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Ogre::TextureUnitState Class Reference

Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...

#include <OgreTextureUnitState.h>

List of all members.

Public Types

enum  TextureEffectType {
  ET_ENVIRONMENT_MAP, ET_PROJECTIVE_TEXTURE, ET_SCROLL, ET_ROTATE,
  ET_TRANSFORM
}
 Definition of the broad types of texture effect you can apply to a texture unit. More...

enum  EnvMapType { ENV_PLANAR, ENV_CURVED, ENV_REFLECTION, ENV_NORMAL }
 Enumeration to specify type of envmap. More...

enum  TextureTransformType {
  TT_TRANSLATE_U, TT_TRANSLATE_V, TT_SCALE_U, TT_SCALE_V,
  TT_ROTATE
}
 Useful enumeration when dealing with procedural transforms. More...

enum  TextureAddressingMode { TAM_WRAP, TAM_MIRROR, TAM_CLAMP }
 Texture addressing modes - default is TAM_WRAP. More...

enum  TextureCubeFace {
  CUBE_FRONT = 0, CUBE_BACK = 1, CUBE_LEFT = 2, CUBE_RIGHT = 3,
  CUBE_UP = 4, CUBE_DOWN = 5
}
 Enum identifying the frame indexes for faces of a cube map (not the composite 3D type. More...


Public Member Functions

 TextureUnitState (Pass *parent)
 Default constructor.

 TextureUnitState (Pass *parent, const TextureUnitState &oth)
TextureUnitStateoperator= (const TextureUnitState &oth)
 ~TextureUnitState ()
 Default destructor.

 TextureUnitState (Pass *parent, const String &texName, unsigned int texCoordSet=0)
 Name-based constructor.

const StringgetTextureName (void) const
 Get the name of current texture image for this layer.

void setTextureName (const String &name, TextureType ttype=TEX_TYPE_2D, int mipmaps=-1)
 Sets this texture layer to use a single texture, given the name of the texture to use on this layer.

void setCubicTextureName (const String &name, bool forUVW=false)
 Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

void setCubicTextureName (const String *const names, bool forUVW=false)
 Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

void setAnimatedTextureName (const String &name, unsigned int numFrames, Real duration=0)
 Sets the names of the texture images for an animated texture.

void setAnimatedTextureName (const String *const names, unsigned int numFrames, Real duration=0)
 Sets the names of the texture images for an animated texture.

std::pair< uint, uintgetTextureDimensions (unsigned int frame=0) const
 Returns the width and height of the texture in the given frame.

void setCurrentFrame (unsigned int frameNumber)
 Changes the active frame in an animated or multi-image texture.

unsigned int getCurrentFrame (void) const
 Gets the active frame in an animated or multi-image texture layer.

const StringgetFrameTextureName (unsigned int frameNumber) const
 Gets the name of the texture associated with a frame.

unsigned int getNumFrames (void) const
 Gets the number of frames for a texture.

bool isCubic (void) const
 Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map.

bool is3D (void) const
 Returns true if this texture layer uses a composite 3D cubic texture.

TextureType getTextureType (void) const
 Returns the type of this texture.

unsigned int getTextureCoordSet (void) const
 Gets the index of the set of texture co-ords this layer uses.

void setTextureCoordSet (unsigned int set)
 Sets the index of the set of texture co-ords this layer uses.

void setTextureTransform (const Matrix4 &xform)
 Sets a matrix used to transform any texture coordinates on this layer.

const Matrix4getTextureTransform (void) const
 Gets the current texture transformation matrix.

void setTextureScroll (Real u, Real v)
 Sets the translation offset of the texture, ie scrolls the texture.

void setTextureUScroll (Real value)
 As setTextureScroll, but sets only U value.

Real getTextureUScroll (void) const
void setTextureVScroll (Real value)
 As setTextureScroll, but sets only V value.

Real getTextureVScroll (void) const
void setTextureUScale (Real value)
 As setTextureScale, but sets only U value.

Real getTextureUScale (void) const
void setTextureVScale (Real value)
 As setTextureScale, but sets only V value.

Real getTextureVScale (void) const
void setTextureScale (Real uScale, Real vScale)
 Sets the scaling factor applied to texture coordinates.

void setTextureRotate (const Radian &angle)
 Sets the anticlockwise rotation factor applied to texture coordinates.

const RadiangetTextureRotate (void) const
TextureAddressingMode getTextureAddressingMode (void) const
 Gets the texture addressing mode, i.e.

void setTextureAddressingMode (TextureAddressingMode tam)
 Sets the texture addressing mode, i.e.

void setColourOperationEx (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, const ColourValue &arg1=ColourValue::White, const ColourValue &arg2=ColourValue::White, Real manualBlend=0.0)
 Setting advanced blending options.

void setColourOperation (const LayerBlendOperation op)
 Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0).

void setColourOpMultipassFallback (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)
 Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available.

const LayerBlendModeExgetColourBlendMode (void) const
 Get multitexturing colour blending mode.

const LayerBlendModeExgetAlphaBlendMode (void) const
 Get multitexturing alpha blending mode.

