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8 | <!-- Generated by Doxygen 1.3.6 --> |
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9 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> |
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10 | <h1>Ogre::Quake3ShaderManager Class Reference</h1>Class for managing Quake3 custom shaders. |
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11 | <a href="#_details">More...</a> |
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12 | <p> |
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13 | <code>#include <<a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a>></code> |
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14 | <p> |
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15 | <p>Inheritance diagram for Ogre::Quake3ShaderManager: |
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16 | <p><center><img src="classOgre_1_1Quake3ShaderManager.png" usemap="#Ogre::Quake3ShaderManager_map" border="0" alt=""></center> |
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17 | <map name="Ogre::Quake3ShaderManager_map"> |
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18 | <area href="classOgre_1_1ScriptLoader.html" alt="Ogre::ScriptLoader" shape="rect" coords="0,0,259,24"> |
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19 | <area href="classOgre_1_1Singleton.html" alt="Ogre::Singleton< Quake3ShaderManager >" shape="rect" coords="269,0,528,24"> |
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20 | </map> |
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21 | <a href="classOgre_1_1Quake3ShaderManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> |
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22 | <tr><td></td></tr> |
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23 | <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> |
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24 | <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera0">Quake3ShaderManager</a> ()</td></tr> |
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25 | |
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26 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera1">~Quake3ShaderManager</a> ()</td></tr> |
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27 | |
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28 | <tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a535">StringVector</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera2">getScriptPatterns</a> (void) const </td></tr> |
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29 | |
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30 | <tr><td class="mdescLeft"> </td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>This method is called when a resource group is loaded if you use <a class="el" href="classOgre_1_1ResourceGroupManager.html#Ogre_1_1ResourceGroupManagera29">ResourceGroupManager::_registerScriptLoader</a>. </dd></dl> |
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31 | <dl compact><dt><b>Returns:</b></dt><dd>A list of file patterns, in the order they should be searched in. </dd></dl> |
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32 | <a href="#Ogre_1_1Quake3ShaderManagera2"></a><br><br></td></tr> |
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33 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera3">parseScript</a> (<a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &stream, const <a class="el" href="namespaceOgre.html#a426">String</a> &groupName)</td></tr> |
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34 | |
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35 | <tr><td class="mdescLeft"> </td><td class="mdescRight"><dl compact><dt><b>Parameters:</b></dt><dd> |
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36 | <table border="0" cellspacing="2" cellpadding="0"> |
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37 | <tr><td valign=top><em>stream</em> </td><td>Weak reference to a data stream which is the source of the script </td></tr> |
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38 | <tr><td valign=top><em>groupName</em> </td><td>The name of a resource group which should be used if any resources are created during the parse of this script. </td></tr> |
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39 | </table> |
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40 | </dl> |
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41 | <a href="#Ogre_1_1Quake3ShaderManagera3"></a><br><br></td></tr> |
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42 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera4">getLoadingOrder</a> (void) const </td></tr> |
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43 | |
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44 | <tr><td class="mdescLeft"> </td><td class="mdescRight"><dl compact><dt><b>Parameters:</b></dt><dd> |
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45 | <table border="0" cellspacing="2" cellpadding="0"> |
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46 | <tr><td valign=top><em>stream</em> </td><td>Weak reference to a data stream which is the source of the script </td></tr> |
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47 | <tr><td valign=top><em>groupName</em> </td><td>The name of a resource group which should be used if any resources are created during the parse of this script. </td></tr> |
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48 | </table> |
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49 | </dl> |
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50 | <a href="#Ogre_1_1Quake3ShaderManagera4"></a><br><br></td></tr> |
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51 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera5">create</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &name)</td></tr> |
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52 | |
