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10<h1>Ogre::Quake3Shader::Pass Struct Reference</h1><code>#include &lt;<a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>&gt;</code>
11<p>
12<a href="structOgre_1_1Quake3Shader_1_1Pass-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
13<tr><td></td></tr>
14<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
15<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo0">flags</a></td></tr>
16
17<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo1">textureName</a></td></tr>
18
19<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="OgreQuake3Types_8h.html#a98">TexGen</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo2">texGen</a></td></tr>
20
21<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a632">LayerBlendOperation</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo3">blend</a></td></tr>
22
23<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo4">blendSrc</a></td></tr>
24
25<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo5">blendDest</a></td></tr>
26
27<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo6">customBlend</a></td></tr>
28
29<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a637">CompareFunction</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo7">depthFunc</a></td></tr>
30
31<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TextureUnitState.html#Ogre_1_1TextureUnitStatew26">TextureUnitState::TextureAddressingMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo8">addressMode</a></td></tr>
32
33<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="OgreQuake3Types_8h.html#a97">GenFunc</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo9">rgbGenFunc</a></td></tr>
34
35<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="OgreQuake3Types_8h.html#a96">WaveType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo10">rgbGenWave</a></td></tr>
36
37<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo11">rgbGenParams</a> [4]</td></tr>
38
39<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo12">tcModScale</a> [2]</td></tr>
40
41<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo13">tcModRotate</a></td></tr>
42
43<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo14">tcModScroll</a> [2]</td></tr>
44
45<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo15">tcModTransform</a> [6]</td></tr>
46
47<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo16">tcModTurbOn</a></td></tr>
48
49<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo17">tcModTurb</a> [4]</td></tr>
50
51<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="OgreQuake3Types_8h.html#a96">WaveType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo18">tcModStretchWave</a></td></tr>
52
53<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo19">tcModStretchParams</a> [4]</td></tr>
54
55<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a637">CompareFunction</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo20">alphaFunc</a></td></tr>
56
57<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned char&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo21">alphaVal</a></td></tr>
58
59<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo22">animFps</a></td></tr>
60
61<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo23">animNumFrames</a></td></tr>
62
63<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo24">frames</a> [32]</td></tr>
64
65</table>
66<hr><h2>Member Data Documentation</h2>
67<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo8" doxytag="Ogre::Quake3Shader::Pass::addressMode" ></a><p>
68<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
69  <tr>
70    <td class="mdRow">
71      <table cellpadding="0" cellspacing="0" border="0">
72        <tr>
73          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TextureUnitState.html#Ogre_1_1TextureUnitStatew26">TextureUnitState::TextureAddressingMode</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo8">Ogre::Quake3Shader::Pass::addressMode</a>
74      </table>
75    </td>
76  </tr>
77</table>
78<table cellspacing=5 cellpadding=0 border=0>
79  <tr>
80    <td>
81      &nbsp;
82    </td>
83    <td>
84
85<p>
86
87<p>
88Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00076">76</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
89  </tr>
90</table>
91<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo20" doxytag="Ogre::Quake3Shader::Pass::alphaFunc" ></a><p>
92<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
93  <tr>
94    <td class="mdRow">
95      <table cellpadding="0" cellspacing="0" border="0">
96        <tr>
97          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a637">CompareFunction</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo20">Ogre::Quake3Shader::Pass::alphaFunc</a>
