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Ogre::TagPoint Class Reference

A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...

#include <OgreTagPoint.h>

Inheritance diagram for Ogre::TagPoint:

Ogre::Bone Ogre::Node Ogre::Renderable List of all members.

Public Types

typedef HashMap< String, Node * > ChildNodeMap
typedef MapIterator< ChildNodeMapChildNodeIterator
typedef ConstMapIterator<
ChildNodeMap
ConstChildNodeIterator
enum  TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD }
 Enumeration denoting the spaces which a transform can be relative to. More...


Public Member Functions

 TagPoint (unsigned short handle, Skeleton *creator)
virtual ~TagPoint ()
EntitygetParentEntity (void)
void setParentEntity (Entity *pEntity)
void setChildObject (MovableObject *pObject)
Matrix4 getParentEntityTransform ()
void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the Node.

Matrix4 _getFullTransform (void)
 Gets the transform of this node including the parent entity and skeleton.

Matrix4 _getFullLocalTransform (void)
 Gets the transform of this node just for the skeleton (not entity).

void needUpdate ()
 To be called in the event of transform changes to this node that require it's recalculation.

void _updateFromParent (void) const
 Overridden from Node in order to include parent Entity transform.

const LightListgetLights (void) const
 
Remarks:
Directional lights, which have no position, will always be first on this list.


BonecreateChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new Bone as a child of this bone.

virtual NodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new Node as a child of this node.

virtual NodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named Node as a child of this node.

unsigned short getHandle (void) const
 Gets the numeric handle for this bone (unique within the skeleton).

void setBindingPose (void)
 Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.

void reset (void)
 Resets the position and orientation of this Bone to the original binding position.

void setManuallyControlled (bool manuallyControlled)
 Sets whether or not this bone is manually controlled.

bool isManuallyControlled () const
 Getter for mManuallyControlled Flag.

const Matrix4_getBindingPoseInverseTransform (void) const
 Gets the inverse transform which takes bone space to origin from the binding pose.

const StringgetName (void) const
 Returns the name of the node.

virtual NodegetParent (void) const
 Gets this node's parent (NULL if this is the root).

virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the nodes orientation.

virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this node via a quaternion.

virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this node via quaternion parameters.

virtual void resetOrientation (void)
 Resets the nodes orientation (local axes as world axes, no rotation).

virtual void setPosition (const Vector3 &pos)
 Sets the position of the node relative to it's parent.

virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the node relative to it's parent.

virtual const Vector3getPosition (void) const
 Gets the position of the node relative to it's parent.

virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this node.

virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this node.

virtual const Vector3getScale (void) const
 Gets the scaling factor of this node.

virtual void setInheritScale (bool inherit)
 Tells the node whether it should inherit scaling factors from it's parent node.

virtual bool getInheritScale (void) const
 Returns true if this node is affected by scaling factors applied to the parent node.

virtual void scale (const Vector3 &scale)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void scale (Real x, Real y, Real z)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the cartesian axes.

virtual void translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the cartesian axes.

virtual void translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes.

virtual void translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes.

virtual void roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Z-axis.

virtual void pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the X-axis.

virtual void yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Y-axis.

virtual void rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an arbitrary axis.

virtual void rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an aritrary axis using a Quarternion.

virtual Matrix3 getLocalAxes (void) const
 Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

virtual void addChild (Node *child)
 Adds a (precreated) child scene node to this node.

virtual unsigned short numChildren (void) const
 Reports the number of child nodes under this one.

virtual NodegetChild (unsigned short index) const
 Gets a pointer to a child node.

virtual NodegetChild (const String &name) const
 Gets a pointer to a named child node.

virtual ChildNodeIterator getChildIterator (void)
 Retrieves an iterator for efficiently looping through all children of this node.

virtual ConstChildNodeIterator getChildIterator (void) const
 Retrieves an iterator for efficiently looping through all children of this node.

virtual NoderemoveChild (unsigned short index)
 Drops the specified child from this node.

virtual NoderemoveChild (Node *child)
 Drops the specified child from this node.

virtual NoderemoveChild (const String &name)
 Drops the named child from this node.

virtual void removeAllChildren (void)
 Removes all child Nodes attached to this node.

