source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1ManualObject.html @ 692

Revision 692, 226.1 KB checked in by mattausch, 18 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1<html>
2<head>
3<title>Ogre::ManualObject class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
4<link type="text/css" rel="stylesheet" href="style.css">
5</head>
6
7<body>
8<!-- Generated by Doxygen 1.3.6 -->
9<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
10<h1>Ogre::ManualObject Class Reference</h1>Class providing a much simplified interface to generating manual objects with custom geometry. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::ManualObject:
16<p><center><img src="classOgre_1_1ManualObject.png" usemap="#Ogre::ManualObject_map" border="0" alt=""></center>
17<map name="Ogre::ManualObject_map">
18<area href="classOgre_1_1MovableObject.html" alt="Ogre::MovableObject" shape="rect" coords="73,56,209,80">
19<area href="classOgre_1_1ShadowCaster.html" alt="Ogre::ShadowCaster" shape="rect" coords="0,0,136,24">
20<area href="classOgre_1_1AnimableObject.html" alt="Ogre::AnimableObject" shape="rect" coords="146,0,282,24">
21</map>
22<a href="classOgre_1_1ManualObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
23<tr><td></td></tr>
24<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
25<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ManualObject_1_1ManualObjectSection.html">ManualObjectSection</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectw0">SectionList</a></td></tr>
26
27<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr>
28
29<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr>
30
31<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
32<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta0">ManualObject</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
33
34<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta1">~ManualObject</a> ()</td></tr>
35
36<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta2">clear</a> (void)</td></tr>
37
38<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Completely clear the contents of the object.  <a href="#Ogre_1_1ManualObjecta2"></a><br><br></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta3">estimateVertexCount</a> (size_t vcount)</td></tr>
40
41<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Estimate the number of vertices ahead of time.  <a href="#Ogre_1_1ManualObjecta3"></a><br><br></td></tr>
42<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta4">estimateIndexCount</a> (size_t icount)</td></tr>
43
44<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Estimate the number of vertices ahead of time.  <a href="#Ogre_1_1ManualObjecta4"></a><br><br></td></tr>
45<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta5">begin</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;materialName, <a class="el" href="classOgre_1_1RenderOperation.html#Ogre_1_1RenderOperationw6">RenderOperation::OperationType</a> opType=RenderOperation::OT_TRIANGLE_LIST)</td></tr>
46
47<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Start defining a part of the object.  <a href="#Ogre_1_1ManualObjecta5"></a><br><br></td></tr>
48<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;pos)</td></tr>
49
50<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a vertex position, starting a new vertex at the same time.  <a href="#Ogre_1_1ManualObjecta6"></a><br><br></td></tr>
51<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta7">position</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
52
53<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>A vertex position is slightly special among the other vertex data methods like <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal()</a> and <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta10">textureCoord()</a>, since calling it indicates the start of a new vertex. All other vertex data methods you call after this are assumed to be adding more information (like normals or texture coordinates) to the last vertex started with <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a>. </dd></dl>
54  <a href="#Ogre_1_1ManualObjecta7"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;norm)</td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a vertex normal to the current vertex.  <a href="#Ogre_1_1ManualObjecta8"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta9">normal</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> x, <a class="el" href="namespaceOgre.html#a465">Real</a> y, <a class="el" href="namespaceOgre.html#a465">Real</a> z)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>Vertex normals are most often used for dynamic lighting, and their components should be normalised. </dd></dl>
61  <a href="#Ogre_1_1ManualObjecta9"></a><br><br></td></tr>
62<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta10">textureCoord</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> u)</td></tr>
63
64<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a texture coordinate to the current vertex.  <a href="#Ogre_1_1ManualObjecta10"></a><br><br></td></tr>
65<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta11">textureCoord</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> u, <a class="el" href="namespaceOgre.html#a465">Real</a> v)</td></tr>
66
67<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
68  <a href="#Ogre_1_1ManualObjecta11"></a><br><br></td></tr>
69<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta12">textureCoord</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> u, <a class="el" href="namespaceOgre.html#a465">Real</a> v, <a class="el" href="namespaceOgre.html#a465">Real</a> w)</td></tr>
70
71<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
72  <a href="#Ogre_1_1ManualObjecta12"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta13">textureCoord</a> (const <a class="el" href="classOgre_1_1Vector2.html">Vector2</a> &amp;uv)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
76  <a href="#Ogre_1_1ManualObjecta13"></a><br><br></td></tr>
77<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta14">textureCoord</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;uvw)</td></tr>
78
79<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
80  <a href="#Ogre_1_1ManualObjecta14"></a><br><br></td></tr>
81<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta15">colour</a> (const <a class="el" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;col)</td></tr>
82
83<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a vertex colour to a vertex.  <a href="#Ogre_1_1ManualObjecta15"></a><br><br></td></tr>
84<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta16">colour</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> r, <a class="el" href="namespaceOgre.html#a465">Real</a> g, <a class="el" href="namespaceOgre.html#a465">Real</a> b, <a class="el" href="namespaceOgre.html#a465">Real</a> a=1.0f)</td></tr>
85
86<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a vertex colour to a vertex.  <a href="#Ogre_1_1ManualObjecta16"></a><br><br></td></tr>
87<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index</a> (<a class="el" href="namespaceOgre.html#a456">uint16</a> idx)</td></tr>
88
89<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices.  <a href="#Ogre_1_1ManualObjecta17"></a><br><br></td></tr>
90<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta18">triangle</a> (<a class="el" href="namespaceOgre.html#a456">uint16</a> i1, <a class="el" href="namespaceOgre.html#a456">uint16</a> i2, <a class="el" href="namespaceOgre.html#a456">uint16</a> i3)</td></tr>
91
92<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index()</a> 3 times.  <a href="#Ogre_1_1ManualObjecta18"></a><br><br></td></tr>
93<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta19">quad</a> (<a class="el" href="namespaceOgre.html#a456">uint16</a> i1, <a class="el" href="namespaceOgre.html#a456">uint16</a> i2, <a class="el" href="namespaceOgre.html#a456">uint16</a> i3, <a class="el" href="namespaceOgre.html#a456">uint16</a> i4)</td></tr>
94
95<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index()</a> 6 times, or <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta18">triangle()</a> twice.  <a href="#Ogre_1_1ManualObjecta19"></a><br><br></td></tr>
96<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta20">end</a> (void)</td></tr>
97
98<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Finish defining the object and compile the final renderable version.  <a href="#Ogre_1_1ManualObjecta20"></a><br><br></td></tr>
99<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta21">convertToMesh</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;meshName, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName=<a class="el" href="classOgre_1_1ResourceGroupManager.html#Ogre_1_1ResourceGroupManagers0">ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME</a>)</td></tr>
100
101<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convert this object to a <a class="el" href="classOgre_1_1Mesh.html">Mesh</a>.  <a href="#Ogre_1_1ManualObjecta21"></a><br><br></td></tr>
102<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta22">getMovableType</a> (void) const </td></tr>
103
104<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">.  <a href="#Ogre_1_1ManualObjecta22"></a><br><br></td></tr>
105<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta23">getBoundingBox</a> (void) const </td></tr>
106
107<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>This bounding box is in local coordinates.</dd></dl>
108.  <a href="#Ogre_1_1ManualObjecta23"></a><br><br></td></tr>
109<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta24">getBoundingRadius</a> (void) const </td></tr>
110
111<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">.  <a href="#Ogre_1_1ManualObjecta24"></a><br><br></td></tr>
112<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta25">_updateRenderQueue</a> (<a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *queue)</td></tr>
113
114<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>The engine will call this method when this object is to be rendered. The object must then create one or more <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances which it places on the passed in Queue for rendering.</dd></dl>
115.  <a href="#Ogre_1_1ManualObjecta25"></a><br><br></td></tr>
116<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta26">getEdgeList</a> (void)</td></tr>
117
118<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Implement this method to enable stencil shadows.  <a href="#Ogre_1_1ManualObjecta26"></a><br><br></td></tr>
119<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta27">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a650">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a465">Real</a> extrusionDist, unsigned long flags=0)</td></tr>
120
121<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Implement this method to enable stencil shadows.  <a href="#Ogre_1_1ManualObjecta27"></a><br><br></td></tr>
122<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa16">_notifyCreator</a> (<a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a> *fact)</td></tr>
123
124<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify the object of it's creator (internal use only).  <a href="#Ogre_1_1WireBoundingBoxa16"></a><br><br></td></tr>
125<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">_notifyManager</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *man)</td></tr>
126
127<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify the object of it's manager (internal use only).  <a href="#Ogre_1_1WireBoundingBoxa17"></a><br><br></td></tr>
128<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">_getManager</a> (void) const </td></tr>
129
130<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the manager of this object, if any (internal use only).  <a href="#Ogre_1_1WireBoundingBoxa18"></a><br><br></td></tr>
131<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">getName</a> (void) const </td></tr>
132
133<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the name of this object.  <a href="#Ogre_1_1WireBoundingBoxa19"></a><br><br></td></tr>
134<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">getParentNode</a> (void) const </td></tr>
135
136<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa20"></a><br><br></td></tr>
137<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">getParentSceneNode</a> (void) const </td></tr>
138
139<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the scene node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa21"></a><br><br></td></tr>
140<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">_notifyAttached</a> (<a class="el" href="classOgre_1_1Node.html">Node</a> *parent, bool isTagPoint=false)</td></tr>
141
142<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method called to notify the object that it has been attached to a node.  <a href="#Ogre_1_1WireBoundingBoxa22"></a><br><br></td></tr>
143<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">isAttached</a> (void) const </td></tr>
144
145<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.  <a href="#Ogre_1_1WireBoundingBoxa23"></a><br><br></td></tr>
146<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">isInScene</a> (void) const </td></tr>
147
148<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.  <a href="#Ogre_1_1WireBoundingBoxa24"></a><br><br></td></tr>
149<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta13">_notifyCurrentCamera</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>
150
151<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method to notify the object of the camera to be used for the next rendering operation.  <a href="#Ogre_1_1MovableObjecta13"></a><br><br></td></tr>
152<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">getWorldBoundingBox</a> (bool derive=false) const </td></tr>
153
154<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the axis-aligned bounding box for this object in world coordinates.  <a href="#Ogre_1_1WireBoundingBoxa25"></a><br><br></td></tr>
155<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">getWorldBoundingSphere</a> (bool derive=false) const </td></tr>
156
157<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the worldspace bounding sphere for this object.  <a href="#Ogre_1_1WireBoundingBoxa26"></a><br><br></td></tr>
158<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">setVisible</a> (bool visible)</td></tr>
159
160<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this object whether to be visible or not, if it has a renderable component.  <a href="#Ogre_1_1WireBoundingBoxa27"></a><br><br></td></tr>
161<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">isVisible</a> (void) const </td></tr>
162
163<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is supposed to be visible or not.  <a href="#Ogre_1_1WireBoundingBoxa28"></a><br><br></td></tr>
164<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">setRenderingDistance</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> dist)</td></tr>
165
166<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the distance at which the object is no longer rendered.  <a href="#Ogre_1_1WireBoundingBoxa29"></a><br><br></td></tr>
167<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">getRenderingDistance</a> (void) const </td></tr>
168
169<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the distance at which batches are no longer rendered.  <a href="#Ogre_1_1WireBoundingBoxa30"></a><br><br></td></tr>
170<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setUserObject</a> (<a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *obj)</td></tr>
171
172<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa31"></a><br><br></td></tr>
173<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">getUserObject</a> (void)</td></tr>
174
175<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.  <a href="#Ogre_1_1WireBoundingBoxa32"></a><br><br></td></tr>
176<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">setUserAny</a> (const <a class="el" href="classOgre_1_1Any.html">Any</a> &amp;anything)</td></tr>
177
178<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets any kind of user value on this object.  <a href="#Ogre_1_1WireBoundingBoxa33"></a><br><br></td></tr>
179<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Any.html">Any</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getUserAny</a> (void) const </td></tr>
180
181<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the custom user value associated with this object.  <a href="#Ogre_1_1WireBoundingBoxa34"></a><br><br></td></tr>
182<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">setRenderQueueGroup</a> (<a class="el" href="namespaceOgre.html#a457">uint8</a> queueID)</td></tr>
183
184<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the render queue group this entity will be rendered through.  <a href="#Ogre_1_1WireBoundingBoxa35"></a><br><br></td></tr>
185<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a457">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">getRenderQueueGroup</a> (void) const </td></tr>
186
187<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the queue group for this entity, see setRenderQueueGroup for full details.  <a href="#Ogre_1_1WireBoundingBoxa36"></a><br><br></td></tr>
188<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">_getParentNodeFullTransform</a> (void) const </td></tr>
189
190<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the full transformation of the parent sceneNode or the attachingPoint node  <a href="#Ogre_1_1WireBoundingBoxa37"></a><br><br></td></tr>
191<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">setQueryFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
192
193<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the query flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa38"></a><br><br></td></tr>
194<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">addQueryFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
195
196<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa39"></a><br><br></td></tr>
197<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">removeQueryFlags</a> (unsigned long flags)</td></tr>
198
199<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa40"></a><br><br></td></tr>
200<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getQueryFlags</a> (void) const </td></tr>
201
202<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the query flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa41"></a><br><br></td></tr>
203<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa42">setVisibilityFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
204
205<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the visiblity flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa42"></a><br><br></td></tr>
206<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa43">addVisibilityFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
207
208<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa43"></a><br><br></td></tr>
209<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa44">removeVisibilityFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
210
211<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa44"></a><br><br></td></tr>
212<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa45">getVisibilityFlags</a> (void) const </td></tr>
213
214<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the visibility flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa45"></a><br><br></td></tr>
215<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa48">getLightCapBounds</a> (void) const </td></tr>
216
217<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa48"></a><br><br></td></tr>
218<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa49">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;light, <a class="el" href="namespaceOgre.html#a465">Real</a> dirLightExtrusionDist) const </td></tr>
219
220<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa49"></a><br><br></td></tr>
221<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa50">setCastShadows</a> (bool enabled)</td></tr>
222
223<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object will cast shadows.  <a href="#Ogre_1_1WireBoundingBoxa50"></a><br><br></td></tr>
224<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa51">getCastShadows</a> (void) const </td></tr>
225
226<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether shadow casting is enabled for this object.  <a href="#Ogre_1_1WireBoundingBoxa51"></a><br><br></td></tr>
227<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa52">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const </td></tr>
228
229<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the distance to extrude for a point/spot light.  <a href="#Ogre_1_1WireBoundingBoxa52"></a><br><br></td></tr>
230<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa53">getTypeFlags</a> (void) const </td></tr>
231
232<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the 'type flags' for this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa53"></a><br><br></td></tr>
233<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a580">StringVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxa54">getAnimableValueNames</a> (void) const </td></tr>
234
235<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a list of animable value names for this object.  <a href="#Ogre_1_1WireBoundingBoxa54"></a><br><br></td></tr>
236<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">AnimableValuePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxa55">createAnimableValue</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;valueName)</td></tr>
237
238<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a reference-counted AnimableValuePtr for the named value.  <a href="#Ogre_1_1WireBoundingBoxa55"></a><br><br></td></tr>
239<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
240<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxe0">setDefaultQueryFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
241
242<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the default query flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.  <a href="#Ogre_1_1WireBoundingBoxe0"></a><br><br></td></tr>
243<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxe1">getDefaultQueryFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
244
245<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the default query flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.  <a href="#Ogre_1_1WireBoundingBoxe1"></a><br><br></td></tr>
246<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxe2">setDefaultVisibilityFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
247
248<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the default visibility flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.  <a href="#Ogre_1_1WireBoundingBoxe2"></a><br><br></td></tr>
249<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxe3">getDefaultVisibilityFlags</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> flags)</td></tr>
250
251<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the default visibility flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.  <a href="#Ogre_1_1WireBoundingBoxe3"></a><br><br></td></tr>
252<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe4">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a465">Real</a> extrudeDist)</td></tr>
253
254<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding vertices based on a light.  <a href="#Ogre_1_1WireBoundingBoxe4"></a><br><br></td></tr>
255<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
256<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="namespaceOgre.html#a471">String</a>,<br>
257 <a class="el" href="namespaceOgre.html#a580">StringVector</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxx0">AnimableDictionaryMap</a></td></tr>
258
259<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
260<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectb0">resetTempAreas</a> (void)</td></tr>
261
262<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete temp buffers and reset init counts.  <a href="#Ogre_1_1ManualObjectb0"></a><br><br></td></tr>
263<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectb1">resizeTempVertexBufferIfNeeded</a> (size_t numVerts)</td></tr>
264
265<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the temp vertex buffer?  <a href="#Ogre_1_1ManualObjectb1"></a><br><br></td></tr>
266<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectb2">resizeTempIndexBufferIfNeeded</a> (size_t numInds)</td></tr>
267
268<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the temp index buffer?  <a href="#Ogre_1_1ManualObjectb2"></a><br><br></td></tr>
269<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectb3">copyTempVertexToBuffer</a> (void)</td></tr>
270
271<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copy current temp vertex into buffer.  <a href="#Ogre_1_1ManualObjectb3"></a><br><br></td></tr>
272<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr>
273
274<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper moethod for calculating extrusion distance.  <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr>
275<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos)</td></tr>
276
277<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing.  <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr>
278<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;shadowRenderables, unsigned long flags)</td></tr>
279
280<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.  <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr>
281<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a465">Real</a> extrudeDist) const </td></tr>
282
283<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding a bounding box.  <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr>
284<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxb8">getAnimableDictionaryName</a> (void) const </td></tr>
285
286<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the name of the animable dictionary for this class.  <a href="#Ogre_1_1WireBoundingBoxb8"></a><br><br></td></tr>
287<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxb9">createAnimableDictionary</a> (void) const </td></tr>
288
289<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for creating a dictionary of animable value names for the class, if it does not already exist.  <a href="#Ogre_1_1WireBoundingBoxb9"></a><br><br></td></tr>
290<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a580">StringVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxb10">getAnimableValueNames</a> (void)</td></tr>
291
292<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get an updateable reference to animable value list.  <a href="#Ogre_1_1WireBoundingBoxb10"></a><br><br></td></tr>
293<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxb11">initialiseAnimableDictionary</a> (<a class="el" href="namespaceOgre.html#a580">StringVector</a> &amp;vec) const </td></tr>
294
295<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.  <a href="#Ogre_1_1WireBoundingBoxb11"></a><br><br></td></tr>
296<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
297<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectw0">SectionList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp0">mSectionList</a></td></tr>
298
299<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of subsections.  <a href="#Ogre_1_1ManualObjectp0"></a><br><br></td></tr>
300<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ManualObject_1_1ManualObjectSection.html">ManualObjectSection</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp1">mCurrentSection</a></td></tr>
301
302<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Current section.  <a href="#Ogre_1_1ManualObjectp1"></a><br><br></td></tr>
303<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1ManualObject_1_1TempVertex.html">TempVertex</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp2">mTempVertex</a></td></tr>
304
305<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp storage.  <a href="#Ogre_1_1ManualObjectp2"></a><br><br></td></tr>
306<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp3">mFirstVertex</a></td></tr>
307
308<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">First vertex indicator.  <a href="#Ogre_1_1ManualObjectp3"></a><br><br></td></tr>
309<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp4">mTempVertexPending</a></td></tr>
310
311<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Temp vertex data to copy?  <a href="#Ogre_1_1ManualObjectp4"></a><br><br></td></tr>
312<tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp5">mTempVertexBuffer</a></td></tr>
313
314<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">System-memory buffer whilst we establish the size required.  <a href="#Ogre_1_1ManualObjectp5"></a><br><br></td></tr>
315<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp6">mTempVertexSize</a></td></tr>
316
317<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">System memory allocation size, in bytes.  <a href="#Ogre_1_1ManualObjectp6"></a><br><br></td></tr>
318<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a456">uint16</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp7">mTempIndexBuffer</a></td></tr>
319
320<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">System-memory buffer whilst we establish the size required.  <a href="#Ogre_1_1ManualObjectp7"></a><br><br></td></tr>
321<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp8">mTempIndexSize</a></td></tr>
322
323<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">System memory allocation size, in bytes.  <a href="#Ogre_1_1ManualObjectp8"></a><br><br></td></tr>
324<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp9">mDeclSize</a></td></tr>
325
326<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Current declaration vertex size.  <a href="#Ogre_1_1ManualObjectp9"></a><br><br></td></tr>
327<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a467">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp10">mTexCoordIndex</a></td></tr>
328
329<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Current texture coordinate.  <a href="#Ogre_1_1ManualObjectp10"></a><br><br></td></tr>
330<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp11">mAABB</a></td></tr>
331
332<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bounding box.  <a href="#Ogre_1_1ManualObjectp11"></a><br><br></td></tr>
333<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp12">mRadius</a></td></tr>
334
335<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bounding sphere.  <a href="#Ogre_1_1ManualObjectp12"></a><br><br></td></tr>
336<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp13">mAnyIndexed</a></td></tr>
337
338<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classOgre_1_1Any.html">Any</a> indexed geoemtry on any sections?  <a href="#Ogre_1_1ManualObjectp13"></a><br><br></td></tr>
339<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp14">mEdgeList</a></td></tr>
340
341<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Edge list, used if stencil shadow casting is enabled.  <a href="#Ogre_1_1ManualObjectp14"></a><br><br></td></tr>
342<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp15">mShadowRenderables</a></td></tr>
343
344<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of shadow renderables.  <a href="#Ogre_1_1ManualObjectp15"></a><br><br></td></tr>
345<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a471">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp8">mName</a></td></tr>
346
347<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of this object.  <a href="#Ogre_1_1WireBoundingBoxp8"></a><br><br></td></tr>
348<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mCreator</a></td></tr>
349
350<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creator of this object (if created by a factory).  <a href="#Ogre_1_1WireBoundingBoxp9"></a><br><br></td></tr>
351<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mManager</a></td></tr>
352
353<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> holding this object (if applicable).  <a href="#Ogre_1_1WireBoundingBoxp10"></a><br><br></td></tr>
354<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mParentNode</a></td></tr>
355
356<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">node to which this object is attached  <a href="#Ogre_1_1WireBoundingBoxp11"></a><br><br></td></tr>
357<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mParentIsTagPoint</a></td></tr>
358
359<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mVisible</a></td></tr>
360
361<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this object visible?  <a href="#Ogre_1_1WireBoundingBoxp13"></a><br><br></td></tr>
362<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mUpperDistance</a></td></tr>
363
364<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Upper distance to still render.  <a href="#Ogre_1_1WireBoundingBoxp14"></a><br><br></td></tr>
365<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mSquaredUpperDistance</a></td></tr>
366
367<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mBeyondFarDistance</a></td></tr>
368
369<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Hidden because of distance?  <a href="#Ogre_1_1WireBoundingBoxp16"></a><br><br></td></tr>
370<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Any.html">Any</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mUserAny</a></td></tr>
371
372<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User defined link to another object / value / whatever.  <a href="#Ogre_1_1WireBoundingBoxp17"></a><br><br></td></tr>
373<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a457">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mRenderQueueID</a></td></tr>
374
375<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render queue to use when rendering this object.  <a href="#Ogre_1_1WireBoundingBoxp18"></a><br><br></td></tr>
376<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mRenderQueueIDSet</a></td></tr>
377
378<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags whether the RenderQueue's default should be used.  <a href="#Ogre_1_1WireBoundingBoxp19"></a><br><br></td></tr>
379<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp20">mQueryFlags</a></td></tr>
380
381<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is included / excluded from scene queries.  <a href="#Ogre_1_1WireBoundingBoxp20"></a><br><br></td></tr>
382<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp21">mVisibilityFlags</a></td></tr>
383
384<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is visible (compared to <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> mask).  <a href="#Ogre_1_1WireBoundingBoxp21"></a><br><br></td></tr>
385<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp22">mWorldAABB</a></td></tr>
386
387<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cached world AABB of this object.  <a href="#Ogre_1_1WireBoundingBoxp22"></a><br><br></td></tr>
388<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp23">mWorldBoundingSphere</a></td></tr>
389
390<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp24">mWorldDarkCapBounds</a></td></tr>
391
392<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">World space AABB of this object's dark cap.  <a href="#Ogre_1_1WireBoundingBoxp24"></a><br><br></td></tr>
393<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp25">mCastShadows</a></td></tr>
394
395<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this object cast shadows?  <a href="#Ogre_1_1WireBoundingBoxp25"></a><br><br></td></tr>
396<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
397<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxt1">msDefaultQueryFlags</a></td></tr>
398
399<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default query flags.  <a href="#Ogre_1_1WireBoundingBoxt1"></a><br><br></td></tr>
400<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxt2">msDefaultVisibilityFlags</a></td></tr>
401
402<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default visibility flags.  <a href="#Ogre_1_1WireBoundingBoxt2"></a><br><br></td></tr>
403<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxx0">AnimableDictionaryMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxt3">msAnimableDictionary</a></td></tr>
404
405<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Static map of class name to list of animable value names.  <a href="#Ogre_1_1WireBoundingBoxt3"></a><br><br></td></tr>
406</table>
407<hr><a name="_details"></a><h2>Detailed Description</h2>
408Class providing a much simplified interface to generating manual objects with custom geometry.
