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10<h1>Ogre::OctreeAxisAlignedBoxSceneQuery Class Reference</h1><a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::OctreeAxisAlignedBoxSceneQuery:
16<p><center><img src="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.png" usemap="#Ogre::OctreeAxisAlignedBoxSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::OctreeAxisAlignedBoxSceneQuery_map">
18<area href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html" alt="Ogre::DefaultAxisAlignedBoxSceneQuery" shape="rect" coords="128,168,375,192">
19<area href="classOgre_1_1AxisAlignedBoxSceneQuery.html" alt="Ogre::AxisAlignedBoxSceneQuery" shape="rect" coords="128,112,375,136">
20<area href="classOgre_1_1RegionSceneQuery.html" alt="Ogre::RegionSceneQuery" shape="rect" coords="128,56,375,80">
21<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,247,24">
22<area href="classOgre_1_1SceneQueryListener.html" alt="Ogre::SceneQueryListener" shape="rect" coords="257,0,504,24">
23</map>
24<a href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya0">OctreeAxisAlignedBoxSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya1">~OctreeAxisAlignedBoxSceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *listener)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See RayScenQuery.  <a href="#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya2"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya4">execute</a> (void)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1SphereSceneQuerya4"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4">setBox</a> (const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box)</td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the size of the box you wish to query.  <a href="#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5">getBox</a> (void) const </td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the box which is being used for this query.  <a href="#Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya6">getLastResults</a> (void) const </td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1SphereSceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults</a> (void)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1SphereSceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya8">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya8"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya9">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya9"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setQueryTypeMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getQueryTypeMask</a> (void) const </td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya18">getWorldFragmentType</a> (void) const </td></tr>
83
84<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya18"></a><br><br></td></tr>
85<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya19">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
86
87<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya19"></a><br><br></td></tr>
88<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
89<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0">mAABB</a></td></tr>
90
91<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">mLastResult</a></td></tr>
92
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mParentSceneMgr</a></td></tr>
94
95<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mQueryMask</a></td></tr>
96
97<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mQueryTypeMask</a></td></tr>
98
99<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">mSupportedWorldFragments</a></td></tr>
100
101<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">mWorldFragmentType</a></td></tr>
102
103</table>
104<hr><a name="_details"></a><h2>Detailed Description</h2>
105<a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>.
106<p>
107
108<p>
109Definition at line <a class="el" href="OgreOctreeSceneQuery_8h-source.html#l00084">84</a> of file <a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>.<hr><h2>Member Enumeration Documentation</h2>
110<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::WorldFragmentType" ></a><p>
111<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
112  <tr>
113    <td class="mdRow">
114      <table cellpadding="0" cellspacing="0" border="0">
115        <tr>
116          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
117      </table>
118    </td>
119  </tr>
120</table>
121<table cellspacing=5 cellpadding=0 border=0>
122  <tr>
123    <td>
124      &nbsp;
125    </td>
126    <td>
127
128<p>
129This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
130<p>
131Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
132<table border=0 cellspacing=2 cellpadding=0>
133<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
134Return no world geometry hits at all. </td></tr>
135<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
136Return pointers to convex plane-bounded regions. </td></tr>
137<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
138Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
139<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
140Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
141<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
