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10<h1>Ogre::GLFrameBufferObject Class Reference</h1>Frame Buffer Object abstraction. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>&gt;</code>
14<p>
15<a href="classOgre_1_1GLFrameBufferObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
16<tr><td></td></tr>
17<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
18<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta0">GLFrameBufferObject</a> (<a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a> *manager)</td></tr>
19
20<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta1">~GLFrameBufferObject</a> ()</td></tr>
21
22<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta2">bindSurface</a> (size_t attachment, const <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> &amp;target)</td></tr>
23
24<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bind a surface to a certain attachment point.  <a href="#Ogre_1_1GLFrameBufferObjecta2"></a><br><br></td></tr>
25<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta3">unbindSurface</a> (size_t attachment)</td></tr>
26
27<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unbind attachment.  <a href="#Ogre_1_1GLFrameBufferObjecta3"></a><br><br></td></tr>
28<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta4">bind</a> ()</td></tr>
29
30<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bind FrameBufferObject.  <a href="#Ogre_1_1GLFrameBufferObjecta4"></a><br><br></td></tr>
31<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta5">getWidth</a> ()</td></tr>
32
33<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Accessors.  <a href="#Ogre_1_1GLFrameBufferObjecta5"></a><br><br></td></tr>
34<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta6">getHeight</a> ()</td></tr>
35
36<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a671">PixelFormat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta7">getFormat</a> ()</td></tr>
37
38<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta8">getManager</a> ()</td></tr>
39
40<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjecta9">getSurface</a> (size_t attachment)</td></tr>
41
42<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectd0">initialise</a> ()</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialise object (find suitable depth and stencil format).  <a href="#Ogre_1_1GLFrameBufferObjectd0"></a><br><br></td></tr>
46<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
47<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr0">mManager</a></td></tr>
48
49<tr><td class="memItemLeft" nowrap align=right valign=top>GLuint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr1">mFB</a></td></tr>
50
51<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr2">mDepth</a></td></tr>
52
53<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr3">mStencil</a></td></tr>
54
55<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr4">mColour</a> [OGRE_MAX_MULTIPLE_RENDER_TARGETS]</td></tr>
56
57</table>
58<hr><a name="_details"></a><h2>Detailed Description</h2>
59Frame Buffer Object abstraction.
60<p>
61
62<p>
63Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00035">35</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
64<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta0" doxytag="Ogre::GLFrameBufferObject::GLFrameBufferObject" ></a><p>
65<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
66  <tr>
67    <td class="mdRow">
68      <table cellpadding="0" cellspacing="0" border="0">
69        <tr>
70          <td class="md" nowrap valign="top"> Ogre::GLFrameBufferObject::GLFrameBufferObject </td>
71          <td class="md" valign="top">(&nbsp;</td>
72          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a> *&nbsp;</td>
73          <td class="mdname1" valign="top" nowrap> <em>manager</em>          </td>
74          <td class="md" valign="top">&nbsp;)&nbsp;</td>
75          <td class="md" nowrap></td>
76        </tr>
77
78      </table>
79    </td>
80  </tr>
81</table>
82<table cellspacing=5 cellpadding=0 border=0>
83  <tr>
84    <td>
85      &nbsp;
86    </td>
87    <td>
88
89<p>
90    </td>
91  </tr>
92</table>
93<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta1" doxytag="Ogre::GLFrameBufferObject::~GLFrameBufferObject" ></a><p>
94<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
95  <tr>
96    <td class="mdRow">
97      <table cellpadding="0" cellspacing="0" border="0">
98        <tr>
99          <td class="md" nowrap valign="top"> Ogre::GLFrameBufferObject::~<a class="el" href="classOgre_1_1GLFrameBufferObject.html">GLFrameBufferObject</a> </td>
100          <td class="md" valign="top">(&nbsp;</td>
101          <td class="mdname1" valign="top" nowrap>          </td>
102          <td class="md" valign="top">&nbsp;)&nbsp;</td>
103          <td class="md" nowrap></td>
104        </tr>
105
106      </table>
107    </td>
108  </tr>
109</table>
110<table cellspacing=5 cellpadding=0 border=0>
111  <tr>
112    <td>
113      &nbsp;
114    </td>
115    <td>
116
117<p>
118    </td>
119  </tr>
120</table>
121<hr><h2>Member Function Documentation</h2>
122<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta4" doxytag="Ogre::GLFrameBufferObject::bind" ></a><p>
123<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
124  <tr>
125    <td class="mdRow">
126      <table cellpadding="0" cellspacing="0" border="0">
127        <tr>
128          <td class="md" nowrap valign="top"> void Ogre::GLFrameBufferObject::bind </td>
129          <td class="md" valign="top">(&nbsp;</td>
130          <td class="mdname1" valign="top" nowrap>          </td>
131          <td class="md" valign="top">&nbsp;)&nbsp;</td>
132          <td class="md" nowrap></td>
133        </tr>
134
135      </table>
136    </td>
137  </tr>
138</table>
139<table cellspacing=5 cellpadding=0 border=0>
140  <tr>
141    <td>
142      &nbsp;
143    </td>
144    <td>
145
146<p>
147Bind FrameBufferObject.
