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14 | <TITLE>OGRE Manual v1.0.7: Standard Particle Emitters</TITLE> |
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37 | <H3> 3.2.4 Standard Particle Emitters </H3> |
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38 | <!--docid::SEC122::--> |
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39 | Ogre comes preconfigured with a few particle emitters. New ones can be added by creating plugins: see the Plugin_ParticleFX project as an example of how you would do this (this is where these emitters are implemented). |
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40 | <P> |
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41 | |
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42 | <UL> |
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43 | <LI> |
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44 | <A HREF="manual_25.html#SEC123">Point Emitter</A> |
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45 | <LI> |
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46 | <A HREF="manual_25.html#SEC124">Box Emitter</A> |
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47 | <LI> |
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48 | <A HREF="manual_25.html#SEC125">Cylinder Emitter</A> |
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49 | <LI> |
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50 | <A HREF="manual_25.html#SEC126">Ellipsoid Emitter</A> |
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51 | <LI> |
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52 | <A HREF="manual_25.html#SEC127">Hollow Ellipsoid Emitter</A> |
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53 | <LI> |
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54 | <A HREF="manual_25.html#SEC128">Ring Emitter</A> |
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55 | </UL> |
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56 | <BR><BR> |
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57 | <A NAME="Point Emitter"></A> |
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58 | <A NAME="SEC123"></A> |
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59 | <H3> Point Emitter </H3> |
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60 | <!--docid::SEC123::--> |
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61 | <P> |
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62 | |
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63 | This emitter emits particles from a single point, which is it's position. This emitter has no additional attributes over an above the standard emitter attributes.<BR><BR> |
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64 | </P><P> |
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65 | |
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66 | To create a point emitter, include a section like this within your particle system script: |
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67 | <TABLE><tr><td> </td><td class=example><pre> |
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68 | emitter Point |
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69 | { |
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70 | // Settings go here |
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71 | } |
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72 | </pre></td></tr></table><BR> |
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73 | Please note that the name of the emitter ('Point') is case-sensitive. |
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74 | </P><P> |
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75 | |
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76 | <A NAME="Box Emitter"></A> |
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77 | <A NAME="SEC124"></A> |
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78 | <H3> Box Emitter </H3> |
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79 | <!--docid::SEC124::--> |
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80 | <P> |
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81 | |
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82 | This emitter emits particles from a random location within a 3-dimensional box. It's extra attributes are:<BR><BR> |
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83 | <DL COMPACT> |
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84 | <DT>width |
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85 | <DD>Sets the width of the box (this is the size of the box along it's local X axis, which is dependent on the 'direction' attribute which forms the box's local Z).<BR> |
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86 | format: width <units><BR> |
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87 | example: width 250<BR> |
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88 | default: 100<BR> |
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89 | <DT>height |
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90 | <DD>Sets the height of the box (this is the size of the box along it's local Y axis, which is dependent on the 'direction' attribute which forms the box's local Z).<BR> |
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91 | format: height <units><BR> |
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92 | example: height 250<BR> |
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93 | default: 100<BR> |
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94 | <DT>depth |
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95 | <DD>Sets the depth of the box (this is the size of the box along it's local Z axis, which is the same as the 'direction' attribute).<BR> |
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96 | format: depth <units><BR> |
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97 | example: depth 250<BR> |
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98 | default: 100<BR> |
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99 | </DL> |
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100 | <BR> |
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101 | To create a box emitter, include a section like this within your particle system script: |
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102 | <TABLE><tr><td> </td><td class=example><pre>emitter Box |
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103 | { |
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104 | // Settings go here |
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105 | } |
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106 | </pre></td></tr></table><P> |
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107 | |
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108 | <A NAME="Cylinder Emitter"></A> |
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109 | <A NAME="SEC125"></A> |
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110 | <H3> Cylinder Emitter </H3> |
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111 | <!--docid::SEC125::--> |
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112 | <P> |
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113 | |
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114 | This emitter emits particles in a random direction from within a cylinder area, where the cylinder is oriented along the Z-axis. This emitter has exactly the same parameters as the <A HREF="manual_25.html#SEC124">Box Emitter</A> so there are no additional parameters to consider here - the width and height determine the shape of the cylinder along it's axis (if they are different it is an ellipsoid cylinder), the depth determines the length of the cylinder. |
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115 | </P><P> |
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116 | |
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117 | <A NAME="Ellipsoid Emitter"></A> |
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118 | <A NAME="SEC126"></A> |
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119 | <H3> Ellipsoid Emitter </H3> |
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120 | <!--docid::SEC126::--> |
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121 | This emitter emits particles from within an ellipsoid shaped area, ie a sphere or squashed-sphere area. The parameters are again identical to the <A HREF="manual_25.html#SEC124">Box Emitter</A>, except that the dimensions describe the widest points along each of the axes. |
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122 | <P> |
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123 | |
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124 | <A NAME="Hollow Ellipsoid Emitter"></A> |
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125 | <A NAME="SEC127"></A> |
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126 | <H3> Hollow Ellipsoid Emitter </H3> |
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127 | <!--docid::SEC127::--> |
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128 | This emitter is just like <A HREF="manual_25.html#SEC126">Ellipsoid Emitter</A> except that there is a hollow area in the centre of the ellipsoid from which no particles are emitted. Therefore it has 3 extra parameters in order to define this area: |
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129 | <P> |
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130 | |
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131 | <DL COMPACT> |
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132 | <DT>inner_width |
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133 | <DD>The width of the inner area which does not emit any particles. |
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134 | <DT>inner_height |
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135 | <DD>The height of the inner area which does not emit any particles. |
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136 | <DT>inner_depth |
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137 | <DD>The depth of the inner area which does not emit any particles. |
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138 | </DL> |
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139 | <P> |
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140 | |
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141 | <A NAME="Ring Emitter"></A> |
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142 | <A NAME="SEC128"></A> |
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143 | <H3> Ring Emitter </H3> |
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144 | <!--docid::SEC128::--> |
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145 | This emitter emits particles from a ring-shaped area, ie a little like <A HREF="manual_25.html#SEC127">Hollow Ellipsoid Emitter</A> except only in 2 dimensions. |
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146 | <P> |
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147 | |
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148 | <DL COMPACT> |
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149 | <DT>inner_width |
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150 | <DD>The width of the inner area which does not emit any particles. |
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151 | <DT>inner_height |
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152 | <DD>The height of the inner area which does not emit any particles. |
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153 | </DL> |
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154 | <BR><BR> |
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155 | <P> |
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156 | |
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157 | See also: <A HREF="manual_21.html#SEC93">3.2 Particle Scripts</A>, <A HREF="manual_23.html#SEC105">3.2.2 Particle Emitters</A> |
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158 | </P><P> |
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159 | |
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160 | <A NAME="Particle Affectors"></A> |
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167 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD> |
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