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10<h1>Ogre::DefaultAxisAlignedBoxSceneQuery Class Reference</h1>Default implementation of <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::DefaultAxisAlignedBoxSceneQuery:
16<p><center><img src="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.png" usemap="#Ogre::DefaultAxisAlignedBoxSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::DefaultAxisAlignedBoxSceneQuery_map">
18<area href="classOgre_1_1AxisAlignedBoxSceneQuery.html" alt="Ogre::AxisAlignedBoxSceneQuery" shape="rect" coords="128,112,375,136">
19<area href="classOgre_1_1RegionSceneQuery.html" alt="Ogre::RegionSceneQuery" shape="rect" coords="128,56,375,80">
20<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,247,24">
21<area href="classOgre_1_1SceneQueryListener.html" alt="Ogre::SceneQueryListener" shape="rect" coords="257,0,504,24">
22<area href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html" alt="Ogre::OctreeAxisAlignedBoxSceneQuery" shape="rect" coords="128,224,375,248">
23</map>
24<a href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html#Ogre_1_1DefaultAxisAlignedBoxSceneQuerya0">DefaultAxisAlignedBoxSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html#Ogre_1_1DefaultAxisAlignedBoxSceneQuerya1">~DefaultAxisAlignedBoxSceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html#Ogre_1_1DefaultAxisAlignedBoxSceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *listener)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See RayScenQuery.  <a href="#Ogre_1_1DefaultAxisAlignedBoxSceneQuerya2"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4">setBox</a> (const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the size of the box you wish to query.  <a href="#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5">getBox</a> (void) const </td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the box which is being used for this query.  <a href="#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya4">execute</a> (void)</td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1SphereSceneQuerya4"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya6">getLastResults</a> (void) const </td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1SphereSceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults</a> (void)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1SphereSceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya8">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya8"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya9">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya9"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (unsigned long mask)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getWorldFragmentType</a> (void) const </td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
82<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
83<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0">mAABB</a></td></tr>
84
85<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">mLastResult</a></td></tr>
86
87<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">mParentSceneMgr</a></td></tr>
88
89<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mQueryMask</a></td></tr>
90
91<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mSupportedWorldFragments</a></td></tr>
92
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mWorldFragmentType</a></td></tr>
94
95</table>
96<hr><a name="_details"></a><h2>Detailed Description</h2>
97Default implementation of <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>.
98<p>
99
100<p>
101Definition at line <a class="el" href="OgreSceneManager_8h-source.html#l01881">1881</a> of file <a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>.<hr><h2>Member Enumeration Documentation</h2>
102<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::WorldFragmentType" ></a><p>
103<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
104  <tr>
105    <td class="mdRow">
106      <table cellpadding="0" cellspacing="0" border="0">
107        <tr>
108          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
109      </table>
110    </td>
111  </tr>
112</table>
113<table cellspacing=5 cellpadding=0 border=0>
114  <tr>
115    <td>
116      &nbsp;
117    </td>
118    <td>
119
120<p>
121This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
122<p>
123Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
124<table border=0 cellspacing=2 cellpadding=0>
125<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
126Return no world geometry hits at all. </td></tr>
127<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
128Return pointers to convex plane-bounded regions. </td></tr>
129<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
130Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
131<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
132Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
133<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
134General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
135</table>
136</dl>
137
138<p>
139Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
140  </tr>
141</table>