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53 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Create implementation. <a href="#Ogre_1_1Quake3ShaderManagera5"></a><br><br></td></tr> |
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54 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera6">clear</a> (void)</td></tr> |
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55 | |
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56 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Clear all the current shaders. <a href="#Ogre_1_1Quake3ShaderManagera6"></a><br><br></td></tr> |
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57 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera7">getByName</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &name)</td></tr> |
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58 | |
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59 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieve a <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> by name. <a href="#Ogre_1_1Quake3ShaderManagera7"></a><br><br></td></tr> |
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60 | <tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> |
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61 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagere0">getSingleton</a> (void)</td></tr> |
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62 | |
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63 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. <a href="#Ogre_1_1Quake3ShaderManagere0"></a><br><br></td></tr> |
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64 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagere1">getSingletonPtr</a> (void)</td></tr> |
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65 | |
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66 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. <a href="#Ogre_1_1Quake3ShaderManagere1"></a><br><br></td></tr> |
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67 | <tr><td colspan=2><br><h2>Protected Types</h2></td></tr> |
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68 | <tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map< <a class="el" href="namespaceOgre.html#a426">String</a>,<br> |
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69 | <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerx0">Quake3ShaderMap</a></td></tr> |
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70 | |
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71 | <tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> |
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72 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb0">parseNewShaderPass</a> (<a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> &stream, <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> *pShader)</td></tr> |
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73 | |
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74 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb1">parseShaderAttrib</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &line, <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> *pShader)</td></tr> |
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75 | |
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76 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb2">parseShaderPassAttrib</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &line, <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> *pShader, <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html">Quake3Shader::Pass</a> *pPass)</td></tr> |
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77 | |
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78 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb3">convertBlendFunc</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &q3func)</td></tr> |
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79 | |
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80 | <tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> |
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81 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerx0">Quake3ShaderMap</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerp0">mShaderMap</a></td></tr> |
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82 | |
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83 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a535">StringVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerp1">mScriptPatterns</a></td></tr> |
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84 | |
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85 | <tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> |
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86 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a></td></tr> |
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87 | |
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88 | </table> |
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89 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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90 | Class for managing Quake3 custom shaders. |
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91 | <p> |
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92 | Quake3 uses .shader files to define custom shaders, or Materials in Ogre-speak. When a surface texture is mentioned in a level file, it includes no file extension meaning that it can either be a standard texture image (+lightmap) if there is only a .jpg or .tga file, or it may refer to a custom shader if a shader with that name is included in one of the .shader files in the scripts/ folder. Because there are multiple shaders per file you have to parse all the .shader files available to know if there is a custom shader available. This class is designed to parse all the .shader files available and save their settings for future use. I choose not to set up <a class="el" href="classOgre_1_1Material.html">Material</a> instances for shaders found since they may or may not be used by a level, so it would be very wasteful to set up Materials since they load texture images for each layer (apart from the lightmap). Once the usage of a shader is confirmed, a full <a class="el" href="classOgre_1_1Material.html">Material</a> instance can be set up from it. Because this is a subclass of <a class="el" href="classOgre_1_1ScriptLoader.html">ScriptLoader</a>, any files mentioned will be searched for in any path or archive added to the ResourceGroupManager::WORLD_GROUP_NAME group. See <a class="el" href="classOgre_1_1ResourceGroupManager.html">ResourceGroupManager</a> for details. |
