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10<h1>Ogre::TerrainRaySceneQuery Class Reference</h1>Default implementation of <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>. 
11<a href="#_details">More...</a>
12<p>
13<code>#include &lt;<a class="el" href="OgreTerrainSceneManager_8h-source.html">OgreTerrainSceneManager.h</a>&gt;</code>
14<p>
15<p>Inheritance diagram for Ogre::TerrainRaySceneQuery:
16<p><center><img src="classOgre_1_1TerrainRaySceneQuery.png" usemap="#Ogre::TerrainRaySceneQuery_map" border="0" alt=""></center>
17<map name="Ogre::TerrainRaySceneQuery_map">
18<area href="classOgre_1_1OctreeRaySceneQuery.html" alt="Ogre::OctreeRaySceneQuery" shape="rect" coords="98,168,284,192">
19<area href="classOgre_1_1DefaultRaySceneQuery.html" alt="Ogre::DefaultRaySceneQuery" shape="rect" coords="98,112,284,136">
20<area href="classOgre_1_1RaySceneQuery.html" alt="Ogre::RaySceneQuery" shape="rect" coords="98,56,284,80">
21<area href="classOgre_1_1SceneQuery.html" alt="Ogre::SceneQuery" shape="rect" coords="0,0,186,24">
22<area href="classOgre_1_1RaySceneQueryListener.html" alt="Ogre::RaySceneQueryListener" shape="rect" coords="196,0,382,24">
23</map>
24<a href="classOgre_1_1TerrainRaySceneQuery-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
25<tr><td></td></tr>
26<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
27<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> { <br>
28&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0">WFT_NONE</a>,
29<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1">WFT_PLANE_BOUNDED_REGION</a>,
30<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2">WFT_SINGLE_INTERSECTION</a>,
31<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3">WFT_CUSTOM_GEOMETRY</a>,
32<br>
33&nbsp;&nbsp;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4">WFT_RENDER_OPERATION</a>
34<br>
35 }</td></tr>
36
37<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.  <a href="#Ogre_1_1TerrainRaySceneQueryw5">More...</a><br><br></td></tr>
38<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
39<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya0">TerrainRaySceneQuery</a> (<a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *creator)</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya1">~TerrainRaySceneQuery</a> ()</td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya2">execute</a> (<a class="el" href="classOgre_1_1RaySceneQueryListener.html">RaySceneQueryListener</a> *listener)</td></tr>
44
45<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">See RayScenQuery.  <a href="#Ogre_1_1TerrainRaySceneQuerya2"></a><br><br></td></tr>
46<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya3">execute</a> (void)</td></tr>
47
48<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Executes the query, returning the results back in one list.  <a href="#Ogre_1_1TerrainRaySceneQuerya3"></a><br><br></td></tr>
49<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya4">setRay</a> (const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;ray)</td></tr>
50
51<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the ray which is to be used for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya4"></a><br><br></td></tr>
52<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya5">getRay</a> (void) const </td></tr>
53
54<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the ray which is to be used for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya5"></a><br><br></td></tr>
55<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya6">setSortByDistance</a> (bool sort, <a class="el" href="namespaceOgre.html#a422">ushort</a> maxresults=0)</td></tr>
56
57<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether the results of this query will be sorted by distance along the ray.  <a href="#Ogre_1_1TerrainRaySceneQuerya6"></a><br><br></td></tr>
58<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya7">getSortByDistance</a> (void) const </td></tr>
59
60<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether the results are sorted by distance.  <a href="#Ogre_1_1TerrainRaySceneQuerya7"></a><br><br></td></tr>
61<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya8">getMaxResults</a> (void) const </td></tr>
62
63<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the maximum number of results returned from the query (only relevant if results are being sorted).  <a href="#Ogre_1_1TerrainRaySceneQuerya8"></a><br><br></td></tr>
64<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya9">getLastResults</a> (void) const </td></tr>
65
66<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.  <a href="#Ogre_1_1TerrainRaySceneQuerya9"></a><br><br></td></tr>
67<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya10">clearResults</a> (void)</td></tr>
68
69<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clears the results of the last query execution.  <a href="#Ogre_1_1TerrainRaySceneQuerya10"></a><br><br></td></tr>
