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10<h1>Ogre::DefaultSphereSceneQuery Class Reference</h1>Default implementation of <a class="el" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::DefaultSphereSceneQuery:
16<p><center><img src="classOgre_1_1DefaultSphereSceneQuery.png" usemap="#Ogre::DefaultSphereSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::DefaultSphereSceneQuery_map">
18<area href="classOgre_1_1SphereSceneQuery.html" alt="Ogre::SphereSceneQuery" shape="rect" coords="105,112,305,136">
19<area href="classOgre_1_1RegionSceneQuery.html" alt="Ogre::RegionSceneQuery" shape="rect" coords="105,56,305,80">
20<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,200,24">
21<area href="classOgre_1_1SceneQueryListener.html" alt="Ogre::SceneQueryListener" shape="rect" coords="210,0,410,24">
22<area href="classOgre_1_1OctreeSphereSceneQuery.html" alt="Ogre::OctreeSphereSceneQuery" shape="rect" coords="105,224,305,248">
23</map>
24<a href="classOgre_1_1DefaultSphereSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultSphereSceneQuery.html#Ogre_1_1DefaultSphereSceneQuerya0">DefaultSphereSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultSphereSceneQuery.html#Ogre_1_1DefaultSphereSceneQuerya1">~DefaultSphereSceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1DefaultSphereSceneQuery.html#Ogre_1_1DefaultSphereSceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *listener)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a>.  <a href="#Ogre_1_1DefaultSphereSceneQuerya2"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQuerya2">setSphere</a> (const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;sphere)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the sphere which is to be used for this query.  <a href="#Ogre_1_1SphereSceneQuerya2"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQuerya3">getSphere</a> () const </td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the sphere which is being used for this query.  <a href="#Ogre_1_1SphereSceneQuerya3"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya4">execute</a> (void)</td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1SphereSceneQuerya4"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya6">getLastResults</a> (void) const </td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1SphereSceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults</a> (void)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1SphereSceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya8">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya8"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya9">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya9"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setQueryTypeMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getQueryTypeMask</a> (void) const </td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya18">getWorldFragmentType</a> (void) const </td></tr>
83
84<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya18"></a><br><br></td></tr>
85<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya19">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
86
87<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya19"></a><br><br></td></tr>
88<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
89<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQueryp0">mSphere</a></td></tr>
90
91<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">mLastResult</a></td></tr>
92
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mParentSceneMgr</a></td></tr>
94
95<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mQueryMask</a></td></tr>
96
97<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mQueryTypeMask</a></td></tr>
98
99<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">mSupportedWorldFragments</a></td></tr>
100
101<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">mWorldFragmentType</a></td></tr>
102
103</table>
104<hr><a name="_details"></a><h2>Detailed Description</h2>
105Default implementation of <a class="el" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>.
106<p>
107
108<p>
109Definition at line <a class="el" href="OgreSceneManager_8h-source.html#l02353">2353</a> of file <a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a>.<hr><h2>Member Enumeration Documentation</h2>
110<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::DefaultSphereSceneQuery::WorldFragmentType" ></a><p>
111<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
112  <tr>
113    <td class="mdRow">
114      <table cellpadding="0" cellspacing="0" border="0">
115        <tr>
116          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
117      </table>
118    </td>
119  </tr>
120</table>
121<table cellspacing=5 cellpadding=0 border=0>
122  <tr>
123    <td>
124      &nbsp;
125    </td>
126    <td>
127