409<p>
410<dl compact><dt><b>Remarks:</b></dt><dd>Building one-off geometry objects manually usually requires getting down and dirty with the vertex buffer and vertex declaration API, which some people find a steep learning curve. This class gives you a simpler interface specifically for the purpose of building a one-off 3D object simply and quickly. Note that if you intend to instance your object you will still need to become familiar with the <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> class. </dd></dl>
411<dl compact><dt><b></b></dt><dd>This class draws heavily on the interface for OpenGL immediate-mode (glBegin, glVertex, glNormal etc), since this is generally well-liked by people. There are a couple of differences in the results though - internally this class still builds hardware buffers which can be re-used, so you can render the resulting object multiple times without re-issuing all the same commands again. Secondly, the rendering is not immediate, it is still queued just like all OGRE objects. This makes this object more efficient than the equivalent GL immediate-mode commands, so it's feasible to use it for large objects if you really want to. </dd></dl>
412<dl compact><dt><b></b></dt><dd>To construct some geometry with this object:<ol>
413<li>If you know roughly how many vertices (and indices, if you use them) you're going to submit, call estimateVertexCount and estimateIndexCount. This is not essential but will make the process more efficient by saving memory reallocations.</li><li>Call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta5">begin()</a> to begin entering data</li><li>For each vertex, call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a>, <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal()</a>, <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta10">textureCoord()</a>, <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta15">colour()</a> to define your vertex data. Note that each time you call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> you start a new vertex. Note that the first vertex defines the components of the vertex - you can't add more after that. For example if you didn't call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal()</a> in the first vertex, you cannot call it in any others. You ought to call the same combination of methods per vertex.</li><li>If you want to define triangles (or lines/points) by indexing into the vertex list, you can call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index()</a> as many times as you need to define them. If you don't do this, the class will assume you want triangles drawn directly as defined by the vertex list, ie non-indexed geometry. Note that stencil shadows are only supported on indexed geometry, and that indexed geometry is a little faster; so you should try to use it.</li><li>Call <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta20">end()</a> to finish entering data.</li><li>Optionally repeat the begin-end cycle if you want more geometry using different rendering operation types, or different materials After calling <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta20">end()</a>, the class will organise the data for that section internally and make it ready to render with. Like any other <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> you should attach the object to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> to make it visible. Other aspects like the relative render order can be controlled using standard <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> methods like setRenderQueueGroup. </li></ol>
414</dd></dl>
415<dl compact><dt><b></b></dt><dd>Note that like all OGRE geometry, triangles should be specified in anti-clockwise winding order (whether you're doing it with just vertices, or using indexes too). That is to say that the front of the face is the one where the vertices are listed in anti-clockwise order.</dd></dl>
416
417<p>
418
419<p>
420Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00091">91</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.<hr><h2>Member Typedef Documentation</h2>
421<a class="anchor" name="Ogre_1_1WireBoundingBoxx0" doxytag="Ogre::ManualObject::AnimableDictionaryMap" ></a><p>
422<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
423  <tr>
424    <td class="mdRow">
425      <table cellpadding="0" cellspacing="0" border="0">
426        <tr>
427          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="namespaceOgre.html#a471">String</a>, <a class="el" href="namespaceOgre.html#a580">StringVector</a>&gt; <a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxx0">Ogre::AnimableObject::AnimableDictionaryMap</a><code> [protected, inherited]</code>
428      </table>
429    </td>
430  </tr>
431</table>
432<table cellspacing=5 cellpadding=0 border=0>
433  <tr>
434    <td>
435      &nbsp;
436    </td>
437    <td>
438
439<p>
440
441<p>
442Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00202">202</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.    </td>
443  </tr>
444</table>
445<a class="anchor" name="Ogre_1_1ManualObjectw0" doxytag="Ogre::ManualObject::SectionList" ></a><p>
446<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
447  <tr>
448    <td class="mdRow">
449      <table cellpadding="0" cellspacing="0" border="0">
450        <tr>
451          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ManualObject_1_1ManualObjectSection.html">ManualObjectSection</a>*&gt; <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectw0">Ogre::ManualObject::SectionList</a>
452      </table>
453    </td>
454  </tr>
455</table>
456<table cellspacing=5 cellpadding=0 border=0>
457  <tr>
458    <td>
459      &nbsp;
460    </td>
461    <td>
462
463<p>
464
465<p>
466Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00306">306</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
467  </tr>
468</table>
469<a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::ManualObject::ShadowRenderableList" ></a><p>
470<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
471  <tr>
472    <td class="mdRow">
473      <table cellpadding="0" cellspacing="0" border="0">
474        <tr>
475          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*&gt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a><code> [inherited]</code>
476      </table>
477    </td>
478  </tr>
479</table>
480<table cellspacing=5 cellpadding=0 border=0>
481  <tr>
482    <td>
483      &nbsp;
484    </td>
485    <td>
486
487<p>
488
489<p>
490Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
491  </tr>
492</table>
493<a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::ManualObject::ShadowRenderableListIterator" ></a><p>
494<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
495  <tr>
496    <td class="mdRow">
497      <table cellpadding="0" cellspacing="0" border="0">
498        <tr>
499          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a><code> [inherited]</code>
500      </table>
501    </td>
502  </tr>
503</table>
504<table cellspacing=5 cellpadding=0 border=0>
505  <tr>
506    <td>
507      &nbsp;
508    </td>
509    <td>
510
511<p>
512
513<p>
514Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00122">122</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
515  </tr>
516</table>
517<hr><h2>Constructor &amp; Destructor Documentation</h2>
518<a class="anchor" name="Ogre_1_1ManualObjecta0" doxytag="Ogre::ManualObject::ManualObject" ></a><p>
519<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
520  <tr>
521    <td class="mdRow">
522      <table cellpadding="0" cellspacing="0" border="0">
523        <tr>
524          <td class="md" nowrap valign="top"> Ogre::ManualObject::ManualObject </td>
525          <td class="md" valign="top">(&nbsp;</td>
526          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
527          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
528          <td class="md" valign="top">&nbsp;)&nbsp;</td>
529          <td class="md" nowrap></td>
530        </tr>
531
532      </table>
533    </td>
534  </tr>
535</table>
536<table cellspacing=5 cellpadding=0 border=0>
537  <tr>
538    <td>
539      &nbsp;
540    </td>
541    <td>
542
543<p>
544    </td>
545  </tr>
546</table>
547<a class="anchor" name="Ogre_1_1ManualObjecta1" doxytag="Ogre::ManualObject::~ManualObject" ></a><p>
548<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
549  <tr>
550    <td class="mdRow">
551      <table cellpadding="0" cellspacing="0" border="0">
552        <tr>
553          <td class="md" nowrap valign="top"> virtual Ogre::ManualObject::~<a class="el" href="classOgre_1_1ManualObject.html">ManualObject</a> </td>
554          <td class="md" valign="top">(&nbsp;</td>
555          <td class="mdname1" valign="top" nowrap>          </td>
556          <td class="md" valign="top">&nbsp;)&nbsp;</td>
557          <td class="md" nowrap><code> [virtual]</code></td>
558        </tr>
559
560      </table>
561    </td>
562  </tr>
563</table>
564<table cellspacing=5 cellpadding=0 border=0>
565  <tr>
566    <td>
567      &nbsp;
568    </td>
569    <td>
570
571<p>
572    </td>
573  </tr>
574</table>
575<hr><h2>Member Function Documentation</h2>
576<a class="anchor" name="Ogre_1_1WireBoundingBoxa18" doxytag="Ogre::ManualObject::_getManager" ></a><p>
577<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
578  <tr>
579    <td class="mdRow">
580      <table cellpadding="0" cellspacing="0" border="0">
581        <tr>
582          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* Ogre::MovableObject::_getManager </td>
583          <td class="md" valign="top">(&nbsp;</td>
584          <td class="md" nowrap valign="top">void&nbsp;</td>
585          <td class="mdname1" valign="top" nowrap>          </td>
586          <td class="md" valign="top">&nbsp;)&nbsp;</td>
587          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
588        </tr>
589
590      </table>
591    </td>
592  </tr>
593</table>
594<table cellspacing=5 cellpadding=0 border=0>
595  <tr>
596    <td>
597      &nbsp;
598    </td>
599    <td>
600
601<p>
602Get the manager of this object, if any (internal use only).
603<p>
604
605<p>
606Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00111">111</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
607  </tr>
608</table>
609<a class="anchor" name="Ogre_1_1WireBoundingBoxa37" doxytag="Ogre::ManualObject::_getParentNodeFullTransform" ></a><p>
610<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
611  <tr>
612    <td class="mdRow">
613      <table cellpadding="0" cellspacing="0" border="0">
614        <tr>
615          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> Ogre::MovableObject::_getParentNodeFullTransform </td>
616          <td class="md" valign="top">(&nbsp;</td>
617          <td class="md" nowrap valign="top">void&nbsp;</td>
618          <td class="mdname1" valign="top" nowrap>          </td>
619          <td class="md" valign="top">&nbsp;)&nbsp;</td>
620          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
621        </tr>
622
623      </table>
624    </td>
625  </tr>
626</table>
627<table cellspacing=5 cellpadding=0 border=0>
628  <tr>
629    <td>
630      &nbsp;
631    </td>
632    <td>
633
634<p>
635return the full transformation of the parent sceneNode or the attachingPoint node
636<p>
637    </td>
638  </tr>
639</table>
640<a class="anchor" name="Ogre_1_1WireBoundingBoxa22" doxytag="Ogre::ManualObject::_notifyAttached" ></a><p>
641<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
642  <tr>
643    <td class="mdRow">
644      <table cellpadding="0" cellspacing="0" border="0">
645        <tr>
646          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyAttached </td>
647          <td class="md" valign="top">(&nbsp;</td>
648          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td>
649          <td class="mdname" nowrap> <em>parent</em>, </td>
650        </tr>
651        <tr>
652          <td class="md" nowrap align="right"></td>
653          <td></td>
654          <td class="md" nowrap>bool&nbsp;</td>
655          <td class="mdname" nowrap> <em>isTagPoint</em> = false</td>
656        </tr>
657        <tr>
658          <td></td>
659          <td class="md">)&nbsp;</td>
660          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
661        </tr>
662
663      </table>
664    </td>
665  </tr>
666</table>
667<table cellspacing=5 cellpadding=0 border=0>
668  <tr>
669    <td>
670      &nbsp;
671    </td>
672    <td>
673
674<p>
675Internal method called to notify the object that it has been attached to a node.
676<p>
677
678<p>
679Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya39">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema28">Ogre::ParticleSystem</a>.    </td>
680  </tr>
681</table>
682<a class="anchor" name="Ogre_1_1WireBoundingBoxa16" doxytag="Ogre::ManualObject::_notifyCreator" ></a><p>
683<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
684  <tr>
685    <td class="mdRow">
686      <table cellpadding="0" cellspacing="0" border="0">
687        <tr>
688          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyCreator </td>
689          <td class="md" valign="top">(&nbsp;</td>
690          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a> *&nbsp;</td>
691          <td class="mdname1" valign="top" nowrap> <em>fact</em>          </td>
692          <td class="md" valign="top">&nbsp;)&nbsp;</td>
693          <td class="md" nowrap><code> [virtual, inherited]</code></td>
694        </tr>
695
696      </table>
697    </td>
698  </tr>
699</table>
700<table cellspacing=5 cellpadding=0 border=0>
701  <tr>
702    <td>
703      &nbsp;
704    </td>
705    <td>
706
707<p>
708Notify the object of it's creator (internal use only).
709<p>
710
711<p>
712Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00107">107</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
713  </tr>
714</table>
715<a class="anchor" name="Ogre_1_1MovableObjecta13" doxytag="Ogre::ManualObject::_notifyCurrentCamera" ></a><p>
716<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
717  <tr>
718    <td class="mdRow">
719      <table cellpadding="0" cellspacing="0" border="0">
720        <tr>
721          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyCurrentCamera </td>
722          <td class="md" valign="top">(&nbsp;</td>
723          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
724          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
725          <td class="md" valign="top">&nbsp;)&nbsp;</td>
726          <td class="md" nowrap><code> [virtual, inherited]</code></td>
727        </tr>
728
729      </table>
730    </td>
731  </tr>
732</table>
733<table cellspacing=5 cellpadding=0 border=0>
734  <tr>
735    <td>
736      &nbsp;
737    </td>
738    <td>
739
740<p>
741Internal method to notify the object of the camera to be used for the next rendering operation.
742<p>
743<dl compact><dt><b>Remarks:</b></dt><dd>Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this. </dd></dl>
744
745<p>
746Reimplemented in <a class="el" href="classOgre_1_1BillboardChain.html#Ogre_1_1RibbonTraila40">Ogre::BillboardChain</a>, <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta26">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya7">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Frustum.html#Ogre_1_1OctreeCameraa94">Ogre::Frustum</a>, <a class="el" href="classOgre_1_1MovablePlane.html#Ogre_1_1MovablePlanea6">Ogre::MovablePlane</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema27">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1SimpleRenderable.html#Ogre_1_1WireBoundingBoxa10">Ogre::SimpleRenderable</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona8">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea6">Ogre::TerrainRenderable</a>.    </td>
747  </tr>
748</table>
749<a class="anchor" name="Ogre_1_1WireBoundingBoxa17" doxytag="Ogre::ManualObject::_notifyManager" ></a><p>
750<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
751  <tr>
752    <td class="mdRow">
753      <table cellpadding="0" cellspacing="0" border="0">
754        <tr>
755          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyManager </td>
756          <td class="md" valign="top">(&nbsp;</td>
757          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
758          <td class="mdname1" valign="top" nowrap> <em>man</em>          </td>
759          <td class="md" valign="top">&nbsp;)&nbsp;</td>
760          <td class="md" nowrap><code> [virtual, inherited]</code></td>
761        </tr>
762
763      </table>
764    </td>
765  </tr>
766</table>
767<table cellspacing=5 cellpadding=0 border=0>
768  <tr>
769    <td>
770      &nbsp;
771    </td>
772    <td>
773
774<p>
775Notify the object of it's manager (internal use only).
776<p>
777
778<p>
779Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00109">109</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
780  </tr>
781</table>
782<a class="anchor" name="Ogre_1_1ManualObjecta25" doxytag="Ogre::ManualObject::_updateRenderQueue" ></a><p>
783<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
784  <tr>
785    <td class="mdRow">
786      <table cellpadding="0" cellspacing="0" border="0">
787        <tr>
788          <td class="md" nowrap valign="top"> void Ogre::ManualObject::_updateRenderQueue </td>
789          <td class="md" valign="top">(&nbsp;</td>
790          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *&nbsp;</td>
791          <td class="mdname1" valign="top" nowrap> <em>queue</em>          </td>
792          <td class="md" valign="top">&nbsp;)&nbsp;</td>
793          <td class="md" nowrap><code> [virtual]</code></td>
794        </tr>
795
796      </table>
797    </td>
798  </tr>
799</table>
800<table cellspacing=5 cellpadding=0 border=0>
801  <tr>
802    <td>
803      &nbsp;
804    </td>
805    <td>
806
807<p>
808<dl compact><dt><b>Remarks:</b></dt><dd>The engine will call this method when this object is to be rendered. The object must then create one or more <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances which it places on the passed in Queue for rendering.</dd></dl>
809.
