
1769          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
1770        </tr>
1771        <tr>
1772          <td></td>
1773          <td class="md">)&nbsp;</td>
1774          <td class="md" colspan="2"></td>
1775        </tr>
1776
1777      </table>
1778    </td>
1779  </tr>
1780</table>
1781<table cellspacing=5 cellpadding=0 border=0>
1782  <tr>
1783    <td>
1784      &nbsp;
1785    </td>
1786    <td>
1787
1788<p>
1789Tests whether the given container is visible in the Frustum.
1790<p>
1791<dl compact><dt><b>Parameters:</b></dt><dd>
1792  <table border="0" cellspacing="2" cellpadding="0">
1793    <tr><td valign=top><em>bound</em>&nbsp;</td><td>Bounding sphere to be checked </td></tr>
1794    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
1795  </table>
1796</dl>
1797<dl compact><dt><b>Returns:</b></dt><dd>If the sphere was visible, true is returned. </dd></dl>
1798<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
1799    </td>
1800  </tr>
1801</table>
1802<a class="anchor" name="OgreRefApp_1_1CollideCameraa35" doxytag="OgreRefApp::CollideCamera::isVisible" ></a><p>
1803<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1804  <tr>
1805    <td class="mdRow">
1806      <table cellpadding="0" cellspacing="0" border="0">
1807        <tr>
1808          <td class="md" nowrap valign="top"> bool OgreRefApp::CollideCamera::isVisible </td>
1809          <td class="md" valign="top">(&nbsp;</td>
1810          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
1811          <td class="mdname" nowrap> <em>bound</em>, </td>
1812        </tr>
1813        <tr>
1814          <td class="md" nowrap align="right"></td>
1815          <td></td>
1816          <td class="md" nowrap>FrustumPlane *&nbsp;</td>
1817          <td class="mdname" nowrap> <em>culledBy</em> = 0</td>
1818        </tr>
1819        <tr>
1820          <td></td>
1821          <td class="md">)&nbsp;</td>
1822          <td class="md" colspan="2"></td>
1823        </tr>
1824
1825      </table>
1826    </td>
1827  </tr>
1828</table>
1829<table cellspacing=5 cellpadding=0 border=0>
1830  <tr>
1831    <td>
1832      &nbsp;
1833    </td>
1834    <td>
1835
1836<p>
1837Tests whether the given container is visible in the Frustum.
1838<p>
1839<dl compact><dt><b>Parameters:</b></dt><dd>
1840  <table border="0" cellspacing="2" cellpadding="0">
1841    <tr><td valign=top><em>bound</em>&nbsp;</td><td>Bounding box to be checked </td></tr>
1842    <tr><td valign=top><em>culledBy</em>&nbsp;</td><td>Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; </td></tr>
1843  </table>
1844</dl>
1845<dl compact><dt><b>Returns:</b></dt><dd>If the box was visible, true is returned. </dd></dl>
1846<dl compact><dt><b></b></dt><dd>Otherwise, false is returned. </dd></dl>
1847    </td>
1848  </tr>
1849</table>
1850<a class="anchor" name="OgreRefApp_1_1CollideCameraa23" doxytag="OgreRefApp::CollideCamera::lookAt" ></a><p>
1851<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1852  <tr>
1853    <td class="mdRow">
1854      <table cellpadding="0" cellspacing="0" border="0">
1855        <tr>
1856          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::lookAt </td>
1857          <td class="md" valign="top">(&nbsp;</td>
1858          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1859          <td class="mdname" nowrap> <em>x</em>, </td>
1860        </tr>
1861        <tr>
1862          <td class="md" nowrap align="right"></td>
1863          <td></td>
1864          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1865          <td class="mdname" nowrap> <em>y</em>, </td>
1866        </tr>
1867        <tr>
1868          <td class="md" nowrap align="right"></td>
1869          <td></td>
1870          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1871          <td class="mdname" nowrap> <em>z</em></td>
1872        </tr>
1873        <tr>
1874          <td></td>
1875          <td class="md">)&nbsp;</td>
1876          <td class="md" colspan="2"></td>
1877        </tr>
1878
1879      </table>
1880    </td>
1881  </tr>
1882</table>
1883<table cellspacing=5 cellpadding=0 border=0>
1884  <tr>
1885    <td>
1886      &nbsp;
1887    </td>
1888    <td>
1889
1890<p>
1891Points the camera at a location in worldspace.
1892<p>
1893<dl compact><dt><b>Remarks:</b></dt><dd>This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point. </dd></dl>
1894<dl compact><dt><b>Parameters:</b></dt><dd>
1895  <table border="0" cellspacing="2" cellpadding="0">
1896    <tr><td valign=top><em>x</em>&nbsp;</td><td></td></tr>
1897    <tr><td valign=top><em>y</em>&nbsp;</td><td></td></tr>
1898    <tr><td valign=top><em>z</em>&nbsp;</td><td>Co-ordinates of the point to look at. </td></tr>
1899  </table>
1900</dl>
1901    </td>
1902  </tr>
1903</table>
1904<a class="anchor" name="OgreRefApp_1_1CollideCameraa22" doxytag="OgreRefApp::CollideCamera::lookAt" ></a><p>
1905<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1906  <tr>
1907    <td class="mdRow">
1908      <table cellpadding="0" cellspacing="0" border="0">
1909        <tr>
1910          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::lookAt </td>
1911          <td class="md" valign="top">(&nbsp;</td>
1912          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
1913          <td class="mdname1" valign="top" nowrap> <em>targetPoint</em>          </td>
1914          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1915          <td class="md" nowrap></td>
1916        </tr>
1917
1918      </table>
1919    </td>
1920  </tr>
1921</table>
1922<table cellspacing=5 cellpadding=0 border=0>
1923  <tr>
1924    <td>
1925      &nbsp;
1926    </td>
1927    <td>
1928
1929<p>
1930Points the camera at a location in worldspace.
1931<p>
1932<dl compact><dt><b>Remarks:</b></dt><dd>This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point. </dd></dl>
1933<dl compact><dt><b>Parameters:</b></dt><dd>
1934  <table border="0" cellspacing="2" cellpadding="0">
1935    <tr><td valign=top><em>targetPoint</em>&nbsp;</td><td>A vector specifying the look at point. </td></tr>
1936  </table>
1937</dl>
1938    </td>
1939  </tr>
1940</table>
1941<a class="anchor" name="OgreRefApp_1_1CollideCamerab1" doxytag="OgreRefApp::CollideCamera::nearDistChanged" ></a><p>
1942<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1943  <tr>
1944    <td class="mdRow">
1945      <table cellpadding="0" cellspacing="0" border="0">
1946        <tr>
1947          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::nearDistChanged </td>
1948          <td class="md" valign="top">(&nbsp;</td>
1949          <td class="md" nowrap valign="top">void&nbsp;</td>
1950          <td class="mdname1" valign="top" nowrap>          </td>
1951          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1952          <td class="md" nowrap><code> [protected]</code></td>
1953        </tr>
1954
1955      </table>
1956    </td>
1957  </tr>
1958</table>
1959<table cellspacing=5 cellpadding=0 border=0>
1960  <tr>
1961    <td>
1962      &nbsp;
1963    </td>
1964    <td>
1965
1966<p>
1967Triggers recacl of collison bounds.
1968<p>
1969    </td>
1970  </tr>
1971</table>
1972<a class="anchor" name="OgreRefApp_1_1CollideCameraa9" doxytag="OgreRefApp::CollideCamera::pitch" ></a><p>
1973<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1974  <tr>
1975    <td class="mdRow">
1976      <table cellpadding="0" cellspacing="0" border="0">
1977        <tr>
1978          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::pitch </td>
1979          <td class="md" valign="top">(&nbsp;</td>
1980          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1981          <td class="mdname1" valign="top" nowrap> <em>angleunits</em>          </td>
1982          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1983          <td class="md" nowrap></td>
1984        </tr>
1985
1986      </table>
1987    </td>
1988  </tr>
1989</table>
1990<table cellspacing=5 cellpadding=0 border=0>
1991  <tr>
1992    <td>
1993      &nbsp;
1994    </td>
1995    <td>
1996
1997<p>
1998
1999<p>
2000Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada53">OgreRefApp::ApplicationObject</a>.
2001<p>
2002Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00089">89</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
2003  </tr>
2004</table>
2005<a class="anchor" name="OgreRefApp_1_1CollideCameraa8" doxytag="OgreRefApp::CollideCamera::pitch" ></a><p>
2006<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2007  <tr>
2008    <td class="mdRow">
2009      <table cellpadding="0" cellspacing="0" border="0">
2010        <tr>
2011          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::pitch </td>
2012          <td class="md" valign="top">(&nbsp;</td>
2013          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
2014          <td class="mdname1" valign="top" nowrap> <em>angle</em>          </td>
2015          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2016          <td class="md" nowrap><code> [virtual]</code></td>
2017        </tr>
2018
2019      </table>
2020    </td>
2021  </tr>
2022</table>
2023<table cellspacing=5 cellpadding=0 border=0>
2024  <tr>
2025    <td>
2026      &nbsp;
2027    </td>
2028    <td>
2029
2030<p>
2031Rotate the object around the local X-axis.
2032<p>
2033
2034<p>
2035Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada52">OgreRefApp::ApplicationObject</a>.    </td>
2036  </tr>
2037</table>
2038<a class="anchor" name="OgreRefApp_1_1CollideCameraa7" doxytag="OgreRefApp::CollideCamera::roll" ></a><p>
2039<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2040  <tr>
2041    <td class="mdRow">
2042      <table cellpadding="0" cellspacing="0" border="0">
2043        <tr>
2044          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::roll </td>
2045          <td class="md" valign="top">(&nbsp;</td>
2046          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2047          <td class="mdname1" valign="top" nowrap> <em>angleunits</em>          </td>
2048          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2049          <td class="md" nowrap></td>
2050        </tr>
2051
2052      </table>
2053    </td>
2054  </tr>
2055</table>
2056<table cellspacing=5 cellpadding=0 border=0>
2057  <tr>
2058    <td>
2059      &nbsp;
2060    </td>
2061    <td>
2062
2063<p>
2064
2065<p>
2066Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada51">OgreRefApp::ApplicationObject</a>.
2067<p>
2068Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00080">80</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
2069  </tr>
2070</table>
2071<a class="anchor" name="OgreRefApp_1_1CollideCameraa6" doxytag="OgreRefApp::CollideCamera::roll" ></a><p>
2072<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2073  <tr>
2074    <td class="mdRow">
2075      <table cellpadding="0" cellspacing="0" border="0">
2076        <tr>
2077          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::roll </td>
2078          <td class="md" valign="top">(&nbsp;</td>
2079          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
2080          <td class="mdname1" valign="top" nowrap> <em>angle</em>          </td>
2081          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2082          <td class="md" nowrap><code> [virtual]</code></td>
2083        </tr>
2084
2085      </table>
2086    </td>
2087  </tr>
2088</table>
2089<table cellspacing=5 cellpadding=0 border=0>
2090  <tr>
2091    <td>
2092      &nbsp;
2093    </td>
2094    <td>
2095
2096<p>
2097Rotate the object around the local Z-axis.