virtual const Quaternion_getDerivedOrientation (void) const
 Gets the orientation of the node as derived from all parents.

virtual const Vector3_getDerivedPosition (void) const
 Gets the position of the node as derived from all parents.

virtual const Vector3_getDerivedScale (void) const
 Gets the scaling factor of the node as derived from all parents.

virtual Matrix4 _getFullTransform (void) const
 Gets the full transformation matrix for this node.

const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.

void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.

void getWorldTransforms (Matrix4 *xform) const
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const
 

const Vector3getWorldPosition (void) const
 

virtual void setInitialState (void)
 Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

virtual void resetToInitialState (void)
 Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual const Vector3getInitialPosition (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual const QuaterniongetInitialOrientation (void) const
 Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3getInitialScale (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual void _weightedTransform (Real weight, const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale)
 Internal weighted transform method.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden, see Renderable.

virtual void requestUpdate (Node *child)
 Called by children to notify their parent that they need an update.

virtual void cancelUpdate (Node *child)
 Called by children to notify their parent that they no longer need an update.

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual SceneDetailLevel getRenderDetail () const
 Returns the preferred rasterisation mode of this renderable.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.

void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.

virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

virtual void setRenderDetailOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

virtual bool getRenderDetailOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.


Protected Types

typedef std::set< Node * > ChildUpdateSet
typedef std::map< size_t,
Vector4
CustomParameterMap

Protected Member Functions

NodecreateChildImpl (void)
 See Node.

NodecreateChildImpl (const String &name)
 See Node.

virtual void setParent (Node *parent)
 Only available internally - notification of parent.

void makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix) const
 Internal method for building a Matrix4 from orientation / scale / position.

void makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix)
 Internal method for building an inverse Matrix4 from orientation / scale / position.


Protected Attributes

unsigned short mHandle
 The numeric handle of this bone.

bool mManuallyControlled
 Bones set as manuallyControlled are not reseted in Skeleton::reset().

SkeletonmCreator
 Pointer back to creator, for child creation (not smart ptr so child does not preserve parent).

Matrix4 mBindDerivedInverseTransform
 The inversed derived transform of the bone in the binding pose.

NodemParent
 Pointer to parent node.

ChildNodeMap mChildren
 Collection of pointers to direct children; hashmap for efficiency.

ChildUpdateSet mChildrenToUpdate
 List of children which need updating, used if self is not out of date but children are.

bool mNeedParentUpdate
 Flag to indicate own transform from parent is out of date.

bool mNeedChildUpdate
 Flag indicating that all children need to be updated.

bool mParentNotified
 Flag indicating that parent has been notified about update request.

String mName
 Friendly name of this node, can be automatically generated if you don't care.

Quaternion mOrientation
 Stores the orientation of the node relative to it's parent.

Vector3 mPosition
 Stores the position/translation of the node relative to its parent.

Vector3 mScale
 Stores the scaling factor applied to this node.

bool mInheritScale
 Stores whether this node inherits scale from it's parent.

MaterialPtr mpMaterial
 Material pointer should this node be rendered.

Quaternion mDerivedOrientation
 Cached combined orientation.

Vector3 mDerivedPosition
 Cached combined position.

Vector3 mDerivedScale
 Cached combined scale.

Vector3 mInitialPosition
 The position to use as a base for keyframe animation.

Quaternion mInitialOrientation
 The orientation to use as a base for keyframe animation.

Vector3 mInitialScale
 The scale to use as a base for keyframe animation.

Real mAccumAnimWeight
Vector3 mTransFromInitial
Quaternion mRotFromInitial
Vector3 mScaleFromInitial
Matrix4 mCachedTransform
 Cached derived transform as a 4x4 matrix.

bool mCachedTransformOutOfDate
CustomParameterMap mCustomParameters
bool mRenderDetailOverrideable

Static Protected Attributes

unsigned long msNextGeneratedNameExt
 Incremented count for next name extension.

const PlaneList msDummyPlaneList

Private Attributes

EntitymParentEntity
MovableObjectmChildObject
Matrix4 mFullLocalTransform

Detailed Description

A tagged point on a skeleton, which can be used to attach entities to on specific other entities.

