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3 | <title>Ogre::ShadowCaster class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> |
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8 | <!-- Generated by Doxygen 1.3.6 --> |
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9 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> |
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10 | <h1>Ogre::ShadowCaster Class Reference</h1>This class defines the interface that must be implemented by shadow casters. |
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11 | <a href="#_details">More...</a> |
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12 | <p> |
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13 | <code>#include <<a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>></code> |
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14 | <p> |
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15 | <p>Inheritance diagram for Ogre::ShadowCaster: |
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16 | <p><center><img src="classOgre_1_1ShadowCaster.png" usemap="#Ogre::ShadowCaster_map" border="0" alt=""></center> |
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17 | <map name="Ogre::ShadowCaster_map"> |
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18 | <area href="classOgre_1_1MovableObject.html" alt="Ogre::MovableObject" shape="rect" coords="0,56,177,80"> |
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19 | <area href="classOgre_1_1BillboardChain.html" alt="Ogre::BillboardChain" shape="rect" coords="187,112,364,136"> |
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20 | <area href="classOgre_1_1BillboardSet.html" alt="Ogre::BillboardSet" shape="rect" coords="187,168,364,192"> |
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21 | <area href="classOgre_1_1Entity.html" alt="Ogre::Entity" shape="rect" coords="187,224,364,248"> |
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22 | <area href="classOgre_1_1Frustum.html" alt="Ogre::Frustum" shape="rect" coords="187,280,364,304"> |
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23 | <area href="classOgre_1_1Light.html" alt="Ogre::Light" shape="rect" coords="187,336,364,360"> |
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24 | <area href="classOgre_1_1ManualObject.html" alt="Ogre::ManualObject" shape="rect" coords="187,392,364,416"> |
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25 | <area href="classOgre_1_1MovablePlane.html" alt="Ogre::MovablePlane" shape="rect" coords="187,448,364,472"> |
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26 | <area href="classOgre_1_1ParticleSystem.html" alt="Ogre::ParticleSystem" shape="rect" coords="187,504,364,528"> |
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27 | <area href="classOgre_1_1SimpleRenderable.html" alt="Ogre::SimpleRenderable" shape="rect" coords="187,560,364,584"> |
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28 | <area href="classOgre_1_1StaticGeometry_1_1Region.html" alt="Ogre::StaticGeometry::Region" shape="rect" coords="187,616,364,640"> |
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29 | <area href="classOgre_1_1TerrainRenderable.html" alt="Ogre::TerrainRenderable" shape="rect" coords="187,672,364,696"> |
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30 | </map> |
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31 | <a href="classOgre_1_1ShadowCaster-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> |
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32 | <tr><td></td></tr> |
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33 | <tr><td colspan=2><br><h2>Public Types</h2></td></tr> |
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34 | <tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector< <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr> |
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35 | |
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36 | <tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>< <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr> |
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37 | |
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38 | <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> |
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39 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera0">~ShadowCaster</a> ()</td></tr> |
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40 | |
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41 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera1">getCastShadows</a> (void) const=0</td></tr> |
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42 | |
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43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns whether or not this object currently casts a shadow. <a href="#Ogre_1_1ShadowCastera1"></a><br><br></td></tr> |
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44 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera2">getEdgeList</a> (void)=0</td></tr> |
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45 | |
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46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns details of the edges which might be used to determine a silhouette. <a href="#Ogre_1_1ShadowCastera2"></a><br><br></td></tr> |
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47 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">getWorldBoundingBox</a> (bool derive=false) const=0</td></tr> |
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48 | |
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49 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the world bounding box of the caster. <a href="#Ogre_1_1ShadowCastera3"></a><br><br></td></tr> |
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50 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">getLightCapBounds</a> (void) const=0</td></tr> |
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51 | |
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52 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Gets the world space bounding box of the light cap. <a href="#Ogre_1_1ShadowCastera4"></a><br><br></td></tr> |