810<p>
811
812<p>
813Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta18">Ogre::MovableObject</a>.    </td>
814  </tr>
815</table>
816<a class="anchor" name="Ogre_1_1WireBoundingBoxa39" doxytag="Ogre::ManualObject::addQueryFlags" ></a><p>
817<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
818  <tr>
819    <td class="mdRow">
820      <table cellpadding="0" cellspacing="0" border="0">
821        <tr>
822          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addQueryFlags </td>
823          <td class="md" valign="top">(&nbsp;</td>
824          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
825          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
826          <td class="md" valign="top">&nbsp;)&nbsp;</td>
827          <td class="md" nowrap><code> [virtual, inherited]</code></td>
828        </tr>
829
830      </table>
831    </td>
832  </tr>
833</table>
834<table cellspacing=5 cellpadding=0 border=0>
835  <tr>
836    <td>
837      &nbsp;
838    </td>
839    <td>
840
841<p>
842As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
843<p>
844
845<p>
846Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00268">268</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
847<p>
848References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
849  </tr>
850</table>
851<a class="anchor" name="Ogre_1_1WireBoundingBoxa43" doxytag="Ogre::ManualObject::addVisibilityFlags" ></a><p>
852<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
853  <tr>
854    <td class="mdRow">
855      <table cellpadding="0" cellspacing="0" border="0">
856        <tr>
857          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addVisibilityFlags </td>
858          <td class="md" valign="top">(&nbsp;</td>
859          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
860          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
861          <td class="md" valign="top">&nbsp;)&nbsp;</td>
862          <td class="md" nowrap><code> [virtual, inherited]</code></td>
863        </tr>
864
865      </table>
866    </td>
867  </tr>
868</table>
869<table cellspacing=5 cellpadding=0 border=0>
870  <tr>
871    <td>
872      &nbsp;
873    </td>
874    <td>
875
876<p>
877As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
878<p>
879
880<p>
881Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00296">296</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
882<p>
883References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
884  </tr>
885</table>
886<a class="anchor" name="Ogre_1_1ManualObjecta5" doxytag="Ogre::ManualObject::begin" ></a><p>
887<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
888  <tr>
889    <td class="mdRow">
890      <table cellpadding="0" cellspacing="0" border="0">
891        <tr>
892          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::begin </td>
893          <td class="md" valign="top">(&nbsp;</td>
894          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
895          <td class="mdname" nowrap> <em>materialName</em>, </td>
896        </tr>
897        <tr>
898          <td class="md" nowrap align="right"></td>
899          <td></td>
900          <td class="md" nowrap><a class="el" href="classOgre_1_1RenderOperation.html#Ogre_1_1RenderOperationw6">RenderOperation::OperationType</a>&nbsp;</td>
901          <td class="mdname" nowrap> <em>opType</em> = RenderOperation::OT_TRIANGLE_LIST</td>
902        </tr>
903        <tr>
904          <td></td>
905          <td class="md">)&nbsp;</td>
906          <td class="md" colspan="2"><code> [virtual]</code></td>
907        </tr>
908
909      </table>
910    </td>
911  </tr>
912</table>
913<table cellspacing=5 cellpadding=0 border=0>
914  <tr>
915    <td>
916      &nbsp;
917    </td>
918    <td>
919
920<p>
921Start defining a part of the object.
922<p>
923<dl compact><dt><b>Remarks:</b></dt><dd>Each time you call this method, you start a new section of the object with its own material and potentially its own type of rendering operation (triangles, points or lines for example). </dd></dl>
924<dl compact><dt><b>Parameters:</b></dt><dd>
925  <table border="0" cellspacing="2" cellpadding="0">
926    <tr><td valign=top><em>materialName</em>&nbsp;</td><td>The name of the material to render this part of the object with. </td></tr>
927    <tr><td valign=top><em>opType</em>&nbsp;</td><td>The type of operation to use to render.</td></tr>
928  </table>
929</dl>
930    </td>
931  </tr>
932</table>
933<a class="anchor" name="Ogre_1_1ManualObjecta2" doxytag="Ogre::ManualObject::clear" ></a><p>
934<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
935  <tr>
936    <td class="mdRow">
937      <table cellpadding="0" cellspacing="0" border="0">
938        <tr>
939          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::clear </td>
940          <td class="md" valign="top">(&nbsp;</td>
941          <td class="md" nowrap valign="top">void&nbsp;</td>
942          <td class="mdname1" valign="top" nowrap>          </td>
943          <td class="md" valign="top">&nbsp;)&nbsp;</td>
944          <td class="md" nowrap><code> [virtual]</code></td>
945        </tr>
946
947      </table>
948    </td>
949  </tr>
950</table>
951<table cellspacing=5 cellpadding=0 border=0>
952  <tr>
953    <td>
954      &nbsp;
955    </td>
956    <td>
957
958<p>
959Completely clear the contents of the object.
960<p>
961<dl compact><dt><b>Remarks:</b></dt><dd>This class is not designed for dynamic vertex data, since the translation it has to perform is not suitable for frame-by-frame updates. However if you do want to modify the contents from time to time you can do so by clearing and re-specifying the data.</dd></dl>
962    </td>
963  </tr>
964</table>
965<a class="anchor" name="Ogre_1_1ManualObjecta16" doxytag="Ogre::ManualObject::colour" ></a><p>
966<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
967  <tr>
968    <td class="mdRow">
969      <table cellpadding="0" cellspacing="0" border="0">
970        <tr>
971          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::colour </td>
972          <td class="md" valign="top">(&nbsp;</td>
973          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
974          <td class="mdname" nowrap> <em>r</em>, </td>
975        </tr>
976        <tr>
977          <td class="md" nowrap align="right"></td>
978          <td></td>
979          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
980          <td class="mdname" nowrap> <em>g</em>, </td>
981        </tr>
982        <tr>
983          <td class="md" nowrap align="right"></td>
984          <td></td>
985          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
986          <td class="mdname" nowrap> <em>b</em>, </td>
987        </tr>
988        <tr>
989          <td class="md" nowrap align="right"></td>
990          <td></td>
991          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
992          <td class="mdname" nowrap> <em>a</em> = 1.0f</td>
993        </tr>
994        <tr>
995          <td></td>
996          <td class="md">)&nbsp;</td>
997          <td class="md" colspan="2"><code> [virtual]</code></td>
998        </tr>
999
1000      </table>
1001    </td>
1002  </tr>
1003</table>
1004<table cellspacing=5 cellpadding=0 border=0>
1005  <tr>
1006    <td>
1007      &nbsp;
1008    </td>
1009    <td>
1010
1011<p>
1012Add a vertex colour to a vertex.
1013<p>
1014<dl compact><dt><b>Parameters:</b></dt><dd>
1015  <table border="0" cellspacing="2" cellpadding="0">
1016    <tr><td valign=top><em>r,g,b,a</em>&nbsp;</td><td>Colour components expressed as floating point numbers from 0-1</td></tr>
1017  </table>
1018</dl>
1019    </td>
1020  </tr>
1021</table>
1022<a class="anchor" name="Ogre_1_1ManualObjecta15" doxytag="Ogre::ManualObject::colour" ></a><p>
1023<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1024  <tr>
1025    <td class="mdRow">
1026      <table cellpadding="0" cellspacing="0" border="0">
1027        <tr>
1028          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::colour </td>
1029          <td class="md" valign="top">(&nbsp;</td>
1030          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;&nbsp;</td>
1031          <td class="mdname1" valign="top" nowrap> <em>col</em>          </td>
1032          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1033          <td class="md" nowrap><code> [virtual]</code></td>
1034        </tr>
1035
1036      </table>
1037    </td>
1038  </tr>
1039</table>
1040<table cellspacing=5 cellpadding=0 border=0>
1041  <tr>
1042    <td>
1043      &nbsp;
1044    </td>
1045    <td>
1046
1047<p>
1048Add a vertex colour to a vertex.
1049<p>
1050    </td>
1051  </tr>
1052</table>
1053<a class="anchor" name="Ogre_1_1ManualObjecta21" doxytag="Ogre::ManualObject::convertToMesh" ></a><p>
1054<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1055  <tr>
1056    <td class="mdRow">
1057      <table cellpadding="0" cellspacing="0" border="0">
1058        <tr>
1059          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::ManualObject::convertToMesh </td>
1060          <td class="md" valign="top">(&nbsp;</td>
1061          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1062          <td class="mdname" nowrap> <em>meshName</em>, </td>
1063        </tr>
1064        <tr>
1065          <td class="md" nowrap align="right"></td>
1066          <td></td>
1067          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1068          <td class="mdname" nowrap> <em>groupName</em> = <a class="el" href="classOgre_1_1ResourceGroupManager.html#Ogre_1_1ResourceGroupManagers0">ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME</a></td>
1069        </tr>
1070        <tr>
1071          <td></td>
1072          <td class="md">)&nbsp;</td>
1073          <td class="md" colspan="2"><code> [virtual]</code></td>
1074        </tr>
1075
1076      </table>
1077    </td>
1078  </tr>
1079</table>
1080<table cellspacing=5 cellpadding=0 border=0>
1081  <tr>
1082    <td>
1083      &nbsp;
1084    </td>
1085    <td>
1086
1087<p>
1088Convert this object to a <a class="el" href="classOgre_1_1Mesh.html">Mesh</a>.
1089<p>
1090<dl compact><dt><b>Remarks:</b></dt><dd>After you've finished building this object, you may convert it to a <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> if you want in order to be able to create many instances of it in the world (via <a class="el" href="classOgre_1_1Entity.html">Entity</a>). This is optional, since this instance can be directly attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> itself, but of course only one instance of it can exist that way. </dd></dl>
1091<dl compact><dt><b>Note:</b></dt><dd>Only objects which use indexed geometry may be converted to a mesh. </dd></dl>
1092<dl compact><dt><b>Parameters:</b></dt><dd>
1093  <table border="0" cellspacing="2" cellpadding="0">
1094    <tr><td valign=top><em>meshName</em>&nbsp;</td><td>The name to give the mesh </td></tr>
1095    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The resource group to create the mesh in</td></tr>
1096  </table>
1097</dl>
1098    </td>
1099  </tr>
1100</table>
1101<a class="anchor" name="Ogre_1_1ManualObjectb3" doxytag="Ogre::ManualObject::copyTempVertexToBuffer" ></a><p>
1102<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1103  <tr>
1104    <td class="mdRow">
1105      <table cellpadding="0" cellspacing="0" border="0">
1106        <tr>
1107          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::copyTempVertexToBuffer </td>
1108          <td class="md" valign="top">(&nbsp;</td>
1109          <td class="md" nowrap valign="top">void&nbsp;</td>
1110          <td class="mdname1" valign="top" nowrap>          </td>
1111          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1112          <td class="md" nowrap><code> [protected, virtual]</code></td>
1113        </tr>
1114
1115      </table>
1116    </td>
1117  </tr>
1118</table>
1119<table cellspacing=5 cellpadding=0 border=0>
1120  <tr>
1121    <td>
1122      &nbsp;
1123    </td>
1124    <td>
1125
1126<p>
1127Copy current temp vertex into buffer.
1128<p>
1129    </td>
1130  </tr>
1131</table>
1132<a class="anchor" name="Ogre_1_1WireBoundingBoxb9" doxytag="Ogre::ManualObject::createAnimableDictionary" ></a><p>
1133<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1134  <tr>
1135    <td class="mdRow">
1136      <table cellpadding="0" cellspacing="0" border="0">
1137        <tr>
1138          <td class="md" nowrap valign="top"> void Ogre::AnimableObject::createAnimableDictionary </td>
1139          <td class="md" valign="top">(&nbsp;</td>
1140          <td class="md" nowrap valign="top">void&nbsp;</td>
1141          <td class="mdname1" valign="top" nowrap>          </td>
1142          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1143          <td class="md" nowrap> const<code> [protected, inherited]</code></td>
1144        </tr>
1145
1146      </table>
1147    </td>
1148  </tr>
1149</table>
1150<table cellspacing=5 cellpadding=0 border=0>
1151  <tr>
1152    <td>
1153      &nbsp;
1154    </td>
1155    <td>
1156
1157<p>
1158Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
1159<p>
1160
1161<p>
1162Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00215">215</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
1163<p>
1164References <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
1165  </tr>
1166</table>
1167<a class="anchor" name="Ogre_1_1WireBoundingBoxa55" doxytag="Ogre::ManualObject::createAnimableValue" ></a><p>
1168<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1169  <tr>
1170    <td class="mdRow">
1171      <table cellpadding="0" cellspacing="0" border="0">
1172        <tr>
1173          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">AnimableValuePtr</a> Ogre::AnimableObject::createAnimableValue </td>
1174          <td class="md" valign="top">(&nbsp;</td>
1175          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1176          <td class="mdname1" valign="top" nowrap> <em>valueName</em>          </td>
1177          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1178          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1179        </tr>
1180
1181      </table>
1182    </td>
1183  </tr>
1184</table>
1185<table cellspacing=5 cellpadding=0 border=0>
1186  <tr>
1187    <td>
1188      &nbsp;
1189    </td>
1190    <td>
1191
1192<p>
1193Create a reference-counted AnimableValuePtr for the named value.
1194<p>
1195<dl compact><dt><b>Remarks:</b></dt><dd>You can use the returned object to animate a value on this object, using <a class="el" href="classOgre_1_1AnimationTrack.html">AnimationTrack</a>. Subclasses must override this if they wish to support animation of their values.</dd></dl>
1196
1197<p>
1198Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta42">Ogre::Light</a>.
1199<p>
1200Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00281">281</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
1201<p>
1202References <a class="el" href="OgreAnimable_8h-source.html#l00192">Ogre::AnimableValuePtr</a>, <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
1203  </tr>
1204</table>
1205<a class="anchor" name="Ogre_1_1ManualObjecta20" doxytag="Ogre::ManualObject::end" ></a><p>
1206<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1207  <tr>
1208    <td class="mdRow">
1209      <table cellpadding="0" cellspacing="0" border="0">
1210        <tr>
1211          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::end </td>
1212          <td class="md" valign="top">(&nbsp;</td>
1213          <td class="md" nowrap valign="top">void&nbsp;</td>
1214          <td class="mdname1" valign="top" nowrap>          </td>
1215          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1216          <td class="md" nowrap><code> [virtual]</code></td>
1217        </tr>
1218
1219      </table>
1220    </td>
1221  </tr>
1222</table>
1223<table cellspacing=5 cellpadding=0 border=0>
1224  <tr>
1225    <td>
1226      &nbsp;
1227    </td>
1228    <td>
1229
1230<p>
1231Finish defining the object and compile the final renderable version.
1232<p>
1233    </td>
1234  </tr>
1235</table>
1236<a class="anchor" name="Ogre_1_1ManualObjecta4" doxytag="Ogre::ManualObject::estimateIndexCount" ></a><p>
1237<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1238  <tr>
1239    <td class="mdRow">
1240      <table cellpadding="0" cellspacing="0" border="0">
1241        <tr>
1242          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::estimateIndexCount </td>
1243          <td class="md" valign="top">(&nbsp;</td>
1244          <td class="md" nowrap valign="top">size_t&nbsp;</td>
1245          <td class="mdname1" valign="top" nowrap> <em>icount</em>          </td>
1246          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1247          <td class="md" nowrap><code> [virtual]</code></td>
1248        </tr>
1249
1250      </table>
1251    </td>
1252  </tr>
1253</table>
1254<table cellspacing=5 cellpadding=0 border=0>
1255  <tr>
1256    <td>
1257      &nbsp;
1258    </td>
1259    <td>
1260
1261<p>
1262Estimate the number of vertices ahead of time.
1263<p>
1264<dl compact><dt><b>Remarks:</b></dt><dd>Calling this helps to avoid memory reallocation when you define indices.</dd></dl>
1265    </td>
1266  </tr>
1267</table>
1268<a class="anchor" name="Ogre_1_1ManualObjecta3" doxytag="Ogre::ManualObject::estimateVertexCount" ></a><p>
1269<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1270  <tr>
1271    <td class="mdRow">
1272      <table cellpadding="0" cellspacing="0" border="0">
1273        <tr>
1274          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::estimateVertexCount </td>
1275          <td class="md" valign="top">(&nbsp;</td>
1276          <td class="md" nowrap valign="top">size_t&nbsp;</td>
1277          <td class="mdname1" valign="top" nowrap> <em>vcount</em>          </td>
1278          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1279          <td class="md" nowrap><code> [virtual]</code></td>
1280        </tr>
1281
1282      </table>
1283    </td>
1284  </tr>
1285</table>
1286<table cellspacing=5 cellpadding=0 border=0>
1287  <tr>
1288    <td>
1289      &nbsp;
1290    </td>
1291    <td>
1292
1293<p>
1294Estimate the number of vertices ahead of time.
1295<p>
1296<dl compact><dt><b>Remarks:</b></dt><dd>Calling this helps to avoid memory reallocation when you define vertices.</dd></dl>
1297    </td>
1298  </tr>
1299</table>
1300<a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::ManualObject::extrudeBounds" ></a><p>
1301<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1302  <tr>
1303    <td class="mdRow">
1304      <table cellpadding="0" cellspacing="0" border="0">
1305        <tr>
1306          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td>
1307          <td class="md" valign="top">(&nbsp;</td>
1308          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
1309          <td class="mdname" nowrap> <em>box</em>, </td>
1310        </tr>
1311        <tr>
1312          <td class="md" nowrap align="right"></td>
1313          <td></td>
1314          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
1315          <td class="mdname" nowrap> <em>lightPos</em>, </td>
1316        </tr>
1317        <tr>
1318          <td class="md" nowrap align="right"></td>
1319          <td></td>
1320          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1321          <td class="mdname" nowrap> <em>extrudeDist</em></td>
1322        </tr>
1323        <tr>
1324          <td></td>
1325          <td class="md">)&nbsp;</td>
1326          <td class="md" colspan="2"> const<code> [protected, virtual, inherited]</code></td>
1327        </tr>
1328
1329      </table>
1330    </td>
1331  </tr>
1332</table>
1333<table cellspacing=5 cellpadding=0 border=0>
1334  <tr>
1335    <td>
1336      &nbsp;
1337    </td>
1338    <td>
1339
1340<p>
1341Utility method for extruding a bounding box.
1342<p>
1343<dl compact><dt><b>Parameters:</b></dt><dd>
1344  <table border="0" cellspacing="2" cellpadding="0">
1345    <tr><td valign=top><em>box</em>&nbsp;</td><td>Original bounding box, will be updated in-place </td></tr>
1346    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
1347    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
1348  </table>
1349</dl>
1350    </td>
1351  </tr>
1352</table>
1353<a class="anchor" name="Ogre_1_1WireBoundingBoxe4" doxytag="Ogre::ManualObject::extrudeVertices" ></a><p>
1354<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1355  <tr>
1356    <td class="mdRow">
1357      <table cellpadding="0" cellspacing="0" border="0">
1358        <tr>
1359          <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td>
1360          <td class="md" valign="top">(&nbsp;</td>
1361          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td>
1362          <td class="mdname" nowrap> <em>vertexBuffer</em>, </td>
1363        </tr>
1364        <tr>
1365          <td class="md" nowrap align="right"></td>
1366          <td></td>
1367          <td class="md" nowrap>size_t&nbsp;</td>
1368          <td class="mdname" nowrap> <em>originalVertexCount</em>, </td>
1369        </tr>
1370        <tr>
1371          <td class="md" nowrap align="right"></td>
1372          <td></td>
1373          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
1374          <td class="mdname" nowrap> <em>lightPos</em>, </td>
1375        </tr>
1376        <tr>
1377          <td class="md" nowrap align="right"></td>
1378          <td></td>
1379          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1380          <td class="mdname" nowrap> <em>extrudeDist</em></td>
1381        </tr>
1382        <tr>
1383          <td></td>
1384          <td class="md">)&nbsp;</td>
1385          <td class="md" colspan="2"><code> [static, inherited]</code></td>
1386        </tr>
1387
1388      </table>
1389    </td>
1390  </tr>
1391</table>
1392<table cellspacing=5 cellpadding=0 border=0>
1393  <tr>
1394    <td>
1395      &nbsp;
1396    </td>
1397    <td>
1398
1399<p>
1400Utility method for extruding vertices based on a light.
