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10<h1>Ogre::DefaultRaySceneQuery Class Reference</h1>Default implementation of <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::DefaultRaySceneQuery:
16<p><center><img src="classOgre_1_1DefaultRaySceneQuery.png" usemap="#Ogre::DefaultRaySceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::DefaultRaySceneQuery_map">
18<area href="classOgre_1_1RaySceneQuery.html" alt="Ogre::RaySceneQuery" shape="rect" coords="98,56,284,80">
19<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,186,24">
20<area href="classOgre_1_1RaySceneQueryListener.html" alt="Ogre::RaySceneQueryListener" shape="rect" coords="196,0,382,24">
21<area href="classOgre_1_1BspRaySceneQuery.html" alt="Ogre::BspRaySceneQuery" shape="rect" coords="0,168,186,192">
22<area href="classOgre_1_1OctreeRaySceneQuery.html" alt="Ogre::OctreeRaySceneQuery" shape="rect" coords="196,168,382,192">
23<area href="classOgre_1_1TerrainRaySceneQuery.html" alt="Ogre::TerrainRaySceneQuery" shape="rect" coords="196,224,382,248">
24</map>
25<a href="classOgre_1_1DefaultRaySceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
26<tr><td></td></tr>
27<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
28<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
29&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
32<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
33<br>
34&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
35<br>
36 }</td></tr>
37
38<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
39<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
40<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya0">DefaultRaySceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
41
42<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya1">~DefaultRaySceneQuery</a> ()</td></tr>
43
44<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1RaySceneQueryListener.html">RaySceneQueryListener</a> *listener)</td></tr>
45
46<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See RayScenQuery.  <a href="#Ogre_1_1DefaultRaySceneQuerya2"></a><br><br></td></tr>
47<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya4">setRay</a> (const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;ray)</td></tr>
48
49<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the ray which is to be used for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya4"></a><br><br></td></tr>
50<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya5">getRay</a> (void) const </td></tr>
51
52<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the ray which is to be used for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya5"></a><br><br></td></tr>
53<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya6">setSortByDistance</a> (bool sort, <a class="el" href="namespaceOgre.html#a422">ushort</a> maxresults=0)</td></tr>
54
55<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether the results of this query will be sorted by distance along the ray.  <a href="#Ogre_1_1TerrainRaySceneQuerya6"></a><br><br></td></tr>
56<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya7">getSortByDistance</a> (void) const </td></tr>
57
58<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether the results are sorted by distance.  <a href="#Ogre_1_1TerrainRaySceneQuerya7"></a><br><br></td></tr>
59<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya8">getMaxResults</a> (void) const </td></tr>
60
61<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the maximum number of results returned from the query (only relevant if results are being sorted).  <a href="#Ogre_1_1TerrainRaySceneQuerya8"></a><br><br></td></tr>
62<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya3">execute</a> (void)</td></tr>
63
64<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1TerrainRaySceneQuerya3"></a><br><br></td></tr>
65<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya9">getLastResults</a> (void) const </td></tr>
66
67<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1TerrainRaySceneQuerya9"></a><br><br></td></tr>
68<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya10">clearResults</a> (void)</td></tr>
69
70<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1TerrainRaySceneQuerya10"></a><br><br></td></tr>
71<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya11">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *obj, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)</td></tr>
72
73<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1TerrainRaySceneQuerya11"></a><br><br></td></tr>
74<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya12">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)</td></tr>
75
76<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1TerrainRaySceneQuerya12"></a><br><br></td></tr>
77<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (unsigned long mask)</td></tr>
78
79<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
80<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
81
82<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
83<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
84
85<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
86<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getWorldFragmentType</a> (void) const </td></tr>
87
88<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
89<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
90
91<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
92<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Ray.html">Ray</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp0">mRay</a></td></tr>
94
95<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp1">mSortByDistance</a></td></tr>
96
97<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp2">mMaxResults</a></td></tr>
98
99<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp3">mLastResult</a></td></tr>
100
101<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">mParentSceneMgr</a></td></tr>
102
103<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mQueryMask</a></td></tr>
104
105<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mSupportedWorldFragments</a></td></tr>
106
107<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mWorldFragmentType</a></td></tr>
108
109</table>
110<hr><a name="_details"></a><h2>Detailed Description</h2>
111Default implementation of <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>.