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53 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera5">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &light, <a class="el" href="namespaceOgre.html#a465">Real</a> dirLightExtrusionDist) const=0</td></tr> |
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54 | |
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55 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Gets the world space bounding box of the dark cap, as extruded using the light provided. <a href="#Ogre_1_1ShadowCastera5"></a><br><br></td></tr> |
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56 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1VectorIterator.html">ShadowRenderableListIterator</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera6">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a650">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a465">Real</a> extrusionDistance, unsigned long flags=0)=0</td></tr> |
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57 | |
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58 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Gets an iterator over the renderables required to render the shadow volume. <a href="#Ogre_1_1ShadowCastera6"></a><br><br></td></tr> |
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59 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a465">Real</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera7">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const=0</td></tr> |
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60 | |
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61 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the distance to extrude for a point/spot light. <a href="#Ogre_1_1ShadowCastera7"></a><br><br></td></tr> |
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62 | <tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> |
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63 | <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe4">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &lightPos, <a class="el" href="namespaceOgre.html#a465">Real</a> extrudeDist)</td></tr> |
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64 | |
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65 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Utility method for extruding vertices based on a light. <a href="#Ogre_1_1WireBoundingBoxe4"></a><br><br></td></tr> |
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66 | <tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> |
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67 | <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a465">Real</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr> |
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68 | |
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69 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Helper moethod for calculating extrusion distance. <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr> |
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70 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &lightPos)</td></tr> |
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71 | |
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72 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing. <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr> |
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73 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &shadowRenderables, unsigned long flags)</td></tr> |
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74 | |
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75 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr> |
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76 | <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &lightPos, <a class="el" href="namespaceOgre.html#a465">Real</a> extrudeDist) const </td></tr> |
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77 | |
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78 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Utility method for extruding a bounding box. <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr> |
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79 | </table> |
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80 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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81 | This class defines the interface that must be implemented by shadow casters. |
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82 | <p> |
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83 | |
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84 | <p> |
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85 | Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00104">104</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.<hr><h2>Member Typedef Documentation</h2> |
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86 | <a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::ShadowCaster::ShadowRenderableList" ></a><p> |
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87 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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88 | <tr> |
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89 | <td class="mdRow"> |
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90 | <table cellpadding="0" cellspacing="0" border="0"> |
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91 | <tr> |
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92 | <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a> |
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93 | </table> |
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94 | </td> |
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95 | </tr> |
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96 | </table> |
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97 | <table cellspacing=5 cellpadding=0 border=0> |
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98 | <tr> |
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99 | <td> |
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100 | |
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101 | </td> |
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102 | <td> |
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103 | |
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104 | <p> |