98      </table>
99    </td>
100  </tr>
101</table>
102<table cellspacing=5 cellpadding=0 border=0>
103  <tr>
104    <td>
105      &nbsp;
106    </td>
107    <td>
108
109<p>
110
111<p>
112Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00089">89</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
113  </tr>
114</table>
115<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo21" doxytag="Ogre::Quake3Shader::Pass::alphaVal" ></a><p>
116<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
117  <tr>
118    <td class="mdRow">
119      <table cellpadding="0" cellspacing="0" border="0">
120        <tr>
121          <td class="md" nowrap valign="top"> unsigned char <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo21">Ogre::Quake3Shader::Pass::alphaVal</a>
122      </table>
123    </td>
124  </tr>
125</table>
126<table cellspacing=5 cellpadding=0 border=0>
127  <tr>
128    <td>
129      &nbsp;
130    </td>
131    <td>
132
133<p>
134
135<p>
136Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00090">90</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
137  </tr>
138</table>
139<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo22" doxytag="Ogre::Quake3Shader::Pass::animFps" ></a><p>
140<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
141  <tr>
142    <td class="mdRow">
143      <table cellpadding="0" cellspacing="0" border="0">
144        <tr>
145          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo22">Ogre::Quake3Shader::Pass::animFps</a>
146      </table>
147    </td>
148  </tr>
149</table>
150<table cellspacing=5 cellpadding=0 border=0>
151  <tr>
152    <td>
153      &nbsp;
154    </td>
155    <td>
156
157<p>
158
159<p>
160Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00092">92</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
161  </tr>
162</table>
163<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo23" doxytag="Ogre::Quake3Shader::Pass::animNumFrames" ></a><p>
164<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
165  <tr>
166    <td class="mdRow">
167      <table cellpadding="0" cellspacing="0" border="0">
168        <tr>
169          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo23">Ogre::Quake3Shader::Pass::animNumFrames</a>
170      </table>
171    </td>
172  </tr>
173</table>
174<table cellspacing=5 cellpadding=0 border=0>
175  <tr>
176    <td>
177      &nbsp;
178    </td>
179    <td>
180
181<p>
182
183<p>
184Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00093">93</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
185  </tr>
186</table>
187<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo3" doxytag="Ogre::Quake3Shader::Pass::blend" ></a><p>
188<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
189  <tr>
190    <td class="mdRow">
191      <table cellpadding="0" cellspacing="0" border="0">
192        <tr>
193          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a632">LayerBlendOperation</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo3">Ogre::Quake3Shader::Pass::blend</a>
194      </table>
195    </td>
196  </tr>
197</table>
198<table cellspacing=5 cellpadding=0 border=0>
199  <tr>
200    <td>
201      &nbsp;
202    </td>
203    <td>
204
205<p>
206
207<p>
208Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00070">70</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
209  </tr>
210</table>
211<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo5" doxytag="Ogre::Quake3Shader::Pass::blendDest" ></a><p>
212<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
213  <tr>
214    <td class="mdRow">
215      <table cellpadding="0" cellspacing="0" border="0">
216        <tr>
217          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo5">Ogre::Quake3Shader::Pass::blendDest</a>
218      </table>
219    </td>
220  </tr>
221</table>
222<table cellspacing=5 cellpadding=0 border=0>
223  <tr>
224    <td>
225      &nbsp;
226    </td>
227    <td>
228
229<p>
230
231<p>
232Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00073">73</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
233  </tr>
234</table>
235<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo4" doxytag="Ogre::Quake3Shader::Pass::blendSrc" ></a><p>
236<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
237  <tr>
238    <td class="mdRow">
239      <table cellpadding="0" cellspacing="0" border="0">
240        <tr>
241          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a636">SceneBlendFactor</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo4">Ogre::Quake3Shader::Pass::blendSrc</a>
242      </table>
243    </td>
244  </tr>
245</table>
246<table cellspacing=5 cellpadding=0 border=0>
247  <tr>
248    <td>
