source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1MeshManager.html @ 692

Revision 692, 165.9 KB checked in by mattausch, 18 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1<html>
2<head>
3<title>Ogre::MeshManager class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
4<link type="text/css" rel="stylesheet" href="style.css">
5</head>
6
7<body>
8<!-- Generated by Doxygen 1.3.6 -->
9<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
10<h1>Ogre::MeshManager Class Reference</h1>Handles the management of mesh resources. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::MeshManager:
16<p><center><img src="classOgre_1_1MeshManager.png" usemap="#Ogre::MeshManager_map" border="0" alt=""></center>
17<map name="Ogre::MeshManager_map">
18<area href="classOgre_1_1ResourceManager.html" alt="Ogre::ResourceManager" shape="rect" coords="0,56,205,80">
19<area href="classOgre_1_1Singleton.html" alt="Ogre::Singleton< MeshManager >" shape="rect" coords="215,56,420,80">
20<area href="classOgre_1_1ManualResourceLoader.html" alt="Ogre::ManualResourceLoader" shape="rect" coords="430,56,635,80">
21<area href="classOgre_1_1ScriptLoader.html" alt="Ogre::ScriptLoader" shape="rect" coords="0,0,205,24">
22</map>
23<a href="classOgre_1_1MeshManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
24<tr><td></td></tr>
25<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
26<tr><td class="memItemLeft" nowrap align=right valign=top>typedef HashMap&lt; <a class="el" href="namespaceOgre.html#a471">String</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a></td></tr>
27
28<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>,<br>
29 <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a></td></tr>
30
31<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1MapIterator.html">MapIterator</a>&lt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a></td></tr>
32
33<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
34<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera0">MeshManager</a> ()</td></tr>
35
36<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera1">~MeshManager</a> ()</td></tr>
37
38<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera2">_initialise</a> (void)</td></tr>
39
40<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialises the manager, only to be called by OGRE internally.  <a href="#Ogre_1_1MeshManagera2"></a><br><br></td></tr>
41<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera3">load</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;filename, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)</td></tr>
42
43<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads a mesh from a file, making it immediately available for use.  <a href="#Ogre_1_1MeshManagera3"></a><br><br></td></tr>
44<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera4">createManual</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0)</td></tr>
45
46<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a new <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> specifically for manual definition rather than loading from an object file.  <a href="#Ogre_1_1MeshManagera4"></a><br><br></td></tr>
47<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera5">createPlane</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a465">Real</a> width, <a class="el" href="namespaceOgre.html#a465">Real</a> height, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a465">Real</a> uTile=1.0f, <a class="el" href="namespaceOgre.html#a465">Real</a> vTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)</td></tr>
48
49<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a basic plane, by default majoring on the x/y axes facing positive Z.  <a href="#Ogre_1_1MeshManagera5"></a><br><br></td></tr>
50<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera6">createCurvedIllusionPlane</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a465">Real</a> width, <a class="el" href="namespaceOgre.html#a465">Real</a> height, <a class="el" href="namespaceOgre.html#a465">Real</a> curvature, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a465">Real</a> uTile=1.0f, <a class="el" href="namespaceOgre.html#a465">Real</a> vTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;orientation=<a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true, int ySegmentsToKeep=-1)</td></tr>
51
52<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.  <a href="#Ogre_1_1MeshManagera6"></a><br><br></td></tr>
53<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera7">createCurvedPlane</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;plane, <a class="el" href="namespaceOgre.html#a465">Real</a> width, <a class="el" href="namespaceOgre.html#a465">Real</a> height, <a class="el" href="namespaceOgre.html#a465">Real</a> bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, int numTexCoordSets=1, <a class="el" href="namespaceOgre.html#a465">Real</a> xTile=1.0f, <a class="el" href="namespaceOgre.html#a465">Real</a> yTile=1.0f, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;upVector=<a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)</td></tr>
54
55<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.  <a href="#Ogre_1_1MeshManagera7"></a><br><br></td></tr>
56<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1PatchMeshPtr.html">PatchMeshPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera8">createBezierPatch</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName, void *controlPointBuffer, <a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, <a class="el" href="classOgre_1_1PatchSurface.html#Ogre_1_1PatchSurfacew7">PatchSurface::VisibleSide</a> visibleSide=PatchSurface::VS_FRONT, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=true, bool ibUseShadow=true)</td></tr>
57
58<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a Bezier patch based on an array of control vertices.  <a href="#Ogre_1_1MeshManagera8"></a><br><br></td></tr>
59<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera9">setPrepareAllMeshesForShadowVolumes</a> (bool enable)</td></tr>
60
61<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.  <a href="#Ogre_1_1MeshManagera9"></a><br><br></td></tr>
62<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera10">getPrepareAllMeshesForShadowVolumes</a> (void)</td></tr>
63
64<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves whether all Meshes should prepare themselves for shadow volumes.  <a href="#Ogre_1_1MeshManagera10"></a><br><br></td></tr>
65<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera11">getBoundsPaddingFactor</a> (void)</td></tr>
66
67<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the factor by which the bounding box of an entity is padded.  <a href="#Ogre_1_1MeshManagera11"></a><br><br></td></tr>
68<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera12">setBoundsPaddingFactor</a> (<a class="el" href="namespaceOgre.html#a465">Real</a> paddingFactor)</td></tr>
69
70<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the factor by which the bounding box of an entity is padded.  <a href="#Ogre_1_1MeshManagera12"></a><br><br></td></tr>
71<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagera13">loadResource</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>
72
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera14">create</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;group, bool isManual=false, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0, const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *createParams=0)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a new blank resource, but does not immediately load it.  <a href="#Ogre_1_1TextureManagera14"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera15">setMemoryBudget</a> (size_t bytes)</td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a limit on the amount of memory this resource handler may use.  <a href="#Ogre_1_1TextureManagera15"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera16">getMemoryBudget</a> (void) const </td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the limit on the amount of memory this resource handler may use.  <a href="#Ogre_1_1TextureManagera16"></a><br><br></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera17">unload</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
83
84<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads a single resource by name.  <a href="#Ogre_1_1TextureManagera17"></a><br><br></td></tr>
85<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera18">unload</a> (<a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> handle)</td></tr>
86
87<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads a single resource by handle.  <a href="#Ogre_1_1TextureManagera18"></a><br><br></td></tr>
88<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera19">unloadAll</a> (bool reloadableOnly=true)</td></tr>
89
90<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unloads all resources.  <a href="#Ogre_1_1TextureManagera19"></a><br><br></td></tr>
91<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera20">reloadAll</a> (bool reloadableOnly=true)</td></tr>
92
93<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Caused all currently loaded resources to be reloaded.  <a href="#Ogre_1_1TextureManagera20"></a><br><br></td></tr>
94<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera21">unloadUnreferencedResources</a> (bool reloadableOnly=true)</td></tr>
95
96<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unload all resources which are not referenced by any other object.  <a href="#Ogre_1_1TextureManagera21"></a><br><br></td></tr>
97<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera22">reloadUnreferencedResources</a> (bool reloadableOnly=true)</td></tr>
98
99<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Caused all currently loaded but not referenced by any other object resources to be reloaded.  <a href="#Ogre_1_1TextureManagera22"></a><br><br></td></tr>
100<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera23">remove</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;r)</td></tr>
101
102<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource.  <a href="#Ogre_1_1TextureManagera23"></a><br><br></td></tr>
103<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera24">remove</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
104
105<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource by name.  <a href="#Ogre_1_1TextureManagera24"></a><br><br></td></tr>
106<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera25">remove</a> (<a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> handle)</td></tr>
107
108<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a single resource by handle.  <a href="#Ogre_1_1TextureManagera25"></a><br><br></td></tr>
109<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera26">removeAll</a> (void)</td></tr>
110
111<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all resources.  <a href="#Ogre_1_1TextureManagera26"></a><br><br></td></tr>
112<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera27">getByName</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
113
114<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a resource by name, or null if the resource does not exist.  <a href="#Ogre_1_1TextureManagera27"></a><br><br></td></tr>
115<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera28">getByHandle</a> (<a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> handle)</td></tr>
116
117<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a resource by handle, or null if the resource does not exist.  <a href="#Ogre_1_1TextureManagera28"></a><br><br></td></tr>
118<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera29">resourceExists</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name)</td></tr>
119
120<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether the named resource exists in this manager.  <a href="#Ogre_1_1TextureManagera29"></a><br><br></td></tr>
121<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera30">resourceExists</a> (<a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> handle)</td></tr>
122
123<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether a resource with the given handle exists in this manager.  <a href="#Ogre_1_1TextureManagera30"></a><br><br></td></tr>
124<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera31">_notifyResourceTouched</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>
125
126<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been 'touched', ie used.  <a href="#Ogre_1_1TextureManagera31"></a><br><br></td></tr>
127<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera32">_notifyResourceLoaded</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>
128
129<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been loaded.  <a href="#Ogre_1_1TextureManagera32"></a><br><br></td></tr>
130<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera33">_notifyResourceUnloaded</a> (<a class="el" href="classOgre_1_1Resource.html">Resource</a> *res)</td></tr>
131
132<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Notify this manager that a resource which it manages has been unloaded.  <a href="#Ogre_1_1TextureManagera33"></a><br><br></td></tr>
133<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera34">load</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;group, bool isManual=false, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader=0, const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *loadParams=0)</td></tr>
134
135<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic load method, used to create a <a class="el" href="classOgre_1_1Resource.html">Resource</a> specific to this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> without using one of the specialised 'load' methods (containing per-Resource-type parameters).  <a href="#Ogre_1_1TextureManagera34"></a><br><br></td></tr>
136<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a580">StringVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera35">getScriptPatterns</a> (void) const </td></tr>
137
138<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the file patterns which should be used to find scripts for this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>.  <a href="#Ogre_1_1TextureManagera35"></a><br><br></td></tr>
139<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera36">parseScript</a> (<a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;stream, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;groupName)</td></tr>
140
141<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parse the definition of a set of resources from a script file.  <a href="#Ogre_1_1TextureManagera36"></a><br><br></td></tr>
142<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera37">getLoadingOrder</a> (void) const </td></tr>
143
144<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the relative loading order of resources of this type.  <a href="#Ogre_1_1TextureManagera37"></a><br><br></td></tr>
145<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera38">getResourceType</a> (void) const </td></tr>
146
147<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a string identifying the type of resource this manager handles.  <a href="#Ogre_1_1TextureManagera38"></a><br><br></td></tr>
148<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera39">getResourceIterator</a> (void)</td></tr>
149
150<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns an iterator over all resources in this manager.  <a href="#Ogre_1_1TextureManagera39"></a><br><br></td></tr>
151<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
152<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagere0">getSingleton</a> (void)</td></tr>
153
154<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.  <a href="#Ogre_1_1MeshManagere0"></a><br><br></td></tr>
155<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagere1">getSingletonPtr</a> (void)</td></tr>
156
157<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.  <a href="#Ogre_1_1MeshManagere1"></a><br><br></td></tr>
158<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
159<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="classOgre_1_1Resource.html">Resource</a> *,<br>
160 <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a></td></tr>
161
162<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Map from resource pointer to parameter set.  <a href="#Ogre_1_1MeshManagerx0"></a><br><br></td></tr>
163<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4">MeshBuildType</a> { <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx1">MBT_PLANE</a>,
164<a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx2">MBT_CURVED_ILLUSION_PLANE</a>,
165<a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx3">MBT_CURVED_PLANE</a>
166 }</td></tr>
167
168<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enum identifying the types of manual mesh built by this manager.  <a href="#Ogre_1_1MeshManagerx4">More...</a><br><br></td></tr>
169<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
170<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb0">createImpl</a> (const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;name, <a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> handle, const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;group, bool isManual, <a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *loader, const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *createParams)</td></tr>
171
172<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>Subclasses must override this method and create a subclass of <a class="el" href="classOgre_1_1Resource.html">Resource</a>. </dd></dl>
173<dl compact><dt><b>Parameters:</b></dt><dd>
174  <table border="0" cellspacing="2" cellpadding="0">
175    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
176    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
177    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
178    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
179    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.</td></tr>
180  </table>
181</dl>
182  <a href="#Ogre_1_1MeshManagerb0"></a><br><br></td></tr>
183<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb1">tesselate2DMesh</a> (<a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a> *pSub, int meshWidth, int meshHeight, bool doubleSided=false, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a> indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool indexSysMem=false)</td></tr>
184
185<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for tesselating 2D meshes.  <a href="#Ogre_1_1MeshManagerb1"></a><br><br></td></tr>
186<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb2">createPrefabPlane</a> (void)</td></tr>
187
188<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb3">loadManualPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;params)</td></tr>
189
190<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a plane.  <a href="#Ogre_1_1MeshManagerb3"></a><br><br></td></tr>
191<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb4">loadManualCurvedPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;params)</td></tr>
192
193<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a curved plane.  <a href="#Ogre_1_1MeshManagerb4"></a><br><br></td></tr>
194<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerb5">loadManualCurvedIllusionPlane</a> (<a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *pMesh, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;params)</td></tr>
195
196<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for manual loading a curved illusion plane.  <a href="#Ogre_1_1MeshManagerb5"></a><br><br></td></tr>
197<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb0">getNextHandle</a> (void)</td></tr>
198
199<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Allocates the next handle.  <a href="#Ogre_1_1TextureManagerb0"></a><br><br></td></tr>
200<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb2">addImpl</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;res)</td></tr>
201
202<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a newly created resource to the manager (note weak reference).  <a href="#Ogre_1_1TextureManagerb2"></a><br><br></td></tr>
203<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb3">removeImpl</a> (<a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;res)</td></tr>
204
205<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a resource from this manager; remove it from the lists.  <a href="#Ogre_1_1TextureManagerb3"></a><br><br></td></tr>
206<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb4">checkUsage</a> (void)</td></tr>
207
208<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks memory usage and pages out if required.  <a href="#Ogre_1_1TextureManagerb4"></a><br><br></td></tr>
209<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb5">getMemoryUsage</a> (void) const </td></tr>
210
211<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current memory usage, in bytes.  <a href="#Ogre_1_1TextureManagerb5"></a><br><br></td></tr>
212<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
213<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp0">mMeshBuildParams</a></td></tr>
214
215<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp1">mPrepAllMeshesForShadowVolumes</a></td></tr>
216
217<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp2">mBoundsPaddingFactor</a></td></tr>
218
219<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp2">mResourcesByHandle</a></td></tr>
220
221<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp3">mResources</a></td></tr>
222
223<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp4">mNextHandle</a></td></tr>
224
225<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp5">mMemoryBudget</a></td></tr>
226
227<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp6">mMemoryUsage</a></td></tr>
228
229<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a580">StringVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp7">mScriptPatterns</a></td></tr>
230
231<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Patterns to use to look for scripts if supported (e.g. *.overlay).  <a href="#Ogre_1_1TextureManagerp7"></a><br><br></td></tr>
232<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp8">mLoadOrder</a></td></tr>
233
234<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loading order relative to other managers, higher is later.  <a href="#Ogre_1_1TextureManagerp8"></a><br><br></td></tr>
235<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a471">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp9">mResourceType</a></td></tr>
236
237<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">String identifying the resource type this manager handles.  <a href="#Ogre_1_1TextureManagerp9"></a><br><br></td></tr>
238<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
239<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a></td></tr>
240
241</table>
242<hr><a name="_details"></a><h2>Detailed Description</h2>
243Handles the management of mesh resources.