Remarks:
A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required when it comes to rendering. However there are times when you want to attach another object to an animated entity, and make sure that attachment follows the parent entity's animation (for example, a character holding a gun in his / her hand). This class simply identifies attachment points on a skeleton which can be used to attach child objects.
The child objects themselves are not physically attached to this class; as it's name suggests this class just 'tags' the area. The actual child objects are attached to the Entity using the skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach the objects, which creates a new TagPoint on demand.

Definition at line 51 of file OgreTagPoint.h.


Member Typedef Documentation

typedef MapIterator<ChildNodeMap> Ogre::Node::ChildNodeIterator [inherited]
 

Definition at line 65 of file OgreNode.h.

typedef HashMap<String, Node*> Ogre::Node::ChildNodeMap [inherited]
 

Definition at line 64 of file OgreNode.h.

typedef std::set<Node*> Ogre::Node::ChildUpdateSet [protected, inherited]
 

Definition at line 74 of file OgreNode.h.

typedef ConstMapIterator<ChildNodeMap> Ogre::Node::ConstChildNodeIterator [inherited]
 

Definition at line 66 of file OgreNode.h.

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]
 

Definition at line 251 of file OgreRenderable.h.


Member Enumeration Documentation

enum Ogre::Node::TransformSpace [inherited]
 

Enumeration denoting the spaces which a transform can be relative to.

Enumeration values:
TS_LOCAL  Transform is relative to the local space.
TS_PARENT  Transform is relative to the space of the parent node.
TS_WORLD  Transform is relative to world space.

Definition at line 55 of file OgreNode.h.


Constructor & Destructor Documentation

Ogre::TagPoint::TagPoint unsigned short  handle,
Skeleton creator
 

virtual Ogre::TagPoint::~TagPoint  )  [virtual]
 


Member Function Documentation

const Matrix4& Ogre::Bone::_getBindingPoseInverseTransform void   )  const [inherited]
 

Gets the inverse transform which takes bone space to origin from the binding pose.

Remarks:
Internal use only.

virtual const Quaternion& Ogre::Node::_getDerivedOrientation void   )  const [virtual, inherited]
 

Gets the orientation of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedPosition void   )  const [virtual, inherited]
 

Gets the position of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedScale void   )  const [virtual, inherited]
 

Gets the scaling factor of the node as derived from all parents.

Matrix4 Ogre::TagPoint::_getFullLocalTransform void   ) 
 

Gets the transform of this node just for the skeleton (not entity).

virtual Matrix4 Ogre::Node::_getFullTransform void   )  const [virtual, inherited]
 

Gets the full transformation matrix for this node.

Remarks:
This method returns the full transformation matrix for this node, including the effect of any parent node transformations, provided they have been updated using the Node::_update method. This should only be called by a SceneManager which knows the derived transforms have been updated before calling this method. Applications using Ogre should just use the relative transforms.

Matrix4 Ogre::TagPoint::_getFullTransform void   ) 
 

Gets the transform of this node including the parent entity and skeleton.

void Ogre::TagPoint::_update bool  updateChildren,
bool  parentHasChanged
[virtual]
 

Internal method to update the Node.

Note:
Updates this node and any relevant children to incorporate transforms etc. Don't call this yourself unless you are writing a SceneManager implementation.
Parameters:
updateChildren If true, the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation.
parentHasChanged This flag indicates that the parent xform has changed, so the child should retrieve the parent's xform and combine it with its own even if it hasn't changed itself.

Reimplemented from Ogre::Node.

virtual void Ogre::Renderable::_updateCustomGpuParameter const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params
const [virtual, inherited]
 

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::TerrainRenderable.

Definition at line 219 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, and params.

void Ogre::TagPoint::_updateFromParent void   )  const [virtual]
 

Overridden from Node in order to include parent Entity transform.

Reimplemented from Ogre::Node.

virtual void Ogre::Node::_weightedTransform Real  weight,
const Vector3 translate,
const Quaternion rotate,
const Vector3 scale
[virtual, inherited]
 

Internal weighted transform method.