128<p>
129This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
130<p>
131Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
132<table border=0 cellspacing=2 cellpadding=0>
133<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
134Return no world geometry hits at all. </td></tr>
135<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
136Return pointers to convex plane-bounded regions. </td></tr>
137<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
138Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
139<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
140Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
141<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
142General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
143</table>
144</dl>
145
146<p>
147Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
148  </tr>
149</table>
150<hr><h2>Constructor &amp; Destructor Documentation</h2>
151<a class="anchor" name="Ogre_1_1DefaultSphereSceneQuerya0" doxytag="Ogre::DefaultSphereSceneQuery::DefaultSphereSceneQuery" ></a><p>
152<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
153  <tr>
154    <td class="mdRow">
155      <table cellpadding="0" cellspacing="0" border="0">
156        <tr>
157          <td class="md" nowrap valign="top"> Ogre::DefaultSphereSceneQuery::DefaultSphereSceneQuery </td>
158          <td class="md" valign="top">(&nbsp;</td>
159          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
160          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
161          <td class="md" valign="top">&nbsp;)&nbsp;</td>
162          <td class="md" nowrap></td>
163        </tr>
164
165      </table>
166    </td>
167  </tr>
168</table>
169<table cellspacing=5 cellpadding=0 border=0>
170  <tr>
171    <td>
172      &nbsp;
173    </td>
174    <td>
175
176<p>
177    </td>
178  </tr>
179</table>
180<a class="anchor" name="Ogre_1_1DefaultSphereSceneQuerya1" doxytag="Ogre::DefaultSphereSceneQuery::~DefaultSphereSceneQuery" ></a><p>
181<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
182  <tr>
183    <td class="mdRow">
184      <table cellpadding="0" cellspacing="0" border="0">
185        <tr>
186          <td class="md" nowrap valign="top"> Ogre::DefaultSphereSceneQuery::~<a class="el" href="classOgre_1_1DefaultSphereSceneQuery.html">DefaultSphereSceneQuery</a> </td>
187          <td class="md" valign="top">(&nbsp;</td>
188          <td class="mdname1" valign="top" nowrap>          </td>
189          <td class="md" valign="top">&nbsp;)&nbsp;</td>
190          <td class="md" nowrap></td>
191        </tr>
192
193      </table>
194    </td>
195  </tr>
196</table>
197<table cellspacing=5 cellpadding=0 border=0>
198  <tr>
199    <td>
200      &nbsp;
201    </td>
202    <td>
203
204<p>
205    </td>
206  </tr>
207</table>
208<hr><h2>Member Function Documentation</h2>
209<a class="anchor" name="Ogre_1_1SphereSceneQuerya7" doxytag="Ogre::DefaultSphereSceneQuery::clearResults" ></a><p>
210<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
211  <tr>
212    <td class="mdRow">
213      <table cellpadding="0" cellspacing="0" border="0">
214        <tr>
215          <td class="md" nowrap valign="top"> virtual void Ogre::RegionSceneQuery::clearResults </td>
216          <td class="md" valign="top">(&nbsp;</td>
217          <td class="md" nowrap valign="top">void&nbsp;</td>
218          <td class="mdname1" valign="top" nowrap>          </td>
219          <td class="md" valign="top">&nbsp;)&nbsp;</td>
220          <td class="md" nowrap><code> [virtual, inherited]</code></td>
221        </tr>
222
223      </table>
224    </td>
225  </tr>
226</table>
227<table cellspacing=5 cellpadding=0 border=0>
228  <tr>
229    <td>
230      &nbsp;
231    </td>
232    <td>
233
234<p>
235Clears the results of the last query execution.
236<p>
237<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
238    </td>
239  </tr>
240</table>
241<a class="anchor" name="Ogre_1_1SphereSceneQuerya4" doxytag="Ogre::DefaultSphereSceneQuery::execute" ></a><p>
242<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
243  <tr>
244    <td class="mdRow">
245      <table cellpadding="0" cellspacing="0" border="0">
246        <tr>
247          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::execute </td>
248          <td class="md" valign="top">(&nbsp;</td>
249          <td class="md" nowrap valign="top">void&nbsp;</td>
250          <td class="mdname1" valign="top" nowrap>          </td>
251          <td class="md" valign="top">&nbsp;)&nbsp;</td>
252          <td class="md" nowrap><code> [virtual, inherited]</code></td>
253        </tr>
254
255      </table>
256    </td>
257  </tr>
258</table>
259<table cellspacing=5 cellpadding=0 border=0>
260  <tr>
261    <td>
262      &nbsp;
263    </td>
264    <td>
265
266<p>
267Executes the query, returning the results back in one list.