2098<p>
2099
2100<p>
2101Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada50">OgreRefApp::ApplicationObject</a>.    </td>
2102  </tr>
2103</table>
2104<a class="anchor" name="OgreRefApp_1_1CollideCameraa14" doxytag="OgreRefApp::CollideCamera::rotate" ></a><p>
2105<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2106  <tr>
2107    <td class="mdRow">
2108      <table cellpadding="0" cellspacing="0" border="0">
2109        <tr>
2110          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::rotate </td>
2111          <td class="md" valign="top">(&nbsp;</td>
2112          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
2113          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
2114          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2115          <td class="md" nowrap><code> [virtual]</code></td>
2116        </tr>
2117
2118      </table>
2119    </td>
2120  </tr>
2121</table>
2122<table cellspacing=5 cellpadding=0 border=0>
2123  <tr>
2124    <td>
2125      &nbsp;
2126    </td>
2127    <td>
2128
2129<p>
2130Rotate the object around an aritrary axis using a Quarternion.
2131<p>
2132
2133<p>
2134Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada58">OgreRefApp::ApplicationObject</a>.    </td>
2135  </tr>
2136</table>
2137<a class="anchor" name="OgreRefApp_1_1CollideCameraa13" doxytag="OgreRefApp::CollideCamera::rotate" ></a><p>
2138<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2139  <tr>
2140    <td class="mdRow">
2141      <table cellpadding="0" cellspacing="0" border="0">
2142        <tr>
2143          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::rotate </td>
2144          <td class="md" valign="top">(&nbsp;</td>
2145          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2146          <td class="mdname" nowrap> <em>axis</em>, </td>
2147        </tr>
2148        <tr>
2149          <td class="md" nowrap align="right"></td>
2150          <td></td>
2151          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2152          <td class="mdname" nowrap> <em>angleunits</em></td>
2153        </tr>
2154        <tr>
2155          <td></td>
2156          <td class="md">)&nbsp;</td>
2157          <td class="md" colspan="2"></td>
2158        </tr>
2159
2160      </table>
2161    </td>
2162  </tr>
2163</table>
2164<table cellspacing=5 cellpadding=0 border=0>
2165  <tr>
2166    <td>
2167      &nbsp;
2168    </td>
2169    <td>
2170
2171<p>
2172
2173<p>
2174Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada57">OgreRefApp::ApplicationObject</a>.
2175<p>
2176Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00107">107</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
2177  </tr>
2178</table>
2179<a class="anchor" name="OgreRefApp_1_1CollideCameraa12" doxytag="OgreRefApp::CollideCamera::rotate" ></a><p>
2180<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2181  <tr>
2182    <td class="mdRow">
2183      <table cellpadding="0" cellspacing="0" border="0">
2184        <tr>
2185          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::rotate </td>
2186          <td class="md" valign="top">(&nbsp;</td>
2187          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2188          <td class="mdname" nowrap> <em>axis</em>, </td>
2189        </tr>
2190        <tr>
2191          <td class="md" nowrap align="right"></td>
2192          <td></td>
2193          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
2194          <td class="mdname" nowrap> <em>angle</em></td>
2195        </tr>
2196        <tr>
2197          <td></td>
2198          <td class="md">)&nbsp;</td>
2199          <td class="md" colspan="2"><code> [virtual]</code></td>
2200        </tr>
2201
2202      </table>
2203    </td>
2204  </tr>
2205</table>
2206<table cellspacing=5 cellpadding=0 border=0>
2207  <tr>
2208    <td>
2209      &nbsp;
2210    </td>
2211    <td>
2212
2213<p>
2214Rotate the object around an arbitrary axis.
2215<p>
2216
2217<p>
2218Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada56">OgreRefApp::ApplicationObject</a>.    </td>
2219  </tr>
2220</table>
2221<a class="anchor" name="OgreRefApp_1_1OgreHeada45" doxytag="OgreRefApp::CollideCamera::setAngularVelocity" ></a><p>
2222<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2223  <tr>
2224    <td class="mdRow">
2225      <table cellpadding="0" cellspacing="0" border="0">
2226        <tr>
2227          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setAngularVelocity </td>
2228          <td class="md" valign="top">(&nbsp;</td>
2229          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2230          <td class="mdname" nowrap> <em>x</em>, </td>
2231        </tr>
2232        <tr>
2233          <td class="md" nowrap align="right"></td>
2234          <td></td>
2235          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2236          <td class="mdname" nowrap> <em>y</em>, </td>
2237        </tr>
2238        <tr>
2239          <td class="md" nowrap align="right"></td>
2240          <td></td>
2241          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2242          <td class="mdname" nowrap> <em>z</em></td>
2243        </tr>
2244        <tr>
2245          <td></td>
2246          <td class="md">)&nbsp;</td>
2247          <td class="md" colspan="2"><code> [inherited]</code></td>
2248        </tr>
2249
2250      </table>
2251    </td>
2252  </tr>
2253</table>
2254<table cellspacing=5 cellpadding=0 border=0>
2255  <tr>
2256    <td>
2257      &nbsp;
2258    </td>
2259    <td>
2260
2261<p>
2262Sets the current angular velocity of this object.
2263<p>
2264<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. This method is useful for starting an object off rather than applying forces to get it there. </dd></dl>
2265    </td>
2266  </tr>
2267</table>
2268<a class="anchor" name="OgreRefApp_1_1OgreHeada44" doxytag="OgreRefApp::CollideCamera::setAngularVelocity" ></a><p>
2269<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2270  <tr>
2271    <td class="mdRow">
2272      <table cellpadding="0" cellspacing="0" border="0">
2273        <tr>
2274          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setAngularVelocity </td>
2275          <td class="md" valign="top">(&nbsp;</td>
2276          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2277          <td class="mdname1" valign="top" nowrap> <em>vel</em>          </td>
2278          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2279          <td class="md" nowrap><code> [inherited]</code></td>
2280        </tr>
2281
2282      </table>
2283    </td>
2284  </tr>
2285</table>
2286<table cellspacing=5 cellpadding=0 border=0>
2287  <tr>
2288    <td>
2289      &nbsp;
2290    </td>
2291    <td>
2292
2293<p>
2294Sets the current angular velocity of this object.
2295<p>
2296<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. This method is useful for starting an object off rather than applying forces to get it there. </dd></dl>
2297    </td>
2298  </tr>
2299</table>
2300<a class="anchor" name="OgreRefApp_1_1CollideCameraa32" doxytag="OgreRefApp::CollideCamera::setAspectRatio" ></a><p>
2301<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2302  <tr>
2303    <td class="mdRow">
2304      <table cellpadding="0" cellspacing="0" border="0">
2305        <tr>
2306          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setAspectRatio </td>
2307          <td class="md" valign="top">(&nbsp;</td>
2308          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2309          <td class="mdname1" valign="top" nowrap> <em>ratio</em>          </td>
2310          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2311          <td class="md" nowrap></td>
2312        </tr>
2313
2314      </table>
2315    </td>
2316  </tr>
2317</table>
2318<table cellspacing=5 cellpadding=0 border=0>
2319  <tr>
2320    <td>
2321      &nbsp;
2322    </td>
2323    <td>
2324
2325<p>
2326Sets the aspect ratio for the camera viewport.
2327<p>
2328<dl compact><dt><b>Remarks:</b></dt><dd>The ratio between the x and y dimensions of the rectangular area visible through the camera is known as aspect ratio: aspect = width / height . </dd></dl>
2329<dl compact><dt><b></b></dt><dd>The default for most fullscreen windows is 1.3333 - this is also assumed by <a class="el" href="namespaceOgre.html">Ogre</a> unless you use this method to state otherwise. </dd></dl>
2330    </td>
2331  </tr>
2332</table>
2333<a class="anchor" name="OgreRefApp_1_1OgreHeada13" doxytag="OgreRefApp::CollideCamera::setBounceParameters" ></a><p>
2334<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2335  <tr>
2336    <td class="mdRow">
2337      <table cellpadding="0" cellspacing="0" border="0">
2338        <tr>
2339          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setBounceParameters </td>
2340          <td class="md" valign="top">(&nbsp;</td>
2341          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2342          <td class="mdname" nowrap> <em>restitutionValue</em>, </td>
2343        </tr>
2344        <tr>
2345          <td class="md" nowrap align="right"></td>
2346          <td></td>
2347          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2348          <td class="mdname" nowrap> <em>velocityThreshold</em></td>
2349        </tr>
2350        <tr>
2351          <td></td>
2352          <td class="md">)&nbsp;</td>
2353          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
2354        </tr>
2355
2356      </table>
2357    </td>
2358  </tr>
2359</table>
2360<table cellspacing=5 cellpadding=0 border=0>
2361  <tr>
2362    <td>
2363      &nbsp;
2364    </td>
2365    <td>
2366
2367<p>
2368Sets the 'bounciness' of this object.
2369<p>
2370<dl compact><dt><b>Remarks:</b></dt><dd>Only applies if this object has both collision and dynamics enabled. When 2 movable objects collide, the greatest bounce parameters from both objects apply, so even a non-bouncy object can bounce if it hits a bouncy surface. </dd></dl>
2371<dl compact><dt><b>Parameters:</b></dt><dd>
2372  <table border="0" cellspacing="2" cellpadding="0">
2373    <tr><td valign=top><em>restitutionValue</em>&nbsp;</td><td>Coeeficient of restitution (0 for no bounce, 1 for perfect bounciness) </td></tr>
2374    <tr><td valign=top><em>velocityThreshold</em>&nbsp;</td><td>Velocity below which no bounce will occur; this is a dampening value to ensure small velocities do not cause bounce.</td></tr>
2375  </table>
2376</dl>
2377    </td>
2378  </tr>
2379</table>
2380<a class="anchor" name="OgreRefApp_1_1OgreHeada11" doxytag="OgreRefApp::CollideCamera::setCollisionEnabled" ></a><p>
2381<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2382  <tr>
2383    <td class="mdRow">
2384      <table cellpadding="0" cellspacing="0" border="0">
2385        <tr>
2386          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setCollisionEnabled </td>
2387          <td class="md" valign="top">(&nbsp;</td>
2388          <td class="md" nowrap valign="top">bool&nbsp;</td>
2389          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
2390          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2391          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2392        </tr>
2393
2394      </table>
2395    </td>
2396  </tr>
2397</table>
2398<table cellspacing=5 cellpadding=0 border=0>
2399  <tr>
2400    <td>
2401      &nbsp;
2402    </td>
2403    <td>
2404
2405<p>
2406    </td>
2407  </tr>
2408</table>
2409<a class="anchor" name="OgreRefApp_1_1CollideCameraa20" doxytag="OgreRefApp::CollideCamera::setDirection" ></a><p>
2410<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2411  <tr>
2412    <td class="mdRow">
2413      <table cellpadding="0" cellspacing="0" border="0">
2414        <tr>
2415          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setDirection </td>
2416          <td class="md" valign="top">(&nbsp;</td>
2417          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2418          <td class="mdname1" valign="top" nowrap> <em>vec</em>          </td>
2419          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2420          <td class="md" nowrap></td>
2421        </tr>
2422
2423      </table>
2424    </td>
2425  </tr>
2426</table>
2427<table cellspacing=5 cellpadding=0 border=0>
2428  <tr>
2429    <td>
2430      &nbsp;
2431    </td>
2432    <td>
2433
2434<p>
2435Sets the camera's direction vector.
