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Ogre::EdgeData Class Reference

This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...

#include <OgreEdgeListBuilder.h>

List of all members.

Public Types

typedef std::vector< TriangleTriangleList
typedef std::vector< EdgeEdgeList
typedef std::vector< EdgeGroupEdgeGroupList

Public Member Functions

void updateTriangleLightFacing (const Vector4 &lightPos)
 Calculate the light facing state of the triangles in this edge list.

void updateFaceNormals (size_t vertexSet, HardwareVertexBufferSharedPtr positionBuffer)
 Updates the face normals for this edge list based on (changed) position information, useful for animated objects.

void log (Log *log)

Public Attributes

TriangleList triangles
EdgeGroupList edgeGroups


Detailed Description

This class contains the information required to describe the edge connectivity of a given set of vertices and indexes.

Remarks:
This information is built using the EdgeListBuilder class. Note that for a given mesh, which can be made up of multiple submeshes, there are separate edge lists for when

Definition at line 42 of file OgreEdgeListBuilder.h.


Member Typedef Documentation

typedef std::vector<EdgeGroup> Ogre::EdgeData::EdgeGroupList
 

Definition at line 88 of file OgreEdgeListBuilder.h.

typedef std::vector<Edge> Ogre::EdgeData::EdgeList
 

Definition at line 74 of file OgreEdgeListBuilder.h.

typedef std::vector<Triangle> Ogre::EdgeData::TriangleList
 

Definition at line 73 of file OgreEdgeListBuilder.h.


Member Function Documentation

void Ogre::EdgeData::log Log log  ) 
 

void Ogre::EdgeData::updateFaceNormals size_t  vertexSet,
HardwareVertexBufferSharedPtr  positionBuffer
 

Updates the face normals for this edge list based on (changed) position information, useful for animated objects.

Parameters:
vertexSet The vertex set we are updating
positionBuffer The updated position buffer, must contain ONLY xyz

void Ogre::EdgeData::updateTriangleLightFacing const Vector4 lightPos  ) 
 

Calculate the light facing state of the triangles in this edge list.

Remarks:
This is normally the first stage of calculating a silhouette, ie establishing which tris are facing the light and which are facing away. This state is stored in the 'lightFacing' flag in each Triangle.
Parameters:
lightPos 4D position of the light in object space, note that for directional lights (which have no position), the w component is 0 and the x/y/z position are the direction.


Member Data Documentation

EdgeGroupList Ogre::EdgeData::edgeGroups
 

Definition at line 90 of file OgreEdgeListBuilder.h.

TriangleList Ogre::EdgeData::triangles
 

Definition at line 89 of file OgreEdgeListBuilder.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:00:21 2006