SceneBlendFactor getColourBlendFallbackSrc (void) const
 Get the multipass fallback for colour blending operation source factor.

SceneBlendFactor getColourBlendFallbackDest (void) const
 Get the multipass fallback for colour blending operation destination factor.

void setAlphaOperation (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, Real arg1=1.0, Real arg2=1.0, Real manualBlend=0.0)
 Sets the alpha operation to be applied to this texture.

void addEffect (TextureEffect &effect)
 Generic method for setting up texture effects.

void setEnvironmentMap (bool enable, EnvMapType envMapType=ENV_CURVED)
 Turns on/off texture coordinate effect that makes this layer an environment map.

void setScrollAnimation (Real uSpeed, Real vSpeed)
 Sets up an animated scroll for the texture layer.

void setRotateAnimation (Real speed)
 Sets up an animated texture rotation for this layer.

void setTransformAnimation (const TextureTransformType ttype, const WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1)
 Sets up a general time-relative texture modification effect.

void setProjectiveTexturing (bool enabled, const Frustum *projectionSettings=0)
 Enables or disables projective texturing on this texture unit.

void removeAllEffects (void)
 Removes all effects applied to this texture layer.

void removeEffect (const TextureEffectType type)
 Removes a single effect applied to this texture layer.

bool isBlank (void) const
 Determines if this texture layer is currently blank.

void setBlank (void)
 Sets this texture layer to be blank.

std::multimap< TextureEffectType,
TextureEffect
getEffects (void) const
Real getAnimationDuration (void) const
void setTextureFiltering (TextureFilterOptions filterType)
 Set the texture filtering for this unit, using the simplified interface.

void setTextureFiltering (FilterType ftype, FilterOptions opts)
 Set a single filtering option on this texture unit.

void setTextureFiltering (FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Set a the detailed filtering options on this texture unit.

FilterOptions getTextureFiltering (FilterType ftpye) const
void setTextureAnisotropy (unsigned int maxAniso)
 Sets the anisotropy level to be used for this texture level.

unsigned int getTextureAnisotropy () const
PassgetParent (void)
 Gets the parent Pass object.

void _load (void)
 Internal method for loading this object as part of Material::load.

void _unload (void)
 Internal method for unloading this object as part of Material::unload.

bool hasViewRelativeTextureCoordinateGeneration (void)
 Returns whether this unit has texture coordinate generation that depends on the camera.

bool isLoaded (void)
void _notifyNeedsRecompile (void)
 Tells the class that it needs recompilation.

void _notifyParent (Pass *parent)
 Notify this object that its parent has changed.


Protected Types

typedef std::multimap< TextureEffectType,
TextureEffect
EffectMap

Protected Member Functions

void recalcTextureMatrix (void) const
 Internal method for calculating texture matrix.

void createAnimController (void)
 Internal method for creating animation controller.

void createEffectController (TextureEffect &effect)
 Internal method for creating texture effect controller.


Protected Attributes

unsigned int mNumFrames
 Number of frames of animation, or frames making up cubic.

unsigned int mCurrentFrame
 The xurrent animation frame.

Real mAnimDuration
 Duration of animation in seconds.

bool mCubic
TextureType mTextureType
int mTextureSrcMipmaps
unsigned int mTextureCoordSetIndex
TextureAddressingMode mAddressMode
LayerBlendModeEx colourBlendMode
SceneBlendFactor colourBlendFallbackSrc
SceneBlendFactor colourBlendFallbackDest
LayerBlendModeEx alphaBlendMode
bool mIsBlank
bool mRecalcTexMatrix
Real mUMod
Real mVMod
Real mUScale
Real mVScale
Radian mRotate
Matrix4 mTexModMatrix
Real mUScrollAnim
Real mVScrollAnim
Real mRotateAnim
FilterOptions mMinFilter
 Texture filtering - minification.

FilterOptions mMagFilter
 Texture filtering - magnification.

FilterOptions mMipFilter
 Texture filtering - mipmapping.

unsigned int mMaxAniso
 Texture anisotropy.

bool mIsDefaultAniso
bool mIsDefaultFiltering
String mFrames [OGRE_MAX_TEXTURE_FRAMES]
EffectMap mEffects
PassmParent
Controller< Real > * mAnimController

Friends

class RenderSystem


Detailed Description

Class representing the state of a single texture unit during a Pass of a Technique, of a Material.

