source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1GLXInput-members.html @ 657

Revision 657, 14.7 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

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10<h1>Ogre::GLXInput Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a>, including all inherited members.<table>
11  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr2">_key_map</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
12  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr3">_key_pressed_set</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
13  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a19">addCursorMoveListener</a>(MouseMotionListener *c)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td></td></tr>
14  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8x0">BufferedKeysDownSet</a> typedef</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
15  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa3">capture</a>()</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
16  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr4">captureMouse</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
17  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8b4">createKeyEvent</a>(int id, int key)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
18  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8b2">createMouseEvent</a>(int id, int button)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
19  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8e0">getKeyChar</a>(int keyCode, long modifiers=0)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [static]</code></td></tr>
20  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa7">getMouseAbsX</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
21  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa8">getMouseAbsY</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa9">getMouseAbsZ</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa11">getMouseButton</a>(uchar button) const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a16">getMouseRelativeX</a>() const </td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a17">getMouseRelativeY</a>() const </td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a18">getMouseRelativeZ</a>() const </td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa4">getMouseRelX</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa5">getMouseRelY</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa6">getMouseRelZ</a>() const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa10">getMouseState</a>(MouseState &amp;state) const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa0">GLXInput</a>()</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td></td></tr>
32  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputd0">GrabCursor</a>(bool grab)</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa2">initialise</a>(RenderWindow *pWindow, bool useKeyboard=true, bool useMouse=true, bool useGameController=false)</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputy0">InputKeyMap</a> typedef</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1InputReadera0">InputReader</a>()</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td></td></tr>
36  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a15">isKeyDown</a>(KeyCode kc) const </td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputd1">isKeyDownImmediate</a>(KeyCode kc) const </td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private, virtual]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8b5">keyChanged</a>(int key, bool down)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputy1">KeyPressedSet</a> typedef</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p6">mBufferedKeysDown</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p1">mCursor</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr8">mDisplay</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p2">mEventQueue</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr1">mHiddenCursor</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p0">mModifiers</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
46  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr0">mMouseSpeed</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p5">mMouseState</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
48  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr6">mouseLastX</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr7">mouseLastY</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
50  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8b1">mouseMoved</a>()</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
51  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr10">mRenderWindow</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p3">mUseBufferedKeys</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
53  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8p4">mUseBufferedMouse</a></td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
54  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputv0">mWheelStep</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private, static]</code></td></tr>
55  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr9">mWindow</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
56  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a20">removeCursorMoveListener</a>(MouseMotionListener *c)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td></td></tr>
57  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1SDLInputa14">setBufferedInput</a>(bool keys, bool mouse)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8b3">triggerMouseButton</a>(int nMouseCode, bool mousePressed)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [protected]</code></td></tr>
59  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1Win32Input8a14">useBufferedInput</a>(EventQueue *pEventQueue, bool keys=true, bool mouse=true)</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td></td></tr>
60  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputr5">warpMouse</a></td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [private]</code></td></tr>
61  <tr class="memlist"><td><a class="el" href="classOgre_1_1GLXInput.html#Ogre_1_1GLXInputa1">~GLXInput</a>()</td><td><a class="el" href="classOgre_1_1GLXInput.html">Ogre::GLXInput</a></td><td><code> [virtual]</code></td></tr>
62  <tr class="memlist"><td><a class="el" href="classOgre_1_1InputReader.html#Ogre_1_1InputReadera1">~InputReader</a>()</td><td><a class="el" href="classOgre_1_1InputReader.html">Ogre::InputReader</a></td><td><code> [virtual]</code></td></tr>
63</table><hr>
64<p>
65Copyright &copy; 2000-2005 by The OGRE Team<br />
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74
75Last modified Sun Feb 12 13:05:08 2006
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