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105 | |
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106 | <p> |
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107 | Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>. </td> |
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108 | </tr> |
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109 | </table> |
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110 | <a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::ShadowCaster::ShadowRenderableListIterator" ></a><p> |
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111 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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112 | <tr> |
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113 | <td class="mdRow"> |
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114 | <table cellpadding="0" cellspacing="0" border="0"> |
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115 | <tr> |
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116 | <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a><<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>> <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a> |
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117 | </table> |
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118 | </td> |
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119 | </tr> |
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120 | </table> |
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121 | <table cellspacing=5 cellpadding=0 border=0> |
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122 | <tr> |
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123 | <td> |
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124 | |
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125 | </td> |
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126 | <td> |
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127 | |
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128 | <p> |
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129 | |
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130 | <p> |
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131 | Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00122">122</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>. </td> |
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132 | </tr> |
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133 | </table> |
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134 | <hr><h2>Constructor & Destructor Documentation</h2> |
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135 | <a class="anchor" name="Ogre_1_1ShadowCastera0" doxytag="Ogre::ShadowCaster::~ShadowCaster" ></a><p> |
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136 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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137 | <tr> |
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138 | <td class="mdRow"> |
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139 | <table cellpadding="0" cellspacing="0" border="0"> |
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140 | <tr> |
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141 | <td class="md" nowrap valign="top"> virtual Ogre::ShadowCaster::~<a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> </td> |
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142 | <td class="md" valign="top">( </td> |
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143 | <td class="mdname1" valign="top" nowrap> </td> |
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144 | <td class="md" valign="top"> ) </td> |
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145 | <td class="md" nowrap><code> [virtual]</code></td> |
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146 | </tr> |
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147 | |
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148 | </table> |
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149 | </td> |
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150 | </tr> |
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151 | </table> |
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152 | <table cellspacing=5 cellpadding=0 border=0> |
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153 | <tr> |
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154 | <td> |
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155 | |
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156 | </td> |
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157 | <td> |
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158 | |
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159 | <p> |
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160 | |
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161 | <p> |
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162 | Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00107">107</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>. </td> |
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163 | </tr> |
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164 | </table> |
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165 | <hr><h2>Member Function Documentation</h2> |
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166 | <a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::ShadowCaster::extrudeBounds" ></a><p> |
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167 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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168 | <tr> |
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169 | <td class="mdRow"> |
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170 | <table cellpadding="0" cellspacing="0" border="0"> |
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171 | <tr> |
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172 | <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td> |
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173 | <td class="md" valign="top">( </td> |
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174 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> & </td> |
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175 | <td class="mdname" nowrap> <em>box</em>, </td> |
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176 | </tr> |
