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10<h1>Ogre::OctreeIntersectionSceneQuery Class Reference</h1><a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::OctreeIntersectionSceneQuery:
16<p><center><img src="classOgre_1_1OctreeIntersectionSceneQuery.png" usemap="#Ogre::OctreeIntersectionSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::OctreeIntersectionSceneQuery_map">
18<area href="classOgre_1_1DefaultIntersectionSceneQuery.html" alt="Ogre::DefaultIntersectionSceneQuery" shape="rect" coords="119,112,348,136">
19<area href="classOgre_1_1IntersectionSceneQuery.html" alt="Ogre::IntersectionSceneQuery" shape="rect" coords="119,56,348,80">
20<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,229,24">
21<area href="classOgre_1_1IntersectionSceneQueryListener.html" alt="Ogre::IntersectionSceneQueryListener" shape="rect" coords="239,0,468,24">
22</map>
23<a href="classOgre_1_1OctreeIntersectionSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
24<tr><td></td></tr>
25<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
26<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
27&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
28<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
31<br>
32&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
33<br>
34 }</td></tr>
35
36<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
37<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
38<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeIntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya0">OctreeIntersectionSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
39
40<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeIntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya1">~OctreeIntersectionSceneQuery</a> ()</td></tr>
41
42<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeIntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html">IntersectionSceneQueryListener</a> *listener)</td></tr>
43
44<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya2"></a><br><br></td></tr>
45<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya3">execute</a> (void)</td></tr>
46
47<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya3"></a><br><br></td></tr>
48<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya4">getLastResults</a> (void) const </td></tr>
49
50<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya4"></a><br><br></td></tr>
51<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya5">clearResults</a> (void)</td></tr>
52
53<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya5"></a><br><br></td></tr>
54<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya6">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first, <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *second)</td></tr>
55
56<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya6"></a><br><br></td></tr>
57<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya7">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *movable, <a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
58
59<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1OctreeIntersectionSceneQuerya7"></a><br><br></td></tr>
60<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
61
62<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
63<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
64
65<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
66<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setQueryTypeMask</a> (<a class="el" href="namespaceOgre.html#a455">uint32</a> mask)</td></tr>
67
68<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the type mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
69<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getQueryTypeMask</a> (void) const </td></tr>
70
71<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
72<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
73
74<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
75<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya18">getWorldFragmentType</a> (void) const </td></tr>
76
77<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya18"></a><br><br></td></tr>
78<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya19">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
79
80<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya19"></a><br><br></td></tr>
81<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQueryp0">mLastResult</a></td></tr>
83
84<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mParentSceneMgr</a></td></tr>
85
86<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mQueryMask</a></td></tr>
87
88<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mQueryTypeMask</a></td></tr>
89
90<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">mSupportedWorldFragments</a></td></tr>
91
92<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">mWorldFragmentType</a></td></tr>
93
94</table>
95<hr><a name="_details"></a><h2>Detailed Description</h2>
96<a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>.
