source: OGRE/trunk/ogrenew/Docs/api/html/classOgre_1_1SceneManager-members.html @ 692

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adding ogre 1.2 and dependencies

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10<h1>Ogre::SceneManager Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a>, including all inherited members.<table>
11  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera124">_applySceneAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
12  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera236">_areRenderStateChangesSuppressed</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
13  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera239">_areShadowsSuppressed</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
14  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera61">_findVisibleObjects</a>(Camera *cam, bool onlyShadowCasters)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
15  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera234">_injectRenderWithPass</a>(Pass *pass, Renderable *rend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
16  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera173">_notifyAutotrackingSceneNode</a>(SceneNode *node, bool autoTrack)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
17  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera88">_populateLightList</a>(const Vector3 &amp;position, Real radius, LightList &amp;destList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
18  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera125">_queueSkiesForRendering</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
19  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera240">_renderQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
20  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera64">_renderScene</a>(Camera *camera, Viewport *vp, bool includeOverlays)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
21  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera63">_renderVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera126">_setDestinationRenderSystem</a>(RenderSystem *sys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera237">_setPass</a>(const Pass *pass, bool evenIfSuppressed=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera235">_suppressRenderStateChanges</a>(bool suppress)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera238">_suppressShadows</a>(bool suppress)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera60">_updateSceneGraph</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera162">addRenderQueueListener</a>(RenderQueueListener *newListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera212">addShadowListener</a>(ShadowListener *s)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera164">addSpecialCaseRenderQueue</a>(uint8 qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw3">AnimationIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
31  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">AnimationList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">AutoTrackingSceneNodes</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19">BoxPlane</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx14">BP_BACK</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx18">BP_DOWN</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx13">BP_FRONT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx15">BP_LEFT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx16">BP_RIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx19Ogre_1_1TerrainSceneManagerx17">BP_UP</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw2">CameraIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
41  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">CameraList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera47">clearScene</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera166">clearSpecialCaseRenderQueues</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera174">createAABBQuery</a>(const AxisAlignedBox &amp;box, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera152">createAnimation</a>(const String &amp;name, Real length)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
46  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera156">createAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera102">createBillboardChain</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
48  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera145">createBillboardSet</a>(const String &amp;name, unsigned int poolSize=20)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera4">createCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
50  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera91">createEntity</a>(const String &amp;entityName, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
51  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera92">createEntity</a>(const String &amp;entityName, PrefabType ptype)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera119">createIntersectionQuery</a>(unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
53  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera83">createLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
54  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera97">createManualObject</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
55  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera219">createMovableObject</a>(const String &amp;name, const String &amp;typeName, const NameValuePairList *params=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
56  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera112">createParticleSystem</a>(const String &amp;name, const String &amp;templateName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
57  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera113">createParticleSystem</a>(const String &amp;name, size_t quota=500, const String &amp;resourceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera117">createPlaneBoundedVolumeQuery</a>(const PlaneBoundedVolumeList &amp;volumes, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
59  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera118">createRayQuery</a>(const Ray &amp;ray, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
60  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera107">createRibbonTrail</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
61  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera15">createSceneNode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
62  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera16">createSceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
63  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb28">createShadowTextures</a>(unsigned short size, unsigned short count, PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
64  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb12">createSkyboxPlane</a>(BoxPlane bp, Real distance, const Quaternion &amp;orientation, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
65  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb13">createSkydomePlane</a>(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &amp;orientation, int xsegments, int ysegments, int ySegmentsToKeep, const String &amp;groupName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
66  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera175">createSphereQuery</a>(const Sphere &amp;sphere, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
67  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera214">createStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
68  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb8">deriveShadowCasterPass</a>(const Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
69  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb9">deriveShadowReceiverPass</a>(const Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
70  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera155">destroyAllAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
71  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera159">destroyAllAnimationStates</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
72  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera106">destroyAllBillboardChains</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
73  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera149">destroyAllBillboardSets</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
74  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera82">destroyAllCameras</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
75  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera96">destroyAllEntities</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
76  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera87">destroyAllLights</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
77  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera101">destroyAllManualObjects</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
78  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera223">destroyAllMovableObjects</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
79  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera222">destroyAllMovableObjectsByType</a>(const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
80  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera117">destroyAllParticleSystems</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
81  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera111">destroyAllRibbonTrails</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
82  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera218">destroyAllStaticGeometry</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
83  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera154">destroyAnimation</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
84  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera158">destroyAnimationState</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
85  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera104">destroyBillboardChain</a>(BillboardChain *obj)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
86  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera105">destroyBillboardChain</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
87  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera147">destroyBillboardSet</a>(BillboardSet *set)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
