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37 | <H2> 5.8 Hardware Pixel Buffers </H2> |
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40 | |
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41 | Hardware Pixel Buffers are a special kind of buffer that stores graphical data in graphics card memory, generally |
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42 | for use as textures. Pixel buffers can represent a one dimensional, two dimensional or three dimensional image. A texture can consist of a multiple of these buffers. |
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45 | In contrary to vertex and index buffers, pixel buffers are not constructed directly. When creating a texture, the necessary pixel buffers to hold its data are constructed automatically. |
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