source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1GLRenderSystem-members.html @ 657

Revision 657, 47.8 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

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10<h1>Ogre::GLRenderSystem Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a>, including all inherited members.<table>
11  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema45">_applyObliqueDepthProjection</a>(Matrix4 &amp;matrix, const Plane &amp;plane, bool forGpuProgram)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
12  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_beginFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
13  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema61">_beginGeometryCount</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
14  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema34">_disableTextureUnit</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
15  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema35">_disableTextureUnitsFrom</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
16  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_endFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
17  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema53">_getCullingMode</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
18  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd10">_getCurrentAnisotropy</a>(size_t unit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
19  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema62">_getFaceCount</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
20  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema72">_getMainContext</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
21  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema63">_getVertexCount</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema51">_getViewport</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema81">_initRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeOrthoMatrix</a>(const Radian &amp;fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_makeProjectionMatrix</a>(const Radian &amp;fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema43">_makeProjectionMatrix</a>(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema82">_notifyCameraRemoved</a>(const Camera *cam)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema67">_oneTimeContextInitialization</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
29  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema70">_registerContext</a>(RenderTarget *target, GLContext *context)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
30  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">_render</a>(const RenderOperation &amp;op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setAlphaRejectSettings</a>(CompareFunction func, unsigned char value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setColourBufferWriteEnabled</a>(bool red, bool green, bool blue, bool alpha)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setDepthBufferCheckEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferFunction</a>(CompareFunction func=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_setDepthBufferParams</a>(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferWriteEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setFog</a>(FogMode mode, const ColourValue &amp;colour, Real density, Real start, Real end)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setProjectionMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">_setRasterisationMode</a>(SceneDetailLevel level)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema69">_setRenderTarget</a>(RenderTarget *target)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
43  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setSurfaceParams</a>(const ColourValue &amp;ambient, const ColourValue &amp;diffuse, const ColourValue &amp;specular, const ColourValue &amp;emissive, Real shininess, TrackVertexColourType tracking)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setTexture</a>(size_t unit, bool enabled, const String &amp;texname)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
46  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureBlendMode</a>(size_t stage, const LayerBlendModeEx &amp;bm)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
48  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setTextureCoordSet</a>(size_t stage, size_t index)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
50  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">_setTextureLayerAnisotropy</a>(size_t unit, unsigned int maxAnisotropy)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
51  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureMatrix</a>(size_t stage, const Matrix4 &amp;xform)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
53  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema41">Ogre::RenderSystem::_setTextureUnitFiltering</a>(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
54  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema33">_setTextureUnitSettings</a>(size_t texUnit, TextureUnitState &amp;tl)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
55  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_setViewMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
56  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
57  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema30">_setWorldMatrices</a>(const Matrix4 *m, unsigned short count)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">_setWorldMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
59  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema68">_switchContext</a>(GLContext *context)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
60  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema71">_unregisterContext</a>(RenderTarget *target)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
61  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema83">_updateAllRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
62  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">_useLights</a>(const LightList &amp;lights, unsigned short limit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
63  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema94">addListener</a>(Listener *l)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
64  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema21">attachRenderTarget</a>(RenderTarget &amp;target)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
65  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">bindGpuProgram</a>(GpuProgram *prg)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
66  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">bindGpuProgramParameters</a>(GpuProgramType gptype, GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
67  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema61">clearFrameBuffer</a>(unsigned int buffers, const ColourValue &amp;colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
68  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a> typedef</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
69  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">convertColourValue</a>(const ColourValue &amp;colour, uint32 *pDest)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
70  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd8">convertCompareFunction</a>(CompareFunction func) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
71  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd9">convertStencilOp</a>(StencilOperation op, bool invert=false) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
72  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema62">createHardwareOcclusionQuery</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
73  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">createRenderTexture</a>(const String &amp;name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
74  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">createRenderWindow</a>(const String &amp;name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
75  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema6">destroyHardwareOcclusionQuery</a>(HardwareOcclusionQuery *hq)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
76  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema20">destroyRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
77  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema19">destroyRenderTexture</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
78  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">destroyRenderWindow</a>(RenderWindow *pWin)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
79  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema18">Ogre::RenderSystem::destroyRenderWindow</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
80  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema23">detachRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
81  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">enableClipPlane</a>(ushort index, bool enable)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
82  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemb0">fireEvent</a>(const String &amp;name, const NameValuePairList *params=0)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected, virtual]</code></td></tr>
83  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd6">getBlendMode</a>(SceneBlendFactor ogreBlend) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
84  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema76">getCapabilities</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
85  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd13">getCombinedMinMipFilter</a>(void) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
86  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">getConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
87  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">getErrorDescription</a>(long errorNumber) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
88  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema63">getHorizontalTexelOffset</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
89  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema66">getMaximumDepthInputValue</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
90  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema65">getMinimumDepthInputValue</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
91  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">getName</a>(void) const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
92  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema96">getRenderSystemEvents</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
93  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema22">getRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
94  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema24">getRenderTargetIterator</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
95  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema64">getVerticalTexelOffset</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
