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5 | Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) |
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6 | Karl Berry <karl@freefriends.org> |
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7 | Olaf Bachmann <obachman@mathematik.uni-kl.de> |
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13 | <HEAD> |
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14 | <TITLE>OGRE Manual v1.2.0 ('Dagon'): Table of Contents</TITLE> |
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16 | <META NAME="description" CONTENT="OGRE Manual v1.2.0 ('Dagon'): Table of Contents"> |
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24 | <BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"> |
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25 | |
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26 | <A NAME="SEC_Contents"></A> |
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27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
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28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
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29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD> |
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30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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31 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD> |
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32 | </TR></TABLE> |
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33 | <HR SIZE=1> |
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34 | <H1>Table of Contents</H1> |
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35 | <UL> |
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36 | <A NAME="TOC1" HREF="manual_1.html#SEC1">1. Introduction</A> |
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37 | <BR> |
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38 | <UL> |
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39 | <A NAME="TOC2" HREF="manual_2.html#SEC2">1.1 Object Orientation - more than just a buzzword</A> |
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40 | <BR> |
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41 | <A NAME="TOC3" HREF="manual_3.html#SEC3">1.2 Multi-everything</A> |
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42 | <BR> |
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43 | </UL> |
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44 | <A NAME="TOC4" HREF="manual_4.html#SEC4">2. The Core Objects</A> |
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45 | <BR> |
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46 | <UL> |
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47 | <A NAME="TOC8" HREF="manual_5.html#SEC8">2.1 The Root object</A> |
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48 | <BR> |
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49 | <A NAME="TOC9" HREF="manual_6.html#SEC9">2.2 The RenderSystem object</A> |
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50 | <BR> |
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51 | <A NAME="TOC10" HREF="manual_7.html#SEC10">2.3 The SceneManager object</A> |
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52 | <BR> |
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53 | <A NAME="TOC11" HREF="manual_8.html#SEC11">2.4 The ResourceManager Objects</A> |
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54 | <BR> |
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55 | <A NAME="TOC12" HREF="manual_9.html#SEC12">2.5 The Mesh Object</A> |
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56 | <BR> |
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57 | <A NAME="TOC13" HREF="manual_10.html#SEC13">2.6 Entities</A> |
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58 | <BR> |
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59 | <A NAME="TOC14" HREF="manual_11.html#SEC14">2.7 Materials</A> |
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60 | <BR> |
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61 | <A NAME="TOC15" HREF="manual_12.html#SEC15">2.8 Overlays</A> |
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62 | <BR> |
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63 | </UL> |
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64 | <A NAME="TOC22" HREF="manual_13.html#SEC22">3. Scripts</A> |
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65 | <BR> |
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66 | <UL> |
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67 | <A NAME="TOC23" HREF="manual_14.html#SEC23">3.1 Material Scripts</A> |
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68 | <BR> |
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69 | <UL> |
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70 | <A NAME="TOC31" HREF="manual_15.html#SEC31">3.1.1 Techniques</A> |
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71 | <BR> |
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72 | <A NAME="TOC35" HREF="manual_16.html#SEC35">3.1.2 Passes</A> |
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73 | <BR> |
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74 | <A NAME="TOC61" HREF="manual_17.html#SEC61">3.1.3 Texture Units</A> |
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75 | <BR> |
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76 | <A NAME="TOC85" HREF="manual_18.html#SEC85">3.1.4 Declaring Vertex and Fragment Programs</A> |
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77 | <BR> |
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78 | <A NAME="TOC99" HREF="manual_19.html#SEC99">3.1.5 Using Vertex and Fragment Programs in a Pass</A> |
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79 | <BR> |
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80 | <A NAME="TOC106" HREF="manual_20.html#SEC106">3.1.6 Copying Materials</A> |
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81 | <BR> |
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82 | </UL> |
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83 | <A NAME="TOC111" HREF="manual_21.html#SEC111">3.2 Compositor Scripts</A> |
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84 | <BR> |
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85 | <UL> |