70<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya11">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *obj, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)</td></tr>
71
72<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1TerrainRaySceneQuerya11"></a><br><br></td></tr>
73<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya12">queryResult</a> (<a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment, <a class="el" href="namespaceOgre.html#a420">Real</a> distance)</td></tr>
74
75<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Self-callback in order to deal with execute which returns collection.  <a href="#Ogre_1_1TerrainRaySceneQuerya12"></a><br><br></td></tr>
76<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya13">setQueryMask</a> (unsigned long mask)</td></tr>
77
78<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the mask for results of this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya13"></a><br><br></td></tr>
79<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya14">getQueryMask</a> (void) const </td></tr>
80
81<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the current mask for this query.  <a href="#Ogre_1_1TerrainRaySceneQuerya14"></a><br><br></td></tr>
82<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya15">setWorldFragmentType</a> (enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> wft)</td></tr>
83
84<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.  <a href="#Ogre_1_1TerrainRaySceneQuerya15"></a><br><br></td></tr>
85<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya16">getWorldFragmentType</a> (void) const </td></tr>
86
87<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the current world fragment types to be returned from the query.  <a href="#Ogre_1_1TerrainRaySceneQuerya16"></a><br><br></td></tr>
88<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQuerya17">getSupportedWorldFragmentTypes</a> (void) const </td></tr>
89
90<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the types of world fragments this query supports.  <a href="#Ogre_1_1TerrainRaySceneQuerya17"></a><br><br></td></tr>
91<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
92<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Ray.html">Ray</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp0">mRay</a></td></tr>
93
94<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp1">mSortByDistance</a></td></tr>
95
96<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp2">mMaxResults</a></td></tr>
97
98<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp3">mLastResult</a></td></tr>
99
100<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">mParentSceneMgr</a></td></tr>
101
102<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">mQueryMask</a></td></tr>
103
104<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">mSupportedWorldFragments</a></td></tr>
105
106<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">mWorldFragmentType</a></td></tr>
107
108</table>
109<hr><a name="_details"></a><h2>Detailed Description</h2>
110Default implementation of <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>.
111<p>
112
113<p>
114Definition at line <a class="el" href="OgreTerrainSceneManager_8h-source.html#l00056">56</a> of file <a class="el" href="OgreTerrainSceneManager_8h-source.html">OgreTerrainSceneManager.h</a>.<hr><h2>Member Enumeration Documentation</h2>
115<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5" doxytag="Ogre::TerrainRaySceneQuery::WorldFragmentType" ></a><p>
116<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
117  <tr>
118    <td class="mdRow">
119      <table cellpadding="0" cellspacing="0" border="0">
120        <tr>
121          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">Ogre::SceneQuery::WorldFragmentType</a><code> [inherited]</code>
122      </table>
123    </td>
124  </tr>
125</table>
126<table cellspacing=5 cellpadding=0 border=0>
127  <tr>
128    <td>
129      &nbsp;
130    </td>
131    <td>
132
133<p>
134This type can be used by collaborating applications &amp; SceneManagers to agree on the type of world geometry to be returned from queries.
135<p>
136Not all these types will be supported by all SceneManagers; once the application has decided which <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it. <dl compact><dt><b>Enumeration values: </b></dt><dd>
137<table border=0 cellspacing=2 cellpadding=0>
138<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw0" doxytag="WFT_NONE" ></a>WFT_NONE</em>&nbsp;</td><td>
139Return no world geometry hits at all. </td></tr>
140<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw1" doxytag="WFT_PLANE_BOUNDED_REGION" ></a>WFT_PLANE_BOUNDED_REGION</em>&nbsp;</td><td>
141Return pointers to convex plane-bounded regions. </td></tr>
142<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw2" doxytag="WFT_SINGLE_INTERSECTION" ></a>WFT_SINGLE_INTERSECTION</em>&nbsp;</td><td>