112<p>
113
114<p>
115Definition at line <a class="el" href="OgreSceneManager_8h-source.html#l01851">1851</a> of file <a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>.<hr><h2>Member Enumeration Documentation</h2>
116<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::DefaultRaySceneQuery::WorldFragmentType" ></a><p>
117<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
118  <tr>
119    <td class="mdRow">
120      <table cellpadding="0" cellspacing="0" border="0">
121        <tr>
122          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
123      </table>
124    </td>
125  </tr>
126</table>
127<table cellspacing=5 cellpadding=0 border=0>
128  <tr>
129    <td>
130      &nbsp;
131    </td>
132    <td>
133
134<p>
135This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
136<p>
137Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
138<table border=0 cellspacing=2 cellpadding=0>
139<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
140Return no world geometry hits at all. </td></tr>
141<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
142Return pointers to convex plane-bounded regions. </td></tr>
143<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
144Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
145<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
146Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
147<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
148General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
149</table>
150</dl>
151
152<p>
153Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
154  </tr>
155</table>
156<hr><h2>Constructor &amp; Destructor Documentation</h2>
157<a class="anchor" name="Ogre_1_1DefaultRaySceneQuerya0" doxytag="Ogre::DefaultRaySceneQuery::DefaultRaySceneQuery" ></a><p>
158<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
159  <tr>
160    <td class="mdRow">
161      <table cellpadding="0" cellspacing="0" border="0">
162        <tr>
163          <td class="md" nowrap valign="top"> Ogre::DefaultRaySceneQuery::DefaultRaySceneQuery </td>
164          <td class="md" valign="top">(&nbsp;</td>
165          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
166          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
167          <td class="md" valign="top">&nbsp;)&nbsp;</td>
168          <td class="md" nowrap></td>
169        </tr>
170
171      </table>
172    </td>
173  </tr>
174</table>
175<table cellspacing=5 cellpadding=0 border=0>
176  <tr>
177    <td>
178      &nbsp;
179    </td>
180    <td>
181
182<p>
183    </td>
184  </tr>
185</table>
186<a class="anchor" name="Ogre_1_1DefaultRaySceneQuerya1" doxytag="Ogre::DefaultRaySceneQuery::~DefaultRaySceneQuery" ></a><p>
187<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
188  <tr>
189    <td class="mdRow">
190      <table cellpadding="0" cellspacing="0" border="0">
191        <tr>
192          <td class="md" nowrap valign="top"> Ogre::DefaultRaySceneQuery::~<a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">DefaultRaySceneQuery</a> </td>
193          <td class="md" valign="top">(&nbsp;</td>
194          <td class="mdname1" valign="top" nowrap>          </td>
195          <td class="md" valign="top">&nbsp;)&nbsp;</td>
196          <td class="md" nowrap></td>
197        </tr>
198
199      </table>
200    </td>
201  </tr>
202</table>
203<table cellspacing=5 cellpadding=0 border=0>
204  <tr>
205    <td>
206      &nbsp;
207    </td>
208    <td>
209
210<p>
211    </td>
212  </tr>
213</table>
214<hr><h2>Member Function Documentation</h2>
215<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya10" doxytag="Ogre::DefaultRaySceneQuery::clearResults" ></a><p>
216<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
217  <tr>
218    <td class="mdRow">
219      <table cellpadding="0" cellspacing="0" border="0">
220        <tr>
221          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::clearResults </td>
222          <td class="md" valign="top">(&nbsp;</td>
223          <td class="md" nowrap valign="top">void&nbsp;</td>
224          <td class="mdname1" valign="top" nowrap>          </td>
225          <td class="md" valign="top">&nbsp;)&nbsp;</td>
226          <td class="md" nowrap><code> [virtual, inherited]</code></td>
227        </tr>
228
229      </table>
230    </td>
231  </tr>
232</table>
233<table cellspacing=5 cellpadding=0 border=0>
234  <tr>
235    <td>
236      &nbsp;
237    </td>
238    <td>
239
240<p>
241Clears the results of the last query execution.