268<p>
269<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
270    </td>
271  </tr>
272</table>
273<a class="anchor" name="Ogre_1_1DefaultSphereSceneQuerya2" doxytag="Ogre::DefaultSphereSceneQuery::execute" ></a><p>
274<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
275  <tr>
276    <td class="mdRow">
277      <table cellpadding="0" cellspacing="0" border="0">
278        <tr>
279          <td class="md" nowrap valign="top"> void Ogre::DefaultSphereSceneQuery::execute </td>
280          <td class="md" valign="top">(&nbsp;</td>
281          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *&nbsp;</td>
282          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
283          <td class="md" valign="top">&nbsp;)&nbsp;</td>
284          <td class="md" nowrap><code> [virtual]</code></td>
285        </tr>
286
287      </table>
288    </td>
289  </tr>
290</table>
291<table cellspacing=5 cellpadding=0 border=0>
292  <tr>
293    <td>
294      &nbsp;
295    </td>
296    <td>
297
298<p>
299See <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a>.
300<p>
301
302<p>
303Implements <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya5">Ogre::RegionSceneQuery</a>.
304<p>
305Reimplemented in <a class="el" href="classOgre_1_1OctreeSphereSceneQuery.html#Ogre_1_1OctreeSphereSceneQuerya2">Ogre::OctreeSphereSceneQuery</a>.    </td>
306  </tr>
307</table>
308<a class="anchor" name="Ogre_1_1SphereSceneQuerya6" doxytag="Ogre::DefaultSphereSceneQuery::getLastResults" ></a><p>
309<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
310  <tr>
311    <td class="mdRow">
312      <table cellpadding="0" cellspacing="0" border="0">
313        <tr>
314          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::getLastResults </td>
315          <td class="md" valign="top">(&nbsp;</td>
316          <td class="md" nowrap valign="top">void&nbsp;</td>
317          <td class="mdname1" valign="top" nowrap>          </td>
318          <td class="md" valign="top">&nbsp;)&nbsp;</td>
319          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
320        </tr>
321
322      </table>
323    </td>
324  </tr>
325</table>
326<table cellspacing=5 cellpadding=0 border=0>
327  <tr>
328    <td>
329      &nbsp;
330    </td>
331    <td>
332
333<p>
334Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
335<p>
336    </td>
337  </tr>
338</table>
339<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::DefaultSphereSceneQuery::getQueryMask" ></a><p>
340<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
341  <tr>
342    <td class="mdRow">
343      <table cellpadding="0" cellspacing="0" border="0">
344        <tr>
345          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryMask </td>
346          <td class="md" valign="top">(&nbsp;</td>
347          <td class="md" nowrap valign="top">void&nbsp;</td>
348          <td class="mdname1" valign="top" nowrap>          </td>
349          <td class="md" valign="top">&nbsp;)&nbsp;</td>
350          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
351        </tr>
352
353      </table>
354    </td>
355  </tr>
356</table>
357<table cellspacing=5 cellpadding=0 border=0>
358  <tr>
359    <td>
360      &nbsp;
361    </td>
362    <td>
363
364<p>
365Returns the current mask for this query.
366<p>
367    </td>
368  </tr>
369</table>
370<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::DefaultSphereSceneQuery::getQueryTypeMask" ></a><p>
371<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
372  <tr>
373    <td class="mdRow">
374      <table cellpadding="0" cellspacing="0" border="0">
375        <tr>
376          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryTypeMask </td>
377          <td class="md" valign="top">(&nbsp;</td>
378          <td class="md" nowrap valign="top">void&nbsp;</td>
379          <td class="mdname1" valign="top" nowrap>          </td>
380          <td class="md" valign="top">&nbsp;)&nbsp;</td>
381          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
382        </tr>
383
384      </table>
385    </td>
386  </tr>
387</table>
388<table cellspacing=5 cellpadding=0 border=0>
389  <tr>
390    <td>
391      &nbsp;
392    </td>
393    <td>
394
395<p>
396Returns the current mask for this query.
397<p>
398    </td>
399  </tr>
400</table>
401<a class="anchor" name="Ogre_1_1SphereSceneQuerya3" doxytag="Ogre::DefaultSphereSceneQuery::getSphere" ></a><p>
402<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
403  <tr>
404    <td class="mdRow">
405      <table cellpadding="0" cellspacing="0" border="0">
406        <tr>
407          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::SphereSceneQuery::getSphere </td>
408          <td class="md" valign="top">(&nbsp;</td>
409          <td class="mdname1" valign="top" nowrap>          </td>
410          <td class="md" valign="top">&nbsp;)&nbsp;</td>
411          <td class="md" nowrap> const<code> [inherited]</code></td>
412        </tr>
413
414      </table>
415    </td>
416  </tr>
417</table>
418<table cellspacing=5 cellpadding=0 border=0>
419  <tr>
420    <td>
421      &nbsp;
422    </td>
423    <td>
424
425<p>
426Gets the sphere which is being used for this query.
