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10<h1>Ogre::IntersectionSceneQuery Class Reference</h1>Separate <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> class to query for pairs of objects which are possibly intersecting one another. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::IntersectionSceneQuery:
16<p><center><img src="classOgre_1_1IntersectionSceneQuery.png" usemap="#Ogre::IntersectionSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::IntersectionSceneQuery_map">
18<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,229,24">
19<area href="classOgre_1_1IntersectionSceneQueryListener.html" alt="Ogre::IntersectionSceneQueryListener" shape="rect" coords="239,0,468,24">
20<area href="classOgre_1_1DefaultIntersectionSceneQuery.html" alt="Ogre::DefaultIntersectionSceneQuery" shape="rect" coords="119,112,348,136">
21<area href="classOgre_1_1BspIntersectionSceneQuery.html" alt="Ogre::BspIntersectionSceneQuery" shape="rect" coords="0,168,229,192">
22<area href="classOgre_1_1OctreeIntersectionSceneQuery.html" alt="Ogre::OctreeIntersectionSceneQuery" shape="rect" coords="239,168,468,192">
23</map>
24<a href="classOgre_1_1IntersectionSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1IntersectionSceneQuerya0">IntersectionSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *mgr)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1IntersectionSceneQuerya1">~IntersectionSceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya3">execute</a> (void)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya3"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1IntersectionSceneQuerya3">execute</a> (<a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html">IntersectionSceneQueryListener</a> *listener)=0</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query and returns each match through a listener interface.  <a href="#Ogre_1_1IntersectionSceneQuerya3"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya4">getLastResults</a> (void) const </td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya4"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya5">clearResults</a> (void)</td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya5"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya6">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first, <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *second)</td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya7">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *movable, <a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setQueryTypeMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getQueryTypeMask</a> (void) const </td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya18">getWorldFragmentType</a> (void) const </td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya18"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya19">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya19"></a><br><br></td></tr>
82<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
83<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQueryp0">mLastResult</a></td></tr>
84
85<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mParentSceneMgr</a></td></tr>
86
87<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mQueryMask</a></td></tr>
88
89<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mQueryTypeMask</a></td></tr>
90
91<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">mSupportedWorldFragments</a></td></tr>
92
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">mWorldFragmentType</a></td></tr>
94
95</table>
96<hr><a name="_details"></a><h2>Detailed Description</h2>
97Separate <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> class to query for pairs of objects which are possibly intersecting one another.
98<p>
99<dl compact><dt><b>Remarks:</b></dt><dd>This <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> subclass considers the whole world and returns pairs of objects which are close enough to each other that they may be intersecting. Because of this slightly different focus, the return types and listener interface are different for this class. </dd></dl>
100
101<p>
102
103<p>
104Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00502">502</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.<hr><h2>Member Enumeration Documentation</h2>
105<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::IntersectionSceneQuery::WorldFragmentType" ></a><p>
106<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
107  <tr>
108    <td class="mdRow">
109      <table cellpadding="0" cellspacing="0" border="0">
110        <tr>
111          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
112      </table>
113    </td>
114  </tr>
115</table>
116<table cellspacing=5 cellpadding=0 border=0>
117  <tr>
118    <td>
119      &nbsp;
120    </td>
121    <td>
122
123<p>
124This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
125<p>
126Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
127<table border=0 cellspacing=2 cellpadding=0>
128<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
129Return no world geometry hits at all. </td></tr>
130<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
131Return pointers to convex plane-bounded regions. </td></tr>
132<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
133Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
134<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
135Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
136<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
137General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
138</table>
139</dl>
140
141<p>
142Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
143  </tr>
144</table>
145<hr><h2>Constructor &amp; Destructor Documentation</h2>
