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9 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> |
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10 | <h1>Ogre::GLHardwareOcclusionQuery Class Reference</h1>This is a class that is the base class of the query class for hardware occlusion. |
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11 | <a href="#_details">More...</a> |
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12 | <p> |
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13 | <code>#include <<a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html">OgreGLHardwareOcclusionQuery.h</a>></code> |
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14 | <p> |
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15 | <p>Inheritance diagram for Ogre::GLHardwareOcclusionQuery: |
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16 | <p><center><img src="classOgre_1_1GLHardwareOcclusionQuery.png" usemap="#Ogre::GLHardwareOcclusionQuery_map" border="0" alt=""></center> |
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17 | <map name="Ogre::GLHardwareOcclusionQuery_map"> |
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18 | <area href="classOgre_1_1HardwareOcclusionQuery.html" alt="Ogre::HardwareOcclusionQuery" shape="rect" coords="0,0,212,24"> |
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19 | </map> |
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20 | <a href="classOgre_1_1GLHardwareOcclusionQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> |
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21 | <tr><td></td></tr> |
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22 | <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> |
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23 | <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya0">GLHardwareOcclusionQuery</a> ()</td></tr> |
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24 | |
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25 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Default object constructor. <a href="#Ogre_1_1GLHardwareOcclusionQuerya0"></a><br><br></td></tr> |
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26 | <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya1">~GLHardwareOcclusionQuery</a> ()</td></tr> |
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27 | |
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28 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Object destructor. <a href="#Ogre_1_1GLHardwareOcclusionQuerya1"></a><br><br></td></tr> |
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29 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya2">beginOcclusionQuery</a> ()</td></tr> |
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30 | |
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31 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery-><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya3">endOcclusionQuery()</a>;. <a href="#Ogre_1_1GLHardwareOcclusionQuerya2"></a><br><br></td></tr> |
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32 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya3">endOcclusionQuery</a> ()</td></tr> |
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33 | |
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34 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Ends the hardware occlusion test. <a href="#Ogre_1_1GLHardwareOcclusionQuerya3"></a><br><br></td></tr> |
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35 | <tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya4">pullOcclusionQuery</a> (unsigned int *NumOfFragments)</td></tr> |
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36 | |
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37 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Pulls the hardware occlusion query too see if there is a result. <a href="#Ogre_1_1GLHardwareOcclusionQuerya4"></a><br><br></td></tr> |
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38 | <tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya5">isStillOutstanding</a> (void)</td></tr> |
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39 | |
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40 | <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQuerya5">getLastQuerysPixelcount</a> () const </td></tr> |
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41 | |
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42 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Let's you get the last pixel count with out doing the hardware occlusion test. <a href="#Ogre_1_1HardwareOcclusionQuerya5"></a><br><br></td></tr> |
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43 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQuerya6">HardwareOcclusionQuery::isStillOutstanding</a> (void)=0</td></tr> |
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44 | |
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45 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Lets you know when query is done, or still be processed by the Hardware. <a href="#Ogre_1_1HardwareOcclusionQuerya6"></a><br><br></td></tr> |
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46 | <tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> |
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47 | <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQueryp0">mPixelCount</a></td></tr> |
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48 | |
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49 | <tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQueryp1">mIsQueryResultStillOutstanding</a></td></tr> |
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50 | |
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51 | <tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> |
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52 | <tr><td class="memItemLeft" nowrap align=right valign=top>GLuint </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQueryr0">mQueryID</a></td></tr> |
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53 | |
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54 | </table> |
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55 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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56 | This is a class that is the base class of the query class for hardware occlusion. |
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57 | <p> |
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58 | <dl compact><dt><b>Author:</b></dt><dd>Lee Sandberg email: <a href="mailto:lee@abcmedia.se">lee@abcmedia.se</a> Updated on 13/9/2005 by Tuan Kuranes email: <a href="mailto:tuan.kuranes@free.fr">tuan.kuranes@free.fr</a> </dd></dl> |
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59 | |
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60 | <p> |
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61 | |
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62 | <p> |
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63 | Definition at line <a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html#l00069">69</a> of file <a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html">OgreGLHardwareOcclusionQuery.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> |
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64 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya0" doxytag="Ogre::GLHardwareOcclusionQuery::GLHardwareOcclusionQuery" ></a><p> |
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65 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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66 | <tr> |