242<p>
243<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
244    </td>
245  </tr>
246</table>
247<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya3" doxytag="Ogre::DefaultRaySceneQuery::execute" ></a><p>
248<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
249  <tr>
250    <td class="mdRow">
251      <table cellpadding="0" cellspacing="0" border="0">
252        <tr>
253          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>&amp; Ogre::RaySceneQuery::execute </td>
254          <td class="md" valign="top">(&nbsp;</td>
255          <td class="md" nowrap valign="top">void&nbsp;</td>
256          <td class="mdname1" valign="top" nowrap>          </td>
257          <td class="md" valign="top">&nbsp;)&nbsp;</td>
258          <td class="md" nowrap><code> [virtual, inherited]</code></td>
259        </tr>
260
261      </table>
262    </td>
263  </tr>
264</table>
265<table cellspacing=5 cellpadding=0 border=0>
266  <tr>
267    <td>
268      &nbsp;
269    </td>
270    <td>
271
272<p>
273Executes the query, returning the results back in one list.
274<p>
275<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya10">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
276    </td>
277  </tr>
278</table>
279<a class="anchor" name="Ogre_1_1DefaultRaySceneQuerya2" doxytag="Ogre::DefaultRaySceneQuery::execute" ></a><p>
280<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
281  <tr>
282    <td class="mdRow">
283      <table cellpadding="0" cellspacing="0" border="0">
284        <tr>
285          <td class="md" nowrap valign="top"> void Ogre::DefaultRaySceneQuery::execute </td>
286          <td class="md" valign="top">(&nbsp;</td>
287          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RaySceneQueryListener.html">RaySceneQueryListener</a> *&nbsp;</td>
288          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
289          <td class="md" valign="top">&nbsp;)&nbsp;</td>
290          <td class="md" nowrap><code> [virtual]</code></td>
291        </tr>
292
293      </table>
294    </td>
295  </tr>
296</table>
297<table cellspacing=5 cellpadding=0 border=0>
298  <tr>
299    <td>
300      &nbsp;
301    </td>
302    <td>
303
304<p>
305See RayScenQuery.
306<p>
307
308<p>
309Implements <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya8">Ogre::RaySceneQuery</a>.
310<p>
311Reimplemented in <a class="el" href="classOgre_1_1BspRaySceneQuery.html#Ogre_1_1BspRaySceneQuerya2">Ogre::BspRaySceneQuery</a>, <a class="el" href="classOgre_1_1OctreeRaySceneQuery.html#Ogre_1_1OctreeRaySceneQuerya2">Ogre::OctreeRaySceneQuery</a>, and <a class="el" href="classOgre_1_1TerrainRaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya2">Ogre::TerrainRaySceneQuery</a>.    </td>
312  </tr>
313</table>
314<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya9" doxytag="Ogre::DefaultRaySceneQuery::getLastResults" ></a><p>
315<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
316  <tr>
317    <td class="mdRow">
318      <table cellpadding="0" cellspacing="0" border="0">
319        <tr>
320          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>&amp; Ogre::RaySceneQuery::getLastResults </td>
321          <td class="md" valign="top">(&nbsp;</td>
322          <td class="md" nowrap valign="top">void&nbsp;</td>
323          <td class="mdname1" valign="top" nowrap>          </td>
324          <td class="md" valign="top">&nbsp;)&nbsp;</td>
325          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
326        </tr>
327
328      </table>
329    </td>
330  </tr>
331</table>
332<table cellspacing=5 cellpadding=0 border=0>
333  <tr>
334    <td>
335      &nbsp;
336    </td>
337    <td>
338
339<p>
340Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
341<p>
342    </td>
343  </tr>
344</table>
345<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya8" doxytag="Ogre::DefaultRaySceneQuery::getMaxResults" ></a><p>
346<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
347  <tr>
348    <td class="mdRow">
349      <table cellpadding="0" cellspacing="0" border="0">
350        <tr>
351          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a422">ushort</a> Ogre::RaySceneQuery::getMaxResults </td>
352          <td class="md" valign="top">(&nbsp;</td>
353          <td class="md" nowrap valign="top">void&nbsp;</td>
354          <td class="mdname1" valign="top" nowrap>          </td>
355          <td class="md" valign="top">&nbsp;)&nbsp;</td>
356          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
357        </tr>
358
359      </table>
360    </td>
361  </tr>
362</table>
363<table cellspacing=5 cellpadding=0 border=0>
364  <tr>
365    <td>
366      &nbsp;
367    </td>
368    <td>
369
370<p>
371Gets the maximum number of results returned from the query (only relevant if results are being sorted).