249      &nbsp;
250    </td>
251    <td>
252
253<p>
254
255<p>
256Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00072">72</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
257  </tr>
258</table>
259<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo6" doxytag="Ogre::Quake3Shader::Pass::customBlend" ></a><p>
260<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
261  <tr>
262    <td class="mdRow">
263      <table cellpadding="0" cellspacing="0" border="0">
264        <tr>
265          <td class="md" nowrap valign="top"> bool <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo6">Ogre::Quake3Shader::Pass::customBlend</a>
266      </table>
267    </td>
268  </tr>
269</table>
270<table cellspacing=5 cellpadding=0 border=0>
271  <tr>
272    <td>
273      &nbsp;
274    </td>
275    <td>
276
277<p>
278
279<p>
280Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00074">74</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
281  </tr>
282</table>
283<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo7" doxytag="Ogre::Quake3Shader::Pass::depthFunc" ></a><p>
284<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
285  <tr>
286    <td class="mdRow">
287      <table cellpadding="0" cellspacing="0" border="0">
288        <tr>
289          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a637">CompareFunction</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo7">Ogre::Quake3Shader::Pass::depthFunc</a>
290      </table>
291    </td>
292  </tr>
293</table>
294<table cellspacing=5 cellpadding=0 border=0>
295  <tr>
296    <td>
297      &nbsp;
298    </td>
299    <td>
300
301<p>
302
303<p>
304Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00075">75</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
305  </tr>
306</table>
307<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo0" doxytag="Ogre::Quake3Shader::Pass::flags" ></a><p>
308<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
309  <tr>
310    <td class="mdRow">
311      <table cellpadding="0" cellspacing="0" border="0">
312        <tr>
313          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo0">Ogre::Quake3Shader::Pass::flags</a>
314      </table>
315    </td>
316  </tr>
317</table>
318<table cellspacing=5 cellpadding=0 border=0>
319  <tr>
320    <td>
321      &nbsp;
322    </td>
323    <td>
324
325<p>
326
327<p>
328Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00066">66</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
329  </tr>
330</table>
331<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo24" doxytag="Ogre::Quake3Shader::Pass::frames" ></a><p>
332<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
333  <tr>
334    <td class="mdRow">
335      <table cellpadding="0" cellspacing="0" border="0">
336        <tr>
337          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo24">Ogre::Quake3Shader::Pass::frames</a>[32]
338      </table>
339    </td>
340  </tr>
341</table>
342<table cellspacing=5 cellpadding=0 border=0>
343  <tr>
344    <td>
345      &nbsp;
346    </td>
347    <td>
348
349<p>
350
351<p>
352Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00094">94</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
353  </tr>
354</table>
355<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo9" doxytag="Ogre::Quake3Shader::Pass::rgbGenFunc" ></a><p>
356<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
357  <tr>
358    <td class="mdRow">
359      <table cellpadding="0" cellspacing="0" border="0">
360        <tr>
361          <td class="md" nowrap valign="top"> <a class="el" href="OgreQuake3Types_8h.html#a97">GenFunc</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo9">Ogre::Quake3Shader::Pass::rgbGenFunc</a>
362      </table>
363    </td>
364  </tr>
365</table>
366<table cellspacing=5 cellpadding=0 border=0>
367  <tr>
368    <td>
369      &nbsp;
370    </td>
371    <td>
372
373<p>
374
375<p>
376Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00078">78</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
377  </tr>
378</table>
379<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo11" doxytag="Ogre::Quake3Shader::Pass::rgbGenParams" ></a><p>
380<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
381  <tr>
382    <td class="mdRow">
383      <table cellpadding="0" cellspacing="0" border="0">
384        <tr>
385          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo11">Ogre::Quake3Shader::Pass::rgbGenParams</a>[4]
386      </table>
387    </td>
388  </tr>
389</table>
390<table cellspacing=5 cellpadding=0 border=0>
391  <tr>
392    <td>
393      &nbsp;
394    </td>
395    <td>
396
397<p>
398
399<p>
400Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00080">80</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