97<p>
98
99<p>
100Definition at line <a class="el" href="OgreOctreeSceneQuery_8h-source.html#l00043">43</a> of file <a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>.<hr><h2>Member Enumeration Documentation</h2>
101<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::OctreeIntersectionSceneQuery::WorldFragmentType" ></a><p>
102<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
103  <tr>
104    <td class="mdRow">
105      <table cellpadding="0" cellspacing="0" border="0">
106        <tr>
107          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
108      </table>
109    </td>
110  </tr>
111</table>
112<table cellspacing=5 cellpadding=0 border=0>
113  <tr>
114    <td>
115      &nbsp;
116    </td>
117    <td>
118
119<p>
120This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
121<p>
122Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
123<table border=0 cellspacing=2 cellpadding=0>
124<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
125Return no world geometry hits at all. </td></tr>
126<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
127Return pointers to convex plane-bounded regions. </td></tr>
128<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
129Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
130<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
131Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
132<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
133General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
134</table>
135</dl>
136
137<p>
138Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
139  </tr>
140</table>
141<hr><h2>Constructor &amp; Destructor Documentation</h2>
142<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya0" doxytag="Ogre::OctreeIntersectionSceneQuery::OctreeIntersectionSceneQuery" ></a><p>
143<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
144  <tr>
145    <td class="mdRow">
146      <table cellpadding="0" cellspacing="0" border="0">
147        <tr>
148          <td class="md" nowrap valign="top"> Ogre::OctreeIntersectionSceneQuery::OctreeIntersectionSceneQuery </td>
149          <td class="md" valign="top">(&nbsp;</td>
150          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
151          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
152          <td class="md" valign="top">&nbsp;)&nbsp;</td>
153          <td class="md" nowrap></td>
154        </tr>
155
156      </table>
157    </td>
158  </tr>
159</table>
160<table cellspacing=5 cellpadding=0 border=0>
161  <tr>
162    <td>
163      &nbsp;
164    </td>
165    <td>
166
167<p>
168    </td>
169  </tr>
170</table>
171<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya1" doxytag="Ogre::OctreeIntersectionSceneQuery::~OctreeIntersectionSceneQuery" ></a><p>
172<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
173  <tr>
174    <td class="mdRow">
175      <table cellpadding="0" cellspacing="0" border="0">
176        <tr>
177          <td class="md" nowrap valign="top"> Ogre::OctreeIntersectionSceneQuery::~<a class="el" href="classOgre_1_1OctreeIntersectionSceneQuery.html">OctreeIntersectionSceneQuery</a> </td>
178          <td class="md" valign="top">(&nbsp;</td>
179          <td class="mdname1" valign="top" nowrap>          </td>
180          <td class="md" valign="top">&nbsp;)&nbsp;</td>
181          <td class="md" nowrap></td>
182        </tr>
183
184      </table>
185    </td>
186  </tr>
187</table>
188<table cellspacing=5 cellpadding=0 border=0>
189  <tr>
190    <td>
191      &nbsp;
192    </td>
193    <td>
194
195<p>
196    </td>
197  </tr>
198</table>
199<hr><h2>Member Function Documentation</h2>
200<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya5" doxytag="Ogre::OctreeIntersectionSceneQuery::clearResults" ></a><p>
201<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
202  <tr>
203    <td class="mdRow">
204      <table cellpadding="0" cellspacing="0" border="0">
205        <tr>
206          <td class="md" nowrap valign="top"> virtual void Ogre::IntersectionSceneQuery::clearResults </td>
207          <td class="md" valign="top">(&nbsp;</td>
208          <td class="md" nowrap valign="top">void&nbsp;</td>
209          <td class="mdname1" valign="top" nowrap>          </td>
210          <td class="md" valign="top">&nbsp;)&nbsp;</td>
211          <td class="md" nowrap><code> [virtual, inherited]</code></td>
212        </tr>
213
214      </table>
215    </td>
216  </tr>
217</table>
218<table cellspacing=5 cellpadding=0 border=0>
219  <tr>
220    <td>
221      &nbsp;
222    </td>
223    <td>
224
225<p>
226Clears the results of the last query execution.
227<p>
228<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
229    </td>
230  </tr>
231</table>
232<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya3" doxytag="Ogre::OctreeIntersectionSceneQuery::execute" ></a><p>
233<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
234  <tr>
235    <td class="mdRow">
236      <table cellpadding="0" cellspacing="0" border="0">
237        <tr>
238          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>&amp; Ogre::IntersectionSceneQuery::execute </td>
239          <td class="md" valign="top">(&nbsp;</td>
240          <td class="md" nowrap valign="top">void&nbsp;</td>
241          <td class="mdname1" valign="top" nowrap>          </td>
242          <td class="md" valign="top">&nbsp;)&nbsp;</td>
243          <td class="md" nowrap><code> [virtual, inherited]</code></td>
244        </tr>
245
246      </table>
247    </td>
248  </tr>
249</table>
250<table cellspacing=5 cellpadding=0 border=0>
251  <tr>
252    <td>
253      &nbsp;
254    </td>
255    <td>
256
257<p>
258Executes the query, returning the results back in one list.