146<a class="anchor" name="Ogre_1_1IntersectionSceneQuerya0" doxytag="Ogre::IntersectionSceneQuery::IntersectionSceneQuery" ></a><p>
147<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
148  <tr>
149    <td class="mdRow">
150      <table cellpadding="0" cellspacing="0" border="0">
151        <tr>
152          <td class="md" nowrap valign="top"> Ogre::IntersectionSceneQuery::IntersectionSceneQuery </td>
153          <td class="md" valign="top">(&nbsp;</td>
154          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
155          <td class="mdname1" valign="top" nowrap> <em>mgr</em>          </td>
156          <td class="md" valign="top">&nbsp;)&nbsp;</td>
157          <td class="md" nowrap></td>
158        </tr>
159
160      </table>
161    </td>
162  </tr>
163</table>
164<table cellspacing=5 cellpadding=0 border=0>
165  <tr>
166    <td>
167      &nbsp;
168    </td>
169    <td>
170
171<p>
172    </td>
173  </tr>
174</table>
175<a class="anchor" name="Ogre_1_1IntersectionSceneQuerya1" doxytag="Ogre::IntersectionSceneQuery::~IntersectionSceneQuery" ></a><p>
176<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
177  <tr>
178    <td class="mdRow">
179      <table cellpadding="0" cellspacing="0" border="0">
180        <tr>
181          <td class="md" nowrap valign="top"> virtual Ogre::IntersectionSceneQuery::~<a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a> </td>
182          <td class="md" valign="top">(&nbsp;</td>
183          <td class="mdname1" valign="top" nowrap>          </td>
184          <td class="md" valign="top">&nbsp;)&nbsp;</td>
185          <td class="md" nowrap><code> [virtual]</code></td>
186        </tr>
187
188      </table>
189    </td>
190  </tr>
191</table>
192<table cellspacing=5 cellpadding=0 border=0>
193  <tr>
194    <td>
195      &nbsp;
196    </td>
197    <td>
198
199<p>
200    </td>
201  </tr>
202</table>
203<hr><h2>Member Function Documentation</h2>
204<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya5" doxytag="Ogre::IntersectionSceneQuery::clearResults" ></a><p>
205<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
206  <tr>
207    <td class="mdRow">
208      <table cellpadding="0" cellspacing="0" border="0">
209        <tr>
210          <td class="md" nowrap valign="top"> virtual void Ogre::IntersectionSceneQuery::clearResults </td>
211          <td class="md" valign="top">(&nbsp;</td>
212          <td class="md" nowrap valign="top">void&nbsp;</td>
213          <td class="mdname1" valign="top" nowrap>          </td>
214          <td class="md" valign="top">&nbsp;)&nbsp;</td>
215          <td class="md" nowrap><code> [virtual]</code></td>
216        </tr>
217
218      </table>
219    </td>
220  </tr>
221</table>
222<table cellspacing=5 cellpadding=0 border=0>
223  <tr>
224    <td>
225      &nbsp;
226    </td>
227    <td>
228
229<p>
230Clears the results of the last query execution.
231<p>
232<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
233    </td>
234  </tr>
235</table>
236<a class="anchor" name="Ogre_1_1IntersectionSceneQuerya3" doxytag="Ogre::IntersectionSceneQuery::execute" ></a><p>
237<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
238  <tr>
239    <td class="mdRow">
240      <table cellpadding="0" cellspacing="0" border="0">
241        <tr>
242          <td class="md" nowrap valign="top"> virtual void Ogre::IntersectionSceneQuery::execute </td>
243          <td class="md" valign="top">(&nbsp;</td>
244          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html">IntersectionSceneQueryListener</a> *&nbsp;</td>
245          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
246          <td class="md" valign="top">&nbsp;)&nbsp;</td>
247          <td class="md" nowrap><code> [pure virtual]</code></td>
248        </tr>
249
250      </table>
251    </td>
252  </tr>
253</table>
254<table cellspacing=5 cellpadding=0 border=0>
255  <tr>
256    <td>
257      &nbsp;
258    </td>
259    <td>
260
261<p>
262Executes the query and returns each match through a listener interface.
263<p>
264<dl compact><dt><b>Remarks:</b></dt><dd>Note that this method does not store the results of the query internally so does not update the 'last result' value. This means that this version of execute is more lightweight and therefore more efficient than the version which returns the results as a collection. </dd></dl>
265
266<p>
267Implemented in <a class="el" href="classOgre_1_1DefaultIntersectionSceneQuery.html#Ogre_1_1DefaultIntersectionSceneQuerya2">Ogre::DefaultIntersectionSceneQuery</a>, <a class="el" href="classOgre_1_1BspIntersectionSceneQuery.html#Ogre_1_1BspIntersectionSceneQuerya1">Ogre::BspIntersectionSceneQuery</a>, and <a class="el" href="classOgre_1_1OctreeIntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya2">Ogre::OctreeIntersectionSceneQuery</a>.    </td>
268  </tr>
269</table>
270<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya3" doxytag="Ogre::IntersectionSceneQuery::execute" ></a><p>
271<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
272  <tr>
273    <td class="mdRow">
274      <table cellpadding="0" cellspacing="0" border="0">
275        <tr>
276          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>&amp; Ogre::IntersectionSceneQuery::execute </td>
277          <td class="md" valign="top">(&nbsp;</td>
278          <td class="md" nowrap valign="top">void&nbsp;</td>
279          <td class="mdname1" valign="top" nowrap>          </td>
280          <td class="md" valign="top">&nbsp;)&nbsp;</td>
281          <td class="md" nowrap><code> [virtual]</code></td>
282        </tr>
283
284      </table>
285    </td>
286  </tr>
287</table>
288<table cellspacing=5 cellpadding=0 border=0>
289  <tr>
290    <td>
291      &nbsp;
292    </td>
293    <td>
294
295<p>
296Executes the query, returning the results back in one list.