372<p>
373    </td>
374  </tr>
375</table>
376<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::DefaultRaySceneQuery::getQueryMask" ></a><p>
377<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
378  <tr>
379    <td class="mdRow">
380      <table cellpadding="0" cellspacing="0" border="0">
381        <tr>
382          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::SceneQuery::getQueryMask </td>
383          <td class="md" valign="top">(&nbsp;</td>
384          <td class="md" nowrap valign="top">void&nbsp;</td>
385          <td class="mdname1" valign="top" nowrap>          </td>
386          <td class="md" valign="top">&nbsp;)&nbsp;</td>
387          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
388        </tr>
389
390      </table>
391    </td>
392  </tr>
393</table>
394<table cellspacing=5 cellpadding=0 border=0>
395  <tr>
396    <td>
397      &nbsp;
398    </td>
399    <td>
400
401<p>
402Returns the current mask for this query.
403<p>
404    </td>
405  </tr>
406</table>
407<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya5" doxytag="Ogre::DefaultRaySceneQuery::getRay" ></a><p>
408<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
409  <tr>
410    <td class="mdRow">
411      <table cellpadding="0" cellspacing="0" border="0">
412        <tr>
413          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Ray.html">Ray</a>&amp; Ogre::RaySceneQuery::getRay </td>
414          <td class="md" valign="top">(&nbsp;</td>
415          <td class="md" nowrap valign="top">void&nbsp;</td>
416          <td class="mdname1" valign="top" nowrap>          </td>
417          <td class="md" valign="top">&nbsp;)&nbsp;</td>
418          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
419        </tr>
420
421      </table>
422    </td>
423  </tr>
424</table>
425<table cellspacing=5 cellpadding=0 border=0>
426  <tr>
427    <td>
428      &nbsp;
429    </td>
430    <td>
431
432<p>
433Gets the ray which is to be used for this query.
434<p>
435    </td>
436  </tr>
437</table>
438<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya7" doxytag="Ogre::DefaultRaySceneQuery::getSortByDistance" ></a><p>
439<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
440  <tr>
441    <td class="mdRow">
442      <table cellpadding="0" cellspacing="0" border="0">
443        <tr>
444          <td class="md" nowrap valign="top"> virtual bool Ogre::RaySceneQuery::getSortByDistance </td>
445          <td class="md" valign="top">(&nbsp;</td>
446          <td class="md" nowrap valign="top">void&nbsp;</td>
447          <td class="mdname1" valign="top" nowrap>          </td>
448          <td class="md" valign="top">&nbsp;)&nbsp;</td>
449          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
450        </tr>
451
452      </table>
453    </td>
454  </tr>
455</table>
456<table cellspacing=5 cellpadding=0 border=0>
457  <tr>
458    <td>
459      &nbsp;
460    </td>
461    <td>
462
463<p>
464Gets whether the results are sorted by distance.
465<p>
466    </td>
467  </tr>
468</table>
469<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::DefaultRaySceneQuery::getSupportedWorldFragmentTypes" ></a><p>
470<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
471  <tr>
472    <td class="mdRow">
473      <table cellpadding="0" cellspacing="0" border="0">
474        <tr>
475          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
476          <td class="md" valign="top">(&nbsp;</td>
477          <td class="md" nowrap valign="top">void&nbsp;</td>
478          <td class="mdname1" valign="top" nowrap>          </td>
479          <td class="md" valign="top">&nbsp;)&nbsp;</td>
480          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
481        </tr>
482
483      </table>
484    </td>
485  </tr>
486</table>
487<table cellspacing=5 cellpadding=0 border=0>
488  <tr>
489    <td>
490      &nbsp;
491    </td>
492    <td>
493
494<p>
495Returns the types of world fragments this query supports.
496<p>
497
498<p>
499Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00152">152</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
500  </tr>
501</table>
502<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::DefaultRaySceneQuery::getWorldFragmentType" ></a><p>
503<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
504  <tr>
505    <td class="mdRow">
506      <table cellpadding="0" cellspacing="0" border="0">
507        <tr>
508          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
509          <td class="md" valign="top">(&nbsp;</td>
510          <td class="md" nowrap valign="top">void&nbsp;</td>
511          <td class="mdname1" valign="top" nowrap>          </td>
512          <td class="md" valign="top">&nbsp;)&nbsp;</td>
513          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
514        </tr>
515
516      </table>
517    </td>
518  </tr>
519</table>
520<table cellspacing=5 cellpadding=0 border=0>
521  <tr>
522    <td>
523      &nbsp;
524    </td>
525    <td>
526
527<p>
528Gets the current world fragment types to be returned from the query.