143Return a single intersection point (typically <a class="el" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a> only). </td></tr>
144<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw3" doxytag="WFT_CUSTOM_GEOMETRY" ></a>WFT_CUSTOM_GEOMETRY</em>&nbsp;</td><td>
145Custom geometry as defined by the <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </td></tr>
146<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRaySceneQueryw5Ogre_1_1TerrainRaySceneQueryw4" doxytag="WFT_RENDER_OPERATION" ></a>WFT_RENDER_OPERATION</em>&nbsp;</td><td>
147General <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> structure. </td></tr>
148</table>
149</dl>
150
151<p>
152Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00073">73</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
153  </tr>
154</table>
155<hr><h2>Constructor &amp; Destructor Documentation</h2>
156<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya0" doxytag="Ogre::TerrainRaySceneQuery::TerrainRaySceneQuery" ></a><p>
157<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
158  <tr>
159    <td class="mdRow">
160      <table cellpadding="0" cellspacing="0" border="0">
161        <tr>
162          <td class="md" nowrap valign="top"> Ogre::TerrainRaySceneQuery::TerrainRaySceneQuery </td>
163          <td class="md" valign="top">(&nbsp;</td>
164          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a> *&nbsp;</td>
165          <td class="mdname1" valign="top" nowrap> <em>creator</em>          </td>
166          <td class="md" valign="top">&nbsp;)&nbsp;</td>
167          <td class="md" nowrap></td>
168        </tr>
169
170      </table>
171    </td>
172  </tr>
173</table>
174<table cellspacing=5 cellpadding=0 border=0>
175  <tr>
176    <td>
177      &nbsp;
178    </td>
179    <td>
180
181<p>
182    </td>
183  </tr>
184</table>
185<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya1" doxytag="Ogre::TerrainRaySceneQuery::~TerrainRaySceneQuery" ></a><p>
186<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
187  <tr>
188    <td class="mdRow">
189      <table cellpadding="0" cellspacing="0" border="0">
190        <tr>
191          <td class="md" nowrap valign="top"> Ogre::TerrainRaySceneQuery::~<a class="el" href="classOgre_1_1TerrainRaySceneQuery.html">TerrainRaySceneQuery</a> </td>
192          <td class="md" valign="top">(&nbsp;</td>
193          <td class="mdname1" valign="top" nowrap>          </td>
194          <td class="md" valign="top">&nbsp;)&nbsp;</td>
195          <td class="md" nowrap></td>
196        </tr>
197
198      </table>
199    </td>
200  </tr>
201</table>
202<table cellspacing=5 cellpadding=0 border=0>
203  <tr>
204    <td>
205      &nbsp;
206    </td>
207    <td>
208
209<p>
210    </td>
211  </tr>
212</table>
213<hr><h2>Member Function Documentation</h2>
214<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya10" doxytag="Ogre::TerrainRaySceneQuery::clearResults" ></a><p>
215<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
216  <tr>
217    <td class="mdRow">
218      <table cellpadding="0" cellspacing="0" border="0">
219        <tr>
220          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::clearResults </td>
221          <td class="md" valign="top">(&nbsp;</td>
222          <td class="md" nowrap valign="top">void&nbsp;</td>
223          <td class="mdname1" valign="top" nowrap>          </td>
224          <td class="md" valign="top">&nbsp;)&nbsp;</td>
225          <td class="md" nowrap><code> [virtual, inherited]</code></td>
226        </tr>
227
228      </table>
229    </td>
230  </tr>
231</table>
232<table cellspacing=5 cellpadding=0 border=0>
233  <tr>
234    <td>
235      &nbsp;
236    </td>
237    <td>
238
239<p>
240Clears the results of the last query execution.
241<p>
242<dl compact><dt><b>Remarks:</b></dt><dd>You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself. </dd></dl>
243    </td>
244  </tr>
245</table>
246<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya3" doxytag="Ogre::TerrainRaySceneQuery::execute" ></a><p>
247<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
248  <tr>
249    <td class="mdRow">
250      <table cellpadding="0" cellspacing="0" border="0">
251        <tr>
252          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>&amp; Ogre::RaySceneQuery::execute </td>
253          <td class="md" valign="top">(&nbsp;</td>
254          <td class="md" nowrap valign="top">void&nbsp;</td>
255          <td class="mdname1" valign="top" nowrap>          </td>
256          <td class="md" valign="top">&nbsp;)&nbsp;</td>
257          <td class="md" nowrap><code> [virtual, inherited]</code></td>
258        </tr>
259
260      </table>
261    </td>
262  </tr>
263</table>
264<table cellspacing=5 cellpadding=0 border=0>
265  <tr>
266    <td>
267      &nbsp;
268    </td>
269    <td>
270
271<p>
272Executes the query, returning the results back in one list.