244<p>
245<dl compact><dt><b>Remarks:</b></dt><dd>This class deals with the runtime management of mesh data; like other resource managers it handles the creation of resources (in this case mesh data), working within a fixed memory budget. </dd></dl>
246
247<p>
248
249<p>
250Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00046">46</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.<hr><h2>Member Typedef Documentation</h2>
251<a class="anchor" name="Ogre_1_1MeshManagerx0" doxytag="Ogre::MeshManager::MeshBuildParamsMap" ></a><p>
252<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
253  <tr>
254    <td class="mdRow">
255      <table cellpadding="0" cellspacing="0" border="0">
256        <tr>
257          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="classOgre_1_1Resource.html">Resource</a>*, <a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a>&gt; <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">Ogre::MeshManager::MeshBuildParamsMap</a><code> [protected]</code>
258      </table>
259    </td>
260  </tr>
261</table>
262<table cellspacing=5 cellpadding=0 border=0>
263  <tr>
264    <td>
265      &nbsp;
266    </td>
267    <td>
268
269<p>
270Map from resource pointer to parameter set.
271<p>
272
273<p>
274Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00406">406</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
275  </tr>
276</table>
277<a class="anchor" name="Ogre_1_1TextureManagerw1" doxytag="Ogre::MeshManager::ResourceHandleMap" ></a><p>
278<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
279  <tr>
280    <td class="mdRow">
281      <table cellpadding="0" cellspacing="0" border="0">
282        <tr>
283          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&gt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">Ogre::ResourceManager::ResourceHandleMap</a><code> [inherited]</code>
284      </table>
285    </td>
286  </tr>
287</table>
288<table cellspacing=5 cellpadding=0 border=0>
289  <tr>
290    <td>
291      &nbsp;
292    </td>
293    <td>
294
295<p>
296
297<p>
298Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00387">387</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
299  </tr>
300</table>
301<a class="anchor" name="Ogre_1_1TextureManagerw0" doxytag="Ogre::MeshManager::ResourceMap" ></a><p>
302<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
303  <tr>
304    <td class="mdRow">
305      <table cellpadding="0" cellspacing="0" border="0">
306        <tr>
307          <td class="md" nowrap valign="top"> typedef HashMap&lt; <a class="el" href="namespaceOgre.html#a471">String</a>, <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &gt; <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">Ogre::ResourceManager::ResourceMap</a><code> [inherited]</code>
308      </table>
309    </td>
310  </tr>
311</table>
312<table cellspacing=5 cellpadding=0 border=0>
313  <tr>
314    <td>
315      &nbsp;
316    </td>
317    <td>
318
319<p>
320
321<p>
322Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00386">386</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
323  </tr>
324</table>
325<a class="anchor" name="Ogre_1_1TextureManagerw2" doxytag="Ogre::MeshManager::ResourceMapIterator" ></a><p>
326<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
327  <tr>
328    <td class="mdRow">
329      <table cellpadding="0" cellspacing="0" border="0">
330        <tr>
331          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1MapIterator.html">MapIterator</a>&lt;<a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a>&gt; <a class="el" href="classOgre_1_1MapIterator.html">Ogre::ResourceManager::ResourceMapIterator</a><code> [inherited]</code>
332      </table>
333    </td>
334  </tr>
335</table>
336<table cellspacing=5 cellpadding=0 border=0>
337  <tr>
338    <td>
339      &nbsp;
340    </td>
341    <td>
342
343<p>
344
345<p>
346Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00405">405</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
347<p>
348Referenced by <a class="el" href="OgreResourceManager_8h-source.html#l00410">Ogre::ResourceManager::getResourceIterator()</a>.    </td>
349  </tr>
350</table>
351<hr><h2>Member Enumeration Documentation</h2>
352<a class="anchor" name="Ogre_1_1MeshManagerx4" doxytag="Ogre::MeshManager::MeshBuildType" ></a><p>
353<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
354  <tr>
355    <td class="mdRow">
356      <table cellpadding="0" cellspacing="0" border="0">
357        <tr>
358          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx4">Ogre::MeshManager::MeshBuildType</a><code> [protected]</code>
359      </table>
360    </td>
361  </tr>
362</table>
363<table cellspacing=5 cellpadding=0 border=0>
364  <tr>
365    <td>
366      &nbsp;
367    </td>
368    <td>
369
370<p>
371Enum identifying the types of manual mesh built by this manager.
372<p>
373<dl compact><dt><b>Enumeration values: </b></dt><dd>
374<table border=0 cellspacing=2 cellpadding=0>
375<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx1" doxytag="MBT_PLANE" ></a>MBT_PLANE</em>&nbsp;</td><td>
376</td></tr>
377<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx2" doxytag="MBT_CURVED_ILLUSION_PLANE" ></a>MBT_CURVED_ILLUSION_PLANE</em>&nbsp;</td><td>
378</td></tr>
379<tr><td valign=top><em><a class="anchor" name="Ogre_1_1MeshManagerx4Ogre_1_1MeshManagerx3" doxytag="MBT_CURVED_PLANE" ></a>MBT_CURVED_PLANE</em>&nbsp;</td><td>
380</td></tr>
381</table>
382</dl>
383
384<p>
385Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00377">377</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
386  </tr>
387</table>
388<hr><h2>Constructor &amp; Destructor Documentation</h2>
389<a class="anchor" name="Ogre_1_1MeshManagera0" doxytag="Ogre::MeshManager::MeshManager" ></a><p>
390<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
391  <tr>
392    <td class="mdRow">
393      <table cellpadding="0" cellspacing="0" border="0">
394        <tr>
395          <td class="md" nowrap valign="top"> Ogre::MeshManager::MeshManager </td>
396          <td class="md" valign="top">(&nbsp;</td>
397          <td class="mdname1" valign="top" nowrap>          </td>
398          <td class="md" valign="top">&nbsp;)&nbsp;</td>
399          <td class="md" nowrap></td>
400        </tr>
401
402      </table>
403    </td>
404  </tr>
405</table>
406<table cellspacing=5 cellpadding=0 border=0>
407  <tr>
408    <td>
409      &nbsp;
410    </td>
411    <td>
412
413<p>
414    </td>
415  </tr>
416</table>
417<a class="anchor" name="Ogre_1_1MeshManagera1" doxytag="Ogre::MeshManager::~MeshManager" ></a><p>
418<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
419  <tr>
420    <td class="mdRow">
421      <table cellpadding="0" cellspacing="0" border="0">
422        <tr>
423          <td class="md" nowrap valign="top"> Ogre::MeshManager::~<a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> </td>
424          <td class="md" valign="top">(&nbsp;</td>
425          <td class="mdname1" valign="top" nowrap>          </td>
426          <td class="md" valign="top">&nbsp;)&nbsp;</td>
427          <td class="md" nowrap></td>
428        </tr>
429
430      </table>
431    </td>
432  </tr>
433</table>
434<table cellspacing=5 cellpadding=0 border=0>
435  <tr>
436    <td>
437      &nbsp;
438    </td>
439    <td>
440
441<p>
442    </td>
443  </tr>
444</table>
445<hr><h2>Member Function Documentation</h2>
446<a class="anchor" name="Ogre_1_1MeshManagera2" doxytag="Ogre::MeshManager::_initialise" ></a><p>
447<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
448  <tr>
449    <td class="mdRow">
450      <table cellpadding="0" cellspacing="0" border="0">
451        <tr>
452          <td class="md" nowrap valign="top"> void Ogre::MeshManager::_initialise </td>
453          <td class="md" valign="top">(&nbsp;</td>
454          <td class="md" nowrap valign="top">void&nbsp;</td>
455          <td class="mdname1" valign="top" nowrap>          </td>
456          <td class="md" valign="top">&nbsp;)&nbsp;</td>
457          <td class="md" nowrap></td>
458        </tr>
459
460      </table>
461    </td>
462  </tr>
463</table>
464<table cellspacing=5 cellpadding=0 border=0>
465  <tr>
466    <td>
467      &nbsp;
468    </td>
469    <td>
470
471<p>
472Initialises the manager, only to be called by OGRE internally.
473<p>
474    </td>
475  </tr>
476</table>
477<a class="anchor" name="Ogre_1_1TextureManagera32" doxytag="Ogre::MeshManager::_notifyResourceLoaded" ></a><p>
478<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
479  <tr>
480    <td class="mdRow">
481      <table cellpadding="0" cellspacing="0" border="0">
482        <tr>
483          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceLoaded </td>
484          <td class="md" valign="top">(&nbsp;</td>
485          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
486          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
487          <td class="md" valign="top">&nbsp;)&nbsp;</td>
488          <td class="md" nowrap><code> [virtual, inherited]</code></td>
489        </tr>
490
491      </table>
492    </td>
493  </tr>
494</table>
495<table cellspacing=5 cellpadding=0 border=0>
496  <tr>
497    <td>
498      &nbsp;
499    </td>
500    <td>
501
502<p>
503Notify this manager that a resource which it manages has been loaded.
504<p>
505    </td>
506  </tr>
507</table>
508<a class="anchor" name="Ogre_1_1TextureManagera31" doxytag="Ogre::MeshManager::_notifyResourceTouched" ></a><p>
509<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
510  <tr>
511    <td class="mdRow">
512      <table cellpadding="0" cellspacing="0" border="0">
513        <tr>
514          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceTouched </td>
515          <td class="md" valign="top">(&nbsp;</td>
516          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
517          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
518          <td class="md" valign="top">&nbsp;)&nbsp;</td>
519          <td class="md" nowrap><code> [virtual, inherited]</code></td>
520        </tr>
521
522      </table>
523    </td>
524  </tr>
525</table>
526<table cellspacing=5 cellpadding=0 border=0>
527  <tr>
528    <td>
529      &nbsp;
530    </td>
531    <td>
532
533<p>
534Notify this manager that a resource which it manages has been 'touched', ie used.
535<p>
536    </td>
537  </tr>
538</table>
539<a class="anchor" name="Ogre_1_1TextureManagera33" doxytag="Ogre::MeshManager::_notifyResourceUnloaded" ></a><p>
540<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
541  <tr>
542    <td class="mdRow">
543      <table cellpadding="0" cellspacing="0" border="0">
544        <tr>
545          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::_notifyResourceUnloaded </td>
546          <td class="md" valign="top">(&nbsp;</td>
547          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
548          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
549          <td class="md" valign="top">&nbsp;)&nbsp;</td>
550          <td class="md" nowrap><code> [virtual, inherited]</code></td>
551        </tr>
552
553      </table>
554    </td>
555  </tr>
556</table>
557<table cellspacing=5 cellpadding=0 border=0>
558  <tr>
559    <td>
560      &nbsp;
561    </td>
562    <td>
563
564<p>
565Notify this manager that a resource which it manages has been unloaded.
566<p>
567    </td>
568  </tr>
569</table>
570<a class="anchor" name="Ogre_1_1TextureManagerb2" doxytag="Ogre::MeshManager::addImpl" ></a><p>
571<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
572  <tr>
573    <td class="mdRow">
574      <table cellpadding="0" cellspacing="0" border="0">
575        <tr>
576          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::addImpl </td>
577          <td class="md" valign="top">(&nbsp;</td>
578          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
579          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
580          <td class="md" valign="top">&nbsp;)&nbsp;</td>
581          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
582        </tr>
583
584      </table>
585    </td>
586  </tr>
587</table>
588<table cellspacing=5 cellpadding=0 border=0>
589  <tr>
590    <td>
591      &nbsp;
592    </td>
593    <td>
594
595<p>
596Add a newly created resource to the manager (note weak reference).
597<p>
598    </td>
599  </tr>
600</table>
601<a class="anchor" name="Ogre_1_1TextureManagerb4" doxytag="Ogre::MeshManager::checkUsage" ></a><p>
602<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
603  <tr>
604    <td class="mdRow">
605      <table cellpadding="0" cellspacing="0" border="0">
606        <tr>
607          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::checkUsage </td>
608          <td class="md" valign="top">(&nbsp;</td>
609          <td class="md" nowrap valign="top">void&nbsp;</td>
610          <td class="mdname1" valign="top" nowrap>          </td>
611          <td class="md" valign="top">&nbsp;)&nbsp;</td>
612          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
613        </tr>
614
615      </table>
616    </td>
617  </tr>
618</table>
619<table cellspacing=5 cellpadding=0 border=0>
620  <tr>
621    <td>
622      &nbsp;
623    </td>
624    <td>
625
626<p>
627Checks memory usage and pages out if required.
628<p>
629    </td>
630  </tr>
631</table>
632<a class="anchor" name="Ogre_1_1TextureManagera14" doxytag="Ogre::MeshManager::create" ></a><p>
633<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
634  <tr>
635    <td class="mdRow">
636      <table cellpadding="0" cellspacing="0" border="0">
637        <tr>
638          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::create </td>
639          <td class="md" valign="top">(&nbsp;</td>
640          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
641          <td class="mdname" nowrap> <em>name</em>, </td>
642        </tr>
643        <tr>
644          <td class="md" nowrap align="right"></td>
645          <td></td>
646          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
647          <td class="mdname" nowrap> <em>group</em>, </td>
648        </tr>
649        <tr>
650          <td class="md" nowrap align="right"></td>
651          <td></td>
652          <td class="md" nowrap>bool&nbsp;</td>
653          <td class="mdname" nowrap> <em>isManual</em> = false, </td>
654        </tr>
655        <tr>
656          <td class="md" nowrap align="right"></td>
657          <td></td>
658          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
659          <td class="mdname" nowrap> <em>loader</em> = 0, </td>
660        </tr>
661        <tr>
662          <td class="md" nowrap align="right"></td>
663          <td></td>
664          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *&nbsp;</td>
665          <td class="mdname" nowrap> <em>createParams</em> = 0</td>
666        </tr>
667        <tr>
668          <td></td>
669          <td class="md">)&nbsp;</td>
670          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
671        </tr>
672
673      </table>
674    </td>
675  </tr>
676</table>
677<table cellspacing=5 cellpadding=0 border=0>
678  <tr>
679    <td>
680      &nbsp;
681    </td>
682    <td>
683
684<p>
685Creates a new blank resource, but does not immediately load it.