259<p>
260<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQuerya5">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
261    </td>
262  </tr>
263</table>
264<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya2" doxytag="Ogre::OctreeIntersectionSceneQuery::execute" ></a><p>
265<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
266  <tr>
267    <td class="mdRow">
268      <table cellpadding="0" cellspacing="0" border="0">
269        <tr>
270          <td class="md" nowrap valign="top"> void Ogre::OctreeIntersectionSceneQuery::execute </td>
271          <td class="md" valign="top">(&nbsp;</td>
272          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html">IntersectionSceneQueryListener</a> *&nbsp;</td>
273          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
274          <td class="md" valign="top">&nbsp;)&nbsp;</td>
275          <td class="md" nowrap><code> [virtual]</code></td>
276        </tr>
277
278      </table>
279    </td>
280  </tr>
281</table>
282<table cellspacing=5 cellpadding=0 border=0>
283  <tr>
284    <td>
285      &nbsp;
286    </td>
287    <td>
288
289<p>
290See <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>.
291<p>
292
293<p>
294Reimplemented from <a class="el" href="classOgre_1_1DefaultIntersectionSceneQuery.html#Ogre_1_1DefaultIntersectionSceneQuerya2">Ogre::DefaultIntersectionSceneQuery</a>.    </td>
295  </tr>
296</table>
297<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya4" doxytag="Ogre::OctreeIntersectionSceneQuery::getLastResults" ></a><p>
298<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
299  <tr>
300    <td class="mdRow">
301      <table cellpadding="0" cellspacing="0" border="0">
302        <tr>
303          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>&amp; Ogre::IntersectionSceneQuery::getLastResults </td>
304          <td class="md" valign="top">(&nbsp;</td>
305          <td class="md" nowrap valign="top">void&nbsp;</td>
306          <td class="mdname1" valign="top" nowrap>          </td>
307          <td class="md" valign="top">&nbsp;)&nbsp;</td>
308          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
309        </tr>
310
311      </table>
312    </td>
313  </tr>
314</table>
315<table cellspacing=5 cellpadding=0 border=0>
316  <tr>
317    <td>
318      &nbsp;
319    </td>
320    <td>
321
322<p>
323Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
324<p>
325    </td>
326  </tr>
327</table>
328<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::OctreeIntersectionSceneQuery::getQueryMask" ></a><p>
329<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
330  <tr>
331    <td class="mdRow">
332      <table cellpadding="0" cellspacing="0" border="0">
333        <tr>
334          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryMask </td>
335          <td class="md" valign="top">(&nbsp;</td>
336          <td class="md" nowrap valign="top">void&nbsp;</td>
337          <td class="mdname1" valign="top" nowrap>          </td>
338          <td class="md" valign="top">&nbsp;)&nbsp;</td>
339          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
340        </tr>
341
342      </table>
343    </td>
344  </tr>
345</table>
346<table cellspacing=5 cellpadding=0 border=0>
347  <tr>
348    <td>
349      &nbsp;
350    </td>
351    <td>
352
353<p>
354Returns the current mask for this query.
