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14<TITLE>OGRE Manual v1.2.0 ('Dagon'): Animation</TITLE>
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37<H1> 8. Animation </H1>
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39<P>
40
41OGRE supports a prety flexible animation system that allows you to script animation for several different purposes:
42</P><P>
43
44<DL COMPACT>
45<DT><A HREF="manual_68.html#SEC297">8.1 Skeletal Animation</A>
46<DD>Mesh animation using a skeletal structure to determine how the mesh deforms. <BR>
47<DT><A HREF="manual_70.html#SEC299">8.3 Vertex Animation</A>
48<DD>Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.<BR>
49<DT><A HREF="manual_74.html#SEC307">8.4 SceneNode Animation</A>
50<DD>Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.<BR>
51<DT><A HREF="manual_75.html#SEC308">8.5 Numeric Value Animation</A>
52<DD>Using OGRE's extensible class structure to animate any value.
53</DL>
54<P>
55
56<A NAME="Skeletal Animation"></A>
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