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Ogre::ControllerManager Class Reference

Class for managing Controller instances. More...

#include <OgreControllerManager.h>

Inheritance diagram for Ogre::ControllerManager:

Ogre::Singleton< ControllerManager > List of all members.

Public Member Functions

 ControllerManager ()
 ~ControllerManager ()
Controller< Real > * createController (const ControllerValueRealPtr &src, const ControllerValueRealPtr &dest, const ControllerFunctionRealPtr &func)
 Creates a new controller and registers it with the manager.

Controller< Real > * createFrameTimePassthroughController (const ControllerValueRealPtr &dest)
 Creates a new controller use frame time source and passthrough controller function.

void clearControllers (void)
 Destroys all the controllers in existence.

void updateAllControllers (void)
 Updates all the registered controllers.

const ControllerValueRealPtrgetFrameTimeSource (void) const
 Returns a ControllerValue which provides the time since the last frame as a control value source.

const ControllerFunctionRealPtrgetPassthroughControllerFunction (void) const
 Retrieve a simple passthrough controller function.

Controller< Real > * createTextureAnimator (TextureUnitState *layer, Real sequenceTime)
 Creates a texture layer animator controller.

Controller< Real > * createTextureUVScroller (TextureUnitState *layer, Real speed)
 Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.

Controller< Real > * createTextureUScroller (TextureUnitState *layer, Real uSpeed)
 Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.

Controller< Real > * createTextureVScroller (TextureUnitState *layer, Real vSpeed)
 Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.

Controller< Real > * createTextureRotater (TextureUnitState *layer, Real speed)
 Creates a basic time-based texture coordinate modifier designed for creating rotating textures.

Controller< Real > * createTextureWaveTransformer (TextureUnitState *layer, TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1)
 Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.

Controller< Real > * createGpuProgramTimerParam (GpuProgramParameters *params, size_t paramIndex, Real timeFactor=1.0f)
 Creates a controller for passing a frame time value through to a vertex / fragment program parameter.

void destroyController (Controller< Real > *controller)
 Removes & destroys the controller passed in as a pointer.

Real getTimeFactor (void) const
 Return relative speed of time as perceived by time based controllers.

void setTimeFactor (Real tf)
 Set the relative speed to update frame time based controllers.

Real getFrameDelay (void) const
 Gets the constant that is added to time lapsed between each frame.

void setFrameDelay (Real fd)
 Sets a constant frame rate.

Real getElapsedTime (void) const
 Return the elapsed time.

void setElapsedTime (Real elapsedTime)
 Set the elapsed time.


Static Public Member Functions

ControllerManagergetSingleton (void)
 Override standard Singleton retrieval.

ControllerManagergetSingletonPtr (void)
 Override standard Singleton retrieval.


Protected Types

typedef std::set< Controller<
Real > * > 
ControllerList

Protected Attributes

ControllerList mControllers
ControllerValueRealPtr mFrameTimeController
 Global predefined controller.

ControllerFunctionRealPtr mPassthroughFunction
 Global predefined controller.

unsigned long mLastFrameNumber

Static Protected Attributes

ControllerManagerms_Singleton

Detailed Description

Class for managing Controller instances.

Remarks:
This class is responsible to keeping tabs on all the Controller instances registered and updating them when requested. It also provides a number of convenience methods for creating commonly used controllers (such as texture animators).

Definition at line 48 of file OgreControllerManager.h.


Member Typedef Documentation

typedef std::set<Controller<Real>*> Ogre::ControllerManager::ControllerList [protected]
 

Definition at line 51 of file OgreControllerManager.h.


Constructor & Destructor Documentation

Ogre::ControllerManager::ControllerManager  ) 
 

Ogre::ControllerManager::~ControllerManager  ) 
 


Member Function Documentation

void Ogre::ControllerManager::clearControllers void   ) 
 

Destroys all the controllers in existence.

Controller<Real>* Ogre::ControllerManager::createController const ControllerValueRealPtr src,
const ControllerValueRealPtr dest,
const ControllerFunctionRealPtr func
 

Creates a new controller and registers it with the manager.

Controller<Real>* Ogre::ControllerManager::createFrameTimePassthroughController const ControllerValueRealPtr dest  ) 
 

Creates a new controller use frame time source and passthrough controller function.

Controller<Real>* Ogre::ControllerManager::createGpuProgramTimerParam GpuProgramParameters params,
size_t  paramIndex,
Real  timeFactor = 1.0f
 

Creates a controller for passing a frame time value through to a vertex / fragment program parameter.

Remarks:
The destination parameter is expected to be a float, and the '.x' attribute will be populated with the appropriately scaled time value.
Parameters:
params The parameters to update
paramIndex The index of the parameter to update; if you want a named parameter, then retrieve the index beforehand using GpuProgramParameters::getParamIndex
factor The factor by which to adjust the time elapsed by before passing it to the program

Controller<Real>* Ogre::ControllerManager::createTextureAnimator TextureUnitState layer,
Real  sequenceTime
 

Creates a texture layer animator controller.

Remarks:
This helper method creates the Controller, ControllerValue and ControllerFunction classes required to animate a texture.
Parameters:
layer TextureUnitState object to animate
sequenceTime The amount of time in seconds it will take to loop through all the frames.

Controller<Real>* Ogre::ControllerManager::createTextureRotater TextureUnitState layer,
Real  speed
 

Creates a basic time-based texture coordinate modifier designed for creating rotating textures.