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93 | <p> |
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94 | |
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95 | <p> |
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96 | Definition at line <a class="el" href="OgreQuake3ShaderManager_8h-source.html#l00051">51</a> of file <a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a>.<hr><h2>Member Typedef Documentation</h2> |
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97 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerx0" doxytag="Ogre::Quake3ShaderManager::Quake3ShaderMap" ></a><p> |
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98 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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99 | <tr> |
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100 | <td class="mdRow"> |
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101 | <table cellpadding="0" cellspacing="0" border="0"> |
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102 | <tr> |
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103 | <td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="namespaceOgre.html#a426">String</a>, <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a>*> <a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerx0">Ogre::Quake3ShaderManager::Quake3ShaderMap</a><code> [protected]</code> |
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104 | </table> |
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105 | </td> |
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106 | </tr> |
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107 | </table> |
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108 | <table cellspacing=5 cellpadding=0 border=0> |
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109 | <tr> |
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110 | <td> |
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111 | |
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112 | </td> |
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113 | <td> |
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114 | |
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115 | <p> |
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116 | |
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117 | <p> |
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118 | Definition at line <a class="el" href="OgreQuake3ShaderManager_8h-source.html#l00059">59</a> of file <a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a>. </td> |
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119 | </tr> |
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120 | </table> |
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121 | <hr><h2>Constructor & Destructor Documentation</h2> |
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122 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera0" doxytag="Ogre::Quake3ShaderManager::Quake3ShaderManager" ></a><p> |
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123 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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124 | <tr> |
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125 | <td class="mdRow"> |
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126 | <table cellpadding="0" cellspacing="0" border="0"> |
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127 | <tr> |
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128 | <td class="md" nowrap valign="top"> Ogre::Quake3ShaderManager::Quake3ShaderManager </td> |
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129 | <td class="md" valign="top">( </td> |
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130 | <td class="mdname1" valign="top" nowrap> </td> |
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131 | <td class="md" valign="top"> ) </td> |
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132 | <td class="md" nowrap></td> |
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133 | </tr> |
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134 | |
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135 | </table> |
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136 | </td> |
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137 | </tr> |
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138 | </table> |
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139 | <table cellspacing=5 cellpadding=0 border=0> |
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140 | <tr> |
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141 | <td> |
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142 | |
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143 | </td> |
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144 | <td> |
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145 | |
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146 | <p> |
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147 | </td> |
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148 | </tr> |
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149 | </table> |
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150 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera1" doxytag="Ogre::Quake3ShaderManager::~Quake3ShaderManager" ></a><p> |