297<p>
298<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya5">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
299    </td>
300  </tr>
301</table>
302<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya4" doxytag="Ogre::IntersectionSceneQuery::getLastResults" ></a><p>
303<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
304  <tr>
305    <td class="mdRow">
306      <table cellpadding="0" cellspacing="0" border="0">
307        <tr>
308          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>&amp; Ogre::IntersectionSceneQuery::getLastResults </td>
309          <td class="md" valign="top">(&nbsp;</td>
310          <td class="md" nowrap valign="top">void&nbsp;</td>
311          <td class="mdname1" valign="top" nowrap>          </td>
312          <td class="md" valign="top">&nbsp;)&nbsp;</td>
313          <td class="md" nowrap> const<code> [virtual]</code></td>
314        </tr>
315
316      </table>
317    </td>
318  </tr>
319</table>
320<table cellspacing=5 cellpadding=0 border=0>
321  <tr>
322    <td>
323      &nbsp;
324    </td>
325    <td>
326
327<p>
328Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
329<p>
330    </td>
331  </tr>
332</table>
333<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::IntersectionSceneQuery::getQueryMask" ></a><p>
334<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
335  <tr>
336    <td class="mdRow">
337      <table cellpadding="0" cellspacing="0" border="0">
338        <tr>
339          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryMask </td>
340          <td class="md" valign="top">(&nbsp;</td>
341          <td class="md" nowrap valign="top">void&nbsp;</td>
342          <td class="mdname1" valign="top" nowrap>          </td>
343          <td class="md" valign="top">&nbsp;)&nbsp;</td>
344          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
345        </tr>
346
347      </table>
348    </td>
349  </tr>
350</table>
351<table cellspacing=5 cellpadding=0 border=0>
352  <tr>
353    <td>
354      &nbsp;
355    </td>
356    <td>
357
358<p>
359Returns the current mask for this query.
360<p>
361    </td>
362  </tr>
363</table>
364<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::IntersectionSceneQuery::getQueryTypeMask" ></a><p>
365<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
366  <tr>
367    <td class="mdRow">
368      <table cellpadding="0" cellspacing="0" border="0">
369        <tr>
370          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryTypeMask </td>
371          <td class="md" valign="top">(&nbsp;</td>
372          <td class="md" nowrap valign="top">void&nbsp;</td>
373          <td class="mdname1" valign="top" nowrap>          </td>
374          <td class="md" valign="top">&nbsp;)&nbsp;</td>
375          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
376        </tr>
377
378      </table>
379    </td>
380  </tr>
381</table>
382<table cellspacing=5 cellpadding=0 border=0>
383  <tr>
384    <td>
385      &nbsp;
386    </td>
387    <td>
388
389<p>
390Returns the current mask for this query.
391<p>
392    </td>
393  </tr>
394</table>
395<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya19" doxytag="Ogre::IntersectionSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
396<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
397  <tr>
398    <td class="mdRow">
399      <table cellpadding="0" cellspacing="0" border="0">
400        <tr>
401          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
402          <td class="md" valign="top">(&nbsp;</td>
403          <td class="md" nowrap valign="top">void&nbsp;</td>
404          <td class="mdname1" valign="top" nowrap>          </td>
405          <td class="md" valign="top">&nbsp;)&nbsp;</td>
406          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
407        </tr>
408
409      </table>
410    </td>
411  </tr>
412</table>
413<table cellspacing=5 cellpadding=0 border=0>
414  <tr>
415    <td>
416      &nbsp;
417    </td>
418    <td>
419
420<p>
421Returns the types of world fragments this query supports.
422<p>
423
424<p>
425Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00165">165</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
426  </tr>
427</table>
428<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya18" doxytag="Ogre::IntersectionSceneQuery::getWorldFragmentType" ></a><p>
429<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
430  <tr>
431    <td class="mdRow">
432      <table cellpadding="0" cellspacing="0" border="0">
433        <tr>
434          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
435          <td class="md" valign="top">(&nbsp;</td>
436          <td class="md" nowrap valign="top">void&nbsp;</td>
437          <td class="mdname1" valign="top" nowrap>          </td>
438          <td class="md" valign="top">&nbsp;)&nbsp;</td>
439          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
440        </tr>
441
442      </table>
443    </td>
444  </tr>
445</table>
446<table cellspacing=5 cellpadding=0 border=0>
447  <tr>
448    <td>
449      &nbsp;
450    </td>
451    <td>
452
453<p>
454Gets the current world fragment types to be returned from the query.