273<p>
274<dl compact><dt><b>Remarks:</b></dt><dd>This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQuerya10">clearResults()</a> is called. An more lightweight version of this method that returns results through a listener is also available. </dd></dl>
275    </td>
276  </tr>
277</table>
278<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya2" doxytag="Ogre::TerrainRaySceneQuery::execute" ></a><p>
279<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
280  <tr>
281    <td class="mdRow">
282      <table cellpadding="0" cellspacing="0" border="0">
283        <tr>
284          <td class="md" nowrap valign="top"> void Ogre::TerrainRaySceneQuery::execute </td>
285          <td class="md" valign="top">(&nbsp;</td>
286          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RaySceneQueryListener.html">RaySceneQueryListener</a> *&nbsp;</td>
287          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
288          <td class="md" valign="top">&nbsp;)&nbsp;</td>
289          <td class="md" nowrap><code> [virtual]</code></td>
290        </tr>
291
292      </table>
293    </td>
294  </tr>
295</table>
296<table cellspacing=5 cellpadding=0 border=0>
297  <tr>
298    <td>
299      &nbsp;
300    </td>
301    <td>
302
303<p>
304See RayScenQuery.
305<p>
306
307<p>
308Reimplemented from <a class="el" href="classOgre_1_1OctreeRaySceneQuery.html#Ogre_1_1OctreeRaySceneQuerya2">Ogre::OctreeRaySceneQuery</a>.    </td>
309  </tr>
310</table>
311<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya9" doxytag="Ogre::TerrainRaySceneQuery::getLastResults" ></a><p>
312<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
313  <tr>
314    <td class="mdRow">
315      <table cellpadding="0" cellspacing="0" border="0">
316        <tr>
317          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>&amp; Ogre::RaySceneQuery::getLastResults </td>
318          <td class="md" valign="top">(&nbsp;</td>
319          <td class="md" nowrap valign="top">void&nbsp;</td>
320          <td class="mdname1" valign="top" nowrap>          </td>
321          <td class="md" valign="top">&nbsp;)&nbsp;</td>
322          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
323        </tr>
324
325      </table>
326    </td>
327  </tr>
328</table>
329<table cellspacing=5 cellpadding=0 border=0>
330  <tr>
331    <td>
332      &nbsp;
333    </td>
334    <td>
335
336<p>
337Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
338<p>
339    </td>
340  </tr>
341</table>
342<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya8" doxytag="Ogre::TerrainRaySceneQuery::getMaxResults" ></a><p>
343<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
344  <tr>
345    <td class="mdRow">
346      <table cellpadding="0" cellspacing="0" border="0">
347        <tr>
348          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a422">ushort</a> Ogre::RaySceneQuery::getMaxResults </td>
349          <td class="md" valign="top">(&nbsp;</td>
350          <td class="md" nowrap valign="top">void&nbsp;</td>
351          <td class="mdname1" valign="top" nowrap>          </td>
352          <td class="md" valign="top">&nbsp;)&nbsp;</td>
353          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
354        </tr>
355
356      </table>
357    </td>
358  </tr>
359</table>
360<table cellspacing=5 cellpadding=0 border=0>
361  <tr>
362    <td>
363      &nbsp;
364    </td>
365    <td>
366
367<p>
368Gets the maximum number of results returned from the query (only relevant if results are being sorted).
369<p>
370    </td>
371  </tr>
372</table>
373<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya14" doxytag="Ogre::TerrainRaySceneQuery::getQueryMask" ></a><p>
374<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
375  <tr>
376    <td class="mdRow">
377      <table cellpadding="0" cellspacing="0" border="0">
378        <tr>
379          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::SceneQuery::getQueryMask </td>
380          <td class="md" valign="top">(&nbsp;</td>
381          <td class="md" nowrap valign="top">void&nbsp;</td>
382          <td class="mdname1" valign="top" nowrap>          </td>
383          <td class="md" valign="top">&nbsp;)&nbsp;</td>
384          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
385        </tr>
386
387      </table>
388    </td>
389  </tr>
390</table>
391<table cellspacing=5 cellpadding=0 border=0>
392  <tr>
393    <td>
394      &nbsp;
395    </td>
396    <td>
397
398<p>
399Returns the current mask for this query.
400<p>
401    </td>
402  </tr>
403</table>
404<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya5" doxytag="Ogre::TerrainRaySceneQuery::getRay" ></a><p>
405<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
406  <tr>
407    <td class="mdRow">
408      <table cellpadding="0" cellspacing="0" border="0">
409        <tr>
410          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Ray.html">Ray</a>&amp; Ogre::RaySceneQuery::getRay </td>
411          <td class="md" valign="top">(&nbsp;</td>
412          <td class="md" nowrap valign="top">void&nbsp;</td>
413          <td class="mdname1" valign="top" nowrap>          </td>
414          <td class="md" valign="top">&nbsp;)&nbsp;</td>
415          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
416        </tr>
417
418      </table>
419    </td>
420  </tr>
421</table>
422<table cellspacing=5 cellpadding=0 border=0>
423  <tr>
424    <td>
425      &nbsp;
426    </td>
427    <td>
428
429<p>
430Gets the ray which is to be used for this query.