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151 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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152 | <tr> |
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153 | <td class="mdRow"> |
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154 | <table cellpadding="0" cellspacing="0" border="0"> |
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155 | <tr> |
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156 | <td class="md" nowrap valign="top"> virtual Ogre::Quake3ShaderManager::~<a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> </td> |
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157 | <td class="md" valign="top">( </td> |
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158 | <td class="mdname1" valign="top" nowrap> </td> |
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159 | <td class="md" valign="top"> ) </td> |
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160 | <td class="md" nowrap><code> [virtual]</code></td> |
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161 | </tr> |
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162 | |
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163 | </table> |
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164 | </td> |
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165 | </tr> |
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166 | </table> |
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167 | <table cellspacing=5 cellpadding=0 border=0> |
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168 | <tr> |
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169 | <td> |
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170 | |
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171 | </td> |
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172 | <td> |
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173 | |
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174 | <p> |
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175 | </td> |
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176 | </tr> |
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177 | </table> |
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178 | <hr><h2>Member Function Documentation</h2> |
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179 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera6" doxytag="Ogre::Quake3ShaderManager::clear" ></a><p> |
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180 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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181 | <tr> |
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182 | <td class="mdRow"> |
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183 | <table cellpadding="0" cellspacing="0" border="0"> |
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184 | <tr> |
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185 | <td class="md" nowrap valign="top"> void Ogre::Quake3ShaderManager::clear </td> |
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186 | <td class="md" valign="top">( </td> |
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187 | <td class="md" nowrap valign="top">void </td> |
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188 | <td class="mdname1" valign="top" nowrap> </td> |
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189 | <td class="md" valign="top"> ) </td> |
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190 | <td class="md" nowrap></td> |
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191 | </tr> |
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192 | |
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193 | </table> |
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194 | </td> |
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195 | </tr> |
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196 | </table> |
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197 | <table cellspacing=5 cellpadding=0 border=0> |
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198 | <tr> |
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199 | <td> |
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200 | |
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201 | </td> |
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202 | <td> |
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203 | |
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204 | <p> |
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205 | Clear all the current shaders. |
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206 | <p> |
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207 | </td> |
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208 | </tr> |
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209 | </table> |
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210 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerb3" doxytag="Ogre::Quake3ShaderManager::convertBlendFunc" ></a><p> |
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211 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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212 | <tr> |
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213 | <td class="mdRow"> |
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214 | <table cellpadding="0" cellspacing="0" border="0"> |
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215 | <tr> |
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216 | <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a> Ogre::Quake3ShaderManager::convertBlendFunc </td> |
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217 | <td class="md" valign="top">( </td> |
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218 | <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
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219 | <td class="mdname1" valign="top" nowrap> <em>q3func</em> </td> |
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220 | <td class="md" valign="top"> ) </td> |
