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| 14 | <TITLE>OGRE Manual v1.2.0 ('Dagon'): The Core Objects</TITLE> |
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| 36 | <HR SIZE=1> |
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| 37 | <H1> 2. The Core Objects </H1> |
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| 38 | <!--docid::SEC4::--> |
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| 39 | <A NAME="SEC5"></A> |
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| 40 | <H2> Introduction </H2> |
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| 41 | <!--docid::SEC5::--> |
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| 42 | <P> |
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| 43 | |
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| 44 | This tutorial gives you a quick summary of the core objects that you will use in OGRE and what they are used for. |
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| 45 | </P><P> |
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| 46 | |
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| 47 | <A NAME="SEC6"></A> |
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| 48 | <H2> A Word About Namespaces </H2> |
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| 49 | <!--docid::SEC6::--> |
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| 50 | <P> |
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| 51 | |
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| 52 | OGRE uses a C++ feature called namespaces. This lets you put classes, enums, structures, anything really within a 'namespace' scope which is an easy way to prevent name clashes, i.e. situations where you have 2 things called the same thing. Since OGRE is designed to be used inside other applications, I wanted to be sure that name clashes would not be a problem. Some people prefix their classes/types with a short code because some compilers don't support namespaces, but I chose to use them because they are the 'right' way to do it. Sorry if you have a non-compliant compiler, but hey, the C++ standard has been defined for years, so compiler writers really have no excuse anymore. If your compiler doesn't support namespaces then it's probably because it's sh*t - get a better one. ;) |
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| 53 | </P><P> |
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| 54 | |
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| 55 | This means every class, type etc should be prefixed with 'Ogre::', e.g. 'Ogre::Camera', 'Ogre::Vector3' etc which means if elsewhere in your application you have used a Vector3 type you won't get name clashes. To avoid lots of extra typing you can add a 'using namespace Ogre;' statement to your code which means you don't have to type the 'Ogre::' prefix unless there is ambiguity (in the situation where you have another definition with the same name). |
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| 56 | </P><P> |
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| 57 | |
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| 58 | <A NAME="SEC7"></A> |
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| 59 | <H2> UML Diagram </H2> |
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| 60 | <!--docid::SEC7::--> |
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| 61 | <P> |
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| 62 | |
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| 63 | Shown below is a UML diagram of the core objects and how they relate to each other. Even if you don't know UML I'm sure you can work out the gist... |
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| 64 | </P><P> |
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| 65 | |
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| 66 | <CENTER><IMG SRC="images/uml-overview.png" ALT="images/uml-overview"></CENTER> |
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| 67 | </P><P> |
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| 68 | |
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| 69 | More details on these objects can be found in the following sections. |
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| 70 | </P><P> |
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| 71 | |
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| 72 | <A NAME="The Root Object"></A> |
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| 79 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD> |
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| 80 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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| 81 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD> |
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| 82 | </TR></TABLE> |
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| 83 | <BR> |
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| 85 | This document was generated |
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| 86 | by <I>Steve Streeting</I> on <I>, 12 2006</I> |
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