Remarks:
Texture units are pipelines for retrieving texture data for rendering onto your objects in the world. Using them is common to both the fixed-function and the programmable (vertex and fragment program) pipeline, but some of the settings will only have an effect in the fixed-function pipeline (for example, setting a texture rotation will have no effect if you use the programmable pipeline, because this is overridden by the fragment program). The effect of each setting as regards the 2 pipelines is commented in each setting.
When I use the term 'fixed-function pipeline' I mean traditional rendering where you do not use vertex or fragment programs (shaders). Programmable pipeline means that for this pass you are using vertex or fragment programs.

Definition at line 52 of file OgreTextureUnitState.h.


Member Typedef Documentation

typedef std::multimap<TextureEffectType, TextureEffect> Ogre::TextureUnitState::EffectMap [protected]
 

Definition at line 923 of file OgreTextureUnitState.h.


Member Enumeration Documentation

enum Ogre::TextureUnitState::EnvMapType
 

Enumeration to specify type of envmap.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumeration values:
ENV_PLANAR  Envmap based on vector from camera to vertex position, good for planar geometry.
ENV_CURVED  Envmap based on dot of vector from camera to vertex and vertex normal, good for curves.
ENV_REFLECTION  Envmap entended to supply reflection vectors for cube mapping.
ENV_NORMAL  Envmap entended to supply normal vectors for cube mapping.

Definition at line 81 of file OgreTextureUnitState.h.

enum Ogre::TextureUnitState::TextureAddressingMode
 

Texture addressing modes - default is TAM_WRAP.

Note:
These settings are relevant in both the fixed-function and the programmable pipeline.
Enumeration values:
TAM_WRAP  Texture wraps at values over 1.0.
TAM_MIRROR  Texture mirrors (flips) at joins over 1.0.
TAM_CLAMP  Texture clamps at 1.0.

Definition at line 112 of file OgreTextureUnitState.h.

enum Ogre::TextureUnitState::TextureCubeFace
 

Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.

Enumeration values:
CUBE_FRONT 
CUBE_BACK 
CUBE_LEFT 
CUBE_RIGHT 
CUBE_UP 
CUBE_DOWN 

Definition at line 124 of file OgreTextureUnitState.h.

enum Ogre::TextureUnitState::TextureEffectType
 

Definition of the broad types of texture effect you can apply to a texture unit.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumeration values:
ET_ENVIRONMENT_MAP  Generate all texture coords based on angle between camera and vertex.
ET_PROJECTIVE_TEXTURE  Generate texture coords based on a frustum.
ET_SCROLL  Constant u/v scrolling effect.
ET_ROTATE  Constant rotation.
ET_TRANSFORM  More complex transform.

Definition at line 61 of file OgreTextureUnitState.h.

enum Ogre::TextureUnitState::TextureTransformType
 

Useful enumeration when dealing with procedural transforms.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumeration values:
TT_TRANSLATE_U 
TT_TRANSLATE_V 
TT_SCALE_U 
TT_SCALE_V 
TT_ROTATE 

Definition at line 98 of file OgreTextureUnitState.h.


Constructor & Destructor Documentation

Ogre::TextureUnitState::TextureUnitState Pass parent  ) 
 

Default constructor.

Ogre::TextureUnitState::TextureUnitState Pass parent,
const TextureUnitState oth
 

Ogre::TextureUnitState::~TextureUnitState  ) 
 

Default destructor.

Ogre::TextureUnitState::TextureUnitState Pass parent,
const String texName,
unsigned int  texCoordSet = 0
 

Name-based constructor.

Parameters:
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
texCoordSet The index of the texture coordinate set to use.


Member Function Documentation

void Ogre::TextureUnitState::_load void   ) 
 

Internal method for loading this object as part of Material::load.

void Ogre::TextureUnitState::_notifyNeedsRecompile void   ) 
 

Tells the class that it needs recompilation.

void Ogre::TextureUnitState::_notifyParent Pass parent  ) 
 

Notify this object that its parent has changed.

void Ogre::TextureUnitState::_unload void   ) 
 

Internal method for unloading this object as part of Material::unload.

void Ogre::TextureUnitState::addEffect TextureEffect effect  ) 
 

Generic method for setting up texture effects.

Remarks:
Allows you to specify effects directly by using the TextureEffectType enumeration. The arguments that go with it depend on the effect type. Only one effect of each type can be applied to a texture layer.
This method is used internally by Ogre but it is better generally for applications to use the more intuitive specialised methods such as setEnvironmentMap and setScroll.
Note:
This option has no effect in the programmable pipeline.

void Ogre::TextureUnitState::createAnimController void   )  [protected]
 

Internal method for creating animation controller.

void Ogre::TextureUnitState::createEffectController TextureEffect effect  )  [protected]
 

Internal method for creating texture effect controller.

const LayerBlendModeEx& Ogre::TextureUnitState::getAlphaBlendMode void   )  const
 

Get multitexturing alpha blending mode.