427<p>
428    </td>
429  </tr>
430</table>
431<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya19" doxytag="Ogre::DefaultSphereSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
432<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
433  <tr>
434    <td class="mdRow">
435      <table cellpadding="0" cellspacing="0" border="0">
436        <tr>
437          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
438          <td class="md" valign="top">(&nbsp;</td>
439          <td class="md" nowrap valign="top">void&nbsp;</td>
440          <td class="mdname1" valign="top" nowrap>          </td>
441          <td class="md" valign="top">&nbsp;)&nbsp;</td>
442          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
443        </tr>
444
445      </table>
446    </td>
447  </tr>
448</table>
449<table cellspacing=5 cellpadding=0 border=0>
450  <tr>
451    <td>
452      &nbsp;
453    </td>
454    <td>
455
456<p>
457Returns the types of world fragments this query supports.
458<p>
459
460<p>
461Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00165">165</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
462  </tr>
463</table>
464<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya18" doxytag="Ogre::DefaultSphereSceneQuery::getWorldFragmentType" ></a><p>
465<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
466  <tr>
467    <td class="mdRow">
468      <table cellpadding="0" cellspacing="0" border="0">
469        <tr>
470          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
471          <td class="md" valign="top">(&nbsp;</td>
472          <td class="md" nowrap valign="top">void&nbsp;</td>
473          <td class="mdname1" valign="top" nowrap>          </td>
474          <td class="md" valign="top">&nbsp;)&nbsp;</td>
475          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
476        </tr>
477
478      </table>
479    </td>
480  </tr>
481</table>
482<table cellspacing=5 cellpadding=0 border=0>
483  <tr>
484    <td>
485      &nbsp;
486    </td>
487    <td>
488
489<p>
490Gets the current world fragment types to be returned from the query.
491<p>
492    </td>
493  </tr>
494</table>
495<a class="anchor" name="Ogre_1_1SphereSceneQuerya9" doxytag="Ogre::DefaultSphereSceneQuery::queryResult" ></a><p>
496<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
497  <tr>
498    <td class="mdRow">
499      <table cellpadding="0" cellspacing="0" border="0">
500        <tr>
501          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
502          <td class="md" valign="top">(&nbsp;</td>
503          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
504          <td class="mdname1" valign="top" nowrap> <em>fragment</em>          </td>
505          <td class="md" valign="top">&nbsp;)&nbsp;</td>
506          <td class="md" nowrap><code> [virtual, inherited]</code></td>
507        </tr>
508
509      </table>
510    </td>
511  </tr>
512</table>
513<table cellspacing=5 cellpadding=0 border=0>
514  <tr>
515    <td>
516      &nbsp;
517    </td>
518    <td>
519
520<p>
521Self-callback in order to deal with execute which returns collection.
522<p>
523
524<p>
525Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera2">Ogre::SceneQueryListener</a>.    </td>
526  </tr>
527</table>
528<a class="anchor" name="Ogre_1_1SphereSceneQuerya8" doxytag="Ogre::DefaultSphereSceneQuery::queryResult" ></a><p>
529<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
530  <tr>
531    <td class="mdRow">
532      <table cellpadding="0" cellspacing="0" border="0">
533        <tr>
534          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
535          <td class="md" valign="top">(&nbsp;</td>
536          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
537          <td class="mdname1" valign="top" nowrap> <em>first</em>          </td>
538          <td class="md" valign="top">&nbsp;)&nbsp;</td>
539          <td class="md" nowrap><code> [virtual, inherited]</code></td>
540        </tr>
541
542      </table>
543    </td>
544  </tr>
545</table>
546<table cellspacing=5 cellpadding=0 border=0>
547  <tr>
548    <td>
549      &nbsp;
550    </td>
551    <td>
552
553<p>
554Self-callback in order to deal with execute which returns collection.