1401<p>
1402<dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl>
1403<dl compact><dt><b>Parameters:</b></dt><dd>
1404  <table border="0" cellspacing="2" cellpadding="0">
1405    <tr><td valign=top><em>vertexBuffer</em>&nbsp;</td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr>
1406    <tr><td valign=top><em>originalVertexCount</em>&nbsp;</td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr>
1407    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
1408    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
1409  </table>
1410</dl>
1411    </td>
1412  </tr>
1413</table>
1414<a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::ManualObject::generateShadowVolume" ></a><p>
1415<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1416  <tr>
1417    <td class="mdRow">
1418      <table cellpadding="0" cellspacing="0" border="0">
1419        <tr>
1420          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td>
1421          <td class="md" valign="top">(&nbsp;</td>
1422          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
1423          <td class="mdname" nowrap> <em>edgeData</em>, </td>
1424        </tr>
1425        <tr>
1426          <td class="md" nowrap align="right"></td>
1427          <td></td>
1428          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a>&nbsp;</td>
1429          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
1430        </tr>
1431        <tr>
1432          <td class="md" nowrap align="right"></td>
1433          <td></td>
1434          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
1435          <td class="mdname" nowrap> <em>light</em>, </td>
1436        </tr>
1437        <tr>
1438          <td class="md" nowrap align="right"></td>
1439          <td></td>
1440          <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;&nbsp;</td>
1441          <td class="mdname" nowrap> <em>shadowRenderables</em>, </td>
1442        </tr>
1443        <tr>
1444          <td class="md" nowrap align="right"></td>
1445          <td></td>
1446          <td class="md" nowrap>unsigned long&nbsp;</td>
1447          <td class="mdname" nowrap> <em>flags</em></td>
1448        </tr>
1449        <tr>
1450          <td></td>
1451          <td class="md">)&nbsp;</td>
1452          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
1453        </tr>
1454
1455      </table>
1456    </td>
1457  </tr>
1458</table>
1459<table cellspacing=5 cellpadding=0 border=0>
1460  <tr>
1461    <td>
1462      &nbsp;
1463    </td>
1464    <td>
1465
1466<p>
1467Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
1468<p>
1469<dl compact><dt><b>Parameters:</b></dt><dd>
1470  <table border="0" cellspacing="2" cellpadding="0">
1471    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to use </td></tr>
1472    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr>
1473    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr>
1474    <tr><td valign=top><em>shadowRenderables</em>&nbsp;</td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr>
1475    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Additional controller flags, see ShadowRenderableFlags </td></tr>
1476  </table>
1477</dl>
1478    </td>
1479  </tr>
1480</table>
1481<a class="anchor" name="Ogre_1_1WireBoundingBoxb8" doxytag="Ogre::ManualObject::getAnimableDictionaryName" ></a><p>
1482<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1483  <tr>
1484    <td class="mdRow">
1485      <table cellpadding="0" cellspacing="0" border="0">
1486        <tr>
1487          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a471">String</a>&amp; Ogre::AnimableObject::getAnimableDictionaryName </td>
1488          <td class="md" valign="top">(&nbsp;</td>
1489          <td class="md" nowrap valign="top">void&nbsp;</td>
1490          <td class="mdname1" valign="top" nowrap>          </td>
1491          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1492          <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
1493        </tr>
1494
1495      </table>
1496    </td>
1497  </tr>
1498</table>
1499<table cellspacing=5 cellpadding=0 border=0>
1500  <tr>
1501    <td>
1502      &nbsp;
1503    </td>
1504    <td>
1505
1506<p>
1507Get the name of the animable dictionary for this class.
1508<p>
1509<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses must override this if they want to support animation of their values.</dd></dl>
1510
1511<p>
1512Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lightb1">Ogre::Light</a>.
1513<p>
1514Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00210">210</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
1515<p>
1516References <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
1517  </tr>
1518</table>
1519<a class="anchor" name="Ogre_1_1WireBoundingBoxa54" doxytag="Ogre::ManualObject::getAnimableValueNames" ></a><p>
1520<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1521  <tr>
1522    <td class="mdRow">
1523      <table cellpadding="0" cellspacing="0" border="0">
1524        <tr>
1525          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a580">StringVector</a>&amp; Ogre::AnimableObject::getAnimableValueNames </td>
1526          <td class="md" valign="top">(&nbsp;</td>
1527          <td class="md" nowrap valign="top">void&nbsp;</td>
1528          <td class="mdname1" valign="top" nowrap>          </td>
1529          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1530          <td class="md" nowrap> const<code> [inherited]</code></td>
1531        </tr>
1532
1533      </table>
1534    </td>
1535  </tr>
1536</table>
1537<table cellspacing=5 cellpadding=0 border=0>
1538  <tr>
1539    <td>
1540      &nbsp;
1541    </td>
1542    <td>
1543
1544<p>
1545Gets a list of animable value names for this object.
1546<p>
1547
1548<p>
1549Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00256">256</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
1550<p>
1551References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>, and <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
1552  </tr>
1553</table>
1554<a class="anchor" name="Ogre_1_1WireBoundingBoxb10" doxytag="Ogre::ManualObject::getAnimableValueNames" ></a><p>
1555<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1556  <tr>
1557    <td class="mdRow">
1558      <table cellpadding="0" cellspacing="0" border="0">
1559        <tr>
1560          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a580">StringVector</a>&amp; Ogre::AnimableObject::getAnimableValueNames </td>
1561          <td class="md" valign="top">(&nbsp;</td>
1562          <td class="md" nowrap valign="top">void&nbsp;</td>
1563          <td class="mdname1" valign="top" nowrap>          </td>
1564          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1565          <td class="md" nowrap><code> [protected, inherited]</code></td>
1566        </tr>
1567
1568      </table>
1569    </td>
1570  </tr>
1571</table>
1572<table cellspacing=5 cellpadding=0 border=0>
1573  <tr>
1574    <td>
1575      &nbsp;
1576    </td>
1577    <td>
1578
1579<p>
1580Get an updateable reference to animable value list.
1581<p>
1582
1583<p>
1584Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00228">228</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
1585<p>
1586References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>, and <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
1587  </tr>
1588</table>
1589<a class="anchor" name="Ogre_1_1ManualObjecta23" doxytag="Ogre::ManualObject::getBoundingBox" ></a><p>
1590<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1591  <tr>
1592    <td class="mdRow">
1593      <table cellpadding="0" cellspacing="0" border="0">
1594        <tr>
1595          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::ManualObject::getBoundingBox </td>
1596          <td class="md" valign="top">(&nbsp;</td>
1597          <td class="md" nowrap valign="top">void&nbsp;</td>
1598          <td class="mdname1" valign="top" nowrap>          </td>
1599          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1600          <td class="md" nowrap> const<code> [virtual]</code></td>
1601        </tr>
1602
1603      </table>
1604    </td>
1605  </tr>
1606</table>
1607<table cellspacing=5 cellpadding=0 border=0>
1608  <tr>
1609    <td>
1610      &nbsp;
1611    </td>
1612    <td>
1613
1614<p>
1615<dl compact><dt><b>Remarks:</b></dt><dd>This bounding box is in local coordinates.</dd></dl>
1616.
1617<p>
1618
1619<p>
1620Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta14">Ogre::MovableObject</a>.    </td>
1621  </tr>
1622</table>
1623<a class="anchor" name="Ogre_1_1ManualObjecta24" doxytag="Ogre::ManualObject::getBoundingRadius" ></a><p>
1624<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1625  <tr>
1626    <td class="mdRow">
1627      <table cellpadding="0" cellspacing="0" border="0">
1628        <tr>
1629          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::ManualObject::getBoundingRadius </td>
1630          <td class="md" valign="top">(&nbsp;</td>
1631          <td class="md" nowrap valign="top">void&nbsp;</td>
1632          <td class="mdname1" valign="top" nowrap>          </td>
1633          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1634          <td class="md" nowrap> const<code> [virtual]</code></td>
1635        </tr>
1636
1637      </table>
1638    </td>
1639  </tr>
1640</table>
1641<table cellspacing=5 cellpadding=0 border=0>
1642  <tr>
1643    <td>
1644      &nbsp;
1645    </td>
1646    <td>
1647
1648<p>
1649.
1650<p>
1651
1652<p>
1653Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1SimpleRenderablea25">Ogre::MovableObject</a>.    </td>
1654  </tr>
1655</table>
1656<a class="anchor" name="Ogre_1_1WireBoundingBoxa51" doxytag="Ogre::ManualObject::getCastShadows" ></a><p>
1657<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1658  <tr>
1659    <td class="mdRow">
1660      <table cellpadding="0" cellspacing="0" border="0">
1661        <tr>
1662          <td class="md" nowrap valign="top"> bool Ogre::MovableObject::getCastShadows </td>
1663          <td class="md" valign="top">(&nbsp;</td>
1664          <td class="md" nowrap valign="top">void&nbsp;</td>
1665          <td class="mdname1" valign="top" nowrap>          </td>
1666          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1667          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1668        </tr>
1669
1670      </table>
1671    </td>
1672  </tr>
1673</table>
1674<table cellspacing=5 cellpadding=0 border=0>
1675  <tr>
1676    <td>
1677      &nbsp;
1678    </td>
1679    <td>
1680
1681<p>
1682Returns whether shadow casting is enabled for this object.
1683<p>
1684
1685<p>
1686Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera1">Ogre::ShadowCaster</a>.
1687<p>
1688Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00339">339</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
1689  </tr>
1690</table>
1691<a class="anchor" name="Ogre_1_1WireBoundingBoxa49" doxytag="Ogre::ManualObject::getDarkCapBounds" ></a><p>
1692<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1693  <tr>
1694    <td class="mdRow">
1695      <table cellpadding="0" cellspacing="0" border="0">
1696        <tr>
1697          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getDarkCapBounds </td>
1698          <td class="md" valign="top">(&nbsp;</td>
1699          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;&nbsp;</td>
1700          <td class="mdname" nowrap> <em>light</em>, </td>
1701        </tr>
1702        <tr>
1703          <td class="md" nowrap align="right"></td>
1704          <td></td>
1705          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1706          <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td>
1707        </tr>
1708        <tr>
1709          <td></td>
1710          <td class="md">)&nbsp;</td>
1711          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
1712        </tr>
1713
1714      </table>
1715    </td>
1716  </tr>
1717</table>
1718<table cellspacing=5 cellpadding=0 border=0>
1719  <tr>
1720    <td>
1721      &nbsp;
1722    </td>
1723    <td>
1724
1725<p>
1726Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.
1727<p>
1728
1729<p>
1730Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera5">Ogre::ShadowCaster</a>.    </td>
1731  </tr>
1732</table>
1733<a class="anchor" name="Ogre_1_1WireBoundingBoxe1" doxytag="Ogre::ManualObject::getDefaultQueryFlags" ></a><p>
1734<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1735  <tr>
1736    <td class="mdRow">
1737      <table cellpadding="0" cellspacing="0" border="0">
1738        <tr>
1739          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::MovableObject::getDefaultQueryFlags </td>
1740          <td class="md" valign="top">(&nbsp;</td>
1741          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
1742          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
1743          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1744          <td class="md" nowrap><code> [static, inherited]</code></td>
1745        </tr>
1746
1747      </table>
1748    </td>
1749  </tr>
1750</table>
1751<table cellspacing=5 cellpadding=0 border=0>
1752  <tr>
1753    <td>
1754      &nbsp;
1755    </td>
1756    <td>
1757
1758<p>
1759Get the default query flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.
1760<p>
1761
1762<p>
1763Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00283">283</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
1764<p>
1765References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
1766  </tr>
1767</table>
1768<a class="anchor" name="Ogre_1_1WireBoundingBoxe3" doxytag="Ogre::ManualObject::getDefaultVisibilityFlags" ></a><p>
1769<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1770  <tr>
1771    <td class="mdRow">
1772      <table cellpadding="0" cellspacing="0" border="0">
1773        <tr>
1774          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::MovableObject::getDefaultVisibilityFlags </td>
1775          <td class="md" valign="top">(&nbsp;</td>
1776          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
1777          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
1778          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1779          <td class="md" nowrap><code> [static, inherited]</code></td>
1780        </tr>
1781
1782      </table>
1783    </td>
1784  </tr>
1785</table>
1786<table cellspacing=5 cellpadding=0 border=0>
1787  <tr>
1788    <td>
1789      &nbsp;
1790    </td>
1791    <td>
1792
1793<p>
1794Get the default visibility flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.
1795<p>
1796
1797<p>
1798Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00311">311</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
1799<p>
1800References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
1801  </tr>
1802</table>
1803<a class="anchor" name="Ogre_1_1ManualObjecta26" doxytag="Ogre::ManualObject::getEdgeList" ></a><p>
1804<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1805  <tr>
1806    <td class="mdRow">
1807      <table cellpadding="0" cellspacing="0" border="0">
1808        <tr>
1809          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::ManualObject::getEdgeList </td>
1810          <td class="md" valign="top">(&nbsp;</td>
1811          <td class="md" nowrap valign="top">void&nbsp;</td>
1812          <td class="mdname1" valign="top" nowrap>          </td>
1813          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1814          <td class="md" nowrap><code> [virtual]</code></td>
1815        </tr>
1816
1817      </table>
1818    </td>
1819  </tr>
1820</table>
1821<table cellspacing=5 cellpadding=0 border=0>
1822  <tr>
1823    <td>
1824      &nbsp;
1825    </td>
1826    <td>
1827
1828<p>
1829Implement this method to enable stencil shadows.
1830<p>
1831
1832<p>
1833Reimplemented from <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa46">Ogre::MovableObject</a>.    </td>
1834  </tr>
1835</table>
1836<a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::ManualObject::getExtrusionDistance" ></a><p>
1837<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1838  <tr>
1839    <td class="mdRow">
1840      <table cellpadding="0" cellspacing="0" border="0">
1841        <tr>
1842          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td>
1843          <td class="md" valign="top">(&nbsp;</td>
1844          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
1845          <td class="mdname" nowrap> <em>objectPos</em>, </td>
1846        </tr>
1847        <tr>
1848          <td class="md" nowrap align="right"></td>
1849          <td></td>
1850          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
1851          <td class="mdname" nowrap> <em>light</em></td>
1852        </tr>
1853        <tr>
1854          <td></td>
1855          <td class="md">)&nbsp;</td>
1856          <td class="md" colspan="2"> const<code> [protected, inherited]</code></td>
1857        </tr>
1858
1859      </table>
1860    </td>
1861  </tr>
1862</table>
1863<table cellspacing=5 cellpadding=0 border=0>
1864  <tr>
1865    <td>
1866      &nbsp;
1867    </td>
1868    <td>
1869
1870<p>
1871Helper moethod for calculating extrusion distance.
1872<p>
1873    </td>
1874  </tr>
1875</table>
1876<a class="anchor" name="Ogre_1_1WireBoundingBoxa48" doxytag="Ogre::ManualObject::getLightCapBounds" ></a><p>
1877<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1878  <tr>
1879    <td class="mdRow">
1880      <table cellpadding="0" cellspacing="0" border="0">
1881        <tr>
1882          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getLightCapBounds </td>
1883          <td class="md" valign="top">(&nbsp;</td>
1884          <td class="md" nowrap valign="top">void&nbsp;</td>
1885          <td class="mdname1" valign="top" nowrap>          </td>
1886          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1887          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1888        </tr>
1889
1890      </table>
1891    </td>
1892  </tr>
1893</table>
1894<table cellspacing=5 cellpadding=0 border=0>
1895  <tr>
1896    <td>
1897      &nbsp;
1898    </td>
1899    <td>
1900
1901<p>
1902Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.
1903<p>
1904
1905<p>
1906Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">Ogre::ShadowCaster</a>.    </td>
1907  </tr>
1908</table>
1909<a class="anchor" name="Ogre_1_1ManualObjecta22" doxytag="Ogre::ManualObject::getMovableType" ></a><p>
1910<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1911  <tr>
1912    <td class="mdRow">
1913      <table cellpadding="0" cellspacing="0" border="0">
1914        <tr>
1915          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a471">String</a>&amp; Ogre::ManualObject::getMovableType </td>
1916          <td class="md" valign="top">(&nbsp;</td>
1917          <td class="md" nowrap valign="top">void&nbsp;</td>
1918          <td class="mdname1" valign="top" nowrap>          </td>
1919          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1920          <td class="md" nowrap> const<code> [virtual]</code></td>
1921        </tr>
1922
1923      </table>
1924    </td>
1925  </tr>
1926</table>
1927<table cellspacing=5 cellpadding=0 border=0>
1928  <tr>
1929    <td>
1930      &nbsp;
1931    </td>
1932    <td>
1933
1934<p>
1935.
1936<p>
1937
1938<p>
1939Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta7">Ogre::MovableObject</a>.    </td>
1940  </tr>
1941</table>
1942<a class="anchor" name="Ogre_1_1WireBoundingBoxa19" doxytag="Ogre::ManualObject::getName" ></a><p>
1943<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1944  <tr>
1945    <td class="mdRow">
1946      <table cellpadding="0" cellspacing="0" border="0">
1947        <tr>
1948          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a471">String</a>&amp; Ogre::MovableObject::getName </td>
1949          <td class="md" valign="top">(&nbsp;</td>
1950          <td class="md" nowrap valign="top">void&nbsp;</td>
1951          <td class="mdname1" valign="top" nowrap>          </td>
1952          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1953          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1954        </tr>
1955
1956      </table>
1957    </td>
1958  </tr>
1959</table>
1960<table cellspacing=5 cellpadding=0 border=0>
1961  <tr>
1962    <td>
1963      &nbsp;
1964    </td>
1965    <td>
1966
1967<p>
1968Returns the name of this object.
1969<p>
1970
1971<p>
1972Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCameraa4">Ogre::Camera</a>.
1973<p>
1974Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00114">114</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
1975<p>
1976References <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
1977  </tr>
1978</table>
1979<a class="anchor" name="Ogre_1_1WireBoundingBoxa20" doxytag="Ogre::ManualObject::getParentNode" ></a><p>
1980<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1981  <tr>
1982    <td class="mdRow">
1983      <table cellpadding="0" cellspacing="0" border="0">
1984        <tr>
1985          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Node.html">Node</a>* Ogre::MovableObject::getParentNode </td>
1986          <td class="md" valign="top">(&nbsp;</td>
1987          <td class="md" nowrap valign="top">void&nbsp;</td>
1988          <td class="mdname1" valign="top" nowrap>          </td>
1989          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1990          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1991        </tr>
1992
1993      </table>
1994    </td>
1995  </tr>
1996</table>
1997<table cellspacing=5 cellpadding=0 border=0>
1998  <tr>
1999    <td>
2000      &nbsp;
2001    </td>
2002    <td>
2003
2004<p>
2005Returns the node to which this object is attached.
2006<p>
2007<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. Both are <a class="el" href="classOgre_1_1Node.html">Node</a> subclasses so this method will return either. </dd></dl>
2008    </td>
2009  </tr>
2010</table>
2011<a class="anchor" name="Ogre_1_1WireBoundingBoxa21" doxytag="Ogre::ManualObject::getParentSceneNode" ></a><p>
2012<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2013  <tr>
2014    <td class="mdRow">
2015      <table cellpadding="0" cellspacing="0" border="0">
2016        <tr>
2017          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* Ogre::MovableObject::getParentSceneNode </td>
2018          <td class="md" valign="top">(&nbsp;</td>
2019          <td class="md" nowrap valign="top">void&nbsp;</td>
2020          <td class="mdname1" valign="top" nowrap>          </td>
2021          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2022          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2023        </tr>
2024
2025      </table>
2026    </td>
2027  </tr>
2028</table>
2029<table cellspacing=5 cellpadding=0 border=0>
2030  <tr>
2031    <td>
2032      &nbsp;
2033    </td>
2034    <td>
2035
2036<p>
2037Returns the scene node to which this object is attached.
2038<p>
2039<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true. </dd></dl>
2040    </td>
2041  </tr>
2042</table>
2043<a class="anchor" name="Ogre_1_1WireBoundingBoxa52" doxytag="Ogre::ManualObject::getPointExtrusionDistance" ></a><p>
2044<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2045  <tr>
2046    <td class="mdRow">
2047      <table cellpadding="0" cellspacing="0" border="0">
2048        <tr>
2049          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::MovableObject::getPointExtrusionDistance </td>
2050          <td class="md" valign="top">(&nbsp;</td>
2051          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
2052          <td class="mdname1" valign="top" nowrap> <em>l</em>          </td>
2053          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2054          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2055        </tr>
2056
2057      </table>
2058    </td>
2059  </tr>
2060</table>
2061<table cellspacing=5 cellpadding=0 border=0>
2062  <tr>
2063    <td>
2064      &nbsp;
2065    </td>
2066    <td>
2067
2068<p>
2069Get the distance to extrude for a point/spot light.
