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10<h1>Ogre::OctreeSphereSceneQuery Class Reference</h1><a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::OctreeSphereSceneQuery:
16<p><center><img src="classOgre_1_1OctreeSphereSceneQuery.png" usemap="#Ogre::OctreeSphereSceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::OctreeSphereSceneQuery_map">
18<area href="classOgre_1_1DefaultSphereSceneQuery.html" alt="Ogre::DefaultSphereSceneQuery" shape="rect" coords="105,168,305,192">
19<area href="classOgre_1_1SphereSceneQuery.html" alt="Ogre::SphereSceneQuery" shape="rect" coords="105,112,305,136">
20<area href="classOgre_1_1RegionSceneQuery.html" alt="Ogre::RegionSceneQuery" shape="rect" coords="105,56,305,80">
21<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,200,24">
22<area href="classOgre_1_1SceneQueryListener.html" alt="Ogre::SceneQueryListener" shape="rect" coords="210,0,410,24">
23</map>
24<a href="classOgre_1_1OctreeSphereSceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeSphereSceneQuery.html#Ogre_1_1OctreeSphereSceneQuerya0">OctreeSphereSceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeSphereSceneQuery.html#Ogre_1_1OctreeSphereSceneQuerya1">~OctreeSphereSceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1OctreeSphereSceneQuery.html#Ogre_1_1OctreeSphereSceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *listener)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a>.  <a href="#Ogre_1_1OctreeSphereSceneQuerya2"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya4">execute</a> (void)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1SphereSceneQuerya4"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQuerya2">setSphere</a> (const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;sphere)</td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the sphere which is to be used for this query.  <a href="#Ogre_1_1SphereSceneQuerya2"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQuerya3">getSphere</a> () const </td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the sphere which is being used for this query.  <a href="#Ogre_1_1SphereSceneQuerya3"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya6">getLastResults</a> (void) const </td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1SphereSceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults</a> (void)</td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1SphereSceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya8">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first)</td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya8"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya9">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)</td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1SphereSceneQuerya9"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (unsigned long mask)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getWorldFragmentType</a> (void) const </td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
82<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
83<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQueryp0">mSphere</a></td></tr>
84
85<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">mLastResult</a></td></tr>
86
87<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">mParentSceneMgr</a></td></tr>
88
89<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mQueryMask</a></td></tr>
90
91<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mSupportedWorldFragments</a></td></tr>
92
93<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mWorldFragmentType</a></td></tr>
94
95</table>
96<hr><a name="_details"></a><h2>Detailed Description</h2>
97<a class="el" href="classOgre_1_1Octree.html">Octree</a> implementation of <a class="el" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>.
98<p>
99
100<p>
101Definition at line <a class="el" href="OgreOctreeSceneQuery_8h-source.html#l00064">64</a> of file <a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a>.<hr><h2>Member Enumeration Documentation</h2>
102<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::OctreeSphereSceneQuery::WorldFragmentType" ></a><p>
103<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
104  <tr>
105    <td class="mdRow">
106      <table cellpadding="0" cellspacing="0" border="0">
107        <tr>
108          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
109      </table>
110    </td>
111  </tr>
112</table>
113<table cellspacing=5 cellpadding=0 border=0>
114  <tr>
115    <td>
116      &nbsp;
117    </td>
118    <td>
119
120<p>
121This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
122<p>
123Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