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67 | <td class="mdRow"> |
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68 | <table cellpadding="0" cellspacing="0" border="0"> |
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69 | <tr> |
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70 | <td class="md" nowrap valign="top"> Ogre::GLHardwareOcclusionQuery::GLHardwareOcclusionQuery </td> |
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71 | <td class="md" valign="top">( </td> |
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72 | <td class="mdname1" valign="top" nowrap> </td> |
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73 | <td class="md" valign="top"> ) </td> |
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74 | <td class="md" nowrap></td> |
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75 | </tr> |
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76 | |
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77 | </table> |
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78 | </td> |
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79 | </tr> |
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80 | </table> |
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81 | <table cellspacing=5 cellpadding=0 border=0> |
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82 | <tr> |
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83 | <td> |
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84 | |
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85 | </td> |
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86 | <td> |
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87 | |
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88 | <p> |
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89 | Default object constructor. |
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90 | <p> |
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91 | </td> |
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92 | </tr> |
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93 | </table> |
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94 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya1" doxytag="Ogre::GLHardwareOcclusionQuery::~GLHardwareOcclusionQuery" ></a><p> |
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95 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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96 | <tr> |
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97 | <td class="mdRow"> |
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98 | <table cellpadding="0" cellspacing="0" border="0"> |
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99 | <tr> |
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100 | <td class="md" nowrap valign="top"> Ogre::GLHardwareOcclusionQuery::~<a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html">GLHardwareOcclusionQuery</a> </td> |
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101 | <td class="md" valign="top">( </td> |
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102 | <td class="mdname1" valign="top" nowrap> </td> |
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103 | <td class="md" valign="top"> ) </td> |
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104 | <td class="md" nowrap></td> |
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105 | </tr> |
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106 | |
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107 | </table> |
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108 | </td> |
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109 | </tr> |
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110 | </table> |
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111 | <table cellspacing=5 cellpadding=0 border=0> |
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112 | <tr> |
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113 | <td> |
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114 | |
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115 | </td> |
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116 | <td> |
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117 | |
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118 | <p> |
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119 | Object destructor. |
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120 | <p> |
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121 | </td> |
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122 | </tr> |
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123 | </table> |
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124 | <hr><h2>Member Function Documentation</h2> |
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125 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya2" doxytag="Ogre::GLHardwareOcclusionQuery::beginOcclusionQuery" ></a><p> |
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126 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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127 | <tr> |
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128 | <td class="mdRow"> |
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129 | <table cellpadding="0" cellspacing="0" border="0"> |
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130 | <tr> |
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131 | <td class="md" nowrap valign="top"> void Ogre::GLHardwareOcclusionQuery::beginOcclusionQuery </td> |
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132 | <td class="md" valign="top">( </td> |
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133 | <td class="mdname1" valign="top" nowrap> </td> |
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134 | <td class="md" valign="top"> ) </td> |
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135 | <td class="md" nowrap><code> [virtual]</code></td> |
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136 | </tr> |
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137 | |
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138 | </table> |
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139 | </td> |
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140 | </tr> |
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141 | </table> |
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142 | <table cellspacing=5 cellpadding=0 border=0> |
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143 | <tr> |
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144 | <td> |
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145 | |
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146 | </td> |
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147 | <td> |
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148 | |
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149 | <p> |
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150 | Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery-><a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQuerya3">endOcclusionQuery()</a>;. |
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151 | <p> |
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152 | Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); |
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153 | <p> |
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154 | Implements <a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQuerya2">Ogre::HardwareOcclusionQuery</a>. </td> |
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155 | </tr> |
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156 | </table> |