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221 | <td class="md" nowrap><code> [protected]</code></td> |
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222 | </tr> |
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223 | |
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224 | </table> |
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225 | </td> |
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226 | </tr> |
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227 | </table> |
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228 | <table cellspacing=5 cellpadding=0 border=0> |
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229 | <tr> |
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230 | <td> |
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231 | |
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232 | </td> |
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233 | <td> |
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234 | |
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235 | <p> |
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236 | </td> |
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237 | </tr> |
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238 | </table> |
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239 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera5" doxytag="Ogre::Quake3ShaderManager::create" ></a><p> |
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240 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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241 | <tr> |
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242 | <td class="mdRow"> |
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243 | <table cellpadding="0" cellspacing="0" border="0"> |
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244 | <tr> |
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245 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a>* Ogre::Quake3ShaderManager::create </td> |
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246 | <td class="md" valign="top">( </td> |
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247 | <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
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248 | <td class="mdname1" valign="top" nowrap> <em>name</em> </td> |
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249 | <td class="md" valign="top"> ) </td> |
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250 | <td class="md" nowrap></td> |
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251 | </tr> |
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252 | |
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253 | </table> |
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254 | </td> |
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255 | </tr> |
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256 | </table> |
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257 | <table cellspacing=5 cellpadding=0 border=0> |
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258 | <tr> |
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259 | <td> |
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260 | |
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261 | </td> |
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262 | <td> |
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263 | |
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264 | <p> |
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265 | Create implementation. |
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266 | <p> |
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267 | </td> |
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268 | </tr> |
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269 | </table> |
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270 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera7" doxytag="Ogre::Quake3ShaderManager::getByName" ></a><p> |
---|
271 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
272 | <tr> |
---|
273 | <td class="mdRow"> |
---|
274 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
275 | <tr> |
---|
276 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a>* Ogre::Quake3ShaderManager::getByName </td> |
---|
277 | <td class="md" valign="top">( </td> |
---|
278 | <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
---|
279 | <td class="mdname1" valign="top" nowrap> <em>name</em> </td> |
---|
280 | <td class="md" valign="top"> ) </td> |
---|
281 | <td class="md" nowrap></td> |
---|
282 | </tr> |
---|
283 | |
---|
284 | </table> |
---|
285 | </td> |
---|
286 | </tr> |
---|
287 | </table> |
---|
288 | <table cellspacing=5 cellpadding=0 border=0> |
---|
289 | <tr> |
---|
290 | <td> |
---|
291 | |
---|
292 | </td> |
---|
293 | <td> |
---|
294 | |
---|
295 | <p> |
---|
296 | Retrieve a <a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> by name. |
---|
297 | <p> |
---|
298 | </td> |
---|
299 | </tr> |
---|
300 | </table> |
---|
301 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera4" doxytag="Ogre::Quake3ShaderManager::getLoadingOrder" ></a><p> |
---|
302 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
303 | <tr> |
---|
304 | <td class="mdRow"> |
---|
305 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
306 | <tr> |
---|
307 | <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::Quake3ShaderManager::getLoadingOrder </td> |
---|
308 | <td class="md" valign="top">( </td> |
---|
309 | <td class="md" nowrap valign="top">void </td> |
---|
310 | <td class="mdname1" valign="top" nowrap> </td> |
---|
311 | <td class="md" valign="top"> ) </td> |
---|
312 | <td class="md" nowrap> const<code> [virtual]</code></td> |
---|
313 | </tr> |
---|
314 | |
---|
315 | </table> |
---|
316 | </td> |
---|
317 | </tr> |
---|
318 | </table> |
---|
319 | <table cellspacing=5 cellpadding=0 border=0> |
---|
320 | <tr> |
---|
321 | <td> |
---|
322 | |
---|
323 | </td> |
---|
324 | <td> |
---|
325 | |
---|
326 | <p> |
---|
