source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1BspSceneManager-members.html @ 657

Revision 657, 85.3 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

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10<h1>Ogre::BspSceneManager Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a>, including all inherited members.<table>
11  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera95">_applySceneAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
12  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera7">_findVisibleObjects</a>(Camera *cam, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
13  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera140">_notifyAutotrackingSceneNode</a>(SceneNode *node, bool autoTrack)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
14  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera12">_notifyObjectDetached</a>(const MovableObject *mov)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
15  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera11">_notifyObjectMoved</a>(const MovableObject *mov, const Vector3 &amp;pos)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
16  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera81">_populateLightList</a>(const Vector3 &amp;position, Real radius, LightList &amp;destList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
17  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera96">_queueSkiesForRendering</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
18  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera39">_renderScene</a>(Camera *camera, Viewport *vp, bool includeOverlays)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
19  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera8">_renderVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
20  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera97">_setDestinationRenderSystem</a>(RenderSystem *sys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
21  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera35">_updateSceneGraph</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb4">addBoundingBox</a>(const AxisAlignedBox &amp;aab, bool visible)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera129">addRenderQueueListener</a>(RenderQueueListener *newListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera131">addSpecialCaseRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw6">AnimationIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
26  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">AnimationList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">AutoTrackingSceneNodes</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw5">BillboardSetIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
29  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">BillboardSetList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18">BoxPlane</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx13">BP_BACK</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx17">BP_DOWN</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx12">BP_FRONT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx14">BP_LEFT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx15">BP_RIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18Ogre_1_1TerrainSceneManagerx16">BP_UP</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera0">BspSceneManager</a>()</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
38  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb2">cacheGeometry</a>(unsigned int *pIndexes, const StaticFaceGroup *faceGroup)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw4">CameraIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
40  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">CameraList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb6">clearScene</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera133">clearSpecialCaseRenderQueues</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera141">createAABBQuery</a>(const AxisAlignedBox &amp;box, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera119">createAnimation</a>(const String &amp;name, Real length)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera123">createAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
46  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera113">createBillboardSet</a>(const String &amp;name, unsigned int poolSize=20)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera2">createCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
48  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera84">createEntity</a>(const String &amp;entityName, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera85">createEntity</a>(const String &amp;entityName, PrefabType ptype)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
50  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera14">createIntersectionQuery</a>(unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
51  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera76">createLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera88">createPlaneBoundedVolumeQuery</a>(const PlaneBoundedVolumeList &amp;volumes, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
53  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera13">createRayQuery</a>(const Ray &amp;ray, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
54  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera9">createSceneNode</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
55  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera10">createSceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
56  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb19">createShadowTextures</a>(unsigned short size, unsigned short count, PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
57  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb10">createSkyboxPlane</a>(BoxPlane bp, Real distance, const Quaternion &amp;orientation, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb11">createSkydomePlane</a>(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &amp;orientation, int xsegments, int ysegments, int ySegmentsToKeep, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
59  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">createSphereQuery</a>(const Sphere &amp;sphere, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
60  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera177">createStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
61  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb6">deriveShadowCasterPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
62  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb7">deriveShadowReceiverPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
63  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera122">destroyAllAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
64  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera126">destroyAllAnimationStates</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
65  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera121">destroyAnimation</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
66  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera125">destroyAnimationState</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
67  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera143">destroyQuery</a>(SceneQuery *query)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
68  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera15">destroySceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
69  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb20">destroyShadowTextures</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
70  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw3">EntityIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
71  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">EntityList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
72  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera3">estimateWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
73  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx0">FaceGroupSet</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
74  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb17">findLightsAffectingFrustum</a>(const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
75  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb25">findShadowCastersForLight</a>(const Light *light, const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
76  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb14">fireRenderQueueEnded</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
77  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb13">fireRenderQueueStarted</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
78  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb3">freeMemory</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
79  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera91">getAmbientLight</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
80  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera120">getAnimation</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
81  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera148">getAnimationIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
82  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera124">getAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
83  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera149">getAnimationStateIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
84  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera114">getBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
85  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera147">getBillboardSetIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
86  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera72">getCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
87  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera146">getCameraIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
88  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera86">getEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
89  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera145">getEntityIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
90  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera109">getFogColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
91  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera112">getFogDensity</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
92  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera111">getFogEnd</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