686<p>
687<dl compact><dt><b>Remarks:</b></dt><dd><a class="el" href="classOgre_1_1Resource.html">Resource</a> managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating. </dd></dl>
688<dl compact><dt><b>Parameters:</b></dt><dd>
689  <table border="0" cellspacing="2" cellpadding="0">
690    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
691    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
692    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
693    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
694    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs </td></tr>
695  </table>
696</dl>
697    </td>
698  </tr>
699</table>
700<a class="anchor" name="Ogre_1_1MeshManagera8" doxytag="Ogre::MeshManager::createBezierPatch" ></a><p>
701<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
702  <tr>
703    <td class="mdRow">
704      <table cellpadding="0" cellspacing="0" border="0">
705        <tr>
706          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1PatchMeshPtr.html">PatchMeshPtr</a> Ogre::MeshManager::createBezierPatch </td>
707          <td class="md" valign="top">(&nbsp;</td>
708          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
709          <td class="mdname" nowrap> <em>name</em>, </td>
710        </tr>
711        <tr>
712          <td class="md" nowrap align="right"></td>
713          <td></td>
714          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
715          <td class="mdname" nowrap> <em>groupName</em>, </td>
716        </tr>
717        <tr>
718          <td class="md" nowrap align="right"></td>
719          <td></td>
720          <td class="md" nowrap>void *&nbsp;</td>
721          <td class="mdname" nowrap> <em>controlPointBuffer</em>, </td>
722        </tr>
723        <tr>
724          <td class="md" nowrap align="right"></td>
725          <td></td>
726          <td class="md" nowrap><a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> *&nbsp;</td>
727          <td class="mdname" nowrap> <em>declaration</em>, </td>
728        </tr>
729        <tr>
730          <td class="md" nowrap align="right"></td>
731          <td></td>
732          <td class="md" nowrap>size_t&nbsp;</td>
733          <td class="mdname" nowrap> <em>width</em>, </td>
734        </tr>
735        <tr>
736          <td class="md" nowrap align="right"></td>
737          <td></td>
738          <td class="md" nowrap>size_t&nbsp;</td>
739          <td class="mdname" nowrap> <em>height</em>, </td>
740        </tr>
741        <tr>
742          <td class="md" nowrap align="right"></td>
743          <td></td>
744          <td class="md" nowrap>size_t&nbsp;</td>
745          <td class="mdname" nowrap> <em>uMaxSubdivisionLevel</em> = PatchSurface::AUTO_LEVEL, </td>
746        </tr>
747        <tr>
748          <td class="md" nowrap align="right"></td>
749          <td></td>
750          <td class="md" nowrap>size_t&nbsp;</td>
751          <td class="mdname" nowrap> <em>vMaxSubdivisionLevel</em> = PatchSurface::AUTO_LEVEL, </td>
752        </tr>
753        <tr>
754          <td class="md" nowrap align="right"></td>
755          <td></td>
756          <td class="md" nowrap><a class="el" href="classOgre_1_1PatchSurface.html#Ogre_1_1PatchSurfacew7">PatchSurface::VisibleSide</a>&nbsp;</td>
757          <td class="mdname" nowrap> <em>visibleSide</em> = PatchSurface::VS_FRONT, </td>
758        </tr>
759        <tr>
760          <td class="md" nowrap align="right"></td>
761          <td></td>
762          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
763          <td class="mdname" nowrap> <em>vbUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
764        </tr>
765        <tr>
766          <td class="md" nowrap align="right"></td>
767          <td></td>
768          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
769          <td class="mdname" nowrap> <em>ibUsage</em> = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, </td>
770        </tr>
771        <tr>
772          <td class="md" nowrap align="right"></td>
773          <td></td>
774          <td class="md" nowrap>bool&nbsp;</td>
775          <td class="mdname" nowrap> <em>vbUseShadow</em> = true, </td>
776        </tr>
777        <tr>
778          <td class="md" nowrap align="right"></td>
779          <td></td>
780          <td class="md" nowrap>bool&nbsp;</td>
781          <td class="mdname" nowrap> <em>ibUseShadow</em> = true</td>
782        </tr>
783        <tr>
784          <td></td>
785          <td class="md">)&nbsp;</td>
786          <td class="md" colspan="2"></td>
787        </tr>
788
789      </table>
790    </td>
791  </tr>
792</table>
793<table cellspacing=5 cellpadding=0 border=0>
794  <tr>
795    <td>
796      &nbsp;
797    </td>
798    <td>
799
800<p>
801Creates a Bezier patch based on an array of control vertices.
802<p>
803<dl compact><dt><b>Parameters:</b></dt><dd>
804  <table border="0" cellspacing="2" cellpadding="0">
805    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the newly created mesh. </td></tr>
806    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
807    <tr><td valign=top><em>controlPointBuffer</em>&nbsp;</td><td>A pointer to a buffer containing the vertex data which defines control points of the curves rather than actual vertices. Note that you are expected to provide not just position information, but potentially normals and texture coordinates too. The format of the buffer is defined in the <a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> parameter </td></tr>
808    <tr><td valign=top><em>decaration</em>&nbsp;</td><td><a class="el" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a> describing the contents of the buffer. Note this declaration must _only_ draw on buffer source 0! </td></tr>
809    <tr><td valign=top><em>width</em>&nbsp;</td><td>Specifies the width of the patch in control points. Note this parameter must greater than or equal to 3. </td></tr>
810    <tr><td valign=top><em>height</em>&nbsp;</td><td>Specifies the height of the patch in control points. Note this parameter must greater than or equal to 3. </td></tr>
811    <tr><td valign=top><em>uMaxSubdivisionLevel,vMaxSubdivisionLevel</em>&nbsp;</td><td>If you want to manually set the top level of subdivision, do it here, otherwise let the system decide. </td></tr>
812    <tr><td valign=top><em>visibleSide</em>&nbsp;</td><td>Determines which side of the patch (or both) triangles are generated for. </td></tr>
813    <tr><td valign=top><em>vbUsage</em>&nbsp;</td><td>Vertex buffer usage flags. Recommend the default since vertex buffer should be static. </td></tr>
814    <tr><td valign=top><em>ibUsage</em>&nbsp;</td><td>Index buffer usage flags. Recommend the default since index buffer should be dynamic to change levels but not readable. </td></tr>
815    <tr><td valign=top><em>vbUseShadow</em>&nbsp;</td><td>Flag to determine if a shadow buffer is generated for the vertex buffer. See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> for full details. </td></tr>
816    <tr><td valign=top><em>ibUseShadow</em>&nbsp;</td><td>Flag to determine if a shadow buffer is generated for the index buffer. See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> for full details. </td></tr>
817  </table>
818</dl>
819    </td>
820  </tr>
821</table>
822<a class="anchor" name="Ogre_1_1MeshManagera6" doxytag="Ogre::MeshManager::createCurvedIllusionPlane" ></a><p>
823<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
824  <tr>
825    <td class="mdRow">
826      <table cellpadding="0" cellspacing="0" border="0">
827        <tr>
828          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createCurvedIllusionPlane </td>
829          <td class="md" valign="top">(&nbsp;</td>
830          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
831          <td class="mdname" nowrap> <em>name</em>, </td>
832        </tr>
833        <tr>
834          <td class="md" nowrap align="right"></td>
835          <td></td>
836          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
837          <td class="mdname" nowrap> <em>groupName</em>, </td>
838        </tr>
839        <tr>
840          <td class="md" nowrap align="right"></td>
841          <td></td>
842          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
843          <td class="mdname" nowrap> <em>plane</em>, </td>
844        </tr>
845        <tr>
846          <td class="md" nowrap align="right"></td>
847          <td></td>
848          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
849          <td class="mdname" nowrap> <em>width</em>, </td>
850        </tr>
851        <tr>
852          <td class="md" nowrap align="right"></td>
853          <td></td>
854          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
855          <td class="mdname" nowrap> <em>height</em>, </td>
856        </tr>
857        <tr>
858          <td class="md" nowrap align="right"></td>
859          <td></td>
860          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
861          <td class="mdname" nowrap> <em>curvature</em>, </td>
862        </tr>
863        <tr>
864          <td class="md" nowrap align="right"></td>
865          <td></td>
866          <td class="md" nowrap>int&nbsp;</td>
867          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
868        </tr>
869        <tr>
870          <td class="md" nowrap align="right"></td>
871          <td></td>
872          <td class="md" nowrap>int&nbsp;</td>
873          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
874        </tr>
875        <tr>
876          <td class="md" nowrap align="right"></td>
877          <td></td>
878          <td class="md" nowrap>bool&nbsp;</td>
879          <td class="mdname" nowrap> <em>normals</em> = true, </td>
880        </tr>
881        <tr>
882          <td class="md" nowrap align="right"></td>
883          <td></td>
884          <td class="md" nowrap>int&nbsp;</td>
885          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
886        </tr>
887        <tr>
888          <td class="md" nowrap align="right"></td>
889          <td></td>
890          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
891          <td class="mdname" nowrap> <em>uTile</em> = 1.0f, </td>
892        </tr>
893        <tr>
894          <td class="md" nowrap align="right"></td>
895          <td></td>
896          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
897          <td class="mdname" nowrap> <em>vTile</em> = 1.0f, </td>
898        </tr>
899        <tr>
900          <td class="md" nowrap align="right"></td>
901          <td></td>
902          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
903          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
904        </tr>
905        <tr>
906          <td class="md" nowrap align="right"></td>
907          <td></td>
908          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td>
909          <td class="mdname" nowrap> <em>orientation</em> = <a class="el" href="classOgre_1_1Quaternion.html#Ogre_1_1Quaternions2">Quaternion::IDENTITY</a>, </td>
910        </tr>
911        <tr>
912          <td class="md" nowrap align="right"></td>
913          <td></td>
914          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
915          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
916        </tr>
917        <tr>
918          <td class="md" nowrap align="right"></td>
919          <td></td>
920          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
921          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
922        </tr>
923        <tr>
924          <td class="md" nowrap align="right"></td>
925          <td></td>
926          <td class="md" nowrap>bool&nbsp;</td>
927          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
928        </tr>
929        <tr>
930          <td class="md" nowrap align="right"></td>
931          <td></td>
932          <td class="md" nowrap>bool&nbsp;</td>
933          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true, </td>
934        </tr>
935        <tr>
936          <td class="md" nowrap align="right"></td>
937          <td></td>
938          <td class="md" nowrap>int&nbsp;</td>
939          <td class="mdname" nowrap> <em>ySegmentsToKeep</em> = -1</td>
940        </tr>
941        <tr>
942          <td></td>
943          <td class="md">)&nbsp;</td>
944          <td class="md" colspan="2"></td>
945        </tr>
946
947      </table>
948    </td>
949  </tr>
950</table>
951<table cellspacing=5 cellpadding=0 border=0>
952  <tr>
953    <td>
954      &nbsp;
955    </td>
956    <td>
957
958<p>
959Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.
960<p>
961<dl compact><dt><b>Parameters:</b></dt><dd>
962  <table border="0" cellspacing="2" cellpadding="0">
963    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
964    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
965    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
966    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
967    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
968    <tr><td valign=top><em>curvature</em>&nbsp;</td><td>The curvature of the plane. Good values are between 2 and 65. Higher values are more curved leading to a smoother effect, lower values are less curved meaning more distortion at the horizons but a better distance effect. </td></tr>
969    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
970    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
971    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
972    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
973    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
974    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
975    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
976    <tr><td valign=top><em>orientation</em>&nbsp;</td><td>The orientation of the overall sphere that's used to create the illusion </td></tr>
977    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
978    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
979    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
980    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
981    <tr><td valign=top><em>ySegmentsToKeep</em>&nbsp;</td><td>The number of segments from the top of the dome downwards to keep. -1 keeps all of them. This can save fillrate if you cannot see much of the sky lower down. </td></tr>
982  </table>
983</dl>
984    </td>
985  </tr>
986</table>
987<a class="anchor" name="Ogre_1_1MeshManagera7" doxytag="Ogre::MeshManager::createCurvedPlane" ></a><p>
988<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
989  <tr>
990    <td class="mdRow">
991      <table cellpadding="0" cellspacing="0" border="0">
992        <tr>
993          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createCurvedPlane </td>
994          <td class="md" valign="top">(&nbsp;</td>
995          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
996          <td class="mdname" nowrap> <em>name</em>, </td>
997        </tr>
998        <tr>
999          <td class="md" nowrap align="right"></td>
1000          <td></td>
1001          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1002          <td class="mdname" nowrap> <em>groupName</em>, </td>
1003        </tr>
1004        <tr>
1005          <td class="md" nowrap align="right"></td>
1006          <td></td>
1007          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
1008          <td class="mdname" nowrap> <em>plane</em>, </td>
1009        </tr>
1010        <tr>
1011          <td class="md" nowrap align="right"></td>
1012          <td></td>
1013          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1014          <td class="mdname" nowrap> <em>width</em>, </td>
1015        </tr>
1016        <tr>
1017          <td class="md" nowrap align="right"></td>
1018          <td></td>
1019          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1020          <td class="mdname" nowrap> <em>height</em>, </td>
1021        </tr>
1022        <tr>
1023          <td class="md" nowrap align="right"></td>
1024          <td></td>
1025          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1026          <td class="mdname" nowrap> <em>bow</em> = 0.5f, </td>
1027        </tr>
1028        <tr>
1029          <td class="md" nowrap align="right"></td>
1030          <td></td>
1031          <td class="md" nowrap>int&nbsp;</td>
1032          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
1033        </tr>
1034        <tr>
1035          <td class="md" nowrap align="right"></td>
1036          <td></td>
1037          <td class="md" nowrap>int&nbsp;</td>
1038          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
1039        </tr>
1040        <tr>
1041          <td class="md" nowrap align="right"></td>
1042          <td></td>
1043          <td class="md" nowrap>bool&nbsp;</td>
1044          <td class="mdname" nowrap> <em>normals</em> = false, </td>
1045        </tr>
1046        <tr>
1047          <td class="md" nowrap align="right"></td>
1048          <td></td>
1049          <td class="md" nowrap>int&nbsp;</td>
1050          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
1051        </tr>
1052        <tr>
1053          <td class="md" nowrap align="right"></td>
1054          <td></td>
1055          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1056          <td class="mdname" nowrap> <em>xTile</em> = 1.0f, </td>
1057        </tr>
1058        <tr>
1059          <td class="md" nowrap align="right"></td>
1060          <td></td>
1061          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1062          <td class="mdname" nowrap> <em>yTile</em> = 1.0f, </td>
1063        </tr>
1064        <tr>
1065          <td class="md" nowrap align="right"></td>
1066          <td></td>
1067          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
1068          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
1069        </tr>
1070        <tr>
1071          <td class="md" nowrap align="right"></td>
1072          <td></td>
1073          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1074          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1075        </tr>
1076        <tr>
1077          <td class="md" nowrap align="right"></td>
1078          <td></td>
1079          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1080          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1081        </tr>
1082        <tr>
1083          <td class="md" nowrap align="right"></td>
1084          <td></td>
1085          <td class="md" nowrap>bool&nbsp;</td>
1086          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
1087        </tr>
1088        <tr>
1089          <td class="md" nowrap align="right"></td>
1090          <td></td>
1091          <td class="md" nowrap>bool&nbsp;</td>
1092          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true</td>
1093        </tr>
1094        <tr>
1095          <td></td>
1096          <td class="md">)&nbsp;</td>
1097          <td class="md" colspan="2"></td>
1098        </tr>
1099
1100      </table>
1101    </td>
1102  </tr>
1103</table>
1104<table cellspacing=5 cellpadding=0 border=0>
1105  <tr>
1106    <td>
1107      &nbsp;
1108    </td>
1109    <td>
1110
1111<p>
1112Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.