431<p>
432    </td>
433  </tr>
434</table>
435<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya7" doxytag="Ogre::TerrainRaySceneQuery::getSortByDistance" ></a><p>
436<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
437  <tr>
438    <td class="mdRow">
439      <table cellpadding="0" cellspacing="0" border="0">
440        <tr>
441          <td class="md" nowrap valign="top"> virtual bool Ogre::RaySceneQuery::getSortByDistance </td>
442          <td class="md" valign="top">(&nbsp;</td>
443          <td class="md" nowrap valign="top">void&nbsp;</td>
444          <td class="mdname1" valign="top" nowrap>          </td>
445          <td class="md" valign="top">&nbsp;)&nbsp;</td>
446          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
447        </tr>
448
449      </table>
450    </td>
451  </tr>
452</table>
453<table cellspacing=5 cellpadding=0 border=0>
454  <tr>
455    <td>
456      &nbsp;
457    </td>
458    <td>
459
460<p>
461Gets whether the results are sorted by distance.
462<p>
463    </td>
464  </tr>
465</table>
466<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya17" doxytag="Ogre::TerrainRaySceneQuery::getSupportedWorldFragmentTypes" ></a><p>
467<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
468  <tr>
469    <td class="mdRow">
470      <table cellpadding="0" cellspacing="0" border="0">
471        <tr>
472          <td class="md" nowrap valign="top"> virtual const std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt;* Ogre::SceneQuery::getSupportedWorldFragmentTypes </td>
473          <td class="md" valign="top">(&nbsp;</td>
474          <td class="md" nowrap valign="top">void&nbsp;</td>
475          <td class="mdname1" valign="top" nowrap>          </td>
476          <td class="md" valign="top">&nbsp;)&nbsp;</td>
477          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
478        </tr>
479
480      </table>
481    </td>
482  </tr>
483</table>
484<table cellspacing=5 cellpadding=0 border=0>
485  <tr>
486    <td>
487      &nbsp;
488    </td>
489    <td>
490
491<p>
492Returns the types of world fragments this query supports.
493<p>
494
495<p>
496Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00152">152</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
497  </tr>
498</table>
499<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya16" doxytag="Ogre::TerrainRaySceneQuery::getWorldFragmentType" ></a><p>
500<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
501  <tr>
502    <td class="mdRow">
503      <table cellpadding="0" cellspacing="0" border="0">
504        <tr>
505          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> Ogre::SceneQuery::getWorldFragmentType </td>
506          <td class="md" valign="top">(&nbsp;</td>
507          <td class="md" nowrap valign="top">void&nbsp;</td>
508          <td class="mdname1" valign="top" nowrap>          </td>
509          <td class="md" valign="top">&nbsp;)&nbsp;</td>
510          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
511        </tr>
512
513      </table>
514    </td>
515  </tr>
516</table>
517<table cellspacing=5 cellpadding=0 border=0>
518  <tr>
519    <td>
520      &nbsp;
521    </td>
522    <td>
523
524<p>
525Gets the current world fragment types to be returned from the query.
526<p>
527    </td>
528  </tr>
529</table>
530<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya12" doxytag="Ogre::TerrainRaySceneQuery::queryResult" ></a><p>
531<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
532  <tr>
533    <td class="mdRow">
534      <table cellpadding="0" cellspacing="0" border="0">
535        <tr>
536          <td class="md" nowrap valign="top"> bool Ogre::RaySceneQuery::queryResult </td>
537          <td class="md" valign="top">(&nbsp;</td>
538          <td class="md" nowrap valign="top"><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
539          <td class="mdname" nowrap> <em>fragment</em>, </td>
540        </tr>
541        <tr>
542          <td class="md" nowrap align="right"></td>
543          <td></td>
544          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
545          <td class="mdname" nowrap> <em>distance</em></td>
546        </tr>
547        <tr>
548          <td></td>
549          <td class="md">)&nbsp;</td>
550          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
551        </tr>
552
553      </table>
554    </td>
555  </tr>
556</table>
557<table cellspacing=5 cellpadding=0 border=0>
558  <tr>
559    <td>
560      &nbsp;
561    </td>
562    <td>
563
564<p>
565Self-callback in order to deal with execute which returns collection.