142<hr><h2>Constructor &amp; Destructor Documentation</h2>
143<a class="anchor" name="Ogre_1_1DefaultAxisAlignedBoxSceneQuerya0" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::DefaultAxisAlignedBoxSceneQuery" ></a><p>
144<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
145  <tr>
146    <td class="mdRow">
147      <table cellpadding="0" cellspacing="0" border="0">
148        <tr>
149          <td class="md" nowrap valign="top"> Ogre::DefaultAxisAlignedBoxSceneQuery::DefaultAxisAlignedBoxSceneQuery </td>
150          <td class="md" valign="top">(&nbsp;</td>
151          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
152          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
153          <td class="md" valign="top">&nbsp;)&nbsp;</td>
154          <td class="md" nowrap></td>
155        </tr>
156
157      </table>
158    </td>
159  </tr>
160</table>
161<table cellspacing=5 cellpadding=0 border=0>
162  <tr>
163    <td>
164      &nbsp;
165    </td>
166    <td>
167
168<p>
169    </td>
170  </tr>
171</table>
172<a class="anchor" name="Ogre_1_1DefaultAxisAlignedBoxSceneQuerya1" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::~DefaultAxisAlignedBoxSceneQuery" ></a><p>
173<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
174  <tr>
175    <td class="mdRow">
176      <table cellpadding="0" cellspacing="0" border="0">
177        <tr>
178          <td class="md" nowrap valign="top"> Ogre::DefaultAxisAlignedBoxSceneQuery::~<a class="el" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html">DefaultAxisAlignedBoxSceneQuery</a> </td>
179          <td class="md" valign="top">(&nbsp;</td>
180          <td class="mdname1" valign="top" nowrap>          </td>
181          <td class="md" valign="top">&nbsp;)&nbsp;</td>
182          <td class="md" nowrap></td>
183        </tr>
184
185      </table>
186    </td>
187  </tr>
188</table>
189<table cellspacing=5 cellpadding=0 border=0>
190  <tr>
191    <td>
192      &nbsp;
193    </td>
194    <td>
195
196<p>
197    </td>
198  </tr>
199</table>
200<hr><h2>Member Function Documentation</h2>
201<a class="anchor" name="Ogre_1_1SphereSceneQuerya7" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::clearResults" ></a><p>
202<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
203  <tr>
204    <td class="mdRow">
205      <table cellpadding="0" cellspacing="0" border="0">
206        <tr>
207          <td class="md" nowrap valign="top"> virtual void Ogre::RegionSceneQuery::clearResults </td>
208          <td class="md" valign="top">(&nbsp;</td>
209          <td class="md" nowrap valign="top">void&nbsp;</td>
210          <td class="mdname1" valign="top" nowrap>          </td>
211          <td class="md" valign="top">&nbsp;)&nbsp;</td>
212          <td class="md" nowrap><code> [virtual, inherited]</code></td>
213        </tr>
214
215      </table>
216    </td>
217  </tr>
218</table>
219<table cellspacing=5 cellpadding=0 border=0>
220  <tr>
221    <td>
222      &nbsp;
223    </td>
224    <td>
225
226<p>
227Clears the results of the last query execution.
228<p>
229<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
230    </td>
231  </tr>
232</table>
233<a class="anchor" name="Ogre_1_1SphereSceneQuerya4" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::execute" ></a><p>
234<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
235  <tr>
236    <td class="mdRow">
237      <table cellpadding="0" cellspacing="0" border="0">
238        <tr>
239          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::execute </td>
240          <td class="md" valign="top">(&nbsp;</td>
241          <td class="md" nowrap valign="top">void&nbsp;</td>
242          <td class="mdname1" valign="top" nowrap>          </td>
243          <td class="md" valign="top">&nbsp;)&nbsp;</td>
244          <td class="md" nowrap><code> [virtual, inherited]</code></td>
245        </tr>
246
247      </table>
248    </td>
249  </tr>
250</table>
251<table cellspacing=5 cellpadding=0 border=0>
252  <tr>
253    <td>
254      &nbsp;
255    </td>
256    <td>
257
258<p>
259Executes the query, returning the results back in one list.
260<p>
261<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
262    </td>
263  </tr>
264</table>
265<a class="anchor" name="Ogre_1_1DefaultAxisAlignedBoxSceneQuerya2" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::execute" ></a><p>
266<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
267  <tr>
268    <td class="mdRow">
269      <table cellpadding="0" cellspacing="0" border="0">
270        <tr>
271          <td class="md" nowrap valign="top"> void Ogre::DefaultAxisAlignedBoxSceneQuery::execute </td>
272          <td class="md" valign="top">(&nbsp;</td>
273          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *&nbsp;</td>
274          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
275          <td class="md" valign="top">&nbsp;)&nbsp;</td>
276          <td class="md" nowrap><code> [virtual]</code></td>
277        </tr>
278
279      </table>
280    </td>
281  </tr>
282</table>
283<table cellspacing=5 cellpadding=0 border=0>
284  <tr>
285    <td>
286      &nbsp;
287    </td>
288    <td>
289
290<p>
291See RayScenQuery.