Remarks:
This method transforms a Node by a weighted amount from it's initial state. If weighted transforms have already been applied, the previous transforms and this one are blended together based on their relative weight. This method should not be used in combination with the unweighted rotate, translate etc methods.

virtual void Ogre::Node::addChild Node child  )  [virtual, inherited]
 

Adds a (precreated) child scene node to this node.

If it is attached to another node, it must be detached first.

Parameters:
child The Node which is to become a child node of this one

virtual void Ogre::Node::cancelUpdate Node child  )  [virtual, inherited]
 

Called by children to notify their parent that they no longer need an update.

virtual Node* Ogre::Node::createChild const String name,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates a new named Node as a child of this node.

Remarks:
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

virtual Node* Ogre::Node::createChild const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates an unnamed new Node as a child of this node.

Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

Bone* Ogre::Bone::createChild unsigned short  handle,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[inherited]
 

Creates a new Bone as a child of this bone.

Remarks:
This method creates a new bone which will inherit the transforms of this bone, with the handle specified.
Parameters:
handle The numeric handle to give the new bone; must be unique within the Skeleton.
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

Node* Ogre::Bone::createChildImpl const String name  )  [protected, virtual, inherited]
 

See Node.

Implements Ogre::Node.

Node* Ogre::Bone::createChildImpl void   )  [protected, virtual, inherited]
 

See Node.

Implements Ogre::Node.

virtual bool Ogre::Renderable::getCastsShadows void   )  const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 154 of file OgreRenderable.h.

virtual Node* Ogre::Node::getChild const String name  )  const [virtual, inherited]
 

Gets a pointer to a named child node.

virtual Node* Ogre::Node::getChild unsigned short  index  )  const [virtual, inherited]
 

Gets a pointer to a child node.

Remarks:
There is an alternate getChild method which returns a named child.

virtual ConstChildNodeIterator Ogre::Node::getChildIterator void   )  const [virtual, inherited]
 

Retrieves an iterator for efficiently looping through all children of this node.

Remarks:
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

virtual ChildNodeIterator Ogre::Node::getChildIterator void   )  [virtual, inherited]
 

Retrieves an iterator for efficiently looping through all children of this node.

Remarks:
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

virtual const PlaneList& Ogre::Renderable::getClipPlanes  )  const [virtual, inherited]
 

Definition at line 146 of file OgreRenderable.h.

References Ogre::PlaneList.

const Vector4& Ogre::Renderable::getCustomParameter size_t  index  )  const [inherited]
 

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 180 of file OgreRenderable.h.

References OGRE_EXCEPT.

unsigned short Ogre::Bone::getHandle void   )  const [inherited]
 

Gets the numeric handle for this bone (unique within the skeleton).

virtual bool Ogre::Node::getInheritScale void   )  const [virtual, inherited]
 

Returns true if this node is affected by scaling factors applied to the parent node.

Remarks:
See setInheritScale for more info.

virtual const Quaternion& Ogre::Node::getInitialOrientation void   )  const [virtual, inherited]
 

Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3& Ogre::Node::getInitialPosition void   )  const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

Remarks:
Also resets the cumulative animation weight used for blending.

virtual const Vector3& Ogre::Node::getInitialScale void   )  const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

const LightList& Ogre::TagPoint::getLights void   )  const [virtual]
 

Remarks:
Directional lights, which have no position, will always be first on this list.

Reimplemented from Ogre::Node.

virtual Matrix3 Ogre::Node::getLocalAxes void   )  const [virtual, inherited]
 

Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

const MaterialPtr& Ogre::Node::getMaterial void   )  const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplayBones()

Implements Ogre::Renderable.

const String& Ogre::Node::getName void   )  const [inherited]
 

Returns the name of the node.

virtual bool Ogre::Renderable::getNormaliseNormals void   )  const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 138 of file OgreRenderable.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void   )  const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, and Ogre::SubEntity.

Definition at line 104 of file OgreRenderable.h.

virtual const Quaternion& Ogre::Node::getOrientation  )  const [virtual, inherited]
 

Returns a quaternion representing the nodes orientation.

virtual Node* Ogre::Node::getParent void   )  const [virtual, inherited]
 

Gets this node's parent (NULL if this is the root).