88  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera148">destroyBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
89  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera80">destroyCamera</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
90  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera81">destroyCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
91  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera94">destroyEntity</a>(Entity *ent)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
92  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera95">destroyEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
93  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera85">destroyLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
94  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera86">destroyLight</a>(Light *light)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
95  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera99">destroyManualObject</a>(ManualObject *obj)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
96  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera100">destroyManualObject</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
97  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera220">destroyMovableObject</a>(const String &amp;name, const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
98  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera221">destroyMovableObject</a>(MovableObject *m)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
99  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera115">destroyParticleSystem</a>(ParticleSystem *obj)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
100  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera116">destroyParticleSystem</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
101  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera176">destroyQuery</a>(SceneQuery *query)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
102  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera109">destroyRibbonTrail</a>(RibbonTrail *obj)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
103  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera110">destroyRibbonTrail</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
104  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera17">destroySceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
105  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb29">destroyShadowTextures</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
106  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera216">destroyStaticGeometry</a>(StaticGeometry *geom)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
107  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera217">destroyStaticGeometry</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
108  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers2">ENTITY_TYPE_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
109  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera120">estimateWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
110  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera121">estimateWorldGeometry</a>(DataStreamPtr &amp;stream, const String &amp;typeName=StringUtil::BLANK)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
111  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera229">extractAllMovableObjectsByType</a>(const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
112  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera227">extractMovableObject</a>(const String &amp;name, const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
113  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera228">extractMovableObject</a>(MovableObject *m)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
114  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb26">findLightsAffectingFrustum</a>(const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
115  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb34">findShadowCastersForLight</a>(const Light *light, const Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
116  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb17">fireRenderQueueEnded</a>(uint8 id, const String &amp;invocation)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
117  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb16">fireRenderQueueStarted</a>(uint8 id, const String &amp;invocation)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
118  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb19">fireShadowTexturesPreCaster</a>(Light *light, Camera *camera)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
119  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb20">fireShadowTexturesPreReceiver</a>(Light *light, Frustum *f)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
120  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb18">fireShadowTexturesUpdated</a>(size_t numberOfShadowTextures)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
121  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers3">FX_TYPE_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
122  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera119">getAmbientLight</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
123  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera153">getAnimation</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
124  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera178">getAnimationIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
125  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera157">getAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
126  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera179">getAnimationStateIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
127  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera103">getBillboardChain</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
128  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera146">getBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
129  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera79">getCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
130  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera177">getCameraIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
131  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera241">getDestinationRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
132  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera151">getDisplaySceneNodes</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
133  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera93">getEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
134  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera233">getFindVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
135  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera141">getFogColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
136  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera144">getFogDensity</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
137  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera143">getFogEnd</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
138  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera140">getFogMode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
139  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">getFogStart</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
140  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera84">getLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
141  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera98">getManualObject</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
142  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera224">getMovableObject</a>(const String &amp;name, const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
143  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera225">getMovableObjectIterator</a>(const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
144  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb6">getMovableObjectMap</a>(const String &amp;typeName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
145  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera78">getName</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
146  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera56">getOption</a>(const String &amp;strKey, void *pDestValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
147  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera59">getOptionKeys</a>(StringVector &amp;refKeys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
148  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera58">getOptionValues</a>(const String &amp;strKey, StringVector &amp;refValueList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
149  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera114">getParticleSystem</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
150  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera161">getRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
151  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera108">getRibbonTrail</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
152  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera89">getRootSceneNode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
153  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera90">getSceneNode</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
154  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera185">getShadowColour</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
155  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera187">getShadowDirectionalLightExtrusionDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
156  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera189">getShadowFarDistance</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
157  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera191">getShadowIndexBufferSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
158  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera181">getShadowTechnique</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
159  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera197">getShadowTextureCount</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