401  </tr>
402</table>
403<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo10" doxytag="Ogre::Quake3Shader::Pass::rgbGenWave" ></a><p>
404<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
405  <tr>
406    <td class="mdRow">
407      <table cellpadding="0" cellspacing="0" border="0">
408        <tr>
409          <td class="md" nowrap valign="top"> <a class="el" href="OgreQuake3Types_8h.html#a96">WaveType</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo10">Ogre::Quake3Shader::Pass::rgbGenWave</a>
410      </table>
411    </td>
412  </tr>
413</table>
414<table cellspacing=5 cellpadding=0 border=0>
415  <tr>
416    <td>
417      &nbsp;
418    </td>
419    <td>
420
421<p>
422
423<p>
424Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00079">79</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
425  </tr>
426</table>
427<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo13" doxytag="Ogre::Quake3Shader::Pass::tcModRotate" ></a><p>
428<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
429  <tr>
430    <td class="mdRow">
431      <table cellpadding="0" cellspacing="0" border="0">
432        <tr>
433          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo13">Ogre::Quake3Shader::Pass::tcModRotate</a>
434      </table>
435    </td>
436  </tr>
437</table>
438<table cellspacing=5 cellpadding=0 border=0>
439  <tr>
440    <td>
441      &nbsp;
442    </td>
443    <td>
444
445<p>
446
447<p>
448Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00082">82</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
449  </tr>
450</table>
451<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo12" doxytag="Ogre::Quake3Shader::Pass::tcModScale" ></a><p>
452<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
453  <tr>
454    <td class="mdRow">
455      <table cellpadding="0" cellspacing="0" border="0">
456        <tr>
457          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo12">Ogre::Quake3Shader::Pass::tcModScale</a>[2]
458      </table>
459    </td>
460  </tr>
461</table>
462<table cellspacing=5 cellpadding=0 border=0>
463  <tr>
464    <td>
465      &nbsp;
466    </td>
467    <td>
468
469<p>
470
471<p>
472Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00081">81</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
473  </tr>
474</table>
475<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo14" doxytag="Ogre::Quake3Shader::Pass::tcModScroll" ></a><p>
476<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
477  <tr>
478    <td class="mdRow">
479      <table cellpadding="0" cellspacing="0" border="0">
480        <tr>
481          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo14">Ogre::Quake3Shader::Pass::tcModScroll</a>[2]
482      </table>
483    </td>
484  </tr>
485</table>
486<table cellspacing=5 cellpadding=0 border=0>
487  <tr>
488    <td>
489      &nbsp;
490    </td>
491    <td>
492
493<p>
494
495<p>
496Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00083">83</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
497  </tr>
498</table>
499<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo19" doxytag="Ogre::Quake3Shader::Pass::tcModStretchParams" ></a><p>
500<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
501  <tr>
502    <td class="mdRow">
503      <table cellpadding="0" cellspacing="0" border="0">
504        <tr>
505          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo19">Ogre::Quake3Shader::Pass::tcModStretchParams</a>[4]
506      </table>
507    </td>
508  </tr>
509</table>
510<table cellspacing=5 cellpadding=0 border=0>
511  <tr>
512    <td>
513      &nbsp;
514    </td>
515    <td>
516
517<p>
518
519<p>
520Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00088">88</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
521  </tr>
522</table>
523<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo18" doxytag="Ogre::Quake3Shader::Pass::tcModStretchWave" ></a><p>
524<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
525  <tr>
526    <td class="mdRow">
527      <table cellpadding="0" cellspacing="0" border="0">
528        <tr>
529          <td class="md" nowrap valign="top"> <a class="el" href="OgreQuake3Types_8h.html#a96">WaveType</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo18">Ogre::Quake3Shader::Pass::tcModStretchWave</a>
530      </table>
531    </td>
532  </tr>
533</table>
534<table cellspacing=5 cellpadding=0 border=0>
535  <tr>
536    <td>
537      &nbsp;
538    </td>
539    <td>
540
541<p>
542
543<p>
544Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00087">87</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
545  </tr>
546</table>
547<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo15" doxytag="Ogre::Quake3Shader::Pass::tcModTransform" ></a><p>