124<table border=0 cellspacing=2 cellpadding=0>
125<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
126Return no world geometry hits at all. </td></tr>
127<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
128Return pointers to convex plane-bounded regions. </td></tr>
129<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
130Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
131<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
132Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
133<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
134General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
135</table>
136</dl>
137
138<p>
139Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
140  </tr>
141</table>
142<hr><h2>Constructor &amp; Destructor Documentation</h2>
143<a class="anchor" name="Ogre_1_1OctreeSphereSceneQuerya0" doxytag="Ogre::OctreeSphereSceneQuery::OctreeSphereSceneQuery" ></a><p>
144<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
145  <tr>
146    <td class="mdRow">
147      <table cellpadding="0" cellspacing="0" border="0">
148        <tr>
149          <td class="md" nowrap valign="top"> Ogre::OctreeSphereSceneQuery::OctreeSphereSceneQuery </td>
150          <td class="md" valign="top">(&nbsp;</td>
151          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
152          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
153          <td class="md" valign="top">&nbsp;)&nbsp;</td>
154          <td class="md" nowrap></td>
155        </tr>
156
157      </table>
158    </td>
159  </tr>
160</table>
161<table cellspacing=5 cellpadding=0 border=0>
162  <tr>
163    <td>
164      &nbsp;
165    </td>
166    <td>
167
168<p>
169    </td>
170  </tr>
171</table>
172<a class="anchor" name="Ogre_1_1OctreeSphereSceneQuerya1" doxytag="Ogre::OctreeSphereSceneQuery::~OctreeSphereSceneQuery" ></a><p>
173<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
174  <tr>
175    <td class="mdRow">
176      <table cellpadding="0" cellspacing="0" border="0">
177        <tr>
178          <td class="md" nowrap valign="top"> Ogre::OctreeSphereSceneQuery::~<a class="el" href="classOgre_1_1OctreeSphereSceneQuery.html">OctreeSphereSceneQuery</a> </td>
179          <td class="md" valign="top">(&nbsp;</td>
180          <td class="mdname1" valign="top" nowrap>          </td>
181          <td class="md" valign="top">&nbsp;)&nbsp;</td>
182          <td class="md" nowrap></td>
183        </tr>
184
185      </table>
186    </td>
187  </tr>
188</table>
189<table cellspacing=5 cellpadding=0 border=0>
190  <tr>
191    <td>
192      &nbsp;
193    </td>
194    <td>
195
196<p>
197    </td>
198  </tr>
199</table>
200<hr><h2>Member Function Documentation</h2>
201<a class="anchor" name="Ogre_1_1SphereSceneQuerya7" doxytag="Ogre::OctreeSphereSceneQuery::clearResults" ></a><p>
202<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
203  <tr>
204    <td class="mdRow">
205      <table cellpadding="0" cellspacing="0" border="0">
206        <tr>
207          <td class="md" nowrap valign="top"> virtual void Ogre::RegionSceneQuery::clearResults </td>
208          <td class="md" valign="top">(&nbsp;</td>
209          <td class="md" nowrap valign="top">void&nbsp;</td>
210          <td class="mdname1" valign="top" nowrap>          </td>
211          <td class="md" valign="top">&nbsp;)&nbsp;</td>
212          <td class="md" nowrap><code> [virtual, inherited]</code></td>
213        </tr>
214
215      </table>
216    </td>
217  </tr>
218</table>
219<table cellspacing=5 cellpadding=0 border=0>
220  <tr>
221    <td>
222      &nbsp;
223    </td>
224    <td>
225
226<p>
227Clears the results of the last query execution.
228<p>
229<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
230    </td>
231  </tr>
232</table>
233<a class="anchor" name="Ogre_1_1SphereSceneQuerya4" doxytag="Ogre::OctreeSphereSceneQuery::execute" ></a><p>
234<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
235  <tr>
236    <td class="mdRow">
237      <table cellpadding="0" cellspacing="0" border="0">
238        <tr>
239          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::execute </td>
240          <td class="md" valign="top">(&nbsp;</td>
241          <td class="md" nowrap valign="top">void&nbsp;</td>
242          <td class="mdname1" valign="top" nowrap>          </td>
243          <td class="md" valign="top">&nbsp;)&nbsp;</td>
244          <td class="md" nowrap><code> [virtual, inherited]</code></td>
245        </tr>
246
247      </table>
248    </td>
249  </tr>
250</table>
251<table cellspacing=5 cellpadding=0 border=0>
252  <tr>
253    <td>
254      &nbsp;
255    </td>
256    <td>
257
258<p>
259Executes the query, returning the results back in one list.