355<p>
356    </td>
357  </tr>
358</table>
359<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::OctreeIntersectionSceneQuery::getQueryTypeMask" ></a><p>
360<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
361  <tr>
362    <td class="mdRow">
363      <table cellpadding="0" cellspacing="0" border="0">
364        <tr>
365          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a455">uint32</a> Ogre::SceneQuery::getQueryTypeMask </td>
366          <td class="md" valign="top">(&nbsp;</td>
367          <td class="md" nowrap valign="top">void&nbsp;</td>
368          <td class="mdname1" valign="top" nowrap>          </td>
369          <td class="md" valign="top">&nbsp;)&nbsp;</td>
370          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
371        </tr>
372
373      </table>
374    </td>
375  </tr>
376</table>
377<table cellspacing=5 cellpadding=0 border=0>
378  <tr>
379    <td>
380      &nbsp;
381    </td>
382    <td>
383
384<p>
385Returns the current mask for this query.
386<p>
387    </td>
388  </tr>
389</table>
390<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya19" doxytag="Ogre::OctreeIntersectionSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
391<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
392  <tr>
393    <td class="mdRow">
394      <table cellpadding="0" cellspacing="0" border="0">
395        <tr>
396          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
397          <td class="md" valign="top">(&nbsp;</td>
398          <td class="md" nowrap valign="top">void&nbsp;</td>
399          <td class="mdname1" valign="top" nowrap>          </td>
400          <td class="md" valign="top">&nbsp;)&nbsp;</td>
401          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
402        </tr>
403
404      </table>
405    </td>
406  </tr>
407</table>
408<table cellspacing=5 cellpadding=0 border=0>
409  <tr>
410    <td>
411      &nbsp;
412    </td>
413    <td>
414
415<p>
416Returns the types of world fragments this query supports.
417<p>
418
419<p>
420Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00165">165</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
421  </tr>
422</table>
423<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya18" doxytag="Ogre::OctreeIntersectionSceneQuery::getWorldFragmentType" ></a><p>
424<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
425  <tr>
426    <td class="mdRow">
427      <table cellpadding="0" cellspacing="0" border="0">
428        <tr>
429          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
430          <td class="md" valign="top">(&nbsp;</td>
431          <td class="md" nowrap valign="top">void&nbsp;</td>
432          <td class="mdname1" valign="top" nowrap>          </td>
433          <td class="md" valign="top">&nbsp;)&nbsp;</td>
434          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
435        </tr>
436
437      </table>
438    </td>
439  </tr>
440</table>
441<table cellspacing=5 cellpadding=0 border=0>
442  <tr>
443    <td>
444      &nbsp;
445    </td>
446    <td>
447
448<p>
449Gets the current world fragment types to be returned from the query.
450<p>
451    </td>
452  </tr>
453</table>
454<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya7" doxytag="Ogre::OctreeIntersectionSceneQuery::queryResult" ></a><p>
455<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
456  <tr>
457    <td class="mdRow">
458      <table cellpadding="0" cellspacing="0" border="0">
459        <tr>
460          <td class="md" nowrap valign="top"> bool Ogre::IntersectionSceneQuery::queryResult </td>
461          <td class="md" valign="top">(&nbsp;</td>
462          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
463          <td class="mdname" nowrap> <em>movable</em>, </td>
464        </tr>
465        <tr>
466          <td class="md" nowrap align="right"></td>
467          <td></td>
468          <td class="md" nowrap><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
469          <td class="mdname" nowrap> <em>fragment</em></td>
470        </tr>
471        <tr>
472          <td></td>
473          <td class="md">)&nbsp;</td>
474          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
475        </tr>
476
477      </table>
478    </td>
479  </tr>
480</table>
481<table cellspacing=5 cellpadding=0 border=0>
482  <tr>
483    <td>
484      &nbsp;
485    </td>
486    <td>
487
488<p>
489Self-callback in order to deal with execute which returns collection.