96  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema27">getWaitForVerticalBlank</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
97  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema15">getWBufferEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
98  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
99  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemx1">HardwareOcclusionQueryList</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
100  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd1">initConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
101  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd12">initGL</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
102  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">initialise</a>(bool autoCreateWindow, const String &amp;windowTitle="OGRE Render Window")</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
103  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd2">initInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
104  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemx0">ListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
105  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp2">mActiveRenderTarget</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
106  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp5">mActiveViewport</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
107  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd5">makeGLMatrix</a>(GLfloat gl_matrix[16], const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
108  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">mAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
109  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp4">mCapabilities</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
110  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">mClipPlanes</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
111  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr12">mColourWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
112  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">mContextMap</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
113  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp6">mCullingMode</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
114  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">mCurrentContext</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
115  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">mCurrentFragmentProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
116  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr19">mCurrentLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
117  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">mCurrentVertexProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
118  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr11">mDepthWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
119  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp15">mEventListeners</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
120  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp14">mEventNames</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
121  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp9">mFaceCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
122  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">mFixedFunctionTextureUnits</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
123  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">mGLInitialized</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
124  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">mGLSupport</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
125  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr18">mGpuProgramManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
126  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr17">mHardwareBufferManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
127  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp16">mHwOcclusionQueries</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
128  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp13">mInvertVertexWinding</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
129  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">mLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
130  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">mMainContext</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
131  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp12">mManualBlendColours</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
132  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">mMinFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
133  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr7">mMipFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
134  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp1">mPrioritisedRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
135  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp0">mRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
136  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mStopRendering</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
137  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">mTextureCoordIndex</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
138  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp3">mTextureManager</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
139  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">mTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
140  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">mTextureTypes</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
141  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">mUseAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
142  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp10">mVertexCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
143  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">mViewMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
144  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp7">mVSync</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
145  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp8">mWBuffer</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
146  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemp11">mWorldMatrices</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
147  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr4">mWorldMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
148  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a> typedef</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
149  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd3">processInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
150  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">reinitialise</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
151  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema95">removeListener</a>(Listener *l)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
152  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema0">RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
153  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemw0">RenderTargetIterator</a> typedef</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
154  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">setAmbientLight</a>(float r, float g, float b)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
155  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">setClipPlane</a>(ushort index, Real A, Real B, Real C, Real D)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
156  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema84">Ogre::RenderSystem::setClipPlane</a>(ushort index, const Plane &amp;p)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
157  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">setClipPlanes</a>(const PlaneList &amp;clipPlanes)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
158  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">setConfigOption</a>(const String &amp;name, const String &amp;value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
159  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd0">setGLClipPlanes</a>() const </td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
160  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd4">setGLLight</a>(size_t index, Light *lt)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
161  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd11">setGLLightPositionDirection</a>(Light *lt, GLenum lightindex)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
162  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema87">setInvertVertexWinding</a>(bool invert)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
163  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
164  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd7">setLights</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
165  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">setNormaliseNormals</a>(bool normalise)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
166  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema60">setScissorTest</a>(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
167  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">setShadingType</a>(ShadeOptions so)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
168  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">setStencilBufferParams</a>(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
169  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">setStencilCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
170  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">setVertexBufferBinding</a>(VertexBufferBinding *binding)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
171  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">setVertexDeclaration</a>(VertexDeclaration *decl)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
172  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema26">setWaitForVerticalBlank</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
173  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema14">setWBufferEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
174  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">shutdown</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
175  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">unbindGpuProgram</a>(GpuProgramType gptype)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
176  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">validateConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
177  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">~GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
178  <tr class="memlist"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema1">~RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
179</table><hr>
180<p>
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190
191Last modified Sun Feb 12 13:10:28 2006
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