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177 | <tr> |
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178 | <td class="md" nowrap align="right"></td> |
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179 | <td></td> |
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180 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> & </td> |
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181 | <td class="mdname" nowrap> <em>lightPos</em>, </td> |
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182 | </tr> |
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183 | <tr> |
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184 | <td class="md" nowrap align="right"></td> |
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185 | <td></td> |
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186 | <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a> </td> |
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187 | <td class="mdname" nowrap> <em>extrudeDist</em></td> |
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188 | </tr> |
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189 | <tr> |
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190 | <td></td> |
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191 | <td class="md">) </td> |
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192 | <td class="md" colspan="2"> const<code> [protected, virtual]</code></td> |
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193 | </tr> |
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194 | |
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195 | </table> |
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196 | </td> |
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197 | </tr> |
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198 | </table> |
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199 | <table cellspacing=5 cellpadding=0 border=0> |
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200 | <tr> |
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201 | <td> |
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202 | |
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203 | </td> |
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204 | <td> |
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205 | |
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206 | <p> |
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207 | Utility method for extruding a bounding box. |
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208 | <p> |
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209 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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210 | <table border="0" cellspacing="2" cellpadding="0"> |
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211 | <tr><td valign=top><em>box</em> </td><td>Original bounding box, will be updated in-place </td></tr> |
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212 | <tr><td valign=top><em>lightPos</em> </td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr> |
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213 | <tr><td valign=top><em>extrudeDist</em> </td><td>The distance to extrude </td></tr> |
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214 | </table> |
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215 | </dl> |
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216 | </td> |
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217 | </tr> |
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218 | </table> |
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219 | <a class="anchor" name="Ogre_1_1WireBoundingBoxe4" doxytag="Ogre::ShadowCaster::extrudeVertices" ></a><p> |
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220 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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221 | <tr> |
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222 | <td class="mdRow"> |
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223 | <table cellpadding="0" cellspacing="0" border="0"> |
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224 | <tr> |
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225 | <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td> |
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226 | <td class="md" valign="top">( </td> |
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227 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> </td> |
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228 | <td class="mdname" nowrap> <em>vertexBuffer</em>, </td> |
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229 | </tr> |
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230 | <tr> |
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231 | <td class="md" nowrap align="right"></td> |
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232 | <td></td> |
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233 | <td class="md" nowrap>size_t </td> |
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234 | <td class="mdname" nowrap> <em>originalVertexCount</em>, </td> |
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235 | </tr> |
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236 | <tr> |
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237 | <td class="md" nowrap align="right"></td> |
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238 | <td></td> |
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239 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> & </td> |
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240 | <td class="mdname" nowrap> <em>lightPos</em>, </td> |
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241 | </tr> |
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242 | <tr> |
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243 | <td class="md" nowrap align="right"></td> |
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244 | <td></td> |
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245 | <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a> </td> |
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246 | <td class="mdname" nowrap> <em>extrudeDist</em></td> |
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247 | </tr> |
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248 | <tr> |