327 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
328 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
329 | <tr><td valign=top><em>stream</em> </td><td>Weak reference to a data stream which is the source of the script </td></tr> |
---|
330 | <tr><td valign=top><em>groupName</em> </td><td>The name of a resource group which should be used if any resources are created during the parse of this script. </td></tr> |
---|
331 | </table> |
---|
332 | </dl> |
---|
333 | |
---|
334 | <p> |
---|
335 | |
---|
336 | <p> |
---|
337 | Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera3">Ogre::ScriptLoader</a>. </td> |
---|
338 | </tr> |
---|
339 | </table> |
---|
340 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera2" doxytag="Ogre::Quake3ShaderManager::getScriptPatterns" ></a><p> |
---|
341 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
342 | <tr> |
---|
343 | <td class="mdRow"> |
---|
344 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
345 | <tr> |
---|
346 | <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a535">StringVector</a>& Ogre::Quake3ShaderManager::getScriptPatterns </td> |
---|
347 | <td class="md" valign="top">( </td> |
---|
348 | <td class="md" nowrap valign="top">void </td> |
---|
349 | <td class="mdname1" valign="top" nowrap> </td> |
---|
350 | <td class="md" valign="top"> ) </td> |
---|
351 | <td class="md" nowrap> const<code> [virtual]</code></td> |
---|
352 | </tr> |
---|
353 | |
---|
354 | </table> |
---|
355 | </td> |
---|
356 | </tr> |
---|
357 | </table> |
---|
358 | <table cellspacing=5 cellpadding=0 border=0> |
---|
359 | <tr> |
---|
360 | <td> |
---|
361 | |
---|
362 | </td> |
---|
363 | <td> |
---|
364 | |
---|
365 | <p> |
---|
366 | <dl compact><dt><b>Remarks:</b></dt><dd>This method is called when a resource group is loaded if you use <a class="el" href="classOgre_1_1ResourceGroupManager.html#Ogre_1_1ResourceGroupManagera29">ResourceGroupManager::_registerScriptLoader</a>. </dd></dl> |
---|
367 | <dl compact><dt><b>Returns:</b></dt><dd>A list of file patterns, in the order they should be searched in. </dd></dl> |
---|
368 | |
---|
369 | <p> |
---|
370 | |
---|
371 | <p> |
---|
372 | Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera1">Ogre::ScriptLoader</a>. </td> |
---|
373 | </tr> |
---|
374 | </table> |
---|
375 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagere0" doxytag="Ogre::Quake3ShaderManager::getSingleton" ></a><p> |
---|
376 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
377 | <tr> |
---|
378 | <td class="mdRow"> |
---|
379 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
380 | <tr> |
---|
381 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a>& Ogre::Quake3ShaderManager::getSingleton </td> |
---|
382 | <td class="md" valign="top">( </td> |
---|
383 | <td class="md" nowrap valign="top">void </td> |
---|
384 | <td class="mdname1" valign="top" nowrap> </td> |
---|
385 | <td class="md" valign="top"> ) </td> |
---|
386 | <td class="md" nowrap><code> [static]</code></td> |
---|
387 | </tr> |
---|
388 | |
---|
389 | </table> |
---|
390 | </td> |
---|
391 | </tr> |
---|
392 | </table> |
---|
393 | <table cellspacing=5 cellpadding=0 border=0> |
---|
394 | <tr> |
---|
395 | <td> |
---|
396 | |
---|
397 | </td> |
---|
398 | <td> |
---|
399 | |
---|
400 | <p> |
---|
401 | Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. |
---|
402 | <p> |
---|
403 | <dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl> |
---|
404 | <dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl> |
---|
405 | |
---|
406 | <p> |
---|
407 | Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone0">Ogre::Singleton< Quake3ShaderManager ></a>. </td> |
---|
408 | </tr> |
---|
409 | </table> |
---|
410 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagere1" doxytag="Ogre::Quake3ShaderManager::getSingletonPtr" ></a><p> |
---|
411 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
412 | <tr> |
---|
413 | <td class="mdRow"> |
---|
414 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
415 | <tr> |
---|
416 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a>* Ogre::Quake3ShaderManager::getSingletonPtr </td> |
---|
417 | <td class="md" valign="top">( </td> |
---|
418 | <td class="md" nowrap valign="top">void </td> |
---|
419 | <td class="mdname1" valign="top" nowrap> </td> |
---|
420 | <td class="md" valign="top"> ) </td> |
---|
421 | <td class="md" nowrap><code> [static]</code></td> |
---|
422 | </tr> |
---|
423 | |
---|
424 | </table> |
---|
425 | </td> |
---|
426 | </tr> |
---|
427 | </table> |
---|
428 | <table cellspacing=5 cellpadding=0 border=0> |
---|
429 | <tr> |
---|
430 | <td> |
---|
431 | |
---|
432 | </td> |
---|
433 | <td> |
---|
434 | |
---|
435 | <p> |
---|
436 | Override standard <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> retrieval. |
---|
437 | <p> |
---|
438 | <dl compact><dt><b>Remarks:</b></dt><dd>Why do we do this? Well, it's because the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a> template to work, but we actually only want it compiled into the implementation of the class based on the <a class="el" href="classOgre_1_1Singleton.html">Singleton</a>, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. </dd></dl> |
---|
439 | <dl compact><dt><b></b></dt><dd>This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. </dd></dl> |
---|
440 | |
---|
441 | <p> |
---|
442 | Reimplemented from <a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletone1">Ogre::Singleton< Quake3ShaderManager ></a>. </td> |
---|
443 | </tr> |
---|
444 | </table> |
---|
445 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerb0" doxytag="Ogre::Quake3ShaderManager::parseNewShaderPass" ></a><p> |
---|
446 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
447 | <tr> |
---|
448 | <td class="mdRow"> |
---|
449 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
450 | <tr> |
---|
451 | <td class="md" nowrap valign="top"> void Ogre::Quake3ShaderManager::parseNewShaderPass </td> |
---|
452 | <td class="md" valign="top">( </td> |
---|
453 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> & </td> |