2436<p>
2437    </td>
2438  </tr>
2439</table>
2440<a class="anchor" name="OgreRefApp_1_1CollideCameraa19" doxytag="OgreRefApp::CollideCamera::setDirection" ></a><p>
2441<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2442  <tr>
2443    <td class="mdRow">
2444      <table cellpadding="0" cellspacing="0" border="0">
2445        <tr>
2446          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setDirection </td>
2447          <td class="md" valign="top">(&nbsp;</td>
2448          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2449          <td class="mdname" nowrap> <em>x</em>, </td>
2450        </tr>
2451        <tr>
2452          <td class="md" nowrap align="right"></td>
2453          <td></td>
2454          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2455          <td class="mdname" nowrap> <em>y</em>, </td>
2456        </tr>
2457        <tr>
2458          <td class="md" nowrap align="right"></td>
2459          <td></td>
2460          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2461          <td class="mdname" nowrap> <em>z</em></td>
2462        </tr>
2463        <tr>
2464          <td></td>
2465          <td class="md">)&nbsp;</td>
2466          <td class="md" colspan="2"></td>
2467        </tr>
2468
2469      </table>
2470    </td>
2471  </tr>
2472</table>
2473<table cellspacing=5 cellpadding=0 border=0>
2474  <tr>
2475    <td>
2476      &nbsp;
2477    </td>
2478    <td>
2479
2480<p>
2481Sets the camera's direction vector.
2482<p>
2483<dl compact><dt><b>Remarks:</b></dt><dd>Note that the 'up' vector for the camera will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same). </dd></dl>
2484    </td>
2485  </tr>
2486</table>
2487<a class="anchor" name="OgreRefApp_1_1OgreHeada10" doxytag="OgreRefApp::CollideCamera::setDynamicsDisableThreshold" ></a><p>
2488<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2489  <tr>
2490    <td class="mdRow">
2491      <table cellpadding="0" cellspacing="0" border="0">
2492        <tr>
2493          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setDynamicsDisableThreshold </td>
2494          <td class="md" valign="top">(&nbsp;</td>
2495          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2496          <td class="mdname" nowrap> <em>linearSq</em>, </td>
2497        </tr>
2498        <tr>
2499          <td class="md" nowrap align="right"></td>
2500          <td></td>
2501          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2502          <td class="mdname" nowrap> <em>angularSq</em>, </td>
2503        </tr>
2504        <tr>
2505          <td class="md" nowrap align="right"></td>
2506          <td></td>
2507          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2508          <td class="mdname" nowrap> <em>overTime</em></td>
2509        </tr>
2510        <tr>
2511          <td></td>
2512          <td class="md">)&nbsp;</td>
2513          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
2514        </tr>
2515
2516      </table>
2517    </td>
2518  </tr>
2519</table>
2520<table cellspacing=5 cellpadding=0 border=0>
2521  <tr>
2522    <td>
2523      &nbsp;
2524    </td>
2525    <td>
2526
2527<p>
2528Sets the linear and angular velocity thresholds, below which the object will have it's dynamics automatically disabled for performance.
2529<p>
2530<dl compact><dt><b>Remarks:</b></dt><dd>These thresholds are used to speed up the simulation and to make it more stable, by turning off dynamics for objects that appear to be at rest. Otherwise, objects which are supposedly stationary can jitter when involved in large stacks, and can consume unnecessary CPU time. Note that if another object interacts with the disabled object, it will automatically reenable itself. </dd></dl>
2531<dl compact><dt><b></b></dt><dd>If you never want to disable dynamics automatically for this object, just set all the values to 0. </dd></dl>
2532<dl compact><dt><b>Parameters:</b></dt><dd>
2533  <table border="0" cellspacing="2" cellpadding="0">
2534    <tr><td valign=top><em>linearSq</em>&nbsp;</td><td>The squared linear velocity magnitude threshold </td></tr>
2535    <tr><td valign=top><em>angularSq</em>&nbsp;</td><td>The squared angular velocity magnitude threshold </td></tr>
2536    <tr><td valign=top><em>overTime</em>&nbsp;</td><td>The number of seconds over which the values must continue to be under this threshold for the dynamics to be disabled. This is to catch cases where the object almost stops moving because of a boundary condition, but would speed up again later (e.g. box teetering on an edge). </td></tr>
2537  </table>
2538</dl>
2539    </td>
2540  </tr>
2541</table>
2542<a class="anchor" name="OgreRefApp_1_1OgreHeada12" doxytag="OgreRefApp::CollideCamera::setDynamicsEnabled" ></a><p>
2543<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2544  <tr>
2545    <td class="mdRow">
2546      <table cellpadding="0" cellspacing="0" border="0">
2547        <tr>
2548          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setDynamicsEnabled </td>
2549          <td class="md" valign="top">(&nbsp;</td>
2550          <td class="md" nowrap valign="top">bool&nbsp;</td>
2551          <td class="mdname" nowrap> <em>enabled</em>, </td>
2552        </tr>
2553        <tr>
2554          <td class="md" nowrap align="right"></td>
2555          <td></td>
2556          <td class="md" nowrap>bool&nbsp;</td>
2557          <td class="mdname" nowrap> <em>reEnableOnInteraction</em> = false</td>
2558        </tr>
2559        <tr>
2560          <td></td>
2561          <td class="md">)&nbsp;</td>
2562          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
2563        </tr>
2564
2565      </table>
2566    </td>
2567  </tr>
2568</table>
2569<table cellspacing=5 cellpadding=0 border=0>
2570  <tr>
2571    <td>
2572      &nbsp;
2573    </td>
2574    <td>
2575
2576<p>
2577Sets whether or not this object is physically simulated at this time.
2578<p>
2579<dl compact><dt><b>Remarks:</b></dt><dd>Objects which are not physically simulated only move when their SceneNode is manually altered. Objects which are physically simulated must set up an ODE body as part of their setUp method. </dd></dl>
2580<dl compact><dt><b></b></dt><dd>You can also use this to temporarily turn off simulation on an object, such that it is not simulated until some other object which IS simulated comes in contact with it, or is attached to it with a joint. </dd></dl>
2581<dl compact><dt><b>Parameters:</b></dt><dd>
2582  <table border="0" cellspacing="2" cellpadding="0">
2583    <tr><td valign=top><em>enabled</em>&nbsp;</td><td>Specifies whether dynamics is enabled </td></tr>
2584    <tr><td valign=top><em>reEnableOnInteraction</em>&nbsp;</td><td>If set to true, this object will reenable if some other dynamically simulated object interacts with it </td></tr>
2585  </table>
2586</dl>
2587    </td>
2588  </tr>
2589</table>
2590<a class="anchor" name="OgreRefApp_1_1OgreHeadb3" doxytag="OgreRefApp::CollideCamera::setEntityQueryFlags" ></a><p>
2591<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2592  <tr>
2593    <td class="mdRow">
2594      <table cellpadding="0" cellspacing="0" border="0">
2595        <tr>
2596          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setEntityQueryFlags </td>
2597          <td class="md" valign="top">(&nbsp;</td>
2598          <td class="md" nowrap valign="top">void&nbsp;</td>
2599          <td class="mdname1" valign="top" nowrap>          </td>
2600          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2601          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
2602        </tr>
2603
2604      </table>
2605    </td>
2606  </tr>
2607</table>
2608<table cellspacing=5 cellpadding=0 border=0>
2609  <tr>
2610    <td>
2611      &nbsp;
2612    </td>
2613    <td>
2614
2615<p>
2616Internal method for updating the query mask.
2617<p>
2618    </td>
2619  </tr>
2620</table>
2621<a class="anchor" name="OgreRefApp_1_1CollideCameraa30" doxytag="OgreRefApp::CollideCamera::setFarClipDistance" ></a><p>
2622<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2623  <tr>
2624    <td class="mdRow">
2625      <table cellpadding="0" cellspacing="0" border="0">
2626        <tr>
2627          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setFarClipDistance </td>
2628          <td class="md" valign="top">(&nbsp;</td>
2629          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2630          <td class="mdname1" valign="top" nowrap> <em>farDist</em>          </td>
2631          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2632          <td class="md" nowrap></td>
2633        </tr>
2634
2635      </table>
2636    </td>
2637  </tr>
2638</table>
2639<table cellspacing=5 cellpadding=0 border=0>
2640  <tr>
2641    <td>
2642      &nbsp;
2643    </td>
2644    <td>
2645
2646<p>
2647Sets the distance to the far clipping plane.