142General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
143</table>
144</dl>
145
146<p>
147Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
148  </tr>
149</table>
150<hr><h2>Constructor &amp; Destructor Documentation</h2>
151<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya0" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::OctreeAxisAlignedBoxSceneQuery" ></a><p>
152<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
153  <tr>
154    <td class="mdRow">
155      <table cellpadding="0" cellspacing="0" border="0">
156        <tr>
157          <td class="md" nowrap valign="top"> Ogre::OctreeAxisAlignedBoxSceneQuery::OctreeAxisAlignedBoxSceneQuery </td>
158          <td class="md" valign="top">(&nbsp;</td>
159          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
160          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
161          <td class="md" valign="top">&nbsp;)&nbsp;</td>
162          <td class="md" nowrap></td>
163        </tr>
164
165      </table>
166    </td>
167  </tr>
168</table>
169<table cellspacing=5 cellpadding=0 border=0>
170  <tr>
171    <td>
172      &nbsp;
173    </td>
174    <td>
175
176<p>
177    </td>
178  </tr>
179</table>
180<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya1" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::~OctreeAxisAlignedBoxSceneQuery" ></a><p>
181<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
182  <tr>
183    <td class="mdRow">
184      <table cellpadding="0" cellspacing="0" border="0">
185        <tr>
186          <td class="md" nowrap valign="top"> Ogre::OctreeAxisAlignedBoxSceneQuery::~<a class="el" href="classOgre_1_1OctreeAxisAlignedBoxSceneQuery.html">OctreeAxisAlignedBoxSceneQuery</a> </td>
187          <td class="md" valign="top">(&nbsp;</td>
188          <td class="mdname1" valign="top" nowrap>          </td>
189          <td class="md" valign="top">&nbsp;)&nbsp;</td>
190          <td class="md" nowrap></td>
191        </tr>
192
193      </table>
194    </td>
195  </tr>
196</table>
197<table cellspacing=5 cellpadding=0 border=0>
198  <tr>
199    <td>
200      &nbsp;
201    </td>
202    <td>
203
204<p>
205    </td>
206  </tr>
207</table>
208<hr><h2>Member Function Documentation</h2>
209<a class="anchor" name="Ogre_1_1SphereSceneQuerya7" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::clearResults" ></a><p>
210<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
211  <tr>
212    <td class="mdRow">
213      <table cellpadding="0" cellspacing="0" border="0">
214        <tr>
215          <td class="md" nowrap valign="top"> virtual void Ogre::RegionSceneQuery::clearResults </td>
216          <td class="md" valign="top">(&nbsp;</td>
217          <td class="md" nowrap valign="top">void&nbsp;</td>
218          <td class="mdname1" valign="top" nowrap>          </td>
219          <td class="md" valign="top">&nbsp;)&nbsp;</td>
220          <td class="md" nowrap><code> [virtual, inherited]</code></td>
221        </tr>
222
223      </table>
224    </td>
225  </tr>
226</table>
227<table cellspacing=5 cellpadding=0 border=0>
228  <tr>
229    <td>
230      &nbsp;
231    </td>
232    <td>
233
234<p>
235Clears the results of the last query execution.
236<p>
237<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
238    </td>
239  </tr>
240</table>
241<a class="anchor" name="Ogre_1_1SphereSceneQuerya4" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::execute" ></a><p>
242<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
243  <tr>
244    <td class="mdRow">
245      <table cellpadding="0" cellspacing="0" border="0">
246        <tr>
247          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::execute </td>
248          <td class="md" valign="top">(&nbsp;</td>
249          <td class="md" nowrap valign="top">void&nbsp;</td>
250          <td class="mdname1" valign="top" nowrap>          </td>
251          <td class="md" valign="top">&nbsp;)&nbsp;</td>
252          <td class="md" nowrap><code> [virtual, inherited]</code></td>
253        </tr>
254
255      </table>
256    </td>
257  </tr>
258</table>
259<table cellspacing=5 cellpadding=0 border=0>
260  <tr>
261    <td>
262      &nbsp;
263    </td>
264    <td>
265
266<p>
267Executes the query, returning the results back in one list.
268<p>
269<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
270    </td>
271  </tr>
272</table>
273<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya2" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::execute" ></a><p>
274<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
275  <tr>
276    <td class="mdRow">
277      <table cellpadding="0" cellspacing="0" border="0">
278        <tr>
279          <td class="md" nowrap valign="top"> void Ogre::OctreeAxisAlignedBoxSceneQuery::execute </td>
280          <td class="md" valign="top">(&nbsp;</td>
281          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *&nbsp;</td>
282          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
283          <td class="md" valign="top">&nbsp;)&nbsp;</td>
284          <td class="md" nowrap><code> [virtual]</code></td>
285        </tr>
286
287      </table>
288    </td>
289  </tr>
290</table>
291<table cellspacing=5 cellpadding=0 border=0>
292  <tr>
293    <td>
294      &nbsp;
295    </td>
296    <td>
297
298<p>
299See RayScenQuery.