---|
454 | <td class="mdname" nowrap> <em>stream</em>, </td> |
---|
455 | </tr> |
---|
456 | <tr> |
---|
457 | <td class="md" nowrap align="right"></td> |
---|
458 | <td></td> |
---|
459 | <td class="md" nowrap><a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * </td> |
---|
460 | <td class="mdname" nowrap> <em>pShader</em></td> |
---|
461 | </tr> |
---|
462 | <tr> |
---|
463 | <td></td> |
---|
464 | <td class="md">) </td> |
---|
465 | <td class="md" colspan="2"><code> [protected]</code></td> |
---|
466 | </tr> |
---|
467 | |
---|
468 | </table> |
---|
469 | </td> |
---|
470 | </tr> |
---|
471 | </table> |
---|
472 | <table cellspacing=5 cellpadding=0 border=0> |
---|
473 | <tr> |
---|
474 | <td> |
---|
475 | |
---|
476 | </td> |
---|
477 | <td> |
---|
478 | |
---|
479 | <p> |
---|
480 | </td> |
---|
481 | </tr> |
---|
482 | </table> |
---|
483 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagera3" doxytag="Ogre::Quake3ShaderManager::parseScript" ></a><p> |
---|
484 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
485 | <tr> |
---|
486 | <td class="mdRow"> |
---|
487 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
488 | <tr> |
---|
489 | <td class="md" nowrap valign="top"> void Ogre::Quake3ShaderManager::parseScript </td> |
---|
490 | <td class="md" valign="top">( </td> |
---|
491 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SharedPtr.html">DataStreamPtr</a> & </td> |
---|
492 | <td class="mdname" nowrap> <em>stream</em>, </td> |
---|
493 | </tr> |
---|
494 | <tr> |
---|
495 | <td class="md" nowrap align="right"></td> |
---|
496 | <td></td> |
---|
497 | <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
---|
498 | <td class="mdname" nowrap> <em>groupName</em></td> |
---|
499 | </tr> |
---|
500 | <tr> |
---|
501 | <td></td> |
---|
502 | <td class="md">) </td> |
---|
503 | <td class="md" colspan="2"><code> [virtual]</code></td> |
---|
504 | </tr> |
---|
505 | |
---|
506 | </table> |
---|
507 | </td> |
---|
508 | </tr> |
---|
509 | </table> |
---|
510 | <table cellspacing=5 cellpadding=0 border=0> |
---|
511 | <tr> |
---|
512 | <td> |
---|
513 | |
---|
514 | </td> |
---|
515 | <td> |
---|
516 | |
---|
517 | <p> |
---|
518 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
519 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
520 | <tr><td valign=top><em>stream</em> </td><td>Weak reference to a data stream which is the source of the script </td></tr> |
---|
521 | <tr><td valign=top><em>groupName</em> </td><td>The name of a resource group which should be used if any resources are created during the parse of this script. </td></tr> |
---|
522 | </table> |
---|
523 | </dl> |
---|
524 | |
---|
525 | <p> |
---|
526 | |
---|
527 | <p> |
---|
528 | Implements <a class="el" href="classOgre_1_1ScriptLoader.html#Ogre_1_1ScriptLoadera2">Ogre::ScriptLoader</a>. </td> |
---|
529 | </tr> |
---|
530 | </table> |
---|
531 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerb1" doxytag="Ogre::Quake3ShaderManager::parseShaderAttrib" ></a><p> |
---|
532 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
533 | <tr> |
---|
534 | <td class="mdRow"> |
---|
535 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
536 | <tr> |
---|
537 | <td class="md" nowrap valign="top"> void Ogre::Quake3ShaderManager::parseShaderAttrib </td> |
---|
538 | <td class="md" valign="top">( </td> |
---|
539 | <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
---|
540 | <td class="mdname" nowrap> <em>line</em>, </td> |
---|
541 | </tr> |
---|
542 | <tr> |
---|
543 | <td class="md" nowrap align="right"></td> |
---|
544 | <td></td> |
---|
545 | <td class="md" nowrap><a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * </td> |
---|
546 | <td class="mdname" nowrap> <em>pShader</em></td> |
---|
547 | </tr> |
---|
548 | <tr> |
---|
549 | <td></td> |
---|
550 | <td class="md">) </td> |
---|
551 | <td class="md" colspan="2"><code> [protected]</code></td> |
---|
552 | </tr> |
---|
553 | |
---|
554 | </table> |
---|
555 | </td> |
---|
556 | </tr> |
---|
557 | </table> |
---|
558 | <table cellspacing=5 cellpadding=0 border=0> |
---|
559 | <tr> |
---|
560 | <td> |
---|
561 | |
---|
562 | </td> |
---|
563 | <td> |
---|
564 | |
---|
565 | <p> |
---|
566 | </td> |
---|
567 | </tr> |
---|
568 | </table> |
---|
569 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerb2" doxytag="Ogre::Quake3ShaderManager::parseShaderPassAttrib" ></a><p> |
---|
570 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
571 | <tr> |
---|
572 | <td class="mdRow"> |
---|
573 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
574 | <tr> |
---|
575 | <td class="md" nowrap valign="top"> void Ogre::Quake3ShaderManager::parseShaderPassAttrib </td> |
---|
576 | <td class="md" valign="top">( </td> |
---|
577 | <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> & </td> |
---|
578 | <td class="mdname" nowrap> <em>line</em>, </td> |
---|
579 | </tr> |
---|
580 | <tr> |
---|
581 | <td class="md" nowrap align="right"></td> |
---|
582 | <td></td> |
---|
583 | <td class="md" nowrap><a class="el" href="classOgre_1_1Quake3Shader.html">Quake3Shader</a> * </td> |
---|
584 | <td class="mdname" nowrap> <em>pShader</em>, </td> |
---|
585 | </tr> |
---|
586 | <tr> |
---|
587 | <td class="md" nowrap align="right"></td> |
---|
588 | <td></td> |
---|
589 | <td class="md" nowrap><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html">Quake3Shader::Pass</a> * </td> |
---|
590 | <td class="mdname" nowrap> <em>pPass</em></td> |
---|
591 | </tr> |
---|
592 | <tr> |
---|
593 | <td></td> |
---|
594 | <td class="md">) </td> |
---|
595 | <td class="md" colspan="2"><code> [protected]</code></td> |
---|
596 | </tr> |
---|
597 | |
---|
598 | </table> |
---|
599 | </td> |
---|
600 | </tr> |
---|
601 | </table> |
---|
602 | <table cellspacing=5 cellpadding=0 border=0> |
---|
603 | <tr> |
---|
604 | <td> |
---|
605 | |
---|
606 | </td> |
---|
607 | <td> |
---|
608 | |
---|
609 | <p> |
---|
610 | </td> |
---|
611 | </tr> |
---|
612 | </table> |
---|