148<p>
149    </td>
150  </tr>
151</table>
152<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta2" doxytag="Ogre::GLFrameBufferObject::bindSurface" ></a><p>
153<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
154  <tr>
155    <td class="mdRow">
156      <table cellpadding="0" cellspacing="0" border="0">
157        <tr>
158          <td class="md" nowrap valign="top"> void Ogre::GLFrameBufferObject::bindSurface </td>
159          <td class="md" valign="top">(&nbsp;</td>
160          <td class="md" nowrap valign="top">size_t&nbsp;</td>
161          <td class="mdname" nowrap> <em>attachment</em>, </td>
162        </tr>
163        <tr>
164          <td class="md" nowrap align="right"></td>
165          <td></td>
166          <td class="md" nowrap>const <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> &amp;&nbsp;</td>
167          <td class="mdname" nowrap> <em>target</em></td>
168        </tr>
169        <tr>
170          <td></td>
171          <td class="md">)&nbsp;</td>
172          <td class="md" colspan="2"></td>
173        </tr>
174
175      </table>
176    </td>
177  </tr>
178</table>
179<table cellspacing=5 cellpadding=0 border=0>
180  <tr>
181    <td>
182      &nbsp;
183    </td>
184    <td>
185
186<p>
187Bind a surface to a certain attachment point.
188<p>
189attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1     </td>
190  </tr>
191</table>
192<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta7" doxytag="Ogre::GLFrameBufferObject::getFormat" ></a><p>
193<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
194  <tr>
195    <td class="mdRow">
196      <table cellpadding="0" cellspacing="0" border="0">
197        <tr>
198          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a671">PixelFormat</a> Ogre::GLFrameBufferObject::getFormat </td>
199          <td class="md" valign="top">(&nbsp;</td>
200          <td class="mdname1" valign="top" nowrap>          </td>
201          <td class="md" valign="top">&nbsp;)&nbsp;</td>
202          <td class="md" nowrap></td>
203        </tr>
204
205      </table>
206    </td>
207  </tr>
208</table>
209<table cellspacing=5 cellpadding=0 border=0>
210  <tr>
211    <td>
212      &nbsp;
213    </td>
214    <td>
215
216<p>
217    </td>
218  </tr>
219</table>
220<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta6" doxytag="Ogre::GLFrameBufferObject::getHeight" ></a><p>
221<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
222  <tr>
223    <td class="mdRow">
224      <table cellpadding="0" cellspacing="0" border="0">
225        <tr>
226          <td class="md" nowrap valign="top"> size_t Ogre::GLFrameBufferObject::getHeight </td>
227          <td class="md" valign="top">(&nbsp;</td>
228          <td class="mdname1" valign="top" nowrap>          </td>
229          <td class="md" valign="top">&nbsp;)&nbsp;</td>
230          <td class="md" nowrap></td>
231        </tr>
232
233      </table>
234    </td>
235  </tr>
236</table>
237<table cellspacing=5 cellpadding=0 border=0>
238  <tr>
239    <td>
240      &nbsp;
241    </td>
242    <td>
243
244<p>
245    </td>
246  </tr>
247</table>
248<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta8" doxytag="Ogre::GLFrameBufferObject::getManager" ></a><p>
249<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
250  <tr>
251    <td class="mdRow">
252      <table cellpadding="0" cellspacing="0" border="0">
253        <tr>
254          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a>* Ogre::GLFrameBufferObject::getManager </td>
255          <td class="md" valign="top">(&nbsp;</td>
256          <td class="mdname1" valign="top" nowrap>          </td>
257          <td class="md" valign="top">&nbsp;)&nbsp;</td>
258          <td class="md" nowrap></td>
259        </tr>
260
261      </table>
262    </td>
263  </tr>
264</table>
265<table cellspacing=5 cellpadding=0 border=0>
266  <tr>
267    <td>
268      &nbsp;
269    </td>
270    <td>
271
272<p>
273
274<p>
275Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00058">58</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
276  </tr>
277</table>
