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9 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> |
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10 | <h1>Ogre::GLRenderSystem Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a>, including all inherited members.<table> |
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11 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema45">_applyObliqueDepthProjection</a>(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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12 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_beginFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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13 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema61">_beginGeometryCount</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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14 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema34">_disableTextureUnit</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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15 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema35">_disableTextureUnitsFrom</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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16 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_endFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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17 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema53">_getCullingMode</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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18 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd10">_getCurrentAnisotropy</a>(size_t unit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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19 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema62">_getFaceCount</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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20 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema72">_getMainContext</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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21 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema63">_getVertexCount</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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22 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema51">_getViewport</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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23 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema81">_initRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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24 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeOrthoMatrix</a>(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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25 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_makeProjectionMatrix</a>(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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26 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema43">_makeProjectionMatrix</a>(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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27 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema82">_notifyCameraRemoved</a>(const Camera *cam)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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28 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema67">_oneTimeContextInitialization</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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29 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema70">_registerContext</a>(RenderTarget *target, GLContext *context)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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30 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">_render</a>(const RenderOperation &op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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31 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setAlphaRejectSettings</a>(CompareFunction func, unsigned char value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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32 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setColourBufferWriteEnabled</a>(bool red, bool green, bool blue, bool alpha)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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33 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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34 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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35 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setDepthBufferCheckEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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36 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferFunction</a>(CompareFunction func=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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37 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_setDepthBufferParams</a>(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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38 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferWriteEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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39 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setFog</a>(FogMode mode, const ColourValue &colour, Real density, Real start, Real end)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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40 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setProjectionMatrix</a>(const Matrix4 &m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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41 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">_setRasterisationMode</a>(SceneDetailLevel level)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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42 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema69">_setRenderTarget</a>(RenderTarget *target)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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43 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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44 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setSurfaceParams</a>(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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45 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setTexture</a>(size_t unit, bool enabled, const String &texname)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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46 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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47 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureBlendMode</a>(size_t stage, const LayerBlendModeEx &bm)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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48 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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49 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setTextureCoordSet</a>(size_t stage, size_t index)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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50 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">_setTextureLayerAnisotropy</a>(size_t unit, unsigned int maxAnisotropy)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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51 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureMatrix</a>(size_t stage, const Matrix4 &xform)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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52 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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53 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema41">Ogre::RenderSystem::_setTextureUnitFiltering</a>(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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54 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema33">_setTextureUnitSettings</a>(size_t texUnit, TextureUnitState &tl)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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55 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_setViewMatrix</a>(const Matrix4 &m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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56 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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57 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema30">_setWorldMatrices</a>(const Matrix4 *m, unsigned short count)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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58 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">_setWorldMatrix</a>(const Matrix4 &m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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59 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema68">_switchContext</a>(GLContext *context)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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60 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema71">_unregisterContext</a>(RenderTarget *target)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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61 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema83">_updateAllRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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62 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">_useLights</a>(const LightList &lights, unsigned short limit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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63 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema94">addListener</a>(Listener *l)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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64 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema21">attachRenderTarget</a>(RenderTarget &target)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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65 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">bindGpuProgram</a>(GpuProgram *prg)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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66 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">bindGpuProgramParameters</a>(GpuProgramType gptype, GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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67 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema61">clearFrameBuffer</a>(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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68 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a> typedef</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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69 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">convertColourValue</a>(const ColourValue &colour, uint32 *pDest)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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70 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd8">convertCompareFunction</a>(CompareFunction func) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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71 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd9">convertStencilOp</a>(StencilOperation op, bool invert=false) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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72 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema62">createHardwareOcclusionQuery</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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73 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">createRenderTexture</a>(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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74 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">createRenderWindow</a>(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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75 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema6">destroyHardwareOcclusionQuery</a>(HardwareOcclusionQuery *hq)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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76 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema20">destroyRenderTarget</a>(const String &name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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77 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema19">destroyRenderTexture</a>(const String &name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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78 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">destroyRenderWindow</a>(RenderWindow *pWin)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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79 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema18">Ogre::RenderSystem::destroyRenderWindow</a>(const String &name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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80 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema23">detachRenderTarget</a>(const String &name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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81 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">enableClipPlane</a>(ushort index, bool enable)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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82 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemb0">fireEvent</a>(const String &name, const NameValuePairList *params=0)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected, virtual]</code></td></tr> |