1113<p>
1114<dl compact><dt><b>Parameters:</b></dt><dd>
1115  <table border="0" cellspacing="2" cellpadding="0">
1116    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
1117    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
1118    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
1119    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
1120    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
1121    <tr><td valign=top><em>bow</em>&nbsp;</td><td>The amount of 'bow' in the curved plane. (Could also be concidered the depth.) </td></tr>
1122    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
1123    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
1124    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
1125    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
1126    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
1127    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
1128    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
1129    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
1130    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
1131    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
1132    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
1133  </table>
1134</dl>
1135    </td>
1136  </tr>
1137</table>
1138<a class="anchor" name="Ogre_1_1MeshManagerb0" doxytag="Ogre::MeshManager::createImpl" ></a><p>
1139<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1140  <tr>
1141    <td class="mdRow">
1142      <table cellpadding="0" cellspacing="0" border="0">
1143        <tr>
1144          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Resource.html">Resource</a>* Ogre::MeshManager::createImpl </td>
1145          <td class="md" valign="top">(&nbsp;</td>
1146          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1147          <td class="mdname" nowrap> <em>name</em>, </td>
1148        </tr>
1149        <tr>
1150          <td class="md" nowrap align="right"></td>
1151          <td></td>
1152          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td>
1153          <td class="mdname" nowrap> <em>handle</em>, </td>
1154        </tr>
1155        <tr>
1156          <td class="md" nowrap align="right"></td>
1157          <td></td>
1158          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1159          <td class="mdname" nowrap> <em>group</em>, </td>
1160        </tr>
1161        <tr>
1162          <td class="md" nowrap align="right"></td>
1163          <td></td>
1164          <td class="md" nowrap>bool&nbsp;</td>
1165          <td class="mdname" nowrap> <em>isManual</em>, </td>
1166        </tr>
1167        <tr>
1168          <td class="md" nowrap align="right"></td>
1169          <td></td>
1170          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
1171          <td class="mdname" nowrap> <em>loader</em>, </td>
1172        </tr>
1173        <tr>
1174          <td class="md" nowrap align="right"></td>
1175          <td></td>
1176          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *&nbsp;</td>
1177          <td class="mdname" nowrap> <em>createParams</em></td>
1178        </tr>
1179        <tr>
1180          <td></td>
1181          <td class="md">)&nbsp;</td>
1182          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
1183        </tr>
1184
1185      </table>
1186    </td>
1187  </tr>
1188</table>
1189<table cellspacing=5 cellpadding=0 border=0>
1190  <tr>
1191    <td>
1192      &nbsp;
1193    </td>
1194    <td>
1195
1196<p>
1197<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses must override this method and create a subclass of <a class="el" href="classOgre_1_1Resource.html">Resource</a>. </dd></dl>
1198<dl compact><dt><b>Parameters:</b></dt><dd>
1199  <table border="0" cellspacing="2" cellpadding="0">
1200    <tr><td valign=top><em>name</em>&nbsp;</td><td>The unique name of the resource </td></tr>
1201    <tr><td valign=top><em>group</em>&nbsp;</td><td>The name of the resource group to attach this new resource to </td></tr>
1202    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. </td></tr>
1203    <tr><td valign=top><em>loader</em>&nbsp;</td><td>Pointer to a ManualLoader implementation which will be called when the <a class="el" href="classOgre_1_1Resource.html">Resource</a> wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the <a class="el" href="classOgre_1_1Resource.html">Resource</a> will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. </td></tr>
1204    <tr><td valign=top><em>createParams</em>&nbsp;</td><td>If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.</td></tr>
1205  </table>
1206</dl>
1207 
1208<p>
1209
1210<p>
1211Implements <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb1">Ogre::ResourceManager</a>.    </td>
1212  </tr>
1213</table>
1214<a class="anchor" name="Ogre_1_1MeshManagera4" doxytag="Ogre::MeshManager::createManual" ></a><p>
1215<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1216  <tr>
1217    <td class="mdRow">
1218      <table cellpadding="0" cellspacing="0" border="0">
1219        <tr>
1220          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createManual </td>
1221          <td class="md" valign="top">(&nbsp;</td>
1222          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1223          <td class="mdname" nowrap> <em>name</em>, </td>
1224        </tr>
1225        <tr>
1226          <td class="md" nowrap align="right"></td>
1227          <td></td>
1228          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1229          <td class="mdname" nowrap> <em>groupName</em>, </td>
1230        </tr>
1231        <tr>
1232          <td class="md" nowrap align="right"></td>
1233          <td></td>
1234          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
1235          <td class="mdname" nowrap> <em>loader</em> = 0</td>
1236        </tr>
1237        <tr>
1238          <td></td>
1239          <td class="md">)&nbsp;</td>
1240          <td class="md" colspan="2"></td>
1241        </tr>
1242
1243      </table>
1244    </td>
1245  </tr>
1246</table>
1247<table cellspacing=5 cellpadding=0 border=0>
1248  <tr>
1249    <td>
1250      &nbsp;
1251    </td>
1252    <td>
1253
1254<p>
1255Creates a new <a class="el" href="classOgre_1_1Mesh.html">Mesh</a> specifically for manual definition rather than loading from an object file.
1256<p>
1257<dl compact><dt><b>Remarks:</b></dt><dd>Note that once you've defined your mesh, you must call <a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha15">Mesh::_setBounds</a> and Mesh::_setBoundingRadius in order to define the bounds of your mesh. In previous versions of OGRE you could call Mesh::_updateBounds, but OGRE's support of write-only vertex buffers makes this no longer appropriate. </dd></dl>
1258<dl compact><dt><b>Parameters:</b></dt><dd>
1259  <table border="0" cellspacing="2" cellpadding="0">
1260    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the new mesh </td></tr>
1261    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
1262    <tr><td valign=top><em>loader</em>&nbsp;</td><td><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise </td></tr>
1263  </table>
1264</dl>
1265    </td>
1266  </tr>
1267</table>
1268<a class="anchor" name="Ogre_1_1MeshManagera5" doxytag="Ogre::MeshManager::createPlane" ></a><p>
1269<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1270  <tr>
1271    <td class="mdRow">
1272      <table cellpadding="0" cellspacing="0" border="0">
1273        <tr>
1274          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::createPlane </td>
1275          <td class="md" valign="top">(&nbsp;</td>
1276          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1277          <td class="mdname" nowrap> <em>name</em>, </td>
1278        </tr>
1279        <tr>
1280          <td class="md" nowrap align="right"></td>
1281          <td></td>
1282          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1283          <td class="mdname" nowrap> <em>groupName</em>, </td>
1284        </tr>
1285        <tr>
1286          <td class="md" nowrap align="right"></td>
1287          <td></td>
1288          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Plane.html">Plane</a> &amp;&nbsp;</td>
1289          <td class="mdname" nowrap> <em>plane</em>, </td>
1290        </tr>
1291        <tr>
1292          <td class="md" nowrap align="right"></td>
1293          <td></td>
1294          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1295          <td class="mdname" nowrap> <em>width</em>, </td>
1296        </tr>
1297        <tr>
1298          <td class="md" nowrap align="right"></td>
1299          <td></td>
1300          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1301          <td class="mdname" nowrap> <em>height</em>, </td>
1302        </tr>
1303        <tr>
1304          <td class="md" nowrap align="right"></td>
1305          <td></td>
1306          <td class="md" nowrap>int&nbsp;</td>
1307          <td class="mdname" nowrap> <em>xsegments</em> = 1, </td>
1308        </tr>
1309        <tr>
1310          <td class="md" nowrap align="right"></td>
1311          <td></td>
1312          <td class="md" nowrap>int&nbsp;</td>
1313          <td class="mdname" nowrap> <em>ysegments</em> = 1, </td>
1314        </tr>
1315        <tr>
1316          <td class="md" nowrap align="right"></td>
1317          <td></td>
1318          <td class="md" nowrap>bool&nbsp;</td>
1319          <td class="mdname" nowrap> <em>normals</em> = true, </td>
1320        </tr>
1321        <tr>
1322          <td class="md" nowrap align="right"></td>
1323          <td></td>
1324          <td class="md" nowrap>int&nbsp;</td>
1325          <td class="mdname" nowrap> <em>numTexCoordSets</em> = 1, </td>
1326        </tr>
1327        <tr>
1328          <td class="md" nowrap align="right"></td>
1329          <td></td>
1330          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1331          <td class="mdname" nowrap> <em>uTile</em> = 1.0f, </td>
1332        </tr>
1333        <tr>
1334          <td class="md" nowrap align="right"></td>
1335          <td></td>
1336          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
1337          <td class="mdname" nowrap> <em>vTile</em> = 1.0f, </td>
1338        </tr>
1339        <tr>
1340          <td class="md" nowrap align="right"></td>
1341          <td></td>
1342          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
1343          <td class="mdname" nowrap> <em>upVector</em> = <a class="el" href="classOgre_1_1Vector3.html#Ogre_1_1Vector3s2">Vector3::UNIT_Y</a>, </td>
1344        </tr>
1345        <tr>
1346          <td class="md" nowrap align="right"></td>
1347          <td></td>
1348          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1349          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1350        </tr>
1351        <tr>
1352          <td class="md" nowrap align="right"></td>
1353          <td></td>
1354          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1355          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1356        </tr>
1357        <tr>
1358          <td class="md" nowrap align="right"></td>
1359          <td></td>
1360          <td class="md" nowrap>bool&nbsp;</td>
1361          <td class="mdname" nowrap> <em>vertexShadowBuffer</em> = true, </td>
1362        </tr>
1363        <tr>
1364          <td class="md" nowrap align="right"></td>
1365          <td></td>
1366          <td class="md" nowrap>bool&nbsp;</td>
1367          <td class="mdname" nowrap> <em>indexShadowBuffer</em> = true</td>
1368        </tr>
1369        <tr>
1370          <td></td>
1371          <td class="md">)&nbsp;</td>
1372          <td class="md" colspan="2"></td>
1373        </tr>
1374
1375      </table>
1376    </td>
1377  </tr>
1378</table>
1379<table cellspacing=5 cellpadding=0 border=0>
1380  <tr>
1381    <td>
1382      &nbsp;
1383    </td>
1384    <td>
1385
1386<p>
1387Creates a basic plane, by default majoring on the x/y axes facing positive Z.
1388<p>
1389<dl compact><dt><b>Parameters:</b></dt><dd>
1390  <table border="0" cellspacing="2" cellpadding="0">
1391    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name to give the resulting mesh </td></tr>
1392    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
1393    <tr><td valign=top><em>plane</em>&nbsp;</td><td>The orientation of the plane and distance from the origin </td></tr>
1394    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the plane in world coordinates </td></tr>
1395    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the plane in world coordinates </td></tr>
1396    <tr><td valign=top><em>xsegments</em>&nbsp;</td><td>The number of segements to the plane in the x direction </td></tr>
1397    <tr><td valign=top><em>ysegments</em>&nbsp;</td><td>The number of segements to the plane in the y direction </td></tr>
1398    <tr><td valign=top><em>normals</em>&nbsp;</td><td>If true, normals are created perpendicular to the plane </td></tr>
1399    <tr><td valign=top><em>numTexCoordSets</em>&nbsp;</td><td>The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. </td></tr>
1400    <tr><td valign=top><em>uTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the u direction </td></tr>
1401    <tr><td valign=top><em>vTile</em>&nbsp;</td><td>The number of times the texture should be repeated in the v direction </td></tr>
1402    <tr><td valign=top><em>upVector</em>&nbsp;</td><td>The 'Up' direction of the plane. </td></tr>
1403    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flag with which the vertex buffer for this plane will be created </td></tr>
1404    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flag with which the index buffer for this plane will be created </td></tr>
1405    <tr><td valign=top><em>vertexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
1406    <tr><td valign=top><em>indexShadowBuffer</em>&nbsp;</td><td>If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware </td></tr>
1407  </table>
1408</dl>
1409    </td>
1410  </tr>
1411</table>
1412<a class="anchor" name="Ogre_1_1MeshManagerb2" doxytag="Ogre::MeshManager::createPrefabPlane" ></a><p>
1413<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1414  <tr>
1415    <td class="mdRow">
1416      <table cellpadding="0" cellspacing="0" border="0">
1417        <tr>
1418          <td class="md" nowrap valign="top"> void Ogre::MeshManager::createPrefabPlane </td>
1419          <td class="md" valign="top">(&nbsp;</td>
1420          <td class="md" nowrap valign="top">void&nbsp;</td>
1421          <td class="mdname1" valign="top" nowrap>          </td>
1422          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1423          <td class="md" nowrap><code> [protected]</code></td>
1424        </tr>
1425
1426      </table>
1427    </td>
1428  </tr>
1429</table>
1430<table cellspacing=5 cellpadding=0 border=0>
1431  <tr>
1432    <td>
1433      &nbsp;
1434    </td>
1435    <td>
1436
1437<p>
1438    </td>
1439  </tr>
1440</table>
1441<a class="anchor" name="Ogre_1_1MeshManagera11" doxytag="Ogre::MeshManager::getBoundsPaddingFactor" ></a><p>
1442<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1443  <tr>
1444    <td class="mdRow">
1445      <table cellpadding="0" cellspacing="0" border="0">
1446        <tr>
1447          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::MeshManager::getBoundsPaddingFactor </td>
1448          <td class="md" valign="top">(&nbsp;</td>
1449          <td class="md" nowrap valign="top">void&nbsp;</td>
1450          <td class="mdname1" valign="top" nowrap>          </td>
1451          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1452          <td class="md" nowrap></td>
1453        </tr>
1454
1455      </table>
1456    </td>
1457  </tr>
1458</table>
1459<table cellspacing=5 cellpadding=0 border=0>
1460  <tr>
1461    <td>
1462      &nbsp;
1463    </td>
1464    <td>
1465
1466<p>
1467Gets the factor by which the bounding box of an entity is padded.