455<p>
456    </td>
457  </tr>
458</table>
459<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya7" doxytag="Ogre::IntersectionSceneQuery::queryResult" ></a><p>
460<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
461  <tr>
462    <td class="mdRow">
463      <table cellpadding="0" cellspacing="0" border="0">
464        <tr>
465          <td class="md" nowrap valign="top"> bool Ogre::IntersectionSceneQuery::queryResult </td>
466          <td class="md" valign="top">(&nbsp;</td>
467          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
468          <td class="mdname" nowrap> <em>movable</em>, </td>
469        </tr>
470        <tr>
471          <td class="md" nowrap align="right"></td>
472          <td></td>
473          <td class="md" nowrap><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
474          <td class="mdname" nowrap> <em>fragment</em></td>
475        </tr>
476        <tr>
477          <td></td>
478          <td class="md">)&nbsp;</td>
479          <td class="md" colspan="2"><code> [virtual]</code></td>
480        </tr>
481
482      </table>
483    </td>
484  </tr>
485</table>
486<table cellspacing=5 cellpadding=0 border=0>
487  <tr>
488    <td>
489      &nbsp;
490    </td>
491    <td>
492
493<p>
494Self-callback in order to deal with execute which returns collection.
495<p>
496
497<p>
498Implements <a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera2">Ogre::IntersectionSceneQueryListener</a>.    </td>
499  </tr>
500</table>
501<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya6" doxytag="Ogre::IntersectionSceneQuery::queryResult" ></a><p>
502<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
503  <tr>
504    <td class="mdRow">
505      <table cellpadding="0" cellspacing="0" border="0">
506        <tr>
507          <td class="md" nowrap valign="top"> bool Ogre::IntersectionSceneQuery::queryResult </td>
508          <td class="md" valign="top">(&nbsp;</td>
509          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
510          <td class="mdname" nowrap> <em>first</em>, </td>
511        </tr>
512        <tr>
513          <td class="md" nowrap align="right"></td>
514          <td></td>
515          <td class="md" nowrap><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
516          <td class="mdname" nowrap> <em>second</em></td>
517        </tr>
518        <tr>
519          <td></td>
520          <td class="md">)&nbsp;</td>
521          <td class="md" colspan="2"><code> [virtual]</code></td>
522        </tr>
523
524      </table>
525    </td>
526  </tr>
527</table>
528<table cellspacing=5 cellpadding=0 border=0>
529  <tr>
530    <td>
531      &nbsp;
532    </td>
533    <td>
534
535<p>
536Self-callback in order to deal with execute which returns collection.
537<p>
538
539<p>
540Implements <a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera1">Ogre::IntersectionSceneQueryListener</a>.    </td>
541  </tr>
542</table>
543<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::IntersectionSceneQuery::setQueryMask" ></a><p>
544<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
545  <tr>
546    <td class="mdRow">
547      <table cellpadding="0" cellspacing="0" border="0">
548        <tr>
549          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
550          <td class="md" valign="top">(&nbsp;</td>
551          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
552          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
553          <td class="md" valign="top">&nbsp;)&nbsp;</td>
554          <td class="md" nowrap><code> [virtual, inherited]</code></td>
555        </tr>
556
557      </table>
558    </td>
559  </tr>
560</table>
561<table cellspacing=5 cellpadding=0 border=0>
562  <tr>
563    <td>
564      &nbsp;
565    </td>
566    <td>
567
568<p>
569Sets the mask for results of this query.
570<p>
571<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
572    </td>
573  </tr>
574</table>
575<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::IntersectionSceneQuery::setQueryTypeMask" ></a><p>
576<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
577  <tr>
578    <td class="mdRow">
579      <table cellpadding="0" cellspacing="0" border="0">
580        <tr>
581          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryTypeMask </td>
582          <td class="md" valign="top">(&nbsp;</td>
583          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
584          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
585          <td class="md" valign="top">&nbsp;)&nbsp;</td>
586          <td class="md" nowrap><code> [virtual, inherited]</code></td>
587        </tr>
588
589      </table>
590    </td>
591  </tr>
592</table>
593<table cellspacing=5 cellpadding=0 border=0>
594  <tr>
595    <td>
596      &nbsp;
597    </td>
598    <td>
599
600<p>
601Sets the type mask for results of this query.