548<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
549  <tr>
550    <td class="mdRow">
551      <table cellpadding="0" cellspacing="0" border="0">
552        <tr>
553          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo15">Ogre::Quake3Shader::Pass::tcModTransform</a>[6]
554      </table>
555    </td>
556  </tr>
557</table>
558<table cellspacing=5 cellpadding=0 border=0>
559  <tr>
560    <td>
561      &nbsp;
562    </td>
563    <td>
564
565<p>
566
567<p>
568Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00084">84</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
569  </tr>
570</table>
571<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo17" doxytag="Ogre::Quake3Shader::Pass::tcModTurb" ></a><p>
572<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
573  <tr>
574    <td class="mdRow">
575      <table cellpadding="0" cellspacing="0" border="0">
576        <tr>
577          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo17">Ogre::Quake3Shader::Pass::tcModTurb</a>[4]
578      </table>
579    </td>
580  </tr>
581</table>
582<table cellspacing=5 cellpadding=0 border=0>
583  <tr>
584    <td>
585      &nbsp;
586    </td>
587    <td>
588
589<p>
590
591<p>
592Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00086">86</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
593  </tr>
594</table>
595<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo16" doxytag="Ogre::Quake3Shader::Pass::tcModTurbOn" ></a><p>
596<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
597  <tr>
598    <td class="mdRow">
599      <table cellpadding="0" cellspacing="0" border="0">
600        <tr>
601          <td class="md" nowrap valign="top"> bool <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo16">Ogre::Quake3Shader::Pass::tcModTurbOn</a>
602      </table>
603    </td>
604  </tr>
605</table>
606<table cellspacing=5 cellpadding=0 border=0>
607  <tr>
608    <td>
609      &nbsp;
610    </td>
611    <td>
612
613<p>
614
615<p>
616Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00085">85</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
617  </tr>
618</table>
619<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo2" doxytag="Ogre::Quake3Shader::Pass::texGen" ></a><p>
620<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
621  <tr>
622    <td class="mdRow">
623      <table cellpadding="0" cellspacing="0" border="0">
624        <tr>
625          <td class="md" nowrap valign="top"> <a class="el" href="OgreQuake3Types_8h.html#a98">TexGen</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo2">Ogre::Quake3Shader::Pass::texGen</a>
626      </table>
627    </td>
628  </tr>
629</table>
630<table cellspacing=5 cellpadding=0 border=0>
631  <tr>
632    <td>
633      &nbsp;
634    </td>
635    <td>
636
637<p>
638
639<p>
640Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00068">68</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
641  </tr>
642</table>
643<a class="anchor" name="Ogre_1_1Quake3Shader_1_1Passo1" doxytag="Ogre::Quake3Shader::Pass::textureName" ></a><p>
644<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
645  <tr>
646    <td class="mdRow">
647      <table cellpadding="0" cellspacing="0" border="0">
648        <tr>
649          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="structOgre_1_1Quake3Shader_1_1Pass.html#Ogre_1_1Quake3Shader_1_1Passo1">Ogre::Quake3Shader::Pass::textureName</a>
650      </table>
651    </td>
652  </tr>
653</table>
654<table cellspacing=5 cellpadding=0 border=0>
655  <tr>
656    <td>
657      &nbsp;
658    </td>
659    <td>
660
661<p>
662
663<p>
664Definition at line <a class="el" href="OgreQuake3Shader_8h-source.html#l00067">67</a> of file <a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a>.    </td>
665  </tr>
666</table>
667<hr>The documentation for this struct was generated from the following file:<ul>
668<li><a class="el" href="OgreQuake3Shader_8h-source.html">OgreQuake3Shader.h</a></ul>
669<hr>
670<p>
671Copyright &copy; 2000-2005 by The OGRE Team<br />
672<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/>
673This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/>
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675                <Work rdf:about="">
676                        <license rdf:resource="http://creativecommons.org/licenses/by-sa/2.5/" />
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678                </Work>
679                <License rdf:about="http://creativecommons.org/licenses/by-sa/2.5/"><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/></License></rdf:RDF> -->
680
681Last modified Sun Feb 12 13:05:41 2006
682</p>
683</body>
684</html>
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