1468<p>
1469Default is 0.01    </td>
1470  </tr>
1471</table>
1472<a class="anchor" name="Ogre_1_1TextureManagera28" doxytag="Ogre::MeshManager::getByHandle" ></a><p>
1473<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1474  <tr>
1475    <td class="mdRow">
1476      <table cellpadding="0" cellspacing="0" border="0">
1477        <tr>
1478          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::getByHandle </td>
1479          <td class="md" valign="top">(&nbsp;</td>
1480          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td>
1481          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
1482          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1483          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1484        </tr>
1485
1486      </table>
1487    </td>
1488  </tr>
1489</table>
1490<table cellspacing=5 cellpadding=0 border=0>
1491  <tr>
1492    <td>
1493      &nbsp;
1494    </td>
1495    <td>
1496
1497<p>
1498Retrieves a pointer to a resource by handle, or null if the resource does not exist.
1499<p>
1500    </td>
1501  </tr>
1502</table>
1503<a class="anchor" name="Ogre_1_1TextureManagera27" doxytag="Ogre::MeshManager::getByName" ></a><p>
1504<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1505  <tr>
1506    <td class="mdRow">
1507      <table cellpadding="0" cellspacing="0" border="0">
1508        <tr>
1509          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::getByName </td>
1510          <td class="md" valign="top">(&nbsp;</td>
1511          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1512          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
1513          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1514          <td class="md" nowrap><code> [virtual, inherited]</code></td>
1515        </tr>
1516
1517      </table>
1518    </td>
1519  </tr>
1520</table>
1521<table cellspacing=5 cellpadding=0 border=0>
1522  <tr>
1523    <td>
1524      &nbsp;
1525    </td>
1526    <td>
1527
1528<p>
1529Retrieves a pointer to a resource by name, or null if the resource does not exist.
1530<p>
1531    </td>
1532  </tr>
1533</table>
1534<a class="anchor" name="Ogre_1_1TextureManagera37" doxytag="Ogre::MeshManager::getLoadingOrder" ></a><p>
1535<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1536  <tr>
1537    <td class="mdRow">
1538      <table cellpadding="0" cellspacing="0" border="0">
1539        <tr>
1540          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::ResourceManager::getLoadingOrder </td>
1541          <td class="md" valign="top">(&nbsp;</td>
1542          <td class="md" nowrap valign="top">void&nbsp;</td>
1543          <td class="mdname1" valign="top" nowrap>          </td>
1544          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1545          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1546        </tr>
1547
1548      </table>
1549    </td>
1550  </tr>
1551</table>
1552<table cellspacing=5 cellpadding=0 border=0>
1553  <tr>
1554    <td>
1555      &nbsp;
1556    </td>
1557    <td>
1558
1559<p>
1560Gets the relative loading order of resources of this type.
1561<p>
1562<dl compact><dt><b>Remarks:</b></dt><dd>There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.</dd></dl>
1563
1564<p>
1565Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera3">Ogre::ScriptLoader</a>.
1566<p>
1567Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00340">340</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
1568<p>
1569References <a class="el" href="OgrePrerequisites_8h-source.html#l00113">Ogre::Real</a>.    </td>
1570  </tr>
1571</table>
1572<a class="anchor" name="Ogre_1_1TextureManagera16" doxytag="Ogre::MeshManager::getMemoryBudget" ></a><p>
1573<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1574  <tr>
1575    <td class="mdRow">
1576      <table cellpadding="0" cellspacing="0" border="0">
1577        <tr>
1578          <td class="md" nowrap valign="top"> virtual size_t Ogre::ResourceManager::getMemoryBudget </td>
1579          <td class="md" valign="top">(&nbsp;</td>
1580          <td class="md" nowrap valign="top">void&nbsp;</td>
1581          <td class="mdname1" valign="top" nowrap>          </td>
1582          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1583          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1584        </tr>
1585
1586      </table>
1587    </td>
1588  </tr>
1589</table>
1590<table cellspacing=5 cellpadding=0 border=0>
1591  <tr>
1592    <td>
1593      &nbsp;
1594    </td>
1595    <td>
1596
1597<p>
1598Get the limit on the amount of memory this resource handler may use.
1599<p>
1600    </td>
1601  </tr>
1602</table>
1603<a class="anchor" name="Ogre_1_1TextureManagerb5" doxytag="Ogre::MeshManager::getMemoryUsage" ></a><p>
1604<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1605  <tr>
1606    <td class="mdRow">
1607      <table cellpadding="0" cellspacing="0" border="0">
1608        <tr>
1609          <td class="md" nowrap valign="top"> virtual size_t Ogre::ResourceManager::getMemoryUsage </td>
1610          <td class="md" valign="top">(&nbsp;</td>
1611          <td class="md" nowrap valign="top">void&nbsp;</td>
1612          <td class="mdname1" valign="top" nowrap>          </td>
1613          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1614          <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
1615        </tr>
1616
1617      </table>
1618    </td>
1619  </tr>
1620</table>
1621<table cellspacing=5 cellpadding=0 border=0>
1622  <tr>
1623    <td>
1624      &nbsp;
1625    </td>
1626    <td>
1627
1628<p>
1629Gets the current memory usage, in bytes.
1630<p>
1631
1632<p>
1633Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00382">382</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
1634  </tr>
1635</table>
1636<a class="anchor" name="Ogre_1_1TextureManagerb0" doxytag="Ogre::MeshManager::getNextHandle" ></a><p>
1637<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1638  <tr>
1639    <td class="mdRow">
1640      <table cellpadding="0" cellspacing="0" border="0">
1641        <tr>
1642          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> Ogre::ResourceManager::getNextHandle </td>
1643          <td class="md" valign="top">(&nbsp;</td>
1644          <td class="md" nowrap valign="top">void&nbsp;</td>
1645          <td class="mdname1" valign="top" nowrap>          </td>
1646          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1647          <td class="md" nowrap><code> [protected, inherited]</code></td>
1648        </tr>
1649
1650      </table>
1651    </td>
1652  </tr>
1653</table>
1654<table cellspacing=5 cellpadding=0 border=0>
1655  <tr>
1656    <td>
1657      &nbsp;
1658    </td>
1659    <td>
1660
1661<p>
1662Allocates the next handle.
1663<p>
1664    </td>
1665  </tr>
1666</table>
1667<a class="anchor" name="Ogre_1_1MeshManagera10" doxytag="Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes" ></a><p>
1668<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1669  <tr>
1670    <td class="mdRow">
1671      <table cellpadding="0" cellspacing="0" border="0">
1672        <tr>
1673          <td class="md" nowrap valign="top"> bool Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes </td>
1674          <td class="md" valign="top">(&nbsp;</td>
1675          <td class="md" nowrap valign="top">void&nbsp;</td>
1676          <td class="mdname1" valign="top" nowrap>          </td>
1677          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1678          <td class="md" nowrap></td>
1679        </tr>
1680
1681      </table>
1682    </td>
1683  </tr>
1684</table>
1685<table cellspacing=5 cellpadding=0 border=0>
1686  <tr>
1687    <td>
1688      &nbsp;
1689    </td>
1690    <td>
1691
1692<p>
1693Retrieves whether all Meshes should prepare themselves for shadow volumes.
1694<p>
1695    </td>
1696  </tr>
1697</table>
1698<a class="anchor" name="Ogre_1_1TextureManagera39" doxytag="Ogre::MeshManager::getResourceIterator" ></a><p>
1699<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1700  <tr>
1701    <td class="mdRow">
1702      <table cellpadding="0" cellspacing="0" border="0">
1703        <tr>
1704          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw2">ResourceMapIterator</a> Ogre::ResourceManager::getResourceIterator </td>
1705          <td class="md" valign="top">(&nbsp;</td>
1706          <td class="md" nowrap valign="top">void&nbsp;</td>
1707          <td class="mdname1" valign="top" nowrap>          </td>
1708          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1709          <td class="md" nowrap><code> [inherited]</code></td>
1710        </tr>
1711
1712      </table>
1713    </td>
1714  </tr>
1715</table>
1716<table cellspacing=5 cellpadding=0 border=0>
1717  <tr>
1718    <td>
1719      &nbsp;
1720    </td>
1721    <td>
1722
1723<p>
1724Returns an iterator over all resources in this manager.
1725<p>
1726<dl compact><dt><b>Note:</b></dt><dd>Use of this iterator is NOT thread safe! </dd></dl>
1727
1728<p>
1729Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00410">410</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
1730<p>
1731References <a class="el" href="OgreResourceManager_8h-source.html#l00405">Ogre::ResourceManager::ResourceMapIterator</a>.    </td>
1732  </tr>
1733</table>
1734<a class="anchor" name="Ogre_1_1TextureManagera38" doxytag="Ogre::MeshManager::getResourceType" ></a><p>
1735<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1736  <tr>
1737    <td class="mdRow">
1738      <table cellpadding="0" cellspacing="0" border="0">
1739        <tr>
1740          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a471">String</a>&amp; Ogre::ResourceManager::getResourceType </td>
1741          <td class="md" valign="top">(&nbsp;</td>
1742          <td class="md" nowrap valign="top">void&nbsp;</td>
1743          <td class="mdname1" valign="top" nowrap>          </td>
1744          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1745          <td class="md" nowrap> const<code> [inherited]</code></td>
1746        </tr>
1747
1748      </table>
1749    </td>
1750  </tr>
1751</table>
1752<table cellspacing=5 cellpadding=0 border=0>
1753  <tr>
1754    <td>
1755      &nbsp;
1756    </td>
1757    <td>
1758
1759<p>
1760Gets a string identifying the type of resource this manager handles.
1761<p>
1762
1763<p>
1764Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00343">343</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
1765<p>
1766References <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
1767  </tr>
1768</table>
1769<a class="anchor" name="Ogre_1_1TextureManagera35" doxytag="Ogre::MeshManager::getScriptPatterns" ></a><p>
1770<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1771  <tr>
1772    <td class="mdRow">
1773      <table cellpadding="0" cellspacing="0" border="0">
1774        <tr>
1775          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a580">StringVector</a>&amp; Ogre::ResourceManager::getScriptPatterns </td>
1776          <td class="md" valign="top">(&nbsp;</td>
1777          <td class="md" nowrap valign="top">void&nbsp;</td>
1778          <td class="mdname1" valign="top" nowrap>          </td>
1779          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1780          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
1781        </tr>
1782
1783      </table>
1784    </td>
1785  </tr>
1786</table>
1787<table cellspacing=5 cellpadding=0 border=0>
1788  <tr>
1789    <td>
1790      &nbsp;
1791    </td>
1792    <td>
1793
1794<p>
1795Gets the file patterns which should be used to find scripts for this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a>.
1796<p>
1797<dl compact><dt><b>Remarks:</b></dt><dd>Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through <a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a>). </dd></dl>
1798<dl compact><dt><b></b></dt><dd>This method lets you determine the file pattern which will be used to identify scripts intended for this manager. </dd></dl>
1799<dl compact><dt><b>Returns:</b></dt><dd>A list of file patterns, in the order they should be searched in. </dd></dl>
1800<dl compact><dt><b>See also:</b></dt><dd>isScriptingSupported, <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera36">parseScript</a></dd></dl>
1801
1802<p>
1803Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera1">Ogre::ScriptLoader</a>.
1804<p>
1805Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00317">317</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
1806<p>
1807References <a class="el" href="OgreStringVector_8h-source.html#l00036">Ogre::StringVector</a>.    </td>
1808  </tr>
1809</table>
1810<a class="anchor" name="Ogre_1_1MeshManagere0" doxytag="Ogre::MeshManager::getSingleton" ></a><p>
1811<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1812  <tr>
1813    <td class="mdRow">
1814      <table cellpadding="0" cellspacing="0" border="0">
1815        <tr>
1816          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>&amp; Ogre::MeshManager::getSingleton </td>
1817          <td class="md" valign="top">(&nbsp;</td>
1818          <td class="md" nowrap valign="top">void&nbsp;</td>
1819          <td class="mdname1" valign="top" nowrap>          </td>
1820          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1821          <td class="md" nowrap><code> [static]</code></td>
1822        </tr>
1823
1824      </table>
1825    </td>
1826  </tr>
1827</table>
1828<table cellspacing=5 cellpadding=0 border=0>
1829  <tr>
1830    <td>
1831      &nbsp;
1832    </td>
1833    <td>
1834
1835<p>
1836Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.
1837<p>
1838<dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl>
1839<dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl>
1840
1841<p>
1842Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone0">Ogre::Singleton&lt; MeshManager &gt;</a>.    </td>
1843  </tr>
1844</table>
1845<a class="anchor" name="Ogre_1_1MeshManagere1" doxytag="Ogre::MeshManager::getSingletonPtr" ></a><p>
1846<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1847  <tr>
1848    <td class="mdRow">
1849      <table cellpadding="0" cellspacing="0" border="0">
1850        <tr>
1851          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>* Ogre::MeshManager::getSingletonPtr </td>
1852          <td class="md" valign="top">(&nbsp;</td>
1853          <td class="md" nowrap valign="top">void&nbsp;</td>
1854          <td class="mdname1" valign="top" nowrap>          </td>
1855          <td class="md" valign="top">&nbsp;)&nbsp;</td>
1856          <td class="md" nowrap><code> [static]</code></td>
1857        </tr>
1858
1859      </table>
1860    </td>
1861  </tr>
1862</table>
1863<table cellspacing=5 cellpadding=0 border=0>
1864  <tr>
1865    <td>
1866      &nbsp;
1867    </td>
1868    <td>
1869
1870<p>
1871Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval.
1872<p>
1873<dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl>
1874<dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl>
1875
1876<p>
1877Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone1">Ogre::Singleton&lt; MeshManager &gt;</a>.    </td>
1878  </tr>
1879</table>
1880<a class="anchor" name="Ogre_1_1TextureManagera34" doxytag="Ogre::MeshManager::load" ></a><p>
1881<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1882  <tr>
1883    <td class="mdRow">
1884      <table cellpadding="0" cellspacing="0" border="0">
1885        <tr>
1886          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> Ogre::ResourceManager::load </td>
1887          <td class="md" valign="top">(&nbsp;</td>
1888          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1889          <td class="mdname" nowrap> <em>name</em>, </td>
1890        </tr>
1891        <tr>
1892          <td class="md" nowrap align="right"></td>
1893          <td></td>
1894          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1895          <td class="mdname" nowrap> <em>group</em>, </td>
1896        </tr>
1897        <tr>
1898          <td class="md" nowrap align="right"></td>
1899          <td></td>
1900          <td class="md" nowrap>bool&nbsp;</td>
1901          <td class="mdname" nowrap> <em>isManual</em> = false, </td>
1902        </tr>
1903        <tr>
1904          <td class="md" nowrap align="right"></td>
1905          <td></td>
1906          <td class="md" nowrap><a class="el" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a> *&nbsp;</td>
1907          <td class="mdname" nowrap> <em>loader</em> = 0, </td>
1908        </tr>
1909        <tr>
1910          <td class="md" nowrap align="right"></td>
1911          <td></td>
1912          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a76">NameValuePairList</a> *&nbsp;</td>
1913          <td class="mdname" nowrap> <em>loadParams</em> = 0</td>
1914        </tr>
1915        <tr>
1916          <td></td>
1917          <td class="md">)&nbsp;</td>
1918          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
1919        </tr>
1920
1921      </table>
1922    </td>
1923  </tr>
1924</table>
1925<table cellspacing=5 cellpadding=0 border=0>
1926  <tr>
1927    <td>
1928      &nbsp;
1929    </td>
1930    <td>
1931
1932<p>
1933Generic load method, used to create a <a class="el" href="classOgre_1_1Resource.html">Resource</a> specific to this <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> without using one of the specialised 'load' methods (containing per-Resource-type parameters).