555<p>
556
557<p>
558Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera1">Ogre::SceneQueryListener</a>.    </td>
559  </tr>
560</table>
561<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::DefaultSphereSceneQuery::setQueryMask" ></a><p>
562<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
563  <tr>
564    <td class="mdRow">
565      <table cellpadding="0" cellspacing="0" border="0">
566        <tr>
567          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
568          <td class="md" valign="top">(&nbsp;</td>
569          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
570          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
571          <td class="md" valign="top">&nbsp;)&nbsp;</td>
572          <td class="md" nowrap><code> [virtual, inherited]</code></td>
573        </tr>
574
575      </table>
576    </td>
577  </tr>
578</table>
579<table cellspacing=5 cellpadding=0 border=0>
580  <tr>
581    <td>
582      &nbsp;
583    </td>
584    <td>
585
586<p>
587Sets the mask for results of this query.
588<p>
589<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
590    </td>
591  </tr>
592</table>
593<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::DefaultSphereSceneQuery::setQueryTypeMask" ></a><p>
594<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
595  <tr>
596    <td class="mdRow">
597      <table cellpadding="0" cellspacing="0" border="0">
598        <tr>
599          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryTypeMask </td>
600          <td class="md" valign="top">(&nbsp;</td>
601          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
602          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
603          <td class="md" valign="top">&nbsp;)&nbsp;</td>
604          <td class="md" nowrap><code> [virtual, inherited]</code></td>
605        </tr>
606
607      </table>
608    </td>
609  </tr>
610</table>
611<table cellspacing=5 cellpadding=0 border=0>
612  <tr>
613    <td>
614      &nbsp;
615    </td>
616    <td>
617
618<p>
619Sets the type mask for results of this query.
620<p>
621<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'type mask' to limit the results of this query to certain types of objects. Whilst setQueryMask deals with flags set per instance of object, this method deals with setting a mask on flags set per type of object. Both may exclude an object from query results. </dd></dl>
622    </td>
623  </tr>
624</table>
625<a class="anchor" name="Ogre_1_1SphereSceneQuerya2" doxytag="Ogre::DefaultSphereSceneQuery::setSphere" ></a><p>
626<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
627  <tr>
628    <td class="mdRow">
629      <table cellpadding="0" cellspacing="0" border="0">
630        <tr>
631          <td class="md" nowrap valign="top"> void Ogre::SphereSceneQuery::setSphere </td>
632          <td class="md" valign="top">(&nbsp;</td>
633          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td>
634          <td class="mdname1" valign="top" nowrap> <em>sphere</em>          </td>
635          <td class="md" valign="top">&nbsp;)&nbsp;</td>
636          <td class="md" nowrap><code> [inherited]</code></td>
637        </tr>
638
639      </table>
640    </td>
641  </tr>
642</table>
643<table cellspacing=5 cellpadding=0 border=0>
644  <tr>
645    <td>
646      &nbsp;
647    </td>
648    <td>
649
650<p>
651Sets the sphere which is to be used for this query.