300<p>
301
302<p>
303Reimplemented from <a class="el" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html#Ogre_1_1DefaultAxisAlignedBoxSceneQuerya2">Ogre::DefaultAxisAlignedBoxSceneQuery</a>.    </td>
304  </tr>
305</table>
306<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya5" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getBox" ></a><p>
307<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
308  <tr>
309    <td class="mdRow">
310      <table cellpadding="0" cellspacing="0" border="0">
311        <tr>
312          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::AxisAlignedBoxSceneQuery::getBox </td>
313          <td class="md" valign="top">(&nbsp;</td>
314          <td class="md" nowrap valign="top">void&nbsp;</td>
315          <td class="mdname1" valign="top" nowrap>          </td>
316          <td class="md" valign="top">&nbsp;)&nbsp;</td>
317          <td class="md" nowrap> const<code> [inherited]</code></td>
318        </tr>
319
320      </table>
321    </td>
322  </tr>
323</table>
324<table cellspacing=5 cellpadding=0 border=0>
325  <tr>
326    <td>
327      &nbsp;
328    </td>
329    <td>
330
331<p>
332Gets the box which is being used for this query.
333<p>
334    </td>
335  </tr>
336</table>
337<a class="anchor" name="Ogre_1_1SphereSceneQuerya6" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getLastResults" ></a><p>
338<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
339  <tr>
340    <td class="mdRow">
341      <table cellpadding="0" cellspacing="0" border="0">
342        <tr>
343          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::getLastResults </td>
344          <td class="md" valign="top">(&nbsp;</td>
345          <td class="md" nowrap valign="top">void&nbsp;</td>
346          <td class="mdname1" valign="top" nowrap>          </td>
347          <td class="md" valign="top">&nbsp;)&nbsp;</td>
348          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
349        </tr>
350
351      </table>
352    </td>
353  </tr>
354</table>
355<table cellspacing=5 cellpadding=0 border=0>
356  <tr>
357    <td>
358      &nbsp;
359    </td>
360    <td>
361
362<p>
363Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
364<p>
365    </td>
366  </tr>
367</table>
368<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getQueryMask" ></a><p>
369<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
370  <tr>
371    <td class="mdRow">
372      <table cellpadding="0" cellspacing="0" border="0">
373        <tr>
374          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryMask </td>
375          <td class="md" valign="top">(&nbsp;</td>
376          <td class="md" nowrap valign="top">void&nbsp;</td>
377          <td class="mdname1" valign="top" nowrap>          </td>
378          <td class="md" valign="top">&nbsp;)&nbsp;</td>
379          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
380        </tr>
381
382      </table>
383    </td>
384  </tr>
385</table>
386<table cellspacing=5 cellpadding=0 border=0>
387  <tr>
388    <td>
389      &nbsp;
390    </td>
391    <td>
392
393<p>
394Returns the current mask for this query.
395<p>
396    </td>
397  </tr>
398</table>
399<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getQueryTypeMask" ></a><p>
400<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
401  <tr>
402    <td class="mdRow">
403      <table cellpadding="0" cellspacing="0" border="0">
404        <tr>
405          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryTypeMask </td>
406          <td class="md" valign="top">(&nbsp;</td>
407          <td class="md" nowrap valign="top">void&nbsp;</td>
408          <td class="mdname1" valign="top" nowrap>          </td>
409          <td class="md" valign="top">&nbsp;)&nbsp;</td>
410          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
411        </tr>
412
413      </table>
414    </td>
415  </tr>
416</table>
417<table cellspacing=5 cellpadding=0 border=0>
418  <tr>
419    <td>
420      &nbsp;
421    </td>
422    <td>
423
424<p>
425Returns the current mask for this query.