2648<p>
2649<dl compact><dt><b>Remarks:</b></dt><dd>The view frustrum is a pyramid created from the camera position and the edges of the viewport. This frustrum does not extend to infinity - it is cropped near to the camera and there is a far plane beyond which nothing is displayed. This method sets the distance for the far plane. Different applications need different values: e.g. a flight sim needs a much further far clipping plane than a first-person shooter. An important point here is that the larger the gap between near and far clipping planes, the lower the accuracy of the Z-buffer used to depth-cue pixels. This is because the Z-range is limited to the size of the Z buffer (16 or 32-bit) and the max values must be spread over the gap between near and far clip planes. The bigger the range, the more the Z values will be approximated which can cause artifacts when lots of objects are close together in the Z-plane. So make sure you clip as close to the camera as you can - don't set a huge value for the sake of it. </dd></dl>
2650<dl compact><dt><b>Parameters:</b></dt><dd>
2651  <table border="0" cellspacing="2" cellpadding="0">
2652    <tr><td valign=top><em>far</em>&nbsp;</td><td>The distance to the far clipping plane from the camera in world coordinates. </td></tr>
2653  </table>
2654</dl>
2655    </td>
2656  </tr>
2657</table>
2658<a class="anchor" name="OgreRefApp_1_1CollideCameraa24" doxytag="OgreRefApp::CollideCamera::setFixedYawAxis" ></a><p>
2659<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2660  <tr>
2661    <td class="mdRow">
2662      <table cellpadding="0" cellspacing="0" border="0">
2663        <tr>
2664          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setFixedYawAxis </td>
2665          <td class="md" valign="top">(&nbsp;</td>
2666          <td class="md" nowrap valign="top">bool&nbsp;</td>
2667          <td class="mdname" nowrap> <em>useFixed</em>, </td>
2668        </tr>
2669        <tr>
2670          <td class="md" nowrap align="right"></td>
2671          <td></td>
2672          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2673          <td class="mdname" nowrap> <em>fixedAxis</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a></td>
2674        </tr>
2675        <tr>
2676          <td></td>
2677          <td class="md">)&nbsp;</td>
2678          <td class="md" colspan="2"></td>
2679        </tr>
2680
2681      </table>
2682    </td>
2683  </tr>
2684</table>
2685<table cellspacing=5 cellpadding=0 border=0>
2686  <tr>
2687    <td>
2688      &nbsp;
2689    </td>
2690    <td>
2691
2692<p>
2693Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
2694<p>
2695<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to change the yaw behaviour of the camera - by default, the camera yaws around it's own local Y axis. This is often what you want - for example a flying camera<ul>
2696<li>but sometimes this produces unwanted effects. For example, if you're making a first-person shooter, you really don't want the yaw axis to reflect the local camera Y, because this would mean a different yaw axis if the player is looking upwards rather than when they are looking straight ahead. You can change this behaviour by setting the yaw to a fixed axis (say, the world Y). </li></ul>
2697</dd></dl>
2698<dl compact><dt><b>Parameters:</b></dt><dd>
2699  <table border="0" cellspacing="2" cellpadding="0">
2700    <tr><td valign=top><em>useFixed</em>&nbsp;</td><td>If true, the axis passed in the second parameter will always be the yaw axis no matter what the camera orientation. If false, the camera returns to it's default behaviour. </td></tr>
2701    <tr><td valign=top><em>fixedAxis</em>&nbsp;</td><td>The axis to use if the first parameter is true. </td></tr>
2702  </table>
2703</dl>
2704    </td>
2705  </tr>
2706</table>
2707<a class="anchor" name="OgreRefApp_1_1CollideCameraa26" doxytag="OgreRefApp::CollideCamera::setFOVy" ></a><p>
2708<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2709  <tr>
2710    <td class="mdRow">
2711      <table cellpadding="0" cellspacing="0" border="0">
2712        <tr>
2713          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setFOVy </td>
2714          <td class="md" valign="top">(&nbsp;</td>
2715          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2716          <td class="mdname1" valign="top" nowrap> <em>fovy</em>          </td>
2717          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2718          <td class="md" nowrap></td>
2719        </tr>
2720
2721      </table>
2722    </td>
2723  </tr>
2724</table>
2725<table cellspacing=5 cellpadding=0 border=0>
2726  <tr>
2727    <td>
2728      &nbsp;
2729    </td>
2730    <td>
2731
2732<p>
2733
2734<p>
2735Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00210">210</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
2736  </tr>
2737</table>
2738<a class="anchor" name="OgreRefApp_1_1CollideCameraa25" doxytag="OgreRefApp::CollideCamera::setFOVy" ></a><p>
2739<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2740  <tr>
2741    <td class="mdRow">
2742      <table cellpadding="0" cellspacing="0" border="0">
2743        <tr>
2744          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setFOVy </td>
2745          <td class="md" valign="top">(&nbsp;</td>
2746          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
2747          <td class="mdname1" valign="top" nowrap> <em>fovy</em>          </td>
2748          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2749          <td class="md" nowrap></td>
2750        </tr>
2751
2752      </table>
2753    </td>
2754  </tr>
2755</table>
2756<table cellspacing=5 cellpadding=0 border=0>
2757  <tr>
2758    <td>
2759      &nbsp;
2760    </td>
2761    <td>
2762
2763<p>
2764Sets the Y-dimension Field Of View (FOV) of the camera.
2765<p>
2766<dl compact><dt><b>Remarks:</b></dt><dd>Field Of View (FOV) is the angle made between the camera's position, and the left &amp; right edges of the 'screen' onto which the scene is projected. High values (90+) result in a wide-angle, fish-eye kind of view, low values (30-) in a stretched, telescopic kind of view. Typical values are between 45 and 60. </dd></dl>
2767<dl compact><dt><b></b></dt><dd>This value represents the HORIZONTAL field-of-view. The vertical field of view is calculated from this depending on the dimensions of the viewport (they will only be the same if the viewport is square). </dd></dl>
2768<dl compact><dt><b>Note:</b></dt><dd>Setting the FOV overrides the value supplied for Camera::setNearClipPlane. </dd></dl>
2769    </td>
2770  </tr>
2771</table>
2772<a class="anchor" name="OgreRefApp_1_1OgreHeada18" doxytag="OgreRefApp::CollideCamera::setFriction" ></a><p>
2773<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2774  <tr>
2775    <td class="mdRow">
2776      <table cellpadding="0" cellspacing="0" border="0">
2777        <tr>
2778          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setFriction </td>
2779          <td class="md" valign="top">(&nbsp;</td>
2780          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2781          <td class="mdname1" valign="top" nowrap> <em>friction</em>          </td>
2782          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2783          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2784        </tr>
2785
2786      </table>
2787    </td>
2788  </tr>
2789</table>
2790<table cellspacing=5 cellpadding=0 border=0>
2791  <tr>
2792    <td>
2793      &nbsp;
2794    </td>
2795    <td>
2796
2797<p>
2798Sets the Coulomb frictional coefficient for this object.
2799<p>
2800<dl compact><dt><b>Remarks:</b></dt><dd>This coefficient affects how much an object will slip when it comes into contact with another object. </dd></dl>
2801<dl compact><dt><b>Parameters:</b></dt><dd>
2802  <table border="0" cellspacing="2" cellpadding="0">
2803    <tr><td valign=top><em>friction</em>&nbsp;</td><td>The Coulomb friction coefficient, valid from 0 to Math::POS_INFINITY. 0 means no friction, Math::POS_INFINITY means infinite friction ie no slippage. Note that friction between these 2 bounds is more CPU intensive so use with caution. </td></tr>
2804  </table>
2805</dl>
2806    </td>
2807  </tr>
2808</table>
2809<a class="anchor" name="OgreRefApp_1_1OgreHeada41" doxytag="OgreRefApp::CollideCamera::setLinearVelocity" ></a><p>
2810<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2811  <tr>
2812    <td class="mdRow">
2813      <table cellpadding="0" cellspacing="0" border="0">
2814        <tr>
2815          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setLinearVelocity </td>
2816          <td class="md" valign="top">(&nbsp;</td>
2817          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2818          <td class="mdname" nowrap> <em>x</em>, </td>
2819        </tr>
2820        <tr>
2821          <td class="md" nowrap align="right"></td>
2822          <td></td>
2823          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2824          <td class="mdname" nowrap> <em>y</em>, </td>
2825        </tr>
2826        <tr>
2827          <td class="md" nowrap align="right"></td>
2828          <td></td>
2829          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2830          <td class="mdname" nowrap> <em>z</em></td>
2831        </tr>
2832        <tr>
2833          <td></td>
2834          <td class="md">)&nbsp;</td>
2835          <td class="md" colspan="2"><code> [inherited]</code></td>
2836        </tr>
2837
2838      </table>
2839    </td>
2840  </tr>
2841</table>
2842<table cellspacing=5 cellpadding=0 border=0>
2843  <tr>
2844    <td>
2845      &nbsp;
2846    </td>
2847    <td>
2848
2849<p>
2850Sets the current linear velocity of this object.
2851<p>
2852<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. This method is useful for starting an object off at a particular speed rather than applying forces to get it there. </dd></dl>
2853    </td>
2854  </tr>
2855</table>
2856<a class="anchor" name="OgreRefApp_1_1OgreHeada40" doxytag="OgreRefApp::CollideCamera::setLinearVelocity" ></a><p>
2857<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2858  <tr>
2859    <td class="mdRow">
2860      <table cellpadding="0" cellspacing="0" border="0">
2861        <tr>
2862          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setLinearVelocity </td>
2863          <td class="md" valign="top">(&nbsp;</td>
2864          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2865          <td class="mdname1" valign="top" nowrap> <em>vel</em>          </td>
2866          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2867          <td class="md" nowrap><code> [inherited]</code></td>
2868        </tr>
2869
2870      </table>
2871    </td>
2872  </tr>
2873</table>
2874<table cellspacing=5 cellpadding=0 border=0>
2875  <tr>
2876    <td>
2877      &nbsp;
2878    </td>
2879    <td>
2880
2881<p>
2882Sets the current linear velocity of this object.
2883<p>
2884<dl compact><dt><b>Remarks:</b></dt><dd>Only applicable if dynamics are enabled for this object. This method is useful for starting an object off at a particular speed rather than applying forces to get it there. </dd></dl>
2885    </td>
2886  </tr>
2887</table>
2888<a class="anchor" name="OgreRefApp_1_1OgreHeada36" doxytag="OgreRefApp::CollideCamera::setMassBox" ></a><p>
2889<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2890  <tr>
2891    <td class="mdRow">
2892      <table cellpadding="0" cellspacing="0" border="0">
2893        <tr>
2894          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setMassBox </td>
2895          <td class="md" valign="top">(&nbsp;</td>
2896          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2897          <td class="mdname" nowrap> <em>density</em>, </td>
2898        </tr>
2899        <tr>
2900          <td class="md" nowrap align="right"></td>
2901          <td></td>
2902          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2903          <td class="mdname" nowrap> <em>dimensions</em>, </td>
2904        </tr>
2905        <tr>
2906          <td class="md" nowrap align="right"></td>
2907          <td></td>
2908          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
2909          <td class="mdname" nowrap> <em>orientation</em> = <a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a></td>
2910        </tr>
2911        <tr>
2912          <td></td>
2913          <td class="md">)&nbsp;</td>
2914          <td class="md" colspan="2"><code> [inherited]</code></td>
2915        </tr>
2916
2917      </table>
2918    </td>
2919  </tr>
2920</table>
2921<table cellspacing=5 cellpadding=0 border=0>
2922  <tr>
2923    <td>
2924      &nbsp;
2925    </td>
2926    <td>
2927
2928<p>
2929Set the mass parameters of this object to represent a box.