160  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera195">getShadowTexturePixelFormat</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
161  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera203">getShadowTextureSelfShadow</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
162  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera193">getShadowTextureSize</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
163  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera172">getShowBoundingBoxes</a>() const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
164  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera183">getShowDebugShadows</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
165  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera134">getSkyBoxGenParameters</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
166  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera133">getSkyBoxNode</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
167  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera138">getSkyDomeGenParameters</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
168  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera137">getSkyDomeNode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
169  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera130">getSkyPlaneGenParameters</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
170  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera129">getSkyPlaneNode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
171  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera168">getSpecialCaseRenderQueueMode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
172  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera215">getStaticGeometry</a>(const String &amp;name) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
173  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera122">getSuggestedViewpoint</a>(bool random=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
174  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera3">getTypeName</a>(void) const=0</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [pure virtual]</code></td></tr>
175  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera231">getVisibilityMask</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
176  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera170">getWorldGeometryRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
177  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera123">hasOption</a>(const String &amp;strKey) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
178  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw11">IlluminationRenderStage</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
179  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb7">initRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
180  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb27">initShadowVolumeMaterials</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
181  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera226">injectMovableObject</a>(MovableObject *m)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
182  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw11Ogre_1_1TerrainSceneManagerw5">IRS_NONE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
183  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw11Ogre_1_1TerrainSceneManagerw7">IRS_RENDER_RECEIVER_PASS</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
184  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw11Ogre_1_1TerrainSceneManagerw6">IRS_RENDER_TO_TEXTURE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
185  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera169">isRenderQueueToBeProcessed</a>(uint8 qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
186  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera210">isShadowTechniqueAdditive</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
187  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera211">isShadowTechniqueInUse</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
188  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera209">isShadowTechniqueModulative</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
189  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera207">isShadowTechniqueStencilBased</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
190  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera208">isShadowTechniqueTextureBased</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
191  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera132">isSkyBoxEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
192  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera136">isSkyDomeEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
193  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera128">isSkyPlaneEnabled</a>(void) const </td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
194  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers5">LIGHT_TYPE_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
195  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp123">mActiveQueuedRenderableVisitor</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
196  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp30">mAmbientLight</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
197  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp73">mAnimationsList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
198  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp74">mAnimationStates</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
199  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera160">manualRender</a>(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &amp;worldMatrix, const Matrix4 &amp;viewMatrix, const Matrix4 &amp;projMatrix, bool doBeginEndFrame=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
200  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp78">mAutoParamDataSource</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
201  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp38">mAutoTrackingSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
202  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp35">mCameraInProgress</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
203  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp32">mCameras</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
204  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp97">mCurrentShadowTexture</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
205  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp36">mCurrentViewport</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
206  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp80">mDebugShadows</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
207  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp124">mDefaultQueuedRenderableVisitor</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
208  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp31">mDestRenderSystem</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
209  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp72">mDisplayNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
210  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp117">mFindVisibleObjects</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
211  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp121">mFiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
212  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp58">mFogColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
213  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp61">mFogDensity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
214  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp60">mFogEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
215  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp57">mFogMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
216  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp59">mFogStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
217  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp89">mFullScreenQuad</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
218  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp91">mIlluminationStage</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
219  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp120">mInfiniteExtrusionParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
220  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp65">mLastFrameNumber</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
221  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp86">mLightsAffectingFrustum</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
222  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp69">mMovableObjectCollectionMap</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
223  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp28">mName</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
224  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">MovableObjectCollectionMap</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
225  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw4">MovableObjectIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
226  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">MovableObjectMap</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
227  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp29">mRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
228  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp75">mRenderQueueListeners</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
229  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp68">mResetIdentityProj</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
230  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp67">mResetIdentityView</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
231  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp34">mSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
232  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp37">mSceneRoot</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
233  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp101">mShadowCasterAABBQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
234  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp99">mShadowCasterList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