260<p>
261<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQuerya7">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
262    </td>
263  </tr>
264</table>
265<a class="anchor" name="Ogre_1_1OctreeSphereSceneQuerya2" doxytag="Ogre::OctreeSphereSceneQuery::execute" ></a><p>
266<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
267  <tr>
268    <td class="mdRow">
269      <table cellpadding="0" cellspacing="0" border="0">
270        <tr>
271          <td class="md" nowrap valign="top"> void Ogre::OctreeSphereSceneQuery::execute </td>
272          <td class="md" valign="top">(&nbsp;</td>
273          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a> *&nbsp;</td>
274          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
275          <td class="md" valign="top">&nbsp;)&nbsp;</td>
276          <td class="md" nowrap><code> [virtual]</code></td>
277        </tr>
278
279      </table>
280    </td>
281  </tr>
282</table>
283<table cellspacing=5 cellpadding=0 border=0>
284  <tr>
285    <td>
286      &nbsp;
287    </td>
288    <td>
289
290<p>
291See <a class="el" href="classOgre_1_1SceneQuery.html">SceneQuery</a>.
292<p>
293
294<p>
295Reimplemented from <a class="el" href="classOgre_1_1DefaultSphereSceneQuery.html#Ogre_1_1DefaultSphereSceneQuerya2">Ogre::DefaultSphereSceneQuery</a>.    </td>
296  </tr>
297</table>
298<a class="anchor" name="Ogre_1_1SphereSceneQuerya6" doxytag="Ogre::OctreeSphereSceneQuery::getLastResults" ></a><p>
299<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
300  <tr>
301    <td class="mdRow">
302      <table cellpadding="0" cellspacing="0" border="0">
303        <tr>
304          <td class="md" nowrap valign="top"> virtual <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>&amp; Ogre::RegionSceneQuery::getLastResults </td>
305          <td class="md" valign="top">(&nbsp;</td>
306          <td class="md" nowrap valign="top">void&nbsp;</td>
307          <td class="mdname1" valign="top" nowrap>          </td>
308          <td class="md" valign="top">&nbsp;)&nbsp;</td>
309          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
310        </tr>
311
312      </table>
313    </td>
314  </tr>
315</table>
316<table cellspacing=5 cellpadding=0 border=0>
317  <tr>
318    <td>
319      &nbsp;
320    </td>
321    <td>
322
323<p>
324Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
325<p>
326    </td>
327  </tr>
328</table>
329<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::OctreeSphereSceneQuery::getQueryMask" ></a><p>
330<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
331  <tr>
332    <td class="mdRow">
333      <table cellpadding="0" cellspacing="0" border="0">
334        <tr>
335          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::SceneQuery::getQueryMask </td>
336          <td class="md" valign="top">(&nbsp;</td>
337          <td class="md" nowrap valign="top">void&nbsp;</td>
338          <td class="mdname1" valign="top" nowrap>          </td>
339          <td class="md" valign="top">&nbsp;)&nbsp;</td>
340          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
341        </tr>
342
343      </table>
344    </td>
345  </tr>
346</table>
347<table cellspacing=5 cellpadding=0 border=0>
348  <tr>
349    <td>
350      &nbsp;
351    </td>
352    <td>
353
354<p>
355Returns the current mask for this query.