2930<p>
2931<dl compact><dt><b>Remarks:</b></dt><dd>This method sets the mass and inertia properties of this object such that it is like a box. </dd></dl>
2932<dl compact><dt><b>Parameters:</b></dt><dd>
2933  <table border="0" cellspacing="2" cellpadding="0">
2934    <tr><td valign=top><em>density</em>&nbsp;</td><td>Density of the box in Kg/m^3 </td></tr>
2935    <tr><td valign=top><em>dimensions</em>&nbsp;</td><td>Width, height and depth of the box. </td></tr>
2936    <tr><td valign=top><em>orientation</em>&nbsp;</td><td>Optional orientation of the box. </td></tr>
2937  </table>
2938</dl>
2939    </td>
2940  </tr>
2941</table>
2942<a class="anchor" name="OgreRefApp_1_1OgreHeada37" doxytag="OgreRefApp::CollideCamera::setMassCappedCylinder" ></a><p>
2943<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2944  <tr>
2945    <td class="mdRow">
2946      <table cellpadding="0" cellspacing="0" border="0">
2947        <tr>
2948          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setMassCappedCylinder </td>
2949          <td class="md" valign="top">(&nbsp;</td>
2950          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2951          <td class="mdname" nowrap> <em>density</em>, </td>
2952        </tr>
2953        <tr>
2954          <td class="md" nowrap align="right"></td>
2955          <td></td>
2956          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2957          <td class="mdname" nowrap> <em>length</em>, </td>
2958        </tr>
2959        <tr>
2960          <td class="md" nowrap align="right"></td>
2961          <td></td>
2962          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2963          <td class="mdname" nowrap> <em>width</em>, </td>
2964        </tr>
2965        <tr>
2966          <td class="md" nowrap align="right"></td>
2967          <td></td>
2968          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
2969          <td class="mdname" nowrap> <em>orientation</em> = <a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a></td>
2970        </tr>
2971        <tr>
2972          <td></td>
2973          <td class="md">)&nbsp;</td>
2974          <td class="md" colspan="2"><code> [inherited]</code></td>
2975        </tr>
2976
2977      </table>
2978    </td>
2979  </tr>
2980</table>
2981<table cellspacing=5 cellpadding=0 border=0>
2982  <tr>
2983    <td>
2984      &nbsp;
2985    </td>
2986    <td>
2987
2988<p>
2989Set the mass parameters of this object to represent a capped cylinder.
2990<p>
2991<dl compact><dt><b>Remarks:</b></dt><dd>This method sets the mass and inertia properties of this object such that it is like a capped cylinder, by default lying along the Z-axis. </dd></dl>
2992<dl compact><dt><b>Parameters:</b></dt><dd>
2993  <table border="0" cellspacing="2" cellpadding="0">
2994    <tr><td valign=top><em>density</em>&nbsp;</td><td>Density of the cylinder in Kg/m^3 </td></tr>
2995    <tr><td valign=top><em>length</em>&nbsp;</td><td>Length of the cylinder </td></tr>
2996    <tr><td valign=top><em>width</em>&nbsp;</td><td>Width of the cylinder </td></tr>
2997    <tr><td valign=top><em>orientation</em>&nbsp;</td><td>Optional orientation if you wish the cylinder to lay along a different axis from Z. </td></tr>
2998  </table>
2999</dl>
3000    </td>
3001  </tr>
3002</table>
3003<a class="anchor" name="OgreRefApp_1_1OgreHeada38" doxytag="OgreRefApp::CollideCamera::setMassExpert" ></a><p>
3004<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3005  <tr>
3006    <td class="mdRow">
3007      <table cellpadding="0" cellspacing="0" border="0">
3008        <tr>
3009          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setMassExpert </td>
3010          <td class="md" valign="top">(&nbsp;</td>
3011          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3012          <td class="mdname" nowrap> <em>mass</em>, </td>
3013        </tr>
3014        <tr>
3015          <td class="md" nowrap align="right"></td>
3016          <td></td>
3017          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td>
3018          <td class="mdname" nowrap> <em>center</em>, </td>
3019        </tr>
3020        <tr>
3021          <td class="md" nowrap align="right"></td>
3022          <td></td>
3023          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Matrix3.html">Matrix3</a>&nbsp;</td>
3024          <td class="mdname" nowrap> <em>inertia</em></td>
3025        </tr>
3026        <tr>
3027          <td></td>
3028          <td class="md">)&nbsp;</td>
3029          <td class="md" colspan="2"><code> [inherited]</code></td>
3030        </tr>
3031
3032      </table>
3033    </td>
3034  </tr>
3035</table>
3036<table cellspacing=5 cellpadding=0 border=0>
3037  <tr>
3038    <td>
3039      &nbsp;
3040    </td>
3041    <td>
3042
3043<p>
3044Sets the mass parameters manually, use only if you know how!
3045<p>
3046<dl compact><dt><b>Parameters:</b></dt><dd>
3047  <table border="0" cellspacing="2" cellpadding="0">
3048    <tr><td valign=top><em>mass</em>&nbsp;</td><td>Mass in Kg </td></tr>
3049    <tr><td valign=top><em>center</em>&nbsp;</td><td>The center of gravity </td></tr>
3050    <tr><td valign=top><em>inertia</em>&nbsp;</td><td>The inertia matrix describing distribution of the mass around the body. </td></tr>
3051  </table>
3052</dl>
3053    </td>
3054  </tr>
3055</table>
3056<a class="anchor" name="OgreRefApp_1_1OgreHeada35" doxytag="OgreRefApp::CollideCamera::setMassSphere" ></a><p>
3057<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3058  <tr>
3059    <td class="mdRow">
3060      <table cellpadding="0" cellspacing="0" border="0">
3061        <tr>
3062          <td class="md" nowrap valign="top"> void OgreRefApp::ApplicationObject::setMassSphere </td>
3063          <td class="md" valign="top">(&nbsp;</td>
3064          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3065          <td class="mdname" nowrap> <em>density</em>, </td>
3066        </tr>
3067        <tr>
3068          <td class="md" nowrap align="right"></td>
3069          <td></td>
3070          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3071          <td class="mdname" nowrap> <em>radius</em></td>
3072        </tr>
3073        <tr>
3074          <td></td>
3075          <td class="md">)&nbsp;</td>
3076          <td class="md" colspan="2"><code> [inherited]</code></td>
3077        </tr>
3078
3079      </table>
3080    </td>
3081  </tr>
3082</table>
3083<table cellspacing=5 cellpadding=0 border=0>
3084  <tr>
3085    <td>
3086      &nbsp;
3087    </td>
3088    <td>
3089
3090<p>
3091Set the mass parameters of this object to represent a sphere.
3092<p>
3093<dl compact><dt><b>Remarks:</b></dt><dd>This method sets the mass and inertia properties of this object such that it is like a sphere, ie center of gravity at the origin and an even distribution of mass in all directions. </dd></dl>
3094<dl compact><dt><b>Parameters:</b></dt><dd>
3095  <table border="0" cellspacing="2" cellpadding="0">
3096    <tr><td valign=top><em>density</em>&nbsp;</td><td>Density of the sphere in Kg/m^3 </td></tr>
3097    <tr><td valign=top><em>radius</em>&nbsp;</td><td>of the sphere mass </td></tr>
3098  </table>
3099</dl>
3100    </td>
3101  </tr>
3102</table>
3103<a class="anchor" name="OgreRefApp_1_1CollideCameraa28" doxytag="OgreRefApp::CollideCamera::setNearClipDistance" ></a><p>
3104<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3105  <tr>
3106    <td class="mdRow">
3107      <table cellpadding="0" cellspacing="0" border="0">
3108        <tr>
3109          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setNearClipDistance </td>
3110          <td class="md" valign="top">(&nbsp;</td>
3111          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3112          <td class="mdname1" valign="top" nowrap> <em>nearDist</em>          </td>
3113          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3114          <td class="md" nowrap></td>
3115        </tr>
3116
3117      </table>
3118    </td>
3119  </tr>
3120</table>
3121<table cellspacing=5 cellpadding=0 border=0>
3122  <tr>
3123    <td>
3124      &nbsp;
3125    </td>
3126    <td>
3127
3128<p>
3129Sets the position of the near clipping plane.
3130<p>
3131<dl compact><dt><b>Remarks:</b></dt><dd>The position of the near clipping plane is the distance from the cameras position to the screen on which the world is projected. The near plane distance, combined with the field-of-view and the aspect ratio, determines the size of the viewport through which the world is viewed (in world co-ordinates). Note that this world viewport is different to a screen viewport, which has it's dimensions expressed in pixels. The cameras viewport should have the same aspect ratio as the screen viewport it renders into to avoid distortion. </dd></dl>
3132<dl compact><dt><b>Parameters:</b></dt><dd>
3133  <table border="0" cellspacing="2" cellpadding="0">
3134    <tr><td valign=top><em>near</em>&nbsp;</td><td>The distance to the near clipping plane from the camera in world coordinates. </td></tr>
3135  </table>
3136</dl>
3137    </td>
3138  </tr>
3139</table>
3140<a class="anchor" name="OgreRefApp_1_1CollideCameraa3" doxytag="OgreRefApp::CollideCamera::setOrientation" ></a><p>
3141<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3142  <tr>
3143    <td class="mdRow">
3144      <table cellpadding="0" cellspacing="0" border="0">
3145        <tr>
3146          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setOrientation </td>
3147          <td class="md" valign="top">(&nbsp;</td>
3148          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
3149          <td class="mdname1" valign="top" nowrap> <em>orientation</em>          </td>
3150          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3151          <td class="md" nowrap><code> [virtual]</code></td>
3152        </tr>
3153
3154      </table>
3155    </td>
3156  </tr>
3157</table>
3158<table cellspacing=5 cellpadding=0 border=0>
3159  <tr>
3160    <td>
3161      &nbsp;
3162    </td>
3163    <td>
3164
3165<p>
3166Sets the orientation of this object.
3167<p>
3168
3169<p>
3170Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada4">OgreRefApp::ApplicationObject</a>.    </td>
3171  </tr>
3172</table>
3173<a class="anchor" name="OgreRefApp_1_1CollideCameraa17" doxytag="OgreRefApp::CollideCamera::setPolygonMode" ></a><p>
3174<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3175  <tr>
3176    <td class="mdRow">
3177      <table cellpadding="0" cellspacing="0" border="0">
3178        <tr>
3179          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setPolygonMode </td>
3180          <td class="md" valign="top">(&nbsp;</td>
3181          <td class="md" nowrap valign="top">PolygonMode&nbsp;</td>
3182          <td class="mdname1" valign="top" nowrap> <em>sd</em>          </td>
3183          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3184          <td class="md" nowrap></td>
3185        </tr>
3186
3187      </table>
3188    </td>
3189  </tr>
3190</table>
3191<table cellspacing=5 cellpadding=0 border=0>
3192  <tr>
3193    <td>
3194      &nbsp;
3195    </td>
3196    <td>
3197
3198<p>
3199Sets the level of rendering detail required from this camera.
3200<p>
3201<dl compact><dt><b>Remarks:</b></dt><dd>Each camera is set to render at full detail by default, that is with full texturing, lighting etc. This method lets you change that behaviour, allowing you to make the camera just render a wireframe view, for example. </dd></dl>
3202    </td>
3203  </tr>
3204</table>
3205<a class="anchor" name="OgreRefApp_1_1OgreHeada3" doxytag="OgreRefApp::CollideCamera::setPosition" ></a><p>
3206<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3207  <tr>
3208    <td class="mdRow">
3209      <table cellpadding="0" cellspacing="0" border="0">
3210        <tr>
3211          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setPosition </td>
3212          <td class="md" valign="top">(&nbsp;</td>
3213          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3214          <td class="mdname" nowrap> <em>x</em>, </td>
3215        </tr>
3216        <tr>
3217          <td class="md" nowrap align="right"></td>
3218          <td></td>
3219          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3220          <td class="mdname" nowrap> <em>y</em>, </td>
3221        </tr>
3222        <tr>
3223          <td class="md" nowrap align="right"></td>
3224          <td></td>
3225          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3226          <td class="mdname" nowrap> <em>z</em></td>
3227        </tr>
3228        <tr>
3229          <td></td>
3230          <td class="md">)&nbsp;</td>
3231          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
3232        </tr>
3233
3234      </table>
3235    </td>
3236  </tr>
3237</table>
3238<table cellspacing=5 cellpadding=0 border=0>
3239  <tr>
3240    <td>
3241      &nbsp;
3242    </td>
3243    <td>
3244
3245<p>
3246Sets the position of this object.