Returns:
This simple method allows you to easily create constant-speed rotating textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotaters.
Parameters:
layer The texture layer to rotate.
vSpeed Speed of rotation, in complete anticlockwise revolutions per second

Controller<Real>* Ogre::ControllerManager::createTextureUScroller TextureUnitState layer,
Real  uSpeed
 

Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed u scrolling textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotaters.
Parameters:
layer The texture layer to animate.
uSpeed Speed of horizontal (u-coord) scroll, in complete wraps per second

Controller<Real>* Ogre::ControllerManager::createTextureUVScroller TextureUnitState layer,
Real  speed
 

Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed uv scrolling textures. If you want to specify different speed values for horizontal and vertical scroll, use the specific methods ControllerManager::createTextureUScroller and ControllerManager::createTextureVScroller. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotaters.
Parameters:
layer The texture layer to animate.
speed Speed of horizontal (u-coord) and vertical (v-coord) scroll, in complete wraps per second

Controller<Real>* Ogre::ControllerManager::createTextureVScroller TextureUnitState layer,
Real  vSpeed
 

Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed v scrolling textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotaters.
Parameters:
layer The texture layer to animate.
vSpeed Speed of vertical (v-coord) scroll, in complete wraps per second

Controller<Real>* Ogre::ControllerManager::createTextureWaveTransformer TextureUnitState layer,
TextureUnitState::TextureTransformType  ttype,
WaveformType  waveType,
Real  base = 0,
Real  frequency = 1,
Real  phase = 0,
Real  amplitude = 1
 

Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.

Parameters:
layer The texture layer to affect
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
waveType The shape of the wave, see WaveformType enum for details
base The base value of the output
frequency The speed of the wave in cycles per second
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects

void Ogre::ControllerManager::destroyController Controller< Real > *  controller  ) 
 

Removes & destroys the controller passed in as a pointer.

Real Ogre::ControllerManager::getElapsedTime void   )  const
 

Return the elapsed time.

Remarks:
See setElapsedTime for full information on the meaning of this value.

Real Ogre::ControllerManager::getFrameDelay void   )  const
 

Gets the constant that is added to time lapsed between each frame.

Remarks:
See setFrameDelay for full information on the meaning of this value.

const ControllerValueRealPtr& Ogre::ControllerManager::getFrameTimeSource void   )  const
 

Returns a ControllerValue which provides the time since the last frame as a control value source.

Remarks:
A common source value to use to feed into a controller is the time since the last frame. This method returns a pointer to a common source value which provides this information.
Remember the value will only be up to date after the RenderSystem::beginFrame method is called.
See also:
RenderSystem::beginFrame

const ControllerFunctionRealPtr& Ogre::ControllerManager::getPassthroughControllerFunction void   )  const
 

Retrieve a simple passthrough controller function.

ControllerManager& Ogre::ControllerManager::getSingleton void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ControllerManager >.

ControllerManager* Ogre::ControllerManager::getSingletonPtr void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ControllerManager >.

Real Ogre::ControllerManager::getTimeFactor void   )  const
 

Return relative speed of time as perceived by time based controllers.

Remarks:
See setTimeFactor for full information on the meaning of this value.

void Ogre::ControllerManager::setElapsedTime Real  elapsedTime  ) 
 

Set the elapsed time.

Remarks:
Normally elapsed time accumulated all frames time (which speed relative to time factor) since the rendering loop started. This method allows your to change that to special time, so some elapsed-time-based globally effect is repeatable.
Parameters:
elapsedTime The new elapsed time

void Ogre::ControllerManager::setFrameDelay Real  fd  ) 
 

Sets a constant frame rate.

Remarks:
This function is useful when rendering a sequence to files that should create a film clip with constant frame rate. It will ensure that scrolling textures and animations move at a constant frame rate.
Parameters:
fd The delay in seconds wanted between each frame (1.0f / 25.0f means a seconds worth of animation is done in 25 frames).

void Ogre::ControllerManager::setTimeFactor Real  tf  ) 
 

Set the relative speed to update frame time based controllers.

Remarks:
Normally any controllers which use time as an input (FrameTimeController) are updated automatically in line with the real passage of time. This method allows you to change that, so that controllers are told that the time is passing slower or faster than it actually is. Use this to globally speed up / slow down the effect of time-based controllers.
Parameters:
tf The virtual speed of time (1.0 is real time).

void Ogre::ControllerManager::updateAllControllers void   ) 
 

Updates all the registered controllers.


Member Data Documentation

ControllerList Ogre::ControllerManager::mControllers [protected]
 

Definition at line 52 of file OgreControllerManager.h.

ControllerValueRealPtr Ogre::ControllerManager::mFrameTimeController [protected]
 

Global predefined controller.

Definition at line 55 of file OgreControllerManager.h.

unsigned long Ogre::ControllerManager::mLastFrameNumber [protected]
 

Definition at line 61 of file OgreControllerManager.h.

ControllerFunctionRealPtr Ogre::ControllerManager::mPassthroughFunction [protected]
 

Global predefined controller.

Definition at line 58 of file OgreControllerManager.h.

ControllerManager * Ogre::Singleton< ControllerManager >::ms_Singleton [static, protected, inherited]
 

Definition at line 54 of file OgreSingleton.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:38:36 2006