Entity* Ogre::TagPoint::getParentEntity void   ) 
 

Matrix4 Ogre::TagPoint::getParentEntityTransform  ) 
 

virtual const Vector3& Ogre::Node::getPosition void   )  const [virtual, inherited]
 

Gets the position of the node relative to it's parent.

virtual SceneDetailLevel Ogre::Renderable::getRenderDetail  )  const [virtual, inherited]
 

Returns the preferred rasterisation mode of this renderable.

Reimplemented in Ogre::SubEntity.

Definition at line 135 of file OgreRenderable.h.

References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID.

virtual bool Ogre::Renderable::getRenderDetailOverrideable void   )  const [virtual, inherited]
 

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 243 of file OgreRenderable.h.

void Ogre::Node::getRenderOperation RenderOperation op  )  [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplaySkeleton()

Implements Ogre::Renderable.

Reimplemented in Ogre::OctreeNode.

virtual const Vector3& Ogre::Node::getScale void   )  const [virtual, inherited]
 

Gets the scaling factor of this node.

Real Ogre::Node::getSquaredViewDepth const Camera cam  )  const [virtual, inherited]
 

Overridden, see Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique void   )  const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 69 of file OgreRenderable.h.

const Quaternion& Ogre::Node::getWorldOrientation void   )  const [virtual, inherited]
 

Implements Ogre::Renderable.

const Vector3& Ogre::Node::getWorldPosition void   )  const [virtual, inherited]
 

Implements Ogre::Renderable.

void Ogre::Node::getWorldTransforms Matrix4 xform  )  const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplaySkeleton()

Implements Ogre::Renderable.

bool Ogre::Bone::isManuallyControlled  )  const [inherited]
 

Getter for mManuallyControlled Flag.

void Ogre::Node::makeInverseTransform const Vector3 position,
const Vector3 scale,
const Quaternion orientation,
Matrix4 destMatrix
[protected, inherited]
 

Internal method for building an inverse Matrix4 from orientation / scale / position.

Remarks:
As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, 1/scale, -rotate in that order.

void Ogre::Node::makeTransform const Vector3 position,
const Vector3 scale,
const Quaternion orientation,
Matrix4 destMatrix
const [protected, inherited]
 

Internal method for building a Matrix4 from orientation / scale / position.

Remarks:
Transform is performed in the order rotate, scale, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.

void Ogre::TagPoint::needUpdate  )  [virtual]
 

To be called in the event of transform changes to this node that require it's recalculation.

Remarks:
This not only tags the node state as being 'dirty', it also requests it's parent to know about it's dirtiness so it will get an update next time.

Reimplemented from Ogre::Node.

virtual unsigned short Ogre::Node::numChildren void   )  const [virtual, inherited]
 

Reports the number of child nodes under this one.

virtual void Ogre::Node::pitch const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around the X-axis.

virtual void Ogre::Node::removeAllChildren void   )  [virtual, inherited]
 

Removes all child Nodes attached to this node.

Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.

virtual Node* Ogre::Node::removeChild const String name  )  [virtual, inherited]
 

Drops the named child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild Node child  )  [virtual, inherited]
 

Drops the specified child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild unsigned short  index  )  [virtual, inherited]
 

Drops the specified child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual void Ogre::Node::requestUpdate Node child  )  [virtual, inherited]
 

Called by children to notify their parent that they need an update.

void Ogre::Bone::reset void   )  [inherited]
 

Resets the position and orientation of this Bone to the original binding position.

Remarks:
Bones are bound to the mesh in a binding pose. They are then modified from this position during animation. This method returns the bone to it's original position and orientation.

virtual void Ogre::Node::resetOrientation void   )  [virtual, inherited]
 

Resets the nodes orientation (local axes as world axes, no rotation).

virtual void Ogre::Node::resetToInitialState void   )  [virtual, inherited]
 

Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual void Ogre::Node::roll const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around the Z-axis.

virtual void Ogre::Node::rotate const Quaternion q,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around an aritrary axis using a Quarternion.

virtual void Ogre::Node::rotate const Vector3 axis,
const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around an arbitrary axis.

virtual void Ogre::Node::scale Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.

virtual void Ogre::Node::scale const Vector3 scale  )  [virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.

void Ogre::Bone::setBindingPose void   )  [inherited]
 

Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.