93  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera108">getFogMode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
94  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera110">getFogStart</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
95  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera6">getLevel</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
96  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera77">getLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
97  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera144">getLightIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
98  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera31">getOption</a>(const String &amp;strKey, void *pDestValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
99  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera34">getOptionKeys</a>(StringVector &amp;refKeys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
100  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera33">getOptionValues</a>(const String &amp;strKey, StringVector &amp;refValueList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
101  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera128">getRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
102  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera82">getRootSceneNode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
103  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera83">getSceneNode</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
104  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera155">getShadowColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
105  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera157">getShadowDirectionalLightExtrusionDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
106  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera159">getShadowFarDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
107  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera161">getShadowIndexBufferSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
108  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera151">getShadowTechnique</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
109  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera167">getShadowTextureCount</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
110  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera165">getShadowTexturePixelFormat</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
111  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera173">getShadowTextureSelfShadow</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
112  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera163">getShadowTextureSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
113  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera139">getShowBoundingBoxes</a>() const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
114  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera153">getShowDebugShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
115  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera103">getSkyBoxNode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
116  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera106">getSkyDomeNode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
117  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera100">getSkyPlaneNode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
118  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera135">getSpecialCaseRenderQueueMode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
119  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera178">getStaticGeometry</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
120  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera5">getSuggestedViewpoint</a>(bool random=false)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
121  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera137">getWorldGeometryRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
122  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera94">hasOption</a>(const String &amp;strKey) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
123  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16">IlluminationRenderStage</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
124  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb4">initRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
125  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb18">initShadowVolumeMaterials</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
126  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw8">IRS_AMBIENT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
127  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw10">IRS_DECAL</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
128  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw7">IRS_NONE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
129  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw9">IRS_PER_LIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
130  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw12">IRS_RENDER_MODULATIVE_PASS</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
131  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16Ogre_1_1TerrainSceneManagerw11">IRS_RENDER_TO_TEXTURE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
132  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera136">isRenderQueueToBeProcessed</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
133  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera102">isSkyBoxEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
134  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera105">isSkyDomeEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
135  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera99">isSkyPlaneEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
136  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw2">LightIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
137  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp6">mAABGeometry</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
138  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp26">mAmbientLight</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
139  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp64">mAnimationsList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
140  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp65">mAnimationStates</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
141  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera127">manualRender</a>(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &amp;worldMatrix, const Matrix4 &amp;viewMatrix, const Matrix4 &amp;projMatrix, bool doBeginEndFrame=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
142  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx1">MaterialFaceGroupMap</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
143  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp69">mAutoParamDataSource</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
144  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp37">mAutoTrackingSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
145  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp31">mBillboardSets</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
146  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp0">mBspResMgr</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
147  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp66">mCamChanged</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
148  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp34">mCameraInProgress</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
149  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp28">mCameras</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
150  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp87">mCurrentShadowTexture</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
151  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp35">mCurrentViewport</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
152  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp71">mDebugShadows</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
153  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp27">mDestRenderSystem</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
154  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp63">mDisplayNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
155  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp30">mEntities</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
156  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp2">mFaceGroupSet</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
157  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp107">mFiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
158  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp54">mFogColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
159  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp57">mFogDensity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
160  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp56">mFogEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
161  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp53">mFogMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
162  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp55">mFogStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
163  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp80">mFullScreenQuad</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
164  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp82">mIlluminationStage</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
165  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp106">mInfiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
166  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp1">mLevel</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
167  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp29">mLights</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
168  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp77">mLightsAffectingFrustum</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
169  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp3">mMatFaceGroupMap</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
170  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp7">mMovablesForRendering</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