278<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta9" doxytag="Ogre::GLFrameBufferObject::getSurface" ></a><p>
279<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
280  <tr>
281    <td class="mdRow">
282      <table cellpadding="0" cellspacing="0" border="0">
283        <tr>
284          <td class="md" nowrap valign="top"> const <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a>&amp; Ogre::GLFrameBufferObject::getSurface </td>
285          <td class="md" valign="top">(&nbsp;</td>
286          <td class="md" nowrap valign="top">size_t&nbsp;</td>
287          <td class="mdname1" valign="top" nowrap> <em>attachment</em>          </td>
288          <td class="md" valign="top">&nbsp;)&nbsp;</td>
289          <td class="md" nowrap></td>
290        </tr>
291
292      </table>
293    </td>
294  </tr>
295</table>
296<table cellspacing=5 cellpadding=0 border=0>
297  <tr>
298    <td>
299      &nbsp;
300    </td>
301    <td>
302
303<p>
304
305<p>
306Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00059">59</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
307  </tr>
308</table>
309<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta5" doxytag="Ogre::GLFrameBufferObject::getWidth" ></a><p>
310<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
311  <tr>
312    <td class="mdRow">
313      <table cellpadding="0" cellspacing="0" border="0">
314        <tr>
315          <td class="md" nowrap valign="top"> size_t Ogre::GLFrameBufferObject::getWidth </td>
316          <td class="md" valign="top">(&nbsp;</td>
317          <td class="mdname1" valign="top" nowrap>          </td>
318          <td class="md" valign="top">&nbsp;)&nbsp;</td>
319          <td class="md" nowrap></td>
320        </tr>
321
322      </table>
323    </td>
324  </tr>
325</table>
326<table cellspacing=5 cellpadding=0 border=0>
327  <tr>
328    <td>
329      &nbsp;
330    </td>
331    <td>
332
333<p>
334Accessors.
335<p>
336    </td>
337  </tr>
338</table>
339<a class="anchor" name="Ogre_1_1GLFrameBufferObjectd0" doxytag="Ogre::GLFrameBufferObject::initialise" ></a><p>
340<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
341  <tr>
342    <td class="mdRow">
343      <table cellpadding="0" cellspacing="0" border="0">
344        <tr>
345          <td class="md" nowrap valign="top"> void Ogre::GLFrameBufferObject::initialise </td>
346          <td class="md" valign="top">(&nbsp;</td>
347          <td class="mdname1" valign="top" nowrap>          </td>
348          <td class="md" valign="top">&nbsp;)&nbsp;</td>
349          <td class="md" nowrap><code> [private]</code></td>
350        </tr>
351
352      </table>
353    </td>
354  </tr>
355</table>
356<table cellspacing=5 cellpadding=0 border=0>
357  <tr>
358    <td>
359      &nbsp;
360    </td>
361    <td>
362
363<p>
364Initialise object (find suitable depth and stencil format).
365<p>
366Must be called every time the bindings change. It fails with an exception (ERR_INVALIDPARAMS) if:<ul>
367<li>Attachment point 0 has no binding</li><li>Not all bound surfaces have the same size</li><li>Not all bound surfaces have the same internal format </li></ul>
368    </td>
369  </tr>
370</table>
371<a class="anchor" name="Ogre_1_1GLFrameBufferObjecta3" doxytag="Ogre::GLFrameBufferObject::unbindSurface" ></a><p>
372<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
373  <tr>
374    <td class="mdRow">
375      <table cellpadding="0" cellspacing="0" border="0">
376        <tr>
377          <td class="md" nowrap valign="top"> void Ogre::GLFrameBufferObject::unbindSurface </td>
378          <td class="md" valign="top">(&nbsp;</td>
379          <td class="md" nowrap valign="top">size_t&nbsp;</td>
380          <td class="mdname1" valign="top" nowrap> <em>attachment</em>          </td>
381          <td class="md" valign="top">&nbsp;)&nbsp;</td>
382          <td class="md" nowrap></td>
383        </tr>
384
385      </table>
386    </td>
387  </tr>
388</table>
389<table cellspacing=5 cellpadding=0 border=0>
390  <tr>
391    <td>
392      &nbsp;
393    </td>
394    <td>
395
396<p>
397Unbind attachment.