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157 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya3" doxytag="Ogre::GLHardwareOcclusionQuery::endOcclusionQuery" ></a><p> |
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158 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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159 | <tr> |
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160 | <td class="mdRow"> |
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161 | <table cellpadding="0" cellspacing="0" border="0"> |
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162 | <tr> |
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163 | <td class="md" nowrap valign="top"> void Ogre::GLHardwareOcclusionQuery::endOcclusionQuery </td> |
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164 | <td class="md" valign="top">( </td> |
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165 | <td class="mdname1" valign="top" nowrap> </td> |
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166 | <td class="md" valign="top"> ) </td> |
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167 | <td class="md" nowrap><code> [virtual]</code></td> |
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168 | </tr> |
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169 | |
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170 | </table> |
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171 | </td> |
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172 | </tr> |
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173 | </table> |
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174 | <table cellspacing=5 cellpadding=0 border=0> |
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175 | <tr> |
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176 | <td> |
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177 | |
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178 | </td> |
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179 | <td> |
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180 | |
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181 | <p> |
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182 | Ends the hardware occlusion test. |
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183 | <p> |
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184 | |
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185 | <p> |
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186 | Implements <a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQuerya3">Ogre::HardwareOcclusionQuery</a>. </td> |
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187 | </tr> |
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188 | </table> |
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189 | <a class="anchor" name="Ogre_1_1HardwareOcclusionQuerya5" doxytag="Ogre::GLHardwareOcclusionQuery::getLastQuerysPixelcount" ></a><p> |
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190 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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191 | <tr> |
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192 | <td class="mdRow"> |
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193 | <table cellpadding="0" cellspacing="0" border="0"> |
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194 | <tr> |
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195 | <td class="md" nowrap valign="top"> unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount </td> |
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196 | <td class="md" valign="top">( </td> |
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197 | <td class="mdname1" valign="top" nowrap> </td> |
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198 | <td class="md" valign="top"> ) </td> |
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199 | <td class="md" nowrap> const<code> [inherited]</code></td> |
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200 | </tr> |
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201 | |
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202 | </table> |
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203 | </td> |
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204 | </tr> |
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205 | </table> |
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206 | <table cellspacing=5 cellpadding=0 border=0> |
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207 | <tr> |
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208 | <td> |
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209 | |
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210 | </td> |
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211 | <td> |
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212 | |
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213 | <p> |
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214 | Let's you get the last pixel count with out doing the hardware occlusion test. |
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215 | <p> |
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216 | <dl compact><dt><b>Returns:</b></dt><dd>The last fragment count from the last test. Remarks This function won't give you new values, just the old value.</dd></dl> |
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217 | |
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218 | <p> |
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219 | Definition at line <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html#l00098">98</a> of file <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html">OgreHardwareOcclusionQuery.h</a>. </td> |
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220 | </tr> |
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221 | </table> |
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222 | <a class="anchor" name="Ogre_1_1HardwareOcclusionQuerya6" doxytag="Ogre::GLHardwareOcclusionQuery::HardwareOcclusionQuery::isStillOutstanding" ></a><p> |
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223 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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224 | <tr> |
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225 | <td class="mdRow"> |
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226 | <table cellpadding="0" cellspacing="0" border="0"> |
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227 | <tr> |
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228 | <td class="md" nowrap valign="top"> virtual bool Ogre::HardwareOcclusionQuery::HardwareOcclusionQuery::isStillOutstanding </td> |
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229 | <td class="md" valign="top">( </td> |
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230 | <td class="md" nowrap valign="top">void </td> |
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231 | <td class="mdname1" valign="top" nowrap> </td> |
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232 | <td class="md" valign="top"> ) </td> |
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233 | <td class="md" nowrap><code> [pure virtual, inherited]</code></td> |
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234 | </tr> |
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235 | |
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236 | </table> |
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237 | </td> |
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238 | </tr> |
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239 | </table> |
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240 | <table cellspacing=5 cellpadding=0 border=0> |
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241 | <tr> |