Real Ogre::TextureUnitState::getAnimationDuration void   )  const
 

SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackDest void   )  const
 

Get the multipass fallback for colour blending operation destination factor.

SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackSrc void   )  const
 

Get the multipass fallback for colour blending operation source factor.

const LayerBlendModeEx& Ogre::TextureUnitState::getColourBlendMode void   )  const
 

Get multitexturing colour blending mode.

unsigned int Ogre::TextureUnitState::getCurrentFrame void   )  const
 

Gets the active frame in an animated or multi-image texture layer.

Note:
Applies to both fixed-function and programmable pipeline.

std::multimap<TextureEffectType, TextureEffect> Ogre::TextureUnitState::getEffects void   )  const
 

const String& Ogre::TextureUnitState::getFrameTextureName unsigned int  frameNumber  )  const
 

Gets the name of the texture associated with a frame.

Note:
Applies to both fixed-function and programmable pipeline.

unsigned int Ogre::TextureUnitState::getNumFrames void   )  const
 

Gets the number of frames for a texture.

Note:
Applies to both fixed-function and programmable pipeline.

Pass* Ogre::TextureUnitState::getParent void   ) 
 

Gets the parent Pass object.

Definition at line 848 of file OgreTextureUnitState.h.

TextureAddressingMode Ogre::TextureUnitState::getTextureAddressingMode void   )  const
 

Gets the texture addressing mode, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.

unsigned int Ogre::TextureUnitState::getTextureAnisotropy  )  const
 

unsigned int Ogre::TextureUnitState::getTextureCoordSet void   )  const
 

Gets the index of the set of texture co-ords this layer uses.

Note:
Applies to both fixed-function and programmable pipeline.

std::pair< uint, uint > Ogre::TextureUnitState::getTextureDimensions unsigned int  frame = 0  )  const
 

Returns the width and height of the texture in the given frame.

FilterOptions Ogre::TextureUnitState::getTextureFiltering FilterType  ftpye  )  const
 

const String& Ogre::TextureUnitState::getTextureName void   )  const
 

Get the name of current texture image for this layer.

Remarks:
This will either always be a single name for this layer, or will be the name of the current frame for an animated or otherwise multi-frame texture.
Note:
Applies to both fixed-function and programmable pipeline.

const Radian& Ogre::TextureUnitState::getTextureRotate void   )  const
 

const Matrix4& Ogre::TextureUnitState::getTextureTransform void   )  const
 

Gets the current texture transformation matrix.

Remarks:
Causes a reclaculation of the matrix if any parameters have been changed via setTextureScroll, setTextureScale and setTextureRotate.
Note:
Has no effect in the programmable pipeline.

TextureType Ogre::TextureUnitState::getTextureType void   )  const
 

Returns the type of this texture.

Note:
Applies to both fixed-function and programmable pipeline.

Real Ogre::TextureUnitState::getTextureUScale void   )  const
 

Real Ogre::TextureUnitState::getTextureUScroll void   )  const
 

Real Ogre::TextureUnitState::getTextureVScale void   )  const
 

Real Ogre::TextureUnitState::getTextureVScroll void   )  const
 

bool Ogre::TextureUnitState::hasViewRelativeTextureCoordinateGeneration void   ) 
 

Returns whether this unit has texture coordinate generation that depends on the camera.

bool Ogre::TextureUnitState::is3D void   )  const
 

Returns true if this texture layer uses a composite 3D cubic texture.

Note:
Applies to both fixed-function and programmable pipeline.

bool Ogre::TextureUnitState::isBlank void   )  const
 

Determines if this texture layer is currently blank.

Note:
This can happen if a texture fails to load or some other non-fatal error. Worth checking after setting texture name.

bool Ogre::TextureUnitState::isCubic void   )  const
 

Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map.

You can tell which by checking getTextureType.

Note:
Applies to both fixed-function and programmable pipeline.

bool Ogre::TextureUnitState::isLoaded void   ) 
 

TextureUnitState& Ogre::TextureUnitState::operator= const TextureUnitState oth  ) 
 

void Ogre::TextureUnitState::recalcTextureMatrix void   )  const [protected]
 

Internal method for calculating texture matrix.

void Ogre::TextureUnitState::removeAllEffects void   ) 
 

Removes all effects applied to this texture layer.

void Ogre::TextureUnitState::removeEffect const TextureEffectType  type  ) 
 

Removes a single effect applied to this texture layer.