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249 | <td></td> |
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250 | <td class="md">) </td> |
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251 | <td class="md" colspan="2"><code> [static]</code></td> |
---|
252 | </tr> |
---|
253 | |
---|
254 | </table> |
---|
255 | </td> |
---|
256 | </tr> |
---|
257 | </table> |
---|
258 | <table cellspacing=5 cellpadding=0 border=0> |
---|
259 | <tr> |
---|
260 | <td> |
---|
261 | |
---|
262 | </td> |
---|
263 | <td> |
---|
264 | |
---|
265 | <p> |
---|
266 | Utility method for extruding vertices based on a light. |
---|
267 | <p> |
---|
268 | <dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl> |
---|
269 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
270 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
271 | <tr><td valign=top><em>vertexBuffer</em> </td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr> |
---|
272 | <tr><td valign=top><em>originalVertexCount</em> </td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr> |
---|
273 | <tr><td valign=top><em>lightPos</em> </td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr> |
---|
274 | <tr><td valign=top><em>extrudeDist</em> </td><td>The distance to extrude </td></tr> |
---|
275 | </table> |
---|
276 | </dl> |
---|
277 | </td> |
---|
278 | </tr> |
---|
279 | </table> |
---|
280 | <a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::ShadowCaster::generateShadowVolume" ></a><p> |
---|
281 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
282 | <tr> |
---|
283 | <td class="mdRow"> |
---|
284 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
285 | <tr> |
---|
286 | <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td> |
---|
287 | <td class="md" valign="top">( </td> |
---|
288 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> * </td> |
---|
289 | <td class="mdname" nowrap> <em>edgeData</em>, </td> |
---|
290 | </tr> |
---|
291 | <tr> |
---|
292 | <td class="md" nowrap align="right"></td> |
---|
293 | <td></td> |
---|
294 | <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> </td> |
---|
295 | <td class="mdname" nowrap> <em>indexBuffer</em>, </td> |
---|
296 | </tr> |
---|
297 | <tr> |
---|
298 | <td class="md" nowrap align="right"></td> |
---|
299 | <td></td> |
---|
300 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> * </td> |
---|
301 | <td class="mdname" nowrap> <em>light</em>, </td> |
---|
302 | </tr> |
---|
303 | <tr> |
---|
304 | <td class="md" nowrap align="right"></td> |
---|
305 | <td></td> |
---|
306 | <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> & </td> |
---|
307 | <td class="mdname" nowrap> <em>shadowRenderables</em>, </td> |
---|
308 | </tr> |
---|
309 | <tr> |
---|
310 | <td class="md" nowrap align="right"></td> |
---|
311 | <td></td> |
---|
312 | <td class="md" nowrap>unsigned long </td> |
---|
313 | <td class="mdname" nowrap> <em>flags</em></td> |
---|
314 | </tr> |
---|
315 | <tr> |
---|
316 | <td></td> |
---|
317 | <td class="md">) </td> |
---|
318 | <td class="md" colspan="2"><code> [protected, virtual]</code></td> |
---|
319 | </tr> |
---|
320 | |
---|
321 | </table> |
---|
322 | </td> |
---|
323 | </tr> |
---|
324 | </table> |
---|
325 | <table cellspacing=5 cellpadding=0 border=0> |
---|
326 | <tr> |
---|
327 | <td> |
---|
328 | |
---|
329 | </td> |
---|
330 | <td> |
---|
331 | |
---|
332 | <p> |
---|
333 | Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. |
---|
334 | <p> |
---|
335 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
336 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
337 | <tr><td valign=top><em>edgeData</em> </td><td>The edge information to use </td></tr> |
---|
338 | <tr><td valign=top><em>indexBuffer</em> </td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr> |
---|
339 | <tr><td valign=top><em>light</em> </td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr> |
---|
340 | <tr><td valign=top><em>shadowRenderables</em> </td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr> |
---|
341 | <tr><td valign=top><em>flags</em> </td><td>Additional controller flags, see ShadowRenderableFlags </td></tr> |
---|
342 | </table> |
---|
343 | </dl> |
---|
344 | </td> |
---|
345 | </tr> |
---|
346 | </table> |
---|
347 | <a class="anchor" name="Ogre_1_1ShadowCastera1" doxytag="Ogre::ShadowCaster::getCastShadows" ></a><p> |
---|
348 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
349 | <tr> |
---|
350 | <td class="mdRow"> |
---|
351 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
352 | <tr> |
---|
353 | <td class="md" nowrap valign="top"> virtual bool Ogre::ShadowCaster::getCastShadows </td> |
---|
354 | <td class="md" valign="top">( </td> |
---|
355 | <td class="md" nowrap valign="top">void </td> |
---|
356 | <td class="mdname1" valign="top" nowrap> </td> |
---|
357 | <td class="md" valign="top"> ) </td> |
---|
358 | <td class="md" nowrap> const<code> [pure virtual]</code></td> |
---|
359 | </tr> |
---|
360 | |
---|
361 | </table> |
---|
362 | </td> |
---|
363 | </tr> |
---|
364 | </table> |
---|
365 | <table cellspacing=5 cellpadding=0 border=0> |
---|
366 | <tr> |
---|
367 | <td> |
---|
368 | |
---|
369 | </td> |
---|
370 | <td> |
---|
371 | |
---|
372 | <p> |
---|
373 | Returns whether or not this object currently casts a shadow. |
---|
374 | <p> |
---|
375 | |
---|
376 | <p> |
---|
377 | Implemented in <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa51">Ogre::MovableObject</a>. </td> |
---|
378 | </tr> |
---|
379 | </table> |
---|
380 | <a class="anchor" name="Ogre_1_1ShadowCastera5" doxytag="Ogre::ShadowCaster::getDarkCapBounds" ></a><p> |
---|
381 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
382 | <tr> |
---|
383 | <td class="mdRow"> |
---|
384 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
385 | <tr> |
---|
386 | <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>& Ogre::ShadowCaster::getDarkCapBounds </td> |
---|
387 | <td class="md" valign="top">( </td> |
---|
388 | <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> & </td> |
---|
389 | <td class="mdname" nowrap> <em>light</em>, </td> |
---|
390 | </tr> |
---|
391 | <tr> |
---|
392 | <td class="md" nowrap align="right"></td> |
---|
393 | <td></td> |
---|
394 | <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a> </td> |
---|
395 | <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td> |