1934<p>
1935<dl compact><dt><b>Parameters:</b></dt><dd>
1936  <table border="0" cellspacing="2" cellpadding="0">
1937    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the <a class="el" href="classOgre_1_1Resource.html">Resource</a> </td></tr>
1938    <tr><td valign=top><em>group</em>&nbsp;</td><td>The resource group to which this resource will belong </td></tr>
1939    <tr><td valign=top><em>isManual</em>&nbsp;</td><td>Is the resource to be manually loaded? If so, you should provide a value for the loader parameter </td></tr>
1940    <tr><td valign=top><em>loader</em>&nbsp;</td><td>The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter </td></tr>
1941    <tr><td valign=top><em>loadParams</em>&nbsp;</td><td>Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.</td></tr>
1942  </table>
1943</dl>
1944
1945<p>
1946Reimplemented in <a class="el" href="classOgre_1_1BspResourceManager.html#Ogre_1_1BspResourceManagera2">Ogre::BspResourceManager</a>.    </td>
1947  </tr>
1948</table>
1949<a class="anchor" name="Ogre_1_1MeshManagera3" doxytag="Ogre::MeshManager::load" ></a><p>
1950<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
1951  <tr>
1952    <td class="mdRow">
1953      <table cellpadding="0" cellspacing="0" border="0">
1954        <tr>
1955          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshPtr.html">MeshPtr</a> Ogre::MeshManager::load </td>
1956          <td class="md" valign="top">(&nbsp;</td>
1957          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1958          <td class="mdname" nowrap> <em>filename</em>, </td>
1959        </tr>
1960        <tr>
1961          <td class="md" nowrap align="right"></td>
1962          <td></td>
1963          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
1964          <td class="mdname" nowrap> <em>groupName</em>, </td>
1965        </tr>
1966        <tr>
1967          <td class="md" nowrap align="right"></td>
1968          <td></td>
1969          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1970          <td class="mdname" nowrap> <em>vertexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1971        </tr>
1972        <tr>
1973          <td class="md" nowrap align="right"></td>
1974          <td></td>
1975          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
1976          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
1977        </tr>
1978        <tr>
1979          <td class="md" nowrap align="right"></td>
1980          <td></td>
1981          <td class="md" nowrap>bool&nbsp;</td>
1982          <td class="mdname" nowrap> <em>vertexBufferShadowed</em> = true, </td>
1983        </tr>
1984        <tr>
1985          <td class="md" nowrap align="right"></td>
1986          <td></td>
1987          <td class="md" nowrap>bool&nbsp;</td>
1988          <td class="mdname" nowrap> <em>indexBufferShadowed</em> = true</td>
1989        </tr>
1990        <tr>
1991          <td></td>
1992          <td class="md">)&nbsp;</td>
1993          <td class="md" colspan="2"></td>
1994        </tr>
1995
1996      </table>
1997    </td>
1998  </tr>
1999</table>
2000<table cellspacing=5 cellpadding=0 border=0>
2001  <tr>
2002    <td>
2003      &nbsp;
2004    </td>
2005    <td>
2006
2007<p>
2008Loads a mesh from a file, making it immediately available for use.
2009<p>
2010<dl compact><dt><b>Note:</b></dt><dd>If the model has already been loaded, the existing instance will be returned. </dd></dl>
2011<dl compact><dt><b>Remarks:</b></dt><dd><a class="el" href="namespaceOgre.html">Ogre</a> loads model files from it's own proprietary format called .mesh. This is because having a single file format is better for runtime performance, and we also have control over pre-processed data (such as collision boxes, LOD reductions etc). </dd></dl>
2012<dl compact><dt><b>Parameters:</b></dt><dd>
2013  <table border="0" cellspacing="2" cellpadding="0">
2014    <tr><td valign=top><em>filename</em>&nbsp;</td><td>The name of the .mesh file </td></tr>
2015    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group to assign the mesh to </td></tr>
2016    <tr><td valign=top><em>vertexBufferUsage</em>&nbsp;</td><td>The usage flags with which the vertex buffer(s) will be created </td></tr>
2017    <tr><td valign=top><em>indexBufferUsage</em>&nbsp;</td><td>The usage flags with which the index buffer(s) created for this mesh will be created with. </td></tr>
2018    <tr><td valign=top><em>vertexBufferShadowed</em>&nbsp;</td><td>If true, the vertex buffers will be shadowed by system memory copies for faster read access </td></tr>
2019    <tr><td valign=top><em>indexBufferShadowed</em>&nbsp;</td><td>If true, the index buffers will be shadowed by system memory copies for faster read access </td></tr>
2020    <tr><td valign=top><em>priority</em>&nbsp;</td><td>The priority of this mesh in the resource system </td></tr>
2021  </table>
2022</dl>
2023    </td>
2024  </tr>
2025</table>
2026<a class="anchor" name="Ogre_1_1MeshManagerb5" doxytag="Ogre::MeshManager::loadManualCurvedIllusionPlane" ></a><p>
2027<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2028  <tr>
2029    <td class="mdRow">
2030      <table cellpadding="0" cellspacing="0" border="0">
2031        <tr>
2032          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualCurvedIllusionPlane </td>
2033          <td class="md" valign="top">(&nbsp;</td>
2034          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
2035          <td class="mdname" nowrap> <em>pMesh</em>, </td>
2036        </tr>
2037        <tr>
2038          <td class="md" nowrap align="right"></td>
2039          <td></td>
2040          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
2041          <td class="mdname" nowrap> <em>params</em></td>
2042        </tr>
2043        <tr>
2044          <td></td>
2045          <td class="md">)&nbsp;</td>
2046          <td class="md" colspan="2"><code> [protected]</code></td>
2047        </tr>
2048
2049      </table>
2050    </td>
2051  </tr>
2052</table>
2053<table cellspacing=5 cellpadding=0 border=0>
2054  <tr>
2055    <td>
2056      &nbsp;
2057    </td>
2058    <td>
2059
2060<p>
2061Utility method for manual loading a curved illusion plane.
2062<p>
2063    </td>
2064  </tr>
2065</table>
2066<a class="anchor" name="Ogre_1_1MeshManagerb4" doxytag="Ogre::MeshManager::loadManualCurvedPlane" ></a><p>
2067<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2068  <tr>
2069    <td class="mdRow">
2070      <table cellpadding="0" cellspacing="0" border="0">
2071        <tr>
2072          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualCurvedPlane </td>
2073          <td class="md" valign="top">(&nbsp;</td>
2074          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
2075          <td class="mdname" nowrap> <em>pMesh</em>, </td>
2076        </tr>
2077        <tr>
2078          <td class="md" nowrap align="right"></td>
2079          <td></td>
2080          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
2081          <td class="mdname" nowrap> <em>params</em></td>
2082        </tr>
2083        <tr>
2084          <td></td>
2085          <td class="md">)&nbsp;</td>
2086          <td class="md" colspan="2"><code> [protected]</code></td>
2087        </tr>
2088
2089      </table>
2090    </td>
2091  </tr>
2092</table>
2093<table cellspacing=5 cellpadding=0 border=0>
2094  <tr>
2095    <td>
2096      &nbsp;
2097    </td>
2098    <td>
2099
2100<p>
2101Utility method for manual loading a curved plane.
2102<p>
2103    </td>
2104  </tr>
2105</table>
2106<a class="anchor" name="Ogre_1_1MeshManagerb3" doxytag="Ogre::MeshManager::loadManualPlane" ></a><p>
2107<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2108  <tr>
2109    <td class="mdRow">
2110      <table cellpadding="0" cellspacing="0" border="0">
2111        <tr>
2112          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadManualPlane </td>
2113          <td class="md" valign="top">(&nbsp;</td>
2114          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Mesh.html">Mesh</a> *&nbsp;</td>
2115          <td class="mdname" nowrap> <em>pMesh</em>, </td>
2116        </tr>
2117        <tr>
2118          <td class="md" nowrap align="right"></td>
2119          <td></td>
2120          <td class="md" nowrap><a class="el" href="structOgre_1_1MeshManager_1_1MeshBuildParams.html">MeshBuildParams</a> &amp;&nbsp;</td>
2121          <td class="mdname" nowrap> <em>params</em></td>
2122        </tr>
2123        <tr>
2124          <td></td>
2125          <td class="md">)&nbsp;</td>
2126          <td class="md" colspan="2"><code> [protected]</code></td>
2127        </tr>
2128
2129      </table>
2130    </td>
2131  </tr>
2132</table>
2133<table cellspacing=5 cellpadding=0 border=0>
2134  <tr>
2135    <td>
2136      &nbsp;
2137    </td>
2138    <td>
2139
2140<p>
2141Utility method for manual loading a plane.
2142<p>
2143    </td>
2144  </tr>
2145</table>
2146<a class="anchor" name="Ogre_1_1MeshManagera13" doxytag="Ogre::MeshManager::loadResource" ></a><p>
2147<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2148  <tr>
2149    <td class="mdRow">
2150      <table cellpadding="0" cellspacing="0" border="0">
2151        <tr>
2152          <td class="md" nowrap valign="top"> void Ogre::MeshManager::loadResource </td>
2153          <td class="md" valign="top">(&nbsp;</td>
2154          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Resource.html">Resource</a> *&nbsp;</td>
2155          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
2156          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2157          <td class="md" nowrap><code> [virtual]</code></td>
2158        </tr>
2159
2160      </table>
2161    </td>
2162  </tr>
2163</table>
2164<table cellspacing=5 cellpadding=0 border=0>
2165  <tr>
2166    <td>
2167      &nbsp;
2168    </td>
2169    <td>
2170
2171<p>
2172<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ManualResourceLoader.html#Ogre_1_1ManualResourceLoadera2">ManualResourceLoader::loadResource</a> </dd></dl>
2173
2174<p>
2175Implements <a class="el" href="classOgre_1_1ManualResourceLoader.html#Ogre_1_1ManualResourceLoadera2">Ogre::ManualResourceLoader</a>.    </td>
2176  </tr>
2177</table>
2178<a class="anchor" name="Ogre_1_1TextureManagera36" doxytag="Ogre::MeshManager::parseScript" ></a><p>
2179<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2180  <tr>
2181    <td class="mdRow">
2182      <table cellpadding="0" cellspacing="0" border="0">
2183        <tr>
2184          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::parseScript </td>
2185          <td class="md" valign="top">(&nbsp;</td>
2186          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &amp;&nbsp;</td>
2187          <td class="mdname" nowrap> <em>stream</em>, </td>
2188        </tr>
2189        <tr>
2190          <td class="md" nowrap align="right"></td>
2191          <td></td>
2192          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
2193          <td class="mdname" nowrap> <em>groupName</em></td>
2194        </tr>
2195        <tr>
2196          <td></td>
2197          <td class="md">)&nbsp;</td>
2198          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
2199        </tr>
2200
2201      </table>
2202    </td>
2203  </tr>
2204</table>
2205<table cellspacing=5 cellpadding=0 border=0>
2206  <tr>
2207    <td>
2208      &nbsp;
2209    </td>
2210    <td>
2211
2212<p>
2213Parse the definition of a set of resources from a script file.
2214<p>
2215<dl compact><dt><b>Remarks:</b></dt><dd>Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through <a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a>). </dd></dl>
2216<dl compact><dt><b>Parameters:</b></dt><dd>
2217  <table border="0" cellspacing="2" cellpadding="0">
2218    <tr><td valign=top><em>stream</em>&nbsp;</td><td>Weak reference to a data stream which is the source of the script </td></tr>
2219    <tr><td valign=top><em>groupName</em>&nbsp;</td><td>The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.</td></tr>
2220  </table>
2221</dl>
2222
2223<p>
2224Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera2">Ogre::ScriptLoader</a>.
2225<p>
2226Reimplemented in <a class="el" href="classOgre_1_1CompositorManager.html#Ogre_1_1CompositorManagera4">Ogre::CompositorManager</a>, <a class="el" href="classOgre_1_1FontManager.html#Ogre_1_1FontManagera2">Ogre::FontManager</a>, and <a class="el" href="classOgre_1_1MaterialManager.html#Ogre_1_1MaterialManagera3">Ogre::MaterialManager</a>.
2227<p>
2228Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00332">332</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
2229<p>
2230References <a class="el" href="OgreDataStream_8h-source.html#l00149">Ogre::DataStreamPtr</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
2231  </tr>
2232</table>
2233<a class="anchor" name="Ogre_1_1TextureManagera20" doxytag="Ogre::MeshManager::reloadAll" ></a><p>
2234<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2235  <tr>
2236    <td class="mdRow">
2237      <table cellpadding="0" cellspacing="0" border="0">
2238        <tr>
2239          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::reloadAll </td>
2240          <td class="md" valign="top">(&nbsp;</td>
2241          <td class="md" nowrap valign="top">bool&nbsp;</td>
2242          <td class="mdname1" valign="top" nowrap> <em>reloadableOnly</em> = true          </td>
2243          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2244          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2245        </tr>
2246
2247      </table>
2248    </td>
2249  </tr>
2250</table>
2251<table cellspacing=5 cellpadding=0 border=0>
2252  <tr>
2253    <td>
2254      &nbsp;
2255    </td>
2256    <td>
2257
2258<p>
2259Caused all currently loaded resources to be reloaded.
2260<p>
2261<dl compact><dt><b>Remarks:</b></dt><dd>All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again. </dd></dl>
2262<dl compact><dt><b>Parameters:</b></dt><dd>
2263  <table border="0" cellspacing="2" cellpadding="0">
2264    <tr><td valign=top><em>reloadableOnly</em>&nbsp;</td><td>If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. </td></tr>
2265  </table>
2266</dl>
2267<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea32">Resource::isReloadable</a> for resource is reloadable.</dd></dl>
2268    </td>
2269  </tr>
2270</table>
2271<a class="anchor" name="Ogre_1_1TextureManagera22" doxytag="Ogre::MeshManager::reloadUnreferencedResources" ></a><p>
2272<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2273  <tr>
2274    <td class="mdRow">
2275      <table cellpadding="0" cellspacing="0" border="0">
2276        <tr>
2277          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::reloadUnreferencedResources </td>
2278          <td class="md" valign="top">(&nbsp;</td>
2279          <td class="md" nowrap valign="top">bool&nbsp;</td>
2280          <td class="mdname1" valign="top" nowrap> <em>reloadableOnly</em> = true          </td>
2281          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2282          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2283        </tr>
2284
2285      </table>
2286    </td>
2287  </tr>
2288</table>
2289<table cellspacing=5 cellpadding=0 border=0>
2290  <tr>
2291    <td>
2292      &nbsp;
2293    </td>
2294    <td>
2295
2296<p>
2297Caused all currently loaded but not referenced by any other object resources to be reloaded.