529<p>
530    </td>
531  </tr>
532</table>
533<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya12" doxytag="Ogre::DefaultRaySceneQuery::queryResult" ></a><p>
534<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
535  <tr>
536    <td class="mdRow">
537      <table cellpadding="0" cellspacing="0" border="0">
538        <tr>
539          <td class="md" nowrap valign="top"> bool Ogre::RaySceneQuery::queryResult </td>
540          <td class="md" valign="top">(&nbsp;</td>
541          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
542          <td class="mdname" nowrap> <em>fragment</em>, </td>
543        </tr>
544        <tr>
545          <td class="md" nowrap align="right"></td>
546          <td></td>
547          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
548          <td class="mdname" nowrap> <em>distance</em></td>
549        </tr>
550        <tr>
551          <td></td>
552          <td class="md">)&nbsp;</td>
553          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
554        </tr>
555
556      </table>
557    </td>
558  </tr>
559</table>
560<table cellspacing=5 cellpadding=0 border=0>
561  <tr>
562    <td>
563      &nbsp;
564    </td>
565    <td>
566
567<p>
568Self-callback in order to deal with execute which returns collection.
569<p>
570
571<p>
572Implements <a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera2">Ogre::RaySceneQueryListener</a>.    </td>
573  </tr>
574</table>
575<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya11" doxytag="Ogre::DefaultRaySceneQuery::queryResult" ></a><p>
576<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
577  <tr>
578    <td class="mdRow">
579      <table cellpadding="0" cellspacing="0" border="0">
580        <tr>
581          <td class="md" nowrap valign="top"> bool Ogre::RaySceneQuery::queryResult </td>
582          <td class="md" valign="top">(&nbsp;</td>
583          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
584          <td class="mdname" nowrap> <em>obj</em>, </td>
585        </tr>
586        <tr>
587          <td class="md" nowrap align="right"></td>
588          <td></td>
589          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
590          <td class="mdname" nowrap> <em>distance</em></td>
591        </tr>
592        <tr>
593          <td></td>
594          <td class="md">)&nbsp;</td>
595          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
596        </tr>
597
598      </table>
599    </td>
600  </tr>
601</table>
602<table cellspacing=5 cellpadding=0 border=0>
603  <tr>
604    <td>
605      &nbsp;
606    </td>
607    <td>
608
609<p>
610Self-callback in order to deal with execute which returns collection.
611<p>
612
613<p>
614Implements <a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera1">Ogre::RaySceneQueryListener</a>.    </td>
615  </tr>
616</table>
617<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::DefaultRaySceneQuery::setQueryMask" ></a><p>
618<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
619  <tr>
620    <td class="mdRow">
621      <table cellpadding="0" cellspacing="0" border="0">
622        <tr>
623          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
624          <td class="md" valign="top">(&nbsp;</td>
625          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
626          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
627          <td class="md" valign="top">&nbsp;)&nbsp;</td>
628          <td class="md" nowrap><code> [virtual, inherited]</code></td>
629        </tr>
630
631      </table>
632    </td>
633  </tr>
634</table>
635<table cellspacing=5 cellpadding=0 border=0>
636  <tr>
637    <td>
638      &nbsp;
639    </td>
640    <td>
641
642<p>
643Sets the mask for results of this query.
644<p>
645<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
646    </td>
647  </tr>
648</table>
649<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya4" doxytag="Ogre::DefaultRaySceneQuery::setRay" ></a><p>
650<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
651  <tr>
652    <td class="mdRow">
653      <table cellpadding="0" cellspacing="0" border="0">
654        <tr>
655          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::setRay </td>
656          <td class="md" valign="top">(&nbsp;</td>
657          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;&nbsp;</td>
658          <td class="mdname1" valign="top" nowrap> <em>ray</em>          </td>
659          <td class="md" valign="top">&nbsp;)&nbsp;</td>
660          <td class="md" nowrap><code> [virtual, inherited]</code></td>
661        </tr>
662
663      </table>
664    </td>
665  </tr>
666</table>
667<table cellspacing=5 cellpadding=0 border=0>
668  <tr>
669    <td>
670      &nbsp;
671    </td>
672    <td>
673
674<p>
675Sets the ray which is to be used for this query.