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242 | <td> |
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243 | |
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244 | </td> |
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245 | <td> |
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246 | |
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247 | <p> |
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248 | Lets you know when query is done, or still be processed by the Hardware. |
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249 | <p> |
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250 | <dl compact><dt><b>Returns:</b></dt><dd>true if query isn't finished.</dd></dl> |
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251 | </td> |
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252 | </tr> |
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253 | </table> |
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254 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya5" doxytag="Ogre::GLHardwareOcclusionQuery::isStillOutstanding" ></a><p> |
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255 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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256 | <tr> |
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257 | <td class="mdRow"> |
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258 | <table cellpadding="0" cellspacing="0" border="0"> |
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259 | <tr> |
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260 | <td class="md" nowrap valign="top"> bool Ogre::GLHardwareOcclusionQuery::isStillOutstanding </td> |
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261 | <td class="md" valign="top">( </td> |
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262 | <td class="md" nowrap valign="top">void </td> |
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263 | <td class="mdname1" valign="top" nowrap> </td> |
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264 | <td class="md" valign="top"> ) </td> |
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265 | <td class="md" nowrap></td> |
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266 | </tr> |
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267 | |
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268 | </table> |
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269 | </td> |
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270 | </tr> |
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271 | </table> |
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272 | <table cellspacing=5 cellpadding=0 border=0> |
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273 | <tr> |
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274 | <td> |
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275 | |
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276 | </td> |
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277 | <td> |
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278 | |
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279 | <p> |
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280 | </td> |
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281 | </tr> |
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282 | </table> |
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283 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQuerya4" doxytag="Ogre::GLHardwareOcclusionQuery::pullOcclusionQuery" ></a><p> |
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284 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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285 | <tr> |
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286 | <td class="mdRow"> |
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287 | <table cellpadding="0" cellspacing="0" border="0"> |
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288 | <tr> |
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289 | <td class="md" nowrap valign="top"> bool Ogre::GLHardwareOcclusionQuery::pullOcclusionQuery </td> |
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290 | <td class="md" valign="top">( </td> |
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291 | <td class="md" nowrap valign="top">unsigned int * </td> |
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292 | <td class="mdname1" valign="top" nowrap> <em>NumOfFragments</em> </td> |
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293 | <td class="md" valign="top"> ) </td> |
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294 | <td class="md" nowrap><code> [virtual]</code></td> |
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295 | </tr> |
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296 | |
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297 | </table> |
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298 | </td> |
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299 | </tr> |
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300 | </table> |
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301 | <table cellspacing=5 cellpadding=0 border=0> |
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302 | <tr> |
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303 | <td> |
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304 | |
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305 | </td> |
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306 | <td> |
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307 | |
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308 | <p> |
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309 | Pulls the hardware occlusion query too see if there is a result. |
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310 | <p> |
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311 | <dl compact><dt><b>Return values:</b></dt><dd> |
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312 | <table border="0" cellspacing="2" cellpadding="0"> |
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313 | <tr><td valign=top><em>NumOfFragments</em> </td><td>will get the resulting number of fragments. </td></tr> |
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314 | </table> |
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315 | </dl> |
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316 | <dl compact><dt><b>Returns:</b></dt><dd>True if success or false if not. </dd></dl> |
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317 | |
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318 | <p> |
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319 | Implements <a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQuerya4">Ogre::HardwareOcclusionQuery</a>. </td> |
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320 | </tr> |
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321 | </table> |
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322 | <hr><h2>Member Data Documentation</h2> |
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323 | <a class="anchor" name="Ogre_1_1HardwareOcclusionQueryp1" doxytag="Ogre::GLHardwareOcclusionQuery::mIsQueryResultStillOutstanding" ></a><p> |
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324 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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325 | <tr> |
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326 | <td class="mdRow"> |
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327 | <table cellpadding="0" cellspacing="0" border="0"> |
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328 | <tr> |