292<p>
293
294<p>
295Implements <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya5">Ogre::RegionSceneQuery</a>.
296<p>
297Reimplemented in <a class="el" href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya2">Ogre::OctreeAxisAlignedBoxSceneQuery</a>.    </td>
298  </tr>
299</table>
300<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::getBox" ></a><p>
301<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
302  <tr>
303    <td class="mdRow">
304      <table cellpadding="0" cellspacing="0" border="0">
305        <tr>
306          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::AxisAlignedBoxSceneQuery::getBox </td>
307          <td class="md" valign="top">(&nbsp;</td>
308          <td class="md" nowrap valign="top">void&nbsp;</td>
309          <td class="mdname1" valign="top" nowrap>          </td>
310          <td class="md" valign="top">&nbsp;)&nbsp;</td>
311          <td class="md" nowrap> const<code> [inherited]</code></td>
312        </tr>
313
314      </table>
315    </td>
316  </tr>
317</table>
318<table cellspacing=5 cellpadding=0 border=0>
319  <tr>
320    <td>
321      &nbsp;
322    </td>
323    <td>
324
325<p>
326Gets the box which is being used for this query.
327<p>
328    </td>
329  </tr>
330</table>
331<a class="anchor" name="Ogre_1_1SphereSceneQuerya6" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::getLastResults" ></a><p>
332<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
333  <tr>
334    <td class="mdRow">
335      <table cellpadding="0" cellspacing="0" border="0">
336        <tr>
337          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::getLastResults </td>
338          <td class="md" valign="top">(&nbsp;</td>
339          <td class="md" nowrap valign="top">void&nbsp;</td>
340          <td class="mdname1" valign="top" nowrap>          </td>
341          <td class="md" valign="top">&nbsp;)&nbsp;</td>
342          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
343        </tr>
344
345      </table>
346    </td>
347  </tr>
348</table>
349<table cellspacing=5 cellpadding=0 border=0>
350  <tr>
351    <td>
352      &nbsp;
353    </td>
354    <td>
355
356<p>
357Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
358<p>
359    </td>
360  </tr>
361</table>
362<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::getQueryMask" ></a><p>
363<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
364  <tr>
365    <td class="mdRow">
366      <table cellpadding="0" cellspacing="0" border="0">
367        <tr>
368          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::SceneQuery::getQueryMask </td>
369          <td class="md" valign="top">(&nbsp;</td>
370          <td class="md" nowrap valign="top">void&nbsp;</td>
371          <td class="mdname1" valign="top" nowrap>          </td>
372          <td class="md" valign="top">&nbsp;)&nbsp;</td>
373          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
374        </tr>
375
376      </table>
377    </td>
378  </tr>
379</table>
380<table cellspacing=5 cellpadding=0 border=0>
381  <tr>
382    <td>
383      &nbsp;
384    </td>
385    <td>
386
387<p>
388Returns the current mask for this query.
389<p>
390    </td>
391  </tr>
392</table>
393<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
394<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
395  <tr>
396    <td class="mdRow">
397      <table cellpadding="0" cellspacing="0" border="0">
398        <tr>
399          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
400          <td class="md" valign="top">(&nbsp;</td>
401          <td class="md" nowrap valign="top">void&nbsp;</td>
402          <td class="mdname1" valign="top" nowrap>          </td>
403          <td class="md" valign="top">&nbsp;)&nbsp;</td>
404          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
405        </tr>
406
407      </table>
408    </td>
409  </tr>
410</table>
411<table cellspacing=5 cellpadding=0 border=0>
412  <tr>
413    <td>
414      &nbsp;
415    </td>
416    <td>
417
418<p>
419Returns the types of world fragments this query supports.
420<p>
421
422<p>
423Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00152">152</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
424  </tr>
425</table>
426<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::getWorldFragmentType" ></a><p>
427<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
428  <tr>
429    <td class="mdRow">
430      <table cellpadding="0" cellspacing="0" border="0">
431        <tr>
432          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
433          <td class="md" valign="top">(&nbsp;</td>
434          <td class="md" nowrap valign="top">void&nbsp;</td>
435          <td class="mdname1" valign="top" nowrap>          </td>
436          <td class="md" valign="top">&nbsp;)&nbsp;</td>
437          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
438        </tr>
439
440      </table>
441    </td>
442  </tr>
443</table>
444<table cellspacing=5 cellpadding=0 border=0>
445  <tr>
446    <td>
447      &nbsp;
448    </td>
449    <td>
450
451<p>
452Gets the current world fragment types to be returned from the query.