566<p>
567
568<p>
569Implements <a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera2">Ogre::RaySceneQueryListener</a>.    </td>
570  </tr>
571</table>
572<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya11" doxytag="Ogre::TerrainRaySceneQuery::queryResult" ></a><p>
573<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
574  <tr>
575    <td class="mdRow">
576      <table cellpadding="0" cellspacing="0" border="0">
577        <tr>
578          <td class="md" nowrap valign="top"> bool Ogre::RaySceneQuery::queryResult </td>
579          <td class="md" valign="top">(&nbsp;</td>
580          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
581          <td class="mdname" nowrap> <em>obj</em>, </td>
582        </tr>
583        <tr>
584          <td class="md" nowrap align="right"></td>
585          <td></td>
586          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
587          <td class="mdname" nowrap> <em>distance</em></td>
588        </tr>
589        <tr>
590          <td></td>
591          <td class="md">)&nbsp;</td>
592          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
593        </tr>
594
595      </table>
596    </td>
597  </tr>
598</table>
599<table cellspacing=5 cellpadding=0 border=0>
600  <tr>
601    <td>
602      &nbsp;
603    </td>
604    <td>
605
606<p>
607Self-callback in order to deal with execute which returns collection.
608<p>
609
610<p>
611Implements <a class="el" href="classOgre_1_1RaySceneQueryListener.html#Ogre_1_1RaySceneQueryListenera1">Ogre::RaySceneQueryListener</a>.    </td>
612  </tr>
613</table>
614<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya13" doxytag="Ogre::TerrainRaySceneQuery::setQueryMask" ></a><p>
615<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
616  <tr>
617    <td class="mdRow">
618      <table cellpadding="0" cellspacing="0" border="0">
619        <tr>
620          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setQueryMask </td>
621          <td class="md" valign="top">(&nbsp;</td>
622          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
623          <td class="mdname1" valign="top" nowrap> <em>mask</em>          </td>
624          <td class="md" valign="top">&nbsp;)&nbsp;</td>
625          <td class="md" nowrap><code> [virtual, inherited]</code></td>
626        </tr>
627
628      </table>
629    </td>
630  </tr>
631</table>
632<table cellspacing=5 cellpadding=0 border=0>
633  <tr>
634    <td>
635      &nbsp;
636    </td>
637    <td>
638
639<p>
640Sets the mask for results of this query.
641<p>
642<dl compact><dt><b>Remarks:</b></dt><dd>This method allows you to set a 'mask' to limit the results of this query to certain types of result. The actual meaning of this value is up to the application; basically <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> instances will only be returned from this query if a bitwise AND operation between this mask value and the <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">MovableObject::getQueryFlags</a> value is non-zero. The application will have to decide what each of the bits means. </dd></dl>
643    </td>
644  </tr>
645</table>
646<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya4" doxytag="Ogre::TerrainRaySceneQuery::setRay" ></a><p>
647<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
648  <tr>
649    <td class="mdRow">
650      <table cellpadding="0" cellspacing="0" border="0">
651        <tr>
652          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::setRay </td>
653          <td class="md" valign="top">(&nbsp;</td>
654          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Ray.html">Ray</a> &amp;&nbsp;</td>
655          <td class="mdname1" valign="top" nowrap> <em>ray</em>          </td>
656          <td class="md" valign="top">&nbsp;)&nbsp;</td>
657          <td class="md" nowrap><code> [virtual, inherited]</code></td>
658        </tr>
659
660      </table>
661    </td>
662  </tr>
663</table>
664<table cellspacing=5 cellpadding=0 border=0>
665  <tr>
666    <td>
667      &nbsp;
668    </td>
669    <td>
670
671<p>
672Sets the ray which is to be used for this query.
673<p>
674    </td>
675  </tr>
676</table>
677<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya6" doxytag="Ogre::TerrainRaySceneQuery::setSortByDistance" ></a><p>
678<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
679  <tr>
680    <td class="mdRow">
681      <table cellpadding="0" cellspacing="0" border="0">
682        <tr>
683          <td class="md" nowrap valign="top"> virtual void Ogre::RaySceneQuery::setSortByDistance </td>
684          <td class="md" valign="top">(&nbsp;</td>
685          <td class="md" nowrap valign="top">bool&nbsp;</td>
686          <td class="mdname" nowrap> <em>sort</em>, </td>
687        </tr>
688        <tr>
689          <td class="md" nowrap align="right"></td>
690          <td></td>
691          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a422">ushort</a>&nbsp;</td>
692          <td class="mdname" nowrap> <em>maxresults</em> = 0</td>
693        </tr>
694        <tr>
695          <td></td>
696          <td class="md">)&nbsp;</td>
697          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
698        </tr>
699
700      </table>
701    </td>
702  </tr>
703</table>
704<table cellspacing=5 cellpadding=0 border=0>
705  <tr>
706    <td>
707      &nbsp;
708    </td>
709    <td>
710
711<p>
712Sets whether the results of this query will be sorted by distance along the ray.