356<p>
357    </td>
358  </tr>
359</table>
360<a class="anchor" name="Ogre_1_1SphereSceneQuerya3" doxytag="Ogre::OctreeSphereSceneQuery::getSphere" ></a><p>
361<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
362  <tr>
363    <td class="mdRow">
364      <table cellpadding="0" cellspacing="0" border="0">
365        <tr>
366          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::SphereSceneQuery::getSphere </td>
367          <td class="md" valign="top">(&nbsp;</td>
368          <td class="mdname1" valign="top" nowrap>          </td>
369          <td class="md" valign="top">&nbsp;)&nbsp;</td>
370          <td class="md" nowrap> const<code> [inherited]</code></td>
371        </tr>
372
373      </table>
374    </td>
375  </tr>
376</table>
377<table cellspacing=5 cellpadding=0 border=0>
378  <tr>
379    <td>
380      &nbsp;
381    </td>
382    <td>
383
384<p>
385Gets the sphere which is being used for this query.
386<p>
387    </td>
388  </tr>
389</table>
390<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::OctreeSphereSceneQuery::getSupportedWorldFragmentTypes" ></a><p>
391<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
392  <tr>
393    <td class="mdRow">
394      <table cellpadding="0" cellspacing="0" border="0">
395        <tr>
396          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
397          <td class="md" valign="top">(&nbsp;</td>
398          <td class="md" nowrap valign="top">void&nbsp;</td>
399          <td class="mdname1" valign="top" nowrap>          </td>
400          <td class="md" valign="top">&nbsp;)&nbsp;</td>
401          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
402        </tr>
403
404      </table>
405    </td>
406  </tr>
407</table>
408<table cellspacing=5 cellpadding=0 border=0>
409  <tr>
410    <td>
411      &nbsp;
412    </td>
413    <td>
414
415<p>
416Returns the types of world fragments this query supports.
417<p>
418
419<p>
420Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00152">152</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
421  </tr>
422</table>
423<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::OctreeSphereSceneQuery::getWorldFragmentType" ></a><p>
424<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
425  <tr>
426    <td class="mdRow">
427      <table cellpadding="0" cellspacing="0" border="0">
428        <tr>
429          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
430          <td class="md" valign="top">(&nbsp;</td>
431          <td class="md" nowrap valign="top">void&nbsp;</td>
432          <td class="mdname1" valign="top" nowrap>          </td>
433          <td class="md" valign="top">&nbsp;)&nbsp;</td>
434          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
435        </tr>
436
437      </table>
438    </td>
439  </tr>
440</table>
441<table cellspacing=5 cellpadding=0 border=0>
442  <tr>
443    <td>
444      &nbsp;
445    </td>
446    <td>
447
448<p>
449Gets the current world fragment types to be returned from the query.
450<p>
451    </td>
452  </tr>
453</table>
454<a class="anchor" name="Ogre_1_1SphereSceneQuerya9" doxytag="Ogre::OctreeSphereSceneQuery::queryResult" ></a><p>
455<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
456  <tr>
457    <td class="mdRow">
458      <table cellpadding="0" cellspacing="0" border="0">
459        <tr>
460          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
461          <td class="md" valign="top">(&nbsp;</td>
462          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
463          <td class="mdname1" valign="top" nowrap> <em>fragment</em>          </td>
464          <td class="md" valign="top">&nbsp;)&nbsp;</td>
465          <td class="md" nowrap><code> [virtual, inherited]</code></td>
466        </tr>
467
468      </table>
469    </td>
470  </tr>
471</table>
472<table cellspacing=5 cellpadding=0 border=0>
473  <tr>
474    <td>
475      &nbsp;
476    </td>
477    <td>
478
479<p>
480Self-callback in order to deal with execute which returns collection.
481<p>
482
483<p>
484Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera2">Ogre::SceneQueryListener</a>.    </td>
485  </tr>
486</table>
487<a class="anchor" name="Ogre_1_1SphereSceneQuerya8" doxytag="Ogre::OctreeSphereSceneQuery::queryResult" ></a><p>
488<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
489  <tr>
490    <td class="mdRow">
491      <table cellpadding="0" cellspacing="0" border="0">
492        <tr>
493          <td class="md" nowrap valign="top"> bool Ogre::RegionSceneQuery::queryResult </td>
494          <td class="md" valign="top">(&nbsp;</td>
495          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
496          <td class="mdname1" valign="top" nowrap> <em>first</em>          </td>
497          <td class="md" valign="top">&nbsp;)&nbsp;</td>
498          <td class="md" nowrap><code> [virtual, inherited]</code></td>
499        </tr>
500
501      </table>
502    </td>
503  </tr>
504</table>
505<table cellspacing=5 cellpadding=0 border=0>
506  <tr>
507    <td>
508      &nbsp;
509    </td>
510    <td>
511
512<p>
513Self-callback in order to deal with execute which returns collection.