171  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerx2">MovablesForRendering</a> typedef</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
172  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp4">mRenderOp</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
173  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp25">mRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
174  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp67">mRenderQueueListeners</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
175  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp33">mSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
176  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp36">mSceneRoot</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
177  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp91">mShadowCasterAABBQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
178  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp89">mShadowCasterList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
179  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp61">mShadowCasterPlainBlackPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
180  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp108">mShadowCasterQueryListener</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
181  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp90">mShadowCasterSphereQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
182  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp72">mShadowColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
183  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp73">mShadowDebugPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
184  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp81">mShadowDirLightExtrudeDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
185  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp92">mShadowFarDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
186  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp93">mShadowFarDistSquared</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
187  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp78">mShadowIndexBuffer</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
188  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp79">mShadowIndexBufferSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
189  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp76">mShadowMaterialInitDone</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
190  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp75">mShadowModulativePass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
191  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp62">mShadowReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
192  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp74">mShadowStencilPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
193  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp70">mShadowTechnique</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
194  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp104">mShadowTextureCasterVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
195  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp84">mShadowTextureCount</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
196  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp98">mShadowTextureCustomCasterPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
197  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp100">mShadowTextureCustomCasterVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
198  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp102">mShadowTextureCustomCasterVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
199  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp99">mShadowTextureCustomReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
200  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp101">mShadowTextureCustomReceiverVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
201  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp103">mShadowTextureCustomReceiverVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
202  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp96">mShadowTextureFadeEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
203  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp95">mShadowTextureFadeStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
204  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp85">mShadowTextureFormat</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
205  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp94">mShadowTextureOffset</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
206  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp105">mShadowTextureReceiverVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
207  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp86">mShadowTextures</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
208  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp97">mShadowTextureSelfShadow</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
209  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp83">mShadowTextureSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
210  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp88">mShadowUseInfiniteFarPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
211  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp68">mShowBoundingBoxes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
212  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerp5">mShowNodeAABs</a></td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
213  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp48">mSkyBoxDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
214  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp47">mSkyBoxEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
215  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp40">mSkyBoxEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
216  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp43">mSkyBoxNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
217  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp49">mSkyBoxOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
218  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp51">mSkyDomeDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
219  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp50">mSkyDomeEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
220  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp39">mSkyDomeEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
221  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp42">mSkyDomeNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
222  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp52">mSkyDomeOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
223  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp46">mSkyPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
224  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp45">mSkyPlaneDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
225  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp44">mSkyPlaneEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
226  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp38">mSkyPlaneEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
227  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp41">mSkyPlaneNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
228  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp58">mSpecialCaseQueueList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
229  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp59">mSpecialCaseQueueMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
230  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp32">mStaticGeometryList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
231  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp60">mWorldGeometryRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
232  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw18">PrefabType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
233  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb21">prepareShadowTextures</a>(Camera *cam, Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
234  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb1">processVisibleLeaf</a>(BspNode *leaf, Camera *cam, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
235  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw18Ogre_1_1TerrainSceneManagerw15">PT_PLANE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
236  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera117">removeAllBillboardSets</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
237  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera75">removeAllCameras</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
238  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera89">removeAllEntities</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
239  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera80">removeAllLights</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
240  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera181">removeAllStaticGeometry</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
241  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera115">removeBillboardSet</a>(BillboardSet *set)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
242  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera116">removeBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
243  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera73">removeCamera</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
244  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera74">removeCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
245  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera87">removeEntity</a>(Entity *ent)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
246  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera88">removeEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
247  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera78">removeLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
248  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera79">removeLight</a>(Light *light)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
249  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera130">removeRenderQueueListener</a>(RenderQueueListener *delListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