---|
396 | </tr> |
---|
397 | <tr> |
---|
398 | <td></td> |
---|
399 | <td class="md">) </td> |
---|
400 | <td class="md" colspan="2"> const<code> [pure virtual]</code></td> |
---|
401 | </tr> |
---|
402 | |
---|
403 | </table> |
---|
404 | </td> |
---|
405 | </tr> |
---|
406 | </table> |
---|
407 | <table cellspacing=5 cellpadding=0 border=0> |
---|
408 | <tr> |
---|
409 | <td> |
---|
410 | |
---|
411 | </td> |
---|
412 | <td> |
---|
413 | |
---|
414 | <p> |
---|
415 | Gets the world space bounding box of the dark cap, as extruded using the light provided. |
---|
416 | <p> |
---|
417 | |
---|
418 | <p> |
---|
419 | Implemented in <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa49">Ogre::MovableObject</a>. </td> |
---|
420 | </tr> |
---|
421 | </table> |
---|
422 | <a class="anchor" name="Ogre_1_1ShadowCastera2" doxytag="Ogre::ShadowCaster::getEdgeList" ></a><p> |
---|
423 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
424 | <tr> |
---|
425 | <td class="mdRow"> |
---|
426 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
427 | <tr> |
---|
428 | <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::ShadowCaster::getEdgeList </td> |
---|
429 | <td class="md" valign="top">( </td> |
---|
430 | <td class="md" nowrap valign="top">void </td> |
---|
431 | <td class="mdname1" valign="top" nowrap> </td> |
---|
432 | <td class="md" valign="top"> ) </td> |
---|
433 | <td class="md" nowrap><code> [pure virtual]</code></td> |
---|
434 | </tr> |
---|
435 | |
---|
436 | </table> |
---|
437 | </td> |
---|
438 | </tr> |
---|
439 | </table> |
---|
440 | <table cellspacing=5 cellpadding=0 border=0> |
---|
441 | <tr> |
---|
442 | <td> |
---|
443 | |
---|
444 | </td> |
---|
445 | <td> |
---|
446 | |
---|
447 | <p> |
---|
448 | Returns details of the edges which might be used to determine a silhouette. |
---|
449 | <p> |
---|
450 | |
---|
451 | <p> |
---|
452 | Implemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya32">Ogre::Entity</a>, <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta26">Ogre::ManualObject</a>, <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa46">Ogre::MovableObject</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona17">Ogre::StaticGeometry::Region</a>. </td> |
---|
453 | </tr> |
---|
454 | </table> |
---|
455 | <a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::ShadowCaster::getExtrusionDistance" ></a><p> |
---|
456 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
457 | <tr> |
---|
458 | <td class="mdRow"> |
---|
459 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
460 | <tr> |
---|
461 | <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td> |
---|
462 | <td class="md" valign="top">( </td> |
---|
463 | <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> & </td> |
---|
464 | <td class="mdname" nowrap> <em>objectPos</em>, </td> |
---|
465 | </tr> |
---|
466 | <tr> |
---|
467 | <td class="md" nowrap align="right"></td> |
---|
468 | <td></td> |
---|
469 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> * </td> |
---|
470 | <td class="mdname" nowrap> <em>light</em></td> |
---|
471 | </tr> |
---|
472 | <tr> |
---|
473 | <td></td> |
---|
474 | <td class="md">) </td> |
---|
475 | <td class="md" colspan="2"> const<code> [protected]</code></td> |
---|
476 | </tr> |
---|
477 | |
---|
478 | </table> |
---|
479 | </td> |
---|
480 | </tr> |
---|
481 | </table> |
---|
482 | <table cellspacing=5 cellpadding=0 border=0> |
---|
483 | <tr> |
---|
484 | <td> |
---|
485 | |
---|
486 | </td> |
---|
487 | <td> |
---|
488 | |
---|
489 | <p> |
---|
490 | Helper moethod for calculating extrusion distance. |
---|
491 | <p> |
---|
492 | </td> |
---|
493 | </tr> |
---|
494 | </table> |
---|
495 | <a class="anchor" name="Ogre_1_1ShadowCastera4" doxytag="Ogre::ShadowCaster::getLightCapBounds" ></a><p> |
---|
496 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
497 | <tr> |
---|
498 | <td class="mdRow"> |
---|
499 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
500 | <tr> |
---|
501 | <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>& Ogre::ShadowCaster::getLightCapBounds </td> |
---|
502 | <td class="md" valign="top">( </td> |
---|
503 | <td class="md" nowrap valign="top">void </td> |
---|
504 | <td class="mdname1" valign="top" nowrap> </td> |
---|
505 | <td class="md" valign="top"> ) </td> |
---|
506 | <td class="md" nowrap> const<code> [pure virtual]</code></td> |
---|
507 | </tr> |
---|
508 | |
---|
509 | </table> |
---|
510 | </td> |
---|
511 | </tr> |
---|
512 | </table> |
---|
513 | <table cellspacing=5 cellpadding=0 border=0> |
---|
514 | <tr> |
---|
515 | <td> |
---|
516 | |
---|
517 | </td> |
---|
518 | <td> |
---|
519 | |
---|
520 | <p> |
---|
521 | Gets the world space bounding box of the light cap. |
---|
522 | <p> |
---|
523 | |
---|
524 | <p> |
---|
525 | Implemented in <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa48">Ogre::MovableObject</a>. </td> |
---|
526 | </tr> |
---|
527 | </table> |
---|
528 | <a class="anchor" name="Ogre_1_1ShadowCastera7" doxytag="Ogre::ShadowCaster::getPointExtrusionDistance" ></a><p> |
---|
529 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
530 | <tr> |
---|
531 | <td class="mdRow"> |
---|
532 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
533 | <tr> |
---|
534 | <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a465">Real</a> Ogre::ShadowCaster::getPointExtrusionDistance </td> |
---|
535 | <td class="md" valign="top">( </td> |
---|
536 | <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> * </td> |
---|
537 | <td class="mdname1" valign="top" nowrap> <em>l</em> </td> |
---|
538 | <td class="md" valign="top"> ) </td> |
---|
539 | <td class="md" nowrap> const<code> [pure virtual]</code></td> |
---|
540 | </tr> |
---|
541 | |
---|
542 | </table> |
---|
543 | </td> |
---|
544 | </tr> |
---|
545 | </table> |
---|
546 | <table cellspacing=5 cellpadding=0 border=0> |
---|
547 | <tr> |
---|
548 | <td> |
---|
549 | |
---|
550 | </td> |
---|
551 | <td> |
---|
552 | |
---|
553 | <p> |
---|
554 | Get the distance to extrude for a point/spot light. |
---|
555 | <p> |
---|
556 | |
---|
557 | <p> |
---|
558 | Implemented in <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa52">Ogre::MovableObject</a>. </td> |
---|
559 | </tr> |
---|
560 | </table> |
---|
561 | <a class="anchor" name="Ogre_1_1ShadowCastera6" doxytag="Ogre::ShadowCaster::getShadowVolumeRenderableIterator" ></a><p> |