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86 | <A NAME="TOC115" HREF="manual_22.html#SEC115">3.2.1 Techniques</A> |
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87 | <BR> |
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88 | <A NAME="TOC117" HREF="manual_23.html#SEC117">3.2.2 Target Passes</A> |
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89 | <BR> |
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90 | <A NAME="TOC124" HREF="manual_24.html#SEC124">3.2.3 Compositor Passes</A> |
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91 | <BR> |
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92 | <A NAME="TOC144" HREF="manual_25.html#SEC144">3.2.4 Applying a Compositor</A> |
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93 | <BR> |
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94 | </UL> |
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95 | <A NAME="TOC145" HREF="manual_26.html#SEC145">3.3 Particle Scripts</A> |
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96 | <BR> |
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97 | <UL> |
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98 | <A NAME="TOC149" HREF="manual_27.html#SEC149">3.3.1 Particle System Attributes</A> |
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99 | <BR> |
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100 | <A NAME="TOC167" HREF="manual_28.html#SEC167">3.3.2 Particle Emitters</A> |
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101 | <BR> |
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102 | <A NAME="TOC169" HREF="manual_29.html#SEC169">3.3.3 Particle Emitter Attributes</A> |
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103 | <BR> |
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104 | <A NAME="TOC184" HREF="manual_30.html#SEC184">3.3.4 Standard Particle Emitters</A> |
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105 | <BR> |
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106 | <A NAME="TOC191" HREF="manual_31.html#SEC191">3.3.5 Particle Affectors</A> |
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107 | <BR> |
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108 | <A NAME="TOC192" HREF="manual_32.html#SEC192">3.3.6 Standard Particle Affectors</A> |
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109 | <BR> |
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110 | </UL> |
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111 | <A NAME="TOC200" HREF="manual_33.html#SEC200">3.4 Overlay Scripts</A> |
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112 | <BR> |
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113 | <UL> |
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114 | <A NAME="TOC206" HREF="manual_34.html#SEC206">3.4.1 OverlayElement Attributes</A> |
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115 | <BR> |
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116 | <A NAME="TOC217" HREF="manual_35.html#SEC217">3.4.2 Standard OverlayElements</A> |
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117 | <BR> |
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118 | </UL> |
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119 | <A NAME="TOC222" HREF="manual_36.html#SEC222">3.5 Font Definition Scripts</A> |
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120 | <BR> |
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121 | </UL> |
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122 | <A NAME="TOC225" HREF="manual_37.html#SEC225">4. Mesh Tools</A> |
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123 | <BR> |
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124 | <UL> |
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125 | <A NAME="TOC226" HREF="manual_38.html#SEC226">4.1 Exporters</A> |
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126 | <BR> |
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127 | <A NAME="TOC228" HREF="manual_39.html#SEC228">4.2 XmlConverter</A> |
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128 | <BR> |
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129 | <A NAME="TOC229" HREF="manual_40.html#SEC229">4.3 MeshUpgrader</A> |
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130 | <BR> |
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131 | </UL> |
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132 | <A NAME="TOC230" HREF="manual_41.html#SEC230">5. Hardware Buffers</A> |
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133 | <BR> |
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134 | <UL> |
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135 | <A NAME="TOC231" HREF="manual_42.html#SEC231">5.1 The Hardware Buffer Manager</A> |
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136 | <BR> |
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137 | <A NAME="TOC232" HREF="manual_43.html#SEC232">5.2 Buffer Usage</A> |
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138 | <BR> |
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139 | <A NAME="TOC233" HREF="manual_44.html#SEC233">5.3 Shadow Buffers</A> |
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140 | <BR> |
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141 | <A NAME="TOC234" HREF="manual_45.html#SEC234">5.4 Locking buffers</A> |
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142 | <BR> |
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143 | <A NAME="TOC236" HREF="manual_46.html#SEC236">5.5 Practical Buffer Tips</A> |
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144 | <BR> |
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145 | <A NAME="TOC237" HREF="manual_47.html#SEC237">5.6 Hardware Vertex Buffers</A> |
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146 | <BR> |
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147 | <UL> |
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148 | <A NAME="TOC238" HREF="manual_48.html#SEC238">5.6.1 The VertexData class</A> |
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149 | <BR> |
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150 | <A NAME="TOC239" HREF="manual_49.html#SEC239">5.6.2 Vertex Declarations</A> |
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151 | <BR> |
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152 | <A NAME="TOC241" HREF="manual_50.html#SEC241">5.6.3 Vertex Buffer Bindings</A> |