602<p>
603<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'type mask' to limit the results of this query to certain types of objects. Whilst setQueryMask deals with flags set per instance of object, this method deals with setting a mask on flags set per type of object. Both may exclude an object from query results. </dd></dl>
604    </td>
605  </tr>
606</table>
607<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::IntersectionSceneQuery::setWorldFragmentType" ></a><p>
608<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
609  <tr>
610    <td class="mdRow">
611      <table cellpadding="0" cellspacing="0" border="0">
612        <tr>
613          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
614          <td class="md" valign="top">(&nbsp;</td>
615          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
616          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
617          <td class="md" valign="top">&nbsp;)&nbsp;</td>
618          <td class="md" nowrap><code> [virtual, inherited]</code></td>
619        </tr>
620
621      </table>
622    </td>
623  </tr>
624</table>
625<table cellspacing=5 cellpadding=0 border=0>
626  <tr>
627    <td>
628      &nbsp;
629    </td>
630    <td>
631
632<p>
633Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
634<p>
635<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
636<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
637    </td>
638  </tr>
639</table>
640<hr><h2>Member Data Documentation</h2>
641<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQueryp0" doxytag="Ogre::IntersectionSceneQuery::mLastResult" ></a><p>
642<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
643  <tr>
644    <td class="mdRow">
645      <table cellpadding="0" cellspacing="0" border="0">
646        <tr>
647          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>* <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQueryp0">Ogre::IntersectionSceneQuery::mLastResult</a><code> [protected]</code>
648      </table>
649    </td>
650  </tr>
651</table>
652<table cellspacing=5 cellpadding=0 border=0>
653  <tr>
654    <td>
655      &nbsp;
656    </td>
657    <td>
658
659<p>
660
661<p>
662Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00506">506</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
663  </tr>
664</table>
665<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::IntersectionSceneQuery::mParentSceneMgr" ></a><p>
666<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
667  <tr>
668    <td class="mdRow">
669      <table cellpadding="0" cellspacing="0" border="0">
670        <tr>
671          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
672      </table>
673    </td>
674  </tr>
675</table>
676<table cellspacing=5 cellpadding=0 border=0>
677  <tr>
678    <td>
679      &nbsp;
680    </td>
681    <td>
682
683<p>
684
685<p>
686Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
687  </tr>
688</table>
689<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::IntersectionSceneQuery::mQueryMask" ></a><p>
690<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
691  <tr>
692    <td class="mdRow">
693      <table cellpadding="0" cellspacing="0" border="0">
694        <tr>
695          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
696      </table>
697    </td>
698  </tr>
699</table>
700<table cellspacing=5 cellpadding=0 border=0>
701  <tr>
702    <td>
703      &nbsp;
704    </td>
705    <td>
706
707<p>
708
709<p>
710Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
711  </tr>
712</table>
713<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::IntersectionSceneQuery::mQueryTypeMask" ></a><p>
714<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
715  <tr>
716    <td class="mdRow">
717      <table cellpadding="0" cellspacing="0" border="0">
718        <tr>
719          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mQueryTypeMask</a><code> [protected, inherited]</code>
720      </table>
721    </td>
722  </tr>
723</table>
724<table cellspacing=5 cellpadding=0 border=0>
725  <tr>
726    <td>
727      &nbsp;
728    </td>
729    <td>
730
731<p>
732
733<p>
734Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
735  </tr>
736</table>
737<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp8" doxytag="Ogre::IntersectionSceneQuery::mSupportedWorldFragments" ></a><p>
738<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
739  <tr>
740    <td class="mdRow">
741      <table cellpadding="0" cellspacing="0" border="0">
742        <tr>
743          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
744      </table>
745    </td>
746  </tr>
747</table>
748<table cellspacing=5 cellpadding=0 border=0>
749  <tr>
750    <td>
751      &nbsp;
752    </td>
753    <td>
754
755<p>
756
757<p>
758Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
759  </tr>
760</table>
761<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp9" doxytag="Ogre::IntersectionSceneQuery::mWorldFragmentType" ></a><p>
762<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
763  <tr>
764    <td class="mdRow">
765      <table cellpadding="0" cellspacing="0" border="0">
766        <tr>
767          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
768      </table>
769    </td>
770  </tr>
771</table>
772<table cellspacing=5 cellpadding=0 border=0>
773  <tr>
774    <td>
775      &nbsp;
776    </td>
777    <td>
778
779<p>
780
781<p>
782Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00117">117</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
783  </tr>
784</table>
785<hr>The documentation for this class was generated from the following file:<ul>
786<li><a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a></ul>
787<hr>
788<p>
789Copyright &copy; 2000-2005 by The OGRE Team<br />
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798
799Last modified Sun Mar 12 14:44:02 2006
800</p>
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