---|
562 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
---|
563 | <tr> |
---|
564 | <td class="mdRow"> |
---|
565 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
566 | <tr> |
---|
567 | <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1VectorIterator.html">ShadowRenderableListIterator</a> Ogre::ShadowCaster::getShadowVolumeRenderableIterator </td> |
---|
568 | <td class="md" valign="top">( </td> |
---|
569 | <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a650">ShadowTechnique</a> </td> |
---|
570 | <td class="mdname" nowrap> <em>shadowTechnique</em>, </td> |
---|
571 | </tr> |
---|
572 | <tr> |
---|
573 | <td class="md" nowrap align="right"></td> |
---|
574 | <td></td> |
---|
575 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> * </td> |
---|
576 | <td class="mdname" nowrap> <em>light</em>, </td> |
---|
577 | </tr> |
---|
578 | <tr> |
---|
579 | <td class="md" nowrap align="right"></td> |
---|
580 | <td></td> |
---|
581 | <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> * </td> |
---|
582 | <td class="mdname" nowrap> <em>indexBuffer</em>, </td> |
---|
583 | </tr> |
---|
584 | <tr> |
---|
585 | <td class="md" nowrap align="right"></td> |
---|
586 | <td></td> |
---|
587 | <td class="md" nowrap>bool </td> |
---|
588 | <td class="mdname" nowrap> <em>extrudeVertices</em>, </td> |
---|
589 | </tr> |
---|
590 | <tr> |
---|
591 | <td class="md" nowrap align="right"></td> |
---|
592 | <td></td> |
---|
593 | <td class="md" nowrap><a class="el" href="namespaceOgre.html#a465">Real</a> </td> |
---|
594 | <td class="mdname" nowrap> <em>extrusionDistance</em>, </td> |
---|
595 | </tr> |
---|
596 | <tr> |
---|
597 | <td class="md" nowrap align="right"></td> |
---|
598 | <td></td> |
---|
599 | <td class="md" nowrap>unsigned long </td> |
---|
600 | <td class="mdname" nowrap> <em>flags</em> = 0</td> |
---|
601 | </tr> |
---|
602 | <tr> |
---|
603 | <td></td> |
---|
604 | <td class="md">) </td> |
---|
605 | <td class="md" colspan="2"><code> [pure virtual]</code></td> |
---|
606 | </tr> |
---|
607 | |
---|
608 | </table> |
---|
609 | </td> |
---|
610 | </tr> |
---|
611 | </table> |
---|
612 | <table cellspacing=5 cellpadding=0 border=0> |
---|
613 | <tr> |
---|
614 | <td> |
---|
615 | |
---|
616 | </td> |
---|
617 | <td> |
---|
618 | |
---|
619 | <p> |
---|
620 | Gets an iterator over the renderables required to render the shadow volume. |
---|
621 | <p> |
---|
622 | <dl compact><dt><b>Remarks:</b></dt><dd>Shadowable geometry should ideally be designed such that there is only one <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> required to render the the shadow; however this is not a necessary limitation and it can be exceeded if required. </dd></dl> |
---|
623 | <dl compact><dt><b>Parameters:</b></dt><dd> |
---|
624 | <table border="0" cellspacing="2" cellpadding="0"> |
---|
625 | <tr><td valign=top><em>shadowTechnique</em> </td><td>The technique being used to generate the shadow </td></tr> |
---|
626 | <tr><td valign=top><em>light</em> </td><td>The light to generate the shadow from </td></tr> |
---|
627 | <tr><td valign=top><em>indexBuffer</em> </td><td>The index buffer to build the renderables into, the current contents are assumed to be disposable. </td></tr> |
---|
628 | <tr><td valign=top><em>extrudeVertices</em> </td><td>If true, this means this class should extrude the vertices of the back of the volume in software. If false, it will not be done (a vertex program is assumed). </td></tr> |
---|
629 | <tr><td valign=top><em>extrusionDistance</em> </td><td>The distance to extrude the shadow volume </td></tr> |
---|
630 | <tr><td valign=top><em>flags</em> </td><td>Technique-specific flags, see ShadowRenderableFlags </td></tr> |
---|
631 | </table> |
---|
632 | </dl> |
---|
633 | |
---|
634 | <p> |
---|
635 | Implemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya33">Ogre::Entity</a>, <a class="el" href="classOgre_1_1ManualObject.html#Ogre_1_1ManualObjecta27">Ogre::ManualObject</a>, <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa47">Ogre::MovableObject</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona16">Ogre::StaticGeometry::Region</a>. </td> |
---|
636 | </tr> |
---|
637 | </table> |
---|
638 | <a class="anchor" name="Ogre_1_1ShadowCastera3" doxytag="Ogre::ShadowCaster::getWorldBoundingBox" ></a><p> |
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639 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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640 | <tr> |
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641 | <td class="mdRow"> |
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642 | <table cellpadding="0" cellspacing="0" border="0"> |
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643 | <tr> |
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644 | <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>& Ogre::ShadowCaster::getWorldBoundingBox </td> |
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645 | <td class="md" valign="top">( </td> |
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646 | <td class="md" nowrap valign="top">bool </td> |
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647 | <td class="mdname1" valign="top" nowrap> <em>derive</em> = false </td> |
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648 | <td class="md" valign="top"> ) </td> |
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649 | <td class="md" nowrap> const<code> [pure virtual]</code></td> |
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650 | </tr> |
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651 | |
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652 | </table> |
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653 | </td> |
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654 | </tr> |
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655 | </table> |
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656 | <table cellspacing=5 cellpadding=0 border=0> |
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657 | <tr> |
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658 | <td> |
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659 | |
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660 | </td> |
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661 | <td> |