676<p>
677    </td>
678  </tr>
679</table>
680<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya6" doxytag="Ogre::DefaultRaySceneQuery::setSortByDistance" ></a><p>
681<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
682  <tr>
683    <td class="mdRow">
684      <table cellpadding="0" cellspacing="0" border="0">
685        <tr>
686          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::setSortByDistance </td>
687          <td class="md" valign="top">(&nbsp;</td>
688          <td class="md" nowrap valign="top">bool&nbsp;</td>
689          <td class="mdname" nowrap> <em>sort</em>, </td>
690        </tr>
691        <tr>
692          <td class="md" nowrap align="right"></td>
693          <td></td>
694          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td>
695          <td class="mdname" nowrap> <em>maxresults</em> = 0</td>
696        </tr>
697        <tr>
698          <td></td>
699          <td class="md">)&nbsp;</td>
700          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
701        </tr>
702
703      </table>
704    </td>
705  </tr>
706</table>
707<table cellspacing=5 cellpadding=0 border=0>
708  <tr>
709    <td>
710      &nbsp;
711    </td>
712    <td>
713
714<p>
715Sets whether the results of this query will be sorted by distance along the ray.
716<p>
717<dl compact><dt><b>Remarks:</b></dt><dd>Often you want to know what was the first object a ray intersected with, and this method allows you to ask the query to sort the results so that the nearest results are listed first. </dd></dl>
718<dl compact><dt><b></b></dt><dd>Note that because the query returns results based on bounding volumes, the ray may not actually intersect the detail of the objects returned from the query, just their bounding volumes. For this reason the caller is advised to use more detailed intersection tests on the results if a more accurate result is required; OGRE uses bounds checking in order to give the most speedy results since not all applications need extreme accuracy. </dd></dl>
719<dl compact><dt><b>Parameters:</b></dt><dd>
720  <table border="0" cellspacing="2" cellpadding="0">
721    <tr><td valign=top><em>sort</em>&nbsp;</td><td>If true, results will be sorted. </td></tr>
722    <tr><td valign=top><em>maxresults</em>&nbsp;</td><td>If sorting is enabled, this value can be used to constrain the maximum number of results that are returned. Please note (as above) that the use of bounding volumes mean that accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail. 0 means unlimited results. </td></tr>
723  </table>
724</dl>
725    </td>
726  </tr>
727</table>
728<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::DefaultRaySceneQuery::setWorldFragmentType" ></a><p>
729<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
730  <tr>
731    <td class="mdRow">
732      <table cellpadding="0" cellspacing="0" border="0">
733        <tr>
734          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
735          <td class="md" valign="top">(&nbsp;</td>
736          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
737          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
738          <td class="md" valign="top">&nbsp;)&nbsp;</td>
739          <td class="md" nowrap><code> [virtual, inherited]</code></td>
740        </tr>
741
742      </table>
743    </td>
744  </tr>
745</table>
746<table cellspacing=5 cellpadding=0 border=0>
747  <tr>
748    <td>
749      &nbsp;
750    </td>
751    <td>
752
753<p>
754Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
755<p>
756<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
757<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
758    </td>
759  </tr>
760</table>
761<hr><h2>Member Data Documentation</h2>
762<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp3" doxytag="Ogre::DefaultRaySceneQuery::mLastResult" ></a><p>
763<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
764  <tr>
765    <td class="mdRow">
766      <table cellpadding="0" cellspacing="0" border="0">
767        <tr>
768          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>* <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp3">Ogre::RaySceneQuery::mLastResult</a><code> [protected, inherited]</code>
769      </table>
770    </td>
771  </tr>
772</table>
773<table cellspacing=5 cellpadding=0 border=0>
774  <tr>
775    <td>
776      &nbsp;
777    </td>
778    <td>
779
780<p>
781
782<p>
783Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00359">359</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
784  </tr>
785</table>
786<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp2" doxytag="Ogre::DefaultRaySceneQuery::mMaxResults" ></a><p>
787<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
788  <tr>
789    <td class="mdRow">
790      <table cellpadding="0" cellspacing="0" border="0">
791        <tr>
792          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a422">ushort</a> <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp2">Ogre::RaySceneQuery::mMaxResults</a><code> [protected, inherited]</code>