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329 | <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQueryp1">Ogre::HardwareOcclusionQuery::mIsQueryResultStillOutstanding</a><code> [protected, inherited]</code> |
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330 | </table> |
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331 | </td> |
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332 | </tr> |
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333 | </table> |
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334 | <table cellspacing=5 cellpadding=0 border=0> |
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335 | <tr> |
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336 | <td> |
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337 | |
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338 | </td> |
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339 | <td> |
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340 | |
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341 | <p> |
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342 | |
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343 | <p> |
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344 | Definition at line <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html">OgreHardwareOcclusionQuery.h</a>. </td> |
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345 | </tr> |
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346 | </table> |
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347 | <a class="anchor" name="Ogre_1_1HardwareOcclusionQueryp0" doxytag="Ogre::GLHardwareOcclusionQuery::mPixelCount" ></a><p> |
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348 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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349 | <tr> |
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350 | <td class="mdRow"> |
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351 | <table cellpadding="0" cellspacing="0" border="0"> |
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352 | <tr> |
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353 | <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1HardwareOcclusionQuery.html#Ogre_1_1HardwareOcclusionQueryp0">Ogre::HardwareOcclusionQuery::mPixelCount</a><code> [protected, inherited]</code> |
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354 | </table> |
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355 | </td> |
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356 | </tr> |
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357 | </table> |
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358 | <table cellspacing=5 cellpadding=0 border=0> |
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359 | <tr> |
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360 | <td> |
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361 | |
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362 | </td> |
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363 | <td> |
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364 | |
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365 | <p> |
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366 | |
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367 | <p> |
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368 | Definition at line <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html#l00112">112</a> of file <a class="el" href="OgreHardwareOcclusionQuery_8h-source.html">OgreHardwareOcclusionQuery.h</a>. </td> |
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369 | </tr> |
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370 | </table> |
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371 | <a class="anchor" name="Ogre_1_1GLHardwareOcclusionQueryr0" doxytag="Ogre::GLHardwareOcclusionQuery::mQueryID" ></a><p> |
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372 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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373 | <tr> |
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374 | <td class="mdRow"> |
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375 | <table cellpadding="0" cellspacing="0" border="0"> |
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376 | <tr> |
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377 | <td class="md" nowrap valign="top"> GLuint <a class="el" href="classOgre_1_1GLHardwareOcclusionQuery.html#Ogre_1_1GLHardwareOcclusionQueryr0">Ogre::GLHardwareOcclusionQuery::mQueryID</a><code> [private]</code> |
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378 | </table> |
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379 | </td> |
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380 | </tr> |
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381 | </table> |
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382 | <table cellspacing=5 cellpadding=0 border=0> |
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383 | <tr> |
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384 | <td> |
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385 | |
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386 | </td> |
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387 | <td> |
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388 | |
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389 | <p> |
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390 | |
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391 | <p> |
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392 | Definition at line <a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html#l00099">99</a> of file <a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html">OgreGLHardwareOcclusionQuery.h</a>. </td> |
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393 | </tr> |
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394 | </table> |
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395 | <hr>The documentation for this class was generated from the following file:<ul> |
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396 | <li><a class="el" href="OgreGLHardwareOcclusionQuery_8h-source.html">OgreGLHardwareOcclusionQuery.h</a></ul> |
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397 | <hr> |
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398 | <p> |
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399 | Copyright © 2000-2005 by The OGRE Team<br /> |
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400 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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401 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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402 | <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> |
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403 | <Work rdf:about=""> |
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404 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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405 | <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /> |
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406 | </Work> |
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407 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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408 | |
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409 | Last modified Sun Mar 12 14:52:40 2006 |
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410 | </p> |
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411 | </body> |
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412 | </html> |
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