426<p>
427    </td>
428  </tr>
429</table>
430<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya19" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
431<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
432  <tr>
433    <td class="mdRow">
434      <table cellpadding="0" cellspacing="0" border="0">
435        <tr>
436          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
437          <td class="md" valign="top">(&nbsp;</td>
438          <td class="md" nowrap valign="top">void&nbsp;</td>
439          <td class="mdname1" valign="top" nowrap>          </td>
440          <td class="md" valign="top">&nbsp;)&nbsp;</td>
441          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
442        </tr>
443
444      </table>
445    </td>
446  </tr>
447</table>
448<table cellspacing=5 cellpadding=0 border=0>
449  <tr>
450    <td>
451      &nbsp;
452    </td>
453    <td>
454
455<p>
456Returns the types of world fragments this query supports.
457<p>
458
459<p>
460Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00165">165</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
461  </tr>
462</table>
463<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya18" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::getWorldFragmentType" ></a><p>
464<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
465  <tr>
466    <td class="mdRow">
467      <table cellpadding="0" cellspacing="0" border="0">
468        <tr>
469          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
470          <td class="md" valign="top">(&nbsp;</td>
471          <td class="md" nowrap valign="top">void&nbsp;</td>
472          <td class="mdname1" valign="top" nowrap>          </td>
473          <td class="md" valign="top">&nbsp;)&nbsp;</td>
474          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
475        </tr>
476
477      </table>
478    </td>
479  </tr>
480</table>
481<table cellspacing=5 cellpadding=0 border=0>
482  <tr>
483    <td>
484      &nbsp;
485    </td>
486    <td>
487
488<p>
489Gets the current world fragment types to be returned from the query.
490<p>
491    </td>
492  </tr>
493</table>
494<a class="anchor" name="Ogre_1_1SphereSceneQuerya9" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::queryResult" ></a><p>
495<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
496  <tr>
497    <td class="mdRow">
498      <table cellpadding="0" cellspacing="0" border="0">
499        <tr>
500          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
501          <td class="md" valign="top">(&nbsp;</td>
502          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
503          <td class="mdname1" valign="top" nowrap> <em>fragment</em>          </td>
504          <td class="md" valign="top">&nbsp;)&nbsp;</td>
505          <td class="md" nowrap><code> [virtual, inherited]</code></td>
506        </tr>
507
508      </table>
509    </td>
510  </tr>
511</table>
512<table cellspacing=5 cellpadding=0 border=0>
513  <tr>
514    <td>
515      &nbsp;
516    </td>
517    <td>
518
519<p>
520Self-callback in order to deal with execute which returns collection.
521<p>
522
523<p>
524Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera2">Ogre::SceneQueryListener</a>.    </td>
525  </tr>
526</table>
527<a class="anchor" name="Ogre_1_1SphereSceneQuerya8" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::queryResult" ></a><p>
528<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
529  <tr>
530    <td class="mdRow">
531      <table cellpadding="0" cellspacing="0" border="0">
532        <tr>
533          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
534          <td class="md" valign="top">(&nbsp;</td>
535          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
536          <td class="mdname1" valign="top" nowrap> <em>first</em>          </td>
537          <td class="md" valign="top">&nbsp;)&nbsp;</td>
538          <td class="md" nowrap><code> [virtual, inherited]</code></td>
539        </tr>
540
541      </table>
542    </td>
543  </tr>
544</table>
545<table cellspacing=5 cellpadding=0 border=0>
546  <tr>
547    <td>
548      &nbsp;
549    </td>
550    <td>
551
552<p>
553Self-callback in order to deal with execute which returns collection.
