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14<TITLE>OGRE Manual v1.2.0 ('Dagon'): The Mesh Object</TITLE>
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37<H2> 2.5 The Mesh Object </H2>
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39<P>
40
41A Mesh object represents a discrete model, a set of geometry which is self-contained and is typically fairly small on a world scale. Mesh objects are assumed to represent movable objects and are not used for the sprawling level geometry typically used to create backgrounds.<BR><BR>
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44Mesh objects are a type of resource, and are managed by the MeshManager resource manager. They are typically loaded from OGRE's custom object format, the '.mesh' format. Mesh files are typically created by exporting from a modelling tool See section <A HREF="manual_38.html#SEC226">4.1 Exporters</A> and can be maipulated through various <A HREF="manual_37.html#SEC225">4. Mesh Tools</A><BR><BR>
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47You can also create Mesh objects manually by calling the MeshManager::createManual method. This way you can define the geometry yourself, but this is outside the scope of this manual.<BR><BR>
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50Mesh objects are the basis for the individual movable objects in the world, which are called <A HREF="manual_10.html#SEC13">2.6 Entities</A>.<BR><BR>
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53Mesh objects can also be animated using See section <A HREF="manual_68.html#SEC297">8.1 Skeletal Animation</A>.
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