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83 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd6">getBlendMode</a>(SceneBlendFactor ogreBlend) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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84 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema76">getCapabilities</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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85 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd13">getCombinedMinMipFilter</a>(void) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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86 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">getConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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87 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">getErrorDescription</a>(long errorNumber) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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88 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema63">getHorizontalTexelOffset</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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89 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema66">getMaximumDepthInputValue</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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90 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema65">getMinimumDepthInputValue</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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91 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">getName</a>(void) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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92 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema96">getRenderSystemEvents</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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93 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema22">getRenderTarget</a>(const String &name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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94 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema24">getRenderTargetIterator</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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95 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema64">getVerticalTexelOffset</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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96 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema27">getWaitForVerticalBlank</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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97 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema15">getWBufferEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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98 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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99 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemx1">HardwareOcclusionQueryList</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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100 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd1">initConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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101 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd12">initGL</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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102 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">initialise</a>(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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103 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd2">initInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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104 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemx0">ListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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105 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp2">mActiveRenderTarget</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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106 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp5">mActiveViewport</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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107 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd5">makeGLMatrix</a>(GLfloat gl_matrix[16], const Matrix4 &m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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108 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">mAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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109 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp4">mCapabilities</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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110 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">mClipPlanes</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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111 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr12">mColourWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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112 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">mContextMap</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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113 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp6">mCullingMode</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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114 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">mCurrentContext</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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115 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">mCurrentFragmentProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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116 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr19">mCurrentLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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117 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">mCurrentVertexProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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118 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr11">mDepthWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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119 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp15">mEventListeners</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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120 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp14">mEventNames</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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121 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp9">mFaceCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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122 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">mFixedFunctionTextureUnits</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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123 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">mGLInitialized</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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124 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">mGLSupport</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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125 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr18">mGpuProgramManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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126 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr17">mHardwareBufferManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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127 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp16">mHwOcclusionQueries</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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128 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp13">mInvertVertexWinding</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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129 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">mLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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130 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">mMainContext</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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131 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp12">mManualBlendColours</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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132 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">mMinFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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133 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr7">mMipFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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134 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp1">mPrioritisedRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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135 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp0">mRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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136 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mStopRendering</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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137 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">mTextureCoordIndex</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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138 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp3">mTextureManager</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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139 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">mTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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140 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">mTextureTypes</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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141 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">mUseAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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142 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp10">mVertexCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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143 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">mViewMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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144 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp7">mVSync</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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145 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp8">mWBuffer</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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146 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp11">mWorldMatrices</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr> |
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147 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr4">mWorldMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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148 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a> typedef</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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149 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd3">processInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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150 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">reinitialise</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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151 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema95">removeListener</a>(Listener *l)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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152 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema0">RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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153 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemw0">RenderTargetIterator</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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154 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">setAmbientLight</a>(float r, float g, float b)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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155 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">setClipPlane</a>(ushort index, Real A, Real B, Real C, Real D)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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156 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema84">Ogre::RenderSystem::setClipPlane</a>(ushort index, const Plane &p)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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157 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">setClipPlanes</a>(const PlaneList &clipPlanes)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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158 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">setConfigOption</a>(const String &name, const String &value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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159 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd0">setGLClipPlanes</a>() const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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160 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd4">setGLLight</a>(size_t index, Light *lt)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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161 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd11">setGLLightPositionDirection</a>(Light *lt, GLenum lightindex)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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162 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema87">setInvertVertexWinding</a>(bool invert)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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163 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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164 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd7">setLights</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr> |
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165 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">setNormaliseNormals</a>(bool normalise)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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166 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema60">setScissorTest</a>(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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167 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">setShadingType</a>(ShadeOptions so)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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168 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">setStencilBufferParams</a>(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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169 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">setStencilCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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170 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">setVertexBufferBinding</a>(VertexBufferBinding *binding)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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171 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">setVertexDeclaration</a>(VertexDeclaration *decl)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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172 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema26">setWaitForVerticalBlank</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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173 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema14">setWBufferEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr> |
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174 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">shutdown</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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175 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">unbindGpuProgram</a>(GpuProgramType gptype)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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176 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">validateConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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177 | <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">~GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr> |
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178 | <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema1">~RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr> |
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179 | </table><hr> |
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180 | <p> |
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181 | Copyright © 2000-2005 by The OGRE Team<br /> |
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182 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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183 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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188 | </Work> |
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189 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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190 | |
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191 | Last modified Sun Feb 12 13:10:28 2006 |
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192 | </p> |
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193 | </body> |
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194 | </html> |
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