2070<p>
2071
2072<p>
2073Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera7">Ogre::ShadowCaster</a>.    </td>
2074  </tr>
2075</table>
2076<a class="anchor" name="Ogre_1_1WireBoundingBoxa41" doxytag="Ogre::ManualObject::getQueryFlags" ></a><p>
2077<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2078  <tr>
2079    <td class="mdRow">
2080      <table cellpadding="0" cellspacing="0" border="0">
2081        <tr>
2082          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::MovableObject::getQueryFlags </td>
2083          <td class="md" valign="top">(&nbsp;</td>
2084          <td class="md" nowrap valign="top">void&nbsp;</td>
2085          <td class="mdname1" valign="top" nowrap>          </td>
2086          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2087          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2088        </tr>
2089
2090      </table>
2091    </td>
2092  </tr>
2093</table>
2094<table cellspacing=5 cellpadding=0 border=0>
2095  <tr>
2096    <td>
2097      &nbsp;
2098    </td>
2099    <td>
2100
2101<p>
2102Returns the query flags relevant for this object.
2103<p>
2104
2105<p>
2106Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00275">275</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
2107<p>
2108References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
2109  </tr>
2110</table>
2111<a class="anchor" name="Ogre_1_1WireBoundingBoxa30" doxytag="Ogre::ManualObject::getRenderingDistance" ></a><p>
2112<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2113  <tr>
2114    <td class="mdRow">
2115      <table cellpadding="0" cellspacing="0" border="0">
2116        <tr>
2117          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::MovableObject::getRenderingDistance </td>
2118          <td class="md" valign="top">(&nbsp;</td>
2119          <td class="md" nowrap valign="top">void&nbsp;</td>
2120          <td class="mdname1" valign="top" nowrap>          </td>
2121          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2122          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2123        </tr>
2124
2125      </table>
2126    </td>
2127  </tr>
2128</table>
2129<table cellspacing=5 cellpadding=0 border=0>
2130  <tr>
2131    <td>
2132      &nbsp;
2133    </td>
2134    <td>
2135
2136<p>
2137Gets the distance at which batches are no longer rendered.
2138<p>
2139
2140<p>
2141Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00208">208</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
2142<p>
2143References <a class="el" href="OgrePrerequisites_8h-source.html#l00113">Ogre::Real</a>.    </td>
2144  </tr>
2145</table>
2146<a class="anchor" name="Ogre_1_1WireBoundingBoxa36" doxytag="Ogre::ManualObject::getRenderQueueGroup" ></a><p>
2147<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2148  <tr>
2149    <td class="mdRow">
2150      <table cellpadding="0" cellspacing="0" border="0">
2151        <tr>
2152          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a457">uint8</a> Ogre::MovableObject::getRenderQueueGroup </td>
2153          <td class="md" valign="top">(&nbsp;</td>
2154          <td class="md" nowrap valign="top">void&nbsp;</td>
2155          <td class="mdname1" valign="top" nowrap>          </td>
2156          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2157          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2158        </tr>
2159
2160      </table>
2161    </td>
2162  </tr>
2163</table>
2164<table cellspacing=5 cellpadding=0 border=0>
2165  <tr>
2166    <td>
2167      &nbsp;
2168    </td>
2169    <td>
2170
2171<p>
2172Gets the queue group for this entity, see setRenderQueueGroup for full details.
2173<p>
2174    </td>
2175  </tr>
2176</table>
2177<a class="anchor" name="Ogre_1_1ManualObjecta27" doxytag="Ogre::ManualObject::getShadowVolumeRenderableIterator" ></a><p>
2178<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2179  <tr>
2180    <td class="mdRow">
2181      <table cellpadding="0" cellspacing="0" border="0">
2182        <tr>
2183          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> Ogre::ManualObject::getShadowVolumeRenderableIterator </td>
2184          <td class="md" valign="top">(&nbsp;</td>
2185          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a650">ShadowTechnique</a>&nbsp;</td>
2186          <td class="mdname" nowrap> <em>shadowTechnique</em>, </td>
2187        </tr>
2188        <tr>
2189          <td class="md" nowrap align="right"></td>
2190          <td></td>
2191          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
2192          <td class="mdname" nowrap> <em>light</em>, </td>
2193        </tr>
2194        <tr>
2195          <td class="md" nowrap align="right"></td>
2196          <td></td>
2197          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
2198          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
2199        </tr>
2200        <tr>
2201          <td class="md" nowrap align="right"></td>
2202          <td></td>
2203          <td class="md" nowrap>bool&nbsp;</td>
2204          <td class="mdname" nowrap> <em>extrudeVertices</em>, </td>
2205        </tr>
2206        <tr>
2207          <td class="md" nowrap align="right"></td>
2208          <td></td>
2209          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2210          <td class="mdname" nowrap> <em>extrusionDist</em>, </td>
2211        </tr>
2212        <tr>
2213          <td class="md" nowrap align="right"></td>
2214          <td></td>
2215          <td class="md" nowrap>unsigned long&nbsp;</td>
2216          <td class="mdname" nowrap> <em>flags</em> = 0</td>
2217        </tr>
2218        <tr>
2219          <td></td>
2220          <td class="md">)&nbsp;</td>
2221          <td class="md" colspan="2"><code> [virtual]</code></td>
2222        </tr>
2223
2224      </table>
2225    </td>
2226  </tr>
2227</table>
2228<table cellspacing=5 cellpadding=0 border=0>
2229  <tr>
2230    <td>
2231      &nbsp;
2232    </td>
2233    <td>
2234
2235<p>
2236Implement this method to enable stencil shadows.
2237<p>
2238
2239<p>
2240Reimplemented from <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa47">Ogre::MovableObject</a>.    </td>
2241  </tr>
2242</table>
2243<a class="anchor" name="Ogre_1_1WireBoundingBoxa53" doxytag="Ogre::ManualObject::getTypeFlags" ></a><p>
2244<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2245  <tr>
2246    <td class="mdRow">
2247      <table cellpadding="0" cellspacing="0" border="0">
2248        <tr>
2249          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::MovableObject::getTypeFlags </td>
2250          <td class="md" valign="top">(&nbsp;</td>
2251          <td class="md" nowrap valign="top">void&nbsp;</td>
2252          <td class="mdname1" valign="top" nowrap>          </td>
2253          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2254          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2255        </tr>
2256
2257      </table>
2258    </td>
2259  </tr>
2260</table>
2261<table cellspacing=5 cellpadding=0 border=0>
2262  <tr>
2263    <td>
2264      &nbsp;
2265    </td>
2266    <td>
2267
2268<p>
2269Get the 'type flags' for this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.
2270<p>
2271<dl compact><dt><b>Remarks:</b></dt><dd>A type flag identifies the type of the <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> as a bitpattern. This is used for categorical inclusion / exclusion in <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a> objects. By default, this method returns all ones for objects not created by a <a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a> (hence always including them); otherwise it returns the value assigned to the <a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a>. Custom objects which don't use <a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a> will need to override this if they want to be included in queries.</dd></dl>
2272
2273<p>
2274Reimplemented in <a class="el" href="classOgre_1_1BillboardSet.html#Ogre_1_1BillboardSeta63">Ogre::BillboardSet</a>, <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya58">Ogre::Entity</a>, <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta41">Ogre::Light</a>, <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema60">Ogre::ParticleSystem</a>, <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona13">Ogre::StaticGeometry::Region</a>, and <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">Ogre::TerrainRenderable</a>.    </td>
2275  </tr>
2276</table>
2277<a class="anchor" name="Ogre_1_1WireBoundingBoxa34" doxytag="Ogre::ManualObject::getUserAny" ></a><p>
2278<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2279  <tr>
2280    <td class="mdRow">
2281      <table cellpadding="0" cellspacing="0" border="0">
2282        <tr>
2283          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Any.html">Any</a>&amp; Ogre::MovableObject::getUserAny </td>
2284          <td class="md" valign="top">(&nbsp;</td>
2285          <td class="md" nowrap valign="top">void&nbsp;</td>
2286          <td class="mdname1" valign="top" nowrap>          </td>
2287          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2288          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2289        </tr>
2290
2291      </table>
2292    </td>
2293  </tr>
2294</table>
2295<table cellspacing=5 cellpadding=0 border=0>
2296  <tr>
2297    <td>
2298      &nbsp;
2299    </td>
2300    <td>
2301
2302<p>
2303Retrieves the custom user value associated with this object.
2304<p>
2305
2306<p>
2307Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00236">236</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
2308  </tr>
2309</table>
2310<a class="anchor" name="Ogre_1_1WireBoundingBoxa32" doxytag="Ogre::ManualObject::getUserObject" ></a><p>
2311<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2312  <tr>
2313    <td class="mdRow">
2314      <table cellpadding="0" cellspacing="0" border="0">
2315        <tr>
2316          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* Ogre::MovableObject::getUserObject </td>
2317          <td class="md" valign="top">(&nbsp;</td>
2318          <td class="md" nowrap valign="top">void&nbsp;</td>
2319          <td class="mdname1" valign="top" nowrap>          </td>
2320          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2321          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2322        </tr>
2323
2324      </table>
2325    </td>
2326  </tr>
2327</table>
2328<table cellspacing=5 cellpadding=0 border=0>
2329  <tr>
2330    <td>
2331      &nbsp;
2332    </td>
2333    <td>
2334
2335<p>
2336Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
2337<p>
2338
2339<p>
2340Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00220">220</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
2341  </tr>
2342</table>
2343<a class="anchor" name="Ogre_1_1WireBoundingBoxa45" doxytag="Ogre::ManualObject::getVisibilityFlags" ></a><p>
2344<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2345  <tr>
2346    <td class="mdRow">
2347      <table cellpadding="0" cellspacing="0" border="0">
2348        <tr>
2349          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::MovableObject::getVisibilityFlags </td>
2350          <td class="md" valign="top">(&nbsp;</td>
2351          <td class="md" nowrap valign="top">void&nbsp;</td>
2352          <td class="mdname1" valign="top" nowrap>          </td>
2353          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2354          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2355        </tr>
2356
2357      </table>
2358    </td>
2359  </tr>
2360</table>
2361<table cellspacing=5 cellpadding=0 border=0>
2362  <tr>
2363    <td>
2364      &nbsp;
2365    </td>
2366    <td>
2367
2368<p>
2369Returns the visibility flags relevant for this object.
2370<p>
2371
2372<p>
2373Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00303">303</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
2374<p>
2375References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
2376  </tr>
2377</table>
2378<a class="anchor" name="Ogre_1_1WireBoundingBoxa25" doxytag="Ogre::ManualObject::getWorldBoundingBox" ></a><p>
2379<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2380  <tr>
2381    <td class="mdRow">
2382      <table cellpadding="0" cellspacing="0" border="0">
2383        <tr>
2384          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getWorldBoundingBox </td>
2385          <td class="md" valign="top">(&nbsp;</td>
2386          <td class="md" nowrap valign="top">bool&nbsp;</td>
2387          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
2388          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2389          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2390        </tr>
2391
2392      </table>
2393    </td>
2394  </tr>
2395</table>
2396<table cellspacing=5 cellpadding=0 border=0>
2397  <tr>
2398    <td>
2399      &nbsp;
2400    </td>
2401    <td>
2402
2403<p>
2404Retrieves the axis-aligned bounding box for this object in world coordinates.
2405<p>
2406
2407<p>
2408Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">Ogre::ShadowCaster</a>.
2409<p>
2410Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya28">Ogre::Entity</a>.    </td>
2411  </tr>
2412</table>
2413<a class="anchor" name="Ogre_1_1WireBoundingBoxa26" doxytag="Ogre::ManualObject::getWorldBoundingSphere" ></a><p>
2414<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2415  <tr>
2416    <td class="mdRow">
2417      <table cellpadding="0" cellspacing="0" border="0">
2418        <tr>
2419          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::MovableObject::getWorldBoundingSphere </td>
2420          <td class="md" valign="top">(&nbsp;</td>
2421          <td class="md" nowrap valign="top">bool&nbsp;</td>
2422          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
2423          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2424          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2425        </tr>
2426
2427      </table>
2428    </td>
2429  </tr>
2430</table>
2431<table cellspacing=5 cellpadding=0 border=0>
2432  <tr>
2433    <td>
2434      &nbsp;
2435    </td>
2436    <td>
2437
2438<p>
2439Retrieves the worldspace bounding sphere for this object.
2440<p>
2441
2442<p>
2443Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya29">Ogre::Entity</a>.    </td>
2444  </tr>
2445</table>
2446<a class="anchor" name="Ogre_1_1ManualObjecta17" doxytag="Ogre::ManualObject::index" ></a><p>
2447<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2448  <tr>
2449    <td class="mdRow">
2450      <table cellpadding="0" cellspacing="0" border="0">
2451        <tr>
2452          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::index </td>
2453          <td class="md" valign="top">(&nbsp;</td>
2454          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
2455          <td class="mdname1" valign="top" nowrap> <em>idx</em>          </td>
2456          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2457          <td class="md" nowrap><code> [virtual]</code></td>
2458        </tr>
2459
2460      </table>
2461    </td>
2462  </tr>
2463</table>
2464<table cellspacing=5 cellpadding=0 border=0>
2465  <tr>
2466    <td>
2467      &nbsp;
2468    </td>
2469    <td>
2470
2471<p>
2472Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices.
2473<p>
2474<dl compact><dt><b>Remarks:</b></dt><dd>You will have to call this 3 times for each face for a triangle list, or use the alternative 3-parameter version. Other operation types require different numbers of indexes, </dd></dl>
2475<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1RenderOperation.html#Ogre_1_1RenderOperationw6">RenderOperation::OperationType</a>. </dd></dl>
2476<dl compact><dt><b>Note:</b></dt><dd>32-bit indexes are not supported on all cards which is why this class only allows 16-bit indexes, for simplicity and ease of use. </dd></dl>
2477<dl compact><dt><b>Parameters:</b></dt><dd>
2478  <table border="0" cellspacing="2" cellpadding="0">
2479    <tr><td valign=top><em>idx</em>&nbsp;</td><td>A vertex index from 0 to 65535.</td></tr>
2480  </table>
2481</dl>
2482    </td>
2483  </tr>
2484</table>
2485<a class="anchor" name="Ogre_1_1WireBoundingBoxb11" doxytag="Ogre::ManualObject::initialiseAnimableDictionary" ></a><p>
2486<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2487  <tr>
2488    <td class="mdRow">
2489      <table cellpadding="0" cellspacing="0" border="0">
2490        <tr>
2491          <td class="md" nowrap valign="top"> virtual void Ogre::AnimableObject::initialiseAnimableDictionary </td>
2492          <td class="md" valign="top">(&nbsp;</td>
2493          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a580">StringVector</a> &amp;&nbsp;</td>
2494          <td class="mdname1" valign="top" nowrap> <em>vec</em>          </td>
2495          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2496          <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
2497        </tr>
2498
2499      </table>
2500    </td>
2501  </tr>
2502</table>
2503<table cellspacing=5 cellpadding=0 border=0>
2504  <tr>
2505    <td>
2506      &nbsp;
2507    </td>
2508    <td>
2509
2510<p>
2511Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
2512<p>
2513
2514<p>
2515Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lightb2">Ogre::Light</a>.
2516<p>
2517Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00248">248</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.
2518<p>
2519References <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
2520  </tr>
2521</table>
2522<a class="anchor" name="Ogre_1_1WireBoundingBoxa23" doxytag="Ogre::ManualObject::isAttached" ></a><p>
2523<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2524  <tr>
2525    <td class="mdRow">
2526      <table cellpadding="0" cellspacing="0" border="0">
2527        <tr>
2528          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isAttached </td>
2529          <td class="md" valign="top">(&nbsp;</td>
2530          <td class="md" nowrap valign="top">void&nbsp;</td>
2531          <td class="mdname1" valign="top" nowrap>          </td>
2532          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2533          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2534        </tr>
2535
2536      </table>
2537    </td>
2538  </tr>
2539</table>
2540<table cellspacing=5 cellpadding=0 border=0>
2541  <tr>
2542    <td>
2543      &nbsp;
2544    </td>
2545    <td>
2546
2547<p>
2548Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.
2549<p>
2550    </td>
2551  </tr>
2552</table>
2553<a class="anchor" name="Ogre_1_1WireBoundingBoxa24" doxytag="Ogre::ManualObject::isInScene" ></a><p>
2554<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2555  <tr>
2556    <td class="mdRow">
2557      <table cellpadding="0" cellspacing="0" border="0">
2558        <tr>
2559          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isInScene </td>
2560          <td class="md" valign="top">(&nbsp;</td>
2561          <td class="md" nowrap valign="top">void&nbsp;</td>
2562          <td class="mdname1" valign="top" nowrap>          </td>
2563          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2564          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2565        </tr>
2566
2567      </table>
2568    </td>
2569  </tr>
2570</table>
2571<table cellspacing=5 cellpadding=0 border=0>
2572  <tr>
2573    <td>
2574      &nbsp;
2575    </td>
2576    <td>
2577
2578<p>
2579Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.
2580<p>
2581    </td>
2582  </tr>
2583</table>
2584<a class="anchor" name="Ogre_1_1WireBoundingBoxa28" doxytag="Ogre::ManualObject::isVisible" ></a><p>
2585<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2586  <tr>
2587    <td class="mdRow">
2588      <table cellpadding="0" cellspacing="0" border="0">
2589        <tr>
2590          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isVisible </td>
2591          <td class="md" valign="top">(&nbsp;</td>
2592          <td class="md" nowrap valign="top">void&nbsp;</td>
2593          <td class="mdname1" valign="top" nowrap>          </td>
2594          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2595          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
2596        </tr>
2597
2598      </table>
2599    </td>
2600  </tr>
2601</table>
2602<table cellspacing=5 cellpadding=0 border=0>
2603  <tr>
2604    <td>
2605      &nbsp;
2606    </td>
2607    <td>
2608
2609<p>
2610Returns whether or not this object is supposed to be visible or not.
2611<p>
2612<dl compact><dt><b>Remarks:</b></dt><dd>Takes into account both upper rendering distance and visible flag.</dd></dl>
2613
2614<p>
2615Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona12">Ogre::StaticGeometry::Region</a>.    </td>
2616  </tr>
2617</table>
2618<a class="anchor" name="Ogre_1_1ManualObjecta9" doxytag="Ogre::ManualObject::normal" ></a><p>
2619<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2620  <tr>
2621    <td class="mdRow">
2622      <table cellpadding="0" cellspacing="0" border="0">
2623        <tr>
2624          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::normal </td>
2625          <td class="md" valign="top">(&nbsp;</td>
2626          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2627          <td class="mdname" nowrap> <em>x</em>, </td>
2628        </tr>
2629        <tr>
2630          <td class="md" nowrap align="right"></td>
2631          <td></td>
2632          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2633          <td class="mdname" nowrap> <em>y</em>, </td>
2634        </tr>
2635        <tr>
2636          <td class="md" nowrap align="right"></td>
2637          <td></td>
2638          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2639          <td class="mdname" nowrap> <em>z</em></td>
2640        </tr>
2641        <tr>
2642          <td></td>
2643          <td class="md">)&nbsp;</td>
2644          <td class="md" colspan="2"><code> [virtual]</code></td>
2645        </tr>
2646
2647      </table>
2648    </td>
2649  </tr>
2650</table>
2651<table cellspacing=5 cellpadding=0 border=0>
2652  <tr>
2653    <td>
2654      &nbsp;
2655    </td>
2656    <td>
2657
2658<p>
2659<dl compact><dt><b>Remarks:</b></dt><dd>Vertex normals are most often used for dynamic lighting, and their components should be normalised. </dd></dl>
2660 
2661<p>
2662    </td>
2663  </tr>
2664</table>
2665<a class="anchor" name="Ogre_1_1ManualObjecta8" doxytag="Ogre::ManualObject::normal" ></a><p>
2666<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2667  <tr>
2668    <td class="mdRow">
2669      <table cellpadding="0" cellspacing="0" border="0">
2670        <tr>
2671          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::normal </td>
2672          <td class="md" valign="top">(&nbsp;</td>
2673          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2674          <td class="mdname1" valign="top" nowrap> <em>norm</em>          </td>
2675          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2676          <td class="md" nowrap><code> [virtual]</code></td>
2677        </tr>
2678
2679      </table>
2680    </td>
2681  </tr>
2682</table>
2683<table cellspacing=5 cellpadding=0 border=0>
2684  <tr>
2685    <td>
2686      &nbsp;
2687    </td>
2688    <td>
2689
2690<p>
2691Add a vertex normal to the current vertex.