void Ogre::TagPoint::setChildObject MovableObject pObject  ) 
 

void Ogre::Renderable::setCustomParameter size_t  index,
const Vector4 value
[inherited]
 

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 171 of file OgreRenderable.h.

virtual void Ogre::Node::setInheritScale bool  inherit  )  [virtual, inherited]
 

Tells the node whether it should inherit scaling factors from it's parent node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Parameters:
inherit If true, this node's scale and position will be affected by its parent's scale. If false, it will not be affected.

virtual void Ogre::Node::setInitialState void   )  [virtual, inherited]
 

Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

Remarks:
You never need to call this method unless you plan to animate this node. If you do plan to animate it, call this method once you've loaded the node with it's base state, ie the state on which all keyframes are based.
If you never call this method, the initial state is the identity transform, ie do nothing.

void Ogre::Bone::setManuallyControlled bool  manuallyControlled  )  [inherited]
 

Sets whether or not this bone is manually controlled.

Remarks:
Manually controlled bones can be altered by the application at runtime, and their positions will not be reset by the animation routines. Note that you should also make sure that there are no AnimationTrack objects referencing this bone, or if there are, you should disable them using pAnimation->destroyTrack(pBone->getHandle());

virtual void Ogre::Node::setOrientation Real  w,
Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the orientation of this node via quaternion parameters.

virtual void Ogre::Node::setOrientation const Quaternion q  )  [virtual, inherited]
 

Sets the orientation of this node via a quaternion.

virtual void Ogre::Node::setParent Node parent  )  [protected, virtual, inherited]
 

Only available internally - notification of parent.

Reimplemented in Ogre::SceneNode.

void Ogre::TagPoint::setParentEntity Entity pEntity  ) 
 

virtual void Ogre::Node::setPosition Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the position of the node relative to it's parent.

virtual void Ogre::Node::setPosition const Vector3 pos  )  [virtual, inherited]
 

Sets the position of the node relative to it's parent.

virtual void Ogre::Renderable::setRenderDetailOverrideable bool  override  )  [virtual, inherited]
 

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 235 of file OgreRenderable.h.

virtual void Ogre::Node::setScale Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.

virtual void Ogre::Node::setScale const Vector3 scale  )  [virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.

virtual void Ogre::Node::translate const Matrix3 axes,
Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as
1 0 0 0 1 0 0 0 1
i.e. the identity matrix.
x,y,z Translation components relative to the axes above.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate const Matrix3 axes,
const Vector3 move,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as:
1 0 0 0 1 0 0 0 1
i.e. the identity matrix.
move Vector relative to the axes above.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z
Parameters:
x 
y 
z Real x, y and z values representing the translation.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate const Vector3 d,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z
Parameters:
d Vector with x,y,z values representing the translation.
relativeTo The space which this transform is relative to.

virtual bool Ogre::Renderable::useIdentityProjection void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 114 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityView void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 124 of file OgreRenderable.h.

virtual void Ogre::Node::yaw const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around the Y-axis.

Reimplemented in Ogre::SceneNode.


Member Data Documentation

Real Ogre::Node::mAccumAnimWeight [protected, inherited]
 

Definition at line 180 of file OgreNode.h.

Matrix4 Ogre::Bone::mBindDerivedInverseTransform [protected, inherited]
 

The inversed derived transform of the bone in the binding pose.

Definition at line 118 of file OgreBone.h.

Matrix4 Ogre::Node::mCachedTransform [mutable, protected, inherited]
 

Cached derived transform as a 4x4 matrix.

Definition at line 189 of file OgreNode.h.

bool Ogre::Node::mCachedTransformOutOfDate [mutable, protected, inherited]
 

Definition at line 190 of file OgreNode.h.

MovableObject* Ogre::TagPoint::mChildObject [private]
 

Definition at line 85 of file OgreTagPoint.h.

ChildNodeMap Ogre::Node::mChildren [protected, inherited]
 

Collection of pointers to direct children; hashmap for efficiency.

Definition at line 72 of file OgreNode.h.

ChildUpdateSet Ogre::Node::mChildrenToUpdate [mutable, protected, inherited]
 

List of children which need updating, used if self is not out of date but children are.

Definition at line 76 of file OgreNode.h.