Note:
Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied to a layer, only the effect type is required.

void Ogre::TextureUnitState::setAlphaOperation LayerBlendOperationEx  op,
LayerBlendSource  source1 = LBS_TEXTURE,
LayerBlendSource  source2 = LBS_CURRENT,
Real  arg1 = 1.0,
Real  arg2 = 1.0,
Real  manualBlend = 0.0
 

Sets the alpha operation to be applied to this texture.

Remarks:
This works in exactly the same way as setColourOperation, except that the effect is applied to the level of alpha (i.e. transparency) of the texture rather than its colour. When the alpha of a texel (a pixel on a texture) is 1.0, it is opaque, wheras it is fully transparent if the alpha is 0.0. Please refer to the setColourOperation method for more info.
Parameters:
op The operation to be used, e.g. modulate (multiply), add, subtract
source1 The source of the first alpha value to the operation e.g. texture alpha
source2 The source of the second alpha value to the operation e.g. current surface alpha
arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
manualBlend Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL
See also:
setColourOperation
Note:
This option has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setAnimatedTextureName const String *const  names,
unsigned int  numFrames,
Real  duration = 0
 

Sets the names of the texture images for an animated texture.

Remarks:
This an alternative method to the one where you specify a single name and let the system derive the names of each frame, incase your images can't conform to this naming standard.
Animated textures are just a series of images making up the frames of the animation. All the images must be the same size, and you must provide their names as an array in the first parameter. You can change the active frame on a texture layer by calling the setCurrentFrame method.
Note:
If you can make your texture images conform to a naming standard of basicName_frame.ext, you can call the alternative setAnimatedTextureName method which just takes a base name instead.

Applies to both fixed-function and programmable pipeline.

Parameters:
names Pointer to array of names of the textures to use, in frame order.
numFrames The number of frames in the sequence.
duration The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs.

void Ogre::TextureUnitState::setAnimatedTextureName const String name,
unsigned int  numFrames,
Real  duration = 0
 

Sets the names of the texture images for an animated texture.

Remarks:
Animated textures are just a series of images making up the frames of the animation. All the images must be the same size, and their names must have a frame number appended before the extension, e.g. if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg" and "wall_2.jpg".
You can change the active frame on a texture layer by calling the setCurrentFrame method.
Note:
If you can't make your texture images conform to the naming standard layed out here, you can call the alternative setAnimatedTextureName method which takes an array of names instead.

Applies to both fixed-function and programmable pipeline.

Parameters:
name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
numFrames The number of frames in the sequence.
duration The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs.

void Ogre::TextureUnitState::setBlank void   ) 
 

Sets this texture layer to be blank.

void Ogre::TextureUnitState::setColourOperation const LayerBlendOperation  op  ) 
 

Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0).

Remarks:
This method is the simplest way to blend tetxure layers, because it requires only one parameter, gives you the most common blending types, and automatically sets up 2 blending methods: one for if single-pass multitexturing hardware is available, and another for if it is not and the blending must be achieved through multiple rendering passes. It is, however, quite limited and does not expose the more flexible multitexturing operations, simply because these can't be automatically supported in multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx, but you'll either have to be sure that enough multitexturing units will be available, or you should explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
Note:
The default method is LBO_MODULATE for all layers.

This option has no effect in the programmable pipeline.

Parameters:
op One of the LayerBlendOperation enumerated blending types.

void Ogre::TextureUnitState::setColourOperationEx LayerBlendOperationEx  op,
LayerBlendSource  source1 = LBS_TEXTURE,
LayerBlendSource  source2 = LBS_CURRENT,
const ColourValue arg1 = ColourValue::White,
const ColourValue arg2 = ColourValue::White,
Real  manualBlend = 0.0
 

Setting advanced blending options.