613 | <hr><h2>Member Data Documentation</h2> |
---|
614 | <a class="anchor" name="Ogre_1_1Singletont0" doxytag="Ogre::Quake3ShaderManager::ms_Singleton" ></a><p> |
---|
615 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
616 | <tr> |
---|
617 | <td class="mdRow"> |
---|
618 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
619 | <tr> |
---|
620 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> * <a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton</a>< <a class="el" href="classOgre_1_1Quake3ShaderManager.html">Quake3ShaderManager</a> >::<a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletont0">ms_Singleton</a><code> [static, protected, inherited]</code> |
---|
621 | </table> |
---|
622 | </td> |
---|
623 | </tr> |
---|
624 | </table> |
---|
625 | <table cellspacing=5 cellpadding=0 border=0> |
---|
626 | <tr> |
---|
627 | <td> |
---|
628 | |
---|
629 | </td> |
---|
630 | <td> |
---|
631 | |
---|
632 | <p> |
---|
633 | |
---|
634 | <p> |
---|
635 | Definition at line <a class="el" href="OgreSingleton_8h-source.html#l00054">54</a> of file <a class="el" href="OgreSingleton_8h-source.html">OgreSingleton.h</a>. </td> |
---|
636 | </tr> |
---|
637 | </table> |
---|
638 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerp1" doxytag="Ogre::Quake3ShaderManager::mScriptPatterns" ></a><p> |
---|
639 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
640 | <tr> |
---|
641 | <td class="mdRow"> |
---|
642 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
643 | <tr> |
---|
644 | <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a535">StringVector</a> <a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerp1">Ogre::Quake3ShaderManager::mScriptPatterns</a><code> [protected]</code> |
---|
645 | </table> |
---|
646 | </td> |
---|
647 | </tr> |
---|
648 | </table> |
---|
649 | <table cellspacing=5 cellpadding=0 border=0> |
---|
650 | <tr> |
---|
651 | <td> |
---|
652 | |
---|
653 | </td> |
---|
654 | <td> |
---|
655 | |
---|
656 | <p> |
---|
657 | |
---|
658 | <p> |
---|
659 | Definition at line <a class="el" href="OgreQuake3ShaderManager_8h-source.html#l00061">61</a> of file <a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a>. </td> |
---|
660 | </tr> |
---|
661 | </table> |
---|
662 | <a class="anchor" name="Ogre_1_1Quake3ShaderManagerp0" doxytag="Ogre::Quake3ShaderManager::mShaderMap" ></a><p> |
---|
663 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
664 | <tr> |
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665 | <td class="mdRow"> |
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666 | <table cellpadding="0" cellspacing="0" border="0"> |
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667 | <tr> |
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668 | <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerx0">Quake3ShaderMap</a> <a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerp0">Ogre::Quake3ShaderManager::mShaderMap</a><code> [protected]</code> |
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669 | </table> |
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670 | </td> |
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671 | </tr> |
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672 | </table> |
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673 | <table cellspacing=5 cellpadding=0 border=0> |
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674 | <tr> |
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675 | <td> |
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676 | |
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677 | </td> |
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678 | <td> |
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679 | |
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680 | <p> |
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681 | |
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682 | <p> |
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683 | Definition at line <a class="el" href="OgreQuake3ShaderManager_8h-source.html#l00060">60</a> of file <a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a>. </td> |
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684 | </tr> |
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685 | </table> |
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686 | <hr>The documentation for this class was generated from the following file:<ul> |
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687 | <li><a class="el" href="OgreQuake3ShaderManager_8h-source.html">OgreQuake3ShaderManager.h</a></ul> |
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688 | <hr> |
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689 | <p> |
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690 | Copyright © 2000-2005 by The OGRE Team<br /> |
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691 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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692 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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693 | <!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> |
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694 | <Work rdf:about=""> |
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695 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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696 | <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /> |
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697 | </Work> |
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698 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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699 | |
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700 | Last modified Sun Feb 12 13:05:42 2006 |
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701 | </p> |
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702 | </body> |
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703 | </html> |
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