3247<p>
3248    </td>
3249  </tr>
3250</table>
3251<a class="anchor" name="OgreRefApp_1_1OgreHeada2" doxytag="OgreRefApp::CollideCamera::setPosition" ></a><p>
3252<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3253  <tr>
3254    <td class="mdRow">
3255      <table cellpadding="0" cellspacing="0" border="0">
3256        <tr>
3257          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setPosition </td>
3258          <td class="md" valign="top">(&nbsp;</td>
3259          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
3260          <td class="mdname1" valign="top" nowrap> <em>vec</em>          </td>
3261          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3262          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3263        </tr>
3264
3265      </table>
3266    </td>
3267  </tr>
3268</table>
3269<table cellspacing=5 cellpadding=0 border=0>
3270  <tr>
3271    <td>
3272      &nbsp;
3273    </td>
3274    <td>
3275
3276<p>
3277Sets the position of this object.
3278<p>
3279    </td>
3280  </tr>
3281</table>
3282<a class="anchor" name="OgreRefApp_1_1CollideCameraa15" doxytag="OgreRefApp::CollideCamera::setProjectionType" ></a><p>
3283<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3284  <tr>
3285    <td class="mdRow">
3286      <table cellpadding="0" cellspacing="0" border="0">
3287        <tr>
3288          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setProjectionType </td>
3289          <td class="md" valign="top">(&nbsp;</td>
3290          <td class="md" nowrap valign="top">ProjectionType&nbsp;</td>
3291          <td class="mdname1" valign="top" nowrap> <em>pt</em>          </td>
3292          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3293          <td class="md" nowrap></td>
3294        </tr>
3295
3296      </table>
3297    </td>
3298  </tr>
3299</table>
3300<table cellspacing=5 cellpadding=0 border=0>
3301  <tr>
3302    <td>
3303      &nbsp;
3304    </td>
3305    <td>
3306
3307<p>
3308Sets the type of projection to use (orthographic or perspective).
3309<p>
3310Default is perspective.     </td>
3311  </tr>
3312</table>
3313<a class="anchor" name="OgreRefApp_1_1OgreHeada16" doxytag="OgreRefApp::CollideCamera::setSoftness" ></a><p>
3314<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3315  <tr>
3316    <td class="mdRow">
3317      <table cellpadding="0" cellspacing="0" border="0">
3318        <tr>
3319          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::setSoftness </td>
3320          <td class="md" valign="top">(&nbsp;</td>
3321          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3322          <td class="mdname1" valign="top" nowrap> <em>softness</em>          </td>
3323          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3324          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3325        </tr>
3326
3327      </table>
3328    </td>
3329  </tr>
3330</table>
3331<table cellspacing=5 cellpadding=0 border=0>
3332  <tr>
3333    <td>
3334      &nbsp;
3335    </td>
3336    <td>
3337
3338<p>
3339Sets the softness of this object, which determines how much it is allowed to penetrate other objects.
3340<p>
3341<dl compact><dt><b>Remarks:</b></dt><dd>This parameter only has meaning if collision and dynamics are enabled for this object. </dd></dl>
3342<dl compact><dt><b>Parameters:</b></dt><dd>
3343  <table border="0" cellspacing="2" cellpadding="0">
3344    <tr><td valign=top><em>softness</em>&nbsp;</td><td>Softness factor (0 is completely hard). Softness will be combined from both objects involved in a collision to determine how much they will penetrate.</td></tr>
3345  </table>
3346</dl>
3347    </td>
3348  </tr>
3349</table>
3350<a class="anchor" name="OgreRefApp_1_1CollideCamerab0" doxytag="OgreRefApp::CollideCamera::setUp" ></a><p>
3351<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3352  <tr>
3353    <td class="mdRow">
3354      <table cellpadding="0" cellspacing="0" border="0">
3355        <tr>
3356          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::setUp </td>
3357          <td class="md" valign="top">(&nbsp;</td>
3358          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
3359          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
3360          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3361          <td class="md" nowrap><code> [protected, virtual]</code></td>
3362        </tr>
3363
3364      </table>
3365    </td>
3366  </tr>
3367</table>
3368<table cellspacing=5 cellpadding=0 border=0>
3369  <tr>
3370    <td>
3371      &nbsp;
3372    </td>
3373    <td>
3374
3375<p>
3376Set up.
3377<p>
3378
3379<p>
3380Implements <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1ApplicationObjectb0">OgreRefApp::ApplicationObject</a>.    </td>
3381  </tr>
3382</table>
3383<a class="anchor" name="OgreRefApp_1_1OgreHeada29" doxytag="OgreRefApp::CollideCamera::testCollide" ></a><p>
3384<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3385  <tr>
3386    <td class="mdRow">
3387      <table cellpadding="0" cellspacing="0" border="0">
3388        <tr>
3389          <td class="md" nowrap valign="top"> virtual bool OgreRefApp::ApplicationObject::testCollide </td>
3390          <td class="md" valign="top">(&nbsp;</td>
3391          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
3392          <td class="mdname1" valign="top" nowrap> <em>wf</em>          </td>
3393          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3394          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3395        </tr>
3396
3397      </table>
3398    </td>
3399  </tr>
3400</table>
3401<table cellspacing=5 cellpadding=0 border=0>
3402  <tr>
3403    <td>
3404      &nbsp;
3405    </td>
3406    <td>
3407
3408<p>
3409Tests to see if there is a detailed collision between this object and the world fragment passed in.
3410<p>
3411<dl compact><dt><b>Remarks:</b></dt><dd>If there is a collision, the object will be notified and if dynamics are enabled on this object, physics will be applied automatically. </dd></dl>
3412<dl compact><dt><b>Returns:</b></dt><dd>true if collision occurred </dd></dl>
3413    </td>
3414  </tr>
3415</table>
3416<a class="anchor" name="OgreRefApp_1_1OgreHeada28" doxytag="OgreRefApp::CollideCamera::testCollide" ></a><p>
3417<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3418  <tr>
3419    <td class="mdRow">
3420      <table cellpadding="0" cellspacing="0" border="0">
3421        <tr>
3422          <td class="md" nowrap valign="top"> virtual bool OgreRefApp::ApplicationObject::testCollide </td>
3423          <td class="md" valign="top">(&nbsp;</td>
3424          <td class="md" nowrap valign="top"><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">ApplicationObject</a> *&nbsp;</td>
3425          <td class="mdname1" valign="top" nowrap> <em>otherObj</em>          </td>
3426          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3427          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3428        </tr>
3429
3430      </table>
3431    </td>
3432  </tr>
3433</table>
3434<table cellspacing=5 cellpadding=0 border=0>
3435  <tr>
3436    <td>
3437      &nbsp;
3438    </td>
3439    <td>
3440
3441<p>
3442Tests to see if there is a detailed collision between this object and the object passed in.
3443<p>
3444<dl compact><dt><b>Remarks:</b></dt><dd>If there is a collision, both objects will be notified and if dynamics are enabled on these objects, physics will be applied automatically. </dd></dl>
3445<dl compact><dt><b>Returns:</b></dt><dd>true if collision occurred </dd></dl>
3446    </td>
3447  </tr>
3448</table>
3449<a class="anchor" name="OgreRefApp_1_1OgreHeadb2" doxytag="OgreRefApp::CollideCamera::testCollidePlaneBounds" ></a><p>
3450<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3451  <tr>
3452    <td class="mdRow">
3453      <table cellpadding="0" cellspacing="0" border="0">
3454        <tr>
3455          <td class="md" nowrap valign="top"> virtual bool OgreRefApp::ApplicationObject::testCollidePlaneBounds </td>
3456          <td class="md" valign="top">(&nbsp;</td>
3457          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
3458          <td class="mdname1" valign="top" nowrap> <em>wf</em>          </td>
3459          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3460          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
3461        </tr>
3462
3463      </table>
3464    </td>
3465  </tr>
3466</table>
3467<table cellspacing=5 cellpadding=0 border=0>
3468  <tr>
3469    <td>
3470      &nbsp;
3471    </td>
3472    <td>
3473
3474<p>
3475Internal method for testing the plane bounded region WorldFragment type.
3476<p>
3477    </td>
3478  </tr>
3479</table>
3480<a class="anchor" name="OgreRefApp_1_1OgreHeada47" doxytag="OgreRefApp::CollideCamera::translate" ></a><p>
3481<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3482  <tr>
3483    <td class="mdRow">
3484      <table cellpadding="0" cellspacing="0" border="0">
3485        <tr>
3486          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::translate </td>
3487          <td class="md" valign="top">(&nbsp;</td>
3488          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3489          <td class="mdname" nowrap> <em>x</em>, </td>
3490        </tr>
3491        <tr>
3492          <td class="md" nowrap align="right"></td>
3493          <td></td>
3494          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3495          <td class="mdname" nowrap> <em>y</em>, </td>
3496        </tr>
3497        <tr>
3498          <td class="md" nowrap align="right"></td>
3499          <td></td>
3500          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3501          <td class="mdname" nowrap> <em>z</em></td>
3502        </tr>
3503        <tr>
3504          <td></td>
3505          <td class="md">)&nbsp;</td>
3506          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
3507        </tr>
3508
3509      </table>
3510    </td>
3511  </tr>
3512</table>
3513<table cellspacing=5 cellpadding=0 border=0>
3514  <tr>
3515    <td>
3516      &nbsp;
3517    </td>
3518    <td>
3519
3520<p>
3521Moves the object along it's local axes.
3522<p>
3523<dl compact><dt><b></b></dt><dd>This method moves the object by the supplied vector along the local axes of the obect. </dd></dl>
3524<dl compact><dt><b>Parameters:</b></dt><dd>
3525  <table border="0" cellspacing="2" cellpadding="0">
3526    <tr><td valign=top><em>x,y</em>&nbsp;</td><td>z Real x, y and z values representing the translation. </td></tr>
3527  </table>
3528</dl>
3529    </td>
3530  </tr>
3531</table>
3532<a class="anchor" name="OgreRefApp_1_1CollideCameraa5" doxytag="OgreRefApp::CollideCamera::translate" ></a><p>
3533<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3534  <tr>
3535    <td class="mdRow">
3536      <table cellpadding="0" cellspacing="0" border="0">
3537        <tr>
3538          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::translate </td>
3539          <td class="md" valign="top">(&nbsp;</td>
3540          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
3541          <td class="mdname1" valign="top" nowrap> <em>d</em>          </td>
3542          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3543          <td class="md" nowrap><code> [virtual]</code></td>
3544        </tr>
3545
3546      </table>
3547    </td>
3548  </tr>
3549</table>
3550<table cellspacing=5 cellpadding=0 border=0>
3551  <tr>
3552    <td>
3553      &nbsp;
3554    </td>
3555    <td>
3556
3557<p>
3558Moves the object along it's local axes.