235  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp70">mShadowCasterPlainBlackPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
236  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp122">mShadowCasterQueryListener</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
237  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp100">mShadowCasterSphereQuery</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
238  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp81">mShadowColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
239  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp82">mShadowDebugPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
240  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp90">mShadowDirLightExtrudeDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
241  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp102">mShadowFarDist</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
242  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp103">mShadowFarDistSquared</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
243  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp87">mShadowIndexBuffer</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
244  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp88">mShadowIndexBufferSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
245  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp76">mShadowListeners</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
246  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp85">mShadowMaterialInitDone</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
247  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp84">mShadowModulativePass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
248  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp71">mShadowReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
249  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp83">mShadowStencilPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
250  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp79">mShadowTechnique</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
251  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp96">mShadowTextureCameras</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
252  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp114">mShadowTextureCasterVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
253  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp93">mShadowTextureCount</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
254  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp108">mShadowTextureCustomCasterPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
255  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp110">mShadowTextureCustomCasterVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
256  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp112">mShadowTextureCustomCasterVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
257  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp109">mShadowTextureCustomReceiverPass</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
258  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp111">mShadowTextureCustomReceiverVertexProgram</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
259  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp113">mShadowTextureCustomReceiverVPParams</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
260  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp106">mShadowTextureFadeEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
261  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp105">mShadowTextureFadeStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
262  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp94">mShadowTextureFormat</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
263  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp104">mShadowTextureOffset</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
264  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp115">mShadowTextureReceiverVPDirty</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
265  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp95">mShadowTextures</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
266  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp107">mShadowTextureSelfShadow</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
267  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp92">mShadowTextureSize</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
268  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp98">mShadowUseInfiniteFarPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
269  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp77">mShowBoundingBoxes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
270  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp50">mSkyBoxDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
271  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp49">mSkyBoxEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
272  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp41">mSkyBoxEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
273  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp52">mSkyBoxGenParameters</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
274  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp44">mSkyBoxNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
275  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp51">mSkyBoxOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
276  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp54">mSkyDomeDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
277  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp53">mSkyDomeEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
278  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp40">mSkyDomeEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
279  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp56">mSkyDomeGenParameters</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
280  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp43">mSkyDomeNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
281  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp55">mSkyDomeOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
282  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp47">mSkyPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
283  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp46">mSkyPlaneDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
284  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp45">mSkyPlaneEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
285  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp39">mSkyPlaneEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
286  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp48">mSkyPlaneGenParameters</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
287  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp42">mSkyPlaneNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
288  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp62">mSpecialCaseQueueList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
289  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp63">mSpecialCaseQueueMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
290  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp33">mStaticGeometryList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
291  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp118">mSuppressRenderStateChanges</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
292  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp119">mSuppressShadows</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
293  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp66">mTempXform</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
294  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp116">mVisibilityMask</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
295  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp64">mWorldGeometryRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
296  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw13">PrefabType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
297  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb24">prepareRenderQueue</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
298  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb30">prepareShadowTextures</a>(Camera *cam, Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
299  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw13Ogre_1_1TerrainSceneManagerw10">PT_PLANE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
300  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera163">removeRenderQueueListener</a>(RenderQueueListener *delListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
301  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera213">removeShadowListener</a>(ShadowListener *s)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
302  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera165">removeSpecialCaseRenderQueue</a>(uint8 qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
303  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb36">renderAdditiveStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
304  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb41">renderAdditiveTextureShadowedQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
305  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb35">renderBasicQueueGroupObjects</a>(RenderQueueGroup *pGroup, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
306  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb37">renderModulativeStencilShadowedQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
307  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb40">renderModulativeTextureShadowedQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
308  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb42">renderObjects</a>(const QueuedRenderableCollection &amp;objs, QueuedRenderableCollection::OrganisationMode om, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
309  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">RenderQueueListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
310  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb33">renderShadowVolumeObjects</a>(ShadowCaster::ShadowRenderableListIterator iShadowRenderables, Pass *pass, const LightList *manualLightList, unsigned long flags, bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