Remarks:
This is an extended version of the TextureUnitState::setColourOperation method which allows extremely detailed control over the blending applied between this and earlier layers. See the IMPORTANT note below about the issues between mulitpass and multitexturing that using this method can create.
Texture colour operations determine how the final colour of the surface appears when rendered. Texture units are used to combine colour values from various sources (ie. the diffuse colour of the surface from lighting calculations, combined with the colour of the texture). This method allows you to specify the 'operation' to be used, ie. the calculation such as adds or multiplies, and which values to use as arguments, such as a fixed value or a value from a previous calculation.
The defaults for each layer are:
  • op = LBX_MODULATE
  • source1 = LBS_TEXTURE
  • source2 = LBS_CURRENT
ie. each layer takes the colour results of the previous layer, and multiplies them with the new texture being applied. Bear in mind that colours are RGB values from 0.0 - 1.0 so multiplying them together will result in values in the same range, 'tinted' by the multiply. Note however that a straight multiply normally has the effect of darkening the textures - for this reason there are brightening operations like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated types for full details.
Note:
Because of the limitations on some underlying APIs (Direct3D included) the LBS_TEXTURE argument can only be used as the first argument, not the second.
The final 3 parameters are only required if you decide to pass values manually into the operation, i.e. you want one or more of the inputs to the colour calculation to come from a fixed value that you supply. Hence you only need to fill these in if you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL operation.
Warning:
Ogre tries to use multitexturing hardware to blend texture layers together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object multiple times with different textures. This is both less efficient and there is a smaller range of blending operations which can be performed. For this reason, if you use this method you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you want to fall back on if sufficient hardware is not available.
Note:
This has no effect in the programmable pipeline.
Parameters:
If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method which allows less flexible blending options but sets up the multipass fallback automatically, since it only allows operations which have direct multipass equivalents.
op The operation to be used, e.g. modulate (multiply), add, subtract
source1 The source of the first colour to the operation e.g. texture colour
source2 The source of the second colour to the operation e.g. current surface colour
arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
manualBlend Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL

void Ogre::TextureUnitState::setColourOpMultipassFallback const SceneBlendFactor  sourceFactor,
const SceneBlendFactor  destFactor
 

Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available.

Remarks:
Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering, which unfortunately doesn't support as many effects. This method is for you to specify the fallback operation which most suits you.
You'll notice that the interface is the same as the Material::setSceneBlending method; this is because multipass rendering IS effectively scene blending, since each layer is rendered on top of the last using the same mechanism as making an object transparent, it's just being rendered in the same place repeatedly to get the multitexture effect.
If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you don't need to call this as the system sets up the fallback for you.
Note:
This option has no effect in the programmable pipeline, because there is no multipass fallback and multitexture blending is handled by the fragment shader.

void Ogre::TextureUnitState::setCubicTextureName const String *const  names,
bool  forUVW = false
 

Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

Remarks:
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment maps to simulate reflections. The system deals with these 2 scenarios in different ways:
  1. for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).

    Note that not all cards support cubic environment mapping.

  2. for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.

    Skyboxes are created by calling SceneManager::setSkyBox.

Note:
Applies to both fixed-function and programmable pipeline.
Parameters:
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. If you can't make your texture names conform to this, use the alternative method of the same name which takes an array of texture names instead.
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping.

void Ogre::TextureUnitState::setCubicTextureName const String name,
bool  forUVW = false
 

Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

Remarks:
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment maps to simulate reflections. The system deals with these 2 scenarios in different ways:
  1. for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).

    Note that not all cards support cubic environment mapping.

  2. for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.

    Skyboxes are created by calling SceneManager::setSkyBox.

Note:
Applies to both fixed-function and programmable pipeline.
Parameters:
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. If you can't make your texture names conform to this, use the alternative method of the same name which takes an array of texture names instead.
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping.

void Ogre::TextureUnitState::setCurrentFrame unsigned int  frameNumber  ) 
 

Changes the active frame in an animated or multi-image texture.

Remarks:
An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of a number of frames. This method sets the active frame.
Note:
Applies to both fixed-function and programmable pipeline.

void Ogre::TextureUnitState::setEnvironmentMap bool  enable,
EnvMapType  envMapType = ENV_CURVED
 

Turns on/off texture coordinate effect that makes this layer an environment map.

Remarks:
Environment maps make an object look reflective by using the object's vertex normals relative to the camera view to generate texture coordinates.
The vectors generated can either be used to address a single 2D texture which is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures for each side of the inside of a cube. The type depends on what texture you set up - if you use the setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName then a cubic environemnt map will be used.
This effect works best if the object has lots of gradually changing normals. The texture also has to be designed for this effect - see the example spheremap.png included with the sample application for a 2D environment map; a cubic map can be generated by rendering 6 views of a scene to each of the cube faces with orthoganal views.
Note:
Enabling this disables any other texture coordinate generation effects. However it can be combined with texture coordinate modification functions, which then operate on the generated coordinates rather than static model texture coordinates.
Parameters:
enable True to enable, false to disable
planar If set to true, instead of being based on normals the environment effect is based on vertex positions. This is good for planar surfaces.
Note:
This option has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setProjectiveTexturing bool  enabled,
const Frustum projectionSettings = 0
 

Enables or disables projective texturing on this texture unit.