2298<p>
2299<dl compact><dt><b>Remarks:</b></dt><dd>This method behaves like reloadAll, except that it only reloads resources which are not in use, ie not referenced by other objects. </dd></dl>
2300<dl compact><dt><b></b></dt><dd>Some referenced resource may exists 'weak' pointer to their sub-components (e.g. <a class="el" href="classOgre_1_1Entity.html">Entity</a> held pointer to <a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a>), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations. </dd></dl>
2301<dl compact><dt><b>Parameters:</b></dt><dd>
2302  <table border="0" cellspacing="2" cellpadding="0">
2303    <tr><td valign=top><em>reloadableOnly</em>&nbsp;</td><td>If true (the default), only reloads resources which can be subsequently automatically reloaded.</td></tr>
2304  </table>
2305</dl>
2306    </td>
2307  </tr>
2308</table>
2309<a class="anchor" name="Ogre_1_1TextureManagera25" doxytag="Ogre::MeshManager::remove" ></a><p>
2310<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2311  <tr>
2312    <td class="mdRow">
2313      <table cellpadding="0" cellspacing="0" border="0">
2314        <tr>
2315          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
2316          <td class="md" valign="top">(&nbsp;</td>
2317          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td>
2318          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
2319          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2320          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2321        </tr>
2322
2323      </table>
2324    </td>
2325  </tr>
2326</table>
2327<table cellspacing=5 cellpadding=0 border=0>
2328  <tr>
2329    <td>
2330      &nbsp;
2331    </td>
2332    <td>
2333
2334<p>
2335Remove a single resource by handle.
2336<p>
2337<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
2338<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
2339If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
2340    </td>
2341  </tr>
2342</table>
2343<a class="anchor" name="Ogre_1_1TextureManagera24" doxytag="Ogre::MeshManager::remove" ></a><p>
2344<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2345  <tr>
2346    <td class="mdRow">
2347      <table cellpadding="0" cellspacing="0" border="0">
2348        <tr>
2349          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
2350          <td class="md" valign="top">(&nbsp;</td>
2351          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
2352          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
2353          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2354          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2355        </tr>
2356
2357      </table>
2358    </td>
2359  </tr>
2360</table>
2361<table cellspacing=5 cellpadding=0 border=0>
2362  <tr>
2363    <td>
2364      &nbsp;
2365    </td>
2366    <td>
2367
2368<p>
2369Remove a single resource by name.
2370<p>
2371<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
2372<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
2373If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
2374    </td>
2375  </tr>
2376</table>
2377<a class="anchor" name="Ogre_1_1TextureManagera23" doxytag="Ogre::MeshManager::remove" ></a><p>
2378<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2379  <tr>
2380    <td class="mdRow">
2381      <table cellpadding="0" cellspacing="0" border="0">
2382        <tr>
2383          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::remove </td>
2384          <td class="md" valign="top">(&nbsp;</td>
2385          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
2386          <td class="mdname1" valign="top" nowrap> <em>r</em>          </td>
2387          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2388          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2389        </tr>
2390
2391      </table>
2392    </td>
2393  </tr>
2394</table>
2395<table cellspacing=5 cellpadding=0 border=0>
2396  <tr>
2397    <td>
2398      &nbsp;
2399    </td>
2400    <td>
2401
2402<p>
2403Remove a single resource.
2404<p>
2405<dl compact><dt><b>Remarks:</b></dt><dd>Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded. </dd></dl>
2406<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently. <p>
2407If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.</dd></dl>
2408    </td>
2409  </tr>
2410</table>
2411<a class="anchor" name="Ogre_1_1TextureManagera26" doxytag="Ogre::MeshManager::removeAll" ></a><p>
2412<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2413  <tr>
2414    <td class="mdRow">
2415      <table cellpadding="0" cellspacing="0" border="0">
2416        <tr>
2417          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::removeAll </td>
2418          <td class="md" valign="top">(&nbsp;</td>
2419          <td class="md" nowrap valign="top">void&nbsp;</td>
2420          <td class="mdname1" valign="top" nowrap>          </td>
2421          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2422          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2423        </tr>
2424
2425      </table>
2426    </td>
2427  </tr>
2428</table>
2429<table cellspacing=5 cellpadding=0 border=0>
2430  <tr>
2431    <td>
2432      &nbsp;
2433    </td>
2434    <td>
2435
2436<p>
2437Removes all resources.
2438<p>
2439<dl compact><dt><b>Note:</b></dt><dd>The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently. <p>
2440If you do have shared pointers to resources hanging around after the <a class="el" href="classOgre_1_1ResourceManager.html">ResourceManager</a> is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE. </dd></dl>
2441
2442<p>
2443Reimplemented in <a class="el" href="classOgre_1_1CompositorManager.html#Ogre_1_1CompositorManagera12">Ogre::CompositorManager</a>.    </td>
2444  </tr>
2445</table>
2446<a class="anchor" name="Ogre_1_1TextureManagerb3" doxytag="Ogre::MeshManager::removeImpl" ></a><p>
2447<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2448  <tr>
2449    <td class="mdRow">
2450      <table cellpadding="0" cellspacing="0" border="0">
2451        <tr>
2452          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::removeImpl </td>
2453          <td class="md" valign="top">(&nbsp;</td>
2454          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">ResourcePtr</a> &amp;&nbsp;</td>
2455          <td class="mdname1" valign="top" nowrap> <em>res</em>          </td>
2456          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2457          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
2458        </tr>
2459
2460      </table>
2461    </td>
2462  </tr>
2463</table>
2464<table cellspacing=5 cellpadding=0 border=0>
2465  <tr>
2466    <td>
2467      &nbsp;
2468    </td>
2469    <td>
2470
2471<p>
2472Remove a resource from this manager; remove it from the lists.
2473<p>
2474    </td>
2475  </tr>
2476</table>
2477<a class="anchor" name="Ogre_1_1TextureManagera30" doxytag="Ogre::MeshManager::resourceExists" ></a><p>
2478<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2479  <tr>
2480    <td class="mdRow">
2481      <table cellpadding="0" cellspacing="0" border="0">
2482        <tr>
2483          <td class="md" nowrap valign="top"> virtual bool Ogre::ResourceManager::resourceExists </td>
2484          <td class="md" valign="top">(&nbsp;</td>
2485          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td>
2486          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
2487          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2488          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2489        </tr>
2490
2491      </table>
2492    </td>
2493  </tr>
2494</table>
2495<table cellspacing=5 cellpadding=0 border=0>
2496  <tr>
2497    <td>
2498      &nbsp;
2499    </td>
2500    <td>
2501
2502<p>
2503Returns whether a resource with the given handle exists in this manager.
2504<p>
2505
2506<p>
2507Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00265">265</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
2508<p>
2509References <a class="el" href="OgreSharedPtr_8h-source.html#l00114">Ogre::SharedPtr&lt; T &gt;::isNull()</a>, and <a class="el" href="OgreResource_8h-source.html#l00035">Ogre::ResourceHandle</a>.    </td>
2510  </tr>
2511</table>
2512<a class="anchor" name="Ogre_1_1TextureManagera29" doxytag="Ogre::MeshManager::resourceExists" ></a><p>
2513<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2514  <tr>
2515    <td class="mdRow">
2516      <table cellpadding="0" cellspacing="0" border="0">
2517        <tr>
2518          <td class="md" nowrap valign="top"> virtual bool Ogre::ResourceManager::resourceExists </td>
2519          <td class="md" valign="top">(&nbsp;</td>
2520          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
2521          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
2522          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2523          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2524        </tr>
2525
2526      </table>
2527    </td>
2528  </tr>
2529</table>
2530<table cellspacing=5 cellpadding=0 border=0>
2531  <tr>
2532    <td>
2533      &nbsp;
2534    </td>
2535    <td>
2536
2537<p>
2538Returns whether the named resource exists in this manager.
2539<p>
2540
2541<p>
2542Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00260">260</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.
2543<p>
2544References <a class="el" href="OgreSharedPtr_8h-source.html#l00114">Ogre::SharedPtr&lt; T &gt;::isNull()</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00156">Ogre::String</a>.    </td>
2545  </tr>
2546</table>
2547<a class="anchor" name="Ogre_1_1MeshManagera12" doxytag="Ogre::MeshManager::setBoundsPaddingFactor" ></a><p>
2548<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2549  <tr>
2550    <td class="mdRow">
2551      <table cellpadding="0" cellspacing="0" border="0">
2552        <tr>
2553          <td class="md" nowrap valign="top"> void Ogre::MeshManager::setBoundsPaddingFactor </td>
2554          <td class="md" valign="top">(&nbsp;</td>
2555          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a465">Real</a>&nbsp;</td>
2556          <td class="mdname1" valign="top" nowrap> <em>paddingFactor</em>          </td>
2557          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2558          <td class="md" nowrap></td>
2559        </tr>
2560
2561      </table>
2562    </td>
2563  </tr>
2564</table>
2565<table cellspacing=5 cellpadding=0 border=0>
2566  <tr>
2567    <td>
2568      &nbsp;
2569    </td>
2570    <td>
2571
2572<p>
2573Sets the factor by which the bounding box of an entity is padded.
2574<p>
2575    </td>
2576  </tr>
2577</table>
2578<a class="anchor" name="Ogre_1_1TextureManagera15" doxytag="Ogre::MeshManager::setMemoryBudget" ></a><p>
2579<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2580  <tr>
2581    <td class="mdRow">
2582      <table cellpadding="0" cellspacing="0" border="0">
2583        <tr>
2584          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::setMemoryBudget </td>
2585          <td class="md" valign="top">(&nbsp;</td>
2586          <td class="md" nowrap valign="top">size_t&nbsp;</td>
2587          <td class="mdname1" valign="top" nowrap> <em>bytes</em>          </td>
2588          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2589          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2590        </tr>
2591
2592      </table>
2593    </td>
2594  </tr>
2595</table>
2596<table cellspacing=5 cellpadding=0 border=0>
2597  <tr>
2598    <td>
2599      &nbsp;
2600    </td>
2601    <td>
2602
2603<p>
2604Set a limit on the amount of memory this resource handler may use.
2605<p>
2606<dl compact><dt><b>Remarks:</b></dt><dd>If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the <a class="el" href="classOgre_1_1Resource.html">Resource</a> is not destroyed; it simply needs to be reloaded when next used. </dd></dl>
2607    </td>
2608  </tr>
2609</table>
2610<a class="anchor" name="Ogre_1_1MeshManagera9" doxytag="Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes" ></a><p>
2611<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2612  <tr>
2613    <td class="mdRow">
2614      <table cellpadding="0" cellspacing="0" border="0">
2615        <tr>
2616          <td class="md" nowrap valign="top"> void Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes </td>
2617          <td class="md" valign="top">(&nbsp;</td>
2618          <td class="md" nowrap valign="top">bool&nbsp;</td>
2619          <td class="mdname1" valign="top" nowrap> <em>enable</em>          </td>
2620          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2621          <td class="md" nowrap></td>
2622        </tr>
2623
2624      </table>
2625    </td>
2626  </tr>
2627</table>
2628<table cellspacing=5 cellpadding=0 border=0>
2629  <tr>
2630    <td>
2631      &nbsp;
2632    </td>
2633    <td>
2634
2635<p>
2636Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.
2637<p>
2638    </td>
2639  </tr>
2640</table>
2641<a class="anchor" name="Ogre_1_1MeshManagerb1" doxytag="Ogre::MeshManager::tesselate2DMesh" ></a><p>
2642<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2643  <tr>
2644    <td class="mdRow">
2645      <table cellpadding="0" cellspacing="0" border="0">
2646        <tr>
2647          <td class="md" nowrap valign="top"> void Ogre::MeshManager::tesselate2DMesh </td>
2648          <td class="md" valign="top">(&nbsp;</td>
2649          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a> *&nbsp;</td>
2650          <td class="mdname" nowrap> <em>pSub</em>, </td>
2651        </tr>
2652        <tr>
2653          <td class="md" nowrap align="right"></td>
2654          <td></td>
2655          <td class="md" nowrap>int&nbsp;</td>
2656          <td class="mdname" nowrap> <em>meshWidth</em>, </td>
2657        </tr>
2658        <tr>
2659          <td class="md" nowrap align="right"></td>
2660          <td></td>
2661          <td class="md" nowrap>int&nbsp;</td>
2662          <td class="mdname" nowrap> <em>meshHeight</em>, </td>
2663        </tr>
2664        <tr>
2665          <td class="md" nowrap align="right"></td>
2666          <td></td>
2667          <td class="md" nowrap>bool&nbsp;</td>
2668          <td class="mdname" nowrap> <em>doubleSided</em> = false, </td>
2669        </tr>
2670        <tr>
2671          <td class="md" nowrap align="right"></td>
2672          <td></td>
2673          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">HardwareBuffer::Usage</a>&nbsp;</td>
2674          <td class="mdname" nowrap> <em>indexBufferUsage</em> = HardwareBuffer::HBU_STATIC_WRITE_ONLY, </td>
2675        </tr>
2676        <tr>
2677          <td class="md" nowrap align="right"></td>
2678          <td></td>
2679          <td class="md" nowrap>bool&nbsp;</td>
2680          <td class="mdname" nowrap> <em>indexSysMem</em> = false</td>
2681        </tr>
2682        <tr>
2683          <td></td>
2684          <td class="md">)&nbsp;</td>
2685          <td class="md" colspan="2"><code> [protected]</code></td>
2686        </tr>
2687
2688      </table>
2689    </td>
2690  </tr>
2691</table>
2692<table cellspacing=5 cellpadding=0 border=0>
2693  <tr>
2694    <td>
2695      &nbsp;
2696    </td>
2697    <td>
2698
2699<p>
2700Utility method for tesselating 2D meshes.
2701<p>
2702    </td>
2703  </tr>
2704</table>
2705<a class="anchor" name="Ogre_1_1TextureManagera18" doxytag="Ogre::MeshManager::unload" ></a><p>
2706<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2707  <tr>
2708    <td class="mdRow">
2709      <table cellpadding="0" cellspacing="0" border="0">
2710        <tr>
2711          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unload </td>
2712          <td class="md" valign="top">(&nbsp;</td>
2713          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a529">ResourceHandle</a>&nbsp;</td>
2714          <td class="mdname1" valign="top" nowrap> <em>handle</em>          </td>
2715          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2716          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2717        </tr>
2718
2719      </table>
2720    </td>
2721  </tr>
2722</table>
2723<table cellspacing=5 cellpadding=0 border=0>
2724  <tr>
2725    <td>
2726      &nbsp;
2727    </td>
2728    <td>
2729
2730<p>
2731Unloads a single resource by handle.