311  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb31">renderShadowVolumesToStencil</a>(const Light *light, const Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
312  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb25">renderSingleObject</a>(const Renderable *rend, const Pass *pass, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
313  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb38">renderTextureShadowCasterQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
314  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb39">renderTextureShadowReceiverQueueGroupObjects</a>(RenderQueueGroup *group, QueuedRenderableCollection::OrganisationMode om)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
315  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb43">renderTransparentShadowCasterObjects</a>(const QueuedRenderableCollection &amp;objs, QueuedRenderableCollection::OrganisationMode om, bool doLightIteration, const LightList *manualLightList=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
316  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb23">renderVisibleObjectsCustomSequence</a>(RenderQueueInvocationSequence *s)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
317  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb22">renderVisibleObjectsDefaultSequence</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
318  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb15">resetViewProjMode</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
319  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera0">SceneManager</a>(const String &amp;instanceName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
320  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern0">SceneMgrQueuedRenderableVisitor</a> class</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [friend]</code></td></tr>
321  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">SceneNodeList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
322  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw12Ogre_1_1TerrainSceneManagerw9">SCRQM_EXCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
323  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw12Ogre_1_1TerrainSceneManagerw8">SCRQM_INCLUDE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
324  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera118">setAmbientLight</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
325  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera150">setDisplaySceneNodes</a>(bool display)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
326  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera232">setFindVisibleObjects</a>(bool find)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
327  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera139">setFog</a>(FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
328  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera55">setOption</a>(const String &amp;strKey, const void *pValue)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
329  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera184">setShadowColour</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
330  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera186">setShadowDirectionalLightExtrusionDistance</a>(Real dist)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
331  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera199">setShadowDirLightTextureOffset</a>(Real offset)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
332  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera188">setShadowFarDistance</a>(Real distance)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
333  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera190">setShadowIndexBufferSize</a>(size_t size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
334  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera180">setShadowTechnique</a>(ShadowTechnique technique)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
335  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera204">setShadowTextureCasterMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
336  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera196">setShadowTextureCount</a>(unsigned short count)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
337  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera201">setShadowTextureFadeEnd</a>(Real fadeEnd)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
338  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera200">setShadowTextureFadeStart</a>(Real fadeStart)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
339  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera194">setShadowTexturePixelFormat</a>(PixelFormat fmt)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
340  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera205">setShadowTextureReceiverMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
341  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera202">setShadowTextureSelfShadow</a>(bool selfShadow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
342  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera198">setShadowTextureSettings</a>(unsigned short size, unsigned short count, PixelFormat fmt=PF_X8R8G8B8)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
343  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera192">setShadowTextureSize</a>(unsigned short size)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
344  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera206">setShadowUseInfiniteFarPlane</a>(bool enable)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
345  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb32">setShadowVolumeStencilState</a>(bool secondpass, bool zfail, bool twosided)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
346  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera182">setShowDebugShadows</a>(bool debug)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
347  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera131">setSkyBox</a>(bool enable, const String &amp;materialName, Real distance=5000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
348  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera135">setSkyDome</a>(bool enable, const String &amp;materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
349  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera127">setSkyPlane</a>(bool enable, const Plane &amp;plane, const String &amp;materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0, int xsegments=1, int ysegments=1, const String &amp;groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
350  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera167">setSpecialCaseRenderQueueMode</a>(SpecialCaseRenderQueueMode mode)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
351  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb21">setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
352  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera230">setVisibilityMask</a>(uint32 vmask)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
353  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera50">setWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
354  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera51">setWorldGeometry</a>(DataStreamPtr &amp;stream, const String &amp;typeName=StringUtil::BLANK)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
355  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera110">setWorldGeometryRenderQueue</a>(uint8 qid)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
356  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx12">ShadowCasterList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
357  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">ShadowListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
358  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowTextureCameraList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
359  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">ShadowTextureList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
360  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera171">showBoundingBoxes</a>(bool bShow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
361  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">SpecialCaseRenderQueueList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
362  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw12">SpecialCaseRenderQueueMode</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
363  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers4">STATICGEOMETRY_TYPE_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
364  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">StaticGeometryList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
365  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb45">updateRenderQueueGroupSplitOptions</a>(RenderQueueGroup *group, bool suppressShadows, bool suppressRenderState)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
366  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb44">updateRenderQueueSplitOptions</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
367  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers6">USER_TYPE_MASK_LIMIT</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
368  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb14">useRenderableViewProjMode</a>(const Renderable *pRend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
369  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb10">validatePassForRendering</a>(const Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
370  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb11">validateRenderableForRendering</a>(const Pass *pass, const Renderable *rend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
371  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers1">WORLD_GEOMETRY_TYPE_MASK</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [static]</code></td></tr>
372  <tr class="memlist"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera1">~SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
373</table><hr>
374<p>
375Copyright &copy; 2000-2005 by The OGRE Team<br />
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384
385Last modified Sun Mar 12 14:43:19 2006
386</p>
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