793      </table>
794    </td>
795  </tr>
796</table>
797<table cellspacing=5 cellpadding=0 border=0>
798  <tr>
799    <td>
800      &nbsp;
801    </td>
802    <td>
803
804<p>
805
806<p>
807Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00358">358</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
808  </tr>
809</table>
810<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp4" doxytag="Ogre::DefaultRaySceneQuery::mParentSceneMgr" ></a><p>
811<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
812  <tr>
813    <td class="mdRow">
814      <table cellpadding="0" cellspacing="0" border="0">
815        <tr>
816          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
817      </table>
818    </td>
819  </tr>
820</table>
821<table cellspacing=5 cellpadding=0 border=0>
822  <tr>
823    <td>
824      &nbsp;
825    </td>
826    <td>
827
828<p>
829
830<p>
831Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
832  </tr>
833</table>
834<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::DefaultRaySceneQuery::mQueryMask" ></a><p>
835<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
836  <tr>
837    <td class="mdRow">
838      <table cellpadding="0" cellspacing="0" border="0">
839        <tr>
840          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
841      </table>
842    </td>
843  </tr>
844</table>
845<table cellspacing=5 cellpadding=0 border=0>
846  <tr>
847    <td>
848      &nbsp;
849    </td>
850    <td>
851
852<p>
853
854<p>
855Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
856  </tr>
857</table>
858<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp0" doxytag="Ogre::DefaultRaySceneQuery::mRay" ></a><p>
859<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
860  <tr>
861    <td class="mdRow">
862      <table cellpadding="0" cellspacing="0" border="0">
863        <tr>
864          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Ray.html">Ray</a> <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp0">Ogre::RaySceneQuery::mRay</a><code> [protected, inherited]</code>
865      </table>
866    </td>
867  </tr>
868</table>
869<table cellspacing=5 cellpadding=0 border=0>
870  <tr>
871    <td>
872      &nbsp;
873    </td>
874    <td>
875
876<p>
877
878<p>
879Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00356">356</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
880  </tr>
881</table>
882<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp1" doxytag="Ogre::DefaultRaySceneQuery::mSortByDistance" ></a><p>
883<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
884  <tr>
885    <td class="mdRow">
886      <table cellpadding="0" cellspacing="0" border="0">
887        <tr>
888          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp1">Ogre::RaySceneQuery::mSortByDistance</a><code> [protected, inherited]</code>
889      </table>
890    </td>
891  </tr>
892</table>
893<table cellspacing=5 cellpadding=0 border=0>
894  <tr>
895    <td>
896      &nbsp;
897    </td>
898    <td>
899
900<p>
901
902<p>
903Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00357">357</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
904  </tr>
905</table>
906<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::DefaultRaySceneQuery::mSupportedWorldFragments" ></a><p>
907<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
908  <tr>
909    <td class="mdRow">
910      <table cellpadding="0" cellspacing="0" border="0">
911        <tr>
912          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
913      </table>
914    </td>
915  </tr>
916</table>
917<table cellspacing=5 cellpadding=0 border=0>
918  <tr>
919    <td>
920      &nbsp;
921    </td>
922    <td>
923
924<p>
925
926<p>
927Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
928  </tr>
929</table>
930<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::DefaultRaySceneQuery::mWorldFragmentType" ></a><p>
931<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
932  <tr>
933    <td class="mdRow">
934      <table cellpadding="0" cellspacing="0" border="0">
935        <tr>
936          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
937      </table>
938    </td>
939  </tr>
940</table>
941<table cellspacing=5 cellpadding=0 border=0>
942  <tr>
943    <td>
944      &nbsp;
945    </td>
946    <td>
947
948<p>
949
950<p>
951Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
952  </tr>
953</table>
954<hr>The documentation for this class was generated from the following file:<ul>
955<li><a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a></ul>
956<hr>
957<p>
958Copyright &copy; 2000-2005 by The OGRE Team<br />
959<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
960This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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967
968Last modified Sun Feb 12 13:03:12 2006
969</p>
970</body>
971</html>
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