713<p>
714<dl compact><dt><b>Remarks:</b></dt><dd>Often you want to know what was the first object a ray intersected with, and this method allows you to ask the query to sort the results so that the nearest results are listed first. </dd></dl>
715<dl compact><dt><b></b></dt><dd>Note that because the query returns results based on bounding volumes, the ray may not actually intersect the detail of the objects returned from the query, just their bounding volumes. For this reason the caller is advised to use more detailed intersection tests on the results if a more accurate result is required; OGRE uses bounds checking in order to give the most speedy results since not all applications need extreme accuracy. </dd></dl>
716<dl compact><dt><b>Parameters:</b></dt><dd>
717  <table border="0" cellspacing="2" cellpadding="0">
718    <tr><td valign=top><em>sort</em>&nbsp;</td><td>If true, results will be sorted. </td></tr>
719    <tr><td valign=top><em>maxresults</em>&nbsp;</td><td>If sorting is enabled, this value can be used to constrain the maximum number of results that are returned. Please note (as above) that the use of bounding volumes mean that accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail. 0 means unlimited results. </td></tr>
720  </table>
721</dl>
722    </td>
723  </tr>
724</table>
725<a class="anchor" name="Ogre_1_1TerrainRaySceneQuerya15" doxytag="Ogre::TerrainRaySceneQuery::setWorldFragmentType" ></a><p>
726<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
727  <tr>
728    <td class="mdRow">
729      <table cellpadding="0" cellspacing="0" border="0">
730        <tr>
731          <td class="md" nowrap valign="top"> virtual void Ogre::SceneQuery::setWorldFragmentType </td>
732          <td class="md" valign="top">(&nbsp;</td>
733          <td class="md" nowrap valign="top">enum <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&nbsp;</td>
734          <td class="mdname1" valign="top" nowrap> <em>wft</em>          </td>
735          <td class="md" valign="top">&nbsp;)&nbsp;</td>
736          <td class="md" nowrap><code> [virtual, inherited]</code></td>
737        </tr>
738
739      </table>
740    </td>
741  </tr>
742</table>
743<table cellspacing=5 cellpadding=0 border=0>
744  <tr>
745    <td>
746      &nbsp;
747    </td>
748    <td>
749
750<p>
751Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
752<p>
753<dl compact><dt><b>Remarks:</b></dt><dd>The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>. </dd></dl>
754<dl compact><dt><b></b></dt><dd>The default setting is WFT_NONE. </dd></dl>
755    </td>
756  </tr>
757</table>
758<hr><h2>Member Data Documentation</h2>
759<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp3" doxytag="Ogre::TerrainRaySceneQuery::mLastResult" ></a><p>
760<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
761  <tr>
762    <td class="mdRow">
763      <table cellpadding="0" cellspacing="0" border="0">
764        <tr>
765          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a496">RaySceneQueryResult</a>* <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp3">Ogre::RaySceneQuery::mLastResult</a><code> [protected, inherited]</code>
766      </table>
767    </td>
768  </tr>
769</table>
770<table cellspacing=5 cellpadding=0 border=0>
771  <tr>
772    <td>
773      &nbsp;
774    </td>
775    <td>
776
777<p>
778
779<p>
780Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00359">359</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
781  </tr>
782</table>
783<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp2" doxytag="Ogre::TerrainRaySceneQuery::mMaxResults" ></a><p>
784<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
785  <tr>
786    <td class="mdRow">
787      <table cellpadding="0" cellspacing="0" border="0">
788        <tr>
789          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a422">ushort</a> <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp2">Ogre::RaySceneQuery::mMaxResults</a><code> [protected, inherited]</code>
790      </table>
791    </td>
792  </tr>
793</table>
794<table cellspacing=5 cellpadding=0 border=0>
795  <tr>
796    <td>
797      &nbsp;
798    </td>
799    <td>
800
801<p>
802
803<p>
804Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00358">358</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
805  </tr>
806</table>
807<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp4" doxytag="Ogre::TerrainRaySceneQuery::mParentSceneMgr" ></a><p>
808<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
809  <tr>
810    <td class="mdRow">
811      <table cellpadding="0" cellspacing="0" border="0">
812        <tr>
813          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneManager.html">SceneManager</a>* <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp4">Ogre::SceneQuery::mParentSceneMgr</a><code> [protected, inherited]</code>
814      </table>
815    </td>
816  </tr>