652<p>
653    </td>
654  </tr>
655</table>
656<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::DefaultSphereSceneQuery::setWorldFragmentType" ></a><p>
657<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
658  <tr>
659    <td class="mdRow">
660      <table cellpadding="0" cellspacing="0" border="0">
661        <tr>
662          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
663          <td class="md" valign="top">(&nbsp;</td>
664          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
665          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
666          <td class="md" valign="top">&nbsp;)&nbsp;</td>
667          <td class="md" nowrap><code> [virtual, inherited]</code></td>
668        </tr>
669
670      </table>
671    </td>
672  </tr>
673</table>
674<table cellspacing=5 cellpadding=0 border=0>
675  <tr>
676    <td>
677      &nbsp;
678    </td>
679    <td>
680
681<p>
682Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
683<p>
684<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
685<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
686    </td>
687  </tr>
688</table>
689<hr><h2>Member Data Documentation</h2>
690<a class="anchor" name="Ogre_1_1SphereSceneQueryp1" doxytag="Ogre::DefaultSphereSceneQuery::mLastResult" ></a><p>
691<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
692  <tr>
693    <td class="mdRow">
694      <table cellpadding="0" cellspacing="0" border="0">
695        <tr>
696          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>* <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">Ogre::RegionSceneQuery::mLastResult</a><code> [protected, inherited]</code>
697      </table>
698    </td>
699  </tr>
700</table>
701<table cellspacing=5 cellpadding=0 border=0>
702  <tr>
703    <td>
704      &nbsp;
705    </td>
706    <td>
707
708<p>
709
710<p>
711Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00217">217</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
712  </tr>
713</table>
714<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::DefaultSphereSceneQuery::mParentSceneMgr" ></a><p>
715<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
716  <tr>
717    <td class="mdRow">
718      <table cellpadding="0" cellspacing="0" border="0">
719        <tr>
720          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
721      </table>
722    </td>
723  </tr>
724</table>
725<table cellspacing=5 cellpadding=0 border=0>
726  <tr>
727    <td>
728      &nbsp;
729    </td>
730    <td>
731
732<p>
733
734<p>
735Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
736  </tr>
737</table>
738<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::DefaultSphereSceneQuery::mQueryMask" ></a><p>
739<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
740  <tr>
741    <td class="mdRow">
742      <table cellpadding="0" cellspacing="0" border="0">
743        <tr>
744          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
745      </table>
746    </td>
747  </tr>
748</table>
749<table cellspacing=5 cellpadding=0 border=0>
750  <tr>
751    <td>
752      &nbsp;
753    </td>
754    <td>
755
756<p>
757
758<p>
759Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
760  </tr>
761</table>
762<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::DefaultSphereSceneQuery::mQueryTypeMask" ></a><p>
763<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
764  <tr>
765    <td class="mdRow">
766      <table cellpadding="0" cellspacing="0" border="0">
767        <tr>
768          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mQueryTypeMask</a><code> [protected, inherited]</code>
769      </table>
770    </td>
771  </tr>
772</table>
773<table cellspacing=5 cellpadding=0 border=0>
774  <tr>
775    <td>
776      &nbsp;
777    </td>
778    <td>
779
780<p>
781
782<p>
783Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
784  </tr>
785</table>
786<a class="anchor" name="Ogre_1_1SphereSceneQueryp0" doxytag="Ogre::DefaultSphereSceneQuery::mSphere" ></a><p>
787<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
788  <tr>
789    <td class="mdRow">
790      <table cellpadding="0" cellspacing="0" border="0">
791        <tr>
792          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQueryp0">Ogre::SphereSceneQuery::mSphere</a><code> [protected, inherited]</code>
793      </table>
794    </td>
795  </tr>
796</table>
797<table cellspacing=5 cellpadding=0 border=0>
798  <tr>
799    <td>
800      &nbsp;
801    </td>
802    <td>
803
804<p>
805
806<p>
807Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00280">280</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
808  </tr>
809</table>
810<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp8" doxytag="Ogre::DefaultSphereSceneQuery::mSupportedWorldFragments" ></a><p>
811<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
812  <tr>
813    <td class="mdRow">
814      <table cellpadding="0" cellspacing="0" border="0">
815        <tr>
816          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
817      </table>
818    </td>
819  </tr>
820</table>
821<table cellspacing=5 cellpadding=0 border=0>
822  <tr>
823    <td>
824      &nbsp;
825    </td>
826    <td>
827
828<p>
829
830<p>
831Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
832  </tr>
833</table>
834<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp9" doxytag="Ogre::DefaultSphereSceneQuery::mWorldFragmentType" ></a><p>
835<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
836  <tr>
837    <td class="mdRow">
838      <table cellpadding="0" cellspacing="0" border="0">
839        <tr>
840          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
841      </table>
842    </td>
843  </tr>
844</table>
845<table cellspacing=5 cellpadding=0 border=0>
846  <tr>
847    <td>
848      &nbsp;
849    </td>
850    <td>
851
852<p>
853
854<p>
855Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00117">117</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
856  </tr>
857</table>
858<hr>The documentation for this class was generated from the following file:<ul>
859<li><a class="el" href="OgreSceneManager_8h-source.html">OgreSceneManager.h</a></ul>
860<hr>
861<p>
862Copyright &copy; 2000-2005 by The OGRE Team<br />
863<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
864This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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871
872Last modified Sun Mar 12 14:43:25 2006
873</p>
874</body>
875</html>
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