490<p>
491
492<p>
493Implements <a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera2">Ogre::IntersectionSceneQueryListener</a>.    </td>
494  </tr>
495</table>
496<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQuerya6" doxytag="Ogre::OctreeIntersectionSceneQuery::queryResult" ></a><p>
497<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
498  <tr>
499    <td class="mdRow">
500      <table cellpadding="0" cellspacing="0" border="0">
501        <tr>
502          <td class="md" nowrap valign="top"> bool Ogre::IntersectionSceneQuery::queryResult </td>
503          <td class="md" valign="top">(&nbsp;</td>
504          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
505          <td class="mdname" nowrap> <em>first</em>, </td>
506        </tr>
507        <tr>
508          <td class="md" nowrap align="right"></td>
509          <td></td>
510          <td class="md" nowrap><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
511          <td class="mdname" nowrap> <em>second</em></td>
512        </tr>
513        <tr>
514          <td></td>
515          <td class="md">)&nbsp;</td>
516          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
517        </tr>
518
519      </table>
520    </td>
521  </tr>
522</table>
523<table cellspacing=5 cellpadding=0 border=0>
524  <tr>
525    <td>
526      &nbsp;
527    </td>
528    <td>
529
530<p>
531Self-callback in order to deal with execute which returns collection.
532<p>
533
534<p>
535Implements <a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera1">Ogre::IntersectionSceneQueryListener</a>.    </td>
536  </tr>
537</table>
538<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::OctreeIntersectionSceneQuery::setQueryMask" ></a><p>
539<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
540  <tr>
541    <td class="mdRow">
542      <table cellpadding="0" cellspacing="0" border="0">
543        <tr>
544          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
545          <td class="md" valign="top">(&nbsp;</td>
546          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
547          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
548          <td class="md" valign="top">&nbsp;)&nbsp;</td>
549          <td class="md" nowrap><code> [virtual, inherited]</code></td>
550        </tr>
551
552      </table>
553    </td>
554  </tr>
555</table>
556<table cellspacing=5 cellpadding=0 border=0>
557  <tr>
558    <td>
559      &nbsp;
560    </td>
561    <td>
562
563<p>
564Sets the mask for results of this query.
565<p>
566<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
567    </td>
568  </tr>
569</table>
570<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::OctreeIntersectionSceneQuery::setQueryTypeMask" ></a><p>
571<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
572  <tr>
573    <td class="mdRow">
574      <table cellpadding="0" cellspacing="0" border="0">
575        <tr>
576          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryTypeMask </td>
577          <td class="md" valign="top">(&nbsp;</td>
578          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a455">uint32</a>&nbsp;</td>
579          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
580          <td class="md" valign="top">&nbsp;)&nbsp;</td>
581          <td class="md" nowrap><code> [virtual, inherited]</code></td>
582        </tr>
583
584      </table>
585    </td>
586  </tr>
587</table>
588<table cellspacing=5 cellpadding=0 border=0>
589  <tr>
590    <td>
591      &nbsp;
592    </td>
593    <td>
594
595<p>
596Sets the type mask for results of this query.
597<p>
598<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'type mask' to limit the results of this query to certain types of objects. Whilst setQueryMask deals with flags set per instance of object, this method deals with setting a mask on flags set per type of object. Both may exclude an object from query results. </dd></dl>
599    </td>
600  </tr>
601</table>
602<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::OctreeIntersectionSceneQuery::setWorldFragmentType" ></a><p>
603<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
604  <tr>
605    <td class="mdRow">
606      <table cellpadding="0" cellspacing="0" border="0">
607        <tr>
608          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
609          <td class="md" valign="top">(&nbsp;</td>
610          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
611          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
612          <td class="md" valign="top">&nbsp;)&nbsp;</td>
613          <td class="md" nowrap><code> [virtual, inherited]</code></td>
614        </tr>
615
616      </table>
617    </td>
618  </tr>
619</table>
620<table cellspacing=5 cellpadding=0 border=0>
621  <tr>
622    <td>
623      &nbsp;
624    </td>
625    <td>
626
627<p>
628Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
629<p>
630<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