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153 | <BR> |
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154 | <A NAME="TOC244" HREF="manual_51.html#SEC244">5.6.4 Updating Vertex Buffers</A> |
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155 | <BR> |
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156 | </UL> |
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157 | <A NAME="TOC245" HREF="manual_52.html#SEC245">5.7 Hardware Index Buffers</A> |
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158 | <BR> |
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159 | <UL> |
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160 | <A NAME="TOC246" HREF="manual_53.html#SEC246">5.7.1 The IndexData class</A> |
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161 | <BR> |
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162 | <A NAME="TOC248" HREF="manual_54.html#SEC248">5.7.2 Updating Index Buffers</A> |
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163 | <BR> |
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164 | </UL> |
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165 | <A NAME="TOC249" HREF="manual_55.html#SEC249">5.8 Hardware Pixel Buffers</A> |
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166 | <BR> |
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167 | <UL> |
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168 | <A NAME="TOC250" HREF="manual_56.html#SEC250">5.8.1 Textures</A> |
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169 | <BR> |
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170 | <A NAME="TOC254" HREF="manual_57.html#SEC254">5.8.2 Updating Pixel Buffers</A> |
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171 | <BR> |
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172 | <A NAME="TOC257" HREF="manual_58.html#SEC257">5.8.3 Texture Types</A> |
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173 | <BR> |
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174 | <A NAME="TOC259" HREF="manual_59.html#SEC259">5.8.4 Pixel Formats</A> |
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175 | <BR> |
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176 | <A NAME="TOC262" HREF="manual_60.html#SEC262">5.8.5 Pixel boxes</A> |
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177 | <BR> |
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178 | </UL> |
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179 | </UL> |
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180 | <A NAME="TOC263" HREF="manual_61.html#SEC263">6. External Texture Sources</A> |
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181 | <BR> |
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182 | <A NAME="TOC270" HREF="manual_62.html#SEC270">7. Shadows</A> |
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183 | <BR> |
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184 | <UL> |
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185 | <A NAME="TOC273" HREF="manual_63.html#SEC273">7.1 Stencil Shadows</A> |
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186 | <BR> |
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187 | <A NAME="TOC280" HREF="manual_64.html#SEC280">7.2 Texture-based Shadows</A> |
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188 | <BR> |
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189 | <A NAME="TOC291" HREF="manual_65.html#SEC291">7.3 Modulative Shadows</A> |
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190 | <BR> |
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191 | <A NAME="TOC293" HREF="manual_66.html#SEC293">7.4 Additive Light Masking</A> |
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192 | <BR> |
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193 | </UL> |
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194 | <A NAME="TOC296" HREF="manual_67.html#SEC296">8. Animation</A> |
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195 | <BR> |
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196 | <UL> |
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197 | <A NAME="TOC297" HREF="manual_68.html#SEC297">8.1 Skeletal Animation</A> |
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198 | <BR> |
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199 | <A NAME="TOC298" HREF="manual_69.html#SEC298">8.2 Animation State</A> |
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200 | <BR> |
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201 | <A NAME="TOC299" HREF="manual_70.html#SEC299">8.3 Vertex Animation</A> |
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202 | <BR> |
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203 | <UL> |
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204 | <A NAME="TOC302" HREF="manual_71.html#SEC302">8.3.1 Morph Animation</A> |
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205 | <BR> |
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206 | <A NAME="TOC303" HREF="manual_72.html#SEC303">8.3.2 Pose Animation</A> |
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207 | <BR> |
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208 | <A NAME="TOC304" HREF="manual_73.html#SEC304">8.3.3 Combining Skeletal and Vertex Animation</A> |
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209 | <BR> |
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210 | </UL> |
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211 | <A NAME="TOC307" HREF="manual_74.html#SEC307">8.4 SceneNode Animation</A> |
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212 | <BR> |
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213 | <A NAME="TOC308" HREF="manual_75.html#SEC308">8.5 Numeric Value Animation</A> |
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214 | <BR> |
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215 | </UL> |
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216 | </UL> |
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217 | <HR SIZE=1> |
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218 | <BR> |
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219 | <FONT SIZE="-1"> |
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220 | This document was generated |
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221 | by <I>Steve Streeting</I> on <I>, 12 2006</I> |
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