Remarks:
Projective texturing allows you to generate texture coordinates based on a Frustum, which gives the impression that a texture is being projected onto the surface. Note that once you have called this method, the texture unit continues to monitor the Frustum you passed in and the projection will change if you can alter it. It also means that you must ensure that the Frustum object you pass a pointer to remains in existence for as long as this TextureUnitState does.
This effect cannot be combined with other texture generation effects, such as environment mapping. It also has no effect on passes which have a vertex program enabled - projective texturing has to be done in the vertex program instead.
Parameters:
enabled Whether to enable / disable
projectionSettings The Frustum which will be used to derive the projection parameters.

void Ogre::TextureUnitState::setRotateAnimation Real  speed  ) 
 

Sets up an animated texture rotation for this layer.

Note:
Useful for constant rotations (for varying rotations, see setTransformAnimation).
Parameters:
speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
Note:
This option has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setScrollAnimation Real  uSpeed,
Real  vSpeed
 

Sets up an animated scroll for the texture layer.

Note:
Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
Parameters:
uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
Note:
This option has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTextureAddressingMode TextureAddressingMode  tam  ) 
 

Sets the texture addressing mode, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.

This applies for both the fixed-function and programmable pipelines.

void Ogre::TextureUnitState::setTextureAnisotropy unsigned int  maxAniso  ) 
 

Sets the anisotropy level to be used for this texture level.

maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
Note:
This option applies in both the fixed function and the programmable pipeline.

void Ogre::TextureUnitState::setTextureCoordSet unsigned int  set  ) 
 

Sets the index of the set of texture co-ords this layer uses.

Note:
Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per vertex.

Applies to both fixed-function and programmable pipeline.

void Ogre::TextureUnitState::setTextureFiltering FilterOptions  minFilter,
FilterOptions  magFilter,
FilterOptions  mipFilter
 

Set a the detailed filtering options on this texture unit.

minFilter The filtering to use when reducing the size of the texture. Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC magFilter The filtering to use when increasing the size of the texture Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC mipFilter The filtering to use between mip levels Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)

void Ogre::TextureUnitState::setTextureFiltering FilterType  ftype,
FilterOptions  opts
 

Set a single filtering option on this texture unit.

ftype The filtering type to set opts The filtering option to set

void Ogre::TextureUnitState::setTextureFiltering TextureFilterOptions  filterType  ) 
 

Set the texture filtering for this unit, using the simplified interface.

Remarks:
You also have the option of specifying the minification, magnification and mip filter individually if you want more control over filtering options. See the alternative setTextureFiltering methods for details.
Note:
This option applies in both the fixed function and the programmable pipeline.
Parameters:
filterType The high-level filter type to use.

void Ogre::TextureUnitState::setTextureName const String name,
TextureType  ttype = TEX_TYPE_2D,
int  mipmaps = -1
 

Sets this texture layer to use a single texture, given the name of the texture to use on this layer.

Note:
Applies to both fixed-function and programmable pipeline.

void Ogre::TextureUnitState::setTextureRotate const Radian angle  ) 
 

Sets the anticlockwise rotation factor applied to texture coordinates.

Remarks:
This sets a fixed rotation angle - if you wish to animate this, see the ControllerManager::createTextureRotater method.
Note:
Has no effect in the programmable pipeline.
Parameters:
angle The angle of rotation (anticlockwise).

void Ogre::TextureUnitState::setTextureScale Real  uScale,
Real  vScale
 

Sets the scaling factor applied to texture coordinates.

Remarks:
This method sets the scale element of the texture transformation, and is easier to use than setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want to animate these values you need to use a Controller (see ControllerManager and it's methods for more information).
Note:
Has no effect in the programmable pipeline.
Parameters:
uScale The value by which the texture is to be scaled horizontally.
vScale The value by which the texture is to be scaled vertically.

void Ogre::TextureUnitState::setTextureScroll Real  u,
Real  v
 

Sets the translation offset of the texture, ie scrolls the texture.

Remarks:
This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want to animate these values you need to use a Controller
Note:
Has no effect in the programmable pipeline.
Parameters:
u The amount the texture should be moved horizontally (u direction).
v The amount the texture should be moved vertically (v direction).
See also:
ControllerManager, Controller

void Ogre::TextureUnitState::setTextureTransform const Matrix4 xform  ) 
 

Sets a matrix used to transform any texture coordinates on this layer.

Remarks:
Texture coordinates can be modified on a texture layer to create effects like scrolling textures. A texture transform can either be applied to a layer which takes the source coordinates from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
It's obviously a bit impractical to create scrolling effects by calling this method manually since you would have to call it every framw with a slight alteration each time, which is tedious. Instead you can use the ControllerManager class to create a Controller object which will manage the effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.
In addition, if you want to set the individual texture transformations rather than concatenating them yourself, use setTextureScroll, setTextureScale and setTextureRotate.
Note:
Has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTextureUScale Real  value  ) 
 

As setTextureScale, but sets only U value.

Note:
Has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTextureUScroll Real  value  ) 
 

As setTextureScroll, but sets only U value.