554<p>
555
556<p>
557Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera1">Ogre::SceneQueryListener</a>.    </td>
558  </tr>
559</table>
560<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQuerya4" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::setBox" ></a><p>
561<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
562  <tr>
563    <td class="mdRow">
564      <table cellpadding="0" cellspacing="0" border="0">
565        <tr>
566          <td class="md" nowrap valign="top"> void Ogre::AxisAlignedBoxSceneQuery::setBox </td>
567          <td class="md" valign="top">(&nbsp;</td>
568          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
569          <td class="mdname1" valign="top" nowrap> <em>box</em>          </td>
570          <td class="md" valign="top">&nbsp;)&nbsp;</td>
571          <td class="md" nowrap><code> [inherited]</code></td>
572        </tr>
573
574      </table>
575    </td>
576  </tr>
577</table>
578<table cellspacing=5 cellpadding=0 border=0>
579  <tr>
580    <td>
581      &nbsp;
582    </td>
583    <td>
584
585<p>
586Sets the size of the box you wish to query.
587<p>
588    </td>
589  </tr>
590</table>
591<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::setQueryMask" ></a><p>
592<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
593  <tr>
594    <td class="mdRow">
595      <table cellpadding="0" cellspacing="0" border="0">
596        <tr>
597          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
598          <td class="md" valign="top">(&nbsp;</td>
599          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
600          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
601          <td class="md" valign="top">&nbsp;)&nbsp;</td>
602          <td class="md" nowrap><code> [virtual, inherited]</code></td>
603        </tr>
604
605      </table>
606    </td>
607  </tr>
608</table>
609<table cellspacing=5 cellpadding=0 border=0>
610  <tr>
611    <td>
612      &nbsp;
613    </td>
614    <td>
615
616<p>
617Sets the mask for results of this query.
618<p>
619<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
620    </td>
621  </tr>
622</table>
623<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::setQueryTypeMask" ></a><p>
624<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
625  <tr>
626    <td class="mdRow">
627      <table cellpadding="0" cellspacing="0" border="0">
628        <tr>
629          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryTypeMask </td>
630          <td class="md" valign="top">(&nbsp;</td>
631          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
632          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
633          <td class="md" valign="top">&nbsp;)&nbsp;</td>
634          <td class="md" nowrap><code> [virtual, inherited]</code></td>
635        </tr>
636
637      </table>
638    </td>
639  </tr>
640</table>
641<table cellspacing=5 cellpadding=0 border=0>
642  <tr>
643    <td>
644      &nbsp;
645    </td>
646    <td>
647
648<p>
649Sets the type mask for results of this query.
650<p>
651<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'type mask' to limit the results of this query to certain types of objects. Whilst setQueryMask deals with flags set per instance of object, this method deals with setting a mask on flags set per type of object. Both may exclude an object from query results. </dd></dl>
652    </td>
653  </tr>
654</table>
655<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::setWorldFragmentType" ></a><p>
656<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
657  <tr>
658    <td class="mdRow">
659      <table cellpadding="0" cellspacing="0" border="0">
660        <tr>
661          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
662          <td class="md" valign="top">(&nbsp;</td>
663          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
664          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
665          <td class="md" valign="top">&nbsp;)&nbsp;</td>
666          <td class="md" nowrap><code> [virtual, inherited]</code></td>
667        </tr>
668
669      </table>
670    </td>
671  </tr>
672</table>
673<table cellspacing=5 cellpadding=0 border=0>
674  <tr>
675    <td>
676      &nbsp;
677    </td>
678    <td>
679
680<p>
681Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
682<p>
683<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
684<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
685    </td>
686  </tr>
687</table>
688<hr><h2>Member Data Documentation</h2>
689<a class="anchor" name="Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mAABB" ></a><p>
690<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
691  <tr>
692    <td class="mdRow">
693      <table cellpadding="0" cellspacing="0" border="0">
694        <tr>
695          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1AxisAlignedBoxSceneQuery.html#Ogre_1_1OctreeAxisAlignedBoxSceneQueryp0">Ogre::AxisAlignedBoxSceneQuery::mAABB</a><code> [protected, inherited]</code>