2692<p>
2693<dl compact><dt><b>Remarks:</b></dt><dd>Vertex normals are most often used for dynamic lighting, and their components should be normalised.</dd></dl>
2694    </td>
2695  </tr>
2696</table>
2697<a class="anchor" name="Ogre_1_1ManualObjecta7" doxytag="Ogre::ManualObject::position" ></a><p>
2698<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2699  <tr>
2700    <td class="mdRow">
2701      <table cellpadding="0" cellspacing="0" border="0">
2702        <tr>
2703          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::position </td>
2704          <td class="md" valign="top">(&nbsp;</td>
2705          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2706          <td class="mdname" nowrap> <em>x</em>, </td>
2707        </tr>
2708        <tr>
2709          <td class="md" nowrap align="right"></td>
2710          <td></td>
2711          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2712          <td class="mdname" nowrap> <em>y</em>, </td>
2713        </tr>
2714        <tr>
2715          <td class="md" nowrap align="right"></td>
2716          <td></td>
2717          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2718          <td class="mdname" nowrap> <em>z</em></td>
2719        </tr>
2720        <tr>
2721          <td></td>
2722          <td class="md">)&nbsp;</td>
2723          <td class="md" colspan="2"><code> [virtual]</code></td>
2724        </tr>
2725
2726      </table>
2727    </td>
2728  </tr>
2729</table>
2730<table cellspacing=5 cellpadding=0 border=0>
2731  <tr>
2732    <td>
2733      &nbsp;
2734    </td>
2735    <td>
2736
2737<p>
2738<dl compact><dt><b>Remarks:</b></dt><dd>A vertex position is slightly special among the other vertex data methods like <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal()</a> and <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta10">textureCoord()</a>, since calling it indicates the start of a new vertex. All other vertex data methods you call after this are assumed to be adding more information (like normals or texture coordinates) to the last vertex started with <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a>. </dd></dl>
2739 
2740<p>
2741    </td>
2742  </tr>
2743</table>
2744<a class="anchor" name="Ogre_1_1ManualObjecta6" doxytag="Ogre::ManualObject::position" ></a><p>
2745<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2746  <tr>
2747    <td class="mdRow">
2748      <table cellpadding="0" cellspacing="0" border="0">
2749        <tr>
2750          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::position </td>
2751          <td class="md" valign="top">(&nbsp;</td>
2752          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
2753          <td class="mdname1" valign="top" nowrap> <em>pos</em>          </td>
2754          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2755          <td class="md" nowrap><code> [virtual]</code></td>
2756        </tr>
2757
2758      </table>
2759    </td>
2760  </tr>
2761</table>
2762<table cellspacing=5 cellpadding=0 border=0>
2763  <tr>
2764    <td>
2765      &nbsp;
2766    </td>
2767    <td>
2768
2769<p>
2770Add a vertex position, starting a new vertex at the same time.
2771<p>
2772<dl compact><dt><b>Remarks:</b></dt><dd>A vertex position is slightly special among the other vertex data methods like <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta8">normal()</a> and <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta10">textureCoord()</a>, since calling it indicates the start of a new vertex. All other vertex data methods you call after this are assumed to be adding more information (like normals or texture coordinates) to the last vertex started with <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a>.</dd></dl>
2773    </td>
2774  </tr>
2775</table>
2776<a class="anchor" name="Ogre_1_1ManualObjecta19" doxytag="Ogre::ManualObject::quad" ></a><p>
2777<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2778  <tr>
2779    <td class="mdRow">
2780      <table cellpadding="0" cellspacing="0" border="0">
2781        <tr>
2782          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::quad </td>
2783          <td class="md" valign="top">(&nbsp;</td>
2784          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
2785          <td class="mdname" nowrap> <em>i1</em>, </td>
2786        </tr>
2787        <tr>
2788          <td class="md" nowrap align="right"></td>
2789          <td></td>
2790          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
2791          <td class="mdname" nowrap> <em>i2</em>, </td>
2792        </tr>
2793        <tr>
2794          <td class="md" nowrap align="right"></td>
2795          <td></td>
2796          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
2797          <td class="mdname" nowrap> <em>i3</em>, </td>
2798        </tr>
2799        <tr>
2800          <td class="md" nowrap align="right"></td>
2801          <td></td>
2802          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
2803          <td class="mdname" nowrap> <em>i4</em></td>
2804        </tr>
2805        <tr>
2806          <td></td>
2807          <td class="md">)&nbsp;</td>
2808          <td class="md" colspan="2"><code> [virtual]</code></td>
2809        </tr>
2810
2811      </table>
2812    </td>
2813  </tr>
2814</table>
2815<table cellspacing=5 cellpadding=0 border=0>
2816  <tr>
2817    <td>
2818      &nbsp;
2819    </td>
2820    <td>
2821
2822<p>
2823Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index()</a> 6 times, or <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta18">triangle()</a> twice.
2824<p>
2825It's only valid for triangle list operations. <dl compact><dt><b>Note:</b></dt><dd>32-bit indexes are not supported on all cards which is why this class only allows 16-bit indexes, for simplicity and ease of use. </dd></dl>
2826<dl compact><dt><b>Parameters:</b></dt><dd>
2827  <table border="0" cellspacing="2" cellpadding="0">
2828    <tr><td valign=top><em>i1,i2,i3</em>&nbsp;</td><td>3 vertex indices from 0 to 65535 defining a face.</td></tr>
2829  </table>
2830</dl>
2831    </td>
2832  </tr>
2833</table>
2834<a class="anchor" name="Ogre_1_1WireBoundingBoxa40" doxytag="Ogre::ManualObject::removeQueryFlags" ></a><p>
2835<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2836  <tr>
2837    <td class="mdRow">
2838      <table cellpadding="0" cellspacing="0" border="0">
2839        <tr>
2840          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeQueryFlags </td>
2841          <td class="md" valign="top">(&nbsp;</td>
2842          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
2843          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
2844          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2845          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2846        </tr>
2847
2848      </table>
2849    </td>
2850  </tr>
2851</table>
2852<table cellspacing=5 cellpadding=0 border=0>
2853  <tr>
2854    <td>
2855      &nbsp;
2856    </td>
2857    <td>
2858
2859<p>
2860As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
2861<p>
2862
2863<p>
2864Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00272">272</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
2865  </tr>
2866</table>
2867<a class="anchor" name="Ogre_1_1WireBoundingBoxa44" doxytag="Ogre::ManualObject::removeVisibilityFlags" ></a><p>
2868<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2869  <tr>
2870    <td class="mdRow">
2871      <table cellpadding="0" cellspacing="0" border="0">
2872        <tr>
2873          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeVisibilityFlags </td>
2874          <td class="md" valign="top">(&nbsp;</td>
2875          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
2876          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
2877          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2878          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2879        </tr>
2880
2881      </table>
2882    </td>
2883  </tr>
2884</table>
2885<table cellspacing=5 cellpadding=0 border=0>
2886  <tr>
2887    <td>
2888      &nbsp;
2889    </td>
2890    <td>
2891
2892<p>
2893As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
2894<p>
2895
2896<p>
2897Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00300">300</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
2898<p>
2899References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
2900  </tr>
2901</table>
2902<a class="anchor" name="Ogre_1_1ManualObjectb0" doxytag="Ogre::ManualObject::resetTempAreas" ></a><p>
2903<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2904  <tr>
2905    <td class="mdRow">
2906      <table cellpadding="0" cellspacing="0" border="0">
2907        <tr>
2908          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::resetTempAreas </td>
2909          <td class="md" valign="top">(&nbsp;</td>
2910          <td class="md" nowrap valign="top">void&nbsp;</td>
2911          <td class="mdname1" valign="top" nowrap>          </td>
2912          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2913          <td class="md" nowrap><code> [protected, virtual]</code></td>
2914        </tr>
2915
2916      </table>
2917    </td>
2918  </tr>
2919</table>
2920<table cellspacing=5 cellpadding=0 border=0>
2921  <tr>
2922    <td>
2923      &nbsp;
2924    </td>
2925    <td>
2926
2927<p>
2928Delete temp buffers and reset init counts.
2929<p>
2930    </td>
2931  </tr>
2932</table>
2933<a class="anchor" name="Ogre_1_1ManualObjectb2" doxytag="Ogre::ManualObject::resizeTempIndexBufferIfNeeded" ></a><p>
2934<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2935  <tr>
2936    <td class="mdRow">
2937      <table cellpadding="0" cellspacing="0" border="0">
2938        <tr>
2939          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::resizeTempIndexBufferIfNeeded </td>
2940          <td class="md" valign="top">(&nbsp;</td>
2941          <td class="md" nowrap valign="top">size_t&nbsp;</td>
2942          <td class="mdname1" valign="top" nowrap> <em>numInds</em>          </td>
2943          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2944          <td class="md" nowrap><code> [protected, virtual]</code></td>
2945        </tr>
2946
2947      </table>
2948    </td>
2949  </tr>
2950</table>
2951<table cellspacing=5 cellpadding=0 border=0>
2952  <tr>
2953    <td>
2954      &nbsp;
2955    </td>
2956    <td>
2957
2958<p>
2959Resize the temp index buffer?
2960<p>
2961    </td>
2962  </tr>
2963</table>
2964<a class="anchor" name="Ogre_1_1ManualObjectb1" doxytag="Ogre::ManualObject::resizeTempVertexBufferIfNeeded" ></a><p>
2965<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2966  <tr>
2967    <td class="mdRow">
2968      <table cellpadding="0" cellspacing="0" border="0">
2969        <tr>
2970          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::resizeTempVertexBufferIfNeeded </td>
2971          <td class="md" valign="top">(&nbsp;</td>
2972          <td class="md" nowrap valign="top">size_t&nbsp;</td>
2973          <td class="mdname1" valign="top" nowrap> <em>numVerts</em>          </td>
2974          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2975          <td class="md" nowrap><code> [protected, virtual]</code></td>
2976        </tr>
2977
2978      </table>
2979    </td>
2980  </tr>
2981</table>
2982<table cellspacing=5 cellpadding=0 border=0>
2983  <tr>
2984    <td>
2985      &nbsp;
2986    </td>
2987    <td>
2988
2989<p>
2990Resize the temp vertex buffer?
2991<p>
2992    </td>
2993  </tr>
2994</table>
2995<a class="anchor" name="Ogre_1_1WireBoundingBoxa50" doxytag="Ogre::ManualObject::setCastShadows" ></a><p>
2996<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2997  <tr>
2998    <td class="mdRow">
2999      <table cellpadding="0" cellspacing="0" border="0">
3000        <tr>
3001          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setCastShadows </td>
3002          <td class="md" valign="top">(&nbsp;</td>
3003          <td class="md" nowrap valign="top">bool&nbsp;</td>
3004          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
3005          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3006          <td class="md" nowrap><code> [inherited]</code></td>
3007        </tr>
3008
3009      </table>
3010    </td>
3011  </tr>
3012</table>
3013<table cellspacing=5 cellpadding=0 border=0>
3014  <tr>
3015    <td>
3016      &nbsp;
3017    </td>
3018    <td>
3019
3020<p>
3021Sets whether or not this object will cast shadows.
3022<p>
3023<dl compact><dt><b>Remarks:</b></dt><dd>This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see <a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera180">SceneManager::setShadowTechnique</a>), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method. </dd></dl>
3024<dl compact><dt><b>Note:</b></dt><dd>This method normally refers to objects which block the light, but since <a class="el" href="classOgre_1_1Light.html">Light</a> is also a subclass of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>, in that context it means whether the light causes shadows itself. </dd></dl>
3025
3026<p>
3027Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00337">337</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3028  </tr>
3029</table>
3030<a class="anchor" name="Ogre_1_1WireBoundingBoxe0" doxytag="Ogre::ManualObject::setDefaultQueryFlags" ></a><p>
3031<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3032  <tr>
3033    <td class="mdRow">
3034      <table cellpadding="0" cellspacing="0" border="0">
3035        <tr>
3036          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setDefaultQueryFlags </td>
3037          <td class="md" valign="top">(&nbsp;</td>
3038          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
3039          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
3040          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3041          <td class="md" nowrap><code> [static, inherited]</code></td>
3042        </tr>
3043
3044      </table>
3045    </td>
3046  </tr>
3047</table>
3048<table cellspacing=5 cellpadding=0 border=0>
3049  <tr>
3050    <td>
3051      &nbsp;
3052    </td>
3053    <td>
3054
3055<p>
3056Set the default query flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.
3057<p>
3058
3059<p>
3060Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00279">279</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
3061<p>
3062References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
3063  </tr>
3064</table>
3065<a class="anchor" name="Ogre_1_1WireBoundingBoxe2" doxytag="Ogre::ManualObject::setDefaultVisibilityFlags" ></a><p>
3066<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3067  <tr>
3068    <td class="mdRow">
3069      <table cellpadding="0" cellspacing="0" border="0">
3070        <tr>
3071          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setDefaultVisibilityFlags </td>
3072          <td class="md" valign="top">(&nbsp;</td>
3073          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
3074          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
3075          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3076          <td class="md" nowrap><code> [static, inherited]</code></td>
3077        </tr>
3078
3079      </table>
3080    </td>
3081  </tr>
3082</table>
3083<table cellspacing=5 cellpadding=0 border=0>
3084  <tr>
3085    <td>
3086      &nbsp;
3087    </td>
3088    <td>
3089
3090<p>
3091Set the default visibility flags for all future <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances.
3092<p>
3093
3094<p>
3095Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00307">307</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
3096<p>
3097References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
3098  </tr>
3099</table>
3100<a class="anchor" name="Ogre_1_1WireBoundingBoxa38" doxytag="Ogre::ManualObject::setQueryFlags" ></a><p>
3101<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3102  <tr>
3103    <td class="mdRow">
3104      <table cellpadding="0" cellspacing="0" border="0">
3105        <tr>
3106          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setQueryFlags </td>
3107          <td class="md" valign="top">(&nbsp;</td>
3108          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
3109          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
3110          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3111          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3112        </tr>
3113
3114      </table>
3115    </td>
3116  </tr>
3117</table>
3118<table cellspacing=5 cellpadding=0 border=0>
3119  <tr>
3120    <td>
3121      &nbsp;
3122    </td>
3123    <td>
3124
3125<p>
3126Sets the query flags for this object.
3127<p>
3128<dl compact><dt><b>Remarks:</b></dt><dd>When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. </dd></dl>
3129
3130<p>
3131Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00264">264</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
3132<p>
3133References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
3134  </tr>
3135</table>
3136<a class="anchor" name="Ogre_1_1WireBoundingBoxa29" doxytag="Ogre::ManualObject::setRenderingDistance" ></a><p>
3137<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3138  <tr>
3139    <td class="mdRow">
3140      <table cellpadding="0" cellspacing="0" border="0">
3141        <tr>
3142          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderingDistance </td>
3143          <td class="md" valign="top">(&nbsp;</td>
3144          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3145          <td class="mdname1" valign="top" nowrap> <em>dist</em>          </td>
3146          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3147          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3148        </tr>
3149
3150      </table>
3151    </td>
3152  </tr>
3153</table>
3154<table cellspacing=5 cellpadding=0 border=0>
3155  <tr>
3156    <td>
3157      &nbsp;
3158    </td>
3159    <td>
3160
3161<p>
3162Sets the distance at which the object is no longer rendered.
3163<p>
3164<dl compact><dt><b>Parameters:</b></dt><dd>
3165  <table border="0" cellspacing="2" cellpadding="0">
3166    <tr><td valign=top><em>dist</em>&nbsp;</td><td>Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).</td></tr>
3167  </table>
3168</dl>
3169
3170<p>
3171Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00202">202</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
3172<p>
3173References <a class="el" href="OgrePrerequisites_8h-source.html#l00113">Ogre::Real</a>.    </td>
3174  </tr>
3175</table>
3176<a class="anchor" name="Ogre_1_1WireBoundingBoxa35" doxytag="Ogre::ManualObject::setRenderQueueGroup" ></a><p>
3177<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3178  <tr>
3179    <td class="mdRow">
3180      <table cellpadding="0" cellspacing="0" border="0">
3181        <tr>
3182          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderQueueGroup </td>
3183          <td class="md" valign="top">(&nbsp;</td>
3184          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a457">uint8</a>&nbsp;</td>
3185          <td class="mdname1" valign="top" nowrap> <em>queueID</em>          </td>
3186          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3187          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3188        </tr>
3189
3190      </table>
3191    </td>
3192  </tr>
3193</table>
3194<table cellspacing=5 cellpadding=0 border=0>
3195  <tr>
3196    <td>
3197      &nbsp;
3198    </td>
3199    <td>
3200
3201<p>
3202Sets the render queue group this entity will be rendered through.
3203<p>
3204<dl compact><dt><b>Remarks:</b></dt><dd>Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all <a class="el" href="classOgre_1_1Entity.html">Entity</a> objects default to the default queue (<a class="el" href="classOgre_1_1RenderQueue.html#Ogre_1_1RenderQueuea7">RenderQueue::getDefaultQueueGroup</a>), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such. </dd></dl>
3205<dl compact><dt><b></b></dt><dd>See <a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> for more details. </dd></dl>
3206<dl compact><dt><b>Parameters:</b></dt><dd>
3207  <table border="0" cellspacing="2" cellpadding="0">
3208    <tr><td valign=top><em>queueID</em>&nbsp;</td><td>Enumerated value of the queue group to use. </td></tr>
3209  </table>
3210</dl>
3211
3212<p>
3213Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya8">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema52">Ogre::ParticleSystem</a>.    </td>
3214  </tr>
3215</table>
3216<a class="anchor" name="Ogre_1_1WireBoundingBoxa33" doxytag="Ogre::ManualObject::setUserAny" ></a><p>
3217<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3218  <tr>
3219    <td class="mdRow">
3220      <table cellpadding="0" cellspacing="0" border="0">
3221        <tr>
3222          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserAny </td>
3223          <td class="md" valign="top">(&nbsp;</td>
3224          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Any.html">Any</a> &amp;&nbsp;</td>
3225          <td class="mdname1" valign="top" nowrap> <em>anything</em>          </td>
3226          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3227          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3228        </tr>
3229
3230      </table>
3231    </td>
3232  </tr>
3233</table>
3234<table cellspacing=5 cellpadding=0 border=0>
3235  <tr>
3236    <td>
3237      &nbsp;
3238    </td>
3239    <td>
3240
3241<p>
3242Sets any kind of user value on this object.
3243<p>
3244<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to associate any user value you like with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. This can be a pointer back to one of your own classes for instance. </dd></dl>
3245<dl compact><dt><b>Note:</b></dt><dd>This value is shared with setUserObject so don't use both!</dd></dl>
3246
3247<p>
3248Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00232">232</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3249  </tr>
3250</table>
3251<a class="anchor" name="Ogre_1_1WireBoundingBoxa31" doxytag="Ogre::ManualObject::setUserObject" ></a><p>
3252<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3253  <tr>
3254    <td class="mdRow">
3255      <table cellpadding="0" cellspacing="0" border="0">
3256        <tr>
3257          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserObject </td>
3258          <td class="md" valign="top">(&nbsp;</td>
3259          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td>
3260          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
3261          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3262          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3263        </tr>
3264
3265      </table>
3266    </td>
3267  </tr>
3268</table>
3269<table cellspacing=5 cellpadding=0 border=0>
3270  <tr>
3271    <td>
3272      &nbsp;
3273    </td>
3274    <td>
3275
3276<p>
3277Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.
3278<p>
3279<dl compact><dt><b>Remarks:</b></dt><dd>By simply making your game / application object a subclass of <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>, you can establish a link between an OGRE instance of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> and your own application classes. Call this method to establish the link. </dd></dl>
3280
3281<p>
3282Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00216">216</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3283  </tr>
3284</table>
3285<a class="anchor" name="Ogre_1_1WireBoundingBoxa42" doxytag="Ogre::ManualObject::setVisibilityFlags" ></a><p>
3286<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3287  <tr>
3288    <td class="mdRow">
3289      <table cellpadding="0" cellspacing="0" border="0">
3290        <tr>
3291          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisibilityFlags </td>
3292          <td class="md" valign="top">(&nbsp;</td>
3293          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
3294          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
3295          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3296          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3297        </tr>
3298
3299      </table>
3300    </td>
3301  </tr>
3302</table>
3303<table cellspacing=5 cellpadding=0 border=0>
3304  <tr>
3305    <td>
3306      &nbsp;
3307    </td>
3308    <td>
3309
3310<p>
3311Sets the visiblity flags for this object.