3559<p>
3560<dl compact><dt><b></b></dt><dd>This method moves the object by the supplied vector along the local axes of the obect. </dd></dl>
3561<dl compact><dt><b>Parameters:</b></dt><dd>
3562  <table border="0" cellspacing="2" cellpadding="0">
3563    <tr><td valign=top><em>d</em>&nbsp;</td><td>Vector with x,y,z values representing the translation. </td></tr>
3564  </table>
3565</dl>
3566
3567<p>
3568Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada46">OgreRefApp::ApplicationObject</a>.    </td>
3569  </tr>
3570</table>
3571<a class="anchor" name="OgreRefApp_1_1OgreHeada49" doxytag="OgreRefApp::CollideCamera::translateWorldSpace" ></a><p>
3572<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3573  <tr>
3574    <td class="mdRow">
3575      <table cellpadding="0" cellspacing="0" border="0">
3576        <tr>
3577          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::translateWorldSpace </td>
3578          <td class="md" valign="top">(&nbsp;</td>
3579          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3580          <td class="mdname" nowrap> <em>x</em>, </td>
3581        </tr>
3582        <tr>
3583          <td class="md" nowrap align="right"></td>
3584          <td></td>
3585          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3586          <td class="mdname" nowrap> <em>y</em>, </td>
3587        </tr>
3588        <tr>
3589          <td class="md" nowrap align="right"></td>
3590          <td></td>
3591          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3592          <td class="mdname" nowrap> <em>z</em></td>
3593        </tr>
3594        <tr>
3595          <td></td>
3596          <td class="md">)&nbsp;</td>
3597          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
3598        </tr>
3599
3600      </table>
3601    </td>
3602  </tr>
3603</table>
3604<table cellspacing=5 cellpadding=0 border=0>
3605  <tr>
3606    <td>
3607      &nbsp;
3608    </td>
3609    <td>
3610
3611<p>
3612Moves the object along the world axes.
3613<p>
3614<dl compact><dt><b></b></dt><dd>This method moves the object by the supplied vector along the local axes of the obect. </dd></dl>
3615<dl compact><dt><b>Parameters:</b></dt><dd>
3616  <table border="0" cellspacing="2" cellpadding="0">
3617    <tr><td valign=top><em>x,y</em>&nbsp;</td><td>z Real x, y and z values representing the translation. </td></tr>
3618  </table>
3619</dl>
3620    </td>
3621  </tr>
3622</table>
3623<a class="anchor" name="OgreRefApp_1_1OgreHeada48" doxytag="OgreRefApp::CollideCamera::translateWorldSpace" ></a><p>
3624<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3625  <tr>
3626    <td class="mdRow">
3627      <table cellpadding="0" cellspacing="0" border="0">
3628        <tr>
3629          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::translateWorldSpace </td>
3630          <td class="md" valign="top">(&nbsp;</td>
3631          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
3632          <td class="mdname1" valign="top" nowrap> <em>d</em>          </td>
3633          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3634          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3635        </tr>
3636
3637      </table>
3638    </td>
3639  </tr>
3640</table>
3641<table cellspacing=5 cellpadding=0 border=0>
3642  <tr>
3643    <td>
3644      &nbsp;
3645    </td>
3646    <td>
3647
3648<p>
3649Moves the object along the world axes.
3650<p>
3651<dl compact><dt><b></b></dt><dd>This method moves the object by the supplied vector along the world axes. </dd></dl>
3652<dl compact><dt><b>Parameters:</b></dt><dd>
3653  <table border="0" cellspacing="2" cellpadding="0">
3654    <tr><td valign=top><em>d</em>&nbsp;</td><td>Vector with x,y,z values representing the translation. </td></tr>
3655  </table>
3656</dl>
3657    </td>
3658  </tr>
3659</table>
3660<a class="anchor" name="OgreRefApp_1_1OgreHeadb1" doxytag="OgreRefApp::CollideCamera::updateCollisionProxies" ></a><p>
3661<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3662  <tr>
3663    <td class="mdRow">
3664      <table cellpadding="0" cellspacing="0" border="0">
3665        <tr>
3666          <td class="md" nowrap valign="top"> virtual void OgreRefApp::ApplicationObject::updateCollisionProxies </td>
3667          <td class="md" valign="top">(&nbsp;</td>
3668          <td class="md" nowrap valign="top">void&nbsp;</td>
3669          <td class="mdname1" valign="top" nowrap>          </td>
3670          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3671          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
3672        </tr>
3673
3674      </table>
3675    </td>
3676  </tr>
3677</table>
3678<table cellspacing=5 cellpadding=0 border=0>
3679  <tr>
3680    <td>
3681      &nbsp;
3682    </td>
3683    <td>
3684
3685<p>
3686Internal method for updating the state of the collision proxies.
3687<p>
3688    </td>
3689  </tr>
3690</table>
3691<a class="anchor" name="OgreRefApp_1_1CollideCameraa11" doxytag="OgreRefApp::CollideCamera::yaw" ></a><p>
3692<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3693  <tr>
3694    <td class="mdRow">
3695      <table cellpadding="0" cellspacing="0" border="0">
3696        <tr>
3697          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::yaw </td>
3698          <td class="md" valign="top">(&nbsp;</td>
3699          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3700          <td class="mdname1" valign="top" nowrap> <em>angleunits</em>          </td>
3701          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3702          <td class="md" nowrap></td>
3703        </tr>
3704
3705      </table>
3706    </td>
3707  </tr>
3708</table>
3709<table cellspacing=5 cellpadding=0 border=0>
3710  <tr>
3711    <td>
3712      &nbsp;
3713    </td>
3714    <td>
3715
3716<p>
3717
3718<p>
3719Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada55">OgreRefApp::ApplicationObject</a>.
3720<p>
3721Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00098">98</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
3722  </tr>
3723</table>
3724<a class="anchor" name="OgreRefApp_1_1CollideCameraa10" doxytag="OgreRefApp::CollideCamera::yaw" ></a><p>
3725<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3726  <tr>
3727    <td class="mdRow">
3728      <table cellpadding="0" cellspacing="0" border="0">
3729        <tr>
3730          <td class="md" nowrap valign="top"> void OgreRefApp::CollideCamera::yaw </td>
3731          <td class="md" valign="top">(&nbsp;</td>
3732          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Radian.html">Radian</a> &amp;&nbsp;</td>
3733          <td class="mdname1" valign="top" nowrap> <em>angle</em>          </td>
3734          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3735          <td class="md" nowrap><code> [virtual]</code></td>
3736        </tr>
3737
3738      </table>
3739    </td>
3740  </tr>
3741</table>
3742<table cellspacing=5 cellpadding=0 border=0>
3743  <tr>
3744    <td>
3745      &nbsp;
3746    </td>
3747    <td>
3748
3749<p>
3750Rotate the object around the local Y-axis.
3751<p>
3752
3753<p>
3754Reimplemented from <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada54">OgreRefApp::ApplicationObject</a>.    </td>
3755  </tr>
3756</table>
3757<hr><h2>Member Data Documentation</h2>
3758<a class="anchor" name="OgreRefApp_1_1OgreHeadp13" doxytag="OgreRefApp::CollideCamera::mAngularVelDisableThreshold" ></a><p>
3759<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3760  <tr>
3761    <td class="mdRow">
3762      <table cellpadding="0" cellspacing="0" border="0">
3763        <tr>
3764          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp13">OgreRefApp::ApplicationObject::mAngularVelDisableThreshold</a><code> [protected, inherited]</code>
3765      </table>
3766    </td>
3767  </tr>
3768</table>
3769<table cellspacing=5 cellpadding=0 border=0>
3770  <tr>
3771    <td>
3772      &nbsp;
3773    </td>
3774    <td>
3775
3776<p>
3777
3778<p>
3779Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00069">69</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3780  </tr>
3781</table>
3782<a class="anchor" name="OgreRefApp_1_1OgreHeadp8" doxytag="OgreRefApp::CollideCamera::mBounceCoeffRestitution" ></a><p>
3783<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3784  <tr>
3785    <td class="mdRow">
3786      <table cellpadding="0" cellspacing="0" border="0">
3787        <tr>
3788          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp8">OgreRefApp::ApplicationObject::mBounceCoeffRestitution</a><code> [protected, inherited]</code>
3789      </table>
3790    </td>
3791  </tr>
3792</table>
3793<table cellspacing=5 cellpadding=0 border=0>
3794  <tr>
3795    <td>
3796      &nbsp;
3797    </td>
3798    <td>
3799
3800<p>
3801
3802<p>
3803Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00064">64</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3804  </tr>
3805</table>
3806<a class="anchor" name="OgreRefApp_1_1OgreHeadp9" doxytag="OgreRefApp::CollideCamera::mBounceVelocityThreshold" ></a><p>
3807<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3808  <tr>
3809    <td class="mdRow">
3810      <table cellpadding="0" cellspacing="0" border="0">
3811        <tr>
3812          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp9">OgreRefApp::ApplicationObject::mBounceVelocityThreshold</a><code> [protected, inherited]</code>
3813      </table>
3814    </td>
3815  </tr>
3816</table>
3817<table cellspacing=5 cellpadding=0 border=0>
3818  <tr>
3819    <td>
3820      &nbsp;
3821    </td>
3822    <td>
3823
3824<p>
3825
3826<p>
3827Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3828  </tr>
3829</table>
3830<a class="anchor" name="OgreRefApp_1_1CollideCamerap0" doxytag="OgreRefApp::CollideCamera::mCamera" ></a><p>
3831<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3832  <tr>
3833    <td class="mdRow">
3834      <table cellpadding="0" cellspacing="0" border="0">
3835        <tr>
3836          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Camera.html">Camera</a>* <a class="el" href="classOgreRefApp_1_1CollideCamera.html#OgreRefApp_1_1CollideCamerap0">OgreRefApp::CollideCamera::mCamera</a><code> [protected]</code>
3837      </table>
3838    </td>
3839  </tr>
3840</table>
3841<table cellspacing=5 cellpadding=0 border=0>
3842  <tr>
3843    <td>
3844      &nbsp;
3845    </td>
3846    <td>
3847
3848<p>
3849Contained camera.