398<p>
399    </td>
400  </tr>
401</table>
402<hr><h2>Member Data Documentation</h2>
403<a class="anchor" name="Ogre_1_1GLFrameBufferObjectr4" doxytag="Ogre::GLFrameBufferObject::mColour" ></a><p>
404<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
405  <tr>
406    <td class="mdRow">
407      <table cellpadding="0" cellspacing="0" border="0">
408        <tr>
409          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> <a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr4">Ogre::GLFrameBufferObject::mColour</a>[OGRE_MAX_MULTIPLE_RENDER_TARGETS]<code> [private]</code>
410      </table>
411    </td>
412  </tr>
413</table>
414<table cellspacing=5 cellpadding=0 border=0>
415  <tr>
416    <td>
417      &nbsp;
418    </td>
419    <td>
420
421<p>
422
423<p>
424Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00066">66</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
425  </tr>
426</table>
427<a class="anchor" name="Ogre_1_1GLFrameBufferObjectr2" doxytag="Ogre::GLFrameBufferObject::mDepth" ></a><p>
428<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
429  <tr>
430    <td class="mdRow">
431      <table cellpadding="0" cellspacing="0" border="0">
432        <tr>
433          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> <a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr2">Ogre::GLFrameBufferObject::mDepth</a><code> [private]</code>
434      </table>
435    </td>
436  </tr>
437</table>
438<table cellspacing=5 cellpadding=0 border=0>
439  <tr>
440    <td>
441      &nbsp;
442    </td>
443    <td>
444
445<p>
446
447<p>
448Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
449  </tr>
450</table>
451<a class="anchor" name="Ogre_1_1GLFrameBufferObjectr1" doxytag="Ogre::GLFrameBufferObject::mFB" ></a><p>
452<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
453  <tr>
454    <td class="mdRow">
455      <table cellpadding="0" cellspacing="0" border="0">
456        <tr>
457          <td class="md" nowrap valign="top"> GLuint <a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr1">Ogre::GLFrameBufferObject::mFB</a><code> [private]</code>
458      </table>
459    </td>
460  </tr>
461</table>
462<table cellspacing=5 cellpadding=0 border=0>
463  <tr>
464    <td>
465      &nbsp;
466    </td>
467    <td>
468
469<p>
470
471<p>
472Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00062">62</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
473  </tr>
474</table>
475<a class="anchor" name="Ogre_1_1GLFrameBufferObjectr0" doxytag="Ogre::GLFrameBufferObject::mManager" ></a><p>
476<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
477  <tr>
478    <td class="mdRow">
479      <table cellpadding="0" cellspacing="0" border="0">
480        <tr>
481          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GLFBOManager.html">GLFBOManager</a>* <a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr0">Ogre::GLFrameBufferObject::mManager</a><code> [private]</code>
482      </table>
483    </td>
484  </tr>
485</table>
486<table cellspacing=5 cellpadding=0 border=0>
487  <tr>
488    <td>
489      &nbsp;
490    </td>
491    <td>
492
493<p>
494
495<p>
496Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
497  </tr>
498</table>
499<a class="anchor" name="Ogre_1_1GLFrameBufferObjectr3" doxytag="Ogre::GLFrameBufferObject::mStencil" ></a><p>
500<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
501  <tr>
502    <td class="mdRow">
503      <table cellpadding="0" cellspacing="0" border="0">
504        <tr>
505          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1GLSurfaceDesc.html">GLSurfaceDesc</a> <a class="el" href="classOgre_1_1GLFrameBufferObject.html#Ogre_1_1GLFrameBufferObjectr3">Ogre::GLFrameBufferObject::mStencil</a><code> [private]</code>
506      </table>
507    </td>
508  </tr>
509</table>
510<table cellspacing=5 cellpadding=0 border=0>
511  <tr>
512    <td>
513      &nbsp;
514    </td>
515    <td>
516
517<p>
518
519<p>
520Definition at line <a class="el" href="OgreGLFrameBufferObject_8h-source.html#l00064">64</a> of file <a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a>.    </td>
521  </tr>
522</table>
523<hr>The documentation for this class was generated from the following file:<ul>
524<li><a class="el" href="OgreGLFrameBufferObject_8h-source.html">OgreGLFrameBufferObject.h</a></ul>
525<hr>
526<p>
527Copyright &copy; 2000-2005 by The OGRE Team<br />
528<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
529This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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536
537Last modified Sun Mar 12 14:52:13 2006
538</p>
539</body>
540</html>
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