Note:
Has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTextureVScale Real  value  ) 
 

As setTextureScale, but sets only V value.

Note:
Has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTextureVScroll Real  value  ) 
 

As setTextureScroll, but sets only V value.

Note:
Has no effect in the programmable pipeline.

void Ogre::TextureUnitState::setTransformAnimation const TextureTransformType  ttype,
const WaveformType  waveType,
Real  base = 0,
Real  frequency = 1,
Real  phase = 0,
Real  amplitude = 1
 

Sets up a general time-relative texture modification effect.

Note:
This can be called multiple times for different values of ttype, but only the latest effect applies if called multiple time for the same ttype.
Parameters:
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
waveType The shape of the wave, see WaveformType enum for details
base The base value for the function (range of output = {base, base + amplitude})
frequency The speed of the wave in cycles per second
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
Note:
This option has no effect in the programmable pipeline.


Friends And Related Function Documentation

friend class RenderSystem [friend]
 

Definition at line 54 of file OgreTextureUnitState.h.


Member Data Documentation

LayerBlendModeEx Ogre::TextureUnitState::alphaBlendMode [protected]
 

Definition at line 891 of file OgreTextureUnitState.h.

SceneBlendFactor Ogre::TextureUnitState::colourBlendFallbackDest [protected]
 

Definition at line 889 of file OgreTextureUnitState.h.

SceneBlendFactor Ogre::TextureUnitState::colourBlendFallbackSrc [protected]
 

Definition at line 888 of file OgreTextureUnitState.h.

LayerBlendModeEx Ogre::TextureUnitState::colourBlendMode [protected]
 

Definition at line 887 of file OgreTextureUnitState.h.

TextureAddressingMode Ogre::TextureUnitState::mAddressMode [protected]
 

Definition at line 885 of file OgreTextureUnitState.h.

Controller<Real>* Ogre::TextureUnitState::mAnimController [protected]
 

Definition at line 932 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mAnimDuration [protected]
 

Duration of animation in seconds.

Definition at line 878 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mCubic [protected]
 

Definition at line 879 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mCurrentFrame [protected]
 

The xurrent animation frame.

Definition at line 874 of file OgreTextureUnitState.h.

EffectMap Ogre::TextureUnitState::mEffects [protected]
 

Definition at line 924 of file OgreTextureUnitState.h.

String Ogre::TextureUnitState::mFrames[OGRE_MAX_TEXTURE_FRAMES] [protected]
 

Definition at line 921 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mIsBlank [protected]
 

Definition at line 892 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mIsDefaultAniso [protected]
 

Definition at line 913 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mIsDefaultFiltering [protected]
 

Definition at line 914 of file OgreTextureUnitState.h.

FilterOptions Ogre::TextureUnitState::mMagFilter [protected]
 

Texture filtering - magnification.

Definition at line 907 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mMaxAniso [protected]
 

Texture anisotropy.

Definition at line 911 of file OgreTextureUnitState.h.

FilterOptions Ogre::TextureUnitState::mMinFilter [protected]
 

Texture filtering - minification.

Definition at line 905 of file OgreTextureUnitState.h.

FilterOptions Ogre::TextureUnitState::mMipFilter [protected]
 

Texture filtering - mipmapping.

Definition at line 909 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mNumFrames [protected]
 

Number of frames of animation, or frames making up cubic.

Definition at line 872 of file OgreTextureUnitState.h.

Pass* Ogre::TextureUnitState::mParent [protected]
 

Definition at line 931 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mRecalcTexMatrix [mutable, protected]
 

Definition at line 894 of file OgreTextureUnitState.h.

Radian Ogre::TextureUnitState::mRotate [protected]
 

Definition at line 897 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mRotateAnim [protected]
 

Definition at line 902 of file OgreTextureUnitState.h.

Matrix4 Ogre::TextureUnitState::mTexModMatrix [mutable, protected]
 

Definition at line 898 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mTextureCoordSetIndex [protected]
 

Definition at line 884 of file OgreTextureUnitState.h.

int Ogre::TextureUnitState::mTextureSrcMipmaps [protected]
 

Definition at line 882 of file OgreTextureUnitState.h.

TextureType Ogre::TextureUnitState::mTextureType [protected]
 

Definition at line 881 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mUMod [protected]
 

Definition at line 895 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mUScale [protected]
 

Definition at line 896 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mUScrollAnim [protected]
 

Definition at line 901 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mVMod [protected]
 

Definition at line 895 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mVScale [protected]
 

Definition at line 896 of file OgreTextureUnitState.h.

Real Ogre::TextureUnitState::mVScrollAnim [protected]
 

Definition at line 901 of file OgreTextureUnitState.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:04:49 2006