3850<p>
3851
3852<p>
3853Definition at line <a class="el" href="OgreRefAppCollideCamera_8h-source.html#l00043">43</a> of file <a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a>.    </td>
3854  </tr>
3855</table>
3856<a class="anchor" name="OgreRefApp_1_1OgreHeadp7" doxytag="OgreRefApp::CollideCamera::mCollisionEnabled" ></a><p>
3857<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3858  <tr>
3859    <td class="mdRow">
3860      <table cellpadding="0" cellspacing="0" border="0">
3861        <tr>
3862          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp7">OgreRefApp::ApplicationObject::mCollisionEnabled</a><code> [protected, inherited]</code>
3863      </table>
3864    </td>
3865  </tr>
3866</table>
3867<table cellspacing=5 cellpadding=0 border=0>
3868  <tr>
3869    <td>
3870      &nbsp;
3871    </td>
3872    <td>
3873
3874<p>
3875
3876<p>
3877Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00062">62</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3878  </tr>
3879</table>
3880<a class="anchor" name="OgreRefApp_1_1OgreHeadp4" doxytag="OgreRefApp::CollideCamera::mCollisionProxies" ></a><p>
3881<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3882  <tr>
3883    <td class="mdRow">
3884      <table cellpadding="0" cellspacing="0" border="0">
3885        <tr>
3886          <td class="md" nowrap valign="top"> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadx0">CollisionProxyList</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp4">OgreRefApp::ApplicationObject::mCollisionProxies</a><code> [protected, inherited]</code>
3887      </table>
3888    </td>
3889  </tr>
3890</table>
3891<table cellspacing=5 cellpadding=0 border=0>
3892  <tr>
3893    <td>
3894      &nbsp;
3895    </td>
3896    <td>
3897
3898<p>
3899
3900<p>
3901Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00057">57</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3902  </tr>
3903</table>
3904<a class="anchor" name="OgreRefApp_1_1OgreHeadp14" doxytag="OgreRefApp::CollideCamera::mDisableTime" ></a><p>
3905<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3906  <tr>
3907    <td class="mdRow">
3908      <table cellpadding="0" cellspacing="0" border="0">
3909        <tr>
3910          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp14">OgreRefApp::ApplicationObject::mDisableTime</a><code> [protected, inherited]</code>
3911      </table>
3912    </td>
3913  </tr>
3914</table>
3915<table cellspacing=5 cellpadding=0 border=0>
3916  <tr>
3917    <td>
3918      &nbsp;
3919    </td>
3920    <td>
3921
3922<p>
3923
3924<p>
3925Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00070">70</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3926  </tr>
3927</table>
3928<a class="anchor" name="OgreRefApp_1_1OgreHeadp15" doxytag="OgreRefApp::CollideCamera::mDisableTimeEnd" ></a><p>
3929<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3930  <tr>
3931    <td class="mdRow">
3932      <table cellpadding="0" cellspacing="0" border="0">
3933        <tr>
3934          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp15">OgreRefApp::ApplicationObject::mDisableTimeEnd</a><code> [protected, inherited]</code>
3935      </table>
3936    </td>
3937  </tr>
3938</table>
3939<table cellspacing=5 cellpadding=0 border=0>
3940  <tr>
3941    <td>
3942      &nbsp;
3943    </td>
3944    <td>
3945
3946<p>
3947
3948<p>
3949Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00071">71</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3950  </tr>
3951</table>
3952<a class="anchor" name="OgreRefApp_1_1OgreHeadp5" doxytag="OgreRefApp::CollideCamera::mDynamicsEnabled" ></a><p>
3953<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3954  <tr>
3955    <td class="mdRow">
3956      <table cellpadding="0" cellspacing="0" border="0">
3957        <tr>
3958          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp5">OgreRefApp::ApplicationObject::mDynamicsEnabled</a><code> [protected, inherited]</code>
3959      </table>
3960    </td>
3961  </tr>
3962</table>
3963<table cellspacing=5 cellpadding=0 border=0>
3964  <tr>
3965    <td>
3966      &nbsp;
3967    </td>
3968    <td>
3969
3970<p>
3971
3972<p>
3973Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00060">60</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3974  </tr>
3975</table>
3976<a class="anchor" name="OgreRefApp_1_1OgreHeadp1" doxytag="OgreRefApp::CollideCamera::mEntity" ></a><p>
3977<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3978  <tr>
3979    <td class="mdRow">
3980      <table cellpadding="0" cellspacing="0" border="0">
3981        <tr>
3982          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Entity.html">Entity</a>* <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp1">OgreRefApp::ApplicationObject::mEntity</a><code> [protected, inherited]</code>
3983      </table>
3984    </td>
3985  </tr>
3986</table>
3987<table cellspacing=5 cellpadding=0 border=0>
3988  <tr>
3989    <td>
3990      &nbsp;
3991    </td>
3992    <td>
3993
3994<p>
3995
3996<p>
3997Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00047">47</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
3998  </tr>
3999</table>
4000<a class="anchor" name="OgreRefApp_1_1OgreHeadp11" doxytag="OgreRefApp::CollideCamera::mFriction" ></a><p>
4001<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4002  <tr>
4003    <td class="mdRow">
4004      <table cellpadding="0" cellspacing="0" border="0">
4005        <tr>
4006          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp11">OgreRefApp::ApplicationObject::mFriction</a><code> [protected, inherited]</code>
4007      </table>
4008    </td>
4009  </tr>
4010</table>
4011<table cellspacing=5 cellpadding=0 border=0>
4012  <tr>
4013    <td>
4014      &nbsp;
4015    </td>
4016    <td>
4017
4018<p>
4019
4020<p>
4021Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00067">67</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4022  </tr>
4023</table>
4024<a class="anchor" name="OgreRefApp_1_1OgreHeadp12" doxytag="OgreRefApp::CollideCamera::mLinearVelDisableThreshold" ></a><p>
4025<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4026  <tr>
4027    <td class="mdRow">
4028      <table cellpadding="0" cellspacing="0" border="0">
4029        <tr>
4030          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp12">OgreRefApp::ApplicationObject::mLinearVelDisableThreshold</a><code> [protected, inherited]</code>
4031      </table>
4032    </td>
4033  </tr>
4034</table>
4035<table cellspacing=5 cellpadding=0 border=0>
4036  <tr>
4037    <td>
4038      &nbsp;
4039    </td>
4040    <td>
4041
4042<p>
4043
4044<p>
4045Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00068">68</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4046  </tr>
4047</table>
4048<a class="anchor" name="OgreRefApp_1_1OgreHeadp3" doxytag="OgreRefApp::CollideCamera::mMass" ></a><p>
4049<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4050  <tr>
4051    <td class="mdRow">
4052      <table cellpadding="0" cellspacing="0" border="0">
4053        <tr>
4054          <td class="md" nowrap valign="top"> dMass <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp3">OgreRefApp::ApplicationObject::mMass</a><code> [protected, inherited]</code>
4055      </table>
4056    </td>
4057  </tr>
4058</table>
4059<table cellspacing=5 cellpadding=0 border=0>
4060  <tr>
4061    <td>
4062      &nbsp;
4063    </td>
4064    <td>
4065
4066<p>
4067Mass parameters.
4068<p>
4069
4070<p>
4071Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00052">52</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4072  </tr>
4073</table>
4074<a class="anchor" name="OgreRefApp_1_1OgreHeadp2" doxytag="OgreRefApp::CollideCamera::mOdeBody" ></a><p>
4075<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4076  <tr>
4077    <td class="mdRow">
4078      <table cellpadding="0" cellspacing="0" border="0">
4079        <tr>
4080          <td class="md" nowrap valign="top"> dBody* <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp2">OgreRefApp::ApplicationObject::mOdeBody</a><code> [protected, inherited]</code>
4081      </table>
4082    </td>
4083  </tr>
4084</table>
4085<table cellspacing=5 cellpadding=0 border=0>
4086  <tr>
4087    <td>
4088      &nbsp;
4089    </td>
4090    <td>
4091
4092<p>
4093Dynamics properties, must be set up by subclasses if dynamics enabled.
4094<p>
4095
4096<p>
4097Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00050">50</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4098  </tr>
4099</table>
4100<a class="anchor" name="OgreRefApp_1_1OgreHeadp6" doxytag="OgreRefApp::CollideCamera::mReenableIfInteractedWith" ></a><p>
4101<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4102  <tr>
4103    <td class="mdRow">
4104      <table cellpadding="0" cellspacing="0" border="0">
4105        <tr>
4106          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp6">OgreRefApp::ApplicationObject::mReenableIfInteractedWith</a><code> [protected, inherited]</code>
4107      </table>
4108    </td>
4109  </tr>
4110</table>
4111<table cellspacing=5 cellpadding=0 border=0>
4112  <tr>
4113    <td>
4114      &nbsp;
4115    </td>
4116    <td>
4117
4118<p>
4119
4120<p>
4121Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4122  </tr>
4123</table>
4124<a class="anchor" name="OgreRefApp_1_1OgreHeadp0" doxytag="OgreRefApp::CollideCamera::mSceneNode" ></a><p>
4125<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4126  <tr>
4127    <td class="mdRow">
4128      <table cellpadding="0" cellspacing="0" border="0">
4129        <tr>
4130          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp0">OgreRefApp::ApplicationObject::mSceneNode</a><code> [protected, inherited]</code>
4131      </table>
4132    </td>
4133  </tr>
4134</table>
4135<table cellspacing=5 cellpadding=0 border=0>
4136  <tr>
4137    <td>
4138      &nbsp;
4139    </td>
4140    <td>
4141
4142<p>
4143
4144<p>
4145Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00046">46</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4146  </tr>
4147</table>
4148<a class="anchor" name="OgreRefApp_1_1OgreHeadp10" doxytag="OgreRefApp::CollideCamera::mSoftness" ></a><p>
4149<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4150  <tr>
4151    <td class="mdRow">
4152      <table cellpadding="0" cellspacing="0" border="0">
4153        <tr>
4154          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadp10">OgreRefApp::ApplicationObject::mSoftness</a><code> [protected, inherited]</code>
4155      </table>
4156    </td>
4157  </tr>
4158</table>
4159<table cellspacing=5 cellpadding=0 border=0>
4160  <tr>
4161    <td>
4162      &nbsp;
4163    </td>
4164    <td>
4165
4166<p>
4167
4168<p>
4169Definition at line <a class="el" href="OgreRefAppApplicationObject_8h-source.html#l00066">66</a> of file <a class="el" href="OgreRefAppApplicationObject_8h-source.html">OgreRefAppApplicationObject.h</a>.    </td>
4170  </tr>
4171</table>
4172<hr>The documentation for this class was generated from the following file:<ul>
4173<li><a class="el" href="OgreRefAppCollideCamera_8h-source.html">OgreRefAppCollideCamera.h</a></ul>
4174<hr>
4175<p>
4176Copyright &copy; 2000-2005 by The OGRE Team<br />
4177<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
4178This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
4179                <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
4180                <Work rdf:about="">
4181                        <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" />
4182        <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" />
4183                </Work>
4184                <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> -->
4185
4186Last modified Sun Mar 12 14:54:56 2006
4187</p>
4188</body>
4189</html>
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