514<p>
515
516<p>
517Implements <a class="el" href="classOgre_1_1SceneQueryListener.html#Ogre_1_1SceneQueryListenera1">Ogre::SceneQueryListener</a>.    </td>
518  </tr>
519</table>
520<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::OctreeSphereSceneQuery::setQueryMask" ></a><p>
521<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
522  <tr>
523    <td class="mdRow">
524      <table cellpadding="0" cellspacing="0" border="0">
525        <tr>
526          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
527          <td class="md" valign="top">(&nbsp;</td>
528          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
529          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
530          <td class="md" valign="top">&nbsp;)&nbsp;</td>
531          <td class="md" nowrap><code> [virtual, inherited]</code></td>
532        </tr>
533
534      </table>
535    </td>
536  </tr>
537</table>
538<table cellspacing=5 cellpadding=0 border=0>
539  <tr>
540    <td>
541      &nbsp;
542    </td>
543    <td>
544
545<p>
546Sets the mask for results of this query.
547<p>
548<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
549    </td>
550  </tr>
551</table>
552<a class="anchor" name="Ogre_1_1SphereSceneQuerya2" doxytag="Ogre::OctreeSphereSceneQuery::setSphere" ></a><p>
553<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
554  <tr>
555    <td class="mdRow">
556      <table cellpadding="0" cellspacing="0" border="0">
557        <tr>
558          <td class="md" nowrap valign="top"> void Ogre::SphereSceneQuery::setSphere </td>
559          <td class="md" valign="top">(&nbsp;</td>
560          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td>
561          <td class="mdname1" valign="top" nowrap> <em>sphere</em>          </td>
562          <td class="md" valign="top">&nbsp;)&nbsp;</td>
563          <td class="md" nowrap><code> [inherited]</code></td>
564        </tr>
565
566      </table>
567    </td>
568  </tr>
569</table>
570<table cellspacing=5 cellpadding=0 border=0>
571  <tr>
572    <td>
573      &nbsp;
574    </td>
575    <td>
576
577<p>
578Sets the sphere which is to be used for this query.
579<p>
580    </td>
581  </tr>
582</table>
583<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::OctreeSphereSceneQuery::setWorldFragmentType" ></a><p>
584<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
585  <tr>
586    <td class="mdRow">
587      <table cellpadding="0" cellspacing="0" border="0">
588        <tr>
589          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
590          <td class="md" valign="top">(&nbsp;</td>
591          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
592          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
593          <td class="md" valign="top">&nbsp;)&nbsp;</td>
594          <td class="md" nowrap><code> [virtual, inherited]</code></td>
595        </tr>
596
597      </table>
598    </td>
599  </tr>
600</table>
601<table cellspacing=5 cellpadding=0 border=0>
602  <tr>
603    <td>
604      &nbsp;
605    </td>
606    <td>
607
608<p>
609Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
610<p>
611<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
612<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
613    </td>
614  </tr>
615</table>
616<hr><h2>Member Data Documentation</h2>
617<a class="anchor" name="Ogre_1_1SphereSceneQueryp1" doxytag="Ogre::OctreeSphereSceneQuery::mLastResult" ></a><p>
618<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
619  <tr>
620    <td class="mdRow">
621      <table cellpadding="0" cellspacing="0" border="0">
622        <tr>
623          <td class="md" nowrap valign="top"> <a class="el" href="structOgre_1_1SceneQueryResult.html">SceneQueryResult</a>* <a class="el" href="classOgre_1_1RegionSceneQuery.html#Ogre_1_1SphereSceneQueryp1">Ogre::RegionSceneQuery::mLastResult</a><code> [protected, inherited]</code>
624      </table>
625    </td>
626  </tr>
627</table>
628<table cellspacing=5 cellpadding=0 border=0>
629  <tr>
630    <td>