2732<p>
2733<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
2734<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups.</dd></dl>
2735    </td>
2736  </tr>
2737</table>
2738<a class="anchor" name="Ogre_1_1TextureManagera17" doxytag="Ogre::MeshManager::unload" ></a><p>
2739<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2740  <tr>
2741    <td class="mdRow">
2742      <table cellpadding="0" cellspacing="0" border="0">
2743        <tr>
2744          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unload </td>
2745          <td class="md" valign="top">(&nbsp;</td>
2746          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a471">String</a> &amp;&nbsp;</td>
2747          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
2748          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2749          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2750        </tr>
2751
2752      </table>
2753    </td>
2754  </tr>
2755</table>
2756<table cellspacing=5 cellpadding=0 border=0>
2757  <tr>
2758    <td>
2759      &nbsp;
2760    </td>
2761    <td>
2762
2763<p>
2764Unloads a single resource by name.
2765<p>
2766<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
2767<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups.</dd></dl>
2768    </td>
2769  </tr>
2770</table>
2771<a class="anchor" name="Ogre_1_1TextureManagera19" doxytag="Ogre::MeshManager::unloadAll" ></a><p>
2772<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2773  <tr>
2774    <td class="mdRow">
2775      <table cellpadding="0" cellspacing="0" border="0">
2776        <tr>
2777          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unloadAll </td>
2778          <td class="md" valign="top">(&nbsp;</td>
2779          <td class="md" nowrap valign="top">bool&nbsp;</td>
2780          <td class="mdname1" valign="top" nowrap> <em>reloadableOnly</em> = true          </td>
2781          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2782          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2783        </tr>
2784
2785      </table>
2786    </td>
2787  </tr>
2788</table>
2789<table cellspacing=5 cellpadding=0 border=0>
2790  <tr>
2791    <td>
2792      &nbsp;
2793    </td>
2794    <td>
2795
2796<p>
2797Unloads all resources.
2798<p>
2799<dl compact><dt><b>Remarks:</b></dt><dd>Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded. </dd></dl>
2800<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for unloading of resource groups. </dd></dl>
2801<dl compact><dt><b>Parameters:</b></dt><dd>
2802  <table border="0" cellspacing="2" cellpadding="0">
2803    <tr><td valign=top><em>reloadableOnly</em>&nbsp;</td><td>If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. </td></tr>
2804  </table>
2805</dl>
2806<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Texturea32">Resource::isReloadable</a> for resource is reloadable.</dd></dl>
2807    </td>
2808  </tr>
2809</table>
2810<a class="anchor" name="Ogre_1_1TextureManagera21" doxytag="Ogre::MeshManager::unloadUnreferencedResources" ></a><p>
2811<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2812  <tr>
2813    <td class="mdRow">
2814      <table cellpadding="0" cellspacing="0" border="0">
2815        <tr>
2816          <td class="md" nowrap valign="top"> virtual void Ogre::ResourceManager::unloadUnreferencedResources </td>
2817          <td class="md" valign="top">(&nbsp;</td>
2818          <td class="md" nowrap valign="top">bool&nbsp;</td>
2819          <td class="mdname1" valign="top" nowrap> <em>reloadableOnly</em> = true          </td>
2820          <td class="md" valign="top">&nbsp;)&nbsp;</td>
2821          <td class="md" nowrap><code> [virtual, inherited]</code></td>
2822        </tr>
2823
2824      </table>
2825    </td>
2826  </tr>
2827</table>
2828<table cellspacing=5 cellpadding=0 border=0>
2829  <tr>
2830    <td>
2831      &nbsp;
2832    </td>
2833    <td>
2834
2835<p>
2836Unload all resources which are not referenced by any other object.
2837<p>
2838<dl compact><dt><b>Remarks:</b></dt><dd>This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory). </dd></dl>
2839<dl compact><dt><b></b></dt><dd>Some referenced resource may exists 'weak' pointer to their sub-components (e.g. <a class="el" href="classOgre_1_1Entity.html">Entity</a> held pointer to <a class="el" href="classOgre_1_1SubMesh.html">SubMesh</a>), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations. </dd></dl>
2840<dl compact><dt><b>Parameters:</b></dt><dd>
2841  <table border="0" cellspacing="2" cellpadding="0">
2842    <tr><td valign=top><em>reloadableOnly</em>&nbsp;</td><td>If true (the default), only unloads resources which can be subsequently automatically reloaded.</td></tr>
2843  </table>
2844</dl>
2845    </td>
2846  </tr>
2847</table>
2848<hr><h2>Member Data Documentation</h2>
2849<a class="anchor" name="Ogre_1_1MeshManagerp2" doxytag="Ogre::MeshManager::mBoundsPaddingFactor" ></a><p>
2850<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2851  <tr>
2852    <td class="mdRow">
2853      <table cellpadding="0" cellspacing="0" border="0">
2854        <tr>
2855          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp2">Ogre::MeshManager::mBoundsPaddingFactor</a><code> [protected]</code>
2856      </table>
2857    </td>
2858  </tr>
2859</table>
2860<table cellspacing=5 cellpadding=0 border=0>
2861  <tr>
2862    <td>
2863      &nbsp;
2864    </td>
2865    <td>
2866
2867<p>
2868
2869<p>
2870Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00419">419</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
2871  </tr>
2872</table>
2873<a class="anchor" name="Ogre_1_1TextureManagerp8" doxytag="Ogre::MeshManager::mLoadOrder" ></a><p>
2874<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2875  <tr>
2876    <td class="mdRow">
2877      <table cellpadding="0" cellspacing="0" border="0">
2878        <tr>
2879          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp8">Ogre::ResourceManager::mLoadOrder</a><code> [protected, inherited]</code>
2880      </table>
2881    </td>
2882  </tr>
2883</table>
2884<table cellspacing=5 cellpadding=0 border=0>
2885  <tr>
2886    <td>
2887      &nbsp;
2888    </td>
2889    <td>
2890
2891<p>
2892Loading order relative to other managers, higher is later.
2893<p>
2894
2895<p>
2896Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00400">400</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
2897  </tr>
2898</table>
2899<a class="anchor" name="Ogre_1_1TextureManagerp5" doxytag="Ogre::MeshManager::mMemoryBudget" ></a><p>
2900<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2901  <tr>
2902    <td class="mdRow">
2903      <table cellpadding="0" cellspacing="0" border="0">
2904        <tr>
2905          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp5">Ogre::ResourceManager::mMemoryBudget</a><code> [protected, inherited]</code>
2906      </table>
2907    </td>
2908  </tr>
2909</table>
2910<table cellspacing=5 cellpadding=0 border=0>
2911  <tr>
2912    <td>
2913      &nbsp;
2914    </td>
2915    <td>
2916
2917<p>
2918
2919<p>
2920Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00392">392</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
2921  </tr>
2922</table>
2923<a class="anchor" name="Ogre_1_1TextureManagerp6" doxytag="Ogre::MeshManager::mMemoryUsage" ></a><p>
2924<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2925  <tr>
2926    <td class="mdRow">
2927      <table cellpadding="0" cellspacing="0" border="0">
2928        <tr>
2929          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp6">Ogre::ResourceManager::mMemoryUsage</a><code> [protected, inherited]</code>
2930      </table>
2931    </td>
2932  </tr>
2933</table>
2934<table cellspacing=5 cellpadding=0 border=0>
2935  <tr>
2936    <td>
2937      &nbsp;
2938    </td>
2939    <td>
2940
2941<p>
2942
2943<p>
2944Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00393">393</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
2945  </tr>
2946</table>
2947<a class="anchor" name="Ogre_1_1MeshManagerp0" doxytag="Ogre::MeshManager::mMeshBuildParams" ></a><p>
2948<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2949  <tr>
2950    <td class="mdRow">
2951      <table cellpadding="0" cellspacing="0" border="0">
2952        <tr>
2953          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerx0">MeshBuildParamsMap</a> <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp0">Ogre::MeshManager::mMeshBuildParams</a><code> [protected]</code>
2954      </table>
2955    </td>
2956  </tr>
2957</table>
2958<table cellspacing=5 cellpadding=0 border=0>
2959  <tr>
2960    <td>
2961      &nbsp;
2962    </td>
2963    <td>
2964
2965<p>
2966
2967<p>
2968Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00407">407</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
2969  </tr>
2970</table>
2971<a class="anchor" name="Ogre_1_1TextureManagerp4" doxytag="Ogre::MeshManager::mNextHandle" ></a><p>
2972<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2973  <tr>
2974    <td class="mdRow">
2975      <table cellpadding="0" cellspacing="0" border="0">
2976        <tr>
2977          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a529">ResourceHandle</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp4">Ogre::ResourceManager::mNextHandle</a><code> [protected, inherited]</code>
2978      </table>
2979    </td>
2980  </tr>
2981</table>
2982<table cellspacing=5 cellpadding=0 border=0>
2983  <tr>
2984    <td>
2985      &nbsp;
2986    </td>
2987    <td>
2988
2989<p>
2990
2991<p>
2992Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00391">391</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
2993  </tr>
2994</table>
2995<a class="anchor" name="Ogre_1_1MeshManagerp1" doxytag="Ogre::MeshManager::mPrepAllMeshesForShadowVolumes" ></a><p>
2996<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
2997  <tr>
2998    <td class="mdRow">
2999      <table cellpadding="0" cellspacing="0" border="0">
3000        <tr>
3001          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MeshManager.html#Ogre_1_1MeshManagerp1">Ogre::MeshManager::mPrepAllMeshesForShadowVolumes</a><code> [protected]</code>
3002      </table>
3003    </td>
3004  </tr>
3005</table>
3006<table cellspacing=5 cellpadding=0 border=0>
3007  <tr>
3008    <td>
3009      &nbsp;
3010    </td>
3011    <td>
3012
3013<p>
3014
3015<p>
3016Definition at line <a class="el" href="OgreMeshManager_8h-source.html#l00416">416</a> of file <a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a>.    </td>
3017  </tr>
3018</table>
3019<a class="anchor" name="Ogre_1_1TextureManagerp3" doxytag="Ogre::MeshManager::mResources" ></a><p>
3020<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3021  <tr>
3022    <td class="mdRow">
3023      <table cellpadding="0" cellspacing="0" border="0">
3024        <tr>
3025          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw0">ResourceMap</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp3">Ogre::ResourceManager::mResources</a><code> [protected, inherited]</code>
3026      </table>
3027    </td>
3028  </tr>
3029</table>
3030<table cellspacing=5 cellpadding=0 border=0>
3031  <tr>
3032    <td>
3033      &nbsp;
3034    </td>
3035    <td>
3036
3037<p>
3038
3039<p>
3040Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00390">390</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
3041  </tr>
3042</table>
3043<a class="anchor" name="Ogre_1_1TextureManagerp2" doxytag="Ogre::MeshManager::mResourcesByHandle" ></a><p>
3044<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3045  <tr>
3046    <td class="mdRow">
3047      <table cellpadding="0" cellspacing="0" border="0">
3048        <tr>
3049          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerw1">ResourceHandleMap</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp2">Ogre::ResourceManager::mResourcesByHandle</a><code> [protected, inherited]</code>
3050      </table>
3051    </td>
3052  </tr>
3053</table>
3054<table cellspacing=5 cellpadding=0 border=0>
3055  <tr>
3056    <td>
3057      &nbsp;
3058    </td>
3059    <td>
3060
3061<p>
3062
3063<p>
3064Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00389">389</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
3065  </tr>
3066</table>
3067<a class="anchor" name="Ogre_1_1TextureManagerp9" doxytag="Ogre::MeshManager::mResourceType" ></a><p>
3068<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3069  <tr>
3070    <td class="mdRow">
3071      <table cellpadding="0" cellspacing="0" border="0">
3072        <tr>
3073          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a471">String</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp9">Ogre::ResourceManager::mResourceType</a><code> [protected, inherited]</code>
3074      </table>
3075    </td>
3076  </tr>
3077</table>
3078<table cellspacing=5 cellpadding=0 border=0>
3079  <tr>
3080    <td>
3081      &nbsp;
3082    </td>
3083    <td>
3084
3085<p>
3086String identifying the resource type this manager handles.
3087<p>
3088
3089<p>
3090Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00402">402</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
3091  </tr>
3092</table>
3093<a class="anchor" name="Ogre_1_1Singletont0" doxytag="Ogre::MeshManager::ms_Singleton" ></a><p>
3094<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3095  <tr>
3096    <td class="mdRow">
3097      <table cellpadding="0" cellspacing="0" border="0">
3098        <tr>
3099          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a> * <a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton</a>&lt; <a class="el" href="classOgre_1_1MeshManager.html">MeshManager</a>  &gt;::<a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a><code> [static, protected, inherited]</code>
3100      </table>
3101    </td>
3102  </tr>
3103</table>
3104<table cellspacing=5 cellpadding=0 border=0>
3105  <tr>
3106    <td>
3107      &nbsp;
3108    </td>
3109    <td>
3110
3111<p>
3112
3113<p>
3114Definition at line <a class="el" href="OgreSingleton_8h-source.html#l00054">54</a> of file <a class="el" href="OgreSingleton_8h-source.html">OgreSingleton.h</a>.    </td>
3115  </tr>
3116</table>
3117<a class="anchor" name="Ogre_1_1TextureManagerp7" doxytag="Ogre::MeshManager::mScriptPatterns" ></a><p>
3118<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
3119  <tr>
3120    <td class="mdRow">
3121      <table cellpadding="0" cellspacing="0" border="0">
3122        <tr>
3123          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a580">StringVector</a> <a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerp7">Ogre::ResourceManager::mScriptPatterns</a><code> [protected, inherited]</code>
3124      </table>
3125    </td>
3126  </tr>
3127</table>
3128<table cellspacing=5 cellpadding=0 border=0>
3129  <tr>
3130    <td>
3131      &nbsp;
3132    </td>
3133    <td>
3134
3135<p>
3136Patterns to use to look for scripts if supported (e.g. *.overlay).
3137<p>
3138
3139<p>
3140Definition at line <a class="el" href="OgreResourceManager_8h-source.html#l00398">398</a> of file <a class="el" href="OgreResourceManager_8h-source.html">OgreResourceManager.h</a>.    </td>
3141  </tr>
3142</table>
3143<hr>The documentation for this class was generated from the following file:<ul>
3144<li><a class="el" href="OgreMeshManager_8h-source.html">OgreMeshManager.h</a></ul>
3145<hr>
3146<p>
3147Copyright &copy; 2000-2005 by The OGRE Team<br />
3148<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
3149This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
3150                <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
3151                <Work rdf:about="">
3152                        <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" />
3153        <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" />
3154                </Work>
3155                <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> -->
3156
3157Last modified Sun Mar 12 14:40:11 2006
3158</p>
3159</body>
3160</html>
Note: See TracBrowser for help on using the repository browser.