696      </table>
697    </td>
698  </tr>
699</table>
700<table cellspacing=5 cellpadding=0 border=0>
701  <tr>
702    <td>
703      &nbsp;
704    </td>
705    <td>
706
707<p>
708
709<p>
710Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00263">263</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
711  </tr>
712</table>
713<a class="anchor" name="Ogre_1_1SphereSceneQueryp1" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mLastResult" ></a><p>
714<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
715  <tr>
716    <td class="mdRow">
717      <table cellpadding="0" cellspacing="0" border="0">
718        <tr>
719          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>* <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">Ogre::RegionSceneQuery::mLastResult</a><code> [protected, inherited]</code>
720      </table>
721    </td>
722  </tr>
723</table>
724<table cellspacing=5 cellpadding=0 border=0>
725  <tr>
726    <td>
727      &nbsp;
728    </td>
729    <td>
730
731<p>
732
733<p>
734Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00217">217</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
735  </tr>
736</table>
737<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mParentSceneMgr" ></a><p>
738<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
739  <tr>
740    <td class="mdRow">
741      <table cellpadding="0" cellspacing="0" border="0">
742        <tr>
743          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
744      </table>
745    </td>
746  </tr>
747</table>
748<table cellspacing=5 cellpadding=0 border=0>
749  <tr>
750    <td>
751      &nbsp;
752    </td>
753    <td>
754
755<p>
756
757<p>
758Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
759  </tr>
760</table>
761<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mQueryMask" ></a><p>
762<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
763  <tr>
764    <td class="mdRow">
765      <table cellpadding="0" cellspacing="0" border="0">
766        <tr>
767          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
768      </table>
769    </td>
770  </tr>
771</table>
772<table cellspacing=5 cellpadding=0 border=0>
773  <tr>
774    <td>
775      &nbsp;
776    </td>
777    <td>
778
779<p>
780
781<p>
782Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
783  </tr>
784</table>
785<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mQueryTypeMask" ></a><p>
786<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
787  <tr>
788    <td class="mdRow">
789      <table cellpadding="0" cellspacing="0" border="0">
790        <tr>
791          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mQueryTypeMask</a><code> [protected, inherited]</code>
792      </table>
793    </td>
794  </tr>
795</table>
796<table cellspacing=5 cellpadding=0 border=0>
797  <tr>
798    <td>
799      &nbsp;
800    </td>
801    <td>
802
803<p>
804
805<p>
806Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
807  </tr>
808</table>
809<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp8" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mSupportedWorldFragments" ></a><p>
810<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
811  <tr>
812    <td class="mdRow">
813      <table cellpadding="0" cellspacing="0" border="0">
814        <tr>
815          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
816      </table>
817    </td>
818  </tr>
819</table>
820<table cellspacing=5 cellpadding=0 border=0>
821  <tr>
822    <td>
823      &nbsp;
824    </td>
825    <td>
826
827<p>
828
829<p>
830Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
831  </tr>
832</table>
833<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp9" doxytag="Ogre::OctreeAxisAlignedBoxSceneQuery::mWorldFragmentType" ></a><p>
834<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
835  <tr>
836    <td class="mdRow">
837      <table cellpadding="0" cellspacing="0" border="0">
838        <tr>
839          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
840      </table>
841    </td>
842  </tr>
843</table>
844<table cellspacing=5 cellpadding=0 border=0>
845  <tr>
846    <td>
847      &nbsp;
848    </td>
849    <td>
850
851<p>
852
853<p>
854Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00117">117</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
855  </tr>
856</table>
857<hr>The documentation for this class was generated from the following file:<ul>
858<li><a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a></ul>
859<hr>
860<p>
861Copyright &copy; 2000-2005 by The OGRE Team<br />
862<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
863This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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870
871Last modified Sun Mar 12 14:48:12 2006
872</p>
873</body>
874</html>
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