453<p>
454    </td>
455  </tr>
456</table>
457<a class="anchor" name="Ogre_1_1SphereSceneQuerya9" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::queryResult" ></a><p>
458<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
459  <tr>
460    <td class="mdRow">
461      <table cellpadding="0" cellspacing="0" border="0">
462        <tr>
463          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
464          <td class="md" valign="top">(&nbsp;</td>
465          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
466          <td class="mdname1" valign="top" nowrap> <em>fragment</em>          </td>
467          <td class="md" valign="top">&nbsp;)&nbsp;</td>
468          <td class="md" nowrap><code> [virtual, inherited]</code></td>
469        </tr>
470
471      </table>
472    </td>
473  </tr>
474</table>
475<table cellspacing=5 cellpadding=0 border=0>
476  <tr>
477    <td>
478      &nbsp;
479    </td>
480    <td>
481
482<p>
483Self-callback in order to deal with execute which returns collection.
484<p>
485
486<p>
487Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera2">Ogre::SceneQueryListener</a>.    </td>
488  </tr>
489</table>
490<a class="anchor" name="Ogre_1_1SphereSceneQuerya8" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::queryResult" ></a><p>
491<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
492  <tr>
493    <td class="mdRow">
494      <table cellpadding="0" cellspacing="0" border="0">
495        <tr>
496          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
497          <td class="md" valign="top">(&nbsp;</td>
498          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
499          <td class="mdname1" valign="top" nowrap> <em>first</em>          </td>
500          <td class="md" valign="top">&nbsp;)&nbsp;</td>
501          <td class="md" nowrap><code> [virtual, inherited]</code></td>
502        </tr>
503
504      </table>
505    </td>
506  </tr>
507</table>
508<table cellspacing=5 cellpadding=0 border=0>
509  <tr>
510    <td>
511      &nbsp;
512    </td>
513    <td>
514
515<p>
516Self-callback in order to deal with execute which returns collection.
517<p>
518
519<p>
520Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera1">Ogre::SceneQueryListener</a>.    </td>
521  </tr>
522</table>
523<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::setBox" ></a><p>
524<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
525  <tr>
526    <td class="mdRow">
527      <table cellpadding="0" cellspacing="0" border="0">
528        <tr>
529          <td class="md" nowrap valign="top"> void Ogre::AxisAlignedBoxSceneQuery::setBox </td>
530          <td class="md" valign="top">(&nbsp;</td>
531          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
532          <td class="mdname1" valign="top" nowrap> <em>box</em>          </td>
533          <td class="md" valign="top">&nbsp;)&nbsp;</td>
534          <td class="md" nowrap><code> [inherited]</code></td>
535        </tr>
536
537      </table>
538    </td>
539  </tr>
540</table>
541<table cellspacing=5 cellpadding=0 border=0>
542  <tr>
543    <td>
544      &nbsp;
545    </td>
546    <td>
547
548<p>
549Sets the size of the box you wish to query.
550<p>
551    </td>
552  </tr>
553</table>
554<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::setQueryMask" ></a><p>
555<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
556  <tr>
557    <td class="mdRow">
558      <table cellpadding="0" cellspacing="0" border="0">
559        <tr>
560          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
561          <td class="md" valign="top">(&nbsp;</td>
562          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
563          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
564          <td class="md" valign="top">&nbsp;)&nbsp;</td>
565          <td class="md" nowrap><code> [virtual, inherited]</code></td>
566        </tr>
567
568      </table>
569    </td>
570  </tr>
571</table>
572<table cellspacing=5 cellpadding=0 border=0>
573  <tr>
574    <td>
575      &nbsp;
576    </td>
577    <td>
578
579<p>
580Sets the mask for results of this query.