631<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
632    </td>
633  </tr>
634</table>
635<hr><h2>Member Data Documentation</h2>
636<a class="anchor" name="Ogre_1_1OctreeIntersectionSceneQueryp0" doxytag="Ogre::OctreeIntersectionSceneQuery::mLastResult" ></a><p>
637<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
638  <tr>
639    <td class="mdRow">
640      <table cellpadding="0" cellspacing="0" border="0">
641        <tr>
642          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1IntersectionSceneQueryResult.html">IntersectionSceneQueryResult</a>* <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1OctreeIntersectionSceneQueryp0">Ogre::IntersectionSceneQuery::mLastResult</a><code> [protected, inherited]</code>
643      </table>
644    </td>
645  </tr>
646</table>
647<table cellspacing=5 cellpadding=0 border=0>
648  <tr>
649    <td>
650      &nbsp;
651    </td>
652    <td>
653
654<p>
655
656<p>
657Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00506">506</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
658  </tr>
659</table>
660<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::OctreeIntersectionSceneQuery::mParentSceneMgr" ></a><p>
661<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
662  <tr>
663    <td class="mdRow">
664      <table cellpadding="0" cellspacing="0" border="0">
665        <tr>
666          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
667      </table>
668    </td>
669  </tr>
670</table>
671<table cellspacing=5 cellpadding=0 border=0>
672  <tr>
673    <td>
674      &nbsp;
675    </td>
676    <td>
677
678<p>
679
680<p>
681Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
682  </tr>
683</table>
684<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::OctreeIntersectionSceneQuery::mQueryMask" ></a><p>
685<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
686  <tr>
687    <td class="mdRow">
688      <table cellpadding="0" cellspacing="0" border="0">
689        <tr>
690          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
691      </table>
692    </td>
693  </tr>
694</table>
695<table cellspacing=5 cellpadding=0 border=0>
696  <tr>
697    <td>
698      &nbsp;
699    </td>
700    <td>
701
702<p>
703
704<p>
705Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
706  </tr>
707</table>
708<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::OctreeIntersectionSceneQuery::mQueryTypeMask" ></a><p>
709<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
710  <tr>
711    <td class="mdRow">
712      <table cellpadding="0" cellspacing="0" border="0">
713        <tr>
714          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a455">uint32</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mQueryTypeMask</a><code> [protected, inherited]</code>
715      </table>
716    </td>
717  </tr>
718</table>
719<table cellspacing=5 cellpadding=0 border=0>
720  <tr>
721    <td>
722      &nbsp;
723    </td>
724    <td>
725
726<p>
727
728<p>
729Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
730  </tr>
731</table>
732<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp8" doxytag="Ogre::OctreeIntersectionSceneQuery::mSupportedWorldFragments" ></a><p>
733<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
734  <tr>
735    <td class="mdRow">
736      <table cellpadding="0" cellspacing="0" border="0">
737        <tr>
738          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp8">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
739      </table>
740    </td>
741  </tr>
742</table>
743<table cellspacing=5 cellpadding=0 border=0>
744  <tr>
745    <td>
746      &nbsp;
747    </td>
748    <td>
749
750<p>
751
752<p>
753Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
754  </tr>
755</table>
756<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp9" doxytag="Ogre::OctreeIntersectionSceneQuery::mWorldFragmentType" ></a><p>
757<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
758  <tr>
759    <td class="mdRow">
760      <table cellpadding="0" cellspacing="0" border="0">
761        <tr>
762          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp9">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
763      </table>
764    </td>
765  </tr>
766</table>
767<table cellspacing=5 cellpadding=0 border=0>
768  <tr>
769    <td>
770      &nbsp;
771    </td>
772    <td>
773
774<p>
775
776<p>
777Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00117">117</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
778  </tr>
779</table>
780<hr>The documentation for this class was generated from the following file:<ul>
781<li><a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a></ul>
782<hr>
783<p>
784Copyright &copy; 2000-2005 by The OGRE Team<br />
785<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
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793
794Last modified Sun Mar 12 14:48:03 2006
795</p>
796</body>
797</html>
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