3312<p>
3313<dl compact><dt><b>Remarks:</b></dt><dd>As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible. </dd></dl>
3314
3315<p>
3316Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00292">292</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.
3317<p>
3318References <a class="el" href="OgrePlatform_8h-source.html#l00200">Ogre::uint32</a>.    </td>
3319  </tr>
3320</table>
3321<a class="anchor" name="Ogre_1_1WireBoundingBoxa27" doxytag="Ogre::ManualObject::setVisible" ></a><p>
3322<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3323  <tr>
3324    <td class="mdRow">
3325      <table cellpadding="0" cellspacing="0" border="0">
3326        <tr>
3327          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisible </td>
3328          <td class="md" valign="top">(&nbsp;</td>
3329          <td class="md" nowrap valign="top">bool&nbsp;</td>
3330          <td class="mdname1" valign="top" nowrap> <em>visible</em>          </td>
3331          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3332          <td class="md" nowrap><code> [virtual, inherited]</code></td>
3333        </tr>
3334
3335      </table>
3336    </td>
3337  </tr>
3338</table>
3339<table cellspacing=5 cellpadding=0 border=0>
3340  <tr>
3341    <td>
3342      &nbsp;
3343    </td>
3344    <td>
3345
3346<p>
3347Tells this object whether to be visible or not, if it has a renderable component.
3348<p>
3349<dl compact><dt><b>Note:</b></dt><dd>An alternative approach of making an object invisible is to detach it from it's <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>, or to remove the <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visbility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visbility changes are best done using this method; large or more longer term changes are best done by detaching.</dd></dl>
3350
3351<p>
3352Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta36">Ogre::Light</a>.    </td>
3353  </tr>
3354</table>
3355<a class="anchor" name="Ogre_1_1ManualObjecta14" doxytag="Ogre::ManualObject::textureCoord" ></a><p>
3356<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3357  <tr>
3358    <td class="mdRow">
3359      <table cellpadding="0" cellspacing="0" border="0">
3360        <tr>
3361          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::textureCoord </td>
3362          <td class="md" valign="top">(&nbsp;</td>
3363          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
3364          <td class="mdname1" valign="top" nowrap> <em>uvw</em>          </td>
3365          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3366          <td class="md" nowrap><code> [virtual]</code></td>
3367        </tr>
3368
3369      </table>
3370    </td>
3371  </tr>
3372</table>
3373<table cellspacing=5 cellpadding=0 border=0>
3374  <tr>
3375    <td>
3376      &nbsp;
3377    </td>
3378    <td>
3379
3380<p>
3381<dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
3382 
3383<p>
3384    </td>
3385  </tr>
3386</table>
3387<a class="anchor" name="Ogre_1_1ManualObjecta13" doxytag="Ogre::ManualObject::textureCoord" ></a><p>
3388<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3389  <tr>
3390    <td class="mdRow">
3391      <table cellpadding="0" cellspacing="0" border="0">
3392        <tr>
3393          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::textureCoord </td>
3394          <td class="md" valign="top">(&nbsp;</td>
3395          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector2.html">Vector2</a> &amp;&nbsp;</td>
3396          <td class="mdname1" valign="top" nowrap> <em>uv</em>          </td>
3397          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3398          <td class="md" nowrap><code> [virtual]</code></td>
3399        </tr>
3400
3401      </table>
3402    </td>
3403  </tr>
3404</table>
3405<table cellspacing=5 cellpadding=0 border=0>
3406  <tr>
3407    <td>
3408      &nbsp;
3409    </td>
3410    <td>
3411
3412<p>
3413<dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
3414 
3415<p>
3416    </td>
3417  </tr>
3418</table>
3419<a class="anchor" name="Ogre_1_1ManualObjecta12" doxytag="Ogre::ManualObject::textureCoord" ></a><p>
3420<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3421  <tr>
3422    <td class="mdRow">
3423      <table cellpadding="0" cellspacing="0" border="0">
3424        <tr>
3425          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::textureCoord </td>
3426          <td class="md" valign="top">(&nbsp;</td>
3427          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3428          <td class="mdname" nowrap> <em>u</em>, </td>
3429        </tr>
3430        <tr>
3431          <td class="md" nowrap align="right"></td>
3432          <td></td>
3433          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3434          <td class="mdname" nowrap> <em>v</em>, </td>
3435        </tr>
3436        <tr>
3437          <td class="md" nowrap align="right"></td>
3438          <td></td>
3439          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3440          <td class="mdname" nowrap> <em>w</em></td>
3441        </tr>
3442        <tr>
3443          <td></td>
3444          <td class="md">)&nbsp;</td>
3445          <td class="md" colspan="2"><code> [virtual]</code></td>
3446        </tr>
3447
3448      </table>
3449    </td>
3450  </tr>
3451</table>
3452<table cellspacing=5 cellpadding=0 border=0>
3453  <tr>
3454    <td>
3455      &nbsp;
3456    </td>
3457    <td>
3458
3459<p>
3460<dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
3461 
3462<p>
3463    </td>
3464  </tr>
3465</table>
3466<a class="anchor" name="Ogre_1_1ManualObjecta11" doxytag="Ogre::ManualObject::textureCoord" ></a><p>
3467<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3468  <tr>
3469    <td class="mdRow">
3470      <table cellpadding="0" cellspacing="0" border="0">
3471        <tr>
3472          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::textureCoord </td>
3473          <td class="md" valign="top">(&nbsp;</td>
3474          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3475          <td class="mdname" nowrap> <em>u</em>, </td>
3476        </tr>
3477        <tr>
3478          <td class="md" nowrap align="right"></td>
3479          <td></td>
3480          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3481          <td class="mdname" nowrap> <em>v</em></td>
3482        </tr>
3483        <tr>
3484          <td></td>
3485          <td class="md">)&nbsp;</td>
3486          <td class="md" colspan="2"><code> [virtual]</code></td>
3487        </tr>
3488
3489      </table>
3490    </td>
3491  </tr>
3492</table>
3493<table cellspacing=5 cellpadding=0 border=0>
3494  <tr>
3495    <td>
3496      &nbsp;
3497    </td>
3498    <td>
3499
3500<p>
3501<dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions. </dd></dl>
3502 
3503<p>
3504    </td>
3505  </tr>
3506</table>
3507<a class="anchor" name="Ogre_1_1ManualObjecta10" doxytag="Ogre::ManualObject::textureCoord" ></a><p>
3508<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3509  <tr>
3510    <td class="mdRow">
3511      <table cellpadding="0" cellspacing="0" border="0">
3512        <tr>
3513          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::textureCoord </td>
3514          <td class="md" valign="top">(&nbsp;</td>
3515          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
3516          <td class="mdname1" valign="top" nowrap> <em>u</em>          </td>
3517          <td class="md" valign="top">&nbsp;)&nbsp;</td>
3518          <td class="md" nowrap><code> [virtual]</code></td>
3519        </tr>
3520
3521      </table>
3522    </td>
3523  </tr>
3524</table>
3525<table cellspacing=5 cellpadding=0 border=0>
3526  <tr>
3527    <td>
3528      &nbsp;
3529    </td>
3530    <td>
3531
3532<p>
3533Add a texture coordinate to the current vertex.
3534<p>
3535<dl compact><dt><b>Remarks:</b></dt><dd>You can call this method multiple times between <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta6">position()</a> calls to add multiple texture coordinates to a vertex. Each one can have between 1 and 3 dimensions, depending on your needs, although 2 is most common. There are several versions of this method for the variations in number of dimensions.</dd></dl>
3536    </td>
3537  </tr>
3538</table>
3539<a class="anchor" name="Ogre_1_1ManualObjecta18" doxytag="Ogre::ManualObject::triangle" ></a><p>
3540<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3541  <tr>
3542    <td class="mdRow">
3543      <table cellpadding="0" cellspacing="0" border="0">
3544        <tr>
3545          <td class="md" nowrap valign="top"> virtual void Ogre::ManualObject::triangle </td>
3546          <td class="md" valign="top">(&nbsp;</td>
3547          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
3548          <td class="mdname" nowrap> <em>i1</em>, </td>
3549        </tr>
3550        <tr>
3551          <td class="md" nowrap align="right"></td>
3552          <td></td>
3553          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
3554          <td class="mdname" nowrap> <em>i2</em>, </td>
3555        </tr>
3556        <tr>
3557          <td class="md" nowrap align="right"></td>
3558          <td></td>
3559          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a456">uint16</a>&nbsp;</td>
3560          <td class="mdname" nowrap> <em>i3</em></td>
3561        </tr>
3562        <tr>
3563          <td></td>
3564          <td class="md">)&nbsp;</td>
3565          <td class="md" colspan="2"><code> [virtual]</code></td>
3566        </tr>
3567
3568      </table>
3569    </td>
3570  </tr>
3571</table>
3572<table cellspacing=5 cellpadding=0 border=0>
3573  <tr>
3574    <td>
3575      &nbsp;
3576    </td>
3577    <td>
3578
3579<p>
3580Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta17">index()</a> 3 times.
3581<p>
3582It is only valid for triangle lists. <dl compact><dt><b>Note:</b></dt><dd>32-bit indexes are not supported on all cards which is why this class only allows 16-bit indexes, for simplicity and ease of use. </dd></dl>
3583<dl compact><dt><b>Parameters:</b></dt><dd>
3584  <table border="0" cellspacing="2" cellpadding="0">
3585    <tr><td valign=top><em>i1,i2,i3</em>&nbsp;</td><td>3 vertex indices from 0 to 65535 defining a face.</td></tr>
3586  </table>
3587</dl>
3588    </td>
3589  </tr>
3590</table>
3591<a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::ManualObject::updateEdgeListLightFacing" ></a><p>
3592<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3593  <tr>
3594    <td class="mdRow">
3595      <table cellpadding="0" cellspacing="0" border="0">
3596        <tr>
3597          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td>
3598          <td class="md" valign="top">(&nbsp;</td>
3599          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
3600          <td class="mdname" nowrap> <em>edgeData</em>, </td>
3601        </tr>
3602        <tr>
3603          <td class="md" nowrap align="right"></td>
3604          <td></td>
3605          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
3606          <td class="mdname" nowrap> <em>lightPos</em></td>
3607        </tr>
3608        <tr>
3609          <td></td>
3610          <td class="md">)&nbsp;</td>
3611          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
3612        </tr>
3613
3614      </table>
3615    </td>
3616  </tr>
3617</table>
3618<table cellspacing=5 cellpadding=0 border=0>
3619  <tr>
3620    <td>
3621      &nbsp;
3622    </td>
3623    <td>
3624
3625<p>
3626Tells the caster to perform the tasks necessary to update the edge data's light listing.
3627<p>
3628Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd>
3629  <table border="0" cellspacing="2" cellpadding="0">
3630    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to update </td></tr>
3631    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D vector representing the light, a directional light has w=0.0 </td></tr>
3632  </table>
3633</dl>
3634    </td>
3635  </tr>
3636</table>
3637<hr><h2>Member Data Documentation</h2>
3638<a class="anchor" name="Ogre_1_1ManualObjectp11" doxytag="Ogre::ManualObject::mAABB" ></a><p>
3639<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3640  <tr>
3641    <td class="mdRow">
3642      <table cellpadding="0" cellspacing="0" border="0">
3643        <tr>
3644          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp11">Ogre::ManualObject::mAABB</a><code> [protected]</code>
3645      </table>
3646    </td>
3647  </tr>
3648</table>
3649<table cellspacing=5 cellpadding=0 border=0>
3650  <tr>
3651    <td>
3652      &nbsp;
3653    </td>
3654    <td>
3655
3656<p>
3657Bounding box.
3658<p>
3659
3660<p>
3661Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00341">341</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3662  </tr>
3663</table>
3664<a class="anchor" name="Ogre_1_1ManualObjectp13" doxytag="Ogre::ManualObject::mAnyIndexed" ></a><p>
3665<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3666  <tr>
3667    <td class="mdRow">
3668      <table cellpadding="0" cellspacing="0" border="0">
3669        <tr>
3670          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp13">Ogre::ManualObject::mAnyIndexed</a><code> [protected]</code>
3671      </table>
3672    </td>
3673  </tr>
3674</table>
3675<table cellspacing=5 cellpadding=0 border=0>
3676  <tr>
3677    <td>
3678      &nbsp;
3679    </td>
3680    <td>
3681
3682<p>
3683<a class="el" href="classOgre_1_1Any.html">Any</a> indexed geoemtry on any sections?
3684<p>
3685
3686<p>
3687Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00345">345</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3688  </tr>
3689</table>
3690<a class="anchor" name="Ogre_1_1WireBoundingBoxp16" doxytag="Ogre::ManualObject::mBeyondFarDistance" ></a><p>
3691<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3692  <tr>
3693    <td class="mdRow">
3694      <table cellpadding="0" cellspacing="0" border="0">
3695        <tr>
3696          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">Ogre::MovableObject::mBeyondFarDistance</a><code> [protected, inherited]</code>
3697      </table>
3698    </td>
3699  </tr>
3700</table>
3701<table cellspacing=5 cellpadding=0 border=0>
3702  <tr>
3703    <td>
3704      &nbsp;
3705    </td>
3706    <td>
3707
3708<p>
3709Hidden because of distance?
3710<p>
3711
3712<p>
3713Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00068">68</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3714  </tr>
3715</table>
3716<a class="anchor" name="Ogre_1_1WireBoundingBoxp25" doxytag="Ogre::ManualObject::mCastShadows" ></a><p>
3717<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3718  <tr>
3719    <td class="mdRow">
3720      <table cellpadding="0" cellspacing="0" border="0">
3721        <tr>
3722          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp25">Ogre::MovableObject::mCastShadows</a><code> [protected, inherited]</code>
3723      </table>
3724    </td>
3725  </tr>
3726</table>
3727<table cellspacing=5 cellpadding=0 border=0>
3728  <tr>
3729    <td>
3730      &nbsp;
3731    </td>
3732    <td>
3733
3734<p>
3735Does this object cast shadows?
3736<p>
3737
3738<p>
3739Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00086">86</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3740  </tr>
3741</table>
3742<a class="anchor" name="Ogre_1_1WireBoundingBoxp9" doxytag="Ogre::ManualObject::mCreator" ></a><p>
3743<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3744  <tr>
3745    <td class="mdRow">
3746      <table cellpadding="0" cellspacing="0" border="0">
3747        <tr>
3748          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MovableObjectFactory.html">MovableObjectFactory</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">Ogre::MovableObject::mCreator</a><code> [protected, inherited]</code>
3749      </table>
3750    </td>
3751  </tr>
3752</table>
3753<table cellspacing=5 cellpadding=0 border=0>
3754  <tr>
3755    <td>
3756      &nbsp;
3757    </td>
3758    <td>
3759
3760<p>
3761Creator of this object (if created by a factory).
3762<p>
3763
3764<p>
3765Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00056">56</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3766  </tr>
3767</table>
3768<a class="anchor" name="Ogre_1_1ManualObjectp1" doxytag="Ogre::ManualObject::mCurrentSection" ></a><p>
3769<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3770  <tr>
3771    <td class="mdRow">
3772      <table cellpadding="0" cellspacing="0" border="0">
3773        <tr>
3774          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ManualObject_1_1ManualObjectSection.html">ManualObjectSection</a>* <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp1">Ogre::ManualObject::mCurrentSection</a><code> [protected]</code>
3775      </table>
3776    </td>
3777  </tr>
3778</table>
3779<table cellspacing=5 cellpadding=0 border=0>
3780  <tr>
3781    <td>
3782      &nbsp;
3783    </td>
3784    <td>
3785
3786<p>
3787Current section.
3788<p>
3789
3790<p>
3791Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00312">312</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3792  </tr>
3793</table>
3794<a class="anchor" name="Ogre_1_1ManualObjectp9" doxytag="Ogre::ManualObject::mDeclSize" ></a><p>
3795<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3796  <tr>
3797    <td class="mdRow">
3798      <table cellpadding="0" cellspacing="0" border="0">
3799        <tr>
3800          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp9">Ogre::ManualObject::mDeclSize</a><code> [protected]</code>
3801      </table>
3802    </td>
3803  </tr>
3804</table>
3805<table cellspacing=5 cellpadding=0 border=0>
3806  <tr>
3807    <td>
3808      &nbsp;
3809    </td>
3810    <td>
3811
3812<p>
3813Current declaration vertex size.
3814<p>
3815
3816<p>
3817Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00337">337</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3818  </tr>
3819</table>
3820<a class="anchor" name="Ogre_1_1ManualObjectp14" doxytag="Ogre::ManualObject::mEdgeList" ></a><p>
3821<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3822  <tr>
3823    <td class="mdRow">
3824      <table cellpadding="0" cellspacing="0" border="0">
3825        <tr>
3826          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp14">Ogre::ManualObject::mEdgeList</a><code> [protected]</code>
3827      </table>
3828    </td>
3829  </tr>
3830</table>
3831<table cellspacing=5 cellpadding=0 border=0>
3832  <tr>
3833    <td>
3834      &nbsp;
3835    </td>
3836    <td>
3837
3838<p>
3839Edge list, used if stencil shadow casting is enabled.
3840<p>
3841
3842<p>
3843Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00347">347</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3844  </tr>
3845</table>
3846<a class="anchor" name="Ogre_1_1ManualObjectp3" doxytag="Ogre::ManualObject::mFirstVertex" ></a><p>
3847<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3848  <tr>
3849    <td class="mdRow">
3850      <table cellpadding="0" cellspacing="0" border="0">
3851        <tr>
3852          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp3">Ogre::ManualObject::mFirstVertex</a><code> [protected]</code>
3853      </table>
3854    </td>
3855  </tr>
3856</table>
3857<table cellspacing=5 cellpadding=0 border=0>
3858  <tr>
3859    <td>
3860      &nbsp;
3861    </td>
3862    <td>
3863
3864<p>
3865First vertex indicator.
3866<p>
3867
3868<p>
3869Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00325">325</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
3870  </tr>
3871</table>
3872<a class="anchor" name="Ogre_1_1WireBoundingBoxp10" doxytag="Ogre::ManualObject::mManager" ></a><p>
3873<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3874  <tr>
3875    <td class="mdRow">
3876      <table cellpadding="0" cellspacing="0" border="0">
3877        <tr>
3878          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">Ogre::MovableObject::mManager</a><code> [protected, inherited]</code>
3879      </table>
3880    </td>
3881  </tr>
3882</table>
3883<table cellspacing=5 cellpadding=0 border=0>
3884  <tr>
3885    <td>
3886      &nbsp;
3887    </td>
3888    <td>
3889
3890<p>
3891<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> holding this object (if applicable).
3892<p>
3893
3894<p>
3895Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00058">58</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3896  </tr>
3897</table>
3898<a class="anchor" name="Ogre_1_1WireBoundingBoxp8" doxytag="Ogre::ManualObject::mName" ></a><p>
3899<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3900  <tr>
3901    <td class="mdRow">
3902      <table cellpadding="0" cellspacing="0" border="0">
3903        <tr>
3904          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a471">String</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp8">Ogre::MovableObject::mName</a><code> [protected, inherited]</code>
3905      </table>
3906    </td>
3907  </tr>
3908</table>
3909<table cellspacing=5 cellpadding=0 border=0>
3910  <tr>
3911    <td>
3912      &nbsp;
3913    </td>
3914    <td>
3915
3916<p>
3917Name of this object.
3918<p>
3919
3920<p>
3921Reimplemented in <a class="el" href="classOgre_1_1Camera.html#Ogre_1_1OctreeCamerap0">Ogre::Camera</a>.