581<p>
582<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
583    </td>
584  </tr>
585</table>
586<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::setWorldFragmentType" ></a><p>
587<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
588  <tr>
589    <td class="mdRow">
590      <table cellpadding="0" cellspacing="0" border="0">
591        <tr>
592          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
593          <td class="md" valign="top">(&nbsp;</td>
594          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
595          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
596          <td class="md" valign="top">&nbsp;)&nbsp;</td>
597          <td class="md" nowrap><code> [virtual, inherited]</code></td>
598        </tr>
599
600      </table>
601    </td>
602  </tr>
603</table>
604<table cellspacing=5 cellpadding=0 border=0>
605  <tr>
606    <td>
607      &nbsp;
608    </td>
609    <td>
610
611<p>
612Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
613<p>
614<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
615<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
616    </td>
617  </tr>
618</table>
619<hr><h2>Member Data Documentation</h2>
620<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mAABB" ></a><p>
621<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
622  <tr>
623    <td class="mdRow">
624      <table cellpadding="0" cellspacing="0" border="0">
625        <tr>
626          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0">Ogre::AxisAlignedBoxSceneQuery::mAABB</a><code> [protected, inherited]</code>
627      </table>
628    </td>
629  </tr>
630</table>
631<table cellspacing=5 cellpadding=0 border=0>
632  <tr>
633    <td>
634      &nbsp;
635    </td>
636    <td>
637
638<p>
639
640<p>
641Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00250">250</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
642  </tr>
643</table>
644<a class="anchor" name="Ogre_1_1SphereSceneQueryp1" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mLastResult" ></a><p>
645<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
646  <tr>
647    <td class="mdRow">
648      <table cellpadding="0" cellspacing="0" border="0">
649        <tr>
650          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>* <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">Ogre::RegionSceneQuery::mLastResult</a><code> [protected, inherited]</code>
651      </table>
652    </td>
653  </tr>
654</table>
655<table cellspacing=5 cellpadding=0 border=0>
656  <tr>
657    <td>
658      &nbsp;
659    </td>
660    <td>
661
662<p>
663
664<p>
665Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00204">204</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
666  </tr>
667</table>
668<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp4" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mParentSceneMgr" ></a><p>
669<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
670  <tr>
671    <td class="mdRow">
672      <table cellpadding="0" cellspacing="0" border="0">
673        <tr>
674          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
675      </table>
676    </td>
677  </tr>
678</table>
679<table cellspacing=5 cellpadding=0 border=0>
680  <tr>
681    <td>
682      &nbsp;
683    </td>
684    <td>
685
686<p>
687
688<p>
689Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
690  </tr>
691</table>
692<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mQueryMask" ></a><p>
693<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
694  <tr>
695    <td class="mdRow">
696      <table cellpadding="0" cellspacing="0" border="0">
697        <tr>
698          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
699      </table>
700    </td>
701  </tr>
702</table>
703<table cellspacing=5 cellpadding=0 border=0>
704  <tr>
705    <td>
706      &nbsp;
707    </td>
708    <td>
709
710<p>
711
712<p>
713Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
714  </tr>
715</table>
716<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mSupportedWorldFragments" ></a><p>
717<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
718  <tr>
719    <td class="mdRow">
720      <table cellpadding="0" cellspacing="0" border="0">
721        <tr>
722          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
723      </table>
724    </td>
725  </tr>
726</table>
727<table cellspacing=5 cellpadding=0 border=0>
728  <tr>
729    <td>
730      &nbsp;
731    </td>
732    <td>
733
734<p>
735
736<p>
737Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
738  </tr>
739</table>
740<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::DefaultAxisAlignedBoxSceneQuery::mWorldFragmentType" ></a><p>
741<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
742  <tr>
743    <td class="mdRow">
744      <table cellpadding="0" cellspacing="0" border="0">
745        <tr>
746          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
747      </table>
748    </td>
749  </tr>
750</table>
751<table cellspacing=5 cellpadding=0 border=0>
752  <tr>
753    <td>
754      &nbsp;
755    </td>
756    <td>
757
758<p>
759
760<p>
761Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
762  </tr>
763</table>
764<hr>The documentation for this class was generated from the following file:<ul>
765<li><a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a></ul>
766<hr>
767<p>
768Copyright &copy; 2000-2005 by The OGRE Team<br />
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770This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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777
778Last modified Sun Feb 12 13:03:14 2006
779</p>
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781</html>
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