817</table>
818<table cellspacing=5 cellpadding=0 border=0>
819  <tr>
820    <td>
821      &nbsp;
822    </td>
823    <td>
824
825<p>
826
827<p>
828Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00113">113</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
829  </tr>
830</table>
831<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp5" doxytag="Ogre::TerrainRaySceneQuery::mQueryMask" ></a><p>
832<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
833  <tr>
834    <td class="mdRow">
835      <table cellpadding="0" cellspacing="0" border="0">
836        <tr>
837          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp5">Ogre::SceneQuery::mQueryMask</a><code> [protected, inherited]</code>
838      </table>
839    </td>
840  </tr>
841</table>
842<table cellspacing=5 cellpadding=0 border=0>
843  <tr>
844    <td>
845      &nbsp;
846    </td>
847    <td>
848
849<p>
850
851<p>
852Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00114">114</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
853  </tr>
854</table>
855<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp0" doxytag="Ogre::TerrainRaySceneQuery::mRay" ></a><p>
856<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
857  <tr>
858    <td class="mdRow">
859      <table cellpadding="0" cellspacing="0" border="0">
860        <tr>
861          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Ray.html">Ray</a> <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp0">Ogre::RaySceneQuery::mRay</a><code> [protected, inherited]</code>
862      </table>
863    </td>
864  </tr>
865</table>
866<table cellspacing=5 cellpadding=0 border=0>
867  <tr>
868    <td>
869      &nbsp;
870    </td>
871    <td>
872
873<p>
874
875<p>
876Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00356">356</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
877  </tr>
878</table>
879<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp1" doxytag="Ogre::TerrainRaySceneQuery::mSortByDistance" ></a><p>
880<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
881  <tr>
882    <td class="mdRow">
883      <table cellpadding="0" cellspacing="0" border="0">
884        <tr>
885          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1TerrainRaySceneQueryp1">Ogre::RaySceneQuery::mSortByDistance</a><code> [protected, inherited]</code>
886      </table>
887    </td>
888  </tr>
889</table>
890<table cellspacing=5 cellpadding=0 border=0>
891  <tr>
892    <td>
893      &nbsp;
894    </td>
895    <td>
896
897<p>
898
899<p>
900Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00357">357</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
901  </tr>
902</table>
903<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp6" doxytag="Ogre::TerrainRaySceneQuery::mSupportedWorldFragments" ></a><p>
904<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
905  <tr>
906    <td class="mdRow">
907      <table cellpadding="0" cellspacing="0" border="0">
908        <tr>
909          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a>&gt; <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp6">Ogre::SceneQuery::mSupportedWorldFragments</a><code> [protected, inherited]</code>
910      </table>
911    </td>
912  </tr>
913</table>
914<table cellspacing=5 cellpadding=0 border=0>
915  <tr>
916    <td>
917      &nbsp;
918    </td>
919    <td>
920
921<p>
922
923<p>
924Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00115">115</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
925  </tr>
926</table>
927<a class="anchor" name="Ogre_1_1TerrainRaySceneQueryp7" doxytag="Ogre::TerrainRaySceneQuery::mWorldFragmentType" ></a><p>
928<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
929  <tr>
930    <td class="mdRow">
931      <table cellpadding="0" cellspacing="0" border="0">
932        <tr>
933          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryw5">WorldFragmentType</a> <a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1TerrainRaySceneQueryp7">Ogre::SceneQuery::mWorldFragmentType</a><code> [protected, inherited]</code>
934      </table>
935    </td>
936  </tr>
937</table>
938<table cellspacing=5 cellpadding=0 border=0>
939  <tr>
940    <td>
941      &nbsp;
942    </td>
943    <td>
944
945<p>
946
947<p>
948Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00116">116</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.    </td>
949  </tr>
950</table>
951<hr>The documentation for this class was generated from the following file:<ul>
952<li><a class="el" href="OgreTerrainSceneManager_8h-source.html">OgreTerrainSceneManager.h</a></ul>
953<hr>
954<p>
955Copyright &copy; 2000-2005 by The OGRE Team<br />
956<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
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964
965Last modified Sun Feb 12 13:06:37 2006
966</p>
967</body>
968</html>
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