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662 | |
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663 | <p> |
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664 | Get the world bounding box of the caster. |
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665 | <p> |
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666 | |
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667 | <p> |
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668 | Implemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya28">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">Ogre::MovableObject</a>. </td> |
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669 | </tr> |
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670 | </table> |
---|
671 | <a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::ShadowCaster::updateEdgeListLightFacing" ></a><p> |
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672 | <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> |
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673 | <tr> |
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674 | <td class="mdRow"> |
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675 | <table cellpadding="0" cellspacing="0" border="0"> |
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676 | <tr> |
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677 | <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td> |
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678 | <td class="md" valign="top">( </td> |
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679 | <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> * </td> |
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680 | <td class="mdname" nowrap> <em>edgeData</em>, </td> |
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681 | </tr> |
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682 | <tr> |
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683 | <td class="md" nowrap align="right"></td> |
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684 | <td></td> |
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685 | <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> & </td> |
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686 | <td class="mdname" nowrap> <em>lightPos</em></td> |
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687 | </tr> |
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688 | <tr> |
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689 | <td></td> |
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690 | <td class="md">) </td> |
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691 | <td class="md" colspan="2"><code> [protected, virtual]</code></td> |
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692 | </tr> |
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693 | |
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694 | </table> |
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695 | </td> |
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696 | </tr> |
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697 | </table> |
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698 | <table cellspacing=5 cellpadding=0 border=0> |
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699 | <tr> |
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700 | <td> |
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701 | |
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702 | </td> |
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703 | <td> |
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704 | |
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705 | <p> |
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706 | Tells the caster to perform the tasks necessary to update the edge data's light listing. |
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707 | <p> |
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708 | Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd> |
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709 | <table border="0" cellspacing="2" cellpadding="0"> |
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710 | <tr><td valign=top><em>edgeData</em> </td><td>The edge information to update </td></tr> |
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711 | <tr><td valign=top><em>lightPos</em> </td><td>4D vector representing the light, a directional light has w=0.0 </td></tr> |
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712 | </table> |
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713 | </dl> |
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714 | </td> |
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715 | </tr> |
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716 | </table> |
---|
717 | <hr>The documentation for this class was generated from the following file:<ul> |
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718 | <li><a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a></ul> |
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719 | <hr> |
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720 | <p> |
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721 | Copyright © 2000-2005 by The OGRE Team<br /> |
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722 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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723 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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725 | <Work rdf:about=""> |
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726 | <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" /> |
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727 | <dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /> |
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728 | </Work> |
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729 | <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> --> |
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730 | |
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731 | Last modified Sun Mar 12 14:44:07 2006 |
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732 | </p> |
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733 | </body> |
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734 | </html> |
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