[692] | 1 | /** |
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| 2 | @mainpage API Reference Start Page |
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| 3 | |
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| 4 | @section intro Introduction |
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| 5 | |
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| 6 | @subsection s1 What is this? |
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| 7 | This is the complete API reference for OGRE; contained within are the |
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| 8 | specifications for each class and the methods on those classes which you can |
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| 9 | refer to when writing code which uses OGRE. |
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| 10 | |
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| 11 | @subsection s2 It's so BIG! |
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| 12 | |
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| 13 | Yes, yes it is (and thank you for noticing). OGRE is a large and complex |
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| 14 | system so the API documentation, whilst fully inclusive and the most |
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| 15 | complete reference to OGRE that you'll find, is not the recommended way to |
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| 16 | start learning. You will certainly want |
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| 17 | to refer to this documentation once you have found your feet, and pretty soon |
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| 18 | referring to it will become second nature. Until then, you should begin with |
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| 19 | more discussive documentation such as: |
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| 20 | @li <a href="http://www.ogre3d.org/docs/manual/">The Manual</a> You should |
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| 21 | also have a local copy of this in your distribution; the OGRE manual is a |
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| 22 | general introduction to the OGRE principles and core components, and a |
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| 23 | reference to various important parts of the OGRE system, especially the |
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| 24 | script syntax for materials, particle systems, and overlays. |
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| 25 | @li <a href="http://www.ogre3d.org/wiki">The OGRE Wiki</a> A Wiki is a |
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| 26 | collaborative web-based documentation system where people in the whole |
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| 27 | OGRE community can contribute tips, tutorials and sample code, among other |
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| 28 | things. This is a gold mine for new and experienced users alike. |
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| 29 | |
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| 30 | We make an effort to document our classes fully so we hope you can find what |
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| 31 | you need here. However, if you can't find it, or you're not sure where to |
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| 32 | start looking, visit the main OGRE website and dip into the community areas |
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| 33 | like the wiki and the forums to get some assistance. |
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| 34 | |
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| 35 | */ |
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| 36 | |
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