1 | <HTML> |
---|
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
---|
3 | <!-- Created on , 12 2006 by texi2html 1.64 --> |
---|
4 | <!-- |
---|
5 | Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) |
---|
6 | Karl Berry <karl@freefriends.org> |
---|
7 | Olaf Bachmann <obachman@mathematik.uni-kl.de> |
---|
8 | and many others. |
---|
9 | Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de> |
---|
10 | Send bugs and suggestions to <texi2html@mathematik.uni-kl.de> |
---|
11 | |
---|
12 | --> |
---|
13 | <HEAD> |
---|
14 | <TITLE>OGRE Manual v1.2.0 ('Dagon'): Hardware Pixel Buffers</TITLE> |
---|
15 | |
---|
16 | <META NAME="description" CONTENT="OGRE Manual v1.2.0 ('Dagon'): Hardware Pixel Buffers"> |
---|
17 | <META NAME="keywords" CONTENT="OGRE Manual v1.2.0 ('Dagon'): Hardware Pixel Buffers"> |
---|
18 | <META NAME="resource-type" CONTENT="document"> |
---|
19 | <META NAME="distribution" CONTENT="global"> |
---|
20 | <META NAME="Generator" CONTENT="texi2html 1.64"> |
---|
21 | <LINK TYPE="text/css" rel="stylesheet" href="../style.css"> |
---|
22 | </HEAD> |
---|
23 | |
---|
24 | <BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"> |
---|
25 | |
---|
26 | <A NAME="SEC249"></A> |
---|
27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
---|
28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_54.html#SEC248"> < </A>]</TD> |
---|
29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_41.html#SEC230"> Up </A>]</TD> |
---|
30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_56.html#SEC250"> > </A>]</TD> |
---|
31 | <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
---|
32 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD> |
---|
33 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
---|
34 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD> |
---|
35 | </TR></TABLE> |
---|
36 | <HR SIZE=1> |
---|
37 | <H2> 5.8 Hardware Pixel Buffers </H2> |
---|
38 | <!--docid::SEC249::--> |
---|
39 | <P> |
---|
40 | |
---|
41 | Hardware Pixel Buffers are a special kind of buffer that stores graphical data in graphics card memory, generally |
---|
42 | for use as textures. Pixel buffers can represent a one dimensional, two dimensional or three dimensional image. A texture can consist of a multiple of these buffers. |
---|
43 | </P><P> |
---|
44 | |
---|
45 | In contrary to vertex and index buffers, pixel buffers are not constructed directly. When creating a texture, the necessary pixel buffers to hold its data are constructed automatically. |
---|
46 | </P><P> |
---|
47 | |
---|
48 | <A NAME="Textures"></A> |
---|
49 | <HR SIZE=1> |
---|
50 | <BR> |
---|
51 | <FONT SIZE="-1"> |
---|
52 | This document was generated |
---|
53 | by <I>Steve Streeting</I> on <I>, 12 2006</I> |
---|
54 | using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html |
---|
55 | "><I>texi2html</I></A> |
---|
56 | |
---|
57 | </BODY> |
---|
58 | </HTML> |
---|