Skeleton* Ogre::Bone::mCreator [protected, inherited]
 

Pointer back to creator, for child creation (not smart ptr so child does not preserve parent).

Definition at line 115 of file OgreBone.h.

CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited]
 

Definition at line 252 of file OgreRenderable.h.

Quaternion Ogre::Node::mDerivedOrientation [mutable, protected, inherited]
 

Cached combined orientation.

This member is the orientation derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 115 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedPosition [mutable, protected, inherited]
 

Cached combined position.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 124 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedScale [mutable, protected, inherited]
 

Cached combined scale.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 133 of file OgreNode.h.

Matrix4 Ogre::TagPoint::mFullLocalTransform [mutable, private]
 

Definition at line 86 of file OgreTagPoint.h.

unsigned short Ogre::Bone::mHandle [protected, inherited]
 

The numeric handle of this bone.

Definition at line 104 of file OgreBone.h.

bool Ogre::Node::mInheritScale [protected, inherited]
 

Stores whether this node inherits scale from it's parent.

Definition at line 100 of file OgreNode.h.

Quaternion Ogre::Node::mInitialOrientation [protected, inherited]
 

The orientation to use as a base for keyframe animation.

Definition at line 175 of file OgreNode.h.

Vector3 Ogre::Node::mInitialPosition [protected, inherited]
 

The position to use as a base for keyframe animation.

Definition at line 173 of file OgreNode.h.

Vector3 Ogre::Node::mInitialScale [protected, inherited]
 

The scale to use as a base for keyframe animation.

Definition at line 177 of file OgreNode.h.

bool Ogre::Bone::mManuallyControlled [protected, inherited]
 

Bones set as manuallyControlled are not reseted in Skeleton::reset().

Definition at line 107 of file OgreBone.h.

String Ogre::Node::mName [protected, inherited]
 

Friendly name of this node, can be automatically generated if you don't care.

Definition at line 85 of file OgreNode.h.

bool Ogre::Node::mNeedChildUpdate [mutable, protected, inherited]
 

Flag indicating that all children need to be updated.

Definition at line 80 of file OgreNode.h.

bool Ogre::Node::mNeedParentUpdate [mutable, protected, inherited]
 

Flag to indicate own transform from parent is out of date.

Definition at line 78 of file OgreNode.h.

Quaternion Ogre::Node::mOrientation [protected, inherited]
 

Stores the orientation of the node relative to it's parent.

Definition at line 91 of file OgreNode.h.

Node* Ogre::Node::mParent [protected, inherited]
 

Pointer to parent node.

Definition at line 70 of file OgreNode.h.

Entity* Ogre::TagPoint::mParentEntity [private]
 

Definition at line 84 of file OgreTagPoint.h.

bool Ogre::Node::mParentNotified [mutable, protected, inherited]
 

Flag indicating that parent has been notified about update request.

Definition at line 82 of file OgreNode.h.

MaterialPtr Ogre::Node::mpMaterial [mutable, protected, inherited]
 

Material pointer should this node be rendered.

Definition at line 103 of file OgreNode.h.

Vector3 Ogre::Node::mPosition [protected, inherited]
 

Stores the position/translation of the node relative to its parent.

Definition at line 94 of file OgreNode.h.

bool Ogre::Renderable::mRenderDetailOverrideable [protected, inherited]
 

Definition at line 253 of file OgreRenderable.h.

Quaternion Ogre::Node::mRotFromInitial [protected, inherited]
 

Definition at line 184 of file OgreNode.h.

Vector3 Ogre::Node::mScale [protected, inherited]
 

Stores the scaling factor applied to this node.

Definition at line 97 of file OgreNode.h.

Vector3 Ogre::Node::mScaleFromInitial [protected, inherited]
 

Definition at line 186 of file OgreNode.h.

const PlaneList Ogre::Renderable::msDummyPlaneList [static, protected, inherited]
 

Definition at line 250 of file OgreRenderable.h.

unsigned long Ogre::Node::msNextGeneratedNameExt [static, protected, inherited]
 

Incremented count for next name extension.

Definition at line 88 of file OgreNode.h.

Vector3 Ogre::Node::mTransFromInitial [protected, inherited]
 

Definition at line 182 of file OgreNode.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:04:22 2006