631      &nbsp;
632    </td>
633    <td>
634
635<p>
636
637<p>
638Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00204">204</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
639  </tr>
640</table>
641<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp4" doxytag="Ogre::OctreeSphereSceneQuery::mParentSceneMgr" ></a><p>
642<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
643  <tr>
644    <td class="mdRow">
645      <table cellpadding="0" cellspacing="0" border="0">
646        <tr>
647          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
648      </table>
649    </td>
650  </tr>
651</table>
652<table cellspacing=5 cellpadding=0 border=0>
653  <tr>
654    <td>
655      &nbsp;
656    </td>
657    <td>
658
659<p>
660
661<p>
662Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
663  </tr>
664</table>
665<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::OctreeSphereSceneQuery::mQueryMask" ></a><p>
666<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
667  <tr>
668    <td class="mdRow">
669      <table cellpadding="0" cellspacing="0" border="0">
670        <tr>
671          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
672      </table>
673    </td>
674  </tr>
675</table>
676<table cellspacing=5 cellpadding=0 border=0>
677  <tr>
678    <td>
679      &nbsp;
680    </td>
681    <td>
682
683<p>
684
685<p>
686Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
687  </tr>
688</table>
689<a class="anchor" name="Ogre_1_1SphereSceneQueryp0" doxytag="Ogre::OctreeSphereSceneQuery::mSphere" ></a><p>
690<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
691  <tr>
692    <td class="mdRow">
693      <table cellpadding="0" cellspacing="0" border="0">
694        <tr>
695          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1SphereSceneQuery.html#Ogre_1_1SphereSceneQueryp0">Ogre::SphereSceneQuery::mSphere</a><code> [protected, inherited]</code>
696      </table>
697    </td>
698  </tr>
699</table>
700<table cellspacing=5 cellpadding=0 border=0>
701  <tr>
702    <td>
703      &nbsp;
704    </td>
705    <td>
706
707<p>
708
709<p>
710Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00267">267</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
711  </tr>
712</table>
713<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::OctreeSphereSceneQuery::mSupportedWorldFragments" ></a><p>
714<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
715  <tr>
716    <td class="mdRow">
717      <table cellpadding="0" cellspacing="0" border="0">
718        <tr>
719          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
720      </table>
721    </td>
722  </tr>
723</table>
724<table cellspacing=5 cellpadding=0 border=0>
725  <tr>
726    <td>
727      &nbsp;
728    </td>
729    <td>
730
731<p>
732
733<p>
734Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
735  </tr>
736</table>
737<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::OctreeSphereSceneQuery::mWorldFragmentType" ></a><p>
738<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
739  <tr>
740    <td class="mdRow">
741      <table cellpadding="0" cellspacing="0" border="0">
742        <tr>
743          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
744      </table>
745    </td>
746  </tr>
747</table>
748<table cellspacing=5 cellpadding=0 border=0>
749  <tr>
750    <td>
751      &nbsp;
752    </td>
753    <td>
754
755<p>
756
757<p>
758Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
759  </tr>
760</table>
761<hr>The documentation for this class was generated from the following file:<ul>
762<li><a class="el" href="OgreOctreeSceneQuery_8h-source.html">OgreOctreeSceneQuery.h</a></ul>
763<hr>
764<p>
765Copyright &copy; 2000-2005 by The OGRE Team<br />
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767This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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774
775Last modified Sun Feb 12 13:06:22 2006
776</p>
777</body>
778</html>
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