3922<p>
3923Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00054">54</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3924  </tr>
3925</table>
3926<a class="anchor" name="Ogre_1_1WireBoundingBoxp12" doxytag="Ogre::ManualObject::mParentIsTagPoint" ></a><p>
3927<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3928  <tr>
3929    <td class="mdRow">
3930      <table cellpadding="0" cellspacing="0" border="0">
3931        <tr>
3932          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">Ogre::MovableObject::mParentIsTagPoint</a><code> [protected, inherited]</code>
3933      </table>
3934    </td>
3935  </tr>
3936</table>
3937<table cellspacing=5 cellpadding=0 border=0>
3938  <tr>
3939    <td>
3940      &nbsp;
3941    </td>
3942    <td>
3943
3944<p>
3945
3946<p>
3947Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3948  </tr>
3949</table>
3950<a class="anchor" name="Ogre_1_1WireBoundingBoxp11" doxytag="Ogre::ManualObject::mParentNode" ></a><p>
3951<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3952  <tr>
3953    <td class="mdRow">
3954      <table cellpadding="0" cellspacing="0" border="0">
3955        <tr>
3956          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Node.html">Node</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">Ogre::MovableObject::mParentNode</a><code> [protected, inherited]</code>
3957      </table>
3958    </td>
3959  </tr>
3960</table>
3961<table cellspacing=5 cellpadding=0 border=0>
3962  <tr>
3963    <td>
3964      &nbsp;
3965    </td>
3966    <td>
3967
3968<p>
3969node to which this object is attached
3970<p>
3971
3972<p>
3973Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00060">60</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
3974  </tr>
3975</table>
3976<a class="anchor" name="Ogre_1_1WireBoundingBoxp20" doxytag="Ogre::ManualObject::mQueryFlags" ></a><p>
3977<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3978  <tr>
3979    <td class="mdRow">
3980      <table cellpadding="0" cellspacing="0" border="0">
3981        <tr>
3982          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp20">Ogre::MovableObject::mQueryFlags</a><code> [protected, inherited]</code>
3983      </table>
3984    </td>
3985  </tr>
3986</table>
3987<table cellspacing=5 cellpadding=0 border=0>
3988  <tr>
3989    <td>
3990      &nbsp;
3991    </td>
3992    <td>
3993
3994<p>
3995Flags determining whether this object is included / excluded from scene queries.
3996<p>
3997
3998<p>
3999Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00076">76</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4000  </tr>
4001</table>
4002<a class="anchor" name="Ogre_1_1ManualObjectp12" doxytag="Ogre::ManualObject::mRadius" ></a><p>
4003<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4004  <tr>
4005    <td class="mdRow">
4006      <table cellpadding="0" cellspacing="0" border="0">
4007        <tr>
4008          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp12">Ogre::ManualObject::mRadius</a><code> [protected]</code>
4009      </table>
4010    </td>
4011  </tr>
4012</table>
4013<table cellspacing=5 cellpadding=0 border=0>
4014  <tr>
4015    <td>
4016      &nbsp;
4017    </td>
4018    <td>
4019
4020<p>
4021Bounding sphere.
4022<p>
4023
4024<p>
4025Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00343">343</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4026  </tr>
4027</table>
4028<a class="anchor" name="Ogre_1_1WireBoundingBoxp18" doxytag="Ogre::ManualObject::mRenderQueueID" ></a><p>
4029<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4030  <tr>
4031    <td class="mdRow">
4032      <table cellpadding="0" cellspacing="0" border="0">
4033        <tr>
4034          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a457">uint8</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">Ogre::MovableObject::mRenderQueueID</a><code> [protected, inherited]</code>
4035      </table>
4036    </td>
4037  </tr>
4038</table>
4039<table cellspacing=5 cellpadding=0 border=0>
4040  <tr>
4041    <td>
4042      &nbsp;
4043    </td>
4044    <td>
4045
4046<p>
4047The render queue to use when rendering this object.
4048<p>
4049
4050<p>
4051Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00072">72</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4052  </tr>
4053</table>
4054<a class="anchor" name="Ogre_1_1WireBoundingBoxp19" doxytag="Ogre::ManualObject::mRenderQueueIDSet" ></a><p>
4055<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4056  <tr>
4057    <td class="mdRow">
4058      <table cellpadding="0" cellspacing="0" border="0">
4059        <tr>
4060          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">Ogre::MovableObject::mRenderQueueIDSet</a><code> [protected, inherited]</code>
4061      </table>
4062    </td>
4063  </tr>
4064</table>
4065<table cellspacing=5 cellpadding=0 border=0>
4066  <tr>
4067    <td>
4068      &nbsp;
4069    </td>
4070    <td>
4071
4072<p>
4073Flags whether the RenderQueue's default should be used.
4074<p>
4075
4076<p>
4077Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00074">74</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4078  </tr>
4079</table>
4080<a class="anchor" name="Ogre_1_1WireBoundingBoxt3" doxytag="Ogre::ManualObject::msAnimableDictionary" ></a><p>
4081<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4082  <tr>
4083    <td class="mdRow">
4084      <table cellpadding="0" cellspacing="0" border="0">
4085        <tr>
4086          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxx0">AnimableDictionaryMap</a> <a class="el" href="classOgre_1_1AnimableObject.html#Ogre_1_1WireBoundingBoxt3">Ogre::AnimableObject::msAnimableDictionary</a><code> [static, protected, inherited]</code>
4087      </table>
4088    </td>
4089  </tr>
4090</table>
4091<table cellspacing=5 cellpadding=0 border=0>
4092  <tr>
4093    <td>
4094      &nbsp;
4095    </td>
4096    <td>
4097
4098<p>
4099Static map of class name to list of animable value names.
4100<p>
4101
4102<p>
4103Definition at line <a class="el" href="OgreAnimable_8h-source.html#l00204">204</a> of file <a class="el" href="OgreAnimable_8h-source.html">OgreAnimable.h</a>.    </td>
4104  </tr>
4105</table>
4106<a class="anchor" name="Ogre_1_1WireBoundingBoxt1" doxytag="Ogre::ManualObject::msDefaultQueryFlags" ></a><p>
4107<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4108  <tr>
4109    <td class="mdRow">
4110      <table cellpadding="0" cellspacing="0" border="0">
4111        <tr>
4112          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxt1">Ogre::MovableObject::msDefaultQueryFlags</a><code> [static, protected, inherited]</code>
4113      </table>
4114    </td>
4115  </tr>
4116</table>
4117<table cellspacing=5 cellpadding=0 border=0>
4118  <tr>
4119    <td>
4120      &nbsp;
4121    </td>
4122    <td>
4123
4124<p>
4125Default query flags.
4126<p>
4127
4128<p>
4129Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00090">90</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4130  </tr>
4131</table>
4132<a class="anchor" name="Ogre_1_1WireBoundingBoxt2" doxytag="Ogre::ManualObject::msDefaultVisibilityFlags" ></a><p>
4133<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4134  <tr>
4135    <td class="mdRow">
4136      <table cellpadding="0" cellspacing="0" border="0">
4137        <tr>
4138          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxt2">Ogre::MovableObject::msDefaultVisibilityFlags</a><code> [static, protected, inherited]</code>
4139      </table>
4140    </td>
4141  </tr>
4142</table>
4143<table cellspacing=5 cellpadding=0 border=0>
4144  <tr>
4145    <td>
4146      &nbsp;
4147    </td>
4148    <td>
4149
4150<p>
4151Default visibility flags.
4152<p>
4153
4154<p>
4155Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00092">92</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4156  </tr>
4157</table>
4158<a class="anchor" name="Ogre_1_1ManualObjectp0" doxytag="Ogre::ManualObject::mSectionList" ></a><p>
4159<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4160  <tr>
4161    <td class="mdRow">
4162      <table cellpadding="0" cellspacing="0" border="0">
4163        <tr>
4164          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectw0">SectionList</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp0">Ogre::ManualObject::mSectionList</a><code> [protected]</code>
4165      </table>
4166    </td>
4167  </tr>
4168</table>
4169<table cellspacing=5 cellpadding=0 border=0>
4170  <tr>
4171    <td>
4172      &nbsp;
4173    </td>
4174    <td>
4175
4176<p>
4177List of subsections.
4178<p>
4179
4180<p>
4181Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00310">310</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4182  </tr>
4183</table>
4184<a class="anchor" name="Ogre_1_1ManualObjectp15" doxytag="Ogre::ManualObject::mShadowRenderables" ></a><p>
4185<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4186  <tr>
4187    <td class="mdRow">
4188      <table cellpadding="0" cellspacing="0" border="0">
4189        <tr>
4190          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp15">Ogre::ManualObject::mShadowRenderables</a><code> [protected]</code>
4191      </table>
4192    </td>
4193  </tr>
4194</table>
4195<table cellspacing=5 cellpadding=0 border=0>
4196  <tr>
4197    <td>
4198      &nbsp;
4199    </td>
4200    <td>
4201
4202<p>
4203List of shadow renderables.
4204<p>
4205
4206<p>
4207Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00349">349</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4208  </tr>
4209</table>
4210<a class="anchor" name="Ogre_1_1WireBoundingBoxp15" doxytag="Ogre::ManualObject::mSquaredUpperDistance" ></a><p>
4211<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4212  <tr>
4213    <td class="mdRow">
4214      <table cellpadding="0" cellspacing="0" border="0">
4215        <tr>
4216          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">Ogre::MovableObject::mSquaredUpperDistance</a><code> [protected, inherited]</code>
4217      </table>
4218    </td>
4219  </tr>
4220</table>
4221<table cellspacing=5 cellpadding=0 border=0>
4222  <tr>
4223    <td>
4224      &nbsp;
4225    </td>
4226    <td>
4227
4228<p>
4229
4230<p>
4231Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00066">66</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4232  </tr>
4233</table>
4234<a class="anchor" name="Ogre_1_1ManualObjectp7" doxytag="Ogre::ManualObject::mTempIndexBuffer" ></a><p>
4235<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4236  <tr>
4237    <td class="mdRow">
4238      <table cellpadding="0" cellspacing="0" border="0">
4239        <tr>
4240          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a456">uint16</a>* <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp7">Ogre::ManualObject::mTempIndexBuffer</a><code> [protected]</code>
4241      </table>
4242    </td>
4243  </tr>
4244</table>
4245<table cellspacing=5 cellpadding=0 border=0>
4246  <tr>
4247    <td>
4248      &nbsp;
4249    </td>
4250    <td>
4251
4252<p>
4253System-memory buffer whilst we establish the size required.
4254<p>
4255
4256<p>
4257Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00333">333</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4258  </tr>
4259</table>
4260<a class="anchor" name="Ogre_1_1ManualObjectp8" doxytag="Ogre::ManualObject::mTempIndexSize" ></a><p>
4261<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4262  <tr>
4263    <td class="mdRow">
4264      <table cellpadding="0" cellspacing="0" border="0">
4265        <tr>
4266          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp8">Ogre::ManualObject::mTempIndexSize</a><code> [protected]</code>
4267      </table>
4268    </td>
4269  </tr>
4270</table>
4271<table cellspacing=5 cellpadding=0 border=0>
4272  <tr>
4273    <td>
4274      &nbsp;
4275    </td>
4276    <td>
4277
4278<p>
4279System memory allocation size, in bytes.
4280<p>
4281
4282<p>
4283Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00335">335</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4284  </tr>
4285</table>
4286<a class="anchor" name="Ogre_1_1ManualObjectp2" doxytag="Ogre::ManualObject::mTempVertex" ></a><p>
4287<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4288  <tr>
4289    <td class="mdRow">
4290      <table cellpadding="0" cellspacing="0" border="0">
4291        <tr>
4292          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1ManualObject_1_1TempVertex.html">TempVertex</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp2">Ogre::ManualObject::mTempVertex</a><code> [protected]</code>
4293      </table>
4294    </td>
4295  </tr>
4296</table>
4297<table cellspacing=5 cellpadding=0 border=0>
4298  <tr>
4299    <td>
4300      &nbsp;
4301    </td>
4302    <td>
4303
4304<p>
4305Temp storage.
4306<p>
4307
4308<p>
4309Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00323">323</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4310  </tr>
4311</table>
4312<a class="anchor" name="Ogre_1_1ManualObjectp5" doxytag="Ogre::ManualObject::mTempVertexBuffer" ></a><p>
4313<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4314  <tr>
4315    <td class="mdRow">
4316      <table cellpadding="0" cellspacing="0" border="0">
4317        <tr>
4318          <td class="md" nowrap valign="top"> char* <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp5">Ogre::ManualObject::mTempVertexBuffer</a><code> [protected]</code>
4319      </table>
4320    </td>
4321  </tr>
4322</table>
4323<table cellspacing=5 cellpadding=0 border=0>
4324  <tr>
4325    <td>
4326      &nbsp;
4327    </td>
4328    <td>
4329
4330<p>
4331System-memory buffer whilst we establish the size required.
4332<p>
4333
4334<p>
4335Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00329">329</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4336  </tr>
4337</table>
4338<a class="anchor" name="Ogre_1_1ManualObjectp4" doxytag="Ogre::ManualObject::mTempVertexPending" ></a><p>
4339<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4340  <tr>
4341    <td class="mdRow">
4342      <table cellpadding="0" cellspacing="0" border="0">
4343        <tr>
4344          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp4">Ogre::ManualObject::mTempVertexPending</a><code> [protected]</code>
4345      </table>
4346    </td>
4347  </tr>
4348</table>
4349<table cellspacing=5 cellpadding=0 border=0>
4350  <tr>
4351    <td>
4352      &nbsp;
4353    </td>
4354    <td>
4355
4356<p>
4357Temp vertex data to copy?
4358<p>
4359
4360<p>
4361Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00327">327</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4362  </tr>
4363</table>
4364<a class="anchor" name="Ogre_1_1ManualObjectp6" doxytag="Ogre::ManualObject::mTempVertexSize" ></a><p>
4365<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4366  <tr>
4367    <td class="mdRow">
4368      <table cellpadding="0" cellspacing="0" border="0">
4369        <tr>
4370          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp6">Ogre::ManualObject::mTempVertexSize</a><code> [protected]</code>
4371      </table>
4372    </td>
4373  </tr>
4374</table>
4375<table cellspacing=5 cellpadding=0 border=0>
4376  <tr>
4377    <td>
4378      &nbsp;
4379    </td>
4380    <td>
4381
4382<p>
4383System memory allocation size, in bytes.
4384<p>
4385
4386<p>
4387Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00331">331</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4388  </tr>
4389</table>
4390<a class="anchor" name="Ogre_1_1ManualObjectp10" doxytag="Ogre::ManualObject::mTexCoordIndex" ></a><p>
4391<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4392  <tr>
4393    <td class="mdRow">
4394      <table cellpadding="0" cellspacing="0" border="0">
4395        <tr>
4396          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a467">ushort</a> <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjectp10">Ogre::ManualObject::mTexCoordIndex</a><code> [protected]</code>
4397      </table>
4398    </td>
4399  </tr>
4400</table>
4401<table cellspacing=5 cellpadding=0 border=0>
4402  <tr>
4403    <td>
4404      &nbsp;
4405    </td>
4406    <td>
4407
4408<p>
4409Current texture coordinate.
4410<p>
4411
4412<p>
4413Definition at line <a class="el" href="OgreManualObject_8h-source.html#l00339">339</a> of file <a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a>.    </td>
4414  </tr>
4415</table>
4416<a class="anchor" name="Ogre_1_1WireBoundingBoxp14" doxytag="Ogre::ManualObject::mUpperDistance" ></a><p>
4417<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4418  <tr>
4419    <td class="mdRow">
4420      <table cellpadding="0" cellspacing="0" border="0">
4421        <tr>
4422          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">Ogre::MovableObject::mUpperDistance</a><code> [protected, inherited]</code>
4423      </table>
4424    </td>
4425  </tr>
4426</table>
4427<table cellspacing=5 cellpadding=0 border=0>
4428  <tr>
4429    <td>
4430      &nbsp;
4431    </td>
4432    <td>
4433
4434<p>
4435Upper distance to still render.
4436<p>
4437
4438<p>
4439Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4440  </tr>
4441</table>
4442<a class="anchor" name="Ogre_1_1WireBoundingBoxp17" doxytag="Ogre::ManualObject::mUserAny" ></a><p>
4443<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4444  <tr>
4445    <td class="mdRow">
4446      <table cellpadding="0" cellspacing="0" border="0">
4447        <tr>
4448          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Any.html">Any</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">Ogre::MovableObject::mUserAny</a><code> [protected, inherited]</code>
4449      </table>
4450    </td>
4451  </tr>
4452</table>
4453<table cellspacing=5 cellpadding=0 border=0>
4454  <tr>
4455    <td>
4456      &nbsp;
4457    </td>
4458    <td>
4459
4460<p>
4461User defined link to another object / value / whatever.
4462<p>
4463
4464<p>
4465Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00070">70</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4466  </tr>
4467</table>
4468<a class="anchor" name="Ogre_1_1WireBoundingBoxp21" doxytag="Ogre::ManualObject::mVisibilityFlags" ></a><p>
4469<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4470  <tr>
4471    <td class="mdRow">
4472      <table cellpadding="0" cellspacing="0" border="0">
4473        <tr>
4474          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp21">Ogre::MovableObject::mVisibilityFlags</a><code> [protected, inherited]</code>
4475      </table>
4476    </td>
4477  </tr>
4478</table>
4479<table cellspacing=5 cellpadding=0 border=0>
4480  <tr>
4481    <td>
4482      &nbsp;
4483    </td>
4484    <td>
4485
4486<p>
4487Flags determining whether this object is visible (compared to <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> mask).
4488<p>
4489
4490<p>
4491Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00078">78</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4492  </tr>
4493</table>
4494<a class="anchor" name="Ogre_1_1WireBoundingBoxp13" doxytag="Ogre::ManualObject::mVisible" ></a><p>
4495<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4496  <tr>
4497    <td class="mdRow">
4498      <table cellpadding="0" cellspacing="0" border="0">
4499        <tr>
4500          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">Ogre::MovableObject::mVisible</a><code> [protected, inherited]</code>
4501      </table>
4502    </td>
4503  </tr>
4504</table>
4505<table cellspacing=5 cellpadding=0 border=0>
4506  <tr>
4507    <td>
4508      &nbsp;
4509    </td>
4510    <td>
4511
4512<p>
4513Is this object visible?
4514<p>
4515
4516<p>
4517Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4518  </tr>
4519</table>
4520<a class="anchor" name="Ogre_1_1WireBoundingBoxp22" doxytag="Ogre::ManualObject::mWorldAABB" ></a><p>
4521<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4522  <tr>
4523    <td class="mdRow">
4524      <table cellpadding="0" cellspacing="0" border="0">
4525        <tr>
4526          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp22">Ogre::MovableObject::mWorldAABB</a><code> [mutable, protected, inherited]</code>
4527      </table>
4528    </td>
4529  </tr>
4530</table>
4531<table cellspacing=5 cellpadding=0 border=0>
4532  <tr>
4533    <td>
4534      &nbsp;
4535    </td>
4536    <td>
4537
4538<p>
4539Cached world AABB of this object.
4540<p>
4541
4542<p>
4543Reimplemented in <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystemp5">Ogre::ParticleSystem</a>.
4544<p>
4545Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00080">80</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4546  </tr>
4547</table>
4548<a class="anchor" name="Ogre_1_1WireBoundingBoxp23" doxytag="Ogre::ManualObject::mWorldBoundingSphere" ></a><p>
4549<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4550  <tr>
4551    <td class="mdRow">
4552      <table cellpadding="0" cellspacing="0" border="0">
4553        <tr>
4554          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp23">Ogre::MovableObject::mWorldBoundingSphere</a><code> [mutable, protected, inherited]</code>
4555      </table>
4556    </td>
4557  </tr>
4558</table>
4559<table cellspacing=5 cellpadding=0 border=0>
4560  <tr>
4561    <td>
4562      &nbsp;
4563    </td>
4564    <td>
4565
4566<p>
4567
4568<p>
4569Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00082">82</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4570  </tr>
4571</table>
4572<a class="anchor" name="Ogre_1_1WireBoundingBoxp24" doxytag="Ogre::ManualObject::mWorldDarkCapBounds" ></a><p>
4573<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
4574  <tr>
4575    <td class="mdRow">
4576      <table cellpadding="0" cellspacing="0" border="0">
4577        <tr>
4578          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp24">Ogre::MovableObject::mWorldDarkCapBounds</a><code> [mutable, protected, inherited]</code>
4579      </table>
4580    </td>
4581  </tr>
4582</table>
4583<table cellspacing=5 cellpadding=0 border=0>
4584  <tr>
4585    <td>
4586      &nbsp;
4587    </td>
4588    <td>
4589
4590<p>
4591World space AABB of this object's dark cap.
4592<p>
4593
4594<p>
4595Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00084">84</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
4596  </tr>
4597</table>
4598<hr>The documentation for this class was generated from the following file:<ul>
4599<li><a class="el" href="OgreManualObject_8h-source.html">OgreManualObject.h</a></ul>
4600<hr>
4601<p>
4602Copyright &copy; 2000-2005 by The OGRE Team<br />
4603<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
4604This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
4605                <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
4606                <Work rdf:about="">
4607                        <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" />
4608        <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" />
4609                </Work>
4610                <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> -->
4611
4612Last modified Sun Mar 12 14:39:38 2006
4613</p>
4614</body>
4615</html>
Note: See TracBrowser for help on using the repository browser.