250  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera132">removeSpecialCaseRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
251  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera179">removeStaticGeometry</a>(StaticGeometry *geom)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
252  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera180">removeStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
253  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb28">renderAdditiveStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
254  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb27">renderBasicQueueGroupObjects</a>(RenderQueueGroup *pGroup)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
255  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb29">renderModulativeStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
256  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb32">renderModulativeTextureShadowedQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
257  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb33">renderObjects</a>(const RenderPriorityGroup::SolidRenderablePassMap &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
258  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb34">renderObjects</a>(const RenderPriorityGroup::TransparentRenderablePassList &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
259  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb26">renderQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
260  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">RenderQueueListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
261  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb24">renderShadowVolumeObjects</a>(ShadowCaster::ShadowRenderableListIterator iShadowRenderables, Pass *pass, const LightList *manualLightList, unsigned long flags, bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
262  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb22">renderShadowVolumesToStencil</a>(const Light *light, const Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
263  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb16">renderSingleObject</a>(Renderable *rend, Pass *pass, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
264  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb5">renderStaticGeometry</a>(void)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
265  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb30">renderTextureShadowCasterQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
266  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb31">renderTextureShadowReceiverQueueGroupObjects</a>(RenderQueueGroup *group)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
267  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb35">renderTransparentShadowCasterObjects</a>(const RenderPriorityGroup::TransparentRenderablePassList &amp;objs, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
268  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">SceneLightList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
269  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera0">SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
270  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">SceneNodeList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
271  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17Ogre_1_1TerrainSceneManagerw14">SCRQM_EXCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
272  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17Ogre_1_1TerrainSceneManagerw13">SCRQM_INCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
273  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera90">setAmbientLight</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
274  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera118">setDisplaySceneNodes</a>(bool display)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
275  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera107">setFog</a>(FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
276  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera30">setOption</a>(const String &amp;strKey, const void *pValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
277  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb5">setPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
278  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera154">setShadowColour</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
279  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera156">setShadowDirectionalLightExtrusionDistance</a>(Real dist)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
280  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera169">setShadowDirLightTextureOffset</a>(Real offset)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
281  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera158">setShadowFarDistance</a>(Real distance)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
282  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera160">setShadowIndexBufferSize</a>(size_t size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
283  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera150">setShadowTechnique</a>(ShadowTechnique technique)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
284  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera174">setShadowTextureCasterMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
285  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera166">setShadowTextureCount</a>(unsigned short count)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
286  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera171">setShadowTextureFadeEnd</a>(Real fadeEnd)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
287  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera170">setShadowTextureFadeStart</a>(Real fadeStart)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
288  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera164">setShadowTexturePixelFormat</a>(PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
289  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera175">setShadowTextureReceiverMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
290  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera172">setShadowTextureSelfShadow</a>(bool selfShadow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
291  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera168">setShadowTextureSettings</a>(unsigned short size, unsigned short count, PixelFormat fmt=PF_X8R8G8B8)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
292  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera162">setShadowTextureSize</a>(unsigned short size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
293  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera176">setShadowUseInfiniteFarPlane</a>(bool enable)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
294  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb23">setShadowVolumeStencilState</a>(bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
295  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera152">setShowDebugShadows</a>(bool debug)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
296  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera101">setSkyBox</a>(bool enable, const String &amp;materialName, Real distance=5000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
297  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera104">setSkyDome</a>(bool enable, const String &amp;materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
298  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera98">setSkyPlane</a>(bool enable, const Plane &amp;plane, const String &amp;materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0, int xsegments=1, int ysegments=1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
299  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera134">setSpecialCaseRenderQueueMode</a>(SpecialCaseRenderQueueMode mode)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
300  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb15">setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
301  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera2">setWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [virtual]</code></td></tr>
302  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera81">setWorldGeometryRenderQueue</a>(RenderQueueGroupID qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
303  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
304  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">ShadowTextureList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
305  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera138">showBoundingBoxes</a>(bool bShow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
306  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera4">showNodeBoxes</a>(bool show)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
307  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">SpecialCaseRenderQueueList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
308  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17">SpecialCaseRenderQueueMode</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
309  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">StaticGeometryList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
310  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb12">useRenderableViewProjMode</a>(Renderable *pRend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
311  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb8">validatePassForRendering</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
312  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb9">validateRenderableForRendering</a>(Pass *pass, Renderable *rend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
313  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagerb0">walkTree</a>(Camera *camera, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td><code> [protected]</code></td></tr>
314  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers1">WORLD_GEOMETRY_QUERY_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
315  <tr class="memlist"><td><a class="el" href="classOgre_1_1BspSceneManager.html#Ogre_1_1BspSceneManagera1">~BspSceneManager</a>()</td><td><a class="el" href="classOgre_1_1BspSceneManager.html">Ogre::BspSceneManager</a></td><td></td></tr>
316  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera1">~SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
317</table><hr>
318<p>
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329Last modified Sun Feb 12 13:05:30 2006
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